The Division 2 “Deconstruct Items” function can be incredibly handy when trying to quickly clear space in a player’s inventory. You are just a simple button hold away from deleting a bulky item from your backpack, creating room from for more high-level loot. In addition to that, you get some crafting materials, which allow you to create even better gear. It all sounds win-win, but are you ignoring donations, or the more traditional act of selling goods? Ask yourself: “Should I deconstruct, sell, or donate items?” and then read on for the answer!
Deconstructing items in The Divison 2
Deconstructing items in The Division 2 is the quick and easy way of making room in your inventory, while also collecting some useful crafting items.
If you don’t need to save equipment for donations, and you don’t feel the need to sell for money, then deconstructing is the best step to cleaning out loot that isn’t worthy of being added to your Stash.
Should I deconstruct, sell, or donate items in The Division 2?
Before you deconstruct items in The Division 2, be sure to first consider whether the items are better suited to being donated to the Projects. Many of your seemingly useless and low-level gear can be donated to the good causes, which in turn earns you XP and some interesting rewards.
Selling your unwanted loot can also help to grind currency, allowing you to save up to buy something significant and powerful.
Finally, before holding the “Deconstruct” button and sending your loot to burn in low-rarity hell, consider if it will be useful for a future occasion or potential Projects at other Settlements. Utilize your Stash to keep items that you don’t need in your actual player inventory. You can also expand both of these by buying some of the best Perks from the Quartermaster.
Tom Clancy Franchise Tour
-
The Division 2 and the best and worst Tom Clancy franchises
Due to a set of circumstances only possible in our industry, the Tom Clancy name has been all over gaming. It's the first name in tactical shooters and one of Ubisoft's most valuable franchises. However, it's not all sunshine and roses. Here is the history of The Clance in video game form. -
The Hunt for Red October
In the late '80s, one of the prominent genres on home PCs were tense strategy games. Since graphics hadn't evolved as of yet, games, where you played in the theater of the mind, dominated the landscape. What better subject than the tense thrillers of Tom Clancy for these types of experiences? -
The Sum of All Fears
In 1996, Tom Clancy co-founded Red Storm Entertainment after seeing these early successes. Ubisoft subsequently purchased the studio in 2000 after establishing a working relationship with them. Ubisoft then purchased the Tom Clancy name outright for use in video games in 2006. By then, games tying into Clancy's movie successes just weren't enough. -
Rainbow Six
Originally based on one of Clancy's novels, the Rainbow Six series encompasses 17 distinct releases across multiple platforms. Each game features tactical first-person shooting and aspires to be a military simulation. This style peaked with a pair of Vegas titles released on Xbox 360. -
Rainbow Six Siege
After spending several years developing a follow-up to Vegas entittled Patriots, Ubisoft went a different way. Rainbow Six Siege is a multiplayer-focused endeavor with Overwatch-style heroes as its operatives. Although it started off on the wrong foot, constant improvements have made it one of the most popular shooters going. -
Ghost Recon
The second set of Clancy tactical shooters, Ghost Recon differentiates itself with its third-person gameplay and its large outdoor environments. There have been fourteen Ghost Recon releases, ranging from the modern day to the near future. Most recently, Ghost Recon took a turn into the open world with Wildlands. -
Ghost Recon Advanced Warfighter
A subsection of Ghost Recon, "GRAW" was one of the standout games around the Xbox 360 launch. Combining the tactics the series is known for with then-futuristic technology made for a great combination. Ubisoft would revisit the idea with a direct sequel and Future Soldier in 2012. -
Splinter Cell
Splinter Cell's Sam Fisher might have been in the running as an Xbox mascot back in the good old days. A stealth action series to rival Metal Gear, Sam's adventures are classics, particularly the original trilogy. The latest in the series was Blacklist in 2013, although there have been hints that Sam might drop in again any day now. -
EndWar
Taking Tom Clancy back to full on tactics, 2008's EndWar promoted itself on its voice-operated commands. You could control the entire game with a headset, although some reviewers found that to be difficult to achieve. A sequel started development but never saw the light of day. There was a free-to-play follow-up planned but it was canceled. -
H.A.W.X.
An arcade flying game taking place in the timeline of Advanced Warfighter, H.A.W.X. is a weird fit in the Tom Clancy timeline. Two games were released in 2009 and 2010, both receiving mixed to positive reviews. A seeming stopgap in the industry while Ace Combat slumbered, this is one name we probably won't be seeing again. -
The Division
The latest Tom Clancy joint, The Division takes the gameplay structure of Destiny and brings it down to Earth. Literally. This loot shooter doesn't quite have the tactical gameplay of past titles bearing Mr. Clancy's name, but it does have the squad controls and the storyline that attempts to match his most engaging works of fiction. Well, it doesn't have great storytelling techniques but at least it has the look and feel of a Clancy game.