This Anthem Tombs of Legionnaires challenges full list is intended to help those who are trying to tackle all four trials at the same time, as it is difficult to remember what exactly the objectives are for each unique list. Below you’ll find full lists for Cariff, Gawnes, Yvenia, and Artinia. All four Trials must be completed in order to continue with the story, so ensure you’re keeping an eye out for any Treasure Chests you can open, any enemies you can hit with a melee attack, and other opportunities to get an early start on the objectives.
It’s also worth noting that any loot or kills you’ve made before finding the tombs are still counted towards the trials’ progress. For example, if you already have 21 melee kills, then you will only need 29 more to finish that particular challenge. Most of the objectives are relatively straightforward, while others will demand some additional strategizing to achieve them optimally. Get it planned out and hit them all at once!
Anthem Tombs of Legionnaires Challenges Full List | Cariff
Trial of Cariff:
- Missions 0/3
- Gear Defeats 0/30
- Combo Triggers 0/15
- Multi-kills 0/3
Anthem Tombs of Legionnaires Challenges Full List | Gawnes
Trial of Gawnes:
- Melee Defeats 0/50
- Ultimate Defeats 0/50
- Legendary Defeats 0/3
Anthem Tombs of Legionnaires Challenges Full List | Yvenia
Trial of Yvenia:
- Treasure Chests 0/15
- Harvests 0/25
- Javelins Repaired 0/3
- Collectibles 0/10
Anthem Tombs of Legionnaires Challenges Full List | Artinia
Trial of Artinia:
- World Events 0/5
- Weapon Defeats 0/30
- Weak Point Defeats 0/15
- Elite Defeats 0/9
As you may have discovered during your playthrough of the main storyline, completing the Tombs of Legionnaires mission is required for the plot to continue. Most of these challenges can be achieved by playing through the game as normal, completing contracts from Agents and also the first Stronghold. If you still don’t meet the requirements of all four Trials, you’ll want to head into the open world to find loot.
Anthem's Javelins
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Everything You Need to Know About Anthem's Javelins
So, you're diving into Anthem? Not sure which of the mech suits to climb into first? We've taken them all for a test flight, cooled off under the waterfall, and returned with the lowdown on all four. Here's everything you need to know about Anthem's Javelins. -
Ranger
No matter your preference, you'll be starting your Anthem run in a Ranger. Described as the all around jack of all trades, the Ranger can slot into any situation and round out any team. Rangers can dash across short distances and strike foes with a devastating Shock Mace. -
Lock and Load
As for gear, a Ranger can pack grenades or cannon blasts. These range from elemental bombs to heat-seeking missiles. Rangers can support their team with a bubble shield that protects from foes or enhances damage. Finally, the Ranger's ultimate is a volley of missiles that can hit dozens of enemies at once. -
Colossus
For a mech game, Anthem sure does have some agile suits. If you want a more traditional giant robot experience, may we suggest the Colossus? The biggest of the four Javelins, the Colossus is a tank that blasts into battle with a mounted flamethrower and several ordinances. -
Prepare for Titanfall
The Colossus is all about busting things up. Whether that's with various mortars, a literal firewall or a burst of lightning, you'll be charging through foes and making a lot of noise. There's also a Railgun and a Flak Cannon to strap on if you want to get even more up close and personal. -
Interceptor
You want fast? Pick the Interceptor. With an innate triple jump and three dashes, you'll be moving all around the battlefield as you pepper opponents with shots. Mark enemies with your Target Beacon to single them out and boost damage across your team. Or, just focus in yourself with this mech's range of different systems. -
The Need for Speed
Interceptor players shine in the melee arena. Among their options are an electrifying dash attack, several different elemental ninja stars, and poisonous options for decaying large groups of foes. You can also do the Naruto thing and create duplicates to confuse your opponents before hitting your final strike. -
Storm
Of all the Javelins in Anthem, the Storm is the most unique. It's not every day that your robot suit is slinging magic spells like some kind of wizard from the moon. Storms can hover in mid-air away from danger and pepper the field with damage. -
Bringing the Thunder
You've got everything you'd expect from an elemental warrior. Ice beams, lightning bolts, frost shards, and fireballs, all at your fingertips. When you charge your ultimate, you can combine all the elements into a torrent of energy that can wipe out a whole squadron. -
What's Next for Javelins?
Storm, Colossus, Ranger, and Interceptor. These are the four Javelins that Freelancers can pilot in their Anthem adventures. Will we see more variety in future Javelin designs? New abilities for existing warriors? New chances for combo attacks? Only time and BioWare's roadmap can say for sure.