---_ -------- |-| ---_ | -_ | / | -_ | - | / | - | - |------ /------- | - | _- | / | _- | _- | / | _- --- -------- / --- ---- _ -__ |-| _--- __ ------- - | - / - | - | - / - | - | - / - |------ - |__ - /--------- - | _ - | / -_ __ | ---- _ | / --- ------- Below is a FAQ on the !!PC version!! of DEAD SPACE. CURRENT VERSION: 1.0.0.222 In this FAQ you will find the following things: - Stroyline - Weapons and upgrades - General tactics - Walkthrough, focusing on hard and impossible difficulty level - Enemy decription - Advanced game play, other tactical things you can try In this FAQ you will may NOT be able to find: - The location of every item, - How to be the best shooter in the world IMPORTANT: when READING this walkthrough it should be noted that: -when copy and pasting this in Word processor, it may look different. -Do NOT panic if this does not display correctly. -Do NOT panic if you can't get through a section of the game or got stuck. If there is anything you do not understand, email me. ============================================================================== If you have any problem reading this guide in terms of displaying issues, you can drop me an email. I will provide as much as information about this game, there is many things yet to be discovered. If there is something you would like to tell me please email me at: Asukalangleyshoryu@hotmail.com Please do not abuse that account or else I will just get rid of it. Please do NOT send me attachments on the email. Those emails will not be opened. If you want to send me info, just put everything in the email, for picture please use a link. Thank you. My pen name on GameFAQ is nfb_thing. =============================================================================== Update Notes =============================================================================== Version 1.15, first version Version 1.16, -- Added more information to section 5 and section 6 - Adjusted section on the secondary firing mode for Pulse Rifle -- Fixed some mistakes, adjusted some spacing and formatting Version 1.20, -- Added more information in section 6 -- Fixed some mistakes and adjusted spacing ------------------------------------------------------------------------------- Version 1.24 -- Minor adjustments Version 1.26 -- Added more weapon upgrade path to section 5 -- Minor changes in section 5 with firing animation of weapon Version 1.28 -- Minor adjustments [[Thanks to Jack for telling about the rapid firing secondary overhead mode.]] =============================================================================== _______________________________________________________________________________ LEGAL AND IMPORTANT NOTES _______________________________________________________________________________ Please note: that you may NOT and I repeat you may NOT use this guide or reproduce this guide for ANY COMMERCIAL purpose without my permission. Using this guide on any wesbite and for any public display without my permission is a violation of copyright. I have no problems if you would like to use some info from this FAQ, just share it around and please drop me a email, Also please do NOT use this for any commercial purpose without my permission. Please do NOT copy sections of this FAQ without crediting the correct people. If you are interested in putting this FAQ on site other than Gamefaq.com, please drop me an email. Below is a the website which have my permission: www.gameFAQ.com (main website) www.cheatcc.com www.gamerevolution.com www.gameborder.com www.supercheats.com Please NOTE: DEAD SPACE, Copyright ELECTRONIC ARTS 2008 _______________________________________________________________________________ =============================================================================== General Information =============================================================================== This is my second FAQ, so I'm still learning and please keep that in mind. If you cannot find something, you can email me and I will get back to you ASAP. Remember to use the search and find function, Ctrl+f, try and search the number that is attached to the table of content. If you cannot pass a section of a game, you may have to restart from pervious saves. This will depend on the situation, but remember to keep multiple saves just in case something happens. Also, remember that the direction I give in this walkthrough is not absolute and I do make mistakes. Thanksfully, the game has an in built objective finder, you can always use the breadcrumb key, the default is "B" I think. This will tell you excatly where to go. I will add comments throughout the walkthrough, they are NOT part of the story and are added in the format of ((YYY)), where the YYY are the random comments The (( are the separators. A friend of mine, who is also very into this game let's call him Jack, will also make some comments along the way. I would also like to Thank the following people: Kevin Hall (Berserker) - for information on items locations and enemy names Staley (Deuce ex Defcon) - for weapon upgrading path and item locations !!NOTE: acknowledgments will be added in the format of [[zzz]], if I used information from someone else, the appropriate acknowledgment will be added.!! =============================================================================== ******************************************************************************* TABLE OF CONTENT --- (TOC) ******************************************************************************* ------------------------------------------------------------------------------- | | | 1. INTRODUCTION --- (INT1) | | | ------------------------------------------------------------------------------ | | | 2. BASIC GAME PLAY --- (BGP2) | | | ------------------------------------------------------------------------------ | | | 3. SHOOTING AND AIMING --- (WA3) | | | ------------------------------------------------------------------------------ | | | 4. WALKTHROUGH --- (WLK4) | | | ------------------------------------------------------------------------------ | | | 5. WEAPON OVERVIEW, UPGRADING RIGS --- (WEA5) | | | ------------------------------------------------------------------------------ | | | 6. ENEMIES --- (ENE6) | | | ------------------------------------------------------------------------------ | | | 7. DOUCMENTS AND LOGS --- (DUL7) | | | ------------------------------------------------------------------------------ | | | 8. STORYLINE ANALYSIS --- (STR8) | | | ------------------------------------------------------------------------------ | | | 9. ADVANCED GAME PLAY --- (AGP9) | | | ------------------------------------------------------------------------------ | | | 10. ADDITIONAL NOTES --- (AN10) | | | ------------------------------------------------------------------------------ | | | 11. FINAL CREDITS --- (FC11) | | | ------------------------------------------------------------------------------- !!PLEASE NOTE: SECTION 4 is very lengthy and has its own SUB-TABLE OF CONTENT. The shortcut is (STOC4). Just search it and you will find it.!! !!WARNING: PLEASE note that many of the following section may CONTAIN SPOILER, PLEASE do not read further if you do not want to be spoiled.!! =============================================================================== ******************************************************************************* ******************************************************************************* SECTION 1. INTRODUCTION (INT1) ******************************************************************************* ******************************************************************************* _______________________________________________________________________________ SECTION 1.1 Background stroyline _______________________________________________________________________________ DEAD SPACE: A massive deep space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineering Isaac Clarke embarks on the repair mission, only to uncover a nightmarish bloodbath - the ship's crew horribly slaughtered and infected by an alien scourge: Now Isaac is cut off, trapped and engaged in a desperate fight for survival Deep space mining is a lucrative business that involves mining planets for valuable ores, especially, gold, cobalt and osmium. Large sections of moons and earth-like planets are pulled part and completely melted. Although the mining operation is highly profitable, it is not without danger. Sometimes, mining vessels and colonies require assistance from nearby maintenance ships for emergency repair when the ship's engineers are unable to fix the problems. The USG Ishimura, the largest deep space mining vessel that has been operational for over 62 years has sent out an emergency distress signal. You, Isaac Clarke, part of the USG Kellion maintenance and security team has received the distress signal from the Ishimura. Your team are now close by and ready for a close look at what are the problems on the ship. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 1.2 Basic game description _______________________________________________________________________________ Dead Space is a survival horror second person shooter, similar to that of Resident EVil 4 and aiming in this game is quite important. This game is notably different from other shooter, that you can just aim at enemies' heads and bodies to kill them. Instead you must shoot them in the limbs, including arms and legs, in order to take enemies down quickly. There are various different weapons you will be able to purchase throughout the game. You will also have a chance to upgrade these weapons. Each weapon have its own advantage and disadvantage and it is useful to know them before buying them. I will give a detailed description of these weapons allow the walkthrough and also at the weapons overview in SECTION 5. _______________________________________________________________________________ ******************************************************************************* END OF SECTION 1 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 2. BASIC GAME PLAY (BGP2) ******************************************************************************* ******************************************************************************* This section gives you a basic overview of the things you need to know when you play the game. I suggest you also read the little book that is given to you with the CD. This section covers similar information as the booklet, but will also include my own comments. The game is objective based and your goal is to complete various objective without getting killed. Often, you are required to take down all the enemies covering the objective before you can complete it. However, sometimes you are required to run or perform special tasks. !!IMPORTANT: any detailed game play will be discussed in the actual walkthrough.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.1 Mission status _______________________________________________________________________________ The game is separated into 12 chapters and each chapter will require you to complete different missions. To find out what mission to do, use the J key, which is set as default. You can change it any key you wish, I put it on F2. Each mission can have three status: - Grey text on the mission(s) are missions that are active, but not completed. - Green text on mission(s) are missions that are completed. - Red text marks inactive missions. Inactive missions are missions that are received, but cannot be completed yet. Most of times, pervious mission must be completed before the inactive missions become active. ------------------------------------------------------------------------------- All the audios, message log and text log are kept in an organised database, divided by mission chapters. You can access them repeatly when needed. In terms of mission directions and where to go, you can activate the in built Deck navigation system, default key is B or ctrl. A holographic route will appear that leads you to your current objective. !!IMPORTANT: You may NOT move while you use the deck navigation and while your character is using the deck navigation, you may NOT run at the same time. You can also be damaged by enemy attacks while using it.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.2 Important Personal Status _______________________________________________________________________________ Isaac's suit is a combination of a environmental and pressure vest, which is capable of protecting him from vacuum and some hazardous conditions. His suit can also be upgraded with reinforcement and will be able to protect Isaac from impact and other dangerous attacks. Isaac's vest can also hold additional items that he is carrying, the amount of item he can carry can also be upgraded. =============================================================================== There are various important parameters that display on Isaac's suit: ------------------------------------------------------------------------------- SECTION 2.2.1 Health bar ------------------------------------------------------------------------------- The most obvious is his health bar, which appears along his back in a bluish tube like meter. This meter is your health level and in the beginning you would have 4 small bars, each represents 25% health. Once you upgrade your health you may get additional bars appearing. NOte, each upgrade will give you 25% extra health, i.e. one additional bar. Note: you start will 100% health on any difficulty level. You can have a maximum of 200% health with full upgrade. !!IMPORTANT: you need power nodes to upgrade and I will explain this in SECTION 2.6.!! ------------------------------------------------------------------------------- SECTION 2.2.2 Air metre ------------------------------------------------------------------------------- Air metre Just above his health bar is the air supply metre which determines how much air you have remaining in your suit. This is important when you enter in a low pressure area, or vacuum chamber. Air supply is inbuilt in the suit and can automatically recharge itself when Isaac exits a vacuum. You can also recharge. Your air supply by interact with oxygen supply stations. The amount of air supply you have can be upgraded, each upgrade will give you additional 20 seconds of air. Note: you begin with 70 seconds of air on any difficulty. You can have a maximum of 130 seconds of air when fully upgraded. ------------------------------------------------------------------------------- Air metre can be recharged using: - Small air packs, recharges 30 seconds I think - Medium air packs, recharges 60 seconds. - Air supply stations, which appears in some parts of the Ishimura.Recharges all air, can be used infinite number of times, but may have an delay between charges. Honestly, I never used a single air pack in my game play, I upgraded my air supply, so I didn't really need it. !!NOTE: The computer will notify you everytime you enter a VACUUM area and I will also tell you.!! ------------------------------------------------------------------------------- SECTION 2.2.3 Stasis Metre ------------------------------------------------------------------------------- Stasis metre is displayed to the right hand side of the health bar on Isaac's suit, it is a circular metre and will determine how much Stasis charge Isaac have remaining. Stasis is a special device that temporary slows down enemies and machinery by creating a bubble of "time wrap" The stasis unit can be upgraded just like everything else. Both the amount of total energy of the stasis and the duration can be upgraded. Stasis will not be available when you start the game, but you will be able to pick up a stasis module soon enough. Remember, Stasis can be your best friend, so don't forget to use it. But, don't abuse it, as you won't have enough Stasis for every enemy in the game. ------------------------------------------------------------------------------- Stasis can be recharged by: - Using stasis packs, recharges all stasis energy. - Stasis recharge station, found throughout the Ishimura, can be used infinite number of times, but may have an delay between charges. Every charge restores all stasis energy I rarely use stasis pack, because you can always recharge your stasis at any stasis recharge station. Jack reckons that stasis is very useful especially fighting a group of enemy. ------------------------------------------------------------------------------- SECTION 2.2.4 Kinesis ------------------------------------------------------------------------------- Kinesis device can be used to pick up objects remotely and move heavy and large machinery. Kinesis can be activated by entering the aim mode, "mouse 2" and then press the "f"key (default). This allows you to capture objects and you can either bring them toward you by holding "mouse 2" and by moving the your mouse closer to you, or you can propel them forwards. To release the objective and drop them at where they are, you can just move the object around with the mouse around, then exit the aim mode. You can propel them at any direction, by aiming them and then clicking the "mouse 1" or the fire key. REMEMBER, you must hold "mouse 2" in order to keep objects in Kinesis mode. ------------------------------------------------------------------------------- You can experiment with Kinesis as much as you want, once you get it in CHAPTER 2. It is unlimited and does not require replenish and you can fully upgrade it with only 3 power node, which is very little compare to everything else. Although I find the upgrading rather not useful in most situations. However, Kinesis is a very special ability, you can project fan blades and explosive canisters (you will known when you see one, they are always marked in red) and sometimes even fire extinguishers at enemies. Fan blades will cut enemy limbs off and explosive canisters will cause seriously damage and knock back to enemies. You can also throw other boxes around at the enemies, that will also damage the enemies a little bit. It doesn't work against large enemies, but works well against smaller enemies. Things like fan blades or large boxes can be thrown as many times as you want. You can also throw dead enemies' body parts at other enemies, it will damage them, especially if it is something sharp. ------------------------------------------------------------------------------- !!IMPORTANT: The object you project with kinesis will still be subjected to the law of physics, which means they will bounces around and will drop alittle due to gravity. Explosive canister, when projected over a large distance will drop due to gravity. Make sure you take that into account when you aiming and projecting objects.!! !!WARNING: do NOT use explosive canisters up too close, as it will knock out and damage Isaac. This damage has a strange splash damage calculator, as you can use explosive canisters up very close, only a few metres without damage youself. But, if you use it just a little bit too close, you will take quite large damage and knock back.!! !!NOTE: you can throw body parts, items and even enemy body parts at enemies, this will also damage the enemies. But do NOT reply on this to take out tough enemies. It doesn't really do enough damage. Try not too fool around if you do NOT want to get hit.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.3 Zero G areas _______________________________________________________________________________ There are some areas on the Ishimura that may not have gravity, but Isaac's gravity boot are sensivity and will automatically keep you rooted to the ship's surface. You can also jump in Zero G environment, the default is hitting the aim mode key, which is "mouse 2" and then press "Ctrl". In some parts of the game, ZERO G jump will be very important, but it should be noted that you may not always be able to jump to a surface. This depends on a few things: - The surface will be be accessible - The surface is too close - The direct of the jump is improbable !!IMPORTANT: in zero G jump you are not immune and can still be damaged or even killed by various hazards or enemy attacks. I remember once, whilst in jumping Isaac accidentally ran into an enemy attack and it still damages me. So, becareful while jumping.!! !!NOTE: The computer will notify you everytime you enter a ZERO-G area and I will also tell you.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.4 Inventory _______________________________________________________________________________ Isaac's inventory displays the items he has, the weapons he currently equipped, the level of his suit, any important mission items, the power nodes and the credit balance he currently has. It is important to keep an eye on your inventory space and your the items that is currently in your inventory. For example, the amount of health, the ammo, and various other items. Remember, you can upgrade your suit and increase your inventory space. Note: some ammo of weapons tend to really eat up inventory space and you need to keep what ammo you need accordingly. If you have overfilling inventory, you can always put items in the storage box, or just drop them to pick up more important items. Also, unlike most mission based shooters, mission items that are necessary for completing objectives will not be inside your general inventory box and will stored at a separate area, so don't panic if you run out of space, you can still complete missions. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.5 Saving _______________________________________________________________________________ Throughout the game, you MUST use !save! station to save your progress. !Save! station will be easily spotted, they appear like a panel with a hologram on it and when you move close to it, you can interact with it by hitting the "e" key. This will allow you to save the game progress. In most cases, the game will save checkpoint, although you be unable to load directly from these checkpoints, however, if you die, the game will automatically reload from the nearest checkpoint or save. So, do NOT quit the game after you die. While saving the game, the game is paused, enemies cannot attack you while you are saving the game. !!NOTE: MAKE SURE to keep at least TWO different saves if you playing on high difficulty.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.6 Nano-circuit repair benches, upgrading _______________________________________________________________________________ These appear like a large bench that you can !upgrade! your equipment throughout the game. Isaac can upgrade his weapon, your RIG, stasis and the Kinesis module. Upgrading is very useful since it will make Isaac's weapon stronger, carry more ammo and sometimes shoot faster. It is important when upgrading to focus on one or two weapon, rather than spreading it out on all of the weapons. Having one powerful weapon to handle strong enemies can be very useful. Remember, you won't have enough power node to upgrade everything. Buying power nodes can be quite expensive sometimes, so you should use them wisely. Spare !Power Nodes! are required to upgrade various weapons and your RIGs. Any upgrade must follow a specfic path and you may NOT jump between nodes. To upgrade a weapon, first select a weapon bu pressing the arrow key and then access its upgrade by press "ENTER". Then, you can place a spare power node into the next available slot. For more detail on upgrading please check SECTION 5 for more detail. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.7 Ishimura Stores, !SCHEMATIC! _______________________________________________________________________________ Most of the items Isaac will need during the gameplay can be purchased at a USG Ishimura Store and Exchange. These shops are located throughout the ship, Isaac can use them to buy and sell supplies. There are three sub-tabs to the store, a shop to buy item, Isaac's inventory, where Isaac can either sell or store item. A personnel safe to store any spare items that Isaac may need later. ------------------------------------------------------------------------------- SECTION 2.7.1 SHOP ------------------------------------------------------------------------------- To buy an item, select it using the arrow and press enter. Isaac needs spare credit to purchase most of the items as well as additional inventory slot. Credits can be collected along the game or by selling items. Isaac can upgrade his inventory slot by purchasing newer model CEC suits. ------------------------------------------------------------------------------- SECTION 2.7.2 INVENTORY ------------------------------------------------------------------------------- Isaac's inventory displays the item he currently have and Isaac can either sell these items or store them. To sell an item, select the item using the aroow key and press "ENTER", then click on "Sell". To store an item, select the "Move" option instead of sell. !!NOTE: Items sold are often less than the original purchase price.!! ------------------------------------------------------------------------------- SECTION 2.7.1 SAFE ------------------------------------------------------------------------------- Isaac can store any spare items that he does not wish to sell in his personal safe. Storing items and weapon can free inventory slots without needing to selling them. Use the "Move" option to put items in the safe. !!IMPORTANT: Any item stored at one safe can be recovered from any other USG Ishimura store, even if the stores are between different level. So feel free to put spare items, such as health in the store.!! !!NOTE: if you put any weapon in the safe and leave it there, its ammo will be reduced to 1. Even if you have had more ammo in it. So be aware of this. (Thanks Jack)!! _______________________________________________________________________________ ******************************************************************************* END OF SECTION 2 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 3. MOVEMENT AND AIMING --- (MA3) ******************************************************************************* ******************************************************************************* This section will contain the basic information on the movement and how to hit things, healing and how to avoid getting killed. _______________________________________________________________________________ SECTION 3.1 Aiming _______________________________________________________________________________ This game is heavily aiming oriented, which means a few good hits at your enemies' weapon spot will serious hurt them. Try maximize your aiming, instead of strafing too much. Most weapons have crosshairs and you can go into the AIMING MODE by click the "Mouse 2" botton and fire the weapon using the "Mouse 1" key. You can also toggle aim mode by hitting the "Caps Lock" key. This allows Isaac to be in aim mode indefinitely without needing to hold down mouse 2 key. You can cancel the aim mode by reclicking "Caps Lock". Remember you can NOT run once you are in aim mode. Also if you toggle aim mode, you may NOT access any of your database files or you inventory until the aim mode is cancelled. In the game, the weak spot of enemies' are generally their limbs/tentacles or their appendages. Aim for their limbs, especially their legs can cripple most enemies can seriously slow them down. It is unncessary to shoot enemies' in the head to kill them, but you can if you wish. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.2 Side stepping _______________________________________________________________________________ Side stepping can be very useful in SOME situations, in normal battle side stepping is not needed. The idea of side stepping is that you can avoid getting hit qithout losing sight of your target. Although moving backwards can be very useful to increase the distance between you can your enemies. When fighting large enemies, it is useful to strafe and shoot, however Isaac's speed is slightly reduced when he is in AIMING MODE and pressing the running key will NOT make Isaac strafe any faster. So, if a quick side step is required, it is a good idea to cancel AIMING MODE, by releasing the mouse 2 key and then hold down the running key and side step. This allows Isaac to do a quick side to side movement and can minimize the chance of getting hit. Side step can also be useful against enemies which launches range attacks and these attacks can be avoided by moving side to side, again remember Isaac have a much better chance of avoiding getting hit if he is NOT in AIMING MODE, since he can side step a lot faster. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.3 Retreating and Running _______________________________________________________________________________ Hold the "SHIFT" key to run (default), I changed it to the space key, much easier for me. Running allows Isaac to move faster and will make it easier for Isaac to get away from dangerous situations. Hold down the running key and this will allow Isaac to strafe about twice as fast as normally. However, if Isaac is in AIMING MODE, he will NOT strafe any faster if you hold the space key. Often in battle, it is nescessay to retreat, especially if Isaac get surrounded or the enemies are overwhelming. Make sure Isaac retreat enough distances between the enemies, so Isaac can set up a good defensive position again. Try and not to get cornered. However, if the enemies do corner Isaac, remember to focus fire power on the nearest enemy and try to make a quick escape. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.4 Hit recovery and knock back _______________________________________________________________________________ Hit recovery is something that happens to everyone. It is the time that is require if you get hit in the head and then it take you a few seconds to figure out what happened. The same thing applies to Isaac, if he gets hit by an enemy, Isaac will get into HIT RECOVERY mode. In this mode, Isaac may NOT be attacked again and will NOT take additional damage. However, Isaac may NOT be able to move around. This is figure designed in most games, so the characters can NOT get hit more than once in a roll, to keep the game a little more balanced. Enemies also have HIT RECOVERY, if Isaac shoot enemies at the correct spot, this will force the enemies to move back and recovery before they are able to charge at Isaac again. Take advantage of this, because Isaac can still damage and further knock enemies back while they are in recovery mode. ------------------------------------------------------------------------------- Knock back occurs when Isaac gets hit by something big and really powerful, such as an attack from a larger enemy. This will cause Isaac to be knocked to the ground and Isaac will take a few second to get back up and recovery. However, whilst in this recovery mode, Isaac can NOT be attacked again. Enemies can also be knocked back or knocked down using some weapons, this is very helpful, as Isaac can continue to damage them whilst they are still recovering. !!IMPORTANT: Isaac can STILL HEAL whilst he is in recovery mode. Just use the quick health pack key, default is "Q".!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.5 Healing _______________________________________________________________________________ Isaac can use health packs any time in the game if he wishes, just press the "Q" key to use a health pack. If there are different size health packs in Isaac's inventory, Isaac will start by using the smallest size health pack. For example, if the inventory has: Two small health pack, one medium health pack and one large health pack. If the "Q" key is repeatly pressed, Isaac will use the two small health packs first, then the medium health pack, then the large health pack. If only ONE health pack is required, then only press the "Q"key ONCE! Isaac can also access his inventory and use the health pack that is required. Click on the health pack and then click use, although in battle it is best to use the "Q" key, as the game does NOT pause when Isaac access his inventory. There are in total three types of health packs: - Small health packs, restore 25% of health - Medium health packs, restores 50% of health - Large health packs, restores all Hp ------------------------------------------------------------------------------- Make sure you use your med packs or health packs efficently, if you lose 40% health, it is good idea just to use one small med pack, rather than one Medium health pack. If you lose your health by 80%, you can use one medium health pack and one small health pack, rather than one large health pack. In the ishimura store, you can buy all the health packs, provided you have the correct schematics. - Small health packs, cost 2000 credits - Medium health packs, cost 5000 credits. - Large health packs, cost 10000 credits. In most cases, it is better to use two small health packs rather than one medium health pack. But lots of small health packs does crowd inventory space, not a big problem if you keep upgrading your suit. However, if you lose more than 125% of health, it is good idea to use a large health pack. Remember, by using the health packs correctly, you can save some credits, which is always handy. !!NOTE: press the "Q" key once if Isaac only requires one health pack.!! _______________________________________________________________________________ SECTION 3.6 Taking damage _______________________________________________________________________________ In the game, everytime you get hit by the enemy you will take damage. The amount of damage depends on what type of enemies, what their attacks and the difficulty level. Generally larger enemies will do more damage and the higher the difficulty the more damage you will take. Check SECTION 6 for more detail on the estimated damage done by each enemy per attack. Isaac can purchase additional body armor from the Ishimura !Store! to help protect him from enemies attacks and other hazardous. However, most armor will require the proper !Schematics! before you can buy them. ------------------------------------------------------------------------------- Some environmental hazards can damage Isaac as well. For example, areas of very high temperature or corrosive spraying chemicals. Some hazardous can kill Isaac instantly, like "High Voltage Electrical Hazards from damaged electrical equipment. However, most of these hazardous can be easily avoided. Some hazardous will require Stasis to avoid them safely. There are also !INSTANT DEATH HAZARDS!, these hazards are more difficult to avoid and will require good timing. All of these hazards will kill Isaac instantly. Unlike the other environmental hazards, these hazards are generally NOT affected by stasis, therefore you must be very careful around them. I will also point them out throughout the game. Don't panic if you die, you can always reload the game. The computer will automatically load the nearest save or check point for you if Isaac dies. !!NOTE: I will give more information some of the serious !INSTANT DEATH HAZARDS! that are difficult to avoid and stasis MAY not be useful against them. There are other hazards that may kill Isaac instantly, however, those are less dangerous, because they can be easily avoided with stasis and can sometimes be turned off, so the hazard can be removed permanently. !!NOTE: Some weapons do radial or area damage and Isaac CAN damage himself if he is too close to the damage area.!! _______________________________________________________________________________ SECTION 3.7 Melee Attacks _______________________________________________________________________________ When Isaac runs out of ammo or when enemies are too close. You can choose to use Melee attacks. There are two types of melee attacks: - Weapon Swing: Isaac swings his weapon with all of his power. This attack can knock back most necromorphs, but does not do alot of damage. Enemies like slashers can also block Isaac's attack and Isaac can easily be damaged when using melee attacks. Be aware when using this attack. - Foot Stomp: Isaac stamps his foot down and this can do pretty good damage. This is effective against enemies crawling on the ground, lurkers, stingers etc. This attack is also useful for dismembering bodies. However, Isaac can still be damaged while using this attack. Like most shooter games, melee attacks are not a wise move against most enemies. There are only a few enemies I consider using melee attacks. There are also enemies that you should NOT use melee attack against, it would be a very unwise move to use melee against large enemies. Remember, this game isn't like RE4, try avoid using melee attack unless it is absolutely necessary. To use Melee attack effective, you need very good timing. Usually, you have to make your enemy miss an attack. Then you can move closer and melee it. Then, quickly move back and repeat the same thing. If you are really good at timing, you can attack enemies with melee without been hit. _______________________________________________________________________________ ******************************************************************************* END OF SECTION 3 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 4. WALKTHROUGH --- (WLK4) ******************************************************************************* ******************************************************************************* !!IMPORTANT: this walkthrough is for the PC version of the DEAD SPACE, if you have the PS3 version or the Xbox version. There MAY be some differences. This walkthrough also focus on to beat the game on higher difficulty, hard and also impossible difficulty.!! !!IMPORTANT: you must complete this game once on any difficult to unlock the impossible mode.!! In this walkthrough I will provide as much information as possible, on enemies, weapons, item locations, direction to missions, tactics and even the storyline Although there are other sections, which are focused on discussing weapons and enemies. But, I will make comments about various weapon, enemies, tactics as we go along. This game can be quite difficult the first time you play, so don't panic if you cannot pass through a section. Take a break and come back to it, always try different tactics, it may work for you. If you are really stuck, then you can email me and I will try to help you out. Remember, try and keep different saves, just in case you want to go back and replay parts of the chapter. ------------------------------------------------------------------------------- NOTES ON ROOMS AND DIRECTIONS ------------------------------------------------------------------------------- In each room, I will most likely to give an list of all the items, it will be noted in #### overall items ####. This will be a list of all the items I found in the room. Sometimes, I miss items and other times items can be partially hidden. So don't panic if you can't find something, all the mission items should be pretty obvious. When revisiting areas on the same chapter, I will no longer give out item lists, because you tend not get any new items if you revisit the same area on the same chapter again. But, you may find items you missed perviously ------------------------------------------------------------------------------- Important items are labelled as: {Item} = mission items !Item! = Power nodes and schematics +ITEM+ = Key items you should pick up The names of rooms and passageways will also be given to make directions easier. But if you get lost, you can always use the in deck navigation botton, default is "B/Ctrl" and this will tell you where to go. The name of each location will be displayed on the door you entered. Nevertheless, some doors may not have a description above them, especially if they are just a small room inside a large area. ------------------------------------------------------------------------------- I will also give directions according to where Isaac enters the room, so there is less confusion to where right and left is relative to. I will also NOTE on Signs and Posters on the walls, these are like reference marks and offer better directions. Remember to use the Deck Nav Key, B/Ctrl if you have problems finding where you are, or where to go. Important locations are also given in the !!NOTE!! section for each room. !Save! = there is a Save Station nearby !Upgrading! = there is a upgrading bench in this area or nearby !Store! = there is a store in this area or nearby Also do NOT forget about the 3D Map you are given, you can access it by pressing the "M" key (which is the default key). This gives very useful informations about !Save! Stations, !Upgrading! Bench and !Store! around the area. ------------------------------------------------------------------------------- NOTES ON VIDEO, AUDIO AND TEXT LOGS ------------------------------------------------------------------------------- I know some of you are really into these storyline stuff, so I typed everything up and it wasn't easy. - Storyline, mission Video and Audio Logs from the main characters in the game are given in the WALKTHROUGH, i.e. SECTION 4. These logs includes any Video and Audio Log from Hammond and Kendra. - The rest of the Video Log, Audio Log and Text Log that is picked up throughout the game is given in SECTION 8. - Isaac's personal journal and any message from Nicole will also be given in the WALKTHOUGH, i.e. SECTION 4. Now, it is possible that a few Audio Logs or Text logs are missing, as I probably won't be able to find them all. If you know one I missed, email me and I will happy to look into it. ------------------------------------------------------------------------------- NOTES ON WEAPONS FOR THE GAME ------------------------------------------------------------------------------- I finished the game using mainly three weapons, Line Gun, the Pulse Rifle and Plasma Cutter, I didn't have too much problems. But, I also recommend the Force Gun, because it can be very useful against normal enemies. Jack liked Flamethrower, so he used that as well. I suggest you keep three types of weapon in your inventory and make sure to have a fast or rapid firing long range weapon, like Plasma Cutter or Pulse Rifle as you will need it against some enemies. In any sense, most weapons will do good if you use them correctly and can be used against any enemies. However, weapons like the Force Gun, Flamethrower and Ripper excel in close and medium range combat, but they are not effective for long range battles. So using them against some enemies can be quite difficult and are not recommended. !!NOTE: Remember you can carry maximum of FOUR WEAPONS.!! ------------------------------------------------------------------------------- I Recommend the follow weapons: - Line Gun -- HIGHLY RECOMMEND, powerful and very good against groups of enemies. - Pulse Rifle -- Easy to use and good in tight situations - Force Gun -- Very powerful at close range and quite effective against groups of enemies. - Plasma Cutter -- Easy to upgrade and you get for free Jack also recommend the Flamethrower, because it is quite powerful at close range and effective against groups of slower slower or smaller enemies. ------------------------------------------------------------------------------- There are total seven weapons, but you can only carry four of them and you probably won't have enough ammo to just use one weapon all the time. The four weapon Jack Recommended are probably very useful throughout the game and you won't have any problems. In terms of upgrading, you should concentrating upgrading one or two weapons If you used the four weapons listed above. I suggest you just upgrade the Line Gun or Force Gun and the Pulse Rifle or the Plasma cutter. Jack brought a lot of spare nodes in his first play through on impossible, so he was able to upgrade a few of his weapon. But, that cost a lot of credits. ------------------------------------------------------------------------------- If you are interested in using other weapons, such as the Ripper or the Contact Beam, you can get them as well. - Ripper -- this can be a seriously powerful weapon if you use it correctly, it can be just as deadly as the flamethrower, except it has longer range and doesn't east through ammo so quickly. Although its stopping power is quite limited. You can move around side to side when using the primary mode of this weapon, it can be quite effective. - Contact Beam -- use this only if you have good aiming, it isn't bad against target if you stasis, but try not to miss. When you hit, it really does the job, but can only hit multiple target in a straight line. Please check SECTION 5 for more details on the weapons, I will also give a short description of the weapon along the WALKTHROUGH in this section. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ IMPORTANT NOTES ON IMPOSSIBLE MODE _______________________________________________________________________________ - Make sure you have plenty of health on you, as enemies will do a lot of damage. Remember to HEAL if you get damaged. Keep your health as high as possible. But, make sure not to waste large health packs, try and use small health packs whenever possible and use your health pack efficently. - Make sure you have plenty of ammo, melee is a bad idea on high difficulty. Honestly, I only had to buy ammo a few times, that is cause I get annoyed at some enemies and I just spray my pulse rifle. - Choose the right weapon, personally, the weapon which made impossible level really possible was the LINE GUN. This is by far the best weapon in the game. Although I also highly recommend the pulse rifle, because it is useful for some enemies. I finished the game just with these two guns, LINE GUn and PULSE RIFLE. But, it is also a good idea to keep the plasma cutter or maybe the flamethrower on you as well. They are really helpful. ------------------------------------------------------------------------------- - Make sure you know the enemies' weak point, as a general rule, enemies are weak around the limbs, arms/legs and also the head area. However, the head is in fact harder to aim than the leg. Also, headless enemies tend to attack relentlessly, whilst enemies without legs are much much less dangerous. Aim for the legs first! - Known when to upgrade and when not to, upgrade not only require power nodes, which you may need to open some doors. But, in some upgrades, for example when upgrading ammo for a weapon. The weapon will refill all of its ammo, regardless how much ammo it had before the upgrade. So, say I had 0 ammo left for the PULSE RIFLE and then I upgrade its capacity, I will get a free recharge of all the rifle's ammo. The same for every other weapon and the same for health upgrade, Stasis energy upgrade. - Stasis is your friend, but again don't abuse it, you won't have enough Stasis charge for every enemy. However, if you are near a Stasis charge station, then feel free to abuse it. ------------------------------------------------------------------------------- - Know how to strafe, but don't abuse it. Strafe is important, but it kills your aiming. Most of the times, it is better to just aim and shoot and stop moving around. Unfortunately you cannot crouch in the game and your side step speed is heavily reduced while in aiming mode. You may NOT run/strafe at the same time while in aiming mode. Therefore, if enemies are about to charge at you and you are out of ammo. You better off just turn around and run. - Don't worry if you get killed, I generally get killed once or twice per chapter. However, if you do get killed more than 10 times in a place (Never happened to me, even in tough areas). You should consider changing tactics or bring a bit more health and ammo. - Remember to aim low and then run around if you want. There is no point being a superhero and jump inside a room and shoot everything. Jack stayed near the doors and pick enemies off one and a time, which is a valid tactic. So, you can use the same tactics in some situations. ------------------------------------------------------------------------------- - You can group enemies together and blow them up with explosive canisters or Mines or Grenades from your guns. Aim low to remove enemy legs and this will slow down even the fastest enemies. Then group all the crippled enemies and throw them a Mine or a Grenade to kill them all. - The game is a second person and camera angle does NOT always allow you to see things from behind you. You often have to tilt camera angles and that is difficult to do while you are on the run and you cannot do that while in aiming mode. Therefore, you should be careful that enemies can creep up behind you, although most of times you can hear them coming. - Keep multiple saves, I cannot stop telling people that, keep more than one saves, just incases you want to repeat some sections of the game. Be patient, it took me about 10 hours to finish the game, there is no point rushing things. You are not in a race and most parts of the game is not timed. ------------------------------------------------------------------------------- - Enemies do a lot of damage in higher difficulty, that is hard and impossible mode. Enemies appear to do about 50% more damage in impossible mode compare to hard. A normal slasher necromorph attack do about 50%ish damage in impossible. - Large enemies would do severe punishment to Isaac and it is good idea to upgrade your armor and health whenever possible and as soon as you can. - For the first round, death will occur and unless you are extremely good. You will get killed, most likely by Brutes, which causes most of my death. My other death were generally accidental, like I forgot to heal or ran into a hazard which I shouldn't of. Try not to get annoyed if you die, as there are some rooms in the game that are death traps and I will point them out. Although, in most cases, these areas are not that difficult if you know what to do. ------------------------------------------------------------------------------- - Try learn aiming is more important than strafing, but strafing is necessary in some cases, especially when enemies charge at you or shoot projectile at you. Nevertheless, in my experiences, if you aim at the correct place against your enemies with the right weapon, they won't get anywhere near you. Even if there are multiple enemies. Remember, good aiming is the key to taking down even the toughest enemies. - Remember to heal, you will get plenty of health packs throughout the game. Use them whenever you need. Please use your health packs as efficiently as possible. Read the advanced game play SECTION 9 (AGP9) for more detail. - You should upgrade your RIGs and weapons whenever possible on higher difficulty, it is not necessary, but it makes things so much easier. Upgrading weapon is just as important as getting newer armor and more health. Please see SECTION 5 for a more detailed description on all the upgrade pathes for all weapons and RIGs. ------------------------------------------------------------------------------- !! IMPORTANT: enemies seem to be tougher on higher difficulty and it is good idea to bring extra ammo and upgrade Isaac weapon as much as you can.!! !!NOTE: you will NOT get anything extra if you finish impossible difficulty on the PC version. I'm not sure about the pS3 or the xbox version. But, on the PC version you won't get extra bounus.!! =============================================================================== My experience with impossible mode =============================================================================== This walkthrough is a guide only and you do not have to do exactly what I do or use any of my tactics. But, I have completed impossible mode without too much difficulty and I can tell you that my tactic works for me. To be honest, impossible is quite difficult and enemies do a lot of damage and it is a good idea to avoid being hit. There are a few ways to do that, one of them is to be a good aimer and make sure enemies don't appear from behind you. I often put myself in a corner and group the enemies and let the line gun do the rest of the work for me. EVen though being cornered is a real bad thing. But, it does stop enemies from coming from behind you, that is PROVIDED there is NO VENTS or AIR DUCTS behind you!! Make sure to choose the right corners. Before I knew how to play the game correctly, I had a lot more problems on hard than impossible. In fact I went through impossible difficulty with much less problems than I thought. Using the correct weapon against the right enemy is critical and remember it is better to maxmize accuracy, instead of strafing in this game, especially against single hard enemy. A few well placed hits, even with a relatively weak weapon, often can really hurt and knock back an enemy. Nonetheless, you will have to move around some times to avoid getting hit and some enemies can be difficult to knock down even with powerful weapons. =============================================================================== Jack's experience with impossible mode =============================================================================== The Impossible difficulty is not easy, but it is not impossible. Although, most enemies can do huge damage. Even the smaller annoying enemies can drop you from full health in a few hits. Large enemies can almost instant KO you and cut you into pieces. It is a good idea to be smart in impossible mode and remember your FOV is not 360 degrees like a third person shooter. Enemies can come from behind you or put you in a corner. You will have slightly more view than a FPS (first person shooter) around tricky corners. However, most of times you must stand still to change camera view to see what is behind you. I didn't have too much problem with impossible mode, as I had quite some experience with the game. I also find that if you strafe too much, you never hit a thing and often will cause you too consume large amounts of ammo without killing an enemy. In most cases, ammo is not a problem, but this game is not like Doom or Quake, where your ammo almost never runs out. You should not waste ammo and better stand still and shoot, unless something comes from behind you or when fighting some enemies and you have to strafe. _______________________________________________________________________________ _______________________________________________________________________________ SUB-TABLE OF CONTENT FOR SECTION 4 (STOC4) _______________________________________________________________________________ _______________________________________________________________________________ SECTION 4 is going to be long, so here is a table fo content: ------------------------------------------------------------------------------- | | | 4.1 CHAPTER 1 - NEW ARRIVAL -- (CH01) | | | ------------------------------------------------------------------------------ | | | 4.2 CHAPTER 2 - INTENSIVE CARE -- (CH02) | | | ------------------------------------------------------------------------------ | | | 4.3 CHAPTER 3 - COURSE CORRECTION -- (CH03) | | | ------------------------------------------------------------------------------ | | | 4.4 CHAPTER 4 - OBLITERATION IMMINENT -- (CH04) | | | ------------------------------------------------------------------------------ | | | 4.5 CHAPTER 5 - LETHAL DEOVTION -- (CH05) | | | ------------------------------------------------------------------------------ | | | 4.6 CHAPTER 6 - ENVIRONMENTAL HAZARD -- (CH06) | | | ------------------------------------------------------------------------------ | | | 4.7 CHAPTER 7 - INTO THE VOID -- (CH07) | | | ------------------------------------------------------------------------------ | | | 4.8 CHAPTER 8 - SEARCH AND RESCUE -- (CH08) | | | ------------------------------------------------------------------------------ | | | 4.9 CHAPTER 9 - DEAD ON ARRIVAL -- (CH09) | | | ------------------------------------------------------------------------------ | | | 4.10 CHAPTER 10 - END OF DAYS -- (CH10) | | | ------------------------------------------------------------------------------ | | | 4.11 CHAPTER 11 - ALTERNATE SOLUTION -- (CH11) | | | ------------------------------------------------------------------------------- | | | 4.12 CHAPTER 12 - DEAD SPACE -- (CH12) | | | ------------------------------------------------------------------------------- When you are ready, start and the game and let's get ready for the first episode of this game. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.1 CHAPTER ONE - NEW ARRIVAL -- (CH01) _______________________________________________________________________________ ------------------------------------------------------------------------------- Start the game and select your difficulty, either hard or impossible or what- ever difficult that suits you. Then a cutscene will play. ------------------------------------------------------------------------------- STORY LOG, Skip if you NOT interested ------------------------------------------------------------------------------- USG Kellion: - Isaac Clarke - engineering and ship specialist - Kendra Daniels - computer specialist - Zach Hammond - chief security staff Nicole: Isaac, it's me. I wish I can talk to you, I'm sorry, I'm sorry about everything. I wish I can just talk to someone. It is all falling apart here... It's strange... such a little thing... Kendra Daniels: How many times you watched that thing? Guess, you really miss her. Don't worry, we are almost there. You will be able to look her up once we are on board. Sounds like you two have a lot of catching up to do. Zach Hammond: All right everyone, we are here. Synching our orbit now. Kendra: All the trouble over that chuck of rock. Hammond: Deep space mining is a lucrative business, Ms. Daniels. Aegis 7 is a gold mine according to prospector's reports. Cobalt, silicon, Osmium..., now where is she? There she is, we have visual contact. Kendra: So that is the Ishimura. Impressive. Hammond: The USG Ishimura. Biggest planet cracker in her class. And It looks like they already popped the cork. Kendra: Why is it all dark. I don't see any running lights. Hammond: Corporal, take us closer and hail them. And stay clear of that debris field, we are here to fix their ship, not the other way around. Corporal: USG Ishimura, this is the emergency maintenance crew of the USG Kellion responding to your distress call. Come in, Ishimuha. Kendra: You are going to need to boost the signal if their power is low. Hammond: Yes, We know. Boost the signal. More Static/noises. ------------------------------------------------------------------------------- Kendra: Never heard of a total communication balck out on one of these things. You'd think thousands of people on board, someone would pick up the phone-- Corporal: What is that? Kendra: It is a busted array like we thought. Sounds like they are having problems with their encoder. You get us down there and Isaac and me can fix it, 48 hours max. Hammond: Alright, you heard the lady. Take us in, and let's see what needs fixing. Corporal: Gravity tethers engaged. Automatic docking procedure is go. The USG Kellion is apporaching the Ishimura and docking sequence is active. What the hell?! Kellion appear to be hit by something. Corporal: Sir, the autodock-- Hammond: What is it? Corporal: We are off track, We are going to hit the hulk. Hammond: Something wrong with their port booster. Hammond: Hit the blaster shield, their guidance tether is damaged! Switch to manual, NOW! Kendra: Inside the magnetic field? Are you insane?! Abort! Hammond: No, we can make it! Corporal, I give you an order! Corporal: Argh, the field is too strong. Impact!! USG Kellion appear to hit a real hard landing, but ship hull is stable. ------------------------------------------------------------------------------- Hammond: Is everyone OK? Kendra: What...? What the hell were you thinking? Were you trying to get us killed?! Hammond: We just saved our asses, Ms. Daniels.If we aborted at that speed and distance we would smashed right into the side of the Ishimura. Now settle down and let's go to work. Corporal, report. Corporal: I'm not getting any readings on the port boosters. And we lost comms and autopilot. It will take sometime to fix. Hammond: All right, let's get some extra hands from flight deck to help out. Kendra: Hold still, Isaac. I'm synching everyone's RIGs with the ship. Ok, we're done, clean bill of health for everyone. Hammond: We still got a job to do. We are moving out. Kendra: You didn't lose power to the port booster, you lost the port booster. Unbelievable. Hammond: It looks like the power is down everywhere. Isaac, get here and hack the door pad. ((Looks like they are going to fix your ship after all, well better find Nicole. She sounds like she is in trouble.)) ------------------------------------------------------------------------------- END OF STORYLINE ------------------------------------------------------------------------------- _______________________________________________________________________________ Hangar Bay _______________________________________________________________________________ Now, after the long cutscene, you be able to move around the shield, first turn left into a small compartment to get a Small Health Pack. Then you can move Isaac out of the ship. A green training menu will pop up telling you how to run. To run around, hold the shift key. ---- New Training Log, "Run" ---- Computer: Use run to move quickly (default key is "shift") ---- End of Training Log ---- Your ship has taken a lot of damage and is on fire and it would require some repair. Move Isaac out of the ship, you can also check up the message from your lady friend Nicole. What is this little thing she is talking about?! ---- New Message, Video Log - Message from Nicole ---- Nicole: Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry about everything. I wish I could just... talk to someone. It's all failing apart here. I can't believe what's happening... It's strange... Such a little thing... --- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 1-1: "Follow the Crew" The Ishimura looks like it is in bad shape, and our shuttle needs extensive repair. Where the hell is the flight crew? ==== End of mission objective ==== Once you are out of the ship, just move forward towards where everyone else is going. Hammond will tell you to hack one of the doors, before you go anywhere, check around the view, watch the Ishimura video on the large screen just ahead if you want or have a look around the landing bay. ==== New mission objective ==== Objective 1-2: "Open the Hangar Door" I can use my RIG (Resource intergrated gear) to interact with the Ishumura's holographic display system. ==== End of mission objective ==== As you move along, go near the railing to your left and move along a little. Look down into the bottom of the railing on the other side of the ship. You will see a little figurine all the way down the bottom. Take a note of it as you can get it later on. ------------------------------------------------------------------------------- Once you are done looking, approach the large door just a head of you, a little green training menu will pop up, read it and then press "e" again to continue The door to your left "Runway 2" is locked, so there is only one door to interact with. ==== objective 1-1 completed ==== ---- New Training Log, "Action Botton" ---- Computer: Look for blue holograms to activate (default key is "e"). ---- End of Training Log ---- Before you interact with the door, you will notice a green box near the door, with a greenish light flashing on the bench. These are item boxes, you cannot open them yet, unless it is your second round of playing the game. Don't panic if you cannot open it, you can open it later. Remember, there will be more of these boxes around throughout the game and you will need to break them to get the item inside of them. They generally contain ammo. Although some boxes may contain small enemies, these are quite few and I will point them out. ------------------------------------------------------------------------------- Get closer to the door and interact with it by hitting the "e" key and then the door will open. Well done, you finished your second objective of the game, don't relax just yet. Since there will be plenty more coming your way. ==== objective 1-2 completed ==== #### Overall items #### Small health pack inside the USG Kellion #### end of items #### _______________________________________________________________________________ Flight lounge _______________________________________________________________________________ Once you are inside of the door, there is some item to your right or left depending on where to stand. There should be credits and a small health pack. Get closer to Kendra, the lady and in front of you there is !save! station. But, it is saying standby, because you cannot save in the middle of a cutscene. Now, remember these save points, as they will pop out throughout the game. You also notice that Kendra does not have a RIG like everyone else with the bluish bars behind their backs, strange. #### Overall items #### Credits, small health pack #### end of items #### ------------------------------------------------------------------------------- STORY LOG, Skip if you NOT interested ------------------------------------------------------------------------------- Kendra: Seems like everyone were trying to pack up in a hurry. Hammond: There should be a security detail in here. Kendra: Yeah, well there is not. There is nobody here. I cannot pick up any broadcasts. Hammond: That security console is still alive. Isaac, log in and see what you can find. Kendra, get that elevator back online. Kendra: Power's dead. I can't! Hammond: Then re-route the d*** power. Look if we all co-operate we can figure this out a lot sooner. Let's get that security console online. ------------------------------------------------------------------------------- END OF STORYLINE ------------------------------------------------------------------------------- After the cutscene, you can interact with the !save! point and save the game. If you want, you can save as many times as you wish. You will also get a new objective from Hammond. ---- New Training Log, "Objectives" ---- Computer: Use the Locator system to find your next objective (defaul key is "ctrl/B"). ---- End of Training Log ---- ==== New mission objective ==== Objective 1-3: "Activate the Security Console" There should be a security console nearby that I can run a system diagnostic. ==== End of mission objective ==== ------------------------------------------------------------------------------- !!IMPORTANT: you must use !save! points to save the game and you may NOT be able to save in middle of a cutscene or in middle of a quarantine. However, whenever you save, the game will pause. When you reload the game, you can NOT be attacked for a very short period of time, as the animation of you exiting the save point is played.!! !!NOTE: you can NOT open doors by shooting at them. You must interact with the door by hitting the "E" key and doors will not open automatically. However, partially closed doors will open again if you apporach them. The same with lifts, etc. Enemies can NOT open doors, but they will be able to go through doors that stays open. Doors will automatically close, when Isaac is far enough from the doors, but if he stays near the door, the doors will remain open.!! ------------------------------------------------------------------------------- Security Panel Access ------------------------------------------------------------------------------- Now, if you want, use the B/ctrl or the deck navigation to see where you are going. Basically, you have to access one the smaller doors that you can open, displayed with light blue icon on the door. It should be " Security Panel Access". You can interact and open these doors. The doors with red icons cannot be open, unless you have special keys or items to open them. When you enter the door, you can follow the little bend and to the security console. There will another entrance/doorway to your left/right, note it, but ignore it for now. Once you are near the security console, interact with it by hitting the "e" key to load the damage report. ==== Objective 1-3 completed ==== Soon, alarms will go off and "Quarantine" will display on the holographic screen, something is not right... _______________________________________________________________________________ ------------------------------------------------------------------------------- STORY LOG, Skip if you NOT interested ------------------------------------------------------------------------------- Corporal: Huh, that doesn't look good. She has taken a lot of damage. Hammond: the tram system is offline and get around is going to be difficult. The air seems to be flowing again. That's a start. Siren, alarm goes off, the room darkens. Kendra: What the hell was that? Hammond: Automatic Quarantine system must have been tripped when the filtration system restarted. Everybody relax... Kendra: What was that? Did you hear that? Hammond: I'm not sure... ------------------------------------------------------------------------------- Something just dropped into the room from the ceiling. It attacked one of the security personnel Corporal: what the hell? Kendra: I don't know. Something is in the room with us! Hammond: Je***! Open fire! Open fire! Everyone starts firing, suddnely one more thing/monster drops through the room and the other security personnel was killed. Hammond: Kendra, power?! Power... Kendra: Come on, Come on... got it! Hammond: Isaac get the hell out of there! Kendra: The door is unlocked!! ------------------------------------------------------------------------------- END OF STORYLINE ------------------------------------------------------------------------------- Kendra will yell at you to get out of there, better get a move on. Move close to the entrance to your right that just opened. Whatever attacked the security personnel are not friend and they are coming after Isaac. Now, quickly move down and keep running. ---- New Message, Audio Log - "Run" ---- Kendra: Run, Isaac get the hell out of there. ---- End of Audio log ---- ==== New mission objective ==== Objective 1-4: "Get to Safety" We been attacked. I'm cut off from Hammond and Kendra, I got get to ssafety. Somewhere safe I can hide... ==== End of mission objective ==== _______________________________________________________________________________ To Elevators _______________________________________________________________________________ Holy, one of those thing just pop out of the ceiling duct, run, start running, and head for the entrance to your right "To Elevators", as the door ahead of you is locked. Keep going down the passenge way and stop for nothing, more of the monsters will drop down and try to attack you. Just keep running. When you are at the end you will see an lift/elevator. Interact with it and by pressing the "e" key. Do it fast, before whatever that is behind you gets to you. Now once the lift opens, get it there and there will be a panel inside the lift. Quickly activate it and then the lift will start going. Oh, goodness you should be safe now. Ah, one of the things is trying to force open the lift. Well, thank goodness, the lift door is strong enough to crush it. ------------------------------------------------------------------------------- NOTES ON ISAAC'S HEALTH BAR -- Skip if not interested ------------------------------------------------------------------------------- - Isaac's RIG shows four bluish bars on his back, which indicates his health. Each bar is 25 points and in total there are four bars, so that is 100 points. - Everytime the enemy attack and hits Isaac. His health bar will be lowered, if the bars are completely empty then Isaac will dead. - When Isaac's health is below 50%, the bar will turn yellow and when it is below 25%, the bar will turn red, warning to be careful. Isaac will also appear injured if his health is low.!! ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Elevator room _______________________________________________________________________________ !!NOTE: A enemy will appear in this area after you open the other door.!! Now, when the lift stops, you will enter a room, with a locked door straight ahead of you. You will hear someone hitting the door. Ignore him for the moment and move to the area on your left. You will notice more green boxes. Then, turn right and you will see a flashing object on the table, next to a dead body. Pick it up, it is a weapon, called +PLASMA CUTTER+. You can pick up items by pressing the "e" key, same as you unlock containers and open doors. The computer will tell you to shoot limbs off enemies, so you better aim for the enemies' legs and arms. You can go into aim mode by hitting mouse 2 and you can also do a melee attack by hitting mouse 1 without going to aim mode. You can also do a stomp, which is default by the space key. The weapon also have an alternate fire mode, like all weapon, you can hit mouse 3 or right mouse + space bar to use it. It will turn the plasma cutter 90 degrees Although, I highly recommend you use the horizontal firing line, rather than the vertical one. ---- New Training Log, "Weapons and Melee" ---- Computer: Shoot the limbs off enemies for extra damage (To fire your weapon, hold "Mouse 2" to go into Aim Mode, then press "Mouse 1"). COmputer: Use Melee to knockback enemies for a quick escape (Default key for melee is "Mouse 1" ---- End of Training Log ---- ------------------------------------------------------------------------------- There will be some containers next to the table, with white/bluish light flashing. You can open them by hitting the "e" or the interact key. They will always contain items, ranging from ammo, health to credits. These containers exist throughout the Ishimura and can appear on walls or as cabinets. Remember, white/bluish lights means you can open them. Red/orange lights means you may NOT open the containers now, but you MAY be able to open them later if you revisit the area. So, keep a note of the box location. Now, walk to the green boxes and click stomp or "space bar" key (default). This will break all the boxes and reveal the items. These boxes will almost always contain ammos, break them if you see them. You will need the extra ammo. Now, when you done marking around and wants to help the guys behind the door. Then, go close the door and you can see a purple power module. Now, you have to hit it with your plasma cutter and destroy it to unlock it the door, you can also use a melee attack to destory the power module. #### overall items #### Plasma cutter, two item cabinets, two green item boxes #### end of items #### !!IMPORTANT: You will see more of these purple power tubes, destroy them whenever you see them again. They MAY be important for opening new areas and completely objectives.!! Now, before you open the door, read the section below for a short description of the new weapon you just picked up. If you not interested, just skip it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Plasma Cutter, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Plasma Cutter: high energy mineral cutter - This is your basic weapon, it has moderate - low fire power, but can have good capacity when upgraded. This weapon is useful against most enemies and it has the unique ability to turn its firing line 90 degrees from horizontal to vertical. Primay mode: Fires a short, accurate, long range enemy blast (Vertical Mode) - This mode is good for cutting off enemies' arms and it is quite effective at close and long range. This weapon is very accurate and its accuracy is not affected at range. It is good against individual enemies, but lacks serious firepower. ------------------------------------------------------------------------------- Secondary Mode: Blade orientation changes 90 degrees (Horizontal Mode) - The only difference between primary and secondary mode is you can turn the firing mode from vertical to horizontal. This horizontal mode is good for cutting enemies' legs. Nonetheless, I find the horizontal firing line much more useful most of the times. ------------------------------------------------------------------------------- The Plasma Cutter is easy to upgrade and can be quite powerful with a few upgrades. Ammo: 6 ammo per pack, can stack up to 25 ammo per inventory slot. Cost: 0 credits +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Passageway to Tram Control _______________________________________________________________________________ Now, once you done, open the door by interacting it, press the "e" key. The guy behind the door will get killed by a monster. Then the monster will jump at you. I suggest you move back a little and shoot the monster in the leg. Keep shooting at it, until it becomes crippled and drops down. Then aim at its arms to cut them off. The monster will try and crawl towards Isaac. Make sure it doesn't get too close. Or else it will attack and damage Isaac. Now, shoot it in the arms again if it isn't dead. Once you killed it. It will most likely drop you an item, which could be ammo, health or credits. !!NOTE: you can also shoot them in the head if you want. It also damages it. But, shooting them in the legs can cripple the enemies and slow them down.!! ------------------------------------------------------------------------------- After you killed the monster, ignore the dead body of the guy that got killed. You can stomp on it to dismember it if you want. No harm, if you are that kind of person. Release your inner demons. No one will know... you can also stomp on the dead enemy to keep dismembering it if you like. Anyway, follow the passageway with the trail of blood, turn around the corner and continue onwards. Then, interact with the door in front of you. You are now in another area. There are no enemies here, so don't worry. !!NOTE: most medium, large sized enemies will drop you an item when you kill them. However, this is not absolute. Some smaller enemies will not drop you items when you kill them. Large enemies may drop you better items or more credits when you kill them.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Slasher necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slashers are human-like necromorph with multiple genetic mutations. Their are characteristic for their long, blade-like arms, which they use to attack their victims. These are the most common type of necromorphs Isaac will face. They are quite aggressive and will not relent until their victim are slain or they themselves have fallen. Those who are silly enough to "date" a lady slasher are often left in smaller pieces and unable to tell their unfortunate tales. Attacks: - Slashing attack with their arms: slashers can use this attack even if they are crippled. This attack can do serious damage, especially in impossible mode. - Bite attack: slashers can sometimes bite their victim's neck and inflict heavy damage. You can shake this attack off and in the process, you maybe able to knock their heads off and this will damage them. Headless or crippled necromorphs cannot use this attack. - Slashing leap attack: slasher can do a huge leap at their victim and slash them. You can retreat or side step this attack, however, make sure you are not in aiming mode when you side step/retreating, cause your speed will be too slow to dodge the attack. Make sure you run/side step if you want to dodge it. But, Headless or crippled necromorphs cannot use this attack. - Spit: some slasher can spit out very hazardous vomits that is corrosive to both metal, flesh and bone. This attack can do some serious damage, but is only medium range. The attack can also be dodged by side stepping if you are fast enough. It should noted, headless necromorphs cannot use this attack. ------------------------------------------------------------------------------- Slasher have five limbs or appendages you should attack: - Left and right arm - Left and right leg - The head area Recommend weapons: - Plasma cutter or Pulse rifle: good for individual slasher, aim for their legs first to cripple them - Line gun: very effective against groups of slashers. Make sure to cripple them first, shoot their legs and once they are crippled, aim for their arms. You can also aim for their arms and heads, it is up to you, but crippling them significantly slows them down. You can also use the flamethrower's secondary mode, the fire bomb against the slashers when they are crippled on the ground. Really, most weapon could kill them if you just aim for the limbs. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 800 to 1,200, Small/Medium Health Pack - Some slasher may drop you stasis pack Slashers may drop you items after you killed them, but it does NOT always have to drop items !!NOTE: headless necromorph can still attack, same as crippled necromorph. However, slashers without head will attack with increased aggression, whilst slashers without legs will be much slower and less dangerous. If you cripple the slashers, it also stops them from using some attacks. !! !!WARNING: Slashers can move through vents and pop out of some floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- _______________________________________________________________________________ Tram control passageway _______________________________________________________________________________ There are some items around here. There is credits you can pick up, it will be to your left, near the blocked off area. The health pack should be in front of you as you first entered the passageway and it should be flashing, the computer will then tell you about using the health packs. ---- New Training Log, "Health" ---- Computer: Collect and use health packs to replenish your health bar (default key is "q" for a quick health pack). ---- End of Training Log ---- Keep going and pick up Audio log - "Vent Warning". The log will automatically play. You can re-listen to any Audio log or read any Text log, by hitting the log database key, the default key is L. Move on, follow the passageway and open the door. Then you be inside the tram control room. #### Overall items in area #### Audio log - "Vent Warning" Credit and small health pack #### end of items #### ------------------------------------------------------------------------------- NOTES ON GREEN ITEM BOXES, ITEM CABINETS/LOCKERS ------------------------------------------------------------------------------- - Green item boxes are generally on the ground. Most of the time, they contain a random item inside them. You can break the green item boxes by stompping on them. However, you should be aware some green item boxes may contain enemies, so be aware. I will generally point out the item boxes which has enemies. - Item cabinets can be on the ground or on the wall, if the cabinet has a pale bluish light, it means they are unlocked. If they have an orange light, it means they are locked. - Items inside boxes and cabinets are generally RANDOM and you may NOT get the same items every time. However, sometimes the items in the cabinets or lockers are set and you will always get the same items. - I use item cabinets/lockers interchangeably. Sometimes I will use cabinets/ lockers, which means these look-like lockers, but I like to call the cabinets. Basically, they mean the same thing.!! ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Tram control room _______________________________________________________________________________ !!NOTE: there is a !save! point in this area.!! You should be safe now inside the tram control room, this is the area where the main controls for the inter-deck tram system are located. Your friends will call out to you, The security shutter open up and there is Kendra and Hammond. The blue screen of the tram computer will tells you the data board is missing. ==== Objective 1-4 completed ==== Now you got to safety and you will get a new objective from Hammond. You can use the map to see the various important locations, including save points, objectives, upgrade and store areas. ---- New Training Log, "Map" ---- Computer: Use the Map Screen to check important objectives and locations (default is the "M" key to open the map). ---- End of Training Log ---- ------------------------------------------------------------------------------- ---- New Message, Video Log - "Repair the tram system" ---- Kendra: Isaac, Isaac, God, I don't believe it, he made it. Hammond: Isaac, we ran into more of them on the way. Are you okay? Kendra: What the hell are those things? Is that the crew? Hammond: Keep your voice down. Whatever they are, they are not friendly. Now half the doors on this ship is locked because of the quarantine. Hammond: Now, we have to get to the bridge, but first we have to repair the tram system. Kendra: you are crazy Hammond, you will get us all killed. Hammond: If you listen to me, I will get you out of here alive. Now, what's wrong with the tram. Kendra: sigh... The data board is fried, should be a spare in the maintenance bay. This is also a broken tram blocking the way in the tunnel that needs to be repaired. D***it, everything is on the other side of this quarantine, we can not reach it from here. Hammond: We can't, but you can Isaac... If I can get to the bridge, I should be able to access the personnel files. If you fix the tram and I will help you find Nicole. ---- End of Video Log ---- ------------------------------------------------------------------------------- Ok, it looks like you have to get to maintenance bay to repair the broken tram and also find the data board. ==== New mission objective ==== Objective 1-5: "Replace the Damaged Tram" Looks like there is broken tram that is blocking everything. It has been delivered to tram repair, but never got switched off the track. ==== End of mission objective ==== First, there is a !save! point in the room, you can use it to save the game. There are also a few item cabinets you can open. One should be near the door you just entered. Once you done saving and collecting all the items, there is another door at the other end of the room, interact with it and move through the door to a new area, cargo hallway. #### overall items #### Three unlocked containers inside the tram control room. #### end of items #### ------------------------------------------------------------------------------- NOTES ON VENTS AND DUCTS -- Skip if not interested ------------------------------------------------------------------------------- - Vents and ducts are used to circulate air throughout the Ishimura. They are found in almost every room on the ship, can are located in the ceiling, on the ground and near the side of the room. Most of the vents will have fans inside of them to keep the air flowing smoothly throughout the ship. - Be aware of these vents, because enemies can travel through and appear from them. Some vents and ducts are connected between rooms and enemies can use them to travel from room to room. However, in some rooms, the vents are not connected and enemies will not be able to use the vents to follow Isaac. - If you hear enemies around, be aware of the vents, because they can pop out from any of the vents and ducts in the room. But, generally the enemies will come from the vents and ducts nearest to Isaac’s position. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Cargo hallway _______________________________________________________________________________ !!NOTE: there is a !save! point in this area. There is also one enemy in this area.!! Now, open the door and then head for the cargo hallway area. There is an enemy here. You have to move down the left passage way, it will be laying there. It will also be near another !save! point. You can kill it if you want, or ignore it for now. It is another slasher necromorph. There should be a medium health pack next to the !save! point. Now, back track your way, pick up the Audio log - "Shoot The Limbs", don't use the lift yet, it is locked. Just use the other door, to the right when you first came into the cargo hallway. If you just come out of the tram control room, just turn to the right and keep going into the other door. #### overall items #### Audio log - "Shoot The Limbs" One green item box, plasma cutter ammo, medium health pack #### end of items #### !!Note: you should be able to kill enemies in five to six plasma cutter hits. If you aim for their legs, about three hits to take out the legs and then two to three more hits to kill them.!! _______________________________________________________________________________ Tram tunnel _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station in this area.!! Open the door, Geez, what the, man I hope you didn't accidentally fire your weapon like I did. Anyway, it is just a dead body, keep going down the slope and then turn right. Hammond will buzz in. ---- New Message, Audio Log - "Dismemberment" ---- Hammond: shooting them in the body didn't seem to work. Go for the limbs, dismember them. ---- End of Audio Log ---- The computer will also tell you to dismember enemy limbs to do extra damage. ---- New Training Log, "Dismemberment" ---- Computer: Conserve ammo by dismembering enemy limbs and doing extra damage (aim for enemies' legs first to cripple them, it slows them down). ---- End of Training Log ---- ------------------------------------------------------------------------------- Now, open the other door and then you will be in a tunnel. You can look up and you will see the tram system. Now, turn left to get the flashing credit. Then, you can turn right and go down the tunnel. You will hear the bang noise. The door is malfunction, don't get too close to it. Now, pick up the flashing item next to the dead body and you will get a new +STASIS MODULE+. Next to the stuffed door is also a Stasis charging station, you can charge your Stasis energy here unlimited amount of time. Remember it, as you may need it. You can also break the green item box that is laying around for an item. ---- New Training Log, "Stasis" ---- Computer: Stasis will slow down fast moving objects and enemies (to use stasis, go into Aim mode first by holding "mouse 2", then hit "c" to shoot the object with stasis, default is "c"). ---- End of Training Log ---- ---- New Message, Audio Log - "Stasis door" ---- Kendra: it looks like the door is malfunctioning. Isaac, try use the Stasis module you just picked up. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Try and hit the door with the Stasis and it will be slowed down and then move through the door whenever it is safe. #### overall items #### Credit, green box, +Stasis Module+ in tunnel. #### end of items #### ------------------------------------------------------------------------------- NOTES ON ISAAC'S STASIS MODULE -- Skip if not interested ------------------------------------------------------------------------------- - Stasis is a special device that shoots out a projectile which can temporary slow down enemies and machinery by creating a bubble of "time wrap". Stasis units can slow down fast moving objects and enemies. - Remember, Stasis can be your best friend, so don't forget to use it. But, don't abuse it, as you won't have enough Stasis for every enemy in the game. Also, make sure to aim and hit your enemies with stasis, if you want to slow them down. - However, in some rare cases, stasis may not work on large machinery, so you need to be aware of that. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Tram station Hallway _______________________________________________________________________________ !!NOTE: there is a !save! point in this area.!! When you crossed the malfunctioning door, move up the slope and then turn right, pick up the Stasis energy pack. These packs will recharge your stasis energy without needing to use a stasis station. There should be a !save! point in front of you. Save if you wish. Turn right again and move down the tunnel, and the lights will go out, don't panic, nothing is going to happen. But, you will hear some strange noises. Pick up the credit, you probably noticed, you can go into aim mode and the weapon will have an attached flash light, use to see if you happen to get into dark areas. You cannot enter the tram station through that door yet. ------------------------------------------------------------------------------- Now, once the lights are back on, you can see there is a rest room sign. Go inside and pick up the goodies, two ammo packs and Medium Health Pack. No enemies will pop out in this rest room, so you should be safe. Once you finished, get out of the restroom. Now, move down the corridor and you can see a green item box to the right passageway, near the cargo room. Break it for an random item, if you wish. Once you are done, go back out and keep going down and open the only other door "Tram Repair Room". #### overall items #### In the hallway: stasis energy pack, green item box, 3,000 credits. In the rest room: 2 ammo packs and Medium Health Pack #### end of items #### !!NOTE: you will notice sometimes, there will be a female computer voice in the background, saying various things. It's not important, but it set the mood for the game sometimes.!! ((What kind of "smart" person designed the bathrooms... it is silly, there is no separation between the male and female section... You will probably also hear some female computer voice: "se**al interaction, physical contact... leads to poor decisions in multiple areas?! You will that voice on the background from time to time.)) _______________________________________________________________________________ Tram repair room _______________________________________________________________________________ !!Note: there are three enemies in this room.!! Make sure you don't get hit too many times. On impossible, normal necromorphs do about 50 - 60% damage on impossible difficulty and can kill you fast.!! ---- New Message, Audio Log - "Replacing the Tram" ---- Kendra: your stasis module should help you with that arm mechanism. ---- End of Audio Log ---- Now, move towards the blue screen, interact with it and the machine will pull out an arm and it will grab the tram. Now, there should be a green box to your right hand side. Inside is a power node, which is IMPORTANT for !upgrading! weapons. Interact with it and get the power node, by pressing "e". Move up the little ramp and you will see another stasis charging station. You can charge your stasis module if you wish. Keep moving and collect the flashing items appears on the floor. My Geez, kill it, a slasher necromorph will pop through one of the vents with the fans. Shoot it in the legs and then cut off its arms while it is crawling on the ground. Ok, now pick up the items, My! Again, another slasher, cripple it first and then kill it, before it corners Isaac. Make sure to RELOAD your weapons. You can use stasis to slow it down if you wish. Since, you can recharging the stasis energy at the recharge station in the room.. ------------------------------------------------------------------------------- Once you killed the enemies, pick up the items, including, small health pack, Audio log - "Tram Status" on the ground. Then get back to the computer screen to get the other claw attached to the tram. According to the main computer on the little ramp in the middle of the room, the second claw is broken and you will need to use the stasis module. Now, with the other claw, it is not functioning and you cannot auto attched it like the first machine claw. What you have to be is activate the claw, hit it with the stasis unit to slow it down. You have to tim it right, the claw needs to be slowed down when it hits the tram. Then quickly go up the little ramp and interact with the main computer for train repair. Computer: Repairing bokren tram. Please stand by. ==== objective 1-5 completed ==== ------------------------------------------------------------------------------- ---- New Message, Video Log - "Replaced the Tram Car" ---- Kendra: Isaac you did it, the tram was blocking the whole system. When you get the computer online you be able to call the tram from the computer room. The faster the better, I hear something crwaling out there... ---- End of Video Log ---- ==== New mission objective ==== Objective 1-6: "Find the Data Board" The tram computer is offline because of a missing data board. Kendra thinks there is another data board in the maintenance bay. Did someone deliberately shut down the inter-deck transport. We ain't getting far unless I get tram running again. ==== End of mission objective ==== ------------------------------------------------------------------------------- Now move towards the door to get out of the room, watch out!! Another slasher will pop out of the vents with the fans. Kill it using the same way, shoot the legs and then cut off the arm. When it is dead move out of the room and get back to the "Tram Station Hallway". Computer: Tram replacement complete. #### overall items #### Audio log - "Tram Status" Credit, 1 container on the wall, health pack and 1 power node #### end of items #### !!Important: enemies can pop out of vents, ducts, even vents with fans, so becareful around them. If you are cornered make sure you don't get cornered against a duct or a vent!!! !!NOTE: sometimes enemies can be damaged and they will lay on the ground and appear to be dead and they are in fact not dead. Now, you have to hit them again to ensure they are dead. Generally, if the enemy drops an item after they fall on the ground. They are dead, or if you cut off both of their arms. Or else be careful!!! _______________________________________________________________________________ Tram station Hallway _______________________________________________________________________________ Now, you can save the game if you want. As you move around, you will hear something and it doesn't sound nature at all. Then keep going and head down the ramp and to the "Tram Tunnel" again. _______________________________________________________________________________ Tram tunnel _______________________________________________________________________________ !!NOTE: two enemies will appear in this area.!! Now, you can save the game again, after that move down the ramp again to the malfunctioning door and use the Stasis unit again. Then move into the tram tunnel. Recharge your stasis unit if you need. Move forward and, halt, an slasher necromorph will come out one of the ducts. There is also another new enemy coming out. Try shoot down the slasher's leg first. This will slow down the slasher and once the slasher is crippled. You can concentrate on the other enemy. ------------------------------------------------------------------------------- The new enemy, Stinger will charge at you, stasis him. Then aim for his arms. These stingers are annoying, as they have an leap attack and they will charge at you and attack you. You can slow them down by shooting off one of their arms. You can also shoot off their heads and tails. Read the new enemy description if you are interested for more detail. Once you killed them, then move back to the stasis station for a charge up if needed. Then, move back to the tram tunnel, up the ramp and back to the cargo hallway. Use the deck navigation any time if you get lost. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Stinger necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stingers are necromorphs without any visible legs, instead they have developed a powerful tail, which they use as a weapon as well as a way to enhance their mobility. Stingers often crawl on the ground, but their can leap and also stand up on their powerful arms. Attacks: - Leap attack: stingers can leap at their victims and attack with their powerful claws/arms. They can do leap attack at medium distance. Stingers that loses one of their arms cannot use this attack, unless it is in Zero-G. - Tail sting: their powerful tail is razor sharp and can penetrate through reinforced armor plating, they can only do this attack at close range. You can cut off the stinger's tail to stop them from using this attack. - Bite: sometimes stingers can overpower Isaac and bite him, they use this when their tails are damaged. ------------------------------------------------------------------------------- Stinger have four limbs or appendages that you should aim for: - Left and right arm - Tail and the head area Recommended weapon: - This is probably the only enemy I like to melee and stomp on, if you time their attacks, you can dodge it and then stomp on them, especially if you hit a few of them with stasis, stomping on them does good damage. - Pulse rifle or plasma cutter: good against single stinger only. Try aim for one of its arms first, you can also shoot the tail off. - Line gun: very good against individual or groups stinger, aim for its head/arms, you can also use can also use stasis and throw done a mine, works great if you can stasis a group of stingers. You can also use the Flamethrower, contact beam, or the ripper etc. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 800 to 1,200, Small/Medium Health Pack - Some stinger may drop you stasis pack Stingers may drop you items after you killed them, but it does NOT always have to drop items !!IMPORTANT: shoot off one of the stinger's arm first to slow it down significantly. It also stops them from leaping. Use stasis if needed, they can be quite annoying in groups.!! !!NOTE: Stingers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Cargo Hallway _______________________________________________________________________________ Once you in cargo hallway again, Kendra will radio you and tell you the maintenance bay is unlocked. Good now you can use the elevator. ---- New Message, Audio Log - "Maintenance Bay Unlocked" ---- Kendra: I patched into the deck security system, it took some work. But I got the elevator to the maintenance bay unlocked. The data board should be somewhere inside. ---- End of Audio Log ---- Before you head there. Go into the "Tram Control Room" and interact with the large computer near the door, it will say tell you that the tram needs a data board. Then head out to the Cargo Hallway again and keep going, wait for a while, Kendra should buzz in again. ---- New Message, Audio Log - "Find the data board" ---- Kendra: Isaac, you still need to find the data board to the tram computer. It's in the Maintenance Bay. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Go to the elevator on the end of the passageway in the cargo hallway. Kill the necromorph lying around the save point if you haven't yet done so. Save the game. Open the elevator door Kendra just unlocked for you, interact with the holographic display again to use the elevator. Once you in the elevator Kendra will radio you again. ---- New Message, Audio Log - "Locked Door" ---- Kendra: Isaac, it is Kendra, it looks like the door to the storage room is locked. There should be a key somewhere in the maintenance bay. ---- End of Audio Log ---- ==== New mission log ==== Active objective 1-7: "Find the Maintenance Bay Key" The data board is locked up in the storage room, and the key should be somewhere in the maintenance bay. ==== End of mission log ==== Now, you need to first find the Maintenance bay key. You will notice that Objective 1-6: "Find the Data Board" will become inactive. You cannot do this objective yet, as the storage room is locked, find the key first. _______________________________________________________________________________ Maintenance Bay _______________________________________________________________________________ !! Note: there will be about 5 enemies and two of them will pop out first, follow by three more. Make sure to use the explosive canisters if possible!! Now, the elevator may open behind you depends on where you stand. As you move out, a slasher will crawl up the railing. It should be just ahead of you, shoot it down fast. Aim for its legs to cripple it and then cut off its arms. Then another slasher will appear on your right, shoot its legs off and then cut off its arms. When they are dead, grab whatever items they leave behind. Then move straight ahead. Ignore the passage to your right, you can go that way if you want. But, it will lead you to the same area. Now, just go straight ahead and turn left, follow the passageway. Note the locked storage room, gotta find the key first. There should also be another green box just in front of the elevator. ------------------------------------------------------------------------------- Keep moving, note the explosive canister on the ground. You can blow it up by shooting it. Just make sure you not too close to it. Move down the ramp, turn right and you will hear a scream. More necromorphs, in fact three more, now move back to where the explosive canister is and wait till the necromorph is close by and shoot it to explode it. Depending on how close the enemies are to the canister, they may not get killed. But they will most likely be damaged. Keep shooting at their limbs, until they are dead, there should be three of necromorphs. Once you finished them off. Stomp their dead bodies for fun if you like. Pick up any items that has been dropped. Then continue along the passageway. You should see some green signs that is showing the way to the elevator, that is where you going to go. There is also another passage way to your right, it will lead to some more supplies: A container on the wall and a green box. Take them if you have space, I ran out of space, so I left them there for the moment. Now go near the elevator and there should be some plasma cutter ammo on the ground. Pick it up, then use the elevator to get to the crane control level. #### overall items #### 1 container on the wall, 2 green item boxes, plasma cutter ammo. #### end of items #### _______________________________________________________________________________ Crane control _______________________________________________________________________________ !! Note: there are total three enemies in this area, be careful!! Now move youself out of the elevator and there is some supply on the wall to your left and also a green item box to the right you can break for some ammo or items. Then move forward on the passage way, watchout, a necromorph just popped out again. Shoot it down. Then move forwards, towards the flashing item. Another necromorph will come out of the vents and shoot it quickly. After the thing is dead. Pick up all the items, including ammo and Text logs - "Repair Invoice". Once you got everything, move back to the elevator. A necromorph will come out again, you know what to do. After you dismembered it, move to the elevator and then go down to the maintenance bay. ==== Objective 1-7 completed ==== #### overall items #### Mission item, {storage room key} - Key for the Maintenance Bay Crane control, 1 container on the wall, 1 green item box, plasma cutter ammo, Text log - "Repair Invoice" #### end of items #### _______________________________________________________________________________ Maintenance Bay _______________________________________________________________________________ Once the elevator door opens, a necromorph, unhappy with life will charge at you. Shoot at its legs, before it gets a chance to cut you. Then go right, up the ramp and use the key on the locked "Storage room". All you have to do is click on the door and interact with it. Isaac will automatically use the key. There is no need to select or equip the key. !!Note: there will be some metal scracthing and funny noises. They will continue to play even if you kill all the enemies.!! _______________________________________________________________________________ Storage Room _______________________________________________________________________________ !!There are is a !upgrading! station here!! Once you are inside, there is a !Power Node! on the green-bluish box on the wall. There will also be a cabinet you can open for a Medium Health Pack. A flashing object on the table is the important Mission Item, take the {Data Board}. There is also a !!upgrading!! station inside the room. You can upgrade your weapon if you want. I suggest you save it for later. But if you really like the plasma cutter, then you can upgrade it. ---- New Training Log, "Upgrade Bench" ---- Computer: Use Power Nodes to upgrade your weapons and RIG. ---- End of Training Log ---- You can also upgrade your RIG, I sugges you upgrade air first, the extra 20 seconds air will be very useful later. You can also upgrade your Stasis units, although you will need more nodes. I managed to finish the game without upgrading the Stasis unit. But, Jack reckons extra duration on the Stasis is very helpful! ==== Objective 1-6 completed ==== ------------------------------------------------------------------------------- Once you taken the {Data Board}, Kendra will buzz in and give you a new objective. ---- New Message, Video Log - "Found the Data Board" ---- Kendra: That's it! Take the board back to tram control, and slot in the computer array. This will get the tram back online. ---- End of Video Log ---- ==== New mission objective ==== Objective 1-8: "Install the Data Board" Before I can operate the tram, I need to take the Data Board back to the tram control room and install it. ==== End of mission objective ==== Now you have completed the mission and got the data board, you just need to get back to the tram control room. Exit the storage room and back to the maintenance bay. #### overall items #### Mission item, {Data Board} - Modular circuit board for the tram control computer !Power Node! and 1 unlocked item cabinet with Medium Health Pack #### end of items #### ------------------------------------------------------------------------------- !!IMPORTANT NOTE: for each weapon there is a upgrading path. You will need to put power nodes in adjacent nodes before you can upgrade some of weapon's stats You will always need to start somewhere, although you can start only at the starting nodes. There will also be a upgrade description on the bottom that shows the decription of your enhanced weapon.!! Also, it is necessary to put nodes in empty nodes, but not all empty nodes have to be filled with power nodes to get all upgrade for the weapon. It is important not to waste your power nodes on unnecessary empty nodes. !!NOTE: For a detailed upgrade path of all weapons, check SECTION 5.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ Maintenance Bay _______________________________________________________________________________ !!NOTE: two more enemies will appear now.!! Before you can get very far, two more necromorphs will appear, one will appear in front of you, the other will appear to your right side. If you low on ammo, you can try and run. But, best shoot them down and do it fast. You can retreat to the storage room if they become annoying. Try focus on shooting one of them at a time, cripple one of them first and then focus on the other one. Once you killed them, follow the passageway on your right. Then go to the elevator back to cargo hallway Another necromorph will be lying, pretending to be dead, shoot or run for the elevator, up to you. I killed it, cause it scared the life out of me. After you done looking around the maintenance area, get in the elevator and get back to the cargo hallway. _______________________________________________________________________________ Cargo hallway _______________________________________________________________________________ !!NOTE: There will be one enemy in this area now.!! Move along the passageway and a necromorph will pop out of nowhere. Run away back to the tram control if you are low on ammo. Or you can kill it. Remember to heal if you get hit, especially on high difficulty. Just follow the passageway and turn right into the tram control. _______________________________________________________________________________ Tram control _______________________________________________________________________________ Get inside and then use the data board on the tram computer, it should be on the opposite end of the room. A large computer with blue screen. Interact with the computer to insert the Data Board. The computer will notify you when it is done. Computer: Tram control computer online. ==== Objective 1-8 completed ==== Once you installed the Data Board. Now, you can call the tram. Now, just move away from the main computer, and go down the room and there should be another blue screen inside the same room. It will display "Call tram" interact with it and call the tram. Remember, you can always use the deck navigation if you get lost and don't know which screen to go to. The default is "B" or the ctrl key. ==== New mission objective ==== Objective 1-9: "Call the Tram" Look like I got the tram system up and running, I can call a tram for Hammond and Kendra from the tram control. ==== End of mission objective ==== Computer: Ship-wide tram system re-initialized. All trams now operational. Tram arriving at Flight Deck Station. ==== Objective 1-9 completed ==== ------------------------------------------------------------------------------- ---- New Message, Video Log - "Activated the Tram" ---- Hammond: Alright. We are on board heading to the bridge. Good work. Computer: Quarantine lifted. Kendra: Strange the quarantine just lifted... Hammond: Whatever was in the flight lounge must have left. Lucky for us, Isaac get back to the Kellion and prep it for launch. We will find out what we can from the bridge and meet you there. Kendra: If we live that long! You are out of your league Hammond. This is suicide. We are going to die out there. Hammond: Your lack of confidence in me in duly noted Ms. Daniels, but I have a mission to complete and that's exactly what I am going to do. With or without you, do we understand each other? Kendra: Just get us out of here alive. ---- End of Video Log ---- ==== New mission objective ==== Objective 1-10: "Return to the Kellion and Run Diagnostic" Hammond wants to get back to the Kellion and prep it for launch despite the damage it took on landing. I can probably get it functional, but I don't know how far we will get on it. ==== End of mission objective ==== Hammond will give you a new objective and wants you to get back to the Kellion. Now, exit the tram control room as the video log is playing and get to the "Flight Lounge". We need to get back to the Kellion. Move back along the passageway you came from before. _______________________________________________________________________________ Flight Lounge Elevator Passageway _______________________________________________________________________________ Keep moving back the "Flight Lounge", follow the same passageway you came before and move through only doors there is. Use the deck Nav if you get lost. Once you are at the flight lounge elevator. Then get on the elevator and interact with it to go up. _______________________________________________________________________________ Flight Lounge Elevator _______________________________________________________________________________ !!NOTE: There will be two enemies and they will appear after you move off the elevator.!! Exit the elevator and move forward, you can see a necromorph, you can shoot it if you want. If you hit it a few times, it will turn around and attack you. Shoot it down fast, then another slasher will appear behidn you. Retreat if it get too close, then kill it before it corners you. Then follow the passageway and enter the door. Alternatively, if you didn't shoot the first slasher as it goes into the vents. Quickly go to the end of the passageway and open the door. The slasher will likely to drop on top of you, just quickly go in the door. They will not follow. Or you can wait for them to drop down and shoot them. But remember, one of them will appear from behind you. So, you may need to use the stasis to slow one down, while you take care of the other one. Anyway, once they are dead or if you decided to run, keep going and get into the "Flight Lounge Room". _______________________________________________________________________________ Flight Lounge Room _______________________________________________________________________________ !!There are is a !save! point here!! Once you are done, move back to flight lounge. You can use the !save! station if you want. You can also break some of the green boxes around and pick up the item near the door to the large flight lounge door. ---- New Message, Audio Log - "Arrived on Bridge" ---- Hammond: Isaac, we made it to the bridge, it is a nightmare down here. No survivors. We are going to try to get to the command computer. Wish us luck. ---- End of Audio Log ---- #### overall items #### Two green item boxes gives random items, credits and health pack (if you did not pick that up before) #### end of items #### Now, move to the large door and head straight for the Kellion. _______________________________________________________________________________ Hangar Bay _______________________________________________________________________________ !!Note: there will be five enemies around.!! When you are in the Hangar bay, head towards the USG Kellion. You will hear a loud scream. Something will jump down and attack you, another Stinger. Slow it down with Stasis, or just shoot it. Make sure you aim for one of its arms first. Retreat if it gets too close. After, you take care of that, get inside the ship and get to the command console. It is computer screen near where the pilot sits. Then load the diagnostic run. Then, what the? Something got inside the ship and the shuttle is going down. Get out. ------------------------------------------------------------------------------- Computer: Hostile life form detected. Hulk damage critical, evacuate immediately. Collision detected in the hangar bay, emegerency crew has been notified. ------------------------------------------------------------------------------- Get out of ship as soon as possible, because the longer you stay in there, the more damage you will take. Just get to the exit as soon as you can. There will be a little cutscene, where the USG kellion will crash and burn up. Now, to make matters worse, 3 more necromorphs, slashers and one stinger will join your party. Two slashers will quickly charge at you, use stasis if needed. Aim for the legs to chill them down a little. Focus firepower at just one of them if you stasis the other one. Try to damage their legs, so they both be on the ground. Then you can finish them faster. Retreat if you needed. Since the shuttle is gone, there is nothing block your way, you can fall back a long way before you hit a solid wall. ------------------------------------------------------------------------------- After you plasma cutted the two necromorphs. One more slasher will charge at you, along with a stinger. Cut down the slasher first and once the slasher is crippled. Then go for the stinger. Run if the stinger gets too close. You can wait for the stinger to "stand up" and then shoot for one of its arms. You can also use stasis if you have enough charges left. Once all the enmies are dead, loot their remains and then gets back to the Flight Lounge as soon as you are done. Alternatively, if you really low on ammo, which shouldn't be the case. Just stasis a few of them and make a run for it. WARNING: the necromorph will follow you inside to the flight lounge. So, you have to quickly go through to the tram station. It should be unlocked, it is a door to the left of the save station. It will say tram station on the top of the door. ------------------------------------------------------------------------------- ---- New Message, Video Log - "Get to Medical" ---- Hammond: What's happening down there? What happened to the shuttle? Kendra: That's our ride home... Its the only way off this ship... Hammond: Kendra... Kendra: No hammond! This changes everything! Hammond: Just let me think. Can you access the command computer? Kendra: It's no good, there is an exceuctive lock down on all primary systems. I need the captains authorization. I cannot access them. Hammond: well, where is the captain? Kendra: Here he is. Captain Benjamin Mathius. Location... Medlab... Status... deceased. Hammond: What? How? Kendra: I cannot access that information. Find the captain and you will find his RIG. With his authorization code, I can crack this computer wide open. Hammond: Isaac, I will send the tram back to your location. Get to the Medical deck and find that RIG as fast as you can. Kendra: What was that? Hammond: Holy S***!Come on, get out of there. ((Why do I always have to do the hard work and seriously Hammond, shoot those da** things.)) ---- End of Video Log---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 1-11: "Go to the Medical Deck" The Kellion is completely destroyed. There's no way of here. If I can find the Captain's RIG on the Medical Deck, Maybe Hammond can figure out just what the hell happened. ==== End of mission objective ==== Now get back to the Flight Lounge room, you gotta get to the medical deck now and find the Captain's RIG. So Kendra can get access into the computer networks. _______________________________________________________________________________ Flight lounge room/passageway _______________________________________________________________________________ Move out of the flight lounge room and go to the door left of the !save! station, it should say to Tram station. Interact with the door and go in, now before going to the elvator down the passageway. First, take the turn to the right, interact with the door and you will be in another rest room. get inside and go to the male section. Be sensible, then get the LARGE HEALTH PACK on the ground. This will be handly later on. Note the "Save Yourself" written in blood, along with other writing. There should also be two more containers with items in the passageway before the elevator. #### overall items #### Two containers with random item and Large Health Pack in the men rest room. #### end of items #### ((There are some writing on the walls of the bathroom you have read, like in the women's section, "I can't die like this, not yet, not like this, eat me, they ate my body." There is also a letter, "Dear Altman, we are here", who the hell is Altman? Also there will be the same female computer voice whispering on the background.)) _______________________________________________________________________________ Tram station _______________________________________________________________________________ After you are done, you can go down the elevator and then go down to the tram station. Once you out of the elevator. There will be a !Store! to your right and an !Upgrading! station to your left. Use the Ishimura store to buy items if you have enough credit. ---- New Training Log, "Store" ---- Computer: Buy new weapons and item at the store, and place extra items in the safe. ---- End of Training Log ---- Move around and the computer will tell you that if your weapon icon is read, it means there is no ammo left in it. You will automatically reload if you click the fire button again, or you can reload the weapon by clicking "R". ---- New Training Log, "Weapon Select" ---- COmputer: Red weapon icon means your weapon has no ammo in its clip. (You can select different weapon by using 1, 2, 3 or 4. You can also adjust which weapon goes in which slot by changing it in the inventory set up, click "Tab" to access your inventory). ---- End of Training Log ---- ------------------------------------------------------------------------------- Anyway, I recommend you buy the following items: - Line gun (highly recommended) - Pulse Rifle (recommended) - Level 2 Suit (Recommended only if you have enough credit) I did have enough credit for all three item, after I sold my Stasis pack. You won't need stasis packs early on and you get plenty later. If you are lucky you can get them from enemies too. Now, look around and note the posters in the glass area "There is always Peng", Yeah she looks cool. Once you are done looking around, get on the tram, just ahead of you and click on the map like thing of the Ishimura tram system. Then you are ready for the next chapter. ==== Objective 1-11 completed ==== -- CHAPTER ONE COMPLETED -- ------------------------------------------------------------------------------- OK now you have finished CHAPTER ONE of DEAD SPACE. Don't get too excited yet. There is plenty more action to come! !!NOTE: Stores are useful to buy and sell items and they appear like a little ittle shop with a bluish "STORE" hologram displayed on it. Remember their appearance and locations as you will need them later on the game. You can always check the map for their locations if you forget or get lost. Also, MAKE SURE there is NO ENEMIES around while you are shopping, it can be a nasty surprise if a necromorph is lurking around!! !!NOTE: for more information on the weapons and armor read on, if you not interested skip to the next chapter 2.!! _______________________________________________________________________________ New weapons and armor information, skip if not interested _______________________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Line Gun, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Line Gun: Wide-beamed slicer with timed mine The primary mode: Shoots a wide, powerful and long range energy blast capable penertrate through many targets. - This mode is good against most enemies, especially if they are in groups, since the gun slice through targets. Another great thing about this mode is that its wide blast can cut off more than one limbs at a time. In fact for some enemies, you can cut off two or even three limbs with a few hits. ------------------------------------------------------------------------------- The second mode: Fires a timed mine with radial blast. - This is good against large stationary enemies, or against a crowd of enemies being hit by stasis, or if enemies are being crippled. The Line Gun mine is very powerful, you can kill a few slashers and stingers in one hit if they are close to the blast radius of the Mine. Using the mine correctly without stasis would require good timing, but it can be effective against group of enemies. - Nevertheless, if you time it correctly, you can shoot a mine near you, wait for the necromorph, injure or cripple them. Then run away just before the mine goes off. Just make sure you stay clear of the blast radius. Remember, you can blow up Isaac as well, so be careful! - The Mine from the Line Gun will stick to most surfaces. When shooting the mine, it is almost instant and does not arc very much, even over long range. ------------------------------------------------------------------------------- - Seriously, in my opinion, this is one of the best weapon in the game. It is just so useful in most situations. If you back it up with the Pulse Rifle or the Force Gun. This will make sure you are the worst nightmare for your enemies. - However, it is important to note that line gun has quite slow firing rate and its secondary Mine will take a while to explode. Be aware when using this weapon. Ammo: 2 ammo per pack, can stack up to 6 ammo per inventory slot. Cost: 9,000 credits, can be brought from store, does NOT require any schematic. !!NOTE: Check SECTION 5 for more detail on this weapon.!! ------------------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Pulse Rifle, Skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pulse rifle (PR): Military-grade rifle with high rate of firing - This rifle is your standard "assault rifle" type of weapon. It is long range, quite accurate and capable of rapid fire. Although it is possible to fire semi-automatically by tapping the mouse. If you tap correctly, you can fire one round at a time. The primary mode: Rapid firing, long range, accurate, energy blast. - The energy blasts are relatively weak, but due its fast firing rate. This rifle can suppress a group of enemies quickly. You can choose to shoot in short bursts by tapping the "Mouse 1" Key in aiming mode or fully automatic by holding "Mouse 1" key in aiming mode. The weapon does have slight recoil and spread, so its accuracy may be affected in rapid firing. ------------------------------------------------------------------------------- The secondary mode: A 360 degree overhead sweep - This is very useful when you are surrounded. You can fire a single round by just tapping the secondary firing button. Or you can choose to fire a continous stream of energy blast in a 360 degree sweep by holding down the secondary firing button. In this rapid firing mode, the pulse rifle will continue to rotate its firing drum and shoot out three streams of energy blast. - However, in rapid firing overhead mode, the weapon can consume quite a lot of ammo. The firing pattern seems like Isaac can only fire in one height level and will only hit targets around him. So, this can be ineffective against some enemies that are usually below and/or above Isaac, like Stingers or infectors. But, it can be quite powerful and works great if you are surrounded by enemies. ------------------------------------------------------------------------------- - I used this rifle extensively and it is quite good, I recommend it. However, you can use other weapons or just stick to the plasma cutter if you wish. To be honest, I find this weapon extremely useful against bosses and some enemies. Ammo: 25 ammo per pack, can stack up to 100 ammo per inventory slot. Cost: 7,000 credits, can be brought from store, does NOT require any schematic. ++++++++++++++++++++++++++++ Weapon combo tactics +++++++++++++++++++++++++++++ Line gun and pulse rifle combo: Use the line gun to cut off enemy legs and then use the pulse rifle to shoot off their arms. Generally, two line gun hits is all that's need to cut off the normal enemies- slashers legs. Then a few pulse rifle hit to the arms will finish them easily. ------------------------------------------------------------------------------- IMPORTANT ON AMMO PICK UP ------------------------------------------------------------------------------- Dead enemies will most likely to drop you ammos, although not always the case. You will get ammos from dead enemies. Dead enemies will most likely to drop ammos from weapons that you carry. If you do NOT want ammo for a particular type of weapon, put in the safe inside the store!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 2 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the basic upgrade from your normal suit, it gives a little armor and three more inventory space. Highly recommended, get as soon as possible. Cost: 10,000 credits Armor: 5% Inventory: Three additional slots for items ------------------------------------------------------------------------------- End Additional Information ------------------------------------------------------------------------------- _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.2 CHAPTER 2 - INTENSIVE CARE -- (CH02) _______________________________________________________________________________ ------------------------------------------------------------------------------- After your ship crashed into the hangar bay. You soon found out there are hostiles on board the ship and whatever they are, they are relentless. Now, you must find the captain's RIG and so you can get more information on what is going on around this ship. Plus, Nicole is located on this deck, maybe there is something here indicating she is still alive. _______________________________________________________________________________ Tram station - Medical Deck _______________________________________________________________________________ !!Note: there is a !store! in this area!! After you finished check out all the silly advertisement inside the tram, move outside and ready for another new level. Once the tram stops, move out the tram and move forwards and you will see a blonde lady talking and hugging a dead body. Notice all the dead body around the area and also the strange symbol next to the !store!. ------------------------------------------------------------------------------- Blonde Female: Shhh, Shhh... it is OK, McCoy, He is here...Nothing to be afraid of... I knew you would come ... just like you said. Here I, I, saved this for you. Can I go now? McCoy wants to take me... to the shuttle. What happened to her eyes... soon after she drops the Kinesis Module, she will die. ((Are those maggots coming out the guy's dead body?! Whatever they are you can't damage them or stomp them out. Something is definite wrong on this ship.)) ------------------------------------------------------------------------------- You now have the +KINESIS MODULE+, you can use it to throw or move objects. You can do that by going to aim mode and then hit the "f"key. Try on the boxes that is blocking your way. Shoot the kinesis at the boxes and drag them away using your mouse. You can also throw them by hitting "mouse 1". Most objects, especially sharp objects and explosive canisters can damage enemies. Now, you can either buy some items at the !Store!, or go get the small health pack on the little area to your right with all the dead bodies in a bag. Don't worry they won't come alive. ---- New Training Log, "Kinesis Modulue" ---- Computer: Use Kinesis to move ot throw objects (You must be in aim mode first before you can use Kinesis, hold down "Mouse 2" to go into aim mode and then press "f"to use kinesis). ---- End of Training Log ---- ------------------------------------------------------------------------------- Once, you done, remove the containers blocking your way using the kinesis module. Keep going and pick up the !Schematic! - "Flamethrower" that is flashing. Schematics can be uploaded to the store, so you can buy new items, each schematic is different, this one gives you flamethrower, if you have enough credit, you can buy it. But I didn't really use this weapon. ---- New Training Log, "Schematics" ---- COmputer: pick up Schematics to add items to the store ---- End of Training Log ---- Once you are done marking around with your new Kinesis module, open the door and enter the new area - security station. #### Overall items #### +Kensis module+ and !schematics! - "Flamethrower". #### End of items #### +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Flamethrower, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flamethrower: hydrazine industrial torch. - This is a relatively useful weapon and can be quite powerful if you use it correctly. It has the unique ability to set enemies on fire and they will continue to burn for a period of time, which is about 5 seconds. But, this can be upgraded, so enemies burn for longer. The primary mode: Fires a narrow core, short-range flame. - This can be extremely damaging and can set enemies on fire. But, it is very short range and often require you to get close to enemies. I suggest you use on enemies that being stasis, it works great. You can also wait till enemies come closer and flame them. You need to time it correctly, because if you fire too early it will eat up too much ammo. This mode eats ammo faster than you can say "Packman"!! - Although short-range, the narrow core flame have good stopping power. If you manage to set your enemies on fire, they will be knocked back as well. ------------------------------------------------------------------------------- The secondary mode: shoots out a Napalm ballistic projectile with area damage over time. - This is truly very useful, because it can damage multiple targets and sets enemies on fire. I use this much more often that the primary fire. This is effective against slow, stationary and if you time it correctly, even fast moving targets. The fire bomb is also good against smaller enemies and its range is quite far as well. ------------------------------------------------------------------------------- !!NOTE: The napalm bomb/fire bomb uses 10 flame thrower ammo and is able to damage an area. This fire bomb is very effective against smaller enemies, such as lukers, spiders and crawlers, which you will meet later on.!! !!WARNING: The flame from the napalm bomb can also set Isaac on fire if he is too close, which will take about 15% damage and also forces him into recovery mode.!! !!IMPORTANT: the flamethrower does not work in vacuum or low oxygen environments.!! ------------------------------------------------------------------------------- - This is a weapon worth buying and it is very effective against smaller enemies you will meet later on in the game. Ammo: 25 ammo per pack, maximum of 150 ammo per inventory slot. Cost: 11,000 credits, can be brought from the store, but needs flamethrower schematic. !!NOTE: Check SECTION 5 for more detail on this weapon.!! ++++++++++++++++++++++++ Combo weapon tactics +++++++++++++++++++++++++++++++++ The best way to use the Napalm bomb is to cripple a group of enemies with the line gun. Then set them all on fire with one fire bomb. Then wait till they all burn. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Security station _______________________________________________________________________________ !!Note, there is a !Save! station and a !Store! in this area. This place is a mess and there are flys and blood everywhere. Note the big hole just above your head. Whatever did that must be powerful. Hammond will contact you and give you a few more missions. ---- New Message, Video log - "Destroy the Barricade" ---- Hammond: Isaac, are you there? We were attacked and Kendra is gone! One minute she was there, then... Ican't believe I lost her. We can still do this. Get the Captain's RIGs code and we will find Nicole. Hammond: Looks like the crew barricaded the door to the emergency wing. You will have to blow through to get to the morgue. Get some thermite from medical storage and some shockpad from Zero-G therapy, should be down the corridor. God, communication is useless in all this static. ---- End of Video log ---- ------------------------------------------------------------------------------- ==== New mission objectives ==== Objective 2-1: "Find the Thermite" There's some thermite stored near the main lab. A small amount of that, plus a timed electrical charge and I should be able to blow through the barricade. Objective 2-2: "Find the Shock Pad" A portable defibrillator should provide enough juices to denonate the thermite. There's one in Zero-G therapy, according to Hammond. Inactive objective 2-3: "Destroy the Barricade" Once I've put together an explosive. I can blow up the barricade. Then I need to make my way through the emergency and get to the morgue. Inactive objective 2-4: "Retrieve the Captain's RIG" The Captain's body made it down to the morgue. Probably before the ship was totally compromised. Nicole worked on this deck, maybe I can find something, anything showing that she's still alive. ==== End of mission objectives ==== ------------------------------------------------------------------------------- So, you have to destroy the barricade to get access to the emergency wing. You need thermite and a shock pad to ignite it. Well, better get moving. First, collect all the items in this area, there is a cabinet/locker you can open, a green item box and some credits. There is also one Plasma cutter ammo pack hiding behind the dead bodies in the corner. Once you done saving and getting all the items, the door to the emrgency wing is not accessible at the moment. There is two other door, Research Wing and Imagining Diagnostic Wing. Go inside the door that says Research Wing. Let's get the thermite first! #### overall items #### Credit on the floor, ammo pack, green item box and item cabinet in the little room near the !save! station. #### end of items #### ((Geez, there is a reason they barricade the door Hammond, you are really trying to get us killed!!)) ------------------------------------------------------------------------------- NOTES ON ISAAC'S KINESIS MODULE -- Skip if not interested ------------------------------------------------------------------------------- - Kinesis device can be used to pick up objects remotely and move heavy and large machinery. I is very useful as you can pick up items and project them at any direction. Or you can move them closer to you. - Using Kinesis, you can shoot explosive canisters/barrels at enemies to do some serious damage. These canisters/ barrels are red colour. These canisters will explode instantly upon contact with any surface when thrown using the Kinesis Module, damaging anything within the blast radius. Be aware the explosion may also damage Isaac if he is too close. - You can also thrown fan blades at enemies to damage them. Fan blades can be found near damaged vents or sometimes they are scattered on the ground. There are few different types of fan blades, but each one is capable of damaging the enemies when thrown using kinesis. - Large boxes, non-flammable barrels and various other items thrown by kinesis can also knock back normal or smaller enemies. Boxes and fan blades can be thrown many times at your enemies. - Enemies's body parts can also be thrown using Kinesis, you can throw sharp body parts of dead enemies towards other enemies to damage them. - You can break the green item boxes by throw it at any surface using the kinesis module. - Unlike stasis, Isaac's Kinesis Module does not require recharge and can be used as many times as he wishes. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Research Wing Passageway _______________________________________________________________________________ !!There is a !stasis! charge station in this area.!! Move along the passageway, pass the dead bodies, don't worry about dismembering them. Move pass the big poster with a lady holding a rock, with "SCIENCE" written on it. Move around the corner and you can hear a door making loud noises. There is a !stasis! recharge station here, also some ammo near the dead body next to the recharger. The computer will tell you all weapons have a alternating firing mode. ---- New Training Log, "Secondary Fire" ---- Computer: All weapons have an alternate firing mode (Go into aim mode first by holding down "Mouse 2" and then press "Mouse 3" or "Mouse 2 and spacebar" to use alternating fire). ---- End of Training Log ---- Now, charge up your stasis and use it on the malfunctioning door and move through the door quickly when you can. Keep going and open the door to the main lab. !!NOTE: You can throw dead bodies around with Kinesis.!! _______________________________________________________________________________ Main lab _______________________________________________________________________________ !!WARNING: there are nine enemies in this room, be careful. There is also a !Stasis! charging station in this area.!! Now, when you ready, proceed forwards and follow the path along the upper level, and then you will hear sirens and alarms. Not good, all the exits are locked. There will also be unpleasant noises. This room can get a little messy, remember to cripple the slash Necromorphs to slow them down. Strafe and retreat if the enemies get too close. Be careful the necromorphs can move through vents and there is plenty of them around in the upper level. Keep moving and try to step up a defensive position around an area that does not have vents and also watch out enemies can attack from behind. Remember to use stasis if needed. Moved around the passage on the upper level and shoot anything you see, cripple the slashers first. If you hear or see enemies charge from behind, run around to avoid it. Remember, you can group enemies together and use the Line Gun. You can also stasis a group of enemies together and drop them a Mine from the Line Gun to kill them. ------------------------------------------------------------------------------- The enemies will initially come out around the main entrance, near the elevator and near the other side of the passageway. There will be total four enemies on the upper floor. There will be more enemies on the lower floor. You can use the elevator if you want, but enemies can follow you down stairs and there are enemies still around. One you killed the enemies in the upper level, the quarantine is still active. This means there are still enemies around. But, they will appear on the lower level. Feel free to explore the upper level, note the writing on the wall "Watch the Vents". There is another locked room on the upper level and you can see items inside of it. But, you cannot unlock it at the moment. When you are ready, go down to the lower level using the elevator at the end of the passageway. ------------------------------------------------------------------------------- Main Lab - Lower level Once you are down there, suddenly, a crippled slasher Necromorph will appear from the restroom and will try to move close to Isaac, shoot it down. Soon, there will be four more necromorphs appearing. Feel free to waste stasis, as there is a !Stasis! Recharge Station just ahead. You will also probably notice vents with fans, you can shoot them and use kinesis to pick up the fan blades and shoot at your enemies. Try to cripple the slashers first, use the Line Gun if they are in groups. Shoot them down before they corner Isaac. You can move Isaac into one of the unlocked rooms, but they can follow through the vents. So be careful. One of the slashers will be crippled, so kill that one first. Then, three slasher will appear around you, make sure shoot them in the legs to cripple them. You can also use the Pulse Rifle or the Flamethrower if you have it. Make sure to aim for their limbs, arms or legs. One of the slashers will have armor around its legs, you can still damage it. But it will take a few more hits to cripple it. So, you can just shoot it in the arms if you want. Remember, you can always use stasis to slow the slashers down or if they corner you. Also, make sure to retreat if they get too close. ------------------------------------------------------------------------------- Once everything is killed, the quarantine will be lifted. NO enemies will reappear, so you are free to explore around. First recharge your stasis if you used it. Don't forget to pick up everything from the dead enemies. Also, note the writing on the table. Now, go through the bathroom at the end of the area for some ammo for your weapon. If you go through the bathroom with the man/woman sign, you can pick up an Audio log - "Mercer's Journal", should be near the entrance. Note the writing on of the restroom wall "They are coming". ------------------------------------------------------------------------------- Dr. Kyne's Office ------------------------------------------------------------------------------- Then you can go through the door in the middle of the room and you should be inside an office "Dr. Kyne's Office". Pick up the ammo and Audio log - "Kyne and the Captain". Listen to it if you want. Now, inside the same room, look behind the bookshelf and you can see something behind it. Use Kinesis to move the bookshelf and expose another small area. Behind the bookshelf, there are some good items, including two item cabinets, !GOLD SEMICONDUCTOR! and Text Log - "MARKER OVERVIEW". So, they found something call the "Marker" and the people down at the colony are in serious trouble, something really bad must happened, it could be related to the this "Marker" they found... ------------------------------------------------------------------------------- There should be another room near the !stasis! recharging station, inside are some ammos and items. There is also a green item box you can break. Once you collected everything and ready to move on, go through the door that is marked Bio lab. Use the deck Nav botton if you got lost, default is B or ctrl. #### overall items #### Upper level: cabinet on the wall, Thermite inside the locked lab room. (You can NOT access the room with the Thermite yet!!) Lower level, bathroom: Audio log - " Mercer's Journal", 2 ammo packs Lower level, in Kynes office: Audio log - "Kyne and the Captain", ammo pack, two item cabinets, Text Log - "MARKER OVERVIEW", !GOLD SEMICONDUCTOR! Lower level, inside room near the lift: 2 ammo cabinet and 1 green item box+ !!NOTE: You can seel the semiconductor at the store for good amount of money. #### end of items #### !!Damaged vents will generally drop you fan blades and you can grab the fan blades with kinesis to shoot at your enemies. You can also shoot vents to destroy them and they will leave fan blades behind. Although you do NOT need to destroy any vents, it is just for fun if you like throwing fan blades around.!! ((I thought this is just a mining vessel, what the hell are they doing down here?! You may also notice the strange looking medical diagrams on the wall. Something is seriously wrong on this ship.)) _______________________________________________________________________________ Bio Lab _______________________________________________________________________________ !Note, there is a !save! station in this room!! Use the !save! station if you wish, there are three cabinets next to you that can be opened for items. Now, enter the door and go around into the Bio Lab. #### overall items #### Three item cabinets #### end of items #### _______________________________________________________________________________ Bio Lab Passageway _______________________________________________________________________________ Follow the passageway, turn right and get the plasma cutter ammo. You will also see a short cutscene. Male research: Come on! Come on! Let me out, let me out... Nooo... Ahhhh What the?! You can't open the door around the corner and you can see he is being attacked by some small crawling thing. Geeez, it just killed that guy. #### overall items #### One ammo pack #### end of items #### _______________________________________________________________________________ Bio Lab _______________________________________________________________________________ Now, once the door unlocked, proceed carefully inside and move near the lift, holy, get back, you will now face a new enemy, lurker necromorphs or I call them mutated infants. It will jump at you, move back and shoot it with the Line Gun or the Plasma Cutter and cut off its tentacles. If it grabs on to Isaac, shake it off and Isaac will kill it instantly with a powerful kick. Now, once it is killed, pick up the ammo packs lying around. Sometimes, you can get credits instead of ammo packs, seems random. You can look at all the babies in stasis, how cute... When you are ready use the cargo lift to get up to the higher level. ------------------------------------------------------------------------------- Bio Lab - upper level: Once the lift stops, keep going forward, watch out two more lurkers will pop out. Shoot them down, focus on one lurker at a time. The Line Gun is the best solution against them, stay at a distance and wait until the lurker shows its tentacles and aim for the middle one with the line gun, two hits and it will cut off all its tentacles and it will die. The Plasma Cutter also works. Remember to use stasis if needed. Be careful not to get too close, they can do a leap and grab attack. If they shoot darts at you, strafe side to side to avoid the darts. Now, once they are dead, pick up the ammo behind the large stasis tube and move onwards to the door that says "Return to main lab." #### overall items #### Lower level: two ammo packs Upper level: one ammo pack #### end of items #### ((You may notice more strange looking diagrams and X-rays on the wall, looks like they are running some crazy experiments around this area of the ship.)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Lurker necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mutated human newborns are just as deadly as their larger counterparts. These smaller infant necromorphs are agile, fast and can climb around walls in order to hunt down their victims. These lurkers are well known for their tentacles which spawn from their backs and shoot high velocity darts at their targets. Attacks: - Missile darts: at range, the lurker would spawns its tentacles and fires off deadly darts at Isaac. This attack can be dodged by side stepping, make sure Isaac is not in aim mode when Isaac is dodge the attack or else he may get hit. Initially, lurkers have three tentacles and can fire three darts, but as you remove their tentacles, they will not be able to fire darts from tentacles that you have cut off. - Leap and grab: lurkers can sometimes leap at their victim's face and strangle them with their tentacles. You can shake off this attack and insteadly kill a lurker by kicking it. - Tentacle swing: when their enemies gets too close, Lurkers generally retreat but sometimes they wing their tentacles to damage or kill their victims. !!NOTE: Jack noted thatthe missile darts from the lurkers can in fact damage other necromorphs if they happen to get in the way. But, that has never happened to me.!! ------------------------------------------------------------------------------- Lurkers have three tentacles/appendages that are their weak spots: - Three tentacles from its back Recommended weapon: - Pulse Rifle or Plasma Cutter: Good against individual lurkers, aim for the tentacles. - Line Gun or Ripper: both very effective against the lurkers. Aim for their tentacles. You may only need one round to kill a lurker using the primary mode of the ripper. - Force Gun: Wait for them to show their tentacles and throw them a few grenades, it will kill them quite quickly. - Flamethrower: Use the secondary mode, throw a few fire bombs at them. Wait for the flames to burn out, then repeat. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 800 to 1,200 or Small/Medium Health Pack. - Rarely, lurkers will drop you Stasis Pack. Lurkers may drop you items after you killed them, but it does NOT always have to drop items. !!NOTE: these enemies cannot attack unless their show up their tentacles and they can be quite annoying in groups or with other enemies around. They will also run away if you get too close. But, once they show their tentacles you should punish them with the Line Gun or the Ripper.!! !!NOTE: Lurkers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Return to Main lab _______________________________________________________________________________ Now, go through the doors and you should be inside the locked room that you cannot enter before. Grab the thermite on the table and pick up the ammo around the room. There is also a !power node! in the room. Hammond will also buzz in after you pick up the thermite. ---- New Message, Audio Log - "Found the Thermite" ---- Hammond: the thermite you picked up should be able to melt through the barricade. Use the shock pad to ignite it, hope I can hold this position. I hear something big moving out there. ---- End of Audio Log ---- ==== Objective 2-1 completed ==== #### overall items #### Mission item: {Thermite} 2 ammo packs, !power node! #### end of items #### _______________________________________________________________________________ Security Station _______________________________________________________________________________ Now exit the main lab and get Isaac back to the security station. Also, save the power node. You will need it to open a door! I will explain as we come to it. Let's get back to security station, use stasis on the malfunctioning door again and move through the passageway. Wait, I hear something, two slashers will try to cut you off. Teach him who to mess with using your line gun, pulse rifle or plasma cutter. Use stasis if you want, make sure to recharge it. Once you are back to security station, stock up and you need to get to Zero-G therapy to get the Shock Pad. First, go through the door called "Imagining Diagnostic Wing". Note the "Evacuate this area" written on the side. _______________________________________________________________________________ Imagining Diagnostic Wing passageway _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station in this area. Follow along the corridor and keep going around the corner, ignore the poster with the lady. You can read it later. Keep going and you can hear some noise. Move around a corner and you can see someone hitting their head, ignore him, he is just crazy. His head will splatter on the last hit and he will be dead. There is a !Stasis! recharge station just next to the dead guy. Use it if you need to recharge your stasis energy. Also pick up the ammo pack next to it. #### overall items #### Ammo pack #### end of items #### _______________________________________________________________________________ Imagining Diagnostic Room _______________________________________________________________________________ !!Note: there is a !upgrading! bench here! There is also a room that requires a !power node!. There is a !stasis! recharge station in this area and a !Save! Station in this area. There will also be four enemies around.!! Enter the room and note the big machine in front of you. Move forward and pick up the Text log - "Interesting results". Use the upgrade bench if you wish, make sure NOT to use all your power nodes, you need to keep a spare power node on you to unlock one of the locked room in this area. ------------------------------------------------------------------------------- There will be a locked room to your left as you first enter and a !upgrading! bench in front of you. Now you can open the locked room by using a !power node! on it. Go near the door lock pad and interact with it and it will ask you whether you want override the lock using a !Power Node!. Now, click "e" to use it. IMPORTANT: there will be more of these rooms that needs spare !power node! to enter, so make sure to keep one spare power node on you and don't waste it all. These rooms will laways have goodies in them. ------------------------------------------------------------------------------- Power Node room - 1 - Imagining Diagnostic room ------------------------------------------------------------------------------- Inside the room are plenty of goodies, there is a !GOLD SEMICONDUCTOR! you can pick up on the bench. There are two unlocked cabinets, one of the cabinet should have a Large Health Pack and also an Audio Log -"Mercer and Kyne". Note: if you see these SEMICONDUCTORS, they are no real use to you or the storyline. You can sell them at the !store! for good credits. !GOLD SEMICONDUCTOR!: valauble electronic component, can sell for 3000 credits in the store. This is common and useful. ------------------------------------------------------------------------------- End of power node room 1 ------------------------------------------------------------------------------- If you have spare nodes, save them, don't upgrade anything yet. Now move around the corner. Use your Kinesis to move the large machine in front of you back, so you can go through. ---- New Training Log, "Kinesis Symbol" ---- Computer: Use Kinesis on heavy objects that displaying this symbol (You will see the shiny "Grip Symbol", use Kinesis on these objects to move them). ---- End of Training Log ---- Two stingers will charge at you, chill the with your line gun or your plasma cutter. Use stasis if you want. Once they are dead, move to the other side of the large machine. You can see a box thing one the ground, bluish with a power symbol on it. These are power modules/cells, you can move them into power slots and there is one on the wall next to the elevator. This gives the elevator power and now you can use it ------------------------------------------------------------------------------- Before you go up the elevator, there is a room that is to the left of the elevator that is unlocked. Open it and you can see a man, choking and die. Ignore him, pick up the ammo, !Schematic!- "Pulse ammo" and the !power node!. Watch out, a necromorph will jump down, shoot it before it hugs Isaac. Now, move out and use the elevator to go to the upper level. You can use the !power node! on the other door if you haven't opened it yet. Note the big white writing, "It's Time" on the wall. Anyway, when you are done, get out of the room and go for the elevator As you go up the elevator, you maybe able to see ammo pack on the ledge, grab it with kinesis. ((After reading the "Interesting results", Harris is sure strange, well also, what does "Make it whole again...", it sounds disturbing.)) ------------------------------------------------------------------------------- Imagining Diagnostic room upper level: Now, you will note that the computer will tell you to use Kinesis on objects with the GRIP symbol. Use the kinesis to move the platform closer to the gap so you can move over to the other side. You can also see "Infidel" written on the wall in blood. Now, go on the other side and you can hear something, watchout, it is another stinger, shoot it quickly. Stasis it if you wish. Now, move to the other side and you can see a stasis charge station, use it if you want. Remember, you can stasis enemies and then throw a line Gun mine, it will kill most normal or smaller enemies in one hit. ------------------------------------------------------------------------------- Suddenly, a slasher will pop out of the vents, next to the stasis station, shoot it down quickly before it gets you. Now, move the platform again around the gap and get onto it and move forward. Now, you can save the game if you want at the !save! station near the door, when you done. Shoot the purple power module near the door and then interact and open the door to Zero G therapy. #### overall items #### Ammo Pack on the railing, use kinesis to pick it up. !Power node!, !schematic! - "Pulse rifle ammo" In the power node room: !GOLD SEMICONDUCTOR!, ammo pack, two unlocked cabinets one with Large Health Pack and Audio log - "Mercer and Kyne". #### end of items #### _______________________________________________________________________________ Zero G therapy passageway - Vacuum Area _______________________________________________________________________________ !!NOTE: this area will be in VACUUM. So be aware of your air metre.!! Keep going and enter the only other door, the door to chemical lab is locked. So, ignore it and enter the zero G therapy. Note the strange symbols on the walls. Open the door and you will be in vacuum and then follow the passage way and you will be in a area, you can open the cabinets in the room, there should be two of them. ---- New Training Log, "Air Metre" ---- Computer: Your Air Metre will appear when you enter a vacuum (the metre will count down and try not to let it reach zero, you can always replenish the air in Isaac's suit by using air canisters). ---- End of Training Log ---- Once you exit the area with the cabinet, you can move to the side of the wall that is been damaged. If you move along the wall, you can see something flashing in the distance. Use Kinesis to grab it, it will be !10,000 credit!, there will also be a ammo pack around. Now, once you are done go through the other door to Zero-G therapy. #### overall items #### 3 cabinets, credit and ammo in the vacuum area, along the broken wall. You may also get a medium air canister, useful if you out of air. #### end of items #### [[Thanks to Jack for the note about the 10,000 credits.]] ------------------------------------------------------------------------------- NOTES ON VACUUM -- Skip if you not interested ------------------------------------------------------------------------------- - Vacuums are areas of low pressure and there is often no oxygen. Isaac must breathe through his suit's reserve oxygen tank. Now, try to keep an eye out on the oxygen metre. You can recharge oxygen using the oxygen recharge packs, which you can pick up throughout the game or buy from the store. You can also recharge Isaac's oxygen using !Oxygen! Recharge Stations located on the Ishimura. - If Isaac runs out of air, he will die! So make sure to keep an eye on the Air Metre, Isaac will also breathe more heavily if his air supply is low. Fortunately, the amount of oxygen can be upgraded. Use spare power node to upgrade Isaac's RIG to increase the amount of oxygen. - You cannot hear sounds in vacuum and you can NOT use the flame thrower. I mean seriously, use common sense. Enemies CAN appear in vacuum, it sounds silly, but, when the they appear, it can be difficult to hear them coming. So be careful!!!! - A computer voice will notify you once you enter and exit vacuum. ------------------------------------------------------------------------------- END OF NOTES ON VACUUM ------------------------------------------------------------------------------- _______________________________________________________________________________ Zero G therapy _______________________________________________________________________________ !!NOTE: this area will be in ZERO-G. So be aware of your air metre. There will also be two enemies in this area after you obtained the {Shock Pad}.!! Get inside and your oxygen will automatically recharge, so you should be fine. Hammond will call in again. You can read the poster on Zero-G, how it is dangerous and you need to be accompanied by CEC staff member etc. ---- New Message, Audio Log - "Ship Gravity" ---- Hammond: As you know the ishimura is able to set its gravity locally. Your ground boots will automatically kick in when you enter a Zero-G area. ---- End of Audio Log ---- Now, activate the blast door and enter the Zero-G therapy area. Then click on the blue screen with the gravity control, press "e " to interact with it and turn the gravity off. Then everything will float. Then, you can jump to most surfaces by going to aim mode and click jump, which is default right mouse + ctrl. I suggest you change to something easier like G or alt. But, you can leave it if you want. ---- New Training Log, "Zero-G" ---- Computer: Your ammo counter will flash red if you can NOT jump to a surface (to do a Zero-G jump, first go into aim mode, then aim at a surface and press "ctrl" to jump, the ammo counter will go red if Isaac can't jump to the surface you are aiming at). ---- End of Training Log ---- ------------------------------------------------------------------------------- The door you have to go to is directly opposite of you, so jump to their first. You will notice a few power cells/modules around. Grab any one of them and put in the power slot near the door and it should open. Then you can jump to platform around the door, so you can turn youself around, and open the door. Once the door is open, get inside and collect the goodies. The mission item should be on a bench, shock pad and some cabinets you can open and there is some credits lying on the floor. !Note: there will be two enemies that will appear after you complete the mission and move out of the door! #### overall items #### Mission item: {Shock Pad} 2 cabinet with random items, credits #### end of items #### ==== Objective 2-2 Completed ==== ---- New Message, Audio Log - "Found the Shock Pad" ---- Great you got a shock pad. COmbine it with the thermite to destroy the barricade. S**t I hear more coming, moving through the vents. Stay safe, Isaac. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Once, you got the shock pad, move out of the door and you can hear something. Two stingers will appear, if you want, wait around the door and wait for them to come to you and you can shoot them down. You can also grab some of the explosive canister around and shoot at them. Or you can make a break for it by jumping to the door you entered from. I suggest you just use the explosive canister to kill them, just easier. I waited at the door until they came and grabbed a canister and shoot at them, one good hit should kill them. Once, they are dead, just exit the same way you came from, move out and go through the vacuum area, watch out a slasher will appear in front of you and you won't even hear it. Shoot it and kill it. Objective 2-3 will also become active. Head back to the "Security Station", you need to blow through the Barricade. _______________________________________________________________________________ Zero G therapy passageway - vacuum area _______________________________________________________________________________ As you move out the vacuum area, one more slasher will drop down, shoot it fast before it slashes you. Go through the door to the imagine diagnostic room. ((Gee, these thing really can survive in vacuum, how do they breathe?!)) ------------------------------------------------------------------------------- NOTE ON ZERO-G AREAS -- Skip if you interested ------------------------------------------------------------------------------- - The Ishimura is equipped with the lastest gravity drive and it is capable of changing its gravity locally. Zero-G areas are sections of the ship that has minimal gravity and objects will float due to the absents of the downward gravitational force. - Isaac is equipped with garvity boots that automatically keep you rooted onto the ship's surface in ZERO-G environment. You can jump to pretty much any surface in Zero-G environment. - There will be only two types of enemies that will appear in zero-G environment, Lukers and Stingers. - Some areas on the ship can be in ZERO-G and vacuum, so you must be careful of your air metre. The computer will notify you whenever you enter or exit from Zero-G areas. ------------------------------------------------------------------------------- END OF NOTES ON ZERO-G ------------------------------------------------------------------------------- _______________________________________________________________________________ Imagining Diagnostic room/passageway _______________________________________________________________________________ !Note: there will be 2 more enemies that will appear in this area, as well as a new type of enemy in the passageway!!. Save if you wish, after that and move across the gap and you can recharge your stasis if you used it. Use kinesis on the platform again to help you move across. Then, go across the gap to the elevator. Then a slasher will pop out of the vents. Shoot it and afterwards you will hear another stinger. Now, you can shoot the stinger from above, or you can use the elevator to get down and shoot it. It is up to you. ------------------------------------------------------------------------------- Now, get down the elevator and move out of the room. Move slowly down the passageway and you can hear something. Get back, you can see little crawling things. They are spider/bugs, these things always come in groups and they will jump on you and bite you. You need to shake them off if they get on you. Once you killed them all, follow the passageway and get back to get security station. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Spider/bug necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spiders are small, bug-like necromorph that appear to be harmless. However, these bugs almost always attack in large groups and can quickly overwhelm their victims. Attacks: - Jump and bite: at close range, spiders jump on their victims and bite them. This attack can be shaken off and once the spider is shake off, it will die. However, spiders most likely work in groups to overpower their victims. ------------------------------------------------------------------------------- Recommend weapons: - Plasma Cutter, Aim for the bugs to kill them, if the bugs are near each other you can kill two or three with one hit. - Pulse rifle, Shoot in rapid bursts to kill a group of them quickly. - Flame thrower, use the secondary mode to fire bomb them, it will kill group of spiders quite quickly. - Line Gun, secondary Mine, you need to time the mine correctly. But, it works well with stasis. - Force Gun, using the Proximity Grenade, good against group of spiders. Possible items it drops: None !!Note: you can instantly kill spiders/bugs if you shake them off after they got on your backs. Make sure to shake them off as quickly as you can. They can do a lot of damage, especially on impossible or hard difficulty.!! !!NOTE: you can also throw objects, like boxes at them using kinesis to kill them instantly.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Security station _______________________________________________________________________________ !NOTE: There is a !store! and !save! point here. When you are back in the security station, stock up at the !store! and save the game if you want. Once you are done looking around, go near the barricade and there will be a hologram on it. Interact with it by click "e" key. Isaac will automatically put the thermite and ignites it. ==== objective 2-3 completed ==== After a bright flash of light, you can see a big hole in the barricade and now you can proceed through the door to Ishimura clinic. Hammond will call you again. This will also make Objective 2-4 active. Now you need to find the captain's RIG, it should be inside "Morgue". ---- New Message, Audio Log - "Barricade Destroyed" ---- Hammond: ok you are through, should be clear from here to the morgue. Remember the code is on the Captain's body. ---- End of Audio Log ---- ((Mmm, the Morgue... well... )) _______________________________________________________________________________ Ishimura clinic _______________________________________________________________________________ Open the door to the clinic, follow the passageway and pick up the Video Log - "Nicole's Report". After listening to it, it sounds like something is really wrong on this ship. Let's hope she is still alive. Hammond will buzz in again. ---- New Message, Audio Log - "We will find her" ---- Hammond: that was Nicole right. I can't tell from here when that log was made ... I'm sure she is somewhere around here. ---- End of Audio Log ---- Continue onwards and note the large hole to the side of the wall. Whatever did that must be really big and powerful. Anyway, keep going around and you will get to like a waiting area. Break the green item box on the chair. Note the writting on the wall and the big white text "It's time", there are blood everywhere. When you done looking around. Then, enter the room to the emergency room. #### overall items #### Video Log - "Nicole's Report" and one green item box. #### end of items #### ((Let's hope Nicole is alive, this place is a mess. Well, there should be survivors somewhere on this ship.)) _______________________________________________________________________________ Emergency room _______________________________________________________________________________ !Note: there will be two enemies in this room and there is a !Oxygen! recharge station here.! Move into the room and you will hear a scream, two lurkers will come at you, get ready to blast them with the line gun. Run around or retreat back to the door you came from if needed. After you killed them, move to the small room and you will see some cabinets you can open, you can get some items. Unfortunately, the elevator to the Morgue is locked and cannot be accessed yet. So, we have to find another way to get there. Move around the room for some more ammo packs, one of the ammo packs should be near the beds. You may also notice there is a power module/cell around here. Pick it up using Kinesis and move it to the power slot near the door that displays "ER hallway A". Put the power module in and then the door will be accessible. #### overall items #### Two ammo pack, green item box and 2 unlocked item cabinets. #### end of items #### _______________________________________________________________________________ ER Hallway A _______________________________________________________________________________ !Note: There will be in total seven enemies, however, you can avoid the last three enemies if you wish. There is also a !Oxygen! recharge station here. Move in and a Lurker will run away and follow it. Then a slasher will charge at you, shoot it down. The lurker will soon pop out to join the fun, shoot it as well using the line gun. Once they are killed, you notice there is a room to your right that requires a !power node!. Ignore it if you don't have a spare node. You will get another !power node! later. Keep going forward and a necromorph will pop out, shoot it down fast. Then another necromorph may appear behind you, shoot it down as well. Once, they are dead. Keep going forward, around the corner and you can see a door to intensive care. Pick up the Audio log - "Eileen", near the door. ------------------------------------------------------------------------------- Power Node room - 2 - ER Hallway A ------------------------------------------------------------------------------- There are plenty of goodies inside this room, there should be five ammo packs, green item box and an item cabinet/locker you can open for more goodies. Also pick up the !Schematic! - Line Gun Ammo. ------------------------------------------------------------------------------- End of Power Node room 2 ------------------------------------------------------------------------------- There is another pathway to the right of the door to the Intensive care unit. Move down this path will get you a few new items, but will also trigger three more enemies, slashers to be exact. You can move down that path if you want, it is optional, does not affect the mission objectives. Move down the corridor and get the flashing thing, now a slasher will pop out of the ducts underneath. Stasis him quickly, as there will be another two slashers that will appear behind you. Turn around and shoot them down and use stasis again if needed. Once you taken one out. Run around, don't get cornered. Keep shooting at the remaining two slasher as they follow you. I recommend you aim for the legs again. Easier to cripple them. Then you can flamethrower or the pulse rifle against them when they are on the ground. ------------------------------------------------------------------------------- Once you are done, pick up the remaining items, including Text log - "Newborns" Line gun ammo and two green item boxes you can break for items. #### overall items #### Audio log - "Eileen", Text log - "Newborns" 2 green item boxes, line gun ammo, credits In the power node room: five ammo packs, item locker and !Schematic! - Line Gun Ammo #### end of items #### ((Oh Dear, remember Harris? He was noted in the "Interesting results" text log as he killed a nurse. I feel bad for Eileen... oh Dear.)) _______________________________________________________________________________ Intensive care unit _______________________________________________________________________________ !!Note: there is a !save! station in this area! Oh, you can hear the laughter of a woman. Finally, someone alive! Wait a sec, what the?! you doing with that butcher knife, she appear to be cutting someone else apart and then kills herself. So, don't worry as she won't jump out at you. You should be fine. Ignore her and keep going around the corner. Use the !save! station if you wish. Then open the door to the Morgue. You can pick up a Text log - "More Time", next to one of the busted tubes. _______________________________________________________________________________ Morgue Hallway _______________________________________________________________________________ Once the door is open, move forward a bit, watch out. Something is causing the air to decompress and destroyed all the side panels. once, everything cools down. Move forward and pick up the Audio log - "Colonist Problems". So the colonist are experience dementia and hallucination, which is possibly linked to the Marker. #### overall items #### Audio log - "Colonist Problems" #### end of items #### _______________________________________________________________________________ Morgue _______________________________________________________________________________ Ok, get on the elevator and interact with it. Now, once you the elevator opens, move out and open the door. Move forward SLOWLY! You can see a dead body ahead of you. I highly RECOMMEND you shoot of the bodies limbs with the pulse rifle. Then move around and you will see another dead body, stomp on it quickly to dismember it. Now, you found the captain's body and will get a new objective. ==== Objective 2-4 completed ==== ==== New mission objective ==== Objective 2-5: "Kill the captain" Captain's body has been transformed into one of those thing. I've got to take him down to get his RIG. ==== End of mission objective ==== You will see the captain's body just ahead. But something else got to it first and it is doing somethuing to the body. Soon, the Captain has become something else. It looks like one of the slasher, but it is darker in colour. Now, you will face two new enemies. ------------------------------------------------------------------------------- When the transformed captain or the enhanced slasher smashes the glass open, stasis it if you can, but aim for its legs and take it down. Once it is crippled. Stasis it more to slow it down or you can kill it. The other enemy, a somewhat bat-like thing or called an infector will charge at you. You can shoot it down, or let it hit you and shake it off, you can kill the infector instantly if you can shake off before it kills you. On impossible mode, make SURE you have more than 50% or two bars of health if you want to shake off and kill it. !!IMPORTANT: these infector or bat-like things can infect dead bodies and turn them into enhanced slashers and makes things very annoying for you. From now on you should dismember all the dead body you see. Although some are not ncessary, it is good idea to do it. Because infectors cannot infector dead bodies without limbs. But, infectors can infect bodies without heads.!! !!WARNING: enhanced slashers are tougher, faster and more aggressive and sometimes they can jump out of the way of your line gun fire. This can be annoying. Make sure to suppress fire until they are on the ground or got killed.!! ------------------------------------------------------------------------------- After you killed the new enemies, collect all the items around, there should be some plasma cutter ammo near the dead body. Some credits inside the glass area that the slasher came from, Small Health Pack and also a !Power Node!. There is also a Text log - "Autopsy Report" to pick up. After you done, make sure you go near the captain's body to pick {Captain's RIG}. ==== Objective 2-5 completed ==== Well, According to the autopsy report, something sharp punctured through the Captain's eyes and went through into the front of his brain. I wonder who or what did that. Anyway, when you are done inside the Morgue. Take the elevator at the end of the room. It should say the "Elevator to the Emergency Room". This will take you back to the emergency room. #### overall items #### Text log - "Autopsy Report" Plasma cutter ammo, 2 * credit, !Power node!, small health pack Mission item: {Captain's RIG} #### end of overall items #### ((I'm glad this game has a morgue, every survive horror game should have one, it really creeps you out.)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Enhanced Slasher necromorph, skip if you not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These necromorphs are heavily mutated and are much stronger, more aggressive and resilient compare to the normal slasher. They are characteristic for their darker skin colour and their bright yellowish eyes. These guys will do heavy damage to Isaac if you get hit and they are much more deadly than the normal slashers. Attacks: same as the normal slashers, but inflict more damage. This includes, leap attack, slashing attack and bite. However, enhanced slasher do not appear to be able to spit corrosive fluid/acid at you. ------------------------------------------------------------------------------- Enhanced slashers have five limbs or appendages, same as slashers. - Two legs, two arms and head area Recommend weapons: - Plasma cutter or Pulse rifle: shoot off their limbs first, aim for the legs to slow them down - Line gun: Aim for their legs first and then shoot their arms when they are on the ground. Good against groups of them or when mixed with other enemies - Flame thrower: Secondary fire when they are on the ground. Any weapon that is useful against the slasher should do good against enhanced slasher, but you will expected to spend more ammo to kill enhanced slasher. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 1,500 to 3,000 or Small/Medium Health Pack - They seem to have higher chance of dropping stasis packs Enhanced Slasher will most likely to drop you items after you killed them. They generally drop better items than slashers. !!NOTE: infectors can turn dead bodies into enhanced slashers and this can be very annoying. Make sure you dismember all the dead bodies from now on, just in case. Although I will point out the bodies you NEED to dismember.!! !!WARNING: Enhanced slashers can climb through and pop out of vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Infector necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These bat-like necromorphs will cause you massive pain in the @$$ if you do not start taking care of dead bodies. These infectors will seek out any corpse nearby and turn them into dark slashers. From NOW on you NEED to dismemeber the dead bodies you see. I will tell you the bodies you MUST dismember in order to avoid these infectors turn them into enhanced slashers. Attacks: - Grab and stab/bite: infectors can leap onto Isaac and push their sharp tongue through his neck. This attack can do quite a lot of damage. ------------------------------------------------------------------------------- According to Jack, infectors have one weak point: - Their infecting tongue or infecting tentacle. They only show the tentacle while they are infecting bodies. - It can be difficult to hit this tentacle unless they are infecting a dead body. I suggest you just shoot them anywhere in the body. Recommended weapons: Pulse Rifle or Plasma Cutter: rapid firing at them to kill them, just shoot anywhere at their body. Line Gun: just keep shooting at them until they die. Their tentacles or weak spot are very hard to hit, unless they are infecting someone. It is just so much easier to just shoot them anyway. You can still kill them, but will take a bit more ammo. You can also use flamethrower to shoot them. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 900 to 2,000 or Small/Medium Health Pack Infectors may drop you items after you killed them, but it does NOT always have to drop items. !!IMPORTANT: you can instantly kill an infector if they attack you and if you manage to shake them off in time. Just keep hitting the "e" key.!! !!WARNING: infectors maybe able to climb through and pop out of vents and floor ducts and attack Isaac.!! !!NOTE: according to Jack, you can intercept the infector while he is infecting a dead body. You just have to keep aiming at his tongue. If you manage to kill it before it is successful on infecting the corpse, it is possible to stop the dead body turning into an enhanced slasher.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Emergency Room _______________________________________________________________________________ When the elevator stop, keep going and open the door to the clinic area. Suddenly, another enhanced slasher will charge at you. Shoot off one of its legs to cripple it first using the Plasma Cutter or the Line Gun, then aim for its arms or the head area to kill it. Once it is dead, you can stomp on its body if you want, then head back to the security station. ------------------------------------------------------------------------------- NOTES ON DEAD BODIES -- Skip if not interested ------------------------------------------------------------------------------- - Dead Bodies are scattered throughout the ship due to attacks by what appear to be alien or partly human lifeform. Generally dead bodies are not a huge concern, except that they are lead to transmission of disease if left in the open for too long. - However, some of the hostile life forms, called infectors are able to turn dead bodies into Enhanced Slashers. A tough and deadly type of necromorph that enjoys cutting Isaac apart. Fortunately, this infection process can be stopped if you dismember the dead bodies. - When dismember the dead bodies, it is important to cut off at least three limbs to ensure the infectors cannot transform the bodies into the enhanced slashers. You can remove the legs, arms and/or the head area. - You do not have to dismember every dead body you see, but if you enjoy doing it, there is no harm. I will tell you if you need to dismember some dead bodies in order to avoid the infectors turn them into enhanced slashers, so make sure to dismember those dead bodies. - Remember infector do not die after infecting a dead body and they will go around and hunt more dead bodies in the same area/room. If there is no other bodies to infect, it will turn on Isaac, be aware! !!NOTE: In some sense, you can cut off both legs of the dead body and let the infector turn them into enhanced slasher, this way you get an enhanced slasher that is crippled and easy to kill. But, I recommend you just dismember at least three limbs, so the infectors cannot infect the body. Makes things easier to deal with.!! ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ IShimura Clinic Passageway _______________________________________________________________________________ Move along the passage way and head back, as you exit the Ishimura clinic, Hammond will buzz in again and give you a new objective. ---- New Message, Video Log - "Engine Problems" ---- Hammond: Isaac, somehow one of them found its way down to the Captain's Nest. I manage to contain it in a damaged escape pod. Lifting executive lock down now. I found the deck logs, whatever is happening down here came from the planet when they cracked it open. it spread through the colony and reached the ship. Isaac, this isn't an infection. This is some sort of alien life. Hammond: Sh**, we got bigger problems. The ship's engines are offline and our orbit is decaying. get over to the engineering deck ASAP. While I stay here and figure out what the problem is. ---- End of Video Log ---- ==== New mission objective ==== Objective 2-6: "Go to Engineering" So the infection started planetside, and somehow got onto the ship. And these creatures came from within the planet. It's almost too incredible to believe. Hammond needs me on the Engineering deck now, to try to correct the ship's orbit. As if things could get any worse. ==== End of mission objective ==== _______________________________________________________________________________ Security station _______________________________________________________________________________ Once, you are at the security station, you can save and shop around for a bit. Recharge your Stasis unit by going to the Research wing. Then, you gotta get to the engine room of the ship. Since, there are some serious problems on this ship. Get back to the tram, go through the door that says tram station and interact with the tram. This will get to the engineering area of the ship. Wow, now you finished chapter two of the game! Well done, there is plenty more to come. If you playing impossible mode, make sure that you have plenty of ammo for the next chapter. ((mmm, the dead bodies disappeared from the beginning of the level, including the corpse of the blonde lady.)) ==== objective 2-6 completed ==== -- CHAPTER TWO COMPLETED -- ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.3 CHAPTER 3 - COURSE CORRECTION -- (CH03) _______________________________________________________________________________ ------------------------------------------------------------------------------- After visiting the medical deck, you have obtained the Captain's authorization code. Unfortunately, you were unable to find any convincing evidence that Nicole is still alive. However, you got more serious problems and you need to get the engine back online. !!NOTE: from now on, you should start considering upgrading Isaac's weapon. If you run short of !Power Nodes!, you can always buy a few more, you will get plenty of credits, but do NOT buy too many, just a few would do. You do NOT need to max out Isaac's weapon, upgrade every now and then.!! !!IMPORTANT: I suggest you start saving ammo and health from now on. Because you will need them later on if you don't want to buy ammo.!! _______________________________________________________________________________ Tram station - Engineering Deck _______________________________________________________________________________ Start by exiting the tram and proceed forward. There should be an unlocked item container next to you as you move out. Then, you can go into the little area to your right and open the item cabinet. Hammond will call you in again. ---- New Message, Video Log - "Repair the ships orbit" ---- Hammond: Isaac, we got two problems and we are working on borrowed time. First, there is no fuel in the engines. Second the gravity centrifuge is offline... which means there is couple of trillion tonnes of rocks pulling us down. I need you to get that centrifuge operational. Refuel the main engine and fire it up, so I can stabilize the ship's orbit. ---- End of Video Log ---- Now you will get two new missions and I suggest re-fuel the engine first. Now, move along the passageway that says control room, follow the corridor to a new area. ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 3-1: "Re-fuel the engine (0/2)" I find it hard to believe that the Ishimura ran out of fuel. They haven't been on mission long enough for that. Either the fuel lines are disengaged or something very bad has happened. Objective 3-2: "Activate the Centrifuge" Hammond's right about this one. Ships like the Ishimura use massive centrifuges to negate the pull of dismantled pieces of planet. Undoubtedly, it's offline so I'll need to assess the problem and get it restarted. ==== End of mission objective ==== #### overall items #### Around the tram station: Two item cabinets #### end of items #### _______________________________________________________________________________ Engineering control room _______________________________________________________________________________ !!NOTE: There is a !Save! station and a !store! in this area. There is plenty of item containers you can open around this area. Save the game if you want, you can also shop around the store if you forgot to get something or wants to put some items away. After you done, move into the control room. #### overall items #### Audio Log - "Temple Report 1" (Inside the control room) Four unlocked item containers with random items #### end of items #### ------------------------------------------------------------------------------- Control room ------------------------------------------------------------------------------- Pick up the Audio Log - "Temple Report 1", then move forward and dismember the dead body in front of you. A stinger will pass by, don't worry it will not attack you. Make sure you remove at least three limbs off the dead body, it is important if you don't want to face another enhanced slasher later on. There are also some panels you can look in the control room, the main computer displays the Ishimura orbiting the planet and there are some messages. Once you are finished, go back to the engineering room. Ignore the "Elevator to Centrifuge" for the moment, you do NOT need to go there yet. We need to refuel the ship first. The door to the refueling is locked. So, the only way is through the door that displays "Machine Shop". _______________________________________________________________________________ Machine shop _______________________________________________________________________________ !!NOTE: there is an !upgrading! bench in this area and also an enemy around here.!! Move down the ramp and keep goind down to the end. Then turn right, and you can see a necromorph sleeping. Wake it up, and shoot it down because it will not be very happy. Then you can check out the little area to your left. Pick up the Audio Log - "Temple Report 2" inside, and the !Schematic! - "Flame Fuel" There are also two unlocked item cabinets you can open for some items. Now, move out the room, and move through the damaged area, pass the "MASK ON" sign. Move around the corner and pick up the text log - " Chaos". Sounds like the ship has faced serious problems. ------------------------------------------------------------------------------- If you have spare power nodes, you can use them here to upgrade Isaac's weapon. Isuggest you upgrade the capacity for your pulse rifle or your line gun. Remember if you upgrade the capacity, your gun gets a full refill regardless of how much ammo it has before. So, you can get a full ammo after upgrading the weapon's capacity even if you have no ammo in the weapon before. Make SURE to take advantage of that, it can gives you extra ammo. #### overall items #### Audio Log - "Temple Report 2", Text log - "Chaos" and Two unlocked item cabinets. #### end of items #### After you finished upgrading. Keep going around and open the door to another area. _______________________________________________________________________________ Refueling area _______________________________________________________________________________ !!NOTE: there is an enemy around here. Direction in this area can be confusing, use Deck Nav whenever you get lost.!! Keep going, and turn left when you pass the big sign that says "Team Work". Now move into the little area to your right for a "Small Health pack". Then keep going, up a little ramp. Move forward, and a Slasher will drop down to greet you. Teach it not to surprise you like that again, by shoot it in the legs and then removing its arms. ------------------------------------------------------------------------------- After you fix the slasher, move along the passageway to your right for some items. There is one cabinet on the wall, some credits and a green item box you can break for a random item. Now, move back to where the slasher came from once you are done. Keep moving forward, turn left and you can see two signs, North Refueling station and South Refueling Station. I suggest you go for the North one first, if you want to go to the south, you can as well. #### overall items #### Small health pack, one unlocked cabinets, credits, one green item box #### end of items #### ------------------------------------------------------------------------------- North Refueling Station ------------------------------------------------------------------------------- !!NOTE: there are two enemies around here.!! Ok, let's head for the North one, move around the corner, open the "Emergency supply" cabinet on the wall and keep going around the corner. Then, up the little ramp, and move to the area to your right. Then use your !Kinesis! to pull the switch like thing down, it should have a Grip-like symbol on it. After you get it all the way down the bottom, half of the objective will be completed. The computer will also notify you when you done the objective. Computer: "Refueling sequence activated." ==== Sub-Objective 3-1 Completed (1/2) ==== Once, you are done, you can then go up the little ramp to your left and a Slasher plus about a dozen spider will pop out. Shoot them down quickly, then up the ramp, keep going, and collect the "Small Health Pack". Do NOT bother going further, you will just head back to the control room. Now, you should head towards the South Refueling station. #### overall items #### Small health pack, one unlocked item cabinet #### end of items #### ------------------------------------------------------------------------------- South Refueling Station ------------------------------------------------------------------------------- !!NOTE: there are seven enemies around here. Four enemies will appear first, then another three will appear after you activated the refuelling station.!! As you move to the sign that says "South Refueling Station." You will notice a lift that has stopped in the middle of no where. Move the lift close to you using your Kinesis module. Then Get on the lift, push the dead body off if you don't like it. Before you start the suspended lift, reload all your weapons, you will need it. Then activate the lift by interacting with the little hologram to side of the lift. As you ride on the suspended lift, sit back and relax a bit. Feel free to Look at the creepy and foggy view around. After a while, you will hear something like a groan. As you approach to your stop, you will see two slashers waiting for you. Perfect timing, start shooting and get ready for a fire fight. I recommend you use the line gun here, you can also heat them up a bit with a few fire bombs from your flamethrower if you have it. Once the lift stops, one enhanced slasher and another slasher will join the fun. Focus fire on the enhanced slasher and drop him down first. Now, it is likely you will be stuck on the lift like me. So, I suggest you try to shoot them down as quickly as you can. ------------------------------------------------------------------------------- There is a few explosive canister around, but it will be hard to grab them if you are still inside the lift. So, you should just shoot the explosive canisters instead, but I highly recommend you cripple the necromorphs first. Once you kill all of them, collect the goodies and move forward. There will be plasma cutter ammo, and a green item box you can break. Move along the passage to your left, and grab the item on the cabinet along the wall. Then move around the corner, collect the Audio Log - "Temple Report 3". Sounds like someone has turned off the fuel lines, why would anyone intentionally want the ship to run out of fuel? Then move pass the big poster that says "Work safely, someone expects you home tomorrow." Then go to the little area to your right, collect the item and the !Power Node!. Grab the explosive canister as you will need it later. ------------------------------------------------------------------------------- After you collected all the items, move back to where the big poster is and go up the ramp. I hope you still got that explosive canister. Move slowly forward, and a slasher will jump out, but fear not, it will run away, but you can shoot it if you got excited. Now, Move around the corner and another slasher will appear. Cool it down abit with the explosive canister or just shoot it. After it is dead, move around the dark area where the slasher came from, and you can get !stasis! pack. Then, move forward out, and keep going. you will see a !save! station, save the game if you wish. Then keep going around the corner, and you can see another grip-like symbol, use kinesis to move it down and this will complete the refueling mission. Also, pick up the !Schematic! - "Ripper". Computer: Refueling sequence activated. Sufficient fuel to fire primary engine. ==== Objective 3-1 Completed (2/2) ==== ------------------------------------------------------------------------------- Now, Hammond will buzz in again. You have to get back and turn on the centrifuge. ---- New Message, Audio Log - "Engine Refueled" ---- Hammond: Whatever you did, it's working Isaac. I got a fuel reading. It is only quarter full, but that's enough to restore orbit once the engines are online... What the hell? False alarm. Thought I saw something. ---- End of Audio Log ---- So, back-track your way, as you move around the corner, one lurkers will pop out and greet you. If you still got an explosive canister, then teach it to leave you alone. Soon, two more lurkers will join the party, shoot the remaining lukers with your Line Gun or Flamethrower, remember to wait for them to expose their tentacles and then shoot the tentacles. Also, try and keep distance, so they don't grab onto Isaac. After you killed them, move back the suspended lift, and then you need to get back to the control room and get to the centrifuge. #### overall items #### Audio Log - "Temple Report 3" Plasma cutter ammo, one green box, two item cabinets on the wall, !Power node!, one stasis pack and !Schematic! - "Ripper". #### end of items #### +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Ripper, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ripper: Remote-operated industrial saw Primary mode: Fires a medium range, remote controlled, rapid-spinning saw blade. - This will cut through just about anything. I suggest you aim for enemies' legs first and cripple them, then quickly cut off their arms. This mode does require you to get pretty close to the enemy, but the damage you can inflict is worth it. When upgraded, you can kill a slasher using about two blades. This mode is also very effective against lurkers and you can kill a normal lurker using just one blade. - It is best to move around while you firing the blade, because the weapon doesn't have a lot of stopping power. When moving the spinning blade, you can sometimes miss the intended target. This may allow your enemies to get closer to you So, make sure to retreat if they get too close. When using it against lurkers, you can slowly move side to side, this way you can cut off their tentacles very quickly. ------------------------------------------------------------------------------- Secondary mode: Fires off a single, high velocity rotating blade. - This mode is good for long range combat or if you don't want to get too close to your enemies. It can do some serious damage if your aiming is good. However, it isn't as powerful as the primary mode. ------------------------------------------------------------------------------- - Well, I think the name says everything about this weapon. In my opinion, this weapon can be quite powerful if you can use it correctly. It will be the few weapons you will probably end up with a good surplus of ammo. Simply because you can kill slasher, lurker and stingers in two or so hits from the primary firing mode. - This weapon can be a little tricky to use and don't use the primary mode against larger enemies, like Brute/Gaint, unless it is dormant, then you can go behind them and unleash the Ripper. Remember, you can always use the secondary mode for long range battles or if you don't want to get closer to your enemies. Ammo: 4 ammo per pack, 15 ammo per inventory slot. Cost: 8,000 credit, can be brought from store, but needs Ripper schematic. !!NOTE: The primary mode of this weapon is VERY EFFECTIVE against the lurkers and the enhanced lurkers.!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Refueling area _______________________________________________________________________________ As the lift stops, a slasher will run across, move carefully around the corner to your right and keep going up the ramp and again. Then move around and interact with the door that displays control room. Then, move along the corridor and open the door to the control room. There is also a green item box you can break near the end of the passageway near a locked door. _______________________________________________________________________________ Engineering control room _______________________________________________________________________________ !!NOTE: there will be a enemy inside this room.!! A infector will appear and it wants to infect something, hopefully you dismembered the dead body inside the control room. Shoot it down quickly before it hugs you. Save the game and shop around if you want, really stock up and get to the "Elevator to the Centrifuge". _______________________________________________________________________________ Elevator to Centrifuge _______________________________________________________________________________ !!NOTE: There will be a !upgrading! bench in the area after you get off the elevator.!! Get on the elevator and interact with it. Move out the elevator once it stops and move around the corner, pass the big sign that say "Mandatory Decontamination." Go around the corner, and there are plenty of item cabinets/ lockers you can open. One of the item lockers will contain the Audio Log - "Temple Report 4". Keep going around the corridor and open the item lockers to your side. Then, you can use the !upgrading! bench if you want. There is also Line Gun Ammo underneath the chairs. Once you have collected everything, go through the door that displays "Decontamination room". #### overall items #### Audio Log - "Temple Report 4" inside one of the item lockers Six unlocked item lockers/cabinets in total, Line Gun Ammo #### end of items #### _______________________________________________________________________________ Decontamination room _______________________________________________________________________________ !!NOTE: there will be three enemies that will appear during the decontamination process.!! Activated the hologram that say "Decon Chamber." It will tell you to stand still and wait for the process to finish. You can move around if you like. After a while, you will see three slashers move on the other side of the door. They tried hitting the glass, but it is reinforced and now they are in the vents! Suddenly, the lights will go out, oh dear... Computer: Decontamination process activated. Please stand by. Then, you will hear something, it will be hard to see cause it is all dark. Go into aim mode and you can see with the attached flash light on Isaac's weapon. A slasher will appear near the door to the opposite side, shoot it down quickly before it gets you. Soon, another slasher will pop out around the room. Shoot it quickly, make sure to cripple it first, don't let it run around freely in the room. When it is down, shoot off its arms to kill it. Then, another stinger will pop out the vent that the first slasher came from. Shoot it down. ------------------------------------------------------------------------------- After you killed them all, collect the goodies, and the decontamination process will be finished. Computer: Decontamination sequence complete. Thank you for your patience. Now, move out of the room. Open the only item locker that is unlocked and go through the door that displays "To Centrifuge." #### overall items #### One item cabinet/locker #### end of items #### _______________________________________________________________________________ Centrifuge passageway _______________________________________________________________________________ You will now be in a circular-like passageway, there is a sign that says "Don't go it alone", now first along your left and go all the way to the end, and collect the !Power Node! and some Credits. The door to the "Emergency supplies storage" is blocked and you cannot go any further. Back track your way and keep moving along the passageway, pass the sign and around the corner. Note the big hole on the side of the wall, whatever did that must be big. Now, collect the items at the crack near the wall, there should be some weapon ammo and a !GOLD SEMICONDUCTOR!. Once you finished looking around. Then, move around the corner, and enter the large blast door. #### overall items #### One !Power Node!, !GOLD SEMICONDUCTOR!, ammo, and some credits. #### end of items #### _______________________________________________________________________________ Centrifuge Access _______________________________________________________________________________ !!NOTE: There is a !save! station on this area, and also a !Stasis! recharge station as you enter the zero-G area. There is also an !oxygen! recharge station here. The area will also be in ZERO-G. There will also be six enemies in total that will appear, four will appear as you connect the generators and two more will appear after you get the centrifuge online. !!NOTE: After you turn on the Centrifuge, there will be an !INSTANT DEATH HAZARD, the area will also become VACUUM. So becareful!! Move forward, and save the game if you want, now keep going and take the medium air canister. You may need it later, and open the door and you will enter a Zero-G area. You will notices two generators down the bottom that are spinning, now your goal is to connect these machines to the centrifuge to activate it. You will also notice some explosive canister floating around, you may need them later on. There is a cabinet on the wall, you can open it for some items. Now, there is a !stasis! recharge station ot the opposite side. The lifts are not working. Jump down to the spinning machine, and you will hear something. Two stingers will try to hug you, now grab one of the explosive canisters and teach them not to get too close. Once they are dead, pick up the green item box around using your kinesis and break it for an item. Now, move near the spinning generator machine, this is what you have to do: ------------------------------------------------------------------------------- Connecting the spinning machine to the centrifuge ------------------------------------------------------------------------------- You need to use Kinesis to move the machine, and Stasis to slow it down. If you just move the spinning machine, it will NOT connect to the centrifuge. So, you have to move it a bit closer, stasis it and as it slows down, quickly move the machine towards the centrifuge to connect it. Just move it forward along the path. Once you connected one of the generators, the computer will notify you. Computer: Generator modules attached. After you connected one of the modules, try and connect the other one. Recharge your stasis if needed. ------------------------------------------------------------------------------- End of information on connecting the spinning machine ------------------------------------------------------------------------------- Two more stinger will come out, shoot them down quickly, and then Zero-G jump to the centrifuge control panel. It should be near the !Stasis! recharge station. Now that the clutches are engaged, activate the centrifuge. Once the centrifuge is online. You have completed the objective. You have to get Isaac back to the control room and fire the main engine up. ==== Objective 3-2 Completed ==== Now, you cannot access the blast door you came out directly, since you no longer can zero-G jump because the gravity is restored and there is some sort of large organic matter blocking your way and you cannot destroy it with any of the weapons. To make matters worse, the area's main seal has been opened and you will be in VACUUM and you have limited time to get out. Computer: Centrifuge activated. Re-establishing balance with planetary cargo. Gravity restored. Entering vacuum. Now, you need to use the elevator to get down to the lower level. But, you must be VERY CAREFUL, you will probably notice the warning sign when the centrifuge is in operation, its arm will spin and that can crush anything in its path. THis is an !INSTANT DEATH HAZARDS! if you get hit. ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! CENTRIFUGE ROTATING ARM ------------------------------------------------------------------------------- - If you get hit by the rotating arm from the centrifuge when it is activated, you will die instantly regardless your health and armor rating. So, be careful you will have to time it correctly, and move into smaller hide out areas. - Stasis does not seem to be effective against the machine. I cannot seem to slow it down with stasis and because you are in vacuum, you need to get moving and do it quickly, before you run out of air. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- Use the lift to get down to the lower level, Hammond will buzz in. Once you reached the lower level, you will notice a large arm from the centrifuge will spin around. Now, you have time it, as it spins past you. Now, move quickly to your right, keep going and you can get into a little corner and you can hide there as the centrifuge spins across. The first little corner will have a slasher popping out, shoot it down quickly. before it gets messy. Follow the same step, as the centrifuge arms spins across, move along the same path, and keep going around another corner, hide there and also recharge your oxygen. Then, after the centrifuge arm moves across, keep going, around another corner. A stinger will come out and you should nail it down quickly. Then, wait for the right moment, and keep going to the finish corner. Then you can use the lift to get back up to where the main door is. Hammond will buzz in again and you will get a new objective. ---- New Message, Audio Log - "Centrifuge Activated" ---- Hammond: You are doing great Isaac. The centrifuge and the gyros are both one hundred percentage and stabilized. Now get out of there and focus on the engine. I don't know how much time we have. ---- End of Audio Log ---- ==== New mission objective ==== Objective 3-3: "Manually ignite the Engine" Now that the ship has fuel and the centrifuge is working. I just have to re-engage the engines from the Engine Room. The automatic navigation systems should then correct our orbit. ==== End of mission objective ==== Now, get out of the area before you are out of air. Then I HIGHLY RECOMMEND you save the game. Then, pick up the ammo pack near the door an move out of the large door again. #### overall items #### Green item box and ammo pack near the !save! station as you exit the area #### end of items #### _______________________________________________________________________________ Centrifuge passageway _______________________________________________________________________________ Move forward and keep going, WHAT THE?! I suggest you use the pulse rifle and just shoot as fast as you can while aiming at the tentacles. The tentacles will have a green yellowish blob, and that is its weak spot. Keep firing at it. Try use the pulse rifle or the plasma cutter. The line gun is too slow and you will likely to miss. You have limited time before it will grab you and kill you. Once you killed it. Keep going back, and go through the door back to the elevator. Check the section below if you want a bit more information on the the enemy you just killed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Gaint Tentacles, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is unknown what these huge tentacles belong to, but what ever it is. It would be very large in size and therefore it is probably best NOT to find out. Attacks: - Grab and Drag: the gaint tentacles grab their victims with huge force and drag them to the abyss. Tentacles have one weak point to attack: Large yellowish spot in the middle of the tentacles, shoot it with everything you have. ------------------------------------------------------------------------------- Recommend weapons: - Pulse Rifle: this weapon really shines against these tentacles, shoot rapid burst at its weak point, which the yellowish spot. - Plasma Cutter: Aim for its weak spot and fire as quickly as you can. - Contact Beam: only if your aiming is good, aim for its weak spot. Using Line Gun or Flamethrower or Ripper can be dangerous and MAY get Isaac killed. Possible items it drops: None !!NOTE: Tentacles like to pop out of large hole on the walls, which have been forced open. Be aware.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Decontamination room _______________________________________________________________________________ As you exit the decontamination room, you will notice a slasher move across and carefully move out of the door. And move around the corner, the slasher will pop out, shoot it down quickly and after you killed it. You can use the !upgrading! bench if you wish. Then keep going to the elevator and Kendra? will message you. She is alive and she can log into all the computer systems. So the problems on the colony are related to "The Marker" as reported by Dr. Kyne. ---- New Message, Video Log - "Kendra is Alive" ---- Kendra: Isaac? Can you hear me? It's Kendra... They attacked me... I ran for it... and Hammond just... he just disappeared... Hammond: Kendra? Where are you? Kendra: Nice to see you alive and well, Hammond. I barricaded myself in the computer core. I can hear them moving outside. But I don't think they know I an in here. I can log in to everything from here. I hacked the root, and found some reports from the colony. Even before they cracked the planet, the colonist were experiencing widespread dementia. Kendra; It seem to be related to some artifact they found on the planet. Something called "The Marker". I will keep looking, I got your location and I'm going to unlock the door to fuel storage. You can get to the engine room from there. ---- End of Video Log ---- Ok, Thanks to Kendra, let's get to fuel storage and fire that main engine up. After you exit the elevator, you can save in the control room. Then, move to a large blast door in the control room. This will get you to fuel storage. _______________________________________________________________________________ Fuel storage _______________________________________________________________________________ !!NOTE: this area will be in VACUUM and ZERO-G. So be aware of your air metre. There are also two enemies that will appear in this area.!! Once, you enter the large door, open the other door to the side and keep going forward. Now, you will be in VACUUM and zERO-G, as the section of the ship has been damaged. There are some items, small air canister just ahead you can pick. Green item box and weapon ammo above you. After you collected everything. Quickly jump to the large platform in front of you. Once on the platform, two stingers will come out of the vents at the platform below you. They will try to play with you in the vacuum, Now you can either fight them, or quickly jump to the large blast door just above you. You can also jump to the area below and fight them. Once they are dead, make sure to pick up the Medium Health Pack floating in the air and the Medium air canister. Once you are done. Enter the blast door and keep going, open the second blast door and enter the Engine Room area. #### overall items #### One green item box, small air canister, medium air canister, medium health pack. #### end of items #### _______________________________________________________________________________ To Engine Room Area _______________________________________________________________________________ !!NOTE: there are four enemies in this area, three spiders and a new enemy. The new enemy is not very dangerous. There is also a !Stasis! Recharge Station in this area.!! You should enter an area with very loud noise, ignore it. They are no enemies or any hazard around here. Now, move forward and collect the !Schematic! - "Medium health pack" You can also open the cabinet on the wall for some items. Then keep going and along the corridor and turn left, then you will enter another area. #### overall items #### !Schematic! - "Medium health pack", one item cabinet #### end of items #### ------------------------------------------------------------------------------- Upper level - level 3 ------------------------------------------------------------------------------- Move around, and the organic stuff is growing everywhere and you cannot run on them. So you must walk on it slowly. You may also notice a human like thing from the organic stuff, that is a new type of enemy, they are called Wall Necromorphs, they are not very dangerous and doesn't usually attack you. You can shoot to kill it or you can just ignore it. Just don't melee it, if you want to kill it, shoot it with the Pulse Cutter or Pulse Rifle, it will die quickly. Now, before you go down on the cargo lift. There are two doors you can open on the upper level. One of the doors to your left as you first entered this area, would have plasma cutter ammo, one cabinet with items and Audio Log - "Temple Report 5". From Jacob's log, it sounds like someone is sabotage the ship Then, move along the walkway to the other door, and open it, pick up Text Log - "Corruption", there are three unlocked item cabinets and also a !Power Node! you can collect. Once you are done, move to the lift to go down to the lower level. One of the lift is been blocked by organic matter, so use the other life. (( That organic stuff is everywhere, what the hell is going on here.)) ------------------------------------------------------------------------------- Middle level - level 2 ------------------------------------------------------------------------------- !!NOTE: there are some small enemies here.!! Move out of the lift, turn right and get into the little opening on your right. Get inside for an item, I think it is a Small Health Pack. Then, keep going along the walkway to your right, go around the corner, pass more organic stuff. Then you can hear something, three spiders or bugs will crawl out of a little area and shoot them down quickly. Now, go inside the area the spiders just came from. Now move forwards, HOLY! Well, you will see a dead man come alive and a slasher will run across behind you. Well don't worry it won't attack you, the man will struggle and die. You can break the green box next to you and open the item cabinet/locker. Now, once you are done, keep going down using the elevator next to the area you just entered. ------------------------------------------------------------------------------- Lower level - level 1 ------------------------------------------------------------------------------- Now, as you get off the lift, there is a room ahead of you that is locked. But, you can open it with a spare power node, you should have one as you collected one on level 3. There is also a small room to your left as you walk out the lift. There will be a !Stasis! Recharge Station in there, a !stasis! pack, and a green box you should NOT open, because it will container 2 spiders. Now, you can enter the locked room using the !power Node! and there will be plenty of goodies inside. There is an enemy - wall necromorph, near the power node room, it isn't dangerous, but it may attack you. ------------------------------------------------------------------------------- Power Node Room - 3 - Lower level fuel storage ------------------------------------------------------------------------------- There are plenty of items inside this power node room, pick up as much stuff as you can. Make sure to pick up the 5,000 credits and !Schematic! - "Ripper Blades", there are also plenty of ammo around you can get. ------------------------------------------------------------------------------- End of Power Node room ------------------------------------------------------------------------------- Now, once you have done marking around, go near the door that displays "Exit to Engine Room." A slasher will pop out, let the door crash it and then use Stasis on the door to slow it down, go through the door. #### overall items #### Upper level 3: Audio Log - "Temple Report 5", Text Log - "Corruption" and Plasma cutter ammo, !Power Node!, three unlocked item cabinets Middle level 2: Small Health Pack, one green item box, one unlocked cabinet Lower level 1: !Stasis! pack, one green item box with three spiders #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Wall necromorph , skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sometimes dead humans are captured by the organic material growing on the wall and they manifest themselves on the surface of the organic growth. They seem dormant. But they are in fact waiting for corious and unaware preys to come near. However, these necromophs lack physical strength and is only dangerous to the dying or a heavily injured person. Attacks: - Slap: when its victims are close, the wall necromorph will slap its victim in attempt to kill it. You can attack any parts of the wall necrmorphs. Recommend weapons: - Plasma cutter or Pulse rifle: just shoot them anywhere or aim for the head Any weapon would kill them, but avoid using melee against them. Possible items it drops: None These necromorphs are stationary, you can easily avoid them. They are not that dangerous, but they can damage you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Engine Room passageway _______________________________________________________________________________ !!NOTE: there are three enemies in this area, one of the slashers will probably be crushed to death by the malfunctioning door.!! As you enter the malfunctioning door, keep going forward, grab the explosive canister and keep moving slowly. You will hear something, wait for it, just wait, you will see about half a dozen spiders coming down the little ramp. Wait for them to get a little closer, and then fire the explosive canister. THis will kill most of the spiders and probably even kill the slasher following them. Shoot down the slasher if it is still alive. Now go up the ramp, then up the ramp again and you can see a !save! station. Save the game if you wish, and then go through the door that displays "Engine Control Access". _______________________________________________________________________________ Engine Control Access _______________________________________________________________________________ !!NOTE: There will be about ten enemies this area. Four will appear before you activate the engine. Five will appear the engine has been fired up.!! As you open the door, try and stay near the door, you will see a necromorph dragging a body away. Shoot them down quickly, before they all go in hiding. Stay near the door, just in case they get too close. After you killed them a new enemy will appear, it will be slightly bigger than a slasher and it will have a rather large stomach, now I recommend you shoot its arms and that will kill it once you cut off two of its arms, or shoot its head. If you shoot its stomach, then you will regret it, because about a dozen spiders will come out, so be sure to kill them if they drop out. Now, there are some items around the room, there is Medium Health Pack at the area to your left as you enter the door. There is also a green item box near the door. There is also a !Power Node! near the explosive canisters and a item cabinet on the other side. Now, go up the ramp to the higher area, there are two green boxes up there. ------------------------------------------------------------------------------- Before, you activate the engine, grab a few of the explosive canister and put it near you, since you will need it soon. Now, go near the hologram in the middle of the room and activate the engine sequence. The engine will fire up, and the door to the exit will close, and I hope you got the explosive canister, because they will be handy. Computer: Ignition sequence initated. Please stand by. I suggest you stay near the hologram panel, and set up a defensive position there. Three necromorph slasher will charge at you, soften them with the explosive canister and then shoot them down. ------------------------------------------------------------------------------- Soon, three more slashers and one stinger will join the fun. Shoot them the slashers down with the line gun and try to cripple them. Then, focus on killing the stinger. Try and group them and use the line gun. Try not to get cornered. Once you kill them, the computer will tell you to confirm the ignition sequence. Computer: Engine is ready. Please confirm ignition. Go near the hologram again, and confirm by interacting with it. Now the engine should fire up and you have completed the objective. Now, let's get out of this room. ==== Objective 3-3 Completed ==== #### overall items #### Medium health pack, one unlocked item cabinet on the wall, !Power Node!, three green item boxes and !GOLD SEMICONDUCTOR! from killing the Pregnant Necromorph #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Pregnant necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These necromorph carries smaller enemies inside their stomach. Their bulky size does not make them any less dangerous. They can move just as quickly as slashers and can do some serious damage if you are not careful. It is best to attack the Pregnant's arm and head, once you cut off both of its arms, it will most likely to die. If you shoot the pregnant in the stomach, it will burst open with smaller enemies, which can be very annoying, especially if there are other enemies around in the area. Also, Pregnant generally do NOT die if you just shoot them in the stomach. There is two way to cripple pregnant necromorphs, you can shoot them in the legs or you can shoot them in the belly till it bursts open. Be aware sometimes you can accidentally shoot them in the stomach, even if you aiming for their legs. Attacks: - Slashing attack with their arms, Pregnant can use this attack even if they are crippled. This attack can do serious damage, especially in impossible mode. Special abilities: - When you shoot Pregnants in the belly, they will release smaller enemies. Most report have suggested that Pregnant's contains smaller spiders/bugs inside their stomach. - Some reports indicates that lurkers have been found inside the Pregnant necromorphs. In rare cases, Crawlers are also found. ------------------------------------------------------------------------------- Pregnant necromorphs have five body/limb parts you should try to hit: - Left and right arm - Left and right leg - The head area Recommend weapons: Pulse Rifle: aim for the arms, and try not to hit them in the stomachs. Cut off their arms first, this will really hurt them. Line Gun: Aim for the arms as well, good against groups of Pregnants. You can also use the fire bomb from the Flamethrower, especially when it releases smaller enemies. You can use Ripper or Contact Beam, but make sure to target its arms. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 1,200 to 2,000 or Small/Medium Health Pack - Sometimes they drop stasis pack Pregnants generally drop you an item after you killed them, the FIRST time you kill it, it will always drop you !GOLD SEMICONDUCTOR!. !!NOTE: Pregnant can NOT move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Passageway to Control Room _______________________________________________________________________________ As you move out of the door, Hammond will buzz you. You can also save the game if you want. Now, enter the door that displays "Return to Control room". You will get a new objective again. ---- New Message, Video Log - "Engine Fired" ---- Hammond: It's working! We are online and functional. Finally, some good news. Get the tram to the bridge Isaac. I'm going to take us back to geostationary orbit. Kendra: Wait, wait! We not safe yet. The ship's Asteroid Defense System is offline. On the way up, the ship will pass through a debris field thrown up by the planet crack... We'll be ripped to pieces unless you restart it. Hammond: G*d***it! I'll start working it from here. Isaac, meet me at the bridge you can do more good here than I can. ---- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 3-4: "Go to the Bridge" From bad to worse. We're no longer going to crash, but we're going to get smashed to pieces by the asteroid field surrounding the planet. I've got to get to the Bridge and meet up with Hammond. ==== End of mission objective ==== Now move along the passage way, turn left for some items, break the green box and open item cabinet on the wall. Then keep moving, up a little ramp, follow the passageway and go out the door back to the engine room and then head back to the control room. There will be some static and what sounds like Nicole will buzz you. Was that really Nicole... is she still alive? ---- New Message, Audio Log - "Strange Transmission" ---- Nicole: Isaac... Isaac... Where are you... It's me... Nicole. ---- End of Audio Log ---- _______________________________________________________________________________ Control Room _______________________________________________________________________________ !!NOTE: there is another enemy here.!! Now, as you enter the door, look around for a green item box near the door. Then, follow the corridor forward and enter the control room. Then, head for the tram station, a slasher will jump at you. Shoot it down before it hugs you. Now, you can go around and do some shopping or save the game. Once you are finished. Get to the tram station, get on the tram and head for the Bridge. Hammond needs you there. ==== objective 3-4 Completed ==== -- CHAPTER THREE COMPLETED -- ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.4 Chapter 4 - OBLITERATION IMMINENT -- (CH04) _______________________________________________________________________________ ------------------------------------------------------------------------------- You got the ship refueled, activated the centrifuge and also fired the primary engine. Now, the ADS is offline, and the asteroids are going to smashed into nothing but scrap metal. Geez, you probably be wondering how come so many systems are offline. Maybe someone on this ship is deliberately trying to destroy this ship. ((Frankly, I wouldn't find channeling a few asteroids into that organic stuff, so how it handle few tonnes of rock travelling at about 10 miles per second.)) _______________________________________________________________________________ Tram Station - Bridge _______________________________________________________________________________ As you exit the tram, Hammond and Kendra will buzz in. Move around the glass area for a Small Health Pack. Then you can open the two cabinets along the wall for some items. Once you are done, open the door that displays "Main Atrium." You will also get a new objective from Hammond. ==== New mission objective ==== Objective 4-1: "Meet Hammond on the Bridge" Hammond is waiting for me in the Captain's Nest. It's clear that Kendra doesn't trust him. As for me, for the moment I've got no choice. ==== End of mission objective ==== ------------------------------------------------------------------------------- ---- New Message, Video Log - "The Marker" ---- Hammond: Isaac, come in. Kendra is right, the ADS is completely shot. I need your help to fix this. Kendra if you can hear me, see if you can get into the ships reports. It sounds like you have better access from there. Kendra: Where are you going to tell us about the artifact, Hammond? This "Marker"? Hammond: I don't know anything about that. It is referenced in the captain's records. They brought it up from the planet. Kendra: It's on the ship? Hammond: In cargo, they think it is of alien origin. But I don't know what the hell it is. Kendra: Really? CEC didn't know anything about it? You're lying. Hammond: Back off! I'm not the bad guys here. We are all shaky right now. You have to going to trust that I don't know anything about it. Static...noise... Hammond: we entered the debris field. Get to the captain's nest. I will explain everything later! Hammond out. ---- End of Video Log ---- It feels like Kendra doesn't trust Hammond. But, Hammond doesn't sound like he is lying. Also, the "Marker" is on board... Well, let's worry about that later. We need to fix the ADS first. When you are done looking around, move to the door that goes to the "Main Atrium". #### overall items #### Two unlocked cabinets and also a Small Health Pack #### end of items #### _______________________________________________________________________________ Main Atrium Passageway _______________________________________________________________________________ !!NOTE: there is a !store! in this area.!! Enter the door and follow along the passageway, geez, a large tentacle will pop in a suprise you. Well thankfully, it will back away. Pick up the ammo on the ground and keep going down the passageway and you will see !store!. You can shop around for a bit or store some items, then keep going and open the door to the "Main Atrium." ((Well, I don't know, but Hammond sounds like he is telling the truth, well there isn't much choice, there ain't many people alive on the ship anymore.)) _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! This is the bridge command centre, there are plenty of items and cabinets to open. Move forward, and an asteroid will smash through the bridge. Goodness, that must be a high velocity impact. That rock went through several decks into ship. Keep going around, and you can see the asteroids field from the outside. Kendra will buzz in again. Computer: Warning! Hulk breach detected. ---- New Message, Audio Log - "Asteroid Impact" ---- Kendra: Isaac! Impact on the bridge, right at your feet! I'm reading heavy damage, but containment looks solid. Life support is stabilized. We've got get the ADS working. ---- End of Audio Log ---- It look like the Bridge is in bad shape, most of the systems are offline. Move around the area and collect items, there are five item cabinets you can open. There are also three packs of ammo you can pick up. You can also get the Audio Log - "Initial Attack" near where the hole where the asteroid smashed in. All the elevators are offline in the middle of the bridge. There are is a locked door to the security station. Ignore it and go near the large poster that say "Planet Crack Starship Ishimura". Then go down the stairs and you can save the game if you want. Keep going down, and get down the elevator and head to the captains'nest. #### overall items #### Five item cabinets and three ammo pack. #### end of items #### _______________________________________________________________________________ Captain's nest _______________________________________________________________________________ Now, get inside the door to the Captain's nest, Hammond will be inside and he will talk and give you a new mission. Look around outside, and you can see a lot of asteroids. Collect the items around the area. Make sure to pick up the !Schematic! - "Level 3 Suit". ---- New Message, Story Log ---- Hammond: Isaac! Da** you scared me. This place is making me jumpy. F***ing asteroids coming through the roof... Look, I know Kendra doesn't trust me, but I don't know anything about a Marker or anything else. This is suppose to be a repair mission, plain and cheap. Hammond: This mess is the Asteroid Defense System (ADS). I can fix these boards, but the main power routing is shot. You're going to have to re-route them manually through at least three junction boxes to activate the primary cannon. Hammond: Oh, but first you need to activate the Atrium elevators from the bridge security. You can use them to get to the junction boxes. By the way, Isaac. Be careful. I saw something out there, I don't know what, I only got a glimpse. But it was big, really big. ---- End of Story Log ---- ------------------------------------------------------------------------------- After you Hammond finishes, you will complete the objective and he will give you a new task to do. You can move around the captain's seat and take the Text Log - "List of Dead". Lots of people are dead on board the ship... Thankfully, Nicole Brennan's name is not on the list, so she may still be alive. ==== objective 4-1 Completed ==== ==== New mission objective ==== Objective 4-2: "Activate the Elevators" The elevators leading to the other sub decks of the Bridges are offline. The controls are in the Security Room. ==== End of mission objective ==== ------------------------------------------------------------------------------- Ok, now you have to first activate the elevators and then re-route power to the primary cannon. There are three junction boxes, let's get going. Move out of the Captain's nest. Watch out, there is a necromorph inside one of the escape pods. Hammond will call you in again. ---- New Message, Story Log ---- Hammond: S***. Stand back. Thought that one was dead when I sealed the pod. These things don't die easily. ---- End of Story Log ---- Hammond will fire the escape pod out, well your little necromorph friend will have a good ride into space. Hopefully, he won't come back. Now, let's get to the security station and get that elevator back online. #### overall items #### Text Log - "List of Dead" !Schematic! - "Level 3 Suit" Two unlocked item cabinets and one green item box. #### end of items #### _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there would be a NEW GAINT enemy in this area. This enemy can do very high damage if you get hit on Impossible Mode.!! Now, once you are back to the Main Atrium, I highly recommend you save the game and then move up the stairs. Go forward towards the security station, something big will try to beat its way through the door. Goodness me, get ready for a big fight, you will face a Brute/Gaint Necromorph. I recommend you use the Pulse Rifle, Plasma Cutter or the Line Gun. Pulse Rifle is pretty good against this enemy if you keep your distance. It is hard to knock back the Brute, but if you do enough damage, you can make it go down and stay dormant. You can't leave the battle area, because Quaratine is activated and you can't access any door. You can NOT save the game as well. So, you have to be aware. The Brute will be able to break through the large holographic display panels in the Main Atrium so don't hide behind them. ------------------------------------------------------------------------------- Stasis is going to be really helpful here and you will need it. This thing is going to be quite tough to kill. MAKE SURE you STRAFE or RUN, when the Brute charges at you or when it is about to attack you. Try not to get hit, it can do a lot damage. After a while, Hammond will buzz you in and tell you to shoot at its back and that's what you should do. But first, you can either aim for its LEGS which will slow it down once you manage to remove it. Or, you can aim for the yellowish gap in its ARM JOINTS. Keep shooting at its weak spot. Eventually it will yell and stays down. ---- New message, Audio log - "Brute Tactics" ---- Hammond: Your weapon cannot punch through that thing's armor! Shoot it in the back, Isaac! ---- End of Audio Log ---- Once it is goes down, go behind it, Stasis it and shoot its back with everything you got. If you have the flamethrower, this is the time to go crazy with it just aim and fire, forget about wasting ammo. Soon, it will jump up again. Run away and keep distance, keep firing at its ARM JOINTS or LEGS when you have the chance. Side step his attack if you have to. MAKE SURE you are not in AIM MODE when you side step and HOLD DOWN the RUN key to move faster or else you won't be able to avoid it's attack, even if it is in stasis. ------------------------------------------------------------------------------- Keep shooting at its arm joints and once it goes down dormant again, go behind it. Stasis and then just keep firing until it wakes up again. After you removing one of its arms or one of its legs, it probably won't be able to charge at you. But, it may use a ranged attack, so try to avoid it if you can. If you manage to remove one of its legs, suppress fire at it with the Pulse Rifle, Plasma Cutter or the Line Gun. MAKE SURE you aim for the weak spot on its ARM JOINTS, which is the yellowish spot. Be careful the ranged attack it uses. It will throw a corrosive pod at you, you can grab the acid pod with kinesis and shoot back at the Brute if you want, or just side step it. Once, you kill it, collect the items, you will get 5,000 credit. Now if you want you can go back and buy the new level 3 suit if you wish. After you are done, head into the security station. #### overall items #### 5,000 credits from killing the Brute #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Brute/Gaint necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One of the largest non-boss enemy Isaac will face. These things are very aggressive and their thick body armor makes them extremely resilient to even the strongest weapon. However, strong they maybe, Brute/Gaint is not invincible. Their arm joints, where the yellowish green spots are their weak point. Their legs are NOT protected by their body armor and can be damaged. There is also a large yellowish spot on its back, and you can inflict heavy damage if you continue to shoot at it. You can shoot it in other areas, but it won't do much damage. Once you have done enough damage against the Brute, it will back down and stay dormant for a few seconds. Then, it is your chance to get close behind and just unleash everything you got. Best to Stasis it as well, and aim for the weak spot. Make sure to focus fire on one of its arm joints, keep firing at the same arm joint, after a while, you can cut off one of its arms. This will slow down the Brute. If you manage to shoot and remove the legs or one of its arms from the Brute, it will be slower, but it will have a newer attack, and will throw corrosive pods at you. Make sure to suppress fire at its arm joints, once you crippled it. This will make sure it does not have much a chance to fight back. ------------------------------------------------------------------------------- Attacks: - Charge: Once provoked, Brutes will stop at nothing and charge at their victims and they will not relent until their victims are slain or they themselves are killed. MAKE SURE to side step this charge attack!! - Smack down: Brutes can smash their opponents down with great force when they are close. - Corrosive pods: if you manage to remove the legs from the Brutes they will use this attack. This is a RANGED attack, and can be dodged. You can also shoot the corrosive pods, or grab it with kinesis and throw it back at the Brute to damage him. !!NOTE: Brute may NOT be able to charge at you if you shoot off its legs or one of its arms.!! !!WARNING: If you are grabbing the corrosive/acid pods with Kinesis, make sure you do NOT move the corrosive pods too close to Isaac, or it may explode and damage him.!! ------------------------------------------------------------------------------- Brute/Gaint necromorphs have five weak spots: - Both arm joints with yellowish/greenish spots - Both legs - A large yellowish blob on its back Recommend weapons: - Pulse Rifle or Plasma Cutter: shoot rapid bursts into its arm joints or aim for their legs to slow them down. - Line Gun: Aim for the arms as well or shoot its legs, the wide damage of the line gun makes it easier to damage Brutes. - Contact Beam or Flamethrower: Make sure to use these weapons when it stays down and go behind it, then just unleash everything you got. ------------------------------------------------------------------------------- Possible items it drops: - Credits 5,000 or !Power Node! or Large Health Pack Brute will always drop you an item after you killed it. The items is generally fixed. !!NOTE: Brutes can NOT move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 3 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the a new upgrade from your level 2 suit, it gives more armor and four more inventory space. Get it as soon as you can, you should have plenty of credits by now, if you didn't buy all the weapons. Cost: 20,000 credits Armor: 10% Inventory: Four additional slots for items +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new armor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Security station _______________________________________________________________________________ !!NOTE: there is a !upgrading! bench in this area.!! Go inside, and what a mess on the ground. Something strange will happen, all the monitors around you will show Nicole. Man that was creepy, was that Nicole, your screen will go a bit funny too. After your little strange encounter. You can go near the hologram and activate the Atrium elevator. Make sure to pick up the !Power Node! nearby. ---- New message, Story log ---- Nicole: Isaac... Make us whole again... ---- End of Story log ---- After activating the elevator, the computer will give you a notice. Go inside the storage room, and collect some more item. There is also an !upgrading! bench inside if you want upgrade any weapons. Break the green items box for some ammo or credits. Now go out and use the elevator, make sure to use the elevator that displays "Elevator to ship systems level." Computer: Atrium elevators are now online. ==== objective 4-2 Completed ==== #### overall items #### !Power node! and 3* green item boxes. #### end of items #### ==== New mission objective ==== Objective 4-3: "Re-route ADS Power (0/3)" There are power junctions scattered around the Bridge. I can hack into them and redistribute power to the ADS system. Then Hammond can start it up and the ship will be protected from the asteroid bombardment. ==== End of mission objective ==== There is another elevator to "Elevator to Mining Admin and Comm Array levels." Ignore it, don't go there yet. Remember if you get lost, use your deck Nav system by pressing B/ctrl to find out where you have to go. _______________________________________________________________________________ Elevator to ship systems level _______________________________________________________________________________ Get inside the elevator and go pick up the Video Log - "Captain's Demise". Now, interact with the elevator to go up and watch the video log if you like. Well, it looks like Dr. Kyne has killed the Captain. He stabbed the Captain in the eye with what appear to be a large syringe... As you waiting in the elevator to go down, you may hear a really loud scream, sounds like a woman screaming her lungs out. When the elevator stops, move out and keep going, collect the items in the room. Then move to the open area to the "Ship Systems". #### overall items #### Two unlocked item cabinets, one green box #### end of items #### ((Well, as I thought, the Captain's eye got hit by something sharp. Well he was killed by Dr. Kyne. I mean, why don't Dr. Kyne just inject in his arms or just drug him first? )) _______________________________________________________________________________ Ship Systems hallway _______________________________________________________________________________ !!NOTE: There is a !Save! station in this area.!! Now, move along the corridor, and I suggest you save the game, cause the next area can be a littl tricky. Then keep going and pick the !Schematic! - "Contact Beam". This will be a new weapon and I will give you more detail on it later. Move forward and get into the "SS storage A" for some items. #### overall items #### Along the hallway, !Schematic! - "Contact Beam" Inside the storage room, Two unlocked item cabinets, one green item box #### end of items #### ------------------------------------------------------------------------------- SS Storage A ------------------------------------------------------------------------------- !!NOTE: There is a !stasis! recharge station inside this room, there will be an enemy inside as well.!! Two unlocked item cabinets on the wall, also a green item box. There is necromorph sleeping among the dead bodies, shoot it before it surprise you. Collect the item and make sure to use the !Stasis! recharge station. You will probably need to recharge after the fight with the Gaint/Brute. Note the bloody writing on the wall "I don't want to die". Once you are done inside the room, move back out to the hallway. _______________________________________________________________________________ Ship Systems hallway _______________________________________________________________________________ Move around the corner and keep going, Kendra will buzz in again. While the audio is playing, Keep going and get inside the door. ---- New message, Audio Log - " Reversed Gravity" ---- Kendra: It looks like some of the gravity plating is malfunction. keep an eye out for any distortion effects coming from the floor. It could be dangerous. ---- End of Audio Log ---- Now, you should listen to Kendra, these gravity distortion are fatal. Step on them and goodbye. It is another !INSTANT DEATH HAZARDS!. ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! REVERSE GRAVITY ------------------------------------------------------------------------------- Reversed gravity distortions appear like liquid flowing upwards and they are very dangerous if you approach them. They are !INSTANT DEATH HAZARDS!, if you step on them, the force will push you to the ceiling and crush you. I suggest you keep AWAY from them as much as you can. If you have to get close make sure to keep as much distance as possible. Enemies CAN also be killed by these reversed gravity plating. However, necromorph are not dumb, they will try to avoid these hazards, and will NOT generally walk into them. Nontheless, you can use weapons to knock them back and force them into these distortions. !!NOTE: these traps can kill you and/or the enemies INSTANTLY. Stasis is not useful against them, so don't bother.!! ------------------------------------------------------------------------------- END NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Systems _______________________________________________________________________________ !!NOTE: There is a !Stasis! recharge station inside this room, there will be Seven enemy, including one GAINT enemy - Brute inside as well. There are !INSTANT DEATH HAZARDS! - REVERSED GRAVITY PLATING in this area. There is also "High Voltage Hazard" near the objective point that may kill Isaac.!! Now as the door opens, move forward, now becareful, move around the corner and pick up the ammo pack on the ground. Keep going, and you can see some type of distortion from the floor, it looks like a flow of liquid upwards, make sure you be very careful around it. Try move to the side, and avoid it as much as you can, as you step forward. If you accidentally step on these distortions they will kill you instantly. As you move close to the distortion, one lurker will come out. Hopefully the distortion will kill it for you, after it is killed. Then, a slasher will pop out, the slasher is smart and moves around the distortion, so you have to shoot it. You can knock it back into the distortion sometimes, but, try to kill it before it gets to you. ------------------------------------------------------------------------------- Now, move along the edge of the wall and avoid the first distortion and move around the corner, another lurker will come out, shoot it with the line gun or the flame thrower. Now carefully move around the corner, and move forward, avoid the distortions as much as you can. You can pick up the ammo pack around the other side of the room. Keep moving around the corner. Two more lurkers and a slasher will great you, shoot down the lurkers if you can, and make sure to watch out the slasher, he may appear from behind you. Once they are dead, move around the corner and keep going, use the !stasis! station if you wish. Then move the boxes that are blocking your way and enter the new area. ------------------------------------------------------------------------------- Keep going around the corner, and you will hear something, something big is coming. Get out of there and return to the area near the !stasis! recharge station. You will have to kill another Brute/Gaint at this area. You can retreat to the !stasis! recharge station if needed, the brute will not follow you. So you can do the hit and run tactic you you wish. Shoot it down the same was as you did before. When you stasis him, make sure you get a few good shoots at the weak spot on its arm joints. This will do good damage. After you kill it, it should drop you a !Power Node!, pick it up and also collect the ammo packs in the room. ------------------------------------------------------------------------------- Move to the end of the room and you can see an asteroid, probably the same asteroid that went through the Bridge Atrium. You will see a few High Voltage Power cords flipping like crazy. Now, be careful, you need to shoot the power cords with stasis to slow them down. Make sure the electrical cord is on Isaac's left before you try to go pass them. Try NOT to get hit by the electrical cords, because it may kill Isaac. Keep using stasis if needed. When it is safe move towards the hologram and quickly activate it. Then, you the power will be transfered to the ADS. After you transfer the power, the electrical cords will also stop flipping. Now Hammond will buzz in again. Computer: Power transferred to the ADS. ==== Sub-objective 4-3 Completed (1/3) ==== ---- New message, Audio Log - "System Module Placed" ---- Ship systems junction box re-routed. I'm making some process with the tracking grid... One of the cannons is giving me a hard time... Keep moving. ---- End of Audio log ---- There should also be a Medium Health Pack near where the asteroid sits. Once you are done, You have to get back to the Main Atrium and use the other elevator. Back track your way out of this area. Make sure you avoid the gravity distortion from the floors!! Remember to recharge your stasis energy if needed. #### overall items #### Four ammo pack, Medium Health Pack, !Power Node! from killing the Brute #### end of items #### [[Thanks to Kevin (Berserker) for the info on the Medium Health Pack.]] ------------------------------------------------------------------------------- NOTE ON HIGH VOLTAGE ELECTRICAL HAZARDS - Skip if not interested ------------------------------------------------------------------------------- - Extremely "High Voltage Electric Hazards" are very dangerous and Isaac's suit offers very little protection against them. They can often kill Isaac instantly if he is not careful. However, in most cases, Isaac can avoid these electric hazards by using his Stasis Module. - High Voltage Electric Hazards comes in many forms, varying from damaged electric cable to malfunctioning electric generators. Most of them are very dangerous, - Some of these electric Hazards can kill Isaac instantly, while others may inflict damage ranging from mild burn to serious electrical shocks. In all times, it is best to keep as much distance from them as possible. - Although some malfunctioning electrical equipment can also be switched off permanently. Most electrical hazards CANNOT be removed. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Systems hallway _______________________________________________________________________________ !!NOTE: there are two enemies in this area now.!! Move along the hallway and you will hear something, two necromorphs will jump out and attack you. Shoot them before they jump onto you. Keep going, use the elevator to get back the Main Atrium. The computer will broadcast something on the background "attention... engineers to centrifuge..." ignore it, it is not important. _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there are five enemies in this area now.!! Once you are in the main Atrium, you will hear something, and two stingers will come and try to annoy you. Shoot them down and teach them not to get to close to you. Then three more stingers will come out, and shoot them down one at a time. If you ran out of ammo, you can try and stomp on them, make sure to time their attacks and then stomp on them. It can do good damage. It is also a good idea to group all the stingers together, stasis and then use a line gun mine. I took out about 3 stingers this way. Or you can just use stasis on one stinger, shoot line gun mine. Then stay around the mine, wait for all the stinger to get close and when the mine is about to go off. Then, just run, and watch the brilliant flash of explosion. After you fixed up the stingers, you can save the game if you like. Or shop around for a little at the !store! just outside the door. You can also use the !schematic! - "Contact Beam" and this will be a new weapon. Read below for a little more detail on it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Contact Beam, skip if not interestet +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Contact Beam: Heavy damage energy projector Primary mode: Powerful charge up of concentrated energy beam that will penetrate multiple targets. - This weapon is extremely powerful and very useful against tough enemies The thing about the this mode of this weapon is that make sure you don't miss too many times, because it will require you to recharge up again, which can take up some valuable time. If you missed a few hits, make sure to retreat and reposition before you fire again. - Hold down "Mouse 1" in Aim Mode to charge up, the weapon must be fully charged up before you can fire. It is a good idea to pre-charge up the weapon, then wait for the right opportunity and shoot. You can also try to group enemies together, since the primary mode of the weapon can pentrate many targets. ------------------------------------------------------------------------------- Secondary mode: Launches a short-medium range 360-degree shock wave from the feet. - This shockwave is extremely useful when you are surrounded, it will damage and knock down/back all enemies in the affected area. This mode can get you out of seriously dangerous situations, especially when you are cornered. Although the shock waves does not require you to charge up, the damage is not as high as the primary mode. - When using the shockwave, it is a good idea to exit Aim Mode after you fired one shockwave. Jack noted that if you hold down Aim Mode throughout the firing of the shockwave, you can't seem to fire it again. Just quick exit and re-enter aim mode if that happens, you should be able to shoot again. ------------------------------------------------------------------------------- - This weapon is truly destructive, but requires good aiming. The charge up can be reduced with upgrades, but the delay will always be there. You should always keep distance when using the primary mode and if the enemies get too close, switch to the secondary mode to knock them back. - The Contact Beam is definitely worth getting, provided you have an empty inventory slot for this weapon and spare credits. When used correctly, Contact Beam can be very rewarding for you and a nightmare for your enemies. - But, You may have ammo problems with this weapon if your aiming is not good. Ammo for this weapon can also eat a lot of inventory space, so be aware. Remember to aim at the limbs of the enemy if you can! - Interesting, when the weapon's damage is fully upgraded, the charged up beam will look quite different. It will start to flash orange and green, rather than the normal white colour. Ammo: 1 ammo per pack, 4 ammo per inventory slot. Cost: 9,000 credit, can be brought from store, but needs Contact Beam schematic. !!NOTE: this weapon can be a pain to upgrade, because you will need to spend a lot of !Power Node! on empty upgrading slots. Check SECTION 5 for more detail on upgrading this weapon.!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of New Weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Then, get to the other elevator that displays " Elevator to Mining Admin and Comm Array levels". _______________________________________________________________________________ Elevator to Mining Admin and Comm Array levels _______________________________________________________________________________ Get inside the elevator and go down to LEVEL 01. As you ride on the elevator, Kendra will contact you. ---- New Message, Audio Log - "Report from Kendra" ---- Kendra: Isaac, Listen up. I've gone over the Med-Sci reports. These things are BIO-RECOMBINATORS. They take dead tissues, absorb it and molds it into new forms. One iteration seems to have the sole purpose of infecting the corpses. The other, well, seem to be making corpses to infect. And that body tissue we keep seeing on the walls is part of it, too. I found a report that says it is a habitat changer. ---- End of Audio Log ---- ((Well, so the necromorph absorb dead tissues, and infect dead bodies, well explains how they spread so fast.)) _______________________________________________________________________________ Mining Admin Level 01 _______________________________________________________________________________ !!NOTE: there will be a !Save! Station in this area.!! Once, you are the elevator stops, move forward and you can see blood on the wall " This way". Collect the item in the two cabinets that you can open. Then, enter the door that displays "Admin Room". #### overall items #### Two unlocked item cabinets #### end of items #### _______________________________________________________________________________ Admin Room Hallway _______________________________________________________________________________ !!NOTE: this area will become a VACUUM. Beaware of your air metre.!! Move pass the large poster that says " Welcome to Mining Administration. The Brains Behind the Muscles". Keep going, and something will smash into MA Hall storage. Then the whole passageway will be in vacuum, geez. Well, you won't have life support for a while, you can also see the debris field from there. When you done looking at the outside, quickly use Kinesis to remove the smashed door and the other debris from the smashed hole near the wall. This will reveal a item, most likely to be ammo. Grab the item using Kinesis, it maybe a little hard to aim, so you have to take a while. When you are done, Keep going forward into the second MA Hall storage before you are out of air. ------------------------------------------------------------------------------- MA hall storage ------------------------------------------------------------------------------- !!NOTE: there will be a !Upgrading! Bench in this area. Isn't it great that every door on the Ishimura is air tight and is capable of quickly restore life support. Well, collect the item around here. There are two unlocked item cabinets with Random Items. You can also use the !upgrading! bench if you wish. Make sure to save ONE spare !Power Node! as you will need it soon. Once you are done, get outside and keep going towards the "Admin Room" door. Then keep going inside to the "Mining Admin Room." #### overall items #### Two unlocked item cabinets inside the storage room. Ammo near behind the debris from the hole on the wall. #### end of items #### _______________________________________________________________________________ Mining Admin Room _______________________________________________________________________________ !!NOTE: there will be four enemies in this area. Make sure to dismember all the dead bodies. There are !INSTANT DEATH HAZARDS! - REVERSED GRAVITY PLATING in this area.!! As you enter the room, two enhanced slasher will appear and they will be dragging a dead body. Shoot them in the legs using the line gun or the pulse rifle or the plasma cutter. This will knock them back, if you are lucky and time it correctly, you can knock them into those malfunctioning gravity plating and this will kill them instantly. Make sure to shoot them dead, sometimes they can be pretending to be dead. Well, there are a lot of distortion around this area, so be careful around here. Dismember all the bodies you see, there are in total four dead bodies, three will be on the ground, and one will be hanging from the ceiling. The one on the ceiling, just shoot its limbs off using the Pulse rifle. Then, head left for MA Storage B. ------------------------------------------------------------------------------- MA Storage B ------------------------------------------------------------------------------- There is only one cabinet you can open there, not much in it. ------------------------------------------------------------------------------- Once you done inside the storage room B, head to the room to your right as you first enter the area. This room may NOT be very obvious, but head to the right and you will find it. It should display "MA Computer Room". Go inside. Isaac's heart beat will increase for some reason. Don't worry, no enemies inside yet. ------------------------------------------------------------------------------- MA Computer Room and MA Storage D ------------------------------------------------------------------------------- Pick up the Text Log - "Report of Infection" and there is a item cabinet on the wall you can open. So, the infection spread really fast. Whatever it is, it took over the ship quicker than expected and killed most of the crew. Now keep going inside to "MA Storage D". Get the !Power Node! and open the cabinet for an item, and there is also a green item box you can break. After you done looking around, head for the room "MA Storage C". Should be just ahead of you as you exit the "MA Computer Room". Use the !Power Node! you just pick up and get inside. ------------------------------------------------------------------------------- Power Node Room 4 - MA Storage C ------------------------------------------------------------------------------- There are plenty of items here, three cabinets you can open for some random items. Medium health pack, some credits, a green item box and also !GOLD SEMICONDUCTOR!. ------------------------------------------------------------------------------- End of power node room 4 ------------------------------------------------------------------------------- Once you are done inside the storage rooms, keep going around the distortion and go pass the area where the asteroid hit. Keep going, turn right when you can and move to the end of the room. There is a Small Health Pack around the corner, pick it up and then you can hear something, a Lurker, shoot it quickly. If you are lucky, the malfunctioning gravity plate will sometimes kill the lurker for you. Then, you can see the Hologram displaying "Power System", interact with it by pressing the "e" key. This will transfer more power to the ADS and you will complete a another part of the objective. Hammond will also buzz you. Computer: Power transferred to the ADS. ==== Sub-objective 4-3 Completed (2/3) ==== ---- New Message, Audio Log - "Control Module Placed" ---- Hammond: Control Systems Junction Box Re-Routed. I'm getting a reading! Almost there. ---- End of Audio Log ---- OK, now just one more power transfer to go before the ADS is online. Now, carefully move out of the room. When you are close to the door way, one infector will come out and greet you. Just run pass it for the door or shoot it if you want. Make sure all the dead bodies are dismember, so they can NOT be turned into Enhanced Slashers. Keep going out of the Admin room, pass the vacuum area and keep going back to the cargo elevator. You can save the game if you wish. #### overall items #### Mining Admin Room: Small Health Pack MA Storage B: One unlocked item cabinet MA Storage C: Three unlocked item cabinets, !GOLD SEMICONDUCTOR!, credits, Medium Health Pack, one green item box MA computer room and Storage D: one green item box, two item cabinets, !Power Node! and Text Log - "Report of Infection" #### end of items #### ((mmm, the lighting in the Mining Admin Room looks very different and very cool. There is certainly a lot of storage rooms around here.)) _______________________________________________________________________________ Elevator to Mining Admin and Comm Array levels _______________________________________________________________________________ Get into the elevator and select LEVEL 03, and ready for a long ride up the lift. Gee, I hate waiting for elevators. There will be some strange noises on the background, just ignore it. _______________________________________________________________________________ Comm Arrays Level 03 _______________________________________________________________________________ Once the elevator stops, move out and some creepy dude will say "Make us Whole again." I shot him, but it didn't do anything, so move out and then pick up the Audio Log - "Temple on the Bridge". Then, collect the items around the area. There are two cabinets you can open, also pick up the !Schematics! - "Force gun." I will talk about this weapon a little later on. Now, Move pass the Warning poster, and you will notice again all the monitors are offline and are displaying nothing but static, so keep going to the "Comm Array". (("Make us whole again?" That sounds awfully similar to the what Nicole said and what the Harris dude said... I got a bad feeling about this. )) #### overall items #### Audio Log - "Temple on the Bridge" Two item cabinets, !Schematics! - "Force gun." #### end of items #### _______________________________________________________________________________ Comm Array and Exterior Access Hallway _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area and there are two enemies in this area.!! Save the game if you wish, and open the cabinets on the wall, there are two of them. Then you will hear something moving. Just wait for it to come to you, don't rush forwards. Oh, look it is a pregnant necromorph. I know you are tempted to shoot its belly, just hold that temptation and aim for its arms. Cut off both of its arms to kill it. Now, if you rushed too far forwards, an Enhanced Slasher will pop out of the ceiling to make things a bit tougher. retreat if you have to and shoot the slasher in the legs to take it out, and then shoot to kill it. Use stasis if you have to. When you are done, move forward to where the slasher came from. Both door are locked, but there is a hologram you can interact with. Interact with it to transfer more power to the ADS. Also pick up the ammo nearby. After you done, the computer will notify you that the ADS is online and Hammond will call you again giving you a new objective. Computer: Asteroid Defense System now online. ------------------------------------------------------------------------------- ==== Objective 4-3 Completed (3/3) ==== ---- New Message, Audio Log - "Aim the ADS Cannon" ---- Hammond: All Right, We've got enough power. But the ADS cannon's auto targeting is down. I think its a faulty data cable. I need you to manually aim the cannon until I can replace it. Take the elevator to the top of the ship, and head for the cannon pit. ---- End of Audio Log ---- ==== New mission objective ==== Objective 4-4: "Destroy the Asteroids" One of the cannons has failed to start, which means a big portion of the ship is unprotected. I've got to take manual control and buy Hammond enough time to fix it on his end. ==== End of mission objective ==== Ok, now the door to the ship exterior will be unlocked. Open the door and let's head for the outside of the ship. #### overall items #### Two unlocked item cabinets, ammo pack on the floor. #### end of items #### ((Geez, Hammond, Do I have to shoot Asteroids? That is the oldest school game I can think of. Well, you better have good asteroid shooting skills, cause it will be really handy soon. ------------------------------------------------------------------------------- !!NOTE: if you directed the power from this module before you did the other ones, you will get a different Audio Log from Hammond.!! ---- New Message, Audio Log - "Astrogation Module Placed" ---- Hammond: Okay, primary astrogation power has been re-routed. Look. I don't know about you, but... I think I'm seeing things... my head's pounding still... I don't know. Just stay sharp, Okay? ---- End of Audio Log ---- _______________________________________________________________________________ Ship Exterior Hallway _______________________________________________________________________________ It looks like a real creepy hallway, first get inside the Storage Room 47 for some items. ------------------------------------------------------------------------------- Storage Room 47 ------------------------------------------------------------------------------- There is some ammo on the shelf, one green item box you can break and there is also an item cabinet to your right as you enter. After you are done, keep going straight ahead, there will be NO enemies around this passageway, so you are safe, since there is no vents, the necromorphs cannot get here. Then take the elevator to the "Ship Exterior Access". Note the extreme danger warning sign below the elevator display. #### overall items #### Inside the storage room 47, one item cabinet, one green item box and some ammo on the shelf. #### end of items #### _______________________________________________________________________________ Ship Exterior Hallway 2 _______________________________________________________________________________ Once the cargo lift stops, move out, and keep going around the corner and Hammond will call you again. You need to go through the ship exterior to get to the ADS cannon pit. ---- New Message, Audio Log - "Avoid the Asteroids" ---- Hammond: Isaac, you're going to have to cross the Ship exterior to reach the ADS cannon. Problem is, we're still getting bombarded by asteroids. Look for cover or you will be torned to pieces. ---- End of Audio Log ---- You better listen to Hammond, getting hit by an asteroid coming at you at about a few thousand metres pwer second can be quite painful. Not a good way to die. Ok, keep going around, and get the Medium Air Canister, as it may be useful. Ok, open the blast door to the Ship Exterior Access Airlock, note the warning message, it is extremely dangerous. Keep going, and up the little ramp, and before you open the second blast door. Remember you will be in vacuum, and the asteroids will be an !INSTANT DEATH HAZARDS!. When you are ready, open the door and go outside. ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! ASTEROID BOMBARDMENT ------------------------------------------------------------------------------- - Asteroids will continue to impact the ship and they are deadly, if you manage to get Isaac in the middle of the impact area. Well, there won't be much of you left. So, you need to be aware of the asteroids. You can see the asteroids coming, and that means you have about 3-5 seconds to take cover. - You need to move Isaac behind metallic bunkers on the ship's exteriors. These bunkers are very strong and can withstand asteroid impacts. Stay BEHIND the bunkers until the impact is over. - There are metallic bunkers on the main passage and there are bunkers on the side. Don't even think about using stasis, not gonna work against so many asteroids. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Exterior _______________________________________________________________________________ !!NOTE: this area will be in VACUUM and ZERO-G. So beaware and keep an eye on your air metres. There are !INSTANT DEATH HAZARDS! - ASTEROIDS in this area. There are also FOUR !Oxygen! Recharge stations in this area.!! The ship exterior will be in vacuum and zero gravity. But, you can't really jump to any surface. So, don't even bother doing any Zero-G jumps. You need to move quickly and make sure you are holding down the RUN key. Because it will be a long way to the ADS cannon pit. Start by running forwards as quickly as you can. Then, the computer will warn you the FIRST time when the asteroids are about to hit. Then, it is up to your judgement. When the Asteroids are approaching the ship. You MUST move Isaac BEHIND the large metallic bunkers, they should be pretty obvious, and appear like large bunker-like blocks from the ship's surface. Computer: WARNING! Multiple impact detected across the starboard hull. When you see the Asteroid's coming, quickly move Isaac BEHIND the bunkers for cover, and WAIT for the IMPACT. The asteroids will hit the bunker and destroy it. Then you should keep moving, you can move between thea nearest bunker to the next, if you are fast enough you can skip one bunker. ------------------------------------------------------------------------------- There are also metallic bunkers on the side of the ship, you can Zero-G jump to them. Some of them have !Oxygen! Recharge stations, so you can jump to them and recharge your oxygen. Make sure you don't Zero-G jump when the ship is been hit by asteroids. You can still die if you get hit. Try not to skip too many safety bunkers, and try to rush it. If you get hit, you will die INSTANTLY and it is quite annoying. So remember to take cover whenever needed. Use the air canister if you have to or you can recharge your air on one of the oxygen recharge station on the side bunkers. It is important to wait for a while even AFTER the impact. Jack reported that, even after the impact, Isaac may get killed, if you move him out of the cover from the metallic bunkers. So wait for a little while, feel free to look at the asteroids impact behind you. But, don't wait for too long. Keep moving when it is safe. ----------------------------------------------------------------------------- You need to move quickly when you CAN, don't rush it, but move fast if you can and when it is safe. Keep going STRAIGHT AHEAD. Zero-G jump to the side bunker to recharge your oxygen if needed. Keep moving along the main passageway after the asteroids have gone passed. Take cover when you see the asteroids come again. After moving across about four or five bunkers, you will be mid way through. You can jump one of the side bunkers to your side to recharge your oxygen if needed. Remember only Zero-G jump when it is clear. Now, stay behind the Bunker and wait till the asteroids pass again. Zero-G jump back and keep going. After about another five bunkers, you will reach a blaster door, quickly enter the blaster door into the "ADS Cannon Pit". _______________________________________________________________________________ ADS Cannon Pit _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this room.!! Now, as you enter the area, I recommend you save the game. Now, pick up the "RUBY SEMICONDUCTOR" on the ground. This is quite valuable and you can trade for a lot of credits. There is also a green item box you can break for some items. When you are ready, go near the cannon station and interact with the hologram to manually over ride the cannon. Ok, now get ready for some asteroid shooting action. #### overall items #### !!RUBY SEMICONDUCTOR!! and one green item box. RUBY SEMICONDUCTOR: Rare electronic component, sell for credit at the store. You can trade this for 10,000 credits, it is very useful. #### end of items #### _______________________________________________________________________________ Shooting Asteroid Minigame _______________________________________________________________________________ Once you are on the cannon, practice shooting the cannon for a little while. You can see your the !Hull Integrity! of your ship, which will start from "85", below that number will be the OVERHEATING bar. You can fire the cannon by pressing Mouse 1 for automatic rapid firing or tapping it for burst mode. You can also hold Mouse 2 for dual rapid firing. EVery time you fire the ADS cannon, it will heat up a little, firing single cannon will take a while for the whole system to OVERHEAT. But, if you hold down "Mouse 1" and "Mouse 2", then two cannons will fire and everything will OVERHEAT realy fast. So, remember to shoot in burst and allow your cannon to cool by stop firing for a while. Your ship's !Hull Integrity! is displayed in front of you. Every time an asteroid hits the ship your !Hull integrity! will go down. So, it is like health, and when it drop to zero. Then, it is goodbye to Isaac. Large and fast moving asteroid coming directly for the ship will do the MOST damage, make sure to target them first. The ADS is very powerful and can destroy small asteroid in one hit, larger asteroids may take a few more hits. ------------------------------------------------------------------------------- Tricks about shooting these asteroids ------------------------------------------------------------------------------- - Make sure to prioritize your targets. Shoot down large asteroids and fast moving asteroids first. Also aim for asteroids coming straight for you, the asteroids moving around the outer edges i.e. stray asteroids are difficult to target and ONLY shoot them if you can. They generally do NOT do very big damage. - Try to shoot in short burst and watch your OVERHEATING bar if you can. Stop shooting if you can NOT see any asteroids. Only use the dual firing mode if the asteroids get overwhelming. - Aim for the nearest asteroid first and don't over shoot, all you need is one good shoot to destroy most asteroids. If you see large asteroids, focus fire on them. Large asteroids will tend to break into smaller asteroids, so you need to continue to shoot them. - Shoot as soon as you see the asteroid, don't wait till they come close. As soon as you see an asteroid, shoot it down. ------------------------------------------------------------------------------- - Overheating is not a huge problem, but try to AVOID it, because it will take a few seconds for the ADS cannon to cool down. The cannon can also overheat very quickly if you hold down the firing button. - Remember you can take damage, you don't have to shoot down every single asteroid that passby. Your Hull has armor and you start with 85%, and it is good idea to ignore asteroid impact the outer edge of the ship, because they are harder to target and they often do little damage, unless they are large. - Asteroids seem to appear as random, and they may NOT always turn out to be the same. Sometimes, asteroids can be concentrated from one direction and other times it might be different. So keep that in mind, remember you can always retry if you get killed or taken too much damage too quickly. - You probably have to try this game a few time, if you get killed, just wait for the auto-reload. You restart in the ADS room, so you don't need to reload everytime you die. ------------------------------------------------------------------------------- About Asteroids Damage ------------------------------------------------------------------------------- The damage of the asteroids depends on their speed, size and their impact location. Large asteroids will always do more damage, especially if they are fast moving. Asteroids hitting Isaac directly will also do more damage than asteroids just skimming the outer edge of the ship. Below is the APPROMIXATE DAMAGE of the asteroids that hit the outer edge of the ship: - Small stray asteroid, slow, outer edge impact, 2% damage to Hull - Small stray asteroid, fast, outer edge impact, 2-5% damage to Hull - Large stray asteroid, fast, outer edge impac, 5-10% damage to Hull Below is the APPROMIXATE DAMAGE of the asteroids that impact directly at Isaac: - Small asteroid, slow, direct impact, 2-5% damage to Hull - Small asteroid, fast, direct impact, 5-10% damage to Hull - Large asteroid, fast, direct impac, 10-15% damage to Hull ------------------------------------------------------------------------------- End of Asteroid Damage ------------------------------------------------------------------------------- Ok, now you got a basic idea of how this minigame asteroid shooting works. Get on the cannon and start blasting away. When you are on the cannon, Hammond will call you again ---- New Message, Audio Log - "Hurry up!" ---- That's it, Isaac, you're in the pit. The cannon is a massdriver, so it should punch through anything flying at us. Keep an eye on the Hull's integrity. Too many of these things get by and we're dead. I think I've almost got the system repaired. Just buy me a little more time. ---- End of Audio Log ---- OK, suppress fire at the nearest asteroid and shoot as soon as you see as asteroids. Try not to hold the fire button down and shoot in short bursts, this allows the cannon to cool between shoots. ------------------------------------------------------------------------------- After about one minute or so, Hammond will buzz in again. ---- New Message, Audio Log - "One More Minute" ---- Just one more minute and it should be fully operational! ---- End of Audio Log ---- Ok, keep firing at the asteroids, try not to overheat. Now, larger asteroids will come around about now. So be aware and focus fire power on them, remember larger asteroid will explode into smaller ones and you will have to destroy them too. ((Hammond, you may want to hurry a little, cause I can NOT hold forever. Geez, are you fixing it or are you making it worse. Hurry up before we all get smashed to the moon.)) ------------------------------------------------------------------------------- After about another half a minute, Hammond will contact you. ---- New Message, Audio Log - "Almost Fixed" ---- I've almost got this thing fixed! Just a little bit longer! ---- End of Audio Log ---- You don't have long to go, so keep shooting, if your Hull armor is low, try and shoot the asteroid coming ahead of you. It will be over soon. Ignore the asteroid impact on the outer edges. After about another half a minute, the cannon will switch to automatic targeting. ==== objective 4-4 Completed ==== ((Now, after a few tries, I survived with 51% Hull armor. Jack said his best was with 77% Hull armor remaining.)) _______________________________________________________________________________ End of Asteroid shooting Minigame _______________________________________________________________________________ Once the cannon is automatic, your mission is done and the computer will notify you that it is enabled. Hammond will also buzz you. Computer: Automatic tracking system enabled. ---- New Message, Audio Log - "ADS Online" ---- Nice shooting, Isaac! Auto targeting is now online and clearing a path to safe orbit! As soon as we're clear, I'll engage the Autopilot again. Head to the tram station and I'll see you there when I'm done. ---- End of Audio Log ---- After you owned the asteroids. Now, it is time to move on. The auto-target will shoot, so don't worry about them anymore. Now let's go and meet up Hammond in the Tram Station. So back track your way. Move out of the big blast door and head back. ==== New mission objective ==== Objective 4-5: "Go to the Tram Station" The ADS is now fully operational. It should protect us from any asteroid collisions. Looks like we've brought ourselves some time. ==== End of mission objective ==== ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Exterior _______________________________________________________________________________ !!NOTE: there will be two enemies in this area now.!! Enjoy the view? Well, keep going, you don't want run out of air. Now, move along the same way you came. One stinger will come out and it is time to show it who is the boss. After you kill it, move along and another stinger will join the party. Shoot it the down too. Alternatively you can just run pass both of them, they won't follow. Keep going to the end, just before you get to the end, note the large hole made by the asteroid. What a Deep Impact. Ok, enter the big blast door, and enter the second air-lock door. Then move along the passageway, and Kendra will buzz in. ---- New Message, Video Log - "Atomsphere Comtaminated" ---- Kendra: Wait! Isaac, Hammond... You're not gonna believe this, oxygen levels are falling. Something is poisoning Hydroponics air production, whatever it is. It's filling up the deck with that organic stuff. We are not going to have any air to breathe soon. Kendra: If I Understand these Lab reports correctly. I think I can make a poison to destroy it. Head to Medical. It should have everything you need. Hammond: All this never end?! Isaac, get to medical and mix together whatever Kendra's come up with. I'm heading to Hydroponics. If I can slow it down, that might keep us breathing long enough to fight it. ---- End of Video Log ---- Now, Keep moving, around the corner. Enter the elevator back to the hall. _______________________________________________________________________________ Comm Array Hallway _______________________________________________________________________________ !!NOTE: there are three new enemies in this area now.!! OK, now keep moving down the hallway. The door to Comm Array is locked so ignore it. Keep going, save the game if you want. Afterward, move around the corner and you can hear something organic. Suddenly a head crawler will come out and try to attack you, shoot it down before it grabs you. As you move near the elevator, two arm crawlers will appear. Shoot them before they attack you. I suggest you use Pulse Rifle or Plasma Cutter against them, if you have the flamethrower, make sure to hit and run, let the fire burn out before you shoot them again. You can also stasis them and throw them a few Mine from the Line Gun. These are by the far the most annoying enemies in the game, because they don't just charge at you. They are smarter, they do a hit and run tactic. So, make sure you give a test of their own medicine. These things are called Crawlers, they are relatively fast and you can use stasis if you wish. If you low on ammo, just run for the elevator. Anyway, once you killed them get on the elevator and get back the Main Atrium. We need to head to medical again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Crawlers, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Small Necromorphs with a spark of intelligence. They attack their victims with powerful bites and then quickly retreat afterwards. This slowly wear down their victims and can be extremely annoying. They can also crawl and climb on just about any surface. They may appear simple minded and smaller, but they are extremely dangerous in groups. There are three type of crawlers: - Head crawler, that appears with a small head - Arm crawler - Leg crawler Attacks: - Grab and choke: only head crawlers can do this attack, and it will grab its victims and choke them to death with its strong tentacles. You can shake this attack off and it will instantly kill the head crawler. - Leap and Bite: Only Leg and Arm crawlers can do this attack. They quickly take a large bite at their opponent and then they retreat into safe distance before launching another attack. ------------------------------------------------------------------------------- Crawlers don't really have a weak spot, just shoot them anywhere. They are only a single body part. Recommend weapons: - Pulse rifle: shoot rapid bursts and you need to hit them a few times before these things will die - Flamethrower: shoot the napalm bomb, let the fire bomb burn them and repeat the same thing - Force Gun Grenade: throw a few grenades to kill them quickly, but make sure not to damage Isaac. Possible items it drops: None !!NOTE: Crawlers can move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ Keep going out to the hallway. You can go into the Captain's nest and pay a visit to your friend Hammond, but he will just stare at you with his angry face. So, not much there. _______________________________________________________________________________ Main Atrium Hallway _______________________________________________________________________________ !!NOTE: there will be two enemies in this area now.!! Ok, before you jump onto the store, two necromorph will appear. One ahead of you along the hallway, and one will appear behind you. Shoot down the necromorph ahead first, and then quickly turn around to shoot the one that tries to hug you from behind. Use stasis if needed. After you kill them, you can shop around and buy the new Force Gun, it is a very useful weapon. Although its range is limited, and is not very good against long range targets. Read the section below on the weapon if interested. Once you are finished, head to the tram station and interact with it. ==== objective 4-5 Completed ==== -- CHAPTER FOUR COMPLETED -- !!NOTE: you will always miss an Audio Log for the first play through. It depends on which of the three power modules you directed first, if you followed my walkthrough, you probably will be missing the Audio Log - "Astrogation Module Placed". It is no big deal, does not affect your mission.!! _______________________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Force Gun, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Force Gun: Short range kinetic booster device Primary mode: shoots a wide cone short range energy blast with high knock back. - This mode does good damage and can knock down most enemies and you don't need to aim for their limbs to knock them down, you can just aim for their bodies. Because of the wide cone, you can shoot off multiple limbs off the enemy. It is also capable of damaging a few enemies that are close to each other. The only problem is that you must be quite close to the enemy for this mode of the weapon to be truly powerful. - The weapon can still hurt your enemies at a couple of metres away and even at medium range. However the knock back only works if you are very close to your enemies. So if you want to knock your enemies on the ground, wait for them to get close. - You can also use the knock down/back to push enemies into dangerous hazards, such as malfunctioning gravity plating. ------------------------------------------------------------------------------- Secondary mode: fires a timed or proximity grenade with radial force blast. - This grenade will explode when it contacts with any enemy. This has high knock back and will do some serious damage to nearby enemies. The grenades are easy to use and more versatile than the mine from the Line Gun. As it explode instant upon on contact with anything, so you don't need to stasis most enemies when using the grenade. You can use it grenade against stationary enemies as well. - When firing the grenade, it will arc quite a lot and drop to the ground, then roll around the ground. Because of the arcing and rolling of the grenade, Sometimes it can miss the enemies, especially at long range. So try to aim a little higher and let the grenade connect with your enemies, it will explode instantly. If you miss a few grenades and the enemies get too close, you can always use the primary mode to knock the enemies down and then throw them a grenade to wake them up. ------------------------------------------------------------------------------- - Don't let the range of the Force Gun stop you from buying it, it is a very useful weapon and can be quite devastating. When upgraded, this weapon can very powerful, it can have good firing rate and decent ammo capacity. - Most enemies in the game you meet will excel in melee combat, therefore most battles will take place in short/medium range. This makes the Force Gun very useful. - The wide cone and knock back from the force gun can be really useful even against stronger enemies. Although you should try and avoid using the primary mode of the weapon against larger enemies, like Brute/Gaint, unless it is dormant, so you can get close and damage it. But, you can always use the grenades against it if needed. - However, the knock back may not always work against the enemies, you need to be aware sometimes. However, at close range, the knock back is generally very effective against normal enemies. Also, be aware when using the Grenade at close range, Isaac can be damaged if he is too close to the blast radius. Ammo: 3 ammo per pack, 12 ammo per inventory slot. Cost: 11,000 credits, can be brought from the store, but needs Force Gun schematic. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of New Weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright, since you finished Chapter 4. Good idea to take a break now, go for a jog or something. Too long on the computer is bad for your eyes. But, I guess you probably want to keep going. So, go make yourself a milkshake for the quick energy. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.5 CHAPTER FIVE - LETHAL DEOVTION -- (CH05) _______________________________________________________________________________ ------------------------------------------------------------------------------- After fixing the ADS, everything sounds it is going smoothly. But, something is poison the ship's air production. Without good quality air, you will be forced to use emergency backup air supply, which will run out very quickly. Thankfully, Kendra figured out a way to destroy whatever is poisoning the air. So, you need to head to Medical to get some powerful chemicals !!NOTE: you should have more than about 50,000 credits now if you being save credits, and if you haven't brought too many weapons.!! _______________________________________________________________________________ Tram Station - Medical Deck _______________________________________________________________________________ !!NOTE: there is !Store! in this area.!! As you exit the tram, move around and Kendra will buzz in. You will get a few new objectives from her. Note the dead body bag in the glass door area. they are all opened up... ---- New Message, Audio Log - "Go to Chemistry" ---- Sh**, Isaac! I can smell the contaminated air from here. It's spreading faster than I expected! I'm trying to isolate it, but it's not gonna buy us much time! We have to get that thing off this ship! The chemical you need are in the chemistry lab. I'll hack the door for you when you get there. ---- End of Audio Log ---- ==== New mission objective ==== Objective 5-1: "Find the Chemicals" Kendra thinks she can create an agent that will poison and kill the creature on Hydroponics that is contaminating the life support system. Bio-chemistry is a little out of my field. I'll have to trust her. ==== End of mission objective ==== Ok, after Kendra finishes talking. Keep going down the hallway to the "Security Station". _______________________________________________________________________________ Security Station _______________________________________________________________________________ !!NOTE: There is a !Save! station and a !Store! in this area.!! Enter the secuirty station, and you note the most of the lights are off. Keep going forward and then someone will speak to you. Hey, that voice sounds familiar, it is Dr. Mercer. ---- New Message, Story Log ---- Dr. Mercer: You can't stand in the way of God's plan... The natural order... Are you... Are you blind, like the rest? ---- End of Story Log ---- Well, I can tell you one thing. "There is NOTHING divine is what I'm seeing." So, ignore the nice Dr. Mercer and keep going. Mmm, he locked all the doors. Kendra will call in again. ------------------------------------------------------------------------------- ---- New Message, Audio Log - "Someone Else" ---- Kendra: Look like someone has reprogrammed the door locks on this deck. And recently, too. I guess we're not alone here, after all. Someone doesn't want you in this part of the ship. ---- End of Audio Log ---- Thanks to good old Kendra, she unlocked the door to you. Keep going into the "Imagining Diagnonstic Wing". ((Now, this Dr. Mercer guy will start to annoy you, trying to tell you, your life is not worth living. You better get use to it, cause he is gona be real annoying.)) _______________________________________________________________________________ Imagining Diagnostic Wing Passageway _______________________________________________________________________________ !!NOTE: There is a !Stasis! recharge station in this area. There will also be two enemies around the passageway.!! Follow along the corridor and keep going around the corner and you will hear what sounds like Lurkers. Well, two nice Lukers will pop out and try to hug you in the face. Shoot them with the Line Gun, before they try and go all over you. Once they are toasted, move around the corner and keep going, use the !Stasis! recharge station if needed. Then open the door to "Imagining Diagnostic Room". _______________________________________________________________________________ Imagining Diagnostic Room _______________________________________________________________________________ !!Note: there is a !upgrading! bench here! There is also a room that requires a !Power Node!. There is a !stasis! recharge station in this area and a !Save! Station in this area.There will be two enemies in this area now, including a new type of enemy. There is a "High Voltage Electrical Hazard" that MAY kill Isaac if he gets too close.!! Enter the !Power Node! room. If you have already been inside the room, there should be one more cabinet that is unlocked. Open it for some items. Afterwards, move out of the room and grab the explosive canister. Then, move slowly around the bing machine, keep going and you see something large on the wall. It looks like something remotely human, with tentacles popping out of the middle of its body. Now, shoot the explosive canister at it and this should kill it. If it is still alive, throw down a mine from the Line Gun or a Grenade from the Force Gun to finish it off. ------------------------------------------------------------------------------- Now, those things are called Spawner, they may also throw down small pod of mini-enemies, which can be very annoy. Watch out the attacks from the smaller pods. MAKE SURE you don't go too close to it, spawner has a powerful tentacle attack that can kill Isaac in one hit. After you killed the spawner, you have to use the elevator to go to the upper level. Since the door to the "chemistry Research Lab" is locked. !!IMPORTANT NOTE: Spawners generally appear near door that you have to enter, but they have a nasty tentacle attack that can kill Isaac INSTANTLY, so Isaac can't just run pass it. Try not to use any close ranged attacks as well. Make sure to keep distance.!! ------------------------------------------------------------------------------- Imagining Diagnostic upper level: As you go up, the large machine is malfunction. There is also a large electric leak and its shooting large sparks everywhere. So be careful to get hit by that. A Lurker will also pop out as you move closer to the malfunction platform, shoot it quickly with the Line Gun or Plasma Cutter. You should NOT get on the platform while the machine is faulty. So, you have to use stasis it to slow it down and then cross the moving platform to the other side the area. You must time it correctly, use stasis again if you missed it. Since there is a !stasis! recharge machine just to the area as you cross the platform. Try not to get to close to the "High Voltage Electric Hazard", as it can kill Isaac if he gets too close. Once you on the other side, recharge your stasis energy, and you have to stasis the platform again to cross it on to the other side. Kendra will buzz in. You will get another inactive objective. ------------------------------------------------------------------------------- ---- New Message, Audio Log - "DNA Needed" ---- Kendra: You're close to the chemistry station. Once you get the chemicals, you're also going to need a DNA sample of the alien tissue. I'll search the records for one. ---- End of Audio Log ---- ==== New mission objective ==== Inactive Objective 5-2: "Find the DNA Sample" There is a sample of the necromorph's DNA somewhere on this deck. Kendra needs me to find it to mix with the Chemical Capsule. In order to target the creature's pathology. ==== End of mission objective ==== Save the game if you want, when you are done, head into the door "Zero-G Therapy Area." Then, go through the door to the "Chemistry Research Lab". Read the section on the new Spawner enemy below for some additional information about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Spawners, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is unknow exactly how Spawners are created, but it looks us much less-human compare to the slasher necromorphs. Spawners are large stationary enemies and they like to throw down small Tentacles pods that will defend the host spawner. They themselves may not seem dangerous, but if Isaac gets too close, they can use a powerful tentacle attack that CAN kill him INSTANTLY. Attack: - Tentacle pods: Spawner will periodically spawn smaller enemies, these pods defends its mother with missile projectiles. Spawner will keep on throwing down smaller pods until they are dead. - Slashing attack: When its victims gets too close, spawner will use its most power tentacle and slash down its victims. This can kill Isaac INSTANTLY if he gets too close, stay out of range. ------------------------------------------------------------------------------- Spawner's weak points are its tentacles, but it has many tentacles, you have to remove most of the tentacles to kill it. You can also focus fire power on its main tentacle or just throw down a few mines, which will kill it fast. Recommend weapons: - Line Gun: throw down two mines at the spawner and this should do the trick. - Force Gun: shoot three or four grenades at it and it should be dead. Try and shoot the grenades directly at the spawner, so they will explode instantly. - Flamethrower: use the napalm fire bomb and aim for its tentacles. The Pulse Rifle and Plasma Cutter are not so effective against this enemy, if you want use it, make sure to aim and shoot off their tentacles. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 1,200 to 3,000 or Small/Medium Health Pack - Spawner can also drop you stasis packs Spawner will almost always drop you items, although the item drop is mostly random, sometimes they can drop you good amounts of credits. !!NOTE: Spawners are STATIONARY and they can NOT move. But, they can keep throwing down smaller Tentacle Pods, that will attack you.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Tentacle Pods, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although these small pods can not move, they can be dangerous is large amounts. They are loyal to their Spawner, and will defend its mother every time they see Isaac, they have a single ranged attack that can be quite deadly. Attacks: - Missile darts: the pods will release its tentacles when their opponents comes in their line of sight. These darts are be side stepped. ------------------------------------------------------------------------------- Pods have only one tentacle that marks its weak spot, and you should try and shoot off its tentacles. Recommend weapons: Line Gun: Use primary fire against group of pods, or you can use the mines. Force Gun: Use the grenade against group of pods. Flamethrower: use the napalm fire bomb at the pods to kill them, good against group of pods close to each other. Plasma Cutter Or Pulse Rifle: shoot off its tentacle ------------------------------------------------------------------------------- Possible items it drops: None !!WARNING: Do NOT try to stomp the pods, they will explode and damage Isaac.!! !!NOTE: Tentacle Pods are STATIONARY and they can NOT move.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Chemistry Research Lab Passageway _______________________________________________________________________________ Go inside the door and note the big sing "Chemical Research Lab". It tell you that there are dangerous chemicals and elevated radiation levels. Well, get on the cargo lift and go down. Once the lift stop, go forward and pick the Audio Log - "Mercer's Experiment 1". Listen to it if you want, so Dr. Mercer has been performing some crazy tissue regeneration experiment... he killed that man... Now, keep going and get inside the Chemistry Research Lab. ((This Dr. Mercer is really creeping me out.)) _______________________________________________________________________________ Chemistry Research Lab _______________________________________________________________________________ OK, get inside the lab and interact with the hologram ahead you and you will complete the objective. The computer will process your request. Once, the the process is done, pick up the mission item "Chemical Capsule". Computer: Processing request. Please Stand by. Antigen compound completed. Please remove the capsule. ==== Objective 5-1 Completed ==== Then, Dr. Mercer will appear from the room behind you. while you listening to his silly talk. Walk around the room and pick up all the flashing items. There should be two green item boxes you can break, one item cabinet, !Schematic! - "Force Energy" and also a !Power Node!. ---- New Message, Story Log ---- Dr. Mercer: What ARE you doing? Your fight for survival is admirable but pointless. And yet you keep on going. It almost makes me think that we had hope, as a species. Am I the only one who sees that we have died out a long time ago. We just haven't accepted it yet. Dr. Mercer: Stop running. Stop your struggle. Our future, your future, the future of our race, ends here. Allow me to introduce you to humanity's child. The children that replace us. Our greatest creation. ---- End of Story Log ---- ------------------------------------------------------------------------------- After Dr. Mercer has finished. He will unleash his creation upon you. Watch out one of the thing sin the capulse will come alive. It will burst through the tube and come at you. I suggest you try to take our its legs first. This is the REGENERATOR and you will NOT be able to "kill" it. Everytime you try to kill it, it will keep regenerating back. So cripple it first and then shoot off its arms. After you take out of its arms, it will start to regenerate again. Quickly shoot it will stasis, this will slow down its regeneration stage. Keep on stasis it. Then Kendra will contact you. Listen to Kendra, you really cannot kill it. So as the door unlocks, get out as soon as you can. Keep going and turn left. The door to the "Imagining Diagnostic Room" will be unlocked. So you don't need to use the cargo lift and go all the way back again. ---- New Message, Audio Log - "Indestructible" ---- Kendra: You can't kill it, Isaac! It's just going to keep regenerating! Get out of there, run! ---- End of Audio Log ---- #### overall items #### Two green item boxes, !Power Node!, !Schematic! - "Force energy", credits and one item cabinet. Mission Item: {Chemical Capsule} - Volatile chemical mixture. #### end of items #### ((Jack tried to shoot and "kill" the REGENERATOR 3 times and everytime it just comes back. He wasted almost 200 rounds of Pulse Rifle ammo and also 10 minutes of his life, which he isn't gona get back. Try and NOT make the same mistake.)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - the REGENERATOR - skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tissue regeneration is an ability possessed by all types of organic materials. However, the REGENERATOR is a special type of Slasher Necromorph that can regenerate all of its tissues or ANY part of its limbs extremely quickly. This make it almost indestructible against normal gun fire. Even powerful weapons cannot defeat it directly. !!IMPORTANT: This enemy CANNOT be killed by normal gun fire.!! Attacks: - Slash and stab: The REGENERATOR uses his large arm equipped with knife-like claws to slash and stab his victims. - Leap and slash: When it's victim comes near it. The REGENERATOR can leap and strike down its opponents. It can NOT leap if it is crippled. !!NOTE: its attack can do HUGE damage, keep your health high if you playing Impossible difficulty.!! ------------------------------------------------------------------------------- The REGENERATOR have five body/limb parts ("Weak spot") you can attack: - Left and right arm - Left and right leg Recommend weapons: - Pulse rifle or Plasma: shoot its legs to cripple it. Then, focus on its arms. All you need to do is cripple it, so it cannot get to you, since you can NOT kill it. - Line Gun: Aim for the legs to cripple it. - Force Gun: Very useful and aim for the legs. Possible items it drops: After you "kill" it, which will be a LONG while from now. He drops you !Power Node.! !!NOTE: The REGENERATOR can regenerate ANY parts of its body at ANY time. It can move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Imagining Diagnostic room _______________________________________________________________________________ !!NOTE: there will be two groups of spider enemies in this area now.!! Once you are in the imagining diagonstic room, keep moving forward SLOWLY forward, near the large machine, a group of spiders will come out at you. Shoot them down with the Pulse Rifle or you can use the Grenade from the Force Gun is you got it. Keep moving forward slowly and another group of about half a dozen of spiders will appear. Shoot them quickly, before they get onto you, retreat if you have to. Stasis them if you want and throw down Mine from the Line Gun does good against them. ---- New Message, Audio Log - "Hammond On Hydroponics" ---- Hammond: Is anyone there? Repeat! Come in Isaac... Kendra, is anyone there? Kendra: Hammond! Where the hell have you been? Hammond: I've reached Hydroponics. It's bad down here, really bad!... Can barely breathe! That organic matter is growing everywhere! My eyes are stinging... must eyes are stinging... must be seeing things. ---- End of Audio Log ---- Now, objective 5-2 will become active. So you have to get back to the security station and try to find the alien DNA sample. _______________________________________________________________________________ Imagining Diagnostic Area Passageway _______________________________________________________________________________ You can hear your big REGENERATOR friend yelling. As you enter the passageway, it will pop inside one of the vents. He wn't attack you here, so don't worry. Use the !stasis! recharge station if you want. Then, keep going aroun dthe corridor, turn around the corner and keep going back to the " Security Station". _______________________________________________________________________________ Security Station _______________________________________________________________________________ Now, stock up in the security station and head for the Ishimura Clinic, we got some work to do there. Don't forget to save the game if you want to and take plenty of health/ammo because you will need it soon. ---- New Message, Audio Log - "Creating The Poison" ---- Kendra: Now, you need to find a DNA sample of the growth. According to Lab records there is an inert sample stored in the ICU. A Dr. Mercer was apparently doing intensive research on it. I've been trying to contact Hammond but all I'm getting is static! Isaac, you've got to hurry. ---- End of Audio Log ---- Ok, let's head to theto the "Intensive Care Unit" (ICU) to get a alien DNA sample. First go through door to the "Ishimura clinic", there should a sample inside there. _______________________________________________________________________________ Ishimura Clinic _______________________________________________________________________________ Keep moving along the passageway, turn around the corner and you can see the good old Dr. Mercer again, and he will speak to you. ---- New Message, Story Log ---- Dr. Mercer: Your persistence surprises me. Holding on your final breath, you claw your way along! You hold onto what was once your world. But, now it belongs to the children. Be glad of the knowledge that your death... will bring their birth! Listen! Can you hear it? It is coming. Say your prayers. ---- End of Story Log ---- ((Yeah, I crawl alone, along with my Pulse Rifle, Line Gun and Plasma Cutter. Anything trying to stop me and I will put them down with the combined force from all three weapons.)) _______________________________________________________________________________ Emergency Room _______________________________________________________________________________ !!NOTE: there will be six enemies in total in the room and there will also be the REGENERATOR in this room. This is one of the "Death Rooms", be very careful! There is also a !Oxygen! recharge station in this room.!! !!WARNING: this will be one of the hardest room in the whole game and make sure you got plenty of health and ammo, because you will need it. I ate through three medium health pack in this room alone, so... be careful.!! Once the cutscene is over, I suggest you go back to the security station, save and take some health if you haven't done so. Bring one stasis pack along with you just in case. When you are ready, move inside the door and collect some of the item near you. Go to the area your left, near the !oxygen! recharge station. The REGENERATOR will pop out of the vents ahead of you. Shoot his legs off and then stasis him to slow him down dramatically. Well, Line Gun is really going to be useful in this area. If you have the Force Gun, it is also a good idea to use it, because you can knock down the slashers and throw them a little gift grenade. ------------------------------------------------------------------------------- Two more slasher will join the fun, you need to shoot them down as quickly as you can. Also, watch out for the REGENERATOR, stasis it again if needed. If it regenerates its legs, then shoot it off again. I don't recommend you go into the smaller area, there is some item cabinets you can open there, but you can also get trapped in that room, which can be very messy. Da**, all the doors are locked, the elevator is locked too, so becareful and start shooting at the remaining slashers. Once they are killed, two more slasher and a lurker will join the party. Now, if you using Force Grenades or Line Gun Mine, make sure to keep distance from the explosion. Remember, the Force Grenade explode when it contact with any enemy. Shoot down the slasher first and be aware of the lurker. If you see the lurker, stasis him quickly and then throw him a Mine or a Grenade to play with. Keep half an eye open for the REGENERATOR, because he like to creep behind people and also enjoys regenerating. ------------------------------------------------------------------------------- Now, you must kill ALL of the remaining enemies in this room apart from the REGENERATOR in order for the door to unlock. Focus fire power on the slasher first and remember if you run out of stasis, you can always recharge it with a stasis pack. Once you killed all the five enemies, apart from the REGENERATOR. Kendra will contact you and open the door to the "ER Hallway A". Thanks to Kendra, go open the door and get inside before the REGENERATOR gets you. ---- New Message, Audio Log - "Open Door" ---- Kendra: Someone keeps on shutting down the door protocols. I've bypassed the lock! Go! ---- End of Audio Log ---- #### overall items #### Two unlocked item cabinets, three random ammo packs #### end of items #### _______________________________________________________________________________ ER Hallway A _______________________________________________________________________________ !!NOTE: there is a !Oxygen! recharge station in this area. There is also an enemy in this area now.!! Ok, keep going along the Hallway, the REGENERATOR will not follow, since the vents in the two rooms are not connected. Now, go inside the !Power Node! room for some additional item cabinets that you can open. Move along the hallway for some more items. There is some ammo next to the one of the bed thingie. There is also some credits, there is also some more ammo down the hallway. There should be an explosive canister. Now, grapple it with your Kinesis Module and slowly move forwards. Keep going and around the corner you will see another Spawner, quickly shoot the explosive canister at it. That should kill it, if it is still alive, throw down a Line Gun Mine to finish it off. ------------------------------------------------------------------------------- Near the Spawner, where all the dead body is, pick up the !GOLD SEMICONDUCTOR! and then you can enter the door or keep going down the hallway. As you moving down the hallway, you will hear a woman, laughing... Well, she looks ok, but she is definitely not Ok. You can NOT shoot her, as Isaac will lower his weapon if you try to shoot. You can NOT talk to her, so just leave her alone. Don't know what she is laughing at, there is nothing funny around, crazy lady. OK, now, once you done checking out the crazy lady. Pick up the items near her, there is some ammo and 2,500 credit. Keep going through the door to Intensive Care Unit. #### overall items #### Two item cabinets in power node room Random ammo, Plasma Cutter ammo, !GOLD SEMICONDUCTOR!, 1,100 and 2,500 credits. #### end of items #### _______________________________________________________________________________ Intensive Care Unit _______________________________________________________________________________ !!NOTE: there is a !Save! recharge station in this area.!! Go around and take the ammo pack hiding near one of the large glass tubes. Then, you can go around and save the game, the door to the Morgue is locked. So you cannot go that way. Now, keep going around. So turn around and enter Dr. Mercer's Office. #### overall items #### One ammo pack #### end of items #### _______________________________________________________________________________ Dr. Mercer's Office _______________________________________________________________________________ ... Dear ... some crazy stuff going on in his office. Loads of strange writing and loads of crazy sample inside jars. Collect all the items inside the office first. Pick Up the Audio Log - "Mercer's Experiment 2", credits, Medium Air Canister and also get the items inside the two green boxes. Dr. Mercer says something about Amelia Kyne was dead? What is that sound, is the his experiment... it's alive... Ok, now go near the hologram and interact with the it. This will add the chemical compound to the mixture. The computer will notify you. Then pick up the Mission Item {Chemical Compound with DNA}. Computer: Adding sample 9797 to chemical compound. Final Mixing Required. ==== Objective 5-2 Completed ==== !!IMPORTANT NOTE: after you get the alien DNA sample from Dr. Mercer's lab, the ENTIRE Medical Deck will be in VACUUM, so you need to be aware.!! ------------------------------------------------------------------------------- Once you are done, leave Dr. Butcher's room and keep going out of the Intensive Care Unit. Kendra will contact you and Dr. Mercer will cut in. Agrrhhhh! He turned off the life support in this entire area and Kendra cannot help you. So you are on your own. He will turn the area into vacuum and you cannot save the game. You have to get back the security station now. ---- New Message, Video Log - "Interrupted" ---- Kendra: That's it Isaac! Now, you just need to finish mixing the poison. Dr. Mercer: This has gone far enough! Accept your part in God's plan! Embrace your own extinction! Computer: Life support system failure on Medical Deck. Please Evacuate Immediately. Kendra: Who the hell was that? Isaac, he's decomposed the entire deck and I've being locked out of those systems. All the air has been vented into space! You should be able to being it back online from the security station. But you don't have much time. ---- End of Video log ---- ------------------------------------------------------------------------------- Your new objective is just to get back and turn the life support now. So, get moving before Isaac runs out of air. ==== New mission objective ==== Objective 5-3: "Restore Life Support" Mercer just flushed all the air out of the Medical Deck! I've got to get back to the Security Station and seal the breach! ==== End of mission objective ==== #### overall items #### Audio Log - "Mercer's Experiment 2" Credits, Medium Air Canister, two green item boxes Mission Item {Chemical Compound with DNA} - chemical mixture with an alien DNA sample. #### end of items #### ((Stay out of my way, Dr. Butcher, or I'm make a hole in your head bigger enough to fit a orange through.)) _______________________________________________________________________________ ER Hallway A _______________________________________________________________________________ !!NOTE: there will be two groups of enemies in this area. This area will now be in VACUUM. Keep an eye open on your air metre.!! Ok, let's head back to the security station. As you move down the hallway, two groups of spiders will attack you. You can throw down a few Grenade with the Force Gun or just Pulse Rifle them. Once you killed them, you can go recharge your oxygen at the other end of the hallway. The laughing lady is now dead. So, keep going around the hallway and move out of the door to the "Emergency Room". _______________________________________________________________________________ Emergency Room _______________________________________________________________________________ !!NOTE: there will be three enemies in this area now, including the REGENERATOR. This area will now be in VACUUM. Watch your Air Metre.!! Ok, there are two pregnant in this room and the REGENERATOR, so don't even bother fighting. Just run for it. Go for the door, open it and go through to the Ishimura Clinic Passageway. There is no point fight, because you will be low on oxygen and the enemies are not easy. You will also notice Isaac's heart will be pounding very hard. _______________________________________________________________________________ Ishimura Clinic Passageway _______________________________________________________________________________ !!NOTE: there will be one more enemies in this area now. This area will now be in VACUUM.!! As you move along the passageway, a lurker will pop out. Just ignore it and keep going, open the door to the security station. _______________________________________________________________________________ Security Station _______________________________________________________________________________ !!NOTE: this area will also be in VACUUM before you turn on the life support system. So you need to do it quickly.!! Now Once you inside the security station, quickly head for the little area next to the !save! station and go inside. Then interact with the hologram and turn on the life support system. ==== Objective 5-3 Completed ==== After you done that, you can now save the game or shop around in the !store! if you wish. Kendra will buzz in again and give you a new objective. ---- New Message, Audio Log - "Finish The Poison" ---- Kendra: You got everything you need to make the poison. Now get back to the Chemistry Lab! Hammond: Whatever you're going to do, do it fast... Can hardly breathe in here ... Kendra: You're cutting out, Hammond! I'm going to try to switch over... sh**! I lost his signal! I'll continue scanning for his location! You have to get that compound mixed! ---- End of Audio Log ---- Ok, we need to get a move on to get that compound mix and kill whatever is poison the air, before the time runs out. ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 5-4: "Create the Poison" With the DNA combined with Kendra's chemical mixture. I just need to run it through the chemical station again to create the poison. ==== End of mission objective ==== Now, save the game and/or shop around for a bit and let Isaac calm down a little from all that drama. Afterwards, head for the "Chemistry Research Lab" and finish the poison. Now, enter the door to the "Imagining Diagnostic Wing". ((Hammond, if you cannot breathe the air, go find yourself some emergency air canisters. There's gotta be some around on this ship.)) _______________________________________________________________________________ Imagining Diagnostic Passageway/Room _______________________________________________________________________________ Keep going around the corner and the door came down and surprised you. Ok, now go inside and use the !Stasis! station. Then, keep going around the corner and enter the "Imagining Diagnostic Room". Kendra will call you. mmm, the Leviathan, that doesn't sound good at all. ---- New Message, Audio Log - "The Leviathan" ---- Kendra: I've got more intel on the Atmosphere. A survivor's report says that a massive creature entered the Hydroponics deck from outside the ship. That's when the air quality began degrading. The survivor called it... The Leviathan. ---- End of Audio Log ---- Keep going around inside the "Imagining Diagnostic Room". There is no enemies here. So keep going to the Chemistry Research Lab. (( Well, You know what that Leviathan means right, it basically means a real big monster.)) _______________________________________________________________________________ Chemistry Research Lab _______________________________________________________________________________ Keep going and enter the door to the chemistry lab, and then interact with the hologram to do the final mixing. The computer will notify you again. Pick up the Mission Item {Poison Capsule}. Computer: Processing request. Please Stand by. Final mixing complete. Please remove the capsule. ==== Objective 5-4 Completed ==== ---- New Message, Audio Log - "Poison Complete" ---- Kendra: Let's hope that poison works! head back to the Tram Station, and get up to Hydroponics as fast as you can. Still no response from Hammond so be careful! There's no telling how contaminated that deck is. ---- End of Audio Log ---- ---- New Message, Audio Log - "Secret Lab Revealed" ---- Dr. Mercer: I'm beginning to truly admire your spirit, misplaced as it may be! I think... I think you should see... The whole plan. You should not spurn the Hive Mind's offerings. You deserve to witness that, at least. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Ok, whatever Dr. Mercer. Now he did something to that door, and you can NOT go back to the security station. You will get a new objective now and you have to find a way to hydroponics. So you have to enter the other door to the new area. ==== New mission objective ==== Objective 5-5: "Go to Hydroponics" Mercer got away. I can only hope one of his beloved necromorphs finds him before I do. Now that I've got the poison, it's time to go to the Hydroponics deck and kill that Leviathan creature before the air is totally contaminated. ==== End of mission objective ==== ((Whatever, that Mercer guy is talking about, the plan and the Hive Mind?)) _______________________________________________________________________________ Cryogenics Lab Hallway _______________________________________________________________________________ !!NOTE: there is !save! station in this area.!! First turn right and go down the passageway, note the blood everywhere. Keep going around the corner and break the two green item boxes. Then, go back, pass the blood stained sign "Cryogenic Lab". Keep going and save the game if you want at the save station. There is also another four item cabinets you can open for some goodies. When you are done, enter the Cryogenics Lab. #### overall items #### Two green item boxes, four unlocked item cabinets #### end of items #### _______________________________________________________________________________ Cryogenics Lab _______________________________________________________________________________ !!NOTE: there will be four enemies inside this area, including the REGENERATOR so be aware.!! OK, go inside the lab and then recharge your stasis if needed. Geez, Dr. Mercer will come out again and you know what that means. His "child", the REGENERATOR will soon follow him. Let the doctor talk and telling you how you have so little hope and his greater plans for the world. Don't worry, you will be able to put his little creation away for a while. You can go around pick up the items around the room since Dr. Mercer is talking rubbish. There are three green item box you can break and some Plasma Cutter ammo you can pick up. ---- New Message, Story Log ---- Dr. Mercer: Perhaps now you will understand. The work I have done must continue... will continue I, Dr. Challus Mercer, shall serve as the catalyst to the salvation of our species! These specimens will return to Earth with me. I will spread their divine glory across the entire planet! I'll leave you with my creation. Embrace the inevitable. ---- End of Story Log ---- ------------------------------------------------------------------------------- Ok, you see the large cold freezing thing in the middle. All you have to do is get the REGENERATOR inside the room and keep it inside for about 10 seconds or so. Then, you can freeze them and take him away. Well, you probably be wondering how to do that. Well, stand in the freezing chamber and then face towards where Dr. Mercer was standing. The REGENERATOR will pop out a vent/duct below and come at you. Shoot off its legs quickly and let it come inside the room. Then stasis it and make sure he is crippled. Ignore the lurkers outside, let's deal with them later. Get inside the area that Dr. Mercer was before, and interact with the hologram quickly. This will activate the freezing chamber and transfer the REGENERATOR away. If you do this correctly, the computer will notify you of your sucess. Kendra will also contact you again. Well, you won't be seeing it for a while. Thanks to her again, she opened the door for you. ---- New Message, Audio Log - "Got the Poison" ---- Kendra: Let's hope that's the last we see that... thing. I've managed to override Mercer's lock down. There is a secondary tram station nearby and you can take it to Hydroponics. Let's just hope there is enough time. ---- End of Audio Log ---- ((Let's hope it doesn't come back some time soon...)) ------------------------------------------------------------------------------- OK, you can now go outside and take care of the lurkers if you want. There is three of them, the Line Gun or the Ripper should do the job. Make sure to take the !Power Node! inside the room as well. After you are done, go through the door to "Tram Station". Don't forget to recharge your stasis energy. The door to the "Chemistry Research Lab" is locked, so you cannot go back that way. You also notice all the slasher frozen in the tubes, and if you look closely you can see the REGENERATOR inside one of the tubes. #### overall items #### 3* green item boxes, 2* Plasma Cutter ammo and !Power Node! #### end of items #### _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Keep going along the corridor and head for the tram, before you get on, pick up the credits near the glass area to you left. Note the advertisement on the side of the wall, "There is always Peng". Ok, when you are done, get inside the Tram and let's head to Hydroponics. WELL DONE, you have finished CHAPTER 5 of Dead Space. ==== Objective 5-5 Completed ==== #### overall items #### Some credits #### end of items #### -- CHAPTER FIVE COMPLETED -- ((It never occurred to me, but Nicole worked on the same deck as that freak Dr. Mercer. Let's hope she got away before it all went down.)) ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.6 CHAPTER 6 - ENVIRONMENTAL HAZARD -- (CH06) _______________________________________________________________________________ ------------------------------------------------------------------------------- After meeting up with the evil and insane Dr. Butcher (Mercer). You find his ideals just too crazy to believe. He tried everything to stop you and even turned off the life support systems. After foiling his plan on spreading the REGENERATOR. You will have to get to hydroponics and try to kill whatever is poisoning the air. _______________________________________________________________________________ Tram Station - Hydroponics _______________________________________________________________________________ As you exit the tram, a new objective will be added to the your personal journal. There are some items around the Tram Station. Pick up the Audio Log - "Cross Report 1". Go around the glass area and get some ammo. Check the posters out if you want. "Everyone wants Peng". Well, let's find Nicole first before worrying about Peng. ==== New mission objective ==== Objective 6-3: "Poison the Leviathan" I can dispense the poison through the filtration system of Food Storage. It should kill anything alive inside. ==== End of mission objective ==== One you are done, going through the door "Welcome to the Hydroponics deck". #### overall items #### Audio Log - "Cross Report 1" and some ammo. #### end of items #### _______________________________________________________________________________ Hydroponics Hallway _______________________________________________________________________________ Keep going down the hallway, turn into the opening area to your right, another restroom. Then go left to the lady's section, well, don't worry, there ain't any ladies around, at least none that is alive. Pick some item from the item cabinet and Medium Health Pack. Then, go right again and WATCH OUT for three spider/bugs that will jump out of the toilet. Shoot them before they can jump onto Isaac. Then pick up the ammo and open the item cabinet. So many dead bodies around and look the toilets are filled up with that disgusting organic stuff... Once you are done marking around with the dead bodies. Leave the restroom and keep going down the Hallway and take the cargo lift "Elevator to Grow Decks". The computer will be broadcasting some stuff. Ignore it. #### overall items #### Inside the restroom, 3 item cabinets, ammo and Medium Health Pack. #### end of items #### _______________________________________________________________________________ Grow Decks _______________________________________________________________________________ When the lift stops, move out and Pick up the !Schematics! - "Contact Energy" and also break the green item box for some stuff. Look at all the fresh plants and note the poster "Welcome! Ishimura Farm". Computer: Watering cycle initiated. Keep going through the door to "The Growth Areas". #### overall items #### One green item box and !Schematics! - "Contact Energy" #### end of items #### _______________________________________________________________________________ Growth Areas _______________________________________________________________________________ Once inside, you will see Hammond lying there. Watch out Hammond, he almost shot you, but realizes you still human. Hammond looks in pretty bad shape and he will give you a mission. Kendra will also call in. You will get a new objective and your Old objective "Poison the Leviathan" will become inactive. ---- New Message, Story Log ---- Hammond: Isaac... Good to see you in one piece... Don't take... your helmet off... the air's rotten... I got a look... at it... it's huge... you won't believe it... shut itself in Food Storage... The crew that was on this deck... I think they're what's poisoning the air. They've been transformed... I saw one of them, bloated, swollen. They're poison factories... we need to take them out while we can still breathe... ---- End of Story Log ---- ---- New Message, Audio Log - "Hammond's Alive" ---- Kendra: Hammond! I thought you were dead! You need to get to cleaner air! You're not going to be able to help Isaac in you condition. Isaac, I'm scanning the area now. He's right, there's something really big in Food Storage, but I can't get a good scan. Monitor readings are off the scale. Be careful! ---- End of Audio Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 6-1: "Destroy the Poison Pods (0/8)" According to Hammond, the necromorphs have transformed some of the crew into these “poison pods”, which are contaminating the air. I need to find and destroy them. ==== End of mission objective ==== Look at all the food, pumpkin and watermelons. You can NOT interact with Hammond anymore, do just let him be. Once you are done picking up the item and checking around. Go through the door to "Atmosphere Control". #### overall items #### Ammo and a green item box #### end of items #### ((Mmm, the crew has been transformed that is no good.)) _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ !!NOTE: there is a !Save! station and a !store! in the this area.!! Once, you are inside, open the only item cabinet you can unlock from some items. Kendra will buzz you again. You can shop around and then save the game if you want. The door to the "Primary Food Storage" is locked due to the bad air quality. So, there is two other doors unlocked. Go to the "West Growth Area" first. Ignore the east one at the moment. ---- New Message, Audio Log - "Getting to the Leviathan" ---- Kendra: That's the door to Food Storage. But I can't override the integrity lockdown. You have to destroy the pods to bring the air quality up. Then you can go through and use the poison on the Leviathan. ---- End of Audio Log ---- #### overall items #### One unlocked item cabinet/locker #### end of items #### _______________________________________________________________________________ West Growth Chamber Passageway _______________________________________________________________________________ !!NOTE: there is an !Upgrading! bench in this area.!! Keep going along the corridor and Kendra will call in. Now, open the door and enter a new area. ---- New Message, Audio Log - "Trust" ---- Kendra: I suppose I should be glad that Hammond's alive, but I still don't trust him. I think he's hiding something about the Marker. ---- End of Audio Log ---- You will notice there are few pipes that will spray out brownish liquids. Those liquids are hazardous and will damage you badly. So don't get hit, just wait for it. There are room you can open and can hide to your left. Hide inside the room and wait for the spray to go over, and then keep going. The nozzle of the pipe right near the middle does not spray anything, so you can move Isaac there to wait. The spray follows a simple continuing pattern. So it should be easy to avoid it. Remember, you can go inside the room to hide, but make sure to watch out the spray as you exit from the room. ------------------------------------------------------------------------------- The first room to your left has nothing, just two locked item cabinets you can NOT open. So don't even bother going in unless you have to. The next room on your left has a !Upgrading Bench!, so you can go inside and use it. Ok, basically, you just have to wait for the first spray to stop, keep going. Wait for the second spray to go off and keep going, etc. Avoid the sprays so Isaac don't get damaged. Keep going to the end and take the items from the item cabinets. Once you collected the items, keep going around the corner and take the cargo lift up. ------------------------------------------------------------------------------- Once the lift stop, you will hear an slasher, it will try to kiss you. But, you should shoot it down and make sure it stays down. These things have a nasty habit of waking up again when you get close. Once you are done, move forward and open the large door. #### overall items #### two item cabinets on the wall #### end of items #### ((I don't know why Kendra is so worried about Hammond hiding something about the Marker?!)) _______________________________________________________________________________ West Growth Chamber _______________________________________________________________________________ !!NOTE: there are about fourteen enemies inside this room. Including two Toxic Pods you need to kill to complete your objective. This is one of those "Death Rooms", So beacreful. There are also TOXIC CHAMBERS in this area.!! ------------------------------------------------------------------------------- West Growth Chamber Level 01 ------------------------------------------------------------------------------- This room can get a little bit messy and you may take some damage. So you have to be careful, remember to use stasis if it gets too crowded. As you enter the room, keep going and two lurkers, four slasher will pop out. Now, focus on the slasher and shoot off their legs and try also avoid the darts from the lurkers. It is a good idea to try and stasis a group of slashers and also the lurkers, then throw down a few mines from the Line Gun or Grenades from the Force Gun. This way you can damage and take down 2 or 3 enemies at once, which would be quite helpful. After you killed the slashers, then focus on the lurkers and after you killed them. Another three slasher will join in and you need to be careful here. Try not to get surrounded and keep moving, shoot them in the legs to cripple them if needed. Use stasis if needed. ------------------------------------------------------------------------------- You can also retreat to the room in the centre, where the cargo lift is. There should an explosive canister there you can grab and shoot at the necromorphs. Try and set up a defensive position there, it is a little safer, because the necromorphs are unlikely to come from beind you, but don't get trapped in there. There are two more explosive canisters in this room, you can grapple and use them. But I suggest you try avoid getting hit first. Also, remember that the slasher can go through vents, so they can pop out some random vents behind you. You need to be a little careful. There should be about nine enemies in total, after you killed them all, go around and collect the items in this room and don't forget to take any items the slashers drop. There should be some ammo packs on the ground near the entrance, and also two unlocked cabinets you can open, one of the cabinets should be on the wall. When are done look around the plants, go into the door near the two explosive canister. Use the Deck Nav if you get lost, this area can get confusing. ------------------------------------------------------------------------------- Room in West Growth Chmaber Level 01 ------------------------------------------------------------------------------- Get inside the room, and it is filled with toxic gas, your air metre will kick in. Don't worry, these toxic pods are easy to take down. Keep going around the corner, and you can see a remotely human like thing sitting there, blowing toxic gas everywhere. Aim and shoot at it, you shouldn't miss. You can also use melee against them, but shoot them is easier. After you killed it, the air will be back to normal in this chamber and you can breathe normally again. Break the green box for some items. You can also hear a lurker and an enhanced slasher will appeared, go outside and teach them a lesson. Try kill the lurker first, the enhanced slasher will pop out, so be careful. You can shoot it with the explosive canister if there is any left. When you finished killing them, move around and enter the only other room in this area "Inner Greenhouse A". ==== Sub-objective 6-1 Completed (1/8) ==== ------------------------------------------------------------------------------- Inner Greenhouse A in West Growth Chmaber Level 01 ------------------------------------------------------------------------------- One of the entrance to this room will be locked, so you have to enter from the other door. Go inside and shoot the Toxic Pod just sitting there. Kill it, slowly or quickly, it is up to you. When you are done, pick up the ammo and leave the room. ==== Sub-objective 6-1 Completed (2/8) ==== ------------------------------------------------------------------------------- Soon as you exit the "Inner Greenhouse A", a pregnant necromorph will charge at you. Slow it down by shooting its legs. Then focus on cutting its arms off. Once it is dead, you have to go to the middle of the room and use the Cargo lift. Now you can feed the plants and the computer will say "Replacing Nutrient Vat". It is not important at the moment. Once you are finished up downstair, get on the cargo lift in the middle of the room and go to the upper level 02. As you move up the lift. The computer will report something to you. Computer: Warning. Toxics detected in Atmosphere Processing. A repair technician has been notified. !!NOTE: The elevator to "Air Filtration Room" is locked, so you cannot go that way.!! ------------------------------------------------------------------------------- West Growth Chamber Level 02 ------------------------------------------------------------------------------- Once the lift stops, go around and pick the credit on the ground. Then, head for "Hydroponics Control". Before you enter the room, look to your left and you can see something flashy. Use Kinesis to grab it, it is 2,500 credit, that will come in handy. ------------------------------------------------------------------------------- Hydroponics Control ------------------------------------------------------------------------------- !!NOTE: Two enemies will apear after you kill the Toxic Pod, make sure to DISMEMBER ALL THE BODIES in this room. This is also a Toxic Chamber.!! After you enter the room, Nicole will appear in the video screen. Gee, that is a little creepy, is that really Nicole. Anyway, move around the at open the only cabinet that is unlocked. ---- New Message, Story Log ---- Nicole: Isaac... Make us whole again... ---- End of Story Log ---- Now, DISMEMBER all the bodies you see, do it or you will regret it. After that, grab two of the explosive canisters and put it in front of you. Do NOT use the explosive canisters against the Toxic Pod. Now, shoot the toxic pod before you run out of air. ==== Sub-objective 6-1 Completed (3/8) ==== Then, two infectors will come out. I hope you dismembered all the bodies. Now, it is time to use the explosive canisters. Grab it and shoot at the nearest infector, or just shoot it and let the radial damage kill them. If you are lucky, you can kill both infectors. If not, just shoot the other one till it goes down. The door to "East Grow Chamber" is locked, so you can't go that way. Once, you are done inside the control room, go outside and take the lift to LEVEL 03. ------------------------------------------------------------------------------- West Growth Chamber Level 03 ------------------------------------------------------------------------------- When the lift stops at the third level, go around and break the green item box for some items. There are two more green boxes on the other side. Then, move to the end and get the !RUBY SEMICONDUCTOR!. After you are done take the elevator down to LEVEL 02 and go through the door to the "To Refrigeration West" #### overall items #### Level 01: 3 ammo packs, 2 unlocked cabinets, 1 green item box. Level 02: two credits, one item cabinet in Hydroponics Control Level 03: !RUBY SEMICONDUCTOR! and three green item boxes #### End of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Toxic Pods Necromorphs, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The crew on the hydroponics deck are transformed into mutated things that absorb oxygen and produce highly toxic gases. - Attack: None, but Toxic Pods emit dangerous toxic gases that can kill any personnel that is unprotected. However, Isaac's mask protects him. Possible item drop: None Recommended weapon: Pulse rifle or Plasma cutter, really any weapon will kill them. Just shoot them, they are easy to kill, don't use Mine or Grenades. Just shoot them with Pulse Rifle or Pulse Cutter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- NOTE ON TOXIC CHAMBER - Skip if not interested ------------------------------------------------------------------------------- - Toxic pods can contaminate an entire room with highly poisonous gases that is corrosive to both flesh and organs. Thankfully, Isaac's mask protect him from these toxic fumes. However, Isaac will have to breathe on reserved oxygen inside these rooms. So watch your AIR METRE. - Toxic chamber are like vacuum areas, but you can stop the toxic fumes by killing the toxic pod in the chamber. Once the Toxic Pod is dead, the air quality will restore back to normal and Isaac will no longer need to use his reserve oxygen. - Also you MAY not use the Flamethrower in these chamber unless the Toxic Pod is killed. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Refrigeration West Passageway _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this room.!! Go inside the door and open the item cabinet for a random goodie. Use the !Save! station to save the game if you want. Then, keep going through the other door. _______________________________________________________________________________ Refrigeration West Hallway _______________________________________________________________________________ !!NOTE: there are five new enemies in this area.!! As you enter the air, you will hear a distinct scream. It is a new enemy, these are called Exploder Necromorphs. You can see they are dragging a large yellowish blob and that's their weak spot. Shoot the yellowish blob on their left arm. This will cause it to explode, instantly killing whatever is around. Hence the name - Exploder. Now, keep distance and shoot the exploder in the left arm, where the large yellowish mass is. Keep shooting until it explodes and this will kill it instantly. Two more exploders will come out and join the fun, teach them a lesson not to mark around with explosives. After that, two more will come out, try and kill them quickly. ------------------------------------------------------------------------------- Try and keep your distance from them, if they get too close, shoot their other body parts to knock them away. If you are too close to the explosion radius, Isaac will get heavily damaged. These enemies can be very dangerous if they creep up behind you, as they will use their exploding arm and try to take Isaac, you, me and whoever else is around. Think them as su**ide runners and can inflict very high damage. But, their explosion can also damage any necromorph around them, some times they can be quite helpful. Once you killed them all, collect any items they leave behind and then move down the hallway and turn right. Then enter the door to the "Refrigeration West". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Exploder necromorph , skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is unknown how these necromorphs come about, but one thing is for sure, they have one objective in life and death that is to kill Isaac. Unlike most other necromorph who perfer to live and kill Isaac. These exploders care less about their own lives and will do anything to take down Isaac. This makes them especially dangerous. These necromorphs also have a very distinct scream. Attacks: - Explosion smash: when near its victims, the exploder smashes its left arm that is filled with yellowish explosive fluids. This will attack will damage anything within its radius, including Isaac. So keep distance at all times. - Smack and head butt: when the exploder loses its left arm, it will charge at Isaac and smack him with all its might. The exploder only uses this attack if you manage to shot its left arm off without exploding the yellowish bulb. It can do quite some damage, so be aware. !!NOTE: if you shoot its explosive arm, the explosion will damage any other Necromorphs around and it will also damage you if you are too close. If it manage to use its explosive attack on you, again it will damage any necromorphs around it.!! ------------------------------------------------------------------------------- Exploder have one key weak spot: - Left arm with explosive yellowish bulb You can also attack its right arm and its legs to kill it if you don't want its left arm to explode. Recommend weapons: - Plasma cutter or Pulse rifle: good for single exploder, aim for its left arm for it to explode. - Line gun: very effective against groups of exploder, again aim for its left arm You can also use grenades from the Force Gun, napalm bomb from flamethrower. If you using contact beam, try not to miss. Possible items it drops: - Weapon ammos or credits range from 800 to 1,200 or Small/Medium Health Pack Exploders may drop you items after you killed them, but it does NOT always have to drop items !!NOTE: If you shoot at the top of its left arm without destorying the explosive yellowish bulb. You can also grab it using kinesis and shoot it at your enemies, works just like an explosive canister. But, make sure not to get too close to the blast radius.!! !!NOTE: Exploder can go through vents and ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Refrigeration West _______________________________________________________________________________ !!NOTE: Most of this room will be in ZERO-G. There will be three enemies inside this area.!! Move forward and go inside, open the two cabinets/lockers for some items. Then, move forward and enter the Zero-G area. Grab the green item with Kinesis and break it for some more items. Now, look up and you can see a Kinesis "Grip Symbol" on a door-like gate. Use Kinesis and aim at the symbol to move the gate open. Move it across to open it. After you opened the door, two lurkers will come out, shoot them down before they fire at you. Retreat if you have to. Once, you killed them, Zero-G jump near the opening area and zero-G jump again to enter the next area. ------------------------------------------------------------------------------- Move around the new area, and you will come to another door with a Kinesis "Grip Symbol". Now, open it with your Kinesis Gun, then Zero-G jump again to the next area. A lurker will greet you, you can shoot it down with your Line Gun or Plasma Cutter. Or you can move around, and grab one of the explosive canisters and throw at it. Finally, Zero-G jump into the area next to the explosive canisters and then enter the door "Air Filtration Room", note the warning Extreme Heat. #### overall items #### Two unlocked item lockers, one green item box #### End of items #### ((How do they build this place? A Refrigeration unit next to a extreme heat unit?)) _______________________________________________________________________________ Air Filtration Room _______________________________________________________________________________ !!NOTE: there is three enemies in the this area, near the filtration chamber. There ara "Extreme Heat Hazards" in this room that will do a lot of damage to Isaac if he gets hit. There will also be a Toxic Chamber in this room.!! Enter the room and keep going, open the other door to the "Air Filtration Room". Soon as you enter, the computer will warn you of the danger. Computer: Warning. Air filtration system still active. Entering the filtration tubes is extremely hazardous. Firstly, open the cabinet near the door for some items, then move up the stairs to your left for some ammo. The door can NOT be opened, so you have to find another way to get around. Go around and head forward, pick up the Audio Log - "Cross Report 2. Take the cargo lift and go down. !!NOTE: The flame in the Filtration Chamber is very hazardous to Isaac if he gets hit, it won't kill him but it will set him on fire and he will take significant amount of damage.!! ------------------------------------------------------------------------------- Once the lift stops, go forward and recharge your stasis if needed. There is some ammo near all that explosive canisters. You won't need those explosive canister, so don't bother pick them up. When you are ready, shoot the purple power module and then the door will open. Don't go in yet, look through the door and you can see another purple power module on the other side. Shoot that out as well, then the door on the other side will open. Then, wait till the flame to die down before going into the chamber. Once the flame is gone, quickly run across to the first chamber and go across the door to the second chamber. This chamber will be a safe point and no flame will come out at Isaac. You will also hear that distinct scream again, it is a exploder and it will try to cross the first flame chamber, a slasher will also follow it. Most likely they will get killed by the flame. But, if it somehow manage to survive, shoot it down and kill it before it gets you. Make sure to keep distance. ------------------------------------------------------------------------------- In the second chamber, there is another power module, shoot it to open the door. Then look at the other side and shoot the power module again to open the door on the other side. Then, a slasher will jump out and try to cross the chamber, shoot off its legs and let the flame do the rest of the work for you. Now, cross the chamber when it is safe, wait for the flame to go down first. Then, quickly run across the chamber and keep going into another area filled with toxic gas. Turn around and shoot the Toxic Pod before it releases more poisonous gas. You can also grab the boxes around using Kinesis and shoot at the Toxic Pod to damage it, keep shooting at it to kill it. Now, four Toxic Pods down, four to go. ==== Sub-objective 6-1 Completed (4/8) ==== ------------------------------------------------------------------------------- After the toxic pod is dead, take the cargo elevator and go up. Once the lift stops, go out and before you go for the exit. Turn right to the other side and open the item cabinet, break the green box for another item. Then, head up the little stairs into another room. There are some items inside this room, pick up the Medium Health Pack, take the !Power Node! from the cabinet on the wall and open the item locker. Once you are done. Head outside and go to the "Exit to West Grow Chamber". Get on the elevator, interact with the hologram and go down. While you are riding on the elevator, the computer will say there is something big in food storage. Also, am I the only one hear that song "Twinkle, Twinkle little star, never shut your eyes?" faintly playing on the background. Computer: Warning. 10 kiloton mass detected in Food Storage. #### overall items #### two item cabinets, 2 random ammo packs, one green item box. Inside the control room: Medium Health Pack, !Power Node! and one item locker #### End of items #### ((10 Kiloton... geez, that is big.)) ------------------------------------------------------------------------------- NOTE ON EXTREME HEAT/FLAME HAZARDS - Skip if not interested ------------------------------------------------------------------------------- - Some areas of the ship operates at very high temperatures and these areas can be very hazardous. Although there are insulating material built into Isaac's suit. However, it cannot provide complete protection for him in high temperature environments. - When Isaac is too close to Flame Hazards, he will set upon on fire and take serious damage. Although most Flame Hazards cannot kill Isaac instantly, he will be badly hurt if he get too close. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ West Growth Chamber _______________________________________________________________________________ !!NOTE: there will be three enemies in this room now.!! As you exit the elevator, two lurkers and one pregnant necromorph will greet you. I suggest you cripple the pregnant and then focus on the lurkers because they can be really annoying. Keep moving around and don't get surrounded. use stasis if you have to. Once you killed them, move to the door to get back to the atmosphere control room _______________________________________________________________________________ West Growth Area Passageway _______________________________________________________________________________ Move along the passageway and suddenly all the air vents will get blown out. That was freaky. Anyway, there are no enemies around. So keep going, take the cargo lift and get down. Now, watch out for the Corrosive Sprays from the pipes, keep distance. When it is safe, you can move to the middle nozzle, since it does not spray any chemicals. When it is safe, move out of the door. Keep going, and open the door to "Atmosphere Control". _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ !!NOTE: there is a !Save! station and a !Store! in this room. Save the game if you want and stock up at the store, or put away any additional items if your inventory is full. Once you are done, go through the door to "East Grow Chamber". _______________________________________________________________________________ East Grow Chamber Passageway _______________________________________________________________________________ !!NOTE: there are two enemies in this area. There is a !Upgrading! bench in this area.!! Keep going forward and pick up the Text Log - "Corruption". Before you open the door, I suggest you get out your Line Gun or Force Gun and reload it. Then, open the door and you will see a spawner. Shoot two mines from the Line Gun near the spawner and run for cover. This should kill it. If not, shoot one more Mine. You can use the Grenades from the Force Gun too, make sure to shoot the Grenades at the Spawner, so they explode instantly on contact. About three or so grenades is enough to kill the spawner. Once it is dead, you can check out the rooms on your right. ((Look at all the dead bodies on the floor... you do NOT need to dismember them, you can if really want to.)) ------------------------------------------------------------------------------- The first room will have an !Upgrading! bench and you can upgrade Isaac's weapon if you want. But, make sure to save one spare !Power Node!. The second room will have a necrmorph slasher waiting in there, open the door and stay back, shoot the slasher before it hugs you. Pick up the ammo and open the item cabinet. The third room will be locked, but you can override it using a !Power Node!, do it if you have a spare !Power Node!. ------------------------------------------------------------------------------- Power Node room - 5 - East Grow Chamber Passageway ------------------------------------------------------------------------------- There are quite a few good items in here. Pick up the three packs of ammo, the 5,000 credits, the Large Health Pack and there is an item cabinet you can open. ((In my opinion, this room is really worth using the !Power Node!)) ------------------------------------------------------------------------------- End of power node room 5 ------------------------------------------------------------------------------- Once you are done collecting the items, take the elevator and go to the upper level. When the lift stops, move forward and you can see more of that organic stuff. They are growing around the passageway. Keep going, and the computer will notify you about that organic stuff. Computer: Vegetative anomalies detected in the East Grow Chamber. Ok, after you done checking around, enter the door to the "East Grow Chamber". Make sure you have plenty of ammo, as you will need soon. If not, go back and get some more. #### overall items #### In the passageway: Text Log - "Corruption" One item cabinet, ammo pack inside one of the rooms Inside the !Power Node! room, 5,000 credit, 3 ammo pack, Large Health Pack and one item cabinet. #### End of items #### _______________________________________________________________________________ East Grow Chamber _______________________________________________________________________________ !!NOTE: there will be a GAINT enemy - Brute in this room. There will also be a !Stasis! recharge station around this area. There are also Toxic Chambers in this area,!! ------------------------------------------------------------------------------- East Growth Chamber Level 01 ------------------------------------------------------------------------------- After you enter the room, you can see there area organic stuff everywhere. Before you move forward, reload all Isaac's weapons and get ready. You will be facing another Brute. When you are ready move forwards and the Brute will appear. Ok, there are plenty of space to move around, but don't get trapped. You can move around in the centre, so it is hard for the Brute to follow. But, I suggest you just do a circle around the outer edge of the room. This way, you can keep distance away from it. Use the same tactics as you used before against Brutes, shoot it in the weak spot around the ARM JOINTS, the yellowish spot. This will do good damage, you can also try to cripple it by removing its legs. When it goes dormant remember to go behind it, stasis and keep shooting at its back with the Plasma Cutter or Pulse Rifle or Flamethrower. ------------------------------------------------------------------------------- Suppress fire until it is dead, then it will drop you a !Power Node!. There are also more items around the room, three item cabinets on the wall, two green item boxes and one ammo pack (this ammo pack should be in a small path near the door to "Inner Greenhouse B") Feel free to look around and that organic stuff is growing everywhere, according to the lab reports, they think it is an alien lifeform. A type of bacteria that grows very fast. As Kendra noted, it is a habitat changer. This explains why it spread so quickly and grows everywhere. When you finished collecting the items, enter the room to the left side of the away and you should inside a toxic chamber. ------------------------------------------------------------------------------- Room in East Grow Chamber ------------------------------------------------------------------------------- Ok, move around the room and shoot down the Toxic Pod to restore the air quality back. Then use the !Stasis! recharge station near it. There are also three green item boxes you can break for some items and one ammo pack you can pick up. ==== Sub-Objective 6-1 Completed (5/8) ==== When you are done inside this room, enter the door to "Inner Greenhouse B". ------------------------------------------------------------------------------- Inner Greenhouse B ------------------------------------------------------------------------------- Don't break the item box, because it contains nothing but three spiders. You can shoot it if you really want to. Move around the corner and pick up two ammo packs and a Medium Health Pack. ------------------------------------------------------------------------------- After you are done inside the the "Inner Greenhouse B", move Isaac near the cargo lift in the middle of the room. Don't use the lift yet. But, go near the hologram to feed the plants. You can probably hear the Toxic Pod already. Now the next bit is a little tricky, while the vat is replacing. You have to shoot it with stasis and slow it down. Then move as close to the vat as possible and look down. You can see a Toxic Pod, shoot it as fast as you can through the gaps. Now, your hits may get blocked sometimes, try and aim a little lower to kill it. If you didn't kill it the first go, interact with the hologram again and stasis it, then shoot the Toxic Pod again till it is dead. ==== Sub-Objective 6-1 Completed (6/8) ==== Once the Toxic Pod is dead, take the cargo lift and go all the way up to LEVEL 03. Remember you can always use Deck Nav if you get lost, default is the B/ctrl key. ------------------------------------------------------------------------------- East Growth Chamber Level 03 ------------------------------------------------------------------------------- You will enter a Toxic area, and move to the end of the passageway and kill the Toxic pod and now you completed a bit more of the objective. Just one more toxic pod to go. You almost there. Now, take the elevator down to LEVEL 02. ==== Sub-Objective 6-1 Completed (7/8) ==== ------------------------------------------------------------------------------- East Growth Chamber Level 02 ------------------------------------------------------------------------------- When the lift stop, break the two green boxes around for some items. Then go near the locked door and pick up Audio Log - "Cross Report 3" and also the Small Health Pack, there is also one ammo pack you can pick using Kinesis on the ledge, look to your left. Now, when are finished collecting all the items, enter the room to "To Refrigeration East". #### overall items #### Level 01: 3 Item cabinets, 5 green boxes, 4 pack random ammo and Medium Health Pack (Item included from both the rooms.) Level 02: Audio Log - "Cross Report 3", 2 green item boxes, ammo pack and Small Health Pack Level 03: None #### end of items #### _______________________________________________________________________________ To Refrigeration East _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! Take The !Power Node! behind you on the wall. I RECOMMEND you SAVE the game and make sure to reload all Isaac's weapons. Take our the Pulse Rifle or the Plasma Cutter, because you will meet a Gaint Tentacle soon. #### overall items #### !Power Node! #### end of items #### _______________________________________________________________________________ Refrigeration East Hallway _______________________________________________________________________________ !!NOTE: there will be Gaint enemy - Gaint Tentacle in this area.!! This entire hallway is covered in that organic stuff, move forward and pick up the !GOLD SEMICONDUCTOR! and watch out a Gaint Tentacle will grab you. Keep firing at its yellowish blob weak spot until it explodes, try shoot it down as quickly as you can, because you won't have much time. Once it is dead, enter the door to the "To Refrigeration East". Move along the passageway and take the Audio Log - "Temple's Search". Then go into the door to the "Refrigeration East". #### overall items #### !GOLD SEMICONDUCTOR! and Audio Log - "Temple's Search" #### end of items #### _______________________________________________________________________________ Refrigeration East _______________________________________________________________________________ !!NOTE: Most of this room will be in ZERO-G, there are five enemies in this area. There is a !Stasis! recharge station here. Also there is a High Voltage Electric Hazard that can kill Isaac INSTANTLY if he gets too close. Be careful. There is also a Toxic Chamber in this area.!! Move forward and open the item cabinets for some goodies. Note the strange writing on the warning poster. Then move into the Zero-G area. Go around and look at the hole above you, aim and jump to an area that is not covered in that organic stuff, since you can't really jump on the organic material. Now, the next bit could be a little tricky so be careful. You can probably the electric generator. Now, turn around and jump near the Malfunction Eletrical generator. Don't get too close, or else Isaac will get killed. Then, shoot the generator with stasis to slow it down. Once the Malfunctioning generation is slowed down, quickly jump on to the nearby platform. Then, quickly turn to your right and aim to jump to another platform. It should be on your right, and try aim for the platform that isn't covered with that organic stuff. You have to do it quickly, before your stasis runs out. !!NOTE: if you get killed by the High Voltage Hazard. Just restart, it should automatically reload the game and Isaac should be from this area.!! ------------------------------------------------------------------------------- Once you get to the safe area, four lurkers will pop out and attack you. The lurkers generally come out two at a time, but sometimes all four can appear at the same time. They can be quite dangerous and it is a good idea to use stasis against them. try and group them, stasis and throw them a Mine from the Line Gun or a Grenade from the Force Gun. You can also wait for them to show their tentacles and cut them down with the Line Gun. Once they are dead, move around near the entrance and you can see a hologram, interact with it to turn the malfunctioning eletrical generator off. There is also a Wall Necromorph somewhere here, you can kill it if you want. But, it isn't dangerous. Now, you probably can hear another toxic pod. Move around and look for a open doorway, which you can Zero-G jump down. Once you are down there, you will enter a Toxic Chamber, pick up the ammo pack and then look up around the corner. You can see a Toxic Pod. Shoot it to kill it. And that's the last of the Poison Pod. Good work. Now, Kendra will buzz in and give you a new objective. ==== Objective 6-1 Completed (8/8) ==== ------------------------------------------------------------------------------- ---- New Message, Audio Log - "Pods Destroyed" ---- Kendra: That's the last one, Isaac. There's a switch in Atmosphere Control to restart the oxygen recycling. Once the air's clean, you can get into Food Storage. Isaac, I've been reading these reports... the crew all began having mass hallucinations. And... well, I just saw my brother on a security monitor ... And that's just not possible... ---- End of Audio Log ---- ==== New mission objective ==== Objective 6-2: "Recycle the Atmosphere" Once the poison pods are all destroyed. I can return to Atmosphere Control and recycle the air. That will unlock Food Storage, where the Leviathan is holed up. ==== End of mission objective ==== Ok, we have to go back to the "Atmosphere Control" room to recycle the air. First, you need to get out of this area. Zero-G jump back to the entrance near the malfunctioning eletrical generator. Make SuRE you turned it off and then aim up through the big hole and Zero-G jump to another platform. Then move around, use the Deck Nav if you get lost. When you are near the entrance, move out of the zero-G area and make sure to recharge your Stasis energy and then exit the room. #### overall items #### Two unlocked cabinets and one ammo pack. #### end of items #### ((Hallucinations... Nicole?! It can't be, I clearly saw her... oh wait?! No way, she must be around here somewhere, maybe the mining deck.)) _______________________________________________________________________________ Refrigeration East Hallway _______________________________________________________________________________ Keep moving across that organic stuff, you can't run on it. So you have to walk around it. Keep going, enter the door "To East Grow Chamber". Now, you can save the game if you want. When you are done, enter the door to the "East Grow Chamber". _______________________________________________________________________________ East Grow Chamber _______________________________________________________________________________ Take the Cargo Lift down to LEVEL 01 and go through the door back to "Atmosphere Control". There isn't anything new in the East Grow Chamber, so you don't need to stick around. _______________________________________________________________________________ East Grow Chamber Passageway _______________________________________________________________________________ !!NOTE: there will be three enemies on the passageway now.!! Once you are out the door, and you will see three slasher. They will try to charge at you. I suggest you take out the Line Gun and chill them down. Retreat back into the door if they get too close to comfort. Once they are dead, take the Cargo Lift back down and keep going. I suggest you upgrade your favourite weapon now, because you will face BOSS soon. I recommend upgrading the Pulse Rifle or the Plasma Cutter. When you are finished, open the door. Move down the corridor and go through the door to "Atmosphere Control". Nicole will suddenly buzz in. ---- New Message, Audio Log - "A Message" ---- Nicole: Isaac... Where are you? Help me... ---- End of Audio Log ---- ((I'm coming Nicole, soon as I get the Leviathan out of the way.)) _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ Ok, once you are inside the Atmosphere control room, go near the hologram and interact with it to Recycle the Air. This will complete the objective. The Computer will also notify you. Computer: Flushing all air vents. Restoring oxygen and nitrogen level. Food Storage lock down lifted. ==== Objective 6-2 Completed ==== Now, Objective 6-3: "Poison the Leviathan" will become active again, and you will be able to enter "Primary Food Storage" Now. I suggest you save the game and bring a lot of ammo, I recommend about 300ish Pulse Rifle rounds or 100ish Plasma Cutter ammo, at least 3 slots of ammo. You will need it, you do NOT want to run out of ammo for this battle, because you are going to fight a BOSS. You should also bring a few health pack, two Medium Health Pack and one Large Health Pack should enough. Once you are ready, go around and enter the door to "Primary Food Storage". Note the warning message, it basically means there is something foreign inside. !!NOTE: if you playing Impossible Mode, you may want to bring more ammo and health.!! _______________________________________________________________________________ Primary Food Storage Hallway _______________________________________________________________________________ Once the large blast door opens, keep going forward and pick up the Audio Log - "Cross Report 4" and break the two green item boxes for some items. Then go through another large blast door and enter "Primary Food Storage". #### overall items #### Audio Log - "Cross Report 4" and two green item boxes #### end of items #### _______________________________________________________________________________ Primary Food Storage _______________________________________________________________________________ !!NOTE: there is a ZERO-G room in this area.!! Ok, once you are inside, pick up the Medium Health Pack. Then, You can see a panel with a holographic display. Interact with it to inject the poisonous chemical into Food Storage to attempt to kill the Leviathan. The computer will notify you when it is done. Computer: Unknown Antigen injected into the filtration system. ==== objective 6-3 Completed ==== ------------------------------------------------------------------------------- Soon, the chemical will eat through the organic stuff near the other door and it will damage the Leviathan. Kendra will then buzz in and give you a new objective. ---- New Message, Audio Log - "Kill the Leviathan" ---- Da***t, the poison wasn't strong enough. It's still alive! Get in there and kill it, before it contaminates the entire ship! ---- End of Audio Log ---- ==== New mission objective ==== Objective 6-4: "Kill the Leviathan" The poison dissolved some of the corruption, enough to allow me inside Food Storage. But the Leviathan is still alive. ==== End of mission objective ==== The poison manage do destroy the outer laye rof the Leviathan, but it was not strong enough to kill it. Now you have to get inside to kill it. When you are ready, lock and load, get into the door and ready for the battle. ((Da** it, Kendra, try and stick to fixing computers next time... and stop pretending to be a bio-chemistry expert... )) _______________________________________________________________________________ _______________________________________________________________________________ BOSS - THE LEVIATHAN _______________________________________________________________________________ _______________________________________________________________________________ Once you are inside the large blast door, you will enter a ZERO-G area. The storage completely circular or more accurately, cylindrical. So, there isn't really a up and down or left or right. This will be the battle field. There are plenty of items around and you will also notice many explosive canisters. You can pick up the items later, focus on the boss first. Now, move forwards to trigger the boss. Look the size of it, it is massive and completely covers the back section of Food Storage. This boss fight will has three stages and you must defeat the boss in all three stages to kill it. So, this may get a while. This Boss is not that easy, so if you do get killed. You can always reload the game or just wait till the computer automatically reload the checkpoint. ------------------------------------------------------------------------------- STAGE I OF THE BOSS - LEVIATHAN ------------------------------------------------------------------------------- The first stage of the LEVIATHAN is pretty straight forward. The boss will use its tentacles to try and smash you down. It will use one of its Gaint Tentacles and then move it around, smash it down and swap across the ground. This will damage Isaac if he gets hit. You must destroy the Gaint Tentacles, by shooting at the yellowish blobby spot to destroy it. Attacks: - Smack down and Swap with its tentacles: The Leviathan's large tentacles have tremendous amount of power, and it uses them to smash and destroy its victims. You can dodge this attack by performing the correct Zero-G jump or you can run around to dodge it. ------------------------------------------------------------------------------- Weak spots: Yellowish blobby spots in the middle of the tentacles. Recommend weapons: - Pulse rifle, aim for its yellowish blobby weak spot. - Plasma cutter, shoot its weak spot. - Contact Beam, use it if you have quite good aiming, wait for after the tentacles attacks Isaac. So you have more time to aim and shoot at their weak spots. I use the Pulse Rifle and the Plasma Cutter, since I have upgraded them. !!NOTE: you can use any weapon that has a long range firing mode, the secondary mode of the flamethrower can also work, you can just fire bomb the boss. Even the secondary mode of the ripper can damage ths boss. But, I recommend you use the Pulse Rifle or Plasma Cutter or Contact Beam.!! ------------------------------------------------------------------------------- Tactics for stage I of the LEVIATHAN ------------------------------------------------------------------------------- The boss will shoot out its tentacles and wave it around, then it will smash down and swap the tentacle across the floor. If Isaac get hit by the swap, he will take quite a bit of damage. So, be careful. You can dodge it by performing a Zero-G jump to a safe distance. I suggest you just aim up, and Zero-G to the opposite side of the cylindrical room. You can also run or side step around to avoid it, but make sure to start running before it smash down its tentacles. YOu MUST hold the RUN key when you side stepping. After its attack, the Leviathan will retreat its tentacles, but the yellowish weak spot on the tentacles will still be exposed. Now, it is time to attack, keep shooting at the yellowish blob on the tentacles. If you manage to inflict enough damage, the tentacle will explode. But, if you didn't, it will move back the tentacle further in. Then, it will uses its tentacles again to do another set of attack. Remember, you can shoot the tentacle's weak spot as it is waving around, you don't have to wait till the attack is over to shoot the tentacles. You can also shoot the tentacles as it is swapping across the floor, although I recommend you start running/Zero-G jumping before it does the swap. !!NOTE: you can still be damaged by the tentacles while Zero-G jumping, so always keep an eye on your health bar. Heal if Isaac get damaged.!! ------------------------------------------------------------------------------- Keep shooting at the tentacle's weak spot and eventually it will explode. Once you destroy one of the tentacle. The Leviathan will use its other tentacle to attack. So, be aware. Just repeat the same thing as before. Try and dodge its attack before the tentacle swaps across the floor and hit Isaac. Suppress fire at the tentacle's weak spot to damage it. If Isaac gets damaged, quickly heal by hitting the "q" key (default). If you playing Impossible Mode, make sure to keep your health above three bars or 75 points. After healing, re-focus fire on which ever tentacles you can. When you destroy the second tentacle, the Leviathan will use the third one to attack you. So, dodge the attack as usual. Then keep shooting at the weak spot and after you destroy it. The Leviathan will scream and it will open its mouth. Shoot the yellowish globe-like thing inside its mouth to quite it down. Now, you will be facing the second stage of the boss. !!NOTE: it is not necessary to focus fire on one tentacle, shoot whichever tentacle exposes its weak spot. The damage still counts.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- STAGE II OF THE BOSS - LEVIATHAN ------------------------------------------------------------------------------- Once you destroy the tentacles, the Leviathan will open its mouth to shoot out corrosive/acid pods at you. You can avoid it by side stepping, you should cancel AIM MODE and Hold the RUN key to strafe faster. This makes it easier to dodge the attacks. You will probably see a yellowish Globular Spot inside its mouth, that is its weak spot aim for it to damage the Leviathan. Attacks: - Corrosive/acid Pods, The Leviathan is capable to shooting large amount of acid pods that will explode on contact. They are extremely corrosive to flesh and metal alike. This attack fires acid pods directly at Isaac and it can be dodged by side stepping. Keep strafing to avoid it, try and hold down the RUN key when side stepping. You can also shoot at the acid pods to stop them. keep shooting at the pods to destroy them, but that will consume substantial amount of ammo. - You can grab those pods and shoot it back at the Leviathan. You can also shoot the acid pods with any long range weapon, Pulse Rifle, Plasma Cutter or Line Gun to destroy them. !!WARNING: when grabbing the acid pods, make sure NOT to drag it too close to Isaac or else it will explode and damage him. Sometimes the acid pods can bounce off the floor and then explode, so be careful. When shooting at the acid pods, make sure the pods don't get too close, because they can still damage Isaac if he is too close to the explosion.!! ------------------------------------------------------------------------------- Weak spots: - Yellowish Globular spot inside its mouth. The Leviathan will open it up to shoot acid pods. You must shoot the Globular weak spot in order to damage and kill the Leviathan. Recommend weapons: - Pulse rifle, aim for its Yellowish Globular weak spot inside its mouth, fire in rapid bursts. - Plasma cutter, aim for its weak spot. Keep firing if the Leviathan shoots out acid pods. - Contact Beam, shoot for its weak spot. If you manage to get a good hit, it can do a lot of damage. The Contact Beam can also pentrate through multiple acid pods the Leviathan shoots. Try not to miss too many times, remember to pre-charge up before the Leviathan exposes its weak spot. I use the Pulse Rifle and the Plasma Cutter, since I have upgraded them. !!NOTE: you can use any weapon that has a long range firing mode. But, I RECOMMEND the Pulse Rifle or Plasma Cutter or Contact Beam.!! ------------------------------------------------------------------------------- Tactics for stage II of the LEVIATHAN ------------------------------------------------------------------------------- The Leviathan will open its mouth and start shooting corrosive/acid pods at you. So you can either side step it or shoot the corrosive pods before they get too close. You can also grab it with your kinesis gun. Although I suggest you just side step or shoot the acid pods, it will be much easier. When the Leviathan opens its mouth, it also exposes its weak point. Keep firing into its mouth every time it opens, aim for the Yellowish Globular weak spot and keep shooting until it closes its mouth. Soon, it will reopen its mouth, keep firing at it until it retreats. You have to do this quite a few times before you can inflict serious damage. Make sure to keep distance away from the Boss, so you have time to avoid or shoot its attacks. It will fire about five acid pods continously, but if you manage to damage it quickly. It will close its mouth and stop throwing acid pods. I suggest you keep firing at the Leviathan when it exposes its weak spot.But, don't forget to heal if you get hit by the acid pods, keep an eye on Isaac's health. ------------------------------------------------------------------------------- When the Boss shoot its acid pods at you, you can stop the acid pods by firing at it using your weapon. The acids pods will also explode if two pods hit each other. If you don't have a lot of ammo, you can side step the Leviathan's acid pods and shoot at its weak spot when you can. You can also use the explosive canisters and shoot at the Boss. There area a total of six or seven explosive canisters around. You need to grab them use Kinesis and wait till the Leviathan opens up its mouth. Then shoot the canisters directly at it. Sometimes its mouth will move up and down, so you need to be aware when using the canisters. Be careful when grabbing the canisters, watch out for the Boss's acid pod attack. The explosive canisters should do good damage against the Leviathan, but you will probably still have to shoot it using your gun. Because I used about five explosive canisters and they still didn't do enough damage, possibly because I missed a few hits. Anyway, make sure to keep shooting every time the Leviathan opens its mouth. There are also two fan blades you can throw at the Boss. ------------------------------------------------------------------------------- This could take a while, because you have to do quite a lot of damage to the Leviathan before it releases three more tentacles. Once you do signifcant damage to it, the Leviathan will pop out more tentacles and you will be facing the final stage of the boss. !!NOTE: you don't need to use all the explosive canisters, your weapon can still do good damage against the Leviathan. Be careful when grabbing the canisters and try not to get hit by the acid pods.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- STAGE III OF THE BOSS - LEVIATHAN ------------------------------------------------------------------------------- Once the Boss has taken enough damage, the Leviathan will pop out three more tentacles. This the LAST stage of the boss and it can be a little tricky. It MAY use its tentacles if it wishes and you can try and destroy its tentacles if you wish. But, you can also try and dodge its tentacle attacks. Then, MAKE SURE to aim for the Yellowish Globular spot inside its mouth when it opens up. That will damage and kill it. Attacks: - Smack down and Swap with its tentacles: The Leviathan's large tentacles have tremendous amount of power, and it uses them to smash and destroy its victims. You can dodge this attack by performing the correct Zero-G jump or you can run around to dodge it. - Corrosive/acid Pods, when injured the HIVE MIND can shoot out a burst of acid pods that will explode on contact. They are extremely corrosive to flesh and metal alike. Keep side stepping to avoid it, you can stop the acid pods or destroy them by shooting at them. You can also grab those pods and shoot it back with Kinesis. !!NOTE: the Leviathan can only use one attack at a time. It can NOT use both attacks at the same time.!! ------------------------------------------------------------------------------- Weak spots: - Yellowish Globular spot inside its mouth. You must shoot the Yellowish Globular spot order to damage and kill the Leviathan. Recommend weapons: - Pulse rifle, aim for its Yellowish Globular inside its mouth when it opens up. - Plasma cutter, shoot for its weak spot. - Contact Beam, make sure to aim before you fire. !!NOTE: you can use any weapon that has a long range firing mode. But, I RECOMMEND the Pulse Rifle or Plasma Cutter or Contact Beam.!! ------------------------------------------------------------------------------- Tactics for stage III of the LEVIATHAN ------------------------------------------------------------------------------- The final stage of the boss can be a little bit difficult, because it has two attacks. When it waves its tentacles around, it will use its tentacle attack. So make sure to start running as soon as possible or you can do a Zero-G jump to try and avoid it. Usually after its tentacle attack, it will open its mouth and shoot acid pods at you. This would be the time to attack, shoot its weak spot inside its mouth with everything you got left. Keep firing, until it closes its mouth again. If it opens its mouth, repeat the same attack plan. Heal if you get damaged. Sometimes, the Leviathan will use its tentacles to attack again, you can try to destroy if you want. But, I suggest you focus your fire power at damaging its weak spot, the Yellowish Globular spot inside its mouth. Keep firing and reload when it shuts its mouth. Again, this may take while, the Leviathan is pretty tough. Eventually, the yellowish weak spot inside its mouth will explode, killing the Leviathan. Then, the battle will be over. !!WELL DONE YOU HAVE DEFEATED THE LEVIATHAN.!! ==== objective 6-4 Completed ==== ------------------------------------------------------------------------------- When you killed the Leviathan, go around and collect all the items around the room. There should be a Large Health Pack, a Medium Health Pack and two other random items, ammo or health around. Also, Kendra will have a chat to you and give you a new objective. ---- New Message, Video Log - "Victory against the Leviathan" ---- Kendra: Isaac, you did it! Hammond, do you read? Oxygen levels are returning to normal. Da***t! He's gone again! No sign of his RIG anywhere! It's up to us now. I've got a plan to get off this ship! I've located an SOS Beacon on the mining deck. If you can get down there and activate it, we might be able to send a distress call. Oh god. I don't know how much longer that door will hold... ---- End of Video Log ---- ==== New mission objective ==== Objective 6-5: "Go to the Mining Deck" Finally, the ship seems stable. I've brought us some time, hopefully enough to find the SOS Beacon. But even if we send out a distress signal. Is anyone close enough to this system to hear it... ? ==== End of mission objective ==== #### overall items #### 2 random items, ammo or health, one Medium and one Large Health Pack #### end of items #### _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ You can save the game here and look around in the store if you want. Now, head for the door to "Growth Area" and Hammond will no longer be there. Let's hope he is still alive. Keep going out of the door and get on the elevator and head for the "Tram Station". _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Get on the tram and interact with the hologram and you will be heading to the Mining Deck. ==== Objective 6-5 Completed ==== -- CHAPTER SIX COMPLETED -- Now, you are half way through the game, you should go take a break and clear your head for a bit. You can also reward yourself for defeating the Leviathan, that thing was tough. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.7 CHAPTER 7 - INTO THE VOID -- (CH07) _______________________________________________________________________________ ------------------------------------------------------------------------------- After fixing up the ship's engine, getting the ADS online, cooling down the REGENERATOR and finally destroyed the Leviathan. It is time to get off this ship. But, there is any space-worth vessel on board... You have to send out a distress signal as soon as possible, let's hope there is a ship nearby. Staying on the Ishimura any longer than necessary will seriously wear down whatever sanity you have left. !!NOTE: I suggest you start upgrading your RIG, it isn't important, but extra health and extra air will be very helpful later on.!! _______________________________________________________________________________ Tram Station - Mining Deck _______________________________________________________________________________ Move out of the Tram station and Kendra will buzz in and give you a few more objectives. As you listen to her, go around and collect the items around. There should be two cabinets you can open, one is inside the glass area. ---- New Message, Video Log - "Distress call" ---- Kendra: This maybe our last chance of getting out alive, Isaac. There's an asteroid loaded up in the mining bay ready to be smelted. If you attach the SOS Beacon to it. You can launch it away from the ship to make a clean broadcast. The Beacon is on the Maintenance sub-deck. You can launch the asteroid from the control room. Kendra: Sigh... Da**, the control room is locked. It looks like they keep an emergency access key on the Processing sub-deck. Couldn't be easy, could it? I don't know how much more of this I can take. ---- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objectives ==== Objective 7-1: "Find the Mining Access Key" Kendra located the Mining Access Key on the Processing Sub Deck. That must be where the mining supervisor died... I knew these men. I can't believe they are all dead. Objective 7-2: "Find the S.O.S. Beacon" That beacon could be our only way off this go***mn ship. It's stored somewhere on the Maintenance Sub Deck. It sends out a strong sub-space broadcast that should alert any ship in the sector. Inactive Objective 7-3: "Plant the Beacon" I need to secure the SOS Beacon to the asteroid. Once the asteroid is launched, the beacon will clear the Ishimura's navigation array, and it will be able to broadcast a clear singal. ==== End of mission objectives ==== ------------------------------------------------------------------------------- Ok, so you need to first find the key to the Maintenance Sub Deck, then find the S.O.S. Beacon and then attach the Beacon. Well, objective 7-3 is inactive and you can't attach the Beacon if you haven't found it. Let's first get the key and then worry about finding the Beacon. Enter the area "Mining Operations". #### overall items #### Two item cabinets #### end of items #### _______________________________________________________________________________ Mining Operations Hallway _______________________________________________________________________________ Keep going, pass the big poster "Welcome to the Mining Deck", turn around at the corner. Keep going and to your right is a item cabinet you can open. Now, go near the door and to your left is a !Power Node!. Take it, because you will probably need it. Then enter the door to "RIG Room". #### overall items #### One item cabinet and !Power Node! #### end of items #### _______________________________________________________________________________ RIG Room _______________________________________________________________________________ !!NOTE: there is a !Save! Station, a !Store! in this room and a !Upgrading! Bench in this room.!! Now, go straight ahead and save the game if you wish. Then, the area to your right has a !store!, two item lockers, one ammo pack and a Small Health Pack. The area to your left has a !upgrading! bench and two item cabinets. When you done collecting all your items, keep going near to the "Elevator to Mining Area", interact with it. You can then hear someone groaning. Soon, a man without his arm appears, he is still bleeding... geez, unfortunately, it is too late to save him. Go in the elevator, Kendra will buzz in. Now, Interact with the hologram, then select "Processing Sub Deck". ---- New Message, Audio Log - "Elevator Problems" ---- Kendra: The mining sub deck is offline for some reason, Isaac. I'll see if I can run a bypass. ---- End of Audio Log ---- #### overall items #### Four item lockers/cabinets, Small Health Pack, Ammo Pack #### end of items #### _______________________________________________________________________________ Elevator to Mining Area _______________________________________________________________________________ !!NOTE: there are four enemies that will appear on the elevator, be careful, this can be dangerous.!! Once the elevator starts moving, you will hear something break and the guy's arm will appear. Look above you, something destroyed the vent, watch out a Slasher just popped out. Well, you better know what to do. Shoot it down quickly, you use the fan blade, but I suggest you just shoot and not mark around. Once that slasher is dead, another one will pop out, shoot it quickly. Then, two more slasher will come out. I suggest you use stasis if the elevator gets too crowded, because it can get a little dangerous. You can use stasis and then throw down a Mine or a Grenade, but make sure to keep safe distance from the Boom. Once, they are dead wait for the elevator to stop and move out. ((well, look at the big poster "Always follow Mining Deck Procedures", I gotta a feeling you will be breaking some rules this round.)) _______________________________________________________________________________ Deck B - Processing Sub Deck _______________________________________________________________________________ !!NOTE: there are five enemies and also a !save! station in this area.!! Keep going and move pass the big sign "Safety begins with teamwork," turn, well, left or right, it is up to you. Pick up the Audio Log - "Temple and Elizabeth". Sounds like Liz and Temple are trying to locate a distress Beacon and get off this ship. Maybe they are still alive. Then, turned left, keep going and open the item cabinets for items. Then, move forward and turn right, oh No, it is a Pregnant Necromorph, fall back. Try and cripple it and then shoot it, try not to open its belly. Suddenly, another slasher will drop out the vents, move back and shoot it down. Then, another slasher will pop out and two more will follow. If it gets too messy, move back to the elevator and set up a defensive position. Remember, you can also use stasis, plus Mines from the Line Gun or Grenades from the Force Gun. Keep moving if they get too close, focus on crippling them first. Keep an eye open behind you, just in case one creeps up. Heal if you get hit.Then, once they are dead. You can move around and explore the area. Move around, and there should an item locker you can open. Now, turn around and keep going, save the game if you want at the save station. Then, go down the ramp and enter the door to "Mineral Processing Area". #### overall items #### Audio Log - "Temple and Elizabeth" and three item cabinets #### end of items #### ((Maybe Liz and Temple are the ones who sent out the first distress signal to the USG Kellion.)) _______________________________________________________________________________ Mineral Processing Area _______________________________________________________________________________ !!Note: there are enemies in this area, be very careful! There is a !Store! in this room.!! Go in, the door on your left is locked at the moment, so turn right and move forward. Keep going and a slasher will pop out, teach it not to surprise you like that ever again. Once it is dead, move forward pick up the Text Log - "Processing Room Problem" and open the two item cabinets. Shop around at the store if you wish, when you are done, keep going. Turn left into the damaged area. You will now enter a Zero-G area. #### overall items #### Text Log - "Processing Room Problem" and two item cabinets #### end of items #### _______________________________________________________________________________ Mineral Processing Area - Zero G area _______________________________________________________________________________ !!NOTE: there will be fourteen enemies in this area. Five will appear as you remove the boulders and nine will appear after you restore gravity, be careful. There is an !INSTANT DEATH HAZARD! in this area.!! Ok, as you enter the Zero-G area. Kendra will buzz in and tell you to restore gravity. Looks like one of the asteroids broke free just like the report said, since Isaac is the engineer, he has to clear them. ---- New Message, Audio Log - "Clear the Boulder" ---- Kendra: There's a fail safe on the processing control door. It won't open until gravity is restored. But, you can't turn on the gravity until those boulders are cleared from the room. Maybe you can dump them into the gravity beam with your Kinesis gun. ---- End of Audio Log ---- Anyway, before you do anything. I recommend you Zero-G jump to the locked room on your right. Near the gravity control panel. Then, you will hear something. Three slashers will appear. Ok, get ready, try and first jump to a more comfortable position. Wait for the slashers to get near, then stasis them and shoot them down with your weapon, Pulse Rifle or Plasma Cutter. You can also throw them a Mine from the Line Gun once they in stasis. Try and group them together. This will makes it easier to kill. Remember, you can slow them down by shooting one of their arms off. Now, you can try and jump near the locked room beside the Gravity Control Station. You can overrider the lock with a power node, do it and get inside for some goodies. ------------------------------------------------------------------------------- Power Node Room 6 - Mineral Processing Area ------------------------------------------------------------------------------- There are loads of items to pick up, pick up the !RUBY SEMICONDUCTOR! off the ground. There should also be three random items, most likely to be ammo packs, Medium Health Pack and a cabinet you can open. !!NOTE: you should always get the !RUBY SEMICONDUCTOR!, but the rest of the items can appear at random.!! ------------------------------------------------------------------------------- End of power node room 6 ------------------------------------------------------------------------------- Now, you have to dump the anomalies, those large reddish boulders into the gravity beam. Grab them with your Kinesis gun and shoot them into the beam. It doesn't matter where you shoot it, as long as it gets inside the gravity beam, it should be fine. There should be in total four boulders. Watch out the gravity beam, and try avoid jumping directly into it. You can easily get to the other side without touching the gravity beam. Jack said you can get killed if you jump into the beam, but I never really tried. Every time you dump one of these boulders, the computer will notify you of your success and will say "Anomaly destroyed." After you destroyed two of these boulders, two lurkers will jump out. They will try to shoot at you and you should kill them with your Line Gun or Plasma Cutter. Once they are dead, jump to the other side of the Gravity Beam and dump the remaining two boulders into the gravity beam. Once, you destoryed all four anomalies. The computer will notify you. Now you can restore gravity. Computer: All free floating anomalies destoryed. Gravity can now be restored. ------------------------------------------------------------------------------- You still can't enter the "Processing Control" door yet, the computer will tell you to restore gravity first. Computer: Reminder. Gravity must be restored before acessing the control room. Thank you. Ok, jump to the Gravity Control Panel, should be near the !Power Node! room. Before you restore gravity, you should grab those green item boxes, there are two around. I also Recommend you go back and save the game again, because after you turn on the gravity, it can get a little messy.Once, you are done, restore the gravity. Computer: Gravity Restored. Access to the control room permitted. ------------------------------------------------------------------------------- Now, watch to your left, a Pregnant Necromorph will appear and then a Exploder will follow it. Shoot the exploder to kill it and that will damage the Pregnant necromorph too. Now, if the stomach of the Pregnant is open, about a dozen spiders will jump out. I suggest you shoot down a Mine or a Grenade towards them. Turn around, because a slasher will creep up close to you. Shoot it down, then another exploder will appear. Be careful and keep distance. Always watch behind you because this area can get really bad. The exploder can do a lot damage if you get hit. If you are on higher difficulty, make sure to heal if you ever get hit. Use stasis when needed. Remember, you can stasis a group of enemies if they are close together. Watch out the spiders creeping up behind you, you should be able to hear them. Keep moving and be aware of the exploders. There will be in total four more exploders that will come out, along with two more slashers. Watch out behind you. Shoot the exploders first. ------------------------------------------------------------------------------- In total, there are five exploders, three slashers and one Pregnant Necromorph. Remember, exploders and slasher can go through vents. So always keep an eye open for the vents and try to look behind you once in a while. Keep moving and shoot the nearest enemy, retreat if they get too close. If you are going to retreat yourself into the !Power Node! room, make sure you be very careful. There is still a vent in there and enemies can get inside. There is also little room and you can get trapped. Once they are dead, collect the items around their dead body. Keep moving and go inside to the "Mineral Processing Control" #### overall items #### Zero-G area: two green item boxes !Power Node! Room: !RUBY SEMICONDUCTOR!, three random items, Medium Health Pack and one item cabinet. #### end of items #### ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! GRAVITY BEAM ------------------------------------------------------------------------------- This is from Jack: - The large gravity beam is designed to process small asteroids and break them down into small debris, so they are easier to handle and smelt. - Be very careful when jumping near the gravity beam and avoid moving directly into the beam at all cost. Because the beam will drag Isaac in and he will get killed!! When Zero-G jumping, make sure to keep distance away from the beam. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Mineral Processing Control _______________________________________________________________________________ Get inside and pick up the Flashing Mission Item {Mining Access Key}. There are also three cabinets you can open and one ammo pack. Kendra will then buzz in. ==== objective 7-1 Completed ==== ---- New Message, Audio Log - " Key Found" ---- Kendra: That's the key, Isaac. It'll get you into the Control Room so you can launch the asteroid. Don't forget to attach the Beacon first. I read another report on the colonist's dementia. It seemed to start after they removed the Marker from the planet. God knows how long it was down there. ---- End of Audio Log ---- Once you are done inside room, go through the door "To Elevator". #### overall items #### Three item cabinets, one ammo pack Mission Item: {Mining Access Key} - key to the mining control room #### end of items #### _______________________________________________________________________________ Mineral Processing Hallway _______________________________________________________________________________ Enter the door, and pick up the !Power Node! to your right, should be on the wall. Use it on the !Power Node! room before if you didn't get to open it. Anyway, keep going down the hallway, turn left and keep going near the door. Suddenly, the power will go out and the vent above your head will break. Don't worry there are no enemies. Once the power is back. Go through the door and keep going out the other door to the Processing Sub Deck. #### overall items #### !Power Node! #### end of items #### _______________________________________________________________________________ Processing Sub Deck _______________________________________________________________________________ Keep moving up the ramp. Save the game if you want. Keep going and the computer will say something. Ignore it, you got nothing to recycle but dead necromorphs. As you move along, a slasher will jump out at you. You should try and shoot it down or you can run for the elevator. Computer: Please recycle any unused materials regularly. Thank you. Once you reached the elevator, interact with the hologram and select "Deck D - Maintenance Sub Deck". !!NOTE: there is an dangerous hazard in this area and will kill Isaac INSTANTLY. But, it can be avoided easily with stasis, it can also be switched off.!! _______________________________________________________________________________ Deck D - Maintenance Sub Deck _______________________________________________________________________________ !!NOTE: there are two enemies in this area.!! Wait for the elevator to stop and then go out. Pick up the Medium Health Pack to your left. If you can shoot the dead body on your left, but do NOT go down the ramp as yet. Then go down the ramp and an Infector will jump out. FOLLOW IT and it will try and infector a doby. Now, stasis it. Another infector will also come out, you should stasis that one too if you can. Then shoot them, throw them a mine or a few grenades to kill them. You can also shoot the acid pods nearby. This can also damage them, just make sure you not too close to the acid pods youself. Keep shooting until they are dead. If they manage to infect a dead body, you will have to deal with the enhanced slasher. Retreat to the elevator if you have to, it won't follow you. Once they are all dead. Pick up the Audio Log - "Kyne's Hostage", the !GOLD SEMICONDUCTOR! and open the item cabinet. Look at all that organic stuff. Disgusting. It is everywhere. Anyway, keep going out the door to "Equipment Maintenance Bay". #### overall items #### Audio Log - "Kyne's Hostage" One item cabinet, !GOLD SEMICONDUCTOR! and Medium Health Pack. #### end of items #### _______________________________________________________________________________ Equipment Maintenance Bay _______________________________________________________________________________ !!NOTE: there is a !Save! station in this area. There are also seven enemies in this area.!! Once you are inside, I recommend you save the game and then you can hear something. Look around and you will see a human-like thing on the organic stuff. Don't get too close it will attack you. Another wall necromorph, shoot it if you want, it isn't that dangerous. I just ignored it. Then, move around and use Kinesis on the "Grip Symbol" and get the suspended lift. Get on and ready for a ride. I suggest you take out your weapon and watch your side. There will be enemies popping out. As you ride along, you will near something and a tentacle pod will pop out on your right. Shoot it before it shoots you, remember to strafe if you can. I know you are in a lift, but try your best. Then another two pods will come out to your left. Shoot them with the the Line Gun or the Plasma Cutter, you can also drop them a Mine as a gift. Use the explosive canisters if you want, but make sure to aim for the pods. ------------------------------------------------------------------------------- Two more pods will appear from your right, shoot it down. Forget about the items, focus on killing the enemies first. Dodge their attack if you can, make sure to heal if you get hit. They can get annoying if you don't kill them quick. Then, the last pod will appear on your left. Shoot it down. There should be total six pods. I know shooting the pods can be difficult because you are moving, try not to spam and aim first. Remember you can always throw them a Mine if you get annoyed. Once they are dead, ride along the lift and when you get to the end. HOLY?! Nicole?! Thank goodness, it's you. Come here Nicole, jump, it's not very far. Well, she can't reach to you, it is a too far. But, she is still alive and that's good news. ---- New Message, Story Log ---- Nicole: Isaac! Is that really you? It feels like it's been so long... But I can help you, now, come with me. ---- End of Stroy Log ---- Ok, follow Nicole, first pick up the items around. There should be two ammo packs, Medium Health Pack and also two cabinets. Then enter the door to "Repair Room". Now I suggest you grab one of those explosive canister, it will come in handy. #### overall items #### Medium Health Pack, Small Health Pack and two ammo packs Two ammo pack, Medium Health Pack and two cabinets. #### end of items #### _______________________________________________________________________________ Repair Room _______________________________________________________________________________ !!NOTE: there will be nine enemies in this room.!! Get inside the room and you can see Nicole on the other side. Alright, she will disable the lock. Cool. ---- New Message, Story Log ---- Nicole: The Beacon's in the storage room next to you. I think I can disable the lock from here. Hold on. ---- End of Stroy Log ---- What the?! A Slasher will pop out the vent behind Nicole. Get out there Nicole honey. You can jump to here. It's not far. Dang, no good, well. OPEN FIRE at the Necromorphs before they get to Nicole, don't stop shoot until they are dead. Just loose everything you got. Can't let Nicole die, not like this. Another slasher will pop out, nail it down quickly before it gets to Nicole. Then another slasher, dang, they just keep coming. Suppress fire until they are dea. Then another slasher will try and jump on the railing and get to your side. Shoot it down quickly, before it jumps on. Kill it. ------------------------------------------------------------------------------- Keep shooting at the Necromorph near Nicole until it is dead. Alright, that's five slasher. Then two more slasher will pop out near Nicole, shoot them down with the Line Gun and watch out for the slasher trying to get on your side. Kill it, you can shoot it off when it is trying to climb on the railing. Then a lurker will join the party. Keep shooting the lurker until it drop into the pit below, where it belongs. Once you killed all the enemies, Nicole will unlock the door for you. Thanks to her. She is nice, isn't she. Well Nicole, don't go, let me find a rope and we can be together for a while. Really, it has been too long and this does things to a man... ---- New Message, Story Log ---- Nicole: Okay, the door's unlocked, Isaac. I can't get over to you... but, I'll find a way. I love you... this will be over soon... ---- End of Stroy Log ---- ------------------------------------------------------------------------------- Alright Nicole won't be able to get to you. Now, focus on your mission, let's hope she can make it to you soon. If you want the items the slashers dropped on the other side, you have to use Kinesis to get it. After you are done, get inside to the "Maintenance Storage Room". !!WARNING: Nicole CAN DIE!!!! As much as Jack refuse to believe it, Nicole can die, don't let the slasher kill her, or it will be game over.!! #### overall items #### One ammo pack #### end of items #### _______________________________________________________________________________ Maintenance Storage Room _______________________________________________________________________________ Go inside, the the !Power Node! just next to you. Then get the Mission Item {S.O.S. Beacon} and pick up the two ammo packs and Large Health Pack along with you, also pick up the !Schematic! - "Level 4 Suit". Once you are done, exit the room and head for the lift. You need to attach the S.O.S. Beacon. ---- New Message, Audio Log - "Beacon Recovered" ---- Kendra: Isaac! Hey, I lost your singal for a while, you had me worried. I see you've got the Beacon, so head for the mining bay and attach it to the asteroid. I've been running trajectory calculations and if we launch soon, there's a good chance the asteroid can reach a safe distance to begin transmitting! Still no sign of Hammond, In his state, I can't imagine he's still alive... ---- End of Audio Log ---- ==== objective 7-2 Completed ==== #### overall items #### Mission Item {S.O.S. Beacon} - Deep-space emergency beacon. !Power Node!, two ammo packs, !Schematic! - "Level 4 Suit" and Large Health Pack #### end of items #### _______________________________________________________________________________ Equipment Maintenance Bay _______________________________________________________________________________ !!NOTE: there will be eight enemies in this area now.!! Get on the lift and interact with it. The next bit can be quite hard and dangerous, so be careful. Suddenly pod will appear your left, shoot it down quickly, then a lurker will pop out and join the party. Shoot it with your line gun. Soon, another pod will appear on your right. Shoot it quickly. Then one more lurker and another pod will appear on your left again, shoot them quickly. Make sure to strafe as much as you can, even though these things are small. They can do some serious damage. If there are still explosive canisters around, shoot them at the lurkers to kill them. Make sure to aim at the lurkers, not the pods. When you are near the other end, a pod and a lurker will appear on your right. Kill them quickly. Make sure to be careful when you get off the elevator as two slashers will appear and make sure to focus on shooting the slashers first. Kill them before they get you. Once the slashers are dead, then you can shoot down any lurkers that is still around. Or you can just exit the room. The computer will also say something. Computer: Safety gear must be worn at all times in Class A environments. !!NOTE: you can ride the lift again and go around to collect any items the enemies dropped. But you must ride it back again.!! _______________________________________________________________________________ Maintenance Sub Deck _______________________________________________________________________________ !!NOTE: there will be one enemy in this area now.!! Keep going up the ramp and slasher will pretend to be asleep, but it will pop out at you once you are near. Shoot it down quickly before it hugs you. Now, get on the elevator. _______________________________________________________________________________ Elevator to Mining Area _______________________________________________________________________________ Kendra will buzz in and give you two new objectives. ---- New Message, Audio Log - "Elevator Fixed" ---- Kendra: I've got elevator access to the Mining Sub Deck. It was a security lock down, although I don't think it helped them. Now that you've got the beacon and the key, head over there. It looks like the asteroid is held in place by some gravity tethers. You'll have to knock those out before you can launch it. ---- End of Audio Log ---- ==== New mission objectives ==== Objective 7-4: "Destroy the Gravity Tether (0/4) " Mined asteroids are held in place by gravity tether beams. I need to disable all of them in order to launch the asteroid away from the ship. A clean shot pas their outer casing should do the trick. Objective 7-5: "Launch the Asteroid" The beacon's in place! Just need to get to the Control Room and launch the asteroid off the ship. ==== End of mission objectives ==== Now you can either go back to Deck A - Preparation and stock up, get the Level 4 suit or you can head straight to Deck C - Mining sub deck. If you decide to go up to Deck A, make sure to head down to Deck C when you are done up there. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 4 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the a new upgrade from your level 3 suit, it gives more armor and four more inventory space. Get it as soon as you can, you should have plenty of credits by now. Cost: 35,000 credits Armor: 15% Inventory: Four additional slots for items +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new armor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Mining Operations Deck _______________________________________________________________________________ !!NOTE: there will be enemies in this area, a !Save! station, a !store! and a !upgrading! bench in this area.!! Exit the elevator, move carefully, straight ahead. What is that dust, can't see anything. Then you will hear a scream, Lurkers. Now, I suggest you move Isaac back to the elevator and set up a defensive position there. Two crippled slasher will crawl towards you, shoot them first. Then two lurkers will pop out, make them settle down with your Line Gun or Plasma Cutter. ------------------------------------------------------------------------------- Extraction Area Left ------------------------------------------------------------------------------- Once they are dead, move forward and turn left, open the cabinet for some item. Then enter the door to another area. A slasher will come out of nowhere, shoot it before it hugs you. There is a !save! station here, so you can save the game if you want. There is also a !store! here and you can shop around and get the new armor if you haven't done it yet. Pick up the Small Health Pack behind you, open the item cabinet and take the Audio Log - "Supervisor's Choice". Then keep going down the room, there are three green item boxes. One of them will have three spiders, so be aware of that. Shoot the boxes open, or grab them with kinesis and shoot to break them. Kill the spiders and pick up the item. ------------------------------------------------------------------------------- Extraction Area Right ------------------------------------------------------------------------------- Then head to the little area to your left, open the item cabinet and then take the power module out of the wall. Soon as you take the power module, the vent will pop open, well no enemies. Once, you got the power module, take it down and then bring it with you using your Kinesis. Keep moving, and head for the next area. Then, you will hear a few exploder. Move back into the room and wait for them to show. Shoot them in the left arm to kill them. Once they are dead, grab the power module again and keep going, pass the sign" Your safety is in your hands". Keep going, open the item cabinet, it might be hard to see, if it is around the other side. Then enter the new area. You can then slot the power module in the empty slot. Then take the cargo lift and go down to the "Mining Bay". #### overall items #### Audio Log - "Supervisor's Choice" Four item cabinets, Small Health Pack #### end of items #### (( I feel sorry for the Supervisor guy, he shoot off all his arms... that must heard. Although he had good intention.)) _______________________________________________________________________________ Mining Bay Hallway _______________________________________________________________________________ !!NOTE: there is a !Stasis! recharge station in this area.!! Once the cargo lift stops, keeping around the corridor. Turn right and keep going. Then go and recharge your stasis and pick the !GOLD SEMICONDUCTOR!. Open the item cabinets on the wall for more item and take the Text Log - "Mining Timeline". Once you are done, enter the large blast door into the "Mining Bay". #### overall items #### Text Log - "Mining Timeline" Six item cabinets and !GOLD SEMICONDUCTOR!. #### end of items #### _______________________________________________________________________________ Mining Bay _______________________________________________________________________________ !!WARNING: there are !INSTANT DEATH HAZARDS! in this area, be very careful. there are also five enemies in this area. Three new enemies will appear when you enter the area, two more will appear after you enter the vacuum area. There is also a VACUUM and ZERO-G area in this room. Be aware.!! There are two entrance into this place, you can go in either way. Once you enter, you will be in a Zero-G environment. You can also see the gravity tethers. They will be large machines with rotating outer casing and shooting a beam at the asteroid. Before you do anything, move around and you will hear something. Keep moving, there will be three Enhanced Stingers around. They will try to jump and hug you. So you should be careful. These guys are a lot tougher than your normal stingers, but you don't have to worry. Because you have use as much stasis as you want. I suggest you just stasis them, and throw down a Mine or a few grenades. Then, watch the boom! Use stasis as much as you want, one mine will unlikely to kill them so you have to throw down more mines or just shoot them. Keep firing at their arms to cripple them. If you are out of stasis, simplying exit the room and recharge your stasis energy. Then repeat shooting them. Group the stingers if you can and stasis plus a few mines should take care of them pretty quickly. ------------------------------------------------------------------------------- When they are dead. You can pick up two green item boxes with your Kinesis and break it for some items. You can see there are two gravity tethers around you. Unless you are superman, you better slow their outer casing down using Stasis. Just aim and shoot stasis at them. Then, you will see the white flashy tubes inside. Shoot at them to destory the gravity tether. There will four gravity tether, the first one is just around Isaac. Shoot it quickly to destory it. I recommend using the pulse rifle. ==== Sub-objective 7-4 (1/4) Completed ==== The second gravity tether should be directly above the first one. Zero-G jump near it and shoot it with stasis first to slow it down. Then shoot it with the your weapon. When Zero-G jumping, avoid the gravity beam above your head, the beam with loads of rocks. Jack said you can get killed if you jump directly into the beam. ==== Sub-objective 7-4 (2/4) Completed ==== Now, before you do the next bit, I suggest you go back up and around to save the game first. You don't have to, but it is recommended. !!NOTE: I'm not 100% sure about the gravity beam death because it never happened to me. I haven't really tried it. If anyone knows more about it, you can always let me know.!! ------------------------------------------------------------------------------- The next bit is a little tricky and you have to be careful. See the rotating ring around the asteroids. Those are dangerous, if Isaac gets hit by them. Well, he will be crushed to death. So be very careful!! There are a few ways to get around the rings to the objective: First way: get back to the normal level as you enter the room. Aim for the middle upper section of the asteroid to do a Zero-G jump. UT BEFORE YOU JUMP ONTO THE ASTEROID. You MUST MAKE SURE BOTH OF THE ROTATING RINGS ARE AT THE LOWER SECTION OF THE ASTEROID. You must time this correctly, when it is safe to jump. Quickly jump onto the asteroid. Then quickly RUN forward, just run into the VACUUM area as quickly as you can. Second way: Zero-G jump to your right or left side on the wall of the room, jump high and then Zero-G jump on to the asteroid. BUT BEFORE YOU JUMP ONTO THE ASTEROID. You MUST MAKE SURE BOTH OF THE ROTATING RINGS ARE AT THE LOWER SECTION OF THE ASTEROID. Then quickly RUN into the Vacuum section before you rotating ring gets you. ------------------------------------------------------------------------------- When Zero-G jumping, make sure to avoid the gravity beam. Also make sure to time your jumps, you can jump while the ring is moving towards the LOWER sections. This may give you some extra time. If you get killed, just reload the game or wait for the computer to auto reload the nearest checkpoint. !!NOTE: stasis does NOT affect the rings rotating around the asteroid. You will stasis the whole asteroid, but it will NOT affect the rotating RINGS.!! !!WARNING: DO NOT ATTEMPT TO ATTACH THE BEACON IF YOU ARE NOT CLEAR OF THE TWO ROTATING RINGS. You should only attach it if you are in VACUUM. Then, you should be near of the rings.!! ------------------------------------------------------------------------------- Mining Bay - Vacuum Area ------------------------------------------------------------------------------- Once you are outside in vacuum, I highly recommend you can attach the Beacon now. But, you don't have to do it now. Focus on destroying the gravity tethers. Soon, two lurkers will start shooting at you. Heal if you get hit and shoot back at them. Remember, you can use stasis if need. But don't wait too much of it. Kill them quickly before you are out of air. Now, the third gravity tether should be Isaac's top right. Look to your right and up a little, shoot it with Stasis and shoot the white flashy tubes to destroy it. You can Zero-G jump near it, if you feel it is too far to shoot. ==== Sub-objective 7-4 (3/4) Completed ==== The last gravity tether should be near the top left side. Look up and to the left, shoot it with stasis and then destroy it. Then you will finish the objective and the computer will also notify you. Computer: Warning. Payload 8772 is no longer tethered. Untrained personnel should leave the area immedicately. ==== Objective 7-4 (4/4) Completed ==== For those who hasn't attached the Beacon, I recommend you attach it UNLESS you really want another Audio Log file added to your database. ==== Objective 7-3 Completed ==== !!WARNING: if you try and aim into space and ZERO-G jump you will get killed. I never tried this, but Jack did. He told me he died, so don't try it.!! ------------------------------------------------------------------------------- Now, don't worry the asteroid won't leave just yet. So, you are safe to wait as long as you wait and watch to the planet below, there is also a green item box you can break for a item. Try not to wait too long outside or you will run out of air. You should try and get inside the mining bay whenever it is safe. To get back inside the mining bay: You MUST WAIT TILL YOU CAN SEE BOTH ROTATING RINGS. Wait till they stop and watch as they move. BOTH RING SHOULD BE MOVING AWAY FROM ISAAC. Now, quickly follow them and keep running until you are out of the Vacuum and you can see the side of the room. Then quickly Zero-G jump to either the left or the right side. You have to do it quickly before the rotating rings come back at you. Now if you miss timed it or the Rings are not in the right position, move yourself around or wait for the next time. Because you are on a round and around asteroids, directions can be very confusing and it is easy to get lost whether you are up or down. But, wait for you can see BOTH RINGS, not just one. Follow them, but they should be moving AWAY from Isaac. Then Zero-G jump to the right or left side of the wall. Make sure to avoid jumping directly into the gravity beam around. Or else you may get killed. Once you are safe away from the asteroid. Exit the room and head back to "Mining Sub Deck". !!NOTE: you will not get that Audio Log file if you attached the Beacon already. It isn't that important.!! #### overall items #### Three Green item boxes #### end of items #### ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! ROTATING RING ON ASTEROID ------------------------------------------------------------------------------- - The large mechanical rotating rings are designed to process the large asteroids and assist in the smelting process. However, there are extremely hazardous if Isaac gets too close. Because these rotating rings have tremendous amount of force and easily crush Isaac. - Make sure to keep distance away from them. Only move in when the rings are moving AWAY from Isaac, so they have no chance of hitting him and then Zero-G away to the side wall to avoid them. - These rotating rings can NOT be turned off while Isaac is on the asteroid Stasis is also ineffective against the rings. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Enhanced Stinger necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enhanced Stingers are tougher Cousins of the normal stingers. Their skin appear to be much darker. They are often more aggressive, stronger and can inflict serious damage to their victims. Attacks: same as the normal stingers, but inflict more damage. ------------------------------------------------------------------------------- Stinger have four limbs or appendages that you should aim for: - Left and right arm - Tail and the head area Recommended weapon: - Pulse rifle or plasma cutter: good against single enhanced stinger only. Try aim for one of its arms first, you can also shoot the tail off. - Line gun: very good against individual or groups enhanced stinger, aim for its head/arms, you can also use can also use stasis and throw done a mine, works great if you can stasis a group of enhanced stingers. - Force Gun grenade, very good against groups of stingers ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 1,500 to 3,000, Medium Health Pack, stasis pack. Enhanced stinger almost always drop you items !!IMPORTANT: shoot off one of the enhanced stinger's arm first to slow it down significantly. It also stops them from leaping. Use stasis if needed, they can be quite annoying in groups.!! !!NOTE: Enhanced Stingers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Mining Bay Hallway _______________________________________________________________________________ !!NOTE: there will be one enemy in this area now.!! Move along the hallway and a crippled slasher will try to hang on to you, shoot it quickly to keep it down. Now, take the cargo lift back to the "Mining Sub Deck". Don't forget to recharge your stasis! _______________________________________________________________________________ Mining Operations Deck _______________________________________________________________________________ !!NOTE: there are !EXTREME HEAT/FLAME HAZARDS! in this area now.!! Once the lift stops, take the power module with your Kinesis because you will need for the lift on the other side. Now you cann't cross the FLAME with the power module with you, because you don't move fast enough. So there are two ways to get the power module around. You can either grab the power module, shoot it to the other side. Quickly run across the Flame when it is safe. Or you can drop the power module, go to the other side and pick up with Kinesis. Do which ever way you feel comfortable with. Remember, if you get hit by the Flame, it will set Isaac on fire and do some serious damage to him. ------------------------------------------------------------------------------- Keep moving the power module, cross the room with loads of Flame hazards and dust. First go around the side where there is no flames, should be on your left. Then cross the to the other side, and wait for the flame to die down. Then Keep going to the area where the save station is, then I suggest you save the game. The computer will also say something. (Mmm... dinner... Isaac wouldn't mind a juicy steak after all that necromorph killing.) Computer: Dinner will be served in the Mess Hall in ten minutes. Keep going with the power module and then slot the power module back to where you took it from. Then get on the cargo lift and get up to "Mining Control Room". ((Mmm... dinner would be good now. Although I perfer dessert!)) _______________________________________________________________________________ Mining Control Room _______________________________________________________________________________ !!NOTE: there will four enemies in this area after you complete the objective, be careful.!! Once the lift stops, two spiders will jump onto you, shake them off by tapping the "e" key. Then Go around and enter the "Mining Control Room". Go into the middle of the room and interact with the hologram to launch Pay Load 8772. You can also pick up the item around the room before you launch the asteroid if you wnat, there are two cabinets and a !Power Node!. Computer: Payload 8772 launched ==== Obecjtive 7-5 Completed ==== ---- New Message, Video Log - "Asteroid Launched" ---- Kendra: Beacon's on its way! All functions normal and broadcasting wide band. Now we just have to hope somebody's listening! It'll position the array receiver. I thought I saw my brother again. He waved to me. Like nothing was wrong. Kendra: Okay, I should leave this channel open... What? The comms array receiver isn't responding! Isaac, can you get back to the bridge? We need that array online or we can't receive signals from anyone responding to the Beacon! ---- End of Video Log ---- ------------------------------------------------------------------------------- This next bit a get a little bit messy, so becareful! Listen to the Video Log and when you go near the door, quarantine will activate. What the?! Watch out, two slasher will pop into the room, one from each vents above. Stasis one and try to avoid the other one. Quickly shoot them down using your weapon. Then two Enhanced slashers will pop out. Be aware of them, stasis them and make sure to cripple them first. Then focus fire on the any slasher remaining, kill them first. Then stasis the enhanced slashers again if needed. You can throw them a Mine to play with, just make sure to kill them as fast as you can. Once they are dead, the quarantine will be lifted and then you can go out of the room. Now Kendra wants you to go the bridge and pick up the Comm Array. Let's head back to the Tram station. Take the cargo lift down. ==== New mission objective ==== Objective 7-6: "Go to the Bridge" The beacon's on its way, broadcasting loud and clear. Now we cross our fingers and hope someone picks up the signal. The chances are slim, but it's our only hope. Kendra says there's something wrong with the Communications Array, which means if someone tries to reach us, we can't hear them. Got to get back to the Bridge and fix it. ==== End of mission objective ==== #### overall items #### Two item cabinets and !Power Node! #### end of items #### ------------------------------------------------------------------------------- Ok, now if you haven't attach the you have now go all the way back, take the power module, re-slot into the power slot to get the cargo lift online. Then, go down to the "Mining Bay", jump onto the asteroid, WATCH OUT FOR THE ROTATING RINGS, go inside the vacuum, plant the beacon. Then jump off the asteroid and up the cargo lift, take the power module and then get all the back, re-slot the power module and take the cargo lift back the Mining Control Room. !!NOTE: if you didn't planet the Beacon, you will get a message from Kendra. That's all you get nothing special. Now, was it worth all that going around, not really... but if you really want to do it, be my guest.!! ---- New Message, Audio Log - "Attach The Beacon" ---- Kendra: You still need to plant the Beacon onto the shuttle, Isaac, before you launch the asteroid. ---- End of Audio Log ---- _______________________________________________________________________________ Mining Operations Deck _______________________________________________________________________________ Head for the elevators, get on and head for Deck A - Preparations. Now if you use the !upgrading! bench in this area. An slasher will pop out, so be aware of that. _______________________________________________________________________________ Elevator to Mining Areas _______________________________________________________________________________ !!NOTE: there will be one enemy that will appear in this elevator now.!! Ride the elevator and as it is moving up, an enhanced slasher will drop down. It will drop down near the hologram on the elevator. Shoot it quickly, I suggest you cripple it as soon as possible. Then shoot its arms to kill it. Don't let it hit you if you playing higher difficulty, they can do a lot of damage. _______________________________________________________________________________ DECK A - Preparations _______________________________________________________________________________ !!NOTE: there will be three enemies in this area now.!! As you move out of the elevator, three crawlers will pop out. One head crawler and two arm crawler. Just run for the door, it is so much easier. They are very annoying. So I suggest you just keep going outside the door and head for the tram station. If you want to fight the crawlers, remember to keep distance you can stasis and throw down a Mine or a Grenade to kill them fast. You can also retreat to the elevator and they won't follow you. Focus fire on one of them at a time, once they are dead head for the tram station. _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Get on the tram and interact with it to get to the Bridge. ==== Obecjtive 7-6 Completed ==== -- CHAPTER SEVEN COMPLETED -- Well done, you finished CHAPTER SEVEN of dead space. Ready for CHAPTER EIGHT? Well, I think I'm ready for dinner... take a break get some food, come back to it later? No... well... then read on and play on. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.8 CHAPTER 8 - SEARCH AND RESCUE -- (CH08) _______________________________________________________________________________ ------------------------------------------------------------------------------- Finally, the asteroid is launched with the S.O.S. Beacon. But, is there any ships in the nearby system that will hear us? But, the Comms array receiver is not responding, maybe it is damaged. So, you have to get to bridge and try to fix the receiver. _______________________________________________________________________________ Tram Station - Bridge _______________________________________________________________________________ Get off the tram, keep going and open the item cabinet that is unlocked in front of you. Kendra will also buzz in. ---- New Message, Video Log - "Go to Communications" ---- Kendra: Things are looking up! A military ship just shocked in! The USM Valor. I don't know what it was doing out there, but it must gotten our distress signal. We can't talk to it until that Comms Array is fixed. I'm going to hack the door to communication for you. Get in there and find the comm control station. ---- End of Video Log ---- ==== New mission objective ==== Objective 8-1: "Contact the Military Ship" Somehow a military ship heard our distress call. It's unbelievable luck. Now I just need to see what's wrong with the Comms Array and contact the ship. ==== End of mission objective ==== Looks like help is coming, well better get to communications quickly, you need to warn them about the things on broad. #### overall items #### One item cabinet #### end of items #### ((Cool, the USM Valor... finally some much need fire power. That's some good news, but it is a good idea to warn them about the danger on the Ishimura. But, I guess they are probably equipped for these kinda of things.)) _______________________________________________________________________________ Main Atrium Hallway _______________________________________________________________________________ !!NOTE: there is a !Store! in this area.!! Keep going down the hallways and you can hear some monster scream. Shop around if you want. _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: There will be ten enemies in this area. There is a !Save! Station in this area. This area is one of the !Death Rooms!, so you need to be careful not to get cornered. !! This area can get a quite messy pretty quickly. So need to be careful. First, when you are ready. Move Isaac close to the elevators and three exploder will appear in front of you. Kill them as quickly as you can. Then four more exploders will appear behind you, so you need to watch out. Do NOT let them creep up behind you. Use stasis if needed. If they get too close, run or retreat and reposition yourself. Try not to get cornered and remember you can push them back by shooting them in the body or the right arm or their legs without exploding them. Focus fire on the nearest exploder and keep moving if possible. When they are dead, two enhanced slasher and one enhanced stinger will appear, shoot them with stasis first and drop them a few Mines or Grenades. If they are still alive, shoot them down, don't let the slashers run around freely or they will really hurt you. Remember to cripple them first!! ------------------------------------------------------------------------------- Once they are all dead, move around and collect the items around the room, there should be four item cabinets you can open. One will have a Large Health Pack and the rest seems random. If you want, save the game and you can use the !upgrading! bench in the Security Control Room. Now get on the Atrium Elevator and the elevator to the ship system is completely grown over by that organic stuff. So, Take the "Elevator to Mining Admin and Comm Array Level". Select the LEVEL 03. The mining admin in Level 01 is offline. #### overall items #### Four item cabinets #### end of items #### !!NOTE: If you playing impossible difficulty like me and Jack, make sure not to get hit by the exploder, because they can do more than 100 points of damage even with LEVEL 4 armor. I didn't have extra health, so I died a few times because I got cornered and was out of stasis. You can always reload if you get killed or let the computer auto-reload the nearest check point. !! _______________________________________________________________________________ Comm Array Level 03 Hallway _______________________________________________________________________________ !!NOTE: There is a !save! station in this area. There are also two enemies in this area.!! As you ride the elevator, Kendra will buzz in and tell you that she unlocked the door to communications. Once the elevator stop, move out. ---- New Message, Audio Log - "Eavesdropper" ---- Kendra: Isaac, the door to Communications is open. But I've been getting some weird feedback spikes on the local comms. I think someone's listening in on us, so be careful. ---- End of Audio Log ---- Mmm, so someone is listening to us. Better not be that Dr. Mercer guy... Anyway, keep going and pick up the ammo packs to your left and open the cabinet to your right. Then go around the corner, open the cabinets on the wall and then you can hear something screaming. It is a spawner, it will be ahead of you. Now, just shoot a few Mines at it or a few grenades to kill it. Watch out the pods it pops out. Don't try not run for the door near the spawner because you won't make it. You have to kill it first. Shoot the mines as close to the spawner as possible for maximum damage. If you using the Force Grenades, try and throw the grenades directly at the spawner, so they explode instantly on contact. There is also another spawner to the area on the left, kill it as well, use the same tactics as before, shoot a few mines or a few grenades to kill it. Make sure to kill the tentacle pods as well. You can use the plasma cutter to kill them easily. Once they are dead, collect any items around. Then go inside the door "To comm Array". #### overall items #### Two ammo packs, four cabinets #### end of items #### _______________________________________________________________________________ Comm Array Hallway _______________________________________________________________________________ !!NOTE: there are one new enemy in this area.!! Keep going down the passageway, gezz, a man will try to crawl out in vain. Then, something else came from behind him, it is a new enemy, they are called divider or I call them "Pain-in-the-@$$". You will soon find out why I chose that name. The best way to kill it is to use a Line Gun, aim for the upper section of its legs. This way you can damage its arms too. Or just aim for its legs to damage it. When it is dead, it will divide into five crawler, one head crawler, two arm crawlers and two leg crawlers. So, be careful, I suggest you stasis the crawlers before they go everywhere and throw down two mines or a few grenades to put a stop to them permanently. If the crawlers gets too close, retreat and keep moving, shoot the nearest crawler. The pulse rifle and the flamethrower are by far the best way to deal with them. Remember crawlers can go through vents and ducts. So be careful, because they can pop out a vent behind you. Keep firing until they are dead. When they are all on the ground and not moving an inch, move around and pick up any items, including the !RUBY SEMICONDUCTOR! the divider drops and open the three cabinets on the wall. Then go around the corner, pas the large poster and use Kinesis to move the objects blocking the door and enter the door to "Comm Array." The elevator to ADS cannon 48 is locked, so don't worry about it yet. #### overall items #### !RUBY SEMICONDUCTOR! from the divider and three item cabinets #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Divider necromorph , skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dividers are necromorphs that are composed of smaller crawlers. When seriously injured, the divider will split into crawler. This makes very dangerous and one should never underestimate the crawler, although small, they are capable of taking down opponents many times their size. Dividers also do not appear to be very aggressive, however, when they are close to their victims, dividers will attack relentlessly. Attack: - Smash: When it victims are at close range, the divder smashes them with its powerful arms. Be aware of this attack, it does a lot of damage. Special abilities: - Dividing into crawler: the divider can split into smaller crawlers when it is seriously injured. The crawlers are still very dangerous. ------------------------------------------------------------------------------- Divider have five limbs/appendages that you should aim for: - Both arms and legs - The head area Recommend weapons: Pulse Rifle or Plasma Cutter: aim for one of its limbs to damage it. Pulse Rifle is good against the crawlers Line Gun: aim for the upper section of its leg, this damages its arms as well and you can kill it quite quickly. Use stasis on the crawler and mines to kill them. Force Gun: the secondary fire mode, grenades are effective against the crawlers Flamethrower: fire bombs are very good against the crawlers ------------------------------------------------------------------------------- Possible items it drops: - The first time you kill the divider, it will drop you !RUBY SEMICONDUCTOR!. - Later on, divider can drop you credits, from 1,800 to 3,000, stasis pack, Medium Health Pack, ammo pack. !!NOTE: The crawlers from the divider can go through vents and ducts. Be careful.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Comm Array Passageway 2 _______________________________________________________________________________ !!NOTE: there is an !upgrading! bench and a !Save! station in this area.!! Now, you can save the game and upgrade your weapons if you wish. Then, use the lift to go up. Once the cargo lift stop, move out and pick up the Audio Log - "Illegal Mining" and then enter the door "To Comm Array". #### overall items #### Audio Log - "Illegal Mining" #### end of items #### _______________________________________________________________________________ Comm Array Lift Hallway _______________________________________________________________________________ !!NOTE: be careful when rdiing on the lift, if Isaac get pushed off the lift, he will die.!! When you are inside, take the !Power Node! next to you and then get on the lift. As the lift is going on, be careful and watch out anything ahead of you, it is hard to see, but if you get hit by anything, it can push you off the lift and kill Isaac instantly. Be aware. As you ride along for a while, you can see the dead body hanging above, quickly strafe to the side to avoid it or it will push Isaac off the lift. When the lift stops, get off and enter the door. #### overall items #### !Power Node! #### end of items #### _______________________________________________________________________________ Comm Array Control Room _______________________________________________________________________________ !!NOTE: there is a !Save! station and a !stasis! recharge station in this area.!! Once you are inside, the computer will notify you that comms are offline. Well, I suggest Isaac is the only technician alive on this ship. Kendra will also buzz in. Computer: Communications array offline. A service technician has been notified. ---- New Message, Audio Log - "Main Array Problems" ---- Kendra: The Comms Array is in bad shape. We need at least six working dishes for a strong enough signal. Make sure they're aligned symmetrically so there are no power gaps. ---- End of Audio Log ---- ==== New mission objective ==== Objective 8-2: "Fix the Array" The communication dishes have taken some damage. I need to swap out the broken dishes and create a circle of working ones. That should align the signal and allow us to transmit to the ship. ==== End of mission objective ==== ------------------------------------------------------------------------------- Ok, objective 8-1 will become inactive and you must now complete objective 8-2 first by fixing the array. First let's collect the item around this room, there should be a !Schematic! - Medium Air Canisters and one green item box. Look through the glass area and you can see see the area below. Note the large computer screen and you can see red cirlces and green ones, you can see a six circles in a ring on the inner side. You need to make all six circles green by putting in the undamaged dishes and taking out the damaged dishes. When you are ready, recharge your stasis and save the game, then go inside the door and try to get into the comms dish room. #### overall items #### Green item box and !Schematic! - Medium Air Canisters #### end of items #### _______________________________________________________________________________ Comm Array Storage Room _______________________________________________________________________________ Now, you will be inside a storage room, break the green item box for a tem and open the three lockers for some items. Take the !Power Node! as well and keep going into the large blast door, open it and then keep going and open the second blast door. Also Pick up the ammo pack. #### overall items #### Three item lockers/cabinet, green item box, !Power Node! and ammo pack #### end of items #### _______________________________________________________________________________ Comm Array Dish Room _______________________________________________________________________________ !!NOTE: this room is in ZERO-G, be aware.!! Once you are inside, three enhanced stingers will appear. I suggest wait for the stingers to come close, stasis them, throw down a few mines or a few grenades to kill them. Keep stasis them, if you run out stasis you can always go back recharge if needed. The Mines or Grenades from the Force Gun will kill them quite quickly. Alternative you can shoot them with the Pulse Rifle or the Plasma Cutter, make sure to cut off one of their arms first to slow them down. After they are dead, start taking this place apart. The easiest way is to take out all the broken dishes, the dishes flashy red out of their slots and just dump them somewhere else, you can throw them in the middle of the room if you want. Take every single broken dish out and remove them from their slot. The large computer holographic display on the wall tell you the dishes in each slot, hollow circle means the slot is empty, red circle means the dish is damaged and green circle means the dish is working. ------------------------------------------------------------------------------- If the dishes are too far then Zero-G jump near them and use Kinesis on the dishes to grab it. There should be two working dishes, three damaged dishes and one empty slot in the inner circle. So you need to grab four more working dishes and replace the damaged ones. You can also look up onto the large computer holographic display to see where the damaged and working dishes are. Take out the four working dishes that is not in the inner circle of dishes, the ones in flashy blue colour out and then move them into the slot in the inner circle. There should be six slot in the inner circle and there should be six working dishes. Slot each working dish in and then you should be complete the objective. Make sure to remove all the damaged dishest from their slots!! Once all six dishes are slotted in the inner cricle without any gaps and all the damaged dishes are removed. The computer will notify you. Computer: Communications Array re-aligned. Messages can now be received. ==== Obejective 8-2 Completed ==== ---- New Message, Video Log - "Array Fixed" ---- Kendra: That's it. It's working! Get back to the Communications and use the control pane to send our coordinates to the valor! ---- End of Video Log ---- Kendra will buzz in and give you a new objective. Now, Zero-G jump near the entrance of the room and exit through the blaster door. You can also pick up and break the green item boxes inside the room before you leave. #### overall items #### Two green item boxes #### end of items #### _______________________________________________________________________________ Comm Array Control Room _______________________________________________________________________________ Once you are inside the room, recharge your stasis if needed then interact with the holographic display nearby to send the message to the USM valor. ==== Obejective 8-1 Completed ==== ---- New Message, Video Log - "First Contact" ---- USM Valor: This is USM Valor, wide casting on all frequencies to USG Ishimura in response to your S.O.S. We've picked up your escape pod number 47, and are en-route to your position. This message will repeat every thirty seconds until you respond. ---- End of Video Log ---- ---- New Message, Audio Log - "Big Problems" ---- Kendra: What? Isn't that the escape pod Hammond jettisoned? One of those thing was onboard! No! No, this isn't going to happen! USM Valor! Come in Valor! Our signal isn't strong enough. I'm going to open the blast doors to boost the signal. Computer: Error: blast door blockage detected. Please contact a repair technician. Kendra: Sh**! Isaac, there's something big on the hull of the ship, directly above the Comms Array. Something organic, I don't know what it is, and I don't care. We have to get the doors open to transmit to the Valor. You should have a clear shot from ADS cannon 48. Get to the cannon and blow it out into space! ---- End of Audio Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 8-2: "Use the ADS cannon to clear the blast door" The signal still isn't strong enough, and Kendra needs the blast doors opened above the Comms Array. Something big is sitting right on top of them, no doubt some kind of Necromorph. If I can get to one of the ADS turrets, I hopefully can blast it off into space. ==== End of mission objective ==== The Valor will response and Kendra will also buzz in and give you a new objective. Something organic is blocking the communication and you need to blast it off to space. Da**it, the Valor is our ticket out of here, plus it will have fire power on it to kill any necromorphs around. You need to get to the ADS cannon quickly, and send them the warning message. Ok, leave the room and head for Cannon 48. _______________________________________________________________________________ Comm Array Lift Hallway _______________________________________________________________________________ !!NOTE: there will be an enemies in this area now.!! Get on the lift and interact with the hologram to get it moving, now be careful and watch out a Lurker will pop out of no where. Strafe out of way quickly, forget about shooting it. If you are lucky the lift will sometimes crush the lurker and kill it.When the lift stops, move out and head for cargo lift to get down. _______________________________________________________________________________ Comm Array Passageway 2 _______________________________________________________________________________ !!NOTE: there is an enemy in this area now.!! The cargo lift will move up for you and it has something on it. An enhanced slasher will pop out. Shoot it quickly before it hugs you, I suggest you cripple it as quickly as you can and don't let it get to you. After you kill it. Get the cargo lift down. You can save the game and use the !upgrading! bench if you want. When you are done head out the door, then head for the eleavtor to cannon 48. _______________________________________________________________________________ ADS Cannon 48 _______________________________________________________________________________ !!NOTE: there is a !Save! station in this area. Once you off the elevator, move forward and open the item cabinets for some goodies. You can break the two green boxes next to the blast door for some more item. Then get inside the door. Take the !Power Node! first and then I suggest you save the game. You will be facing another boss, this one won't need you to use any ammo but will require you to aim before shooting. When you are ready, interact with the hologram to override the cannon manually. This boss isn't very hard, I never died facing it so don't worry. _______________________________________________________________________________ _______________________________________________________________________________ BOSS - SUPER GAINT SPACE NECROMORPH _______________________________________________________________________________ _______________________________________________________________________________ I don't know the name of this boss, but it is just as big as the Leviathan. Maybe they are related. Anyway, when you are ready, shoot it to wake it up. Then it will pop out five tentacles. All you have to do is destory the Boss' five large tentacles but shooting them in their weak spot. Which is the yellowish bulb spot in the middle of the tentacle, same things as the tentacles for the Leviathan. Attacks: - Grab and throw, the gaint space necromorph will throw anything at its victims to kill it. It will throw damaged part of the ship and explosive canisters at Isaac. Its attack can be stopped and intercepted. If you shoot manage to damage the tentacles enough, it will retreat before it can throw anything at Isaac. The objects it throw can also be destroyed by a few good ADS cannon shots. Direct impact with the explosive canister can do most of the damage, about 10-12% ish on your Hull armor. Make sure to shoot those things down. ------------------------------------------------------------------------------- Weak spots: Yellowish bulb spot on its five tentacles Recommend weapon: - ADS cannon 48... really that's a big gun ------------------------------------------------------------------------------- Tactics for fighting the BOSS ------------------------------------------------------------------------------- Ok, this boss is relatively easy, all you have to do is keep firing, aim at the tentacles' weak spot and also try and destory anything the boss throws at you. Focus on one tentacle at a time or you can just shoot at any tentacle if you want. Sometimes it will retreat a tentacle so you cannot attack it for a while, you can then switch targets. If you fire the single cannon at a time, the ADS cannon will NEVER OVERHEAT. But, if you fire dual cannon, the ADS cannon will OVERHEAT quite quickly. Remmeber, you can always use dual fire when it gets a bit messy, when it is about to overheat, you can switch to the single cannon fire. Make sure to keep firing, at least with a single cannon at the boss, aim for the weak spot and shoot down anything it throws at you. Remember to keep an eye on your Hull Integrity. Too much damage and Isaac won't see daylight again. All you have to do is kill the five tentacles the boss has, to destroy it. Keep firing until it is dead. ==== Objective 8-3 completed ==== _______________________________________________________________________________ END OF BOSS _______________________________________________________________________________ Once it is dead, stay on the cannon and Kendra will buzz in. Now, Kendra will try to contact the valor, but there is no response. Oh No, those things, they are on the Valor! D***it... there goes our tickets... ---- New Message, Video Log - "Impact" ---- Kendra: USM Valor, this is Kendra Daniels of the USG Ishimura, come in! Do not open the escape pod. USM Valor, this is Kendra Daniels on the USG Ishimura, come in! Do not open the escape pod! Da** it, respond! USM Valor: Ka... what... Kendra: Why did they open the pod?! Da** it. Oh God, it's heading right for us! Isaac! ISAAC! Get the f*** out there. It's going to crash into the ship! ---- End of Video Log ---- Look at the top left corner, it looks like a ship, oh no, it's headed straight at you. Fire the cannon, just shoot everything you got, but the cannon does not appear to have any effect on the Valor's armor and it's getting closer!! BOOOM!! That's it, the valor has crashed into the Ishimura. Now, it is impossible to repair either ship, the Valor or the Ishimura... ------------------------------------------------------------------------------- After the crash, abruptly Hammond will contact you. Well, at least that's some good new, Hammond is alive and he has a plan to get off this ship. ---- New Message, Video Log - "Hammond Returns" ---- Video of Nicole start to playing... Nicole: I wish I can just talk to someone... It's all falling apart here... Hammond: cough, cough, Isaac! Are you there Isaac? Thank god you're all right! I've been trying to reach you! Someone's blocking my RIG signal remotely! That crash must have interrupted signal block. Kendra: Hammond? Where have you been? Hammond: Surviving. Barely. I found some med supplies and patched myself up. Listen, I'm calling abort on this mission. F*** the CEC and f*** the chain of command. We have to get the hell out of here! I think I've located a shuttle on the crew deck. Hammond: The flight log says it needs a new singularity core. But, we can porbably salvage one from the Valor. I can see the tail-end of it sticking out from the side of the Ishimura. I'm headed down there now to find a way inside! I'll meet you there! Hammond out. Kendra: Isaac, if what he says is true about the shuttle, we might have a chance of getting out of here. Head to the cargo bay and see if you can help Hammond... in his condition, he may not last long. ---- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 8-4: "Go to the Cargo Deck" The military ship... it slammed into the Ishimura. Maybe some of the marines are still alive and can help... but somehow I doubt it. Hammond says he found a shuttle one the Crew Deck. I need to salvage a Singularity Core out of the military ship to repair the shuttle. There is still hope. slim though it may be... ==== End of mission objective ==== Ok, there is a slim chance to get off this ship using the shuttle. But, it needs a singularity core and that can be obtained from the Valor. Alright, head to the Tram station, get to crago bay and let's get than core! First, take the elevator back to the Comm Arrays. #### overall items #### Two green item boxes, two item cabinets and !Power Node! #### end of items #### _______________________________________________________________________________ Comm Array Hallway _______________________________________________________________________________ !!NOTE: there maybe two enemies in this area.!! Ok, keep going and head for the elevator, save the game if you want. Sometimes, there can also be a few crawlers around here, so be careful, you can either kill them or just run for the elevator. Then head for the elevator and get back to the Main Atrium. _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there will be an enemy in this area now.!! Soon as you as you are out of the elevator, a divider will come at you. Shoot it before it hugs you. If you are low on ammo, you can run away from it. But, make sure to stasis it first. Remember to aim for its legs and when the crawlers came out, stasis and throw down a few Mines or Grenades to kill them quickly. You can also use the Flame thrower if you want. Remember to keep distance when shooting the crawler, if they get close, back away and shoot. _______________________________________________________________________________ Main Atrium Hallway _______________________________________________________________________________ !!NOTE: there will be one enemy in this area now.!! Keep going along the hallway, and a pregnant necromorph will cut you off. You can stasis and try to move around it or just shoot and kill it. Aim for its arms or its legs and avoid shooting at its belly. If you accidentally popped open its belly, you have to fight three more crawlers. I suggest just stasis the crawlers and drop them two Mines from the Line Gun or a few Force Grenade to kill them. Once they are dead, head for the tram station. _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Keep going, interact with the tram and get to the Cargo Bay. ==== objective 8-4 Completed ==== -- CHAPTER EIGHT COMPLETED -- That's CHAPTER 8 finished, good work. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.9 CHAPTER 9 - DEAD ON ARRIVAL -- (CH09) _______________________________________________________________________________ ------------------------------------------------------------------------------- Da** it, the Valor crashed into the side of the Ishimura and the status of its crews on board is unknown. But, the situation looks grim, whatever was in that escape pod manage to take over the Valor very quickly. Now, because of the damage both ship took, it is impossible to fix either ship in any reasonable time frame. But, there is another shuttle on board that is undamaged, all it need is a singularity core and that can be obtained from the Valor. _______________________________________________________________________________ Tram Station - Cargo Deck _______________________________________________________________________________ !!NOTE: there is a !upgrading! station in here.!! Move of the tram and Hammond will buzz in. Move around and break the green item box in the glass area and open the cabinet around the outside. ---- New Message, Video Log - " The Valor" ---- Hammond: Isaac! Good, you made it inside! Listen! I just found the munition log for the Valor! I don't think their presence here is a coincidence! They're not on reconnaissance and they're not on patrol! This ship is prepped for war! They're on a seek and destroy mission! Do you hear me! Kendra: Isaac, I lost him again! No signal from Hammond's RIG... Find the Singularity Core and get the hell out of there. ---- End of Video Log ---- ==== New mission objective ==== Objective 9-2: "Enter the military Ship" The military ship USG Valor slammed into the Cargo Bay of the Ishimura. The ship tore right through the Ishimura's hull. I need to find a way inside. ==== End of mission objective ==== Looks like the Valor was ready for battle... well... Let's hope there is someone alive on that ship to help us. Ok, keep going to "Zero-G Ore Storage". #### overall items #### One green item box and one item cabinet #### end of items #### _______________________________________________________________________________ Zero-G Ore Storage Hallway _______________________________________________________________________________ !!NOTE: there is a !store! in this area.!! Move along the hallway, break the green item box and take the item inside the cabinet adn keep going and get inside the blaster door. #### overall items #### One green item box and one item cabinet #### end of items #### _______________________________________________________________________________ Zero-G Ore Storage _______________________________________________________________________________ !!NOTE: there is a ZERO-G and will also become a VACUUM area. There are also TWO !Oxygen! recharge station here.!! Once you are inside the blaster door, take the medium air canister from the cabinet on the wall. Then head out for the second blaster door. Kendra will buzz in to tell you to remove the radioactive materials. Objective 9-2 will become inactive now. SO must remove the radioactive sphere first. ---- New Message, Audio Log - "Radiation Hazard" ---- Kendra: Isaac, one of the Valor's weapons ripped open in the crash. Those green orbs you see are highly radioactive and the Valor's airlock has sealed itself. You're going to have to throw those into space before you can get into the ship ---- End of Audio Log ---- ==== New mission objective ==== Objective 9-1: "Clear Radioactive Material (0/6)" One of Valor's weapon module ripped open in the crash, scattering highly radioactive munitions though the Ore Storage chamber. The radiation leak has caused the Valor's airlock to seal itself. I need to clear the chamber of the munitions before I can get onboard the ship. ==== End of mission objective ==== ------------------------------------------------------------------------------- You cannot enter the Valor yet, the door is locked because of the radiation. If you go near the Valor's door on the other side. The computer will say something. Computer: Warning: Dangerous radiation levels detected. Safety lock engaged. Before you can clear the radioactive material, Zero-G jump down into the bootom area. You can see purple coloured power module again. Shoot them, there is a total six of them. Destory all six to release the airlock of the Ore Storage chamber and everything will be in vacuum. Now, you may want to bring the six radioactive spheres close to the air lock before you open it. But that is up to you. You can hold the radioactive sphere as long as you want. Isaac suit is effective at stopping radiation. Anyway make sure to destroy the purple power module to open the air lock. ------------------------------------------------------------------------------- Once the airlock is opened, the area will be in Vacuum, so watch your air metre, there will be two !oxygen! recharge stations, so don't worry too much, recharge the air if needed. One lurker and a stinger will appear, you can't hear them, so you have to watch out behind you. Shoot them down quickly before they get you. Then two enhanced stingers will appear, teach them a lesson by using stasis and then throw them a few Mines as a gift or a few Grenades from the Force Gun. Wait for the mines to explode or you can shoot them with the Pulse Rifle or Plasma Cutter, but make sure to aim for their arms first. Now, once they are dead, and it looks clear, grab one of the radioactive spheres and throw it down the opened airlock into space. The computer will notify you when you are done. Computer: Radioactive material removed. ==== Sub-objective 9-1 Completed (1/6) ==== Two more lurkers will pop out, shoot them before they shoot you down. Then grab one more and shoot it down and grab the third one and shoot it down the air lock. Make sure to recharge your oxygen whenever needed. ==== Sub-objective 9-1 Completed (2/6) ==== ==== Sub-objective 9-1 Completed (3/6) ==== ------------------------------------------------------------------------------- Once you are half way there, the rest of the spheres maybe a little harder to get. Unless you moved them closer to the airlocks before you opened it. Anyway, before you Zero-G jump around, make sure to charge your oxygen, because the direction can be confusing. Anyway grab the nearest sphere and shoot it down the air lock. ==== Sub-objective 9-1 Completed (4/6) ==== Then grab the remaining two spheres and shoot it down the air lock. ==== Sub-objective 9-1 Completed (5/6) ==== ==== Objective 9-1 Completed (6/6) ==== Computer: Radiation hazard clear. Safety lock released. Once all the radioactive material is removed. You can also grab the two green boxes floating around. Jump around the the other side and open the blast door into the Valor. Use the Deck Nav if you get lost, default is ctrl/B key. #### overall items #### Medium Air Canister inside Ishimura air lock and two green item boxes #### end of items #### _______________________________________________________________________________ Inside the Valor _______________________________________________________________________________ !!NOTE: there is a !save! station here and there is also an !INSTANT DEATH HAZARD! here.!! Once you are inside the airlock, keep going and open the second blast door and get inside. Open the cabinet on your right for an item. Then keep going. Kendra will buzz you in and give you a new objective. ==== Objective 9-2 Completed ==== ---- New Message, Audio Log - "Find the Singularity Core" ---- Kendra: The part you're looking for will be in the engine room at the back of the ship! I'm reading massive damage, so you may need to find an alternate route to get there! ---- End of Audio Log ---- ==== New mission objective ==== Objective 9-3: "Find the Singularity Core" Made it inside. Now I just have to find a way to the engine and salvage the Singularity Core. ==== End of mission objective ==== ------------------------------------------------------------------------------- The ship has taken massive damage and it is a mess everywhere. Keep going and watchout for the reversed gravity plates. You can not take the power module out of the damaged door. SO keep going and save the game if you want. When you are done, go around to your right and enter the "Cargo Room". #### overall items #### One item cabinet #### end of items #### _______________________________________________________________________________ Cargo Room _______________________________________________________________________________ !!NOTE: there are four new enemies in this area. There are also !INSTANT DEATH HAZARDS! around this area. Be careful.!! Go inside and you can see something and suddenly it run away really quickly. What a mess, the soldiers tried to get away inside that escape unit. But, it didn't go far... Go around and open the two item cabinets for some items. There is also a ammo pack behind the damaged escape pod. Hammond will buzz in and tell you about a new type of infection. ---- New Message, Audio Log - "Infected Soldiers" ---- Hammond: The infection process is doing something strange to these soldiers. They all had built-in Stasis units in their body armor. The infection is merging the Stasis unit into their flesh or something... marking them move fast... real fast. Be careful. ---- End of Audio Log ---- Ok, first you have to go around the place by moving the large container using your kinesis module. You can only move the containers with the "Grip Symbol" that is lighted up. First move around the opening area and get inside, until you cannot go anywhere. Now move the two cabinets on your right along the track and move in to get an ammo pack. Then get back, and move the middle container around. Then move the next one back. You should be able to see a passageway now, then move the other container to the side to give you more room. ------------------------------------------------------------------------------- Move in and use Kinesis on the container that is blocking you and now follow the passageway you created and move slowly and be careful. Take out your weapon, perferably the Force Gun or Pulse Rifle/Plasma Cutter or Line Gun. QUickly turn around and you can see something transforming, shoot it, these are a new type of enemies, Stasis Enhanced Slasher. They are extremely fast and they are even quite fast when you stasis them. Just focus fire on them and shoot them down as quickly as you can. Aim for their legs to slow them down a little bit. Two more stasis enhanced slashers will appear, shoot it them quickly, use stasis if you. Retreat back to the area with the container boxes if you can suppress fire until they are dead. The primary mode of the Force Gun is the very effective at killing them, but, you can also use the Pulse Rifle. Remember to keep shooting at them even if they are crippled, because they are still very fast even without their legs. ------------------------------------------------------------------------------- These enemies ain't hard to kill in a way because they are not that strong. they are slightly tougher than a normal slasher, but they are very fast and are much more aggressive and deal more damage. Be very careful if you playing the game on higher difficulty!! Keep shooting until they are dead! Once they are dead, move near the unlocked door and other stasis enhanced slasher will pop out. Shoot it before it hugs you, they are so quick, they can even flank you sometimes before you know it, they are netx to you. So you have to shoo them quickly. Retreat if you have to, and watch out the reversed gravity plates. When it is dead, move the boxes away from the door and enter the "Torpedo Room". #### overall items #### Two item cabinets, three ammo pack and one green item box #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Stasis Enhanced Slasher, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When the necromoprh infection process merges with the in built stasis unit inside some soldiers. It transforms them into Stasis enhanced slashers, which are extremely dangerous, especially in groups. They are very fast and easily outflank Isaac. Sometimes, these slashers can also dodge attacks from Isaac's weapon. Attacks: - Slashing attack: Stasis slasher can smash and slash their victims with their power arms. Try side stepping to dodge it. - Slashing leap attack: sometimes, stasis slasher can jump at their victims and smash them down with their arms. ------------------------------------------------------------------------------- Slasher have five limbs or appendages you should attack: - Left and right arm - Left and right leg - And the head area Recommend weapons: - Plasma cutter or Pulse rifle: good for individual stasis slasher, aim for their legs first to cripple them and then shoot off their arms as fast as you can. - Force Gun: wait until they get close and shoot, this can do good damage against them and almost always knocks them down. Try avoid using the grenades against the, unless they are on the ground. They can close in on Isaac really quickly and the grenade may end up damaging Isaac as well. You can also use Line Gun, but sometimes the stasis slasher will be able to dodge your Line Gun attacks. You will probably have to use stasis against these enemies, they can be very dangerous if you let them run around freely. They can do some serious damage and you really have to be careful. The stasis slashers are slightly stronger than normal slasher and may take a few more hits to kill. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 1,200 to 2,000, Small/Medium Health Pack - Some stasis slasher may drop you stasis pack Stasis slasher generally drops you an item after you killed them. !!NOTE: stasis enhanced slashers are very fast and can close in on Isaac in a blink of an eye. So you have to be very careful. Also crippled stasis slashers are still quite fast and you really need to kill them quickly.!! !!WARNING: Stasis enhanced slashers can move through vents and pop out of some floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Torpedo Room _______________________________________________________________________________ !!NOTE: There could be one enemy around here.!! Go inside and move the boxes out of the way. WHAT THE?! HOLY... geez that scared me. Did you see that, that doesn't sound like Nicole. There is something serious wrong with that. That could be just something else... ---- New Message, Story Log ---- Nicole: Isaac... Make us whole again... ---- End of Story Log ---- Ok for all you people out there, the Torpedo is right next to you, but it is way to big for you to carry, although I'm sure you wouldn't mind launching a few of these at the Necromorphs and see how they react. Anyway, go around and collect the items, there should be three item cabinets and two green boxes around. Now, to your right is a few boxes piled up, don't you start removing them or you will regret it. An stasis enhanced slasher will pop out if you do, shoot it if it comes out. You can grab the power module from the wall if you want, it is up to you. Once you done, keep moving and Hammond will buzz you in. Then enter the door "To elevator to upper deck". ---- New Message, Audio Log - "Hammond's Assistance" ---- Hammond: Isaac. I'm tracking your position but it doesn't look like I can reach you. This da** ship was nearly sheared in half. I made it to the bridge... it's a mess here. These poor bastards didn't stand a chance. I'm going to override all door locks so you can get to the engine room. I'll try and catch up with you there. ---- End of Audio Log ---- #### overall items #### Three item cabinets and two green item boxes. #### end of items #### _______________________________________________________________________________ Elevator Hallway _______________________________________________________________________________ !!NOTE: there are two enemies that will appear in this area. There is also a !Save! station in this area.!! Keep going and save the game, then diemember all the bodies you see. You know why, because infectors will soon come out. Keep dismembering the bodies. When you are ready, move around and interact with the door to the elevator. Then the power will go out, suddenly two infectors will pop out. One ahead of you and one behind you. So shoot it down as quickly as you can, I hope you dismember all the bodies. You can use stasis if need. After you killed them. You can grab the power module and put it in the slot for the elevator. The door to "Cargo Room" is blocked. so you can't go that way. So, get on the elevator and get to the upper deck. #### overall items #### Three item cabinets and two green item boxes. #### end of items #### _______________________________________________________________________________ Elevator to Upper Deck _______________________________________________________________________________ As you ride on the elevator, Dr. Kyne will somehow buzz in. He will ask for your help. Well, isn't Dr. Kyne the one killed captain? So, he is the one listening on to us... Unlike Dr. Mercer, he is nice enough to ask for help. But, he is speaking some crazy stuff, the Marker, the Church, returning it to the planet? ---- New Message, Audio Log - "Dr. Kyne" ---- Dr. Kyne: Mr. Clarke! I need to speak with you... My name is Terrence Kyne... Doctor Kyne. Listen to me, there isn't much time... If you really can repair the shuttle, there is a better use for it than just run away. You must understand, the forces at work here are... greater than you can imagine. Dr. Kyne: If you leave now... you will condemn all humanity! The planet will never stop, never rest, unless the Marker is returned. Don't you see? The Church is wrong! This is all a trap! I've seen it... you must help me! ---- End of Audio Log ---- Anyway once he stops talking. The elevator will stop. Step out, keep going around to your right, there are two item cabinets you can open. Then, keep going and enter the " To Armory". #### overall items #### Two item cabinets #### end of items #### _______________________________________________________________________________ Armory _______________________________________________________________________________ !!NOTE: there are five enemies in here. There is also a !Upgrading! bench in here. There is also a !SHOOTING MINIGAME! you can play here. There are also !INSTANT DEATH HAZARDS! around, be careful!! Go inside and you can hear a monster scream, look out it is a divider, get back and shoot it quickly. Watch out the gravity distortions. I suggest you stay near the door you came in from and stay there until your enemies came near. They won't follow, but you can still shoot them. Aim for the exploders to kill them off first. Hopefully the explosion will hit the divider as well. Then, try and stasis the crawler and throw down a few mines to kill them. Two more exploders will pop out the vent, watch out they should be pop out near the door entrance. Shoot them down quickly and if you are lucky the crawler may get caught in the explosion. ------------------------------------------------------------------------------- Once the enemies are dead, move around and collect all the items and go around to the little area near the upgrading bench and watch out for the gravity distortion. Keep going and open the item locker and pick up the Audio Log - "Emergency". Ok now you can play the shooting minigame if you want, if you not interest, go to the end of the room and enter the door "To infirmary". #### overall items #### One green item box, three item cabinets/lockers and !Power Node!. #### end of items #### _______________________________________________________________________________ Shooting Gallery Minigame _______________________________________________________________________________ There isn't much to this game, except shoot the targets that pops out, don't miss and shoot the correct target. Make sure you shoot the red targets and do NOT shoot the blue targets. You need to shoot all the red targets to proceed to the next level, you may NOT miss a target. Recommended Weapon: Pulse Rifle or Upgraded Plasma Cutter You can also use the Line Gun, the Line Gun works good for the first four levels. But, level five is just too fast for it. ------------------------------------------------------------------------------- If you miss a target, simply back away and restart the level. You have infinite ammo, but don't sppam, because you may hit a blue target. Remember, all you have to do is shoot the target once with any weapon to destory. There are also rewards for finishing each level. There are total five levels: Level 1: This is pretty easy. Reward - weapon ammo Level 2: This is getting a little harder, but nothing too difficult. Reward - weapon ammo Level 3: Well, it is getting a little tricker, make sure to stay in the middle and aim before you shoot. Also return your cross-hair to the middle once you destroyed a target. Reward - Medium Health Pack Level 4: This is getting pretty hard, level 4 is quite difficult and will take you many tries, take a break if you can't get through. I only manage to do this a few times, and it was quite lucky too. You need to keep shooting and try not to spam, because you will end up hitting one of the blue targets. Reward - !RUBY SEMICONDUCTOR! Level 5: This is very hard and I'm not kidding, Jack said he finished it. But, he said it is not easy, although Not impossible, but will probably take you a few hours. Unfortunately I only managed to complete Level 5 once and it took me a while. But according to Jack, there is no tricks here, you just have to keep shooting at the red targets until the level finishes. Concentrate on the target, not your score, ignore the score, because it is meaningless. You need to shoot all the targets to get the reward, i.e. you have to get the maximum score. Jack also reckon the plasma cutter is better for this level, rather than the Pulse Rifle. I also recommend the plasma cutter, especially if it is upgraded. Reward - !Power Node! ------------------------------------------------------------------------------- Remember, in the minigame, you can shoot any part of the red target to destory it, you don't have to shoot them in the head to destroy the target. I gave up on Level 5, it is quite difficulty for me. Also, Isaac seem to block the view on the left side, or considering moving side to side whenever you find the view too difficult to see. After you finished level 5, you can restart the game and play again if you want. But, you won't get any extra rewards. Jack told me the minigame is easier on PS3, because you don't get mouse lag. But I guess it is all depends on how much you are use to your mouse. Don't turn up the DPI too much, because it doesn't really help much. Your crosshair ends up going everywhere. [[Thanks to Jack for providing the information on the rewards for level 5, and thanks to Kevin (Berserker) for confirming it.]] _______________________________________________________________________________ End of Minigame _______________________________________________________________________________ _______________________________________________________________________________ Infirmary Passageway _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station here.!! Move in a you will see a soldier holding his leg, poor bastard... you can't help him. He is dead. Recharge your stasis and move into the door to the "Infirmary". _______________________________________________________________________________ Infirmary _______________________________________________________________________________ !!NOTE: there are two enemies in this area and there is also an !INSTANT DEATH HAZARD! - HIGH ENERGY LASER here.!! Watch the laser beam, don't move too close, a stasis enhanced slasher will pop out and then it will get cut by the laser beam. Open the cabinet to your right. Then slowly move to your left and then stasis the laser beam when it is moving to the right, when it is safe, cross to the other side. Then a stasis enhanced slasher will pop out the vents. Shoot it with stasis before it gets a chance to run around. Then kill it. Make sure to you are clear from the laser or else Isaac will get killed instantly. It should be noted that sometimes you can trigger the second stasis slasher without needing to go over the other side of the laser. You can use the laser to kill him. Anyway, there are one more item cabinet here you can open, there is also one in the path of the laser beam, so you have to stasis the laser beam to get it. But, if you want to risk it. Then don't worry about it. Once you are done head for the door "To Barracks". #### overall items #### Three item cabinets, one of them is near the laser. #### end of items #### ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! HIGH ENERGY LASER ------------------------------------------------------------------------------- High energy laser beam can cut through metal, flesh and even strong insulating materials very quickly, therefore making them very dangerous. These laser beams can kill Isaac INSTANTLY if he gets hit. Unfortunately, the source of the laser is out of reach and the laser emitter cannot be destroyed with light weapon. The easiest way to avoid them is to shoot them with the stasis module. This slows down the movement of the laser emitter. This allows Isaac a few seconds to move around the Hazard. !!NOTE: even when in stasis, the laser CAN still kill Isaac if he gets too close. SO keep distance at all times.!! ------------------------------------------------------------------------------- END NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Barracks Hallway _______________________________________________________________________________ !!NOTE: there are five enemies in this area and there is also a !Save! station.!! Go inside and you can hear something scream, sounds like exploders. Ok, move along the passage to your right and keep going down, pick up the ammo quickly. Then turn around and a stasis enhanced slasher will come at you, kill it quickly before it hugs you. Then you will see a exploder, shoot it in the left arm to kill it. Another exploder will drop from the vent just ahead of you. Be careful and shoot him in the body or the right arm to push him back. Then kill it, make sure to keep distance. Use stasis if needed. Then two more exploders will appear in front of the passageway. Shoot them in the left arm, you should have plenty of time to kill them. Once they are dead, take the !Power Node! nearby. Then passageway behind you is blocked. So you have to keep moving forward, then turn right and you will see a !Save! station. Save the game if you want and open the two item cabinets. Also pick up the Small Health Pack near the door. You may see another exploder on the other side, but it can't get to you. When you are done go into the door "Barracks". #### overall items #### Two item cabinets, three ammo packs, !Power Node! and Small Health Pack. #### end of items #### _______________________________________________________________________________ Barracks _______________________________________________________________________________ !!NOTE: there are fourteen enemies in this room. This is also one of those !Death Rooms! be very very careful here. There are also !INSTANT DEATH HAZARDS! around. There is also a !Store! in this area.!! Ok, make sure you have saved the game and reload all your weapons, because you will be in for a big fight. When you are ready, move forward and take the Large Health Pack next to your right. Then keep moving forward and quarantine will be activated. Suddenly a Pregnant necromorph will appear shoot it down quickly. Then two lurkers may pop out of the Pregnant, you should be careful, try use Stasis plus mines are grenades. Two stingers will also pop out. Remember you can stasis groups of enemies. This room can get really messy really quickly. Keep moving and use stasis whenever need. Keep an eye open for those reversed gravity hazards, accidentally stepping into them can be nasty. Soon, two more lurkers will pop out plus two stasis enhanced slashers. Watch out the stasis slasher, make sure to shoot their legs off first and then try and shoot their arms off. use stasis whenever you think you needed. Soon, three exploders will join the party. Avoid the exploders at all cost if you can and try to kill the stasis slashers first. Soon, two more stasis enhanced slasher will come out. ------------------------------------------------------------------------------- I suggest you stay near the entrance you came in from and not too go down the other end too much. Because most enemies spawn from there, especially the exploder. If you go near where the !store! is, the exploder can pop out next to you which can get really nasty. Three stasis enhanced slasher will also come from there, so be careful when moving down the hall! Make sure to focus fire power on the stasis slasher because they are extremely dangerous. Watch out for the exploders and keep an eye open for the reversed gravity hazard. They are just as dangerous as whatever is chasing after you. Remember you can push enemies into the hazards to kill them too. Also, make sure to heal if you get damaged. Keep moving and keep shooting, don't stop moving or else something will hit you. Once you killed exploders, focus fire power on the lurkers, hopefully all the stingers are killed by the explosion from the exploders. When your enemies are all dead. Take a deep breathe cause you just pass one of the hardest room in the whole game! ------------------------------------------------------------------------------- You can now go around and collect all the goodies around and make sure to shop at the !store! at the end of the hall if you want to. Pick up the Text Log - "Orders". There are also six item cabinets. Now, the other door near the entrance will be blocked, so can't go that way. It looks like they knew about the Marker, Hammond is right. The USM Valor didn't came here by accident... Well, they were look for the Ishimura. But, it looks like their mission short lived. Feel free to look around, this is where all the soldiers sleep, there are in total eighty beds. Lots of soldiers on board. Anyway, once you are done, enter the door "EXIT". #### overall items #### Text Log - "Orders" Large Health Pack and six item cabinets on the wall #### end of items #### !!NOTE: this room can be quite hard, so if you get killed, you can always reload, don't worry, me and Jack died a few times too. You can get killed really easily if you playing impossible mode, especially if you haven't upgraded your RIG yet.!! _______________________________________________________________________________ Exit Hallway _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! As you enter, you can hear someone groaning, you can't help him. So pick up the ammo pack and keep going down the corridor. Head to "Engine Room". You can save the game if you want, although I recommend you do, after what you just been through. Keep going down open the cabinet for an item. When you are ready, keep going down the hallway and enter the door "To Engine Room". #### overall items #### Ammo pack and one cabinet #### end of items #### _______________________________________________________________________________ Engine Room Hallway _______________________________________________________________________________ As you enter the room, a injured soldier will try to run away. You can't follow him, the door behind him will be locked and you cannot enter. So open the item cabinets for some items and break the green item box. There should be more item cabinets near the locked door, where the soldier ran into. When you finished collecting the items, enter the "Access to Lower Engine Room". #### overall items #### Five item cabinets and one green item box #### end of items #### _______________________________________________________________________________ Engine Room Upper Level _______________________________________________________________________________ !!NOTE: there are EXTREME HEAT/FLAME HAZARD in this area, be very careful. A Gaint enemy - Enhanced Brute will appear after you finish the objective in this area.!! As you enter, take the elevator and go up. This next bit is quite tricky and you need to be careful: You can either go the left or the right ride. But, I went for the left side first. You can see a large metal cyclinder with a "Grip Symbol" on it. ISAAC MUST STAY BEHIND THE LARGE METALLIC CYCLINDER AT ALL TIMES, this prevents him from getting burned by the flame. First using Kinesis slowly move the large cyclinder forward and make sure Isaac foolows close behind. Then, keep moving, if the cyclinder gets stuck or you can't move it. use Kinesis to move the cylinder SLOWLY to your left and then keep moving it forward. Then you can see the PURPLE POWER MODULES, shoot them to destroy them. There are in total six of those power modules, one on each side and you have to shoot them all. Then, keep moving the large cyclinder forward and you can see a second power module, shoot it. Then move the cyclinder forward and there is another power module, then destroy it. If the large cyclinder gets stuck, move it to your left alittle bit and then you can move it. The cyclinders can get stuck on some of the pipes. ------------------------------------------------------------------------------- Once you took out all three power module, then you have to be careful. You can NOT just run back. You have to mode the cyclinder back with you. SLOWLY move it back bit by bit. Make sure Isaac stay behind the cyclinder, so he does NOT get damaged. Don't rush it, take it slowly one step at a time. When you moved the cyclinder back all the way, wait for the flame to die down and then run around to safety near the elevator. You have to then repeat the same thing on the right hand side. Go to the right and then move the large cyclinder forward and shoot out any purple power module you see. Keep moving it forward, if he gets stuck, move the cyclinder a little to the side. Then keep moving, there are in total another three more power module. Shoot them to destroy them, once they are destroyed, the flame will stop and you can go around and pick up the Mission item - {Singlaurity Core}. ------------------------------------------------------------------------------- Now, before you pick the core. Then, go around outside and save the game. Because once you pick up the core, you can't go back to the Barracks and most parts of the door on the ship will be locked. Anyway, if you don't wanna go back all the way or when you are done. Pick up the Mission item - {Singlaurity Core}. Once you take the core, things on the Valor will start going bad, real bad. The elevator doesn't have any power, so you can't go that way. Anyway, take the little passageway near the large cyclinder and go down, open the item cabinets for some items. !!NOTE: after you take the Singularity Core, you cannot go back to most part of the ship and you won't be able to access the shooting minigame again, so if you still want to play that minigame, don't take the core and go back, and you can play it again.!! ------------------------------------------------------------------------------- Engine Room Lower Level ------------------------------------------------------------------------------- Kendra will buzz in and tell you to get to the crew deck. Alright, better get out fast, this ship isn't going to be very stable for very long. Keep going down the ramp and collect more items. Then keep going down and open the door to the lower level of the engine. Then keep going forward near the glass area and you will see Hammond! ---- New Message, Story Log ---- Kendra: Is that it? You got it? Oh my god, you got it! That's the piece we need. Get to the crew deck! Hammond: Isaac! Over here! I've been trying to reach you but my comm was out! You got the singularity core... That's our ticket out of here. Get that core to the shuttle! Don't wait for me. Oh, f*** me. Aaarrgh! ---- End of Story Log ---- ==== New mission objective ==== Objective 9-4: "Go to the Crew Deck" I've got the Singularity Core now. Removing it may cause some bad side effects to the Valor's power system, so I should get out of here quickly. I'm heading to the Crew Deck now, in hopes of repairing the shuttle docked there. ==== End of mission objective ==== He will wave to you and Oh no... a Brute... Hammond tried to fight it back, but in vain. The Brute didn't show any mercy and Hammond is gone. Then, it smashes the glass and is charging for you. Now, Avenge for Hammond and shoot that thing down, before it kills you. ------------------------------------------------------------------------------- use the your normal tactics against the Brute, aim for the weak spot around its arm joints. Remember to use stasis when need, keep shooting, cut off its legs if you can. When it goes dormant, go behind it and keep shooting it. This is an enhanced Brute and is tougher than the ones before and it does ALOT of damage, now seriously. I got killed in one hit with 125 points of health and level 4 armor, so be careful if you playing high difficulty. Use stasis or else you will have problem killing it. The area is relatively small and you can easily get trapped if you not careful, if you get trapped, try use stasis on the Brute and find a way out. So try and shoot it till it goes dormant. It is pretty hard to kill, but if you focus fire on its weak spot, you should be able to take it down with about 250ish Pulse Rifle rounds. Yeah it isn't easy, it took me about 150 Pulse Rounds and about 12 Line Gun hits to kill it. ------------------------------------------------------------------------------- When it is dead, it will drop you the best item in the game !DIAMOND SEMICONDUCTOR!, you can sell that for 25,000 credits, so it is very useful. Kendra will also buzz in again. ---- New Message, Audio Log - "Hammond's Death" ---- Kendra: I just lost all of Hammond's vitals! Is he dead? Oh god. It's just us now, Isaac... ---- End of Audio Log ---- Well, there goes Hammond, he almost made it, that's too bad, there is nothing you can do. Now, you can pick up Hammond's body and throw it around if you want, but you can't pick up his weapon. When you are done, exit the room and head out of the Hallway. The Valor is falling apart completely, explosions everywhere. #### overall items #### Mission item - {Singlaurity Core} - Critical Engine Component Nine item cabinets in total, upper and lower level #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Enhanced Brute/Gaint necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These Brutes are much tougher and stronger than the normal Brute. They are heavily mutanted and can inflict serious damage even to well-armoured opponents. Be very careful, they do not like to be provoked and they are far more aggressive than the normal slashers. Ehanced Brute is very similar to the normal Brute, but they are tougher, stronger and do more damage. They have the same attacks, so it is recommended you use stasis against him. Use the same tactics as you do against the normal brutes, shoot them in their weak spot. When they become dormant, keep shooting at the weak spot on their back. Remember to avoid their attacks at all costs, enhanced Brute can do a LOT of damage. ------------------------------------------------------------------------------- Attacks: Same attacks as the Brute, but do more damage. !!NOTE: Enhanced Brutes may NOT be able to charge at you if you shoot off their legs or one of its arms.!! !!WARNING: If you are grabbing the corrosive/acid pods with Kinesis, make sure you do NOT move the corrosive pods too close to Isaac, or it may explode and damage him.!! ------------------------------------------------------------------------------- Enhanced Brute/Gaint necromorphs have five weak spots: - Both arm joints with yellowish/greenish spots - Both legs - A large yellowish blob on its back Recommend weapons: - Pulse Rifle or Plasma Cutter: shoot rapid bursts into its arm joints or aim for their legs to slow them down. - Line Gun: Aim for the arms as well or shoot its legs, the wide damage of the line gun makes it easier to damage the Brute. - Contact Beam or Flamethrower: Make sure to use these weapons when it stays down and go behind it, then just unleash everything you got. ------------------------------------------------------------------------------- Possible items it drops: - Credits 5,000 or !Power Node! or Large Health Pack !!NOTE: Brutes can NOT move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ((... Hammond keep firing, geez, or shoot the glass. The Enhanced Brute will be easy to handle if Isaac had double the fire power.)) _______________________________________________________________________________ Engine Room Hallway _______________________________________________________________________________ !!NOTE: There are heat hazards here, be careful.!! Keep going down the hallway and enter the door to "Elevator to Lower Deck". The ship is catching on fire and it won't last very long. The computer will keep on warning you, so keep moving. Be aware of the fire around the deck, they can damage Isaac. Computer: Warning. Catastrophic failure of fuel containment. Evacuate the vessel immediately _______________________________________________________________________________ Engine Room Hallway _______________________________________________________________________________ !!NOTE: There are heat hazards here, be careful.!! Keep going, open the item cabinet, then go down the corridor and you will see a power module, slot into the empty slot next to the wall. Open the cabinet on the wall and ride the elevator down. #### overall items #### Two item cabinets #### end of items #### _______________________________________________________________________________ Lower Deck Air Lock Hallway _______________________________________________________________________________ !!NOTE: there is a !Save! station in this area.!! If you want save the game using the save station just ahead as you move out of the elevator. If not, just turn left and get into the airlock. Keep going, open the second blast door to the air lock. _______________________________________________________________________________ Zero-G Ore Storage _______________________________________________________________________________ !!NOTE: this is a ZERO-G area.!! Ok, the Ishimura airlock is just ahead to the left, aim a little to the left and jump at the airlock, you should be able to get there in two jumps. If you can't find it, use the deck Nav key. Once you are at the Ishimura air lock, go in and you need to get to the Crew Deck to get that Shuttle. You can look back at all the explosion near the Valor, well what a waste of a good ship... get inside the blast door and head for the Tram. On your way to the station, a stasis enhanced slasher will pop out, shoot it before things get nasty, it almost killed me, took me by complete surprise. so, make sure to kill it quickly. _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Get on the tram and interact with it to get to the crew deck. ==== objective 9-4 Completed ==== -- CHAPTER NINE COMPLETED -- That's CHAPTER 9, good work, hopefully you still have plenty of ammo and health, it's going to get tough soon. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.10 CHAPTER 10 - END OF DAYS -- (CH10) _______________________________________________________________________________ ------------------------------------------------------------------------------- Bad news, Hammond is gone. But good news, the singularity core should work on the shuttle. Let's hope the core works on the shuttle, because that is probably the last chance to get out of this da** ship. ((Note: at the this stage, I have well over 100K credit, but I didn't buy any power node yet. So, you should keep around 50,000 credit because you will need it soon.)) _______________________________________________________________________________ Tram Station - Crew Deck _______________________________________________________________________________ Get off the tram and Kendra will buzz in. Listen to her and move around and break the green item box. There will be three more objectives, objective 10-4 is inactive at the moment. ---- New Message, Video Log - "Find The Nav Cards" ---- Kendra: Isaac, I've located the shuttle Hammond found. Sh**! No good. The shuttle is brain dead, someone removed the navigation cards, God knows why. There's three of them scattered around the deck. I'm downloading their locations. I can't access the doors from here. So you'll need a crew key. If you can find those parts. I think we can get that shuttle operational again. ---- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objectives ==== Objective 10-1: "Find the Crew Key" Once I find the Crew Key. I'll be able to access the elevators down to the various Sleep Blocks on the deck. Objective 10-2: "Find the Navigation Cards (0/3)" It sounds like someone sabotage the shuttle and ripped out the Navigation cards. I've got to find them and bring them to the shuttle, along with the Singularity Core Inactive Objective 10-4: "Find the Shuttle" Now that I've got the Singularity Core. I need to find the shuttle on this deck and repair it. It's the only way to get off this ship. ==== End of mission objectives ==== ------------------------------------------------------------------------------- The shuttle won't go anywhere without the Nav Cards, so you need to find them. Look like someone doesn't want anyone to leave this ship. There are three Nav cards in total. You will also need to find the crew key. You can go into the glass area to pick up an ammo pack, it should be at the very end. Note the strange writing on the wall and "Don't Believe..." etc. When you are done looking at the bloody palm prints on the wall, go down stairs into the "Commons". Let's find the Crew key first. #### overall items #### One item cabinets and one green item box #### end of items #### _______________________________________________________________________________ Commons _______________________________________________________________________________ !!NOTE: there is a !store!, !Upgrading! bench and !Save! station in this area.!! Who is singing that song... "Twinkle, twinkle, little star, how I wonder what you are... never shut your eyes" Try and ignore the song, but I know it is catchy and sets in the mood. Now keep going forward and look at all the dead crew... what a mess... I suggest you dismember all the bodies you see, if you don't you will seriously regret it later. Jack didn't listen to me and end up having three enhanced slasher chasing him across the room... so, you better start dismembering all the body, make sure to cut off at least three limbs from each body, arms, legs and head. There are in total nine bodies. You can also use Kinesis, group all the bodies together and throw down a mine to dismember them all Go around and pick up the items arounds. There should be two ammo packs and two green item box. You can shop around at the store if you want. Look around the funny posters, "Shaolin Vs Space Ninja"?! "Rancid Moon" etc. Note the strange writing all over the floor. ------------------------------------------------------------------------------- Once you finished sight seeing, don't go into "Sleep Block C" yet. Take the Cargo lift and go to the upper level, save the game if you want. Open the item cabinet and pick up the Text Log - "Unitology Article". Use the Upgrading Bench if you wish. You can go inside the "Executive Security Hall", keep going and interact with the locked door. Looks like you can't get inside the "Executive Security Room" because of the lockdown. Dr. Kyne will then buzz in. ---- New Message, Audio Log - "Locked Executive Door" ---- Dr. Kyne: Amelia? No... No no No NO! The shuttle is mine. I control access to the shuttle! If I could make the journery... I could fix everything... I'm sorry. MAr. Clarke, unless you can prove to me you get it space worthy again. I'm afraid I can't let you through. I need to know you're on my side! ---- End of Audio Log ---- According to Dr. Mercer, Amelia Kyne was dead... Maybe, Dr. Kyne is crazy. Also, according the Unitology article, it looks like you have to die first, give up your body, and undergo some kind of transformation to become immortal. Sounds awfuls like the necromorph transformation... Dr. Mercer keeps on saying it is divine... When you finished looking around and reading the article, go inside the door "Residental Hall", it should be near the Upgrading Bench. #### overall items #### Text Log - "Unitology Article" Three item cabinets on the wall, green item box and two ammo packs. #### end of items #### _______________________________________________________________________________ Residental Hall _______________________________________________________________________________ Soon as you go in, you see a familiar face, oh no, oh no... it is Dr. Mercer, da** it. He is behind the glass and you cannot shoot him, you can't go in the door either. What the ??? is he talking about, oh dear... he is going to use that knife... he just killed Jacob Temple, the guys who tried to find Liz... ---- New Message, Story Log ---- Dr. Mercer: What do you cling to when all must seem so utterly hopeless around you? Dr. Cross was a true believer. She has faith. And now she awaits her transformation. Her rebirth. Are you ready to ascend, Mr. Temple? Of course you are. Have no fear. You will play your part soon enough. Witness the conviction of a true believer! They are ready! Take them! Embrace them! ---- End of Story Log ---- When Dr. Mercer finishes, you can go inside and enter the door into the "Dining Room". Note, you cannot run on the organic stuff. _______________________________________________________________________________ Mess Hall _______________________________________________________________________________ !!NOTE: there are two enemies in this area, they are annoying Divider!! Be careful.!! Get inside and look around, "Featuring the Fine Food of Ishimura Farm", well I bet Isaac wouldn't mind a drink and a nicely cooked meal. Well, the place is a complete mess and there is no food around, just empty bottles... that organic stuff is everywhere. Now, break the green item box for an item and you can pick up the ammo using kinesis, it is underneath the table. Look around the poster and keep going "Altman be Praised"? Who the hell is Altman, where have I heard that name from? Oh yeah the text log before? Remember, Unitology... That must be the church that the captain was talking about. Mmmm, things are start coming together... Keep going around and a exploder will pop out of the vents, but he can't get to you. Move around and you can see Temple's body and next to him is Dr. Cross, well they are both gone. If you use Kinesis to flip Dr. Cross body around, she was killed the same way as Jacob. Now, you can clench your teeth and hold your mouse real tight, because you will need it soon. Anyway break the green item box around, keep going near the item cabinet and take the cargo lift down. ------------------------------------------------------------------------------- Mess Hall Lower Level ------------------------------------------------------------------------------- When the lift stops, you can hear two divider, one will appear a head of you, the other one will be on your right. Try and group them and shoot them together. Use stasis if needed. When the divider about to split apart, quickly throw down a grenade or a Mine to kill the crawler. If you have the flamethrower, it is time to spray fire bomb, just keep shooting fire bombs at the crawler and run. Try avoid stepping on the organic stuff, because you can't run on it. Make sure to kill the crawlers as soon as you can, because they can be very annoying. A good way to kill them is to stasis a group of them, then throw down a few Mines or Grenades. The radial damage will kill them pretty fast. If the one of the divider is still alive, try and stasis him. Then reposition yourself and try to shoot down the crawlers as soon as you can. Fire bomb is really effective against the crawler, because you can do the same hit and run tactic they use, especially if you upgraded the flame duration. Nothing is better than giving them a taste of their own medicine. ------------------------------------------------------------------------------- Alternatively, Jack told me you can take the cargo lift back up and shoot the divider from the upper level to kill them. You can also shoot down some of the crawlers from the upper level, remember the crawlers can move up any surface, so they can move to the upper level as well, be aware. Personally, I perfer going down there and shoot them down. Once everything stops moving, stomp on them to ensure they are dead. Then, you can go around a pick up all the items. There is a !Power Node! nearby and open the item cabinet for the Mission Item - {Crew Key}. Break the green item box for a goodie. Be careful not to get hit by the Wall Necromorph there, shoot it to kill it if you want. Strange, Dr. Mercer also got the lift down, where did he disppear too? ==== objective 10-1 Completed ==== Once you collected everything. Take the Cargo Lift and go up. Then move around the dining tables and head out of the door. Dr. Kyne will buzz in and he says he can explain all this. Well, better get the Nav Cards. Head out the door to the "Residental Hall" and then go into the other unlocked door "Residental Lobby". ---- New Message, Video Log - "Kyne's Gambit" ---- Dr. Kyne: Mr. Clarke! I really... mus speak with you! I'm really close to your position and... and I know you want to hear what I have to say. I can explain all this! I know what happened. When you have the Nav cards. I'll let you into the security station. We must talk, Hurry! ---- End of Video Log ---- #### overall items #### Mission Item - {Crew Key} Ammo pack, four green item boxes, three cabinets #### end of items #### ((If you remember much earlier, there is some writing on the wall of the restroom that noted Altman... Well... maybe it's all related.)) _______________________________________________________________________________ Residental Lobby _______________________________________________________________________________ !!NOTE: there are two enemies in this area.!! When you move around the corner, look it is a spawner and there will be a few tentacle pods already on the ground. Quickly move back for cover as the pods fire at you. Then, move out quickly, throw a few Mines or Grenades and get back. Soon, an enhanced slasher will pop out near the spwaner, it will charge at you. Cool it down with the Pulse Rifle or the Plasma Cutter. Make sure to cripple the enhanced slasher first and then shoot off its arms. Use stasis if needed. Try and take cover and avoid the the darts from the tentacle pods. Exit and re-enter the room if you feel uncomfortable. Kill the enhanced slasher first before taking out the pods. Once you killed the enhanced slasher, if the spawner is still alive, shoot it with a few more mines to kill it. Then shoot a mine or a grenade at the pods to take them out as well. Then, go around and pick up the two ammo packs and open the cabinet on the other side. Once you are done, first go into the ladies rest room and open the item cabinet for 3,000 credit. Then go near the locked elevator, interact with it and unlock it with the crew key to "Sleep Block A". #### overall items #### One item cabinets and two ammo packs Inside the rest room: one item cabinet #### end of items #### _______________________________________________________________________________ Elevator to Sleep Block A _______________________________________________________________________________ Once the elevator stops, keep going, open the cabinet and head into "Sleep Block A Commons. #### overall items #### One item cabinet on the wall #### end of items #### _______________________________________________________________________________ Sleep Block A Commons _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! Go inside and Kendra will buzz and give you a new objective. Move around and pick up the item - Small Health Pack and break the green item box. Pick up the ammo pack too. Save the game if you wish. Kendra: The lift support system in Sleep Block B has been shut down. You'll have to find an override nearby to get to the door. ---- New Message, Audio Log - "Life Support Down" ---- Kendra: The life support system in Sleep Block B has been shut down. You'll have to find an override nearby to get to the door. ---- End of Audio Log ---- ==== New mission objectives ==== Objective 10-3: "Override the Locks to Block B" Life Support is down in Sleep Block B and the door is locked. I should be able to run a override from a nearby control station. ==== End of mission objectives ==== ------------------------------------------------------------------------------- Ok, so life support is offline that is no good. Look like you have to find an override somewhere. Now there are plenty of doors around here. First go inside the men's restroom. Wait, it's an enhanced slasher... strange it is already dead, stomp on it to dismember it if you like. Then go around and open the item cabinet and take the ammo pack. Then go around outside and open the unlocked door to "Sleep Block A Bunks". #### overall items #### Small Health Pack, green item box and ammo pack. Inside the men's restroom: ammo pack and item box. #### end of items #### _______________________________________________________________________________ Sleep Block A Bunks _______________________________________________________________________________ !! NOTE: there are two enemies in this area. One Gaint Enemy - Gaint Tentacle that will appear after you enter and another enemy will appear after you complete the objective.!! Go in and Geez, it is another gaint tentacle, it will grab you. So shoot it with the Pulse Rifle or the plasma cutter to kill it. You won't have much time so shoot it die as quickly as you can. Once the tentacle explode, move to the end and open the item cabinet for - Large Health Pack and then back track your way around, pick up the credit and open the item cabinet and enter the door to "Storage Room." Feel free to look around the buunker beds, well... they don't look that uncomfortable. ------------------------------------------------------------------------------- Storage Room ------------------------------------------------------------------------------- Get inside and pick up the ammo pack and then use your Kinesis Module to pull down the override lock. Now "Sleep Block B" should be unlocked. Now move outside. ==== objective 10-3 Completed ==== ------------------------------------------------------------------------------- Suddenly, an enhanced slasher will pop out, cool it down quick and shoot it before it gets you. Remember to cripple it first. Once it is dead, pick up anything it leave you. Then, move out to the Commons and then head for the door to "Sleep Block B". _______________________________________________________________________________ Block B Commons _______________________________________________________________________________ !!NOTE: there are rooms in this area that are VACUUM. Be careful and there are also three enemies in this area. There is a !Oxygen! recharge station around here.!! Keep going out through the second door and you will enter a Vacuum, one slasher and a Pregnant Necromorph will charge at you, move back into the door and take it easy. Wait till they comes around and shoot them. Cripple the slasher first and the cripple the pregnant, retreat back into the door if they get too close. After you killed them, there is another enhanced slasher nearby, it will appear to be asleep, wake it up and kill it. Then recharge your oxygen and head for the men's restroom first. Go inside and open the item cabinet, pick up the Small Health Pack and the ammo pack. Then go outside and enter "To Residental Hall". Open the item cabinet, but the elevator is offline and the organic stuff is blocking it. Now go outside and keep going into "Sleep Book A Bunks" #### overall items #### Item cabinet Men's restroom: Small Health Pack, Ammo Pack and Item cabinet #### end of items #### _______________________________________________________________________________ Sleep Block B Bunks _______________________________________________________________________________ !!NOTE: there will be five enemies in this area. Including two new enemies.!! There is two doors into the Bunks, so you can go into either one. I enter the one near the damaged Soda Machine. But, you can go in the other one if you want, as you go inside, a new enemy, Enhanced Lurker will pop out. Now they are just like the lurkers, except they are tougher and do more damage. Shoot them quickly with your Line Gun and if you have the ripper, then it is your time to shine, the ripper will serioud cause them nightmares. Keep going forward and one more En hanced lurker will pop out along with a Pregnant Necromorph, shoot them quickly. The pregnant is crippled, so focus on the Enhanced Lurker first. After you killed it, take out the Pregnant Necrmorph. Then, keep going, around then bunker beds. Then keep going and a stasis ehanced slasher will drop down. Shoot it down quickly before it gets to you. Remember you can go outside and recharge your oxygen if needed. ------------------------------------------------------------------------------- Then, go around and pick up the Mission Item - {Nav Card} and when you try to go out the door. Another Stasis Enhanced Slasher will pop out. Shoot it to kill it before it hug you. How did they get on board? I though the Valor was destroyed?! Now, look to your left or right, there should be a storage room and get inside. Break the green item box for an item and take the !Power Node!. Then head out again. Feel free to check out the beds again, they all have numbers 43077 or 04377. ==== Sub-objective 10-2 Completed (1/3) ==== Anyway, Once you are done head outside into the Commons and head back into "Sleep Block A Comms" before you run out of ammo. #### overall items #### Mission Item - {Nav Card} - Holo-card containing the ship's Navigation data Two item cabinets Storage Room: Green item box and !Power Node! #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Enhanced Lurker necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are much tougher versions of the normal lurker, they appear to have darker skin due to the enhanced mutation. They are stronger and more deadly. Much similar to normal lurkers, they are file, fast and can climb on just abotu any surfaces. Attacks: Same attacks at the normal lurker, but do much more damage. ------------------------------------------------------------------------------- Lurkers have three tentacles/appendages that are their weak spots: - Three tentacles from its back Recommended weapon: - Pulse Rifle or Plasma Cutter: Good against individual enhanced lurkers, aim for the tentacles. - Line Gun or Ripper: both very effective against the enhanced lurkers. Ripper will seriously damage enhanced lurkers. You can also use the Flamethrower, which is also very good. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 1,500 to 3,000, Medium Health Pack, Stasis pack Enhanced lurkers almost always drop you an item. !!NOTE: these enemies cannot attack unless their show up their tentacles, and they can be very annoying in groups or with other enemies around. They will also run away if you get too close. But, once they show their tentacles you should punish them with the Line Gun or the Ripper.!! !!NOTE: Enhanced Lurkers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Sleep Block A Commons _______________________________________________________________________________ When you are out of the Vacuum area, you can save the game if you want and the keep going out the door to "Return to Main Commons". Then call the elevator/ tram and get on and get back to the Main Commons. _______________________________________________________________________________ Residental Lobby _______________________________________________________________________________ Once the elevator stops, then you can hear what sounds like exploders. Well they are not around here. Keep going outside to the hallway. _______________________________________________________________________________ Residental Hall _______________________________________________________________________________ !!NOTE: there are five enemies in this area now.!! Keep going and two exploders will pop out of the vents, well teach them how to explode by shooting their left arm. Then three crawlers will also try to come around. If you are lucky, the crawler will get killed by the explosion. If not shoot them with Pulse Rifle or Flamethrower. When they are all dead, head out of the door to the "Commons" _______________________________________________________________________________ Commons _______________________________________________________________________________ Save the gaem if you want, or shop around or upgrade your weapon, once you are done. Get down using the cargo lift and head for "Sleep Block C". _______________________________________________________________________________ To Sleep Block C Passageway _______________________________________________________________________________ !!NOTE: there will be an enemy in here.!! Head in and shoot the enhanced slasher before he jumps at you. Then go around and open the item cabinets. Then head for the door to "Zero-G Basketball Court". #### overall items #### Two item cabinets #### end of items #### _______________________________________________________________________________ Zero-G Basketball Court Hallway _______________________________________________________________________________ Keep going around and open the item cabinet and pick up the Schematic "Level 5 suit". Open the item locker for an item. Now, I suggest you go back and buy the Level 5 suit, especially if you are playing Impossible difficulty. But it is up to you. Anyway, once you are ready, keep going the door and get inside. #### overall items #### Schematic "Level 5 suit" and two item cabinet/locker #### end of items #### _______________________________________________________________________________ Zero-G Basketball Court _______________________________________________________________________________ !!NOTE: there is a ZERO-G area in this room and there are also three enemies.!! Go inside and pick up the Text Log - "zero-G rules" and then open the blast door and head inside into the Zero-G area. Zero-G jump onto the second platform and pick up the Mission Item {Nav Card} and then three enhanced lurkers will pop out. Now Zero-G jump around a safer area dn shoot them. I suggest you try and stasis one of them and shoot them down with your Line Gun. Focus firepower on one of them at a time to kill them. You can use the Flamethrower, Shoot a few fire bombs at the lurkers and start running around, wait for the fire to burn out and repeat. The Ripper is also quite good here, but you need to go quite close to the lurkers. When using the ripper blades, you can move around and let the blade cut the tentacles. The primary mode of the ripper can cut off their tentacles quite quickly. ------------------------------------------------------------------------------- They can get annoying, if you take too much damage, heal and you can always go outside of the blast door. Remember to take them out one a time, once you killed one, it becomes easier. Focus on the remaining lurkers to kill them. Once they are dead, you can now play the Zero-G ball, go near the platform close to the blast door to interact with the hologram and you can now play the "Zero-G Basketball" Minigame. Remember, you can try this game any time later, as long as you are still in this Chapter. ==== Sub-objective 10-2 Completed (2/3) ==== Once you have finished, go outside into the hallway. Two Nav Cards, one more to go. #### overall items #### Mission Item - {Nav Card} - Holo-card containing the ship's Navigation data Item cabinet and Text Log - "Z-Ball Rules" #### end of items #### _______________________________________________________________________________ Zero-G Backetball Minigame _______________________________________________________________________________ This game is easy to learn, but it can take a while, all you have to do is grab the baal and shoot it into either one of the four holes. If you shoot it into the holes with out any score multiplier, you get 1 point. Here is how the mutiplier works: You need to jump on one of the platforms that lights up, they light up randomly so, you need to turn and look around. There are nine platforms in total, so it can get confusing. Once you jump on the platform, the multiplier will become increase. In higher levels, the score mutiplier will change between different platforms, so be aware of that. The multiplier will also reset every thirty seconds I think, so you can't just jump around and keep stacking it. Multiplier 0 - 1 point Multiplier 1 - 2 points Multiplier 2 - 4 points Multiplier 3 - 6 points Multiplier 4 - 8 points I never managed to get over level 4 multiplier, so try and get to level 4 and shoot the ball quickly, because the multiplier will reset after a given amount of time, if you didn't shoot any balls into the hole. ------------------------------------------------------------------------------- If you want to restart the game, simply exit the area and the game will stop and re-interact withe hologram to start the game again. You need to score 20 points at least to go up each level, there are total six levels and the computer will notify you everytime you get a reward as you exit the area through the blast door. Computer: Reward Locker Unlocked. Congratulations Level 1: This is pretty easy, just aim for any of the holes, you don't even need to jump on any multiplier platform. Reward - weapon ammo (random) Level 2: This is getting a little harder than Level 1 and the blocks around the holes will start moving to block some of the holes. Just shoot at the holes that are unblocked. Reward - Medium Health Pack Level 3: The blockers will move around more frequently and start to block the holes, but there is generally always one hole that is unblocked. Try and not shoot if the blockers starts move over the hole. Reward - Stasis Pack Level 4: This is getting a little bit harder. The blockers will close over the hole quite quickly. So you really need to act a little faster now. If you can take a shoot, take a shoot, otherwise, you can always wait for the next chance. Reward - 3,000 credit Level 5: I find level 5 easier than level 4, it isn't that much harder. The blockers will close the holes up a little bit faster. Reward - !RUBY SEMICONDUCTOR! Level 6: The blockers will pretty must permanently three holes and one of the holes will be randomly available for you to shoot. You have to wait and time it. Try and not aim for very high multipliers, because it can become quite difficult. Sometimes it is good idea to just take a shoot. Remember, try and jump to the nearest platforms to shoot. It is easier to shink the ball that way. This shouldn't be too hard, just needs a little bit of practice. At level 6, you don't have much time before the blockers start to close up. So, you have to quickly aim and shoot. You don't need to aim exactly in the middle of the hole, as you won't have time. As long as the ball goes in that is all that really matter. Reward - !Power Node! ------------------------------------------------------------------------------- After you finish level 6, that is the highest level. But, there are still three more rewards after that. I'm not sure if you can ever unlock them. Since, I never managed to open those reward lockers, the highest score I got was 29 points on level 6. Anyway, you can jump really close to the holes and shoot the ball, but you will not get any score multiplier, although it is really easy to shoot from close distance. Remember you can shoot it in any of the four holes to score points, but sometimes the holes will be blocked, so aim for the one that is open. If you are going to jump around the platform and try to get store mutiplier, remember you can no grab the ball and Zero-G jump with it. So, always remember where you left the ball and then quickly grab and try to shoot for the holes. ------------------------------------------------------------------------------- Sometimes, it can be difficult to find where the ball is, so near the end of every round, with less than 5 seconds left. Grab the ball, and move it somewhere you can find it. If you shoot it into the holes, the ball will come out of a random hole at the beginning of the next round. So you need to be aware of that. Also, Isaac's body can sometimes block the view on the left side and you may want to move Isaac around a little from time to time. Remember, once you throw the ball into the holes, they can come out from any of the four holes. So, you need to aim before firing your Kinesis. Having Kinesis upgraded will help you a little bit, but it isn't necessary, nevertheless. Remember you can shoot the ball anytime when you grab it with Kinesis, you don't need to move it close to you. I recommend you use the plasma cutter for aiming. !!NOTE: I'm not sure about unlocking the last three reward locker. Jack told me he has tried, but failed to open them. So if any of you people out there know how to unlock them, feel free to tell me.!! _______________________________________________________________________________ End of Minigame _______________________________________________________________________________ _______________________________________________________________________________ Zero-G Basketball Court Hallway _______________________________________________________________________________ !!NOTE: there is an enemy in this area.!! As you try to exit the door, an enhanced slasher will pop out of no where and try to slash you. Now, you should try and kill it before it goes all over you. Once it is dead, move out the door and head for the elevator/tram for sleep block C. Alternatively, you can head back to the Commons and go buy the Level 5 suit. But you should note there is an Infector and possibly an enhanced slasher waiting for Isaac in the main Commons. If you didn't disemember all the bodies, well a few more enhanced slashers may end up trying to kill Isaac, so be aware of that. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 5 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the best suit you can get so far, it has very good armor and can protect Isaac from most attacks Cost: 60,000 credits Armor: 20% Inventory: Three additional slots for items +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new armor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Sleep Block C Elevator Hallway _______________________________________________________________________________ !!NOTE: there is !Save! Station here.!! When the elevator stop, keep going and you can hear Dr. Mercer talking and keep moving through the Door to Block C commons. You can save the game if you want. _______________________________________________________________________________ Block C Commons _______________________________________________________________________________ !!NOTE: there are three enemies in this area.!! Oh, it is just a holographic video of Dr. Mercer, well he is talking about the Unitology and the transformation, again, a load of non-sense. Anyway, move around and three tentacle pod will attack you. Dodge their attacks and shoot them. Kill them and move around the room and open the item cabinets. Then go inside the men's restroom for some more ammo pack and one more cabinet. ---- New Message, Story Log ---- Dr. Mercer: How can you be turning away from the Church in this vital hour. Do not abandon your faith! What's happening on the colony is not a tragedy. It is God's work! The truth is even more fantastic! On the planet below us, we have found a Marker! can't you see, god's plan is unfolding, and we are its inheritors! We will ascend, as we always knew we would! UNITOLOGY IS TRUTH! And your death is the first phase of this transformation. Dr. Mercer: Do not be deterred by the physical methods of transformation. Soon, you will be beyond any physical concerns! You must have faith in the process. Where are you going? You fools! This is what we've been searching for all these years! This is what we have been waiting for. Don't listen to them! Come back! COME BACK!!! ---- End of Story Log ---- When you are ready, go inside the Sleep Block C Bunks. #### overall items #### Two item cabinets Men's rest room: one item cabinet and ammo pack #### end of items #### _______________________________________________________________________________ Sleep Block C Bunks _______________________________________________________________________________ !!NOTE: Two enemies will appear after you completed the objective. One of them is the REGENERATOR.!! Ok, go in and open the item cabinet for a few items. The storage room is locked. But you can override the lock with a !Power Node!. If you have one, I suggest you use it. ------------------------------------------------------------------------------- Power Node room - 7 - Sleep Block C Bunks Storage Room ------------------------------------------------------------------------------- Inside the room loads of good items, there are eight ammo packs, Large Health Pack and there is a item cabinet you can open for some items. Once you are done move outside the the Bunks. ------------------------------------------------------------------------------- End of power node room 7 ------------------------------------------------------------------------------- Now, you have to move the Bunker beds using your Kinesis Module. First, move the bunker bed ahead to the side and then you can move the beds to your left across, this allows you to get inside. Then, go in and pick up the !RUBY SEMICONDUCTOR! and then you have to close the opening you just made. Then move the other beds along and then move the beds in front of you across and this allows you to open another passage and go in. Now, break the green item box for a goodie and follow the path. Keep going along the corridor. Then you can hear a woman laugh, oh a survivor, well... wait ma'am... what you doing with that gun, wait I can help you... wait... BOOM... well, I guess she had too much. Well, go around and pick up the items, there are two ammo packs, green item box and Medium Health Pack. Then pick up the Mission Item - {Nav Card}. After you picked up the last Nav card, objective 10-4 will become active. ==== Objective 10-2 Completed (3/3) ==== ------------------------------------------------------------------------------- When you are ready, go back the same way as you did before. Suddenly, Dr. Mercer will buzz in... ---- New Message, Audio Log - "The Hunter Returns" ---- Dr. Mercer: This time there will be no escapes for you, my friend. You have been most resourceful up until now, but my creation is free, reborn in the fierce heat of life itself! Now it's time to play your part... ---- End of Audio Log ---- Oh no... Oh dear... you know what that means. The REGENERATOR is back and he is not happy to see you, so I suggest you give a warm welcome with your Pulse Rifle or Line Gun, remember to cripple it first and then stasis it to slow it down. Don't let it run around freely, or else Isaac will most likely get damaged. Now if The REGENERATOR blocks your way, just try and move around it. He can sometimes be really annoying and block you. ------------------------------------------------------------------------------- Don't wait for Mercer to finish, keep running along the corridor back and into the area where you moved all the bunker beds. An enhanced slasher will pop out and try to kill you. Shoot it down quickly before it gets you. If the REGENERATOR is behind, then try cripple it. Then quickly move the bunker beds acroos to seal off that area. Then, move the remaining beds around to get out of the area. Remember, you have to first move the beds on the side along, before you can move the beds in the middle across. As you about to move out, the REGENERATOR will jump down, cripple it and then stasis it slow it down further. Then head out the door to the "Block C Commons". #### overall items #### Item cabinet, !RUBY SEMICONDUCTOR!, two green item boxes, two ammo packs and Medium Health Pack Mission Item - {Nav Card} #### end of items #### _______________________________________________________________________________ Block C Commons _______________________________________________________________________________ !!NOTE: there are total six enemies in this area, including the REGENERATOR. This room can be quite dangerous.!! As you go out, one enhanced lurker will try to grab you. Quickly shoot it with your Line Gun. Then an enhanced slasher will pop out behind you. Shoot it quickly. Aim for its legs to cripple it. Once it is crippled, focus firepower on the enhanced lurker to kill it. The door out of here is locked and Kendra will buzz in. This room isn't too hard, because the enemies only come one by one and there is plenty of room to move around. But, you still have to be careful around, because there are quite a few tough enemies around. ---- New Message, Audio Log - "Sob Override" ---- Kendra: Isaac, that son of a b***h just overrode the door lock! I'll try to run a bypass. Hold on! ---- End of Audio Log ---- ------------------------------------------------------------------------------- Soon, the REGENERATOR will probably come out, cripple it and stasis it to slow it down. Kill the enhanced slasher and another enhanced slasher will pop out, shoot it and kill it. MAKE SURE you always cripple the REGENERATOR if it ever regenerates its legs back. If you get hit, make sure to heal and try avoid getting hit by the REGENERATOR. Once you killed the enhanced slasher, Kendra buzz in and unlock the door for you. Then, another enhanced slasher and possibly an enhanced lurker will pop out. Don't fight them, just run for the door to the elevator/tram and get on the elevator back to the "Main Commons". ---- New Message, Audio Log - "Lock Bypassed" ---- Kendra: Okay, I bypassed the lock! Get out of there! ---- End of Audio Log ---- ------------------------------------------------------------------------------- As you exit "Block C Commons", get on the elevator as fast as you can. Don't even worry about saving the game. Along the way Dr. Kyne will buzz in and Kendra will call you again. ---- New Message, Audio Log - "Executive Area Unlocked" ---- Dr. Kyne: Excellent work, Mr. Clarke! Excellent work. Now... come and meet me in the Executive area. The door is unlocked. Be quick. ---- End of Audio Log ---- ---- New Message, Audio Log - "Kendra's Warning" ---- Kendra: Isaac, be careful with Dr. Kyne. A lot of what I've discovered so far has come from his records... the man has clearly gone insane. He might be unstable, maybe even violent. ---- End of Audio Log ---- Well, Kendra has warned you, so better be aware of Dr. Kyne. He did kill the Captain and tried to take the crew hostage. But, he sounds reasonable enough. Anyway, Dr. Kyne has unlocked the "Executive Security Room". You need to go there and find that shuttle. !!NOTE: I'm not sure what makes Kendra unlock the door, but it may be to do with if you kill all the area around the area, but the REGENERATOR. But, the enemies generally keep on dropping into the room. So, maybe if you kill a certain number of enemies and Kendra will unlock the door for you. In any sense, if Kendra didn't unlock the door for you, keep shooting the enemies.!! _______________________________________________________________________________ Commons _______________________________________________________________________________ When the elevator/tram stops, keep going to the commons. Now, you can shop around here. Once you are done, take the cargo lift up, save the game if you want. Then enter the door "Executive Security Hall". _______________________________________________________________________________ Executive Security Hall _______________________________________________________________________________ Keep going down the corridor, the door to the security room should be unlocked. _______________________________________________________________________________ Executive Security Room _______________________________________________________________________________ Go inside and you can see Dr. Kyne, he seems desparately excited and he will try to explain everythign to you. Listen to him if you want. So the infection did start from the planet. Also, the HIVE MIND, goodness, it looks huge. But, wait, Dr. Kyne just said Amelia told him... didn't Dr. Mercer say Amelia was dead... well, Dr. Mercer is full of crap anyway... And what about the shock- point drive, we need that working for deep-space travel... ---- New Message, Story Log ---- Dr. Kyne: Amelia, I knew that you would know what to do. I knew, I love you so... You made it! Thank god, you made it... I've been following your progress. I know you want to repair the Executive shuttle and leave this place, but... Escape is impossible at this point. The... The shuttle's shockpoint drive is destroyed. No no no no no no no, don't lose hope! Don't lose hope... Dr. Kyne: At first I lost hope, I tried to scuttle the ship, sabotage the systems... but Amelia... she changed things. The church! They think the Marker is divine, but they don't know what happened here! What's been released! Look, look, look... Look at this: That's is what we found, in the core of the planet... Mercer calls it the Hive Mind. It's the source... controlling the necromorphs telepathically! Dr. Kyne: We were so STUPID! But Amelia, she knew! She knew it could be stopped... by returning the Marker to the planet! The Marker was containing it within the planet. Return the Marker, and seal the Hive Mind! Please, I'm sorry Amelia... I bear much of the responsibility for this tragedy. Now, I must responsibility for ending it, and atone for my sins. But you can help me. If you repair the shuttle, and bring the Marker back on board... We can end this. Forever. ---- End of Story Log ---- ---- New Message, Video Log - "Hive Mind Glimpse" ---- Shows a quick video of the Hive Mind, it looks so big... and it looks angry, bad combination. ---- End of Video Log ---- Alright, once Dr. Kyne stops talking. Move around and break the item box and look around all the strange writing on the wall. You can't go inside and meet Dr. Kyne. So take the "Elevator to Executive Block". #### overall items #### Green Item Box #### end of items #### ((Dr. Kyne sure says a lot of No No Nos...)) _______________________________________________________________________________ Elevator to Executive Block Hallway _______________________________________________________________________________ Once the elevator stop, keep going and head to the door "Executive Sleep Block". Note all the pictures of the captain's on the wall. _______________________________________________________________________________ Executive Sleep Block _______________________________________________________________________________ !!NOTE: there are three enemies in this area now.!! Once you enter the door, three pregnant necromorphs will pop out. Retreat back and shoot them through the door way. Cripple them first and aim for their arms. use stasis if needed, if they all get too close, retreat and you can move into one of the doors around if needed. Avoid shooting them in the stomach if you can. Remember to aim for their arms and cut them off to kill them, if you accidentally shoot them in the stomach, be careful of the little enemies coming out, the spiders can be annoying. You can stasis them and focus fire on their arms. Make sure to take them out one at a time. Keep shooting until they are dead. You can also throw the sofas at the Pregnant using kinesis, it can knock them back. But, be careful not to get hit. Once they are dead, open the item cabinets and you are free to explore all the rooms around. There are plenty of items around the room. Ok starting from the Captain's room. It should be on your left as you enter the door. ------------------------------------------------------------------------------- Captain's Room ------------------------------------------------------------------------------- Captain's room looks comfortable, anyway, open the item box and take the Audio Log - "Captain's Report". So, the captain and Dr. Kyne are Unitologists, it sounds like they found the Marker by coincidences in this illegal mining operation... The church made sure most of the crew were followers, in order to get the Marker. The Captain also knew about the problems on the colony. Well the story is all coming together. Now, use your Kinesis gun and move one of the sofa in the corner and then take the !RUBY SEMICONDUCTOR! hiding there. Once you are done, exit the room. ------------------------------------------------------------------------------- First Officer's Room ------------------------------------------------------------------------------- Now, head for the first offices room just next door. Open the item cabinet and take the Text Log - "White's List". Well... so the first office knows about the unitologists... and there are alot of them on the ship. You can also see a model of the Ishimura next to the first officer White's bed. ------------------------------------------------------------------------------- Then, head to the door on the other side. Open the item cabinet and don't open the green item box, because there are three spiders inside. You can see the blood in the corner and the writing " Infidel". Now, enter the fourth sleep room. Break the green item box and open the item cabinet. ------------------------------------------------------------------------------- Now, you can look at the cool poster around, nice painting. Once you are done open the door into "Executive Shuttle Hall". #### overall items #### In all the rooms and the area: Five item cabinets, !RUBY SEMICONDUCTOR! and two green boxes, one of them has three spiders. #### end of items #### [[Thanks to Jack for telling me about the Ruby Semiconductor.]] _______________________________________________________________________________ Executive Shuttle Hall _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! Go inside and open the item cabinet on the wall and then I recommend you save the game. Then go through the door to " Executive Shuttle Bay". #### overall items #### One item cabinet #### end of items #### _______________________________________________________________________________ Executive Shuttle Bay _______________________________________________________________________________ !!NOTE: there are at least three enemies in this area, including the REGENERATOR, they will appear after you completed the objectives.!! Keep moving forward and you can go around and pick up the items and there are two green item box, one item cabinet and Large Health Pack. Once you are done, go around the shuttle and enter it, then insert the Nav Cards into the machine to complete the objective. ==== objective 10-4 Completed ==== Dr. Kyne will buzz and tell you to get ready. You will get a new objective. ---- New Message, Audio Log - "On My Way" ---- Dr. Kyne: Excellent! Excellent! Wait there for me. I'm on my way. ---- End of Audio Log ---- ==== New mission objective ==== Objective 10-5: "Test Fire the Shuttle Engines" The shuttle should be operational now, but I should test fire the engines to ensure flight readiness before Kyne gets here. ==== End of mission objective ==== Ok, now you have to go into the Shuttle Control Room. Pick up the three ammo pack on the ground. Now, get your weapons out and when you are ready. Interact with the Hologram to test fire the shuttle. ==== objective 10-5 Completed ==== ------------------------------------------------------------------------------- As you try to go out of the room, the REGENERATOR will pop out. Shoot it to cripple it and then stasis it quickly. Soon as the door is unlocked get out of the room and run to the area near the rear of the shuttle's engines. In case you haven't figured it out. You have to "trap" the REGENERATOR near the back of the shuttles engine and then test fire the engines again to fry it. But, you must MAKE SURE it is BEHIND the shuttle's engine. The easiest way to do that is cripple it around the area near the back of the engine and then stasis it to slow it down further. Then, quickly run inside the control room and interact with the hologram again to test fire the engine. Now, to make Isaac's life difficult, two more stasis enhanced slashers will be around to try to kill you. Make sure to cripple them first and then try and lure the REGENERATOR near area at the back of the shuttle's engine. Shoot the stasis slashers if they get too close, remember to use stasis whenever needed. ------------------------------------------------------------------------------- Try not to get surrounded, the stasis slashers are in fact more dangerous than the REGENERATOR, because if you cripple the regenerator, it isn't that deadly until it regenerates its legs back again. But the stasis slashers are just so fast, even when you cripple them. You should considering running along the bay, there is plenty of area and take out the stasis slashers first. Now, it isn't necessary to kill the stasis slashers, you just have to kill the REGENERATOR first. If you manage to kill the stasis enhanced slashers, more will pop out. So focus on killing the REGENERATOR. Anyway, once you lured the REGENERATOR near the rear of the shuttle's engine, cripple it quickly and shoot it with stasis. Make sure the REGENERATOR is behind the shuttle engines, so the flame from the engine will be able to hit it. Now, quickly go inside the control room and test fire the engines. Watch through the glass window as the REGENERATOR burn into ashes... regenerate that b***h... Good Riddens, good riddens. Once it is dead, it will drop a !Power Node!. Computer: Testing firing shuttle engines. ------------------------------------------------------------------------------- Now, once the REGENERATOR is turned into ashes. Stay inside the room, the remaining stasis slashers should run away. But, if they come after you. Shoot them down and kill them quickly, before they hug you. Ok, soon you will see Dr. Kyne appear, you can't get out of room because it is in standby. Dr. Kyne will talk to you and listen to him... did he just say "Make us whole again?"... that is just too familiar to what Nicole kept on saying... what could it mean... well, I hope Nicole is Ok... would be a good idea to find her before the shuttle leaves. ---- New Message, Story Log ---- Dr. Kyne: It works? Yes, this will work! There's still time to make things right! The shuttle needs to be released before launch... The control Platform, there! I need you to guide the undocking procedure while I start the shuttles engines. This will make us whole again. Hurry! I'll take the shuttle up to the Flight Deck where the marker is being held. Dr. Kyne: What are you waiting for? Hit the switch to release the shuttle. ---- End of Story Log ---- ==== New mission objective ==== Objective 10-6: "Release the Shuttle" Kyne's onboard and ready to fly. I have to release the docking clamps holding the shuttle in place. ==== End of mission objective ==== ------------------------------------------------------------------------------- Dr. Kyne will ask you to release the Shuttle docking locks. Don't wait too long or he will yell at you. All you have to do is interact with the other holographic display next to you and unlock the docking locks. Computer: Docking bay locks disengaged. ==== objective 10-6 Completed ==== ---- New Message, Audio Log - "Meet on the Flight Deck" ---- Dr Kyne: I'm en-route to the Flight Deck. Meet me there, and we can load the Marker on board. Yes, Amelia. Soon, we will take it home... ---- End of Audio Log ---- ==== New mission objective ==== Objective 10-7: "Go to the Flight Deck" Kyne is on his way to the Hangar Bay. He needs me to meet him on the Flight Deck and load the Marker onto the Shuttle. With the Marker onboard, we can then fly down to the planet. ==== End of mission objective ==== ------------------------------------------------------------------------------- Ok, once Dr. Kyne has gone with the shuttle. Kendra will buzz in, well I don't like her sound, I mean what you going to do after he isn't on our side? Well, worry about that later. ---- New Message, Audio Log - "New Ally" ---- Kendra: I don't know if Kyne is crazy or not, but we need that shuttle. Let's keep him on our side... for now. ---- End of Audio Log ---- Now, go outside and pick up any remaining item that is around. Then, head back to the Main Commons and the Tram station, you need to get to the Flight Deck. #### overall items #### Large Health Pack, two green item boxes, item cabinet and !Power Node! from the REGENERATOR Three ammo pack inside the control room #### end of items #### _______________________________________________________________________________ Executive Shuttle Hall _______________________________________________________________________________ Now you can save the game if you want. When you are ready, go outside into the Executive Sleep Block and head for the elevator. Then Dr. Mercer will buzz in. Oh, almost forgotten about you, now that your "children" has died, I'm coming for you, Mercer, you are going down... D*** it... an infector has got him... well looks like you still get to shoot what's left of him. ---- New Message, Video Log - "Mercer's Last Sermon" ---- Dr. Mercer: Your time has come. No need to be frightened! No reason to fight! Many have gone before us, and it's time for us to take the voyage together, transcend death... and let the future take its cause. Join me, as I gaze upon the face of God! ---- End of Video Log ---- ((Even at death, this Mercer guy still believe in all the non sense.)) _______________________________________________________________________________ Executive Security Room _______________________________________________________________________________ When the elevator stop, go inside the area Dr. Kyne was standing before when he talked to you. Get the Large Health Pack and then head back to the Main "Commons". #### overall items #### Large Health Pack #### end of items #### _______________________________________________________________________________ Main Commons _______________________________________________________________________________ !!NOTE: there will be one enemy in this area now.!! Open the door and you will see an infector getting what's left of Dr. Mercer, I suggest you just shoot with whatever weapon you got and kill the infector first and kill it. Then keep shooting until it is dead. Now, if the infector does decide to turn the dead Mercer into an enhanced slasher, shoot the enhanced slasher as well. Once they are dead, head for the tram station and the song "twinkle, twinkle, little star is still playing..." _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Get onto the tram and interact with the hologram to go to the Flight Deck. ==== objective 10-7 Completed ==== -- CHAPTER TEN COMPLETED -- That's Chapter 10 finished, there isn't much more to go, but I suggest you take a short break and come back. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.11 CHAPTER 11 - DEAD ON ARRIVAL -- (CH11) _______________________________________________________________________________ ------------------------------------------------------------------------------- The shuttle is ready, Nav Cards are slotted in and the Singularity Core is also working. But, Dr. Kyne wants you to load the Marker onto the shuttle and get back the colony in order to contain the necromorphs. Kendra is not so convinced, but it looks like there is much of a choice. It is vital to keep the infection away from Earth. The last thing you want to happen is to let Dr. Mercer's "divine" creatures to get back to Earth. _______________________________________________________________________________ Tram Station - Flight Deck _______________________________________________________________________________ !!NOTE: there is a !Upgrading! bench and a !Store! in this area. Move off the Tram and Dr. Kyne will buzz in and give you a new objective. Move around and break the green item box. You can shop around or use the upgrading bench if you want. ---- New Message, Video Log - "Find the Marker" ---- Dr. Kyne: Mr. Clarke, I'm approaching the shuttle hangar. You must... You must find your way to the Cargo Bay. The Marker... It's being stored in there. There's a cargo loading lift you can use to deliver the Marker up to the Hangar. Please... you must help me with this! It's the only way... ---- End of Video Log ---- ==== New mission objective ==== Objective 11-1: "Transfer the Marker" The Marker is being stored in the Cargo Bay of the Flight Deck. I have to transfer it from there up to the Hangar Bay. Kendra seems more interested in the shuttle than in Kyne's plan to trap the Hive Mind. I can't really blame her. We need to get off the Ishimura. ==== End of mission objective ==== Now, you have to get to the cargo bay. Head into the door "Tram Station Hall". #### overall items #### Green item box #### end of items #### _______________________________________________________________________________ Tram Station Hall _______________________________________________________________________________ !!NOTE: there is a !Save! station in this area.!! Keep going, and turn right into the rest room, go to the Lady's section for a green item box. There are also strange noises on the background. Ignore them, not the writing on the wall of the men's restroom section "No God, know fear, know God, no fear". Go out and save the game. Break the green item box around and head right into the "Cargo Room". #### overall items #### Two green item boxes #### end of items #### _______________________________________________________________________________ Cargo Room _______________________________________________________________________________ !!NOTE: there are enemies in this area, including six Gaint Tentacles. Enemies will appear as you unload and move the Marker, be careful. There is also a !Upgrading! bench in this area.!! When you enter the room, you can hear enemies around. Take the cargo lift down and a Pregnant Necromorph and a Exploder will greet you. Now, you should say hi back in the form of Pulse Rifle or Line Gun. After they are dead, I recommend you go around and collect the items around the room. There should be two item lockers/cabinets near the lift, keep going around for more green boxes and item lockers. There should be in total seven item lockers, three green item boxes, one ammo pack and !Power Node!. When you are ready and collected everything, interact with the Hologram to unload the RED MARKER. Now, you can hear more enemies. There are one more Pregnant Necromorph, two slashers and one exploder. If you shoot the Pregnants in the belly, two lurker will pop out, so it can be annoying. Kill the enemies first, don't even touch the Marker. Cripple the slashers and focus on shooting the exploder and kill it. Then kill the slashers. Then focus on the Pregnant to kill it. After they are all dead, I suggest you go up the cargo lift and save the game in the hallway. ------------------------------------------------------------------------------- Feel free to look at the RED MARKER, all the strange symbols on the walls looks just like the symbol on the Marker. Once you have done that, you can move the RED MARKER slowly along the track using your Kinesis Module. Computer: Delivering cargo shipment 782. Kinesis Module required for further cargo transport. Before you can get very far, a Gaint Tentacle will pop out. Now, there are in total six of them along the three passageway parallel to the track of the Marker. They will attack you and they can do a lot of damage, you have to move back and shoot them while they are out. Shoot them in their usual weak spot. Now, if you go close enough, but not too close, you can make them stay outside and they will continue to attack. But, they will not hit you. Now if you move the RED MARKER. Watch out, two enhanced slasher will appear, one behind you and one a head you. Dodge their attacks and reposition yourself. Then two more slasher and a Pregnant will drop down. I suggest you try and group them together, stasis and throw few Mines. But, if they get too close, just shoot them all with the Line Gun. Focus fire to cripple the enhanced slashers first or you can aim for their aims it is up to you. ------------------------------------------------------------------------------- This area can get a little bit messy, but thankfully it is not under quarantine. Which means you are free to use the cargo lift to move Isaac up and out and save the game, stock up at the store if needed. Remember, there is a vent on the upper level, near the !Upgrading! bench, so be carefful, as slasher can move through vents and attack you. Once you killed all the moving enemies, it is time to destory the tentacles, move slowly forward until the tentacles pop out. Then stay there and shoot it, if the tentacles retreat, simply move forward SLOWLY until it pops out again. Shoot it to destory it. Then, keep going along the same passageway. Another Giant tentacle will pop out, shoot it to destory it. Once you killed the two tentacles along the passageway, move the RED MARKER all the way till the end and the computer will tell you when it is ready to be transported. When it is done. Dr. Kyne will message you. ==== objective 11-1 Completed ==== ---- New Message, Audio Log - "Marker Transferred" ---- Dr. Kyne: The cargo lift has arrived! The Marker is in the Hangar bay. Now you can load it into the shuttle. Hurry! ---- End of Audio Log ---- ==== New mission objective ==== Objective 11-2: "Meet Kyne at the Hangar Bay" The Marker is on its way up to the Hangar Bay. Kyne should be arriving there now. ==== End of mission objective ==== Suddenly, more enemies appear, one enhanced slasher will appear near the cargo lift. Two more slashers, one lurker and one pregnant necromorph will appear. Shoot all of them with the Line Gun, remember to cripple the enemies first. Try and stay close to the cargo lift, if things goes south then get on the lift and move up and get out of the area. Anyway, once they are all dead, move out. You don't have to kill everything, but I know you want to. Remember to conserve ammo. Now, just head out of the door to the "Tram Station Hall". _______________________________________________________________________________ Tram Station Hall _______________________________________________________________________________ Ok, save the game if you want. Then keep going out of the hall to the Tram Station. Kendra will buzz in and tell you the elevator is unlocked. Let's hope she makes it. I don't wanna ride with that semi-insane Dr. Kyne all the way back to the planet alone. ---- New Message, Audio Log - "Rendezvous" ---- Kendra: I restored power to the elevator. Take it up to the Hangar Bay and get that marker on the shuttle. I'm heading up to the flight deck now. Oh god... I'm just going to run for it... wish me luck. ---- End of Audio Log ---- Now, take the door to the Tram Station and take the "Elevator to Flight Lounge". _______________________________________________________________________________ Flight Lounge Passageway _______________________________________________________________________________ When the elevator stops, head for the men's restroom for a green item box. Then get into the Flight Lounge. #### overall items #### Green item box in the restroom #### end of items #### _______________________________________________________________________________ Flight Lounge _______________________________________________________________________________ !!NOTE: there is a !Save! station in this area. There is also six enemies that will appear in this area.!! Now, get inside and I recommend you save the game. Then try and go out the door to the Hangar bay, then a quarantine will be activated. Two slashers will pop out, I suggest you just shoot them quickly. Then two more slasher and one enhanced slasher will drop down. Cripple them as quickly as you can with the Pulse Rifle or the Line Gun. Then throw them a Mine or a few Grenades and run. Soon, one more enhanced slasher will likely to appear behind you, so be careful. Cripple it quickly. Make sure to cripple all the slashers as soon as you see them. Then you can just throw down a few mines or grenades or firebombs to finish them off. Don't let them run around freely in the room. Use stasis if needed. This room isn't too hard, because the normal slashers are really easy to kill. You can also go into "Security Panel Access", but remember the slasher can still come in from the vents above you, so be aware. When they are dead, you can break the green item box in the "Security Panel Access" and take the items Medium Health Pack and some ammo pack. Pick up whatever items the slashers dropped you and head out to the Hangar Bay. #### overall items #### Medium Health Pack, ammo pack and green item box in the Security Panel Access. #### end of items #### _______________________________________________________________________________ Flight Hangar _______________________________________________________________________________ !!NOTE: there are enemies when you are reloading the Marker. There is also a ZERO-G area in this section. There is a !PENG FIGURINE! in this area.!! As you go out, Dr. Kyne will dock the shuttle, move to the runway if you want watch him. He will give you a new objective. ==== objective 11-2 Completed ==== ---- New Message, Audio Log - "Landing the Shuttle" ---- Dr. Kyne: Excellent! I'm going to dock the shuttle. Got to be careful now... careful... ---- End of Audio Log ---- ---- New Message, Audio Log - "Load the Marker" ---- Dr Kyne: I'm bring the shuttle down now. The automated loading controls aren't responding. You'll have to shut down gravity in the hangar bay and then manually bring the Marker directly beneath the shuttle. ---- End of Audio Log ---- ==== New mission objective ==== Objective 11-3: "Position the Marker" I have to move the Marker along the loading tracks and position it underneath the shuttle. ==== End of mission objective ==== ------------------------------------------------------------------------------- NOTES ON THE !PENG! FIGURINE - SKIP IF NOT INTERESTED ------------------------------------------------------------------------------- Before you go anywhere, you be wondering what is this !PENG FIGURINE!? Well, move Isaac close to the shuttle along the Runway 2 platform. Keep going until you are near the shuttle. Then, turn around and look down to the gap on the other side of the runway. You can see a little figurine, pick up with your Kinesis Module. Then, take it and check it out in your inventory. The item you just picked up is the item !PENG!, it is a figurine of PENG. Remember the lady on the poster, "There is something about PENG and there is always PENG". Well, here she is. Apart from the awesomeness and the coolness of the figurine, you can sell it at the !STORE! for 30,000 credits. It is definitely worth picking up. You can also pick !PENG! up along the first runway as you enter the Flight Hangar. You have to keep going along for a bit, then look down to your right (or left, depending on which way you facing) and use kinesis to pick up the figurine. You can pick it up from either side, but make sure to take it with you. Remember, you can also take the !PENG! item when the area is under Zero-G. !!NOTE: Remember back to the beginning of CHAPTER 1, you can see the PENG FIGURINE, but you can't pick it up then.!! ((I found the !PENG FIGURINE! by pure accident, Jack was quite excited on hearing about it. It is a cool figurine, at least that's what he said.)) ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- Ok, so you have to turn off the gravity. Now, enter the door to Runway 2. Keep going, break the green item box and head for the door "To Control Room". The door should unlock when Kyne stops talking. Keep going, up the ramp and head outside the door. Then, interact with the hologram to turn off gravity. Open the two item locker around the corner for two items. The doors behind you will lock up because of the Zero-G, so you can't go back. Now, Zero-G jump all the way down, near the tracks and then you can go around and openm all the item cabinets. There should be six of them around. There are also three green item boxes you can break. Note all the explosive canisters around, you will need them soon. When you are done, go near the Marker and four Lurkers will pop out. Retreat and do NOT let them surround you, because they can be quite dangerous. Use the explosive canister if you needed, but I suggest you just shoot them with your Line Gun, use the Marker for cover if needed. Use stasis on a few of them a drop them a Mine. Now, if you are going to use the explosive canister, be very careful, because if you holding a canister and the Lurker manage to shoot it with the darts, they CAN explode the canisters and this will damage and knock back Isaac. This only happened to me once. ------------------------------------------------------------------------------- Keep moving and use the shuttle's landing gear for cover if needed. Remember, don't stop strafing or else you will get hit. Focus on the nearest lurker and try to use Mine or Grenades on it to kill it quickly. Once they are all dead. Go to the end and start moving the Marker. First move the Marker along the track and keep moving it close to the holographic display. Interact with the display to turn the track around. If the display is red, move the Marker back a little bit tillthe display goes blue and interact with it. Once the track changes, move the Marker along the track across to the other end. Then interact with the holograph again and move the Marker along the track, straight along. Soon, you will near something crawling, two enhanced stingers will appear. It is time to use the explosive canisters, shoot whatever explosive canisters there is left around at them. If they are still alive, shoot them with your Pulse Rifle or Plasma Cutter to kill them. Once they are dead. Keep moving the Marker along. Interact with the holograph to turn the tracks, then move the Marker along the tracks and move it under the shuttle. Two Lurkers will pop out, so shoot them before they shoot at you. Then move the Marker all the way down and underneath the shuttle to complete the objective. Make sure to move the Marker all the way to the end and under the shuttle. ==== objective 11-3 Completed ==== ------------------------------------------------------------------------------- Dr. Kyne will buzz in again and tell you to turn on the gravity. All you have to do is Zero-G jump back up and interact with the hologram to turn on the gravity again. ---- New Message, Audio Log - "Restore Gravity" ---- Dr. Kyne: Okay, it's in position. Eh, still having trouble with these da** loading controls. Isaac, restore gravity to the room. I should be able to load the Marker then. ---- End of Audio Log ---- ==== New mission objective ==== Objective 11-4: "Restore gravity to the Hangar Bay" Kyne can't get the Marker on board until I restore gravity to the Hangar Bay. ==== End of mission objective ==== ------------------------------------------------------------------------------- Once you turn the gravity back on, Dr. Kyne will message you again and now you can all get on the shuttle. Not sure where Nicole is, but I doubt she would made it. Well, we have to get off this ship... Computer: Loading cargo shipment 782. ==== objective 11-4 Completed ==== ---- New Message, Video Log - "Come on board" ---- Dr. Kyne: It's on board! Please, come and join me. Together we can stop this Hive Mind. We can end this nightmare! At last. ---- End of Video Log ---- ==== New mission objective ==== Objective 11-5: "Meet Kyne at the Shuttle" The Marker's on board. Now we can all finally get off this ship. ==== End of mission objective ==== ------------------------------------------------------------------------------- Flight Hangar - Runway 2 ------------------------------------------------------------------------------- Keep going, out of the control room hallway, keep going out of the door and get to "Runway 2", then you can see Dr. Kyne waving at you. Go near him. ---- New Message, Story Log ---- Dr. Kyne: Over here! Hurry, there's no time to waste, we must do it... Sudden, gun shoot... Dr. Kyne: Wait... Amelia... where are you going ... wait... ---- End of Story Log ---- Suddenly, someone has shot Dr. Kyne. What the?! Then the shuttle start departing... what the... and who you talking to Dr. Kyne, I don't see anyone around but me, there is no Amelia... he must be crazy even at death... ==== objective 11-5 Completed ==== ------------------------------------------------------------------------------- Soon, Kendra will buzz in and enlighten you on the whole situations... ---- New Message, Video Log - "Betrayal" ---- Kendra: Sorry, Isaac, I couldn't let him go through with it. I suppose I should thank him for finding the Marker. We even managed without the help from the USM Valor. Thank you for helping me find it, by the way. My department's been looking for this place for a long time. Kendra: See, what Kyne didn't know was, it was the government's mess to begin with. This whole planet is one big experiment. The Marker? This "Divine Relic"? Made by man. They reverse engineered a couple of hundred years ago from the REAL Marker, a true alien artifact recovered on Earth. They dug it up, studied it, and made it their own. Then they brought it to Aegis 7, and activated it. And you've seen the results. The stuff of nightmares. They sealed system and no one would have been the wiser. Kendra: But, then the CEC blunders in and starts tearing the planet apart. The experiment was still alive. Kyne was right about the Hive Mind. The Marker would contain it... But that doesn't matter now, does it? I have the Marker and this whole system can go to hell. For what it's worth, you did a great job Isaac. See you around or maybe not. ---- End of Video Log ---- ------------------------------------------------------------------------------- Kendra, how could you, after all we been through... how could you betray me at the last minute... Well... So, Kendra knew about the Marker all along, but blames Hammond... she is just a little smarter than you... Everything is clear now, that this Marker was only discovered by accident because of the illegal mining operation by the CEC... so this system was suppose to be sealed off... and the Marker is man-made. Geez, all that Unitology stuff Dr. Mercer was saying... all rubbish... If you knew about the nightmare, why would you even want the Marker? Just to return it to somewhere else... So, Kendra also knew about the USM Valor. Everything was just a big mistake... "See you around or maybe not?" Kendra, how do you expect Isaac to get to Earth, walk, Zero-G jump?! ((Check out Dr. Kyne's RIG, looks fancy.)) ------------------------------------------------------------------------------- Suddenly, Nicole will message you after Kendra has finished ask for your help. She is in the flight control room. Great, she is alive, thank goodness, but she needs help. Let's head to the control room. ---- New Message, Video Log - "Nicole's alive" ---- Nicole: Isaac! It's Nicole! I need you to help me, help us! Now, I'm... I'm in the flight control room! Please, Isaac hurry! Please... I love you... ---- End of Video Log ---- ==== New mission objective ==== Objective 11-6: "Meet Nicole in Flight Control" Nicole's alive! I don't know how she tracked me here, and I don't care. Kendra betrayed me... this whole time, she was some kind of covert agent. She's murdered Kyne and taken the Marker and the Shuttle. If Nicole can help me get the Marker back, I still might be able to end this nightmare. ==== End of mission objective ==== Head for the flight control room, enter the door "To Flight Control Room" and keep going, follow the ramp up, enter the door and keep going into another door and head for "Flight Control Room A". #### overall items #### Four green Item boxes (one is near the entrance to Runway 2), eight item cabinets/lockers and !PENG TREASURE! #### end of items #### _______________________________________________________________________________ Flight Control Room A _______________________________________________________________________________ !!NOTE: there is an enemy in this area now.!! Taek the ammo pack and head for the door. Soon as you enter the door, a spawner and a couple of pods will appear to try and cut you off. Kill the spawner using a few Mines from your Line Gun. Shoot about three mines around the spawner and wait for the boom. You can also use the grenade from the Force Gun. When it is dead, walk around a take the item from the locker and then keep going inside the door to "Flight Control Room B". #### overall items #### Two item cabinets/lockers and ammo pack along the passageway #### end of items #### _______________________________________________________________________________ Flight Control Room B _______________________________________________________________________________ !!NOTE: There is a !Save! station in here.!! Once you inside the room, Nicole will greet you. She apologises for her mistakes, but that's alright. She is here and alive. There is a remote override that can bring the shuttle back. ==== objective 11-6 Completed ==== ---- New Message, Story Log ---- Nicole: Isaac! Is that really you? I never thought we'd be together again! God, I'm... I'm so sorry! I'm so sorry for what I did... I never want to hurt you... You need to get it back now. Isaac, you can pilot the shuttle remotely from here. Make us whole again! Make us whole again... ---- End of Story Log ---- ==== New mission objective ==== Objective 11-7: "Remote Pilot the Shuttle" I can override Kendra's control of the shuttle from here, and bring the shuttle back. ==== End of mission objective ==== Nicole keeps on saying "Make us whole again..." Same thing Dr. Kyne was saying, same thing Harris was saying... what does it mean? It concerns me. But, Nicole is alive and that's all that matters. ------------------------------------------------------------------------------- Now, interact with the holographic display to override the shuttle and this will bring it back. Kendra will yell at you and she will eject an escape Pod. Let's Kendra be, no point chasing after her. What does Nicole mean, none of us can escape our fate... well... as long as Nicole is alive, that's all good. ==== objective 11-7 Completed ==== ---- New Message, Audio Log - "Terrible Mistake" ---- Kendra: Isaac, what the hell are you doing?! You're making a big mistake, this is not over! ---- End of Audio Log ---- Computer: Escape pod away, crew shuttle USG-09. Repeat, shuttle has ejected escape pod. ---- New Message, Story Log ---- Nicole: It doesn't matter, she can't escape her fate... None of us can... ---- End of Story Log ---- ------------------------------------------------------------------------------- Well, it looks like the shuttle is coming back and Nicole is reprogramming it to fly to the colony. She seems determined on returning the Marker. It looks like it is the only way to end all this nightmare. ---- New Message, Story Log ---- Nicole: Here it comes! I'll reprogram the shuttle so we can fly down to the colony. We're so close. Now go! Get on the shuttle and I meet you there. ---- End of Story Log ---- ==== New mission objective ==== Objective 11-8: "Fly the Shuttle to the Colony" Nicole is completely driven to return the Marker to the Colony. If we can continue with Kyne's plan, and use it to trap the Hive Mind, we just might be able to survive this. Together. ==== End of mission objective ==== Now, Wait until Nicole finishes. Then, you can save the game if you want. Make sure to pick up all the items, there are two item cabinets, !DIAMOND SEMICONDUCTOR! and !Power Node!. Then head out of the door and go for the Flight Hangar. #### overall items #### Two item cabinets, !DIAMOND SEMICONDUCTOR! and !Power Node!. #### end of items #### _______________________________________________________________________________ Flight Hangar _______________________________________________________________________________ !!NOTE: there are three enemies in this area now.!! Now, exit the door and head for Runway 2, three enhanced stingers will try to cut you off. D**n, these necromorphs just don't give up. stasis them and drop them a few Mines or just shoot them with your Pulse Rifle. Alternatively, you can just run for the shuttle and forget about them. Once, they are dead, just head for the shuttle entrance, go inside, interact with the door and Nicole will soon join you. Good, she is here, let's head for the colony and finish this once and for all. ---- New Message, Story Log ---- Nicole: You're doing the right thing, Isaac. We've together now, the way it always should have been. I know you would came back for me. Nothing can stop us now... ---- End of Story Log ---- ==== objective 11-8 Completed ==== -- CHAPTER ELEVEN COMPLETED -- Remember to pick up the !PENG TREASURE! if you haven't done it yet, it is near the bottom of the Runway 2. If you haven't got it yet, run to the middle of Runway 2, near where the shuttle is, turn around, look to your right, at the bottom of the runway to the other side. You can see a little figurine. Aim at it and use Kinesis to pick it up. OK, that's CHAPTER 11, it was short, wasn't it. Anyway, ready for the last CHAPTER of the game. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.12 CHAPTER 12 - DEAD SPACE -- (CH12) _______________________________________________________________________________ ------------------------------------------------------------------------------- After finding Nicole, you manage to get the shuttle back from Kendra and now you be will heading to the colony to return the Marker. Let's hope this works. The colony is likely to be heavily populated with necromorphs, but it is the only way according to Nicole and Dr. Kyne. !!NOTE: this is the last chapter of the game, so feel free to use any supplies you have left in your safe.!! _______________________________________________________________________________ Landing Pad _______________________________________________________________________________ !!NOTE: there is a small electric Hazard you should be aware of.!! Ok, the shuttle has landed on the colony safely. Move out and go down the ramp. Nicole will chat to you. ---- New Message, Story Log ---- Nicole: Isaac, use one of the loader to get the Marker off the Shuttle. ---- End of Story Log ---- ==== New mission objectives ==== Objective 12-1: "Bring the Loader to the Shuttle" I need a mobile loading platform to move the Marker. There should be one attached to the track somewhere around here. Objective 12-2: "Open the Supple Depot Door" I'll have to drag the Marker through the colony. The door to the Supply Depot is offline. I need to find a Power Cell to get it working again. ==== End of mission objectives ==== Move yourself around and Nicole tells you to bring the one of the Loader to transport the Marker around the Colony. Well, first you probably want to move around outside to collect some of the items around. Go to the are on the other side of the shuttle. keep going to the end and take the !Power Node! and open the cabinet on the wall. ------------------------------------------------------------------------------- There are also two green item boxes around here, break it for some item. Then, head for where Nicole is standing. You can see a Loader with the "Grip Symbol" and grab it with your kinesis gun. Move it along the track to the end, near the shuttle. Now interact with the holographic display to load the Marker. If the hologram is still red, move the Loader at little bit closer. The Marker will then be loaded on the Loader. Then move the Marker and the Loader along the path towards Nicole. Keep moving until the end. Put the Marker near the track where it is sparkling electricity. Keep away from the electricity as it will damage Isaac if he gets too close. Once you are done, open the item cabinet near where Nicole is standing and note all the strange writing on the wall. ==== objective 12-1 Completed ==== Feel free to look around outside and look at the gaint rock above you and all the gravity tether. Now, you will notices a power module is required, because the slot on the wall is empty. so, go inside the "Control Room Barracks". #### overall items #### Two item cabinets, two green item boxes and !Power Node!. #### end of items #### _______________________________________________________________________________ Control Room Barracks _______________________________________________________________________________ !!NOTE: there are two enemies in this area. There are !Save! station, !Store! and !Upgrading! bench in this area.!! Now, go and save the game if you want and shop around the store and upgrade your weapons. Make sure to keep one spare power node on you as you will need it soon. OK, pick up the ammo packs around. Nicole will buzz in and give you a new objective. ---- New Message, Audio Log - "The Pedestal" ---- Nicole: Isaac, the Marker needs to be returned to the Pedestal chamber. Use the loader to bring it there and place it on the pedestal. Replace what was taken and make us whole again. ---- End of Audio Log ---- ==== New mission objective ==== Objective 12-3: "Take Marker to Pedestal Site" Nicole said something about a Pedestal Chamber. I need to bring the Marker there and plug it back into the pedestal somehow. According to Dr. Kyne, that should trap the Hive Mind back into the core of the planet. Kendra had said that the Marker was responsible for starting the necromorph infection. Somehow it must have the power to also contain the creatures. ==== End of mission objective ==== Now, start dismembering all the bodies you see. When you are done, head for the door "Gravity Tether Control Room". Note the large poster "May Altman be within you", I guess most of the colonist are probably unitologist too. ------------------------------------------------------------------------------- Gravity Tether Control Room ------------------------------------------------------------------------------- Enter and look around, what a mess. open the item cabinets around for some items. Then pick up the Audio Log - "Colony Chaos". Geez, by the sound of the Sergeant, all those people... my goodness... There is also a !GOLD SEMICONDUCTOR! around. You can also look at the writing all over the walls. ------------------------------------------------------------------------------- When you are done, head outside and enter the door "Gravity Tether computer Room". Look through the cracked glass and you can see infectors inside... Get ready and make sure you have dismembered all the bodies in the room. ------------------------------------------------------------------------------- Gravity Tether Computer Room ------------------------------------------------------------------------------- Open the door and an infector will jump out, shoot it and suppress fire. Then, another infector will join the party. Focus fire on one of the infectors to kill it. Then, retreat and kill the second infector. Once, they are dead, go inside the computer room and break the three green item boxes and also take the power module. Then, take it outside and you can put in the slot on the wall. #### overall items #### Ammo packs Gravity Tether Control Room: three item cabinets, !GOLD SEMICONDUCTOR! and Audio Log - "Colony Chaos" Gravity Tether Computer Room: three green item boxes #### end of items #### _______________________________________________________________________________ Landing Pad _______________________________________________________________________________ Go outside and you will near a noise, a divider will charge at you. Drop the power module and shoot it. Use the Line Gun to kill it and when it starts to slit into crawler, stasis the crawlers and throw them a few Mines or Grenades to kill them. This will make sure they don't crawl all the around and jump at you. Once it is dead, you can look around and Nicole is gone. Let's hope she is still alright. Put the power module in the slot and the large door will open. Then move the Marker all the way inside. I suggest you go back and save the game. When you are done. Enter the room and interact with the hologram open the shutters. ==== objective 12-2 Completed ==== Once the shutter opens. Enter the door to "Gravity Tether Operations A". It should be unlocked. _______________________________________________________________________________ Gravity Tether Operations A _______________________________________________________________________________ !!NOTE: there are seventeen enemies that will appear in this area. Be careful, this is one of those !Death Rooms! There is also FOUR !Stasis! Recharge Station in this area.!! Move out and don't touch the Marker yet. Cross the bridge and recharge your stasis energy and pick up the ammo packs. Then interact with the bridge control and the bridge will quickly fall down. What you have to do it, when the bridge is up, shoot it with stasis and move the Marker over it to the other side. Now, take out your favourite weapon, when you are ready, move the Marker across the first bridge and the quarantine will be activated. First a slasher will drop out nearby, shoot it down quickly before it jumps onto you. Keep shooting until it is dead. Then things will start to heat up, two lurkers and two enhanced slasher will pop out. Cripple the slashers first, then stasis them and then drop them a Mine. Then kill the Lurkers. Remember to use stasis as much as you want, there are FOUR stasis recharge stations and it means you can recharge anywhere in this room. Keep enemies in stasis and shoot them. Soon two exploders will drop down and two more enhanced slasher will appear. Cripple the slashers first, stasis them and then focus on the exploders. Keep an eye open behind you, don't let anything creep upon you. ------------------------------------------------------------------------------- Keep firing at the exploder until you kill them. Remember to heal if you get hit. Keep moving around and don't just stand in one place. Recharge your stasis if needed. Once they are dead. The quarantine will still be active. But, you can keep moving the Marker. Go to the other side and activate the bridge, shoot it with stasis and then move the Marker across. Soon, two Lukers will appear. Shoot them down before they get too close to you. Once they are dead, keep moving the Marker across the third bridge. Then four exploders will appear. Shoot them and make sure not to get surrounded. Keep moving and kill them as quickly as you can. Once they are dead, the quarantine will be lifted. Now, you can go around the room and pick up all the items from the dead enemies. Also open the two item cabinets near the stasis recharge station and break the two green boxes. Now, you can take a break as you made it through another really hard room in the game. Then, there is a locked door on the other side, go near it and override the lock with a !Power Node!. Now get inside for the goodies. ------------------------------------------------------------------------------- Power Node room - 8 - Gravity Tether Operations A ------------------------------------------------------------------------------- Inside the room are loads of ammo. There are ten ammo packs and one Medium Health Pack, pick them up and get moving. ------------------------------------------------------------------------------- End of power node room 8 ------------------------------------------------------------------------------- Once you are done, go move the Marker all the way till the end of track into another loading area. Pick up the !RUBY SEMICONDUCTOR! near the door and then enter the area and open the shutters. #### overall items #### Two ammo packs, two green item boxes, two item cabinets and !RUBY SEMICONDUCTOR! Power node room - 7: ten ammo packs and Medium Health Pack #### end of items #### _______________________________________________________________________________ Gravity Tether Core _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station in this area. There is also !Save! station and !Store! in this area. There are also two enemies in this area now. There are !INSTANT DEATH HAZARDS! in this area after power is restored.!! Now, unlock the door and you will hear Nicole. She is still alive, cool. Then, go near two spawner. Then quickly go near the large pillar and take cover there. Pop out every now and then to shoot at the Spawner, I suggest you drop them a few Mines to play with. Focus on killing one of the them at a time. Once one of the them is dead, shoot the other one with Mines or Grenades to kill it. There will be no doubt plenty of tentacle pods around. Pop out and quickly throw them a few mines to kill them. Try shoot the mine in the middle of all the pods. Once they are dead, move around and recharge your stasis, watch out the wall enemy, shoot it to kill it cause it is annoying. There should be plenty of items around, 2 ammo packs, Medium Health Pack and four item lockers you can open. You should also save the game and shop around the store if needed. Note all the strange writing on the ground and that organic stuff is again growing everywhere. ---- New Message, Audio Log - "Restore Power" ---- Nicole: Isaac, you're almost there. You'll have to restore power to the bridges to move the Marker through this area. ---- End of Audio Log ---- ==== New mission objective ==== Objective 12-4: "Restore Power to the Bridges" I don't know where Nicole went, but she said I need to restore power to the bridges. There's a zero-g maintenance tube nearby that should have a power grid inside. ==== End of mission objective ==== Once you are ready, you need to restore power. So, enter the large blast door next to the dead spawners. #### overall items #### Two ammo packs, Medium Health Pack and four item lockers. #### end of items #### _______________________________________________________________________________ Zero-G Maintenance Tunnel _______________________________________________________________________________ !!NOTE: this is a mostly ZERO-G area. There are . There is also a !stasis! recharge station here.!! Enter the door into a Zero-G area and open the cabinet behind you for Large Health Pack, break the green item box and keep going along the tunnel. An enhanced stinger will cut you off. Now, just keep stasis it and shoot it till it is dead. Remember you can always go back out and recharge your stasis if needed. Keep going down the tunnel, break the second green box and keep going. An enhanced lurker will appear and try to shoot at you. Kill it as quickly as you can. Then keep going down the tunnel, notice the large fan blades. Keep going. Then you have to Zero-G jump into the partly fenced off area. Then, keep going and break the third green item box. Notice all the dead body parts around... geez what happened here... keep going. Then, Zero-G jump down the area near the holographic display. Now, pull down the clamp using the Kinesis Module. Then open the item boxes for some goodies. You should also recharge your stasis energy if needed. ==== objective 12-4 Completed ==== ------------------------------------------------------------------------------- Once the power is back, you can hear the fan blades moving. Now, keep going and head out. Zero-G jump out. Keep going and you can see the large fan blades moving. Now, try and not get hit, unless you want Isaac to join all these dead body parts around. Shoot the rotating with stasis and move through. I suggest you aim for the middle of the fan, so you don't miss. After you go through the large fan blades, two enhanced lurkers will appear along with an enhanced stinger. Now stasis the lurker and the stinger and drop them a few mines to teach him not to follow you around. Remember to kill one of the lurkers first. Then focus on the enhanced stinger. Once you killed one of the lurkers, focus on the stinger, stasis it and Shoot it with the Plasma Cutter or the Pulse Rifle. Then, kill the second enhanced lurker. Once they are dead. Keep moving and shoot the fan blades with stasis to move through. Then keep going and head outside and back to "Gravity Tether Core". #### overall items #### Three item cabinets, one has Large Health Pack and three green item boxes #### end of items #### ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! ROTATING FAN BLADES ------------------------------------------------------------------------------- Large fans are used to supply must needed air for the clonists an they also keep oxygen in circulation around the colony. Although these large fans are not razor shape, nevertheless, when they are very hazardous when the blades are rotating at high speed. Those who are approaching the rotating fan blade should take extreme caution. Like most machinery, high speed rotating fan blade can be slowed down with stasis. Isaac should always use stasis whenever he needs to cross them. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Gravity Tether Core _______________________________________________________________________________ !!NOTE: there is one Gaint enemy - Enhanced Brute here now.!! Soon as you go out, you will see an Enhanced Brute waiting for you. This fight should be easy, because you are near a stasis recharge station. Keep stasis and recharge whenever keep. Make sure th Brute is always under stasis. Then focus shooting at the weak spot of one of its arms. You can also try shooting off its legs. But, remember it can do a along range acid pod attack. Keep firing until it is dead, use stasis as much as you need. It should drop you a !Power Node! or Large Health Pack after you killed it. Now, you have power, you can move the Marker around. Interact with the first bridge, stasis it and move the Marker. Then interact with the second bridge, shoot it with stasis once it is up, then move the Marker all the way to the end. Now, I suggest you save the game and then bring about four Large Health Packs with you or whatever health you have remaining, because you will need it. When you are ready, go into the door"Gravity Tether Operations B" and interact with the holographic display to open the shutter again. #### overall items #### !Power Node! or Large Health Pack from the Brute #### end of items #### _______________________________________________________________________________ Gravity Tether Operations B _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station here.!! Open the door and pick up all the items around, there should be One ammo packs, two green item boxes, three item cabinets and !Power Node! around. Then, recharge your stasis becuase you will needed it. Move the Marker across the bridge and all the way to the end and enter the door to "Excavation Site". Now, interact with the holographic display and the shutter will open. Move out. #### overall items #### One ammo packs, two green item boxes, three item cabinets and !Power Node! #### end of items #### _______________________________________________________________________________ Excavation Site _______________________________________________________________________________ !!NOTE: there are thirteen enemies in this area, including three Gaint enemies. There will be three waves of enemies, so be careful. There are small electrical hazards in this area that may damage Isaac, be aware.!! As you go out, the music will change and you know it is close to the end. Have your weapons ready, lock and load. Then go out and move the Marker along the track and suddenly large tentacles will pop out. Move back and keep distance. Then you will hear enemies coming from behind you. An enhanced Lurker will pop out, now cool it down with your Line Gun. Then, a stasis enhanced slasher will pop out (Geez how did they get down from the Valor to here?), shoot it and cripple it quickly. Then stasis it and drop it a Mine as a gift. Then, suddenly an enhanced slasher will pop out. Cripple it and then shoot it in the arms or drop it a Mine or a few Grenades. Once they are dead, collect the items around. Apart from the items the enemies drops. There should be two ammo packs, four item cabinets and Medium Health Pack. Don't shoot the tentacles yet, wait around for a minute or so. Then another enhanced lurker will pop out. Shoot it with your Line Gun or stasis it and drop it with few mines to play with. ------------------------------------------------------------------------------- Soon, two stasis enhanced slasher will join the party. Kill them quickly, use stasis if needed. Remember to cripple them first, I suggest you suppress fire with the Pulse Rifle until they are dead. Now, wait around for another minute or so. Another enhanced lurker will pop out, kill it the same way as before. Then, two more enhanced slashers and one more stasis slasher will appear. Focus firepower and kill the stasis slasher as soon as you can. They are really dangerous. Then try and cripple the enhanced slasher and stasis them, then drop them a Mine, wait for the Boom and there goes all the enemies. I counted in total of ten enemies. You should always wait around for a little while. If there are no more enemies, then it is time to focus on shooting the tentacles. There are three Gaint tentacles, and focus on killing them one at a time. Shoot at their weak spot to kill them, aim for the yellowish bulb part to damage them. Remember, take your time and don't rush anything. Once they are all dead. Move the Marker all the way to the end of the track and interact with the holographic display to put the Marker on the Pedestal Chamber. ==== objective 12-3 Completed ==== ------------------------------------------------------------------------------- Once you completed the objective, the music will change again and now the Marker is restored. Soon, Nicole will call you. She is standing next to the Marker and suddenly she will disappear... Nicole...? No it can't be... That must be Nicole... But she just disppeared?! ---- New Message, Story Log ---- Nicole: Thank you, Isaac. I always believed in you. I knew you would return to me. We are whole again, Isaac, we are whole again... ---- End of Story Log ---- Watch as the Marker is being restored and its brilliance flashing before your eyes. Then suddenly, the computer will give you a serious warning. Look above and the gravity tethers holding the gaint rock are gone. Someone has turned off the gravity tethers... Computer: Emergency. Geo-orbital gravity tethers offline. Tectonic Load released. Impact imminent. Evacuate this area immediately. ------------------------------------------------------------------------------- You have to get back to the shuttle, go near the glass chmaber, pick up the ammo pack nearby using Kinesis and keep going into the glass chamber and it will close around you for decontamination. Then Kendra will appear behind you. She will chat to you. Well, she is back... I thought she would of just ran away, but she wants the Marker... and she has it now. But, what you mean I'm insane... ---- New Message, Story Log ---- Kendra: Isaac, Isaac... You really didn't think I was going to walk away did you? I can't do that. The Marker's coming with me. It's a shame... I was starting to like you. Even if you are insane. What, you don't believe me? Take a look at yourself. Better yet, take a look at that Video from Nicole. And this time, watch it right to the end... ---- End of Story Log ---- ---- New Message, Video Log - "Nicole's Farewell" ---- Nicole: Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry about everything. I wish I could just... talk to someone. It's all failing apart here. I can't believe what's happening... It's strange... Such a little thing... In the end, it all comes down to this one little thing... I didn't want it to end like this. I really wanted to see you again, just once. I loved you. I always loved you. ---- End of Video Log ---- ------------------------------------------------------------------------------- The message from Nicole film will play. Oh no... NO... Nicole... she is dead?! But, I saw her, she was there with me, next to me and this is NOT possible. She was just an illusion created by the Marker... and I thought Dr. Kyne was crazy... Looks like Kendra was right about everything after all... it was all just a terrible mistake... everything is... d**n this planet and d**n the Marker. ---- New Message, Story Log ---- Kendra: See! You're insane, just like Kyne, just like the Captain. Nicole has been dead this whole time. Whatever you were seeing... was caused by that. You were its pawn. But don't worry. It will be in good hands now, far away from this da** place. Goodbye Isaac. ---- End of Story Log ---- ==== New mission objective ==== Objective 12-5: "Return to the Shuttle" Is Kendra right... am I losing my mind...? Nicole was dead this entire time. A hallucination created by the Marker. This whole time, it was the Marker pushing me to return it to the planet. It's sentient... alive in some way. And now Kendra has it again. I've got to get back to the shuttle and get off of the planet before the chunk smashes into it! ==== End of mission objective ==== ------------------------------------------------------------------------------- When Kendra finishes, she will run away, no point going after her. The glass door is reinforced and you can't get out. Enter the door "Return to Landing Bay". Time to get out of this place. #### overall items #### Three ammo packs and four item cabinets #### end of items #### ((Look at Isaac closely when the farewell video from Nicole is playing and at the end, Isaac will shake his head in sorrow after seeing Nicole die.)) _______________________________________________________________________________ Hallway to Landing Bay _______________________________________________________________________________ That organic stuff is everywhere. Go around, Open the item cabinet and keep going around. Pick up the !Power Node! and break the green item boxes for some items. Keep going and the ground will shake. Now, open the item cabinet and head for the door. #### overall items #### Two item cabinets, three green item boxes and !Power Node! #### end of items #### _______________________________________________________________________________ Emergency Supplies _______________________________________________________________________________ Once you enter the door, the door behind you will be locked. Pick up all the goodies around this room. There should be two ammo packs, five item cabinets lockers you can open and Medium Health Pack. Once you collect everything, keep going and head out of the door "Control Room Barracks". #### overall items #### Five item cabinets, Medium Health pack and two ammo packs. #### end of items #### _______________________________________________________________________________ Control Room Barracks _______________________________________________________________________________ I highly recommend you save the game and bring whatever items, ammo and health from the the safe. I suggest bring about three to four slots of ammo. If you upgraded the Pulse Rifle or the Plasma Cutter, that would be good, bring about 200 Pulse Round and about 25 to 50 Plasma Cutter ammo. Should be enough, if you are only going to use one weapon, bring about 75 Pulse Cutter ammo or about 300 Pulse Rifle ammo. Bring about two Large Health Pack and two Medium Health Packs or whatever health you have left with you. Then, when you are ready, reload all your weapons, upgrade everything, spend all your power nodes. Save the game again on a different file, then head outside for the FINAL BATTLE. _______________________________________________________________________________ Landing Bay _______________________________________________________________________________ Now, move out and go around, you can see some green item boxes, use Kinesis to grab the boxes at a distance. There are seven item boxes around, don't worry if you can't grab all of them from range. Don't go too much forward if you don't want to trigger the BOSS yet! If you look up, you can probably see the large rock burning up in the planets atmosphere. Well... it looks huge. When you are ready, reload all Isaac's weapons and take a deep breathe. Prepare for the FINAL BATTLE.! Move forward and go near the shuttle to trigger the FINAL BATTLE!! #### Overall items #### Eight green item boxes filled with random items #### End of items #### _______________________________________________________________________________ Well, if you keep going forward a shot cutscene will trigger. Kenra: Oh my God! Nooooo.... ahhhhh... You will see Kenra trying to run away in vain and the HIVE MIND will suddenly appear and manage to smash Kendra down. After watching her brutal death... the HIVE MIND will look at Isaac and it wants to have him for dinner. Well, that's won't happen, will it? Better get ready. This is the final battle. Get your favourite weapon, I used the Pulse Rifle, fully upgraded. I suggest you bring good amount of spare ammo and health. I brought about 200 rounds of Pulse Rifle ammo and it was enough. Generally, three or four slots of spare ammo should be enough. So, if you using the plasma Cutter, you should bring about 75 to 100 spare rounds. You should get about two large health, should be enough. Bring more if you on impossible difficulty and if you do not have the level 5 armor. More health is always good, just in case. ((Jack wasn't happy that Kendra died like that, well, I guess, she wasn't such a bad lady. Also, Kendra's body seem to have disappeared after the cutscene, well... it is no big loss, I guess you be going home alone. Unless you still got the !PENG FIGURINE!, that will keep you company for the journery home.)) _______________________________________________________________________________ _______________________________________________________________________________ FINAL BOSS - HIVE MIND _______________________________________________________________________________ _______________________________________________________________________________ The HIVE MIND is huge and it is the largest of all necromorphs and controls all the other necromorphs telepathically. This is the source of all these monsters you see and also indirectly cause the death of Nicole, Hammond, and well directly responsible for killing Kendra. The HIVE MIND is not a difficult boss, but he is not push over. Something this large has a few trick up its sleeve. It will not hesitate to use it against you. Well, you saw what happened to Kendra... There are five green item boxes around, one of them you will see as you first come out of the door, the other four will be at the battleground. You can shoot the boxes open, and use kinesis to get their items. You can do that before you enter the battlefield, since the cutscene and battle only triggers after you walk pass a particular point. ------------------------------------------------------------------------------- There will be two stages to this boss fight, so get ready. This Boss is not very difficulty. But, if you get killed. You can always reload the game or just wait till the computer reload the checkpoint. You don't really need to use stasis against the boss, not sure if stasis works. But, the boss isn't that hard to kill. However, you should make sure you have some stasis energy left, as you may need to use stasis if the boss drops down any smaller enemies at you. There are also many explosive canister around, I suggest you do NOT use it against the boss. Since, they may not hit the boss. The boss may appear to be close, but, in fact it is quite far away, and the canister you project using your Kinesis sometimes miss the target, because it will drop a little due to gravity! The canister will be useful later on, just shoot the boss, it will be so much easier. ------------------------------------------------------------------------------- STAGE I OF THE BOSS - HIVE MIND ------------------------------------------------------------------------------- The first stage of the HIVE MIND is relatively easy and will not cause you too much problems. Just aim for its weak spot, and you should be fine. Attacks: - Smack down with its tentacles: the HIVE MIND enjoys smashing down its victim with its massive tentacles. This can be easily side stepped, but make sure you NOT in the aiming mode and HOLD down the RUN KEY when you side stepping its attack. Or else you may get hit, because you move much slower. ------------------------------------------------------------------------------- Weak spots: - Five yellowish blobby tentacles/appendages around its mouth. Its weak spot will start bleeding if you manage to seriously damage it. Recommend weapon: - Pulse rifle, aim for its yellowish blobby appendage. - Plasma cutter, this weapon is also good, but make sure you have upgraded it. - Contact Beam, shoot at the weak spot, try not to use this weapon when the HIVE MIND grabs Isaac. Because it will be difficult to aim. You can use the secondary mode of the flamethrower and throw fire bomb at the weak spot. But, the fire bomb may not have enough range, so you may have to get close. I recommend you use the Pulse Rifle, Plasma Cutter or the Contact Beam. !!NOTE: you can use any weapon that has a long range firing mode, even the secondary mode of Ripper. But, I highly RECOMMEND the pulse rifle or plasma cutter. Do NOT even think about the Force Gun... Seriously...!! ------------------------------------------------------------------------------- Tactics for stage I of the HIVE MIND ------------------------------------------------------------------------------- As you may already noticed, it appear to have five yellowish globes tentacles around its mouth. That is its weak spot and that is what you should aim for. Each yellowish tentacles does not have a lot of health, and it is easy to kill them if you focus on them with a upgraded weapon. Pulse rifle should do the trick for you, and you can kill each blob very quickly. With maximum upgraded pulse rifle, it took me about 20 to 30 hits to kill each blobby tentacle thingie. The HIVE MIND's attack initially is just a smack down with its tentacles, you will know when he attacks. It will lean back a little bit, and smash its tentacles at you. You can side step it easily, MAKE SURE you hold down the RUN key (default is "shift") when you side stepping, and you are not in aim mode. After each of attack, the HIVE MIND will scream at you, and will expose its yellowish blobs, and that is moment to strike. You may WANT to weaken ALL of the blobs uniformly. Alternatively, you can focus shooting off two of its five blobs. Once, there are three more of them yellow globes remaining. Then, you can weaken them uniformly. This is because the HIVE MIND like to grab Isaac when it only has two blobs remaining. Remember, The HIVE MIND's weak spot will start to bleed if you manage to damage it very badly. This means a few more hits at that particular weak point - yellowish blobby appendage, then it will be destoryed. So, make sure you keep a note of that. ------------------------------------------------------------------------------- Every time you shoot off a yellowish blobby tentacles from the HIVE MIND, it will yell and lean backwards from you. Then It will launch another attack, so make sure to strafe side to side to avoid it. You don't need to go in aim mode wile you strafe, unless it exposes its weak spot. Make sure to heal if you get damaged, if you playing impossible difficulty. You should always keep your health above three bars or 75% at all times. Remember to attack all its five weak spot evenly. That will come in handy later on. !!IMPORTANT: Once the HIVE MIND has only two yellowish blobby tentacles remaining, it will grab Isaac (much like those gaint tentacles before.). Isaac will be upside down and aiming becomes very difficult, and it is HIGHLY recommended that you use a rapid firing weapon, like a pulse rifle or you can use plasma cutter. The remaining blobs should not be hard to kill, since you should of weaken the blobs uniformly, at least when there is only three remaining, rather than concentrating on taking out one at a time.!! ------------------------------------------------------------------------------- Once the HIVE MIND grabs you, keep firing at the remaining two blobs. Fire rapid burst if you using the pulse rifle. Focus on one blob at a time, once one of them gets blown up. Keep shooting the other one to kill it. Then the HIVE MIND will drop you down and it will release its second stage. !!IMPORTANT: I suggest you shoot down the two remaining blobs as quickly as you physically can. Because the HIVE MIND will drag Isaac closer and closer to its mouth and if you wait too long. It will devour Isaac for dinner. That will be a nasty way to die.!! !!WARNING: you MUST shoot at the HIVE MIND's weak spot, i.e. the yellow greenish blobby appendages/tentacles around its mouth. Shooting anywhere else will NOT kill it or damage it.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- STAGE II OF THE BOSS - HIVE MIND ------------------------------------------------------------------------------- The second stage of the HIVE MIND is a little bit tricker. It will be have a few more attacks and it may take quite longer to kill. Attacks: - Smack down * four with its large tentacles: the HIVE MIND will smash down its tentacles repeatly for four times. It will smash down with its left tentacles first, then its right one, then it will wait for a bit, and repeat the pervious action again. - Minion pods (two pregnant necromorph pods): sometimes the HIVE MIND can drop down two minions, most likely pregnant necromorphs. You should use Stasis and then grab the explosive canisters and shoot at them. Line Gun is also very effective against the, stasis plus a few mines. - Corrosive/acid Pods, when injured the HIVE MIND can shoot out a burst of acid pods that will explode on contact. This attack fires acid pods randomly and it can be slightly difficult to dodge. Keep side stepping to avoid it, make sure you are NOT in AIM MODE and hold down the RUN key when side stepping. You can grab those pods or shoot them with your weapon, but it can be tricky, since the HIVE MIND shots out acid pods in different directions. ------------------------------------------------------------------------------- !!WARNING: when grabbing the acid pods, do NOT drag the acid pods too close to Isaac or else it may explode and damage him. If you decide to shoot at the acid pods, don't get too close either. I suggest you try to side step the corrosive pods.!! !!IMPORTANT: The HIVE MIND may or may NOT use all of its attacks. But it WILL use the smack down attack most of the times. It can also a combination of the attacks decribed above. However, it can NOT use two attacks at the exactly same time.!! !!NOTE: Jack told me that the HIVE MIND's smack down can kill the pregnant necromorphs if they get in the way. So, maybe it is a good idea waiting for the HIVE MIND to kill its own minions. The HIVE MIND's smash can also destory any explosive canisters around, be careful.!! ------------------------------------------------------------------------------- Weak spot: - Five yellowish blobby appendages inside its body. It will open up after a series of attacks. Recommend weapon: - Pulse rifle, shoot rapid burst when the HIVE MIND exposes its weak spots, the yellowish blobby appendages inside its boby. - Plasma cutter, aim for its weak spots. - Line gun, very useful against the minions - Pregneant it drops. - Contact beam, only if you have good aiming, shoot for the weak spot. AIM before you shoot. You can use the secondary mode of the flamethrower and throw fire bomb at the weak spot. But, the fire bomb may not have enough range, so you may have to get close. I recommend you stick to the Pulse Rifle, Plasma Cutter or the Contact Beam. ------------------------------------------------------------------------------- Tactics for stage II of the HIVE MIND ------------------------------------------------------------------------------- Its weak spot is in its body area, where you can see about five yellowish blobby globe-like things. Aim for these globe-like tentacles to damage it. They are quite easy to take down, take about 10ish rounds from the pulse rifle. The HIVE MIND will expose its weak spot everytime you dodge a series of attacks from it. You have limited time to destory these yellowish globes, before it will close up its body. Then you will be unable to damage them. You will have to dodge its attacks again before it will expose its weak spot again. The HIVE MIND will also shield its weak point, every time you destory one of these yellowish blobby tentacles. You can weaken all of its globe-like appendages in its body at the same time. Or you can focus one of them at a time. It does not make any difference. You should watch out its attacks and try not to get hit. Don't forget to heal if you get hit, keep an eye on your health. ------------------------------------------------------------------------------- It will use its smackdown attack most of the times, to dodge it, simply strafe side to side, holding the run botton and make sure you are NOT in aim mode. Try not to get cornered at the edge of the battle field. You may also need to time its attacks. When it is about to attack, it will raise of its tentacles and lean back a little, ready to smack down. You should try and dodge before it attacks you, If it starts to drop its minions, try use the explosive canisters. Remember you can also run around the battlefield if you like. Concentrate on dodge its attacks and when it expose its weak spot, focus on shooting at it. Once you take down more and more of its yellowish appendages inside of its body. The remaining globe-like attachments may become slightly hard to aim. Just focus and shoot at it. You will eventually kill it. Once you destory all the yellowish globe-like tentacles inside its body. The HIVE MIND will cry and die. !!!!GREAT WORK YOU HAVE KILLED THE FINAL BOSS!!!! ------------------------------------------------------------------------------- _______________________________________________________________________________ Landing Bay - After Boss Battle _______________________________________________________________________________ Now, you can mark around for a bit. Since I don't think there is a time limit. Pick up any remaining items, and walk around a bit if you like. Everything is pretty much a mess on the Landing Bay, you can't go back because the large tentacle is still there blocking you. Now you might be wondering about the six missing logs from the database files, don't worry about it, because you will get it later after you finish the game. When you are ready to finish the game, head for the shuttle and get on. Forget about loading the Marker on the shuttle, I guess you be going home empty handed. -- CHAPTER TWELVE COMPLETED -- ENJOY THE ENDING OF THE GAME, I WON'T SPOIL IT FOR YOU! _______________________________________________________________________________ _______________________________________________________________________________ After you completed the game, watch the credits roll through and then you will get to the reward screen. After you complete the game, you will unlock: - Military suit, level 6 suit - Backstory log - 50,000 store credit - 10 power nodes - Impossible mode Now, you can try impossible mode if you like. Make sure to save the game as you can replay it with all your items and upgraded weapons with you. If you finished impossible mode, like me when I wrote this walkthrough. Then I RECOMMEND you replay it with you items, the game isn't much easier even with upgraded weapon, and you should get the military suit. It makes you look cooler. I won't spoil the beans for you, try it out and see. !!!!CONGRULATIONS YOU HAVE FINISHED DEAD SPACE!!!! !!IMPORTANT NOTE: you do NOT get anything extra for finishing impossible mode on the PC version of the game. I don't know about the ps3 or the xbox version, you may get something extra.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- Extra info on the final boss - Skip if you not interested ------------------------------------------------------------------------------- _______________________________________________________________________________ =============================================================================== My stat and equipment for against the HIVE MIND =============================================================================== Equipment: - Pulse rifle, fully upgraded - Line gun, slightly upgraded - Plasma cutter, slightly upgraded - Level 5 suit, 20% armor - About 200ish spare pulse rifle rounds, 6 spare line gun rounds and 36 plasma cutter ammo - I took about two Large Health pack, one Medium and one Small Health Pack with me. I still had a lot of left over Large Health Packs. Stats: - 150% health point, 90 seconds air - No stasis or Kinesis upgrade - 0 spare !Power Nodes! and 258,600ish credits remaining, plus loads of semiconductors and I still got PENG. Personally, the last boss did not give me a lot of problems. It was pretty easy to defeat. Just make sure it does not hit you too many times. I only used 1 small health packs to finish it, since I only got hit onece. It was not difficult. I used about 350 to 400 rounds of ammo to kill it. Jack being a better shooter, used about 250ish rounds. =============================================================================== Jack's stat and equipment for against the HIVE MIND =============================================================================== Equipment: - Pulse rifle, fully upgraded - Line gun, partly upgraded - Flamethrower, partly upgraded - Level 5 suit, 20% armor - About 200ish spare pulse rifle rounds, 10 spare line gun rounds and 200 flamethrower ammo. - About eight large health packs, I think Jack took two with him for the final boss. Stats: - 175% health point, 90 seconds air - No stasis or Kinesis upgrade - 1 spare !power node! and 189,000ish credit, plus some semiconductors and PENG. From Jack: this boss is reasonably easy. But it can be a problem when the boss start dropping down its minions, little pods with enemies. I didn't really get hit at all. Since, I took care of the minions with the explosive canisters. Jack brought quite a few !Power Node! to upgrade his RIGs, so don't worry if you didn't manage to get to 175% health. ------------------------------------------------------------------------------- End of extra info ------------------------------------------------------------------------------- Now, you have reached the end of the main walkthrough, there are more sections if you interested in reading on some of the more descriptive stuff. _______________________________________________________________________________ ******************************************************************************* END OF SECTION 4 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 5. WEAPON OVERVIEW, UPGRADING RIGS --- (WEA5) ******************************************************************************* ******************************************************************************* This section is a more detailed analysis of the weapons, upgrading Isaac's Stasis Unit and his RIG. - With each weapon, I will give a quick guide on how to use it, how to upgrade it, it advantages and shortcoming and its effectiveness against each enemy. - With the effectiveness, I will give a rating out of possible of five stars (*****) on how well the weapon performs against a certain types of enemies. Five stars means that weapon is very effective, whilst one means it isn't recommended. - There are in total seven weapons and each have a slightly different upgrade paths. I will give one POSSIBLE upgrade paths, as there are generally a few differen paths you can take for each weapon. ------------------------------------------------------------------------------- Please remember I'm writing from my experience of each weapon, I have used some weapon more than others. So, if you have better suggestions on how to use a weapon, you can always let me know. It should be noted that: the firing animation of all the weapons will be slightly different when their damage has been fully upgraded. You only have to maximize the damage of the weapon to see the different firing animation. ((Special Thanks to Staley (Deuce ex Defcon) for the tips on the weapon upgrading path.)) _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.1 PLASMA CUTTER _______________________________________________________________________________ Plasma Cutter: high energy mineral cutter Primay mode: Fires a short, accurate, long range enemy blast. (Vertical Mode) - This mode is good for cutting off enemies' arms and it is quite effective at close and long range. This weapon is very accurate and its accuracy is not affected at range. It is good against individual enemies, but lacks serious firepower. ------------------------------------------------------------------------------- Secondary Mode: Blade orientation changes 90 degrees. (Horizontal Mode) - The only difference between primary and secondary mode is you can turn the firing mode from vertical to horizontal. This horizontal mode is good for cutting enemies' legs. Nonetheless, I find the horizontal firing line much more useful most of the times. ------------------------------------------------------------------------------- Ammo: 6 ammo per pack, can stack up to 25 ammo per inventory slot. Cost: 0 credits ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Plasma Cutter requires at least 17 power nodes to fully upgrade. It has a relatively easy upgrading path. Here are the upgrade stats for the Plasma Cutter: Damage (D): starts at 10 Pts - Increases 2 Pt for every upgrade - After each upgrade: 12, 14, 16, 18 Pts - Maximum of 18 Pts Capacity (C): starts at 10 Pts - Increases 2 Pts for every upgrade - After each upgrade: 12, 14, 16, 18, 20 Pts - Maximum of 20 Pts Reload (Re): starts at 1 Pts - Decreases 0.25 Pts for every upgrade - After each upgrade: 0.75, 0.5 Pts - Minimum of 0.5 Pts Speed (S): starts at 1 pts - Decreases 0.2 Pts for every upgrade - After each upgrade: 0.8, 0.6 Pts - Minimum of 0.6 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the Plasma Cutter: (10)--------{ E} | | ( 8)--( 7)--[ 9] (16) | | ( 1)--{ E}--[ 6]--(11)--(14)--[15] | | | | | ( 4)--( 5) | { E}--(17) | | | ( 2)--[ 3]--{ E}--(12)--(13) - 17 nodes are required to fully upgrade the Plasma Cutter. There are in total 21 nodal slots in the upgrading path, with 4 redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [ number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. { E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Short, accurate, long-range energy blast. (Vertical Mode) ++ Long range ++ Accurate ++ Decent firing rate ++ Easy to use ++ Costs 0 credit -- Lack fire power against group of enemies -- Difficult to damage multiple targets -- Requires upgrade to archieve good damage and capacity ------------------------------------------------------------------------------- Secondary Mode: Blade orientation changes 90 degrees. (Horizontal Mode) - Same as the primary mode, only the firing line changes by 90 degree. The horizontal mode is in fact more useful. ------------------------------------------------------------------------------- Effectiveness vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: Plasma Cutter does well against single slashers, but lacks firepower against groups of slashers. Remember to shoot for their legs to cripple them. (****) - Stingers: Quite effective against single stingers, aim and cut off one of their arms to slow them down. I find the vertical mode more useful against stingers. Easy to cut off their arms. (***1/2) - Lurkers: Useful against single lurkers, because you can rotate the firing line. It is good against lurkers when they jump onto the side wall. It is better than the Pulse Rifle when shooting at lurkers. (****) - Infector: Keep firing at them. (****) - Pregnants: Remember to aim for their limbs, moderately effective. (****) - Crawlers: Quite effective against them, but you may need upgrade this weapon for it to be more useful against crawler. (****) ------------------------------------------------------------------------------- - Brutes: effective as long as keep distance, remember to use stasis and aim for one of their weak spots. (*****) - Spawners: this weapon can be good against spawner, but only when you have upgraded it and your aiming is good. But, it is quite good against the tentacle pods. (***1/2) - Exploder: Aim for their weak spot, the yellowish bulb hanging off their left arm. (*****) - Dividers: Moderately useful against them. Aim for their arms or legs to damage them. (****) - Stasis Enhanced slashers: Use the Plasma Cutter when you have substantially upgraded it. (***1/2) - BOSSES: When upgraded, the Plasma Cutter can be quite deadly against both the LEVIATHAN and the HIVE MIND. (****1/2) ------------------------------------------------------------------------------- -- Plasam Cutter has a score of 49 stars out of a maximum of 60 stars, making it useful in 82% of the situations. -- Plasma Cutter is quite effective against pretty much all the enemies. It can kill single enemies quite quickly, however, make sure you have upgraded the weapon if you want to use it against group of enemies. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - This is your basic weapon and you should keep it on you most of times. It is a good backup weapon and you should use it against most singular enemies. - When the damage of the Plasma Cutter is fully upgraded, the firing animation will be slightly different. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.2 PULSE RIFLE _______________________________________________________________________________ Pulse rifle (PR): Military-grade rifle with high rate of firing The primary mode: Rapid firing, long range, accurate, energy blast. - The energy blasts are relatively weak, but due its fast firing rate. This rifle can suppress a group of enemies quickly. You can choose to shoot in short bursts by tapping the "Mouse 1" Key in aiming mode or fully automatic by holding "Mouse 1" key in aiming mode. The weapon does have slight recoil and spread, so is accuracy may be affected in rapid firing. ------------------------------------------------------------------------------- The secondary mode: A 360 degree overhead sweep - This is very useful when you are surrounded. You can fire a single round by just tapping the secondary firing button. Or you can choose to fire a continous stream of energy blast in a 360 degree sweep by holding down the secondary firing button. In this rapid firing mode, the pulse rifle will continue to rotate its firing drum and shoot out three streams of energy blasts. - However, in rapid firing overhead mode, the weapon can consume a lot of ammo very quickly. The firing pattern seems like Isaac can only fire in one height level and will only hit targets around him. So, this can be ineffective against some enemies that are usually below and/or above Isaac, like Stingers or infectors. But, it can be quite powerful and works great if you are surrounded by enemies. ------------------------------------------------------------------------------- Ammo: 25 ammo per pack, 100 ammo per inventory slot. Cost: 7,000 credits, can be brought from store, does NOT require schematic. ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Pulse Rifle requires at least 15 power nodes to fully upgrade the weapon. It has a relatively easy upgrading path and also uses the lowest amount of power nodes compare to other weapons. Here are the upgrade stats for the Pulse Rifle: Damage (D): starts at 5 Pts - Increases 1 Pt for every upgrade - After each upgrade: 6, 7, 8, 9 Pts - Maximum of 9 Pts Capacity (C): starts at 50 Pts - Increases 25 Pts for every upgrade - After each upgrade: 75, 100, 125, 150, 175 Pts - Maximum of 175 Pts Reload (Re): starts at 1 Pts - Decreases 0.2 Pts for every upgrade - After each upgrade: 0.8, 0.6 Pts - Minimum of 0.6 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the Pulse Rifle: ( 3) { E}--(10)--[ 9]--(11)--(12) | | | | ( 1)--[ 2]--( 7)--------( 8) | (13)--(14) | | | | ( 4)--[ 5]--( 6)--{ E}--(15)--{ E} - 15 nodes are required to fully upgrade the Pulse Rifle. There are in total 18 nodal slots in the upgrading path, with 3 redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [ number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. { E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Rapid-fire, long-range, accurate energy blasts. ++ Rapid firing rate ++ High ammo capacity ++ Relatively easy to reload ++ Long range -- Each shot cannot damage multiple targets -- Relative low damage per shot ------------------------------------------------------------------------------- Secondary Mode: Overhead 360-degree sweep. ++ Area cover, good when cornered, can damage multiple enemies ++ Good stopping power in rapid firing -- Very high ammo consumption in rapid firing -- Only able to fire at one height level -- Cannot damage enemies above or below Isaac ------------------------------------------------------------------------------- Effectiveness vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: Pulse Rifle does well against slashers, aim for their legs to cripple them and then you can shoot for their arms. Suppress fire if there are groups of slashers around. When surrounded, use the secondary mode and rapid fire to damage all the enemies around Isaac. (****1/2) - Stingers: You can use this weapon against stingers, although sometimes you will likely to miss the target. Use rapid fire against groups of stingers. (****) - Lurkers: Pulse Rifle is not particularly good against lurkers, unless you have good aiming, or else you are likely to waste quite a lot of ammo. (**1/2) - Infectors: Suppress fire at them, because the rapid firing rate, you can kill infectors quite quickly. (*****) - Pregnants: Remember to aim for their arms, Pulse Rifle is good against single Pregnant Necromorph. (****) - Crawlers: Very effective against them, try to shoot in bursts and keep moving around. (*****) ------------------------------------------------------------------------------- - Brute: moderately effective, remember to use stasis and aim for one of their weak spots. Make sure to keep distances. (*****) - Spawners: Not very useful them, they have too many tentacles and it can be hard to aim, you will waste a lot of ammo to kill them. (**) - Exploder: Aim for the weak spot on their left arm, use rapid firing against group of exploders. Make sure to keep distance. (*****) - Dividers: Useful against them, because you can just aim for one of their limbs. Pulse Rifle is also very good against the crawlers. (****) - Stasis Enhanced slashers: Quite effective against them, because of the rapid firing, you can always just spread at them, make sure to aim for their legs. (****) - BOSSES: because it is rapid firing and long range, it is very useful against both the LEVIATHAN and the HIVE MIND. (*****) ------------------------------------------------------------------------------- -- Pulse Rifle has a score of 49 stars out of the maximum of 60 stars, this makes it useful in 82% of the situations. -- Against most enemies, even in a group, the Pulse Rifle does quite well. However, it isn't very good against Spawners and Lurkers, so you should consider using another weapon against them, like the Line Gun. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - This rifle is your standard "assault rifle" type of weapon. - You can fire one or two rounds at a time by using a quick tapping method when you are in aim mode. Quickly tap "Mouse 1" and repeat it to shoot in very short bursts. - Burst shooting is sometimes better than just spraying into your enemy. It is also a good method to conserve ammo. - Secondary mode in rapid firing can consume a lot of ammo very quickly. Even though it is very effective against groups of enemies, the firing pattern may not be able to hit some enemies, especially if the enemies likes to stay below Isaac, like infectors, stingers or crawlers. So be aware. - I'm not sure if you can change the firing height and angle in the secondary rapid firing mode. It seems like it is fixed. - The firing animation will be slightly different when the damage of the Pulse Rifle is fully upgraded. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.3 LINE GUN _______________________________________________________________________________ Line Gun: Wide-beamed slicer with timed mine The primary mode: Shoots a wide, powerful and long range energy blast capable penertrate through many targets. - This mode is good against most enemies, especially if they are in groups, since the gun slice through targets. Another great thing about this mode is that its wide blast can cut off more than one limbs at a time. In fact for some enemies, you can cut off two or even three limbs with a few hits. ------------------------------------------------------------------------------- The second mode: Fires a timed mine with radial blast. - This is good against large stationary enemies, or against a crowd of enemies being hit by stasis, or if enemies are being crippled. The line gun mine is very powerful, at close range you can kill a few slasher and stingers in one hit. Using the mine correctly without stasis would require good timing, but it can be effective against groups of enemies. - Nevertheless, if you time it correctly, you can shoot a mine near you, wait for the necromorph, injure or cripple them. Then run away just before the mine goes off. Just make sure you stay clear of the blast radius. Remember, you can blow up Isaac as well, so be careful! ------------------------------------------------------------------------------- Ammo: 2 ammo per pack, can stack up to 6 ammo per inventory slot. Cost: 9,000 credits, can be brought from store, does NOT require schematic. ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Line Gun requires at least 17 power nodes to fully upgrade. It's path for upgrading can be a little tricky Here are the upgrade stats for the Line Gun: Damage (D): starts at 15 Pts - Increases 3 Pt for every upgrade. - After each upgrade: 18, 21, 24, 27 Pts - Maximum of 27 Pts Capacity (C): starts at 5 Pts - Increases 1 Pts for every upgrade - After each upgrade: 6, 7, 8, 9 Pts - Maximum of 9 Pts Reload (Re): starts at 1 Pts - Decreases 0.15 Pts for every upgrade - After each upgrade: 0.85, 0.7 Pts. - Minimum of 0.7 Pts Width (W): starts at 1 pts - Increases 0.5 Pts for every upgrade - After each upgrade: 1.5, 2 Pts - Maximum of 2 Pts Mine (M): starts at 20 pts - Increases 5 Pts for every upgrade - After each upgrade: 25, 30 Pts - Maximum of 30 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the Line Gun: ( 2)--[ 5]--( 6)--[ 7]--( 8) | | | ( 1)--------{ E} ( 9) | | | { E} { E}--(13)--(10)--[11]--(12) | | | ( 3)--------(15) (14) | | | ( 4)--{ E}--(16)--(17)--{ E} - 17 nodes are required to fully upgrade the Line Gun. There are in total 22 nodal slots in the upgrading path, with 5 redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [ number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. { E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Wide, powerful, long-range energy blast. ++ Good damage ++ Wide cover, can cut of multiple limbs ++ Pentrates targets, can damage multiple targets -- Slow firing rate -- Relatively low ammo capacity -- Reloading takes too long ------------------------------------------------------------------------------- Secondary Mode: Timed mine, radial damage. ++ High damage ++ Radial damage, can damage multiple targets and remove multiple limbs -- Requires good timing -- Radial damage can hurt Isaac if he is too close -- Slow firing rate ------------------------------------------------------------------------------- Effectiveness vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: Very effective against single and groups of slashers, aim for their legs to cripple them or you can just cut off their arms. You can alos use the mine with stasis against groups of them. (*****) - Stingers: Good against single or groups of stinger, you can use stasis and mine to kill them. (*****) - Lurkers: Line Gun is Excellent against Lurkers and because of the wide beam you can even damage multiple lurkers. The only problem is that when the lurkers go on to your side. The weapon may not be as effective. (****1/2) - Infectors: Use the primary mode and shoot them with the energy blast, you can easily damage multiple infectors if you upgraded the width of the weapon. (****) - Pregnants: Quite effective, but you have to generally aim high to cut off their arms, usualyl you will accidentally damage their belly as well. But the Line Gun Mine can take care whatever little things coming out of the Pregnant's belly. (****1/2) - Crawlers: The mines are very useful against them, especially when combined with stasis. (****1/2) ------------------------------------------------------------------------------- - Brute: You can damage both of Brute's arm, just aim for its weak spot. Keep distance and use stasis if needed. This weapon can be very effective. (*****) - Spawner: The Mine from the Line Gun will take care of the spawner and the tentacle pods they shoot out, just throw them a few mines and wait for the BOOM. (****1/2) - Exploder: Aim for the weak spot on their left arm, it is good against group of exploder. Make sure to keep distance. (****1/2) - Dividers: Aim for the upper section of their legs and you can damage their arms too. Use Mines against the crawler, use stasis if needed. (****1/2) - Stasis Enhanced slashers: moderately effective against single stasis slashers, aim for their legs and cut off their arms. It is more useful against groups of stasis slashers. But, sometimes stasis slashers can dodge the energy blast from your Line Gun. Be aware. (****) - BOSSES: although it is long range, the Line Gun's energy blasts will take a few seconds to hit the bosses. You can use it against the Leviathan, but it is not very effective against the HIVE MIND. (***) ------------------------------------------------------------------------------- -- Line Gun has scored 53 stars out of the maximum of 60 stars, making it useful in 88% situations. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - This is one of the best weapon in the game and it will also be your best friend in many situations. However, the few drawbacks of the weapon are that its firing rate is a little slow, it ammo capacity is relatively low and takes a bit long to reload. So, you should back it up with the Plasma Cutter and Pulse Rifle or the Force Gun. - However, it is important to note that line gun has quite slow firing rate and its secondary mine will take a while to explode. Be aware when using this weapon. - The Mine from the Line Gun will stick to most surfaces. When shooting the mine, it is almost instant and does not arc very much, even over long range. ------------------------------------------------------------------------------- - If Isaac gets caught in the blast radius of the Line Gun Mine, he will take about 25 point of damage. - Jack noted, that in rare cases, the Mine from the Line Gun will explode instantly upon contact, sometimes it happens when you use the Mine against the spawner or against Bosses. - The energy beam from the Line Gun will look slightly different when the damage of the weapon is fully upgraded. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.4 FLAMETHROWER _______________________________________________________________________________ Flamethrower: hydrazine industrial torch. - This is a relatively useful weapon and can be quite powerful if you use it correctly. It has the unique ability to set enemies on fire and they will continue to burn for a period of time, which is about 5 seconds. But, this can be upgraded, so enemies burn for longer. The primary mode: Fires a narrow core, short-range flame. - This can be extremely damaging and can set enemies on fire. But, it is very short range and often require you to get close to enemies. I suggest you use on enemies that being stasis, it works great. You can also wait till enemies come closer and flame them. You need to time it correctly, because if you fire too early it will eat up too much ammo. This mode eats ammo faster than you can say "Packman"!! - Although short-range, the narrow core flame have good stopping power. If you manage to set your enemies on fire, they will be knocked back as well. ------------------------------------------------------------------------------- The secondary mode: shoots out a Napalm ballistic projectile with area damage over time. - This is truly very useful, because it can damage multiple targets and sets enemies on fire. I use this much more often that the primary fire. This is effective against slow, stationary and if you time it correctly, even fast moving targets. The fire bomb is also good against smaller enemies and its range is quite far as well. - The only drawback of the flamethrower is that you cannoe use it in vacuum. ------------------------------------------------------------------------------- Ammo: 25 ammo per pack, maximum of 150 ammo per inventory slot. Cost: 11,000 credits, can be brought from the store, but needs flamethrower schematic. ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Flamethrower requires at least 18 power nodes to fully upgrade. It has a relatively easy upgrading path. Here are the upgrade stats for the Flamethrower: Damage (D): starts at 0.75 Pts - Increases 0.25 Pt for every upgrade - After each upgrade: 1, 1.25, 1.5 Pts - Maximum of 1.5 Pts Capacity (C): starts at 125 Pts - Increases 25 Pts for every upgrade - After each upgrade: 150, 175, 200, 225, 250 Pts - Maximum of 250 Pts Reload (Re): starts at 1 Pts - Decreases 0.15 Pts for every upgrade - After each upgrade: 0.85, 0.7 Pts - Minimum of 0.7 Pts Duration (Du): starts at 5 pts - Increases 1 Pts for every upgrade - After each upgrade: 6, 7 Pts - Maximum of 7 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the Flamethrower: ( 3)--{ E} ( 9)--{ E} { E}--(18) | | | | | | ( 1)--[ 2] ( 6)--( 7)--[ 8] (12)--[13]--(14) (17) | | | | | | [ 4]--( 5) (10)--[11] (15)--[16] - 18 nodes are required to fully upgrade the Flamethrower. There are in total 21 nodal slots in the upgrading path, with 3 redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [ number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. { E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Short-range, narrow cone fire damage. ++ Good damage over time ++ High ammo capacity ++ Sets enemies on fire -- very fast ammo consumption -- Short range -- Cannot use in vacuum ------------------------------------------------------------------------------- Secondary Mode: Napalm ballistic projectile with radial damage over time. ++ Can damage multiple targets ++ Set enemies on fire and burns over time ++ Medium-long range ++ Costs relatively small amount of ammo -- Limited firing rate -- Cannot use in vacuum ------------------------------------------------------------------------------- Effectiveness vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: Good against normal slashers and you can easily set them on fire. The firebomb is also good against groups of slashers, especially if they are crippled. (****) - Stingers: The secondary fire bomb is quite effective against stingers, you can damage a group of them as well. You can also use the primary flame, but you have to get close to the stingers. (****) - Lurkers: Use the fire bomb against the lurker, you can wait for them to show their tentacles, once you set them on fire, you can run around and wait for the fire to burn out, then repeat the same tactic. (****) - Infectors: Wait till they come close and use the primary fire. Keep firing until they are dead. (****) - Pregnants: Moderately effective, the fire bomb is very useful against the little enemies popping out of the belly of the pregnant necromorph. (****) - Crawlers: The fire bomb is very effective against the crawler, set them on fire and move around and wait for them to burn. (*****) ------------------------------------------------------------------------------- - Brutes: Use the napalm fire bomb at long range against the Brute. When it goes dormant, go behind it and unleash the flame, this can do a lot of damage, you can combien it with stasis. (****1/2) - Spawners: Use the fire bomb against them, but you may need quite a lot of fire bombs to kill them, aim for their tentacles. The napalm bomb is very good at killing the small tentacle pods. (***) - Exploder: Use the secondary mode to fire bomb them and aim for their weak spots. Make sure to keep distance, retreat if they get too close. You can keep fire bombing them to push them back. (***1/2) - Dividers: You can use the primary mode against the divider, but you need to be a little careful. Use the napalm fire bomb against the crawlers. (****) - Stasis enhanced slashers: wait for them to come close and flame them. You need to be careful against them, because the flame may not always be able to stop them and it is narrow core. Don't use the fire bomb unless you have shot them with stasis. (***) - BOSSES: the fire bomb is moderately effective against the bosses and it has pretty good range. But, sometimes the fire bomb can fall a little short, so you may have to get closer to the bosses. Although, it can set the Boss' weak spot on fire and continue to damage them, which can be quite useful. (***1/2) ------------------------------------------------------------------------------- -- Flamethrower has a score of 47.5 stars out of a maximum of 60 stars, making it useful in 79% of the situations. -- But, remember you cannot use this weapon in vacuum or low oxygen environments, so you have to be aware. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - This is a weapon worth buying and is very effective against smaller enemies, such as crawlers and lurkers. It also has the unqiue ability to set enemies on fire. The flame will continue to burn and damage the enemies for a period of time, so remember to take advantage of that. - The napalm bomb/fire bomb uses 10 flame thrower ammo and is able to damage an area. This fire bomb is very effective against smaller enemies, such as lukers, spiders and crawlers, which you will meet later on. - The flame from the napalm bomb can also set Isaac on fire if he is too close, which will take about 15 points of damage and also forces him into recovery mode. - The Flamethrower does NOT work in vacuum or low oxygen environments. - When the damage of the Flamethrower is fully upgraded, the flame will be bluish/reddish colour instead of the orange/reddish fire. The Napalm fire bomb will be blue in colour and looks kinda cool. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.5 RIPPER _______________________________________________________________________________ Ripper: Remote-operated industrial saw Primary mode: Fires a medium range, remote controlled, rapid-spinning saw blade. - This will cut through just about anything. I suggest you aim for enemies' legs first and cripple them, then quickly cut off their arms. This mode does require you to get pretty close to the enemy, but the damage you can inflict is worth it. When upgraded, you can kill a slasher using about two blades. This mode is also very effective against lurkers and you can kill a normal lurker using just one blade. - It is best to move around while you firing the blade, because the weapon doesn't have a lot of stopping power. You have to be aware sometimes, because the weapon will not always be able to stop your enemies coming closer to you. So, make sure to retreat if they get too close. When using it against lurkers, you can slowly move side to side, this way you can cut off their tentacles very quickly. ------------------------------------------------------------------------------- Secondary mode: Fires off a single, high velocity rotating blade. - This mode is good for long range combat or if you don't want to get too close to your enemies. It can do some serious damage if your aiming is good. However, it isn't as powerful as the primary mode. ------------------------------------------------------------------------------- Ammo: 4 ammo per pack, 15 ammo per inventory slot. Cost: 8,000 credit, can be brought from store, but needs Ripper schematic. ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Ripper requires at least 17 power nodes to fully upgrade. It has a reasonably easy upgrading path. Here are the upgrade stats for the Ripper: Damage (D): starts at 8 Pts - Increases 1 Pt for every upgrade - After each upgrade: 9, 10, 11, 12 Pts - Maximum of 12 Pts Capacity (C): starts at 8 Pts - Increases 2 Pts for every upgrade - After each upgrade: 10, 12, 14, 16 Pts - Maximum of 16 Pts Reload (Re): starts at 1 Pts - Decreases 0.2 Pts for every upgrade - After each upgrade: 0.8, 0.6 Pts - Minimum of 0.6 Pts Duration (Du): starts at 5 pts - Increases 1 Pts for every upgrade - After each upgrade: 6, 7 Pts - Maximum of 7 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the Ripper: ( 7) | [ 5]--( 6)--{ E}--(13) | | ( 2)--[ 3]--( 4)--------(11)--[12]--(14) | | | ( 1)--{ E}--[ 8]--( 9) | [15]--(16) | | | (10)--------{ E}--(17) - 17 nodes are required to fully upgrade the Ripper. There are in total 20 nodal slots in the upgrading path, with 3 redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [ number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. { E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Medium-range, remote controlled circular saw-blade. ++ High damage over time ++ Low ammo consumption, can kill most enemies with two or so hits -- Limited stopping power and can sometimes miss your enemies -- Limited range ------------------------------------------------------------------------------- Secondary Mode: Single, straight shot with circular saw-blade. ++ Long range -- Requires good aiming -- Difficult to damage multiple targets -- Not as powerful as the primary mode ------------------------------------------------------------------------------- Effectiveness vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: use the primary mode, cut off their legs first, you can kill normal slashers very quickly. But the weapon is limited against groups of slashers. But, you can use the secondary mode to cripple the slasher instead, if they are in groups. This weapon may not be so effective against enhanced slashers. (***1/2) - Stingers: Use the primary mode, aim for one of their arms. It works quite well even against groups of stingers, because you can kill them quite quickly. (****) - Lurkers: The primary mode is very effective against the lurkers, you can kill them with just one blade. But, you have to go a little closer to the lurker for the weapon to be truly effective. (****1/2) - Infector: use the primary firing mode and keep the spinning blade on them until they are dead. (***1/2) - Pregnants: Aim the spinning blade at their arms, this will kill them quite quickly. It works well against the smaller enemies too, but make sure not to get too close to the spiders. (****) - Crawlers: Wait for them to come a little closer, you can kill them really quickly with the primary mode. Move around with the blade if you have to. (****) ------------------------------------------------------------------------------- - Brutes: Use the secondary mode against the Brute at long range, when it goes dormant, go behind it and use the primary mode. Works well if it is in stasis. (***1/2) - Spawners: Don't get too close to the spawner, using the primary mode you can cut off many tentacles using just one blade. But, make sure to keep as much distance as you, getting too close can be dangerous. The primary mode is also very good against the tentacle pods, you can kill many tentacle pods with one blade, just aim for the tentacles. But, remember not to get too close to the pods or the spawner. (***1/2) - Exploder: Use the secondary mode and keep distance, retreat if they get too close. You can also shoot at their bodies to push them back a little. (****) - Dividers: Make sure to keep distance, don't let them get too close. It is quite good against the crawlers. (***1/2) - Stasis enhanced slashers: You have to be careful when using the primary mode, it may not have enough stopping power. Good idea to combine it with stasis. But it can kill them very quickly. (***) - BOSSES: You need to use the secondary mode and you need to have good aiming. Generally it isn't that effective. (**1/2) ------------------------------------------------------------------------------- -- Ripper has a score of 42 and 1/2 stars out of a maximum of 60 stars, making it useful in 71% of the situations. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Well, I think the name says everything about this weapon. In my opinion, this weapon can be quite powerful if you can use it correctly. It will be the few weapons you will probably end up with a good surplus of ammo. Simply because you can kill slasher, lurker and stingers in two or so hits from the primary firing mode. - This weapon can be a little tricky to use and don't use the primary mode against larger enemies, like Brute/Gaint, unless it is dormant, then you can go behind them and unleash the Ripper. Remember, you can always use the secondary mode for long range battles or if you don't want to get closer to your enemies. - The best thing about the Ripper is that it won't consume much ammo if you use the primary mode of the weapon correctly. - When the damage of the Ripper is Fully Upgraded, the rotating blade will look slightly different. There will be a brownish mist coming from the blade. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.6 CONTACT BEAM _______________________________________________________________________________ Contact Beam: Heavy damage energy projector Primary mode: Powerful charge up of concentrated energy beam that will penetrate multiple targets. - This weapon is extremely powerful and very useful against tough enemies. The thing about the this mode of this weapon is that make sure you don't miss too many times, because it will require you to recharge up again, which can take up some valuable time. If you missed a few hits, make sure to retreat and reposition before you fire again. - Hold down "Mouse 1" in Aim Mode to charge up, the weapon must be fully charged up before you can fire. It is a good idea to pre-charge up the weapon, then wait for the right opportunity and shoot. You can also try to group enemies together, since the primary mode of the weapon can pentrate many targets. - If you do not wish to fire the beam, you can release "Mouse 2" and cancel the beam. But you must make sure to release "Mouse 2" before you get go of "Mouse 1". ------------------------------------------------------------------------------- Secondary mode: Launches a high powered short-medium range 360 degree shock wave from the feet. - This shockwave is extremely useful when you are surrounded, it will damages and knock down/back all enemies. This mode can get you out of seriously dangerous situations, especially when you are cornered. ------------------------------------------------------------------------------- Ammo: 1 ammo per pack, can stack up to 4 ammo per inventory slot. Cost: 9,000 credit, can be brought from store, but needs Contact Beam schematic. ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Contact Beam requires at least 19 power nodes to fully upgrade. It has quite a tricky upgrading path, you need to spend a lot of empty nodes. Here are the upgrade stats for the Contact Beam: Damage (D): starts at 100 Pts - Increases 25 Pt for every upgrade - After each upgrade: 125, 150, 175 Pts - Maximum of 175 Pts Capacity (C): starts at 4 Pts - Increases 1 Pts for every upgrade - After each upgrade: 5, 6, 7 Pts - Maximum of 7 Pts Reload (Re): starts at 1 Pts - Decreases 0.25 Pts for every upgrade - After each upgrade: 0.75 Pts - Minimum of 0.75 Pts Charge (Ce): starts at 1 Pts - Decreases 0.2 Pts for every upgrade - After each upgrade: 0.8, 0.6 Pts - Minimum of 0.6 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the contact Beam: [ 3]--( 4) (11) (18) | | | [ 1]--[ 2]--( 5)--[ 8]--[10]--[12]--[16]--[17] | | | | | ( 7)--[ 6]--( 9) [13]--(15) (19) | | | { E}--{ E}--------(14) - 19 nodes are required to fully upgrade the Contact Beam. There are in total 21 nodal slots in the upgrading path, with 2 redundant empty nodal slots. You will need to fill in ten empty nodes in order to fully upgrade this weapon. - Legend: (number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. {E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Very powerful build up, single-shot energy blast. ++ Very high damage ++ Can penetrate and damage multiple targets -- Requires charging up -- Low ammo capacity, spare ammos tend to take up a lot of inventory space ------------------------------------------------------------------------------- Secondary Mode: Short-range, 360-degree energy blast from the feet. ++ Good area cover and can damage multiple targets ++ High damage ++ Good knock back and knock down ++ Great if cornered or surrounded -- Short range -- Slow firing rate ------------------------------------------------------------------------------- Effectiveness vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: The primary mode is good against groups of slashers, but you will need to charge up. If the slashers get too close, you can knock them back with the secondary mode. (****) - Stingers: It can be hard to hit multiple stingers, because they are on the ground and the primary beam may not be so effective. But the secondary mode can do good knock back. (***1/2) - Lurkers: It is hard to hit the lurkers tentacles using the primary beam. You can aim at their bodies, it can still do a lot of damage. (****) - Infectors: Use the secondary mode to knock them back and primary mode should be able to kill them quickly. (****) - Pregnants: Make sure to aim for their arms using the primary beam. The shock wave is also very useful against small enemies coming out of their belly. (****) - Crawlers: The secondary shock wave is good against groups of crawlers, but will require you to get close. (****) ------------------------------------------------------------------------------- - Brutes: Use the primary mode and aim for the weak spot of the Brute, use stasis if needed. When the Brute goes dormant, go behind it and shoot it with the primary beam, all you need is a few good hits to take a Brute down. (*****) - Exploders: Make sure you don't miss them, one good hit into their weak spot is all that's needed to kill them. Try not to let them get too close. (***) - Spawners: Not so effective, but you can cut off multiple tentacles using the primary mode. (***) - Dividers: The primary beam should kill them pretty quickly. Use the shock wave against the crawlers. (****) - Stasis enhanced slashers: The shock wave is quite effective against them, but will require good timing. If they are not stasis, it can be hard to hit them with the primary beam. (**1/2) - BOSSES: The weapon is good against most bosses, if you have good aiming. You can kill the bosses quite quickly. (*****) ------------------------------------------------------------------------------- -- Contact Beam has 46 scored stars out of 60 stars, which makes it useful in 77% of the situation. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - This weapon can be truly destructive, but requires good aiming. The charge up can be reduced with upgrades, but the delay will always be there. You should always keep distance when using the primary mode and if the enemies get too close, switch to the secondary mode to knock them back. - If you have a slot for this weapon in your inventory and enough credits, you should purchase this weapon. It can be very rewarding if you use it correctly. Remember, Contact Beam is quite useful against large enemies like Brute and Bosses if your aiming is good, but it may not be effective against some smaller enemies. - The drawbacks of the Contact Beam are that it may take a while to charge up and it isn't really worth using against some smaller enemies. If your aiming is not very good, you may have problem with ammo. The ammo packs tend to take up alot of inventory spaces. Upgrading can also be quite tricky. - Interesting, when the weapon's damage is fully upgraded, the charged up beam will look quite different. It will start to flash orange and green, rather than the normal white colour. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.1.7 FORCE GUN _______________________________________________________________________________ Force Gun: Short range kinetic booster device Primary mode: shoots a wide cone short range energy blast with high knock back. - This mode does good damage and can knock down most enemies and you don't need to aim for their limbs to knock them down, you can just aim for their bodies. Because of the wide cone, you can shoot off multiple limbs off the enemy. It is also capable of damaging a few enemies that are close to each other. The only problem is that you must be quite close to the enemy for this mode of the weapon to be truly powerful. - The weapon can still hurt your enemies at a couple of metres away and even at medium range. However the knock back only works if you are very close to your enemies. So if you want to knock your enemies on the ground, wait for them to get close. ------------------------------------------------------------------------------- Secondary mode: fires a timed or proximity grenade with radial force blast. - This grenade will explode when it contacts with any enemy. This has high knock back and will do some serious damage to nearby enemies. The grenades are easy to use and more versatile than the mine from the Line Gun. As it explode instant upon on contact with anything, so you don't need to stasis most enemies when using the grenade. You can use it grenade against stationary enemies as well. - When firing the grenade, it will arc quite a lot and drop to the ground, then roll around the ground. Because of the arcing and rolling of the grenade, Sometimes it can miss the enemies, especially at long range. So try to aim a little higher and let the grenade connect with your enemies, it will explode instantly. If you miss a few grenades and the enemies get too close, you can always use the primary mode to knock the enemies down and then throw them a grenade to wake them up. ------------------------------------------------------------------------------- Ammo: 3 ammo per pack, can stack up to 12 ammo per inventory slot. Cost: 11,000 credits, can be brought from the store, but needs Force Gun schematic. ------------------------------------------------------------------------------- Upgrading Path ------------------------------------------------------------------------------- The Force Gun requires at least 19 power nodes to fully upgrade. It has a slightly tricky upgrade path. Here are the upgrade stats for the Force Gun: Damage (D): starts at 20 Pts - Increases 3 Pt for every upgrade - After each upgrade: 23, 26, 29, 32, 35 Pts - Maximum of 35 Pts Capacity (C): starts at 10 Pts - Increases 2 Pts for every upgrade - After each upgrade: 12, 14, 16, 18, 20 Pts - Maximum of 20 Pts Reload (Re): starts at 1 Pts - Decreases 0.25 Pts for every upgrade - After each upgrade: 0.75, 0.5 Pts - Minimum of 0.5 Pts Speed (S): starts at 1 pts - Decreases 0.2 Pts for every upgrade - After each upgrade: 0.8, 0.6 Pts - Minimum of 0.6 Pts ------------------------------------------------------------------------------- Below is the possible upgrade path for the Force Gun: ( 1)--( 5)--[ 6]--( 9)--[10]--(11) (19) | | | | ( 2)--( 4) ( 7) (14)--[12] (16) [18] | | | | | | ( 3)--{ E}--( 8) { E}--(13)--[15]--(17) - 19 nodes are required to fully upgrade the Force Gun. There are in total 21 nodal slots in the upgrading path, with 2 redundant empty nodal slots. - Legend: (number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. {E}, indicates a redundant note that you should leave empty. !!NOTE: the numbers only show a POSSIBLE upgrade path. There are many other different upgrade paths you can use. This is only one of them.!! ------------------------------------------------------------------------------- Advantages and shortcoming of the weapon ------------------------------------------------------------------------------- Primary Mode: Wide cone, short-range, high-knock back/damage force blast ++ Wide damage and can knock back multiple enemies ++ Good knock back and damage at close range -- Short range, ineffective at medium or long range -- Knock back may not work all the times against the enemies ------------------------------------------------------------------------------- Secondary Mode: Timed/proximity grenade, radial forced blast ++ Explodes instantly upon contact ++ Radial damage and can easily damage multiple enemies ++ Can damage targets at medium-long range -- Grenades tend to roll on the ground and may miss the target -- Can damage Isaac if he is too close ------------------------------------------------------------------------------- Effective vs. Each type of enemies ------------------------------------------------------------------------------- - Slashers: The primary mode is good against single or groups of slashers if they are close to you. Make sure to wait till they come close and the primary force blast does good damage and often knocks the slashers to the ground. You can also use the force grenade at medium range. (*****) - Stingers: The primary mode is quite effective, even against groups of them. You can also use the grenade if they are far away. (****1/2) - Lurkers: The secondary force grenade is quite ffective, wait till they show the tentacles and throw them a few grenades. (****1/2) - Infectors: Use the primary mode to knock them back if they get too close. When they are recovering on the ground, throw them a few grenades to kill them. This weapon can be very effective against them. (*****) - Pregnants: The secondary grenade is very useful against the smaller enemies coming out of the pregnant's stomach. Use the primary force blast to knock them back if they get too close. (****1/2) - Crawlers: Use the force grenade to kill them, a few good grenades is all that's needed to kill a group of crawlers. (****1/2) ------------------------------------------------------------------------------- - Brutes: Use the force grenade at long range and when the Brute goes dormant, go behind it and unleash the primary force blast. You can do a lot of damage this way. (****) - Exploders: If they get too close, simply knock them down/back with the primary force blast, then throw them a few grenades to kill them. (****1/2) - Spawners: Make sure to throw the grenades directly at the spawner for the best results. Sometimes the grenades can roll under the spawner and won't do very good damage. The grenades are also very effective against group of tentacle pods. (****1/2) - Dividers: Use the primary mode to knock them back and throw down a few grenades to damage them. (****1/2) - Stasis enhanced slashers: The primary mode is very effective against them, but requires good timing for maximum effect. Wait for them to get close and the force blast will almost always knock them down, a few good hits and they will be dead. But, don't use the secondary mode unless they are in stasis. (****1/2) - BOSSES: It is very hard to hit the bosses with the Force Gun, because the weapon is too short ranged. The bosses are often quite far away. (*) ------------------------------------------------------------------------------- Force Gun has scored 51 stars out of 60 stars, which makes it useful in 85% of the situation. !!NOTE: five stars (*****) means it is very effective against that particular type of enemy.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Don't let the range of the Force Gun stop you from buying it, it is a very useful weapon and can be quite devastating. When upgraded, this weapon can very powerful, it can have good firing rate and decent ammo capacity. - Most enemies in the game you meet will excel in melee combat, therefore most battles will take place in short/medium range. This makes the Force Gun very useful. - The wide cone and knock back from the Force Gun can be really useful even against stronger enemies. Although you should try and avoid using the primary mode of the weapon against larger enemies, like Brute/Gaint, unless it is dormant, so you can get close and damage it. But, you can always use the grenades against it if needed. ------------------------------------------------------------------------------- - Remember, this weapon is for short and medium range combat, although you can throw the grenade quite far. But, unlike the Mine from the Line Gun, the grenade arcs too much and tend to roll around on the ground. So, the Force Gun is not recommend for long range combat and against bosses. - However, the knock back may not always work against the enemies, you need to be aware sometimes. However, at close range, the knock back is generally very effective against normal enemies. Isaac can also be damaged if he is inside the blast radius of the grenade. - You can also use the knock down/back to push enemies into dangerous hazards, such as malfunctioning gravity plating. - If the damage of the Force Gun is fully upgraded, the energy blast from the weapon will look slightly different. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.18 Overall COmment on the Weapons _______________________________________________________________________________ - Most weapon will push enemies back when they are hit. The Force Gun and the Contact Beam has the most stopping power. Whilst the Ripper has relatively low stopping power, because the spinning blade tend not to push enemies back far enough. - The Line Gun is useful in most situations and you should always get this weapon. The Force Gun is also very good, but lacks range against bosses. - The Plasma Cutter does good against pretty much all of the enemies and is good against bosses. You should always consider keeping it on you. Although the weapon lacks fire power against groups of enemies, it is very good against individual enemies. When upgraded, the Plasma Cutter can pack a good punch. ------------------------------------------------------------------------------- - The Pulse Rifle does well at long range and is very effective against bosses. It's fast firing rate is very useful in suppress a group of enemies. When using against single enemies, you can also shoot in short bursts. - Contact beam is quite effective against large enemies, like Brutes and the bosses. But it will require good aiming. So, you should save the contact beam against them. But, it is also quite effective against group of enemies. - The fire bomb of the Flamethrower can be very powerful if you use it correctly. The additional burning can do a lot of damage, make sure to take advantage of that. - The Ripper may not be very useful in some situations, but it can do serious damage when used correctly. _______________________________________________________________________________ SECTION 5.2 Upgrading Isaac's RIG _______________________________________________________________________________ Isaac's RIG has a straight forward upgrading path and will require 15 power nodes to fully upgrade. Here are the upgrade stats for Isaac's RIG: Health (H): starts at 100 Pts - Increases 25 Pt for every upgrade - After each upgrade: 125, 150, 175, 200 Pts - Maximum of 200 Pts Air (Ai): starts at 70 Pts - Increases 20 Pts for every upgrade - After each upgrade: 90, 110, 130 Pts - Maximum of 130 Pts ------------------------------------------------------------------------------- Below is the upgrading path for Isaac's RIG: ( 1) ( 6) (10) | | | [ 2]--[ 3]--[ 5]--[ 7]--[ 9]--[11]--[13]--[14] | | | | ( 4) ( 8) (12) (15) - 15 nodes are required to fully upgrade Isaac's RIG. There are in total 15 nodal slots in the upgrading path, with NO redundant empty nodal slots. - Legend: (number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. !!NOTE: the numbers only show a POSSIBLE upgrading sequence. There are other sequences that you can follow as well.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Extra health and air is always useful. It is recommended that you upgrade your health and air throughout the game. The additional 20 seconds of air and extra 25 health will make a big difference. - If you playing impossible mode, I suggest you upgrade your RIG as soon as you can. However, you don't need to spend too much power nodes on it. You won't have enough nodes to upgrade everything. - I think 90 seconds of air is enough and about 150 health point by the end of the game should be enough. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.3 Upgrading Stasis Module _______________________________________________________________________________ Isaac's RIG has a straight forward upgrading path and will require 11 power nodes to fully upgrade. Here are the upgrade stats for Isaac's RIG: Duration (Du): starts at 8 Pts - Increases 2 Pt for every upgrade - After each upgrade: 10, 12, 14 Pts - Maximum of 14 Pts Energy (En): starts at 100 Pts - Increases 20 Pts for every upgrade - After each upgrade: 120, 140, 160 Pts - Maximum of 160 Pts ------------------------------------------------------------------------------- Below is the upgrading path for Stasis Module: ( 8) | [ 7]--( 9) | | [ 1]--[ 2]--( 3)--[10]--(11) | | ( 4)--[ 5] | ( 6) - 11 nodes are required to fully upgrade the Stasis Module. There are in total 11 nodal slots in the upgrading path, with NO redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. [ number], indicates an empty node that must installed with a Power Node in order continue upgrading along the given upgrading path. !!NOTE: the numbers only show a POSSIBLE upgrading sequence. There are other sequences that you can follow as well.!! ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Upgrading stasis can be quite useful in some cases, however you can go through the game without too much difficulty if you do not upgrade your stasis module. - Increasing the duration of the stasis module is just as important as increasing the energy. Remember, your stasis energy will get recharged if you upgrade the stasis energy. This means, even if you had no stasis charges left and then you upgraded your stasis energy, you will get a complete refill of your stasis charges. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 5.4 Upgrading Kinesis Module _______________________________________________________________________________ The Kinesis Module for Isaac is very simple to upgrade and only requires three power nodes to fully upgrade. Here are the upgrade stats for Isaac's RIG: Range (Rn): starts at 20 Pts - Increases 4 Pt for every upgrade - After each upgrade: 24, 28, 32 Pts - Maximum of 32 Pts ------------------------------------------------------------------------------- Below is the upgrading path for the Kinesis Module: ( 1)--( 2)--( 3) - 3 nodes are required to fully upgrade the Kinesis Module. There are in total 3 nodal slots in the upgrading path, with NO redundant empty nodal slots. - Legend: ( number), indicates the sequence in the upgrade path and the node is NOT an empty upgrading node. ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Upgrading Kinesis is not necessary, but it can be useful in some situations. - I recommend you upgrade Kinesis only if you have a lot of spare nodes, you don't really need it. ------------------------------------------------------------------------------- List of items that can be thrown using Kinesis ------------------------------------------------------------------------------- - Most of the items in the game can be picked up using Kinesis. You can move those items around or you can shoot them at enemies to damage them. - Even small items thrown using kinesis can damage enemies. Large items can do a bit more damage and will also knock back or sometimes knock down enemies. - Explosive canisters can do serious damage to enemies inside the blast radius when thrown using kinesis. However these canisters can only be used one, as they will explode upon impact. - Items like fan blades can also be thrown at enemies to damage them, fan blades can do quite decent damage. They can also be thrown many times. Boxes, containers and even sofas can be thrown at enemies to knock them down and damage them a little. - Isaac can also throw dead enemies' body parts at other enemies to damage them, especially if the body parts are sharp, like the razor-sharp arm of a slasher. - Most items can be thrown many times, except explosive canisters. ------------------------------------------------------------------------------- Below is a list of some of the items that you can throw with kinesis and a short description of their effects: - Explosive/flammable canisters: very high radial damage, similar damage to the Line Gun Mine. Except the explosive canister/barrels will explode on contact with any surface or enemy when thrown using kinesis. These canisters will also explode when shot at with any weapon. Upon impact, the explosion can kill normal lurkers, stingers and slashers in one hit, provided they are close to the blast radius. The radial damage can also damage any nearby enemies. Tougher enemies, like enhanced slashers, enhanced stinger will require a few explosive canisters to kill. ------------------------------------------------------------------------------- - Fan blades: when thrown using kinesis, it can do decent damage against enemies. There are a few different types of fan blades, all of them can be picked up kinesis and thrown at your enemies. However, the fan blades do not have good stopping power. - Non-flammable barrels/canisters: these canisters are grey in colour and they will do some damage to your enemies when shot using kinesis. It can sometimes knock normal size enemies to the ground, aim for their legs. - Large size boxes/containers: larger boxes can have good knock back when they are thrown using kinesis. But, they don't seem to do a lot of damage. ------------------------------------------------------------------------------- - Medium size boxes/containers: similar to large boxes, it can still knock down smaller or normal size enemies. - Small size boxes/containers: does a little damage and small stopping power. - Fire extinguishers: when thrown using kinesis, it will cause a very small watery blast and does a little damage. Aim for enemies' legs to knock them back. - Sofa: this item is available in chapter 10 I think and it is quite useful. You can knock down normal enemies with it. Unlike most items, sofas don't bounce around so much. So, you can easily grab it again and keep throwing at your enemies. - Small cans/items: minor damage to enemies - Microscopes: does a little damage _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ Section 5.5 List of items in the Store _______________________________________________________________________________ You can buy items from the Ishimura store, but they will cost you credits. You can buy as many items as many times as you want, provided you have inventory space and enough credits. Remember, you can buy new armor to increase you inventory space and you can put extra items in the safe. Below is a list of all the items that is available in the store and their corresponding prices. ------------------------------------------------------------------------------- Weapons (Purchase Price) ------------------------------------------------------------------------------- Plasma Cutter: 0 credits Line Gun: 9,000 credits Pulse Rifle: 7,000 credits Flamethrower: 11,000 credits Force Gun: 11,000 credits Ripper: 8,000 credits Contact Beam: 9,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- Ammo (Purchase Price) ------------------------------------------------------------------------------- Plasma Energy: 6 ammo per pack, 1,200 credits Line Rack: 2 ammo per pack, 2,000 credits Pulse Rounds: 25 ammo per pack, 1,250 credits Flame Fuel: 25 ammo per pack, 1,000 credits Force Energy: 3 ammo per pack, 900 credits Ripper Blades: 4 ammo per pack, 1,800 credits Contact Energy: 1 ammo per pack, 2,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- Armor (Purchase Price) ------------------------------------------------------------------------------- Level 2 Suit: 10,000 credits Level 3 Suit: 20,000 credits Level 4 Suit: 35,000 credits Level 5 Suit: 60,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- Health (Purchase Price) ------------------------------------------------------------------------------- Small Health Pack: Restores 25 points of health, 2,000 credits Medium Health Pack: Restores 50 points of health, 5,000 credits Large Health Pack: Restores all health, 10,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- Other Items (Purchase Price) ------------------------------------------------------------------------------- Small Air canister: Restores 25 seconds of air, 1,000 credits Medium Air canister: Restores 50 seconds of air, 2,000 credits Stasis Pack: Restores all stasis energy, 5,000 credits Power Node: 10,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- In the store, you can also sell items, remember you will generally have to sell items at a lower amount of credits compare to the purchase price. Below is list of the selling price for most of the items: ------------------------------------------------------------------------------- Weapons (Selling Price) ------------------------------------------------------------------------------- Plasma Cutter: 0 credits Line Gun: 4,500 credits Pulse Rifle: 7,000 credits Flamethrower: 11,000 credits Force Gun: 11,000 credits Ripper: 8,000 credits Contact Beam: 9,000 credits !!NOTE: These prices are for weapons that are not upgraded, for each upgrade, additional 5,000 credits are added.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- Ammo (Selling Price) ------------------------------------------------------------------------------- Plasma Energy: 6 ammo per pack, 600 credits Line Rack: 2 ammo per pack, 1,000 credits Pulse Rounds: 25 ammo per pack, 625 credits Flame Fuel: 25 ammo per pack, 500 credits Force Energy: 3 ammo per pack, 450 credits Ripper Blades: 4 ammo per pack, 900 credits Contact Energy: 1 ammo per pack, 1,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- Health (Selling Price) ------------------------------------------------------------------------------- Small Health Pack: Restores 25 points of health, 1,000 credits Medium Health Pack: Restores 50 points of health, 2,500 credits Large Health Pack: Restores all health, 5,000 credits _______________________________________________________________________________ ------------------------------------------------------------------------------- Other Items (Selling Price) ------------------------------------------------------------------------------- Small Air canister: Restores 25 seconds of air, 500 credits Medium Air canister: Restores 50 seconds of air, 1,000 credits Stasis Pack: Restores all stasis energy, 2,500 credits Gold Semiconductor: 3,000 credit Ruby Semiconductor: 10,000 credits Diamond Semiconductor: 25,000 credits Peng: 30,000 credits (( There is definitely something about Peng! )) _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ ******************************************************************************* END OF SECTION 5 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 6. ENEMIES --- (ENE6) ******************************************************************************* ******************************************************************************* This section contains a more in depth analysis of how to combat enemies. ((Special Thanks to Berserker (Kevin Hall) for information on the names of the enemies.)) _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.1 Slasher Necromorphs _______________________________________________________________________________ Slashers are human-like necromorph with multiple genetic mutations. Their are characteristic for their long, blade-like arms, which they use to attack their victims. These are the most common type of necromorphs Isaac will face. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Slashing attack with their arms: slashers can use this attack even if they are crippled. This attack can do serious damage, especially in impossible mode. - Bite attack: slashers can sometimes bite their victim's neck and inflict heavy damage. You can shake this attack off and in the process, you maybe able to knock their heads off and this will damage them. However, Headless and/or crippled slasher cannot use this attack. - Slashing leap attack: slasher can do a huge leap at their victim and slash them. You can retreat or side step this attack, however, make sure you are not in aiming mode when you side step/retreating, cause your speed will be too slow to dodge the attack. Make sure you run/side step if you want to dodge it. You can only do that without going to aim mode. It is noted that crippled slasher may not use this attack. - Spit: some slasher can spit out very hazardous vomits that is corrosive to both metal, flesh and bone. This attack can do some serious damage, but is only medium range. The attack can also be dodged by side stepping if you are fast enough. Remember, headless slasher cannot use this attack. ------------------------------------------------------------------------------- Types of Slashers ------------------------------------------------------------------------------- There are five different types of slashers: - Female Slashers: these are mutated dead female crew members, they are the first types of slasher you will meet. They are slightly weaker and do a little less damage. But that doesn't mean you should let them "kiss" Isaac. They are quite effective in turning Isaac into pieces... - Spitting Female Slashers: these slashers like to vomit corrosive acids at Isaac. They can be quite dangerous at range. - Male slashers: these are slashers are more aggressive and do more damage to Isaac. - Slashers with armoured legs: these slashers are probably mutated security staffs. They still have armour around their leg area. This makes it diffcult to damage their legs. You should consider shooting them in the arms. But, you can still cripple them, just take a few more hits from your weapon. - Enhanced Slashers: These slashers are heavily mutated and are much stronger, more aggressive and resilient compare to the normal slasher. They are characteristic for their darker skin colour and their bright yellowish eyes. They can inflict heavy damage to Isaac and are much more deadly than the normal slashers. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Slasher have five limbs or appendages you should attack: - left and right arm - left and right leg - And the head area - Aim for their legs to cripple them, this slows them down significantly. It also stops them from leaping at you. When they are crippled, cut off their arms to kill them. - Alternatively, you can just aim for their arms. If a slasher loses both of its arms, it will die. But, I recommend you always cripple them, especially if they are in groups, it slows them down and makes them easier to die. - When slashers loses their heads, they MAY attack relentlessly with increased aggression, be careful! ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Good for single slasher, aim for their legs to cripple them, then cutt off their arms. - Pulse rifle: good for individual and small groups slasher, aim for their legs first to cripple them. - Line gun: very effective against small or large groups of slashers. Make sure to cripple them first. Alternatively, you can also aim for their arms and heads, it is up to you, but crippling them significantly slows them down. - Flamethrower: Use the secondary mode to fire bomb slashers when they are crippled. This works well very if you have groups of crippled slasher. When using the primary mode, wait for the slasher to get close and then spray them with fire. - Ripper: Aim for their legs to cutt them off, then finish them off by cutting their arms. All you need is one or two shoot from the primary mode to kill them. Use the secondary mode at long range. - Force Gun: Wait for slashers to come close and fire the primary mode, it will knock them back. Because the weapon has a wide cone, it is not neccessary to aim at the slasher's arms or legs. Use the secondary mode against groups of slashers. The grenade is very helpful. - Contact Beam: Use this only against groups of slasher and aim for their legs to cripple them. Then shoot off their arms. The secondary mode is very useful when you are cornered! !!NOTE: Remember you need to use more ammo against enhanced slashers, because they are much harder to kill.!! ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Slashers may drop you items after you killed them, but it does NOT always have to drop items. - Weapon ammos, credits range from 800 to 1,200, Small/Medium Health Pack - Some slasher may drop you stasis pack ------------------------------------------------------------------------------- Enhanced Slasher will most likely to drop you items after you killed them. They generally drop better items than slashers. - Weapon ammos or credits range from 1,500 to 3,000 or Small/Medium Health Pack - They seem to have higher chance of dropping stasis packs ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Slashers can perform a quick side step to dodge your attacks. They can also crouch down to avoid getting hit. Be aware of this when fighting them. But, crippled slashers cannot side step or crouch down, they will fall on the ground and use their arms to move. - Remember always to cripple the slashers and then cut off their arms. If you cripple slashers, they will be slower and unable to use some of their attacks. For example, crippled slashers may not be able to leap at you. - Although, for slashers with armor on their legs, you may want to shoot off their arms first. However, if you are against a group of slashers, you should always cripple them first. ------------------------------------------------------------------------------- - Sometimes slashers may appear to be dead on the ground, but in fact they are still alive. So you need to be careful when going near them. Generally, if the slasher is on the ground and drops you an item. Then, it means they are dead. However, if the slasher didn't drop you anything, it could indicate that it MAY still be alive. - Enhanced slashers are much stronger than normal slashers, they do more damage and are harder to kill. Infectors can turn dead bodies into enhanced slashers and this can be very annoying. Make sure you dismember all the dead bodies I pointed out in the game. - Slashers can move through vents and pop out of some floor ducts. So, don't stay too close to the vents. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.2 Stinger Necromorphs _______________________________________________________________________________ Stingers are necromorphs without any visible legs, instead they have developed a powerful tail, which they use as a weapon as well as a way to enhance their mobility. Stingers often crawl on the ground, but their can leap and also stand up on their powerful arms. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Leap attack: stingers can leap at their victims and attack with their powerful claws/arms. They can do leap attack at medium distance. Stingers that loses one of their arms cannot use this attack, unless it is in Zero-G. - Tail sting: their powerful tail is razor sharp and can penetrate through reinforced armor plating, they can only do this attack at close range. You can cut off the stinger's tail to stop them from using this attack. - Bite: sometimes stingers can overpower Isaac and bite him, they use this when their tails are damaged. ------------------------------------------------------------------------------- Types of Stingers ------------------------------------------------------------------------------- - Normal stingers: these are the generic type of stingers, Isaac will often encounter them - Enhanced stingers: much tougher and stronger than normal stingers. They inflict more damage and are much harder to kill ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Stinger have four limbs or appendages that you should aim for: - Left and right arm, - Tail and the head area - Aim and shoot off one of their arms, this will slow them down signifcantly. This will also stop them from leaping in normal gravity area. However, they may still be able to leap in zero-G, even with one arm. - You can also shoot off their tails. This can be a little tricky, but it stops them from using one of their attacks. ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: aim for one of their arms and shoot it off, this will slow the stinger down. Then aim for the other arm or shoot off its tail. This weapon is good against single stingers. - Pulse rifle: shoot off one of their arms to slow them down. Suppress fire against group of stinger, try to aim for their arms or their tails. - Line gun: aim for their head arm and the energy blast should hit their arms as well. This way, you can cut off both of their arms and their head in a few energy blasts. - Flamethrower: use the primary mode when they get close. Fire bomb the stinger if it is at range, the napalm bomb also work well against group of stingers. - Ripper: Use the primary mode at close range and aim for their arms. The baldes should cut off their arms very quickly. use the secondary mode at range. - Force Gun: Throw them a few grenades at range, especially if they are in groups. You can use the primary mode to knock them back when they get too close for comfort. - Contact Beam: Use the secondary mode to knock them back if they get too close. You should aim for their arms with the primary mode, but the energy beam is unlikely to hit multiple targets because the beam will often hit the floor and dissipate. !!NOTE: Remember enhanced stingers are much harder to kill. So beware, you will most likely need more ammo to kill them.!! ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Stingers may drop you items after you killed them, but it does NOT always have to drop items. - Weapon ammos, credits range from 800 to 1,200, Small/Medium Health Pack - Some stinger may drop you stasis pack ------------------------------------------------------------------------------- Enhanced stinger almost always drop you items Possible items it drops: - Weapon ammos, credits range from 1,500 to 3,000, Medium Health Pack - They have a higher chance of dropping a stasis pack. ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Stingers CAN go through vents and floor ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.3 Lurker Necromorphs _______________________________________________________________________________ Mutated human newborns are just as deadly as their larger counterparts. These smaller infant necromorphs are agile, fast and can climb around walls in order to hunt down their victims. These lurkers are well known for their tentacles which spawn from their backs and shoot high velocity darts at their targets. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Missile darts: at range, the lurker would spawns its tentacles and fires off deadly darts at Isaac. This attack can be dodged by side stepping, make sure Isaac is not in aim mode when Isaac is dodge the attack or else he may get hit. Initially, lurkers have three tentacles and can fire three darts, but as you remove their tentacles, they will not be able to fire darts from tentacles that you have cut off. - Leap and grab: lurkers can sometimes leap at their victim's face and strangle them with their tentacles. You can shake off this attack and insteadly kill a lurker by kicking it. - Tentacle swing: when their enemies gets too close, Lurkers generally retreat but sometimes they wing their tentacles to damage or kill their victims. ------------------------------------------------------------------------------- Types of Lurkers ------------------------------------------------------------------------------- There are two types of Lurkers: - Normal Lurkers: these are the generic type of lurkers, Isaac will often encounter them - Enhanced Lurkers: much tougher and stronger than normal lurkers. They can inflict quite a lot of damage. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Lurkers have three tentacles/appendages that are their weak spots: - Three tentacles from its back ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: aim for their tentacles and cut them off. You can change the blade orientation if they jump on a wall and move to Isaac's side. - Pulse rifle: shoot their tentacles. You may have problem hitting their tentacles using this weapon. The Pulse Rifle isn't very effective against them. - Line gun: Aim for their middle tentacles and the energy blast shoot be able to damage all three tentacles. You can also throw down a Mine near them and let the explosion kill them. - Flamethrower: Use the secondary mode and fire bomb lurkers when they show their tentacles. Keep moving around until the fire burns out and repeat. - Ripper: wait for the lurkers to show their tentacles and shoot the primary mode. Then slowly move Isaac side to side and let the blade do the work. You have to get quite close to them, but make sure to keep as much distance as you can. The ripper blade should cut their tentacles off very quickly. - Force Gun: throw them a few force grenades to kill them. Make sure to hit them with the grenades so they explodes instantly. - Contact Beam: you can just aim the primary beam at the lurker's body. it should do good damage. Shooting their tentacles will require good aiming, but it will most likely to kill them in one hit. !!NOTE: Remember enhanced lurkers are much harder to kill. So beware, you will most likely need more ammo to kill them.!! ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Lurkers may drop you items after you killed them, but it does NOT always have to drop items. - Weapon ammos or credits range from 800 to 1,200 or Small/Medium Health Pack. - Rarely, lurkers will drop you Stasis Pack. ------------------------------------------------------------------------------- Enhanced lurkers almost always drop you an item. - Weapon ammos, credits range from 1,500 to 3,000, Medium Health Pack. - They have a better chance of dropping a Stasis Pack. ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Lurkers cannot attack unless their show up their tentacles and they can be quite annoying in groups or with other enemies around. They will also run away if you get too close. - Jack noted thatthe missile darts from the lurkers can in fact damage other necromorphs if they happen to get in the way. But, that has never happened to me. So, I'm not 100% sure there. -Lurkers CAN go through vents and floor ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.4 Spider/Bug Necromorphs _______________________________________________________________________________ Spiders are small, bug-like necromorph that appear to be harmless. However, these bugs almost always attack in large groups and can quickly overwhelm their victims. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Jump and bite: at close range, spiders jump on their victims and bite them. This attack can be shaken off and once the spider is shake off, it will die. However, spiders most likely work in groups to overpower their victims. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- - Shoot spiders anywhere in the body and they will die instantly ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Aim for the spiders to kill them, if you are lucky, you can take out two or even three spider at a time. Good for killing single or small groups of spiders. - Pulse rifle: Use primary rapid firing mode to kill a group of spiders. Shoot in short bursts to kill single or small groups of spiders. - Line gun: You can kill about four, five spiders with one hit from the primary mode. But the timed mine is more effective, but make sure to time the explosion. - Flamethrower: Use the secondary mode to fire bomb the spiders. - Ripper: Use the secondary at long range, if you want to use the primary mode, stay as far as possible. - Force Gun: Force Grenade is very useful against them. One grenade should be enough to kill a group of spiders. - Contact Beam: Use secondary mode and the shock wave can take out a group of spider nearby. But you have to go quite close, so be careful. Pretty much all the weapons are effective against spiders, just keep distance and uses an ranged attack from each weapon. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- - Spiders will not drop you any items after you kill them. ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - You can instantly kill spiders/bugs if you shake them off after they got on your backs. Make sure to shake them off as quickly as you can. They can do a lot of damage, especially on impossible or hard difficulty.!! - You can also throw objects, like boxes at them using kinesis to kill them instantly. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.5 Infector Necromorphs _______________________________________________________________________________ These bat-like necromorphs will cause you massive pain in the @$$ if you do not start taking care of dead bodies. These infectors will seek out any corpse nearby and turn them into dark slashers. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Grab and stab/bite: infectors can leap onto Isaac and push their sharp tongue through his neck. This attack can do quite a lot of damage. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- According to Jack, infectors have one weak point: - Their infecting tongue or infecting tentacle. They only show the tentacle while they are infecting bodies. - It can be difficult to hit this tentacle unless they are infecting a dead body. I suggest you just shoot them anywhere in the body. ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Keep firing at the infector's body to kill them. - Pulse rifle: use primary mode and rapid fire to kill them, just shoot them in the body. - Line gun: use the primary energy blast when they are infecting a dead body, aim for their infecting tongue. - Flamethrower: wait till the infector gets close and spray it with the primary fire. You can also use the fire bomb at range to damage them. - Ripper: Use the primary mode and keep distance, try not to let them jump onto Isaac. - Force Gun: wait till they are close, shoot them with the primary energy blast to knock them back. Then throw the infectors a few grenades to kill them. - Contact Beam: Use the secondary mode to knock them back if they get too close. Then use the primary beam to kill them. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Infectors may drop you items after you killed them, but it does NOT always have to drop items. - Weapon ammos or credits range from 900 to 2,000 or Small/Medium Health Pack ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - You can instantly kill an infector if they attack you and if you manage to shake them off in time. Just keep hitting the "e" key. - According to Jack, you can intercept the infector while he is infecting a dead body. You just have to keep aiming at his tongue. If you manage to kill it before it is successful on infecting the corpse, it is possible to stop the dead body turning into an enhanced slasher. - Infectors maybe able to climb through and pop out of vents and floor ducts and attack Isaac. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.6 Pregnant Necromorphs _______________________________________________________________________________ These necromorph carries smaller enemies inside their stomach. Their bulky size does not make them any less dangerous. They can move just as quickly as slashers and can do some serious damage if you are not careful. It is best to attack the Pregnant's arm and head, once you cut off both of its arms, it will most likely to die. If you shoot the pregnant in the stomach, it will burst open with smaller enemies, which can be very annoying, especially if there are other enemies around in the area. Also, Pregnant generally do NOT die if you just shoot them in the stomach. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Slashing attack with their arms, Pregnant can use this attack even if they are crippled. This attack can do serious damage, especially in impossible mode. ------------------------------------------------------------------------------- Special abilities ------------------------------------------------------------------------------- - When you shoot Pregnants in the belly, they will release smaller enemies. Most report have suggested that Pregnant's contains smaller spiders/bugs inside their stomach. - Some reports indicates that lurkers have been found inside the Pregnant necromorphs. In rare cases, Crawlers are also found. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Pregnant necromorphs have five body/limb parts you should try to hit: - Left and right arm - Left and right leg - The head area - There is two way to cripple pregnant necromorphs, you can shoot them in the legs or you can shoot them in the belly till it bursts open. Be aware sometimes you can accidentally shoot them in the stomach, even if you aiming for their legs. ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Aim for their arms to kill them. You can also shoot off its legs to cripple it. Avoid shooting it in the belly. - Pulse rifle: Aim for their arms and keep firing until they are dead. - Line gun: Aim for their heads and the energy blast should be able to damage their arms as well. - Flamethrower: Use the secondary mode and fire bomb them. If their stomach opens up, continue to fire bomb the small enemies coming out of their belly. - Ripper: Use the primary mode and cut off their arms. - Force Gun: Throw them a few force grenade to kill them. The grenades are also very useful against the smaller enemies from their belly. - Contact Beam: Aim for their arms with the primary energy to kill them. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Pregnants generally drop you an item after you killed them, the FIRST time you kill it, it will always drop you !GOLD SEMICONDUCTOR!. - Weapon ammos or credits range from 1,200 to 2,000 or Small/Medium Health Pack - Sometimes they drop stasis pack ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Pregnant can NOT move through vents and floor ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.7 Brute/Gaint Necromorphs _______________________________________________________________________________ One of the largest non-boss enemy Isaac will face. These things are very aggressive and their thick body armor makes them extremely resilient to even the strongest weapon. However, strong they maybe, Brute/Gaint is not invincible. Their arm joints, where the yellowish green spots are their weak point. Their legs are NOT protected by their body armor and can be damaged. There is also a large yellowish spot on its back, and you can inflict heavy damage if you continue to shoot at it. You can shoot it in other areas, but it won't do much damage. Once you have done enough damage against the Brute, it will back down and stay dormant for a few seconds. Then, it is your chance to get close behind and just unleash everything you got. Best to Stasis it as well, and aim for the weak spot. Make sure to focus fire on one of its arm joints, keep firing at the same arm joint, after a while, you can cut off one of its arms. This will slow down the Brute. If you manage to shoot and remove the legs or one of its arms from the Brute, it will be slower, but it will have a newer attack, and will throw corrosive pods at you. Make sure to suppress fire at its arm joints, once you crippled it. This will make sure it does not have much a chance to fight back. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Charge: Once provoked, Brutes will stop at nothing and charge at their victims and they will not relent until their victims are slain or they themselves are killed. MAKE SURE to side step this charge attack!! - Smack down: Brutes can smash their opponents down with great force when they are close. - Corrosive pods: if you manage to remove the legs from the Brutes they will use this attack. This is a RANGED attack, and can be dodged. You can also shoot the corrosive pods, or grab it with kinesis and throw it back at the Brute to damage him. ------------------------------------------------------------------------------- Types of Brutes ------------------------------------------------------------------------------- - Normal Brutes: this type of Brute are strong and powerful. Isaac will meet them earlier on in the game, from chapter 4. - Enhanced Brutes: these brutes are much stronger and can inflict incredible amount of damage to Isaac if he gets hit. Isaac will encounter them much later in the game, from Chapter 9. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Brute/Gaint necromorphs have five weak spots: - Both arm joints with yellowish/greenish spots - Both legs - A large yellowish blob on its back ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Keep firing at their weapon point to damage and kill the Brute. Focus fire on one of its weak point if you can. - Pulse rifle: Make sure you focus on one of its weak point, if you aim for its arm joints. Try and aim for the same arm joint to cut it off. - Line gun: Aim for its arm or its legs, the energy blast should be able to damage both of its arms or legs. - Flamethrower: Use the fire bomb at long range and aim for its weak spot. When it goes dormant, go behind it and unleash the flaming hell. - Ripper: Use the secondary mode at long range. Once it is dormant, go behind it and use the primary mode. - Force Gun: use the force grenades at long range. When it goes dormant, go behind it and fire the primary mode as quickly as you can. - Contact Beam: Aim the primary beam at their weak spot. Use stasis if needed, a few good hits from the contact beam will kill them. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Brute will always drop you an item after you killed it. The items is generally fixed. - Credits 5,000 or !Power Node! or Large Health Pack ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Brute may NOT be able to charge at you if you shoot off its legs or one of its arms. - If you are grabbing the corrosive/acid pods with Kinesis, make sure you do NOT move the corrosive pods too close to Isaac, or it may explode and damage him - Brutes can NOT move through vents and floor ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.8 Crawler Necromorphs _______________________________________________________________________________ Small Necromorphs with a spark of intelligence. They attack their victims with powerful bites and then quickly retreat afterwards. This slowly wear down their victims and can be extremely annoying. They can also crawl and climb on just about any surface. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Grab and choke: only head crawlers can do this attack, and it will grab its victims and choke them to death with its strong tentacles. You can shake this attack off and it will instantly kill the head crawler. - Leap and Bite: Only Leg and Arm crawlers can do this attack. They quickly take a large bite at their opponent and then they retreat into safe distance before launching another attack. ------------------------------------------------------------------------------- Types of Crawlers ------------------------------------------------------------------------------- They may appear simple minded and smaller, but they are extremely dangerous in groups. There are three type of crawlers: - Head crawler, that appears with a small head - Arm crawler - Leg crawler ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- - Any part of their body, crawlers are just a single appendage. ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Keep firing at the crawlers to kill them. - Pulse rifle: Shoot in short bursts to kill the crawlers, if there is a group of them around, keep firing at them until they are dead. - Line gun: Use the Mine against group of crawlers, you can stasis the crawlers if needed. - Flamethrower: Fire bomb the crawlers and run around until the fire burns out. Then, repeat the same thing. - Ripper: Use the primary mode and aim for the crawler, it should kill them quite quickly. - Force Gun: Throw the crawlers a few grenades. - Contact Beam: use the secondary mode and then shock wave should kill the crawlers. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- - Crawlers will not drop you any items after you kill them. ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Crawlers like to do a hit and run tactic, so be aware of this when fighting them. Remember, you can use the same tactic against them. - Crawlers can move through vents and floor ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.9 Spawner Necromorphs _______________________________________________________________________________ It is unknow exactly how Spawners are created, but it looks us much less-human compare to the slasher necromorphs. Spawners are large stationary enemies and they like to throw down small Tentacles pods that will defend the host spawner. They themselves may not seem dangerous, but if Isaac gets too close, they can use a powerful tentacle attack that CAN kill him INSTANTLY. Although the small pods can not move, they can be dangerous is large amounts. They are loyal to their Spawner, and will defend its mother every time they see Isaac, they have a single ranged attack that can be quite deadly. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Tentacle pods: Spawner will periodically spawn smaller enemies, these pods defends its mother with missile projectiles. Spawner will keep on throwing down smaller pods until they are dead. - Slashing attack: When its victims gets too close, spawner will use its most power tentacle and slash down its victims. This can kill Isaac INSTANTLY if he gets too close, stay out of range. Attacks from the tentacle pods: - Missile darts: the pods will release its tentacles when their opponents comes in their line of sight. These darts are be side stepped. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- - Spawner's weak points are its tentacles, but it has many tentacles, you have to remove most of the tentacles to kill it. You can also focus fire power on its main tentacle or just throw down a few mines, which will kill it fast. - The tentacle pods have one weak point, the single tentacle it uses to shoot the darts at Isaac. ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Aim at their tentacles to cut them off, I suggest you use the vertical mode to cut the tentacles off the spawner. Then switch to the horizontal mode for killing the pods. - Pulse rifle: Aim at their tentacles and shoot short bursts. This weapon isn't very good against the spawner. But, you can use it to kill the pods. - Line gun: use the secondary Mine against the spawner, shoot a few mines to kill near it, move around and wait for the explosion. You can also use the mine against group of pods. - Flamethrower: Use the secondary mode and fire bomb the spawner, aim for it's tentacles. The napalm bomb also works well agains the tentacle pods. - Ripper: Use the primary mode, but stay as far as you can. The blade should remove the tentealces very quickly. You can kill the tentacle pods with the primary mode, move around and let the blade do the work. - Force Gun: Use the Force Grenades against the spawner, throw a few grenades to kill it. Make sure to throw the grenades directly at the spawner, so they will explode instantly. The grenades also work well against group of pods. - Contact Beam: Aim at the spawner's tentacles and fire the primary beam. Try avoid using this weapon against the spawner, although you can cut off quite a few tentacles in a good hit. But, it will take you a while to kill the spawner. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Spawner will almost always drop you items, although the item drop is mostly random, sometimes they can drop you good amounts of credits. - Weapon ammos or credits range from 1,200 to 3,000 or Small/Medium Health Pack - Spawner can also drop you stasis packs ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Spawners are STATIONARY and they can NOT move. But, they can keep throwing down smaller Tentacle Pods that will attack you. - Do NOT try to stomp the pods, they will explode and damage Isaac. - Tentacle Pods are STATIONARY and they can NOT move. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.10 Exploder Necromorphs _______________________________________________________________________________ It is unknown how these necromorphs come about, but one thing is for sure, they have one objective in life and death that is to kill Isaac. Unlike most other necromorph who perfer to live and kill Isaac. These exploders care less about their own lives and will do anything to take down Isaac. This makes them especially dangerous. These necromorphs also have a very distinct scream. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Explosion smash: when near its victims, the exploder smashes its left arm that is filled with yellowish explosive fluids. This will attack will damage anything within its radius, including Isaac. So keep distance at all times. - Smack and head butt: when the exploder loses its left arm, it will charge at Isaac and smack him with all its might. The exploder only uses this attack if you manage to shot its left arm off without exploding the yellowish bulb. It can do quite some damage, so be aware. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Exploder have one key weak spot: - Left arm with explosive yellowish bulb You can also attack its right arm and its legs to kill it if you don't want its left arm to explode. ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Aim for the weak spot and keep shooting until it explodes. - Pulse rifle: Shoot in short bursts and aim for the exploder's weak spot. - Line gun: You can shoot their weak spot or you can aim the upper section of their arms. So you can cut off both of their arms without exploding them. - Flamethrower: Use the fire bomb and aim for their weak spot. - Ripper: Use the secondary mode and shoot their weak spot. - Force Gun: Use the Force Grenade against them, if they get too close, shoot them with the primary mode to knock them back. - Contact Beam: Aim for their weak spot with the beam. If they get too close, use the secondary shock wave to knock them back. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Exploders may drop you items after you killed them, but it does NOT always have to drop items - Weapon ammos or credits range from 800 to 1,200 or Small/Medium Health Pack ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - If you shoot its explosive arm, the explosion will damage any other Necromorphs around and it will also damage you if you are too close. If it manage to use its explosive attack on you, again it will damage any necromorphs around it. - If you shoot at the top of its left arm without destorying the explosive yellowish bulb. You can also grab it using kinesis and shoot it at your enemies, works just like an explosive canister. But, make sure not to get too close to the blast radius. - Exploder can go through vents and ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.11 Divider Necromorphs _______________________________________________________________________________ Dividers are necromorphs that are composed of smaller crawlers. When seriously injured, the divider will split into crawler. This makes very dangerous and one should never underestimate the crawler, although small, they are capable of taking down opponents many times their size. Dividers also do not appear to be very aggressive, however, when they are close to their victims, dividers will attack relentlessly. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Smash: When it victims are at close range, the divder smashes them with its powerful arms. Be aware of this attack, it does a lot of damage. ------------------------------------------------------------------------------- Special Abilities ------------------------------------------------------------------------------- - Dividing into crawler: the divider can split into smaller crawlers when it is seriously injured. The crawlers are still very dangerous. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Divider have five limbs/appendages that you should aim for: - Both arms and legs - The head area ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Keep shooting at their weak spots, aim for their aims or legs to kill them. - Pulse rifle: Shoot at their arms or their legs to kill them. When the divider splits into crawlers, shoot in short bursts at the crawlers to kill them. - Line gun: Aim for the upper section of their legs, this way you can damage their arms and their legs. Use the secondary Mine against the crawlers. - Flamethrower: Use the secondary napalm/fire bomb against the divider at range. Keep firing and let the divider burn. When it splits to crawlers, use the fire bomb again, run around and let the fire burn, then repeat. - Ripper: Use the primary mode against the divider and the crawlers. Keep distance if you can. - Force Gun: Use the primary mode to knock the divider back if it is too close. Then shoot a few grenades to kill it. - Contact Beam: Aim the primary beam at their weak spots, then use the seconday shockwave against the crawlers. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Divider will always drop you an item when you kill them. - The first time you kill the divider, it will drop you !RUBY SEMICONDUCTOR!. - Later on, divider can drop you credits, from 1,800 to 3,000, stasis pack, Medium Health Pack, ammo pack. ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - The crawlers from the divider can go through vents and ducts. Be careful. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 6.1.12 Stasis Enhanced Slasher Necromorphs _______________________________________________________________________________ When the necromoprh infection process merges with the in built stasis unit inside some soldiers. It transforms them into Stasis enhanced slashers, which are extremely dangerous, especially in groups. They are very fast and easily outflank Isaac. Sometimes, these slashers can also dodge attacks from Isaac's weapon. ------------------------------------------------------------------------------- Attacks ------------------------------------------------------------------------------- - Slashing attack: Stasis slasher can smash and slash their victims with their power arms. Try side stepping to dodge it. - Slashing leap attack: sometimes, stasis slasher can jump at their victims and smash them down with their arms. ------------------------------------------------------------------------------- Weak Points ------------------------------------------------------------------------------- Slasher have five limbs or appendages you should attack: - Left and right arm - Left and right leg - And the head area ------------------------------------------------------------------------------- Weapons and combat tactics ------------------------------------------------------------------------------- - Plasma Cutter: Aim for their legs to cripple them first, then shoot their arms. Keep distance if you can. - Pulse rifle: Use the primary mode and rapid fire at their legs to cripple them, then shoot off their arms. - Line gun: Aim for their legs, cripple them, then cut off their arms. - Flamethrower: Use the primary mdoe and wait till they get close and set them on fire. Keep firing until they are dead. - Ripper: use the primary mode and keep the blade on them if you can. You may need stasis to help you, because the ripper may not be able to stop them charging at you. - Force Gun: Wait till they get close and shoot the primary energy blast. Shoot them again if they are not dead, but wait till they get close again, so the weapon can inflict maximum damage. - Contact Beam: Use the secondary shockwave to knock them back and then use the primary beam to kill them. You may need stasis to slow them down a little, so you can get better aiming with the beam. ------------------------------------------------------------------------------- Item Drops ------------------------------------------------------------------------------- Stasis slasher generally drops you an item after you killed them. - Weapon ammos, credits range from 1,200 to 2,000, Small/Medium Health Pack - Some stasis slasher may drop you stasis pack ------------------------------------------------------------------------------- Additional Notes ------------------------------------------------------------------------------- - Stasis enhanced slashers are very fast and can close in on Isaac in a blink of an eye. So you have to be very careful. Also crippled stasis slashers are still quite fast and you really need to kill them quickly. - Remember to use stasis against stasis enhanced slasher to slow them down. They are be very dangerous in groups. - Stasis enhacned slashers can side step quickly and this may allow them to avoid some of your attacks. They can also flank you this way, so be careful. - Stasis enhanced slashers can move through vents and pop out of some floor ducts. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ ******************************************************************************* END OF SECTION 6 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* 7. DOUCMENTS AND LOGS --- (DUL7) ******************************************************************************* ******************************************************************************* This section contains the Audio Logs and Text Logs Isaac picked up throughout the game. All the contents of the logs will be given here as well their location and the chapter they are found in. PLEASE NOTE that Personal Mission logs from Isaac and Nicole and also Video, Audio Logs from both Hammond and Kendra will NOT be found in this section. They are given in SECTION 4 (WLK4). !!IMPORTANT: the BACKLOG stories are given in SECTION 7 in the story analysis and I won't repeat it here.!! _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 1 - AUDIO AND TEXT LOGS (CHAL1) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "VENT WARNING" - FOUND IN TRAM CONTROL PASSAGEWAY ------------------------------------------------------------------------------- Benson: This is Benson. Everyone listen up! They're using the vents! That's how they're getting around the ship! Stay away from the vents... Look out! Get back! Get Back! Ahhhh... Screams... _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "SHOOT THE LIMBS" - FOUND IN CARGO HALLWAY ------------------------------------------------------------------------------- Benson: This is Benson, tram engineering. We think we've figured it out. Smith killed one! Listen, forget about shooting them in the body, you gotta cut off the limbs. Grab a cutter, anything like that, cut them apart! _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TRAM STATUS" - FOUND IN TRAM REPAIR ROOM ------------------------------------------------------------------------------- Listen up, car 8 is trashed. We managed to get it back to the repair depot, but now the auto-loader is fried. I need a Stasis module brought down here now! If we don't get this piece of sh** of the tracks, it's going to jam up the whole system! _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "REPAIR INVOICE" - FOUND IN CRANE CONTROL ------------------------------------------------------------------------------- USG ISHIMURA AEROSPACE ENGINEERING DEPT SHUTTLE REPAIRS INVOICE MISSION DAY TWO: - Faulty fore gyro, vessel USG ISH - 503. Replaced, now functional. MISSION DAY THREE: - Faulty 4D scope, vessel USG-ISH-SOI. Still in repair. MISSION DAY FOUR: - Damaged landing repulsors, vessel USG-ISH-SO5. Completed replacement, now functional. - Damaged fore and left-fore viewports, vessel USG-ISH-SO4. Replaced, now functional. MISSION DAY FIVE: - Damaged booster collar, vessel USG-ISH-SO5. Repaired, now functional. ENGINEER'S NOTE WRIGHT, J.F. (2nd ENGINEER, MAINTENANCE BAY). _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 2 - AUDIO AND TEXT LOGS (CHAL2) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "MERCER'S JOURNAL" - FOUND LOWER LEVEL IN MAIN LAB ------------------------------------------------------------------------------- Dr. Mercer: I finally convinced Jurgens to show me the video feed from the colony. And what I saw was glorious. Breathtaking. Miners undergoing a transformation into something extraordinary. I must know more. Even as the believer within me wants to become one of them, the scientist needs to uncover their secrets. I need to study one of these... necromorphs, as Kyne so clinically puts it. I need to witness this infection first hand. Perhaps that patent from the colony... _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "kYNE AND THE CAPTAIN" - FOUND LOWER LEVEL IN MAIN LAB ------------------------------------------------------------------------------- Dr. Kyne: What in God's name is going on down there? Captain: I think that's precisely the point, Doctor, God's work. Dr. Kyne: I'm not so sure of that... We Have to assume the colony's problems are somehow connected with the Marker. Captain: You can assume all you want to, I do not. The Marker is glorious and divine, you - you know that. Dr. Kyne: God moves in mysterious ways... Captain: Anyway we'll have it on board, tomorrow. You can analyse it all you want to. What are you so worried about? Dr. Kyne: Worried? Captain, people are dying down there, killing each other. Is this madness, the "transformation" unitology teaches us? Captain: Doctor, Terrence... there will always be risks when the stakes are high. And here, they're enormous. It could change everything. Dr. Kyne: That's what worries me. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "MARKER OVERVIEW" - FOUND INSIDE DR. KYNE'S OFFICE, MAIN LAB ------------------------------------------------------------------------------- PERSONAL LOG DR. KYNE. T. (CHIEF SCIENCE OFFICER) The videologs from the colony are poor quality, but the artifact does indeed appear to be a genuine Marker, the first to be found in Unitology's two hundred year history. I'm eager to get it on board the ship so I can study it properly. The potential here is enormous. Not just for me personally, though it's true I've dreamed of such a discovery for decades. But also to humanity, and the Church of Unitology in particular. This Marker could herald the sawn of a new age for mankind, and I will do my part to ensure it comes to pass. I know the Church will be grateful, but the true recognition will come from all of humanity. On this day, we are blessed. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "INTERESTING RESULTS" - FOUND IN IMAGINING DIAGONISTIC ROOM ------------------------------------------------------------------------------- MEDICAL LOG DR. WARWICK, B. (CHIEF PSYCH OFFICER) REPORT OF PSYCHIATRIC OBSERVATION PATIENT: HARRIS, B. (Employee #PM -- 19026 -- EH). Harris is asleep, after another strong sedative. He seems literally unable to sleep without chemical aid. Most people succumb to exhaustion after 50+ hours of working, regardless of any desire to stay awake. Not Harris. His explanation of events on the colony is also odd, and points to the same paranoia we've seen elsewhere planetside. His guilt is not in doubt -- two planetside security officers were present when he took Dr. Sciarello hostage and murdered Nurse Evans -- and he doesn't deny his actions. But he insists there was no crime, nor does he feel guilt. This is classic sociopathic behavior. But Harris exhibit no other symptoms. He is affable and friendly, able to empathize and offer original opinions. When questioned about the murder, however, he becomes withdrawn and intransigent, displaying schizophrenic behavior. He also undergoes intermittent hallucinating periods, again similar to those experienced by other colonists. Harris claims he threatened the Doctor because he “ had to stop the dreams and the faces”, and that he'll kill again to “ Make it whole again”. What that means, I haven't determined yet. An almost intriguing case. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "MERCER AND KYNE" - FOUND POWER NODE ROOM - 1 ------------------------------------------------------------------------------- Dr. Mercer: You found something down there, didn't you? Dr. Kyne: Yes... we found something. Dr. Mercer: So the texts were right! All this time... Dr. Kyne: I wouldn't be certain of that. There was nothing divine in what I saw. Dr. Mercer: We must embrace this. We are the First Witnesses! Dr. Kyne: Mathius isn't letting anyone down on the colony. It is under quarantine until we learn more. Dr. Mercer: To hell with Mathius! He, of all people, should know that this is greater than him, or the operation, or even the company. This is our deliverance! Dr. Kyne: Keep your da** voice down! People are dying down there. Dr. Mercer: Only the worthless and the unbelievers. But I believe. Do you believe, Terrence? Do you? _______________________________________________________________________________ ------------------------------------------------------------------------------- VIDEO LOG - "NICOLE'S REPORT" - FOUND IN THE ISHIMURA CLINIC ------------------------------------------------------------------------------- Nicole: This is Senior Medical Officer Nicole Brennan, transmitting ship wide. We need more help! We don't have the resources to deal with this many cases. Nobody will tell us what's happening. Nicole: These wounds... we're not equipped to deal with this... God... Get him to the table! Hold him! Nurse, you hold him down! Christ! End recording! _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "EILEEN" - FOUND IN ER HALLWAY A ------------------------------------------------------------------------------- Eileen: Hello? Can anybody hear me? My name is Eileen Fisk. I just woke up in here and everybody was gone... I don't know what's happening... Why did they all leave? I'm going to try and find someone... if you can hear this, please come for me... I can hear scratching in the walls... Eileen: H-Hello? Who's there? Are you a doctor? Why has everyone... Wait, I know you. You're Harris! The prisoner from the colony! You kill that nurse... Help! Somebody help me Please! Scream... _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "NEWBORNS" - FOUND NEAR END OF ER HALLWAY A ------------------------------------------------------------------------------- NEWBORNS - Alyssa Rose - Kai Jatin - Alyssa - Leoni - Ian Ansel - Jackson Thomas - Lucas - Zara James - Caitlyn - Kai Joshua - Kody - Kyle - Jiannah Faith - Jack William - Agatha Marjorie _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "MORE TIME" - FOUND INSIDE THE INTENSIVE CARE UNIT ------------------------------------------------------------------------------- SCIENCE LOG FROM. DR. KYNE, T. (CHIEF SCIENCE OFFICER) ATTN: CAPTAIN MATHIUS, B. Benjamin -- Further to our pervious conversation. I ask that you delay bringing the Marker up from the planet for a day or two. You know I'm as keen as anyone to study it in detail, and I understand your sense of urgency given the events on the colony, but that's why I ask -- what's happening down there is just too unique, too unprecedented, to cut it short without proper time to study the causes and effects. In light of a discussion I had with Dr. Mercer. I'd like to meet with Drs. Sciarello and Wellland planetside to get their observations. -Terrence _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "COLONIST PROBLEMS" - FOUND IN PASSAGEWAY TO MORGUE ------------------------------------------------------------------------------- Dr. Kyne: Science log, Chief Science Officer Dr. Kyne reporting. The colony's problems concern me greatly. I have no doubt they are somehow linked to discovery of the marker, but the exact nature of that connection is still unkown. Almost 40 percent of the colonists are experiencing a form of dementia. The obvious symptoms are acute depression, insomnia and hallucination. Dr. Kyne: Incidence of violence and even murder also indicate extreme paranoia. Dr. Mercer has advised that I bring some of the affected on board for study. Dr. Welland, the planetside psychiatrist, has reported that his own analysis has been fruitless. I'm hesitant to reply on Dr. Mercer at this point, but I need his expertise. We need solutions and we need them quickly. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "AUTOPSY REPORT" - FOUND IN THE MORGUE ------------------------------------------------------------------------------- MEDICAL LOG DR. DOMUSS.G. (MEDICAL EXAMINER) REPORT OF DEATH ON SHIP SUBJECT: CAPTAIN MATHIUS, B. It is my sad duty to officially pronounce Captain Benjamin Mathius dead. Reports of the exact circumstances surrounding his death are conflicted, and beyond the scope of my role. I can only report on the body. The subject was in generally good health for his age, though a cursory blood test indicates his leukocyte count was very low, with eosinophils in particular almost non-existent. His preflight physical exam showed no such problems, indicating a rapid onset, however, it is unlikely this had any effect on his death. Multiple contusions on the arms and hands, indicating a brief struggle pre-mortem. Slight contusion around the ribcage, suggesting his chest was restrained in some way. Cause of death was a single prolonged trauma to the ocular body which continued on through the cavity wall, and finally into the frontal lobe, causing rapid neurotrauma, seizure and death. The force required to puncture the ocular cavity in this manner is great, and the possibility of self-infliction correspondingly low. I therefore have no alternative but to record a preliminary verdict of UNLAWFUL DEATH. Whether deliberate or accidental is beyond my jurisdiction. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 3 - AUDIO AND TEXT LOGS (CHAL3) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE REPORT 1" - FOUND IN CONTROL ROOM ------------------------------------------------------------------------------- Temple: Personal log, acting Chief Engineer Jacob Temple, it's been two days since they pulled that planet open... since the captain died. The panic, the riot... they were nothing compared with what came after. Our friends, our co-workers, started coming back... Changed... coming back to kill us, drag us away. Rucker disappeared this morning, and I have to assume he's dead. Temple: My crew... they're starting to crack. I'm trying to keep an eye on them, but right now I have bigger problems, we're hemorrhaging fuel and the primary engine is laboring. Danvers and I are going to try to reach the fuel depot to see if we can fix it. Temple out. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE REPORT 2" - FOUND IN MACHINE SHOP ROOM ------------------------------------------------------------------------------- Temple: What in hell is going on here? Danvers? Danvers: It's, it's Henderson... he's crazy! Pulling his own teeth out! Temple: Henderson, for Godsake! Henderson: unh... arggh, bang. Danvers: Oh god. Is he dead? Temple: Relax, he's alive. But he hit that door pretty hard. Danvers: Man... why would he do something like that? I don't get it. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "CHAOS" - FOUND IN MACHINE SHOP ROOM ------------------------------------------------------------------------------- DECK LOG HALLOW. F. (AB) Don't know what's going on around here. Someone said the ship's been attacked. Who the hell would attack us out here? First, the Captain dies, now we get attacked? Carmack says someone on Bridge staff killed him. Can't believe that. G*dd**n chaos now. Can't get through to the bridge. Can't get through to anyone. Everyone's running. Getting the hell out of here. Should probably join them. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE REPORT 3" - FOUND AT SOUTH REFUELING STATION ------------------------------------------------------------------------------- Danvers: Never should have let him live. Never should have let him live. Temple: Shut it, Danvers! Shut... it! Engineering log, Temple reporting. Someone has shut off the fuel lines to the primary engine, and damaged the valves in the process. They need to be repaired before I can re-open them, but we're running out of time. With the engine offline, orbit decay will begin in less than ten hours. I just can't understand who would do this. If it's one of those crazy Unitologist bastards. I'll break their neck. Danvers: Henderson said they were coming. We never should have let him live. Temple: Sh** up, Danvers and help me with the tools. Temple out. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE REPORT 4" - FOUND NEAR THE DECONTAMINATION ROOM ------------------------------------------------------------------------------- Temple: This is Temple. Now the centrifuge is offline! We've got four trillion tons of rock hanging off our ass, and without the centrifuge to balance the ship, the gravity tether will pull us straight down to the colony! I'm heading in there now to see if I can fix it. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "CORRUPTION" - FOUND IN UPPER LEVEL 3 IN FUEL STORAGE ------------------------------------------------------------------------------- ENGINEERING LOG DANVERS. C. (QMED) Re: Organic growth engineering (Updated) The unidentified growth seen in other parts seen in other parts of the ship has now reached engineering. I don't know what the hell this stuff is -- looks like someone threw up their guts all over the walls -- but it's spreading faster than we can cut it up, which is pretty disgusting in itself. It's already in the engine spoke, and if we can't find a way to stop it soon, it'll hit the main chamber by the day after tomorrow. I hope the docs are looking into it, because it's way beyond me. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE REPORT 5" - FOUND IN UPPER LEVEL 3 IN FUEL STORAGE ------------------------------------------------------------------------------- Temple: This is Temple. Screw the engine. I can't restart it by myself. And with all the other sh** going on, it's obvious this is sabotage. I'm heading for the bridge, and then I need to find Elizabeth. I've got to get her off this ship, it's not safe. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 4 - AUDIO AND TEXT LOGS (CHAL4) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "INITIAL ATTACK" - FOUND IN MAIN ATRIUM ------------------------------------------------------------------------------- Bridge, come in! We' ve been boarded! Repeat, the ship has been boarded! We are under attack! What the hell are they? They, they' ve already killed most of the Deck staff! We need security backup here immediately! Guns are useless, we can' t hold them back for very long... Open fire!! _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "LIST OF DEAD" - FOUND IN CAPTAIN'S NEST ------------------------------------------------------------------------------- MINING LOG DALLAS, A (SUPERVISOR, 2nd ENGINEER) The death toll is mounting. Known dead so far: Arnold-Fernandez, D Ashik, M Bagwell, W Bao, A Baristiran, O Briggs, R Carrillo, R Centkowski, K Chan, D Charlow, A Chikes, Colomar, B Condrey, M Deguzman, J Ding, V Drinkward, C Eckert, J Espeleta, T Fattouh, S Feise, D Felker, T Fike, T Fong, C Fuentes, C Gamel, S Gaugy, M Geraci, J Gregory, L Guanman, E Hartness,E Hasan, J Holt, T Ignacio, D Jamerson, K Johnson, M Keum, J Kong, C Krakowski, M Kuo, D Lackey, A Leal, D Lee, L Leong, J Lingen, D Louie, C Louie, M McSweeney, B Meneses, F Merenda, R Molina, E Natividad, J Noonan, M Pairang, J Patel, J Patterson, I Pavey, E Peterson, M Pitts, R Piwenitzky, H Pugh, D Ruelas, A Sarossy, V Schlegel, P Schofield, G Scott, D Seo, A Shande, T Silver, S Swearingen, S Swenson, D Talens, J Thibodeaux, N Thoeun, C Tuohy, J Valadez, G Vaught, C Vocal, C Voelker, S Wells, J Williams, N Wrede, R Zelaya, A Zittle, K ((That is a long list...) _______________________________________________________________________________ ------------------------------------------------------------------------------- Video Log - "Captain's Demise" - FOUND IN ELEVATOR TO SHIP SYSTEMS LEVEL ------------------------------------------------------------------------------- Captain Mathius: This is mutiny! You'll all be tried for mutiny! Kyne, make them listen to reason! Dr. Kyne: Settle down, Ben. Hold him! By maritime law article 5469 I hereby declare Captain Benjamin Mathius unfit for duty. Captain Mathius: The Marker must be delivered to the church! Terrance, please... Dr. Kyne: I' m sorry. Ben, but I can't let you do this. Captain Mathius: Traitor! Heretic! Murder! Dr. Kyne: Hold his head! Hold Him Captain Mathius: argh, mmm. The Captain struggles in vain, then Dr. Kyne stabs the Captain in the eye with a large syringe. Captain Mathius: Aaarrrggghhh! Dr. Kyne: He's... He's dead... No! It was an accident! I had to stop him... Security staff: Arrest the doctor! _______________________________________________________________________________ ------------------------------------------------------------------------------- Text Log - "REPORT OF INFECTION" - FOUND IN MA COMPUTER ROOM ------------------------------------------------------------------------------- CAPTAIN'S LOG INITIAL INFECTION VECTORS It's been less than an hour, but they've spread fast. Flight deck was the first to go, after the shuttle crashed. Now almost entirely overrun. We've lost at least half the Medical deck, and about a quarter of Engineering. No information yet from Cargo or Planet Ops, which suggests bad news. This is not what I expected. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - " TEMPLE ON THE BRIDGE" - FOUND IN COMM ARRAYS LEVEL 03 ------------------------------------------------------------------------------- Temple: This is Temple. The bridge is f***ed. I don't know what went on in there, but I'm not sticking around in case whatever did it comes back. I'm heading for Hydroponics, to find Elizabeth. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 5 - AUDIO AND TEXT LOGS (CHAL5) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "MERCER'S EXPERIMENT 1" - FOUND IN CHEMISTRY RESEARCH LAB ------------------------------------------------------------------------------- Personal Log, Dr. Challus Mercer. I now have a live subject for my study. I'm eager to validate my tissue regeneration theory. Initial restraint was problematic, but now the patient is resting comfortably. HE trusts me, Doctor Kyne. He puts his life in MY hands! He knows his part in all of this, understands what I'm doing! The forehead has been swabbed clean and marked... Patient: You can't hold me here. Please, please, you got the wrong person Patient: What... What you doing with that... Dr. Mercer: ... and I am now attempting to create a passage to inert the sample tissue into... Patient: No! No! Nooaaaaaaaaaaaaaahhhhh! _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "MERCER'S EXPERIMENT 2" - FOUND IN DR. MERCER'S OFFICE ------------------------------------------------------------------------------- Dr. Mercer: Personal log. Doctor Challus Mercer. The specimen continues to respond well to my experiments. Its cellular fortitude, not to mention elasticity, is remarkable. Doctor Kyne, I am sure, would disapprove. But I do not anticipate that issue, as the good doctor is busying himself with the Marker... As if that matters now! He has also succumbed to the same dementia that afflicted the colony. Only yesterday, he told me he has spoken to his wife... But Amelia Kyne has been dead for some years. Monster: Groans... Dr. Mercer: My subject grows restless. Patience. Your time is soon. Very soon. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 6 - AUDIO AND TEXT LOGS (CHAL6) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "CROSS REPORT 1" - FOUND IN TRAM STATION ------------------------------------------------------------------------------- Dr. Cross: Hydroponics log, Dr. Elizabeth Cross reporting. I'm pleased to say that we're working close to maximum capacity at the present time. All flora is healthy and thriving and food yield has created a surplus. I was going to pass the surplus on to the colony, but the Captain has given a no-fly order. I want to note my opposition to that order. Everyone knows they're in trouble down there, and I don't see what denying them our surplus will achieve. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "CROSS REPORT 2" - FOUND IN AIR FILTRATION ROOM ------------------------------------------------------------------------------- Dr. Cross: Hello? Hello! Security! Thank god. This is Dr. Cross, in Hydroponics. I'm trying to locate Second Engineer Jacob Temple! I can't get through to Engineering! Of course I know there's a ship-wide medical alert! That's why I'm trying to locate him! No, we're safe now. But the tram is down, and we can't each the escapes pods. Hello? Hello?! Scream... _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "CORRUPTION" - FOUND IN PASSAGEWAY TO EAST GROW CHAMBER ------------------------------------------------------------------------------- CHEM LAB REPORT FROM: PROF. JAGERWALD. H. ATTN: DR. CROSS. E Elizabeth - No doubt you're aware of the organic growth found in some parts of the ship. I've been examining the substance and thought the results would interest you. The cells most closely resemble bacteria, with viral behavior. Like bacteria, the organism infects other cell through osmosis, then mutates and reproduces agamogenetically. What's amazing is the SPEED at which it grows. A single bacterium reproduces twenty fold in just one minute. I've never seen anything like it. I won't stake my reputation on it, but I think this may be a genuine alien lifeform! Prof. Hawley theorizes that it's a habitat transformer -- the levels of gaseous output are tremendous, which is why it smells so bad -- but to what end we simply don't know. I'll keep you posted. - Heinrich _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "CROSS REPORT 3" - FOUND IN EAST GROW CHAMBER LEVEL 02 ------------------------------------------------------------------------------- Dr. Cross: Hydroponics log. Dr. Cross reporting. Something huge just slammed into the hull, near Food Storage. It wasn't a rogue asteroid, I know what that sounds like. But it was big, and heavy. I'll report again when I know more. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE'S SEARCH" - FOUND IN REFRIGERATION EAST ------------------------------------------------------------------------------- Temple: This is Temple. Acting Chief Engineer. I came down here to find Dr Elizabeth Cross, but she's not here. In fact, I can't find anyone. Just more of this organic s**t everywhere. I'm going to check the Mining deck, it's about the only place I haven't looked yet. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "CROSS REPORT 4" - FOUND IN FOOD STORAGE HALLWAY ------------------------------------------------------------------------------- Dr. Cross: Hydroponics log. This is Dr. Cross. It... It's hard for me to believe what I'm seeing here. This is crazy, absolutely crazy. I'm going to the Mining deck. I hear that's where survivors are gathering. Jacob... I'll wait for you there. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 7 - AUDIO AND TEXT LOGS (CHAL7) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "TEMPLE AND ELIZABETH" - FOUND IN PROCESSING SUB DECK ------------------------------------------------------------------------------- Temple: This is Temple. I found Elizabeth, but there isn't a single spaceworthy vessel in the whole godd*** bay! Dr. Cross: Jacob, hurry up! We need to find a beacon! Temple: There's got to be one around here somewhere. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "PROCESSING ROOM PROBLEM" - FOUND IN MINERAL PROCESSING AREA ------------------------------------------------------------------------------- MINING DECK LOG KREUZ. G. (QMED) The situation here just got a lot worse. The gravity failure came as we were collating asteroids, and one broke free of the grav beam. It collided with a wall, killing two crew, and split into chunks. They're free floating in the processing room, and we can't restore gravity to get the Master Key until they're cleared. We could really use some engineering help up here. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "KYNE'S HOSTAGE" - FOUND IN MINING SUB DECK ------------------------------------------------------------------------------- Processing Crew: Dr. Kyne! What the hell are you... Aaah! Dr. Kyne: Get back! Come any closer... and I'll shoot him! Give me the access codes to the cargo bay! Processing Crew: You... idiot! This is... processing! Why the hell... would I have codes... to cargo? Dr. Kyne: Don't lie to me! I'm sick of everyone lying to me! It is imperative that I get the marker! Give me those codes! Processing Crew: I don't... have them! Is this... what you did... to the captain? Go on... shoot me if you've got... the balls! Dr. Kyne: IDIOTS! It's the only way to stop it... The only way to end this! Processing Crew: He's completely lost it... Somebody call security! _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "SUPERVISOR'S CHOICE" - FOUND IN MINING SUB DECK ------------------------------------------------------------------------------- Dallas: Processing log, Supervisor 2nd Engineer Dallas reporting. This will be my last report. I've seen what they do... to the bodies. What they become... I can't let that happen to me. At least if I don't have any limbs... I won't be able to kill anyone when I'm infected... Please, tell Dawn... and the kids... that I love them. Gun shots... Dallas: Oh God... One more... one more... _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "MINING TIMELINE" - FOUND IN MINING BAY HALLWAY ------------------------------------------------------------------------------- MINING LOG DALLAS. A. (SUPERVISOR, 2ND ENGINEER) Planet crack went smoothly from this end, although there do seem to have been some problems planetside, and we've temporarily lost contact with the colony. First rockball was extracted from the tectonic load approximately one hour after planetcrack, and has been processed, refined and smelted. Results have exceeded even optimistic initial estimates. Normal recovery is around 35% mineral, 5% fossil, 60% waste, but material from the first ball was 65% mineral _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 8 - AUDIO AND TEXT LOGS (CHAL8) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "ILLEGAL MINING" - FOUND IN COMM ARRAY PASSAGEWAY ------------------------------------------------------------------------------- Bailey: Communications log, First Comms Operator Bailey reporting. The ship is under attack, but requests to issue a distress call have been repeatedly denied by Captain Mathius. He won't say it, but everyone on the bridge knows why -- this is an illegal operation in a prohibited system. We're all known for months, and we kept our mouth shut. Not any more. Bailey: Mayday, mayday, mayday! This is USG Ishimura, this is -- what the hell? I don't believe this! The whole comms system is offline! Now he's gone too far... Bailey out. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 9 - AUDIO AND TEXT LOGS (CHAL9) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "EMERGENCY" - FOUND IN ARMORY ------------------------------------------------------------------------------- Commander Cadigan: This is Commander Cadigan! We have hostiles on board! This is NOT a drill! Hostiles are alien, repeat, ALIEN and extremely dangerous! All personnel have weapons ready and fire at will! _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "ORDERS" - FOUND IN BARRACKS ------------------------------------------------------------------------------- EYES ONLY - PRIORITY BLACK FROM: CHIEF OF STAFF, EARTH DEFENSE ATTN: COMMANDER CADIGAN, F. OPERATION WHITE LIGHT THEATER: AEGIS SYSTEM, PLANET PENDING OBJECTIVE: DEEP CLEANSE CEC vessel USG Ishimura in breach of government order. They are believed to have recovered Marker 3A. Special Ops has confirmed the system but has been unable to provide the planet location. Special Ops advises caution. If Marker 3A has been recovered, infection by a lethal organism is a credible threat. Shockpoint to Aegis system, move to position out of local scope range and await signal from Ishimura to confirm location. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 10 - AUDIO AND TEXT LOGS (CHAL10) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "UNITOLOGY ARTICLE" - FOUND IN COMMONS UPPER LEVEL ------------------------------------------------------------------------------- UNITED WE... ASCEND? Is Unitology a new hope, or just another scam? By Carrie Van Ottken If you've been living on Mars for the past 200years, you might have missed the fastest-growing religious movement in history. Unitology boasts a following of millions, counts powerful CEOs and officials in its ranks, claims $78 billion of stock in multiglobal companies, and owns two of Earth's largest financial institutions (GPSG Financial and Unitas Energy Investments). From its beginning as a cult of personality. Unitology has become a respected, established religion. Most people know the basics. Two hundred years ago Michael Altman, a professor of anthropology, blew the whistle on what he claimed was the biggest cover-up ever instituted by Earth Government, the discovery of an artifact, or “Marker”, which proved beyond any doubt there is alien lift in the Universe. The Government labeled Altman a kook, but his claims struck a chord with some, and his mysterious death soon afterwards fueled the interest. Unitologists believe the Marker contained a code, the key to eternal life, through rebirth and ascension to heaven (The kicker is you have to die first). They say the Government is hiding the Marker somewhere, keeping its secrets for themselves. Across all of human space, Unitologists praise Altman's martyrdom and wait the day God comes to take them to their new life beyond death. It all sounds pretty harmless. But, like any cult, there's a dark side. Unitologists are “ranked” in the Church. Nobody ever talk about it, but most of its critics believe there are at least three tanks above the average believer, or “initiate”. With each new rank, more of the Church's inner workings and research is revealed to a follower. And these ranks are achieved by one simple criteria -- giving money and power to the Church. Think talking all your money's bad? The Church also requires members to donate their bodies after death. Why? What do they do with them? Nobody will say, and attempts to infiltrate the inner circle have failed. With their emphasis on “Transformation and rebirth”, maybe we wouldn't like the answer even if they told us. One rumor that also refuses to die says the Church us funding a secret shipbuilding program. Some claim to have seen the fleet. No documentary evidence has ever been supplied, but the claimants all say these “mausoleum ships”, despite their huge size (Cont'd on P94) _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "Z-BALL RULES" - FOUND IN ZERO-G BASKETBALL COURT ------------------------------------------------------------------------------- Z-BALL RULES Step on the lighted platform and activate it to start the game! Jump to as many scoring platform as possible to increase your score multiplier. Then use your Kinesis Module to grab the ball and shoot it into the active basket before the shot timer runs out. Beating each level opens a locker with a reward inside. _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "CAPTAIN'S REPORT" - FOUND IN EXECUTIVE SLEEP BLOCK ------------------------------------------------------------------------------- Captain Mathius: Captain's log, personal. I want to set the record straight. By the time this log is heard, my actions will have been vindicated. I'm a Unitologist. By now, it's probably no secret that we shouldn't be in this star system. Just another illegal mining job for the company... That is until the colony found the Marker. Captain Mathius: That was when the Church took an interest, and chose me to lead this pilgrimage. They also ensured many of the mission crew were devout. My primary instructions was to get the Marker up from the colony and on board the ship. Dr. Kyne, the CSO, is an expert on the original Marker and was tasked with deciphering this new one. He says he's making good progress. Captain Mathius: My decision to quarantine the colony is sound. They've got some kind of epidemic down there, and I can't allow it to infect the ship. Not with such a precious cargo. Not when we are so close. Planetcrack takes place tomorrow. We will continue to decipher the Marker, and when we return home, we'll pass all our finding, and the Marker, to the Church. The government isn't going to cover this one up. Altman be praised. _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - "WHITE'S LIST" - FOUND IN EXECUTIVE SLEEP BLOCK (WHITE'S ROOM) ------------------------------------------------------------------------------- PERSONAL LOG WHITE, D. (FIRST OFFICER) Godd**n Unis are running the ship. Known so far: Captain Mathius CSD Kyne 2SD Mercer LCOR Holt LT Carrillo LTJG Pitts LTJG Wrede ENS Maynard ENS Shande ENS Espeleta ENS Natividad _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 11 - AUDIO AND TEXT LOGS (CHAL11) _______________________________________________________________________________ _______________________________________________________________________________ No additional Audio Log or Text Log in this Chapter. All Audio and Video Logs are from either Dr. Kyne or Kendra or Nicole in this chapter, check Section 4 for more detail, it should all be there in the walkthrough. _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ CHAPTER 12 - AUDIO AND TEXT LOGS (CHAL12) _______________________________________________________________________________ _______________________________________________________________________________ ------------------------------------------------------------------------------- AUDIO LOG - "COLONY CHAOS" - FOUND IN GRAVITY TETHER CONTROL ROOM ------------------------------------------------------------------------------- Sergeant Neumann: This is Sergeant Neumann, P-sec! We've lost all the shuttles! One of them just took off, then came straight back down and crashed into the bay! Took a couple hundred people and all the remaining shuttles with it! If anyone can hear this, do not land! Do not land! _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ BACK LOG STORIES (BLS) _______________________________________________________________________________ I have typed up all the back log stories, read it if you are interested. If not, then skip all of it and go to the next section. ------------------------------------------------------------------------------- UNITOLOGY EXPOSED ------------------------------------------------------------------------------- (Excerpts from THE FALSE MESSIAN, a book banned on Earth and most colonies) A RELIGION IS BORN When Michael Altman went public with his research on the Black Marker, the world was teetering on the brink of self-destruction. Many people, myself included, felt civilization was at an end. We couldn't change the world by ourselves and most of us didn't want to. What Altman offered us, this chance at a rebirth for humanity, was exactly what our hungry empty souls were looking for. Practically overnight, our hope for humanity was renewed. Millions flocked to his conferences to hear him profess to know the way to a new beginning. We stared at awe at the evidence of the alien artifact that would change everything. And we did whatever he told us to. We rallied against the government. We joined together in congregations to share his word. And we prepared ourselves to the future he said was coming. Where we you when Michael Altman was assassinated by our government? It's the question of our generation. I suppose. It's certainly the day when everything changed for me... and the world. The martyring of the scientist-turned-savior Michael Altman begat fanatical zealots and I was one of them. We birthed and maintained the tenements of new religion, known now as the Church of Unitology. I was only a follower but I was suddenly part of the biggest social movement in history. The riots that followed and the crippling of our government made us realize we finally had the power to change things. ... No one known what is contained in the Black Marker. Some claim it contains a genetic string that grants immorality through gene therapy. Others say it contains the DNA of an alien life form. Even Altman confess to not knowing exactly what it is for. ... Death is an important event in the journey of a Unitologist and seen as a necessary step to being reborn. The body is considered holy and it may not be cremated or be allowed to decay in the ground. The bodies are given to the church for safekeeping. Where they are taken is unknown, but I have been massive Unitology compounds on all of the major settlements I have visited. Curious, I asked around. No one would tell me what was housed inside, but I uncovered evidence of massive shipment of preservative chemicals being sent to the compounds on a regular basis. I was around this time that my superior, Paragon Fontenay, brought me in for my first “soul cleansing”. ... Despite the headaches and the nausea that continued to plague me. I manage to sneak into the shipyard. I had almost regained full function of my legs and was able to make it into what appeared to be the nerve center of the operation. What I discovered were ships, massive ships and lots of them. Stasis storage tubes lined each of the hundreds of exposed cargo bays. I couldn't see any of the bodies, but I knew what the tubes were for. What I couldn't figure out was why the church needed to transport so many suspended bodies in what looked like deep-space vessels. Before I could investigate further, I was recaptured and the real “soul cleansing” began. ------------------------------------------------------------------------------- END OF LOG ------------------------------------------------------------------------------- ((Looks like the unitology church is up something, transporting dead bodies in tubes using deep space vessels. So the rumors are true, the Church is building large ships... I wonder what they are for...)) _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - THE USG ISHIMURA ------------------------------------------------------------------------------- (From a CEC-sponsored articles in the publication, Amazing Universe) As many of our older readers may recall, resource management on Earth and on the colonies was not always as streamlined as it is today. There was a time when needs could barely be met by the now-extinct resources of Earth and the dwindling supplies of the colonies. Looking to the stars for additional resources is nothing new, but at the time only smaller ships were shockpoint- able and they were insufficient at keeping up with demand. Enter the Ishimura. The USG Ishimura, named after Astro Physicist Hideki Isshimura (inventor of the shockpoint drive), was the first of the massive Planet Cracker ships. Built 62 years ago, she has a long and storied career. The Ishimura was the first vessel of her size to utilize the shockpoint drive for large-scale, commercial, deep space expeditions. As the time of her inception, the Inshimura was hailed as the savior of the Earth colonies. She was created to mine and melt down entire small planets and moons. She was also the first ship capable of the “scan and catch” technique for harvesting mineral rich asteroids. Using huge gravity tethers, the Ishimura can lock onto asteroids and pull them inside the ship's massive collection bays for smelting. At 62 years old, the Ishimura is still in remarkable shape. Much of the equipment has been upgraded over the years. Many spaces have been retrofitted to take advantage of modern advances in technology. Despite the long years of service, she is still the pride of the fleet remains the largest Planet Crackers in the fleet. Whenever an important deep space mining project comes up and the Ishimura is available, she's the first ship to be called. It's ships like the Ishimura - and the dedication of the men and women who crew her – that have helped make Concordance Extraction Company the trusted, dependable workhorse that it is today. ------------------------------------------------------------------------------- END OF LOG ------------------------------------------------------------------------------- ((Well, at 62 years old going to Ageis 7 is probably its farewell Journey. Guess the Ishimura is probably ready to retire, after its captain and crew became something else, and also getting struck by the Valor side on. Well, old saying, the Captain goes down with his ship, in this case, the ship goes down with its Captain.)) _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - BACKGROUND REQUEST ------------------------------------------------------------------------------- To: Zach Hammond From: XXXXXXXXXXX Re: Background request Per your request, here's what we could find on your hastily – assembled crew. ISAAC CLARKE Isaac was born to Poul and Octavia Clark((e)) on Earth in the eastern seaboard region of the American Republic. Poul Clarke was an award-winning ship architect employed by the Galactic Union Marine Corp His record shows extended time off-world away from his family. When Isaac was born. Poul was given a temporary reassignment to an Earth-based GUMMC ship production facility. During the four-year tour, Poul and Octavia raised Isaac together. When the tour was over, Poul shipped off for an extended off-world tour. Poul's influence on his son must have rubbed off. Records indicate Isaac pursued studies in mechanical and electrical engineering and achieved high honors. According to medical and psychiatric reports. Poul Clarke's absence has a profound effect on Octavia. She suffered from depression and personal anguish until doctors encouraged her to find fulfillment by working with charitable organizations. It is believed that this is how she ended up coming in contact with the Church of Unitology. Her association with the Church appears to have alleviated her mental condition. The cancellation of her therapy sessions corresponds with the local parish announcements of her initiation ceremony. At this point, records on her become somewhat scarce. There are indications that she sold off much of the family estate to finance her full membership in the church. Isaac appears to have been selected to a prominent engineering school but we surmise that he was unable to afford the tuition, as records show that he instead attended a lesser-known school with the help of scholarships and financial assistance. After graduating with high honors. Isaac enlisted in the Merchant Marines. He quickly gained a reputation for his resourceful engineering solutions and after two years was promoted to higher-profile position closer to the major shipping lanes. There are several inquires about the location of his father that have been logged by his contacts at the GUMMC. Isaac appears to have been trying to re-unite with him unsuccessfully for years. It's doubtful he ever got far in his investigation as Poul Clarke's service record has been mysteriously classified by an executive order. Octavia continues to be a contributing member of her church and has managed to purchase a Vested-level title. Isaac's career stagnates at this point. There are records that he cohabited with a medical officer named Nicole Brennan for a couple of years. Records indicate she moved out after receiving a promotion and is currently serving on the USG Ishimura. KENDRA DANIELS I couldn't find anything on her in the time. I had but Darlton swears by her. She is on the mission with his recommendation. If he thinks she has the necessary skills, who am I to argue. ------------------------------------------------------------------------------- END OF LOG ------------------------------------------------------------------------------- ((Well look like Zach knows everything about Isaac. His family also has a strange history. Something tells me that Isaac wasn't sent on the ship by accident. As for Kendra, well...)) _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - PLANETARY MINING ------------------------------------------------------------------------------- (Excerpt from the CEC shareholder information packet on planetary mining) PLANET CRACKING Planetary mining is quite literally, the dismantling of planets and moons on a macro-scale. Entire worlds are fractured on reveal rich seams of valuable minerals contained inside. Despite environmentalist concerns, the operation is perfectly safe and is the only way to extract the necessary resources on the large scale required to supply Earth and the colonies. You may have read reports that claim the destruction of a planet can destroy an entire solar system due to the disruption in the gravitation forces that hold each celestial object in orbit. Some of the wilder reports claim this causes the whole system to spin out of control or cause planets to smash into each other. Concerned investors are directed to read the article “The CEC Pledge to the Health of Our Universe” for a detailed breakdown of the truths about Planet Cracking. The short answer is: Planet Cracking is perfectly safe and provides an essential service to Earth and the colonies. With all Planet Cracks, the planets are carefully chosen for their mineral content, net worth, and the safety with which they can be dismantled. Planet Cracking is a lengthy process spanning from three to five years. Generally, the first year is spent prospecting and setting up the colony. The second year and a half involves tectonic excavation and related planet-side activities. The Planet Cracker class ship arrives between the 2.5 and 3 year mark, depending on the progress of the excavation. Once the ship is in orbit, preparation for tectonic chunk extraction begins. This takes approximately one week. The removal of an excavated chunk from the planet into a stabilized geosynchronous orbit usually takes about 1 day (24 standard hours). During this process, billions of tons of debris break off from the underside of the chunk, creating an instant asteroid ring around the planet. While the floating debris is extremely dangerous, the Planet Cracker ship have an excellent Asteroid Defense System (ADS) to keep the ship and crew safe from them. Depending on the size of the planet, this process is repeated until the entire planet has been broken up and processed. ABOUT US The CEC is the largest solar mining and extraction company in the Earth colonies. It is also the fifth largest company in terms of market capital. It has become a powerhouse of industrial might and influential political force. With a generous budget allocated to election spending, CED has always been able to maintain and improve its market position. The CEC owns over 400 deep space vehicles including five Planet Crackers, with the famous USG Ishimura as its flagship. the CEC was the first to develop deep space mining, asteroid catchers and was the first to implement shockpoint drives for commercial use. We are the largest supplier of precious metals. Out of over three dozen Planet Cracks, only one operation has met with less than optimal results. Many may remember the Wanat Disaster 11 years ago wherein a Planet Cracker, three supply ship and a colony was lost due to a gravity tether failure. Since that time, CEC has worked closely with the manufacturers and held crew training lectures to ensure a disaster of this magnitude never happens again. We take your financial well-being and the well-being of our employee seriously. When you invest in CED, you are investing in the future of mankind. ------------------------------------------------------------------------------- END OF LOG ------------------------------------------------------------------------------- _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - RECOMBINATION STUDY ------------------------------------------------------------------------------- RECOVERED FILE Personal log: Dr. G. Abernathy, automated transcript (Restricted access – Maximum encryption) Day three of quarantine for the former Drs. Clifton and Hogan. The infection is spreading quickly through Dr. Clifton. Dr. Hogan appears unaffected at this time. The chest of the corpse has started to expand, like it is taking a deep breath. Something appears to be happening under the surface of the skin. The body is convulsing – a yellowish briny liquid bursts from the mouth accompanied by choking noises. There is a crunching noise as the throat bulges and the jaw collapses. The head is splitting apart... reforming now into what appear to be a proboscis and feelers. The chest splits along the center now as the flesh stretches and expands outwards, the organs, bone and muscle bend inwards. The internal organs contort and recognize themselves into an odd structure central to which is a massive bladder. The bladder is filling with a liquid, some of which can be seen spilling from the proboscis. I can only assume the two are connected. The legs are quivering as the flesh peels away and meshes with the flesh from the chest region. There is a sudden snap halfway through the process as one leg bends backwards. More quivering now and the other leg has snapped at the knee. The changes appear to be slowing now... it starts to sit up, the body convulsing, the legs flopping. It is trying to take its first step, uneasy at first... but now it is adapting quickly. A half-dozen steps and it seems to be perfectly at home with the new contorted form. The spattering on the glass is making observation difficult. It appear that Dr. Hogan's legs are elongated, somehow flaying themselves and now twisting with a mixture of his own internal organs into a single appendages, like some sort of tail. His face is contorted, his jaw clenching and unclenching... several jaw-like appendages are emerging from his every widening mouth. His mouth no longer appears able to accommodate the change... his head is splitting, seams bursting... And almost instantly, he is perched on his hands, shifting his weight from one palm to the other. He's pacing, circling the room and... he appears to be watching me! No, he's fixated on the ceiling now... Oh G** no, he's leaping at the vent! With his powerful tail-like appendage, he's striking at the reinforced covering, trying to get it open. I must warn the others! Record end! ------------------------------------------------------------------------------- ((Looks like some type of infection, and it sounds like whatever the infection may be. It is focused on infecting corpses. The decriptions of the infected ones are awfully similar to the necromorphs.)) ------------------------------------------------------------------------------- END OF LOG ------------------------------------------------------------------------------- _______________________________________________________________________________ ------------------------------------------------------------------------------- TEXT LOG - THE RED MARKER ------------------------------------------------------------------------------- RECOVERED FILE FRAGMENTS FROM: DR. EANDO DUKAJ TO: GENERAL AMBROSE CAIDEN (Restricted access – Maximum encryption) Altman's hasty expulsion from the object is unfortunate. His notes on the Black Marker appear incomplete and out findings thus far have been inconclusive. What notes we have recovered appear to be written in a code of his devising. It will be weeks before we can decipher them. In the meantime, someone has to shut him up. His public outcry about the Marker is more than a nuisance. This is a matter of security. ... Funding has been insufficient. Moving the research to Aegis VII is only aggravating the problem. I understand the pressure to relocate the project outside the reach of oversight committees, but this has only inflated our resource requirements. We are on the verge of cracking the replication code we extracted from the Black Marker. It would be a shame to come this far and have to scrap the project. ... The continued financial infusion over the years has been appreciated and I'm pleased to share the results with you today. While some of our material fabrications are approximations of substances foreign to us. We have completed the internal workings of the devices. One obvious difference between our replica and the original is the reddish hue. I assure you this is purely cosmetic difference not indicative of a flaw. The device, when activated, began to emit a highly complicated rhythmic pattern across a wide band of frequencies – from actual sound waves through the electromagnetic spectrum to alpha, delta and theta brain waves. It seems mostly inert and harmless aside from some slight interference with communication equipment. We are proceeding with the final construction. ... We've run into a disturbing but fascinating find. In re-creating the DNA instructions gleaned from the Black Marker, we've managed to create a recombinant microbial life form. It seemed dormant at first, even when placed in a bath of rich nutrients. Were it not for Dr. Clifton's poor hygiene, we might have deemed the attempt a failure. Fortunately for us, he had not fully decontaminated himself before working with the sample and managed to contaminate it with some dead skin cells. Suddenly, the microbes jumped into action! Recombination happened almost instantly and the sample began self- replicating and mutating before our eyes. ... More confounding results from our research. Today, we moved what we're now calling the Red Marker, we had to pass by the cellular lab area. The scientists working at the time complained about interruptions in the necrotic flesh experiments. As it turns out, the field generated by the Marker creates a “dead space” around itself that forces the recombination affect into dormancy. ... I apologize for the setbacks relayed in the last report. The macro-scale infection has been contained with a minimal loss of life. The newly recombinated doctors are now quarantined for further study. ... Many of the scientists have been complaining of headaches and we are all having difficulty sleeping for more than an hour at a time. We suspect a problem in the ventilation system. The maintenance team reported finding a build-up of some kind blocking the airways. ... The organic mass continues to expand and take over the complex. The recombinated nightmares now move freely through the corridors. My remaining crew is hastily constructing a transmitter for the Marker in an attempt to broaden the signal it is emanating. Dr. Foster said the idea came to him in a vision. Our hope is to use the signal to keep the unchecked infection from spreading to the landing area. There is little time remaining! You must send help as quickly as possible! Our lives are in your hands. ------------------------------------------------------------------------------- END OF LOG ------------------------------------------------------------------------------- ((Mmm.. things are becoming clearer now, the infection comes from a microbial life form engineered from the DNA pattern on the Marker. It seems to recombine with dead tissues. Then, there was some sort of macro-scale infection and people started to transform into these things. Apparently, the emission from the Marker can stop the recombination process, and maybe able to stop the infection process.)) _______________________________________________________________________________ _______________________________________________________________________________ ******************************************************************************* END OF SECTION 7 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 8. STORYLINE ANALYSIS --- (STR8) ******************************************************************************* ******************************************************************************* This section will have some detailed analysis of the storyline of this game. But, this will only be my and Jack's interpretation of the story. I do NOT have absolute answers to everything and only can analyse the story based on documents, text files and audio logs collected. If I do make a mistake interpreting something, email me and I will try to correct it. Before we discuss anything, let's look at the back log stories first. _______________________________________________________________________________ Section 8.1 Overall Storyline _______________________________________________________________________________ ------------------------------------------------------------------------------- Two Hundred Years Ago - On Earth ------------------------------------------------------------------------------- It all began two hundred years ago, when the Earth Government has uncovered an alien artifact - the BLACK MARKER on Earth. The scientist soon took a great interest in it and they made a replica of the BLACK MARKER. This was the RED MARKER. Michael Altman was a well known anthropologist and one of the scientists who was working on the original BLACK MARKER, but he was not convinced by the government. So, he spoke out publicly about the Marker. Initially, people did not believe him. However, soon, many people start to follow him and then the religion Unitology was born. The government tried to discredit Altman, by naming him a kook. But, that has failed. Eventually, they had to take serious action. Altman was found dead, mysteriously, although it is never certain who or what killed him, or how he died, many believe the government had something to do with it. ------------------------------------------------------------------------------- Altman's death sparked almost a revolution and the government's plan to discredit him back fired. Altman's follow grow more and more by the day and soon they overthrown the government. Unitology was becoming a very powerful religion. Unfortunately, Altman's followers do not know for sure what the Marker does. Even Altman himself was puzzled by the secret of the Marker. However, Unitologist believed in an alien artifact, The Marker. They believe the Marker is divine and contains the secret to immortality. Through first death, then transformation and rebirth, one would be able to become immortal and closer to God. Many of Unitologists thinks the government is hiding the Marker somewhere and would do anything in order to return the Marker to the church. ------------------------------------------------------------------------------- Many Years Ago - On Aegis 7 ------------------------------------------------------------------------------- The government was successful is studying the original BLACK MARKER. The research facilities was re-located to Aegis 7. This was done, so the project is outside the reach of oversight committees. The relocation is also probably related to Altman's public outcry about the Marker. Soon, even without the help of Michael Altman, the scientists was able to produce a replica of the BLACK MARKER. They called it the RED MARKER, it is almost identical to the BLACK MARKER, except for the colour. The Marker, when activated, began to emit a highly complicated rhythmic pattern across a wide band of frequencies – from actual sound waves through the electromagnetic spectrum to alpha, delta and theta brain waves. This emission appear to be inert and does not cause any harm. ------------------------------------------------------------------------------- The scientists also manage to re-create an microbial life form from the DNA pattern on the Marker. This microbial life form seems dormant and does not interact even when placed in a bath of rich nutrients. However, when one of scientists, Dr. Clifton accidentally left the microbes some dead skin cell. Then the microbes instantly recombines with dead skin cells, self- replicating and mutating. The scientists also found out that the emission generated by the Marker creates a "DEAD SPACE" around itself. This forces the recombination of the microbes into dormancy. However, there was a macro-scale infection on the Aegis 7 research facility. Some of the doctors were killed and the microbes have recombined with them. Soon, the recombinated doctors became necromorphs and they managed to break out of their quarantine through the vents. There are also reports of large organic masses building up in the vents. ------------------------------------------------------------------------------- The scientists and engineers on Aegis 7 had to barricade themselves, because the organic mass has grown rapidly over the research facilities. They are trying to construct a device to broaden the signal emitting from the Marker. This way, they can force the recombination process into dormancy again. This may stop the landing area becoming affected. What happened afterwards is unknown on Aegis 7, but it is most likely the government has abandon the research and buried the research facilities. However, the experiment was still alive, the recombinated necromorphs buried underneath Aegis 7 are not dead yet. The Marker is probably left in Aegis 7 too, and what happened to the scientists are unknown. However, it is unlike they would of survived. It is believed that the government have sealed the entire star system so no one would be able to find out what happened or get the RED MARKER. ------------------------------------------------------------------------------- A few years ago on Earth ------------------------------------------------------------------------------- The CEC, one of the largest deep-space mining corporations has conducted many deep-space mining operations. However, some of these operations are of questionable legality. The CEC has found a planet Aegis 7 in the Aegis system that may contain valuable ores for mining. However, this system has been sealed by the government. But, the CEC managed to pull a few strings and soon they charted the USG Ishimura, one of the biggest deep-space planetcracker to Aegis 7 for exploration and mining. The Ishimura has served the CEC for 62 years and is one of the first ship to have utilize the shockpoint drive, capable of traveling between planets in very short amount of time. This makes Ishimura the perfect candidate for deep space mining. The Church of Unitology has grown larger and more respected. It has more resources and controls powerful organisations on Earth. The church has almost endless funding. It is rumored they were building large deep-space vessel for something... but no one knows what those ships are for... ------------------------------------------------------------------------------- Now On Aegis 7 ------------------------------------------------------------------------------- Soon, a colony was set up on Aegis 7. The exploration went as usual without any problems, until the colonist discovered the Marker. This appear to be the MARKER in the centre of unitology teaching. Then the church of Unitology instantly took an interest and made sure most of the crew on the Ishimura are devout followers of unitology. The Captain of the Ishimura Benjamin Mathius, Dr. Kyne and Dr. Mercer are all unitologists. They were very interested in the Marker and wants to transfer the Marker back to the church on Earth. However, soon as the colonist discovered the Marker, they were experience wide spread problems, dementia, hallucinations and some of the colonist became violent, even murderous. The planetside doctors cannot explain what is happened. But, the problems seem to be getting worse and worse. ------------------------------------------------------------------------------- Dr. Kyne on the Ishimura began to be seriously concerned about the problem down at the colony. However, the Captain does not seem to be very worried, because he believes everything happening on the colony is God's work. Dr. Mercer, who is fanatical follower of the Unitology, believes whatever happening down under the colony is divine and part of the transformation unitology teaches. The Captain managed to get the Marker on board for study. Even though Dr. Kyne has tried to delay bringing on the Marker. Dr. Mercer also manage to convince Dr. Kyne to bring some of the affected colonist, the necromorphs as Dr. Kyne calls them, on board. While, Dr. Kyne is reluctant in studying the affected colonist, Dr. Mercer seems extremely interested in them. In the mean time, Dr. Kyne tries very hard to find out what is happening down at the colony and its connection to the Marker. Soon, the problem on the colony grow worse and worse. The colonist are not only experiencing dementia and hallucinations, but they are undergoing some type of transformation into something strange. The captain realizes the magnitude of the problems down at the colony and issued a quarantine. Then, they pulled the planet apart and the problems on the colony has gone from bad to worse... ------------------------------------------------------------------------------- Somehow, the infection spread on the ship. It probably came from the shuttle from the colony. It started as a little thing as Nicole said. But it spread fast and start growing all over the ship. In an hour, it spread so quickly. Half of the Medical deck was gone, a quarter of engineering. The staff on the ship tried to contain it, but it didn't not work. The crew tried to set out a distress signal, but the request has been denied by the Captain. The crew thinks it is because this is a illegal mining operation, but there is something more than that, the Marker. Then, the communication array have gone offline. Then, the Captain died, killed by Dr. Kyne. The situation on the ship took a serious turn. The quarantine short lived and the situation on the colony has grown very desparate. The colonist tried to evacuate and a few shuttle managed to escape, but one of the shuttles came back down and took out all the remainign shuttle on the landing bay and a few hundred people got killed in the process. ------------------------------------------------------------------------------- Everyone started to panic and there were riots everywhere. Everything started to fall apart. People started to change, coming back into something else and former co-workers and friends are killing each other. The security team tried to fight whatever that is on board, but they failed to contain them. The guns they have are not working. The crews eventually worked out how to kill the infected ones, the necromorphs, by cutting off their limbs. One of the engineers, Benson also noted that the necromorphs use the vents to get around the ship and that's how they move so quickly and spread the infection so fast. But, that information was too little too late and the ship was completely overrun in a matter of days. Then, some people started to sabotage the ship, cutting off the fuel lines and turning off critical systems. Most of the systems on the Ishimura are now damaged or broken. Not soon after, the infection on the ship has killed most of the security staff and crew members on the ship, there are only a couple of survivors out there. Somehow, the Ishimura managed to sent out a distress signal even with all the broken and damaged equipment. It was a weak signal... but someone picked it up. ------------------------------------------------------------------------------- A few weeks ago on Earth ------------------------------------------------------------------------------- The government has heard about the discovery of the Marker and has sent special ops to investigate. However, special ops only provided very limited information. So, the government has sent out the USM Valor, a military ship equipped with high tech weaponry in order to contain this discovery. The USM Valor was to shockpoint to Aegis system, stay out of range of radars and await for information from the Ishimura. ------------------------------------------------------------------------------- Enter the USG Kellion ------------------------------------------------------------------------------- The USG Kellion picked up the signal and Zach Hammond quickly assembled a crew, which includes: - Two security staff members - Isaac Clarke, engineer and ship specialist - Kendra Daniels, computer specialist Isaac, still very much in love with his former girlfriend, Nicole, has received a message from her. It sounds like she is in trouble. As the Kellion approaches the Ishimura, the crew notices something is wrong with the ship as there are no running lights. The communication is also very fuzzy on the ship, which sounds like a busted array. As the Kellion tries to land on the Ishimura, the ship crashed due to a collision with something inside in the Ishimura's magnetic field. The ship also lost the port booster. However, the crew escaped any serious injury. Soon as the Isaac and Kellion crew aboard the ship, they are attacked by hostiles. They appear to be like aliens, but also their faces resembles the crew. Isaac managed to escape the hostiles, but was separated from Hammond and Kendra. He was able to restored the inter-deck tram system, which was offline for some reason. ------------------------------------------------------------------------------- Hammond and Kendra reached the bridge, but it was a mess. Everyone was dead and there was not much left to do. Isaac tried to re-launch the USG Kellion, but the ship exploded due to extensive damage. Now, Hammond, Kendra and Isaac are all stuck on the ship. The computer systems on the ship was under a lock down and Hammond soon found out the Captain was dead. He instructed Isaac to find the Captain's RIG, so they can access the computer system on board. After an attack from the hostiles, called necromorphs, Hammond lost Kendra, she is feared dead. Isaac managed to destroy the Barrack to the Ishimura Clinic and got to the Morgue. Having found the Captain's RIG, Hammond was able to access all the computer files. On the way, he picked up a video log by Nicole, noting the problem on the ship. Soon after that, Hammond realizes something is wrong with the engine and the gravity centrifuge is offline, which means the ship will get pulled into the colony... Isaac succeeded in firing up the main engine and turning the centrifuge back online. Along the way, he picks up audio logs from Jacob temple, an engineer, who noted some serious problems with the ship after the captain died. It appears someone was trying to sabotage the ship. ------------------------------------------------------------------------------- When Hammond tried to take the ship back into orbit, Kendra who managed to escape from the necromorphs on board, warned that the ADS (Asteroid Defense system) is offline. This means, as the ship is moving up to orbit, it will get smashed to pieces by the asteroid ring created from the planetcracking process. Isaac had to re-route three junction power units to the ADS cannon, then manually targeted the asteroids until Hammond was finally able to get the auto-targeting on the ADS working. Isaac, saw some strange image of Nicole from monitors... and Hammond also noted something strange going on. Then, Hammond and Kendra's relationship took a turn and Kendra suspects Hammond knows about the Marker, which is on the ship. When all seems well, Kendra soon found out that the air production from the Hydroponics section on the ship is corrupted. But, she knows a way to destroy whatever is poisoning the air. After meeting up with Dr. Mercer, the evil Unitologist doctor, who believes this infection is divine and who tries to spread the infection back to earth, Isaac manage to contain Dr. Mercer's creation inside a frozen tube. ------------------------------------------------------------------------------- After, destroying the poison pods in the Hydroponics section. Isaac also managed to defeat the Leviathan, a giant necromorph that weights over 10,000 tons. Isaac also managed to found logs of Dr. Cross, who noted something is terribly wrong with the ship. Finally, the ship is stable and everything is back to normal. But, Hammond is gone and his status is unknown... it is likely he is dead. But, the ship is no safe by any means, it just won't crash or get smashed to pieces. Kendra managed to locate an S.O.S. Beacon. Isaac, now able to combat the necromorphs without too much problem, found the S.O.S. Beacon and launched it into space using an asteroid. On the way, Isaac also found that Nicole is still alive, but she is unable to get to him. Then, a military ship, USM Valor managed to pickup the escape signal. Just as the ship was about to help out the Ishimura. One of those infected things got on board the military ship, because they mistakenly picked up an escape pod. Even though the crew on the military ship was well armed, they were taken by surprise and in a matter of hours, the ship was completely comprised. ------------------------------------------------------------------------------- The USM Valor knew what the Ishimura was up to, but it's mission short lived as it crashed into the side of the Ishimura. Now that both ship has taken serious damage, it is not possible to repair either ship. But, Hammond, who manages to stay alive, have found a shuttle on the crew deck and all it needs is a Singularity core. That core can be found on the Valor. Isaac and Hammond, both tried to locate the core. Isaac managed to get the core back safely, but Hammond was killed by a necromorph in the process. Isaac was also able to get the shuttle in operation again. Then Dr. Kyne steps in and wants Isaac to take the Marker back to the colony. Isaac reluctantly agrees and helps Dr. Kyne load the Marker on the shuttle. But just as they are able to get on the shuttle. Kendra kills Dr. Kyne and leaves with the shuttle and the Marker. So, Kendra was a covert agent and knew about everything all along. With Nicole's help, Isaac managed to get the shuttle back and returns to the colony. He finally places the Marker back to where it was found. But, Kendra manages to take it back. Isaac then found out that Nicole was dead a long time ago, and the Nicole he saw was just a illusion created by the Marker. Then, the gravity tether went offline and the large chuck of rock is going to crash to the colony. Isaac tried to return to the shuttle, but Kendra got on there first. But, she was killed by the Hive Mind. Isaac, now with better weapons and armor, managed to destroy the Hive Mind and escaped from the Aegis 7 before it all went down. ------------------------------------------------------------------------------- Summary ------------------------------------------------------------------------------- Basic, the government found the Marker and tries to study it. Then Altman, who was one of the scientist turned on the government and create Unitology. The church grew more and more powerful. So the government had to move the research to Aegis 7. Then, the researchers managed to create a replica of the original Marker and called the RED MARKER. The research also re-created a microbial life form from the DNA pattern on the Marker. But the microbes were dangerous and infected the whole facility. Even though the Marker was able to contain the infection process, it was too late. Soon the government had to shut down the project and bury everything in Aegis 7. They also sealed the system, so no one can get in there. All went well for few hundred year. But, then the CEC started going into the system, looking for potential mining sites. They set up a colony and the colonist found a Marker. Then, the church took an interest in getting the Marker. The Ishimura arrived with most of the crew followers of Unitology. But, the colony soon started to experience serious problems and it spread to the ship. Whatever it was, it was an infection that was deadly and killed most of the people on the colony and the ship. A nightmare relived as the research facilities few hundred years ago. That's how it all started again. The CEC accidentally discovered the Marker because of the illegal mining operation. It was all a big mistake and a big coincidence, started from such a little thing... and spread to so fast... and it was deadlier than ever. Make us whole again... We are whole again... _______________________________________________________________________________ Section 8.2 Character analysis _______________________________________________________________________________ This section will give a quick overview of the major characters in the game. ------------------------------------------------------------------------------- Isaac Clarke ------------------------------------------------------------------------------- Isaac is an engineer and ship specialist, and is the main character of the game. There isn't much character development as such with Isaac throughout the story. As, with many cutscenes, Isaac does not interact with the any of the other characters directly. However, from the background story log. Isaac's mother was involved with the Church of Unitology and his father mysteriously disappeared. There is no information on whether Isaac has any involvement with the church. As the story progress, it is possible to see that Isaac is still very much in love with Nicole. He follows her instructions, even through her projection is just a hallucination created by the Marker. At the end, Isaac allowed himself to forget about Nicole, after realizing that she is gone. ------------------------------------------------------------------------------- Nicole Brennan ------------------------------------------------------------------------------- Isaac was romantically involved with Nicole, however she left him after getting a promotion to work on the Ishimura. The exact nature of their relationship is not known. From Nicole's message to Isaac, she sounded very regretful, sad and lonely. The desperation in her voice indicated something has gone really wrong. It is safe to assume that Nicole was sorry that she left Isaac for her job, which did not turn out to be the job she hoped for. At the end, she killed herself and it was not known what happened after that. Nicole's body was never officially found in the game, probably because Isaac was under the impression she was still alive. The Marker used Nicole as bait for Isaac, although it was never clear how the Marker was able to project these hallucination. ((I kinda feel sorry for Isaac and Nicole, would of being such a good couple.)) ------------------------------------------------------------------------------- Zach Hammond ------------------------------------------------------------------------------- Sergeant Hammond is the chief of security aboard the USG Kellion, and is part of the CEC's security team. He seems like a head-strong and tough security guard, perhaps with military training. Hammond tries hard to save the Ishimura, but it appears that there are people on board that are doing the opposite. Initially, Kendra suspects Hammond of hiding something from her and Isaac. However, later on, this becomes more and more unlikely. After attempting to clean the toxic air on board the Ishimura, Hammond was badly injured, but managed to get to safety just in time. Soon afterwards, he called an abort to the mission. But, was later on killed by a gaint necromorph and Isaac was unable to save him in time. ------------------------------------------------------------------------------- Kendra Daniels ------------------------------------------------------------------------------- Kendra is a computer specialist, and helped Isaac through most of his missions on the Ishimura. Initially, Kendra was friendly and gave Isaac important information, assisting him in repairing the various problems with the ship. Kendra conveniently blaming Hammond about knowing the Marker and this shifted most of the suspicion to Hammond and the CEC. Later on, it was revealed that Kendra is a covert agent working with perhaps a rival organization or maybe the government? This was never really clear, and whether she is involved with the Church of Unitology is unknown. It is also unclear what Kendra's real intention is and whether or not she was in fact affected by the Marker. There are hints that the Marker was creating hallucination of her brother. Kendra was later killed by the HIVE MIND. According to Jack, Kendra may have some relation with Isaac, because she calls him by his first name and she seems very friendly towards him in some situations. I, who personally prefer blondes refuse to believe that. ((Kendra is Jack's favourite character in the game, because her betrayal was quite a big surprise. Plus Jack real like the way she broke the "News" to Isaac)). _______________________________________________________________________________ ------------------------------------------------------------------------------- Dr. Mercer ------------------------------------------------------------------------------- Dr. Mercer is probably the main antagonist in the game. Dr. Mercer believes that the infection is divine and that the necromorphs will eventually replace humanity as a whole new species. He was very interested in studying the necromorphs and performed many experiments in his lab, and created the Regenerator, which he unleashed upon on Isaac. Dr. Mercer is a loyal follower of the Church of Unitology and also killed the remaining survivors. He murdered Dr. Cross and Mr. Temple. He tried very hard prevent Isaac from completing many of the key objectives. It is most likely he also tried to stop communication between Isaac and Hammond. Unfortunately, Dr. Mercer was turned to one of those things before you be able to get to him. It is quite unclean if or not the Marker had any affect on Dr. Mercer. ------------------------------------------------------------------------------- Dr. Terrance Kyne ------------------------------------------------------------------------------- Dr. Kyne is another follower of the Church of Unitology, he also worked with Dr. Mercer. Unlike Dr. Mercer, he was reluctant in studying the necromorphs, he does not believe they are divine or part of the teaching in Unitology. Dr. Kyne confesses at first he lost hope and tried to sabotage systems and equipment, but later on realized his wrong doing. Dr Kyne's wife is Amelia Kyne, who was dead for quite some time according to Dr. Mercer. The Marker was able to project another hallucination of her to tell Terrance Kyne to return the Marker to the planet. He convinces Isaac to take the shuttle and get the Marker back to the colony. He believes that is the only way to control the necromorph infection. Close to the end of the game, Dr. Kyne was shoot dead by Kendra. ------------------------------------------------------------------------------- Jacob Temple ------------------------------------------------------------------------------- The acting chief engineer on the Ishimura who worked on the engineering deck of the ship. Throughout the game, Isaac found many audio logs from Temple talking about the situation. He tried hard to try to locate and group with Elizabeth. Jacob first traveled to the bridge and found no survives. Then he traveled to the Hydroponics sector, but did not manage find Elizabeth. When Jacob finally found Elizabeth, they discovered there isn't any space-worth shuttle on board and escapsing the Ishimura is becoming less and less likely. Eventually, Dr. Cross and Jacob was caught by Dr. Mercer on the crew deck, and became victims to his madness. Dr. Mercer stabbed Jacob in the head and killed him, whilst Dr. Cross' body also lies near. Although it is never specified, one would assume there is some relationship between Jacob and Elizabeth. ------------------------------------------------------------------------------- Dr. Elizabeth Cross ------------------------------------------------------------------------------- Dr. Elizabeth Cross worked on the Hydroponics deck and in food storage. From her audio log, she was first pleased with the excellent progress of the food production on the hydroponics deck, but she also noted the problems on the colony. However, from her second audio logs, things has taken a serious turn on the ship. She also reported that something large has dropped into food storage and it is definitely not nature... Dr. Cross also tried to locate Jacob, but they managed to find each other in the mining deck. They were looking for a way to get off the ship and she also mentioned about the Beacon. Later on, Isaac discovers what appear to be Dr. Cross' body lying near Jacob's dead body. It is unknown who killed her, however there is very little doubt that Dr. Mercer is responsible for her death. This conclusion was drawn because of the similar in the wounds that killed them both and the promixity of her body to Jacob's while he was killed by Dr. Mercer. ------------------------------------------------------------------------------- Benjamin Mathius ------------------------------------------------------------------------------- The captain of the the Ishimura and is also a Unitologist. The captain took a interest in the Marker and has a good relationship with Dr. Kyne in the beginning. The captain initially believe it is God's work under the colony. However, he soon realizes that the colony is in serious trouble and issued a no fly order in order to quarantine the entire colony. But, later on the captain has a fall out with Dr. Kyne, who uses his authority to relieve the captain from his duties. Dr. Kyne also tried to inject Benjamin Mathius with some sort of fluid, when he appear to accident stab the captain in the eye, which resulted in his death. _______________________________________________________________________________ Section 8.3 More Plot Analysis _______________________________________________________________________________ ------------------------------------------------------------------------------- The Marker ------------------------------------------------------------------------------- There are two Marker, the Red Marker and the Black Marker. The Black Marker was the original alien artifact, whilst the Red Marker was reverse engineered by the scientist on Earth using the Black Marker. The DNA pattern written on the Marker is in fact an alien microbial life form. This life form seems dormant, but in reality it attacks dead tissues and then turns it into new forms. The new form are called necromorphs, which are the monsters that took over the original research facility on Aegis 7 few hundred years ago and also responsible for attacking the Ishimura and the Valor Once activated, the Marker sets out a complex set of electromagnetic radiation that suppress the recombination effect, and thus is able to contain the infection by the necromorphs. So, in some sense, returning the Marker back to the colony maybe able to contain the necromorphs. ------------------------------------------------------------------------------- The Marker is somehow able to project images of the loved one for those in close proximity to it. Even if those loved ones are dead, and Marker is able to use these projections to persuade those around it to perform any tasks it wishes. However, it is unclear whether the Marker is evil or good, whether it is trying to contain the necromorphs or not. The Marker seem to have different affect on different people, for example it was able to convince Dr. Kyne and Isaac to return the Marker to the colony, whilst the captain clearly said the Marker must be returned to the church? The Marker also somewhat affected Kendra, as she said she saw her brother, and that was impossible. As for Dr. Mercer, well, he is just crazy. Even the Marker cannot make an insane person sane. ------------------------------------------------------------------------------- Necromorphs and the infection ------------------------------------------------------------------------------- The infection first started in a government testing facility in Aegis 7. According to the recovered file from Dr. Eando, the infection occured when they re-created a microbial life form using the DNA pattern on the Marker. The microbial seem to be able to recombine with dead tissues, and replicated instantly. This would suggest that the infection primarily targets dead bodies. There are two main types of Necromorphs, one that infects corpses and the other type makes corpse to infect. They both work together and this is how the infection spreads so quickly. Basically, the necromorph will kill anything that is alive. Then other necromorphs can re-combine with the dead bodies and mould into a new lifeform. The microbes is also able to create organic tissues in the form of plant life. These organic plant life form keeps on growing, multiplying extremely fast and is able to grow over anything in short amount of time. It is unknown exactly how the first infection started on the colony. However, it is closely involved with when they found the Marker. It is possible some of the microbial survived for many hundreds of years. Then it started infecting the colonists. When the pulle dthe planet apart, it got worse and worse. Eventually the infection reached the ship. Then, it quickly spread and manage to overun the entire ship is a couple of days... ------------------------------------------------------------------------------- Role of the Church of Unitology ------------------------------------------------------------------------------- Michael Altman was the found of Unitology, he created the new religion in an attempt to expose the government. Later on, he died mysterious. After his death. The church grew more and more powerful and eventually manage to overthrown the government. Many years later, Unitology became a dominate religion on Earth and the Church controls powerful organisation on the Earth. After the discovery of the Marker, the Church took a great interest in Aegis 7 and instructed the Captain of the Ishimura, Benjamin Mathius to return the Marker to the church. The church believes the Marker is divine and holds the key to immortality. ------------------------------------------------------------------------------- We are whole again? ------------------------------------------------------------------------------- Throughout the game, there is a message that is repeated many times: - Make us whole again... But, what does it mean? Well, it seems to indicate that the Marker is somehow alive. The emission it makes can in fact create images in our heads and interact with our brain waves. The Marker seems to be able to know our thoughts when it is activated. Since, the Marker was taken away from the colony, it wishes to be returned. So, "Make us whole again..." could mean "Return what was missing or return what was taken, so it is complete..." The exact nature of the phrase still puzzles me, maybe someone can enlighten me. _______________________________________________________________________________ _______________________________________________________________________________ ******************************************************************************* END OF SECTION 8 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 9. ADVANCED GAME PLAY --- (AGP9) ******************************************************************************* ******************************************************************************* This section focus on some of the more indepth game play strategy and also gives more tips on going through impossible mode. ------------------------------------------------------------------------------- Now, if you are a very good player with decent aiming and use the correct weapons, also UPGRADING them correctly, you will NOT need to buy additional ammos. I used mainly three weapons thoughout the game and didn't have much ammo problems at all. My weapon selection: Plasma Cutter, this is my best friend against indiviual enemies Line Gun, this is my best friend against groups of enemies Pulse Rifle, this is the little beast that is good against almost everything _______________________________________________________________________________ SECTION 9.1 Advanced Tip for Impossible Mode _______________________________________________________________________________ ------------------------------------------------------------------------------- Play Seriously ------------------------------------------------------------------------------- -- Seriously, in impossible mode, it is best NOT to get hit too often. Some enemies will do crazy amount of damage. One such enemy is the REGENERATOR, it is going to cause you quite a few problems if you you don't stasis or cripple it. Even normal slashers can do serious damage, with their normal attack dealing about 50% damage with 10% armor, so be careful. -- Try not to be silly, remember you will need MORE than just the plasma cutter. Get the Line Gun and Pulse Rifle because you will need them in tight situation or when there are group of enemies. Plasma cutter will fall short if there are too many enemies around. -- Also, make sure to SAVE the game and keep MORE than ONE SAVES. I use a different save for every two chapters and I keep two saves within a Chapter, although I override them for every new Chapter. It is useful if you ever want to go back or start again from somewhere. ------------------------------------------------------------------------------- Aim well and don't miss ------------------------------------------------------------------------------- -- When you shoot, AIM, don't spam, seriously, spamming wastes ammo and makes you miss your enemies. Strafing is important, but make sure to maximizes you accuracy against most enemies. Against single enemy, strafing is not necessary, focus on getting accurate hits. -- Keep distance, always keep a safe distance between you and the enemy. Most enemies are melee and will charge towards you, so make sure to side step and move backwards. Some enemies, however have ranged attacks, make sure to hide behind doors or large objects. -- Side Step is extremely important in avoiding getting hit, especially against group of enemies. But, if you want move quickly, MAKE SURE you are NOT in aim mode and HOLD the RUN key. Seriously, you don't realize how slow you move while you are in aim mode, until the enemies charge at you. You can move so much faster by HOLDING the RUN key if you not in aim mode. ------------------------------------------------------------------------------- Shoot for their weak spots ------------------------------------------------------------------------------- -- Most enemies have weak spots, shoot their weak points not only allows you to deal extra damage, but it is also more likely to knock back enemies. In most cases, the limbs of enemies are their primary weak spots. Cutting of enemies' legs will almost always slow them down. -- It is always a good idea to cripple your enemies first by shoot their legs. This slows them down. However, if you want to inflict the maximum amount of damage, sometimes it is just as good to aim for their arms. If you cut off both of the enemies' arm, you will most likely to kill them, whilst if you cut off their legs, they may still be alive. -- Remember, head shots are NOT always the best, although the head is a weak spot, enemies without heads can still attack and they will attack relentless with increased aggression, so be careful. ------------------------------------------------------------------------------- Use the Correct Weapons and Conserve Ammo ------------------------------------------------------------------------------- -- Some weapons are more effective against certain enemies. You should know which weapon to use against wish enemy. For example, the Line Gun is very effectively against the lurker, while the Pulse Rifle is much better against the large Tentacles. -- Using the correct weapon can really save you ammo, for example the Ripper can cut down enhanced Lukers with one or two hits from its primary mode, so you only used a fraction of its ammo. While, if you used the plasma cutter, you will probably need much more ammo to just kill an enhanced lurker. -- Conserve ammo as much as possible, use Plasma Cutter or Pulse Rifle instead the Line Gun against single enemies. Switch to the Line Gun against multiple enemies. ------------------------------------------------------------------------------- Accurate judgements will make the difference ------------------------------------------------------------------------------- -- Always AIM low if you can, it is the trick to slowing down most enemies, cut off their legs and they can't run or charge at you. This gives you serious advantage, it also makes the enemies less likely to avoid Mines or Grenades you throw down. -- Use good prediction and judgement when shooting, you can sometimes predict where the enemies are going to come from and you can suppress fire at that point to hold them back. You can also predict where the enemies are going and throw down a Mine or a Grenade there. -- Make sure to use the environment to your advantage. Nothing is worse than getting surrounded by a group of necromorphs, but most of the times you can use the environment and various obstacles in an area to force the enemy to come from one direction or two directions. Then, you can just suppress fire at those "Hot Spot". You can also trap enemies around door ways. ------------------------------------------------------------------------------- Be aware of enemies from behind ------------------------------------------------------------------------------- -- Don't let the enemy take the upperhand, sometimes, enemies work in groups and slowly bring you down. It is a good idea to use stasis a few enemy and drop them a Mine or a Grenade to cool them down a little. Or group them together and shoot a few Line Guns. -- Always keep an eye open from behind, I know it is difficult because your view is very limited. However, sometimes you can see enemies crepping behind you, other times you can hear them coming. Make sure you are moving around. -- Remember to Heal, if you get hit, HEAL! It is important to keep your health above AT LEAST THREE BARS (or 75 points). Because most enemy attacks can do about 50 points damage and you really don't want to get killed too often. ------------------------------------------------------------------------------- Dodge and Evade attacks ------------------------------------------------------------------------------- -- It is very important to know how to dodge attacks and how to evade them. This way enemies will miss their attacks and it often require them some time before they can attack again. You should also know that you can move backwards and forwards when shooting. Moving backwards while shoot gives you a bit more room, while moving forward is useful if you are suppressing enemies. -- Dodging attacks require you to move side to side, strafing, running Zig Zag will all help you dodge attacks. But, you should always hold down the RUN key when dodging and strafing. Unless you are in aim mode, but remember you strafe slower in aim mode, because you cannot run. -- Evading attacks requires timing, although dodging does too. But, evading is slightly different. Sometimes, you can cause enemies to attack by moving a little closer to them. Then quickly retreat, this causes their attack to miss. This is because, the enemy thinks you are going to keep moving forward, so it gets ready to attack you, but in fact when it is about to attack, you move backwards and this forces the enemy to miss its attack. ------------------------------------------------------------------------------- Use your skills - Stasis and Kinesis ------------------------------------------------------------------------------- -- Stasis is your best friend, because it will slow down just about anything. Hitting enemy with stasis will make them much easier to kill and less dangerous. You can also stasis a group of enemies at a time and then throw them a MINE to kill them. Remember, stasis can also really help you against dangerous hazards -- Kinesis can serious hurt your enemies too, you can grab explosive canisters and throw at your enemies and this can do some serious damage. You can also throw broken fan blades, even dead enemy body parts at your enemies to damage them. -- ZERO-G jump can sometimes save you from damage, so use it carefully and because you can jump to most surfaces in ZERO-G. It can sometimes give you the upper hand to kill your enemies. ------------------------------------------------------------------------------- Upgrading can be a nightmare for your enemies ------------------------------------------------------------------------------- -- You will need to UPGRADE your weapons, make sure you do this as much as possible, whenever you have more than two !Power Node!, start upgrading your weapon. But, it is good idea to keep one !Power Node! to open any locked room that requires power nodes. -- When upgrading weapons, it is good idea to focus on one or two weapons at a time. Get your favourite weapons, and upgrade them as much as you can. I upgraded the Pulse Rifle and Line Gun, as well a little bit on Plasma Cutter -- You won't have enough nodes to upgrade everything. But, if you have plenty of credits, so feel free to buy !Power Node! if you want. Although you probably won't need it, but it is good idea to have stronger weapons, because you can kill your enemies faster, thus you can conserve ammo and will be less likely to get hit. ------------------------------------------------------------------------------- Isaac is NOT a superhero ------------------------------------------------------------------------------- -- Running is OK and retreating is just as important as shooting your enemies. Isaac is NOT superman and there is NO need to be a superhero. You can always fall back to reposition yourself and set up a better position. -- Although in some battles you may not run away, in most areas you can just run away from your enemies. Sometimes, it is also a good idea to run around in circles to avoid enemy attacks or group enemies together. -- Buy NEW ARMOR as soon as you can, unless you are low on ammo. Armor will allow you to carry additional items, which is very helpful. It also can reduce the damage you take and that is important on higher difficulty. ------------------------------------------------------------------------------- These tips will help you through impossible mode, but it is important to remember that you may have to play the game a few times to get use to everything. Don't panic if you die, death will happen quite often in impossible mode because the enemies do a lot of damage. I played this game about 4 times before I was good at it, and Jack played it about 6 times and he is now an expert in it. So, you will need time to get better and you won't be a master overnight. _______________________________________________________________________________ _______________________________________________________________________________ ******************************************************************************* END OF SECTION 9 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 10. ADDITIONAL NOTES --- (AN10) ******************************************************************************* ******************************************************************************* _______________________________________________________________________________ SECTION 10.1 Some features of the game _______________________________________________________________________________ - When you load the game and it will say press any key to continue. Don't press anything and wait for a while. Then, You will get to see some action trailer of the game. - Isaac has a number of idle stances. If you leave the screen untouched for a while, Isaac will go into idle mode. Sometimes he will look around, point his weapons and scratch his head. - There are plenty of funny movie posters in CHAPTER 10, including "Shaolin vs Space Ninja". Some of the posters are the other levels are quite funny as well. It is good to see the designer of the game has a sense of humour. - When you are shooting the gravity tethers to release the asteroid. If you are outside in Vacuum, you can point in space and do a Zero-G jump. Although you won't get far before you die. Zero-G jump back to the colony would be fun. - And there is always Peng. - Make us whole again...? _______________________________________________________________________________ SECTION 10.2 Writing on the Walls _______________________________________________________________________________ In the games, you will notice some strange writing on the walls, some of them are symbols. But there are words that keeps on repeating, including: - They are here - It's time - Infidel - cryptic alien symbols, looks similar to the symbols on the Marker _______________________________________________________________________________ ------------------------------------------------------------------------------- For those who are interested, here are the writing on the wall and tables: ------------------------------------------------------------------------------- Main Lab - Chapter 2 ------------------------------------------------------------------------------- Random writing on the table: - "Lndia, If I don't make it back, take care of the kids for me. I love you. Steve." - "If you are here + you are in Love know that I was here Come back at night + you will see love was always there." - "We need more people here." ------------------------------------------------------------------------------- Ishimura Clinc - Chapter 2 ------------------------------------------------------------------------------- Writing on the wall: - "Give them hope, Give them strength, They will last a bit longer" - "We are so f***ed" - "It's time" - "ME, help me, help me, help me, save me, save us, this" - "Don't open that door, they have come" - "Sorry we are full, F*** this ship" ------------------------------------------------------------------------------- Gravity Tether Control Room - Chapter 12 ------------------------------------------------------------------------------- Random writing on the wall: - "Dear god, Please keep us safe from monsters..." - "I can't die here, not yet, now like this" - "Sorry had a family emergency when can we try again" - "I give great Peng, M/W -10pm here! Anyone?" - "If you are here + you are In Love know that I was here come back at night + you will see love was always there" _______________________________________________________________________________ SECTION 10.3 Comments about the game _______________________________________________________________________________ This game is very well made and I enjoyed it very much. Storyline: the game has a solid storyline. It is quite different to your ordinary "Zombie-infection-goes-bad" plots. The stroyline of the game may seem quite confusing at first. But, it becomes clearer as the player goes along the game. If you piece together all the audio and text logs, it will all come together, especially with the backlog stories. ------------------------------------------------------------------------------- Gameplay: The game play was slightly different to your normal survival horror game. But follows pretty much the same basis, although one distinct element is that you must aim at enemiés limbs to serious damage them as suppose your normal "shoot-in-the-head-to-kill-zombies" style. This makes the game somewhat challenging and unqiue. The gameplay in some cases are quite limited, because there is only a single storyline to follow, one ending and the characters cannot make any choices. This reduces replayblility, however, there are various different weapons and different difficulty levels you can go through, this makes it slightly more interesting everytime you playing it again. The game also allows you to restart the game everytime you finish the game with the same equipments and unlocks some bonuses. ------------------------------------------------------------------------------- Character development: Due to limited interaction, the main character Isaac has quite limited development in the game. Although you are able to see some of Isaac's feeling from his personal logs. Other characters, such as Kendra, Hammond and Dr. Kyne has a bit more development has the game progresses. However, because Isaac cannot directly interact with them and therefore their personality is somewhat limited. ------------------------------------------------------------------------------- Graphic and system requirement: The graphics are excellent, in most parts of the game, the details are very good. I also really like the various posters in the game, some of them are really clever and well made. The graphics is also not extremely system demanding. I'm still using two SLI 7900 GS cards and they are running the game very well on 1280 * 1024 resolution. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 10.4 Some questions and answers _______________________________________________________________________________ Q: Did you really enjoy the game? A: Yeah, it is a very good game. Q: What is the best part of the game? A: Well, the game play is very good and the storyline is very interesting. The game is also very intense and does not slow down at any point, it keeps the player on the edge even until the end. Q: What are parts of the games you think can improve? A: Mmm, Isaac should have more interaction with other characters. The game is designed so that player has no choice but to follow a single story path, this minimizes replayability. In terms of game play, melee is terrible, wouldn't mind better melee attacks. Q: Have many times you played the game? A: Me about four time, Jack about six times I think. ------------------------------------------------------------------------------- Q: What kind of computer are you running? A: My system: I'm running a slightly older computer, so here are the stats: - E6400 dual core, 2GB Memory (667MHz DDR2) - SLI 7900 GS (decent old card) - Window Xp Jack's system: he's computer is much newer - E6700 Quad core, 4GB memory (1066Mhz DDR3) - SLI 8800 GTX (very good card) - Windows Vista Q: Did you find the game difficult? A: yes, at first. That is with most games, first time I played impossible difficulty. It was really hard, but when I played it again. I used slightly different tactics and tried a few different things, it wasn't so hard anymore. ------------------------------------------------------------------------------- Q: What is your best asteriod shooting hull integrity score? A: Mine was about 51%, but Jack said he has got 77% once. Q: What is your highest Score in Zero-G basketball? A: Mine was 38 points on level 2 I think. Jack had 39 points. Q: What is the least number of weapon you used to complete the game? A: I did it with two weapons just recently, Plasma Cutter and Line Gun. But, I think having a Pulse Rifle would be quite helpful in some situations. Jack said he has completed the game with just a Plasma Cutter, but it was quite difficult. He had a lot of problems killing spawners. Q: What is the fastest time you completed the game? A: About eight hours for me. _______________________________________________________________________________ SECTION 10.5 About emailing me _______________________________________________________________________________ Here is my email again: Asukalangleyshoryu@hotmail.com Please email me if you have any additional question. _______________________________________________________________________________ _______________________________________________________________________________ ******************************************************************************* END OF SECTION 10 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 11. FINAL CREDIT --- (FC11) ******************************************************************************* ******************************************************************************* I would like to Thank the following people for making this walkthrough possible: Jack - You are the best, thanks for all the tips for this game Kevin Hall (Berserker) - for his help with tips, enemy names and item locations Staley (Deuce ex Defcon) - for his help with weapon upgrading path and some item locations =============================================================================== ------------------------------------------------------------------------------- Also Special Thanks to: EA - Electronic Arts Inc. for making this great game! ******************************************************************************* ******************************************************************************* END OF WALKTHROUGH ******************************************************************************* *******************************************************************************
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.