_______________________________________________________________________________ Copyright 2009 . . . If you find this by DetroitDJ | | _|_ guide useful, |---| .-., .--.. ._.-. .--. | please remember Version 1.1.5 | |( ) | / (.-' `--. | to click on ' ' `-'`-' `' `--'`--' `-' recommend above! . . /| | /| / | | / | .-. .-. .--. /| | | |( )( )| | //| | ' ' `-' `-' ' `- // | | / //__| | __ ( ) __ __ ___ // // / ___ | // )) / / // ) )) // )/ // // // | | // // / / // / // // // // // ) )// |_|// // /_/ // / ////((___(( // //___/ / ___ __ ___ ___ // ___ / ____ / // )/ // )) // )/ // // //___)) // // // // // // // // // // ((___(( // ((___(( ((___// ((____ / / / / The most recent version of this guide can / always be found at the following URL: / www.gamefaqs.com/console/wii/game/960313.html / / / To use the quick-launch system outlined below, / hit Ctrl+F and type the code in the brackets. / / Quick-Launch Table of Contents -- Major Areas | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Introduction Game and FAQ release data, a basic | | overview of the game, the game's | | [INTRO] controls and a list of significant | | changes from Tree of Tranquility. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | The basics of Harvest Moon, Welcome to Harvest Moon | | including overviews of farming, | | ranching, mining, fishing, [HARVM] | | foraging, social life and the plot. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Welcome to Animal Parade It's a whole new world! Check | | here for a guide to the area, | | [CASTA] hidden locations and shortcuts, and | | general info on how the world turns. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Your character operates on some Your Character | | simple ideas of stamina & fatigue, | | and has a big rucksack and lots of [YOURC] | | outfits. Check here for details! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Your Property A field, a house, a coop, a barn | | -- it's a lot to take in for a new | | [YOURP] farmer! Find out all you need to know | | about your new home and farm here. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | What's the difference between Tools | | Leveling and Upgrading a tool? Where | | can you find a hammer? How do you use [TOOLS] | | it effectively? Check here for answers! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Farming Farming is the backbone of any Harvest | | Moon game. Here you'll find all the | | [FARMI] information you need on crops, fruits, | | soil and fertilizer to succeed! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Second only to farming is ranching. Ranching | | Cows, goats, sheep, horses, ostriches, | | chickens, ducks, silkworms -- oh my! [RANCH] | | Find out all you need to know here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Pets Your pets do more than just hang | | around your house -- they'll dig up | | [PETSS] items, do tricks and win festival | | contests! See all two dozen of them here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | There are rivers, ponds, lakes and Fishing | | oceans everywhere, and they all | | offer their own unique crop of fish! [FISHN] | | Check out all the best spots here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Mining Three mines, dozens of gems and | | metals, and the only way you'll find | | [MININ] the mysterious Harvest King -- to succeed | | in Harvest Moon, mining is a must! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | From the beach to the fields to Foraging | | the forest, there are important items | | lying all everywhere. Find out what [FORAG] | | they are and what they're for here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Cooking So you're growing and gathering all | | these items for what? To sell? No! | | [COOKN] Those items can be used for so much more | | than that! Find out what and how here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | With over 50 different characters and Characters | | twenty different marriage candidates, | | it's the liveliest Harvest Moon [CHARA] | | ever! Meet everyone here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Friendship No man is an island, and neither | | are you! Check here to find all you | | [FRIEN] need to know to make friends with all | | the various citizens of Harmonica Town. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | So you've made friends, but what Dating and Marriage | | about that special someone Check here | | for all you need know to woo and wed [DT&MR] | | the love of your Harvest Moon life! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Family Life So you've found that special someone | | -- time to settle down and start a | | [FAMIL] family! Check here for all you need | | to know about your spouse and children! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | The world isn't what it used to be Plot Walkthrough | | -- how can you save it? You've got | | to find the Harvest King! Find out [PLOTW] | | all you need to know here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Game Walkthrough Important items, events to watch | | for, and general game strategy. If | | [GAMEW] you're afraid of missing out on | | this section is for you! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Enough of the day-to-day routine, Festivals and Events | | it's time to party! Check here for | | information on all the festivals and [FESTI] | | plot events in the game. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Shops and Places Harmonica Town is a wonderful, vibrant, | | and completely self-sustaining culture | | [SH&PL] -- check here for all the places and | | items for sale that you'll need! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | What about Power Berries? What Reference Sections | | are those trophies? How about a | | calendar, or a list of all the TV [REFER] | | programs? All the lists can be found here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Frequently Asked Questions This guide is huge, and it can | | be hard to find exactly what you | | [F_A_Q] need. If you can't find the answer | | to your question elsewhere, try here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Copyright information on the game The Three C's | | and guide, credits to all those that | | have helped put it together, and all [C_C_C] | | you need to know to get in touch with me. | | | |___________________________________________________________________| Quick-Launch Table of Contents -- Thorough Topics | Introduction. . . . . . . . . . . [INTRO] | | There have | Release Information. . . . . . [RDATA] | | been | Game Summary . . . . . . . . . [GMSUM] | | important | New Features. . . . . . . . [NEWFE] | | changes from | Significant Changes . . . . [SIGCH] |--| Tree of | Controls and Basic Info. . . . [CO&BA] | | Tranquility - Harvest Moon | | Game Controls . . . . . . . [GAMEC] | | find out what isn't your | | Main Screen . . . . . . . . [MAINS] | | here! typical game. | | Menu Screens. . . . . . . . [MENUS] | If you're new | | Saving. . . . . . . . . . . [SAVIN] | to the |--| Welcome to Harvest Moon . . . . . [HARVM] | series, check | | Intro to Harvest Moon. . . . . [IN_HM] | this section! | | Intro to Your Character. . . . [IN_YO] | | Intro to Farming . . . . . . . [IN_FA] | | Intro to Ranching. . . . . . . [IN_RA] | | Intro to Mining. . . . . . . . [IN_MI] | | Intro to Fishing . . . . . . . [IN_FI] | | Intro to Foraging. . . . . . . [IN_FO] | | Intro to Social Life . . . . . [IN_SL] | | It's a whole | Intro to the Plot. . . . . . . [IN_PL] | | new world! | Welcome to Animal Parade. . . . . [ANIMP] |--| Learn about | Locations. . . . . . . . . . . [LOCAT] | | it here! | Harmonica Town District . . [HARMO] | | Toucan Island . . . . . . . [TOUCA] | | Garmon Mine District. . . . [GARMO] | | Flute Fields. . . . . . . . [FLUTE] | | Hidden Areas & Shortcuts . . . [UNLOC] | | Goddess Spring. . . . . . . [GODSP] | | Upper Garmon Mine . . . . . [UPPER] | | Fugue Forest. . . . . . . . [FUGFO] | | Watery Cave . . . . . . . . [WATER] | | Mountain Peak . . . . . . . [MOUNT] | | Toucan Island . . . . . . . [TOUCA] | | Mine Cart Shortcut. . . . . [CARTS] | | World Mechanics. . . . . . . . [WRLDM] | | Weather . . . . . . . . . . [WEATH] | Don't | | Flow of Time. . . . . . . . [FLOWT] | collapse in | | Game Routine. . . . . . . . [GAMER] | the middle of | | Your Character. . . . . . . . . . [YOURC] | your chores! |--| Stamina & Fatigue. . . . . . . [ST&FA] | Find out how | | Stamina . . . . . . . . . . [STAMI] | stamina works | | Fatigue . . . . . . . . . . [FATIG] | here. | | Clothing . . . . . . . . . . . [CLOTH] | | Rucksack . . . . . . . . . . . [RUCKS] | | Rucksack Upgrades . . . . . [RUCKU] | | Your Property . . . . . . . . . . [YOURP] | | Your House . . . . . . . . . . [YOURH] | | Home Upgrades . . . . . . . [HOMEU] | | Lumber. . . . . . . . . . . [LUMBR] | | Furniture . . . . . . . . . [FURNI] | | Home Cooking. . . . . . . . [HCOOK] | | Farm Degrees | Storage Space . . . . . . . [STOSP] | | can yield | Mailbox . . . . . . . . . . [MAILB] | | valuable | Farm Degree. . . . . . . . . . [FARMD] |--| prizes. Find There've been | | Tools . . . . . . . . . . . . . . [TOOLS] | | out more some changes | | Tool Basics. . . . . . . . . . [TOOLB] | | here. to how | | Basic Tool Usage. . . . . . [TLBAS] | upgrading and | | Obtaining Tools . . . . . . [OBTTL] | leveling |--| Upgrading vs. Leveling. . . [UPvLV] | work. Check | | Upgradeable Tools. . . . . . . [UPGTL] | it out here. | | Axe . . . . . . . . . . . . [AXETL] | | Fishing Rod . . . . . . . . [FISHR] | | Hammer. . . . . . . . . . . [HAMMR] | | Hoe . . . . . . . . . . . . [HOETL] | | Sickle. . . . . . . . . . . [SICKL] | | Watering Can. . . . . . . . [WATCN] | | Non-Upgradeable Tools. . . . . [NUPTL] | | Bell. . . . . . . . . . . . [BELLS] | | Brush . . . . . . . . . . . [BRUSH] | | Farming is | Camera. . . . . . . . . . . [CAMRA] | | the most | Milker. . . . . . . . . . . [MILKR] | | important | Shears. . . . . . . . . . . [SHEAR] | | part of any | One-Time Use Tools . . . . . . [O-TUT] | | Harvest Moon | Farming . . . . . . . . . . . . . [FARMI] |--| game. You'll | Farming Preparation. . . . . . [FARMP] | | find all you | Farming Basics. . . . . . . [FRMBA] | | need to know | Getting Started . . . . . . [GETST] | | here. | Buying Seeds. . . . . . . . [BUYSE] | | Farming Mechanics. . . . . . . [FARMM] | Trees can be | | Basic Farming Mechanics . . [BFRMM] | the easiest | | Soil & Crop Quality . . . . [S&CQU] | moneymakers | | Fertilizer. . . . . . . . . [FERTI] | around, if |--| Trees. . . . . . . . . . . . . [TREES] | you know how | | Tree Mechanics. . . . . . . [TREEM] | to use them. | | Spring Crops . . . . . . . . . [SPCRP] | | Summer Crops . . . . . . . . . [SUCRP] | | Fall Crops . . . . . . . . . . [FACRP] | | Winter Crops . . . . . . . . . [WICRP] | | Fruits . . . . . . . . . . . . [FRUIT] | | Ranching. . . . . . . . . . . . . [RANCH] | | You can only | Ranching Basics. . . . . . . . [RANBS] | | have three | The Barn and Coop . . . . . [BN&CP] | | types of | Purchasing. . . . . . . . . [PURCH] | | livestock at | Livestock Limits. . . . . . [LIMIT] |--| a time this | Care-Taking. . . . . . . . . . [CARET] | | time around. | Feeding . . . . . . . . . . [FEEDN] | | Find the best | Moving Animals. . . . . . . [MOVIN] | | choices here. | Animal Heart Levels . . . . [ANHTL] | | Animal Products . . . . . . [ANIPR] | | Processed Products. . . . . [PROPR] | | Breeding. . . . . . . . . . [BREED] | | Illness . . . . . . . . . . [ILLNS] | The Pets | | Selling . . . . . . . . . . [SELLN] | system has | | Death . . . . . . . . . . . [DEATH] | been expanded | | The Animals. . . . . . . . . . [THEAN] | incredibly. |--| Pets. . . . . . . . . . . . . . . [PETSS] | | There are Meet man's | | Pet Mechanics. . . . . . . . . [PETME] | | over four best friend | | The Pets . . . . . . . . . . . [THEPE] | | dozen fish here. | | Fishing . . . . . . . . . . . . . [FISHN] |--| just waiting | Fishing Basics . . . . . . . . [FISHB] | | for you to | Get & Level the Rod . . . . [G&STR] | | catch them! | How to Fish . . . . . . . . [HWTFS] | | Fishing Stamina . . . . . . [FISHS] | | Why Fish? . . . . . . . . . [WHYF?] | | The Fish . . . . . . . . . . . [THEFI] | | Fishing Locations. . . . . . . [FSHLO] | | Goddess Spring. . . . . . . [GODSP] | | Toucan Island . . . . . . . [TOUCA] | | Mining. . . . . . . . . . . . . . [MININ] | Don't sell | | Mining Basics. . . . . . . . . [MINEB] | your Ores and | | Stairs, Holes & Geysers . . [SH&GY] | Wonderfuls - | | Afflictions . . . . . . . . [AFFLC] | refine them | | Ores & Wonderfuls . . . . . [OR&WN] | into |--| Refining. . . . . . . . . . [REFIN] | something far | | Refining Trick. . . . . . . [REFTR] | more | | Moles . . . . . . . . . . . [MOLES] | valuable! | | Why Mine? . . . . . . . . . [WHYM?] | | Descending the Mines. . . . [DESCE] | | The Mines. . . . . . . . . . . [MINES] | | Mine Items . . . . . . . . . . [MINEI] | | Ores. . . . . . . . . . . . [ORES.] | | Wonderfuls. . . . . . . . . [WONDR] | | Other Mine Items. . . . . . [MINEE] | | Foraging. . . . . . . . . . . . . [FORAG] | | Foraged Items. . . . . . . . . [FORIT] | | Cooking . . . . . . . . . . . . . [COOKN] | | Cooking Basics . . . . . . . . [COOKB] | | Milling is | Ingredient Categories . . . [INGCA] | | new, but Every recipe | | Fish Dish Qualities . . . . [DISHQ] | | crucial. Read in the game | | Milling . . . . . . . . . . [MILLN] |--| about it can be found |--| Recipe List. . . . . . . . . . [RLIST] | | here. here, listed | | Aging Pot Recipes . . . . . [R_AGE] | by utensil! | | Cutting Board Recipes . . . [R_CUT] | | Frying Pan Recipes. . . . . [R_FRY] | | Ice Cream Maker Recipes . . [R_ICM] | | Match Set Recipes . . . . . [R_MAT] | | Mill Recipes. . . . . . . . [R_MIL] | | Mixer Recipes . . . . . . . [R_MIX] | | Harmonica | Oven Recipes. . . . . . . . [R_OVE] | | Town is home | Pot Recipes . . . . . . . . [R_POT] | | to ten | Characters. . . . . . . . . . . . [CHARA] | | eligible | Bachelors. . . . . . . . . . . [VGUYS] |--| bachelors. | Calvin. . . . . . . . . . . [CALVI] | | Maybe it's | Chase . . . . . . . . . . . [CHASE] | | love? Find | Gill. . . . . . . . . . . . [GILL.] | | out here! | Harvest King. . . . . . . . [HRVKN] | | Jin . . . . . . . . . . . . [JIN..] | | Julius. . . . . . . . . . . [JULIU] | Boy meets | | Luke. . . . . . . . . . . . [LUKE.] | girl. Boy | | Owen. . . . . . . . . . . . [OWEN.] | falls in | | Toby. . . . . . . . . . . . [TOBY.] | love. Boy has | | Wizard. . . . . . . . . . . [WIZRD] | to know how |--| Bachelorettes. . . . . . . . . [GIRLS] | to woo girl! | | Anissa. . . . . . . . . . . [ANISS] | Check here, | | Candace . . . . . . . . . . [CANDA] | boy! | | Harvest Goddess . . . . . . [HRVGD] | | Kathy . . . . . . . . . . . [KATHY] | | Luna. . . . . . . . . . . . [LUNA.] | | Maya. . . . . . . . . . . . [MAYA.] | | Phoebe. . . . . . . . . . . [PHOEB] | | Renee . . . . . . . . . . . [RENEE] | | Selena. . . . . . . . . . . [SELEN] | | Witch . . . . . . . . . . . [WITCH] | | Villagers. . . . . . . . . . . [VILLS] | | Rival Kids . . . . . . . . . . [RIVKD] | | Harvest Sprites. . . . . . . . [HARVS] | | Friendship. . . . . . . . . . . . [FRIEN] | | Raising Affection. . . . . . . [RAIAF] | | Gift-Giving Mechanics. . . . . [GIGIM] | | Two kids, | Dating and Marriage . . . . . . . [DT&MR] | | unique | Dating. . . . . . . . . . . [DATIN] | | attitudes, | Marriage. . . . . . . . . . [MARRI] | | lots of | Family Life . . . . . . . . . . . [FAMIL] |--| outfits - | After Marriage . . . . . . . . [AFTMA] | | it's like a Completing | | Your Children. . . . . . . . . [CHILD] | | real family! the plot will | | Kid Chores. . . . . . . . . [KIDCH] | unlock new | | Kid Personalities . . . . . [KIDPR] | areas and |--| Plot Walkthrough. . . . . . . . . [PLOTW] | characters! | | Bell #1: Red Bell. . . . . . . [REDBL] | | Bell #2: Yellow Bell . . . . . [YELBL] | | Bell #3: Green Bell, Pt. 1 . . [GREB1] | | Bell #4: Blue Bell . . . . . . [BLUBL] | | Bell #3: Green Bell, Pt. 2 . . [GREB2] | | Two games for | Bell #5: Purple Bell . . . . . [PURBL] | | the price of | Calling the King . . . . . . . [CALLK] | | one! Help set | Child's Journey. . . . . . . . [NEWG+] |--| your child Don't sell an | | Game Walkthrough. . . . . . . . . [GAMEW] | | off on a item that | | Important Events . . . . . . . [IMPEV] | | journey of you'll need | | Getting Started . . . . . . [GETST] | | their own. later! Check |--| Important Items. . . . . . . . [IMPIT] | here for | | Plot Items. . . . . . . . . [PLOTI] | items to look | | Child's Journey Items . . . [CHJIT] | out for. | | Contest Items . . . . . . . [CONTI] | | Other Important Items . . . [IMPOI] | | Game Strategy. . . . . . . . . [STRAT] | | Shops and Places. . . . . . . . . [SH&PL] | | Shops. . . . . . . . . . . . . [SHOPS] | | Blacksmith's Shop . . . . . [SH_BS] | | Brass Bar . . . . . . . . . [SH_BB] | | Carpenter's Shop. . . . . . [SH_CS] | | Choral Clinic . . . . . . . [SH_CC] | | General Store . . . . . . . [SH_GS] | | Horn Ranch. . . . . . . . . [SH_HR] | | Marimba Farm. . . . . . . . [SH_MF] | | Ocarina Inn . . . . . . . . [SH_OI] | | Pineapple Inn . . . . . . . [SH_PI] | | Sonata Tailoring. . . . . . [SH_ST] | | Taylor's Seeds. . . . . . . [SH_TS] | | Town Hall . . . . . . . . . [SH_TH] | | Other Places . . . . . . . . . [PLACE] | | Hot Springs . . . . . . . . [HOTSP] | | Take that | Windmill. . . . . . . . . . [WINDM] | | special | Waterwheel. . . . . . . . . [WHEEL] | | someone out | Festivals and Events. . . . . . . [FESTI] | | for a | Romantic Festivals . . . . . . [ROMFE] |--| romantic | Flower Festival . . . . . . [FLOWF] | | evening - Contests, | | Firefly Festival. . . . . . [FIREF] | | they'll fall shops, | | Moon Festival . . . . . . . [MOONF] | | for you in no attractions - | | Starry Night Festival . . . [STARF] | | time! festivals are |--| Social Festivals . . . . . . . [SOCFE] | rare, but | | Animal Festival . . . . . . [ANIMF] | awesome! | | Ocean Festival. . . . . . . [OCEAF] | | Harvest Festival. . . . . . [HARVF] | | New Year's Eve. . . . . . . [NEWYF] | | Theodore's Circus . . . . . [CIRCF] | | Family Festivals . . . . . . . [FAMIF] | | Your Birthday . . . . . . . [YOURB] | | Your Spouse's Birthday. . . [SPOUB] | | You won't get | Your Anniversary. . . . . . [ANNIV] | | far until the | Your Child's Birthday . . . [CHLDB] | | bridge is | Events . . . . . . . . . . . . [EVENT] | | fixed and the Theodore's | | Fix the Bridge. . . . . . . [FIXBR] |--| animals have animals have | | Move the Animals. . . . . . [MOVEA] | | moved. Find escaped! Help |--| Theodore's Circus Event . . [THEOD] | | out to solve find them! | | Harmony Day . . . . . . . . [THANK] | | that here! | Bo's Lunch. . . . . . . . . [BOSLU] | | Reference Sections. . . . . . . . [REFER] | | Power Berries . . . . . . . [POWER] | | Trophies. . . . . . . . . . [TROPH] | | Television Programs . . . . [TVPRG] | | Calendar. . . . . . . . . . [CALEN] | | Shopping Reference. . . . . [SHOPR] | | Frequently Asked Questions. . . . [F_A_Q] | | Farming Questions. . . . . . . [FAQ_F] | | Character Questions. . . . . . [FAQ_C] | | Mining Questions . . . . . . . [FAQ_I] | | Gameplay Questions . . . . . . [FAQ_G] | | General Questions. . . . . . . [FAQ_Q] | | Marriage Questions . . . . . . [FAQ_M] | | Ranching Questions . . . . . . [FAQ_R] | | Pets Questions . . . . . . . . [FAQ_P] | | The Three C's . . . . . . . . . . [C_C_C] | | Copyright. . . . . . . . . . . [COPYR] | | Credits. . . . . . . . . . . . [CREDI] | | Contact Information. . . . . . [CONTA] | ______________________________________________________________________ ______________________________________________________________________ // [INTRO] // // Introduction // // // // "Excellence is in the details. Give attention // // to the details and excellence will take // // care of itself." -Perry Paxton // // // //___________________________________________________________________// |/ | _________________________________________________________________________ | / [RDATA] / | / Release Information / | / / |/_________________________________________________________________________/ | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Game Release Data | | Genre : Simulation (Farming) | Developer : Marvelous Interactive | Publisher : Marvelous Interactive (Japan) | : Natsume (US) | Distributor : Nintendo | System : Nintendo Wii | Official Title : Bokujou Monogatari: Waku Waku Animal March (Japan) | : Harvest Moon: Animal Parade (United States) | Release Date : October 30th, 2008 (Japan) | : November 10th, 2009 (US) | ESRB Rating : E | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | FAQ Release Data | | Detailed release information on acceptable use of this FAQ can be found | under the Copyright section at the end of this guide. If there is no | copyright section, then you're looking at an unacceptable use of this FAQ. | Shame on you! | | After writing the guides for Harvest Moon: Tree of Tranquility, I swore I'd | never write a guide for a game that big again. But here I am. Why am I | doing this to myself? | | Well, really, because with the experience I gained writing the Tree of | Tranquility guides, I anticipate this to be a much more manageable process. | I'm also using a new guide-writing method that makes things like the | navigation system, header styles and other aspects substantially easier to | manipulate. Plus, I just love Harvest Moon. And writing guides. Go figure. | | This guide has taken a ton of work to put together. Animal Parade is even | more immense than Tree of Tranquility by a moderate amount. Lots of the | information contained at the time of this guide's first posting is based on | information from the Japanese version as well, so there might be some minor | translation confusions -- but I wanted to make sure to have it available as | soon as possible considering how strange some aspects of Harvest Moon games | can be. | | But like I said, this guide has taken a ton of work to put together. If you | find it helpful, I'd love to hear about it. If you have any suggestions, | additions, corrections, questions or merciless flames, you can find my | contact information at the end of the guide. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | FAQ Version History | | 1.1.3 (11/30/2009): Several corrections, especially to the names of several | of the recipes. Apparently Marvelous didn't translate Buckwheat the same | way twice. Go figure. | | 1.1.2 (11/25/2009): From this point forward, I'll likely only change the | version history when they're a pretty significant change. The pretty | significant change this time is that I've spun-off a separate guide for | Crop Profits. You can find it at GameFAQs along with my other guides. | | 1.1.1 (11/23/2009): Minor fixes and such. Woo. | | 1.1.0 (11/20/2009): The Character section has a new feature I'm | particularly proud of that details the easiest Liked and Loved gifts to | obtain for each villager. I'll be posting a separate Character Guide | tomorrow that goes much more in-depth with this as well. And as always, | lots of minor corrections -- huge thanks to the Animal Parade message board | for helping fix some of my errors. | | 1.0.1 (11/18/2009): More expected minor updates and fixes. Only major | change I think is the Mining Tricks, thanks to Quicksilver9448. | | 1.0.0 (11/17/2009): Now this is what I would call complete. There's still | plenty more to be done, of course, but all the major content is here. I'm | especially proud of the shopping lists that are now included in the guide. | Everything is cross-linked automatically, so there should be absolutely no | discrepancies between a shop's listing and the shopping spots listed for | the items themselves. | | 0.9.0 (11/16/2009): Lots of minor obvious changes, especially corrections | to my guide-writing program. Way too many small changes to note, though. | Also, the fishing listings and mining listings are included now. The guide | will be complete when the shopping lists are added in, which I have about | 90% compiled. | | 0.7.0 (11/10/2009): This guide exists now. It didn't used to. All great | guides start this way. At the time of this first posting, it's actually | mostly complete. I still need to put in shop listings, fishing listings and | mining listings, but everything else is here and awaiting improvement. | There's plenty more I plan to do, such as profit analysis on farming, | ranching, mining and fishing, gift listings, profit recommendations, etc., | but most of that will go in the in-depth guides. | | _________________________________________________________________________ | / [GMSUM] / | / Game Summary / | / / |/_________________________________________________________________________/ | | Harvest Moon: Animal Parade is the second Harvest Moon game released for | the Nintendo Wii console, neglecting of course the many past Harvest Moon | games available for the Wii Virtual Console. The game can be played with | the WiiMote and Nunchuk, or with the classic controller. However, unlike | its predecessor, Animal Parade does not make substantive use of motion | controls. | | Animal Parade is built on the same engine as Tree of Tranquility. What that | means is that you'll find the overall visual feel very similar, and many of | the mechanics of the game work in similar (though not identical) ways. If | you played Tree of Tranquility, you'll be able to jump right into Animal | Parade with little learning curve. | | That's not to say that the game is identical, or that you shouldn't bother | playing Animal Parade: the game is substantially better than Tree of | Tranquility. Tree of Tranquility is Windows Vista to Animal Parade's | Windows 7 -- it feels similar, but it just works better. If you enjoyed | Tree of Tranquility at all, you'll want to pick up Animal Parade as well. | | At a fundamental level, Animal Parade remains pretty true to the classic | Harvest Moon formula. You play the role of a farmer, given the task of | running a farm. As part of this task, you grow and sell crops and raise | animals to sell their products like milk and eggs. More broadly, you can go | mining, go fishing, mingle with the local villages, shop, make friends, get | married and have kids. It's everything you love about the Harvest Moon | series, but everything has been improved. | | The plot remains similar to Tree of Tranquility, but also improved. Rather | than creating five rainbows, your goal is to ring five bells to awaken | different parts of the game, toward the ultimate goal of finding the | Harvest King. But we'll get to that much later. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWFE] _ | New Features | | So you're wondering, what's actually new in Animal Parade if it's built on | the same engine as Tree of Tranquility? In a word, plenty. Below is just a | short list of many of the new features you'll find in Animal Parade, or | returning features that have been left out of the franchise for a long | time. | - Four playable characters to choose from: the Tree of Tranquility | characters and two new ones. | - An all-new and much-enhanced child system, giving you two children that | take after both you and your spouse. | - New wild animals to befriend and adopt including a duck, snake and | frog, and a much better system for befriending them. | - The ability to ride ANY livestock animal in the game, including cows | and goats, as well as new wild animals as well through Theodore's | circus. | - A deeper recipe system, involving numerous new and more realistic | ingredients like flour, sugar, cornmeal and salt. | - Several new characters, including new eligible bachelors and | bachelorettes. | - An incredibly expanded general social system, with much more realistic | events. | - New rival couples and rival children for the lifelong bachelors and | bachelorettes from Tree of Tranquility. | - A new trophy system to reward you for completing various aspects of the | game, such as growing every crop or meeting every animal. | - A much-expanded wardrobe system and improved furniture system. | - New and interesting vacation houses actually separated from the | district of your main home. | - Slowed game time passage, a tweaked stamina system, and various other | minor improvements to simple game mechanics. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIGCH] _ | Significant Changes | | This is important, especially to people who played Tree of Tranquility | thoroughly. Animal Parade is built on the same engine as Tree of | Tranquility, and that means that many, many elements work the same way. | It's a lot like Tree of Tranquility with a different village and story. | | However, there are certain things that you need to notice have changed. | These aren't the expected things, like more fish and recipes, which don't | really matter all that much. These are real changes to the way Tree of | Tranquility worked. | | Among these significant changes are: | - When mining, there are no longer any sparkles to tell you what your Ore | or Wonderful is. It might not even be determined when you pick it up: | it might be determined when you have Mira refine them -- I'll get back | to you on that. But the point is, don't bypass every non-sparkling Ore | and Wonderful just because you're expecting sparkles. | - There are now five soil qualities instead of three. | - Soil qualities will automatically decrease every month if there is a | crop growing in that soil. You'll have to keep fertilizing it to keep | it high-quality. | - While there are still five types of livestock animals -- goats, sheep, | cows, horses, ostriches -- you can only own three types at a time. You | can have up to eight livestock animals total, but only three types at a | time. | - Seeds are now purchased individually -- one seed per bag. That means | they're planted individually too, so you're no longer locked into a 1x6 | format like in Tree of Tranquility. | - Animals will not go back inside at the end of the day automatically, | and chickens, ducks and ostriches won't lay eggs unless they're inside | in the morning. You have to put your animals inside every day. | - Trees won't drop fruit unless you push them over and shake them. | - And very generally, the game has gotten more challenging. The plot is | longer and more involved, money is much harder to come by, there are | more things to buy: overall, you'll finally get to the second year and | still have a lot left to accomplish. | | _________________________________________________________________________ | / [CO&BA] / | / Controls and Basic Info / | / / |/_________________________________________________________________________/ | | Let's get down to the overly-detailed basics. In Harvest Moon, you play a | farmer. You run around, do chores, talk to people, give gifts, grow crops | and raise animals. You can play as a boy or a girl, but to avoid s/he and | other annoying gender-neutral terms, I'll most likely refer to the | character as a male, except when normal gender-neutral words ('spouse', | 'parent') exist. | | Your character stays the same the entire game: this is you. He can do a | variety of actions, like walking, talking and using tools. He can hold | either items or tools. Items can be given or thrown away, whereas tools can | be used. He can only hold one item or tool at a time. | | He can run or walk according to how much the control stick is tilted. He | can talk to people by going up to them and pressing A. If he has an item | when he talks to a person, he'll automatically give it to them. If he has a | tool, he'll show it to them, though oftentimes they won't pay any attention | unless the tool has some particular relevance. | | You can pick things up in the game. Just walk up to them and press A to | pick them up. On your back is the world's most space-efficient backpack | (called a rucksack), able to hold up to 30 items at a time later in the | game, including all your tools. Multiple items will stack in the rucksack, | allowing you to hold up to 99 of an item for the same amount of space as 1. | Yes, that rucksack can apparently hold 2970 pumpkins at a time. Crazy. | | One of the main goals in the game is to make money. To make money, place | items in the various shipping bins. Any item that can be sold can be placed | in the shipping bins. Price lists for various items can be found throughout | this guide, but you'll mostly sell crops, fish, mine products, forageables | and dairy products. | | I think that about covers it. If you don't see something here, feel free to | ask using the contact information at the bottom of this guide. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMEC] _ | Game Controls | | _ _ _ _ _ _ _ _ _ | WiiMote Controls | | A Button : Talk, pick up items, choose options from menus, examine objects, | : use your currently equipped tool (hold down before release to | : charge), ride an animal, trash your currently-held item. | B Button : Get out latest tool, put away current tool, cancel in a menu. | C Button : Open rucksack and menu screens, described below. | Z Button : Check field square selection (use when tilling, watering or | : planting). | + Button : Open the map screen, described below. | - Button : View Photo Album. | D-Pad : Open (down), browse (left/right) and close (up) your rucksack. | Joystick : Move (run by tilting all the way, walk by tilting slightly). | A and B : Press together to whistle for an animal to ride. | 1 Button : Talk to Finn -- effectively, get Help. | 2 Button : Toggle name display. | | Animal Parade does not contain motion controls for tool usage. | | _ _ _ _ | Rubbing | | Animal Parade provides a benefit for having a second player play along with | you with a second WiiMote. By connecting a second WiiMote to the game, the | second player can point the pointer over villagers as you walk by them to | "rub" them, granting a bonus to affection. This can be used on other | villagers, wild animals and livestock as well. Of course, there's no real | way for the game to know if you're really playing with someone else or just | picking up a second WiiMote every once in a while, so go for it! | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Classic Controller Controls | | A Button : Talk, pick up items, choose options from menus, examine | : objects and use your currently equipped tool (hold down | : before release to charge). | B Button : Get out latest tool, put away current tool, cancel in a | : menu. | Y Button : Open rucksack and menu screens, described below. | Right Joystick : Controls camera. | Left Joystick : Move (run by tilting all the way, walk by tilting | : slightly). | Right Shoulder : Open map screen, described below. | Left Shoulder : Check field square selection (use when tilling, watering | : or planting). | + Button : Open the map screen, described below. | - Button : View Photo Album. | D-Pad : Open (down), browse (left/right) and close (up) your | : rucksack. | Left Z Button : Get help. | Right Z Button : Toggle name display. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAINS] _ | Main Screen | | The main screen -- that is, the screen you spend most of your time looking | at, with your character, the villagers and everything else there is -- has | a heads-up display to show pertinent information. As you run around the | game world, you'll notice these elements on your screen: | | _ _ _ _ | Center | | You : The most obvious characteristic, you! | | _ _ _ _ _ | Top Left | | Clock : A clock displaying the current time in 10-minute increments. | Date : The current day of the week, and date within the month. | Season : The current season, displayed as an image: a snowflake for | : winter, and leaf for fall, a green clover for spring, or a | : yellow sun for summer. | Weather : Also shown as an image, such as a sun for sunny and a cloud for | : cloudy. | Wind : The wind speed, by the speed the windmill is turning. | | _ _ _ _ _ | Top Right | | Tips : Help information and tips on what buttons can be used at your | : current position. | | _ _ _ _ _ _ _ | Bottom Right | | Money : How much money you currently have. | Stamina : Your current stamina, displayed as a meter. The meter will | : change colors as you lose stamina. | Portrait : A picture of you, giving a graphical depiction of your current | : stamina and health. | | _ _ _ _ _ _ | Bottom Left | | Tracker : If you choose to track someone through the menu screens, their | : current location (such as the current district or shop) will be | : displayed here. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MENUS] _ | Menu Screens | | Pressing C (or Y on the classic controller) brings up the main menu screen. | The main menu screen consists of four sub-screens, displaying information | about your rucksack, farm, income and relationships. You can scroll through | the different sub-screens using the D-pad, or navigate within them using | the control stick or D-pad. | | _ _ _ _ _ _ _ _ | Rucksack Screen | | The Rucksack Screen shows all the items presently in your rucksack. The | items are listed in order in that items will appear on your rucksack | quick-view in the same order they appear on the Rucksack Screen. You can | use the control stick and the A button to rearrange the items with some | restrictions and idiosyncrasies that will be mentioned in the quick-view | section below. | | _ _ _ _ _ _ | Farm Screen | | The Farm Screen shows several details about the current status of your | farm. From left to right (kind of), the first screen displays: your home | level, the amount of stone, wood, bird feed and livestock fodder you have, | and how many of each animal you have. | | You can use the D-Pad to scroll to two other sub-screens within the Farm | Screen. These feature the Player Screen, showing your birthday, family and | other information, and the Tool Screen, showing how proficient you are with | each tool you have. | | _ _ _ _ _ _ _ | Income Screen | | The Income Screen shows how much money you've earned. That's pretty much | it. It divides it up based on what year you've earned it in (current year | and previous year) and all time, and into various categories such as farm | items, ranch items, mining items, fishing items, etc. This is very | important as certain shops' inventory will differ based on how much you've | sold in a particular category. | | _ _ _ _ _ _ _ _ _ _ | Relationship Screen | | The Relationship Screen shows how well you get along with basically every | living creature in the game. They are divided into sub-categories, like | villagers, livestock and wild animals. | | Each screen shows a listing of every person or animal you've met, and a | heart rating from 1 to 10 hearts. On the villager screen, you can also | control the tracker: scroll down to the villager you want to track and | press A to choose to track them. | | Villagers and livestock are the first two tabs; the final two are pets and | wild animals. When you choose to adopt a wild animal as a pet, it moves | from the wild animal screen to the pet screen. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rucksack Quick-View | | The Rucksack Quick-View is a quick view of your rucksack that can be | brought up by pressing Down on the D-pad. It shows your rucksack at the top | of the screen, letting you scroll through it and choose an item to pull | out. Scroll through and press A to pull out the selected item. You can | press B afterward to return the current item to the rucksack, and press B | again to pull the most recent item back out. | | The Quick-View's order is reflected in the Rucksack Screen; but note that | all items will be grouped together on the Quick-View, as well as all the | blank rucksack spaces. That means that if your Rucksack Screen shows [Hoe], | [Hammer], [Blank Space], [Axe], [Blank Space], it will appear in your | Quick-View as [Hoe], [Hammer], [Axe], [Blank Space], [Blank Space]. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SAVIN] _ | Saving | | You are given three save slots to save your game in. You can save by | examining the diary on your bedside table, or at any vacation house. The | game will fortunately remember which slot you last saved to, so there's not | as much risk of saving over another person's file. | | The best time to save tends to be before you go to bed. It feels a little | odd to load up your game only to go right to bed, but there are several | advantages. By saving before going to bed, you can: | - Re-load your game and ship an item you might have forgotten to ship. | - Re-load your game and take care of any chores you might have forgotten, | like watering crops. | - Re-load your game and re-set the weather for the day after next -- | although whether this works in Animal Parade remains to be seen. | - Check and make sure you've earned enough money for an important | purchase the next day, especially festival items that only come around | once per year. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [HARVM] // // Welcome to Harvest Moon // // // // "Some stories get taken out // // to pasture. Here's one that // // started there." -Sky Render // // // //___________________________________________________________________// |/ | Welcome to the world of Pokemon! My name is Oak! ...wait, that can't be | right. Let's try this again. Welcome to the World of Warcraft! ...hmm. No, | that's not right either. | | Welcome to the world of Harvest Moon! There we go. This section will | introduce you to the basics of Harvest Moon in general. This isn't a primer | for the series as a whole: it's definitely specific to Animal Parade. But | many of the fundamental characteristics of the game hold constant over the | various entries in the Harvest Moon series. Natsume also tends to be a | little lax in explaining these elements to new players. So, this will be a | primer on those elements. | | If you've ever played a Harvest Moon game before in your life, this section | won't be necessary. And even if you haven't, you might not need to read | this: this is for those that want to come into the game with a level of | knowledge of the general game mechanics. It's not really necessary at all, | but it can help to know what to expect. | | I divide the gameplay of Harvest Moon: Animal Parade into 8 distinct parts: | Your Character, Farming, Ranching, Mining, Fishing, Foraging, Social Life, | and the Plot. Each of these sections will be elaborated in much more detail | later in this guide: this section is just a primer on each of them so that | you know at a very high level how each part of the game works. | | _________________________________________________________________________ | / [IN_HM] / | / Intro to Harvest Moon / | / / |/_________________________________________________________________________/ | | This is short, but crucial. | | Harvest Moon plays a lot like an RPG, but if you play it like an RPG, you | will fail miserably and you won't have any fun. Let me explain. | | With an RPG, there's a story. You follow the story. You go where the story | tells you to go and do what the story tells you to do. When the story ends, | the game is over. | | Harvest Moon isn't like that. Yes, there is a story, but the story is only | one small part of the game. The game is really much more of a simulation. | Your goal is not to plow your way through the plot; your goal is to raise a | successful farm and ranch, make money, meet some friends, get married and | start a family -- oh, and also to complete the plot. | | What this means is that you can't (and don't want to) just start moving | forward with the plot, ignoring villagers, crops and animals. You need to | have other goals that you're pursuing at the same time, like growing crops, | raising animals and making friends. Don't just wake up and go to the next | step in the plot -- you won't get very far that way. Plant some crops, | raise some animals, meet people and generally take it easy. You can follow | the plot at your own pace. You shouldn't neglect it, as lots of stuff is | triggered by completing the plot, but you shouldn't neglect the rest of | your game either. | | It's all about a balance. Pursue the plot when there's something available, | but remember the rest of your Harvest Moon life as well. | | _________________________________________________________________________ | / [IN_YO] / | / Intro to Your Character / | / / |/_________________________________________________________________________/ | | Your character is you. No kidding. At the beginning of the game, you'll | choose a gender and one of two appearances, and you're off on your game. | | Here's what you need to understand about your character. Aside from the | obvious control-driven stuff (control stick to move, A to talk, etc.), your | character operates on a stamina system. Every time you do pretty much | anything, you'll lose a little bit of stamina. When you start to run low, | your character will move more slowly. When you run out of stamina, your | character will collapse and go to the doctor's office. | | The meter in the bottom right of the screen represents how much stamina you | have. Stamina is restored by eating food, going to the hot spring or | sleeping. Sleeping is obviously the best way, and 6 hours of sleep will | restore all your stamina -- less than that, however, and you might wake up | with less than full stamina still. | | For more information on yourself, search for [-YOURC-] without the dashes. | | You can increase your maximum amount of stamina by finding the Power | Berries in the game. But we'll get to that later. Or you can search for | [-POWER-] without the dashes to jump to that section. | | Your character is also responsible for using tools like hammers, hoes and | watering cans. To use these, pull them out of your rucksack and press A to | use them. | | _________________________________________________________________________ | / [IN_FA] / | / Intro to Farming / | / / |/_________________________________________________________________________/ | | Farming is where it all begins, in more ways than one. It's the cornerstone | of the game's early development (although cows later take the crown as most | profitable), and it's likely to take the largest portion of your in-game | time. | | The concept behind farming is simple: till the soil with your hoe, plant | crop seeds, water them daily with your watering can, and wait for them to | grow. When they mature, pick the fruit or vegetable from them and sell it | (or give it, or use it in a recipe - whatever you'd like to do, though the | majority of your crops will likely end up getting sold). | | In planting crops, there are a couple aspects to pay attention to. First of | all, pay attention to seasons. Different crops grow in different seasons - | although unlike past Harvest Moon games, crops can grow in seasons other | than their "main" season. For example, strawberries - a Spring crop, can | grow in Summer as well. However, it's always more profitable to plant crops | in their "main" season, so focus on doing that. | | Secondly, there are two types of crops: there are one-time sprouting crops | and there are re-growing crops. One-time crops are crops whose soil is | returned to normal after picking them - a new crop can be planted in its | spot once it's picked. Re-growing crops are more like vines - when you pick | the fruit or vegetable, the vine stays behind and grows another fruit after | a few more days. Typically, re-growing crops are more profitable, as the | time to grow a second fruit from a single vine or stalk is usually much | shorter than the time to grow a whole-new crop. | | If this is still confusing, consider this example: potatoes vs. corn. For | potatoes, you plant a single seed in the ground, wait a few days and pull | the potato: one seed, one potato. For the corn, though, you plant a single | seed in the ground and a corn stalk grows. The corn grows from this stalk, | but when you pick the corn, the stalk remains - allowing another ear of | corn to grow a few days later. | | Farming is especially prevalent in Spring and Summer, and has become more | relevant in Fall in recent Harvest Moon games. Winter, though, is the down | season for farming - with snow on the ground, not much will grow, so make | sure you either have enough money saved up or enough animals in your barn | to keep you through winter. Unlike past Harvest Moon games, there are | Winter crops, but they aren't very profitable at all. | | Crops that grow have different qualities: Decent, Good, Perfect and | Shining. The crop quality will depend on what soil quality the crop is | planted in. There are five different qualities of soil, rating from | low-quality, light, sandy soil to high-quality, dark, muddy soil. The | better the soil quality, the higher-quality the resultant crops grown in it | will be. | | For more information on Farming, search for [-FARMI-] without the dashes. | | _________________________________________________________________________ | / [IN_RA] / | / Intro to Ranching / | / / |/_________________________________________________________________________/ | | Second only to farming comes ranching. Ranching (in my terminology at | least) is the animal side of running your farm. | | At the beginning of the game, you actually already have your ranch | buildings, though both are rather small. However, these can be upgraded by | talking to the carpenter (and paying him, of course). There are two ranch | buildings: a bird coop (which houses the chickens, ducks and silkworms) and | a barn (which houses the cows, goats, sheep, horses and ostriches). Odds | are you'll upgrade the bird coop first - it's cheaper, and the animals that | live in it are cheaper and more profitable in the short-term as well. But | once you've earned a good bit of money, you'll want to move on to the | bigger animals. | | For all your ranching needs, Horn Ranch is the place to go. Initially | you'll only be able to buy select animals and products, but as you sell | more ranch products (milk, eggs, etc.), Horn Ranch will grow and sell more. | The first time you visit Horn Ranch, you'll also be given a free cow, a | pretty significant departure from past Harvest Moon games. But we'll get to | that later. | | The chief reason for raising animals is that they yield enormous returns on | the investment: a single cow gives milk every single day, and they operate | through all seasons as well, with every animal giving products all the way | through the winter. | | To care for your animals, you must make sure they eat every day. On sunny | days even in winter, you can let them out to graze in the lawn by ringing | the big bell outside the barn. On rainy and snowy days, though, you must | feed them in the barn and coop, either by placing feed in their trough or | by giving the feed to them directly (it's always better to feed them | directly). Note also that if you don't put your animals back in the barn or | coop at night, they'll stay out and still be outside in the morning. This | is a change from Tree of Tranquility. | | Your friendship with each animal is measured in the form of a heart level, | which is increased by various tasks. Hand-feeding them increases their | heart level, but it's also increased by picking up or petting them, | brushing them and milking them. Note that shearing sheep actually lowers | their heart level, but not significantly -- certainly not enough to warrant | not shearing them whenever possible. | | Higher heart levels correspond to a better chance of getting better | products. A 1-heart animal will almost always give Decent goods, while a | 10-heart animal will give mostly Perfect goods. Even the most affectionate | animal will only give Shining goods about 5% of the time. Heart level also | affects how fast some animals run. | | Almost every animal can be bred. Cows, sheep, horses and goats are bred | through the use of something called a "Miracle Potion". After using a | Miracle Potion on an animal and waiting a few weeks, it will give birth to | a baby of its own type. Chickens, ducks and ostriches are bred differently | though - instead of a potion, simply place one of their eggs in an | incubator and wait a week. After a week, a chick will hatch. After another | week, the chick will mature and start giving eggs of its own. | | An interesting new feature in Animal Parade is that every livestock animal | can be ridden as well. But obviously some animals are faster than others. | | Another interesting new feature in Animal Parade is that you can only have | three types of livestock at a time. You can have up to eight animals | depending on your barn size, but you can only have three types at a time. | So if you have cows, horses and goats, you can't have sheep or ostriches. | None of this affects what poultry you can keep, though. | | For more information on Ranching, search for [-RANCH-] without the dashes. | | _________________________________________________________________________ | / [IN_MI] / | / Intro to Mining / | / / |/_________________________________________________________________________/ | | Beyond those two activities, there are several other ways to make money in | your spare time - they just require venturing a little further away from | your farm. | | The first of these is mining. Mining involves going to the mine and | breaking apart rocks, many of which hold ores, precious gems or other items | that can be sold or used in a variety of ways, such as jewelry-making. | | In order to mine, you only need a hammer. As you descend the mine, you'll | come across rocks and crystals. Rocks can contain what are called Ores, | whereas crystals can contain what are called Wonderfuls. Ores and | Wonderfuls are refined by Mira into Metals and Gems. | | In Tree of Tranquility, the amount of sparkle that an Ore or Wonderful | showed indicated what it would refine to. In Animal Parade, it's random: | there's no way of knowing what your Ores and Wonderfuls will refine to. | | The type of Ore and Wonderful you take to Mira will influence what you get | out of it. Any of them can refine to something junky (junk ore for Ores, | glass for Wonderfuls), but each can also refine to something with worth. | Copper Ore can refine to Copper, for example. Each Ore has only one | 'worthwhile' possible refinement, while Wonderfuls have multiple ones: a | Green Wonderful could refine to a Jade, Peridot or Emerald. | | Take note that Wonderfuls are nothing like they are in some of the portable | Harvest Moons. I haven't played those games, but I know those are | significant to tool upgrades or something -- that is nowhere near their | purpose in Animal Parade. | | Aside from the gems and metals, you can also make lots of profit in the | mines by picking up the mushrooms and toadstools that are lying around. | There are numerous items just lying around the floors, including the | extremely common Mushrooms and Toadstools, and the less common Truffles, | Pearls and Rocksalt. | | There are three mines in the game, and each also has a hot spring connected | to it. Initially you'll only have access to one of them, but you'll access | the other two later in the game. | | For more information on Mining, search for [-MININ-] without the dashes. | | _________________________________________________________________________ | / [IN_FI] / | / Intro to Fishing / | / / |/_________________________________________________________________________/ | | Fishing is a favorite past time in Harvest Moon. After obtaining the | fishing rod from Toby, you'll be able to fish in any of the bodies of water | around the town: the ocean, the river, or the lakes. | | Fishing has become bigger and bigger in recent Harvest Moon games. In | Animal Parade, there are over a half-dozen different fishing spots and four | dozen fish, each with its own time schedule, sale price, possible | locations, and seasons. Entire townspeople's careers revolve around fishing | as well. | | To fish, simply approach a body of water and cast your line. Wait until you | notice a bite (a sound will play, the controller will vibrate and there | will be an icon on screen), then press A repeatedly and hold the WiiMote | vertically until the fish is reeled in. If you're using the classic | controller, press A repeatedly instead. | | For more information on Fishing, search for [-FISHN-] without the dashes. | | _________________________________________________________________________ | / [IN_FO] / | / Intro to Foraging / | / / |/_________________________________________________________________________/ | | Even just gathering wild items can be a bit profitable, though really it's | more useful for gathering ingredients for many in-game recipes. | | Throughout the world you'll find numerous items growing out in the wild. | Herbs are the most common, but you'll also find various types of berries, | mushrooms and fruit, as well as some sea items. | | These items will randomly spawn each night, though the more items there | already are on the ground, the less likely new ones are to spawn. Try to | check out the areas where they spawn on a fairly regular basis to pick them | up soon after they appear, so that new ones will appear sooner. | | For more information on the Plot, search for [-FORAG-] without the dashes. | | _________________________________________________________________________ | / [IN_SL] / | / Intro to Social Life / | / / |/_________________________________________________________________________/ | | Under the ranching section, I mentioned that every animal you have has a | heart level that measures how friendly it is with you. Every villager has | the same type of thing. | | When you meet a villager, they're added to your Relationship Screen. As you | talk with them, give them gifts and get to know them, their heart level | will increase. | | There are several impacts of raising a villager's heart level. For most | villagers, they'll change their dialogue when you become better friends | with them. But for some, raising their heart level will trigger different | events and scenes. | | The biggest application of heart levels are the marriage candidates. In | order to get married, you'll have to raise a bachelor or bachelorette's | heart level to the point of marriage. After marriage, your spouse will have | an additional heart meter to raise. | | For more information on Friendship, search for [-FRIEN-] without the | dashes. For more information on Marriage and Family, search for [-DT&MR-] | and [-FAMIL-] without the dashes. For more information on the Characters | themselves, search for [-CHARA-] without the dashes. | | _________________________________________________________________________ | / [IN_PL] / | / Intro to the Plot / | / / |/_________________________________________________________________________/ | | Ah, the plot. In past Harvest Moon games, some people have had a tendency | to just ignore the plot. It didn't used to matter all that much. But in | recent games, it's started to play more and more of a role, and Animal | Parade is no exception. In Animal Parade, your progression through the plot | will unlock new villagers, new areas and new items. | | You'll learn this all as you play the game, but when you arrive you'll find | Harmonica Town is a relatively quiet area. It seems there was once a | supernatural tree whose growth and prosperity meant prosperity for the | entire area. That tree, however, has died, and needs something powerful to | revive it. More powerful, even, than the Harvest Goddess, who's already | available: you need to summon the Harvest King by ringing five hidden bells | simultaneously. | | To ring them, you'll have to explore the island, complete tasks and find | the bells. As you ring them, new villagers will arrive and new areas will | be opened for you. Some of the new villagers are marriage candidates, too, | so by all means, follow the plot! | | For more information on the Plot, search for [-PLOTW-] without the dashes. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [ANIMP] // // Welcome to Animal Parade // // // // "A stranger in town is like a // // white dog: he gets noticed immediately." // // -African Proverb // // // //___________________________________________________________________// |/ | Welcome to the game! And welcome to Harmonica Town, your humble abode for | the numerous hours of enjoyable farm life that lie in front of you. This | section will introduce you to the areas of the island and some of the very | high-level general mechanics you'll need to be aware of. | | The game area is fairly large: essentially, it's Harmonica Town and the | "metro area" around it. In Tree of Tranquility and some other Harvest Moon | games, the game world was actually an island. In Animal Parade, it appears | to be just a coastal town: but there's the distinct possibility that I'll | refer to it as an island at some point. | | _________________________________________________________________________ | / [LOCAT] / | / Locations / | / / |/_________________________________________________________________________/ | | There are lots of ways you could mentally divide up the game world. The | game divides it into four districts, though they don't quite encompass | everything. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Farmlands | | The Farmlands is the home to your farm, and... well, little else. Yes, you | get your own entire district, mostly because the load times for your | animals and such are going to increase the time enough. | | There's nothing else really notable in The Farmlands; it actually feels a | little barren. There are two other areas with tillable soil that you can | buy from the Mayor once you have enough money, but that's about it. | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARMO] _ | Harmonica Town District | | To the West of your farm and The Farmlands is Harmonica Town District. The | town is the hub for local activity, and the logical center of commerce for | the game world. The majority of the game's shops are in Harmonica Town, | although they're mostly the less important towns: it houses Brass Bar, | Sonata Tailoring, Fishery, Simon's Studio, Choral Clinic, Town Hall and | Ocarina Inn, while stores like the Blacksmith's, Carpenter's, Ranch and | Farm are elsewhere. | | You'll find that almost half the villagers live in this area, so you'll be | frequenting here a lot. Interestingly, rather than shops having their own | individual days off, every town in a single district closes on the same | day. In Harmonica Town, it's Sunday. | | Harmonica Town also connects to the Celesta Church area, which is where | most events will take place. The Fishery also grants access to another area | after you progress a bit in the plotline: Toucan Island. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _ | Toucan Island | | Toucan Island won't be available until a bit later in the game, but it fits | logically in here. Toucan Island is an island off the coast of Harmonica | Town, only accessible by boat. It's the home of an inn and two characters, | Sue and Samson. Ocarina Inn mirrors the inn in Harmonica Town: it sells | dishes and has rooms and beds that for whatever reason you're never allowed | to rent. | | Toucan Island is also the only place you can get certain items (like | Bananas, Coconuts and Pineapples) and provides some unique fish. | Unfortunately, trips to the island are no longer free: they cost a whopping | 400G! But fortunately you won't need to make frequent trips unless you want | to befriend Sue and Samson for some reason. | | And if you're trying to wrap your head around the fact that Toucan Island | was in Tree of Tranquility and looked pretty much the same, but yet all the | villagers from Tree of Tranquility now live in Harmonica Town with no | reference to having moved... yeah, you're not alone. We'll file that away | alongside "your child moved to a different island where every single person | looks exactly like the people on their original island". | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GARMO] _ | Garmon Mine District | | On the North side of The Farmlands is the Garmon Mine District. Here you'll | find some more significant shops: the Carpenter's, where you can get home | extensions and barn/coop upgrades; the Blacksmith's, where you can upgrade | your tools; and the General Store, where you can buy other useful things. | The shops in this district close on Thursdays. | | In case it wasn't perfectly obvious, Garmon Mine District is also where you | can access -- brace yourself -- Garmon Mine. Initially you'll only be able | to access one part of the mine, but you'll unlock the other one later. | | Garmon Mine District ends up being pretty crucial, as most of the | exceedingly plot-relevant areas are accessible through here. Eventually | you'll need to come here to descend and ascend Garmon Mine various times. | You'll also find the Goddess's Pond down a path by the Carpenter's Shop | here. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLUTE] _ | Flute Fields | | To the East of your farm and The Farmlands is Flute Fields. This is | probably the most significant other district in terms of your main tasks: | it houses Horn Ranch, where you'll buy your animals and all their | necessities, and Marimba Farm, where you'll buy seeds and other farming | stuff. | | Flute Fields is also the home to some of the villagers' houses who don't | live in rooms attached to their workplace (mostly the eligible bachelors). | | This district also has a few other relevant characteristics: mainly the | horse racing track (accessible any time, still not a festival) and the | windmill, which will be used for processing certain ingredients. | | Flute Fields also houses the entrance to Fugue Forest. Fugue Forest is | something new for the Harvest Moon series: it's actually a custom-generated | environment that changes every time you enter it. The most relevant part of | the forest, though, is that it houses one of the marriage candidates if | you're playing as a guy. There are also items to be found here, and it's | the best place to get lumber. | | _________________________________________________________________________ | / [UNLOC] / | / Hidden Areas & Shortcuts / | / / |/_________________________________________________________________________/ | | This section is likely to have some very minor spoilers, so you may want to | pass it over; I'm phrasing it specifically to avoid spoiling any plot | elements, though, so it should be safe. | | The unlockable areas listed below are loosely in the order that you'll find | them. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _ | Goddess Spring | | The Goddess Spring is where you'll find the Goddess (no, really?). It's not | initially accessible, though. To access the Goddess Spring, you'll need to | complete the Fix the Bridge and Move the Animals events. | | To find out how to do that, search for [-FIXBR-] and [-MOVEA-] without the | dashes. Once you've completed that, you can access the Goddess Spring down | the path in Garmon Mine District. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPPER] _ | Upper Garmon Mine | | The Upper Garmon Mine is accessed through the same outer entrance as the | Lower Garmon Mine that you have access to from the beginning. The entrance | to this mine is blocked until after you ring the Red Bell. | | Note that unlike the other mines, you ascend the Upper Garmon Mine -- so | you'll want to use the upwards staircases instead of the downward ones. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FUGFO] _ | Fugue Forest | | At the beginning of the game, Fugue Forest is locked. You'll unlock it in | the course of ringing the Blue Bell, so unfortunately you won't really be | able to get in until then. Once it's open, you can only get inside when you | have the axe, similar to needing the hammer for the mines. | | Once those two things are taken care of, you'll be able to enter Fugue | Forest from Flute Fields. Like the mines, Fugue Forest is a sequence of | several randomly-generated screens. Instead of randomly-placed rocks, there | will be random trees, stumps and twigs, great for chopping for lumber. And | instead of randomly-placed stairs, there is a randomly-placed path on each | screen. | | After following the path through several screens, you'll find the Witch's | house. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATER] _ | Watery Cave | | The Watery Cave will automatically be unlocked if you move through the plot | line. It is the home of the Blue Bell. For more information on how to do | this, just read the Plot Walkthrough by searching for [-PLOTW-] without the | dashes. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOUNT] _ | Mountain Peak | | At the peak of the mountain, the Harvest King awaits your arrival. If | you've never gotten then before, the only way to do it is to ascend all the | way up the Upper Garmon Mine. It's a long trip, so bring some healing items | and get an early start. | | After you've completed the plot, the King will create a shortcut in Garmon | Mine District to the mountain peak, making it easier to visit him, give him | gifts and court him as a possible spouse. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _ | Toucan Island | | Toucan Island is the only place outside the main island you'll go. After | ringing the Blue Bell, you'll be able to buy a ferry ticket from Ozzie at | the Fishery for 400G. | | Take the ferry ticket to Pascal when he's standing by his boat at the dock. | Give him the ticket and he'll ferry you to Toucan Island and back. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CARTS] _ | Mine Cart Shortcut | | Getting around the game world can be tough. The Circus animals provide | shortcuts to Flute Fields, Fugue Forest and Harmonica Town, but none of | them really come close to the Garmon Mine District. So what are you going | to do? | | There's a shortcut from Harmonica Town to Garmon Mine District: an old, | broken mine cart. At first, it sits unmoving in Garmon Mine District; but, | if you complete the Bo's Lunch event, you can get it moving again. Search | for [-BOSLU-] without the dashes for more information on that event. | | Once you've completed the event, you can approach the mine cart in either | Garmon Mine District or Harmonica Town and instantly transport to the other | area. | | _________________________________________________________________________ | / [WRLDM] / | / World Mechanics / | / / |/_________________________________________________________________________/ | | This section explains some of the basic mechanics of the game world, at a | very high level. The games of the Harvest Moon series mimic an actual town | and actual life, so many common ideas have an in-game equivalent. Time | flows, day turns into night, the weather changes, and you have to find a | way to pass the time. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WEATH] _ | Weather | | Weather plays a significant role in the game. At a basic level, it'll | change the routines of the villagers: they'll avoid hanging out outside, or | even going out altogether, if the weather's bad. During certain weather, | you'll find that you don't need to water your crops, or you need to keep | your animals inside and be careful how much you work. | | There are seven different weather patterns in the game, with Winter's | weather differing from the other seasons pretty significantly. | | Wind plays a key role in the game; and while it's technically weather, I'm | listing its impact under the Milling section. For more information, search | for [-MILLN-] without the dashes. | | _ _ _ | Sunny | | Appears as... a bright, sunny, clear day. | Happens in... all seasons. | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (even in winter). | Wind... is pretty randomly determined. | Villagers... will go about their normal routines. | You... can go about your work as normal. | | _ _ _ _ | Cloudy | | Appears as... a cloudy, gray, overcast day. | Happens in... all seasons. | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (even in winter). | Wind... is pretty randomly determined. | Villagers... will go about their normal routines. | You... can go about your work as normal. | | _ _ _ | Rainy | | Appears as... rain, with wet ground, muted music and rain sounds. | Happens in... Spring, Summer and Fall (and rarely Winter 1). | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness and anger. | Wind... is pretty randomly determined, but tends to be a bit | stronger. | Villagers... will adjust their routines to avoid hanging out outside much. | You... can work outside (chopping, hammering, tilling, fishing), but | should make sure not to run too low on stamina (after the | first "I'm getting tired" animation) to avoid getting sick. | | _ _ _ _ _ _ _ | Thunderstorms | | Appears as... rain, with wet ground, muted music, rain and thunder sounds. | Happens in... Spring, Summer and Fall. | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness and anger. | Wind... is usually very strong. | Villagers... will adjust their routines to avoid hanging out outside. | You... can work outside (chopping, hammering, tilling, fishing), but | should make sure not to run too low on stamina (after the | first "I'm getting tired" animation) to avoid getting sick. | | _ _ _ | Snowy | | Appears as... snowfall (on the already-snowy ground). | Happens in... Winter. | Plants... need to be watered by hand. | Animals... should be kept inside. | Wind... is pretty randomly determined. | Villagers... will adjust their routines to avoid hanging out outside. | You... can work outside (chopping, hammering, tilling, fishing), but | should make sure not to run too low on stamina (after the | first "I'm getting tired" animation) to avoid getting sick. | | _ _ _ _ | Typhoon | | Appears as... extremely heavy rainfall, lightning. | Happens in... Summer/Fall (and may last multiple days). | Plants... don't need to be watered, but some will be damaged. | Animals... MUST be kept inside to avoid illness or worse. | Wind... is always very strong. | Villagers... will avoid going outside at all costs (although you can). | You... can work outside (chopping, hammering, tilling, fishing), but | should make sure not to run too low on stamina (after the | first "I'm getting tired" animation) to avoid getting sick. | | _ _ _ _ _ | Blizzard | | Appears as... extremely heavy snowfall and strong winds. | Happens in... Winter (and may last multiple days). | Plants... need to be watered by hand. | Animals... MUST be kept inside to avoid illness or worse. | Wind... is always very strong. | Villagers... will adjust their routines to avoid hanging out outside. | You... can work outside (chopping, hammering, tilling, fishing), but | should make sure not to run too low on stamina (after the | first "I'm getting tired" animation) to avoid getting sick. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWT] _ | Flow of Time | | Unlike other games, time actually flows in Harvest Moon. Time doesn't just | randomly freeze like in other RPGs: real time is game time. Every second of | real time is roughly one minute of game time -- one minute per hour, and | about 20 minutes per day, if you were just standing around outside. | | That pace is slowed even further by the fact that time now stops inside | every building as it used to, instead of just your house. Time also stops | or pauses when you use tools, talk to villagers, whistle for animals, and | various other minor tasks. You should have no trouble having enough time to | do everything you need to do. It's a pretty time-consuming game. | | You'll wake up every morning at 6AM, no matter when you went to bed. If you | don't get much sleep, you won't fully recover all your lost stamina, but | it's not hard to recover all of it. | | Time influences nearly the entire game. Depending on what time of day it | is, you'll find certain villagers in certain places, certain shops will be | open and closed, the fish you can catch will change, and the visual and | audio appearance of the screen will be much different. | | Days form themselves into weeks and months: in Animal Parade, there are | four 28-day months titled after the seasons. If you're following along, | that's around 40 hours per game year. | | The day of the week impacts shop closings and, thus, character schedules. | More importantly, though, there are certain festivals and other events that | happen only on certain dates, like Theodore's Circus which comes to town on | the 22nd of every month. Villagers have birthdays within this calendar as | well, and will be even happier if you give them a gift on their birthday. | | At the top level, the months impact mostly what you can grow in the given | season, as well as other minor elements like the outfits the villagers | choose to wear. They also influence weather patterns, with some months | rainier than others and snow only apparent in winter. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMER] _ | Game Routine | | As you progress through the game, you'll find that a lot of your game time | is spent doing the same simple things every day, like watering the plants | and taking care of your animals. You'll also find that there are certain | tasks that you only complete once in a while, like buying more feed, | visiting a festival or buying new seeds. It's very similar to a real life | -- you have a "normal" routine, and you have things that interrupt it. | | The key to success in Harvest Moon is in that daily routine. You want to | somehow strike a balance between the various aspects of game play. You'll | obviously need to take care of certain chores every day; the important | thing is what you choose to do with the rest of the time. Remember to spend | some time socializing, some time making extra money, and some time pursuing | the plot. A lot of times people say that they get through a good portion of | the game and have completely neglected something: that's because unlike | most games, Harvest Moon isn't about doing big things once. It's about | doing small things several times. | | The other element of this is that if you do the same things on a regular | basis, you'll find that you do them quicker, and they feel like a natural | part of your routine. If you're keen on marrying a certain person, then | work visiting them at the optimal time into your daily schedule. Maybe that | means heading right to see them before they leave for work. Maybe that | means visiting them at work, or on their way home. The point is, figure out | what you want -- money, friendship, home extensions, plot success, etc. -- | and work the small steps to get toward it into your daily routine. | | With that said, the other great part about Harvest Moon is you can play | however you want. If you don't care about the plot, that's fine -- be aware | that certain characters and areas are opened by moving through the plot, | but if you don't care about that stuff, then forget it. If you're not too | keen on making friends and getting married, that's fine. If you don't care | about having a ton of money, then relax a bit. It's all about what you make | it. The game's what you make it, so let's make it rock. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [YOURC] // // Your Character // // "Be yourself. Above all, let who you are, // // what you are, what you believe, shine // // through every sentence you write, every // // piece you finish." -John Jakes // // // //___________________________________________________________________// |/ | For the duration of the game, you'll be controlling your character (no, | really DetroitDJ?). Most of this comes down to the controls -- control | stick to move, A to talk, B to use tools, etc. -- but there are a few other | details you should know about your character as well. | | _________________________________________________________________________ | / [ST&FA] / | / Stamina & Fatigue / | / / |/_________________________________________________________________________/ | | When it comes to tool usage and other actions, your character operates | based on two variables: stamina and fatigue. | | At this point, I should note the terms "stamina" and "fatigue" are borrowed | from Sky Render's terminology from his incredible guide to Harvest Moon: | Back to Nature. If you're ever playing either Back to Nature or Boys and | Girls, his guide comes highly recommended - you can find it over on Game | FAQs, specifically at this shortened URL: tinyurl.com/5zp28c | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STAMI] _ | Stamina | | Your character operates on a type of points system that indicates how much | stamina he has at a given time. Stamina, in turn, controls how much work | your character can perform. You begin the game with 600 stamina points | (which are typically restored every night), and your actions throughout the | day will drain your stamina. | | There are two actions that consume stamina: | - Using any tool. Certain tools, like the axe or hammer, use more stamina | than others, like the watering can or fishing pole. However, it's | notable that the charge level of the tool does not impact how much | stamina it consumes, surprisingly enough. That means using a Level 1 | axe takes the same amount of stamina as using a Level 5 axe, even when | fully charged. | - Picking up objects, especially weeds. | | As you lose stamina, your character will periodically look exasperated, | marking the loss of stamina. You can also monitor how little stamina you | have in the meter in the bottom right. | | As your stamina starts to run out, your character will walk slower and look | tired. When your stamina is depleted, your character will collapse. This | isn't an entirely bad thing -- you'll just wake up the next day, and all | your goods will still sell. But your stamina won't restore very much, so | you'll need to use some food to take care of that. | | To increase total stamina, you can obtain Power Berries that lengthen your | stamina meter. Each Power Berry you obtain increases your stamina by 50 | points, for a maximum of 1000 stamina points. For information on how to | find these Power Berries, see the Power Berries section (search for | [-POWER-] without the spaces). | | Likewise, there are four actions that restore stamina: | - Sleeping. | - Eating -- different foods restore different amounts of stamina. | Bodigizers and Bodigizers XL are especially aimed to restoring stamina. | - The Hot Springs. There are four hot springs located around the island, | and you can use a hot springs once per day. Check out the Hot Springs | section for more information by searching for [-HOTSP-] without the | dashes. | - Eating a Power Berry -- restores all stamina and permanently raises | stamina by 50 points. | | Sleeping is obviously the most common way to restore stamina, but note that | you won't automatically restore all your stamina just by going to sleep. | Stamina restoration is based on how long you sleep. You'll need to get at | least around 5-6 hours to fully restore your stamina if it's running almost | on empty. | | When you're out working, mining or fishing, it can be beneficial to keep | some food on you to eat in case your stamina runs low. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FATIG] _ | Fatigue | | Fatigue operates similar to stamina; however, fatigue corresponds to | something different: the easiest analogy is that Stamina corresponds to | tiredness while Fatigue corresponds to sleepiness. | | When your fatigue hits a certain value, you'll start to walk extremely | slowly, about on the same order as when you have less than 50 stamina | points. Typically, after one full night's sleep, you'll have enough energy | to stay awake all through one day and into the next, but at the start of | the second day you'll hit your limit and get fatigued. Basically, your | character sucks at all-nighters. | | Fatigue is accumulated two ways: staying up all night, and eating mushrooms | (and possibly other foods). As soon as you hit 6:00AM, you'll become | drowsy. Additionally, if you eat too many mushrooms you'll become drowsy as | well. | | Mushrooms are still effective for stamina restoration when you're in the | mine, but pay attention to how many you're eating if you don't have a | restoration item on you. Note, however, that Pontata Roots can be found in | the mines, and moles will occasionally drop Stay Awakes when you hit them | with a hammer. | | Fatigue is also correlated to illness. Essentially, getting drowsy while | it's raining or snowing will result in illness even if you don't go | outside. | | So how do you cure fatigue? Stay Awake and Super Stay Awake. Some other | recipes may help too, but Stay Awake and Super Stay Awake are specifically | intended to cure drowsiness. | | _________________________________________________________________________ | / [CLOTH] / | / Clothing / | / / |/_________________________________________________________________________/ | | Animal Parade has a huge clothing system. We're talking about individual | shirts, pants, scarves, hats, glasses, jewelry, and clothes for your kids | too. It's incredibly thorough. | | There are two main places to buy clothing, both for yourself and your kids: | Sonata Tailoring and the New Year's Eve festival. Mira at the Accessory | Shop is the place for jewelry. | | Once you've bought something, to customize your outfit you need to set out | a wardrobe in your house. Then, press A at it to bring up the customization | screen. | | However, the clothing you wear has no impact beyond making you look | different -- it doesn't prevent fatigue, restore stamina or anything like | that, so I'm not going to go into extreme detail on this. If you're | interested in seeing all the clothes that can be purchased, I recommend | looking at Ushi No Tane's extremely complete clothing listing, located at: | www.fogu.com/hm/animal_parade/clothing.php | | _________________________________________________________________________ | / [RUCKS] / | / Rucksack / | / / |/_________________________________________________________________________/ | | Most of the information on your rucksack is in the controls section, but | there are a few more things you need to understand. | | First of all, your rucksack mirrors the storage facilities mentioned in the | Storage Space area of the next section. Animal Parade fixes a big problem | with Tree of Tranquility by allowing you to split items when you're moving | them between storage and your rucksack -- or, more importantly, between | your rucksack and the shipping bin. | | But more importantly, you might notice that initially there are 30 slots in | your rucksack, but 15 are blocked out. How do you access that other 15? | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RUCKU] _ | Rucksack Upgrades | | There are two rucksack upgrades: one from 15 to 20 slots, one from 20 to 30 | slots. Both upgrades are obtained from Shelly at Sonata Tailoring. | | I'm not yet sure about the details of these events, though. I know they're | not accessible from the beginning of the game, but I'm not sure what makes | them accessible. If you know, let me know and I'll add it in! | | I also know that for both upgrades, you'll need to bring her some items: | - Wool: you'll need two of these -- for the first, any quality will do, | and for the second, it must be Perfect or Shining. You can buy the | first from Horn Ranch once it's leveled up a bit, or both from Hannah | at the Animal Festival. The any-quality one is for the first rucksack | upgrade, the Perfect or Shining one is for the second. | - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to | make the first rucksack upgrade. Green Herbs can be found anywhere, so | you might be tempted just to sell them -- save at least 10 for the | first rucksack upgrade. | - Honey: you'll need some Honey for the second rucksack upgrade. You can | get this by growing some flowers on your farm, then waiting for a bee | to buzz around some to pick it. You can also buy it from Marimba Farm | at any time. | - 5 Bodigizers: This one's easy. You can just buy these from Choral | Clinic, or get them in the mines from moles. You might be tempted to | cook them too, but actually the ingredients will sell for more than the | purchase price of the Bodigizer, so may as well just buy them. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [YOURP] // // Your Property // // // // "Home is an invention on which no one // // has yet improved." -Ann Douglas // // // // // //___________________________________________________________________// |/ | At the beginning of the game, you're presented with an old, somewhat | run-down farm by the Mayor. You don't get to choose where -- there's only | one possible starting location. | | There's basically an entire district dedicated to your farm. There are a | couple other plots, a couple fishing spots and the beach, but really, | you're the only thing that exists in The Farmlands. | | _________________________________________________________________________ | / [YOURH] / | / Your House / | / / |/_________________________________________________________________________/ | | Be it ever so humble, there's no place like home. Your house is the central | element of your farm, and all of The Farmlands. It's where you'll spend | every night (there's no where to sleep in the secondary homes we'll talk | about later), it's where you'll store all your stuff, and it's where your | pets will move when you adopt them. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOMEU] _ | Home Upgrades | | You won't be stuck in this tiny little shack forever, though. As you earn | more money and gather lumber (detailed later in this section), you'll be | able to upgrade your house. | | Total, there are four home levels: | - The first upgrade (to Level 2) will just give you more space in the | main room. You'll need to have this upgrade before you can get married. | - The second upgrade (Level 3) will add a second room. The main room will | stay the same size, and the second room is where your kids will live. | - The final upgrade (Level 4) will add an upstairs. Sadly, you can't move | your bed up there, though. | | All upgrades are purchased at the Carpenter's Shop, and take a couple days | to complete. The Carpenters can also remodel your house to make it look | different, both inside and out. There's no practical benefit to that, but | it can add that element of personalization. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUMBR] _ | Lumber | | But in order to upgrade your house (or coop, or barn), you're going to need | some lumber. There are two types of lumber in the game: wood lumber and | stone lumber (sometimes referred to as Material Stone). | | Wood lumber and stone lumber are obtained in very similar ways. To obtain | wood lumber, you have to chop apart trees and stumps. These can be found in | Fugue Forest and on your farm plot. Every level axe can chop apart a tree | and stump, so just keep swinging away until it falls. Then, use the axe on | the individual twigs as well. If you run out of stamina (or start to) | before a tree falls, don't worry -- you can come back another day and | finish chopping it down. | | Stone lumber comes the same way, except with stones. You'll find stones in | various places, such as Fugue Forest and the mines. Use the hammer to smash | these stones apart. Unlike Tree of Tranquility, the mines are actually a | viable location for gathering lots of stone lumber -- but Fugue Forest is | still better if that's what you're looking for. | | Every house, coop and barn upgrade costs a lot of lumber, so you may want | to expend your excess stamina each day chopping and smashing in preparation | for building these extensions. | | If you're wondering how much lumber you have, open up the menus and scroll | to the farm screen. Your lumber is displayed in the bottom two lines on the | left side. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FURNI] _ | Furniture | | As you go through the game, you'll find more and more furniture you can | buy. Most of it will be purchased from the Carpenter's Shop, but some | festivals and other places sell some things too. | | To set out furniture, examine your diary and choose the Furniture option. | It'll bring you to the system for laying out furniture. Green spaces are | available for whatever piece you're placing currently: some pieces of | furniture can only be placed against the wall, while others must be placed | in the center of the room. | | Most pieces of furniture don't serve a practical purpose: the table, for | example, facilitates family festivals, but nothing else. Others, though, | have important roles: cabinets store non-perishable stuff, refrigerators | store food, the telephone and TV deliver information, and the calendar | is... well, a calendar. | | You can only put out a limited number of furniture pieces at a time, though | I'm not yet sure what the limit is. Note also that the furniture screen is | how you put out cooking utensils. | | For more information on Furniture, check out some of the shop listings, | especially the Carpenter's Shop by searching for [-SH_CS-] without the | dashes. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HCOOK] _ | Home Cooking | | One of the most important things that you'll do in your house is cooking. | Since you have a kitchen in your new house, you can immediately start | buying cooking tools from the General Store. These tools allow you to cook | different dishes. | | Cooking is a relatively simple process. First, choose which cooking utensil | you'll be using (note that these tools must be set out in your house before | you can use them - for information on this, refer to the Furniture section | above); every recipe requires only one utensil. Then, add in your | ingredients from your rucksack. If your ingredients (with that utensil) are | a viable recipe, you'll receive one of it; if not, you'll receive a "Failed | Dish", which no one likes and doesn't sell very well. Before making your | recipe with a set of ingredients, though, you can hit the Recipe option to | see if it will give you something edible. | | Obtaining recipes is rather simple and can be done in a multitude of ways, | including: | - From the TV (the cooking show is on Mondays). | - Examine other peoples' kitchen utensils. | - Purchase a dish (or receive it as a gift). | - Purchase the recipe (not the dish) from a shop in town. | - Experiment! If you "accidentally" make a real dish, it's added as well. | | When you've obtained a recipe, it's added to your list of available recipes | for easy selection later. | | Cooking doesn't have to be done in the kitchen; it can also be done on | every beach. Simply toss some matches on the ground (purchased from the | General Store), then toss one of the other ingredients for a Roasted | version of that item. This is mostly for fish, but Corn, Chestnuts and Yams | can be cooked this way too. | | If you manage to make all three hundred or so recipes, you'll be awarded | with the Cooking Trophy. Woo! | | For more information on kitchen utensils, see the General Store section | under Shops (search for [-SH_GS-] without the dashes); for cooking | information, check under Cooking (search for [-COOKN-] without the dashes); | for recipes, see the recipe list (search for [-RLIST-] without the dashes). | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STOSP] _ | Storage Space | | As you go throughout the game, you'll collect several items in several | categories. You can carry anything in your rucksack, but what if you want | to save it longer-term? Fortunately, there are several options as far as | storage space goes. | | There are five different types of storage units: | Cabinets : Cabinets can store any non-food item, including tools. | Wardrobes : Wardrobes store clothes and jewelry. | Bookshelves : Bookshelves store books you receive and completion lists. | Refrigerators : Refrigerators can store any food item. | Toolbox : The toolbox can store any rucksack item, food and non-food. | | Storage units (and other furniture) are bought from the Carpenter's Shop | and some festivals. It must be set out before it can be used. For | information on setting storage units out, see the Furniture section above. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAILB] _ | Mailbox | | Your house also comes with a mailbox sitting outside. Occasionally, you'll | receive letters from the area villagers, informing you of various events, | like new villager arrivals and increased store inventories. | | When you receive a letter, a bouncing letter icon will appear over the | mailbox. To view the letter, approach the front of the mailbox and press A. | The letter text will appear. | | _________________________________________________________________________ | / [FARMD] / | / Farm Degree / | / / |/_________________________________________________________________________/ | | Animal Parade introduces an interesting new system for long-term | achievement. I'm pretty excited about this system because it provides some | challenge that the game usually sorely lacks. | | There are four major categories of sell-able items: Crops, Ranch Products, | Mining Products and Fish. There are also 'other' items, which include some | forageables and recipes, but they don't have a category. | | Every night when you go to bed, you'll see a tally of your profits in each | of those categories since the last time you went to bed. Then, at the end | of the month, your profits in each of the categories are tallied for the | month as a whole. | | This next part is a bit difficult to explain. Within each category, there | are six titles that correspond to how much you sold in that category: | Apprentice, Skillful, Expert, Hero, Champ and King. How much you have to | sell to achieve the title differs from category to category. | | You'll only be given one title at the end of the month, even if you've sold | enough to get titles in more than one category. So what title do you get? | You get the highest title among the ones you qualified for, even though you | might have sold more in another category. | | That might not make sense, so let's look at the chart. Below is the chart | for how much you have to sell in each category to earn the designated | title. | | Crops Ranch Mine Fish | Apprentice 10,000G 10,000G 25,000G 10,000G | Skillful 30,000G 20,000G 50,000G 20,000G | Expert 50,000G 40,000G 100,000G 30,000G | Hero 100,000G 60,000G 250,000G 40,000G | Super 200,000G 80,000G 400,000G 60,000G | King 300,000G 100,000G 500,000G 80,000G | | So, if you sold 75,000G worth of Crops and 45,000G worth of Fish, you'd get | the Hero of Fish title. Your current Farm Degree only lasts a month, | though: at the end of next month, the same tally will be conducted and | you'll get a new one. If you don't sell above the 'Apprentice' level in any | category, you won't have a Farm Degree at all. | | So what's the point of these Farm Degrees? They have two purposes. First of | all, in the plot, you'll have to become a Hero in something. You'll have to | actually have the Hero degree when you attempt to complete the plot, so you | don't really need to try to take care of that ahead of time. | | Secondly, the different degrees have really good rewards associated with | them. I haven't researched what all the rewards are, but Ushi No Tane has | them listed on their Farm Title Degree page. What I do know from my own | information is that each degree category has a general type of reward: | Crops are rewarded with fertilizer, Mining is rewarded with medicinal | drinks, Ranch Products are rewarded with sweets, and Fishing is rewarded | with fish recipes. | | Additionally, if you manage to surpass the King level in all four | categories in the same month, you'll be given a degree that recognizes that | you did all four at the same time. Then, you probably need to get a new | hobby. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [TOOLS] // // Tools // // "We shall neither fail nor falter. // // We shall not weaken or tire. Give // // us the tools and we will finish the // // job." -Winston Churchill // // // //___________________________________________________________________// |/ | As with other recent Harvest Moon games, there are three types of tools | you'll use throughout the game: six main "upgradeable" tools and several | other "non-upgradeable" and "one-time use" tools. The three categories | function mostly independently, but there are just enough similar | characteristics to warrant a unified section to start us off. | | _________________________________________________________________________ | / [TOOLB] / | / Tool Basics / | / / |/_________________________________________________________________________/ | | Tools function much like any other item. They take up a spot in your | rucksack, can be moved around, and can be stored away in the toolbox or | your cabinets. When you pull a tool out, it'll appear in your hands just | like an item. Pressing A, though, will use the tool instead of giving the | item away or putting it down. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLBAS] _ | Basic Tool Usage | | To equip a tool, pull it out of your rucksack. It'll appear in your hands. | Press A to use it. Usually, you can use any tool at any time -- but it'll | only have an effect if you're standing near something relevant. For | example, the milker will only really do anything if you're facing an animal | that gives milk, and the axe will only do something if you're facing a | tree, stump or twig. | | Every time you use a tool, it'll use some of your stamina. Stamina's | displayed in the bottom left hand corner of the screen. Different tools use | different amounts of stamina: a brush, for example, barely uses any, while | the hammer and axe use a fair amount. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OBTTL] _ | Obtaining Tools | | When you get started, you'll be given two tools: the Watering Can and the | Hoe. These are the only two tools necessary for planting and growing crops, | but you'll need others. Here's how you can obtain them: | - Sickle: Obtained the first time you talk to Hannah at Horn Ranch. | - Axe: Obtained during the Fix the Bridge event: see the Events section | by searching for [-EVENT-] without the spaces for more information. | - Hammer: Obtained the first time you talk to Owen inside the Lower | Garmon Mine. | - Fishing Rod: Obtained the first time you talk to Toby by the river in | Flute Fields. | - Camera: Obtained the first time you talk to Simon at Simon's Studio. | - Brush, Milker, Shears & Bell: These four animal-related items can be | purchased from Hannah at Horn Ranch. | - Animal Medicine & Miracle Potions: These other animal-related items are | tools, but can also only be used once. They can also be purchased from | Hannah at Horn Ranch, though certain ones won't be available until Horn | Ranch has leveled up. Search for [-STRLV-] without the dashes for more | information. | - Seeds: Seeds aren't usually thought of as tools, but really they | function the exact same way. You can purchase seeds from Marimba Farm, | Taylor's Seeds, Pineapple Inn, or several festivals. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPvLV] _ | Upgrading vs. Leveling | | The most important tools are the upgradeable tools: the Watering Can, Hoe, | Sickle, Axe, Hammer and Fishing Rod. These are the ones you'll use most | often, and they are all similar in that they can be improved in two | separate ways. | | This is surprisingly difficulty to understand, so I'm going to introduce | two terms that the game only uses loosely: Upgrade and Level. | | _ _ _ _ _ _ _ _ _ _ | What Do They Mean? | | A tool's Upgrade refers simply to how many upgrades you've had done to the | tool at the Blacksmith's Shop. There are five levels above where the tool | starts out: Iron, Copper, Silver, Gold and Goddess. We'll get to how to | upgrade later, but remember: 'Upgrade' means what type of metal it is | currently made of. | | A tool's Level refers to how skilled you are with the tool. There are five | total levels, including the way the tool starts out initially. A tool's | Level increases solely through using it; but again, we'll get to that | later. | | Now, here's the change from Tree of Tranquility: in Animal Parade, Upgrade | and Level ARE related. You can upgrade your tools all you want, and they'll | use less stamina -- so for upgrades, you don't need to be concerned with | level. But, when you Level a tool, you must also Upgrade it before you can | use its 'powered-up' technique. | | _ _ _ _ _ _ _ _ _ _ _ | What Do They Affect? | | A tool's Upgrade mostly impact how much stamina it consumes when you use | it. The original Hoe you get, for example, will use a lot of stamina every | time you swing it. A Gold Hoe will use much, much less. For most of the | upgradeable tools, that's the only difference: the exception is the Fishing | Rod. Upgrading the Fishing Rod will make it consume less stamina, but it | will also increase your chances of catching rare fish. But I'll explain | that more fully later. | | A tool's Level will actually affect how strong the tool is. For example, a | Level 1 Watering Can can only water one square at a time; a level 2 one can | water two at a time. That goes for the hoe, sickle and hammer as well. For | the axe, since trees are rarely adjacent, Leveling allows you to shop a | tree or stump in fewer hits. | | But, Leveling a tool will not automatically unlock its higher power. | Instead, you have to hold down A to charge the tool up every time you use | it. You'll see a little animation for every level you power up: make sure | to stop powering-up before you exceed the number of Levels you have, or | else you'll mess up and lose some stamina. Just release the A button to | stop powering up and use the tool at its current powered strike. | | Additionally, as mentioned above, you must Upgrade a tool to unlock its | Leveled-up ability. So, if you Level your watering can to level 2 (where it | can water 2 spaces at a time), you'll need to Upgrade it to Iron. | Similarly, Copper is required to use a tool's level 3 skill; Silver for | level 4; and Gold for level 5. | | _ _ _ _ _ _ _ _ _ _ _ _ | How Do I Level/Upgrade? | | For Upgrades, you'll have to take a trip to any of the mines and the | Blacksmith's Shop. You'll need three of a particular metal to buy the | upgrade to that level (Iron, Copper, Silver, Gold or Rare Metal for | 'Goddess' tools). After you get that from a mine, go to the Blacksmith's | Shop and talk to Ramsey. There, you'll be able to choose your tool upgrade. | Be aware, they're pretty expensive, and you have to buy all of them in | order (regular to Iron, Iron to Copper, etc. -- you can't skip straight | from Iron to Gold or anything like that). | | Fortunately, Levels are easier to come by. You'll earn levels simply | through using the tool. For most tools, simply using it no matter the area | or situation will earn a little experience, but you'll get more for | actually using the tool properly. So while you technically can just water | or till the same square over and over to level the Watering Can or Hoe, | it'll be more efficient to use them to actually water dry crops or till | plain soil. Levels are tiered such that each level is significantly harder | to reach than the previous one: only the most hardcore Harvest Moon players | will reach Level 5 on any tool. | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | So What's So Special About the Fishing Rod? | | The Fishing Rod operates under some pretty specific other mechanics. | | The Level of the rod corresponds to what types of fish you're able to | catch; you simply cannot catch the rarest fish without a high-level rod. | They just won't come. | | The Upgrade of the rod won't change what fish you can catch, but it will | improve the odds of catching a rarer fish. You might get lucky and catch a | rare fish with a lower-level rod, but you'll probably need to Upgrade. | | So, with a Goddess Fishing Rod at Level 1, you won't be able to catch any | rare fish. With a regular Fishing Rod at Level 5, you could technically | catch rare fish, but it'll take a lot of luck and patience. For best | results, you'll need a combination of a high-level and high-upgrade rod. | | _________________________________________________________________________ | / [UPGTL] / | / Upgradeable Tools / | / / |/_________________________________________________________________________/ | | Upgradeable tools are the main category of tools, which function according | to the leveling and upgrading rules outlined above. If you're still unclear | on the difference between leveling and upgrading, scroll up a bit and | re-read. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXETL] _ | Axe | | _ _ _ _ _ _ | Basic Info | | Obtained : Obtained in the Fix the Bridge event (meet Bo in Garmon Mine | : District at the beginning of the game). | Purpose : Chops down trees, cuts apart stumps and breaks up twigs to give | : you lumber for home, barn and coop upgrades. | Usage : Stand facing the tree, stump or twig, equip the axe and use it. | : For trees and stumps, it will take multiple swings. You can | : charge the tool up by holding the button while your character | : goes through a series of animations - but be sure not to try to | : charge it to a level you haven't accessed yet, or else the swing | : will fail and you'll lose some stamina. | Effect : When enough chops are used, a tree will become a stump | : surrounded by twigs. Chopping the stump will create another | : twig. Chopping the twigs will add lumber to your lumber stock. | | _ _ _ _ _ _ _ _ | Upgrading Info | | Iron Upgrade : Take the regular Axe, 2400G, and 3 Iron (not Iron | : Ore) to Ramsey. Note Ramsey will only upgrade | : tools after you've rung the Red Bell. | Iron Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 2 once your tool has Leveled up. | Copper Upgrade : Take the Iron Axe, 6000G, and 3 Copper (not Copper | : Ore) to Ramsey. Note Ramsey will only upgrade | : tools after you've rung the Red Bell. | Copper Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 3 once your tool has Leveled up. | Silver Upgrade : Take the Copper Axe, 12000G, and 3 Silver (not | : Silver Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Silver Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 4 once your tool has Leveled up. | Gold Upgrade : Take the Silver Axe, 24000G, and 3 Gold (not Gold | : Ore) to Ramsey. Note Ramsey will only upgrade | : tools to Gold after his shop has leveled to Level | : 3. | Gold Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 5 once your tool has Leveled up. | Goddess Upgrade : Take the Gold Axe, 48000G, and 3 Rare Metal (not | : Rare Ore) to Ramsey. Note Ramsey will only upgrade | : tools to Goddess after you've completed the main | : plotline. | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 6 once your tool has Leveled up. | | _ _ _ _ _ _ _ | Leveling Info | | How to Level : The Axe is leveled every time it is swung at all. It levels | : faster when it hits trees, stumps and twigs. Don't forget: | : charges cannot be used until the corresponding upgrade is | : purchased (Iron for one charge, Copper for two, Silver for | : three, Gold for four, Goddess for five). | One-Charge : The Axe will destroy trees and stumps in half as many | : one-charge hits as no-charge hits. | Two-Charge : The Axe will destroy trees and stumps in one-third as many | : two-charge hits as no-charge hits. | Three-Charge : The Axe will destroy trees and stumps in one-sixth as many | : three-charge hits as no-charge hits. | Four-Charge : The Axe will destroy trees and stumps in one-twelfth as many | : four-charge hits as no-charge hits. | Five-Charge : The Axe will destroy any tree or stump in one five-charge | : hit. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHR] _ | Fishing Rod | | _ _ _ _ _ _ | Basic Info | | Obtained : Obtained from Toby the first time you meet him by the Waterwheel | : in Flute Fields. | Purpose : Catches fish from any of the various fishing spots around the | : game world. | Usage : Stand facing a body of water, equip the fishing rod and use it. | : Then, wait. When a fish is caught, you'll see an animation, hear | : a sound and feel a vibration on the controller. Then, press A as | : quickly as possible until the fish is caught. You can charge the | : tool up by holding the button while your character goes through | : a series of animations - but be sure not to try to charge it to | : a level you haven't accessed yet, or else the swing will fail | : and you'll lose some stamina. | Effect : If a fish is caught, it will replace the tool in your | : character's hand. If no fish is caught, the reel will be brought | : in and the rod will remain in your hands. | | _ _ _ _ _ _ _ _ | Upgrading Info | | Iron Upgrade : Take the regular Fishing Rod, 2400G, and 3 Iron | : (not Iron Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Iron Upgrade Effect : Uses less stamina, increases your odds of catching | : rarer fish, and allows you to charge your tool to | : Level 2 once your tool has Leveled up. | Copper Upgrade : Take the Iron Fishing Rod, 6000G, and 3 Copper | : (not Copper Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Copper Upgrade Effect : Uses less stamina, increases your odds of catching | : rarer fish, and allows you to charge your tool to | : Level 3 once your tool has Leveled up. | Silver Upgrade : Take the Copper Fishing Rod, 12000G, and 3 Silver | : (not Silver Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Silver Upgrade Effect : Uses less stamina, increases your odds of catching | : rarer fish, and allows you to charge your tool to | : Level 4 once your tool has Leveled up. | Gold Upgrade : Take the Silver Fishing Rod, 24000G, and 3 Gold | : (not Gold Ore) to Ramsey. Note Ramsey will only | : upgrade tools to Gold after his shop has leveled | : to Level 3. | Gold Upgrade Effect : Uses less stamina, increases your odds of catching | : rarer fish, and allows you to charge your tool to | : Level 5 once your tool has Leveled up. | Goddess Upgrade : Take the Gold Fishing Rod, 48000G, and 3 Rare | : Metal (not Rare Ore) to Ramsey. Note Ramsey will | : only upgrade tools to Goddess after you've | : completed the main plotline. | Goddess Upgrade Effect : Uses less stamina, increases your odds of catching | : rarer fish, and allows you to charge your tool to | : Level 6 once your tool has Leveled up. | | _ _ _ _ _ _ _ | Leveling Info | | How to Level : The Fishing Rod is leveled every time it is swung and hits | : the water. It levels faster when it is used to real fish in, | : based on the number of button presses it takes to reel in | : the fish. Don't forget: charges cannot be used until the | : corresponding upgrade is purchased (Iron for one charge, | : Copper for two, Silver for three, Gold for four, Goddess for | : five). | One-Charge : With one charge, the Fishing Rod will cast a bit further, | : allowing you to catch slightly rarer fish. | Two-Charge : With one charge, the Fishing Rod will cast somewhat further, | : allowing you to catch somewhat rarer fish. | Three-Charge : With one charge, the Fishing Rod will cast even further, | : allowing you to catch rarer fish. | Four-Charge : With one charge, the Fishing Rod will cast much further, | : allowing you to catch significantly rarer fish. | Five-Charge : With one charge, the Fishing Rod will cast much, much | : further, allowing you to catch much, much rarer fish. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAMMR] _ | Hammer | | _ _ _ _ _ _ | Basic Info | | Obtained : Obtained from Owen the first time you meet him inside the outer | : entrance to Garmon Mine (after completing the Fix the Bridge | : event). | Purpose : Breaks apart boulders and stone to give you stone lumber for | : home, barn and coop upgrades. | Usage : Stand facing the boulder or stone, equip the hammer and use it. | : For boulders, it will take multiple swings. You can charge the | : tool up by holding the button while your character goes through | : a series of animations - but be sure not to try to charge it to | : a level you haven't accessed yet, or else the swing will fail | : and you'll lose some stamina. | Effect : When enough swings are used, a boulder will become a collection | : of rocks. Smashing a rock will add stone lumber to your stone | : lumber stock. In the mine, smashing a rock or crystal may unveil | : Ores, Wonderfuls, items or affliction gasses. | | _ _ _ _ _ _ _ _ | Upgrading Info | | Iron Upgrade : Take the regular Hammer, 2400G, and 3 Iron (not | : Iron Ore) to Ramsey. Note Ramsey will only upgrade | : tools after you've rung the Red Bell. | Iron Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 2 once your tool has Leveled up. | Copper Upgrade : Take the Iron Hammer, 6000G, and 3 Copper (not | : Copper Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Copper Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 3 once your tool has Leveled up. | Silver Upgrade : Take the Copper Hammer, 12000G, and 3 Silver (not | : Silver Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Silver Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 4 once your tool has Leveled up. | Gold Upgrade : Take the Silver Hammer, 24000G, and 3 Gold (not | : Gold Ore) to Ramsey. Note Ramsey will only upgrade | : tools to Gold after his shop has leveled to Level | : 3. | Gold Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 5 once your tool has Leveled up. | Goddess Upgrade : Take the Gold Hammer, 48000G, and 3 Rare Metal | : (not Rare Ore) to Ramsey. Note Ramsey will only | : upgrade tools to Goddess after you've completed | : the main plotline. | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 6 once your tool has Leveled up. | | _ _ _ _ _ _ _ | Leveling Info | | How to Level : The Hammer is leveled every time it is swung at all. It | : levels faster when it hits boulders, stones, rocks or | : crystals in the mines. Don't forget: charges cannot be used | : until the corresponding upgrade is purchased (Iron for one | : charge, Copper for two, Silver for three, Gold for four, | : Goddess for five). | One-Charge : With one charge, the Hammer can hit two squares directly in | : front of you with one swing. It can also destroy boulders in | : fewer strikes. The stamina consumption will be the same as a | : regular swing. | Two-Charge : With two charges, the Hammer can hit three squares directly | : in front of you with one swing. It can also destroy boulders | : in fewer strikes. The stamina consumption will be the same | : as a regular swing. | Three-Charge : With three charges, the Hammer can hit nine squares directly | : in front of you in a 3x3 formation with one swing. It can | : also destroy boulders in fewer strikes. The stamina | : consumption will be the same as a regular swing. | Four-Charge : With four charges, the Hammer can hit twelve squares | : directly in front of you in a 3x4 formation (four squares | : out from your character) with one swing. It can also destroy | : boulders in fewer strikes. The stamina consumption will be | : the same as a regular swing. | Five-Charge : With five charges, the Hammer can hit twenty squares | : directly in front of you in a 4x5 formation (four squares | : out from your character) with one swing. It can also destroy | : boulders in fewer strikes. The stamina consumption will be | : the same as a regular swing. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOETL] _ | Hoe | | _ _ _ _ _ _ | Basic Info | | Obtained : Obtained automatically at the beginning of the game. | Purpose : Tills soil for planting seeds. | Usage : Stand facing untilled soil, equip the hoe and use it. The soil | : in range will turn up tilled. You can charge the tool up by | : holding the button while your character goes through a series of | : animations - but be sure not to try to charge it to a level you | : haven't accessed yet, or else the swing will fail and you'll | : lose some stamina. | Effect : The untilled squares in range of the hoe will be tilled. If | : there are any seeds that have not sprouted in that range, | : they'll be dug up. | | _ _ _ _ _ _ _ _ | Upgrading Info | | Iron Upgrade : Take the regular Hoe, 2400G, and 3 Iron (not Iron | : Ore) to Ramsey. Note Ramsey will only upgrade | : tools after you've rung the Red Bell. | Iron Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 2 once your tool has Leveled up. | Copper Upgrade : Take the Iron Hoe, 6000G, and 3 Copper (not Copper | : Ore) to Ramsey. Note Ramsey will only upgrade | : tools after you've rung the Red Bell. | Copper Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 3 once your tool has Leveled up. | Silver Upgrade : Take the Copper Hoe, 12000G, and 3 Silver (not | : Silver Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Silver Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 4 once your tool has Leveled up. | Gold Upgrade : Take the Silver Hoe, 24000G, and 3 Gold (not Gold | : Ore) to Ramsey. Note Ramsey will only upgrade | : tools to Gold after his shop has leveled to Level | : 3. | Gold Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 5 once your tool has Leveled up. | Goddess Upgrade : Take the Gold Hoe, 48000G, and 3 Rare Metal (not | : Rare Ore) to Ramsey. Note Ramsey will only upgrade | : tools to Goddess after you've completed the main | : plotline. | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 6 once your tool has Leveled up. | | _ _ _ _ _ _ _ | Leveling Info | | How to Level : The Hoe is leveled every time it is swung and strikes a | : square of soil. It levels faster if that square of soil was | : previously untilled. Don't forget: charges cannot be used | : until the corresponding upgrade is purchased (Iron for one | : charge, Copper for two, Silver for three, Gold for four, | : Goddess for five). | One-Charge : With one charge, the Hoe can hit two squares directly in | : front of you with one swing. The stamina consumption will be | : the same as a regular swing. | Two-Charge : With two charges, the Hoe can hit three squares directly in | : front of you with one swing. The stamina consumption will be | : the same as a regular swing. | Three-Charge : With three charges, the Hoe can hit nine squares directly in | : front of you in a 3x3 formation with one swing. The stamina | : consumption will be the same as a regular swing. | Four-Charge : With four charges, the Hoe can hit twelve squares directly | : in front of you in a 3x4 formation (four squares out from | : your character) with one swing. The stamina consumption will | : be the same as a regular swing. | Five-Charge : With five charges, the Hoe can hit twenty squares directly | : in front of you in a 4x5 formation (four squares out from | : your character) with one swing. The stamina consumption will | : be the same as a regular swing. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SICKL] _ | Sickle | | _ _ _ _ _ _ | Basic Info | | Obtained : Obtained from Hannah the first time you meet her at the store in | : Horn Ranch. | Purpose : Cuts down weeds, crops and grass to use for fodder. | Usage : Stand facing the weed, crop or grass, equip the sickle and use | : it. Anything growing in range will be cut. You can charge the | : tool up by holding the button while your character goes through | : a series of animations - but be sure not to try to charge it to | : a level you haven't accessed yet, or else the swing will fail | : and you'll lose some stamina. | Effect : Whatever was in front of the sickle when it was used will | : disappear. If it was grass, fodder will be added to your stock. | | _ _ _ _ _ _ _ _ | Upgrading Info | | Iron Upgrade : Take the regular Sickle, 2400G, and 3 Iron (not | : Iron Ore) to Ramsey. Note Ramsey will only upgrade | : tools after you've rung the Red Bell. | Iron Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 2 once your tool has Leveled up. | Copper Upgrade : Take the Iron Sickle, 6000G, and 3 Copper (not | : Copper Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Copper Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 3 once your tool has Leveled up. | Silver Upgrade : Take the Copper Sickle, 12000G, and 3 Silver (not | : Silver Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Silver Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 4 once your tool has Leveled up. | Gold Upgrade : Take the Silver Sickle, 24000G, and 3 Gold (not | : Gold Ore) to Ramsey. Note Ramsey will only upgrade | : tools to Gold after his shop has leveled to Level | : 3. | Gold Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 5 once your tool has Leveled up. | Goddess Upgrade : Take the Gold Sickle, 48000G, and 3 Rare Metal | : (not Rare Ore) to Ramsey. Note Ramsey will only | : upgrade tools to Goddess after you've completed | : the main plotline. | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 6 once your tool has Leveled up. | | _ _ _ _ _ _ _ | Leveling Info | | How to Level : The Sickle is leveled every time it is used in any way. It | : levels faster if it hits some weeds, crops or grass. Don't | : forget: charges cannot be used until the corresponding | : upgrade is purchased (Iron for one charge, Copper for two, | : Silver for three, Gold for four, Goddess for five). | One-Charge : With one charge, the Sickle can hit two squares directly in | : front of you with one swing. The stamina consumption will be | : the same as a regular swing. | Two-Charge : With two charges, the Sickle can hit three squares directly | : in front of you with one swing. The stamina consumption will | : be the same as a regular swing. | Three-Charge : With three charges, the Sickle can hit nine squares directly | : in front of you in a 3x3 formation with one swing. The | : stamina consumption will be the same as a regular swing. | Four-Charge : With four charges, the Sickle can hit twelve squares | : directly in front of you in a 3x4 formation (four squares | : out from your character) with one swing. The stamina | : consumption will be the same as a regular swing. | Five-Charge : With five charges, the Sickle can hit twenty squares | : directly in front of you in a 4x5 formation (four squares | : out from your character) with one swing. The stamina | : consumption will be the same as a regular swing. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATCN] _ | Watering Can | | _ _ _ _ _ _ | Basic Info | | Obtained : Obtained automatically at the beginning of the game. | Purpose : Waters crops and puts out bonfires created with match sets. | Usage : Stand facing the seeds or crops, equip the watering can and use | : it. It will water any seeds or crops in range. Note that you | : don't need to water seeds and crops on rainy days, but you do | : need to keep watering flowers after they grow to keep them alive | : before picking them. You never need to water trees. You can | : charge the tool up by holding the button while your character | : goes through a series of animations - but be sure not to try to | : charge it to a level you haven't accessed yet, or else the swing | : will fail and you'll lose some stamina. | Effect : The crops in range of the watering can will be watered for the | : day. If used on a bonfire, the bonfire will be put out. | | _ _ _ _ _ _ _ _ | Upgrading Info | | Iron Upgrade : Take the regular Watering Can, 2400G, and 3 Iron | : (not Iron Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Iron Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 2 once your tool has Leveled up. | Copper Upgrade : Take the Iron Watering Can, 6000G, and 3 Copper | : (not Copper Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Copper Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 3 once your tool has Leveled up. | Silver Upgrade : Take the Copper Watering Can, 12000G, and 3 Silver | : (not Silver Ore) to Ramsey. Note Ramsey will only | : upgrade tools after you've rung the Red Bell. | Silver Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 4 once your tool has Leveled up. | Gold Upgrade : Take the Silver Watering Can, 24000G, and 3 Gold | : (not Gold Ore) to Ramsey. Note Ramsey will only | : upgrade tools to Gold after his shop has leveled | : to Level 3. | Gold Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 5 once your tool has Leveled up. | Goddess Upgrade : Take the Gold Watering Can, 48000G, and 3 Rare | : Metal (not Rare Ore) to Ramsey. Note Ramsey will | : only upgrade tools to Goddess after you've | : completed the main plotline. | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your | : tool to Level 6 once your tool has Leveled up. | | _ _ _ _ _ _ _ | Leveling Info | | How to Level : The Watering Can is leveled every time it sprinkles any | : water. It levels faster when it is used to water actual | : crops. It does not level when used while empty. Don't | : forget: charges cannot be used until the corresponding | : upgrade is purchased (Iron for one charge, Copper for two, | : Silver for three, Gold for four, Goddess for five). | One-Charge : With one charge, the Watering Can can hit two squares | : directly in front of you with one swing. The stamina | : consumption will be the same as a regular swing. | Two-Charge : With two charges, the Watering Can can hit three squares | : directly in front of you with one swing. The stamina | : consumption will be the same as a regular swing. | Three-Charge : With three charges, the Watering Can can hit nine squares | : directly in front of you in a 3x3 formation with one swing. | : The stamina consumption will be the same as a regular swing. | Four-Charge : With four charges, the Watering Can can hit twelve squares | : directly in front of you in a 3x4 formation (four squares | : out from your character) with one swing. The stamina | : consumption will be the same as a regular swing. | Five-Charge : With five charges, the Watering Can can hit twenty squares | : directly in front of you in a 4x5 formation (four squares | : out from your character) with one swing. The stamina | : consumption will be the same as a regular swing. | | | _________________________________________________________________________ | / [NUPTL] / | / Non-Upgradeable Tools / | / / |/_________________________________________________________________________/ | | Non-upgradeable tools tend to be used for animal caretaking, like the | Milker, Shears, Brush and Bell. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BELLS] _ | Bell | | Obtained : Purchased from Horn Ranch. | Purpose : Calls animals toward you. | Usage : Stand in the field while the animals are outside, equip the bell | : and use it. | Effect : Animals will begin walking toward you. No, it's not really | : important at all. You'll probably never use it. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRUSH] _ | Brush | | Obtained : Purchased from Horn Ranch. | Purpose : Raises the heart level of livestock animals. | Usage : Stand alongside the Cow, Sheep, Horse or Goat, equip the Brush | : and use it while facing the animal. | Effect : The animal will gain a few affection points. Note that this only | : works once per day. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAMRA] _ | Camera | | Obtained : Obtained from Simon the first time you meet him at the | : Photography Shop. | Purpose : Allows you to take pictures to share with friends or decorate | : your house. | Usage : Equip the camera, then use it to bring up the viewfinder. Use it | : again to take a snapshot. | Effect : The snapshot will be stored for future use. | Note : For more information on photography, check out the Photography | : section by searching for [-PHOTO-] without the dashes. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILKR] _ | Milker | | Obtained : Purchased from Horn Ranch. | Purpose : Retrieves Milk from adult Cows, Sheep and Goats. | Usage : Stand alongside the Cow, Sheep or Goat, equip the Milker and use | : it while facing the animal. | Effect : A bottle of milk will replace the tool in your character's | : hands, and the animal will gain a few affection points. If the | : animal did not eat the previous day, is sick, is not an adult, | : is pregnant, or has already been milked for the day, it will act | : confused and not gain any affection points. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHEAR] _ | Shears | | Obtained : Purchased from Horn Ranch. | Purpose : Retrieves Wool from adult Sheep. | Usage : Stand alongside the Sheep, equip the Shears and use it while | : facing the animal. | Effect : A bundle of wool will replace the tool in your character's | : hands, and the Sheep will gain a few affection points. Note that | : you can only use the Shears on an adult Sheep that has wool. If | : it does not have wool, it won't gain any affection points. | | | _________________________________________________________________________ | / [O-TUT] / | / One-Time Use Tools / | / / |/_________________________________________________________________________/ | | One-time use tools are also typically used for ranching or farming, but in | these instances the quantity is significant: you must purchase one for each | time you plan to use it. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animal Medicine | | Obtained : Purchased from Horn Ranch. | Purpose : Heals illness for one livestock animal. | Usage : Stand on any side of the Cow, Sheep, Horse or Goat, equip the | : Animal Medicine and use it while facing the animal. | Effect : The animal will be healed of illness. If the animal wasn't ill, | : it won't have any effect, but you'll lose the Animal Medicine | : anyway. | Note : For more information on animal illness, check out the Illness | : section by searching for [-ILLNS-] without the dashes. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cow Miracle Potion | | Obtained : Purchased from Horn Ranch. | Purpose : Gets one adult Cow pregnant. | Usage : Stand on any side of the Cow, equip the Miracle Potion and use | : it. | Effect : The cow will moo, and the next day you'll find that it has | : become pregnant. | Note : For more information on Miracle Potions, check out the Breeding | : section by searching for [-BREED-] without the dashes. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crop Seeds | | Obtained : Purchased from Marimba Farm, Taylor's Seeds, Pineapple Inn or | : various festivals. | Purpose : Plants seeds in squares of tilled soil. | Usage : Stand facing at least one tilled square, equip the seeds you | : want to plant and use them. By default, you'll plant one at a | : time. If you have 9 seeds of the same type or more, you can hold | : down the button and plant an entire 3x3 square of the seed at | : the same time. Just make sure that the entire 3x3 square is | : tilled. | Effect : The seeds will be scattered in the tilled squares and ready to | : water. If you want to unplant them, use the hoe while they're | : still seeds, or the sickle once they sprout into plants. | Note : For more information on seeds, check out the Farming section by | : searching for [-FARMI-] without the dashes. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Goat Miracle Potion | | Obtained : Purchased from Horn Ranch. | Purpose : Gets one adult Goat pregnant. | Usage : Stand on any side of the Goat, equip the Miracle Potion and use | : it. | Effect : The goat will bleat, and the next day you'll find that it has | : become pregnant. | Note : For more information on Miracle Potions, check out the Breeding | : section by searching for [-BREED-] without the dashes. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Horse Miracle Potion | | Obtained : Purchased from Horn Ranch. | Purpose : Gets one adult Horse pregnant. | Usage : Stand on any side of the Horse, equip the Miracle Potion and use | : it. | Effect : The horse will whinny, and the next day you'll find that it has | : become pregnant. | Note : For more information on Miracle Potions, check out the Breeding | : section by searching for [-BREED-] without the dashes. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sheep Miracle Potion | | Obtained : Purchased from Horn Ranch. | Purpose : Gets one adult Sheep pregnant. | Usage : Stand on any side of the Sheep, equip the Miracle Potion and use | : it. | Effect : The sheep will make sheep sounds, and the next day you'll find | : that it has become pregnant. | Note : For more information on Miracle Potions, check out the Breeding | : section by searching for [-BREED-] without the dashes. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tree Seedlings | | Obtained : Purchased from Marimba Farm or Taylor's Seeds. | Purpose : Plants a tree seedling in a tilled square of soil. | Usage : Stand facing one tilled square, equip the seedling and use it. | : Note that to grow, the square must be surrounded by a 3x3 square | : of space with no weeds, crops, other trees, or land boundaries. | : To make sure the square will work, till a 3x3 square and plant | : the seedling in the middle. Trees can share empty adjacent | : spaces, as long as each tree has nothing in its own 3x3 | : surrounding square. | Effect : The seedling will be planted in the ground. If you want to get | : rid of it, use the axe. Note that seedlings do not need to be | : watered. | Note : For more information on seedlings, check out the Farming section | : by searching for [-FARMI-] without the dashes. | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [FARMI] // // Farming // // "Farming looks mighty easy when your // // plow is a pencil and you're a thousand // // miles from the corn field." -President // // Dwight D. Eisenhower // // // //___________________________________________________________________// |/ | _________________________________________________________________________ | / [FARMP] / | / Farming Preparation / | / / |/_________________________________________________________________________/ | | Before you plow in and start planting, you'll want to know the basics | behind tilling the land, planting crops and watering the seeds. That's what | this section is for. | | You start the game with nine turnip seeds, a hoe and a watering can. That's | all you need to start planting. Note, though, that you'll want to get more | seeds really, really soon. Maybe even right away. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FRMBA] _ | Farming Basics | | Raising crops is a fairly simple system. using the hoe, you till a few | spots of soil, then plant some seeds. Water the seeds each day (unless it's | raining) and they'll begin to sprout. Keep watering them until they bare | fruit, then stand next to it and press A to pick the crop from the ground. | If you're not sure if it's ready yet, press A anyway -- you'll pick it if | it's ready. | | There are some extremely basic things you need to know about crops before | getting started: | - Crops are seasonal. If you try to plant a crop out of season, it might | sprout (I haven't confirmed if crops grow out-of-season in Animal | Parade), but it'll take longer to grow. So, check the season of your | crop. When you're buying from Marimba Farm, they'll only sell in-season | seeds, so you won't have to worry there unless you buy some seeds and | hold on to them for a while. | | - All crops are not created equal. They have many different | characteristics: different growth times, different sale prices, | different usages. The growth times are especially important, though: | make sure there's enough time left in this season to grow the crop. | Don't plant a crop that takes 8 days to grow on the 26th of the month. | | - Some crops are multi-harvest. That means that when you pick the crop | from the ground, something will be left behind. This is the vine: keep | watering it and another crop will sprout. These are usually more | profitable because it takes much less time for the second (and third, | and fourth... | | - Crops have quality ratings. Four, to be specific: Decent, Good, Perfect | and Shining. Better-quality crops will sell for more and are more liked | by the villagers. You can find more about crop qualities in the | Mechanics section. | | - Soil has quality ratings, too. Five, to be specific: Bad, Poor, Decent, | Good, Best. The better the soil quality, the better the crop quality. | Most crops will also grow faster in better soil. More info on that is | in the Mechanics section too. | | - Hurricanes and blizzards may destroy crops. They won't wipe your field | clean, but you'll notice random crops throughout your field have | disappeared. The effect of a hurricane or blizzard is set when you go | to bed on the night when the hurricane has already been happening, so | you won't see the crops destroyed until the next day -- but that means | if too many crops are destroyed, you can reset to the previous night | (if you saved that night) and try again. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _ | Getting Started | | When you start off, you're given a decent-sized field. You don't get to | choose it this time around, there's a single starter field. You'll already | have a few crops growing as a gift from the folks at Marimba Farm, but | you'll need to grow more (a LOT more) to succeed in the game. So let's go | over the basics. | | You might notice that there are rocks, saplings, trees or weeds in the way | of where you want to plant some crops. Isn't that annoying? To clear out | rocks, you'll need the Hammer; to clear out saplings and trees, you'll need | the Axe. To find out about how to get and use those tools, check the Tools | section by searching for [-TOOLS-] without the dashes. | | Weeds can be taken care of with the sickle (you can check that section for | info on that as well), but can also be pulled by hand. Beware though, | pulling weeds will use a lot more stamina than slashing them with the | sickle. Weeds also have a deeper impact than just looking ugly and getting | in the way, but that will be detailed in the Mechanics section. | | Once you've cleared a bit of land to plant your crops, you need two things: | a hoe and some seeds. Equip the hoe to till the soil -- you'll notice it | changes to a hole-looking square of land. Then, equip the seeds. Each seed | you buy is enough for one single tilled square (no more six seed-packs like | in Tree of Tranquility). You can plant them one by one, or in a 3x3 square | by holding down A while the seeds are equipped, if you have more than 9 of | them. | | If you make a mistake, don't worry. You can dig seeds back up with the hoe | (though you don't actually get to plant them again) the same way you tilled | the soil. If the crops sprout, you can chop them down with the sickle like | weeds if you need to clear that land. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BUYSE] _ | Buying Seeds | | The above section mentioned needing a hoe and seeds. You get the hoe | automatically, but the seeds you'll have to purchase. There are several | places in the game to purchase seeds. Most of your time will be spent at | Marimba Farm, over in the Flute Fields. They sell almost all the seeds in | the game, at the cheapest price. However, they won't stock all the seeds | initially -- you'll need to sell some crops first. For more info on that, | check the Store Levels section (search for [-STRLV-] without the spaces). | | As with all shops, you can also call Marimba Farm to order seeds, but | beware: if you order the seeds by phone, you'll pay a lot more (double, I | think). Fortunately, though, you can use the phone service 24 hours a day, | 7 days a week -- so if you're in a bind and the shop is closed, give them a | call. | | Once you've moved through the plot a bit, a kid named Taylor will show up. | Taylor runs a phone-order-only seed shop. He doesn't sell any seeds you | can't get at Marimba Farm, and you'll pay the higher price. However, | there's still a benefit: Marimba Farm will add items to their inventory | slowly as you progress through the game, while Taylor will stock all the | seeds right when he moves in. So, if Marimba Farm isn't selling something | you need yet, give Taylor a ring. | | There are a few other places to buy seeds as well. Some Festivals will sell | some seeds, and there are also some seeds you can only buy at Pineapple Inn | on Toucan Island. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Seasonal Seed Mixes | | Marimba Farm and Taylor also sell Seasonal Seed Mixes. Seasonal seed mixes | are a bit of a gamble. They each can contain any type of seed for that | season -- including ones that aren't yet sold at Marimba Farm, which can be | useful if Taylor hasn't moved in. However, there's no way of determining | what the seeds will be, and mixed seed bags typically cost slightly more | than the average of the crops for the season. Plus you have to mess with | different growth times and thus wait longer to re-plant, sometimes they'll | grow multi-harvest crops that don't disappear when you pick them... | overall, they're a bit of a hassle. | | In general, you won't want to buy seasonal seed mixes for profit. But if | there's a particular crop you're hoping for that isn't yet available | elsewhere, you may as well take the gamble. | | _________________________________________________________________________ | / [FARMM] / | / Farming Mechanics / | / / |/_________________________________________________________________________/ | | So now you've bought some seeds, tilled the soil and planted your crops. Or | you've just got the crops that your farm started with. Whichever. Either | way, it's time to look at the best way to raise those crops. | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BFRMM] _ | Basic Farming Mechanics | | Each crop has a pre-set growth time for the particular type of soil it's | in. It will mature in that many days unless something slows it down. Note | that when I say "X days", it means that it will take that many days of | water before it will produce fruit. For example, if a crop takes 5 days to | grow and you plant it on the 1st, you'll get fruit on the 6th: the 5 days | of watering are the 1st, 2nd, 3rd, 4th and 5th, so on the 6th it will be | mature. | | What could slow down that growth though? Various things can slow down how | long it takes your crops to mature: | - Soil quality. Poorer soil quality will result in longer growth times | for most (but not all) crops. | - Missed watering days. Every time you miss a day of watering, the crop | will take one day longer to grow. If you miss too many, though, the | crop will die altogether. | - Nearby weeds. If a crop has a weed anywhere in the 3x3 square | surrounding it, its growth will be slowed, and the crop quality might | be lowered too. | | Take care of those things and your crops will sprout in no time. But what | about soil quality and crop quality? There's a bit more to say about | that... | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S&CQU] _ | Soil & Crop Quality | | When a crop matures and gets picked, it will have a quality associated with | it: Decent, Good, Perfect or Shining. The quality is based on the type of | soil the crop grew in. | | There are five levels of soil: Bad, Poor, Decent, Good and Best. You can | identify different qualities by the color: darker spoils are better, though | it might be hard to differentiate between adjacent levels (Bad & Poor, Good | & Best, etc.) without looking at them side by side. | | Better soil quality results in faster growth times and better-quality | crops. You'll notice that there's only a subtle increase in crop quality | from soil to soil, but it does make a different in the long run. The chart | below shows the odds of getting each crop quality in each soil quality. | Note that I'm basing these numbers on only around 30 tests in each soil, so | they may change with more information. | | Soil Quality | Bad Poor Decent Good Perfect | Decent 50% 40% 30% 25% 20% | Good 30% 35% 35% 35% 30% | Perfect 20% 25% 30% 35% 40% | Shining 0% 0% 5% 5% 10% | | When you start planting crops, you'll notice that the soil qualities start | to get worse. Every couple weeks you have crops growing in a particular | soil space, the quality of that soil will drop. It might slow the growth | time of the crop by a day or two when it does this (depending on how far | along the crop was anyway), and the crop quality will be determined by the | soil quality when the crop finally matures. | | Soil quality will never go back up on its own. So what do you do when the | quality drops? Well, that's where the next section comes in. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FERTI] _ | Fertilizer | | Fertilizer lets you raise your crop quality and can be purchased from | Marimba Farm. Each bag of fertilizer functions like a bag of seeds: one | spot per fertilizer, and if you have nine or more you can hold down A and | fertilize a 3x3 area. | | There are four different types of fertilizer: Decent Fertilizer, Good | Fertilizer, Perfect Fertilizer and Shining Fertilizer. Better fertilizers | raise the soil more levels at a time, from 1 levels for Decent Fertilizer | to 4 levels (Best soil no matter what it was previously) for Shining | Fertilizer. You won't be able to buy better fertilizers until you level | Marimba Farm up a bit (search [-STRLV-] without the dashes for more info on | that), but Taylor will stock all four types as soon as he moves in. | | Fertilizer is pretty expensive, but only if you let yourself get behind. | When you get enough money, raise the soil quality for every soil you're | using to the maximum level, and then just use Decent Fertilizer every | couple weeks to bring it back up. | |____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crops vs. Herbs and Flowers | | There are three types of seeds that you can buy: crops, herbs and flowers. | The vast majority of your seed purchases will be crops: these are the most | profitable of the growable items, and are affected by soil quality. | | That last note is the key difference between crops and herbs/flowers; while | crops are affected by soil quality, herbs and flowers do not have quality | levels. Every herb grown will be of the same quality, as well as every | flower - the only drawback to planting flowers and herbs in poor quality | soil is in the growth time. | | Between herbs and flowers, the main difference is in consumption: mainly, | herbs can be consumed, whereas flowers cannot. Both can be used for dyeing | yarn, and both can be sold, though neither are nearly as profitable as | crops. | | Note that if you want to keep flowers alive after they're fully grown (for | honey, for example), you still need to water them each day. If you notice | that your flowers are brown one day, pick them immediately - they'll | disappear before the next day. The only way to get Honey is to keep flowers | growing until you see bees buzzing around them. For more information on | that, check out the foraging section (search for [-FORAG-] without the | spaces). | | _________________________________________________________________________ | / [TREES] / | / Trees / | / / |/_________________________________________________________________________/ | | Not only do you have some crops when you get started, but you'll find out | you also have a few trees. They might get in your way later in the game, | but for starters they're a nice little profit supplement. | | If you're looking for information on trees for lumber, search for [-LUMBR-] | without the dashes. | | Trees are a close cousin to crops. Like crops, you'll plant trees by | tilling a square of land and using the tree seed (well, sapling) on the | tilled spot, and like crops, fruits are rated on a quality scale from | Decent to Shining. The similarities end there though. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TREEM] _ | Tree Mechanics | | First of all, let's take care of the basic mechanics behind trees, | especially compared to crops: | | - Crops are temporary, but trees are permanent. Once you plant a tree, it | will stay alive year-round until you cut it down with your axe. | - Trees will take a couple months to grow to full maturity, but will grow | faster in better soil. They'll start producing fruit about halfway | through their total growth process, and will produce more and more as | they get to be fully-grown. | - You don't need to water trees. Ever. At all. Not when you plant them, | not when they're grown up, not ever. They'll grow up on their own. | - Trees can't, however, be planted side-by-side. With anything. Every | space bordering the tree trunk must be empty and tillable (meaning a | tree can't be planted in the corner of a plot, either). If there's | anything within the 3x3 square that surrounds the tree trunk, the tree | will stop growing until that's cleared. That includes weeds, crops, | rocks and other trees. So, keep an eye on the tree as it grows and make | sure to get rid of any weeds that spring up next to the trunk. If you | plant anything in the 3x3 area surrounding a full-grown tree, it won't | sprout. | - Trees have seasons too. While crops will only grow in certain seasons, | trees will only produce fruit in certain seasons. | - When a tree is in season, you can shake the tree to get fruits to fall | out. The fruits won't "stack" from day to day, so a missed day of | shaking means you might miss some fruit altogether. Shake a tree by | leaning against it -- you'll see it bend, and any fruit available for | the day will fall. | - Young trees will give one fruit per day, while full-grown trees will | give two. | - In the long run, trees are more profitable than crops in terms of the | amount of work you put into them. However, it's harder to maximize that | profit with a lot of trees: in the space it takes to keep two trees | that produce fruit for one season each, you can plant three bags of | crops every season. Still, though, later in the game, planting an | orchard of trees on the spare plots is a low-work high-reward way to | make more money. | - Note that Hali trees are sold by Marimba Farm, but don't produce any | fruit. They're used just for lumber. | | That just about covers it for tree mechanics -- now, you're probably | interested in which tree is the best. Put simply, Apple Trees. They're the | most expensive sapling but they pay for themselves quickly, and sell for | the most at every quality level except Shining (Shining Chestnuts and | Coffee Beans sell for more than Shining Apples), but you won't be getting | that many Shining fruits anyway. For detailed pricing information, though, | check the next section. | | _________________________________________________________________________ | / [SPCRP] / | / Spring Crops / | / / |/_________________________________________________________________________/ | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cabbage | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 7 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 190G / 220G / 250G / 390G | Purchase Info : (Decent) Marimba Farm, Lv.1, 380G (Spring); (Good) | : Marimba Farm, Lv.2, 440G (Spring); (Perfect) Marimba | : Farm, Lv.3, 500G (Spring) | Used in Recipes : Kimchi, Pot-au-Feu, Vegetable Juice |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoa | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Pineapple Inn, Lv.1, 140G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 8 days 6 days | Poor Soil : 7 days 5 days | Decent Soil : 6 days 4 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 140G / 160G / 180G / 270G | Purchase Info : (none) | Used in Recipes : Chocolate Bar, Chocolate Cake, Chocolate Cookies, | : Chocolate Ice Cream, Chocolate Pie, Chocolate Pudding, | : Hot Cocoa |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flax | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 110G / 170G / 230G / 330G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 540G; (Decent) | : Marimba Farm, Lv.2, 320G; (Good) Marimba Farm, Lv.2, | : 380G; (Perfect) Marimba Farm, Lv.3, 440G | Used in Recipes : None | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Flax Yarn | Made With : Yarn Maker | Sale Price : 180G / 210G / 270G / 500G / 220G (Red) / 190G (Yellow) / | : 190G (Green) / 260G (Blue) / 190G (Purple) | Purchase Info : (Perfect) Animal Festival (Shelly's Booth), 2900G | Used in Recipes : None | Note : Dyed flax yarn requires the dye pot as well. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hyacinth | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.2, 240G (Spring) | Used in Recipes : None |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lavender | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Purple | Sale Price : 100G | Purchase Info : Marimba Farm, Lv.3, 200G (Spring) | Used in Recipes : Purple Perfume |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lettuce | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 40G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 220G / 250G / 280G / 390G | Purchase Info : (Decent) Marimba Farm, Lv.2, 440G; (Good) Marimba Farm, | : Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 560G | Used in Recipes : Taco |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pansy | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 90G | Purchase Info : Marimba Farm, Lv.3, 180G (Spring) | Used in Recipes : None |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pinkcat | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Purple | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.3, 240G (Spring) | Used in Recipes : None |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 30G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 190G / 220G / 250G / 360G | Purchase Info : (Perfect) Marimba Farm, Lv.4, 480G (Spring); (Decent) | : Marimba Farm, Lv.3, 380G (Spring); (Good) Marimba Farm, | : Lv.3, 440G (Spring) | Used in Recipes : Baked Potato, Croquette, Curry Bread, French Fries, | : Mashed Potatoes, Potato Gratin, Potato Pancake, Potato | : Stew, Pot-au-Feu, Spicy Stew, Stew, Vegetable Curry, | : Vegetable Pizza |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spicy Pepper | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Pineapple Inn, Lv.1, 40G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 330G | Purchase Info : (none) | Used in Recipes : Kimchi, Southern Omelet, Spicy Seafood Stew, Spicy Stew, | : Stay Awake, Super Stay Awake | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Curry Powder | Made With : Mill | Sale Price : 190G / 230G / 270G / 340G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G | Used in Recipes : Curry Bread, Curry Soba, Seafood Curry, Vegetable Curry | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Strawberry | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 110G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 10 days 8 days | Poor Soil : 9 days 7 days | Decent Soil : 8 days 6 days | Good Soil : 7 days 5 days | Best Soil : 6 days 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 220G / 260G / 410G | Purchase Info : (Decent) Marimba Farm, Lv.1, 360G; (Good) Marimba Farm, | : Lv.2, 440G; (Perfect) Marimba Farm, Lv.3, 540G; (Shining) | : Marimba Farm, Lv.4, 820G | Used in Recipes : Shortcake, Strawberry Candy, Strawberry Ice Cream, | : Strawberry Jam, Strawberry Milk |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tulip | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 110G | Purchase Info : Marimba Farm, Lv.1, 220G (Spring) | Used in Recipes : None |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Turnip | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 170G / 200G / 230G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.1, 340G (Spring); (Good) | : Marimba Farm, Lv.2, 400G (Spring); (Perfect) Marimba | : Farm, Lv.3, 460G (Spring) | Used in Recipes : Pot-au-Feu, Steamed Turnip |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wheat | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 80G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 7 days 5 days | Poor Soil : 6 days 4 days | Decent Soil : 5 days 3 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G / 150G / 170G / 260G | Purchase Info : (Decent) Marimba Farm, Lv.2, 260G; (Good) Marimba Farm, | : Lv.2, 300G; (Perfect) Marimba Farm, Lv.3, 340G | Used in Recipes : Wheat Cocktail | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Wheat Flour | Made With : Mill | Sale Price : 150G / 180G / 210G / 270G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 420G | Used in Recipes : None | | | _________________________________________________________________________ | / [SUCRP] / | / Summer Crops / | / / |/_________________________________________________________________________/ | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Begonia | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Purple | Sale Price : 110G | Purchase Info : Marimba Farm, Lv.3, 220G (Summer) | Used in Recipes : None |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Herb | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Blue | Sale Price : 60G | Purchase Info : (none) | Used in Recipes : Can also be used in any 'Any Herb' recipe. |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Corn | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 100G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 9 days 6 days | Poor Soil : 8 days 6 days | Decent Soil : 7 days 5 days | Good Soil : 6 days 4 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 310G | Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm, | : Lv.3, 380G; (Perfect) Marimba Farm, Lv.4, 420G | Used in Recipes : Boiled Corn, Corn Soup, Cornbread, Roasted Corn | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Cornmeal | Made With : Mill | Sale Price : 190G / 230G / 270G / 330G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 500G | Used in Recipes : Tortilla | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cucumber | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 200G / 240G / 360G | Purchase Info : (Decent) Marimba Farm, Lv.1, 320G (Summer); (Good) | : Marimba Farm, Lv.2, 400G (Summer); (Perfect) Marimba | : Farm, Lv.3, 480G (Summer) | Used in Recipes : None |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Green Herb | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Green | Sale Price : 30G | Purchase Info : (none) | Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any | : Herb' recipe. |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hibiscus | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Pineapple Inn, Lv.2, 40G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 210G | Purchase Info : Pineapple Inn, Lv.2, 420G | Used in Recipes : None |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honeydew | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 40G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 9 days | Poor Soil : 8 days | Decent Soil : 7 days | Good Soil : 6 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 250G / 300G / 450G / 640G | Purchase Info : (Decent) Marimba Farm, Lv.2, 500G; (Good) Marimba Farm, | : Lv.2, 600G; (Perfect) Marimba Farm, Lv.3, 900G; (Shining) | : Marimba Farm, Lv.4, 1280G | Used in Recipes : Honeydew Candy, Honeydew Ice Cream, Honeydew Juice, | : Honeydew Milk |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lily | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 140G | Purchase Info : Marimba Farm, Lv.2, 280G (Summer) | Used in Recipes : None |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Morning Glory | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 20G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Blue | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.4, 240G (Summer) | Used in Recipes : None |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Onion | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 170G / 200G / 230G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.2, 340G; (Good) Marimba Farm, | : Lv.2, 400G; (Perfect) Marimba Farm, Lv.3, 460G | Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Cheese | : Risotto, Curry Bread, Curry Soba, Marinated Fish; Decent, | : Marinated Fish; Good, Marinated Fish; Perfect, Marinated | : Fish; Shining, Marinated Mushroom, Onion Bread, | : Pot-au-Feu, Ratatoullie, Salmon Cream Stew, Seafood | : Risotto, Spicy Seafood Stew, Spicy Stew, Spinach Risotto, | : Stew, Taco, Tomato Risotto, Vegetable Curry |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sugarcane | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 40G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 330G | Purchase Info : (Decent) Marimba Farm, Lv.1, 360G (Summer); (Good) | : Marimba Farm, Lv.2, 380G (Summer); (Perfect) Marimba | : Farm, Lv.3, 440G (Summer) | Used in Recipes : None | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Sugar | Made With : Mill | Sale Price : 190G / 230G / 270G / 340G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G | Used in Recipes : Apple Candy, Apple Ice Cream, Banana Candy, Banana Ice | : Cream, Blackberry Candy, Blackberry Ice Cream, Blueberry | : Candy, Blueberry Ice Cream, Carrot Ice Cream, Cherry | : Candy, Cherry Ice Cream, Chocolate Ice Cream, Coffee | : Candy, Coffee Ice Cream, Cranberry Candy, Cranberry Ice | : Cream, Grape Candy, Grape Ice Cream, Green Tea Ice Cream, | : Honeydew Candy, Honeydew Ice Cream, Milk Candy, Mint | : Candy, Mint Ice Cream, Orange Candy, Orange Ice Cream, | : Raspberry Candy, Raspberry Ice Cream, Strawberry Candy, | : Strawberry Ice Cream, Vanilla Ice Cream, Yam Ice Cream | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sunflower | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 160G | Purchase Info : Marimba Farm, Lv.2, 320G (Summer) | Used in Recipes : None |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tea Leaves | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 50G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 170G / 200G / 230G / 360G | Purchase Info : (Decent) Marimba Farm, Lv.2, 340G (Summer); (Good) | : Marimba Farm, Lv.3, 400G (Summer); (Perfect) Marimba | : Farm, Lv.4, 460G (Summer) | Used in Recipes : Green Tea |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tomato | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 100G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 7 days 5 days | Poor Soil : 6 days 4 days | Decent Soil : 6 days 4 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 320G | Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Summer); (Good) | : Marimba Farm, Lv.3, 380G (Summer); (Perfect) Marimba | : Farm, Lv.4, 420G (Summer) | Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Paella, | : Ratatoullie, Sardine Tomato Stew, Saury Tomato Stew, | : Spaghetti Napolitan, Spicy Seafood Stew, Squid Tomato | : Stew, Taco, Tomato Juice, Tomato Omelet, Tomato Risotto, | : Tomato Soup, Vegetable Pizza |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Watermelon | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 7 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 210G / 250G / 290G / 410G | Purchase Info : (Decent) Marimba Farm, Lv.1, 420G (Summer); (Good) | : Marimba Farm, Lv.2, 500G (Summer); (Perfect) Marimba | : Farm, Lv.3, 580G (Summer); (Shining) Marimba Farm, Lv.4, | : 820G (Summer) | Used in Recipes : None | | _________________________________________________________________________ | / [FACRP] / | / Fall Crops / | / / |/_________________________________________________________________________/ | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bell Pepper | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 100G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 6 days 4 days | Poor Soil : 6 days 4 days | Decent Soil : 5 days 3 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 320G | Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Fall); (Good) Marimba | : Farm, Lv.3, 380G (Fall); (Perfect) Marimba Farm, Lv.4, | : 440G (Fall) | Used in Recipes : Ratatoullie, Vegetable Juice, Vegetable Pizza |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Mist Flower | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : (none) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 7 days | Poor Soil : 6 days | Decent Soil : 6 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Blue | Sale Price : 390G | Purchase Info : (none) | Used in Recipes : Blue Perfume |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carrot | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 220G / 260G / 380G | Purchase Info : (Perfect) Harvest Festival (Craig's Booth), 520G; | : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba | : Farm, Lv.3, 440G (Fall); (Perfect) Marimba Farm, Lv.4, | : 520G (Fall) | Used in Recipes : Carrot Cake, Carrot Ice Cream, Carrot Juice, Curry Bread, | : Kimchi, Pot-au-Feu, Salmon Cream Stew, Spicy Stew, Stew, | : Vegetable Curry |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chrysanthemum | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 20G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 90G | Purchase Info : Harvest Festival (Ruth's Booth), 180G; Marimba Farm, | : Lv.3, 180G (Fall) | Used in Recipes : None |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cosmos | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 20G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 100G | Purchase Info : Harvest Festival (Ruth's Booth), 200G; Marimba Farm, | : Lv.3, 200G (Fall) | Used in Recipes : None |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eggplant | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 80G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 5 days 3 days | Poor Soil : 5 days 3 days | Decent Soil : 5 days 3 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G / 150G / 170G / 270G | Purchase Info : (Perfect) Harvest Festival (Craig's Booth), 360G; | : (Decent) Marimba Farm, Lv.1, 26G (Fall); (Good) Marimba | : Farm, Lv.2, 300G (Fall); (Perfect) Marimba Farm, Lv.3, | : 360G (Fall) | Used in Recipes : Ratatoullie, Tempura Soba |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Grape | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 120G / 140G / 160G / 290G | Purchase Info : (Decent) Marimba Farm, Lv.2, 240G; (Good) Marimba Farm, | : Lv.3, 280G; (Perfect) Marimba Farm, Lv.4, 320G | Used in Recipes : Grape Candy, Grape Cocktail, Grape Ice Cream, Grape Juice |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Moondrop Flower | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : (none) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 120G | Purchase Info : (none) | Used in Recipes : Yellow Perfume |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pumpkin | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 90G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 10 days 8 days | Poor Soil : 9 days 7 days | Decent Soil : 8 days 6 days | Good Soil : 7 days 5 days | Best Soil : 6 days 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 150G / 180G / 210G / 310G | Purchase Info : (Perfect) Harvest Festival (Craig's Booth), 420G; | : (Decent) Marimba Farm, Lv.2, 300G (Fall); (Good) Marimba | : Farm, Lv.3, 360G (Fall); (Perfect) Marimba Farm, Lv.4, | : 420G (Fall) | Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin | : Pudding, Pumpkin Stew |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Purple Herb | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 30G | Purchase Info : (none) | Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe. |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Red Herb | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 50G | Purchase Info : (none) | Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super | : Stay Awake; Can also be used in any 'Any Herb' recipe. |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rice | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 210G / 250G / 290G / 400G | Purchase Info : (Decent) Marimba Farm, Lv.3, 420G; (Good) Marimba Farm, | : Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 580G | Used in Recipes : Box Lunch; Decent, Box Lunch; Good, Box Lunch; Perfect, | : Box Lunch; Shining, Cheese Risotto, Chestnut Rice, | : Chirashi Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg | : Rice, Fried Rice, Mushroom Rice, Omelet Rice, Paella, | : Rice Ball, Rice Cocktail, Salmon Fried Rice, Seafood | : Curry, Seafood Doria, Seafood Fried Rice, Seafood | : Risotto, Southern Fried Rice, Southern Omelet, Spinach | : Risotto, Sushi; Decent, Sushi; Good, Sushi; Perfect, | : Sushi; Shining, Tomato Risotto, Tuna Bowl, Vegetable | : Curry, Yam Rice |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rose | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.2, 440G (Fall) | Used in Recipes : Red Perfume |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spinach | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 220G / 260G / 380G | Purchase Info : (Perfect) Harvest Festival (Craig's Booth), 540G; | : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba | : Farm, Lv.3, 440G (Fall); (Perfect) Marimba Farm, Lv.4, | : 540G (Fall) | Used in Recipes : Boiled Spinach, Sauteed Spinach, Shark Fin Soup, Spinach | : Cake, Spinach Risotto, Steamed Egg, Vegetable Juice |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yam | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 90G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 8 days 6 days | Poor Soil : 7 days 5 days | Decent Soil : 6 days 4 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G / 160G / 190G / 260G | Purchase Info : (Perfect) Harvest Festival (Craig's Booth), 360G; | : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba | : Farm, Lv.2, 320G (Fall); (Perfect) Marimba Farm, Lv.3, | : 360G (Fall) | Used in Recipes : Baked Yam, Roasted Yam, Yam Cake, Yam Cocktail, Yam Ice | : Cream, Yam Rice, Yam Stew | | _________________________________________________________________________ | / [WICRP] / | / Winter Crops / | / / |/_________________________________________________________________________/ | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Anemone | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 110G | Purchase Info : Marimba Farm, Lv.4, 200G (Winter) | Used in Recipes : None |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 190G / 220G / 250G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.2, 380G (Winter); (Good) | : Marimba Farm, Lv.3, 440G (Winter); (Perfect) Marimba | : Farm, Lv.4, 480G (Winter) | Used in Recipes : Buckwheat Cocktail | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Soba Flour | Made With : Mill | Sale Price : 220G / 270G / 320G / 390G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 600G | Used in Recipes : Buckwheat Pancake, Curry Soba, Sobagaki, Tempura Soba, | : Tsukimi Soba, Zaru Soba | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Green Bell Flower | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : (none) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Green | Sale Price : 110G | Purchase Info : (none) | Used in Recipes : Green Perfume |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Snowflake Flower | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : (none) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 150G | Purchase Info : (none) | Used in Recipes : None |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yellow Herb | | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Winter); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | Best Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Yellow | Sale Price : 40G | Purchase Info : (none) | Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe. | | _________________________________________________________________________ | / [FRUIT] / | / Fruits / | / / |/_________________________________________________________________________/ | | In the below listing, the Growth Time listed is for the lowest-quality | soil. For every increase in soil quality, the growth time shortens by 4 to | 5 days -- except Olive Trees, which grow in two weeks in any type of soil. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Apple | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.1, 990G | Growth Time : 30 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Summer | Sale Price : 130G / 160G / 190G / 300G | Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba | : Farm, Lv.3, 320G (Fall); (Perfect) Marimba Farm, Lv.4, | : 360G (Fall) | Used in Recipes : Apple Candy, Apple Cocktail, Apple Ice Cream, Apple Jam, | : Apple Juice, Apple Pie | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cherry | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.3, 860G | Growth Time : 45 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Summer | Sale Price : 120G / 140G / 150G / 270G | Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Spring); (Good) | : Marimba Farm, Lv.3, 280G (Spring); (Perfect) Marimba | : Farm, Lv.3, 300G (Spring) | Used in Recipes : Cherry Candy, Cherry Ice Cream, Cherry Jam, Cherry Pie | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chestnut | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.2, 860G | Growth Time : 45 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Fall | Sale Price : 120G / 140G / 170G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba | : Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4, | : 340G (Fall) | Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted | : Chestnut | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Coffee Bean | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.4, 980G | Growth Time : 30 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Fall | Sale Price : 120G / 140G / 170G / 340G | Purchase Info : (none) | Used in Recipes : None | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Ground Coffee | Made With : Mill | Sale Price : 190G / 230G / 270G / 330G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 440G | Used in Recipes : Cafe au Lait, Coffee Candy, Coffee Ice Cream, Hot Coffee | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Olive | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.4, 860G | Growth Time : 14 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Fall | Sale Price : 120G / 140G / 160G / 270G | Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba | : Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4, | : 320G (Fall) | Used in Recipes : Olive Cocktail | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Olive Oil | Made With : Mixer | Sale Price : 130G / 150G / 170G / 280G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 340G | Used in Recipes : French Fries, Paella, Pesto Spaghetti, Sardine in Oil, | : Sauteed Clam, Sauteed Mushroom, Sauteed Mussel, Sauteed | : Oyster, Sauteed Spinach, Spaghetti Carbonara, Spaghetti | : Napolitan, Spaghetti Pescatore, Squid Ink Spaghetti, | : Tortilla | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Orange | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.1, 860G | Growth Time : 30 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Summer | Sale Price : 120G / 140G / 160G / 290G | Purchase Info : (Decent) Marimba Farm, Lv.1, 240G (Summer); (Good) | : Marimba Farm, Lv.2, 280G (Summer); (Perfect) Marimba | : Farm, Lv.3, 320G (Summer) | Used in Recipes : Marmalade, Orange Cake, Orange Candy, Orange Cookies, | : Orange Ice Cream, Orange Juice, Orange Pie | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [RANCH] // // Ranching // // // // "And God said, 'Let the land produce // // living creatures according to their kinds.' // // And it was so." -Genesis 1:24 // // // //___________________________________________________________________// |/ | Ranching refers to the livestock and poultry portion of the game. At the | start of the game, you'll have an empty coop, a barn and a cow as soon as | you drop by Horn Ranch to get it. But there's a lot more that you need to | know before you can effectively start raising animals. | | _________________________________________________________________________ | / [RANBS] / | / Ranching Basics / | / / |/_________________________________________________________________________/ | | Animal Parade takes a page from the A Wonderful Life book and gives you a | cow really early in the game. You start the game off with a barn, and the | first time you visit Horn Ranch and talk to Cain, he'll give you a baby | cow. | | But in order to take care of your cow, and get more animals, there's a bit | of preparation involved. The stuff in this section doesn't necessarily need | to be done before you start raising your livestock and poultry, but it | isn't involved in the day-to-day maintenance of the animals. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BN&CP] _ | The Barn and Coop | | Like I said, you start the game with a Barn and Coop -- you don't have to | build them. However, you'll also notice that early on, they're really | small: the Barn can hold only three animals, while the Coop can hold only | four (and no silkworms!). | | That'll work fine early on, but later you'll want to start expanding both | of them. Both the Barn and the Coop have three sizes: Small, Medium and | Large. | - A Medium barn will hold 5 livestock animals, while a Large barn will | hold 8 livestock animals. | - A Medium coop will hold 8 poultry animals, while a Large coop will hold | 12 poultry animals and 4 silkworms. | | To upgrade, you'll have to talk to the Carpenter's. You'll need to gather a | whole lot of lumber first, though, and even after that, the upgrades are | pretty expensive. For more information on gathering Lumber, search for | [-LUMBR-] without the dashes. For more information on the prices and lumber | requirements for each upgrade, check the Carpenter's Shop section by | searching for [-SH_CS-] without the spaces. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PURCH] _ | Purchasing | | All livestock and poultry are purchased from Horn Ranch, from Hannah | specifically. Every livestock animal can be purchased as either a baby or | an adult. Babies are cheaper, but take some time to grow before they can | produce any animal products or can be ridden. | | Poultry can only be purchased as babies (chicks and ducklings). They're | significantly cheaper than livestock animals and require less care, but | they also don't give quite as much profit. Silkworms, on the other hand, | don't have a young and adult form, so you'll always buy them as adults. | | To purchase an animal, talk to Hannah inside Horn Ranch. Choose the animal | and you'll be asked to name it. Then the animal will appear at your house. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LIMIT] _ | Livestock Limits | | This is an interesting feature in Animal Parade. While there are five | livestock animals -- the cow, goat, sheep, horse and ostrich -- you can | only have three types at a time. If your barn is fully upgraded, you can | have up to 8 livestock animals -- but only three kinds. | | In case the message isn't clear enough, here are some examples. If you have | a cow, a sheep and a goat, then you can't buy a horse or ostrich. You can | buy more cows, sheep and goats, though. If you want to buy a horse or | ostrich, you'll have to sell all your cows, all your sheep or all your | goats. Otherwise, Hannah won't sell them to you. | | So what does this mean? You actually need to put some thought into which | three animals you choose. But, it's not really that hard of a decision. | Cows, sheep and goats are far, far more profitable than the ostrich (which | isn't profitable at all) and the horse (which doesn't produce anything at | all). So, odds are you're most interested in those. | | Now, the caveat is that the horse and ostrich are faster. However, sheep | and goats are fairly fast to ride as well, and with the circus animals from | Theodore's Circus providing shortcuts to most major places on the island, | chances are you won't have much trouble getting from place to place. | | Granted many people will want a horse just to have a horse, so you might be | wondering what to choose for the other two animals: cows, goats and sheep | all produce milk (yes, you read that right -- sheep produce milk too), but | sheep also produce wool. Sheep Milk is slightly less profitable than Goat | Milk, and both are less profitable than Cow Milk -- but the sheep's wool | makes up for the slight drop in profit. So, if you want a horse, the most | profitable choices for your other two animals are the Cow and Sheep. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animal Colors | | Personally, I don't care what color my animals are, but some people do, so | let's talk about that for a second. | | Except ostriches, every livestock animal has multiple possible colors. The | sheep, for example, can be white or black. However, the color you get isn't | totally randomly determined: Hannah only sells one color for each animal. | If you want the other colors, you'll have to breed them. That makes the | white horse, black goat, and brown cow somewhat rare commodities (although | if you ask me, black & white should be the more special cow color). | | _________________________________________________________________________ | / [CARET] / | / Care-Taking / | / / |/_________________________________________________________________________/ | | Now that you've got some animals, it's time to take care of them. Every | animal requires some type of attention every single day for it to be happy, | healthy and profitable. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FEEDN] _ | Feeding | | Animals, like people, have to eat. Granted your character apparently | doesn't have to eat, but you get the picture. Unlike Tree of Tranquility, | there is no automatically-growing grass in your field. That means you'll | initially have to buy fodder, and you'll have to buy and plant grass seeds | later on to let your animals craze. That means you might want to wait until | you have an additional field to plant grass in -- otherwise you'll be | wasting valuable crop space on grass. But in the meantime, fodder works | just fine. | | Every animal, no matter the stage of growth, needs to eat every day. You'll | know if an animal has eaten for the day by the spoon and fork icon floating | above their head. The penalty for missing a day is that the animal will | take one day longer to produce its next product. For animals like cows, | goats and chickens which produce something every day, they will basically | skip a day. For animals like ducks, silkworms, ostriches and sheep which | produce products at a longer interval, it will take one day longer than it | would have otherwise. | | If you go a few days in a row without feeding a given animal, it will die. | Cain will come to your house and yell at you for this. For more information | on animal death, see the Death section below by searching for [-DEATH-] | without the spaces. | | There are two ways to feed your animals: feeding them with feed and fodder, | and letting them graze. | | _ _ _ _ | Grazing | | Generally speaking, letting them graze is the simpler option. Every animal | (except silkworms) can be let outside to get their nom on in the field | outside your house. Once let outside, each will eat one patch of grass per | day. Animals can be let outside to graze in every season, even Winter. | | In order to let your animals out to graze, though, you must plant your own | grass. You plant grass the normal way -- till the soil, plant the seeds. | Grass will automatically re-grow, and as far as I know it lives through all | seasons. I haven't worked out exactly how much grass you'll need to plant | in order to never have to worry about running out of food, but it should be | safe as long as you have four squares of grass per animal grazing. Also, | let the grass grow for 3-4 days after planting it before letting the | animals graze on it. | | To let your animals out to graze, just ring the bell outside the barn. This | will let every animal out into the lawn. Unlike Tree of Tranquility, | though, they won't automatically return inside -- you'll need to remember | to put them back in. This is especially important for chickens and ducks, | which won't lay eggs unless they're inside. | | In some cases, however, letting the animals graze is not the best option. | They should not be let outside if it's raining or snowing, so in these | cases it's better to feed them inside. Silkworms cannot graze outside, and | thus must be fed manually. Additionally, hand-feeding them carries a more | substantial affection boost, so if you want to get your animal's hearts up | faster, you need to know about feed, fodder and manual feeding. And yes, | I'm aware this paragraph read like the disclaimers at the end of a medicine | commercial. | | _ _ _ _ | Feeding | | Your other option for feeding your animals is to obtain feed and fodder to | give to your animals directly. You'll need to do this at least part of the | time, given that animals should not be let outside when it is raining or | snowing. Additionally, feeding them manually can raise their heart level | faster. Silkworms cannot be let outside, and thus must be fed manually with | feed. | | Fodder can be obtained in two ways: it can be purchased from Horn Ranch for | 20G each, or you can cut your own grass with the sickle. Purchasing is | typically the better option so that there is plenty of grass for the | animals to graze. Feed can also be bought for 10G each from Horn Ranch, and | cannot be obtained any other way. | | You'll need to keep at least some feed and fodder on hand in case of rainy | or snowy days. You don't want to get stuck on a rainy day with no feed or | fodder, especially if it's Monday when Horn Ranch is closed. | | To feed your animals with feed and fodder, pull the food out of the spout | at the back of the barn and coop by standing against it and pressing A. For | efficiency, pull out as many feeds or fodders as you need before giving it | to your animals. | | Once you have the animal food, place it in the the animal's feed bins. Note | that each barn animal and each silkworm has its own feeding trough, but the | coop has only "community" feeding areas to be shared by all the chickens | and ducks. With chickens, ducks and silkworms, you can also give them feed | directly. | | Both hand-feeding and letting animals graze carry a heart level boost; but | the grazing boost comes from letting the animal out in general, so you can | pick up both boosts in one day by hand-feeding the animal first, then | letting her outside. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVIN] _ | Moving Animals | | Animals can be called and moved in four different ways. One of the most | interesting elements of Animal Parade is that every animal can be ridden, | although some are clearly faster than others. | | _ _ _ _ | Riding | | All livestock animals -- cows, sheep, goats, ostriches and horses -- can be | ridden from place to place. You can't ride these animals, though, until | their heart level is at least 5 hearts. They also have to be an adult, but | there's no way to raise an animal to 5 hearts before it grows to its adult | form. | | To ride, simply stand alongside the animal and press A -- you'll be | prompted to hop on. Animals can be ridden into and out of the barn, and | around town. If you dismount, the animal will stay in roughly the same area | for a decent period of time. | | While you can ride all the animals, they don't all move at the same speed: | the ostrich and horse are the fastest, followed by the goat and sheep, and | then the cow. The higher the animal's heart level, the faster it moves. | | Avoid riding any animals in bad weather, though. If snow is only on the | ground, it's ok -- but if snow is falling or it's raining in any way, the | animal is likely to get sick if you ride it around in the rain. | | _ _ _ _ _ | Whistling | | If you find yourself out and about and want a ride, you can also whistle | for an animal. Press A and B at the same time to call an animal to you. | Note that in some areas, you can't whistle for animals. Annoyingly, it | appears that the highest heart-level animal will come, which makes horses | even more useless. | | Note that blowing the whistle that Owen gives you will call a circus animal | to you, not a livestock animal; and that's only after completing the | Theodore's Circus Event -- search for [-THEOD-] without the dashes for more | information on that. | | _ _ _ _ _ | Hand Bell | | All livestock can be called towards you using the bell. When you ring the | bell, every livestock animal within earshot (on screen and within a few | steps off-screen) will walk towards your character. This isn't actually | that useful, since to take care of the animals you need them to be somewhat | separated. The only purpose it served in past Harvest Moon games was to | make it easier to move the animals in and out, but in Animal Parade... | | _ _ _ _ _ | Barn Bell | | There is a bell alongside your barn that can be rung to automatically | transport all your animals indoors and outdoors (whichever they weren't | before you rang it). If some are in and some out, all will come out. This | is the easiest way to move your animals in and out. If you want your | animals to graze in the yard, simply let them out in the morning using the | bell, then put them back in at night using it. That will give them ample | time to graze and eat their fill, and will raise their affection levels | too. This bell will summon both barn animals and coop animals. | | Note that unlike Tree of Tranquility, animals will not automatically go | back inside at the end of the night. That means that if the weather's bad | the next day, they'll still be outside in it. Also, chickens and ducks | won't lay eggs unless they're put inside for the night. In short, let your | animals back inside! | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANHTL] _ | Animal Heart Levels | | For most aspects so far, poultry (chicken, ducks and silkworms) and | livestock (cows, goats, sheep, horses, ostriches) have been identical. | However, when it comes to raising your animal's affection points, there is | a strong difference between poultry and livestock. | | _ _ _ _ _ _ _ _ _ _ _ | Poultry Heart Levels | | Like the villagers, poultry operate on a 10-heart system for affection - | each heart corresponds to 100 heart points. So, raising a poultry animal's | affection by 100 heart points corresponds to an increase in 1 heart on | their heart level. You can check your poultry's heart level by opening up | the menu screens, scrolling to the Heart icon and scrolling down to | Animals. | | There are three ways to increase a poultry animal's heart points: giving | them feed by hand, picking them up, and letting them outside. Letting them | outside is the best way, but you can get the hand-feeding bonus by feeding | them before letting them out. If you let them out first, they'll eat | outside. Note, though, that the time it takes to hand-feed each chicken and | duck really isn't worth the extra bonus. | | This also makes it clearer why it takes ages and ages to raise a silkworm's | heart level, as they can't be let outside. Fortunately, the dye pot and | yarn maker make silkworm's affection relatively irrelevant -- product | quality is based on heart level, but dyed silk yarn doesn't have a quality | rating. But we'll get to that later. | | Unfortunately, it's a lot easier to lower a poultry animal's heart level | than raise it. Two actions lower their heart level: letting them outside in | the rain and using a tool on them. Fortunately though, forgetting to feed | them does not appear to lower their affection: instead, they just don't | give products for a couple days after a missed feeding. Of course, | forgetting to feed them for days on end will kill them, which could be | considered the "ultimate" affection lowerer. | | Overall, the best routine for chickens, ducks and silkworms is to wake up, | let them all outside to eat, enter the coop to gather the eggs and silk, | then feed the silkworms. The bonuses for picking up and hand-feeding the | chickens and ducks really aren't worth the huge amount of extra time it | takes. Letting the chickens and ducks out before you enter the coop is just | to cut down on the load time. | | _ _ _ _ _ _ _ _ _ _ _ _ | Livestock Heart Levels | | Like villagers and poultry, livestock operate on a 10-heart system. Each | heart corresponds to 100 heart points - so, raising an animal's heart | points by 100 corresponds to an increase in 1 in their heart level. | | There are several ways to increase livestocks' heart points: hand-feeding | them, letting them outside, brushing them, milking them, and riding them. | | Raising the affection of livestock is a lot faster than raising the | affection of chickens, ducks and silkworms. And like poultry, you can | receive heart points both for hand-feeding and for letting your livestock | outside. Again, this may not be worth it to you as the benefit is | relatively small. | | Perhaps the best part of this is that the act of obtaining milk from a | livestock animal itself raises the animal's heart level. It doesn't help | with horses and ostriches, but it helps with cows, goats and sheep. | Remember that shearing lowers your sheep's heart level, but not enough to | actually discourage you from doing so. | | Overall, the best routine for the livestock animals will depend on where | you are in the game. Brushing them gives a big enough heart level boost | that it's worth doing every day, and you'll obviously want to let them | outside and milk/shear them every day. The big decision to make is whether | to milk, shear and brush them inside or outside: early in the game when | time is at a premium, you might want to do it inside since time stops | indoors. Later in the game, when the days seem to creep by, it can be nice | to let them outside and pass some time while you take care of them. Plus, | you deal with fewer load times by letting them outside first. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIPR] _ | Animal Products | | So you've got the animals, you've paid a fortune for them, you've taken | great care of them... for what? For profit, of course! | | The main reason to keep animals is because the products they produce are | among the most profitable items in the game. While the animal's alive and | an adult, it will produce a product on a specific schedule. Most animals | will produce a product every day, but others will produce one every 2, 4 or | 6 days. | | The method for obtaining the items differs from animal to animal. For eggs | and silk cocoons, for example, the item will just appear on the barn or | coop floor each morning. All you need to do is pick them up. Milk and wool, | though, require you to take an item (milker and shears, respectively) and | use them on the animal. The item will replace the tool in your hands. | | Like crops, animal products have quality ratings. The quality of an item is | based largely on the affection level of the animal it's obtained from. It's | not a direct thing -- a single cow could produce Perfect milk for three | days in a row, then produce Good milk for a week. It's just influenced by | heart level, not directly controlled. | | So what's the influence like? At the lower heart levels, you'll get almost | all Decent products. Around 3 to 4 hearts, you'll start getting Decent and | Good products in about the same proportion, and you'll get your first | Perfect products too. Once you get to around 6 and 7 hearts, you'll get | about the same number of Perfect products as Good products, with the | occasional Decent and Shining products. Finally, at the maximum heart | level, you'll get Shining products pretty regularly, but you'll still get | mostly Perfect products. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PROPR] _ | Processed Products | | If you really want to rake in the profit, though, there's one more thing | you need to know about: the Makers. The Makers are items that let you take | a normal animal product and transform it into a more valuable, more useful | product. There are five Makers in the game (the way I count them, at | least): | - Mayonnaise Maker: Changes Chicken, Duck or Ostrich Eggs into | Mayonnaise, Duckonnaise or Ostonnaise. | - Butter Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep | Butter. | - Cheese Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep | Cheese. | - Yarn Maker: Changes Wool, Silk Cocoons or Flax into Wool Yarn, Silk | Yarn or Flax Yarn. | - Dye Pot: Changes Wool Yarn, Silk Yarn or Flax Yarn into Dyed Wool Yarn, | Dyed Silk Yarn or Dyed Flax Yarn. The color is determined by what herb | or flower you add to the pot. | | The Mayonnaise Maker will sit in the coop after purchased; the Cheese, Yarn | and Butter Maker will sit in the barn; and the Dye Pot has to be placed in | the kitchen like any other kitchen utensil. All are purchased from the | General Store. | | Be careful, though: while usually putting an item in a Maker will increase | its quality, there are certain items that will actually lose value when | changed into something else. These are: | - Good or higher Duck Eggs, as Duckonnaise has no quality rating. | - Good or higher Ostrich Eggs, as Ostonnaise has no quality rating. | - Good or higher Silk Yarn, as all colors of Dyed Silk Yarn sell for less | than Good Silk Yarn. | - Good or higher Wool Yarn, as all colors of Dyed Wool Yarn sell for less | than Good Wool Yarn. | - Perfect or higher Flax Yarn, as all colors of Dyed Flax Yarn sell for | less than Perfect Flax Yarn. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BREED] _ | Breeding | | Except for the silkworms, every animal can be bred on your farm. Breeding | has the following benefits: | - Breeding is cheaper than buying a new animal. | - With breeding, you can get an animal of a rarer color, like a white or | black horse, or a black cow, goat or sheep. | - Both the parent and child receive an affection boost from breeding. | | And the following drawbacks: | - Breeding takes some extra time, as you have to wait for the birth, and | then for the animal to grow up. | - You have to have an extra spot open in your barn for the duration of | the pregnancy, so effectively you miss out on a week of having another | animal. | - Breeding DOES remove your animal's ability to be milked or ridden | during the pregnancy (for livestock). | - Pregnant animals won't graze outside, meaning that they must be fed in | the barn and can't be ridden. | | To breed livestock, you'll need to purchase one of the four Miracle Potions | from Horn Ranch: Cow, Sheep, Goat or Horse Miracle Potion. Buy it, use it | on the animal, then wait the amount of time listed in The Animals section | below. | | For poultry and ostriches, you'll just need to grab one of their eggs and | put it in one of the incubators (after you purchase them from the General | Store, once you have a Level 2 Coop for the Chicken/Duck Egg Incubator, or | Level 3 Barn for the Ostrich Egg incubator). The chicken and duck egg | incubator can be found in the coop after purchase, and the ostrich egg | incubator in the barn. You can also incubate eggs that you just purchased | from Horn Ranch, which can be a nice way to get your first chicken, duck or | ostrich if you don't want to buy a chick (though you'll make up the | purchase price in the extra week of having an adult chicken). | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ILLNS] _ | Illness | | Occasionally, you'll find your animal is in a consistently bad mood, shows | a sad face, and won't let you ride it. It probably won't give any milk | either, or lay any eggs. | | This happens when the animal is sick. Usually this will only happen if | you've let the animal out in the rain, but it can also happen when you | forget to feed them, or occasionally just randomly. Before you assume it's | sick, try feeding, petting and brushing it -- if this fixes it, it was just | ticked off at you, not sick. | | When this happens, you'll need to get some Animal Medicine from Horn Ranch. | Animal Medicine works just like Miracle Potions -- just use it on the | animal and voila, all better. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELLN] _ | Selling | | Cute as they are, sometimes you just get sick of seeing those little animal | faces. Or maybe you want to try out one of the other animals, and so you | need to get rid of some of the ones you have. Regardless of the reason, | you'll find that at some point, you need to sell your animals. | | Selling is easy. Just go talk to Hannah at Horn Ranch and choose the Sell | Animals option. She'll give you a list of your animals, and you can choose | which to sell. The sale price will be based on what the animal is and how | high their hearts are -- a higher heart-level animal will sell for more. | | Some people wonder if it'd be profitable to buy a cow, raise it to 10 | hearts, then sell it and buy a new one. Unfortunately, not really -- the | money you make from having high-quality milk to sell in the time it takes | to raise another one is far more than the money you get by selling the cow. | Still, it can be useful to sell an animal that's about to die, though | that's always hard to predict. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DEATH] _ | Death | | Ashes to ashes, dust to dust, blah blah blah. Each animal has an | approximate lifespan, and as it meets and surpasses that lifespan, the | chances of death increase. Animals may also die if you don't feed them for | too many days in a row. | | When an animal dies, Cain will come to your ranch and tell you, then hold a | small funeral for the animal at the cemetery. If the animal died of old | age, he'll console you; but if it died of neglect, he'll yell at you. | | _________________________________________________________________________ | / [THEAN] / | / The Animals / | / / |/_________________________________________________________________________/ | | _ _ _ _ | Chicken | | Purchased From : Horn Ranch | Appearances : White | Price : 1000 | Ranch Level : 1 | Residence : Coop | Breeding : Yes; use the incubator in the coop | Time to Birth : 7 days | Time to Adulthood : 7 days | Lifespan : 2 years | Product Prices : Mayonnaise (with Mayo Maker); get daily. | : 80G / 100G / 120G / 190G | : | : Chicken Egg; get daily. | : 50G / 80G / 110G / 150G | _ _ | Cow | | Purchased From : Horn Ranch | Appearances : Black & White; Black; Brown | Price : 1200 (newborn), 2400 (adult) | Ranch Level : 1 (newborn), 2 (adult) | Residence : Barn | Breeding : Yes; use a Miracle Potion from Horn Ranch | Time to Birth : 14 days | Time to Adulthood : 14 days | Lifespan : 3 years | Product Prices : Cow Milk (with Milker); get daily. | : 170G / 260G / 350G / 510G | : | : Cow Butter (with Milker; Butter Maker); get daily. | : 190G / 280G / 370G / 560G | : | : Cow Cheese (with Milker; Cheese Maker); get daily. | : 190G / 280G / 370G / 560G | _ _ _ | Duck | | Purchased From : Horn Ranch | Appearances : White | Price : 800 | Ranch Level : 1 | Residence : Coop | Breeding : Yes; use the incubator in the coop | Time to Birth : 7 days | Time to Adulthood : 7 days | Lifespan : 2 years | Product Prices : Duck Egg; get every 2 days. | : 80G / 120G / 160G / 240G | : | : Duckonnaise (with Mayo Maker); get every 2 days. | : 140G | _ _ _ | Goat | | Purchased From : Horn Ranch | Appearances : White; Black | Price : 1500 (newborn), 3000 (adult) | Ranch Level : 3 (newborn), 4 (adult) | Residence : Barn | Breeding : Yes; use a Miracle Potion from Horn Ranch | Time to Birth : 7 days | Time to Adulthood : 14 days | Lifespan : 2.5 years | Product Prices : Goat Butter (with Milker; Butter Maker); get daily. | : 150G / 250G / 350G / 530G | : | : Goat Milk (with Milker); get daily. | : 140G / 230G / 310G / 480G | : | : Goat Cheese (with Milker; Cheese Maker); get daily. | : 150G / 250G / 350G / 530G | Note : In addition to the Horn Ranch level, your barn must be | : at Level 2 to buy a goat. | _ _ _ | Horse | | Purchased From : Horn Ranch | Appearances : White; Black | Price : 2000 (newborn), 4000 (adult) | Ranch Level : 2 (newborn), 3 (adult) | Residence : Barn | Breeding : Yes; use a Miracle Potion from Horn Ranch | Time to Birth : 14 days | Time to Adulthood : 14 days | Lifespan : 3 years | _ _ _ _ | Ostrich | | Purchased From : Horn Ranch | Appearances : Black | Price : 3000 (newborn), 6000 (adult) | Ranch Level : 4 (newborn), 4 (adult) | Residence : Barn | Breeding : Yes; use Ostrich Egg incubator in the barn | Time to Birth : 7 days | Time to Adulthood : 14 days | Lifespan : 3 years | Product Prices : Ostrich Egg; get every 6 days. | : 350G / 530G / 700G / 1050G | : | : Ostonnaise (with Mayo Maker); get every 6 days. | : 450G | Note : In addition to the Horn Ranch level, your barn must be | : at Level 3 to buy an ostrich. | _ _ _ | Sheep | | Purchased From : Horn Ranch | Appearances : Gray; White; Brown; Black | Price : 1800 (newborn), 3600 (adult) | Ranch Level : 1 (newborn), 1 (adult) | Residence : Barn | Breeding : Yes; use a Miracle Potion from Horn Ranch | Time to Birth : 7 days | Time to Adulthood : 14 days | Lifespan : 2.5 years | Product Prices : Sheep Butter (with Milker; Butter Maker); get every 4 | : days. | : 130G / 230G / 330G / 510G | : | : Sheep Milk (with Milker); get every 4 days. | : 120G / 210G / 300G / 460G | : | : Wool Yarn (with Sheers; Yarn Maker); get every 4 days. | : 680G / 1010G / 1340G / 2000G / 810G (Red) / 680G | : (Yellow) / 680G (Green) / 1000G (Blue) / 680G (Purple) | : | : Sheep Cheese (with Milker; Cheese Maker); get every 4 | : days. | : 130G / 230G / 330G / 510G | _ _ _ _ _ | Silkworm | | Purchased From : Horn Ranch | Appearances : White | Price : 4000 | Ranch Level : 1 | Residence : Coop | Breeding : No; cannot be bred | Lifespan : 1.5 years | Product Prices : Cocoon (with Nothing); get every 4 days. | : 660G / 990G / 1320G / 1980G | : | : Silk Yarn (with Yarn Maker); get every 4 days. | : 730G / 1090G / 1450G / 2180G / 860G (Red) / 730G (Yellow) | : / 730G (Green) / 1060G (Blue) / 730G (Purple) | Note : Silkworms will not be available until you have upgraded | : your coop to Large. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [PETSS] // // Pets // // "You can say any fool thing to a dog, and // // the dog will give you this look that says, // // 'My God, you're right! I never would've // // thought of that!'" -Dave Barry // // // //___________________________________________________________________// |/ | The Pets system debuted in Tree of Tranquility, but didn't work all that | well. It took an age and a half to... oh wait, this is a guide, not a | review. | | The Pets system in Animal Parade is much improved over the one in Tree of | Tranquility. Pets are easier to befriend, and they actually do stuff this | time instead of just hanging around your house getting in your way. | | _________________________________________________________________________ | / [PETME] / | / Pet Mechanics / | / / |/_________________________________________________________________________/ | | Pets are wild animals that reside in various locations around the game | world. At first, they'll live outside, following their own little routines. | But as you meet and befriend them, they'll come to be open to being adopted | in your household. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Meeting the Pets | | There are two dozen different wild animals around the game world. You'll | find them in various different locations, and some are only available in | certain seasons. Bears, for example, all seem to disappear into their caves | in the winter. | | To meet a wild animal, just go find it and talk to it by pressing A. You | can find the various locations of the wild animals in the sections below. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Befriending Pets | | Once you've met a potential pet, it will be added to the Wild Animals | screen on your menus. Now it's time to start befriending the animal. | | There are three things to do to befriend an animal: | - Pet it, by pressing A when you're nearby -- note that you'll only get | the 'petting' bonus once per day. | - Give it gifts, by pulling out a gift and pressing A toward the animal | to give it to them. Most animals like most gifts, but they all have | their favorites. | - "Rub" it using the second controller. For information on that, check | back with the Controls section by searching for [-GAMEC-] without the | dashes. | | The most efficient thing to do with gifts is just to give the pet gifts | until it stops accepting them: that means you've reached the maximum heart | level bonus you can receive for the day. | | Monitor the number of hearts each animal has on the menu screen: when the | animal reaches 6 hearts, you'll get the chance to invite the wild animal to | be your pet. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Adopting Pets | | To adopt a wild animal, you need to raise its heart level to 6 hearts. | After that, you'll receive a prompt about adopting it every time you talk | to the animal. | | If you choose to adopt it, the animal will move into your house. The number | of animals you can adopt is limited by your house size, though: like Tree | of Tranquility, you can have as many pets as the current level of your | house, for a maximum of four pets in a level 4 house. If you adopt a new | wild animal when you're already at the maximum, you'll get the chance to | kick one of your current animals out -- but you won't get that option | unless you're adopting a new animal, so once you adopt an animal, you're | guaranteed to always have at least that many pets. | | Most animals will live on the main floor of your house, but the two biggest | -- the Bear and the Panda (not the cubs of either) will live on the top | floor, and therefore for those you have to have a Level 4 house. Those two | animals still count against the four total animals you can have, even | though they live upstairs. | | Once you adopt a pet, it will move from the Wild Animals list on your menus | to the Pets list, and will be identified by the name you give it instead of | its animal type. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Owning Pets | | Pets in Animal Parade aren't just decorative: they actually serve multiple | purposes. You can still pet them and give them food once you've adopted | them, but now you can do two new things: train them and walk with them. | | _ _ _ _ _ | Training | | Remember that whistle that Owen gave you? It's not just for whistling for | circus animals; it can also be used to teach your pets some tricks. The | system is simple: while facing the animal really close (as if you're using | a tool on it), use the whistle. The animal nearest to you will do a trick. | If it knows more than one trick, it'll let you choose which to do. | | You can do this once a day, and as you do it more and more, the trick your | pet does will get more difficult. There's nothing more to it than that -- | just do it once per day, and you'll notice the pet does cooler things. | | But, there's a purpose to all this: the Pet Contest at the Animal Festival. | At the Animal Festival, you can enter your pet into a trick contest, where | the best trick wins. The more you've trained the pet you enter, the better | chance it has to win. | | _ _ _ _ | Walking | | When you talk to a pet in the morning, you'll get the option to take a walk | with it. If you accept, it'll follow behind you. You can have up to three | pets follow you (or your spouse, or any of your kids can count as one as | well). | | Be careful as the pet will get annoyed with you if you get out of sight | (basically, if the pet is no longer on screen). This can be a problem if | you're walking with a slow animal, but remember you can always pick it up | and carry it back, except for the large animals. | | Walking with the animal will raise its affection. It appears that the | duration of the walk impacts how much their heart level rises, so may as | well take them for longer walks. Just don't get out of their sight or | they'll get sad. | | Walking has another purpose those: animals will dig up mushrooms and herbs | when they're out walking with you. It'll only work when they're on screen | with you and moving (and thus, you're moving), but as long as that's true | they'll dig up some mushrooms and herbs for you to pick up. So, it's good | to take pets with you when you go out to do your chores in the morning. | | _________________________________________________________________________ | / [THEPE] / | / The Pets / | / / |/_________________________________________________________________________/ | | _ _ _ _ _ | Baby Boar | | Location : Outside Horn Ranch | Appearance : Small, brown pig-looking boar. | Seasons : Year-Round | Note : | _ _ _ _ | Beagle | | Location : outside the Church | Appearance : Small, brown dog. | Seasons : Spring & Summer | Note : | _ _ _ | Bear | | Location : Near the Goddess Spring in Garmon Mine District | Appearance : Large, brown bear | Seasons : Spring, Summer & Fall | Note : You can only adopt the Bear if you have a Level 4 house. The | : Bear will live upstairs. | _ _ _ _ _ | Bear Cub | | Location : Near the Goddess Spring in Garmon Mine District (near its | : mother) | Appearance : Small, brown bear. | Seasons : Spring, Summer & Fall | Note : Note that this is a Bear Cub, and will live downstairs in your | : house. Its mother, if adopted, will live upstairs. | _ _ _ _ _ | Black Cat | | Location : outside the Church | Appearance : Small, black cat. | Seasons : Year-Round | Note : | _ _ _ _ _ _ _ | Border Collie | | Location : Near Town Hall | Appearance : Large, black and white dog. | Seasons : Year-Round | Note : | _ _ _ _ _ _ _ | Brown Weasel | | Location : In Fugue Forest, near the witch's house | Appearance : Small, brown weasel. | Seasons : Spring & Summer | Note : | _ _ _ _ _ | Chipmunk | | Location : At the fork in Flute Fields | Appearance : Small, brown squirrel. | Seasons : Year-Round | Note : | _ _ _ | Frog | | Location : Flute Fields, near the river bank | Appearance : Small, green frog. | Seasons : Year-Round | Note : | _ _ _ _ _ _ _ _ | Great Pyrenees | | Location : outside the Church | Appearance : Large, white dog. | Seasons : Year-Round | Note : | _ _ _ _ _ _ _ | Mallard Duck | | Location : By the pond, near the waterfall in Garmon Mine District | Appearance : Small, brown and green duck, | Seasons : Winter | Note : Note that this duck won't lay any eggs or live in your coop. | : Why is it different? I have no idea. | _ _ _ _ | Monkey | | Location : Toward the East side of Garmon Mine District | Appearance : Medium-sized brown chimp. | Seasons : Winter | Note : | _ _ _ _ _ _ _ | Orange Tabby | | Location : Behind the Inn | Appearance : Small, orange cat. | Seasons : Year-Round | Note : | _ _ _ | Panda | | Location : Behind Pineapple Inn on Toucan Island | Appearance : Large, black and white panda bear. | Seasons : Spring, Summer & Fall | Note : You can only adopt the Panda if you have a Level 4 house. The | : Panda will live upstairs. | _ _ _ _ _ | Panda Cub | | Location : Behind Pineapple Inn on Toucan Island (near its mother) | Appearance : Small, black and white panda bear. | Seasons : Spring, Summer & Fall | Note : Note that this is a Panda Cub, and will live downstairs in | : your house. Its mother, if adopted, will live upstairs. | _ _ _ _ _ _ _ _ | Patched Rabbit | | Location : Flute Fields, near the waterwheel | Appearance : Small, black rabbit. | Seasons : Fall & Winter | Note : | _ _ _ _ | Penguin | | Location : Toucan Island | Appearance : Small, black and white penguin. | Seasons : Year-Round | Note : | _ _ _ _ | Raccoon | | Location : In Fugue Forest, near the witch's house | Appearance : Small, brown raccoon. | Seasons : Year-Round | Note : | _ _ _ _ _ | Shiba Inu | | Location : outside the Church | Appearance : Small, black dog. | Seasons : Fall & Winter | Note : | _ _ _ | Snake | | Location : Outside the Lower Garmon Mine | Appearance : Long, thin, green snake. | Seasons : Spring, Summer & Fall | Note : | _ _ _ _ | Turtle | | Location : In Fugue Forest, near the witch's house | Appearance : Small, green turtle. | Seasons : Year-Round | Note : | _ _ _ _ _ | White Cat | | Location : Near the Lighthouse | Appearance : Small, white cat. | Seasons : Year-Round | Note : | _ _ _ _ _ _ _ | White Rabbit | | Location : Flute Fields, near the beach | Appearance : Small, white rabbit. | Seasons : Spring & Summer | Note : | _ _ _ _ _ _ _ | White Weasel | | Location : In Fugue Forest, towards the end of the main path | Appearance : Small, grey weasel. | Seasons : Fall & Winter | Note : | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [FISHN] // // Fishing // // // // "Caution is a most valuable asset // // in fishing, especially if you // // are the fish." -Unknown // // // //___________________________________________________________________// |/ | Aside from ranching and farming, the deepest money-making portion of the | game is fishing. There are fishing locations all over the island, and | almost 50 different types of fish. | | _________________________________________________________________________ | / [FISHB] / | / Fishing Basics / | / / |/_________________________________________________________________________/ | | Before you can become an expert fisherman, you've got to learn how to fish | -- and that's what this section is for. And before you can learn to fish, | you've got to get a rod -- and that's that this next heading is for. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G&STR] _ | Get & Level the Rod | | See, told ya. The first thing you need to do to be able to fish is get the | fishing rod. In Flute Fields by the river, you'll find Toby. When you first | meet him, he'll give you your basic Fishing Rod. | | There, wasn't that simple? Now, the regular fishing rod will work, but not | well. In order to catch better fish, you'll need to level and upgrade it. | | You can find detailed information on leveling and upgrading the rod in the | tools section (search for [-TOOLS-] without the dashes), but here's a brief | overview: | - Leveling the rod will allow you to catch rarer fish. You level the rod | just by using it -- flinging it levels it a little bit, but it'll level | more when you catch something. What's more, how much it levels when you | catch something is based on how hard that fish is to reel in, so | fishing for rare fish will level you up faster. | - Upgrading the rod will improve your odds of catching rarer fish. | Upgrading is done by taking the rod to Ramsey's Blacksmith Shop. You'll | need some money and three of whatever metal represents the next Rod | level (Iron, Copper, Silver, Gold or Rare | | Don't worry about those things right away, though -- you won't be able to | upgrade until you've used the rod a bit, and using the rod a bit will take | care of leveling it. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HWTFS] _ | How to Fish | | So you've got your rod -- now you're ready to fish! | | Fishing is easy. Go to a body of water, equip your rod and press A. Your | rod will cast into the water. Now you play the waiting game: when something | bites (and sometimes it can take a while), you'll see a tug on your line, | feel a vibration in the WiiMote, and hear a sound. When that happens, press | A as fast as possible -- if you do it fast enough, you'll catch the fish. | If you don't do it fast enough, it'll get away. | | The longer you have to press A, the rarer the fish will be -- not that it | matters, since you won't know how long it takes until you catch the fish. | | That's all there is to it. When you catch the fish, it'll appear in your | hands. Ignore the size -- it's irrelevant. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHS] _ | Fishing Stamina | | Stamina use while fishing is interesting. Casting your line will use no | stamina, and neither will sitting there waiting for a fish. The only time | stamina is consumed is when a fish is resisting and you're trying to reel | it in. | | This makes for some very interesting strategy, because this is the only | tool usage in the game where you can run out of stamina halfway through | using a tool. With other tools, you know if one more use will deplete your | stamina fully, but with a fishing rod it's dependent on how fast you reel | in the fish (which itself is only dependent on the type of fish caught, not | on your reeling skill). But, fortunately, if you run out of stamina halfway | through reeling, you'll just lose the fish -- you won't pass out unless you | use a tool again. | | As mentioned above, better rods take less stamina to reel in their fish, so | upgrade when you get the chance. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYF?] _ | Why Fish? | | Fishing has many important uses in the game. Its usage is not as varied as | mining and some other activities, but it is equally important: | | - Profit. Fishing is a great way to make some extra money. Many fish sell | for upwards of 200G, making it easy to make some extra cash in your | spare time, especially with a leveled and upgraded rod from the best | fishing spots. | | - Power Berry. Fishing is the only way to obtain a certain Power Berry. | To obtain it you must level your rod up to level 5. Note, though, that | you don't need to upgrade it for this Power Berry, just level it | through usage. The next time you cast after that, you'll fish up this | Power Berry. | | - Food. Fish make great dishes, and are the ingredients in dozens of the | game's recipes. | | - Completion. One of the trophies in the game is a "Fish Trophy", which | is rewarded if you catch one of every type of fish. | | - Farm Degree. One of the farm degrees available is for fishing. With a | strong rod and plenty of time and luck, it can be easier to become a | King of Fishing than some other areas. | | - Plot Relevance. Various elements of the plot and other events require | you to have some fish. For example, to ring the Blue Bell you'll need | at least 5 fish. | | _________________________________________________________________________ | / [THEFI] / | / The Fish / | / / |/_________________________________________________________________________/ | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Angler Fish | | Type : Fish | Locations : Harmonica Town Beach; Watery Cave (1st Floor); Watery Cave | : (50th Floor) | Seasons : Fall; Winter | Time : Night | Difficulty : 4 | Sale Price : 330G | Purchase Info : Fishery, Lv.2, 660G (Winter) | Recipes : Grilled Angler Fish (sells for 350G); can also be used in | : any "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Barracuda | | Type : Fish | Locations : Toucan Island | Seasons : All | Time : Morning; Afternoon | Difficulty : 5 | Sale Price : 680G | Purchase Info : (none) | Recipes : Grilled Barracuda (sells for 700G); can also be used in any | : "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bonito | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon | Difficulty : 2 | Sale Price : 120G | Purchase Info : Fishery, Lv.2, 240G (Spring); Ocean Festival (Paolo's | : Booth), 240G | Recipes : Grilled Bonito (sells for 125G); can also be used in any | : "Fish (any)" recipe. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Brown Trout | | Type : Fish | Locations : Flute Fields River; Garmon Mine District Stream | Seasons : All | Time : Morning; Afternoon | Difficulty : 1 | Sale Price : 80G | Purchase Info : (none) | Recipes : Grilled Brown Trout (sells for 100G); can also be used in | : any "Fish (any)" recipe. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carp | | Type : Fish | Locations : Flute Fields River; Goddess Spring | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 2 | Sale Price : 60G | Purchase Info : (none) | Recipes : Grilled Carp (sells for 75G); can also be used in any "Fish | : (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Catfish | | Type : Fish | Locations : Farmlands Lake | Seasons : All | Time : Afternoon; Night | Difficulty : 1 | Sale Price : 110G | Purchase Info : (none) | Recipes : Grilled Catfish (sells for 125G); can also be used in any | : "Fish (any)" recipe. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Char | | Type : Fish | Locations : Goddess Spring | Seasons : All | Time : Morning; Afternoon | Difficulty : 2 | Sale Price : 100G | Purchase Info : (none) | Recipes : Grilled Char (sells for 100G); can also be used in any | : "Fish (any)" recipe. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cod | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Fall; Winter | Time : Morning; Afternoon; Night | Difficulty : 1 | Sale Price : 80G | Purchase Info : Fishery, Lv.1, 170G (Winter) | Recipes : Grilled Cod (sells for 100G); can also be used in any "Fish | : (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Conger Eel | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Summer; Fall | Time : Afternoon; Night | Difficulty : 2 | Sale Price : 140G | Purchase Info : Fishery, Lv.2, 280G (Fall) | Recipes : Chirashi Sushi, Conger Eel Bowl, Grilled Conger Eel (sells | : for 150G); can also be used in any "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crawfish | | Type : Crustacean | Locations : Farmlands Lake; Farmlands Stream; Flute Fields River | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 1 | Sale Price : 10G | Purchase Info : Ocean Festival (Paolo's Booth), 20G | Recipes : Grilled Crawfish (sells for 25G); can also be used in any | : "Crustacean (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dorado | | Type : Fish | Locations : Fugue Forest Stream | Seasons : Spring; Summer | Time : Morning; Afternoon; Night | Difficulty : 5 | Sale Price : 700G | Purchase Info : (none) | Recipes : Grilled Dorado (sells for 700G); can also be used in any | : "Fish (any)" recipe. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eel | | Type : Fish | Locations : Flute Fields River | Seasons : Summer; Fall; Winter | Time : Afternoon; Night | Difficulty : 4 | Sale Price : 200G | Purchase Info : (none) | Recipes : Eel Bowl, Grilled Eel (sells for 200G); can also be used in | : any "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flounder | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : All | Time : Morning; Afternoon | Difficulty : 1 | Sale Price : 70G | Purchase Info : (none) | Recipes : Grilled Flounder (sells for 75G); can also be used in any | : "Fish (any)" recipe. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Freshwater Prawn | | Type : Crustacean | Locations : Farmlands Lake; Farmlands Stream; Flute Fields River | Seasons : All | Time : Night | Difficulty : 1 | Sale Price : 20G | Purchase Info : Fishery, Lv.2, 50G (Fall) | Recipes : Grilled Prawn (sells for 25G); can also be used in any | : "Crustacean (any)" recipe. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Giant Arowana | | Type : Fish | Locations : Goddess Spring | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon | Difficulty : 5 | Sale Price : 650G | Purchase Info : (none) | Recipes : Grilled Giant Arowana (sells for 650G); can also be used in | : any "Fish (any)" recipe. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Goby | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island | Seasons : All | Time : Morning; Afternoon | Difficulty : 1 | Sale Price : 10G | Purchase Info : Fishery, Lv.1, 30G (Spring) | Recipes : Grilled Goby (sells for 25G); can also be used in any "Fish | : (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Halibut | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : All | Time : Afternoon; Night | Difficulty : 2 | Sale Price : 130G | Purchase Info : (none) | Recipes : Grilled Halibut (sells for 125G); can also be used in any | : "Fish (any)" recipe. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Horse Mackerel | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 1 | Sale Price : 80G | Purchase Info : Fishery, Lv.1, 170G (Summer) | Recipes : Grilled Horse Mackerel (sells for 100G); can also be used | : in any "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Huchen | | Type : Fish | Locations : Garmon Mine District River | Seasons : Winter; Spring | Time : Night | Difficulty : 4 | Sale Price : 250G | Purchase Info : (none) | Recipes : Grilled Huchen (sells for 250G); can also be used in any | : "Fish (any)" recipe. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | King Salmon | | Type : Fish | Locations : Flute Fields River | Seasons : Summer; Fall | Time : Night | Difficulty : 5 | Sale Price : 760G | Purchase Info : (none) | Recipes : Grilled King Salmon (sells for 750G); can also be used in | : any "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lobster | | Type : Fish | Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th | : Floor) | Seasons : All | Time : Night | Difficulty : 4 | Sale Price : 180G | Purchase Info : Fishery, Lv.2, 360G (Winter) | Recipes : Grilled Lobster (sells for 200G); can also be used in any | : "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mackerel | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon | Difficulty : 1 | Sale Price : 90G | Purchase Info : (none) | Recipes : Grilled Mackerel (sells for 100G); can also be used in any | : "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mahi-Mahi | | Type : Fish | Locations : Toucan Island | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 3 | Sale Price : 290G | Purchase Info : (none) | Recipes : Grilled Mahi-Mahi (sells for 300G); can also be used in any | : "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Manta Ray | | Type : Fish | Locations : Toucan Island | Seasons : All | Time : Morning; Afternoon | Difficulty : 3 | Sale Price : 170G | Purchase Info : (none) | Recipes : Grilled Manta Ray (sells for 175G); can also be used in any | : "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Masu Trout | | Type : Fish | Locations : Flute Fields Lake; Flute Fields River; Garmon Mine District | : River | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon | Difficulty : 1 | Sale Price : 110G | Purchase Info : (none) | Recipes : Grilled Masu Trout (sells for 125G); can also be used in | : any "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Nautilus | | Type : Fish | Locations : Watery Cave (1st Floor) | Seasons : Spring; Summer; Fall | Time : Afternoon; Night | Difficulty : 5 | Sale Price : 830G | Purchase Info : (none) | Recipes : Grilled Nautilus (sells for 850G); can also be used in any | : "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Octopus | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : All | Time : Night | Difficulty : 1 | Sale Price : 60G | Purchase Info : Fishery, Lv.2, 120G (Spring); Ocean Festival (Paolo's | : Booth), 120G | Recipes : Grilled Octopus (sells for 75G); can also be used in any | : "Fish (any)" recipe. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pacific Halibut | | Type : Fish | Locations : Harmonica Town Beach | Seasons : Winter; Spring | Time : Morning; Afternoon; Night | Difficulty : 5 | Sale Price : 850G | Purchase Info : (none) | Recipes : Grilled Pacific Halibut (sells for 750G); can also be used | : in any "Fish (any)" recipe. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pacific Herring | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Winter; Spring | Time : Night | Difficulty : 1 | Sale Price : 80G | Purchase Info : Fishery, Lv.2, 160G (Winter) | Recipes : Grilled Herring (sells for 75G); can also be used in any | : "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pond Smelt | | Type : Fish | Locations : Farmlands Lake; Farmlands Stream; Flute Fields River; | : Garmon Mine District River | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 1 | Sale Price : 10G | Purchase Info : (none) | Recipes : Grilled Pond Smelt (sells for 25G); can also be used in any | : "Fish (any)" recipe. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Puffer Fish | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Winter; Spring | Time : Morning; Afternoon; Night | Difficulty : 1 | Sale Price : 20G | Purchase Info : (none) | Recipes : Grilled Puffer Fish (sells for 25G); can also be used in | : any "Fish (any)" recipe. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rainbow Trout | | Type : Fish | Locations : Garmon Mine District River; Garmon Mine District Stream | Seasons : All | Time : Morning; Afternoon | Difficulty : 1 | Sale Price : 110G | Purchase Info : Fishery, Lv.1, 120G (Fall) | Recipes : Grilled Rainbow Trout (sells for 75G); can also be used in | : any "Fish (any)" recipe. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rock Lobster | | Type : Crustacean | Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th | : Floor) | Seasons : All | Time : Afternoon; Night | Difficulty : 1 | Sale Price : 90G | Purchase Info : Fishery, Lv.2, 190G (Summer) | Recipes : Grilled Rock Lobster (sells for 100G); can also be used in | : any "Crustacean (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rock Trout | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Winter; Spring | Time : Morning; Afternoon; Night | Difficulty : 2 | Sale Price : 120G | Purchase Info : Fishery, Lv.2, 240G (Spring) | Recipes : Grilled Rock Trout (sells for 125G); can also be used in | : any "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rockfish | | Type : Fish | Locations : Toucan Island | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon; Night | Difficulty : 2 | Sale Price : 80G | Purchase Info : Fishery, Lv.1, 160G (Summer) | Recipes : Grilled Rockfish (sells for 75G); can also be used in any | : "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Salmon | | Type : Fish | Locations : Farmlands Stream; Flute Fields River; Garmon Mine District | : River | Seasons : Fall; Winter | Time : Morning; Afternoon | Difficulty : 3 | Sale Price : 280G | Purchase Info : Fishery, Lv.1, 560G (Fall) | Recipes : Grilled Salmon (sells for 275G), Salmon Cream Stew, Salmon | : Fried Rice; can also be used in any "Fish (any)" recipe. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sardine | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 1 | Sale Price : 20G | Purchase Info : Fishery, Lv.1, 40G (Spring) | Recipes : Grilled Sardine (sells for 25G), Sardine in Oil, Sardine | : Tomato Stew; can also be used in any "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Saury | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island | Seasons : All | Time : Afternoon; Night | Difficulty : 1 | Sale Price : 90G | Purchase Info : Fishery, Lv.2, 190G (Fall) | Recipes : Grilled Saury (sells for 100G), Saury Tomato Stew; can also | : be used in any "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sea Bream | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon | Difficulty : 3 | Sale Price : 150G | Purchase Info : Fishery, Lv.2, 300G (Summer) | Recipes : Fish Soup, Grilled Sea Bream (sells for 150G), Steamed | : Turnip; can also be used in any "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shark | | Type : Fish | Locations : Toucan Island | Seasons : All | Time : Morning; Afternoon | Difficulty : 4 | Sale Price : 350G | Purchase Info : (none) | Recipes : Grilled Shark (sells for 350G), Shark Fin Soup, Shark Fin | : Stew; can also be used in any "Fish (any)" recipe. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Skull Jellyfish | | Type : Fish | Locations : Watery Cave (50th Floor) | Seasons : Spring; Summer; Fall | Time : Night; Morning | Difficulty : 5 | Sale Price : 670G | Purchase Info : (none) | Recipes : Grilled Jellyfish (sells for 675G); can also be used in any | : "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Squid | | Type : Fish | Locations : Harmonica Town Beach; Toucan Island | Seasons : All | Time : Night | Difficulty : 1 | Sale Price : 50G | Purchase Info : Ocean Festival (Paolo's Booth), 110G | Recipes : Grilled Squid (sells for 50G), Seafood Curry, Seafood Fried | : Rice, Seafood Gratin, Seafood Pizza, Seafood Risotto, Squid | : Ink Spaghetti, Squid Tomato Stew; can also be used in any | : "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Steelhead | | Type : Fish | Locations : Flute Fields River | Seasons : All | Time : Night | Difficulty : 2 | Sale Price : 70G | Purchase Info : (none) | Recipes : Grilled Steelhead (sells for 50G); can also be used in any | : "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Swordfish | | Type : Fish | Locations : Toucan Island | Seasons : Spring; Summer; Fall | Time : Morning; Afternoon; Night | Difficulty : 4 | Sale Price : 320G | Purchase Info : (none) | Recipes : Grilled Swordfish (sells for 325G); can also be used in any | : "Fish (any)" recipe. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tarpon | | Type : Fish | Locations : Toucan Island | Seasons : Winter; Spring | Time : Morning; Afternoon; Night | Difficulty : 5 | Sale Price : 800G | Purchase Info : (none) | Recipes : Grilled Tarpon (sells for 800G); can also be used in any | : "Fish (any)" recipe. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tuna | | Type : Fish | Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island | Seasons : All | Time : Morning; Afternoon; Night | Difficulty : 4 | Sale Price : 320G | Purchase Info : Fishery, Lv.2, 640G (Summer) | Recipes : Grilled Tuna (sells for 325G), Tuna Bowl, Tuna Sandwich; | : can also be used in any "Fish (any)" recipe. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yellowtail | | Type : Fish | Locations : Toucan Island; Watery Cave (1st Floor) | Seasons : Winter; Spring | Time : Afternoon; Night | Difficulty : 2 | Sale Price : 150G | Purchase Info : Fishery, Lv.1, 310G (Winter) | Recipes : Grilled Yellowtail (sells for 175G); can also be used in | : any "Fish (any)" recipe. | | | _________________________________________________________________________ | / [FSHLO] / | / Fishing Locations / | / / |/_________________________________________________________________________/ | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Farmlands Beach | | M A N Spr Sum Fal Wnt Price | Bonito X X X X X 120G | Cod X X X X X 80G | Conger Eel X X X X 140G | Flounder X X X X X X 70G | Goby X X X X X X 10G | Halibut X X X X X X 130G | Horse Mackerel X X X X X X X 80G | Mackerel X X X X X 90G | Octopus X X X X X 60G | Pacific Herring X X X 80G | Puffer Fish X X X X X 20G | Rock Trout X X X X X 120G | Sardine X X X X X X X 20G | Saury X X X X X X 90G | Sea Bream X X X X X 150G | Tuna X X X X X X X 320G | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Farmlands Lake | | M A N Spr Sum Fal Wnt Price | Catfish X X X X X X 110G | Crawfish X X X X X X X 10G | Freshwater Prawn X X X X X 20G | Pond Smelt X X X X X X X 10G | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Farmlands Stream | | M A N Spr Sum Fal Wnt Price | Crawfish X X X X X X X 10G | Freshwater Prawn X X X X X 20G | Pond Smelt X X X X X X X 10G | Salmon X X X X 280G | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flute Fields Lake | | M A N Spr Sum Fal Wnt Price | Masu Trout X X X X X 110G | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flute Fields River | | M A N Spr Sum Fal Wnt Price | Brown Trout X X X X X X 80G | Carp X X X X X X X 60G | Crawfish X X X X X X X 10G | Eel X X X X X 200G | Freshwater Prawn X X X X X 20G | King Salmon X X X 760G | Masu Trout X X X X X 110G | Pond Smelt X X X X X X X 10G | Salmon X X X X 280G | Steelhead X X X X X 70G | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fugue Forest Stream | | M A N Spr Sum Fal Wnt Price | Dorado X X X X X 700G | |__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Garmon Mine District River | | M A N Spr Sum Fal Wnt Price | Huchen X X X 250G | Masu Trout X X X X X 110G | Pond Smelt X X X X X X X 10G | Rainbow Trout X X X X X X 110G | Salmon X X X X 280G | |____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Garmon Mine District Stream | | M A N Spr Sum Fal Wnt Price | Brown Trout X X X X X X 80G | Rainbow Trout X X X X X X 110G | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _ | Goddess Spring | | M A N Spr Sum Fal Wnt Price | Carp X X X X X X X 60G | Char X X X X X X 100G | Giant Arowana X X X X X 650G | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Harmonica Town Beach | | M A N Spr Sum Fal Wnt Price | Angler Fish X X X 330G | Bonito X X X X X 120G | Cod X X X X X 80G | Conger Eel X X X X 140G | Flounder X X X X X X 70G | Goby X X X X X X 10G | Halibut X X X X X X 130G | Horse Mackerel X X X X X X X 80G | Mackerel X X X X X 90G | Octopus X X X X X 60G | Pacific Halibut X X X X X 850G | Pacific Herring X X X 80G | Puffer Fish X X X X X 20G | Rock Trout X X X X X 120G | Sardine X X X X X X X 20G | Saury X X X X X X 90G | Sea Bream X X X X X 150G | Squid X X X X X 50G | Tuna X X X X X X X 320G | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _ | Toucan Island | | M A N Spr Sum Fal Wnt Price | Barracuda X X X X X X 680G | Goby X X X X X X 10G | Lobster X X X X X 180G | Mahi-Mahi X X X X X X X 290G | Manta Ray X X X X X X 170G | Rock Lobster X X X X X X 90G | Rockfish X X X X X X 80G | Saury X X X X X X 90G | Shark X X X X X X 350G | Squid X X X X X 50G | Swordfish X X X X X X 320G | Tarpon X X X X X 800G | Tuna X X X X X X X 320G | Yellowtail X X X X 150G | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Watery Cave (1st Floor) | | M A N Spr Sum Fal Wnt Price | Angler Fish X X X 330G | Lobster X X X X X 180G | Nautilus X X X X X 830G | Rock Lobster X X X X X X 90G | Yellowtail X X X X 150G | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Watery Cave (50th Floor) | | M A N Spr Sum Fal Wnt Price | Angler Fish X X X 330G | Lobster X X X X X 180G | Rock Lobster X X X X X X 90G | Skull Jellyfish X X X X X 670G | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [MININ] // // Mining // // // // "Genius is the gold in the mine. Talent // // is the miner who works and brings it // // out." -Marguerite Blessington // // // //___________________________________________________________________// |/ | After farming, ranching and fishing comes mining. Mining is actually | typically more profitable than fishing, but isn't quite as deep and | nuanced. | | _________________________________________________________________________ | / [MINEB] / | / Mining Basics / | / / |/_________________________________________________________________________/ | | Mining is a rather simple process. To start, just grab your hammer (not | your hoe, like in some past Harvest Moon games) and enter the mine - mine | locations can be found under the "The Mines" section (search for [-MINES-] | without the dashes). | | Descend the first staircase at the entrance to find yourself on the 1st | floor of the mine. Every floor (with a few exceptions) operates in the same | way: a large area with several characteristic items. These include: | - Stairs: Each floor contains two staircases: one going up, and one going | down. The staircase you'll be looking for differs based on which mine | you're in. | - Cracks: Most floors contain some cracks in the ground, marked by 'X's. | These X's, when stepped on, become either holes or geysers, plummeting | you down or rocketing you up a random number of floors. | - Rocks: Rocks are the foundation of the mine. Smashing them can yield | Ores, items or afflictions. | - Crystals: Crystals are like rocks, except they house more valuable | treasures, called Wonderfuls, and can also hold afflictions. | - Items: There are also some items that can be immediately spotted on the | mine floor. These can be picked up just like any other item. | | When you break a rock or crystal, you will sometimes find an item contained | in the rock - this is the entire purpose of mining. If you do, you can | either pick it up or leave it - if you leave it, it will remain on the | ground indefinitely (until you leave the floor, that is). You'll need to | put your tool away to pick it up, and you can obviously only put it in your | rucksack if you have space. Ores and wonderfuls dug up in the mine DO stack | this time, and Pontata Roots, Mushrooms and Toadstools will as well. | | How you behave in a mine will depend on what you intend to do. Sometimes | you'll want to get down to a certain level, sometimes you'll just want to | get down as far as you can, and sometimes you'll just want to find a | particular item. | | Regardless of what you're there to do, though, the controls remain the | same. Break rocks to try to find Ores; break crystals to try to find | Wonderfuls; to descend, get to the staircase; and to ascend and leave the | mine, get to the up staircase and choose 'top floor'. | | There's one important note to make, though. There are three mines in the | game, and for one of them (the Upper Garmon Mine), you'll actually be | ascending, not descending. So, when you move through this mine, look for | the up staircase, not the down one. For consistency, though, I'll usually | refer to this as "descending" the mine as well. | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH&GY] _ | Stairs, Holes & Geysers | | There are two ways to descend the mine: stairs and holes. Stairs are the | reliable way: when you approach the downward staircase, you'll be | automatically transported down one level in the mine - never more than one. | | Oftentimes the stairs are visible immediately upon entering a level of the | mine. However, sometimes - especially at lower floors - the staircase is | hidden under a rock. To find it, look for a rock that has nothing bordering | it, on the sides or diagonally. Only rocks with nothing bordering them can | cover up staircases. Bust these rocks until you find the staircase. | | Cracks are a riskier, but often faster, way of descending. If you step on | an 'X', you will fall down a random number of floors in the mine, between 1 | and 5. Additionally, cracks are often much more accessible than the stairs, | given that a particular floor will contain several cracks but only one | staircase. So, cracks are often a more efficient method for descending the | mine - and, though you might suspect otherwise, holes carry no stamina | penalty. | | Cracks have a risk associated with them, however: sometimes when you step | on a crack, it will become a geyser instead of a hole. Geysers propel you | upwards a random number of floors. | | Geysers become more frequent at lower floors, making it more difficult to | get to the deepest sections of the mine. It's best to stick to stairs once | you get down to the last few floors. | | Ascending to the top of the mine can also be done by simply touching the | upwards staircase: you'll receive the option to automatically ascend all | the way to the surface. | | Note that in the Upper Garmon Mine, where you're ascending instead of | descending, the geysers suddenly become beneficial while holes become | detrimental. Fortunately, the proportions shift too -- you'll find mostly | geysers on the lower levels of Upper Garmon Mine, and mostly holes as you | get toward the top. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AFFLC] _ | Afflictions | | "I think I have the black lung, pop." Zoolander quotes aside, Ores and | Wonderfuls aren't the only things that pop up when you break a rock or | crystal. There are multiple afflictions that come in the form of different | colored gases. These afflictions will affect your efforts to descend the | mine: | Red : Stamina loss (your character loses stamina points - 20 for 'lost a | : little stamina', 50 for 'lost a lot of stamina') | Blue : Stamina immunity (no stamina penalty for using any tool). | Green : Stamina restoration (your character regains around 300 stamina | : points). | Purple : Temporary confusion (joystick directions no longer map to the | : character's direction, and randomly change). | Orange : Blindness (the visibility around your character drastically | : shrinks). | White : Slowness (your character's movement speed is severely restricted) | or | : Quickness (your character's movement speed is drastically raised). | Yellow : Drowsiness (your character becomes drowsy, which can only be cured | : by a Stay Awake or Super Stay Awake) or illness (your character | : becomes sick, which can only be cured by a Cold Medicine). | | You can get rid of any non-stamina related afflictions by changing floors. | Any lost stamina will remain though, and if you hit some yellow gas to make | you drowsy, that effect will remain as well. | | Afflictions will spread outward from the initial location in various | patterns and at different speeds. Oftentimes you'll be able to avoid the | affliction before it hits you - just run away as soon as you hear the sound | of a gas spewing. Unfortunately you'll likely also miss the stamina | restoration gasses, but that's a small price to pay. | | If you do get hit with an affliction, there are multiple items you can use | to relieve the effect. For red gas (stamina loss), food or Bodigizers will | restore that lost stamina. For purple, orange or white gas, a Remedy will | remove the effect. For yellow gas, a Stay Awake or Super Stay Awake will | fix the problem.) | | As Kamikon_Wolf has observed, different afflictions appear more often in | different mines. To come prepared, it's good to bring a medication | specifically for the afflictions most common to the mine you're going to. | The recommendations are: | | - Remedy for Lower Garmon Mine. | - Remedy for Upper Garmon Mine. | - Cold Medicine and Stay Awake for Watery Cave. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OR&WN] _ | Ores & Wonderfuls | | The two main items that can be found in the mine are Ores and Wonderfuls. | Both are only accessible by smashing apart rocks (for Ores) and crystals | (for Wonderfuls). When a rock or crystal is smashed, an ore or wonderful | may appear on the ground for you to pick up. | | If I could italicize this next sentence, I would: Ores and Wonderfuls, by | themselves, are essentially worthless. They have very low shipping values | and cannot be used for tool upgrades, jewelry creations or effective gifts. | | Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if | the true "identity" of the Ore or Wonderful is hidden from you, and can | only be established by a gifted refiner - and conveniently, there is a | gifted refiner on the island: Mira. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFIN] _ | Refining | | Every Ore and Wonderful houses an item. Sometimes the item is of a greater | value, but sometimes the item is junk. The item an Ore or Wonderful holds | corresponds to the color/type of the Ore or Wonderful: for example, Gold | Ore contains either Gold (the treasure) or scrap iron (junk). Wonderfuls | have three different levels of treasure: for example, a blue-colored | Wonderful can contain a Sapphire (high-value), a Aquamarine (medium-value), | a Lapis Lazuli (low-value) or glass (junk). | | So how are you to tell what your Ores and Wonderfuls are? That's where Mira | comes in. Mira works at the Accessory Shop every day after you meet talk to | her at the Church and convince her to return to work. She is a specialist | at refining your Ores and Wonderfuls. To get Mira to refine your materials, | talk to her over the counter and choose 'Refine' - don't just talk to her | with the item in your hands or you'll inadvertently give it to her. Mira | will let you know what the item truly is and will give it back to you: | after that, the item will be identified in your rucksack as the Metal or | Gem instead of an Ore or Wonderful. After that, you can use it for jewelry | or tool upgrades. It will also make a better gift, and the shipping value | will will be much higher. Metals and Gems will stack as well. | | Refining isn't free, though. For every item you ask her to refine, you'll | have to fork over 35G. It's usually worth it -- every refined item sells | for more than 35G, as long as it's not junk. Junk items sell for only 10G | each. | | This presents a minor problem with mining though: wouldn't you hate to go | to the mines and grab 8 Wonderfuls, only to find out that they're all | glass? Or to pick up a bunch of Gold Ore, only to find out they're all | scrap? Well, that's just too bad. Tree of Tranquility let you identify | Ores' and Wonderfuls' true item when they were in your rucksack, but Animal | Parade isn't nearly as kind. The item you get is determined randomly, and | there's no way to know what it'll be until you get the item back from Mira. | | However, there's a catch! The true 'identities' of the Ores and Wonderfuls | are established at the time you have Mira refine them, not when you dig | them up. That means that you could dig up a whole lot, save your game, and | then reset after refining if you didn't get as many good gems and metals as | you'd hoped. Generally speaking, if almost half of the stuff you have | refined turns up to be something valuable, that's about as good as you're | going to get. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFTR] _ | Refining Trick | | There are, however, a couple tricks to at least improving your odds of | getting something good. | | _ _ _ _ _ | Trick #1 | | This is the easier trick, but less rewarding. Basically, what you get when | Mira refines your Ores and Wonderfuls is set when you enter the Accessory | Shop -- but, you won't know exactly what you're going to get until after | she refines them. | | So, what you can do is dig up a bunch of Ores and Wonderfuls in the Mines, | take them back to your farm and save, and then go to Mira. If you don't get | as much good stuff as you'd like, reset and try again. | | Statistically, you won't be able to use this to get a HUGE amount of extra | profit, but it's a good safeguard against getting a particularly bad haul. | Take a look at the percentages in the listing below before deciding whether | to reset or not. If what you get mirrors the percentages listed, you're | probably better off just sticking with what you get. | | _ _ _ _ _ | Trick #2 | | What you'll get when you have Mira refine a stack of Ores or Wonderfuls is | determined when you walk in the Accessory Shop. However, if you don't have | enough slots in your rucksack for the different products she'll give you, | she'll tell you to come back when you have more slots open. | | How does that help you? Using this, you can guarantee you'll get at least | one higher-level Gem or real Metal. To do this, follow these steps: | - Get at least one disposable item, like a mushroom to eat or any item | that can be given as a gift. You'll also want one stack of several of | one type of Ore or Wonderful. Aim for more than 5, but fewer than 15. | - Next, you want to fill your rucksack to almost full. How full? First, | figure out how many TYPES of items you want to receive from ONE stack | of Ores or Wonderfuls. For Iron, Copper, Silver, Gold and Rare Ore, | that number is always two: Junk Ore and a real Metal. For Purple, Red | and Yellow Wonderfuls, that number is three: Glass and two types of | Gems. For White, Green and Blue Wonderfuls, that number is four: glass | and three types of Gems (though you could stop at three if you just | want to guarantee you'll get a mid-level gem). | - Once you've figured out how many types of items you want, fill your | rucksack so that one FEWER slot than that number is open. So, if you | want two types of items, leave only one slot open; two slots open for | three items; and three slots open for four. | - Talk to Mira over the counter and choose Refine, then select the Ore or | Wonderful stack. If she lets you, cancel out -- don't let her refine | them. Exit and re-enter. | - Repeat that until she eventually says that you don't have enough open | slots. That means that you're getting as many types of items as you | wanted. Cancel out, get rid of your disposable item, then talk to her | again. This time, let her refine the Ores or Wonderfuls. | | Doing that, you've guaranteed you'll receive at least one of a higher-level | type of object. For example, with a stack of Blue Wonderfuls, you could | enter with only three spots open and keep re-entering until she told you | that your rucksack didn't have enough slots. That means you're getting at | least four items, which means you're getting a Glass, Lapis Lazuli, | Aquamarine and Sapphire. | | There is a minor danger to this trick, though. First of all, when she | offers to actually refine them, you still don't know what the result could | be. You could possibly have gotten all of a high-quality gem and no Glass. | | To avoid this, only use this trick if you have at least 5 of that type of | Ore or Wonderful. Statistically, if you have at least 5, you're almost | guaranteed to get at least one Junk Ore, so there's no chance of missing | out on an all-quality haul. | | Additionally, this trick's value drops notably once you get above 15 | Wonderfuls. At that point, you're almost guaranteed to get one of each type | anyway -- but you could still use this trick just to be safe. | | Credit goes to Quicksilver9448 for originally suggesting this trick. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOLES] _ | Moles | | Sometimes when you're mining, you'll come across a little mole in the | field. Make sure PETA isn't watching, then smash the mole with your hammer. | If you succeed, the mole will cough up an item: typically just a Mushroom | or a Toadstool, but sometimes something more valuable, like a Bodigizer. | How the mole got his hands on one of those is beyond me. | | Moles have been observed dropping seven different items: Mushrooms, | Toadstools, Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and | Bodigizer XL. They might also drop Remedies, but I've never seen one. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYM?] _ | Why Mine? | | So, there's this great big part of the game called mining where you can dig | up random stuff from the ground. So what, why bother? | | There are several useful reasons to make use of the mines: | - Tool upgrades. For each tool upgrade, you need three of a particular | type of metal. That means if you plan to upgrade your tools all the | way, you'll need eighteen of each metal. The best way to get those? The | mines. | - Jewelry. In order to make jewelry, you must supply the Metals and Gems. | And since there's nowhere else to get them except the mine, you're | locked into that option if you want to make jewelry. | - Profit. Mining in Animal Parade is a notably profitable task. Just | picking up a few Coppers and Silvers can yield a quick 500G, and your | profits will soar even higher if you start digging up some gemstones, | which sell for everything from the 170G Crystal to the over 1000G | Diamond. Additionally, harvesting the Toadstools, Mushrooms and other | items from the mine is hugely profitable. Make Marinated Mushrooms with | an herb, mushroom and a cutting board for an even larger profit. | - Even More Profit. No, really, Mining has gotten wildly profitable now | that Wonderfuls and Ores stack. You're no longer limited by rucksack | size in how much you can bring back -- even with the smallest rucksack | you can bring back some of every type of Wonderful and Ore. You're only | limited by stamina, making Mining a potentially extremely profitable | endeavor. | - Power Berry and Pontata Roots. Two of the game's eight Power Berries | are at the bottom of the Lower and Upper Garmon Mines, and the mines | are also the best place you can find Pontata Roots, a key ingredient in | the medicine category of recipes. | - Completion. One of the trophies in the game is a "Mining Trophy", which | is rewarded if you obtain one of every mining item. | - Farm Degree. One of the farm degrees available is for mining. With | plenty of time and luck, it can be easier to become a King of Mining | than some other areas. | - Plot Relevance. The mines play a huge role in various plot events. | You'll descend the mines to meet villagers, find items, use hot | springs, and to finally complete the plot. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DESCE] _ | Descending the Mines | | If your goal is to descend pretty deep into the mine, here are a few tips: | | - Bring recovery items. Stamina will be a major threat to your descent, | and you'll be kicking yourself if you get down to the last 5 floors and | run out of stamina. The best item for stamina recovery is the Bodigizer | XL, any type of Pizza or Spaghetti, or most Buckwheat recipes. | | - Be careful using Mushrooms to restore stamina. They work, but they also | increase your fatigue. If you eat too many, you'll get drowsy and walk | too slowly to really do anything. You can use them in a fix, but don't | depend on them. | | - Start early. You don't want to stay there all night and into the next | day unless you brought some Super Stay Awake, so get there early. | | - Plan to spend the whole day. You never know how long it will take you | to get as far down as you want to go, so don't leave any chores - like | watering the crops or feeding the animals - for when you get back. | | - Empty your rucksack of non-consumables, especially tools. You'll be | kicking yourself if you come across five White Wonderfuls but only have | four spots in your rucksack. Keep only food and your hammer in your | rucksack if you plan to bring home a big haul. That way, if you run out | of room, you can eat what's taking up room. | | _________________________________________________________________________ | / [MINES] / | / The Mines / | / / |/_________________________________________________________________________/ | | There are three mines in the game: | - Lower Garmon Mine: the mine that you have access to from shortly after | the beginning of the game. It's accessed at the far west side of Garmon | Mine District. The Lower mine is the one on the left. | - Upper Garmon Mine: this mine is accessible as soon as you ring the Red | Bell, shortly after the game begins. It's accessed in the same place as | the Lower Garmon Mine, but head right at the Entrance to the Mine. | - Watery Cave: this mine is accessed during the steps that take you to | the Blue Bell. It's in Harmonica Town, at the far left. | | Each mine is different, with different things to offer: | - All three mines offer all the different types of Ores. | - The mines have different colored Wonderfuls: Blue, Green and Purple | Wonderfuls are only found in the Watery Cave, and you won't find | anything else there. The Lower Garmon Mine has both Red and Yellow | Wonderfuls, while the Upper Garmon Mine has both White and Yellow | Wonderfuls. | - The Lower Garmon Mine and Watery Cave both descend, but the Upper | Garmon Mine is actually a mind that you ascend. So, in Upper Garmon | Mine, look for stairs upwards, not downwards. | - At the bottom of the Lower Garmon Mine and at the top of the Upper | Garmon Mine, you'll find Power Berries -- just wander around until your | character finds it. | - At the bottom of the Watery Cave is a fishing spot. There's also one at | the top of the Watery Cave, but the fish you find there aren't quite as | good. The Watery Cave is also the only place you'll find Pearls and | Black Pearls. | - You'll find Hot Springs in both Garmon Mines, on the 20th floor in the | Lower mine and the 45th floor in the Upper mine. You'll also find one | on the 20th floor of the Watery Cave. | - The Upper Garmon Mine is also how you find the Harvest King, once | you've rung all five bells and become a Hero in something. | - All three mines are different sizes: the Lower Garmon Mine has 30 | floors, the Upper Garmon Mine has 45 floors, and the Watery Cave has 50 | floors. | | _________________________________________________________________________ | / [MINEI] / | / Mine Items / | / / |/_________________________________________________________________________/ | | There are three broad categories of Mine items: Ores (and the Metals that | they refine into); Wonderfuls (and the Gems that they refine into); and | mine items, that can just be found on the floor of the mines. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ORES.] _ | Ores | | _ _ _ _ _ | Junk Ore | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Ore | Sale Price : 10G | Refines To : Scrap Metal (100% chance, sells for 10G) | | _ _ _ _ _ | Iron Ore | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Ore | Sale Price : 20G | Refines To : Scrap Metal (50% chance, sells for 10G) | : Iron (50% chance, sells for 50G) | | _ _ _ _ _ _ | Copper Ore | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Ore | Sale Price : 30G | Refines To : Scrap Metal (60% chance, sells for 10G) | : Copper (40% chance, sells for 70G) | | _ _ _ _ _ _ | Silver Ore | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Ore | Sale Price : 40G | Refines To : Scrap Metal (70% chance, sells for 10G) | : Silver (30% chance, sells for 30G) | | _ _ _ _ _ | Gold Ore | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Ore | Sale Price : 50G | Refines To : Scrap Metal (80% chance, sells for 10G) | : Gold (20% chance, sells for 150G) | | _ _ _ _ _ | Rare Ore | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Ore | Sale Price : 150G | Refines To : Scrap Metal (90% chance, sells for 10G) | : Rare Metal (10% chance, sells for 240G) | | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WONDR] _ | Wonderfuls | | _ _ _ _ _ _ _ _ | Blue Wonderful | | Found In : Watery Cave | Type : Wonderful | Sale Price : 30G | Refines To : Glass (60% chance, sells for 10G) | : Lapis Lazuli (20% chance, sells for 300G) | : Aquamarine (15% chance, sells for 420G) | : Sapphire (5% chance, sells for 620G) | | _ _ _ _ _ _ _ _ | Green Wonderful | | Found In : Watery Cave | Type : Wonderful | Sale Price : 30G | Refines To : Glass (60% chance, sells for 10G) | : Peridot (20% chance, sells for 350G) | : Jade (15% chance, sells for 190G) | : Emerald (5% chance, sells for 690G) | | _ _ _ _ _ _ _ _ _ | Purple Wonderful | | Found In : Watery Cave | Type : Wonderful | Sale Price : 30G | Refines To : Glass (70% chance, sells for 10G) | : Spinel (20% chance, sells for 220G) | : Amethyst (10% chance, sells for 420G) | | _ _ _ _ _ _ _ | Red Wonderful | | Found In : Lower Garmon Mine | Type : Wonderful | Sale Price : 30G | Refines To : Glass (70% chance, sells for 10G) | : Garnet (20% chance, sells for 270G) | : Ruby (10% chance, sells for 830G) | | _ _ _ _ _ _ _ _ _ | Yellow Wonderful | | Found In : Lower Garmon Mine; Upper Garmon Mine | Type : Wonderful | Sale Price : 30G | Refines To : Glass (70% chance, sells for 10G) | : Amber (20% chance, sells for 250G) | : Topaz (10% chance, sells for 550G) | | _ _ _ _ _ _ _ _ | White Wonderful | | Found In : Upper Garmon Mine | Type : Wonderful | Sale Price : 30G | Refines To : Glass (60% chance, sells for 10G) | : Crystal (20% chance, sells for 170G) | : Opal (15% chance, sells for 330G) | : Diamond (5% chance, sells for 1330G) | | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MINEE] _ | Other Mine Items | | _ _ _ _ _ _ | Black Pearl | | Found In : Watery Cave | Type : Item | Sale Price : 150G | Note : Only on 25th and 44th floor. | | _ _ _ _ _ _ _ _ | Common Mushroom | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Item | Sale Price : 40G | Note : Can be used in any 'Mushroom (any)' recipe. | | _ _ _ _ _ | Mushroom | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Item | Sale Price : 80G | Note : Can be used in any 'Mushroom (any)' recipe. | | _ _ _ | Pearl | | Found In : Watery Cave | Type : Item | Sale Price : 90G | | _ _ _ _ _ _ _ | Pontata Root | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Item | Sale Price : 40G | | _ _ _ _ _ | Rock Salt | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Item | Sale Price : 50G | Note : Milled into Salt for use in recipes | | _ _ _ _ _ | Toadstool | | Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave | Type : Item | Sale Price : 20G | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [FORAG] // // Foraging // // // // "If you never forage for yourself, // // you'll always eat porridge after // // others." -Arthur Tugman // // // //___________________________________________________________________// |/ | Foraging is a simple process. In various places around the island, you'll | find items sitting on the ground. Pick them up. Then give them away, use | them in recipes, or sell them. There, wasn't that simple. | | There's really not much else to foraging. Items will randomly spawn every | day. They'll stay there a couple days, then disappear if you haven't picked | them. Some items only grow in certain seasons. Most have to be | refrigerated, but not all. That's it. | | _________________________________________________________________________ | / [FORIT] / | / Foraged Items / | / / |/_________________________________________________________________________/ | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana | | Seasons : Summer | Locations : Toucan Island | Ship Value : 50G | Used in Recipes : Banana Candy, Banana Ice Cream, Banana Milk, Banana | : Pudding, Chocolate Banana | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blackberry Fruit | | Seasons : Summer through Winter | Locations : Farmlands; Flute Fields | Ship Value : 60G | Used in Recipes : Blackberry Candy, Blackberry Cocktail, Blackberry Ice | : Cream, Blackberry Jam, Blackberry Juice, Blackberry Pie | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Herb | | Seasons : Fall through Spring | Locations : Farmlands; Flute Fields; Garmon Mine District | Ship Value : 60G | Used in Recipes : Can also be used in any 'Any Herb' recipe. | Note : Can also be grown on your own farm. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blueberry Fruit | | Seasons : Fall through Spring | Locations : Farmlands; Flute Fields | Ship Value : 60G | Used in Recipes : Blueberry Candy, Blueberry Cocktail, Blueberry Ice Cream, | : Blueberry Jam, Blueberry Juice, Blueberry Pie | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Clam | | Seasons : Fall | Locations : All Beaches | Ship Value : 70G | Used in Recipes : Butter Steamed Clam, Clam Soup, Sauteed Clam, Seafood | : Doria; Can also be used in any 'Any Shellfish' recipes. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Coconut | | Seasons : Summer | Locations : Toucan Island | Ship Value : 50G | Used in Recipes : Coconut Cocktail, Coconut Juice | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Common Mushroom | | Seasons : Year-Round | Locations : Farmlands; Fugue Forest; Garmon Mine District | Ship Value : 40G | Used in Recipes : Can be used in any 'Any Mushroom' recipe. | Note : Brown-colored mushrooms. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cranberry Fruit | | Seasons : Fall through Winter | Locations : Farmlands; Flute Fields | Ship Value : 60G | Used in Recipes : Cranberry Candy, Cranberry Cocktail, Cranberry Ice Cream, | : Cranberry Juice | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fugue Mushroom | | Seasons : Year-Round | Locations : Fugue Forest | Ship Value : 70G | Used in Recipes : None | Note : Purple-colored mushrooms; the Fugue Mushroom is also a | : part of the main plot sequence. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Green Herb | | Seasons : Year-Round | Locations : Farmlands; Flute Fields; Garmon Mine District | Ship Value : 30G | Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any | : Herb' recipe. | Note : Can also be grown on your own farm. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honey | | Seasons : Year-Round | Locations : Your Farm | Ship Value : 50G / 100G / 150G / 250G | Used in Recipes : Bodigizer, Bodigizer XL, Buckwheat Pancake, Pancake, | : Potato Pancake, Yogurt Drink | Note : Honey is obtained from planting flowers on your farm, | : keeping them watered after they bloom, and only trying to | : pick them when you see a bee around it. Honey has four | : qualities: Decent, Good, Perfect and Shining. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Laver Seaweed | | Seasons : Year-Round | Locations : All Beaches | Ship Value : 40G | Used in Recipes : Rice Ball, Southern Fried Rice | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mushroom | | Seasons : Year-Round | Locations : Farmlands; Fugue Forest; Garmon Mine District | Ship Value : 80G | Used in Recipes : Can be used in any 'Any Mushroom' recipe. | Note : White-colored mushrooms. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mussel | | Seasons : Summer | Locations : All Beaches | Ship Value : 60G | Used in Recipes : Butter Steamed Mussel, Sauteed Mussel; Can also be used | : in any 'Any Shellfish' recipes. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Oyster | | Seasons : Summer | Locations : All Beaches | Ship Value : 60G | Used in Recipes : Butter Steamed Oyster, Sauteed Oyster; Can also be used | : in any 'Any Shellfish' recipes. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple | | Seasons : Summer | Locations : Toucan Island | Ship Value : 70G | Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Purple Herb | | Seasons : Winter through Summer | Locations : Farmlands; Flute Fields; Garmon Mine District | Ship Value : 30G | Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe. | Note : Can also be grown on your own farm. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Raspberry Fruit | | Seasons : Spring through Summer | Locations : Farmlands; Flute Fields | Ship Value : 50G | Used in Recipes : Raspberry Candy, Raspberry Cocktail, Raspberry Ice Cream, | : Raspberry Jam, Raspberry Juice, Raspberry Pie | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Red Herb | | Seasons : Summer through Winter | Locations : Farmlands; Flute Fields; Garmon Mine District | Ship Value : 50G | Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super | : Stay Awake; Can also be used in any 'Any Herb' recipe. | Note : Can also be grown on your own farm. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Royal Jelly | | Seasons : Year-Round | Locations : Your Farm | Ship Value : 300G | Used in Recipes : Cold Medicine, Remedy | Note : Royal Jelly is an even higher-quality honey, obtained | : rarely from flowers on your farm with bees hovering over | : them. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sakura Seashell | | Seasons : Year-Round | Locations : All Beaches | Ship Value : 70G | Used in Recipes : None | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sea Urchin | | Seasons : Year-Round | Locations : All Beaches | Ship Value : 80G | Used in Recipes : None | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Toadstool | | Seasons : Year-Round | Locations : Farmlands; Fugue Forest; Garmon Mine District | Ship Value : 20G | Used in Recipes : None | Note : Orange-colored mushrooms. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yellow Herb | | Seasons : Spring through Fall | Locations : Farmlands; Flute Fields; Garmon Mine District | Ship Value : 40G | Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe. | Note : Can also be grown on your own farm. | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [COOKN] // // Cooking // // // // "Cooking is like love. It should // // be entered into with abandon, or // // not at all." -Harriet van Horne // // // //___________________________________________________________________// |/ | Cooking is a very substantial part of Animal Parade. There are a variety of | kitchen utensils you can use to make a huge variety of recipes, many of | which sell for a lot of profit. But before you get started, there are some | basics to know. | | _________________________________________________________________________ | / [COOKB] / | / Cooking Basics / | / / |/_________________________________________________________________________/ | | Cooking is a relatively simple process. You'll purchase utensils from the | General Store, then set them out like furniture onto the kitchen counter. | From there, you approach a utensil and press A to cook with it. You'll be | prompted to add ingredients from your rucksack, and then make the recipe. | After doing so, you'll be given one of the recipe you made. That's all! | | But there are a lot more subtle nuances that should be understood to cook | effectively. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [INGCA] _ | Ingredient Categories | | For many recipes in the game, you'll notice that there's an '(any)' note | alongside one of the ingredients, such as 'Bread (any)', 'Herb (any)' or | 'Fish (any)'. These are categories of items: any item within the category | can be used for the recipe. | | The relevant categories are: | - Bread: Bread, Cornbread, Herb Bread or Onion Bread can be used. | - Crustacean: Shrimp, Lobsters and Crawfish can be used. | - Flour: either Flour or Soba Flour can be used. | - Flower: any flower grown on your farm can be used. | - Herb: any color herb can be used. | - Dairy Products: When Milk, Butter, Cheese, Eggs or Mayonnaise are | mentioned, they can come from any animal that produces any version of | that item. | - Fish: almost anything that is caught with your rod can be used, with | the exception of the Shellfish and Crustaceans mentioned elsewhere. | - Shellfish: Mussels, Clams and Oysters can be used. | - Vegetable: almost any crop grown on your farm can be used. There are | some that cannot, but most will. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DISHQ] _ | Fish Dish Qualities | | Some dishes have an interested added element: like crops and dairy | products, some dishes have quality ratings to them. Most of them are fish | dishes: Sushi, Sashimi, Marinated Fish, Herb Fish, Bouillabaisse, and | Meuniere. The others are the Box Lunch and Hearty Lunch, but you'll never | really need to cook those. | | Each of these dishes have those same four quality ratings you're probably | tired of by now: Decent, Good, Perfect and Shining. What determines the | quality you get is the sale value of the ingredients you put into the dish. | The better the ingredients, the better the quality. | | This means that it's actually pretty difficult to make any profit off of | these items: usually you have to use around (for example) 1000G worth of | items in order to cook something that'll sell for around 1030G. Any more | than 1000G and you're actually losing money. | | In the Recipe List below, quality-based dishes will have the 'cut-off' | point noted in the notes below. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILLN] _ | Milling | | Milling is a new feature in Animal Parade. It's essentially a method for | processing one 'raw' item down into another, usually more suitable for | cooking. | | There are seven items that can be milled: | - Buckwheat, milled into Soba Flour. | - Coffee Beans, milled into Ground Coffee. | - Corn, milled into Cornmeal. | - Rock Salt, milled into Salt. | - Spicy Pepper, milled into Curry Powder. | - Sugarcane, milled into Sugar. | - Wheat, milled into Flour. | | As you can see, many of these 'milled' items are better ingredients in | recipes. Just as importantly, they all sell better than their pre-milled | form, which is great since milling is free. | | So how do you mill an item? You simply place it into a mill, and out pops | the milled item. There are three mills in the game world: | - Waterwheel in Flute Fields: the first Waterwheel is found on the river | in Flute Fields. It can be accessed from the beginning of the game. | Note that the Flute fields Waterwheel can only mill Corn, Wheat, and | Buckwheat. | - Windmill: the Windmill is located next door to Horn Ranch. You can't | use it until after you've rung the Red Bell to start the wind. Note | that the Windmill can only mill Rock Salt, Sugarcane, Coffee Beans and | Spicy Peppers. | - Farm Waterwheel: the second Waterwheel is the most convenient milling | location: it's on your own farm, and can mill all seven mill-able | items. Unfortunately, you'll have to have the carpenters repair it | first, which costs a fortune -- 24,000G and some wood and stone lumber. | | Every milled item has a quality associated with it. By default, the quality | that's produced is the same as the quality of the item you put into it. | Except Rock Salt, every item has a quality: so, for example, a Good | Buckwheat will result in a Good Soba Flour when milled. Like their source | ingredients, higher-quality milled items sell for more and are more | appreciated as gifts. | | But wait, there's more! Under certain conditions, the mills can actually | improve the quality of the ingredient you put into the mill, depending on | the weather. For the Windmill, that means wind speed (as indicated by the | meter in the top left of the screen); for the Waterwheels, that means | precipitation. | | This principle is more beneficial at the Windmill. Among the four Windmill | items (Coffee Beans, Rock Salt, Sugarcane, Spicy Peppers), two are enhanced | by high wind and two are enhanced by low wind. Sugarcane and Coffee Beans | benefit from light wind and are penalized by heavy wind. Spicy Peppers and | Rock Salt benefit from heavy wind, but are not penalized by light wind. | | The Waterwheels are a bit tougher. All Waterwheel items (except Rock Salt) | are penalized by precipitation, but benefit from snowfall. The problem with | that is that snowfall only happens in Winter. So it's best to mill at | Waterwheels on clear or cloudy days. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | List Key | | This recipe list is reasonably easy to understand, but for the sake of | thoroughness I'll explain it. | | The list is made of four columns. The first column displays multiple pieces | of information: at the top is the recipe name, the most important feature. | Indented underneath that is the utensil you use to make that particular | recipe. Most utensils are placed in your kitchen, but some (the Match Set | and Mill) are out in the world. For Match Set recipes, buy a Match Set from | the General Store and start a bonfire on one of the wood stacks to make the | recipe. For the Mill, use the specified mill from the list above. | | The first column also contains some 'notes' where relevant. Notes typically | tell you what the sale price of the ingredients must sum to in order to | create a dish of that quality, or recipes that are listed by an alternate | name on the game's recipe list than the listed item name. | | The second column is the ingredient list. These are the ingredients you | need to put into the utensil in order to make that dish. If an ingredient | is listed twice, it means you need two of them. For some recipes, like Herb | Fish, extra ingredients can be used -- that's listed in the Notes section. | When (any) is listed next to an ingredient, it means it corresponds to one | of those categories listed previously. | | The third column is the stamina restoration value of the recipe. Note that | all these values are approximate -- the actual stamina restoration may be a | bit higher or lower, but should be accurate within about 10 points either | way. If the stamina restoration is listed as 0, that typically means the | recipe cannot be eaten. | | The final column is the sale value of the recipe. This is how much you'll | receive if you ship that dish. Note that these values are also approximate | -- it could be a bit more or less, but should be accurate within about 10G | either way. | | _________________________________________________________________________ | / [RLIST] / | / Recipe List / | / / |/_________________________________________________________________________/ | | Recipe Name, Utensil & Notes Ingredients Stamina Sale Price |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_AGE] _ | Aging Pot Recipes | | Apple Cocktail Apple 220 350G | Aging Pot Apple | | Blackberry Cocktail Blackberry Fruit 160 125G | Aging Pot Blackberry Fruit | | Blueberry Cocktail Blueberry Fruit 160 125G | Aging Pot Blueberry Fruit | | Buckwheat Cocktail Buckwheat 160 450G | Aging Pot Buckwheat | | Coconut Cocktail Coconut 180 100G | Aging Pot Coconut | | Cranberry Cocktail Cranberry Fruit 160 125G | Aging Pot Cranberry Fruit | | Grape Cocktail Grape 200 300G | Aging Pot Grape | | Kimchi Carrot 140 675G | Aging Pot Cabbage | Spicy Pepper | | Olive Cocktail Olive 200 300G | Aging Pot Olive | | Pickled Vegetables Salt 120 325G | Aging Pot Vegetable (any) | | Raspberry Cocktail Raspberry Fruit 160 125G | Aging Pot Raspberry Fruit | | Rice Cocktail Rice 200 550G | Aging Pot Rice | | Sardine in Oil Sardine 100 275G | Aging Pot Olive Oil | | Wheat Cocktail Wheat 200 325G | Aging Pot Wheat | | Yam Cocktail Yam 180 350G | Aging Pot Yam | | Yogurt Milk (any) 140 275G | Aging Pot | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_CUT] _ | Cutting Board Recipes | | Box Lunch; Decent Rice 200 10G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to less than 400G Boiled Egg (any) | | Box Lunch; Good Rice 260 50G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to between 400G and 600G Boiled Egg (any) | | Box Lunch; Perfect Rice 300 50G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to between 600G and 1200G Boiled Egg (any) | | Box Lunch; Shining Rice 360 100G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to more than 1200G Boiled Egg (any) | | Chirashi Sushi Egg (any) 300 675G | Cutting Board Rice | Conger Eel | Mushroom (any) | Crustacean (any) | | Chocolate Banana Banana 320 225G | Cutting Board Chocolate Bar | | Egg Salad Mayonnaise 120 525G | Cutting Board Boiled Egg (any) | | Egg Sandwich Mayonnaise 200 1400G | Cutting Board Bread (any) | Boiled Egg (any) | | Hearty Lunch; Decent Egg (any) 200 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to less than 800G Bread (any) | Vegetable (any) | | Hearty Lunch; Good Egg (any) 260 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to between 800G and 1000G Bread (any) | Vegetable (any) | | Hearty Lunch; Perfect Egg (any) 300 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to between 1000G and 1200G Bread (any) | Vegetable (any) | | Hearty Lunch; Shining Egg (any) 360 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to more than 1200G Bread (any) | Vegetable (any) | | Marinated Fish; Decent Onion 160 300G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to less than 450G | | Marinated Fish; Good Onion 160 550G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to between 450G and 700G | | Marinated Fish; Perfect Onion 180 850G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to between 700G and 1400G | | Marinated Fish; Shining Onion 180 1300G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to more than 1400G | | Marinated Mushroom Onion 100 325G | Cutting Board Herb (any) | Mushroom (any) | | Pie Crust Butter (any) 20 500G | Cutting Board Flour (any) | | Rice Ball Rice 180 350G | Cutting Board Laver Seaweed | | Sashimi; Decent Fish (any) 80 75G | Cutting Board | Ingredient sale prices sum | to less than 300G; up to six | fish may be used | | Sashimi; Good Fish (any) 100 400G | Cutting Board | Ingredient sale prices sum | to between 300G and 700G; up | to six fish may be used | | Sashimi; Perfect Fish (any) 120 850G | Cutting Board | Ingredient sale prices sum | to between 700G and 1400G; | up to six fish may be used | | Sashimi; Shining Fish (any) 140 1700G | Cutting Board | Ingredient sale prices sum | to more than 1400G; up to | six fish may be used | | Sobagaki Soba Flour 80 300G | Cutting Board | | Sushi; Decent Rice 180 300G | Cutting Board Fish (any) | Ingredient sale prices sum | to less than 500G; up to | five fish may be used | | Sushi; Good Rice 220 650G | Cutting Board Fish (any) | Ingredient sale prices sum | to between 500G and 800G; up | to five fish may be used | | Sushi; Perfect Rice 240 1025G | Cutting Board Fish (any) | Ingredient sale prices sum | to between 800G and 1400G; | up to five fish may be used | | Sushi; Shining Rice 280 1825G | Cutting Board Fish (any) | Ingredient sale prices sum | to more than 1400G; up to | five fish may be used | | Taco Onion 500 1575G | Cutting Board Tomato | Cheese (any) | Lettuce | Tortilla | | Tuna Sandwich Tuna 200 1125G | Cutting Board Mayonnaise | Bread (any) | | Vegetable Salad Mayonnaise 100 425G | Cutting Board Vegetable (any) | | Vegetable Sandwich Mayonnaise 180 1300G | Cutting Board Bread (any) | Vegetable (any) | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_FRY] _ | Frying Pan Recipes | | Baked Potato Butter (any) 180 525G | Frying Pan Potato | | Buckwheat Pancake Egg (any) 300 775G | Frying Pan Milk (any) | Honey | Soba Flour | | Butter Steamed Clam Clam 180 375G | Frying Pan Butter (any) | | Butter Steamed Mussel Mussel 180 350G | Frying Pan Butter (any) | | Butter Steamed Oyster Oyster 180 350G | Frying Pan Butter (any) | | Cheese Omelet Egg (any) 260 675G | Frying Pan Butter (any) | Cheese (any) | | Croquette Egg (any) 180 1200G | Frying Pan Potato | Bread (any) | | Curry Bread Onion 300 1125G | Frying Pan Potato | Carrot | Flour (any) | Curry Powder | | French Fries Potato 120 475G | Frying Pan Olive Oil | | Fried Egg Egg (any) 120 125G | Frying Pan | | Fried Rice Egg (any) 320 425G | Frying Pan Rice | | Meuniere; Decent Herb (any) 180 250G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to less than 300G | | Meuniere; Good Herb (any) 180 525G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to between 300G and 600G | | Meuniere; Perfect Herb (any) 180 900G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to between 600G and 1200G | | Meuniere; Shining Herb (any) 180 1550G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to more than 1200G | | Omelet Rice Egg (any) 360 650G | Frying Pan Rice | Butter (any) | | Paella Rice 380 825G | Frying Pan Tomato | Olive Oil | Yellow Herb | Shellfish (any) | | Pancake Egg (any) 300 675G | Frying Pan Milk (any) | Honey | Flour (any) | | Pesto Spaghetti Egg (any) 560 700G | Frying Pan Salt | Olive Oil | Herb (any) | Flour (any) | | Plain Omelet Egg (any) 200 325G | Frying Pan Butter (any) | | Potato Pancake Egg (any) 300 725G | Frying Pan Milk (any) | Honey | Potato | | Pumpkin Croquette Egg (any) 180 1175G | Frying Pan Pumpkin | Bread (any) | | Salmon Fried Rice Egg (any) 440 625G | Frying Pan Rice | Salmon | | Sauteed Clam Clam 220 325G | Frying Pan Olive Oil | | Sauteed Mushroom Olive Oil 160 300G | Frying Pan Mushroom (any) | | Sauteed Mussel Mussel 220 300G | Frying Pan Olive Oil | | Sauteed Oyster Oyster 220 300G | Frying Pan Olive Oil | | Sauteed Spinach Spinach 160 500G | Frying Pan Olive Oil | | Seafood Fried Rice Egg (any) 400 525G | Frying Pan Rice | Squid | Shellfish (any) | Crustacean (any) | | Southern Fried Rice Egg (any) 380 525G | Frying Pan Rice | Laver Seaweed | Pineapple | Crustacean (any) | | Southern Omelet Egg (any) 400 700G | Frying Pan Rice | Pineapple | Spicy Pepper | Crustacean (any) | | Spaghetti Carbonara Egg (any) 460 925G | Frying Pan Salt | Milk (any) | Olive Oil | Flour (any) | | Spaghetti Napolitan Egg (any) 400 850G | Frying Pan Salt | Tomato | Olive Oil | Flour (any) | | Spaghetti Pescatore Egg (any) 320 700G | Frying Pan Salt | Olive Oil | Flour (any) | Crustacean (any) | | Squid Ink Spaghetti Egg (any) 140 700G | Frying Pan Salt | Squid | Olive Oil | Flour (any) | | Stir Fry Vegetable (any) 160 250G | Frying Pan | | Tomato Omelet Egg (any) 220 600G | Frying Pan Butter (any) | Tomato | | Tortilla Salt 20 600G | Frying Pan Cornmeal | Olive Oil | | Tortilla Chips Tortilla 340 625G | Frying Pan | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_ICM] _ | Ice Cream Maker Recipes | | Apple Ice Cream Egg (any) 160 775G | Ice Cream Maker Milk (any) | Sugar | Apple | | Banana Ice Cream Egg (any) 160 650G | Ice Cream Maker Milk (any) | Sugar | Banana | | Blackberry Ice Cream Egg (any) 160 675G | Ice Cream Maker Milk (any) | Sugar | Blackberry Fruit | | Blueberry Ice Cream Egg (any) 160 675G | Ice Cream Maker Milk (any) | Sugar | Blueberry Fruit | | Carrot Ice Cream Egg (any) 160 850G | Ice Cream Maker Milk (any) | Sugar | Carrot | | Cherry Ice Cream Egg (any) 160 750G | Ice Cream Maker Milk (any) | Sugar | Cherry | | Chocolate Ice Cream Egg (any) 160 775G | Ice Cream Maker Milk (any) | Sugar | Cocoa | | Coffee Ice Cream Egg (any) 160 825G | Ice Cream Maker Milk (any) | Sugar | Ground Coffee | | Cranberry Ice Cream Egg (any) 160 675G | Ice Cream Maker Milk (any) | Sugar | Cranberry Fruit | | Grape Ice Cream Egg (any) 160 750G | Ice Cream Maker Milk (any) | Sugar | Grape | | Green Tea Ice Cream Egg (any) 160 825G | Ice Cream Maker Milk (any) | Sugar | Green Tea | | Honeydew Ice Cream Egg (any) 160 975G | Ice Cream Maker Milk (any) | Sugar | Honeydew | | Mint Ice Cream Egg (any) 160 650G | Ice Cream Maker Milk (any) | Sugar | Green Herb | | Orange Ice Cream Egg (any) 160 750G | Ice Cream Maker Milk (any) | Sugar | Orange | | Raspberry Ice Cream Egg (any) 160 650G | Ice Cream Maker Milk (any) | Sugar | Raspberry Fruit | | Strawberry Ice Cream Egg (any) 160 850G | Ice Cream Maker Milk (any) | Sugar | Strawberry | | Vanilla Ice Cream Egg (any) 160 600G | Ice Cream Maker Milk (any) | Sugar | | Yam Ice Cream Egg (any) 160 775G | Ice Cream Maker Yam | Milk (any) | Sugar | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MAT] _ | Match Set Recipes | | Grilled Angler Fish Angler Fish 220 350G | Match Set | | Grilled Barracuda Barracuda 600 700G | Match Set | | Grilled Bonito Bonito 160 125G | Match Set | | Grilled Brown Trout Brown Trout 160 100G | Match Set | | Grilled Carp Carp 140 75G | Match Set | | Grilled Catfish Catfish 120 125G | Match Set | | Grilled Char Char 120 100G | Match Set | | Grilled Cod Cod 140 100G | Match Set | | Grilled Conger Eel Conger Eel 200 150G | Match Set | | Grilled Crawfish Crawfish 20 25G | Match Set | | Grilled Dorado Dorado 700 700G | Match Set | | Grilled Eel Eel 220 200G | Match Set | | Grilled Flounder Flounder 140 75G | Match Set | | Grilled Giant Arowana Giant Arowana 660 650G | Match Set | | Grilled Goby Goby 80 25G | Match Set | | Grilled Halibut Halibut 160 125G | Match Set | | Grilled Herring Pacific Herring 140 75G | Match Set | | Grilled Horse Mackerel Horse Mackerel 100 100G | Match Set | | Grilled Huchen Huchen 120 250G | Match Set | | Grilled Jellyfish Skull Jellyfish 400 675G | Match Set | | Grilled King Salmon King Salmon 770 750G | Match Set | | Grilled Lobster Lobster 160 200G | Match Set | | Grilled Mackerel Mackerel 120 100G | Match Set | | Grilled Mahi-Mahi Mahi-Mahi 100 300G | Match Set | | Grilled Manta Ray Manta Ray 140 175G | Match Set | | Grilled Masu Trout Masu Trout 120 125G | Match Set | | Grilled Nautilus Nautilus 600 850G | Match Set | | Grilled Octopus Octopus 120 75G | Match Set | | Grilled Pacific Halibut Pacific Halibut 860 750G | Match Set | | Grilled Pond Smelt Pond Smelt 80 25G | Match Set | | Grilled Prawn Freshwater Prawn 100 25G | Match Set | | Grilled Puffer Fish Puffer Fish 160 25G | Match Set | | Grilled Rainbow Trout Rainbow Trout 100 75G | Match Set | | Grilled Rock Lobster Rock Lobster 160 100G | Match Set | | Grilled Rock Trout Rock Trout 140 125G | Match Set | | Grilled Rockfish Rockfish 140 75G | Match Set | | Grilled Salmon Salmon 160 275G | Match Set | | Grilled Sardine Sardine 100 25G | Match Set | | Grilled Saury Saury 200 100G | Match Set | | Grilled Sea Bream Sea Bream 140 150G | Match Set | | Grilled Shark Shark 120 350G | Match Set | | Grilled Squid Squid 100 50G | Match Set | | Grilled Steelhead Steelhead 80 50G | Match Set | | Grilled Swordfish Swordfish 140 325G | Match Set | | Grilled Tarpon Tarpon 300 800G | Match Set | | Grilled Tuna Tuna 220 325G | Match Set | | Grilled Yellowtail Yellowtail 140 175G | Match Set | | Roasted Chestnut Chestnut 120 175G | Match Set | | Roasted Corn Corn 140 200G | Match Set | | Roasted Yam Yam 160 175G | Match Set | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIL] _ | Mill Recipes | | Cornmeal; Decent Corn 0 200G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Cornmeal; Good Corn 0 225G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Cornmeal; Perfect Corn 0 275G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Cornmeal; Shining Corn 0 325G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Curry Powder; Decent Spicy Pepper 0 200G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Curry Powder; Good Spicy Pepper 0 225G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Curry Powder; Perfect Spicy Pepper 0 275G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Curry Powder; Shining Spicy Pepper 0 325G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Decent Coffee Bean 0 200G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Good Coffee Bean 0 225G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Perfect Coffee Bean 0 275G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Shining Coffee Bean 0 325G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Decent Rock Salt 0 100G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Good Rock Salt 0 100G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Perfect Rock Salt 0 125G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Soba Flour; Decent Buckwheat 0 225G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Soba Flour; Good Buckwheat 0 250G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Soba Flour; Perfect Buckwheat 0 300G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Soba Flour; Shining Buckwheat 0 400G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Sugar; Decent Sugarcane 0 200G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Sugar; Good Sugarcane 0 225G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Sugar; Perfect Sugarcane 0 275G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Sugar; Shining Sugarcane 0 325G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Wheat Flour; Decent Wheat 0 150G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Wheat Flour; Good Wheat 0 175G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Wheat Flour; Perfect Wheat 0 200G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Wheat Flour; Shining Wheat 0 275G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIX] _ | Mixer Recipes | | Apple Juice Apple 180 175G | Mixer | | Banana Milk Milk (any) 260 325G | Mixer Banana | | Blackberry Juice Blackberry Fruit 80 75G | Mixer | | Blue Perfume Blue Mist Flower 0 1600G | Mixer Blue Mist Flower | Blue Mist Flower | Blue Mist Flower | | Blueberry Juice Blueberry Fruit 80 75G | Mixer | | Bodigizer Honey 300 275G | Mixer Red Herb | Pontata Root | | Bodigizer XL Egg (any) 800 225G | Mixer Honey | Pontata Root | Purple Herb | | Carrot Juice Carrot 100 250G | Mixer | | Coconut Juice Coconut 100 50G | Mixer | | Cold Medicine Royal Jelly 20 125G | Mixer Pontata Root | Mushroom (any) | | Cranberry Juice Cranberry Fruit 80 75G | Mixer | | Decent Perfume Flower (any) 0 400G | Mixer Flower (any) | | Grape Juice Grape 160 150G | Mixer | | Green Perfume Green Bell Flower 0 475G | Mixer Green Bell Flower | Green Bell Flower | Green Bell Flower | | Honeydew Juice Honeydew 220 375G | Mixer | | Honeydew Milk Milk (any) 280 650G | Mixer Honeydew | | Olive Oil; Decent Olive 0 125G | Mixer | Quality will match | ingredient's quality | | Olive Oil; Good Olive 0 150G | Mixer | Quality will match | ingredient's quality | | Olive Oil; Perfect Olive 0 175G | Mixer | Quality will match | ingredient's quality | | Olive Oil; Shining Olive 0 275G | Mixer | Quality will match | ingredient's quality | | Orange Juice Orange 100 150G | Mixer | | Pineapple Juice Pineapple 160 75G | Mixer | | Purple Perfume Lavender 0 425G | Mixer Lavender | Lavender | Lavender | | Raspberry Juice Raspberry Fruit 80 50G | Mixer | | Red Perfume Rose 0 900G | Mixer Rose | Rose | Rose | | Remedy Pontata Root 20 100G | Mixer Royal Jelly | | Shining Perfume Flower (any) 0 1700G | Mixer Flower (any) | Flower (any) | Flower (any) | Flower (any) | | Stay Awake Milk (any) 20 525G | Mixer Spicy Pepper | Pontata Root | | Strawberry Milk Milk (any) 260 525G | Mixer Strawberry | | Super Stay Awake Milk (any) 200 575G | Mixer Spicy Pepper | Red Herb | Pontata Root | | Tomato Juice Tomato 100 200G | Mixer | | Vegetable Juice Spinach 300 675G | Mixer Cabbage | Bell Pepper | | Yellow Perfume Moondrop Flower 0 500G | Mixer Moondrop Flower | Moondrop Flower | Moondrop Flower | | Yogurt Drink Honey 260 400G | Mixer Yogurt | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_OVE] _ | Oven Recipes | | Apple Pie Egg (any) 360 750G | Oven Apple | Pie Crust | | Baked Yam Yam 300 775G | Oven Butter (any) | Egg (any) | Milk (any) | | Banana Pudding Egg (any) 320 425G | Oven Milk (any) | Banana | | Blackberry Pie Egg (any) 360 650G | Oven Pie Crust | Blackberry Fruit | | Blueberry Pie Egg (any) 360 650G | Oven Pie Crust | Blueberry Fruit | | Bread Milk (any) 260 775G | Oven Butter (any) | Flour (any) | | Carrot Cake Egg (any) 320 1100G | Oven Milk (any) | Butter (any) | Carrot | Flour (any) | | Cheesecake Egg (any) 360 1150G | Oven Milk (any) | Butter (any) | Cheese (any) | Flour (any) | | Cherry Pie Egg (any) 360 725G | Oven Cherry | Pie Crust | | Chestnut Pie Egg (any) 380 750G | Oven Chestnut | Pie Crust | | Chocolate Cake Egg (any) 360 1025G | Oven Milk (any) | Cocoa | Butter (any) | Flour (any) | | Chocolate Cookies Egg (any) 340 750G | Oven Cocoa | Butter (any) | Flour (any) | | Chocolate Pie Egg (any) 360 750G | Oven Cocoa | Pie Crust | | Chocolate Pudding Egg (any) 300 525G | Oven Milk (any) | Cocoa | | Cookies Egg (any) 300 575G | Oven Butter (any) | Flour (any) | | Cornbread Milk (any) 300 975G | Oven Corn | Butter (any) | Flour (any) | | Doria Rice 300 900G | Oven Milk (any) | Cheese (any) | Mushroom (any) | | Herb Bread Milk (any) 300 800G | Oven Butter (any) | Herb (any) | Flour (any) | | Herb Cookies Egg (any) 320 625G | Oven Butter (any) | Herb (any) | Flour (any) | | Herb Fish; Decent Herb (any) 280 100G | Oven Fish (any) | Ingredient sale prices sum | to less than 250G; up to | five fish may be used | | Herb Fish; Good Herb (any) 280 325G | Oven Fish (any) | Ingredient sale prices sum | to between 250G and 500G; up | to five fish may be used | | Herb Fish; Perfect Herb (any) 280 600G | Oven Fish (any) | Ingredient sale prices sum | to between 500G and 1000G; | up to five fish may be used | | Herb Fish; Shining Herb (any) 280 1150G | Oven Fish (any) | Ingredient sale prices sum | to more than 1000G; up to | five fish may be used | | Mashed Potatoes Milk (any) 280 800G | Oven Potato | Butter (any) | | Mont Blanc Cake Egg (any) 380 1000G | Oven Milk (any) | Butter (any) | Chestnut | Flour (any) | | Mushroom Gratin Milk (any) 280 925G | Oven Butter (any) | Cheese (any) | Mushroom (any) | | Onion Bread Milk (any) 300 975G | Oven Onion | Butter (any) | Flour (any) | | Orange Cake Egg (any) 320 1000G | Oven Milk (any) | Butter (any) | Orange | Flour (any) | | Orange Cookies Egg (any) 340 725G | Oven Butter (any) | Orange | Flour (any) | | Orange Pie Egg (any) 360 725G | Oven Orange | Pie Crust | | Pizza Cheese (any) 500 800G | Oven Pie Crust | | Potato Gratin Milk (any) 400 1100G | Oven Butter (any) | Cheese (any) | Potato | | Pudding Egg (any) 260 375G | Oven Milk (any) | | Pumpkin Cake Egg (any) 320 1050G | Oven Milk (any) | Butter (any) | Pumpkin | Flour (any) | | Pumpkin Pie Egg (any) 380 775G | Oven Pumpkin | Pie Crust | | Pumpkin Pudding Egg (any) 360 550G | Oven Milk (any) | Pumpkin | | Raspberry Pie Egg (any) 360 625G | Oven Pie Crust | Raspberry Fruit | | Seafood Doria Rice 320 975G | Oven Milk (any) | Clam | Cheese (any) | Crustacean (any) | | Seafood Gratin Milk (any) 380 975G | Oven Squid | Butter (any) | Cheese (any) | Crustacean (any) | | Seafood Pizza Squid 500 900G | Oven Cheese (any) | Pie Crust | Crustacean (any) | | Shortcake Egg (any) 360 1100G | Oven Milk (any) | Butter (any) | Strawberry | Flour (any) | | Spinach Cake Egg (any) 320 1100G | Oven Milk (any) | Butter (any) | Spinach | Flour (any) | | Vegetable Pizza Cheese (any) 520 1425G | Oven Tomato | Pie Crust | Bell Pepper | Potato | | Yam Cake Egg (any) 320 1025G | Oven Yam | Milk (any) | Butter (any) | Flour (any) | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_POT] _ | Pot Recipes | | Apple Candy Apple 160 425G | Pot Sugar | | Apple Jam Apple 200 350G | Pot Apple | | Banana Candy Sugar 160 300G | Pot Banana | | Blackberry Candy Sugar 160 300G | Pot Blackberry Fruit | | Blackberry Jam Blackberry Fruit 160 125G | Pot Blackberry Fruit | | Blueberry Candy Sugar 160 300G | Pot Blueberry Fruit | | Blueberry Jam Blueberry Fruit 180 125G | Pot Blueberry Fruit | | Boiled Corn Corn 100 225G | Pot | | Boiled Duck Egg Duck Egg 100 175G | Pot | | Boiled Egg Chicken Egg 100 125G | Pot | | Boiled Ostrich Egg Ostrich Egg 100 650G | Pot | | Boiled Spinach Spinach 120 275G | Pot | | Bouillabaisse; Decent Onion 280 525G | Pot Tomato | Ingredient sale prices sum Red Herb | to less than 1000G Fish (any) | Shellfish (any) | | Bouillabaisse; Good Onion 280 1100G | Pot Tomato | Ingredient sale prices sum Red Herb | to between 1000G and 1250G Fish (any) | Shellfish (any) | | Bouillabaisse; Perfect Onion 280 1350G | Pot Tomato | Ingredient sale prices sum Red Herb | to between 1250G and 1700G Fish (any) | Shellfish (any) | | Bouillabaisse; Shining Onion 280 1850G | Pot Tomato | Ingredient sale prices sum Red Herb | to more than 1700G Fish (any) | Shellfish (any) | | Cafe au Lait Milk (any) 140 475G | Pot Ground Coffee | | Cheese Fondue Cheese (any) 240 1475G | Pot Bread (any) | Grape Cocktail | | Cheese Risotto Rice 260 775G | Pot Onion | Cheese (any) | | Cherry Candy Sugar 160 400G | Pot Cherry | | Cherry Jam Cherry 200 300G | Pot Cherry | | Chestnut Rice Rice 200 425G | Pot Chestnut | | Chocolate Bar Cocoa 300 175G | Pot | | Chocolate Fondue Milk (any) 240 1325G | Pot Bread (any) | Chocolate Bar | | Clam Soup Clam 160 75G | Pot | | Coffee Candy Sugar 160 450G | Pot Ground Coffee | | Conger Eel Bowl Rice 260 400G | Pot Conger Eel | | Corn Soup Corn 160 475G | Pot Milk (any) | | Cranberry Candy Sugar 160 300G | Pot Cranberry Fruit | | Curry Soba Onion 400 750G | Pot Curry Powder | Soba Flour | | Eel Bowl Eel 360 475G | Pot Rice | | Egg Rice Egg (any) 140 350G | Pot Rice | | Egg Soup Egg (any) 120 375G | Pot Milk (any) | | Fish Soup Sea Bream 180 150G | Pot | | Grape Candy Grape 160 400G | Pot Sugar | | Green Tea Tea Leaves 80 225G | Pot | | Herbal Tea Herb (any) 80 50G | Pot | | Honeydew Candy Honeydew 160 625G | Pot Sugar | | Hot Cocoa Milk (any) 160 450G | Pot Cocoa | | Hot Coffee Ground Coffee 160 225G | Pot | | Hot Milk Milk (any) 140 275G | Pot | | Marmalade Orange 220 300G | Pot Orange | | Milk Candy Milk (any) 160 525G | Pot Sugar | | Milk Tea Milk (any) 100 325G | Pot Herb (any) | | Mint Candy Sugar 160 275G | Pot Green Herb | | Mushroom Rice Rice 160 325G | Pot Mushroom (any) | | Mushroom Soup Milk (any) 160 325G | Pot Mushroom (any) | | Orange Candy Sugar 160 400G | Pot Orange | | Potato Stew Potato 100 250G | Pot | | Pot-au-Feu Onion 320 1125G | Pot Potato | Carrot | Turnip | Cabbage | | Pumpkin Stew Pumpkin 100 225G | Pot | | Raspberry Candy Sugar 160 300G | Pot Raspberry Fruit | | Raspberry Jam Raspberry Fruit 160 100G | Pot Raspberry Fruit | | Ratatoullie Onion 280 775G | Pot Tomato | Eggplant | Bell Pepper | | Salmon Cream Stew Milk (any) 300 1300G | Pot Onion | Butter (any) | Salmon | Carrot | | Sardine Tomato Stew Tomato 180 225G | Pot Sardine | | Saury Tomato Stew Saury 180 300G | Pot Tomato | | Seafood Curry Rice 300 700G | Pot Squid | Curry Powder | Shellfish (any) | Crustacean (any) | | Seafood Risotto Rice 300 650G | Pot Squid | Onion | Shellfish (any) | Crustacean (any) | | Seafood Stew Milk (any) 360 950G | Pot Butter (any) | Fish (any) | Shellfish (any) | Crustacean (any) | | Shark Fin Soup Shark 260 500G | Pot Spinach | | Shark Fin Stew Shark 180 600G | Pot Herb (any) | Salt | | Spicy Seafood Stew Onion 260 675G | Pot Tomato | Spicy Pepper | Crustacean (any) | | Spicy Stew Milk (any) 300 1175G | Pot Onion | Carrot | Potato | Spicy Pepper | | Spinach Risotto Rice 180 725G | Pot Onion | Spinach | | Squid Tomato Stew Squid 160 250G | Pot Tomato | | Steamed Egg Egg (any) 200 650G | Pot Spinach | Mushroom (any) | Crustacean (any) | | Steamed Turnip Turnip 160 375G | Pot Sea Bream | | Stew Milk (any) 320 1250G | Pot Onion | Butter (any) | Carrot | Potato | | Strawberry Candy Sugar 160 500G | Pot Strawberry | | Strawberry Jam Strawberry 260 500G | Pot Strawberry | | Tempura Soba Eggplant 560 500G | Pot Soba Flour | Crustacean (any) | | Tomato Risotto Rice 200 675G | Pot Onion | Tomato | | Tomato Soup Milk (any) 160 475G | Pot Tomato | | Tsukimi Soba Egg (any) 460 375G | Pot Soba Flour | | Tuna Bowl Rice 320 575G | Pot Tuna | | Vegetable Curry Rice 300 1200G | Pot Onion | Carrot | Potato | Curry Powder | | Yam Rice Yam 200 450G | Pot Rice | | Yam Stew Yam 100 200G | Pot | | Zaru Soba Soba Flour 400 300G | Pot | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [CHARA] // // Characters // // "We sometimes encounter people, even // // perfect strangers, who begin to interest // // us at first sight, somehow suddenly, // // all at once, before a word has been // // spoken." -Fydor Dostoevsky // //___________________________________________________________________// |/ | Animal Parade is home to over four dozen different villagers, several | magical creatures, and another dozen 'potential' villagers as well. Each | and every villager has their own home, birthday, and gift preferences. | | You'll notice that the Bachelors and Bachelorettes have two extra | categories: Dating Info and Rival Dating Info. For more information on | these items, check out the Dating and Marriage section by searching for | [-DT&MR-] without the dashes. | | _________________________________________________________________________ | / [VGUYS] / | / Bachelors / | / / |/_________________________________________________________________________/ | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALVI] _ | Calvin | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 14 | Home : Inn | Workplace : Upper Garmon Mine | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After finding the Yellow Bell and talking with the Goddess | Meet : Automatically when you begin to charge up the Yellow Bell. | Function : Plays a role in the main plotline; marriage candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Raspberry Cocktail (see Aging Pot recipe) | : Blackberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Blueberry Cocktail (see Aging Pot recipe) | Likes : Herbal Tea (see Pot recipe) | : Sea Urchin (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Blackberry Jam (see Pot recipe) | : Mussel (foraged Summer on any beach) | Note : This lists only the five easiest Loved and Liked items for Calvin. | : For a complete list of all easily-obtainable gifts for Calvin, see | : my Character Guide. For a complete list of all gift preferences for | : Calvin, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Topaz | 4-Heart Gift : Diamond | Date Location : at the Bar, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Phoebe | First Event Location : Once you have Calvin raised to 4 hearts, the event | : will trigger when you enter Garmon Mine, if you are | : a guy. If you are a girl, it will trigger when you | : have 4 hearts with Phoebe. | Second Event Location : Once you have Calvin raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the General Store, if you are a guy. If | : you are a girl, it will trigger when you have 7 | : hearts with Phoebe. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Heath | Birth Event : Visit the couple's post-marriage home (the General | : Store) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Heath). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHASE] _ | Chase | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 23 | Home : Chase's House in Flute Fields | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet outside the Church any time after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Orange Juice (see Mixer recipe) | : Orange Juice (320G from Lv.4 Ocarina Inn) | : Marmalade (see Pot recipe) | : Orange Juice (320G from Ocean Festival) | : Chicken Egg; Shining (obtained from your own Chicken) | Likes : Herbal Tea (see Pot recipe) | : Sea Urchin (foraged Year-Round on any beach) | : Cranberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Blueberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Chase. | : For a complete list of all easily-obtainable gifts for Chase, see | : my Character Guide. For a complete list of all gift preferences for | : Chase, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Salt | 4-Heart Gift : Orange Cake | Date Location : at the Lighthouse, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Maya | First Event Location : Once you have Chase raised to 4 hearts, the event | : will trigger when you enter the Inn, if you are a | : guy. If you are a girl, it will trigger when you | : have 4 hearts with Maya. | Second Event Location : Once you have Chase raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter Chase's house, if you are a guy. If you | : are a girl, it will trigger when you have 7 hearts | : with Maya. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Dakota | Birth Event : Visit the couple's post-marriage home (Chase's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Dakota). | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GILL.] _ | Gill | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 22 | Home : Hamilton's House in Harmonica Town | Workplace : Town Hall | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Hamilton (father) | Arrival : After ringing the Blue Bell | Meet : Automatically after ringing the Blue Bell. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Remedy (180G from Lv.2 Choral Clinic) | : Tomato Juice (420G from Lv.2 Ocarina Inn) | : Tomato Juice (see Mixer recipe) | : Squid Tomato Stew (510G from Lv.1 Brass Bar) | : Saury Tomato Stew (590G from Lv.2 Brass Bar) | Likes : Boiled Egg (see Pot recipe) | : Cold Medicine (260G from Lv.1 Choral Clinic) | : Blue Herb (foraged Fall through Spring) | : Bodigizer (430G from Lv.1 Choral Clinic) | : Remedy (180G from Lv.2 Choral Clinic) | Note : This lists only the five easiest Loved and Liked items for Gill. | : For a complete list of all easily-obtainable gifts for Gill, see my | : Character Guide. For a complete list of all gift preferences for | : Gill, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Cherry Shell | 4-Heart Gift : Clothing | Date Location : at the Tailor Shop, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Luna | First Event Location : Once you have Gill raised to 4 hearts, the event | : will trigger when you enter Town Hall, if you are a | : guy. If you are a girl, it will trigger when you | : have 4 hearts with Luna. | Second Event Location : Once you have Gill raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter Hamilton's house, if you are a guy. If you | : are a girl, it will trigger when you have 7 hearts | : with Luna. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Vivian | Birth Event : Visit the couple's post-marriage home (Hamilton's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Vivian). | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVKN] _ | Harvest King | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : Atop the mountain, accessed through the Upper Garmon Mine | Workplace : Atop the mountain, accessed through the Upper Garmon Mine | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : At the conclusion of the main plotline | Meet : Atop the mountain, accessed by scaling the Upper Garmon Mine. | Function : Plays a role in the main plotline (no kidding); marriage | : candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Grape Cocktail (600G from Lv.1 Brass Bar) | : Apple Cocktail (680G from Lv.1 Brass Bar) | : Apple Cocktail (see Aging Pot recipe) | : Grape Cocktail (see Aging Pot recipe) | : Grape; Shining (grown on your farm in Fall) | Likes : Anemone (grown on your farm in Winter) | : Olive Cocktail (600G from Lv.2 Brass Bar) | : Olive Cocktail (see Aging Pot recipe) | : Anemone (200G from Lv.4 Marimba Farm in Winter) | : Chicken Egg; Shining (obtained from your own Chicken) | Note : This lists only the five easiest Loved and Liked items for Harvest | : King. For a complete list of all easily-obtainable gifts for | : Harvest King, see my Character Guide. For a complete list of all | : gift preferences for Harvest King, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : (none) | 4-Heart Gift : Apple (Shining) | Date Location : No date event | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN..] _ | Jin | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 26 | Home : the Clinic | Workplace : the Clinic | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Irene (grandmother) | Arrival : After ringing the Blue Bell | Meet : Meet at the Clinic. | Function : Plays a role in the main plotline; marriage candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Herbal Tea (see Pot recipe) | : Cold Medicine (260G from Lv.1 Choral Clinic) | : Remedy (180G from Lv.2 Choral Clinic) | : Bodigizer (430G from Lv.1 Choral Clinic) | : Green Tea (see Pot recipe) | Likes : Red Herb (foraged Summer through Winter) | : Boiled Egg (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | : Raspberry Juice (see Mixer recipe) | : Stir Fry (see Frying Pan recipe) | Note : This lists only the five easiest Loved and Liked items for Jin. For | : a complete list of all easily-obtainable gifts for Jin, see my | : Character Guide. For a complete list of all gift preferences for | : Jin, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Cold Medicine | 4-Heart Gift : Remedy | Date Location : at the Bar, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Anissa | First Event Location : Once you have Jin raised to 4 hearts, the event | : will trigger when you enter the Clinic, if you are | : a guy. If you are a girl, it will trigger when you | : have 4 hearts with Anissa. | Second Event Location : Once you have Jin raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter the Clinic, if you are a guy. If you are a | : girl, it will trigger when you have 7 hearts with | : Anissa. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Van | Birth Event : Visit the couple's post-marriage home (the Clinic) | : a month after the wedding. Then, visit again a | : month later to meet the grown-up child (Van). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JULIU] _ | Julius | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 21 | Home : Julius's House in Flute Fields | Workplace : Accessory Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet at the Accessory Shop any time after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Pumpkin Stew (see Pot recipe) | : Rose (grown on your farm in Fall) | : Pumpkin Pudding (see Oven recipe) | : Ruby (Red Wonderful refined by Mira, 10%) | : Rose (440G from Lv.2 Marimba Farm in Fall) | Likes : Herbal Tea (see Pot recipe) | : Sakura Seashell (foraged Year-Round on any beach) | : Purple Herb (foraged Winter through Summer) | : Blueberry Juice (see Mixer recipe) | : Raspberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Julius. | : For a complete list of all easily-obtainable gifts for Julius, see | : my Character Guide. For a complete list of all gift preferences for | : Julius, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Amethyst | 4-Heart Gift : Clothing | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before | : 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Candace | First Event Location : Once you have Julius raised to 4 hearts, the event | : will trigger when you enter the Tailor Shop, if you | : are a guy. If you are a girl, it will trigger when | : you have 4 hearts with Candace. | Second Event Location : Once you have Julius raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter Julius's house, if you are a guy. If you | : are a girl, it will trigger when you have 7 hearts | : with Candace. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Angie | Birth Event : Visit the couple's post-marriage home (Julius's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Angie). | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUKE.] _ | Luke | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 8 | Home : Carpenter's Shop | Workplace : Carpenter's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Dale (father) | Arrival : After ringing the Yellow Bell and opening up Fugue Forest | Meet : In Fugue Forest, on the way to the Witch's house. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Boiled Spinach (see Pot recipe) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Banana (foraged Summer at Toucan Island) | : Banana Pudding (830G from Lv.2 Pineapple Inn) | Likes : Blackberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Stir Fry (see Frying Pan recipe) | : Raspberry Cocktail (see Aging Pot recipe) | : Blueberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Luke. | : For a complete list of all easily-obtainable gifts for Luke, see my | : Character Guide. For a complete list of all gift preferences for | : Luke, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Honey | 4-Heart Gift : Vegetable Curry | Date Location : at the Waterwheel in Flute Fields, late in the afternoon | : (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Selena | First Event Location : Once you have Luke raised to 4 hearts, the event | : will trigger when you enter the Beach by Harmonica | : Town, if you are a guy. If you are a girl, it will | : trigger when you have 4 hearts with Selena. | Second Event Location : Once you have Luke raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter the Bar, if you are a guy. If you are a girl, | : it will trigger when you have 7 hearts with Selena. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Lucy | Birth Event : Visit the couple's post-marriage home (the | : Carpenter's Shop) a month after the wedding. Then, | : visit again a month later to meet the grown-up | : child (Lucy). | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OWEN.] _ | Owen | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 18 | Home : Blacksmith's Shop | Workplace : Blacksmith's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Ramsey (grandfather), Chloe (sister) | Arrival : Initially resides on the island | Meet : Meet inside the outer entrance to both Garmon Mines any time | : after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Boiled Egg (see Pot recipe) | : Mushroom Soup (see Pot recipe) | : Copper Ore (dug up in any mine) | : Apple Cocktail (680G from Lv.1 Brass Bar) | : Mussel (foraged Summer on any beach) | Likes : Sea Urchin (foraged Year-Round on any beach) | : Fried Egg (see Frying Pan recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Raspberry Cocktail (see Aging Pot recipe) | : Blueberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Owen. | : For a complete list of all easily-obtainable gifts for Owen, see my | : Character Guide. For a complete list of all gift preferences for | : Owen, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Garnet | 4-Heart Gift : Ruby | Date Location : outside the Church, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Kathy | First Event Location : Once you have Owen raised to 4 hearts, the event | : will trigger when you enter Horn Ranch, if you are | : a guy. If you are a girl, it will trigger when you | : have 4 hearts with Kathy. | Second Event Location : Once you have Owen raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter the Bar, if you are a guy. If you are a girl, | : it will trigger when you have 7 hearts with Kathy. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Roy | Birth Event : Visit the couple's post-marriage home (the | : Blacksmith's Shop) a month after the wedding. Then, | : visit again a month later to meet the grown-up | : child (Roy). | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOBY.] _ | Toby | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 9 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet by the Waterwheel in Flute Fields any time after the game | : starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Clam Soup (see Pot recipe) | : Green Tea (see Pot recipe) | : Green Tea | : Cosmos (grown on your farm in Fall) | : Grilled Prawn (see Match Set recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Green Herb (foraged Year-Round) | : Sea Urchin (foraged Year-Round on any beach) | : Laver Seaweed (foraged Year-Round on any beach) | : Mussel (foraged Summer on any beach) | Note : This lists only the five easiest Loved and Liked items for Toby. | : For a complete list of all easily-obtainable gifts for Toby, see my | : Character Guide. For a complete list of all gift preferences for | : Toby, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Fish | 4-Heart Gift : Eel Rice | Date Location : at the Waterwheel in Flute Fields, late in the afternoon | : (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Renee | First Event Location : Once you have Toby raised to 4 hearts, the event | : will trigger when you enter the Dock, if you are a | : guy. If you are a girl, it will trigger when you | : have 4 hearts with Renee. | Second Event Location : Once you have Toby raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter Horn Ranch, if you are a guy. If you are a | : girl, it will trigger when you have 7 hearts with | : Renee. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Matt | Birth Event : Visit the couple's post-marriage home (Horn Ranch) | : a month after the wedding. Then, visit again a | : month later to meet the grown-up child (Matt). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WIZRD] _ | Wizard | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : Wizard's House in Harmonica Town | Workplace : None | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After talking to the Witch (in frog form) in Fugue Forest | Meet : Meet at his house in Harmonica Town. | Function : Plays a role in the main plotline; marriage candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Remedy (180G from Lv.2 Choral Clinic) | : Hot Coffee (440G from Lv.2 Ocarina Inn) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Pontata Root (80G from Harvest Festival) | : Crystal Brooch (300G from Lv.1 Accessory Store) | Likes : Herbal Tea (see Pot recipe) | : Yogurt (see Aging Pot recipe) | : Green Tea (see Pot recipe) | : Green Tea | : Crystal (White Wonderful refined by Mira, 20%) | Note : This lists only the five easiest Loved and Liked items for Wizard. | : For a complete list of all easily-obtainable gifts for Wizard, see | : my Character Guide. For a complete list of all gift preferences for | : Wizard, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : (none) | 4-Heart Gift : Vegetable Juice | Date Location : outside the Church, late in the afternoon (before 6PM) | | | _________________________________________________________________________ | / [GIRLS] / | / Bachelorettes / | / / |/_________________________________________________________________________/ | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANISS] _ | Anissa | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 16 | Home : Marimba Farm | Workplace : Marimba Farm | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Ruth (mother), Craig (father), Taylor (brother) | Arrival : After ringing the Yellow Bell | Meet : At Marimba Farm, inside the shop. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Herbal Tea (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | : Cold Medicine (260G from Lv.1 Choral Clinic) | : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Raspberry Fruit (foraged Spring through Summer) | : Blueberry Juice (see Mixer recipe) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | Note : This lists only the five easiest Loved and Liked items for Anissa. | : For a complete list of all easily-obtainable gifts for Anissa, see | : my Character Guide. For a complete list of all gift preferences for | : Anissa, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Herbal Tea | 4-Heart Gift : Blackberry Pie | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before | : 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Jin | First Event Location : Once you have Anissa raised to 4 hearts, the event | : will trigger when you enter the Clinic, if you are | : a girl. If you are a guy, it will trigger when you | : have 4 hearts with Jin. | Second Event Location : Once you have Anissa raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the Clinic, if you are a girl. If you are | : a guy, it will trigger when you have 7 hearts with | : Jin. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Van | Birth Event : Visit the couple's post-marriage home (the Clinic) | : a month after the wedding. Then, visit again a | : month later to meet the grown-up child (Van). | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CANDA] _ | Candace | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 7 | Home : Tailor Shop | Workplace : Tailor Shop | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Shelly (grandmother), Luna (sister) | Arrival : After ringing the Blue Bell | Meet : Meet at the Tailor's Shop any time after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Herbal Tea (see Pot recipe) | : Green Tea (see Pot recipe) | : Green Tea | : Mint Candy (see Pot recipe) | : Pearl Pendant (200G from Lv.2 Accessory Store) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Blueberry Juice (see Mixer recipe) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Blackberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Candace. | : For a complete list of all easily-obtainable gifts for Candace, see | : my Character Guide. For a complete list of all gift preferences for | : Candace, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Silk Yarn (Good) | 4-Heart Gift : Clothing | Date Location : at the Beach, near the Dock in Harmonica Town, late in the | : afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Julius | First Event Location : Once you have Candace raised to 4 hearts, the event | : will trigger when you enter the Tailor Shop, if you | : are a girl. If you are a guy, it will trigger when | : you have 4 hearts with Julius. | Second Event Location : Once you have Candace raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter Julius's house, if you are a girl. If you | : are a guy, it will trigger when you have 7 hearts | : with Julius. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Angie | Birth Event : Visit the couple's post-marriage home (Julius's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Angie). | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVGD] _ | Harvest Goddess | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : Goddess Spring | Workplace : Goddess Spring | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After completing the Fix the Bridge and Move the Animals events | Meet : At the Goddess Spring, accessible through Garmon Mine District. | Function : Directs the main plot of the game; marriage candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Royal Jelly (picked from flowers on your farm with bees) | : Honey; Shining (picked from flowers on your farm with bees) | Likes : Moondrop Flower (grown on your farm in Fall) | : Hibiscus (grown on your farm in Summer) | : Pinkcat (grown on your farm in Spring) | : Hyacinth (grown on your farm in Spring) | : Blue Mist Flower (grown on your farm in Fall) | Note : This lists only the five easiest Loved and Liked items for Harvest | : Goddess. For a complete list of all easily-obtainable gifts for | : Harvest Goddess, see my Character Guide. For a complete list of all | : gift preferences for Harvest Goddess, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : (none) | 4-Heart Gift : Royal Jelly | Date Location : No date event | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KATHY] _ | Kathy | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 3 | Home : Bar | Workplace : Bar | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Hayden (father) | Arrival : Initially resides on the island | Meet : Meet at the Bar any time after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wheat Cocktail (640G from Lv.1 Brass Bar) | : Carrot Juice (500G from Lv.1 Ocarina Inn) | : Carrot Juice (see Mixer recipe) | : Grape Cocktail (600G from Lv.1 Brass Bar) | : Hibiscus (grown on your farm in Summer) | Likes : Sea Urchin (foraged Year-Round on any beach) | : Blackberry Fruit (foraged Summer through Winter) | : Raspberry Fruit (foraged Spring through Summer) | : Blueberry Fruit (foraged Fall through Spring) | : Red Herb (foraged Summer through Winter) | Note : This lists only the five easiest Loved and Liked items for Kathy. | : For a complete list of all easily-obtainable gifts for Kathy, see | : my Character Guide. For a complete list of all gift preferences for | : Kathy, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Carrot (Good) | 4-Heart Gift : Cheese Fondue | Date Location : at the Beach, near the Dock in Harmonica Town, late in the | : afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Owen | First Event Location : Once you have Kathy raised to 4 hearts, the event | : will trigger when you enter Horn Ranch, if you are | : a girl. If you are a guy, it will trigger when you | : have 4 hearts with Owen. | Second Event Location : Once you have Kathy raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the Bar, if you are a girl. If you are a | : guy, it will trigger when you have 7 hearts with | : Owen. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Roy | Birth Event : Visit the couple's post-marriage home (the | : Blacksmith's Shop) a month after the wedding. Then, | : visit again a month later to meet the grown-up | : child (Roy). | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUNA.] _ | Luna | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 25 | Home : Tailor Shop | Workplace : Tailor Shop | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Shelly (grandmother), Candace (sister) | Arrival : After ringing the Blue Bell | Meet : Meet at the Tailor's Shop. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Pumpkin Stew (see Pot recipe) | : Pinkcat (grown on your farm in Spring) | : Pumpkin Pudding (see Oven recipe) | : Pinkcat (240G from Lv.3 Marimba Farm in Spring) | : Blueberry Pie (1290G from Lv.1 Ocarina Inn) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Cranberry Fruit (foraged Fall through Winter) | : Raspberry Fruit (foraged Spring through Summer) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | Note : This lists only the five easiest Loved and Liked items for Luna. | : For a complete list of all easily-obtainable gifts for Luna, see my | : Character Guide. For a complete list of all gift preferences for | : Luna, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Flax Yarn (Good) | 4-Heart Gift : Clothing | Date Location : at the Tailor Shop, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Gill | First Event Location : Once you have Luna raised to 4 hearts, the event | : will trigger when you enter Town Hall, if you are a | : girl. If you are a guy, it will trigger when you | : have 4 hearts with Gill. | Second Event Location : Once you have Luna raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter Hamilton's house, if you are a girl. If you | : are a guy, it will trigger when you have 7 hearts | : with Gill. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Vivian | Birth Event : Visit the couple's post-marriage home (Hamilton's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Vivian). | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAYA.] _ | Maya | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 24 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jake (father), Colleen (mother), Yolanda (grandmother) | Arrival : Initially resides on the island | Meet : Meet at the Inn any time after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Yam Stew (see Pot recipe) | : Roasted Yam (see Match Set recipe) | : Green Tea | : Green Tea (see Pot recipe) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | Likes : Cranberry Fruit (foraged Fall through Winter) | : Raspberry Fruit (foraged Spring through Summer) | : Blueberry Fruit (foraged Fall through Spring) | : Blackberry Fruit (foraged Summer through Winter) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Maya. | : For a complete list of all easily-obtainable gifts for Maya, see my | : Character Guide. For a complete list of all gift preferences for | : Maya, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Chestnut (Good) | 4-Heart Gift : Sweet Potato | Date Location : at the Bar, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Chase | First Event Location : Once you have Maya raised to 4 hearts, the event | : will trigger when you enter the Inn, if you are a | : girl. If you are a guy, it will trigger when you | : have 4 hearts with Chase. | Second Event Location : Once you have Maya raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter Chase's house, if you are a girl. If you are | : a guy, it will trigger when you have 7 hearts with | : Chase. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Dakota | Birth Event : Visit the couple's post-marriage home (Chase's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Dakota). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHOEB] _ | Phoebe | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 17 | Home : General Store | Workplace : Upper Garmon Mine | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : Simon (father), Barbara (mother) | Arrival : After ringing the Red Bell | Meet : On the fifth floor of the Upper Garmon Mine. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sobagaki (see Cutting Board recipe) | : Zaru Soba (see Pot recipe) | : Royal Jelly (picked from flowers on your farm with bees) | : Jade Brooch (300G from Lv.2 Accessory Store) | : Rare Ore (dug up in any mine) | Likes : Green Herb (foraged Year-Round) | : Silver Ore (dug up in any mine) | : Mayonnaise; Perfect (260G from Lv.3 Horn Ranch) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Yellow Wonderful (dug up in either Garmon Mine) | Note : This lists only the five easiest Loved and Liked items for Phoebe. | : For a complete list of all easily-obtainable gifts for Phoebe, see | : my Character Guide. For a complete list of all gift preferences for | : Phoebe, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Gold | 4-Heart Gift : Diamond | Date Location : outside the Church, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Calvin | First Event Location : Once you have Phoebe raised to 4 hearts, the event | : will trigger when you enter Garmon Mine, if you are | : a girl. If you are a guy, it will trigger when you | : have 4 hearts with Calvin. | Second Event Location : Once you have Phoebe raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the General Store, if you are a girl. If | : you are a guy, it will trigger when you have 7 | : hearts with Calvin. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Heath | Birth Event : Visit the couple's post-marriage home (the General | : Store) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Heath). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RENEE] _ | Renee | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 5 | Home : Horn Ranch | Workplace : Horn Ranch | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Cain (father), Hannah (mother) | Arrival : Initially resides on the island | Meet : Meet at Horn Ranch (outside the Windmill) any time after the | : game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Hot Milk (see Pot recipe) | : Sunflower (grown on your farm in Summer) | : Strawberry Milk (see Mixer recipe) | : Amber Pendant (300G from Lv.1 Accessory Store) | : Amber Brooch (300G from Lv.1 Accessory Store) | Likes : Herbal Tea (see Pot recipe) | : Sakura Seashell (foraged Year-Round on any beach) | : Raspberry Juice (see Mixer recipe) | : Blueberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Renee. | : For a complete list of all easily-obtainable gifts for Renee, see | : my Character Guide. For a complete list of all gift preferences for | : Renee, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Chicken Egg (Good) | 4-Heart Gift : Stew | Date Location : at the Waterwheel in Flute Fields, late in the afternoon | : (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Toby | First Event Location : Once you have Renee raised to 4 hearts, the event | : will trigger when you enter the Dock, if you are a | : girl. If you are a guy, it will trigger when you | : have 4 hearts with Toby. | Second Event Location : Once you have Renee raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter Horn Ranch, if you are a girl. If you are | : a guy, it will trigger when you have 7 hearts with | : Toby. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Matt | Birth Event : Visit the couple's post-marriage home (Horn Ranch) | : a month after the wedding. Then, visit again a | : month later to meet the grown-up child (Matt). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELEN] _ | Selena | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 26 | Home : Pineapple Inn | Workplace : Bar | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Samson (father), Sue (mother) | Arrival : After ringing the Blue Bell | Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the | : tickets from Ozzie and present them to Pascal). | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Hibiscus (grown on your farm in Summer) | : Lily (grown on your farm in Summer) | : Hibiscus (420G from Lv.2 Pineapple Inn) | : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Wheat Cocktail (640G from Lv.1 Brass Bar) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Sea Urchin (foraged Year-Round on any beach) | : Red Herb (foraged Summer through Winter) | : Pineapple Juice (160G from Lv.2 Pineapple Inn) | : Cranberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Selena. | : For a complete list of all easily-obtainable gifts for Selena, see | : my Character Guide. For a complete list of all gift preferences for | : Selena, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Black Pearl | 4-Heart Gift : Southern Omelet Rice | Date Location : at the Beach, near the Dock in Harmonica Town, late in the | : afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Luke | First Event Location : Once you have Selena raised to 4 hearts, the event | : will trigger when you enter the Beach by Harmonica | : Town, if you are a girl. If you are a guy, it will | : trigger when you have 4 hearts with Luke. | Second Event Location : Once you have Selena raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the Bar, if you are a girl. If you are a | : guy, it will trigger when you have 7 hearts with | : Luke. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Lucy | Birth Event : Visit the couple's post-marriage home (the | : Carpenter's Shop) a month after the wedding. Then, | : visit again a month later to meet the grown-up | : child (Lucy). | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WITCH] _ | Witch | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : Fugue Forest | Workplace : Fugue Forest | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After ringing the Blue Bell and obtaining the items for the | : Wizard | Meet : At her house in Fugue Forest. | Function : Plays a role in the main plotline; marriage candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Blackberry Cocktail (see Aging Pot recipe) | : Blackberry Jam (see Pot recipe) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Pontata Root (80G from Harvest Festival) | : Blackberry Cocktail (240G from Lv.4 Brass Bar) | Likes : Blackberry Fruit (foraged Summer through Winter) | : Blackberry Juice (see Mixer recipe) | : Yogurt (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Blueberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Witch. | : For a complete list of all easily-obtainable gifts for Witch, see | : my Character Guide. For a complete list of all gift preferences for | : Witch, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : (none) | 4-Heart Gift : Pumpkin Pie | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before | : 6PM) | | | _________________________________________________________________________ | / [VILLS] / | / Villagers / | / / |/_________________________________________________________________________/ | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Barbara | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 23 | Home : General Store | Workplace : General Store | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Simon (husband), Phoebe (daughter) | Arrival : Initially resides on the island | Meet : Meet at the General Store any time after the game starts. | Function : Runs the General Store | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Orange Juice (see Mixer recipe) | : Clam (foraged Fall on any beach) | : Orange Juice (320G from Lv.4 Ocarina Inn) | : Amber Pendant (300G from Lv.1 Accessory Store) | : Amber Brooch (300G from Lv.1 Accessory Store) | Likes : Herbal Tea (see Pot recipe) | : Blackberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Stir Fry (see Frying Pan recipe) | : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker) | Note : This lists only the five easiest Loved and Liked items for Barbara. | : For a complete list of all easily-obtainable gifts for Barbara, see | : my Character Guide. For a complete list of all gift preferences for | : Barbara, see my Gift Guide. | |__ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bo | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 2 | Home : Carpenter's Shop | Workplace : Carpenter's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet near Garmon Mine any time after the game starts. | Function : Repairs the bridge to the Garmon Mine District; repairs the mine | : cart between Harmonica Town and the Garmon Mine District | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker) | : Green Tea (see Pot recipe) | : Green Tea | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Green Bell Flower (grown on your farm in Winter) | Likes : Green Herb (foraged Year-Round) | : Herbal Tea (see Pot recipe) | : Hot Milk (see Pot recipe) | : Blackberry Juice (see Mixer recipe) | : Stir Fry (see Frying Pan recipe) | Note : This lists only the five easiest Loved and Liked items for Bo. For | : a complete list of all easily-obtainable gifts for Bo, see my | : Character Guide. For a complete list of all gift preferences for | : Bo, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cain | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 6 | Home : Horn Ranch | Workplace : Horn Ranch | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Hannah (wife), Renee (daughter) | Arrival : Initially resides on the island | Meet : Meet at Horn Ranch (inside the barn) any time after the game | : starts. | Function : Runs the Horse Racing mini-game | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Yogurt (see Aging Pot recipe) | : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Sea Urchin (160G from Ocean Festival) | : Seafood Stew (320G from Ocean Festival) | Likes : Blueberry Juice (see Mixer recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Blueberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Sunflower (grown on your farm in Summer) | Note : This lists only the five easiest Loved and Liked items for Cain. | : For a complete list of all easily-obtainable gifts for Cain, see my | : Character Guide. For a complete list of all gift preferences for | : Cain, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chloe | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 27 | Home : Blacksmith's Shop | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Ramsey (grandfather), Owen (brother) | Arrival : After meeting the Harvest Goddess and finding the stand for the | : Red Bell | Meet : Meet outside the Carpenter's Shop. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Red Wonderful (dug up in Lower Garmon Mine) | : Tulip (grown on your farm in Spring) | : Squid Tomato Stew (510G from Lv.1 Brass Bar) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Sunflower (grown on your farm in Summer) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Red Herb (foraged Summer through Winter) | : Blueberry Juice (see Mixer recipe) | : Blackberry Juice (see Mixer recipe) | : Cranberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Chloe. | : For a complete list of all easily-obtainable gifts for Chloe, see | : my Character Guide. For a complete list of all gift preferences for | : Chloe, see my Gift Guide. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Colleen | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 12 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jake (husband), Maya (daughter) | Arrival : Initially resides on the island | Meet : Meet at the Dock by the Fishing Company any time after the game | : starts. | Function : Runs the Inn restaurant | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Apple Cocktail (680G from Lv.1 Brass Bar) | : Green Bell Flower (grown on your farm in Winter) | : Rose (grown on your farm in Fall) | : Grape Cocktail (600G from Lv.1 Brass Bar) | : Jade Brooch (300G from Lv.2 Accessory Store) | Likes : Raspberry Fruit (foraged Spring through Summer) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Yellow Herb (foraged Spring through Fall) | : Cranberry Fruit (foraged Fall through Winter) | Note : This lists only the five easiest Loved and Liked items for Colleen. | : For a complete list of all easily-obtainable gifts for Colleen, see | : my Character Guide. For a complete list of all gift preferences for | : Colleen, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Craig | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 6 | Home : Marimba Farm | Workplace : Marimba Farm | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Ruth (wife), Anissa (daughter), Taylor (son) | Arrival : Initially resides on the island | Meet : Meet at Marimba Farm any time after the game starts. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Stir Fry (see Frying Pan recipe) | : Stir Fry (490G from Lv.1 Brass Bar) | : Olive Cocktail (600G from Lv.2 Brass Bar) | : Olive Cocktail (see Aging Pot recipe) | : Wheat; Shining (grown on your farm in Spring) | Likes : Herbal Tea (see Pot recipe) | : Red Herb (foraged Summer through Winter) | : Boiled Egg (see Pot recipe) | : Purple Herb (foraged Winter through Summer) | : Cranberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Craig. | : For a complete list of all easily-obtainable gifts for Craig, see | : my Character Guide. For a complete list of all gift preferences for | : Craig, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dale | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 14 | Home : Carpenter's Shop | Workplace : Carpenter's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Luke (son) | Arrival : Initially resides on the island | Meet : Meet at the Carpenter's Shop any time after the game starts. | Function : Runs the Carpenter's Shop for house, coop and barn upgrades and | : furniture purchases; plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Marinated Mushroom (see Cutting Board recipe) | : Clam Soup (see Pot recipe) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Wheat Cocktail (640G from Lv.1 Brass Bar) | Likes : Boiled Egg (see Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Blackberry Cocktail (see Aging Pot recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Blueberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Dale. | : For a complete list of all easily-obtainable gifts for Dale, see my | : Character Guide. For a complete list of all gift preferences for | : Dale, see my Gift Guide. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hamilton | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 13 | Home : Hamilton's House in Harmonica Town | Workplace : Town Hall | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Gill (son) | Arrival : Initially resides on the island | Meet : Automatically met in the opening sequence. | Function : Runs Town Hall and sells additional homes and plots of land | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Potato Stew (see Pot recipe) | : Moondrop Flower (grown on your farm in Fall) | : Silver Pendant (200G from Lv.1 Accessory Store) | : Potato Stew (520G from Harvest Festival) | : Potato Pancake (see Frying Pan recipe) | Likes : Herbal Tea (see Pot recipe) | : Sea Urchin (foraged Year-Round on any beach) | : Remedy (180G from Lv.2 Choral Clinic) | : Mussel (foraged Summer on any beach) | : Yam Stew (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for | : Hamilton. For a complete list of all easily-obtainable gifts for | : Hamilton, see my Character Guide. For a complete list of all gift | : preferences for Hamilton, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hannah | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 4 | Home : Horn Ranch | Workplace : Horn Ranch | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Cain (husband), Renee (daughter) | Arrival : Initially resides on the island | Meet : Meet at Horn Ranch (inside the shop) any time after the game | : starts. | Function : Runs the Horn Ranch Shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Yogurt (see Aging Pot recipe) | : Sunflower (grown on your farm in Summer) | : Morning Glory (grown on your farm in Summer) | : Plain Omelet (see Frying Pan recipe) | : Strawberry Milk (see Mixer recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Fried Egg (see Frying Pan recipe) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Hannah. | : For a complete list of all easily-obtainable gifts for Hannah, see | : my Character Guide. For a complete list of all gift preferences for | : Hannah, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hayden | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 21 | Home : Bar | Workplace : Bar | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Kathy (daughter) | Arrival : Initially resides on the island | Meet : Meet at the Bar any time after the game starts. | Function : Runs the Bar | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Cranberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Apple Cocktail (680G from Lv.1 Brass Bar) | : Mussel (foraged Summer on any beach) | Likes : Boiled Egg (see Pot recipe) | : Sea Urchin (foraged Year-Round on any beach) | : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Duck Egg (see Pot recipe) | : Mayonnaise; Perfect (260G from Lv.3 Horn Ranch) | Note : This lists only the five easiest Loved and Liked items for Hayden. | : For a complete list of all easily-obtainable gifts for Hayden, see | : my Character Guide. For a complete list of all gift preferences for | : Hayden, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Irene | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 20 | Home : Clinic | Workplace : Clinic | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jin (grandson) | Arrival : Initially resides on the island | Meet : Meet at the Clinic any time after the game starts. | Function : Runs the Clinic shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Lavender (grown on your farm in Spring) | : Pumpkin Stew (see Pot recipe) | : Pontata Root (80G from Harvest Festival) | : Pontata Root (found in any mine) | : Lavender (200G from Lv.3 Marimba Farm in Spring) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Irene. | : For a complete list of all easily-obtainable gifts for Irene, see | : my Character Guide. For a complete list of all gift preferences for | : Irene, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Jake | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 28 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Colleen (wife), Maya (daughter), Yolanda (mother) | Arrival : Initially resides on the island | Meet : Meet at the Dock by the Fishing Company any time after the game | : starts. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Blueberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Blackberry Cocktail (see Aging Pot recipe) | : Raspberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | Likes : Boiled Egg (see Pot recipe) | : Stir Fry (see Frying Pan recipe) | : Yogurt (see Aging Pot recipe) | : Stir Fry (490G from Lv.1 Brass Bar) | : Clam Soup (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Jake. | : For a complete list of all easily-obtainable gifts for Jake, see my | : Character Guide. For a complete list of all gift preferences for | : Jake, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mira | | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 10 | Home : Accessory Shop | Workplace : Accessory Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet inside the Church any time after the game starts. | Function : Runs the Accessory Shop; plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Lavender (grown on your farm in Spring) | : Grape Cocktail (600G from Lv.1 Brass Bar) | : Blue Mist Flower (grown on your farm in Fall) | : Orange Juice (see Mixer recipe) | : Orange Juice (320G from Lv.4 Ocarina Inn) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Blueberry Juice (see Mixer recipe) | : Blackberry Fruit (foraged Summer through Winter) | : Blackberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Mira. | : For a complete list of all easily-obtainable gifts for Mira, see my | : Character Guide. For a complete list of all gift preferences for | : Mira, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ozzie | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 23 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Paolo (son) | Arrival : Initially resides on the island | Meet : Meet at the Fishing Company any time after the game starts. | Function : Runs the Fishing Company shop; sells ferry tickets for Toucan | : Island | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Mussel (foraged Summer on any beach) | : Clam (foraged Fall on any beach) | : Oyster (foraged Summer on any beach) | : Mussel (120G from Ocean Festival) | Likes : Laver Seaweed (foraged Year-Round on any beach) | : Sashimi; Decent (see Cutting Board recipe) | : Goby (30G from Lv.1 Fishery in Spring) | : Rock Lobster (caught with fishing rod) | : Grilled Bonito (see Match Set recipe) | Note : This lists only the five easiest Loved and Liked items for Ozzie. | : For a complete list of all easily-obtainable gifts for Ozzie, see | : my Character Guide. For a complete list of all gift preferences for | : Ozzie, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Paolo | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 20 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Ozzie (father) | Arrival : After ringing the Yellow Bell and meeting with the Wizard | Meet : Meet at the lighthouse by Harmonica Town. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Clam (foraged Fall on any beach) | : Mussel (foraged Summer on any beach) | : Oyster (foraged Summer on any beach) | Likes : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Sashimi; Decent (see Cutting Board recipe) | : Sunflower (grown on your farm in Summer) | : Sardine (40G from Lv.1 Fishery in Spring) | Note : This lists only the five easiest Loved and Liked items for Paolo. | : For a complete list of all easily-obtainable gifts for Paolo, see | : my Character Guide. For a complete list of all gift preferences for | : Paolo, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pascal | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 3 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After ringing the Blue Bell | Meet : Automatically the morning after ringing the Blue Bell. | Function : Runs the ferry back and forth to Toucan Island | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Oyster (foraged Summer on any beach) | : Cosmos (grown on your farm in Fall) | : Clam Soup (see Pot recipe) | : Sea Urchin (160G from Ocean Festival) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Herb Fish; Decent (see Oven recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | Note : This lists only the five easiest Loved and Liked items for Pascal. | : For a complete list of all easily-obtainable gifts for Pascal, see | : my Character Guide. For a complete list of all gift preferences for | : Pascal, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Perry | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 7 | Home : Church | Workplace : Church | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet inside the Church any time after the game starts. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Herbal Tea (see Pot recipe) | : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Green Tea (see Pot recipe) | : Lavender (grown on your farm in Spring) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | : Stir Fry (see Frying Pan recipe) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Perry. | : For a complete list of all easily-obtainable gifts for Perry, see | : my Character Guide. For a complete list of all gift preferences for | : Perry, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ramsey | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 5 | Home : Blacksmith's Shop | Workplace : Blacksmith's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Owen (grandson), Chloe (granddaughter) | Arrival : Initially resides on the island | Meet : Meet at the Blacksmith's Shop any time after the game starts. | Function : Runs the Blacksmith's Shop after you ring the Red Bell | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Clam Soup (see Pot recipe) | : Green Tea | : Green Tea (see Pot recipe) | : Wheat Cocktail (640G from Lv.1 Brass Bar) | : Sobagaki (see Cutting Board recipe) | Likes : Stir Fry (see Frying Pan recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Cranberry Cocktail (see Aging Pot recipe) | : Sashimi; Decent (see Cutting Board recipe) | : Raspberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Ramsey. | : For a complete list of all easily-obtainable gifts for Ramsey, see | : my Character Guide. For a complete list of all gift preferences for | : Ramsey, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ruth | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 6 | Home : Marimba Farm | Workplace : Marimba Farm | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Craig (husband), Anissa (daughter), Taylor (son) | Arrival : Initially resides on the island | Meet : Meet at Marimba Farm any time after the game starts. | Function : Runs the Marimba Farm shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Boiled Spinach (see Pot recipe) | : Blue Mist Flower (grown on your farm in Fall) | : Boiled Spinach (550G from Lv.1 Ocarina Inn in Fall) | : Sapphire Brooch (600G from Lv.3 Accessory Store) | : Sapphire Ring (600G from Lv.3 Accessory Store) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Raspberry Fruit (foraged Spring through Summer) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Ruth. | : For a complete list of all easily-obtainable gifts for Ruth, see my | : Character Guide. For a complete list of all gift preferences for | : Ruth, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Samson | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 21 | Home : Pineapple Inn on Toucan Island | Workplace : Pineapple Inn on Toucan Island | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Sue (wife), Selena (daughter) | Arrival : After ringing the Blue Bell | Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the | : tickets from Ozzie and present them to Pascal). | Function : Runs the Pineapple Inn shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Raspberry Cocktail (see Aging Pot recipe) | : Blackberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Hibiscus (grown on your farm in Summer) | Likes : Herbal Tea (see Pot recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | : Blackberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Samson. | : For a complete list of all easily-obtainable gifts for Samson, see | : my Character Guide. For a complete list of all gift preferences for | : Samson, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shelly | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 19 | Home : Tailor Shop | Workplace : Tailor Shop | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Candace (granddaughter), Luna (granddaughter) | Arrival : Initially resides on the island | Meet : Meet at the Tailor's Shop any time after the game starts. | Function : Runs the Tailor Shop; upgrades your rucksack | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Green Tea (see Pot recipe) | : Green Tea | : Roasted Chestnut (see Match Set recipe) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Mushroom Rice (see Pot recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | : Begonia (grown on your farm in Summer) | : Sunflower (grown on your farm in Summer) | Note : This lists only the five easiest Loved and Liked items for Shelly. | : For a complete list of all easily-obtainable gifts for Shelly, see | : my Character Guide. For a complete list of all gift preferences for | : Shelly, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Simon | | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 8 | Home : General Store | Workplace : Photography Shop | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Barbara (wife), Phoebe (daughter) | Arrival : Initially resides on the island | Meet : Meet at the Photography Shop any time after the game starts. | Function : Runs the Photography Shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Yam Stew (see Pot recipe) | : Pumpkin Stew (see Pot recipe) | : Potato Stew (see Pot recipe) | : Lapis Lazuli Pendant (400G from Lv.1 Accessory Store) | : Yam Stew (400G from Harvest Festival) | Likes : Herbal Tea (see Pot recipe) | : Blueberry Juice (see Mixer recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Yogurt (see Aging Pot recipe) | : Green Bell Flower (grown on your farm in Winter) | Note : This lists only the five easiest Loved and Liked items for Simon. | : For a complete list of all easily-obtainable gifts for Simon, see | : my Character Guide. For a complete list of all gift preferences for | : Simon, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sue | | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 27 | Home : Pineapple Inn on Toucan Island | Workplace : Pineapple Inn on Toucan Island | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Samson (husband), Selena (daughter) | Arrival : After ringing the Blue Bell | Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the | : tickets from Ozzie and present them to Pascal). | Function : Plays a role in the Toucan Island Drama event | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Blackberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Pineapple Juice (160G from Lv.2 Pineapple Inn) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Raspberry Cocktail (see Aging Pot recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Blueberry Fruit (foraged Fall through Spring) | : Laver Seaweed (foraged Year-Round on any beach) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Sue. For | : a complete list of all easily-obtainable gifts for Sue, see my | : Character Guide. For a complete list of all gift preferences for | : Sue, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Taylor | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 19 | Home : Marimba Farm | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Ruth (mother), Craig (father), Anissa (sister) | Arrival : After ringing the Yellow Bell | Meet : Meet at Marimba Farm any time after the game starts. | Function : Runs Taylor's Seeds, a phone hotline for seeds | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Hot Coffee (440G from Lv.2 Ocarina Inn) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Chocolate Bar (see Pot recipe) | : Banana Candy (590G from Lv.2 Pineapple Inn) | Likes : Red Herb (foraged Summer through Winter) | : Boiled Egg (see Pot recipe) | : Hot Milk (see Pot recipe) | : Yogurt (see Aging Pot recipe) | : Boiled Duck Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Taylor. | : For a complete list of all easily-obtainable gifts for Taylor, see | : my Character Guide. For a complete list of all gift preferences for | : Taylor, see my Gift Guide. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yolanda | | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 10 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jake (son), Maya (granddaughter) | Arrival : Initially resides on the island | Meet : Meet at the Inn any time after the game starts. | Function : Involved in the Treasure Map event | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Green Tea (see Pot recipe) | : Pumpkin Stew (see Pot recipe) | : Yam Stew (see Pot recipe) | : Green Tea | : Squid Tomato Stew (510G from Lv.1 Brass Bar) | Likes : Herbal Tea (see Pot recipe) | : Boiled Egg (see Pot recipe) | : Yogurt (see Aging Pot recipe) | : Boiled Duck Egg (see Pot recipe) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | Note : This lists only the five easiest Loved and Liked items for Yolanda. | : For a complete list of all easily-obtainable gifts for Yolanda, see | : my Character Guide. For a complete list of all gift preferences for | : Yolanda, see my Gift Guide. | | | _________________________________________________________________________ | / [RIVKD] / | / Rival Kids / | / / |/_________________________________________________________________________/ | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Angie | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Julius's House in Flute Fields | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Julius (father), Candace (mother) | Arrival : Within a month after Julius and Candace's wedding | Meet : At Julius's House after receiving a note about her birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Cranberry Juice (see Mixer recipe) | : Raspberry Juice (see Mixer recipe) | : Blueberry Juice (see Mixer recipe) | : Blackberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Purple Herb (foraged Winter through Summer) | : Green Bell Flower (grown on your farm in Winter) | : Pansy (grown on your farm in Spring) | : Cosmos (grown on your farm in Fall) | Note : This lists only the five easiest Loved and Liked items for Angie. | : For a complete list of all easily-obtainable gifts for Angie, see | : my Character Guide. For a complete list of all gift preferences for | : Angie, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dakota | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Chase's House in Flute Fields | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Chase (father), Maya (mother) | Arrival : Within a month after Chase and Maya's wedding | Meet : At Chase's House after receiving a note about her birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Roasted Chestnut (see Match Set recipe) | : Pinkcat (grown on your farm in Spring) | : Pumpkin Pudding (see Oven recipe) | : Roasted Chestnut (330G from Harvest Festival) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Green Bell Flower (grown on your farm in Winter) | : Lavender (grown on your farm in Spring) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | Note : This lists only the five easiest Loved and Liked items for Dakota. | : For a complete list of all easily-obtainable gifts for Dakota, see | : my Character Guide. For a complete list of all gift preferences for | : Dakota, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Heath | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : General Store | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Calvin (father), Phoebe (mother) | Arrival : Within a month after Calvin and Phoebe's wedding | Meet : At the General Store after receiving a note about his birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Pancake (see Frying Pan recipe) | : Chicken Egg; Shining (obtained from your own Chicken) | : Duck Egg; Shining (obtained from your own Duck) | Likes : Purple Herb (foraged Winter through Summer) | : Cold Medicine (260G from Lv.1 Choral Clinic) | : Boiled Egg (see Pot recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Purple Herb (grown on your farm in Fall) | Note : This lists only the five easiest Loved and Liked items for Heath. | : For a complete list of all easily-obtainable gifts for Heath, see | : my Character Guide. For a complete list of all gift preferences for | : Heath, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lucy | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Carpenter's Shop | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Luke (father), Selena (mother) | Arrival : Within a month after Luke and Selena's wedding | Meet : At the Carpenter's Shop after receiving a note about her birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Pineapple Juice (160G from Lv.2 Pineapple Inn) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Hibiscus (420G from Lv.2 Pineapple Inn) | : Grape Juice (see Mixer recipe) | : Hibiscus (grown on your farm in Summer) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Oyster (foraged Summer on any beach) | : Mussel (foraged Summer on any beach) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Banana (foraged Summer at Toucan Island) | Note : This lists only the five easiest Loved and Liked items for Lucy. | : For a complete list of all easily-obtainable gifts for Lucy, see my | : Character Guide. For a complete list of all gift preferences for | : Lucy, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Matt | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Horn Ranch | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Toby (father), Renee (mother) | Arrival : Within a month after Toby and Renee's wedding | Meet : At Horn Ranch after receiving a note about his birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Apple Juice (360G from Lv.1 Ocarina Inn) | : Apple Juice (see Mixer recipe) | : Green Bell Flower (grown on your farm in Winter) | : Sunflower (grown on your farm in Summer) | : Orange Juice (see Mixer recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Green Herb (foraged Year-Round) | : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | : Raspberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Matt. | : For a complete list of all easily-obtainable gifts for Matt, see my | : Character Guide. For a complete list of all gift preferences for | : Matt, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Roy | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Blacksmith's Shop | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Owen (father), Kathy (mother) | Arrival : Within a month after Owen and Kathy's wedding | Meet : At the Blacksmith's Shop after receiving a note about his birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Egg Soup (see Pot recipe) | : Honeydew Milk (see Mixer recipe) | : Strawberry Milk (see Mixer recipe) | : Grilled Salmon (see Match Set recipe) | : Conger Eel Bowl (see Pot recipe) | Likes : Boiled Egg (see Pot recipe) | : Boiled Duck Egg (see Pot recipe) | : Tulip (grown on your farm in Spring) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Anemone (grown on your farm in Winter) | Note : This lists only the five easiest Loved and Liked items for Roy. For | : a complete list of all easily-obtainable gifts for Roy, see my | : Character Guide. For a complete list of all gift preferences for | : Roy, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Van | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Clinic | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Jin (father), Anissa (mother) | Arrival : Within a month after Jin and Anissa's wedding | Meet : At the Clinic after receiving a note about his birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Herbal Tea (see Pot recipe) | : Milk Tea (see Pot recipe) | : Green Tea (see Pot recipe) | : Potato Stew (see Pot recipe) | : Green Tea | Likes : Blue Herb (foraged Fall through Spring) | : Cold Medicine (260G from Lv.1 Choral Clinic) | : Remedy (180G from Lv.2 Choral Clinic) | : Lavender (grown on your farm in Spring) | : Blue Herb (grown on your farm in Summer) | Note : This lists only the five easiest Loved and Liked items for Van. For | : a complete list of all easily-obtainable gifts for Van, see my | : Character Guide. For a complete list of all gift preferences for | : Van, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Vivian | | _ _ _ _ _ _ | Basic Info | | Birthday : Varies | Home : Hamilton's House in Harmonica Town | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Gill (father), Luna (mother) | Arrival : Within a month after Gill and Luna's wedding | Meet : At Hamilton's House after receiving a note about her birth. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Rose (grown on your farm in Fall) | : Honeydew Juice (see Mixer recipe) | : Pinkcat (grown on your farm in Spring) | : Pumpkin Pudding (see Oven recipe) | : Pinkcat (240G from Lv.3 Marimba Farm in Spring) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Wool Yarn; Purple (Sheep Wool placed in Yarn Maker) | : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker) | : Wool Yarn; Red (Sheep Wool placed in Yarn Maker) | : Wool Yarn; Green (Sheep Wool placed in Yarn Maker) | Note : This lists only the five easiest Loved and Liked items for Vivian. | : For a complete list of all easily-obtainable gifts for Vivian, see | : my Character Guide. For a complete list of all gift preferences for | : Vivian, see my Gift Guide. | | | _________________________________________________________________________ | / [HARVS] / | / Harvest Sprites / | / / |/_________________________________________________________________________/ | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Alan | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : The Harvest Goddess Spring | Workplace : The Harvest Goddess Spring | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : When you find the Red Bell | Meet : Automatically after getting the Red Bell out of the Blacksmith | : Shop's chimney. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Red (Sheep Wool placed in Yarn Maker) | : Tulip (grown on your farm in Spring) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Spinel (Purple Wonderful refined by Mira, 20%) | : Sauteed Mushroom (see Frying Pan recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Common Mushroom (foraged Year-Round) | : Fried Egg (see Frying Pan recipe) | : Red Herb (foraged Summer through Winter) | : Common Mushroom (found in any mine) | Note : This lists only the five easiest Loved and Liked items for Alan. | : For a complete list of all easily-obtainable gifts for Alan, see my | : Character Guide. For a complete list of all gift preferences for | : Alan, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ben | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : The Harvest Goddess Spring | Workplace : The Harvest Goddess Spring | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After ringing the Yellow Bell and meeting with the Wizard | Meet : After opening up the Watery Cave with the key received from | : Paolo. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker) | : Marinated Mushroom (see Cutting Board recipe) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Mushroom Rice (see Pot recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Common Mushroom (foraged Year-Round) | : Blueberry Juice (see Mixer recipe) | : Common Mushroom (found in any mine) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Ben. For | : a complete list of all easily-obtainable gifts for Ben, see my | : Character Guide. For a complete list of all gift preferences for | : Ben, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Collin | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : The Harvest Goddess Spring | Workplace : The Harvest Goddess Spring | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : When you find the Yellow Bell | Meet : Automatically when you find the Yellow Bell. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Moondrop Flower (grown on your farm in Fall) | : Sauteed Mushroom (see Frying Pan recipe) | : Silk Yarn; Yellow (Cocoon placed in Yarn Maker) | Likes : Common Mushroom (foraged Year-Round) | : Sakura Seashell (foraged Year-Round on any beach) | : Common Mushroom (found in any mine) | : Yogurt (see Aging Pot recipe) | : Pineapple Juice (160G from Lv.2 Pineapple Inn) | Note : This lists only the five easiest Loved and Liked items for Collin. | : For a complete list of all easily-obtainable gifts for Collin, see | : my Character Guide. For a complete list of all gift preferences for | : Collin, see my Gift Guide. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Daren | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : The Harvest Goddess Spring | Workplace : The Harvest Goddess Spring | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After getting the Green Bell from the Witch | Meet : Automatically after obtaining the Green Bell. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker) | : Green Bell Flower (grown on your farm in Winter) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Sauteed Mushroom (see Frying Pan recipe) | : Jade (Green Wonderful refined by Mira, 15%) | Likes : Common Mushroom (foraged Year-Round) | : Herbal Tea (see Pot recipe) | : Common Mushroom (found in any mine) | : Yogurt (see Aging Pot recipe) | : Mushroom (found in any mine) | Note : This lists only the five easiest Loved and Liked items for Daren. | : For a complete list of all easily-obtainable gifts for Daren, see | : my Character Guide. For a complete list of all gift preferences for | : Daren, see my Gift Guide. | |____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Edge | | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : The Harvest Goddess Spring | Workplace : The Harvest Goddess Spring | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After ringing the Green Bell | Meet : At the Church, through the side door by the altar. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Purple (Sheep Wool placed in Yarn Maker) | : Marinated Mushroom (see Cutting Board recipe) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Pinkcat (grown on your farm in Spring) | : Sauteed Mushroom (see Frying Pan recipe) | Likes : Mushroom (found in any mine) | : Grape Juice (see Mixer recipe) | : Grape Juice (320G from Lv.4 Ocarina Inn) | : Purple Wonderful (dug up in Watery Cave) | : Grape Juice (320G from Ocean Festival) | Note : This lists only the five easiest Loved and Liked items for Edge. | : For a complete list of all easily-obtainable gifts for Edge, see my | : Character Guide. For a complete list of all gift preferences for | : Edge, see my Gift Guide. | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [FRIEN] // // Friendship // // // // "Life is partly what we make it, and // // partly what it is made by the friends // // we choose." -Tennessee Williams // // // //___________________________________________________________________// |/ | As in past Harvest Moon games, Tree of Tranquility operates based on a | points system for affection. Affection is basically a measure of how close | you are with each villager. Affection exists for all villagers, but plays a | special role for the player's potential spouses. But before we get to that, | let's take a look at how to earn affection. | | I should mention at this point that this section is almost entirely based | on my similar research on Tree of Tranquility. Animal Parade is built on | the same engine as Tree of Tranquility, so I'd be very surprised if there | were any fundamental changes to this; however, I'm not yet positive. | | _________________________________________________________________________ | / [RAIAF] / | / Raising Affection / | / / |/_________________________________________________________________________/ | | Below is a list of general ways to increase your affection (or friendship) | with a given villager. For more specific details on the impact of each way, | read the Affection Mechanics section below. | | - Gifts: Giving gifts is the most clear way to gain friendship. Each | villager has gifts that they love, like, dislike and hate -- see the | specific villager in the Characters section above for detailed | information for each one. Giving gifts that they love or like raises | their affection -- 'love' more than 'like', obviously -- whereas giving | gifts they dislike or hate will lower their friendship level. Gifts are | especially effective when given on birthdays: a birthday gift given on | a villager's birthday carries double the impact of the same gift given | any other day. | | - Talking: Even just talking carries an affection increase. It's lower | than gift-giving, but just speaking to a villager every day will help | you become their friend. | | - Heart Events and Festivals: for bachelor/ettes, there are several heart | events that take place that mark your progress in wooing them, as well | as several romantic festivals that you can take your beloved to. | Successfully completing these heart events and participating in these | festivals will increase your affection level, but only with the | bachelor/ette that is participating. | | - Rubbing: Rubbing is mentioned more under the controls section -- search | for [-GAMEC-] without the dashes to find it. Rubbing appears to have a | substantial effect on affection, allowing you to raise a person's heart | level by a heart in just a week or so when combined with talking and | daily gift-giving. | | - Clothing: This one is interesting. Every villager has some clothing | that they like to see you in; if you talk to them while wearing an item | of clothing they like, their heart level will increase by more than it | would have otherwise. Experiment with different outfits to find what | different villagers like. | | Every villager's affection - or what's commonly referred to as heart level | - is measured in the same way, using the 10-heart system. Each heart is | comprised of 100 points - so, it takes 1000 affection points to raise a | villager to the maximum level. | | The actions listed above each carry a bonus of a certain number of | affection points. Performing these actions adds some points to the | villager's affection counter - the heart display in the information screen | shows the total number of points, rounded down to the nearest hundred, as a | number of hearts. | | The two most prominent ways of raising affection are Gift Giving and | Talking. Talking to a villager is worth 5 affection points - so, if you | simply talk to a villager every day, you'll raise their heart level by one | heart in 20 days. The 'talking' benefit can only be gained once per | villager per day. | | Gift-giving, however, is far faster - however, it can be a good bit more | complicated, and is detailed in the section below. If you combine talking, | rubbing and daily gift-giving, though, you can raise a villager's heart | level by a heart every week. | | _________________________________________________________________________ | / [GIGIM] / | / Gift-Giving Mechanics / | / / |/_________________________________________________________________________/ | | Gift-giving is the most effective way to raise affection, but is also a bit | more complicated. Basically, each villager will accept exactly one gift per | day. Their attitude about the gift determines how much of an affection | boost you get from it. | | There are four attitudes towards gifts: Loves, Likes, Neutral and Dislikes. | Loves, Likes and Neutral will all result in an increase in heart level, | with Loves giving more of an increase than Likes and Likes giving more of | an increase than Neutral. Giving a Disliked gift will actually decrease | your friendship with that villager. | | Birthdays double both the heart points gained from a gift - so, on a | person's birthday, each gift counts for twice as many points. | | Because you can only give one gift per villager per day, it becomes much | more important to know what good gives are to give. We're in the process of | mapping out a huge list of good gifts to give -- if you're interested in | helping out, check out my Gift Guide. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [DT&MR] // // Dating and Marriage // // // // "Each moment of a happy lover's // // hour is worth an age of dull and // // common life." -Aphra Behn // // // //___________________________________________________________________// |/ | One of the most popular elements of the Harvest Moon series is marriage. | For each gender, there are ten possible bachelors or bachelorettes that you | can marry. Eight of these will marry someone else if you don't marry them. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DATIN] _ | Dating | | In this section, I'll usually talk as if you've already chosen who you want | to marry. There's absolutely no reason to do that, though. You can | separately woo all ten potential spouses at once and choose who to marry | later (although doing so will lower the heart level of each other bachelor | or bachelorette). I'm just phrasing it this way for simplicity. | | The first step to marrying your beloved is simply to befriend them. This | follows the same exact principles described in the above Friendship | section. Talk to them as often as you can and give them gifts they like and | you'll be well on your way. | | As you begin to befriend them, you'll encounter several "heart events". | Heart events occur when the person reaches a certain heart level and mark | your developing relationship with that person. In order to marry someone, | you need to experience all their heart events. | | The events are: | - Two gift-giving events: most bachelors and bachelorettes have two | gift-giving events, when your heart level with them reaches 2 hearts | and 4 hearts. They'll stop by your house in the morning and give you | your gift. If Animal Parade is anything like past Harvest Moon games, | you might have to enter and exit your house at around 8:00AM to get | these events to trigger. Note that the Witch, Wizard, Harvest King and | Harvest Goddess each only have one gift-giving event, at 4 hearts. For | the King and Goddess, you'll have to go get your gift -- they won't | show up to give it to you. | | - The letter: there's nothing you need to do for this one. You'll get a | letter in your mailbox from the bachelor or bachelorette, after raising | them to 6 hearts. | | - The date event: most bachelors and bachelorettes -- not the Harvest | King or Goddess, though -- have a date event. The date event is | triggered when you talk to a bachelor or bachelorette with more than 5 | hearts on a sunny non-festival morning. They'll ask you out to a date | later in the day, specifying a location and time. Show up at the | location at that time to see the event. During the event, you'll be | asked a question -- one of the responses will raise the other person's | affection points, while the other will lower them. The question differs | from character to character, but generally the response you want is the | one that resembles 'Yes.' If you miss the event, they'll lose some | affection points, and you'll have to raise them again to trigger the | date event again. | | - The confession: the confession event is very similar to the date event. | It occurs when you talk to a bachelor or bachelorette with more than 7 | hearts on a sunny non-festival day. Just like the date event, the | bachelor or bachelorette will ask you to meet them later: everyone will | specify the beach by the lighthouse in the later afternoon, before | 6:00PM. During the event, you'll be asked whether you like them or not | -- the impact of the responses are obvious. If you miss the event, the | person will lose a lot of affection points and you'll have to raise | their heart level to trigger the confession again. | | Note that each time you experience a 7-heart event with a bachelor or | bachelorette, the heart levels of the others will drop a bit. You can still | raise them all, though; you'll just have to make up for that little bit of | lost ground. Note also that the King and Goddess don't have 5-heart dates, | and they'll just show up at your house for the 7-heart date. | | Every heart event also boosts that bachelor or bachelorette's heart level. | You'll find that once you get them up to 2 hearts, it's much quicker to | move through the other levels. | | Aside from talking, gift-giving and heart events, there's one other thing | that will help: romantic festivals. Half the festivals let you ask an | eligible bachelor or bachelorette to them the previous day. If you do and | show up, you'll get a pretty significant heart bonus. | | It won't take more than three to four months to raise a bachelor or | bachelorette's heart level to 7 after meeting them, though many of the | potential spouses won't be available until much later. If you can give a | Loved gift every day, it'll go even faster. | | Once you've experienced all the heart events, you're almost ready for | marriage: almost. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MARRI] _ | Marriage | | There are three requirements to get married: | - You must have experienced all the bachelor or bachelorette's heart | events. They're listed in the previous section. | - You must have upgraded your house at least to Level 2 to get a | Queen-size bed. | - You must have the Blue Feather, which requires you to have access to | the Upper Garmon Mine. Chances are you will anyway, but if you don't, | check the Plot section under [-PLOTW-] without the dashes. | | Once you've raised a bachelor or bachelorette to 9 hearts, Mira will come | by and mention she saw a blue bird. Scale the Upper Garmon Mine to the peak | late in the afternoon, specifically between 7:00PM and 9:00PM (19:00 and | 21:00). Note that you have to get there in the later afternoon, so you'll | want to start much earlier. You can always wait on the second-to-last floor | for a while, so get an early start. | | In order to get the Blue Feather, you must raise a bachelor or bachelorette | to at least 9 hearts. Note, however, that once you have the Blue Feather, | you can use it on any bachelor or bachelorette for whom you've seen all the | heart events. So, you could raise Phoebe to 9 hearts, then use the Blue | Feather on Anissa even if Anissa has only 7 hearts, as long as you've seen | all of Anissa's heart events. This can be useful for marrying one of the | potential spouses that isn't available until later in the game. | | Once you've met those requirements, it's time to propose. Pull out the Blue | Feather and present it to your desired spouse. If you've followed these | steps, he or she will accept after a scene. You'll be given some choices to | make, but they don't really matter. | | Next is the wedding, which will be scheduled by Hamilton. It will be within | one week of your proposal. On that day, there'll be a series of scenes. | You'll be given an occasional choice, but it doesn't matter what you | choose. The only exception is when you're asked what your nickname should | be. Your spouse will refer to you by this nickname most of the time from | now on. | | Lastly there's the honeymoon. Over the course of the marriage events, | Hamilton will present you with a special ticket. Take it to Pascal on a | sunny morning (take care of your animals first, as you'll be gone until | late at night) and you'll go on a day-long honeymoon to Toucan Island with | your spouse. You'll return that night, though, which would seem to prevent | the primary purpose of a honeymoon. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [FAMIL] // // Family Life // // "One of life's greatest mysteries is how // // the boy who wasn't good enough to marry your // // daughter can be the father of the smartest // // grandchild in the world." -Unknown // // // //___________________________________________________________________// |/ | So you're married. Woo! Congratulations. Your spouse has moved in with you | and you're settling into your completely otherwise-unchanged life. Unless | you married the Harvest Goddess or Harvest King, in which case it's a | completely-unchanged life. No, really -- there's absolutely no change to | your home life if you marry them. Not at this point, anyway. | | _________________________________________________________________________ | / [AFTMA] / | / After Marriage / | / / |/_________________________________________________________________________/ | | Like Tree of Tranquility, your spouse will pack you some food every | morning, assuming you wake up at the house and there's not another event | waiting to occur (for example, an animal death). The lunch will restore | stamina when eaten, but by the time you're married, chances are stamina | isn't a huge issue, so you might just want to sell them. | | The first new ability after marriage is that you can go on walks with your | spouse. Simply talk to them before 7:00AM and you'll be presented with the | option to have them join you for some time -- if you do, they'll follow you | around. This is how you can take them to some festivals, or even trigger | some little cutscenes. This also increases their heart level, which is | important. You can take pets and your children on walks this same way, up | to three at once. | | Other than that, your spouse does more than just sit on their hands. You | can actually ask them to help out with the farm. When you talk to them | first thing in the morning, they'll give you a number of choices. Besides | walking with you, they can: | - Collect crops. | - Collect barn products (milking and shearing). | - Collect coop products (eggs and cocoons). | - Water crops. | - Pick weeds. | - Forage. | - Brush animals. | - Head to the mine. | - Go fishing. | | Note, however, that if you have your spouse collect any kind of shippable | item, it won't appear in the shipping bin. You'll never get the chance to | actually keep the items -- they'll just automatically be shipped. So, don't | have your spouse do anything with any goods that you wanted to keep or | process before shipping. | | Now, they won't do any of these tasks perfectly at first, but they'll get | better with practice, so it's beneficial to give them the same tasks over | and over. | | Getting married also creates festivals for your birthday, your spouse's | birthday and your anniversary. Check out the Festivals section for more on | that. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Marriage Heart Levels | | In Animal Parade, there's an additional element to marriage. Once you're | married, you'll notice your spouse's heart meter has an additional set of | 10 red hearts about their standard hearts. These are their post-marriage | hearts. I'm not sure if you have to fill up their regular hearts before | these other hearts will start filling or not, but these hearts will mark | your marriage relationship. | | They're not just for show -- events like having kids will be based on this | heart meter. You actually need to pay attention to your marriage | relationship this time around. Talking to them every day will fill the | meter slowly, but you'll want to give your spouse gifts, take them to | festivals, and remember birthdays to raise it faster. | | _________________________________________________________________________ | / [CHILD] / | / Your Children / | / / |/_________________________________________________________________________/ | | For us Harvest Moon fans, the children system has always felt quite | tacked-on and rudimentary. Well, good news, Harvest Moon fans. It's been | completely revamped. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Requirements for Kids | | In order to have kids, you have to meet three requirements: | - First of all, you've got to be married. I know, boys and girls, it's | shocking -- but back in the old days, marriage came BEFORE kids. | Shocking! | - Secondly, you need a Level 3 house. When your house reaches Level 3, | you get a second room -- that becomes the kids' room. | - Finally, your spouse has to ask you if you want kids. This happens | after you raise their marriage heart meter to 4 or 5 hearts. Obviously, | you should say yes. | | After saying yes, you'll get the chance to choose the gender. If you let | your spouse decide, it will be randomly determined. | | Then, it's a waiting game. The time you have to wait isn't preset, but | you'll notice what your spouse says changes. Then, eventually, you'll find | yourself taken to Choral Clinic for the birth and naming. Woo! You've got a | child! | | Your child's appearance is a combination of yours and your spouse's, but in | a different way from Tree of Tranquility. The child's facial structure will | take after your own, but their hair color will come from your spouse. Yes, | Phoebe's kids have green hair, pink for Luna's, and blue for Luke's. | | In Animal Parade, though, you can have two different kids. Obviously to | have a second, you've already met all the requirements for the first, so | it's just a waiting game until your spouse asks if you want another one. | The second won't come until after the first one is fully grown, though. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDCH] _ | Kid Chores | | Once your child has grown up fully, you'll have the option of assigning | them chores in the morning, just like your spouse. The chores you can | choose from are: | - Collect crops. | - Collect barn products (milking and shearing). | - Collect coop products (eggs and cocoons). | - Water crops. | - Pick weeds. | - Forage. | - Brush animals. | - Head to the mine. | - Go fishing. | | Note, however, that if you have your child collect any kind of shippable | item, it won't appear in the shipping bin. You'll never get the chance to | actually keep the items -- they'll just automatically be shipped. So, don't | have your spouse do anything with any goods that you wanted to keep or | process before shipping. | | Initially the kids won't be very good at any chore -- but as they do the | chore more often, and as you increase in your friendship with them, they'll | get better. | | You can also walk with your kids the same way you walk with your spouse or | pets -- talk to them before 7:00AM. They'll follow you around and gain | heart points with time. You can have up to three things follow you. | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDPR] _ | Kid Personalities | | There are four different possible child personalities, which I'm referring | to as Sweet, Active, Smart and Artistic. Each particular potential spouse | has three possible child personalities associated with them, so your | options are limited first of all by who you married. You can find the child | personalities listed under the characters' listings in the Characters | section (search for [-CHARA-] without the dashes). | | So how do you push your child toward one personality type? Well, over the | course of your child's upbringing, you'll be given several questions by | your spouse about how you want your child to end up. Your choices will | impact what they end up as. However, I'm not yet sure what those choices | are for all the different couples, and to be honest I have no plans to find | out. So, for this I'll refer you to Ushi No Tane's fantastic child | personalities section, found at this address: | http://www.fogu.com/hm/animal_parade/your_kids.php | | | Your child will go through four stages of maturation. Once they're fully | grown, you can ask them for help on your farm as well, just like your | spouse. You can also take walks with them, and even change their outfits | with ones you buy at Sonata Tailoring and Accessory Shop by accessing your | dresser. Having kids also opens up the child's birthday festival, which you | can find in the Festivals section. You can also take your kids with you to | Theodore's Circus to watch them play with the animals (after you've rescued | them all). | | Your first and second kids will look different even if they're the same | gender: one will look older, the other young. They'll take the same amount | of time to reach their "final" stage though. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Your Child's Journey | | When you've completed the main plotline and have a full-grown child, you'll | also have the opportunity to send them out on a journey of their own. This | plays more into the plot than into the child-rearing element of the game, | so for more information on that, check out the Child's Journey section by | searching for [-NEWG+-] without the dashes. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [PLOTW] // // Plot Walkthrough // // "The one who says 'I can't change the // // world, but I can make a difference' // // will make a difference. The one who // // says 'I can change the world' will change // // the world." -David Joyner // //___________________________________________________________________// |/ | Many people try to play Harvest Moon without bothering with the plotline at | all. In earlier games, the plot really wasn't all that relevant. In Animal | Parade, though, the plot plays an important role. It unlocks new areas, new | characters, new abilities and several other things that have been available | from the start in other games. So, in short, pay attention to the plot. | | The plot to the game begins after you complete the Fix the Bridge and Move | the Animals events outlined under the Festivals and Events section. If you | haven't done that yet, take care of that first. You can search for | [-EVENT-] without the dashes for more information on those. | | Walk down the path between the Carpenter's Shop and General Store toward | the Goddess Spring. The Goddess will appear and basically tell you what | you're going to be doing for the duration of the game. I won't spoil the | plot, but basically your objective is to call the Harvest King, and in | order to do that you have to find five rainbows -- er, five bells -- around | the island. The Goddess will give you a detailed map describing their | locations. | | Yeah, right. No, you'll have to find them yourself. Let's get started. | | In Tree of Tranquility, your goal was to find the ingredients for five | rainbows. Each rainbow was basically the same to complete -- only the | ingredients changed. In Animal Parade, however, the bells are all very | different. They'll require that you go different places, talk to different | people, complete different events, and many times simply wait. As you find | and ring the bells, you'll access new areas, new characters and new | abilities. | | Each bell has a Harvest Sprite, a color and an element. I'll mostly refer | to them by color just because I find it easier to remember. Actually, I | find the element easiest to remember, but usually you won't know what a | bell's element is until after you ring it. | | For the most part, I'll leave the plot sequence out of the following | walkthrough to avoid spoilers. The majority of the time, you either need to | go find and talk to a person or collect some items to move through the | plot. Most of it is fairly self-explanatory, but if you get stuck, lost or | confused, follow these steps. | | _________________________________________________________________________ | / [REDBL] / | / Bell #1: Red Bell / | / / |/_________________________________________________________________________/ | | The first thing to do is figure out where the heck the bell is. For the Red | Bell, this is simple: head down to the 10th floor of the original Garmon | Mine and you'll find a hole where Owen has smashed a large boulder. Head | down the path and you'll find where the Red Bell should be, but | unfortunately it's not there. | | Talk to Ramsey, then go find Chloe by walking by the General Store. Long | story short, she'll kick it up onto the roof of the Blacksmith Shop. Little | twerp. | | Head back into the Blacksmith Shop. Long story short, you need to gather | one of each Ore: Iron, Copper, Silver and Gold. You don't have to get a | Rare Ore, fortunately. | | You should read the Mining section (search for [-MININ-] without the | dashes) for thorough information on Mining. For now, though, here's what | you need to do: head into Garmon Mine with your hammer, head down the | ladder and start smashing the rocks. Sometimes when you smash a rock (not a | crystal), something will pop out: an Ore. Continue to smash rocks until | you've gathered one Ore of each type. If you run out of rocks on one floor, | use the ladder to get down to another floor. If you run out of stamina, | head home and rest -- you don't have to find all the Ores on one trip. | | Once you have all of them, go back and talk to Ramsey while they're in your | rucksack. You'll get the Red Bell. Take it back down to the tenth floor and | equip it, then put it on the pedestal. | | The red Harvest Sprite, Alan, will appear and ring the bell. | | Ringing the Red Bell unlocks the following new areas and abilities: | - The Hot Springs on your farm and in the mines are now usable. | - Ramsey will now offer tool upgrades. | - You can travel further down the Lower Garmon Mine by using the stairs | near the pedestal. | - You can ascend to the Upper Garmon Mine by using the pathway to the | right of the Lower Garmon Mine's entrance. | - You can find Phoebe in the Upper Garmon Mine. | - Wind will start blowing, so you can now use the windmill by Horn Ranch. | | _________________________________________________________________________ | / [YELBL] / | / Bell #2: Yellow Bell / | / / |/_________________________________________________________________________/ | | The Yellow Bell is even easier to find. Head to the south-east side of The | Farmlands on the beach (through an opening in the fence when the camera is | in that awful overhead position, heading towards Flute Fields) and you'll | find it lying on the ground. Take the bell to the Goddess Spring, where | you'll learn that you have to take the bell to three specific spots on the | island at night to restore its power. To restore some power, equip the bell | and press A while standing on one of the spots. | | The three spots are: | - On the roof of the buildings nearest the entrance to Garmon Mine, up | the stairs just past the Blacksmith's Shop. | - Near Horn Ranch, on the right as you head down the path toward the | buildings. | - By the lighthouse, down the little path below it. | | Note that you'll meet Calvin at whichever one you visit first. He won't | start living in the village until after you ring the Yellow Bell, though. | When he does move in, give him back the Tablet -- he'll get annoyed if you | get rid of it any other way, and it's annoying to have it take up some | space in your storage. | | Like the Red Bell, you also have to return the Yellow Bell to its pedestal | before you can ring it. But naturally, the gate to the pedestal is locked. | Talk to Ruth and Craig at Marimba Farm to learn that they can unlock it, | but only if you ship some stuff. | | Basically, you have to grow 10 Good+-quality crops to get them to unlock | the gate. You can't just grow 10 of any crop, though; there's one crop per | season that you can choose: Lettuce for Spring, Tomato for Summer, Pumpkin | for Fall and Buckwheat for Winter. You only have to choose one, so just | plant some of whatever is currently in-season. Note that when I say | "Good+-quality", that means Good, Perfect or Shining -- anything but | Decent. It's also worth noting that you can have any combination of those | four crops, which can be good if you're near the end of a season, or have | already grown some of them. You just need 10 total. | | Once you've grown 10 Good+-quality Lettuce, Tomatoes, Pumpkins or | Buckwheat, bring them to Ruth -- do NOT ship them. You might have to save | some in your rucksack between harvests to get all 10. Talk to Ruth while | they're in your rucksack and she'll unlock the gate. | | Take the Yellow Bell to the pedestal to ring it. | | Ringing the Yellow Bell unlocks the following new areas and abilities: | - Anissa and Taylor will return the next day. When you meet Anissa, | she'll give you some Tomato seeds. | - Calvin will move in permanently. Give him back the tablet to get rid of | it. | | _________________________________________________________________________ | / [GREB1] / | / Bell #3: Green Bell, Pt. 1 / | / / |/_________________________________________________________________________/ | | If you thought the previous two bells were wild goose chases, you haven't | seen anything yet. Note that for this one, you may have inadvertently | already completed some of these steps, like talking to Hannah at Horn | Ranch. That's ok -- just move along with the steps. | | The next bell you'll ring is actually the Blue Bell. However, in order to | get to the Blue Bell, you first have to go through the first few steps to | get the Green Bell. | | So, to get started on the Green Bell, go through these steps: | - Go to the Windmill on Horn Ranch and go upstairs. You'll find the Green | Bell's pedestal, but don't worry -- you're still working on the Blue | Bell. | - Go to the Fugue Forest entrance in Flute Fields. | - Talk to Hannah at Horn Ranch. | - Go back to the Fugue Forest entrance and talk to Cain. | - Talk to Dale at the Carpenter's Shop. | - Go back to the Fugue Forest entrance and unlock the gate. | - Navigate to the end of Fugue Forest. For more information on how to do | this, read the Fugue Forest section under Unlockable Areas -- search | for [-FUGFO-] without the dashes. You'll also meet Luke in the process | of this step. | - Enter the Witch's House and talk to the pink frog sitting on the table. | Yes, you read that right. | - Exit Fugue Forest and talk to the Wizard at his house in Harmonica | Town. | | At this point, the bell you're looking for will shift. In order to find and | ring the Green Bell, you have to have a Hibiscus flower. But the Hibiscus | flower is only available on Toucan Island, which is only accessible by a | boat that isn't running right now. The only way to get the boat to run is | to ring the Blue Bell. | | Note that although you've met the Wizard, you can't give him gifts until | you ring the Green Bell. | | _________________________________________________________________________ | / [BLUBL] / | / Bell #4: Blue Bell / | / / |/_________________________________________________________________________/ | | After going through the above steps, go talk to Ozzie. Long story short, | the boat isn't running and you need to ring the Blue Bell. | | After talking to Ozzie at the Fishery, follow these steps: | - Talk to Paolo at the lighthouse. | - Unlock the gate to the Watery Cave, located in Harmonica Town by Choral | Clinic. | - Enter the Watery Cave and talk to Ben. | - Return to the Goddess Spring and talk to the Goddess. | - Go back to the lighthouse and talk to Paolo. | | Now, finally, the plot will ask you to do something besides go somewhere | and talk to someone. Next you need to collect the following three items: | - Black Pearl: Black Pearls can be found in the Watery Cave only. The | further you go, the better your chance of encountering a Black Pearl. | - Duck Egg: Unfortunately, the only way to get duck eggs is to actually | have a duck. If you don't already have one, buy one from Horn Ranch. | It'll only take a week for it to mature and start producing eggs. | - Fish: five of them, to be exact. You can check out the fishing section | (search for [-FISHI-] without the dashes) for information on how and | where you can fish. It doesn't matter what five fish you catch, though | they do have to be fish and not crustaceans (shrimp, lobsters, etc.) or | shellfish (oysters, etc. | | Once you have those three items, you have to wait for a windy day. The | forecast on TV will tell you the wind level, but the windmill in the top | left will also tell you how windy it is. All you need is any wind | whatsoever, so you won't have to wait long if at all. Plus, if you talk to | Paolo to set it up on a non-windy day, I believe he won't even allow it. | I'm not positive on that, though. | | So, take the three items and talk to Paolo on a windy day. Next you need to | set up a Rube Goldberg machine (props if you get the reference). Time will | stop while you complete these steps, so don't worry about hurrying. | There'll also be arrows pointing to where you're supposed to put things. | The items need to go in the following places: | - Put the duck egg on top of the roof to the Mayor's house. | - Put the fish (all five of them, one at a time) in the random pond on | the top floor of Ocarina Inn. | - Put the Black Pearl on the scale by the entrance to Ocarina Inn. | | Go back and talk to Paolo and watch the scene. Then, return to the Watery | Cave and ring the bell. | | Ringing the Blue Bell will unlock the following new areas and abilities: | - The Mayor's son, Gill, will arrive the next day. You'll meet him | automatically. He won't move in permanently until after you ring the | Green Bell, though. | - Candace's sister and Shelly's other granddaughter, Luna, can now be | found at Sonata Tailoring. | - Jin, the doctor at Choral Clinic, will finally return. Meet him at | Choral Clinic. | - Toucan Island is now accessible via the ferry at the Fishery. | - Selena, Sue and Samson, who live on Toucan Island, are now accessible. | - You can now descend the Watery Cave mine. | - Brass Bar will re-open. | | _________________________________________________________________________ | / [GREB2] / | / Bell #3: Green Bell, Pt. 2 / | / / |/_________________________________________________________________________/ | | You can get to Toucan Island now, so all of those ingredients you need to | find for the Green Bell are now accessible. They are: | - Hibiscus Flower: the Hibiscus flower requires you to complete the | Toucan Island Drama event. You can find that in the Events section -- | search for [-EVENT-] without the dashes. The Hibiscus flower is | actually your reward for the event, but if somehow you lost the flower | after receiving it, you can also buy and grow the Hibiscus seeds from | the shop on the island. | - Perfect-or-better Butter: by the time you get this far in the game, | chances are that cow you got from Cain at the beginning will be | producing Perfect Milk. Buy the butter maker from the General Store -- | a whopping 3800G -- and put some Perfect Milk in it. Perfect Butter | will come out. Note that if you have other milk-producing animals like | Sheep or Goats, Perfect Butter from them should work too. | - Good-or-better Cornmeal: To get Cornmeal, you need two things: Corn and | the Waterwheel. To get Corn, you have several options. You can buy and | grow the seeds from either Marimba Farm or Taylor's Seeds, or you can | buy a Good Corn from Marimba Farm if the farm's level is level 3 or 4. | After getting the Corn, take it to the Waterwheel in Flute Fields, | unless you have the Waterwheel fixed on your own farm. Enter through | the door and put the Corn in the bucket to get Cornmeal. The Cornmeal | will match the quality of the Corn you put in as long as it's not | raining. | | Once you have the three items, go back to the Wizard's house in Harmonica | Town with them in your rucksack. Talk to him, and the next thing you know, | the Witch is back and isn't happy. Go back and talk to her and she'll | produce the Green Bell. | | Take the Green Bell to the top floor of the Windmill on Horn Ranch and ring | it. | | Ringing the Green Bell will unlock the following new stuff: | - Gill, the Mayor's son, will move in permanently. | | _________________________________________________________________________ | / [PURBL] / | / Bell #5: Purple Bell / | / / |/_________________________________________________________________________/ | | Only one more bell to go! | | Talk to Perry at the Celesta Church, then return around 2:00AM and you'll | trigger a scene. Talk to Perry there, then examine the little door by the | altar inside the church. After a long scene, go talk to the Goddess. | | After the series of scenes, you'll find your task for the fifth bell: | fulfill ten people's wishes. What the heck does that mean? Almost every | villager in the game has a "wish": basically a request they'll tell you | when they get above three hearts. | | You don't have to complete the requests: you just have to hear them. Every | time you hear one, return to the fresco during the day, press A to examine | in and then select the person whose wish you've heard. Once you've done | this for ten villagers, the fresco will be complete and Edge will ring the | Purple Bell. | | Ringing the Purple Bell will unlock the following new areas and abilities: | - You can now pursue the Wish Trophy, which is obtained by hearing every | villager's wish and telling it to the fresco. You have to hear every | current villager's at any time, including rival couple's kids. | | _________________________________________________________________________ | / [CALLK] / | / Calling the King / | / / |/_________________________________________________________________________/ | | Surely you didn't think you were actually done, did you? Hardly. | | After ringing the Purple Bell, return to the Goddess Spring. Long story | short, it turns out you have to become a "Hero" in one of the game | categories in order to complete the plot and call the Harvest King. | | For details on how to become a Hero, refer to the Farm Degree section by | searching for [-FARMD-] without the dashes. Generally speaking though, at | the end of every month, the amount of goods you've sold in each major | category (Farming, Ranching, Mining, Fishing) is tallied and you're given a | title for one of those categories for the season. Hero is one of those | titles. So, odds are you'll need to start working on this task near the | beginning of the month. | | The [-FARMD-] section has detailed information, but generally speaking | you're aiming for one of the following four plateaus -- I recommend aiming | for animal products or crops, since they're easier to plan out: | - 100,000G worth of crops shipped in a month. | - 60,000G worth of animal products shipped in a month. | - 40,000G worth of fish shipped in a month. | - 250,000G worth of mine products shipped in a month. | | Your title only lasts a month, so there's no use in trying to get a Hero | rank earlier so that you're ready for this event, except maybe the month | before. However, if you're really good, you'll find yourself achieving a | Hero rank in one of the categories without putting forth any specific | effort. | | Once you've become a Hero in something, go to the Upper Garmon Mine and | ascend through all the levels. You'll reach the summit of the mountain in | all its epic glory. | | You don't have to do anything else. Watch the scene, give yourself a pat on | the back. You get to keep playing afterward. | | Note also that the Harvest Goddess and Harvest King are eligible for | marriage. It's hard to woo them and they won't move in, but just think how | awesome it would be to have the daughter of the Harvest Goddess or son of | the Harvest King. | | _________________________________________________________________________ | / [NEWG+] / | / Child's Journey / | / / |/_________________________________________________________________________/ | | But wait, there's more! Act now and we'll throw in a whole new game at no | additional charge! | | Once you've finished the main plotline, there's one more major plot | sequence that can be undertaken. In order to do this, not only do you have | to complete the plotline, but you must also have a fully-grown child. | | After you have a fully-grown child and have completed all of the above | stuff, visit the Harvest King, either by scaling Upper Garmon Mine or using | the portal. Talk to him and he'll ask you to bring someone with a "pure | heart" to him. | | Who could he be thinking of? Your child, that's who! So, in the morning (to | give yourself plenty of time to get there), take a walk with your kid and | bring them to the Harvest King. | | After that, head home and head to bed. Shortly thereafter, you'll get | another scene. Go to the Goddess Spring after that. You'll get a list of | five ingredients that you need to obtain to make a rainbo... er, to do | something involving your kid. Point being, you need to bring five things to | the Harvest King in order to get your child going on their journey. | | The five items are: | - Diamond: get some white Wonderfuls from the mines and take them to Mira | to refine. One of them will, hopefully, be a Diamond. | - King Salmon: not just a large salmon, but a specific type of fish. Try | fishing at night by the Flute Fields Waterwheel. Note that it's only | available in Summer and Fall, as far as I know. | - Shining Honeydew: the only way to get this is to grow it on your farm. | Honeydews grow in Summer. For best results, raise the crop quality to | maximum using some Shining Fertilizer. | - Cheesecake: mmm, cheesecake. Cheesecake is cooked in the oven with | Flour, an Egg, Butter, Milk and Cheese. | - Shining Hearty Lunch: you might receive this randomly from your spouse, | but odds are you'll have to make it. Take some Bread, Butter, | Mayonnaise, Egg and a Vegetable and use the Cutting Board. If you have | trouble getting a Shining one, use higher-quality ingredients: Shining | Butter, Mayonnaise, Egg and any Shining Vegetable should guarantee a | Shining Hearty Lunch. | | Once you have all five ingredients, take them to the Harvest King. He'll | give you a Goddess Tree Seed. You'd think that would've been important | earlier, wouldn't you? | | Take the seed and your child to the Goddess Spring and you'll receive a | seed. Long story short, you'll plant the seed, and you need to return to | water it every day. The annoying part about this is that you also need to | take your child with you, so ask your child to follow you on a walk and | talk him or her to the Goddess Spring every day until the Goddess tells you | to stop. | | Once that's done, you're about finished. Head to the Harvest King with the | seedling and your child, then head to the Goddess Spring with your child | the next day. That'll set into motion the sequence of events that will set | up the New Game+, a new journey for your child. | | Just as the child is leaving, you'll have the chance to give them one final | item. That would be awesome if there was any really good single item, but | there isn't really. Give them whatever you want. | | Finally, the New Game+ will start. TAKE NOTE OF THIS! If you save the New | Game+ over your regular save file, your game and your original character | are lost forever. You cannot go back and play on your original game. | Instead, you can save your New Game+ in a new slot -- but, your child will | still be present in the old game file. | | Here, let me demonstrate. Let's say that this line (picture a line) | represents time. Obviously, somewhere in the past the timeline skewed down | into this tangent (picture a tangent), creating an alternate time. I really | wanted to continue this reference, but the phrasing just didn't work out as | well as I'd hoped. Alas. | | The New Game+ has some advantages over your original game besides just that | item, though. You start out with maximum stamina, maximum tool levels (both | upgrades and levels), and more money. Other than that, though, it's the | same exact game all over again. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [GAMEW] // // Game Walkthrough // // "It is one of the most beautiful compensations // // of life, that no man can sincerely try // // to help another without helping himself." // // -Ralph Waldo Emerson // // // //___________________________________________________________________// |/ | Navigating through the plotline is only part of the game, though. You also | want to build a thriving farm and ranch, meet the townspeople, make some | friends, get married... and all the other reasons you play Harvest Moon. | | This section is to help walk you through those other game concepts. It | won't be just one big day-by-day walkthrough: the joy of Harvest Moon is | that you can play however you want. Instead, this will just be notes about | things to watch for as you go through. | | Right now, I'm planning on two major sections: an 'important items and | events' section, which is just things to keep an eye out for; and a 'game | strategy' section, which is a loose walkthrough for creating a successful | farm and ranch. | | _________________________________________________________________________ | / [IMPEV] / | / Important Events / | / / |/_________________________________________________________________________/ | | You will have access to numerous events throughout the game, but oftentimes | you can easily completely miss out on doing what you need to do to trigger | these events. In Tree of Tranquility, for example, you needed to enter the | waterfall area on a sunny Monday afternoon to trigger an event -- who's | going to do that except by accident? So this section also contains a list | of events that you might not come across on your own. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _ | Getting Started | | So it's the beginning of the game, you just loaded it up, and you really | want to make sure you're not missing out on anything. That's fine. This | section will take you through the very beginning of the game, and all you | need to start getting into a normal Harvest Moon game routine. | | After starting a new game and choosing your character (a purely aesthetic | decision), you'll be given a series of introductory questions. Most are | self-explanatory. I haven't the faintest clue what the significance of the | 'favorite food' question is, and your birthday doesn't matter all that much | either. | | Follow the scenes and Hamilton will explain to you the game basics. You'll | also find out that you actually need to pay for your ranch this time -- | 5000G total. Fortunately, you can take your sweet time paying this back. | He'll also give you your map, a Watering Can and a Hoe. | | Now this is pretty important. Animal Parade has NO tutorial segment. | Long-time fans of the series will rejoice, but if this is your first time | playing, it can be pretty intimidating. | | So, make use of the bookshelf for in-game information on the various | aspects of the game -- or, better yet, read the Welcome to Harvest Moon | section of this guide by searching for [-HARVM-] without the dashes. | | You'll finally get control of your character. Spend a moment familiarizing | yourself with the controls. Press Down on the D-Pad to bring up your | rucksack quick-view, and scroll through it with either the Control Stick or | D-Pad. You can pull something out by pressing A or Down, or close it | without pulling anything out by pressing Up or B. | | In your rucksack you'll find you have a Watering Can, a Hoe and 9 Turnip | seeds. Head outside and jog down to your field -- you'll find that it's | already somewhat active! There are several plants growing already, and | three Turnips ready for you to pick. Go ahead and pick them. | | Finn wants you to hurry and meet the Goddess, but it's really in your best | interest to take care of a minor chore or two first. Equip the Hoe, till | some soil, then plant your Turnip seeds and water them, along with the | plants that are already growing. Check the in-game bookshelf tutorials for | more info on how to do all that, or my own Farming section by searching for | [-FARMN-] without the dashes. You may as well go ahead and sell those | Turnips, too -- money's more valuable than anything else this early in the | game. | | Now it's time to appease Finn. Head up to the Northwest and exit the area | -- you'll enter Garmon Mines. Bo is there, lamenting the broken bridge. | This is the first step toward triggering the Fix the Bridge event. That's | the next thing you want to take care of -- for more information on that, | check the section for it by searching for [-FIXBR-] without the spaces. You | can do that in conjunction with doing other stuff listed here. | | As part of that event, you'll be asked to go around Harmonica Town and meet | everyone. While you're at it, though, do the same for Flute Fields. Both | sets of people are outlined in the event section. | | Early (hopefully the first day) one thing you'll want to do is go to the | Barn at Horn Ranch in the late afternoon (after 4:00PM or so). Enter it and | you'll trigger a scene with Cain where he'll give you your very own new | cow. It's just a baby, but it'll soon be an adult capable of producing milk | -- and the sooner you get it, the sooner you'll be selling dairy products. | You will, however, want to buy some fodder for the cow to use on rainy days | -- but you'll be letting it graze in the yard on sunny days. Check out the | Ranching section for more info by searching for [-RANCH-] without the | dashes. | | While you're poking around in Flute Fields, you may want to go ahead and | buy a Milk and Strawberry, as you'll need them for the Fix the Bridge | event. Between those and the fodder, you'll be almost out of money, but | that's ok. | | When you're all done, head back to the farm and take care of your new cow | by feeding it, petting it and brushing it. If you still have time, you | might be able to make it back to Garmon Mines to give Bo his toolbox, but | don't worry if you have to wait until the next day. | | As you met all the villagers, you probably noticed you got a lot of gifts. | At this stage of the game, the best thing to do with most of them is sell | them. Money's at a premium, and none of them have an immediate use. So sell | the Chars and Cookies you got. You also received some seeds -- may as well | go ahead and plant them! | | Now's also a good time to get in the habit of expending your excess stamina | each day doing something productive. It could be as simple as swinging the | hoe or axe a few times to level it, or fishing until you're about out of | stamina or it's almost midnight -- but use every resource that's available | to you! | | Aside from completing the Fix the Bridge and Move the Animals events, | you're about done with the 'Getting Started' portion of the game. You've | met all the villagers you can meet, you've gotten all the tools that are | available, you have some crops growing, and you have a calf to take care of | -- you're off to a great start, and it's only the second day! | | From here, you're on your own, but don't fret -- it's not intimidating. | Just keep taking care of your daily chores, buy new crops and plant them | when your current ones sprout, spend some time fishing (and mining, once | you've accessed it), and pay attention to the plotline. Good luck! | | _________________________________________________________________________ | / [IMPIT] / | / Important Items / | / / |/_________________________________________________________________________/ | | As you go through the game, there are many important items that will come | across your path. But oftentimes, you won't know they're important until | long after your first chance to obtain them. You don't want to get stuck in | early Summer needing an item that can only be obtained in Spring. To help | with this, included here is a list of items to watch for. When you come | across one of these items, save it! | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PLOTI] _ | Plot Items | | In the previous section, there is a complete walkthrough for the plot. But | like I mentioned, you're not going to be completing the plot while | neglecting your farm as a whole. You'll be farming, ranching, fishing, | mining and doing plenty of other stuff. | | So, while you're doing that stuff, you'll want to be on the look out for | some of the items that will help you later in the plot. These items | include: | - Milk & Strawberry: these are the first two items you'll need for the | Fix the Bridge event. Chances are you'll just need to buy them from | Horn Ranch and Marimba Farm, respectively, but it can't hurt to mention | them here. | - Iron, Copper, Silver and Gold Ores: these will be necessary for the Red | Bell, the first bell in the main plotline. You might not mine before | reaching this point in the plot, but you can save yourself some time if | you get these ahead of time. | - 10 Good Lettuce, Tomatoes, Pumpkins or Buckwheat, or any combination | thereof: for the Yellow Bell, you'll need to give Ruth a total of 10 of | any of these four crops. You can save yourself some time by growing | whichever is in-season. Plant them during the Red Bell portion of the | plot to make sure they're grown in time. Better-than-Good quality will | work too. | - Duck Egg: for some reason, only a duck egg will work for part of the | Blue Bell quest. You can buy a duck egg from Horn Ranch later in the | game, though. Any quality will work. | - Black Pearl: the only place you can get a Black Pearl is down in the | Watery Cave. You will have just recently unlocked it when you need it, | so chances are you'll need to go down specifically to get this. | - Hibiscus: you'll receive your first Hibiscus flower during the events | that trigger on your first visit to Toucan Island. You can also buy | seeds at Pineapple Inn and grow them, but they only grow in Summer, so | you're better off using the Hibiscus you receive. Just don't sell it or | give it away -- you'll need it for the Blue Bell. | - Good Cornmeal: Cornmeal is made by placing Corn into either Waterwheel | -- search for [-MILLN-] without the dashes for more information on | milling Corn into Cornmeal. To ensure Good quality, use Good Corn and | make sure it isn't raining. Corn grows in Summer, and you'll need it | for the Blue Bell quest. Better-than-Good Cornmeal will work too. | - Perfect Butter: the Perfect Butter for the Blue Bell quest can be made | from Cow, Goat or Sheep Milk. To be safe, save your first Perfect Milk. | You can always turn it into butter later. Shining Butter will work too. | | That's all the items you'll need to complete the main plot line. There are, | however, a few items you'll need as well to complete the Child's Journey | epilogue. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHJIT] _ | Child's Journey Items | | There are five items you'll need to kick off your Child's Journey. They're | all somewhat rare, so you'll want to be on the lookout for them ahead of | time. | | - Diamond: the rarest mine item comes in White Wonderfuls. You get it the | same way you get all other gems: dig up the wonderful and have Mira | refine it. The Diamond is the rarest mine item, though, so save one | when you find it. | - King Salmon: the King Salmon can only be caught in Summer and Fall, and | it's still really rare then. You'll have to catch it in the river | running through Flute Fields. | - Shining Honeydew: Honeydew is a Summer crop. You can't buy a Shining | one from Marimba Farm, so you'll have to grow it. Plant a bunch and use | fertilizer to ensure maximum soil quality. | - Cheesecake: the easiest item for the Child's Journey is the Cheesecake. | All the ingredients are farm ingredients: any Egg, any Milk, any | Butter, any Cheese and Flour. Toss them together in the Oven and you'll | get a Cheesecake. | - Shining Hearty Lunch: your spouse will give you Hearty Lunches, but to | get a Shining one you'll have to make it yourself. Fortunately, it's | pretty easy too: any Egg, any Butter, any Mayonnaise, any Bread and any | Vegetable, put together with the Cutting Board. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CONTI] _ | Contest Items | | There are various contests throughout the year at the social festivals, and | lots of them have really great prizes. You'll want to save some | high-quality items that have a great chance of winning to enter in the | contest, and many of them are hard to come by -- so save them when you get | them! | | - Crop Contest: the crop contest happens at the Harvest Festival. Any | Shining crop is good, but if you have the luxury of choosing, go for | Strawberries, Eggplant, Pumpkins and Spinach are all great options. | - Fruit Contest: the fruit contest also happens at the Harvest Festival. | Shining is always better, but Shining Apple is your best option. | - Flower Contest: the flower contest also happens at the Harvest | Festival. a Blue Mist flower is nearly a guaranteed victory. Roses and | Crysanthemums are good too, and all grow in Fall. | - Cooking Contest: you can technically make this dish any time, but it | may require some preparation. Your best bets are any Shining fish dish. | - Gem Contest: the Gem Contest happens at the New Year's Eve festival. | Diamonds are the best for this, followed by Rubies, Emeralds and | Sapphires. | - Fashion Contest: for this, you just want to be wearing the most | expensive stuff you can. Focus on buying a really expensive item for | each category. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [IMPOI] _ | Other Important Items | | Aside from those items, there are various other somewhat rare items that | can be used for events, rucksack upgrades or other tasks. | | - Wool: you'll need two of these -- for the first, any quality will do, | and for the second, it must be Perfect or Shining. You can buy both | from Horn Ranch once it's leveled up a bit. The any-quality one is for | the first rucksack upgrade, the Perfect or Shining one is for the | second. | - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to | make the first rucksack upgrade. Green Herbs can be found anywhere, so | you might be tempted just to sell them -- save at least 10 for the | first rucksack upgrade. | - Honey: you'll need some Honey for the second rucksack upgrade. You can | only get this by growing some flowers on your farm, then waiting for a | bee to buzz around some to pick it. | | - Vegetable Pizza: there are three items required for Theodore's Circus | Event. The first two have no seasonal ingredients, but the third does. | Make sure to get a Potato in Spring (there are some growing on your | farm when you start -- save one), a Tomato in Summer, and a Bell Pepper | in Fall. | | _________________________________________________________________________ | / [STRAT] / | / Game Strategy / | / / |/_________________________________________________________________________/ | | Coming soon! | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [SH&PL] // // Shops and Places // // // // "Whoever said money can't buy happiness // // simply didn't know where to go // // shopping." -Bo Derek // // // //___________________________________________________________________// |/ | There quite a few attractions around the island. Many of them are shops | where you can buy important goods, but many of them are different: these | are things like the Hot Springs, Windmill and Waterwheel which will be | useful for other aspects of the game. | | _________________________________________________________________________ | / [SHOPS] / | / Shops / | / / |/_________________________________________________________________________/ | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Accessory Store | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Garmon Mine District | Hours : 8:00 (8:00AM) to 22:30 (10:30PM) | Closed On : Thursdays, Holidays | Description : The Accessory Store is similar to the Tailoring Shop: it | : sells things that you can wear. This is also where you come | : to have your Ores and Wonderfuls refined by Mira. You'll need | : Gems and Metals (refined Ores and Wonderfuls) to buy | : accessories. In the shop listings below, the Gems and Metals | : you need to make each accessory are listed to the right. | Note : To open it up, you first must complete the Opening the | : Accessory Shop event, which basically just involves meeting | : Julius and then talking to Mira at the church. | | Upgrade to Level 2 : Ship 50,000G worth of mining items (only refined or | : refineable items; mushrooms, toadstools and pearls | : don't count). | Upgrade to Level 3 : Ship 100,000G worth of mining items (only refined or | : refineable items; mushrooms, toadstools and pearls | : don't count). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Accessory: | Amber Brooch 300G 1 Silver, Amber | Amber Pendant 300G 1 Silver, Amber | Amber Ring 300G 1 Silver, Amber | Crystal Brooch 300G 1 Silver, Crystal | Crystal Pendant 300G 1 Silver, Crystal | Crystal Ring 300G 1 Silver, Crystal | Garnet Brooch 300G 1 Silver, Garnet | Garnet Pendant 300G 1 Silver, Garnet | Garnet Ring 300G 1 Silver, Garnet | Lapis Lazuli Brooch 400G 1 Silver, Lapis Lazuli | Lapis Lazuli Pendant 400G 1 Silver, Lapis Lazuli | Lapis Lazuli Ring 400G 1 Silver, Lapis Lazuli | Peridot Brooch 400G 1 Silver, Peridot | Peridot Pendant 400G 1 Silver, Peridot | Peridot Ring 400G 1 Silver, Peridot | Sakura Shell Brooch 200G 1 Silver, Sakura Shell | Sakura Shell Pendant 200G 1 Silver, Sakura Shell | Sakura Shell Ring 200G 1 Silver, Sakura Shell | Silver Brooch 200G 1 Silver x2 | Silver Pendant 200G 1 Silver x2 | Silver Ring 200G 1 Silver x2 | Spinel Brooch 300G 1 Silver, Spinel | Spinel Pendant 300G 1 Silver, Spinel | Spinel Ring 300G 1 Silver, Spinel | | Aquamarine Brooch 500G 2 Silver, Aquamarine | Aquamarine Pendant 500G 2 Silver, Aquamarine | Aquamarine Ring 500G 2 Silver, Aquamarine | Gold Brooch 300G 2 Gold x2 | Gold Pendant 300G 2 Gold x2 | Gold Ring 300G 2 Gold x2 | Jade Brooch 300G 2 Silver, Jade | Jade Pendant 300G 2 Silver, Jade | Jade Ring 300G 2 Silver, Jade | Opal Brooch 400G 2 Silver, Opal | Opal Pendant 400G 2 Silver, Opal | Opal Ring 400G 2 Silver, Opal | Pearl Brooch 200G 2 Silver, Pearl | Pearl Pendant 200G 2 Silver, Pearl | Pearl Ring 200G 2 Silver, Pearl | | Amethyst Brooch 500G 3 Silver, Amethyst | Amethyst Pendant 500G 3 Silver, Amethyst | Amethyst Ring 500G 3 Silver, Amethyst | Black Pearl Brooch 200G 3 Silver, Black Pearl | Black Pearl Pendant 200G 3 Silver, Black Pearl | Black Pearl Ring 200G 3 Silver, Black Pearl | Diamond Brooch 1200G 3 Silver, Diamond | Diamond Pendant 1200G 3 Silver, Diamond | Diamond Ring 1200G 3 Silver, Diamond | Emerald Brooch 700G 3 Silver, Emerald | Emerald Pendant 700G 3 Silver, Emerald | Emerald Ring 700G 3 Silver, Emerald | Goddess Brooch 400G 3 Rare Metal x2 | Goddess Pendant 400G 3 Rare Metal x2 | Goddess Ring 400G 3 Rare Metal x2 | Ruby Brooch 800G 3 Silver, Ruby | Ruby Pendant 800G 3 Silver, Ruby | Ruby Ring 800G 3 Silver, Ruby | Sapphire Brooch 600G 3 Silver, Sapphire | Sapphire Pendant 600G 3 Silver, Sapphire | Sapphire Ring 600G 3 Silver, Sapphire | Topaz Brooch 600G 3 Silver, Topaz | Topaz Pendant 600G 3 Silver, Topaz | Topaz Ring 600G 3 Silver, Topaz | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BS] _ | Blacksmith's Shop | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Garmon Mine District | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Thursdays, Holidays | Description : The Blacksmith's Shop is the place to go for tool upgrades. | : All tool upgrades are handled by Ramsey, and he'll also | : require you to bring the necessary metals to him for the | : upgrades. In the shop listings below, the metals you need to | : bring are listed to the right. | Note : You won't be able to upgrade tools until the Blacksmith's | : Shop reaches Level 2. | | Upgrade to Level 2 : Ring the Red Bell. | Upgrade to Level 3 : Ship 15,000G worth of mining items (only refined or | : refineable items; mushrooms, toadstools and pearls | : don't count.) | Upgrade to Level 4 : Ship 35,000G worth of mining items (only refined or | : refineable items; mushrooms, toadstools and pearls | : don't count.) | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Tool Upgrade: | Iron Axe Upgrade 2400G 1 Iron x3 | Iron Fishing Rod Upgrade 1800G 1 Iron x3 | Iron Hammer Upgrade 2400G 1 Iron x3 | Iron Hoe Upgrade 2400G 1 Iron x3 | Iron Sickle Upgrade 2400G 1 Iron x3 | Iron Watering Can Upgrade 2400G 1 Iron x3 | | Copper Axe Upgrade 6000G 2 Copper x3 | Copper Fishing Rod Upgrade 4800G 2 Copper x3 | Copper Hammer Upgrade 6000G 2 Copper x3 | Copper Hoe Upgrade 6000G 2 Copper x3 | Copper Sickle Upgrade 6000G 2 Copper x3 | Copper Watering Can Upgrade 6000G 2 Copper x3 | Silver Axe Upgrade 12000G 2 Silver x3 | Silver Fishing Rod Upgrade 9600G 2 Silver x3 | Silver Hammer Upgrade 12000G 2 Silver x3 | Silver Hoe Upgrade 12000G 2 Silver x3 | Silver Sickle Upgrade 12000G 2 Silver x3 | Silver Watering Can Upgrade 12000G 2 Silver x3 | | Gold Axe Upgrade 24000G 3 Gold x3 | Gold Fishing Rod Upgrade 14400G 3 Gold x3 | Gold Hammer Upgrade 24000G 3 Gold x3 | Gold Hoe Upgrade 24000G 3 Gold x3 | Gold Sickle Upgrade 24000G 3 Gold x3 | Gold Watering Can Upgrade 24000G 3 Gold x3 | | Goddess Axe Upgrade 48000G 4 Rare Metal x3 | Goddess Fishing Rod Upgrade 36000G 4 Rare Metal x3 | Goddess Hammer Upgrade 48000G 4 Rare Metal x3 | Goddess Hoe Upgrade 48000G 4 Rare Metal x3 | Goddess Sickle Upgrade 48000G 4 Rare Metal x3 | Goddess Watering Can Upgrade 48000G 4 Rare Metal x3 | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BB] _ | Brass Bar | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 16:00 (4:00PM) to 1:30 (1:30AM) | Closed On : Sundays, Holidays | Description : Brass Bar is the gathering place for the island, where you | : can get food, drinks and company at night. Many of the date | : events in the game will occur here, though I'm not sure what | : happens if you trigger a date event before the Bar opens. | Note : Brass Bar will not open until after you ring the Blue Bell. | : After that, enter the Bar to trigger its grand opening. | | Upgrade to Level 2 : Ship 100,000G worth of any type of good. | Upgrade to Level 3 : Ship 200,000G worth of any type of good. | Upgrade to Level 4 : Ship 350,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Cocktails: | Apple Cocktail 680G 1 | Grape Cocktail 600G 1 | Potato Cocktail 680G 1 | Wheat Cocktail 640G 1 | | Buckwheat Cocktail 920G 2 | Cranberry Cocktail 240G 2 | Olive Cocktail 600G 2 | | Coconut Cocktail 200G 3 | Raspberry Cocktail 200G 3 | | Blackberry Cocktail 240G 4 | Rice Cocktail 1080G 4 | | | Dish: | Mashed Potatoes 1610G 1 | Squid Tomato Stew 510G 1 | Stir Fry 490G 1 | | Bouillabaisse; Decent 1060G 2 | Marinated Fish; Decent 590G 2 | Meuniere; Decent 510G 2 | Pancake 1370G 2 | Saury Tomato Stew 590G 2 | Yam Cake 1670G 2 | | Bouillabaisse; Good 2220G 3 | Marinated Fish; Good 1100G 3 | Meuniere; Good 1050G 3 | Sardine Tomato Stew 440G 3 | Sardine in Oil 540G 3 | Shortcake 2210G 3 | | Bouillabaisse; Perfect 2720G 4 | Marinated Fish; Perfect 1700G 4 | Meuniere; Perfect 1830G 4 | | | Recipe: | Apple Cocktail (recipe) 280G 1 | Blueberry Cocktail (recipe) 100G 1 | | Buckwheat Cocktail (recipe) 370G 2 | Cranberry Cocktail (recipe) 100G 2 | | Grape Cocktail (recipe) 240G 3 | Olive Cocktail (recipe) 240G 3 | Raspberry Cocktail (recipe) 80G 3 | | Blackberry Cocktail (recipe) 100G 4 | Rice Cocktail (recipe) 440G 4 | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CS] _ | Carpenter's Shop | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Garmon Mine District | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Thursdays, Holidays | Description : The Carpenter's Shop has two main purposes: ranch upgrades | : and furniture. The first is more important: this is where you | : come to expand your house (necessary for marriage and kids), | : barn (necessary for more livestock and Ostriches) and coop | : (necessary for more poultry and Silkworms). You can also buy | : furniture here to decorate your house, and you can also have | : them fix the Waterwheel on your property to make milling | : easier. | | Upgrade to Level 2 : Ship 300,000G worth of any type of good. | Upgrade to Level 3 : Ship 500,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Furniture: | Bookshelf: Chic 2100G 1 | Cabinet (S): Chic 1400G 1 | Cabinet (S): Cute 1700G 1 | Cabinet (S): Normal 1200G 1 | Chair: Casual 900G 1 | Chair: Normal 700G 1 | Chair: Pop 1300G 1 | Recliner: Chic 1400G 1 | Recliner: Country 1200G 1 | Recliner: Normal 1000G 1 | Shelf (S): Chic 1700G 1 | Shelf (S): Cute 2000G 1 | Sofa: Chic 2300G 1 | Sofa: Country 2000G 1 | Sofa: Normal 1800G 1 | Stool: Casual 800G 1 | Stool: Normal 600G 1 | Stool: Pop 1100G 1 | | Bookshelf: Casual 2500G 3 | Cabinet (M): Chic 2800G 3 | Cabinet (M): Cute 3200G 3 | Cabinet (M): Normal 2500G 3 | Dresser: Normal 1800G 3 | Shelf (M): Chic 1800G 3 | Shelf (M): Cute 2200G 3 | Shelf (M): Normal 1500G 3 | | Armchair: Casual 1800G 4 | Armchair: Cute 1700G 4 | Cabinet (L): Chic 3600G 4 | Cabinet (L): Cute 4000G 4 | Cabinet (L): Normal 3500G 4 | Chair: Chic 1800G 4 | Chair: Country 1600G 4 | Chair: Urban 2100G 4 | Dresser: Chic 2300G 4 | Dresser: Cute 2600G 4 | Recliner: Urban 2300G 4 | Shelf (L): Chic 2300G 4 | Shelf (L): Cute 2600G 4 | Shelf (L): Normal 2000G 4 | Sofa: Casual 2700G 4 | Sofa: Cute 2500G 4 | Sofa: Urban 2800G 4 | Stool: Chic 1500G 4 | Stool: Country 1400G 4 | Stool: Urban 1800G 4 | | | Ranch Upgrade: | Level 2 Barn Upgrade 30000G 1 40 Lumber, 50 Stone | Level 2 Coop Upgrade 24000G 1 30 Lumber, 20 Stone | Level 2 Home Upgrade 25000G 1 100 Lumber, 100 Stone | Level 3 Barn Upgrade 60000G 1 100 Lumber, 50 Stone | Level 3 Coop Upgrade 45000G 1 50 Lumber, 50 Stone | Level 3 Home Upgrade 50000G 1 300 Lumber, 300 Stone | Level 4 Home Upgrade 150000G 1 600 Lumber, 600 Stone | | Waterwheel Repair 24000G 2 50 Lumber, 50 Stone | | | Remodeling: | Casual Remodel 1500G 1 Req. Lv.2 House | Country Remodel 1500G 1 Req. Lv.2 House | Cute Remodel 1500G 1 Req. Lv.2 House | Gorgeous Remodel 1500G 1 Req. Lv.2 House | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CC] _ | Choral Clinic | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Sundays, Holidays | Description : Choral Clinic is the medicine shop for Harmonica Town. | : Initially it'll just be Irene working there and selling | : medicines, but as you move through the plot, Jin will arrive | : to be the doctor for the area. | | Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Jin's arrival | : shortly thereafter). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Medicine: | Bodigizer 430G 1 | Cold Medicine 260G 1 | Stay Awake 1040G 1 | | Bodigizer XL 570G 2 | Remedy 180G 2 | Super Stay Awake 1140G 2 | | | Recipe: | Green Tea (recipe) 180G 1 | | Cold Medicine (recipe) 110G 2 | Remedy (recipe) 80G 2 | Stay Awake (recipe) 420G 2 | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fishery | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 6:00 (6:00AM) to 17:00 (5:00PM) | Closed On : Sundays, Holidays | Description : The Fishing Company is the home to Ozzie, Paolo and Pascal, | : and the workplace of Toby. You'll be able to buy a bunch of | : fish here, some fish dishes and recipes, and also ferry | : tickets to go to Toucan Island. | Note : The Fishing Company's inventory is seasonal, with five fish | : available per season. The cooked dishes and recipes are | : available year-round, though. | | Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Pascal's | : arrival shortly thereafter). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Fish: | Goby 30G 1 Spring | Sardine 40G 1 Spring | | Bonito 240G 2 Spring | Octopus 120G 2 Spring | Rock Trout 240G 2 Spring | | | Horse Mackerel 170G 1 Summer | Rockfish 160G 1 Summer | | Rock Lobster 190G 2 Summer | Sea Bream 300G 2 Summer | Tuna 640G 2 Summer | | | Rainbow Trout 120G 1 Fall | Salmon 560G 1 Fall | | Conger Eel 280G 2 Fall | Freshwater Prawn 50G 2 Fall | Saury 190G 2 Fall | | | Cod 170G 1 Winter | Yellowtail 310G 1 Winter | | Angler Fish 660G 2 Winter | Lobster 360G 2 Winter | Pacific Herring 160G 2 Winter | | | Recipe: | Butter Steamed Clam (recipe) 300G 1 | Fish Soup (recipe) 130G 1 | Grilled Goby (recipe) 20G 1 | Grilled Horse Mackerel (re... 80G 1 | Grilled Mahi-Mahi (recipe) 240G 1 | Grilled Sardine (recipe) 30G 1 | Sardine Tomato Stew (recipe) 180G 1 | Sashimi (recipe) 70G 1 | | Butter Steamed Mussel (recipe) 290G 2 | Butter Steamed Oyster (recipe) 290G 2 | Clam Soup (recipe) 70G 2 | Sauteed Clam (recipe) 260G 2 | Sauteed Mussel (recipe) 250G 2 | Shark Fin Stew (recipe) 480G 2 | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_GS] _ | General Store | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Garmon Mine District | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Thursdays, Holidays | Description : The General Store isn't as General as it sounds: it really | : just sells books and cooking utensils. This is where you'll | : find the Butter, Cheese, Yarn and Mayo Makers, every type of | : kitchen utensil, and a handful of electronics like | : televisions and phones. Note that the Makers you can buy are | : determined by how big your barn and coop are, not by the | : shop's level. | | Upgrade to Level 2 : Ring the Red Bell (shop upgrades when you meet Phoebe, | : which you can do as soon as you ring the Red Bell). | Upgrade to Level 3 : Shop 120,000G worth of any type of good. | Upgrade to Level 4 : Ship 300,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Books: | Milling Basics 500G 1 | TV Listings 500G 1 | | Castanet Guide: Volume 2 500G 2 | Map of Bonds 222G 2 | Map of Fire 111G 2 | | Advanced Farming 1500G 3 | All About Tools 800G 3 | Animal Care Tool Guide 1500G 3 | Gathering Materials 1500G 3 | Map of Droplet 555G 3 | Map of Mirrors 333G 3 | Map of Splash 444G 3 | | Map of Goddess 999G 4 | Map of Pastoral 888G 4 | Map of Sneaking 666G 4 | Map of Wings 777G 4 | | | Furniture: | Classic TV 2500G 1 | | Refrigerator (S): Red 1500G 2 | Refrigerator (S): White 1400G 2 | Refrigerator (S): Yellow 1600G 2 | Rotary Phone: Normal 2000G 2 | Standard TV 4000G 2 | Touchtone Phone: Cute 2600G 2 | Wood Oven 2200G 2 | | Cast Iron Stove 3100G 3 | Luxury TV 5500G 3 | Refrigerator (M): Red 2300G 3 | Refrigerator (M): White 2200G 3 | Refrigerator (M): Yellow 2400G 3 | Rotary Phone: Cute 2400G 3 | Touchtone Phone: Pop 3000G 3 | | Oil Heater 3700G 4 | Refrigerator (L): Red 3900G 4 | Refrigerator (L): White 3800G 4 | Refrigerator (L): Yellow 4000G 4 | Rotary Phone: Luxury 2700G 4 | Touchtone Phone: Urban 3000G 4 | | | Makers: | Butter Maker 3800G 1 | Cheese Maker 4200G 1 Req. Level 2 Barn | Incubator 1000G 1 | Mayonnaise Maker 3000G 1 Req. Level 2 Coop | Ostrich Egg Incubator 3000G 1 Req. Level 3 Barn | Yarn Maker 4500G 1 Req. Level 3 Coop | | | Tools: | Matches 480G 1 | Rattle 720G 1 | | | Utensils: | Aging Pot: Gray 2100G 1 | Cutting Board: Normal 1500G 1 | Dyeing Pot 3600G 1 | Frying Pan: Normal 1800G 1 | Mixer: Normal 1200G 1 | Oven: Normal 2500G 1 | Pot: Normal 2000G 1 | | Aging Pot: Brown 2300G 2 | Cutting Board: Country 1700G 2 | Frying Pan: Country 2200G 2 | Ice Cream Maker: Blue 2600G 2 | Mixer: Country 1400G 2 | Oven: Country 2800G 2 | Pot: Country 2000G 2 | | Aging Pot: White 2500G 3 | Cutting Board: Cute 1800G 3 | Frying Pan: Cute 2400G 3 | Ice Cream Maker: Yellow 2800G 3 | Mixer: Cute 1500G 3 | Oven: Cute 3000G 3 | Pot: Cute 2300G 3 | | Ice Cream Maker: Pink 3300G 4 | Ice Cream Maker: Purple 3000G 4 | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_HR] _ | Horn Ranch | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Flute Fields | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Wednesdays, Holidays | Description : Horn Ranch is your one-stop shop for all your ranching needs. | : You'll buy and sell animals, animal products, animal food and | : animal tools here. The first time you visit, you'll even get | : a free cow when you meet Cain in the barn. Horn Ranch sells | : an enormous variety of animal goods, but don't be tempted to | : try to buy some and toss them in the Maker for profit: the | : purchase price for the items is always higher than the sale | : price of the processed item. | | Upgrade to Level 2 : Ship 10,000G worth of animal products. | Upgrade to Level 3 : Ship 50,000G worth of animal products. | Upgrade to Level 4 : Ship 80,000G worth of animal products. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Animal Products: | Butter; Decent 380G 1 | Cheese; Decent 380G 1 | Egg; Decent 100G 1 | Goat Butter; Decent 200G 1 | Goat Cheese; Decent 300G 1 | Mayonnaise; Decent 160G 1 | Milk; Decent 340G 1 | Ostrich Egg; Decent 700G 1 | Silk Yarn; Decent 1460G 1 | Wool Yarn; Decent 1360G 1 | Wool; Decent 1240G 1 | | Butter; Good 560G 2 | Cheese; Good 560G 2 | Cocoon; Decent 1320G 2 | Egg; Good 160G 2 | Goat Butter; Good 500G 2 | Goat Cheese; Good 500G 2 | Goat Milk; Good 280G 2 | Mayonnaise; Good 200G 2 | Milk; Good 520G 2 | Ostonnaise 900G 2 | Sheep Butter; Decent 260G 2 | Sheep Cheese; Decent 260G 2 | Silk Yarn; Good 2180G 2 | Wool Yarn; Good 2020G 2 | | Butter; Perfect 740G 3 | Cheese; Perfect 740G 3 | Duck Egg; Decent 160G 3 | Duck Egg; Good 240G 3 | Goat Butter; Perfect 680G 3 | Goat Cheese; Perfect 680G 3 | Goat Milk; Good 460G 3 | Mayonnaise; Perfect 260G 3 | Sheep Butter; Good 460G 3 | Sheep Cheese; Good 460G 3 | Sheep Milk; Decent 240G 3 | | Cocoon; Good 1980G 4 | Ostrich Egg; Good 1060G 4 | Sheep Cheese; Perfect 640G 4 | Sheep Milk; Good 420G 4 | Silk Yarn; Perfect 2900G 4 | Wool Yarn; Perfect 2680G 4 | Wool; Good 1840G 4 | | | Animals: | Calf 1200G 1 | Chick 1000G 1 | Duckling 800G 1 | Lamb 1800G 1 | Sheep 3600G 1 | | Chicken 2000G 2 | Cow 2400G 2 | Foal 2000G 2 | Kid 1500G 2 Req. Level 2 Barn | | Duck 1600G 3 | Horse 4000G 3 | Silkworm 4000G 3 Req. Level 3 Coop | | Goat 3000G 4 | Ostrich 6000G 4 Req. Level 3 Barn | Ostrich Chick 3000G 4 Req. Level 3 Barn | | | Feed: | Feed 10G 1 | Fodder 20G 1 | | | Recipe: | Boiled Egg (recipe) 100G 1 | Fried Egg (recipe) 100G 1 | Hot Milk (recipe) 230G 1 | Yogurt (recipe) 230G 1 | | Baked Potato (recipe) 430G 2 | Boiled Duck Egg (recipe) 140G 2 | Cafe Au Lait (recipe) 390G 2 | Milk Tea (recipe) 260G 2 | | Cheesecake (recipe) 930G 3 | Strawberry Ice Cream (recipe) 690G 3 | Strawberry Milk (recipe) 420G 3 | Yogurt Drink (recipe) 330G 3 | | Apple Ice Cream (recipe) 630G 4 | Banana Ice Cream (recipe) 530G 4 | Blackberry Ice Cream (recipe) 540G 4 | Blueberry Ice Cream (recipe) 540G 4 | Carrot Ice Cream (recipe) 680G 4 | Cherry Ice Cream (recipe) 610G 4 | Coffee Ice Cream (recipe) 660G 4 | Cranberry Ice Cream (recipe) 540G 4 | Honeydew Ice Cream (recipe) 790G 4 | Mint Ice Cream (recipe) 520G 4 | Orange Ice Cream (recipe) 610G 4 | Raspberry Ice Cream (recipe) 530G 4 | | | Tools: | Animal Medicine 800G 1 | Bell 1000G 1 | Brush 1600G 1 | Cow Miracle Potion 720G 1 | Milker 2000G 1 | Shears 1600G 1 | Sheep Miracle Potion 1080G 1 | | Horse Miracle Potion 1200G 2 | | Goat Miracle Potion 900G 3 | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_MF] _ | Marimba Farm | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Flute Fields | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Wednesdays, Holidays | Description : Marimba Farm is probably the most important shop in the game. | : Here you'll find all you need for planting and raising crops: | : well, seeds and fertilizer, since you already received the | : hoe and watering can. Note that as you might expect, Marimba | : Farm's inventory is seasonal: they'll only sell in-season | : seeds. | | Upgrade to Level 2 : Ship 30,000G worth of crops. | Upgrade to Level 3 : Ship 80,000G worth of crops. | Upgrade to Level 4 : Ship 160,000G worth of crops. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Fertilizer: | Decent Fertilizer 50G 1 | | Good Fertilizer 60G 2 | | Perfect Fertilizer 220G 3 | | Shining Fertilizer 300G 4 | | | Produce: | Honey; Decent 100G 1 | Strawberry; Decent 360G 1 | | Corn; Decent 320G 2 | Flax; Decent 320G 2 | Flax; Good 380G 2 | Grape; Decent 240G 2 | Honey; Good 200G 2 | Honeydew; Decent 500G 2 | Honeydew; Good 600G 2 | Lettuce; Decent 440G 2 | Onion; Decent 340G 2 | Onion; Good 400G 2 | Strawberry; Good 440G 2 | Wheat; Decent 260G 2 | Wheat; Good 300G 2 | | Corn; Good 380G 3 | Flax; Perfect 440G 3 | Grape; Good 280G 3 | Honey; Perfect 300G 3 | Honeydew; Perfect 900G 3 | Lettuce; Good 500G 3 | Onion; Perfect 460G 3 | Rice; Decent 420G 3 | Rice; Good 500G 3 | Strawberry; Perfect 540G 3 | Wheat; Perfect 340G 3 | | Corn; Perfect 420G 4 | Grape; Perfect 320G 4 | Honeydew; Shining 1280G 4 | Lettuce; Perfect 560G 4 | Rice; Perfect 580G 4 | Strawberry; Shining 820G 4 | | | Cabbage; Decent 380G 1 Spring | Tulip 220G 1 Spring | Turnip; Decent 340G 1 Spring | | Cabbage; Good 440G 2 Spring | Cherry; Decent 240G 2 Spring | Hyacinth 240G 2 Spring | Turnip; Good 400G 2 Spring | | Cabbage; Perfect 500G 3 Spring | Cherry; Good 280G 3 Spring | Cherry; Perfect 300G 3 Spring | Lavender 200G 3 Spring | Pansy 180G 3 Spring | Pinkcat 240G 3 Spring | Potato; Decent 380G 3 Spring | Potato; Good 440G 3 Spring | Turnip; Perfect 460G 3 Spring | | Potato; Perfect 480G 4 Spring | | | Cucumber; Decent 320G 1 Summer | Orange; Decent 240G 1 Summer | Sugarcane; Decent 360G 1 Summer | Watermelon; Decent 420G 1 Summer | | Cucumber; Good 400G 2 Summer | Lily 280G 2 Summer | Orange; Good 280G 2 Summer | Sugarcane; Good 380G 2 Summer | Sunflower 320G 2 Summer | Tea Leaves; Decent 340G 2 Summer | Tomato; Decent 320G 2 Summer | Watermelon; Good 500G 2 Summer | | Begonia 220G 3 Summer | Coffee Beans; Decent 280G 3 Summer | Coffee Beans; Good 320G 3 Summer | Coffee Beans; Perfect 360G 3 Summer | Cucumber; Perfect 480G 3 Summer | Orange; Perfect 320G 3 Summer | Sugarcane; Perfect 440G 3 Summer | Tea Leaves; Good 400G 3 Summer | Tomato; Good 380G 3 Summer | Watermelon; Perfect 580G 3 Summer | | Morning Glory 240G 4 Summer | Tea Leaves; Perfect 460G 4 Summer | Tomato; Perfect 420G 4 Summer | Watermelon; Shining 820G 4 Summer | | | Apple; Decent 260G 1 Fall | Blue Mist 780G 1 Fall | Eggplant; Decent 26G 1 Fall | Yam; Decent 260G 1 Fall | | Bell Pepper; Decent 320G 2 Fall | Carrot; Decent 360G 2 Fall | Chestnut; Decent 240G 2 Fall | Eggplant; Good 300G 2 Fall | Moondrop 240G 2 Fall | Olive; Decent 240G 2 Fall | Pumpkin; Decent 300G 2 Fall | Rose 440G 2 Fall | Spinach; Decent 360G 2 Fall | Yam; Good 320G 2 Fall | | Apple; Good 320G 3 Fall | Bell Pepper; Good 380G 3 Fall | Carrot; Good 440G 3 Fall | Chestnut; Good 280G 3 Fall | Chrysanthemum 180G 3 Fall | Cosmos 200G 3 Fall | Eggplant; Perfect 360G 3 Fall | Olive; Good 280G 3 Fall | Pumpkin; Good 360G 3 Fall | Spinach; Good 440G 3 Fall | Yam; Perfect 360G 3 Fall | | Apple; Perfect 360G 4 Fall | Bell Pepper; Perfect 440G 4 Fall | Carrot; Perfect 520G 4 Fall | Chestnut; Perfect 340G 4 Fall | Olive; Perfect 320G 4 Fall | Pumpkin; Perfect 420G 4 Fall | Spinach; Perfect 540G 4 Fall | | | Buckwheat; Decent 380G 2 Winter | | Buckwheat; Good 440G 3 Winter | Snowflake 300G 3 Winter | | Anemone 200G 4 Winter | Buckwheat; Perfect 480G 4 Winter | | | Recipe: | Blueberry Jam (recipe) 100G 1 | Boiled Corn (recipe) 190G 1 | Cherry Jam (recipe) 240G 1 | Egg Salad (recipe) 420G 1 | Marinated Fish (recipe) 240G 1 | Marmalade (recipe) 240G 1 | Stir Fry (recipe) 200G 1 | | Apple Jam (recipe) 280G 2 | Potato Stew (recipe) 210G 2 | | Mashed Potato (recipe) 650G 3 | Roasted Chestnut (recipe) 140G 3 | Vegetable Salad (recipe) 340G 3 | | Cornbread (recipe) 780G 4 | Olive Oil (recipe) 110G 4 | Roasted Yam (recipe) 150G 4 | | | Seedling: | Apple Seedling 990G 1 | Orange Seedling 860G 1 | | Chestnut Seedling 860G 2 | | Cherry Seedling 860G 3 | Hali Seedling 350G 3 | | Coffee Bean Seedling 980G 4 | Olive Seedling 860G 4 | | | Seeds: | Grass Seeds 20G 1 | | Cabbage Seeds 30G 1 Spring | Lettuce Seeds 40G 1 Spring | Strawberry Seeds 110G 1 Spring | Tulip Seeds 20G 1 Spring | Turnip Seeds 30G 1 Spring | | Flax Seeds 30G 2 Spring | Hyacinth Seeds 20G 2 Spring | Pansy Seeds 20G 2 Spring | Spring Seed Mix 30G 2 Spring | Wheat Seeds 80G 2 Spring | | Lavender Seeds 20G 3 Spring | Pinkcat Seeds 20G 3 Spring | Potato Seeds 30G 3 Spring | | | Blue Herb Seeds 20G 1 Summer | Cucumber Seeds 30G 1 Summer | Green Herb Seeds 20G 1 Summer | Lily Seeds 20G 1 Summer | Onion Seeds 30G 1 Summer | Sugarcane Seeds 40G 1 Summer | Summer Seed Mix 30G 1 Summer | Tea Leaves Seeds 50G 1 Summer | Tomato Seeds 100G 1 Summer | Watermelon Seeds 30G 1 Summer | | Corn Seeds 100G 2 Summer | Sunflower Seeds 30G 2 Summer | | Begonia Seeds 20G 3 Summer | | Honeydew Seeds 40G 4 Summer | Morning Glory Seeds 20G 4 Summer | | | Carrot Seeds 30G 1 Fall | Fall Seed Mix 30G 1 Fall | Pumpkin Seeds 90G 1 Fall | Purple Herb Seeds 20G 1 Fall | Red Herb Seeds 20G 1 Fall | | Cosmos Seeds 20G 2 Fall | Eggplant Seeds 80G 2 Fall | Grape Seeds 30G 2 Fall | Spinach Seeds 30G 2 Fall | Yam Seeds 90G 2 Fall | | Bell Pepper Seeds 100G 3 Fall | Blue Mist Seeds 50G 3 Fall | Rice Seeds 30G 3 Fall | | Chrysanthemum Seeds 20G 4 Fall | Moondrop Seeds 20G 4 Fall | Rose Seeds 30G 4 Fall | | | Buckwheat Seeds 30G 1 Winter | Yellow Herb Seeds 20G 1 Winter | | Anemone Seeds 20G 3 Winter | Snowflake Seeds 20G 3 Winter | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_OI] _ | Ocarina Inn | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 22:00 (10:00PM) | Closed On : Sundays, Holidays | Description : If Brass Bar is the night-time hot spot, Ocarina Inn is the | : family restaurant for the area. It's open for lunch and | : dinner, selling lots of food and lots of recipes. The Inn is | : also the home to various people, though most of them will | : move around. Note also that Ocarina Inn's inventory is | : seasonal. | | Upgrade to Level 2 : Ship 60,000 worth of any type of good. | Upgrade to Level 3 : Ship 180,000G worth of any type of good. | Upgrade to Level 4 : Ship 400,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Dish: | Blueberry Pie 1290G 1 | Mushroom Rice 660G 1 | Mushroom Soup 670G 1 | Pie Crust 990G 1 | Rice Ball 710G 1 | Vegetable Sandwich 2600G 1 | | Blackberry Pie 1290G 2 | Cheese Fondue 2960G 2 | Doria 1810G 2 | Egg Sandwich 2800G 2 | Fried Rice 840G 2 | Pizza 1590G 2 | Pot-au-Feu 2270G 2 | Seafood Fried Rice 1080G 2 | Seafood Pizza 1800G 2 | | Cheese Omelet 1380G 3 | Mushroom Gratin 1860G 3 | Salmon Fried Rice 1280G 3 | Tempura Soba 1020G 3 | Tuna Bowl 1180G 3 | Vegetable Curry 2400G 3 | | Curry Soba 1490G 4 | Egg Rice 720G 4 | Raspberry Pie 1270G 4 | Seafood Curry 1390G 4 | Seafood Doria 1940G 4 | | | Curry Bread 2250G 1 Spring | Omelet Rice 1320G 1 Spring | Sobagaki 590G 1 Spring | | Potato Gratin 2200G 2 Spring | | Cherry Pie 1460G 3 Spring | Chocolate Pie 1510G 3 Spring | French Fries 960G 3 Spring | | Plain Omelet 780G 4 Spring | Steamed Turnip 730G 4 Spring | | | Apple Pie 1510G 1 Summer | Tomato Soup 950G 1 Summer | Zaru Soba 590G 1 Summer | | Conger Eel Bowl 820G 2 Summer | Tomato Omelet 1180G 2 Summer | Tomato Risotto 1370G 2 Summer | | Corn Soup 950G 4 Summer | Orange Pie 1480G 4 Summer | | | Boiled Spinach 550G 1 Fall | Eel Bowl 940G 1 Fall | Yam Rice 880G 1 Fall | | Chestnut Pie 1480G 2 Fall | Pumpkin Croquette 2340G 2 Fall | Pumpkin Pie 1560G 2 Fall | Steamed Egg 1290G 2 Fall | Tsukimi Soba 750G 2 Fall | | Chestnut Rice 850G 3 Fall | Ratatoullie 1570G 3 Fall | Tuna Sandwich 2810G 3 Fall | | Spinach Risotto 1460G 4 Fall | | | Cheese Risotto 1570G 1 Winter | Croquette 2410G 1 Winter | | Spicy Seafood Stew 1360G 2 Winter | | Chocolate Fondue 2670G 3 Winter | Egg Soup 730G 3 Winter | Seafood Risotto 1330G 3 Winter | | Paella 1660G 4 Winter | | | Drink: | Apple Juice 360G 1 | Carrot Juice 500G 1 | Cranberry Juice 140G 1 | | Hot Cocoa 890G 2 | Hot Coffee 440G 2 | Raspberry Juice 120G 2 | Tomato Juice 420G 2 | | Blackberry Juice 140G 3 | Honeydew Juice 770G 3 | Vegetable Juice 1370G 3 | | Blueberry Juice 140G 4 | Coconut Juice 120G 4 | Grape Juice 320G 4 | Orange Juice 320G 4 | | | Recipe: | Apple Juice (recipe) 150G 1 | Boiled Spinach (recipe) 220G 1 | Cranberry Juice (recipe) 60G 1 | Croquette (recipe) 970G 1 | Egg Rice (recipe) 290G 1 | Plain Omelet (recipe) 320G 1 | Rice Ball (recipe) 290G 1 | Sobagaki (recipe) 240G 1 | Spinach Risotto (recipe) 590G 1 | Tomato Soup (recipe) 380G 1 | Tuna Sandwich (recipe) 1130G 1 | Zaru Soba (recipe) 240G 1 | | Blueberry Juice (recipe) 60G 2 | Cheese Risotto (recipe) 630G 2 | Eel Bowl (recipe) 380G 2 | Fried Rice (recipe) 340G 2 | Honeydew Juice (recipe) 310G 2 | Hot Cocoa (recipe) 360G 2 | Hot Coffee (recipe) 180G 2 | Mushroom Gratin (recipe) 750G 2 | Mushroom Rice (recipe) 270G 2 | Pie Crust (recipe) 400G 2 | Pizza (recipe) 640G 2 | Seafood Pizza (recipe) 720G 2 | Tomato Juice (recipe) 170G 2 | | Blackberry Pie (recipe) 520G 3 | Conger Eel Bowl (recipe) 330G 3 | French Fries (recipe) 390G 3 | Grape Juice (recipe) 130G 3 | Salmon Fried Rice (recipe) 510G 3 | | Blackberry Juice (recipe) 60G 4 | Cherry Pie (recipe) 590G 4 | Coconut Juice (recipe) 50G 4 | Corn Soup (recipe) 380G 4 | Orange Juice (recipe) 130G 4 | Orange Pie (recipe) 590G 4 | Potato Gratin (recipe) 880G 4 | Vegetable Curry (recipe) 960G 4 | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_PI] _ | Pineapple Inn | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Toucan Island | Hours : 8:00 (8:00AM) to 22:00 (10:00PM) | Closed On : Holidays | Description : Pineapple Inn is an island resort accessible only by Ferry | : after you ring the Blue Bell and meet Pascal. It is home to | : Sue and Samson who run the Inn. The most important thing | : about Pineapple Inn is that it sells lots of items you can't | : find anywhere else, like Hibiscus and Cocoa Seeds. Neither | : Marimba nor Taylor will ever stock the seeds you can buy at | : Pineapple Inn. | | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Dish: | Southern Omelet 1390G 1 | | Banana Candy 590G 2 | Banana Ice Cream 1320G 2 | Banana Pudding 830G 2 | Chocolate Banana 460G 2 | Pesto Spaghetti 1390G 2 | Southern Fried Rice 1060G 2 | Spaghetti Carbonara 1850G 2 | Spaghetti Napolitan 1800G 2 | Spaghetti Pescatore 1420G 2 | Squid Ink Spaghetti 1410G 2 | | | Drink: | Banana Milk 650G 2 | Pineapple Juice 160G 2 | | | Produce: | Hibiscus 420G 2 | | | Recipe: | Pineapple Juice (recipe) 70G 1 | Tortilla Chips (recipe) 500G 1 | | Banana Candy (recipe) 240G 2 | Banana Ice Cream (recipe) 530G 2 | Banana Milk (recipe) 260G 2 | Banana Pudding (recipe) 340G 2 | Chocolate Banana (recipe) 190G 2 | Kimchi (recipe) 550G 2 | Pesto Spaghetti (recipe) 560G 2 | Sardine in Oil (recipe) 220G 2 | Southern Fried Rice (recipe) 430G 2 | Spaghetti Napolitan (recipe) 680G 2 | | | Seeds: | Cocoa Seeds 140G 1 | Green Bell Seeds 20G 1 | Spicy Pepper Seeds 40G 1 | | Hibiscus Seeds 40G 2 | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Simon's Studio | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 17:00 (5:00PM) | Closed On : Sundays, Holidays | Description : Photography is a new feature of Animal Parade. You can take | : pictures at any time by equipping a camera, and share them | : with friends or decorate your house with them. Simon runs the | : Photography Shop, and will give you a free camera the first | : time you visit. | | Upgrade to Level 2 : Ship 320,000G worth of 'other' items (includes cooked | : dishes, foraged items and milled items). | Upgrade to Level 3 : Ship 540,000G worth of 'other' items (includes cooked | : dishes, foraged items and milled items). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Item: | Frame (S): Chic 1000G 1 | Frame (S): Normal 1000G 1 | Frame (S): Urban 1000G 1 | Poster (S): Casual 2000G 1 | Poster (S): Country 2000G 1 | Poster (S): Cute 2000G 1 | | Frame (M): Chic 1500G 2 | Frame (M): Normal 1500G 2 | Frame (M): Urban 1500G 2 | Poster (M): Casual 3000G 2 | Poster (M): Country 3000G 2 | Poster (M): Cute 3000G 2 | | Frame (L): Chic 2250G 3 | Frame (L): Normal 2250G 3 | Frame (L): Urban 2250G 3 | Poster (L): Casual 4000G 3 | Poster (L): Country 4000G 3 | Poster (L): Cute 4000G 3 | | | Tools: | Gold Camera 2400G 1 | | TLR Camera 3000G 2 | | Bellows Camera 3600G 3 | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_ST] _ | Sonata Tailoring | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 17:00 (5:00PM) | Closed On : Sundays, Holidays | Description : Sonata Tailoring is the main spot to go for all your | : different clothing needs. They sell headwear, neckwear, | : facewear, tops, pants and lots of other stuff. Seriously, | : they sell enough to clothe fifty Harmonica Towns. Because the | : clothes are made from cloths, and because cloths are animal | : products, Sonata Tailoring's upgrade level is based on animal | : product shipments. | | Upgrade to Level 2 : Ship 100,000G worth of any type of good. | Upgrade to Level 3 : Ship 200,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Clothing: | Blue Workwear (Boy) 1000G 1 Spring & Summer | Green Casual (Girl) 1000G 1 Spring & Summer | Workwear (Girl) 1500G 1 Spring & Summer | Yellow Workwear (Boy) 1500G 1 Spring & Summer | | Black Victorian (Girl) 2000G 2 Spring & Summer | Brown Safari (Boy) 3000G 2 Spring & Summer | Sporty (Boy) 2000G 2 Spring & Summer | Sporty Shortsleeves (Girl) 1500G 2 Spring & Summer | | Chic (Boy) 3000G 3 Spring & Summer | Formal Dress (Girl) 3000G 3 Spring & Summer | Punk (Boy) 2000G 3 Spring & Summer | Safari (Girl) 2000G 3 Spring & Summer | | | Blue Jacket (Boy) 1000G 1 Fall & Winter | Red Casual (Girl) 1500G 1 Fall & Winter | Yellow Casual (Girl) 1000G 1 Fall & Winter | Yellow Parka (Boy) 1500G 1 Fall & Winter | | Down Vest (Boy) 2000G 2 Fall & Winter | Red Victorian (Girl) 2000G 2 Fall & Winter | Sporty (Girl) 2000G 2 Fall & Winter | Tracksuit (Boy) 2000G 2 Fall & Winter | | Formal Jacket (Boy) 3000G 3 Fall & Winter | Pantsuit (Girl) 3000G 3 Fall & Winter | Safari Jacket (Boy) 3000G 3 Fall & Winter | Western (Girl) 3000G 3 Fall & Winter | | | Hats & Glasses: | Fire Bandana 800G 1 | Round Red Glasses 1000G 1 | Round Silver Glasses 1000G 1 | Thick Glasses 1200G 1 | White Baseball Cap 1400G 1 | | Big Round Glasses 1700G 2 | Brown Hunting Cap 1700G 2 | Camo Hat 1700G 2 | Granny Glasses 1500G 2 | Heart Glasses 1600G 2 | Novelty Glasses 700G 2 | Orange Sunglasses 1800G 2 | Paisley Bandana 800G 2 | Round Sunglasses 1400G 2 | Square Glasses Black 1400G 2 | Star Glasses 1900G 2 | White Cowboy Hat 2400G 2 | | 3D Glasses 1200G 3 | Big Round Sunglasses 1700G 3 | Brown Cowboy Hat 2400G 3 | Cool Sunglasses 1700G 3 | Eyemask 2200G 3 | Heart Sunglasses 1700G 3 | Monocle 1800G 3 | Red Hunting Cap 1700G 3 | Star Sunglasses 1900G 3 | Tropical Bandana 800G 3 | Yellow Baseball Cap 1200G 3 | | | Blue Straw Hat 500G 1 Spring & Summer | Red Straw Hat 500G 1 Spring & Summer | | Blue Knit Cap 1000G 1 Fall & Winter | Red Knit Cap 1000G 1 Fall & Winter | White Scarf 1500G 1 Fall & Winter | | Long Purple Beanie 1300G 2 Fall & Winter | Red Scarf 2000G 2 Fall & Winter | | Long Black Beanie 1300G 3 Fall & Winter | Yellow Scarf 2000G 3 Fall & Winter | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TS] _ | Taylor's Seeds | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Only by Phone | Hours : Always Open | Closed On : Always Open | Description : Taylor's Seeds is a phone order-only shop for buying seeds. | : The good side of ordering from Taylor is that you don't have | : to wait for Marimba Farm to level up to buy seeds; he stocks | : every type of seed right from his arrival. The bad side is | : that he charges twice as much per seed. Note that you can | : eventually buy everything from Marimba Farm that you could | : from Taylor, and they'll also charge you double if you order | : by phone. | Note : Taylor's Seeds won't open until after you've rung the Yellow | : Bell. | | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TH] _ | Town Hall | | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 17:00 (5:00PM) | Closed On : Sundays, Holidays | Description : The Town Hall is the place to go to buy extra fields and | : houses. Houses don't serve much purpose, but extra fields | : will give you places to plant orchards and more crops. Plus, | : extra houses are just kind of cool. You can't sleep in the | : other houses, but you can decorate, cook and save in them. | Note : Hamilton will not sell you these things until you pay back | : the 5000G he lends you at the beginning of the game. These | : are the only benefits to paying him back, though, so no rush. | | Upgrade to Level 2 : Ship 150,000G worth of any type of good. | Upgrade to Level 3 : Ship 250,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | House: | Beach House 100000G 1 | | Mountain House 100000G 2 | River House 100000G 2 | | Summer House 200000G 3 | | | Plot: | River Plot 70000G 1 | | Farm Plot 150000G 2 | | | _________________________________________________________________________ | / [PLACE] / | / Other Places / | / / |/_________________________________________________________________________/ | | Aside from the places to buy various items, there are many other relevant | locations around the island. These are places where you'll run into | villagers, experience many events, and process important materials. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOTSP] _ | Hot Springs | | There are four Hot Springs around the game world. A Hot Spring lets you | substantially restore all your stamina once per day. Just go up to the Hot | Spring and press A -- you'll emerge with full stamina. | | The Hot Springs won't take care of drowsiness or illness, and each can only | be used once a day. Note also that time won't pass while you're in the Hot | Spring -- its impact is instant. | | The four Hot Springs are located: | - On your ranch, toward the northeast. You won't be able to use it right | away, but after you complete a little bit of the plot it'll be | available. | - At the top of Upper Garmon Mine. | - On the 20th floor of Lower Garmon Mine. | - On the 20th floor of the Watery Cave. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WINDM] _ | Windmill | | The Windmill is located right next door to Horn Ranch. It sits motionless | until you ring the Red Bell and get the wind blowing again. After that, it | can be used to process certain goods: Rock Salt into Salt, Spicy Peppers | into Curry Powder, Coffee Beans in Ground Coffee, and Sugarcane into Sugar. | | For more information on using the Windmill to Mill items, check the Milling | section by searching for [-MILLN-] without the dashes. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHEEL] _ | Waterwheel | | The Waterwheel is located a bit down the river in Flute Fields. Like the | Windmill, it can be used to process certain goods: Wheat into Flour, | Buckwheat into Soba Flour, and Corn into Cornmeal. | | For more information on using the Windmill to Mill items, check the Milling | section by searching for [-MILLN-] without the dashes. | |______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | School | | The School is located in Harmonica Town, just past the Town Hall up the | stairs. It doesn't serve much purpose, but once the villagers start having | kids of their own, several events can take place here. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [FESTI] // // Festivals and Events // // "The truth is that existence wants your life // // to become a festival, because when you are // // unhappy, you also throw unhappiness all around." // // -Bhagwan Shree Rajneesh // // // //___________________________________________________________________// |/ | Harvest Moon fans have long been asking for more and better festivals and | events, ever since the gems that were Harvest Moon 64 and Harvest Moon: | Back to Nature. Animal Parade, unfortunately, has fewer festivals than even | Tree of Tranquility. But fortunately, the festivals themselves are far | better, and there are far more events. | | Festivals and events are broken up (by me) into four categories: Romantic | Festivals, Social Festivals, Family Festivals and Events: | - Romantic Festivals allow you to take one of the eligible bachelors or | bachelorettes on a date to do something special. In order to have a | date for these festivals, you have to talk to the person on the day | before the festival, and they must have at least three hearts in their | heart level. The dates all happen at night. | - Social Festivals are much bigger. In Animal Parade, every social | festival has multiple shop booths where you can buy goods and multiple | contests you can enter. There may be only four of these festivals, but | they're all huge events. Social Festivals also includes Theodore's | monthly circus, which happens on the 22nd of every month. | - Family Festivals are small family events. Unlike the other two, the | dates of these events are custom-defined in your game. These are | birthdays and anniversaries, and are celebrated by small gatherings in | your own house. | - Events are plot sequences, series of dialog and other interesting | little scenes that are triggered by your friendship with different | villagers or presence at certain places and at certain times. There are | lots of events in Animal Parade, and I'm not going to list them all in | this section: I'm only going to list the ones where it might not be | clear what you need to do. | | _________________________________________________________________________ | / [ROMFE] / | / Romantic Festivals / | / / |/_________________________________________________________________________/ | | Each month has one romantic festival, all occurring in the first half of | the month. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWF] _ | Flower Festival | | Date : Spring 14 | Location : Celesta Church Area | Arrive By : 6:00PM | Ends At : 10:00PM | | The Flower Festival is the Spring romantic festival. First of all, in order | to take a date to the Flower Festival, you must talk to your chosen date on | the day before (that is, Spring 13) the festival. If they have more than 3 | hearts, they'll offer to be your date to the festival. If you accept, no | one else will offer to go with you. If you deny, they'll ask again if you | talk to them again unless you've accepted someone else's offer. They won't | lose any affection if you turn them down, so don't worry about accidentally | talking to someone you don't want to take first. | | Then, on Spring 14, show up in the Celesta Church area before 6:00PM and | hang out until the clock hits 6:00. You might be able to arrive as late as | 7:00PM, but to be safe, go ahead and get there early. The scene will | automatically trigger by 7:00PM. If you're in the right place and it | doesn't trigger, run around a bit. | | There's nothing to do during the festival but watch the scene. Then, the | event will end, and you'll be in an empty Celesta Church area at 10:00PM. | | If you don't show up in time, your date will be upset and lose some | affection points. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIREF] _ | Firefly Festival | | Date : Summer 7 | Location : At the beach, near the river in Flute Fields | Arrive By : 6:00PM | Ends At : 10:00PM | | The Firefly Festival is the Summer romantic festival. First of all, in | order to take a date to the Firefly Festival, you must talk to your chosen | date on the day before (that is, Summer 6) the festival. If they have more | than 3 hearts, they'll offer to be your date to the festival. If you | accept, no one else will offer to go with you. If you deny, they'll ask | again if you talk to them again unless you've accepted someone else's | offer. They won't lose any affection if you turn them down, so don't worry | about accidentally talking to someone you don't want to take first. | | Then, on Summer 7, show up at the beach near the river (you'll see the | festival decorations) before 6:00PM and hang out until the clock hits 6:00. | You might be able to arrive as late as 7:00PM, but to be safe, go ahead and | get there early. The scene will automatically trigger by 7:00PM. If you're | in the right place and it doesn't trigger, run around a bit. | | There's nothing to do during the festival but watch the scene. Then, the | event will end, and you'll be on the now-empty beach at 10:00PM. | | If you don't show up in time, your date will be upset and lose some | affection points. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOONF] _ | Moon Festival | | Date : Fall 14 | Location : On the hill in Flute Fields | Arrive By : 6:00PM | Ends At : 10:00PM | | The Moon Festival is the Fall romantic festival. First of all, in order to | take a date to the Moon Festival, you must talk to your chosen date on the | day before (that is, Fall 13) the festival. If they have more than 3 | hearts, they'll offer to be your date to the festival. If you accept, no | one else will offer to go with you. If you deny, they'll ask again if you | talk to them again unless you've accepted someone else's offer. They won't | lose any affection if you turn them down, so don't worry about accidentally | talking to someone you don't want to take first. | | Then, on Fall 14, show up on Moon Hill in Flute Fields (middle of the area, | behind the fork that leads to Marimba Farm and Horn Ranch -- same location | as the Starry Night Festival) before 6:00PM and hang out until the clock | hits 6:00. You might be able to arrive as late as 7:00PM, but to be safe, | go ahead and get there early. The scene will automatically trigger by | 7:00PM. If you're in the right place and it doesn't trigger, run around a | bit. | | There's nothing to do during the festival but watch the scene. Then, the | event will end, and you'll be back at the fork at 10:00PM. | | If you don't show up in time, your date will be upset and lose some | affection points. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STARF] _ | Starry Night Festival | | Date : Winter 11 | Location : On the hill in Flute Fields | Arrive By : 6:00PM | Ends At : 10:00PM | | The Starry Night Festival is the Winter romantic festival. First of all, in | order to take a date to the Starry Night Festival, you must talk to your | chosen date on the day before (that is, Winter 10) the festival. If they | have more than 3 hearts, they'll offer to be your date to the festival. If | you accept, no one else will offer to go with you. If you deny, they'll ask | again if you talk to them again unless you've accepted someone else's | offer. They won't lose any affection if you turn them down, so don't worry | about accidentally talking to someone you don't want to take first. | | Then, on Winter 11, show up on Moon Hill in Flute Fields (middle of the | area, behind the fork that leads to Marimba Farm and Horn Ranch -- same | location as the Moon Viewing Festival) before 6:00PM and hang out until the | clock hits 6:00. You might be able to arrive as late as 7:00PM, but to be | safe, go ahead and get there early. The scene will automatically trigger by | 7:00PM. If you're in the right place and it doesn't trigger, run around a | bit. | | Unlike the other festivals, this festival has a bit of a mini-game. You'll | be prompted over and over with a set of 5 "wishes". If you select the same | wish every time, you'll get a reward. The wish dialog only stays visible | for a few seconds, so you'll have to act fast. Then, the event will end, | and you'll be back at the fork at 10:00PM. | | If you don't show up in time, your date will be upset and lose some | affection points. | | _________________________________________________________________________ | / [SOCFE] / | / Social Festivals / | / / |/_________________________________________________________________________/ | | Like the Romantic Festivals, there is one unique Social Festival per month. | Additionally, Theodore's circus comes to town every month, though after the | first couple times it's not nearly as important. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIMF] _ | Animal Festival | | Date : Spring 28 | Location : Horn Ranch | Arrive After : 10:00AM | Ends At : 6:00PM | Description : The Spring social festival is the Animal Festival, and takes | : place at Horn Ranch. Like the title suggests, the Animal | : Festival is a celebration of animals of all kinds: | : livestock, poultry, and even pets. | : | : There are three contests at the Animal Festival, as well as | : several shops selling various animal products. | | Contests : Animal Contest: The Animal Contest is for livestock and | : poultry. Enter the contest by talking to Hamilton at Horn | : Ranch and selecting Animal Contest. You'll be asked which | : animal you want to enter, and presented with a dialog sorted | : by heart level of all your animals. Any livestock animal can | : be entered, but higher-heart level animals have a much | : better chance of winning. If you have multiple animals of | : the same heart level, go for the "biggest" one -- a cow | : would be better than a horse, which is better than a sheep | : or goat, which are all better than chickens, ducks and | : silkworms. If you win, you'll get a heaping helping of bird | : feed. | : | : Pet Contest: The Pet Contest is, you guessed it, for your | : pets. Well, one of your pets. Trigger it by talking to | : Hamilton and selecting Pet Contest. With the Animal Whistle | : you can teach tricks to your pets just by whistling for them | : once per day. As they do more tricks, the skill of their | : trick will improve. At the Pet Contest, choose your animal | : with the best trick, and it will do that trick for the | : contest. For more information on tricks, check out the Pets | : section by searching for [-PETSS-] without the dashes. | : | : Horse Race: Well, technically you can ride any animal, but | : the horse or ostrich is the most logical. To trigger | : practice for the Horse Race, talk to Cain before 9AM -- to | : actually enter it, talk to Hamilton and choose Race. He'll | : let you choose what animal to ride. From there, the game | : follows the same mechanics as the racing mini-game, which | : you can find by searching for [-RACMG-] without the spaces. | : Note that you can only ride animals -- even horses and | : ostriches -- that have at least 5 hearts, so odds are you | : won't be able to participate until your second year unless | : you befriend your cow really quick. You can also just watch | : by talking to Cain and selecting Watch. You can even get | : prizes for correctly predicting the winner! Whether you're | : racing or picking a winner, the Horse is always the best | : option. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Hannah's Booth: | Animal Products: | Butter; Perfect 740G | Cheese; Perfect 740G | Goat Butter; Perfect 680G | Goat Cheese; Perfect 640G | Mayonnaise; Perfect 260G | Sheep Butter; Perfect 640G | Sheep Cheese; Perfect 640G | Wool; Perfect 2440G | | | Recipe: | Buckwheat Pancake (recipe) 620G | Cookies (recipe) 470G | Orange Cookies (recipe) 590G | Pancake (recipe) 550G | Potato Pancake (recipe) 580G | Pudding (recipe) 300G | Shortcake (recipe) 890G | | | Shelly's Booth: | Animal Products: | Flax Yarn; Perfect 2900G | Silk Yarn; Perfect 2640G | Wool Yarn; Perfect 2680G | | | Yolanda's Booth: | Drink: | Honeydew Milk 1300G | Strawberry Milk 1040G | Yogurt Drink 820G | | | Produce: | Honey; Decent 100G | Honey; Good 200G | Honey; Perfect 300G | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OCEAF] _ | Ocean Festival | | Date : Summer 17 | Location : Harmonica Town beach | Arrive After : 10:00AM | Ends At : 10:00PM | | Description : The Summer social festival is the Ocean Festival, a | : celebration of all things sea-related. Aside from two booths | : stocking primarily sea dishes and items, you'll also find a | : booth with lots of regular dishes as well. | : | : The Ocean Festival has only two contests, but also has a | : fireworks event to close the day. | | Contests : Fishing Contest #1: I'm not entirely sure how this contest | : works yet. At this contest, you're graded on your fishing | : prowess thusfar in the game, based on how many fish you've | : caught and how good they are. I'm not sure the span of time | : you have to catch contest-eligible fish, though. To enter, | : talk to Hamilton in the morning. The prizes for this | : festival are all medicines. | : | : Fishing Contest #2: The second fishing contest is a bit more | : obvious. Talk to Hamilton in the afternoon to trigger it, | : and he'll tell you a fish that you need to try to catch. | : Fish in the Harmonica Town ocean to try and catch that fish, | : and the first person to catch it wins! The prizes for this | : are fish recipes. | : | : Fireworks: The fireworks aren't a contest, but rather just | : an event. If you're in the area at 7:00PM, the fireworks | : will start and you'll chill on the beach and watch them with | : everyone else. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Ozzie's Booth: | Dish: | Baked Potato 1060G | Grilled Squid 130G | Roasted Corn 420G | Sashimi; Good 800G | Sauteed Clam 640G | Seafood Stew 320G | | | Paolo's Booth: | Fish: | Bonito 240G | Crawfish 20G | Octopus 120G | Squid 110G | | | Item: | Mussel 120G | Oyster 120G | Sea Urchin 160G | | | Pascal's Booth: | Drink: | Apple Juice 360G | Blackberry Juice 140G | Blueberry Juice 140G | Carrot Juice 500G | Coconut Juice 120G | Cranberry Juice 140G | Grape Juice 320G | Honeydew Juice 770G | Orange Juice 320G | Pineapple Juice 160G | Raspberry Juice 120G | Tomato Juice 520G | Vegetable Juice 1370G | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARVF] _ | Harvest Festival | | Date : Fall 27 | Location : Marimba Farm | Arrive After : 10:00AM | Ends At : 6:00PM | | Description : The Harvest Festival is the corresponding crop-oriented | : festival to the Animal Festival. Here you'll celebrate a | : year of bountiful harvests, fitting for the second-to-last | : day of Fall. | : | : The Harvest Festival has four different contests: one for | : each type of crop, and one for recipes. To enter all the | : contests, you'll want to bring something in each category | : with you in your rucksack. | : | : There are also several booths open selling crops and | : vegetable dishes. Note that Ruth sells many common recipe | : ingredients like Olive Oil, Flour and Cornmeal -- you won't | : get to get these again for almost another year, so if | : there's any recipes you want to make soon you might want to | : buy some. Note, though, that if you buy these ingredients, | : your final dish usually won't sell for enough to make it | : profitable. | | Contests : Crop, Flower and Fruit Contests: These three contests all | : work exactly the same. Talk to Hamilton and he'll ask you | : for a crop, flower or fruit, depending on which contest you | : choose. Have them in your rucksack, then hand them over when | : he asks for them. A crop is anything that grows in a single | : square on your farm and has a quality rating | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Craig's Booth: | Item: | Pontata Root 80G | | | Produce: | Carrot; Perfect 520G | Eggplant; Perfect 360G | Pepper; Perfect 440G | Pumpkin; Perfect 420G | Spinach; Perfect 540G | Yam; Perfect 360G | | | Ruth's Booth: | Dish: | Chestnut Rice 850G | Decent Perfume 780G | Mushroom Rice 660G | Yam Rice 880G | | | Fertilizer: | Shining Fertilizer 360G | | | Item: | Salt; Perfect 240G | | | Produce: | Chrysanthemum 180G | Cornmeal; Perfect 500G | Cosmos 200G | Curry Powder; Perfect 520G | Flax; Perfect 540G | Ground Coffee; Perfect 440G | Olive Oil; Perfect 340G | Soba Flour; Perfect 600G | Sugar; Perfect 520G | Wheat Flour; Perfect 420G | | | Recipe: | Blue Perfume (recipe) 1280G | Decent Perfume (recipe) 320G | Green Perfume (recipe) 380G | Red Perfume (recipe) 730G | Shining Perfume (recipe) 1370G | Yellow Perfume (recipe) 410G | | | Taylor's Booth: | Dish: | Apple Candy 830G | Apple Jam 680G | Pickled Vegetables 660G | Potato Stew 520G | Pumpkin Stew 450G | Roasted Chestnut 330G | Roasted Yam 360G | Sauteed Mushroom 620G | Strawberry Jam 980G | Vegetable Salad 840G | Yam Stew 400G | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWYF] _ | New Year's Eve | | Date : Winter 28 | Location : Town Hall | Arrive After : 6:00PM | Ends At : 12:00AM | | Description : The New Year's Eve festival is a celebration of... | : miscellaneous other stuff that didn't get covered in the | : other three festivals! There's a hodgepodge of contests | : covering mining, foraging, and clothing. Be aware that for | : one of the contests, you'll need to find and refine an Ore | : or Wonderful before the festival day. | : | : Additionally, there are shops at the New Year's Eve festival | : as well. This is the only place that I know of where you can | : buy herb seeds, which are great for dyeing yarns. There's | : also a wide assortment of clothing available here. | | Contests : Foraging Contest: This contest is like the first fishing | : contest from the Ocean Festival. Essentially, all the | : different forageable goods you've picked up are tallied, and | : whoever has picked up the most wins. Forageable goods in | : this case are pretty much anything you can find on the | : ground outside, like berries, herbs and beach stuff. The | : prizes here are different quantities of lumber, so this can | : be a great way to get the wood to build that new home | : extension or barn expansion. | : | : Clothing Contest: The Clothing Contest is a fashion show. | : You'll be judged on what you're wearing at the time of the | : contest, so come dressed all fancy-like. I have no idea if | : the results of this festival are randomly determined or are | : actually based on what you're wearing, but just in case, | : come dressed in the most expensive stuff you have -- the | : game doesn't understand color complements or anything like | : that. | : | : Mining Contest: Like the Crop, Flower, Fruit and Cooking | : contests from the Harvest Festival, the Mining Contest is a | : contest to bring the best mine product. As usual, this | : appears to be solely based on the item's sale value, so just | : bring the most expensive thing you can find. Gems are better | : than Metals. This is a great way to get a lot of stone | : lumber, as that's the prize for winning this contest. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Barbara's Booth: | Utensils: | Aging Pot: Gold 3000G | Aging Pot: Red 2700G | Cutting Board: Chic 2000G | Cutting Board: Gorgeous 2500G | Frying Pan: Chic 2600G | Frying Pan: Gorgeous 3000G | Mixer: Chic 1700G | Mixer: Gorgeous 2000G | Oven: Chic 3200G | Oven: Gorgeous 3500G | Pot: Chic 2500G | Pot: Gorgeous 2800G | | | Irene's Booth: | Seeds: | Blue Herb Seeds 20G | Green Herb Seeds 20G | Purple Herb Seeds 20G | Red Herb Seeds 20G | Yellow Herb Seeds 20G | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CIRCF] _ | Theodore's Circus | | Date : Spring 22, Summer 22, Fall 22, Winter 22 | Location : Celesta Church area | Arrive After : 3:00PM | Ends At : 8:00PM | | Description : Theodore's Circus is a monthly festival, although it really | : has none of the characteristics of other festivals. I've | : outlined most of the details of it in the Theodore's Circus | : Event section -- for that, search for [-THEOD-] without the | : spaces. This section just focuses on the monthly elements of | : it. | : | : The first couple times you come to Theodore's Circus, you'll | : be focused on completing Theodore's Circus Event. After | : that, though, there won't be much to do here. Once you're | : married, you can have your family follow you to the circus | : and see your kids playing with all the animals. | | _________________________________________________________________________ | / [FAMIF] / | / Family Festivals / | / / |/_________________________________________________________________________/ | | In addition to those seasonal festivals, as you get married and start a | family you'll find a few events that occur on particular dates to celebrate | birthdays and anniversaries. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [YOURB] _ | Your Birthday | | Before marriage, you probably noticed that people around the island | mysteriously wished you happy birthday even though you probably can't | recall ever telling them when your birthday is. They probably looked it up | on Facebook. | | After marriage, though, you'll have a little celebration at your house. | Just enter your house after 6:00PM and you'll get the scene, which goes | until around 10:00PM. Other than that, you don't have anything to do. | | If you don't return for the event (you don't get home until after 10:00PM), | you'll miss the event, but your spouse won't really mind. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SPOUB] _ | Your Spouse's Birthday | | You'll celebrate your spouse's birthday too, but be warned: do NOT give | your spouse a present early in the day. As soon as you give them a gift, | the event triggers, and it won't be over until 10:00PM. | | You can also trigger the event the same way as your own birthday, just by | entering your house after 6:00PM. Your spouse will be happier if you | trigger it with a present, though. | | If you don't return for the event (you don't get home until after 10:00PM), | you'll miss the event, and your spouse will lose a bit of affection. | | Note that the Harvest King, Harvest Goddess, Witch and Wizard all have | unknown birthdays, so this event won't take place. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANNIV] _ | Your Anniversary | | Like your birthday and your spouse's birthday, the anniversary event is | triggered just by entering the house on the date of your anniversary after | 6:00PM. I'm not yet sure if there's a present involved. | | If you don't return for the event (you don't get home until after 10:00PM), | you'll miss the event, and your spouse will lose a bit of affection. | | Note that this event won't take place if you married the Harvest King or | Harvest Goddess. | |______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHLDB] _ | Your Child's Birthday | | Like the other family-based festivals, your child's birthday is triggered | by entering your house after 6:00PM. It won't be over until 10:00PM, so | don't plan on doing any major chores after entering the house. | | Now, there's a funny thing about kids: they want presents! And you'll need | to legitimately have something in your rucksack to give them, or they'll be | pretty upset. Now, as you might've noticed, there's no real toy-like items | in the game, so go with food: cake, pie, chocolate are all good options. | | If you don't return for the event (you don't get home until after 10:00PM), | you'll miss the event, and your spouse will lose a bit of affection. | | _________________________________________________________________________ | / [EVENT] / | / Events / | / / |/_________________________________________________________________________/ | | Note that if you're looking for heart events and other romance-related | events, you're going to want to check the Dating and Marriage sections by | searching for [-DT&MR-] without the dashes. This section is for | non-romantic events that pseudo-randomly occur around the island. They're | listed loosely in the order you'll likely encounter them. | | Some of these events occur at the very beginning of the game, so let me | state something kind of obvious: you're not meant to do these events on | their own, without playing any other element of the game at the same time. | You should still be doing your farming, ranching, fishing, socializing, or | whatever else it is that you do while you complete these events. Don't just | complete a step of the event, then go home and go to sleep. This isn't that | kind of RPG. | | Note that the titles for these events are my own creation -- they're not | labeled this way in the game anywhere. | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIXBR] _ | Fix the Bridge | | At the very start of the game, you must complete the Fix the Bridge event | before you can get started with the plotline. I'm separating it, though, | because aside from allowing the plotline to start, it really doesn't flow | as a cohesive story. Also, in case you just jumped right to this point, | read the paragraph directly above this one, before the start of this | section. | | This event is reasonably self-explanatory, so there's a good chance you | should be able to complete it without reading this. | | As you may or may not know, in order to start the plotline, you'll need to | visit the Goddess Spring. Unfortunately, the Goddess Spring is accessed | through Garmon Mine District, and the bridge to the district is down. It's | up to Bo to repair it. | | So, now it's just a matter of waiting for Bo to get off his tush and repair | it, right? Of course not. You're responsible for triggering various | elements of the event that will eventually lead to him repairing the | bridge. | | To start the event off, attempt to go down the path behind your farm toward | Garmon Mine District. You'll run into Bo, who will explain everything I | just said. Then he'll ask you to get his toolbox from the Mayor. | | Head over to Town Hall and talk to the Mayor to get the toolbox. Yeah, | right -- you wish it was that easy. Before he'll give you the toolbox, | Hamilton (the Mayor) asks you to make sure you've met everyone around the | island first. So, go do that. The villagers you need to meet are: | - Simon at the Simon's Studio. | - Shelly & Candace at Sonata Tailoring. | - Kathy & Hayden outside Brass Bar. | - Ozzie at the Fishery. | - Jake & Colleen at the Dock past the Fishery. | - Maya & Yolanda at Ocarina Inn. | - Irene at Choral Clinic. | - Perry & Mira in the Church. | - Chase at the Church area. | | Those are all the folks Hamilton cares if you meet, but there are a lot | more villagers to meet as well. They are: | - Hannah & Cain at Horn Ranch, at the shop and barn respectively. | - Renee at the Windmill by Horn Ranch. | - Toby at the Waterwheel in Flute Fields. | - Craig, Taylor & Ruth at Marimba Farm. | | And after Bo fixes the bridge, you'll also be able to meet: | - Dale at the Carpenter's Shop. | - Ramsey at the Blacksmith's Shop. | - Owen at Garmon Mine. | - Julius at the Accessory Shop. | - Barbara at the General Store. | | Once you're done (Finn will let you know -- remember, it's only that first | list of people that you need to find), return and talk to Hamilton again. | He'll give you the toolbox. Take that back to Bo and give it to him (talk | to him while the toolbox is in your hands). That does it! Except that | apparently Bo is hungry, and won't work until you bring him food. Spoiled | little... anyway, time to bring Bo some food. But not just any food: he | specifically requests milk and a strawberry. You can get them on your own | farm if your cow is grown and you've planted Strawberries, but it's easier | just to buy them from Horn Ranch and Marimba Farm (assuming it's still | Spring), respectively. They cost 700G together, so it might take you a | little while to earn the money to buy them -- if you're running low on | money, gather some mushrooms in the mine to get that sum quickly. | | Take the items back to Bo (talk to him while one is in your hands, then the | other). The next morning, he'll pop by your farm and tell you that the | repairs are all finished. Woo-hoo! That completes the Fixing the Bridge | event. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVEA] _ | Move the Animals | | This event is reasonably self-explanatory, so there's a good chance you | should be able to complete it without reading this. | | Now that you've fixed the bridge, you can go to Garmon Mine District and | take the path between the Carpenter Shop and General Store to the Goddess | Spring. Unfortunately, as soon as you do so, you'll find that a bunch of | wild animals are standing in your way. | | Now we introduce the new hunting system in... nah, just kidding. Navi -- | er, I mean, Finn -- will pop up and tell you to go find someone that | understands wild animals. Not that you have any idea who that would be, so | usually you'd just have to go talk to everyone until someone said something | useful. Fortunately, you're reading this, so I can tell you just to go talk | to Dale. | | To make a long story short, Dale will say you need an item called the | Animal Whistle. Time to go on a wild goose chase to find that whistle. Go | talk to Barbara at the General Store, then Julius at the Accessory Shop or | anywhere else he goes, then Chloe or Ramsey at the Blacksmith Shop, then | Owen. Except, Owen's not that easy to find -- he's on the 10th floor of the | mine. | | Once Owen gives you the whistle, head back to the menagerie blocking the | Goddess Spring and use it just like you'd use any other tool. They'll move | their butts. That completes the Accessing the Goddess Spring event. | |________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THEOD] _ | Theodore's Circus Event | | The first time Theodore's circus comes to town (Spring 22), head over to | the Celesta Church area. Unfortunately, it seems that some of his circus | animals have wandered off, and it's up to you to help find them. You can't | complete this event the first time Theodore comes to town because certain | items can only be obtained in later seasons. Don't worry, he comes back on | the 22nd of every month, and you can complete the event in stages. | | To find his animals, you'll need to do two things: | - Make a dish to feed to each animal to get it to follow you back. | - Find each animal by blowing the animal whistle that Owen gave you. | | First, go home and make the three dishes. Since you're reading this guide, | you could actually do this in advance. The three recipes are: | - Good Herb Fish: Cook any Herb and up to four fish in the Oven. The sale | value of the items you cook must be at least 250G. If you end up with a | Perfect or Shining Herb Fish, it should still work. | - Bread: Bread is also made in the oven, using Milk, Butter and Flour. | Flour might be hard to come by at your early stage of the game: it | requires wheat, one of the more expensive seeds, and the waterwheel in | Flute Fields. | - Vegetable Pizza: This one's tough. You'll need a good bit of | preparation to make a Vegetable Pizza, and it isn't sold anywhere. | First, this is important: save one of the Potatoes that grows on your | farm when you first start the game. Secondly, get some Cheese, either | from your own animal or from Horn Ranch. Third, get a Tomato, either | grown yourself in Summer or bought from a Level 2 Marimba Farm in | Summer. Fourth, get a Bell Pepper, either grown yourself in Fall or | bought from a Level 2 Marimba Farm in Fall. Last, get a Pie Crust by | putting Butter (bought or from your animals) and Wheat (from Flour, | grown or bought year-round from Level 2 Marimba Farm) together with the | Cutting Board. Then, cook the Potato, Cheese, Tomato, Bell Pepper and | Pie Crust together in the oven. | | You'll be using these dishes in order. To make this easier, before the | 22nd, cook one of each of the ones you can (odds are, only the first two in | Spring) and have it in your rucksack when you go to see Theodore. | | Theodore will tell you that three animals are missing: the Giraffe, | Elephant and Hippopotamus. You must find them in order, and you have to | return to talk to Theodore between finding each one. | | _ _ _ _ _ _ _ _ _ _ | Eunice the Giraffe | | Eunice the Giraffe is hiding behind the lighthouse near the ocean. Head | near the lighthouse and equip the whistle, then press A to use it. You'll | be prompted to offer the Giraffe some food: he wants the Good Herb Fish. | You might have to blow the whistle twice to be prompted to turn over the | dish. | | Once you've given the Giraffe the dish, he'll return to Theodore. You | should do the same. | | _ _ _ _ _ _ _ _ _ _ | Trunks the Elephant | | To find Trunks, you first have to convince Vegeta and Bulma to... wait, | wrong universe. | | Trunks the Elephant is hiding near the entrance to Fugue Forest, in Flute | Fields. Head near the forest and equip the whistle, then press A to use it. | You'll be prompted to offer the Elephant some food: he wants the Bread. You | might have to blow the whistle twice to be prompted to turn over the dish. | | Once you've given the Elephant the dish, he'll return to Theodore. You | should do the same. | | _ _ _ _ _ _ _ _ _ _ _ _ _ | Humphrey the Hippopotamus | | Humphrey the Hippopotamus is hiding in the swamp inside Fugue Forest. Head | all the way to the Witch's House and equip the whistle, then press A to use | it. You'll be prompted to offer the Hippopotamus some food: he wants the | Vegetable Pizza. You might have to blow the whistle twice to be prompted to | turn over the dish. | | Once you've given the Hippopotamus the dish, he'll return to Theodore. You | should do the same. | | _ _ _ _ _ _ _ | The Shortcuts | | Once you've rescued all three animals, the circus will take place. Watch | the show! At the end of it, the three animals will be available as | shortcuts to some of the more difficult parts of the island. To access | these shortcuts, just blow your whistle anywhere on the island when there's | not a pet nearby, and choose where you want to go: | - Giraffe: The Giraffe will pop up and take you to Harmonica Town, | outside Town Hall. | - Elephant: The Elephant will pop up and take you to Flute Fields, at the | fork that leads to Marimba Farm and Horn Ranch. | - Hippopotamus: The Hippopotamus will take you to the Witch's House, so | you don't have to navigate that obnoxious forest anymore. | - Pig: The Pig will take you back home. | | These circus animals apparently know how to scuba dive -- they can pick you | up even if you're on Toucan Island. Note, though, that to do this, you have | to blow the whistle Owen gives you -- pressing A and B will whistle for a | livestock animal, and those won't come on Toucan Island and in some other | areas. | |____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THANK] _ | Harmony Day | | Harmony Day is kind of technically a festival, but it doesn't take place at | any particular location. On the 5th of Winter, all day long you'll receive | cake from any eligible bachelor or bachelorette with more than 5 hearts, so | long as you talk to them. You'll also receive an additional boost to a | person's heart level if you give them cake on this day: this applies to | every villager. | | Cakes are pretty complicated recipes: they all involve Egg, Milk, Butter | and Flour, with an alternating fifth ingredient that determines what type | of cake it is. The easier thing to do is just give away the cakes you | receive: after all, you weren't using them for anything. | |__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BOSLU] _ | Bo's Lunch | | This one's short and easy. After you've rung the Red Bell, you'll notice | that Bo spends his time chilling by the broken mine cart in Garmon Mine | District. But, like the Fix the Bridge event, he apparently can't do | anything about it with food. And he's too cheap to pay for it, so he wants | you to bring it to him. | | Once you've triggered the event, all you have to do is bring Bo an edible | gift during the day every day for around a week. Eventually, he'll say he's | fixed it. | | Once it's fixed, you can use the mine cart as a shortcut. For more | information on that, check out the Mine Cart Shortcut section by searching | for [-CARTS-] without the dashes. | |__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Opening the Accessory Shop | | This event is reasonably self-explanatory, so there's a good chance you | should be able to complete it without reading this. | | This event is easy. When you're completing the Accessing the Goddess Spring | event, Julius will mention that the Accessory Shop won't run without Mira. | Mira is moping at the church. | | Go to the church and talk to her to get her to come re-open the shop. | There, wasn't that easy? | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Toucan Island Drama | | The first time you visit Toucan Island, you'll trigger an event that | introduces Sue, Samson and Selena. | | Most of the event is just scenes: one when you first enter Pineapple Inn on | Toucan Island and one afterward outside Ocarina Inn. After that, you'll | need to head back on the ferry to Harmonica Town. | | Once you're back, you'll discover that Selena hid on the ferry and came | back with you. She'll get a job dancing at Brass Bar. Talk to her there and | she'll ask you to take a letter back to her mom on Toucan Island. | | Take the letter, buy yet another ticket, and give the letter back to Sue. | She'll thank you with a Hibiscus flower. | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [REFER] // // Reference Sections // // // // "It's the little details that are // // vital. Little things make big things // // happen." -John Wooden // // // //___________________________________________________________________// |/ | |______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POWER] _ | Power Berries | | At the beginning of the game, you have 600 stamina points (though you'll | never see the actual numbers). The only way to increase this number is by | eating Power Berries. There are eight in the game, with each giving a | permanent 50-point bonus. | | Mine Berry #1 : On the final floor of the Lower Garmon Mine. | Mine Berry #2 : On the final floor of the Upper Garmon Mine. | Fishing Berry : Level the fishing rod to Level 5 (see the Tools section by | : searching for [-TOOLS-] without the dashes). | Tilling Berry : Level the hoe to Level 5 (see the Tools section by | : searching for [-TOOLS-] without the dashes). | Animal Berry : Raise any animal (livestock, poultry, pet or wild animal) | : to 10 hearts. | Goddess Berry : On the ground at the Goddess Spring. | Marriage Berry : Raise your spouse to a full 20 hearts. | Child Berry : Raise your child to a full 10 hearts. | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TROPH] _ | Trophies | | There are eight trophies that you can get for completing certain portions | of the game. When you receive a trophy, you can set it out as a piece of | furniture in your house to show off your accomplishment. | | Animal Trophy : Possess each farm animal (both newborn and adult) at some | : point (though not all at the same time) and meet every | : wild animal. | Cooking Trophy : Make every recipe. | Crop Trophy : Grow each of the 32 crops and fruits. | Fish Trophy : Catch each of the 48 fish. | Flower Trophy : Grow each of the 18 flowers. | Heart Trophy : Collect every villager wish and take it to the fresco (in | : other words, raise each villager to three hearts). | Mining Trophy : Obtain every mine item, including ores, wonderfuls, | : metals and gems, as well as both types of pearl. | Ranch Trophy : Obtain each animal product and animal by-product. | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TVPRG] _ | Television Programs | | There are seven TV programs. Some are on every day, while others change | from day to day. | | The shows are: | Sun Mon Tue Wed Thu Fri Sat | Weather Report X X X X X X X | Harmonica Town News X X X X X X X | General Store Infomercial X X X X X X X | Anime Program X | Cooking with Maya X X | Animal Parade X X | Julius's Style Show X X | |________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALEN] _ | Calendar | | Here's a month-by-month calendar for the entire game. I'm planning to make | a better-looking image version of this sooner. | | __ __ __ __ | | | Spring | | __ __ __ __ | | | Sunday Monday Tuesday Wednesday Thursday Friday Saturday | 1 2 3 4 5 6 7 | Ramsey's Ruth's | Birthday Birthday | | 8 9 10 11 12 13 14 | Toby's Mayor's Flower | Birthday Birthday Festival | | 15 16 17 18 19 20 21 | Phoebe's Hayden's | Birthday Birthday | | 22 23 24 25 26 27 28 | Circus Chase's Luna's Sue's Animal | Birthday Birthday Birthday Festival | | | __ __ __ __ | | | Summer | | __ __ __ __ | | | Sunday Monday Tuesday Wednesday Thursday Friday Saturday | 1 2 3 4 5 6 7 | Kathy's Cain's Firefly | Birthday Birthday Festival | | 8 9 10 11 12 13 14 | Luke's Yolanda's Dale's | Birthday Birthday Birthday | | 15 16 17 18 19 20 21 | Ocean Owen's Taylor's Samson's | Festival Birthday Birthday Birthday | | 22 23 24 25 26 27 28 | Circus Barbara's Selena's Chloe's | Birthday Birthday Birthday | | | | __ __ __ __ | | | Fall | | __ __ __ __ | | | Sunday Monday Tuesday Wednesday Thursday Friday Saturday | 1 2 3 4 5 6 7 | Bo's Renee's Craig's | Birthday Birthday Birthday | | 8 9 10 11 12 13 14 | Mira's Moon | Birthday Festival | | 15 16 17 18 19 20 21 | Anissa's Irene's Julius's | Birthday Birthday Birthday | | 22 23 24 25 26 27 28 | Circus Maya's Harvest Jake's | Birthday Festival Birthday | | | __ __ __ __ | | | Winter | | __ __ __ __ | | | Sunday Monday Tuesday Wednesday Thursday Friday Saturday | 1 2 3 4 5 6 7 | Pascal's Hannah's Thanks- Candace's | Birthday Birthday giving Birthday | | 8 9 10 11 12 13 14 | Simon's Starry Colleen's Calvin's | Birthday Night Fest Birthday Birthday | | 15 16 17 18 19 20 21 | Shelly's Paolo's | Birthday Birthday | | 22 23 24 25 26 27 28 | Circus Ozzie's Jin's New | Year's | Birthday Birthday Eve | | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHOPR] _ | Shopping Reference | | | _ _ _ _ _ | Accessory | | Amber Brooch 300G Accessory Store, Lv.1; Silver, Amber | Amber Pendant 300G Accessory Store, Lv.1; Silver, Amber | Amber Ring 300G Accessory Store, Lv.1; Silver, Amber | Amethyst Brooch 500G Accessory Store, Lv.3; Silver, Amethyst | Amethyst Pendant 500G Accessory Store, Lv.3; Silver, Amethyst | Amethyst Ring 500G Accessory Store, Lv.3; Silver, Amethyst | Aquamarine Brooch 500G Accessory Store, Lv.2; Silver, Aqua... | Aquamarine Pendant 500G Accessory Store, Lv.2; Silver, Aqua... | Aquamarine Ring 500G Accessory Store, Lv.2; Silver, Aqua... | Black Pearl Brooch 200G Accessory Store, Lv.3; Silver, Blac... | Black Pearl Pendant 200G Accessory Store, Lv.3; Silver, Blac... | Black Pearl Ring 200G Accessory Store, Lv.3; Silver, Blac... | Crystal Brooch 300G Accessory Store, Lv.1; Silver, Crystal | Crystal Pendant 300G Accessory Store, Lv.1; Silver, Crystal | Crystal Ring 300G Accessory Store, Lv.1; Silver, Crystal | Diamond Brooch 1200G Accessory Store, Lv.3; Silver, Diamond | Diamond Pendant 1200G Accessory Store, Lv.3; Silver, Diamond | Diamond Ring 1200G Accessory Store, Lv.3; Silver, Diamond | Emerald Brooch 700G Accessory Store, Lv.3; Silver, Emerald | Emerald Pendant 700G Accessory Store, Lv.3; Silver, Emerald | Emerald Ring 700G Accessory Store, Lv.3; Silver, Emerald | Garnet Brooch 300G Accessory Store, Lv.1; Silver, Garnet | Garnet Pendant 300G Accessory Store, Lv.1; Silver, Garnet | Garnet Ring 300G Accessory Store, Lv.1; Silver, Garnet | Goddess Brooch 400G Accessory Store, Lv.3; Rare Metal x2 | Goddess Pendant 400G Accessory Store, Lv.3; Rare Metal x2 | Goddess Ring 400G Accessory Store, Lv.3; Rare Metal x2 | Gold Brooch 300G Accessory Store, Lv.2; Gold x2 | Gold Pendant 300G Accessory Store, Lv.2; Gold x2 | Gold Ring 300G Accessory Store, Lv.2; Gold x2 | Jade Brooch 300G Accessory Store, Lv.2; Silver, Jade | Jade Pendant 300G Accessory Store, Lv.2; Silver, Jade | Jade Ring 300G Accessory Store, Lv.2; Silver, Jade | Lapis Lazuli Brooch 400G Accessory Store, Lv.1; Silver, Lapi... | Lapis Lazuli Pendant 400G Accessory Store, Lv.1; Silver, Lapi... | Lapis Lazuli Ring 400G Accessory Store, Lv.1; Silver, Lapi... | Opal Brooch 400G Accessory Store, Lv.2; Silver, Opal | Opal Pendant 400G Accessory Store, Lv.2; Silver, Opal | Opal Ring 400G Accessory Store, Lv.2; Silver, Opal | Pearl Brooch 200G Accessory Store, Lv.2; Silver, Pearl | Pearl Pendant 200G Accessory Store, Lv.2; Silver, Pearl | Pearl Ring 200G Accessory Store, Lv.2; Silver, Pearl | Peridot Brooch 400G Accessory Store, Lv.1; Silver, Peridot | Peridot Pendant 400G Accessory Store, Lv.1; Silver, Peridot | Peridot Ring 400G Accessory Store, Lv.1; Silver, Peridot | Ruby Brooch 800G Accessory Store, Lv.3; Silver, Ruby | Ruby Pendant 800G Accessory Store, Lv.3; Silver, Ruby | Ruby Ring 800G Accessory Store, Lv.3; Silver, Ruby | Sakura Shell Brooch 200G Accessory Store, Lv.1; Silver, Saku... | Sakura Shell Pendant 200G Accessory Store, Lv.1; Silver, Saku... | Sakura Shell Ring 200G Accessory Store, Lv.1; Silver, Saku... | Sapphire Brooch 600G Accessory Store, Lv.3; Silver, Sapphire | Sapphire Pendant 600G Accessory Store, Lv.3; Silver, Sapphire | Sapphire Ring 600G Accessory Store, Lv.3; Silver, Sapphire | Silver Brooch 200G Accessory Store, Lv.1; Silver x2 | Silver Pendant 200G Accessory Store, Lv.1; Silver x2 | Silver Ring 200G Accessory Store, Lv.1; Silver x2 | Spinel Brooch 300G Accessory Store, Lv.1; Silver, Spinel | Spinel Pendant 300G Accessory Store, Lv.1; Silver, Spinel | Spinel Ring 300G Accessory Store, Lv.1; Silver, Spinel | Topaz Brooch 600G Accessory Store, Lv.3; Silver, Topaz | Topaz Pendant 600G Accessory Store, Lv.3; Silver, Topaz | Topaz Ring 600G Accessory Store, Lv.3; Silver, Topaz | | _ _ _ _ _ _ _ _ | Animal Products | | Butter; Decent 380G Horn Ranch, Lv.1 | Butter; Good 560G Horn Ranch, Lv.2 | Butter; Perfect 740G Animal Festival | Butter; Perfect 740G Horn Ranch, Lv.3 | Cheese; Decent 380G Horn Ranch, Lv.1 | Cheese; Good 560G Horn Ranch, Lv.2 | Cheese; Perfect 740G Animal Festival | Cheese; Perfect 740G Horn Ranch, Lv.3 | Cocoon; Decent 1320G Horn Ranch, Lv.2 | Cocoon; Good 1980G Horn Ranch, Lv.4 | Duck Egg; Decent 160G Horn Ranch, Lv.3 | Duck Egg; Good 240G Horn Ranch, Lv.3 | Egg; Decent 100G Horn Ranch, Lv.1 | Egg; Good 160G Horn Ranch, Lv.2 | Flax Yarn; Perfect 2900G Animal Festival | Goat Butter; Decent 200G Horn Ranch, Lv.1 | Goat Butter; Good 500G Horn Ranch, Lv.2 | Goat Butter; Perfect 680G Animal Festival | Goat Butter; Perfect 680G Horn Ranch, Lv.3 | Goat Cheese; Decent 300G Horn Ranch, Lv.1 | Goat Cheese; Good 500G Horn Ranch, Lv.2 | Goat Cheese; Perfect 640G Animal Festival | Goat Cheese; Perfect 680G Horn Ranch, Lv.3 | Goat Milk; Good 460G Horn Ranch, Lv.3 | Goat Milk; Good 280G Horn Ranch, Lv.2 | Mayonnaise; Decent 160G Horn Ranch, Lv.1 | Mayonnaise; Good 200G Horn Ranch, Lv.2 | Mayonnaise; Perfect 260G Animal Festival | Mayonnaise; Perfect 260G Horn Ranch, Lv.3 | Milk; Decent 340G Horn Ranch, Lv.1 | Milk; Good 520G Horn Ranch, Lv.2 | Ostonnaise 900G Horn Ranch, Lv.2 | Ostrich Egg; Decent 700G Horn Ranch, Lv.1 | Ostrich Egg; Good 1060G Horn Ranch, Lv.4 | Sheep Butter; Decent 260G Horn Ranch, Lv.2 | Sheep Butter; Good 460G Horn Ranch, Lv.3 | Sheep Butter; Perfect 640G Animal Festival | Sheep Cheese; Decent 260G Horn Ranch, Lv.2 | Sheep Cheese; Good 460G Horn Ranch, Lv.3 | Sheep Cheese; Perfect 640G Animal Festival | Sheep Cheese; Perfect 640G Horn Ranch, Lv.4 | Sheep Milk; Decent 240G Horn Ranch, Lv.3 | Sheep Milk; Good 420G Horn Ranch, Lv.4 | Silk Yarn; Decent 1460G Horn Ranch, Lv.1 | Silk Yarn; Good 2180G Horn Ranch, Lv.2 | Silk Yarn; Perfect 2640G Animal Festival | Silk Yarn; Perfect 2900G Horn Ranch, Lv.4 | Wool Yarn; Decent 1360G Horn Ranch, Lv.1 | Wool Yarn; Good 2020G Horn Ranch, Lv.2 | Wool Yarn; Perfect 2680G Animal Festival | Wool Yarn; Perfect 2680G Horn Ranch, Lv.4 | Wool; Decent 1240G Horn Ranch, Lv.1 | Wool; Good 1840G Horn Ranch, Lv.4 | Wool; Perfect 2440G Animal Festival | | _ _ _ _ | Animals | | Calf 1200G Horn Ranch, Lv.1 | Chick 1000G Horn Ranch, Lv.1 | Chicken 2000G Horn Ranch, Lv.2 | Cow 2400G Horn Ranch, Lv.2 | Duck 1600G Horn Ranch, Lv.3 | Duckling 800G Horn Ranch, Lv.1 | Foal 2000G Horn Ranch, Lv.2 | Goat 3000G Horn Ranch, Lv.4 | Horse 4000G Horn Ranch, Lv.3 | Kid 1500G Horn Ranch, Lv.2; Req. Level 2 Barn | Lamb 1800G Horn Ranch, Lv.1 | Ostrich 6000G Horn Ranch, Lv.4; Req. Level 3 Barn | Ostrich Chick 3000G Horn Ranch, Lv.4; Req. Level 3 Barn | Sheep 3600G Horn Ranch, Lv.1 | Silkworm 4000G Horn Ranch, Lv.3; Req. Level 3 Coop | | _ _ _ | Books | | Advanced Farming 1500G General Store, Lv.3 | All About Tools 800G General Store, Lv.3 | Animal Care Tool Guide 1500G General Store, Lv.3 | Castanet Guide: Volume 2 500G General Store, Lv.2 | Gathering Materials 1500G General Store, Lv.3 | Map of Bonds 222G General Store, Lv.2 | Map of Droplet 555G General Store, Lv.3 | Map of Fire 111G General Store, Lv.2 | Map of Goddess 999G General Store, Lv.4 | Map of Mirrors 333G General Store, Lv.3 | Map of Pastoral 888G General Store, Lv.4 | Map of Sneaking 666G General Store, Lv.4 | Map of Splash 444G General Store, Lv.3 | Map of Wings 777G General Store, Lv.4 | Milling Basics 500G General Store, Lv.1 | TV Listings 500G General Store, Lv.1 | | _ _ _ _ _ | Clothing | | Black Victorian (Girl) 2000G Sonata Tailoring, Lv.2; Spring & Summer | Blue Jacket (Boy) 1000G Sonata Tailoring, Lv.1; Fall & Winter | Blue Workwear (Boy) 1000G Sonata Tailoring, Lv.1; Spring & Summer | Brown Safari (Boy) 3000G Sonata Tailoring, Lv.2; Spring & Summer | Chic (Boy) 3000G Sonata Tailoring, Lv.3; Spring & Summer | Down Vest (Boy) 2000G Sonata Tailoring, Lv.2; Fall & Winter | Formal Dress (Girl) 3000G Sonata Tailoring, Lv.3; Spring & Summer | Formal Jacket (Boy) 3000G Sonata Tailoring, Lv.3; Fall & Winter | Green Casual (Girl) 1000G Sonata Tailoring, Lv.1; Spring & Summer | Pantsuit (Girl) 3000G Sonata Tailoring, Lv.3; Fall & Winter | Punk (Boy) 2000G Sonata Tailoring, Lv.3; Spring & Summer | Red Casual (Girl) 1500G Sonata Tailoring, Lv.1; Fall & Winter | Red Victorian (Girl) 2000G Sonata Tailoring, Lv.2; Fall & Winter | Safari (Girl) 2000G Sonata Tailoring, Lv.3; Spring & Summer | Safari Jacket (Boy) 3000G Sonata Tailoring, Lv.3; Fall & Winter | Sporty (Boy) 2000G Sonata Tailoring, Lv.2; Spring & Summer | Sporty (Girl) 2000G Sonata Tailoring, Lv.2; Fall & Winter | Sporty Shortsleeves (Girl) 1500G Sonata Tailoring, Lv.2; Spring & Summer | Tracksuit (Boy) 2000G Sonata Tailoring, Lv.2; Fall & Winter | Western (Girl) 3000G Sonata Tailoring, Lv.3; Fall & Winter | Workwear (Girl) 1500G Sonata Tailoring, Lv.1; Spring & Summer | Yellow Casual (Girl) 1000G Sonata Tailoring, Lv.1; Fall & Winter | Yellow Parka (Boy) 1500G Sonata Tailoring, Lv.1; Fall & Winter | Yellow Workwear (Boy) 1500G Sonata Tailoring, Lv.1; Spring & Summer | | _ _ _ _ _ | Cocktails | | Apple Cocktail 680G Brass Bar, Lv.1 | Blackberry Cocktail 240G Brass Bar, Lv.4 | Buckwheat Cocktail 920G Brass Bar, Lv.2 | Coconut Cocktail 200G Brass Bar, Lv.3 | Cranberry Cocktail 240G Brass Bar, Lv.2 | Grape Cocktail 600G Brass Bar, Lv.1 | Olive Cocktail 600G Brass Bar, Lv.2 | Potato Cocktail 680G Brass Bar, Lv.1 | Raspberry Cocktail 200G Brass Bar, Lv.3 | Rice Cocktail 1080G Brass Bar, Lv.4 | Wheat Cocktail 640G Brass Bar, Lv.1 | | _ _ _ | Dish | | Apple Candy 830G Harvest Festival | Apple Jam 680G Harvest Festival | Apple Pie 1510G Ocarina Inn, Lv.1; Summer | Baked Potato 1060G Ocean Festival | Banana Candy 590G Pineapple Inn, Lv.2 | Banana Ice Cream 1320G Pineapple Inn, Lv.2 | Banana Pudding 830G Pineapple Inn, Lv.2 | Blackberry Pie 1290G Ocarina Inn, Lv.2 | Blueberry Pie 1290G Ocarina Inn, Lv.1 | Boiled Spinach 550G Ocarina Inn, Lv.1; Fall | Bouillabaisse; Decent 1060G Brass Bar, Lv.2 | Bouillabaisse; Good 2220G Brass Bar, Lv.3 | Bouillabaisse; Perfect 2720G Brass Bar, Lv.4 | Cheese Fondue 2960G Ocarina Inn, Lv.2 | Cheese Omelet 1380G Ocarina Inn, Lv.3 | Cheese Risotto 1570G Ocarina Inn, Lv.1; Winter | Cherry Pie 1460G Ocarina Inn, Lv.3; Spring | Chestnut Pie 1480G Ocarina Inn, Lv.2; Fall | Chestnut Rice 850G Harvest Festival | Chestnut Rice 850G Ocarina Inn, Lv.3; Fall | Chocolate Banana 460G Pineapple Inn, Lv.2 | Chocolate Fondue 2670G Ocarina Inn, Lv.3; Winter | Chocolate Pie 1510G Ocarina Inn, Lv.3; Spring | Conger Eel Bowl 820G Ocarina Inn, Lv.2; Summer | Corn Soup 950G Ocarina Inn, Lv.4; Summer | Croquette 2410G Ocarina Inn, Lv.1; Winter | Curry Bread 2250G Ocarina Inn, Lv.1; Spring | Curry Soba 1490G Ocarina Inn, Lv.4 | Decent Perfume 780G Harvest Festival | Doria 1810G Ocarina Inn, Lv.2 | Eel Bowl 940G Ocarina Inn, Lv.1; Fall | Egg Rice 720G Ocarina Inn, Lv.4 | Egg Sandwich 2800G Ocarina Inn, Lv.2 | Egg Soup 730G Ocarina Inn, Lv.3; Winter | French Fries 960G Ocarina Inn, Lv.3; Spring | Fried Rice 840G Ocarina Inn, Lv.2 | Grilled Squid 130G Ocean Festival | Marinated Fish; Decent 590G Brass Bar, Lv.2 | Marinated Fish; Good 1100G Brass Bar, Lv.3 | Marinated Fish; Perfect 1700G Brass Bar, Lv.4 | Mashed Potatoes 1610G Brass Bar, Lv.1 | Meuniere; Decent 510G Brass Bar, Lv.2 | Meuniere; Good 1050G Brass Bar, Lv.3 | Meuniere; Perfect 1830G Brass Bar, Lv.4 | Mushroom Gratin 1860G Ocarina Inn, Lv.3 | Mushroom Rice 660G Harvest Festival | Mushroom Rice 660G Ocarina Inn, Lv.1 | Mushroom Soup 670G Ocarina Inn, Lv.1 | Omelet Rice 1320G Ocarina Inn, Lv.1; Spring | Orange Pie 1480G Ocarina Inn, Lv.4; Summer | Paella 1660G Ocarina Inn, Lv.4; Winter | Pancake 1370G Brass Bar, Lv.2 | Pesto Spaghetti 1390G Pineapple Inn, Lv.2 | Pickled Vegetables 660G Harvest Festival | Pie Crust 990G Ocarina Inn, Lv.1 | Pizza 1590G Ocarina Inn, Lv.2 | Plain Omelet 780G Ocarina Inn, Lv.4; Spring | Pot-au-Feu 2270G Ocarina Inn, Lv.2 | Potato Gratin 2200G Ocarina Inn, Lv.2; Spring | Potato Stew 520G Harvest Festival | Pumpkin Croquette 2340G Ocarina Inn, Lv.2; Fall | Pumpkin Pie 1560G Ocarina Inn, Lv.2; Fall | Pumpkin Stew 450G Harvest Festival | Raspberry Pie 1270G Ocarina Inn, Lv.4 | Ratatoullie 1570G Ocarina Inn, Lv.3; Fall | Rice Ball 710G Ocarina Inn, Lv.1 | Roasted Chestnut 330G Harvest Festival | Roasted Corn 420G Ocean Festival | Roasted Yam 360G Harvest Festival | Salmon Fried Rice 1280G Ocarina Inn, Lv.3 | Sardine Tomato Stew 440G Brass Bar, Lv.3 | Sardine in Oil 540G Brass Bar, Lv.3 | Sashimi; Good 800G Ocean Festival | Saury Tomato Stew 590G Brass Bar, Lv.2 | Sauteed Clam 640G Ocean Festival | Sauteed Mushroom 620G Harvest Festival | Seafood Curry 1390G Ocarina Inn, Lv.4 | Seafood Doria 1940G Ocarina Inn, Lv.4 | Seafood Fried Rice 1080G Ocarina Inn, Lv.2 | Seafood Pizza 1800G Ocarina Inn, Lv.2 | Seafood Risotto 1330G Ocarina Inn, Lv.3; Winter | Seafood Stew 320G Ocean Festival | Shortcake 2210G Brass Bar, Lv.3 | Sobagaki 590G Ocarina Inn, Lv.1; Spring | Southern Fried Rice 1060G Pineapple Inn, Lv.2 | Southern Omelet 1390G Pineapple Inn, Lv.1 | Spaghetti Carbonara 1850G Pineapple Inn, Lv.2 | Spaghetti Napolitan 1800G Pineapple Inn, Lv.2 | Spaghetti Pescatore 1420G Pineapple Inn, Lv.2 | Spicy Seafood Stew 1360G Ocarina Inn, Lv.2; Winter | Spinach Risotto 1460G Ocarina Inn, Lv.4; Fall | Squid Ink Spaghetti 1410G Pineapple Inn, Lv.2 | Squid Tomato Stew 510G Brass Bar, Lv.1 | Steamed Egg 1290G Ocarina Inn, Lv.2; Fall | Steamed Turnip 730G Ocarina Inn, Lv.4; Spring | Stir Fry 490G Brass Bar, Lv.1 | Strawberry Jam 980G Harvest Festival | Tempura Soba 1020G Ocarina Inn, Lv.3 | Tomato Omelet 1180G Ocarina Inn, Lv.2; Summer | Tomato Risotto 1370G Ocarina Inn, Lv.2; Summer | Tomato Soup 950G Ocarina Inn, Lv.1; Summer | Tsukimi Soba 750G Ocarina Inn, Lv.2; Fall | Tuna Bowl 1180G Ocarina Inn, Lv.3 | Tuna Sandwich 2810G Ocarina Inn, Lv.3; Fall | Vegetable Curry 2400G Ocarina Inn, Lv.3 | Vegetable Salad 840G Harvest Festival | Vegetable Sandwich 2600G Ocarina Inn, Lv.1 | Yam Cake 1670G Brass Bar, Lv.2 | Yam Rice 880G Harvest Festival | Yam Rice 880G Ocarina Inn, Lv.1; Fall | Yam Stew 400G Harvest Festival | Zaru Soba 590G Ocarina Inn, Lv.1; Summer | | _ _ _ | Drink | | Apple Juice 360G Ocarina Inn, Lv.1 | Apple Juice 360G Ocean Festival | Banana Milk 650G Pineapple Inn, Lv.2 | Blackberry Juice 140G Ocarina Inn, Lv.3 | Blackberry Juice 140G Ocean Festival | Blueberry Juice 140G Ocarina Inn, Lv.4 | Blueberry Juice 140G Ocean Festival | Carrot Juice 500G Ocarina Inn, Lv.1 | Carrot Juice 500G Ocean Festival | Coconut Juice 120G Ocarina Inn, Lv.4 | Coconut Juice 120G Ocean Festival | Cranberry Juice 140G Ocarina Inn, Lv.1 | Cranberry Juice 140G Ocean Festival | Grape Juice 320G Ocarina Inn, Lv.4 | Grape Juice 320G Ocean Festival | Honeydew Juice 770G Ocarina Inn, Lv.3 | Honeydew Juice 770G Ocean Festival | Honeydew Milk 1300G Animal Festival | Hot Cocoa 890G Ocarina Inn, Lv.2 | Hot Coffee 440G Ocarina Inn, Lv.2 | Orange Juice 320G Ocarina Inn, Lv.4 | Orange Juice 320G Ocean Festival | Pineapple Juice 160G Ocean Festival | Pineapple Juice 160G Pineapple Inn, Lv.2 | Raspberry Juice 120G Ocarina Inn, Lv.2 | Raspberry Juice 120G Ocean Festival | Strawberry Milk 1040G Animal Festival | Tomato Juice 420G Ocarina Inn, Lv.2 | Tomato Juice 520G Ocean Festival | Vegetable Juice 1370G Ocarina Inn, Lv.3 | Vegetable Juice 1370G Ocean Festival | Yogurt Drink 820G Animal Festival | | _ _ _ | Feed | | Feed 10G Horn Ranch, Lv.1 | Fodder 20G Horn Ranch, Lv.1 | | _ _ _ _ _ _ | Fertilizer | | Decent Fertilizer 50G Marimba Farm, Lv.1 | Good Fertilizer 60G Marimba Farm, Lv.2 | Perfect Fertilizer 220G Marimba Farm, Lv.3 | Shining Fertilizer 360G Harvest Festival | Shining Fertilizer 300G Marimba Farm, Lv.4 | | _ _ _ | Fish | | Angler Fish 660G Fishery, Lv.2; Winter | Bonito 240G Fishery, Lv.2; Spring | Bonito 240G Ocean Festival | Cod 170G Fishery, Lv.1; Winter | Conger Eel 280G Fishery, Lv.2; Fall | Crawfish 20G Ocean Festival | Freshwater Prawn 50G Fishery, Lv.2; Fall | Goby 30G Fishery, Lv.1; Spring | Horse Mackerel 170G Fishery, Lv.1; Summer | Lobster 360G Fishery, Lv.2; Winter | Octopus 120G Fishery, Lv.2; Spring | Octopus 120G Ocean Festival | Pacific Herring 160G Fishery, Lv.2; Winter | Rainbow Trout 120G Fishery, Lv.1; Fall | Rock Lobster 190G Fishery, Lv.2; Summer | Rock Trout 240G Fishery, Lv.2; Spring | Rockfish 160G Fishery, Lv.1; Summer | Salmon 560G Fishery, Lv.1; Fall | Sardine 40G Fishery, Lv.1; Spring | Saury 190G Fishery, Lv.2; Fall | Sea Bream 300G Fishery, Lv.2; Summer | Squid 110G Ocean Festival | Tuna 640G Fishery, Lv.2; Summer | Yellowtail 310G Fishery, Lv.1; Winter | | _ _ _ _ _ | Furniture | | Armchair: Casual 1800G Carpenter's Shop, Lv.4 | Armchair: Cute 1700G Carpenter's Shop, Lv.4 | Bookshelf: Casual 2500G Carpenter's Shop, Lv.3 | Bookshelf: Chic 2100G Carpenter's Shop, Lv.1 | Cabinet (L): Chic 3600G Carpenter's Shop, Lv.4 | Cabinet (L): Cute 4000G Carpenter's Shop, Lv.4 | Cabinet (L): Normal 3500G Carpenter's Shop, Lv.4 | Cabinet (M): Chic 2800G Carpenter's Shop, Lv.3 | Cabinet (M): Cute 3200G Carpenter's Shop, Lv.3 | Cabinet (M): Normal 2500G Carpenter's Shop, Lv.3 | Cabinet (S): Chic 1400G Carpenter's Shop, Lv.1 | Cabinet (S): Cute 1700G Carpenter's Shop, Lv.1 | Cabinet (S): Normal 1200G Carpenter's Shop, Lv.1 | Cast Iron Stove 3100G General Store, Lv.3 | Chair: Casual 900G Carpenter's Shop, Lv.1 | Chair: Chic 1800G Carpenter's Shop, Lv.4 | Chair: Country 1600G Carpenter's Shop, Lv.4 | Chair: Normal 700G Carpenter's Shop, Lv.1 | Chair: Pop 1300G Carpenter's Shop, Lv.1 | Chair: Urban 2100G Carpenter's Shop, Lv.4 | Classic TV 2500G General Store, Lv.1 | Dresser: Chic 2300G Carpenter's Shop, Lv.4 | Dresser: Cute 2600G Carpenter's Shop, Lv.4 | Dresser: Normal 1800G Carpenter's Shop, Lv.3 | Luxury TV 5500G General Store, Lv.3 | Oil Heater 3700G General Store, Lv.4 | Recliner: Chic 1400G Carpenter's Shop, Lv.1 | Recliner: Country 1200G Carpenter's Shop, Lv.1 | Recliner: Normal 1000G Carpenter's Shop, Lv.1 | Recliner: Urban 2300G Carpenter's Shop, Lv.4 | Refrigerator (L): Red 3900G General Store, Lv.4 | Refrigerator (L): White 3800G General Store, Lv.4 | Refrigerator (L): Yellow 4000G General Store, Lv.4 | Refrigerator (M): Red 2300G General Store, Lv.3 | Refrigerator (M): White 2200G General Store, Lv.3 | Refrigerator (M): Yellow 2400G General Store, Lv.3 | Refrigerator (S): Red 1500G General Store, Lv.2 | Refrigerator (S): White 1400G General Store, Lv.2 | Refrigerator (S): Yellow 1600G General Store, Lv.2 | Rotary Phone: Cute 2400G General Store, Lv.3 | Rotary Phone: Luxury 2700G General Store, Lv.4 | Rotary Phone: Normal 2000G General Store, Lv.2 | Shelf (L): Chic 2300G Carpenter's Shop, Lv.4 | Shelf (L): Cute 2600G Carpenter's Shop, Lv.4 | Shelf (L): Normal 2000G Carpenter's Shop, Lv.4 | Shelf (M): Chic 1800G Carpenter's Shop, Lv.3 | Shelf (M): Cute 2200G Carpenter's Shop, Lv.3 | Shelf (M): Normal 1500G Carpenter's Shop, Lv.3 | Shelf (S): Chic 1700G Carpenter's Shop, Lv.1 | Shelf (S): Cute 2000G Carpenter's Shop, Lv.1 | Sofa: Casual 2700G Carpenter's Shop, Lv.4 | Sofa: Chic 2300G Carpenter's Shop, Lv.1 | Sofa: Country 2000G Carpenter's Shop, Lv.1 | Sofa: Cute 2500G Carpenter's Shop, Lv.4 | Sofa: Normal 1800G Carpenter's Shop, Lv.1 | Sofa: Urban 2800G Carpenter's Shop, Lv.4 | Standard TV 4000G General Store, Lv.2 | Stool: Casual 800G Carpenter's Shop, Lv.1 | Stool: Chic 1500G Carpenter's Shop, Lv.4 | Stool: Country 1400G Carpenter's Shop, Lv.4 | Stool: Normal 600G Carpenter's Shop, Lv.1 | Stool: Pop 1100G Carpenter's Shop, Lv.1 | Stool: Urban 1800G Carpenter's Shop, Lv.4 | Touchtone Phone: Cute 2600G General Store, Lv.2 | Touchtone Phone: Pop 3000G General Store, Lv.3 | Touchtone Phone: Urban 3000G General Store, Lv.4 | Wood Oven 2200G General Store, Lv.2 | | _ _ _ _ _ _ _ _ | Hats & Glasses | | 3D Glasses 1200G Sonata Tailoring, Lv.3 | Big Round Glasses 1700G Sonata Tailoring, Lv.2 | Big Round Sunglasses 1700G Sonata Tailoring, Lv.3 | Blue Knit Cap 1000G Sonata Tailoring, Lv.1; Fall & Winter | Blue Straw Hat 500G Sonata Tailoring, Lv.1; Spring & Summer | Brown Cowboy Hat 2400G Sonata Tailoring, Lv.3 | Brown Hunting Cap 1700G Sonata Tailoring, Lv.2 | Camo Hat 1700G Sonata Tailoring, Lv.2 | Cool Sunglasses 1700G Sonata Tailoring, Lv.3 | Eyemask 2200G Sonata Tailoring, Lv.3 | Fire Bandana 800G Sonata Tailoring, Lv.1 | Granny Glasses 1500G Sonata Tailoring, Lv.2 | Heart Glasses 1600G Sonata Tailoring, Lv.2 | Heart Sunglasses 1700G Sonata Tailoring, Lv.3 | Long Black Beanie 1300G Sonata Tailoring, Lv.3; Fall & Winter | Long Purple Beanie 1300G Sonata Tailoring, Lv.2; Fall & Winter | Monocle 1800G Sonata Tailoring, Lv.3 | Novelty Glasses 700G Sonata Tailoring, Lv.2 | Orange Sunglasses 1800G Sonata Tailoring, Lv.2 | Paisley Bandana 800G Sonata Tailoring, Lv.2 | Red Hunting Cap 1700G Sonata Tailoring, Lv.3 | Red Knit Cap 1000G Sonata Tailoring, Lv.1; Fall & Winter | Red Scarf 2000G Sonata Tailoring, Lv.2; Fall & Winter | Red Straw Hat 500G Sonata Tailoring, Lv.1; Spring & Summer | Round Red Glasses 1000G Sonata Tailoring, Lv.1 | Round Silver Glasses 1000G Sonata Tailoring, Lv.1 | Round Sunglasses 1400G Sonata Tailoring, Lv.2 | Square Glasses Black 1400G Sonata Tailoring, Lv.2 | Star Glasses 1900G Sonata Tailoring, Lv.2 | Star Sunglasses 1900G Sonata Tailoring, Lv.3 | Thick Glasses 1200G Sonata Tailoring, Lv.1 | Tropical Bandana 800G Sonata Tailoring, Lv.3 | White Baseball Cap 1400G Sonata Tailoring, Lv.1 | White Cowboy Hat 2400G Sonata Tailoring, Lv.2 | White Scarf 1500G Sonata Tailoring, Lv.1; Fall & Winter | Yellow Baseball Cap 1200G Sonata Tailoring, Lv.3 | Yellow Scarf 2000G Sonata Tailoring, Lv.3; Fall & Winter | | _ _ _ | House | | Beach House 100000G Town Hall, Lv.1 | Mountain House 100000G Town Hall, Lv.2 | River House 100000G Town Hall, Lv.2 | Summer House 200000G Town Hall, Lv.3 | | _ _ _ | Item | | Frame (L): Chic 2250G Simon's Studio, Lv.3 | Frame (L): Normal 2250G Simon's Studio, Lv.3 | Frame (L): Urban 2250G Simon's Studio, Lv.3 | Frame (M): Chic 1500G Simon's Studio, Lv.2 | Frame (M): Normal 1500G Simon's Studio, Lv.2 | Frame (M): Urban 1500G Simon's Studio, Lv.2 | Frame (S): Chic 1000G Simon's Studio, Lv.1 | Frame (S): Normal 1000G Simon's Studio, Lv.1 | Frame (S): Urban 1000G Simon's Studio, Lv.1 | Mussel 120G Ocean Festival | Oyster 120G Ocean Festival | Pontata Root 80G Harvest Festival | Poster (L): Casual 4000G Simon's Studio, Lv.3 | Poster (L): Country 4000G Simon's Studio, Lv.3 | Poster (L): Cute 4000G Simon's Studio, Lv.3 | Poster (M): Casual 3000G Simon's Studio, Lv.2 | Poster (M): Country 3000G Simon's Studio, Lv.2 | Poster (M): Cute 3000G Simon's Studio, Lv.2 | Poster (S): Casual 2000G Simon's Studio, Lv.1 | Poster (S): Country 2000G Simon's Studio, Lv.1 | Poster (S): Cute 2000G Simon's Studio, Lv.1 | Salt; Perfect 240G Harvest Festival | Sea Urchin 160G Ocean Festival | | _ _ _ _ | Makers | | Butter Maker 3800G General Store, Lv.1 | Cheese Maker 4200G General Store, Lv.1; Req. Level 2 Barn | Incubator 1000G General Store, Lv.1 | Mayonnaise Maker 3000G General Store, Lv.1; Req. Level 2 Coop | Ostrich Egg Incubator 3000G General Store, Lv.1; Req. Level 3 Barn | Yarn Maker 4500G General Store, Lv.1; Req. Level 3 Coop | | _ _ _ _ _ | Medicine | | Bodigizer 430G Choral Clinic, Lv.1 | Bodigizer XL 570G Choral Clinic, Lv.2 | Cold Medicine 260G Choral Clinic, Lv.1 | Remedy 180G Choral Clinic, Lv.2 | Stay Awake 1040G Choral Clinic, Lv.1 | Super Stay Awake 1140G Choral Clinic, Lv.2 | | _ _ _ | Plot | | Farm Plot 150000G Town Hall, Lv.2 | River Plot 70000G Town Hall, Lv.1 | | _ _ _ _ | Produce | | Anemone 200G Marimba Farm, Lv.4; Winter | Apple; Decent 260G Marimba Farm, Lv.1; Fall | Apple; Good 320G Marimba Farm, Lv.3; Fall | Apple; Perfect 360G Marimba Farm, Lv.4; Fall | Begonia 220G Marimba Farm, Lv.3; Summer | Bell Pepper; Decent 320G Marimba Farm, Lv.2; Fall | Bell Pepper; Good 380G Marimba Farm, Lv.3; Fall | Bell Pepper; Perfect 440G Marimba Farm, Lv.4; Fall | Blue Mist 780G Marimba Farm, Lv.1; Fall | Buckwheat; Decent 380G Marimba Farm, Lv.2; Winter | Buckwheat; Good 440G Marimba Farm, Lv.3; Winter | Buckwheat; Perfect 480G Marimba Farm, Lv.4; Winter | Cabbage; Decent 380G Marimba Farm, Lv.1; Spring | Cabbage; Good 440G Marimba Farm, Lv.2; Spring | Cabbage; Perfect 500G Marimba Farm, Lv.3; Spring | Carrot; Decent 360G Marimba Farm, Lv.2; Fall | Carrot; Good 440G Marimba Farm, Lv.3; Fall | Carrot; Perfect 520G Harvest Festival | Carrot; Perfect 520G Marimba Farm, Lv.4; Fall | Cherry; Decent 240G Marimba Farm, Lv.2; Spring | Cherry; Good 280G Marimba Farm, Lv.3; Spring | Cherry; Perfect 300G Marimba Farm, Lv.3; Spring | Chestnut; Decent 240G Marimba Farm, Lv.2; Fall | Chestnut; Good 280G Marimba Farm, Lv.3; Fall | Chestnut; Perfect 340G Marimba Farm, Lv.4; Fall | Chrysanthemum 180G Harvest Festival | Chrysanthemum 180G Marimba Farm, Lv.3; Fall | Coffee Beans; Decent 280G Marimba Farm, Lv.3; Summer | Coffee Beans; Good 320G Marimba Farm, Lv.3; Summer | Coffee Beans; Perfect 360G Marimba Farm, Lv.3; Summer | Corn; Decent 320G Marimba Farm, Lv.2 | Corn; Good 380G Marimba Farm, Lv.3 | Corn; Perfect 420G Marimba Farm, Lv.4 | Cornmeal; Perfect 500G Harvest Festival | Cosmos 200G Harvest Festival | Cosmos 200G Marimba Farm, Lv.3; Fall | Cucumber; Decent 320G Marimba Farm, Lv.1; Summer | Cucumber; Good 400G Marimba Farm, Lv.2; Summer | Cucumber; Perfect 480G Marimba Farm, Lv.3; Summer | Curry Powder; Perfect 520G Harvest Festival | Eggplant; Decent 26G Marimba Farm, Lv.1; Fall | Eggplant; Good 300G Marimba Farm, Lv.2; Fall | Eggplant; Perfect 360G Harvest Festival | Eggplant; Perfect 360G Marimba Farm, Lv.3; Fall | Flax; Decent 320G Marimba Farm, Lv.2 | Flax; Good 380G Marimba Farm, Lv.2 | Flax; Perfect 540G Harvest Festival | Flax; Perfect 440G Marimba Farm, Lv.3 | Grape; Decent 240G Marimba Farm, Lv.2 | Grape; Good 280G Marimba Farm, Lv.3 | Grape; Perfect 320G Marimba Farm, Lv.4 | Ground Coffee; Perfect 440G Harvest Festival | Hibiscus 420G Pineapple Inn, Lv.2 | Honey; Decent 100G Animal Festival | Honey; Decent 100G Marimba Farm, Lv.1 | Honey; Good 200G Animal Festival | Honey; Good 200G Marimba Farm, Lv.2 | Honey; Perfect 300G Animal Festival | Honey; Perfect 300G Marimba Farm, Lv.3 | Honeydew; Decent 500G Marimba Farm, Lv.2 | Honeydew; Good 600G Marimba Farm, Lv.2 | Honeydew; Perfect 900G Marimba Farm, Lv.3 | Honeydew; Shining 1280G Marimba Farm, Lv.4 | Hyacinth 240G Marimba Farm, Lv.2; Spring | Lavender 200G Marimba Farm, Lv.3; Spring | Lettuce; Decent 440G Marimba Farm, Lv.2 | Lettuce; Good 500G Marimba Farm, Lv.3 | Lettuce; Perfect 560G Marimba Farm, Lv.4 | Lily 280G Marimba Farm, Lv.2; Summer | Moondrop 240G Marimba Farm, Lv.2; Fall | Morning Glory 240G Marimba Farm, Lv.4; Summer | Olive Oil; Perfect 340G Harvest Festival | Olive; Decent 240G Marimba Farm, Lv.2; Fall | Olive; Good 280G Marimba Farm, Lv.3; Fall | Olive; Perfect 320G Marimba Farm, Lv.4; Fall | Onion; Decent 340G Marimba Farm, Lv.2 | Onion; Good 400G Marimba Farm, Lv.2 | Onion; Perfect 460G Marimba Farm, Lv.3 | Orange; Decent 240G Marimba Farm, Lv.1; Summer | Orange; Good 280G Marimba Farm, Lv.2; Summer | Orange; Perfect 320G Marimba Farm, Lv.3; Summer | Pansy 180G Marimba Farm, Lv.3; Spring | Pepper; Perfect 440G Harvest Festival | Pinkcat 240G Marimba Farm, Lv.3; Spring | Potato; Decent 380G Marimba Farm, Lv.3; Spring | Potato; Good 440G Marimba Farm, Lv.3; Spring | Potato; Perfect 480G Marimba Farm, Lv.4; Spring | Pumpkin; Decent 300G Marimba Farm, Lv.2; Fall | Pumpkin; Good 360G Marimba Farm, Lv.3; Fall | Pumpkin; Perfect 420G Harvest Festival | Pumpkin; Perfect 420G Marimba Farm, Lv.4; Fall | Rice; Decent 420G Marimba Farm, Lv.3 | Rice; Good 500G Marimba Farm, Lv.3 | Rice; Perfect 580G Marimba Farm, Lv.4 | Rose 440G Marimba Farm, Lv.2; Fall | Snowflake 300G Marimba Farm, Lv.3; Winter | Soba Flour; Perfect 600G Harvest Festival | Spinach; Decent 360G Marimba Farm, Lv.2; Fall | Spinach; Good 440G Marimba Farm, Lv.3; Fall | Spinach; Perfect 540G Harvest Festival | Spinach; Perfect 540G Marimba Farm, Lv.4; Fall | Strawberry; Decent 360G Marimba Farm, Lv.1 | Strawberry; Good 440G Marimba Farm, Lv.2 | Strawberry; Perfect 540G Marimba Farm, Lv.3 | Strawberry; Shining 820G Marimba Farm, Lv.4 | Sugar; Perfect 520G Harvest Festival | Sugarcane; Decent 360G Marimba Farm, Lv.1; Summer | Sugarcane; Good 380G Marimba Farm, Lv.2; Summer | Sugarcane; Perfect 440G Marimba Farm, Lv.3; Summer | Sunflower 320G Marimba Farm, Lv.2; Summer | Tea Leaves; Decent 340G Marimba Farm, Lv.2; Summer | Tea Leaves; Good 400G Marimba Farm, Lv.3; Summer | Tea Leaves; Perfect 460G Marimba Farm, Lv.4; Summer | Tomato; Decent 320G Marimba Farm, Lv.2; Summer | Tomato; Good 380G Marimba Farm, Lv.3; Summer | Tomato; Perfect 420G Marimba Farm, Lv.4; Summer | Tulip 220G Marimba Farm, Lv.1; Spring | Turnip; Decent 340G Marimba Farm, Lv.1; Spring | Turnip; Good 400G Marimba Farm, Lv.2; Spring | Turnip; Perfect 460G Marimba Farm, Lv.3; Spring | Watermelon; Decent 420G Marimba Farm, Lv.1; Summer | Watermelon; Good 500G Marimba Farm, Lv.2; Summer | Watermelon; Perfect 580G Marimba Farm, Lv.3; Summer | Watermelon; Shining 820G Marimba Farm, Lv.4; Summer | Wheat Flour; Perfect 420G Harvest Festival | Wheat; Decent 260G Marimba Farm, Lv.2 | Wheat; Good 300G Marimba Farm, Lv.2 | Wheat; Perfect 340G Marimba Farm, Lv.3 | Yam; Decent 260G Marimba Farm, Lv.1; Fall | Yam; Good 320G Marimba Farm, Lv.2; Fall | Yam; Perfect 360G Harvest Festival | Yam; Perfect 360G Marimba Farm, Lv.3; Fall | | _ _ _ _ _ _ _ | Ranch Upgrade | | Level 2 Barn Upgrade 30000G Carpenter's Shop, Lv.1; 40 Lumber, ... | Level 2 Coop Upgrade 24000G Carpenter's Shop, Lv.1; 30 Lumber, ... | Level 2 Home Upgrade 25000G Carpenter's Shop, Lv.1; 100 Lumber,... | Level 3 Barn Upgrade 60000G Carpenter's Shop, Lv.1; 100 Lumber,... | Level 3 Coop Upgrade 45000G Carpenter's Shop, Lv.1; 50 Lumber, ... | Level 3 Home Upgrade 50000G Carpenter's Shop, Lv.1; 300 Lumber,... | Level 4 Home Upgrade 150000G Carpenter's Shop, Lv.1; 600 Lumber,... | Waterwheel Repair 24000G Carpenter's Shop, Lv.2; 50 Lumber, ... | | _ _ _ _ | Recipe | | Apple Cocktail (recipe) 280G Brass Bar, Lv.1 | Apple Ice Cream (recipe) 630G Horn Ranch, Lv.4 | Apple Jam (recipe) 280G Marimba Farm, Lv.2 | Apple Juice (recipe) 150G Ocarina Inn, Lv.1 | Baked Potato (recipe) 430G Horn Ranch, Lv.2 | Banana Candy (recipe) 240G Pineapple Inn, Lv.2 | Banana Ice Cream (recipe) 530G Horn Ranch, Lv.4 | Banana Ice Cream (recipe) 530G Pineapple Inn, Lv.2 | Banana Milk (recipe) 260G Pineapple Inn, Lv.2 | Banana Pudding (recipe) 340G Pineapple Inn, Lv.2 | Blackberry Cocktail (re... 100G Brass Bar, Lv.4 | Blackberry Ice Cream (r... 540G Horn Ranch, Lv.4 | Blackberry Juice (recipe) 60G Ocarina Inn, Lv.4 | Blackberry Pie (recipe) 520G Ocarina Inn, Lv.3 | Blue Perfume (recipe) 1280G Harvest Festival | Blueberry Cocktail (recipe) 100G Brass Bar, Lv.1 | Blueberry Ice Cream (re... 540G Horn Ranch, Lv.4 | Blueberry Jam (recipe) 100G Marimba Farm, Lv.1 | Blueberry Juice (recipe) 60G Ocarina Inn, Lv.2 | Boiled Corn (recipe) 190G Marimba Farm, Lv.1 | Boiled Duck Egg (recipe) 140G Horn Ranch, Lv.2 | Boiled Egg (recipe) 100G Horn Ranch, Lv.1 | Boiled Spinach (recipe) 220G Ocarina Inn, Lv.1 | Buckwheat Cocktail (recipe) 370G Brass Bar, Lv.2 | Buckwheat Pancake (recipe) 620G Animal Festival | Butter Steamed Clam (re... 300G Fishery, Lv.1 | Butter Steamed Mussel (... 290G Fishery, Lv.2 | Butter Steamed Oyster (... 290G Fishery, Lv.2 | Cafe Au Lait (recipe) 390G Horn Ranch, Lv.2 | Carrot Ice Cream (recipe) 680G Horn Ranch, Lv.4 | Cheese Risotto (recipe) 630G Ocarina Inn, Lv.2 | Cheesecake (recipe) 930G Horn Ranch, Lv.3 | Cherry Ice Cream (recipe) 610G Horn Ranch, Lv.4 | Cherry Jam (recipe) 240G Marimba Farm, Lv.1 | Cherry Pie (recipe) 590G Ocarina Inn, Lv.4 | Chocolate Banana (recipe) 190G Pineapple Inn, Lv.2 | Clam Soup (recipe) 70G Fishery, Lv.2 | Coconut Juice (recipe) 50G Ocarina Inn, Lv.4 | Coffee Ice Cream (recipe) 660G Horn Ranch, Lv.4 | Cold Medicine (recipe) 110G Choral Clinic, Lv.2 | Conger Eel Bowl (recipe) 330G Ocarina Inn, Lv.3 | Cookies (recipe) 470G Animal Festival | Corn Soup (recipe) 380G Ocarina Inn, Lv.4 | Cornbread (recipe) 780G Marimba Farm, Lv.4 | Cranberry Cocktail (recipe) 100G Brass Bar, Lv.2 | Cranberry Ice Cream (re... 540G Horn Ranch, Lv.4 | Cranberry Juice (recipe) 60G Ocarina Inn, Lv.1 | Croquette (recipe) 970G Ocarina Inn, Lv.1 | Decent Perfume (recipe) 320G Harvest Festival | Eel Bowl (recipe) 380G Ocarina Inn, Lv.2 | Egg Rice (recipe) 290G Ocarina Inn, Lv.1 | Egg Salad (recipe) 420G Marimba Farm, Lv.1 | Fish Soup (recipe) 130G Fishery, Lv.1 | French Fries (recipe) 390G Ocarina Inn, Lv.3 | Fried Egg (recipe) 100G Horn Ranch, Lv.1 | Fried Rice (recipe) 340G Ocarina Inn, Lv.2 | Grape Cocktail (recipe) 240G Brass Bar, Lv.3 | Grape Juice (recipe) 130G Ocarina Inn, Lv.3 | Green Perfume (recipe) 380G Harvest Festival | Green Tea (recipe) 180G Choral Clinic, Lv.1 | Grilled Goby (recipe) 20G Fishery, Lv.1 | Grilled Horse Mackerel ... 80G Fishery, Lv.1 | Grilled Mahi-Mahi (recipe) 240G Fishery, Lv.1 | Grilled Sardine (recipe) 30G Fishery, Lv.1 | Honeydew Ice Cream (recipe) 790G Horn Ranch, Lv.4 | Honeydew Juice (recipe) 310G Ocarina Inn, Lv.2 | Hot Cocoa (recipe) 360G Ocarina Inn, Lv.2 | Hot Coffee (recipe) 180G Ocarina Inn, Lv.2 | Hot Milk (recipe) 230G Horn Ranch, Lv.1 | Kimchi (recipe) 550G Pineapple Inn, Lv.2 | Marinated Fish (recipe) 240G Marimba Farm, Lv.1 | Marmalade (recipe) 240G Marimba Farm, Lv.1 | Mashed Potato (recipe) 650G Marimba Farm, Lv.3 | Milk Tea (recipe) 260G Horn Ranch, Lv.2 | Mint Ice Cream (recipe) 520G Horn Ranch, Lv.4 | Mushroom Gratin (recipe) 750G Ocarina Inn, Lv.2 | Mushroom Rice (recipe) 270G Ocarina Inn, Lv.2 | Olive Cocktail (recipe) 240G Brass Bar, Lv.3 | Olive Oil (recipe) 110G Marimba Farm, Lv.4 | Orange Cookies (recipe) 590G Animal Festival | Orange Ice Cream (recipe) 610G Horn Ranch, Lv.4 | Orange Juice (recipe) 130G Ocarina Inn, Lv.4 | Orange Pie (recipe) 590G Ocarina Inn, Lv.4 | Pancake (recipe) 550G Animal Festival | Pesto Spaghetti (recipe) 560G Pineapple Inn, Lv.2 | Pie Crust (recipe) 400G Ocarina Inn, Lv.2 | Pineapple Juice (recipe) 70G Pineapple Inn, Lv.1 | Pizza (recipe) 640G Ocarina Inn, Lv.2 | Plain Omelet (recipe) 320G Ocarina Inn, Lv.1 | Potato Gratin (recipe) 880G Ocarina Inn, Lv.4 | Potato Pancake (recipe) 580G Animal Festival | Potato Stew (recipe) 210G Marimba Farm, Lv.2 | Pudding (recipe) 300G Animal Festival | Raspberry Cocktail (recipe) 80G Brass Bar, Lv.3 | Raspberry Ice Cream (re... 530G Horn Ranch, Lv.4 | Red Perfume (recipe) 730G Harvest Festival | Remedy (recipe) 80G Choral Clinic, Lv.2 | Rice Ball (recipe) 290G Ocarina Inn, Lv.1 | Rice Cocktail (recipe) 440G Brass Bar, Lv.4 | Roasted Chestnut (recipe) 140G Marimba Farm, Lv.3 | Roasted Yam (recipe) 150G Marimba Farm, Lv.4 | Salmon Fried Rice (recipe) 510G Ocarina Inn, Lv.3 | Sardine Tomato Stew (re... 180G Fishery, Lv.1 | Sardine in Oil (recipe) 220G Pineapple Inn, Lv.2 | Sashimi (recipe) 70G Fishery, Lv.1 | Sauteed Clam (recipe) 260G Fishery, Lv.2 | Sauteed Mussel (recipe) 250G Fishery, Lv.2 | Seafood Pizza (recipe) 720G Ocarina Inn, Lv.2 | Shark Fin Stew (recipe) 480G Fishery, Lv.2 | Shining Perfume (recipe) 1370G Harvest Festival | Shortcake (recipe) 890G Animal Festival | Sobagaki (recipe) 240G Ocarina Inn, Lv.1 | Southern Fried Rice (re... 430G Pineapple Inn, Lv.2 | Spaghetti Napolitan (re... 680G Pineapple Inn, Lv.2 | Spinach Risotto (recipe) 590G Ocarina Inn, Lv.1 | Stay Awake (recipe) 420G Choral Clinic, Lv.2 | Stir Fry (recipe) 200G Marimba Farm, Lv.1 | Strawberry Ice Cream (r... 690G Horn Ranch, Lv.3 | Strawberry Milk (recipe) 420G Horn Ranch, Lv.3 | Tomato Juice (recipe) 170G Ocarina Inn, Lv.2 | Tomato Soup (recipe) 380G Ocarina Inn, Lv.1 | Tortilla Chips (recipe) 500G Pineapple Inn, Lv.1 | Tuna Sandwich (recipe) 1130G Ocarina Inn, Lv.1 | Vegetable Curry (recipe) 960G Ocarina Inn, Lv.4 | Vegetable Salad (recipe) 340G Marimba Farm, Lv.3 | Yellow Perfume (recipe) 410G Harvest Festival | Yogurt (recipe) 230G Horn Ranch, Lv.1 | Yogurt Drink (recipe) 330G Horn Ranch, Lv.3 | Zaru Soba (recipe) 240G Ocarina Inn, Lv.1 | | _ _ _ _ _ _ | Remodeling | | Casual Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House | Country Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House | Cute Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House | Gorgeous Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House | | _ _ _ _ _ | Seedling | | Apple Seedling 990G Marimba Farm, Lv.1 | Cherry Seedling 860G Marimba Farm, Lv.3 | Chestnut Seedling 860G Marimba Farm, Lv.2 | Coffee Bean Seedling 980G Marimba Farm, Lv.4 | Hali Seedling 350G Marimba Farm, Lv.3 | Olive Seedling 860G Marimba Farm, Lv.4 | Orange Seedling 860G Marimba Farm, Lv.1 | | _ _ _ | Seeds | | Anemone Seeds 20G Marimba Farm, Lv.3; Winter | Begonia Seeds 20G Marimba Farm, Lv.3; Summer | Bell Pepper Seeds 100G Marimba Farm, Lv.3; Fall | Blue Herb Seeds 20G Marimba Farm, Lv.1; Summer | Blue Herb Seeds 20G New Year's Eve | Blue Mist Seeds 50G Marimba Farm, Lv.3; Fall | Buckwheat Seeds 30G Marimba Farm, Lv.1; Winter | Cabbage Seeds 30G Marimba Farm, Lv.1; Spring | Carrot Seeds 30G Marimba Farm, Lv.1; Fall | Chrysanthemum Seeds 20G Marimba Farm, Lv.4; Fall | Cocoa Seeds 140G Pineapple Inn, Lv.1 | Corn Seeds 100G Marimba Farm, Lv.2; Summer | Cosmos Seeds 20G Marimba Farm, Lv.2; Fall | Cucumber Seeds 30G Marimba Farm, Lv.1; Summer | Eggplant Seeds 80G Marimba Farm, Lv.2; Fall | Fall Seed Mix 30G Marimba Farm, Lv.1; Fall | Flax Seeds 30G Marimba Farm, Lv.2; Spring | Grape Seeds 30G Marimba Farm, Lv.2; Fall | Grass Seeds 20G Marimba Farm, Lv.1 | Green Bell Seeds 20G Pineapple Inn, Lv.1 | Green Herb Seeds 20G Marimba Farm, Lv.1; Summer | Green Herb Seeds 20G New Year's Eve | Hibiscus Seeds 40G Pineapple Inn, Lv.2 | Honeydew Seeds 40G Marimba Farm, Lv.4; Summer | Hyacinth Seeds 20G Marimba Farm, Lv.2; Spring | Lavender Seeds 20G Marimba Farm, Lv.3; Spring | Lettuce Seeds 40G Marimba Farm, Lv.1; Spring | Lily Seeds 20G Marimba Farm, Lv.1; Summer | Moondrop Seeds 20G Marimba Farm, Lv.4; Fall | Morning Glory Seeds 20G Marimba Farm, Lv.4; Summer | Onion Seeds 30G Marimba Farm, Lv.1; Summer | Pansy Seeds 20G Marimba Farm, Lv.2; Spring | Pinkcat Seeds 20G Marimba Farm, Lv.3; Spring | Potato Seeds 30G Marimba Farm, Lv.3; Spring | Pumpkin Seeds 90G Marimba Farm, Lv.1; Fall | Purple Herb Seeds 20G Marimba Farm, Lv.1; Fall | Purple Herb Seeds 20G New Year's Eve | Red Herb Seeds 20G Marimba Farm, Lv.1; Fall | Red Herb Seeds 20G New Year's Eve | Rice Seeds 30G Marimba Farm, Lv.3; Fall | Rose Seeds 30G Marimba Farm, Lv.4; Fall | Snowflake Seeds 20G Marimba Farm, Lv.3; Winter | Spicy Pepper Seeds 40G Pineapple Inn, Lv.1 | Spinach Seeds 30G Marimba Farm, Lv.2; Fall | Spring Seed Mix 30G Marimba Farm, Lv.2; Spring | Strawberry Seeds 110G Marimba Farm, Lv.1; Spring | Sugarcane Seeds 40G Marimba Farm, Lv.1; Summer | Summer Seed Mix 30G Marimba Farm, Lv.1; Summer | Sunflower Seeds 30G Marimba Farm, Lv.2; Summer | Tea Leaves Seeds 50G Marimba Farm, Lv.1; Summer | Tomato Seeds 100G Marimba Farm, Lv.1; Summer | Tulip Seeds 20G Marimba Farm, Lv.1; Spring | Turnip Seeds 30G Marimba Farm, Lv.1; Spring | Watermelon Seeds 30G Marimba Farm, Lv.1; Summer | Wheat Seeds 80G Marimba Farm, Lv.2; Spring | Yam Seeds 90G Marimba Farm, Lv.2; Fall | Yellow Herb Seeds 20G Marimba Farm, Lv.1; Winter | Yellow Herb Seeds 20G New Year's Eve | | _ _ _ _ _ _ _ | Tool Upgrade | | Copper Axe Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3 | Copper Fishing Rod Upgrade 4800G Blacksmith's Shop, Lv.2; Copper x3 | Copper Hammer Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3 | Copper Hoe Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3 | Copper Sickle Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3 | Copper Watering Can Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3 | Goddess Axe Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3 | Goddess Fishing Rod Upgrade 36000G Blacksmith's Shop, Lv.4; Rare Metal x3 | Goddess Hammer Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3 | Goddess Hoe Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3 | Goddess Sickle Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3 | Goddess Watering Can Up... 48000G Blacksmith's Shop, Lv.4; Rare Metal x3 | Gold Axe Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3 | Gold Fishing Rod Upgrade 14400G Blacksmith's Shop, Lv.3; Gold x3 | Gold Hammer Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3 | Gold Hoe Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3 | Gold Sickle Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3 | Gold Watering Can Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3 | Iron Axe Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3 | Iron Fishing Rod Upgrade 1800G Blacksmith's Shop, Lv.1; Iron x3 | Iron Hammer Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3 | Iron Hoe Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3 | Iron Sickle Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3 | Iron Watering Can Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3 | Silver Axe Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3 | Silver Fishing Rod Upgrade 9600G Blacksmith's Shop, Lv.2; Silver x3 | Silver Hammer Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3 | Silver Hoe Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3 | Silver Sickle Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3 | Silver Watering Can Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3 | | _ _ _ | Tools | | Animal Medicine 800G Horn Ranch, Lv.1 | Bell 1000G Horn Ranch, Lv.1 | Bellows Camera 3600G Simon's Studio, Lv.3 | Brush 1600G Horn Ranch, Lv.1 | Cow Miracle Potion 720G Horn Ranch, Lv.1 | Goat Miracle Potion 900G Horn Ranch, Lv.3 | Gold Camera 2400G Simon's Studio, Lv.1 | Horse Miracle Potion 1200G Horn Ranch, Lv.2 | Matches 480G General Store, Lv.1 | Milker 2000G Horn Ranch, Lv.1 | Rattle 720G General Store, Lv.1 | Shears 1600G Horn Ranch, Lv.1 | Sheep Miracle Potion 1080G Horn Ranch, Lv.1 | TLR Camera 3000G Simon's Studio, Lv.2 | | _ _ _ _ _ | Utensils | | Aging Pot: Brown 2300G General Store, Lv.2 | Aging Pot: Gold 3000G New Year's Eve | Aging Pot: Gray 2100G General Store, Lv.1 | Aging Pot: Red 2700G New Year's Eve | Aging Pot: White 2500G General Store, Lv.3 | Cutting Board: Chic 2000G New Year's Eve | Cutting Board: Country 1700G General Store, Lv.2 | Cutting Board: Cute 1800G General Store, Lv.3 | Cutting Board: Gorgeous 2500G New Year's Eve | Cutting Board: Normal 1500G General Store, Lv.1 | Dyeing Pot 3600G General Store, Lv.1 | Frying Pan: Chic 2600G New Year's Eve | Frying Pan: Country 2200G General Store, Lv.2 | Frying Pan: Cute 2400G General Store, Lv.3 | Frying Pan: Gorgeous 3000G New Year's Eve | Frying Pan: Normal 1800G General Store, Lv.1 | Ice Cream Maker: Blue 2600G General Store, Lv.2 | Ice Cream Maker: Pink 3300G General Store, Lv.4 | Ice Cream Maker: Purple 3000G General Store, Lv.4 | Ice Cream Maker: Yellow 2800G General Store, Lv.3 | Mixer: Chic 1700G New Year's Eve | Mixer: Country 1400G General Store, Lv.2 | Mixer: Cute 1500G General Store, Lv.3 | Mixer: Gorgeous 2000G New Year's Eve | Mixer: Normal 1200G General Store, Lv.1 | Oven: Chic 3200G New Year's Eve | Oven: Country 2800G General Store, Lv.2 | Oven: Cute 3000G General Store, Lv.3 | Oven: Gorgeous 3500G New Year's Eve | Oven: Normal 2500G General Store, Lv.1 | Pot: Chic 2500G New Year's Eve | Pot: Country 2000G General Store, Lv.2 | Pot: Cute 2300G General Store, Lv.3 | Pot: Gorgeous 2800G New Year's Eve | Pot: Normal 2000G General Store, Lv.1 | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [F_A_Q] // // Frequently Asked Questions // // "Have patience with everything that remains // // unsolved in your heart. Try to love the // // questions themselves, like locked rooms // // and like books written in a foreign language." // // -Rainer Maria Rilke // //___________________________________________________________________// |/ | This guide is frickin' huge. I understand if information can be pretty hard | to find sometimes. | | So, I've gathered together all the common questions in this final section. | If you came to this guide looking for an answer to a very specific question | and aren't able to find it, maybe it's answered here! If not, feel free to | contact me and I'll either do my best to answer or show you where in the | guide to find it. | |________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Questions Index | | _ _ _ _ _ _ _ _ _ | Farming Questions | | - How do I get honey? | | _ _ _ _ _ _ _ _ _ _ | Character Questions | | - I can't find Calvin after meeting him with the Yellow Bell! Where is | he? | | _ _ _ _ _ _ _ _ _ | Mining Questions | | - I can't get down to Level 10 in Garmon Mine! | | _ _ _ _ _ _ _ _ _ _ | Gameplay Questions | | - Are items stackable? | - Can I reload my game file/load another game file without restarting? | - Can I rearrange items in my rucksack? | - I can't place a kitchen utensil in my house! | - What's the difference between tiredness, drowsiness and sickness? | | _ _ _ _ _ _ _ _ _ | General Questions | | - Where do I find the tools at the start of the game? | - Where are the Power Berries? | - How and where do I gather wood lumber or stone lumber? | - Do I have to level my tools before I upgrade them (or vice versa)? | - Is there Wi-Fi in this game? | - I chopped down a tree, but I can't pick up the lumber! | | _ _ _ _ _ _ _ _ _ _ | Marriage Questions | | - What are the heart events you have to complete to get married? | | _ _ _ _ _ _ _ _ _ _ | Ranching Questions | | - How can I get better-quality goods from my animals? | | _ _ _ _ _ _ _ _ | Pets Questions | | - Can pets be bred? | - How many pets can you have? | | _________________________________________________________________________ | / [FAQ_F] / | / Farming Questions / | / / |/_________________________________________________________________________/ | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | How do I get honey? | | Answer : Honey randomly springs up from grown flowers. You'll know if a | : flower has honey by the bees floating around it. If you want to | : get honey, plant some flowers, then water them every day even | : after they're fully grown. Pick the ones you see a bee floating | : around in the morning. | | _________________________________________________________________________ | / [FAQ_C] / | / Character Questions / | / / |/_________________________________________________________________________/ | |________________________________________________________________________ _ | I can't find Calvin after meeting him with the Yellow Bell! Where is he? | | Answer : You'll meet Calvin when you charge the Yellow Bell the first time, | : but he won't really live on the island and go about his regular | : routine until you ring the Yellow Bell. Don't worry, he'll be | : there soon. | | _________________________________________________________________________ | / [FAQ_I] / | / Mining Questions / | / / |/_________________________________________________________________________/ | |____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | I can't get down to Level 10 in Garmon Mine! | | Answer : Stairs can be hidden underneath rocks, and it appears that the | : stairs on floor 9 of Lower Garmon Mine are always hidden under a | : rock. Use your hammer to bust all the rocks to find it. | | _________________________________________________________________________ | / [FAQ_G] / | / Gameplay Questions / | / / |/_________________________________________________________________________/ | |____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Are items stackable? | | Answer : Yes, almost all items are stackable. The only exceptions are Ores | : and Wonderfuls dug up in the mine. Otherwise, any items with the | : exact same name will stack: note that this means that while two | : Perfect Eggs will stack and take up one slot, a Perfect Egg and a | : Good Egg will not stack and will take up two spots. | |____________________________________________________________________ _ _ _ | Can I reload my game file/load another game file without restarting? | | Answer : Unfortunately, no. In order to reload your current file or open a | : different file, you must exit the game completely and start it | : again. | |______________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Can I rearrange items in my rucksack? | | Answer : Yes! To rearrange the items in your rucksack, open the menu | : screens and scroll over to the Rucksack view with the D-Pad. Here, | : you can move items around by selecting them with A and moving them | : with the Control Stick. | |____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | I can't place a kitchen utensil in my house! | | Answer : You have to place it on the counter, not on the floor. | |__________________________________________________________________ _ _ _ _ | What's the difference between tiredness, drowsiness and sickness? | | Answer : Extreme tiredness occurs when you're running low on stamina. Cure | : it by eating anything, or sleeping. You'll receive a prompt that | : you could collapse at any moment when you hit extreme tiredness. | : | : Drowsiness occurs when you stay up all night, by some mine gases, | : or eat too many mushrooms. Cure drowsiness with a Stay Awake or | : Super Stay Awake, as well as some drinks. Drowsiness is also cured | : by going to bed, though you'll sleep until the next 6:00AM. | : | : Sickness occurs when it's raining or snowing and you become | : drowsy, or from certain mine gases. It will persist through | : sleeping, and has to be cured by a Cold Medicine. | : | : The three appear very similarly - your character will walk very | : slowly, and the picture in the bottom right will look pretty much | : dead. If you're not sure which you have and you don't want to go | : on to bed, try eating something. If that doesn't work, drink a | : Stay Awake. If that still doesn't work, drink a Cold Medicine. | : Medicines can be bought from the Choral Clinic. Conversely, you | : can sleep and if you're still afflicted in the morning, you know | : you need a Cold Medicine (unless you got less than a couple hours | : of sleep, in which case you could still just be extremely tired). | | _________________________________________________________________________ | / [FAQ_Q] / | / General Questions / | / / |/_________________________________________________________________________/ | |____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ | Where do I find the tools at the start of the game? | | Answer : The Watering Can and Hoe are given to you automatically at the | : beginning of the game. | : | : The Axe is given to you when you first meet Bo in Garmon Mine | : District. | : | : The Hammer is given to you when you first meet Owen in Garmon | : Mine. | : | : The Sickle is given to you when you first meet Hannah at Horn | : Ranch. | : | : The Fishing Rod is given to you when you first meet Toby in Flute | : Fields, by the river. | |____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Where are the Power Berries? | | Answer : There are eight power berries: | : | : - On the final floor of Lower Garmon Mine. | : - On the final floor of Upper Garmon Mine. | : - Automatically when you level your rod to level 5. | : - Automatically when you level your hoe to level 5. | : - Raise any animal to 10 hearts. | : - On the ground at the Goddess Spring. | : - Raise your spouse to 20 full hearts. | : - Raise your child to a full 10 hearts. | |______________________________________________________ _ _ _ _ _ _ _ _ _ _ | How and where do I gather wood lumber or stone lumber? | | Answer : Wood lumber and stone lumber can be gathered on any field in the | : Farmlands. Stone lumber can also be gathered in the mines. | : | : But the easiest way to gather either is to go to Fugue Forest once | : it's open. Both stone lumber and wood lumber is available there. | |__________________________________________________________________ _ _ _ _ | Do I have to level my tools before I upgrade them (or vice versa)? | | Answer : Yes! This time around, you do. Upgrading your tools will always | : reduce their stamina consumption. However, leveling your tools | : won't give you access to their higher-level abilities until you | : also upgrade the tool. | : | : An Iron tool is required for one charge, Copper for two charges, | : Silver for three charges, Gold for four charges, and Goddess for | : five charges. | |____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Is there Wi-Fi in this game? | | Answer : Sadly, no. The Wi-Fi capabilities have been removed from the US | : release of Animal Parade. | |______________________________________________________ _ _ _ _ _ _ _ _ _ _ | I chopped down a tree, but I can't pick up the lumber! | | Answer : You don't pick it up, you chop the log that is left on the ground | : after it crashes. When you chop it, it'll disappear and | : automatically be added to your lumber stock. | | _________________________________________________________________________ | / [FAQ_M] / | / Marriage Questions / | / / |/_________________________________________________________________________/ | |______________________________________________________________ _ _ _ _ _ _ | What are the heart events you have to complete to get married? | | Answer : There are five events that must be completed. | : | : The first two are gift-receiving events. The bachelor or | : bachelorette will show up at your house and give you a gift. This | : happens twice. | : | : The third is a love letter. You'll receive this automatically. | : | : The last two are date events. Talk to the bachelor or bachelorette | : in the morning and they'll ask you on a date for that afternoon, | : specifying a time and location. After that, you need to raise them | : to 9 hearts to marry them. | : | : For detailed information on all this, check out the Dating & | : Marriage section by searching for [-DT&MR-] without the dashes. | | _________________________________________________________________________ | / [FAQ_R] / | / Ranching Questions / | / / |/_________________________________________________________________________/ | |____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ | How can I get better-quality goods from my animals? | | Answer : Raise their heart levels. Even then, though, the product qualities | : are somewhat randomized, and Shining products are still rare. Some | : experimentation has shown that hand-feeding the animal before | : milking or sheering it may improve its product quality, so try | : that if you're in need of a high quality good. | | _________________________________________________________________________ | / [FAQ_P] / | / Pets Questions / | / / |/_________________________________________________________________________/ | |__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Can pets be bred? | | Answer : No. | |____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | How many pets can you have? | | Answer : One per level of your house - at a level 5 house, you can have 5 | : pets. | | ____________________________________________________________________________ _____________________________________________________________________________/ ______________________________________________________________________ ______________________________________________________________________ // [C_C_C] // // The Three C's // // // // "Only one thing is impossible for God: // // to find any sense in any copyright law // // on this planet." -Mark Twain // // // //___________________________________________________________________// |/ | _________________________________________________________________________ | / [COPYR] / | / Copyright / | / / |/_________________________________________________________________________/ | | This FAQ is the exclusive property of DetroitDJ. All rights reserved. This | FAQ may be freely distributed on any site, in whole or part, as long as | this last section remains intact (all three C's). That means no changing | 'GameFAQs' to any other site name. You know who you are. | | The latest version of my FAQs will ALWAYS be at: | http://www.gamefaqs.com/console/wii/game/960313.html | | | Other sites are permitted to show this FAQ; however, most do not | automatically update, and I only update my FAQs on GameFAQs -- so, if you | don't see something, check that URL to see if there's a newer version. | | Harvest Moon: Animal Parade is copyright 2009 Natsume and Marvelous | Interactive. All rights reserved. | | _________________________________________________________________________ | / [CREDI] / | / Credits / | / / |/_________________________________________________________________________/ | | To Marvelous Interactive, Natsume and Nintendo, for this game and this | system. | | To SBAllen, CJayC and GameFAQs as a whole, for maintaining this site. | | To mister_jmp, for doing anything he's going to do. Seriously, he did so | much for my Tree of Tranquility guides that he deserves recognition here | whether he decides to play Animal Parade or not. | | To Toshio, who is responsible for all the information gathered for this | guide based on the Japanese game version. | | To Omega42, for helping me a ton with translations shortly before the game | came out. This guide makes a whole lot more sense because of his efforts. | | To Roemu, for being my pseudo-beta tester for the guide's layout and such. | And for generally being pretty awesome. | | To Ushi No Tane, better known to Harvest Moon fans as Fogu.com. I've made | an active effort not to copy any information directly from the site, but I | acknowledge that I have consulted Fogu.com's incredible Animal Parade | section to check my own facts and for help with some translations in | writing before the game's American release. Additionally, I read over the | entire site before writing, so a good bit of my pre-release understanding | is based on their information and that may impact what has been written -- | nothing is copied directly, but the way I've focused on certain elements, | divided sections up or phrased certain portions may be impacted by their | structure. If you haven't checked out Ushi No Tane's Animal Parade guide, I | highly, highly recommend it: | http://www.fogu.com/hm/animal_parade/ | | | To gigi_gg and Stormfeather, for going way beyond the call of duty in | basically proofreading the entire guide. Thanks! | | To gottaluvme2841, for extensively testing weather patterns to see if they | could be manipulated. | | To all the other people that have submitted corrections, tips and | suggestions: Strongbad456, NurseFin, ayumi_ishimaru, Shionite, Luthviana, | Shionite, XReikaX, Splinterscat, Tefalie, kevin_jiriki, alien418, Tefalie, | Stormfeather, Quicksilver9448, Komae_Seshat, gottaluvme2841, jan_lee23, | Blulightning, DayWolf, Hazeygray, Kamikon_Wolf, alaire_2000, pseudoduck. | | To Roemu, Rift, Sugar_Celebi, ZetsubouSensei, cynwri8, and the rest of the | pre-release Harvest Moon: Animal Parade board, for generally being awesome. | | _________________________________________________________________________ | / [CONTA] / | / Contact Information / | / / |/_________________________________________________________________________/ | | GameFAQs ID: DetroitDJ -- find me on the Tree of Tranquility and Animal | Parade boards. This is the preferred way to contact me. | | If you have a question, the next-best way is through my screenname, which | is DDJGameFAQs. You can use that screenname for AIM, Yahoo!, MSN or | GoogleTalk. | | If you have a suggestion or addition for the guide, or don't have AIM or a | GameFAQs ID, or I'm not online, you can contact me via e-mail by prefacing | your subject line with [AP] and e-mailing DDJGameFAQs@gmail.com. I'll | respond only if you preface your e-mail with [AP] so that it avoids my spam | filter and filters itself into my Harvest Moon box. Seriously, even if it | hits my inbox, I might cackle and throw it to the trash if it doesn't have | the [AP] on the front. This isn't rocket science, people. | | To recap, if you're asking a question, use GameFAQs or AIM. If you're | making a suggestion or contribution, use e-mail. I won't kill you if you do | it differently, that's just what makes it easiest for both of us. | | I'd hoped not to have to do this, but I also need to make a disclaimer | about the type of communication I'll accept. But my old note scared people | off, so let me make it more succinct. | | To summarize the below, ask yourself this: are you asking me a question | about Harvest Moon: Animal Parade, or giving a suggestion for the guide? If | so, then contact me. If not, read on. | | I'm more than happy to answer any questions about Harvest Moon: Animal | Parade, via e-mail or IM. However, please note the following: | - I am not interested in just chatting about Harvest Moon: Animal Parade. | That means, don't ask me who I married, if I've finished the game, how | much money I have, etc. And I'm not all that interested in hearing | every detail about your farm either. Sorry. | - I am not interested in chatting about any other game, nor am I | qualified to answer questions about any game except for Harvest Moon: | Animal Parade (or other games I've written guides for). That means, | don't ask me about Spore, Gears of War, Kingdom Hearts, Animal Crossing | or Age of Empires. Don't ask me what other video game systems I have. | Don't list yours for me. I'm really not interested in hearing about it. | Sorry. | - If you ask me a question that is clearly stated somewhere in this | guide, I'll tell you how to find it. I won't look up the answer for | you. I didn't write this guide just so people could scroll to the | bottom and find my e-mail address. Don't be afraid to ask, but don't be | upset if I respond with a search code. | - Please type communicably. I'm not obsessed with proper | grammar/spelling, but if I can't understand what you're saying I just | won't respond. And this one is just a pet peeve of mine: I have no idea | what any of these "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n | n.n - and I have no desire to know. So don't say anything that's | dependent on me understanding what these devilspawn illegitimate | children of lolspeak and anime mean. | - I am not interested in just chatting. That means, do not send me videos | of sneezing pandas. Do not as me what I look like. Do not send me the | "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do | not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction. | Seriously, creepy. | | And yes, every single thing I've listed above has actually happened. | | Basically, if you contact me and I don't answer, ask yourself one question: | Am I asking a question about Harvest Moon: Animal Parade? If the answer is | no, then now you know why I'm not responding. If you have a question, don't | hesitate to ask. | ____________________________________________________________________________ _____________________________________________________________________________/
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