2048 Pokemon Guide

2048 Pokemon Guide: How To Catch Mewtwo

So, this 2048 Pokemon Guide is based on the Pokemon version of the popular tile game, 2048. You’re either here because you’re stuck on Wartortle, or because you want to know what 2048 Pokemon is. Well, it’s the latest addition to the ever-growing catalog of games we don’t know why we’re addicted to. Anyway, here’s how to do well.

2048 Pokemon Guide: What Is 2048 Pokemon?

First of all, you need to understand the rules. The board is a 4×4 grid, so there are 16 tiles in total. Tiles are either empty, or filled with one of your favorite Pokemon. You start off with starter Pokes, like Bulbasaur and Charmander. The aim of the game is to swipe two tiles of the same likeness into each other, moving either vertically or horizontally. It sounds easy, but it really isn’t.

2048 Pokemon Guide: How To Catch Mewtwo

So, you’ll notice pretty early on that when two of the same Pokes connect, they’ll evolve, per se. Two Bulbasaurs make a Charmander, two Charmanders make a Wartortle, two Wartortles make a Pidgey, and so on. It doesn’t follow the standard evolution procedures of the mainline Pokemon series, as two Wartortles obviously don’t make a Pidgey.

Eventually, your Kadabras and Tauros come along, and you think you’re doing pretty well. Next thing you know, you get a Combusken, and you realize that the game isn’t made up of only Gen 1 Pokes, as your first few evolutions would lead you to believe.

So, there are a few simple things you need to know if you want to do pretty well, instead of getting a game over with Bulbasaurs covering eight of the 16 tiles:

  • Focus on evolving your weaker tiles. Although that Kadabra looks tempting, the only way to get a second Kadabra is by building one from sequences of weaker tiles.
  • Even when you get a second strong Poke, ignore it. You’ll evolve it naturally by finishing smaller sequences, as the board is 4×4, and its bound to hit a tile of its likeness eventually.
  • Work around the perimeter of the board. There is no point pulling off internal evolutions most of the time, as to pull off combo sequences, which will reward you with lots of empty space, you need to work inwards. The best way to do this is to work in L-shapes from the outside in.

And, that’s pretty much it. Mewtwo is pretty far down the line, but once you get into the swing of things by following the three simple steps above, you’ll get closer and closer with each round.

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