A Long Time Ago, In a Galaxy Far, Far away... STAR WARS The Force Unleashed System: Nintendo Wii Developed by: Krome Studios, 2008 Produced by: Lucasarts, 2008 FAQ/Walkthrough written by: Christopher Long(Awing Pilot), Sept 2008 1.0 Table of Contents To easily find what section you need hit Ctrl+F and enter in the section number. 1.0 Table of Contents. 2.0 What is "The Force Unleashed"? 3.0 Playing "The Force Unleashed" 4.0 Walkthrough -> 4.01 Prologue -> 4.02 TIE Construction Yard -> 4.03 Trial of Skill -> 4.04 Raxus Prime -> 4.05 Trial of Insight -> 4.06 Felucia -> 4.07 Intermission: Vader's Flagship -> 4.08 Nar Shaddaa -> 4.09 Trial of Spirit -> 4.10 Kashyyyk -> 4.11 Dark Felucia -> 4.12 Imperial Raxus Prime -> 4.13 Cloud City -> 4.14 Death Star 5.0 Duel Mode -> 5.01 Characters -> 5.02 Duel Arenas -> 5.03 Duel Tips and Strategies 6.0 Extras -> 6.01 Holocron Location Checklist -> 6.02 Lightsaber Crystal List -> 6.03 Lightsaber Hilt List -> 6.04 Force and Health Holocron List -> 6.05 Duel Mode Character List -> 6.06 Cheat Codes -> 6.07 Databank 7.0 Frequently Asked Questions 8.0 Final Thoughts... 9.0 Contact and Copyright Info 2.0 What is "The Force Unleashed"? Star Wars: The Force Unleashed is easily one of the most hyped and promoted Star Wars game. Earmarked as an official, Lucas approved piece of Star Wars canon eyes have been on the game from day one. After a long development process the game was finally released on September 16th, 2008 for Microsoft Xbox 360, Sony Playstation 3, Sony Playstation 2, Sony Playstation Portable, the Nintendo DS and Nintendo Wii systems. Lucasarts handled the development on the Xbox 360 and Playstation 3 while Krome Studious handled the development on the other systems. Obvious graphical and control issues aside the story is the same spanning across all platforms with a feature added in here and there to make use of each system's unique features. The Xbox 360 and Playstation 3 versions made use of their systems high end graphical powers, the Nintendo DS had touch screen controls, the Playstation Portable featured historical missions exclusive to the handheld and the Playstation 2 version had a few extra levels tossed into the main storyline of the game. The version this guide is for, the Nintendo Wii, included the same extra levels as the Playstation 2 as well as an exclusive, albeit tacked on, duel mode. The game starts with Darth Vader tying up loose ends after Order 66 and follows as he takes an apprentice of his own. You play the majority of the game as this apprentice, codenamed Starkiller. As Starkiller your main duty is to bring Vader's enemies to justice as he says himself although you'll quickly learn that things aren't always how they appear. You'll battle and search your way through familiar locals from the Original Trilogy, the Prequel Trilogy and even a locale or two only mentioned in the Expanded Universe before the inevitable showdown between all involved. 3.0 Playing "The Force Unleashed" An overview of controls and options available in 'The Force Unleashed' as well as the included in-game tutorial mode for the more complicated maneuvers. Controls Force Powers Tutorial Mode 4.0 Walkthrough The reason you probably clicked into this file to begin with. Listed below are the step by step walkthroughs of the levels found in Star Wars: The Force Unleashed in the order they appear in game. I'll do my best to not spoil anything I can avoid concerning the story. The 200 hundred Holocron hidden through out the levels are marked with a simple (H*), where the asterisk is the number of the Holocron as the guide lays it out. This order follows the order you encounter or find them in the game as best as possible. Any other secrets, hints or just neat things to see will be marked with an authors note for your benefit. Lastly any potential game interfering glitches will be marked with a glitch note. NOTE: Holocron numbering is subject to change as I check and assure I've found them all in each level. Until this file is marked complete and this warning removed I make no guarantee that all Holocron are found. 4.01 Prologue The Galaxy is on the brink of total darkness. The evil GALACTIC EMPIRE has overthrown the Old Republic and now holds countless worlds in the grip of fear. The Jedi Knights have been all but destroyed. Only a handful of Jedi have escaped Imperial forces, disappearing into hiding across the galaxy. The Emperor's spies have located a Jedi Knight on the Wookiee homeworld of Kashyyyk. The Sith Lord DARTH VADER has been dispatched to destroy him.... Holocron: 20 After the standard Star Wars text crawl you are treated to a small cutscene of the planet Kashyyyk surrounded by an Imperial blockade as a lone shuttle leaves the hanger bay of a Star Destroyer and starts towards the surface. The shuttle lands in the mist of a battle between Imperial Clone Troopers of the 501st and the native Wookiees. Lord Vader emerges from the shuttle and after "informing" the Sergeant in charge that he is there on a mission of his own sets out towards the Jedi that he feels through the Force. In a way only Vader can you begin lumbering forward.... Take a second to look around and get comfortable with Darth Vader. Once you are ready to continue head north towards the Clone Troopers that are firing on a few Wookiees beyond them. Force Push the wooden blockade in front of you leaving the Clone Troopers alive to provide some extra fire on the Wookiee warriors ahead if you choose. Killing them has no negative effect on the outcome of the level after all you are Lord Vader. Proceed up the now cleared walkway towards the first hut where a small squad of Clone Troopers is engaging yet more Wookiee warriors. Time to get your saber dirty as Vader orders the squad to follow him deeper into the Wookiee Village. As you engage the first of the enemy Wookiees an Imperial TIE fighter shoots down a Wookiee catamaran that crashes into the structure beyond creating a field of debris and obstructing your vision for a few moments. Kill the first of the Wookiees running toward you then Force Push the last Wookiee manning the turret beyond. From there you can see more enemies to the north of your location in the next hut. Pick up one of the red blinking power conduits and toss it into the middle of the hut then proceed to finish off the rest with your saber. Continue around the tree along the path. Either destroy the turret you run into next or grab it off its stand to have it follow behind you with the Force; it'll shoot at a few enemies before becoming worthless to you. After a couple Wookiees that run towards you the first save computer will log your progress for you then continue down the small bridge into the next hut that is guarded by a few Wookiees and a single turret. A Bacta container is near the entrance to this hut; if you need it Vader will grab it for you. Once inside the hut proceed to the left around the circle structure. You'll have to clear a large door out of your way with the Force to continue. Clear the few Wookiees out from inside and grab the Bacta container on the balcony you pass if you need to. Continue all the way around the circle until you reach the exit. Go down the small bridge that leads to the next hut below, making sure to grab the Holocron(H1). Clear out all the Wookiees, grab the Holocron(H2) in the corner before continuing forward. Grab the power conduit and toss it carefully between the two wooden blockades in the middle of the platform to destroy them both then grab the Holocron(H3) laying behind, clear the platform of Wookiees and grab the Holocron(H4) behind the machine near the inner wall. Continue forward and grab the Holocron(H5) at the end of the steps almost hidden under the walkway to the right. Use Force Repulse in the middle of the empty hut and grab the Holocron(H6) that appears from under one of the machines then continue forward. Kill the few Wookiees on the next platform then grab the Bacta container and the Holocron(H7) from near the wall, to the left of the catamaran wreckage in the middle. If you are quick you can toss one of the power conduits at another catamaran flying by. There is another Holocron(H8) behind the machine that lays behind the turret so grab it before heading forward. Toss the power conduit near the wall towards the waiting Wookiees and this should take out two or three of them then finish off the rest of the group that come running towards you making sure to grab the Holocron(H8) on the bridge that leads to the next hut. Destroy the turret in the middle of this hut, grab the Holocron(H10) in the corner behind it then use the power conduit near by to kill a few of the Wookiees ahead of you. Grab the Holocron(H11) by knocking over the small structure in the middle of the platform before you. The game will save as pass a save computer then a TIE fighter crashes into the trees ahead resulting in a bunch of debris. Kill all the Wookiees that come out from behind the wreckage of the TIE fighter. You can use the cockpit of the TIE fighter to toss and knock a few of them off if it doesn't roll off the platform after the crash. Continue follow the path of huts around and wading through more rushing Wookiees making sure to grab the Holocron(H12) on the platform immediately after the TIE fighter wreckage. Grab the Turret away from the Wookiee and it will shoot him down as he runs towards you then move on forward through another Wookiee and grab the Holocron(H13) beyond him in the corner. Toss another power conduit and the Wookiees ahead and continue on past a large tower with a hole in it towards some steps that lead into a hut. A Holocron(H14) is in the corner of the steps so grab it and head into the hut. The save computer here will save your progress. Inside the hut are a Bacta container and an elevator you take to the beach below. A Holocron(15) will be in the middle of the elevator if you cleared all the Wookiees before take it down. Whew! A cutscene will play where more Clone Troopers arrive to engage the Wookiees as a cloaked man watches from a hut above. The Clone Troopers are retreating as Vader appears. They inform him that they haven't been able to break the Wookiee line. Vader will give it a shot. Walk forward down the hallway and out onto the beach. In this area you have to kill a set amount of Wookiees before you can proceed, in this case its about 15 of the hairy beasts slain before the next cutscene plays. Make sure to grab the five Holocrons(H16, H17, H17, H19, H20) spread out around the beach before you kill all the Wookiees. Start by going left and hugging the large tree in the middle; there are two of them near the back, one in the burning frame of the tower in the middle and the last one in the wreckage of the Clone transport in the far end of the beach. The Rogue Jedi you came to Kashyyyk to murder screams at you from the upper hut to retreat to which Vader replies by tearing the structure down with the Force. This starts the games first boss battle as the Rogue Jedi falls from the tower that was just crushed to fight Vader. Boss: Rogue Jedi The first boss of the game is a relatively easy one designed to introduce you to the mechanics of lightsaber vs. lightsaber. I doubt you'll even break a sweat destroying him. When he is close in proximity to you stick with standard side to side saber slices as the vertical ones take longer and miss more often. If he pushes you away with the Force or runs grab him and toss your saber at him a few times. In between all this you might get stuck in either a Force lock or saber lock. Break the locks by matching the controller directions on screen to either slam him into the ground a few times with the Force for massive damage or parry his saber away for a direct hit with yours. Once his life hits about half way a small cutscene will play showing that his Force attacks have stepped up but don't worry any. Stick to the same set of attacks; horizontal slices when close and saber throws when far away. You can also choke him but it fails to connect often. After his life hits about a quarter left an action scene will play. Match the correct movements with either the Wiimote or Nunchuck and Vader will disarm the Jedi and finish the fight in a fitting over the top dark side manner. Watch the cutscene closely as it sets up the story for the rest of the game. Vader picks up the fallen Jedi angrily demanding to know where his Master is because he senses a stronger presence in the Force. The Jedi informs Vader that his master is long since dead and as Vader is about to deliver the final blow with his lightsaber the weapon is pulled from his hand by a child. Vader realizes this boy is the Jedi's son and as the Rogue Jedi yells for him to run he crushes the boy's father to death. As the 501st shows up Vader decides to take this boy with him; slaughtering the clone troopers in the process as to leave nobody but Vader knowing of this powerful child. 4.02 TIE Construction Yard Flash forward some 15 years. You are now playing as the young boy taken from Kashyyyk. Vader's secret apprentice, codename: Starkiller. This is where the fun really begins. The game picks up with a cutscene as Vader is knighting Starkiller with his lightsaber. He then informs him of his first mission. Vader's spies have finally detected another Jedi that avoided Order 66. You are to proceed a TIE fighter facility under attack by a Jedi General Rahm Kota. Kill him and bring Vader the lightsaber. You are to kill Imperial's and Rebels to keep your existence a secret. After meeting your new pilot Juno Eclipse, you and your sparring droid PROXY head towards Nar Shaddaa on your ship Rogue Shadow. Your team arrives at the TIE fighter facility already under attack my Kota and his men. Holocron: 20 Lightsaber crystal: 2: green, Kaiburr Crystal Lightsaber hilt: none Force Holocron: 1 Health Holocron: 1 Moves Unlocked: 1: Ground Slam Characters Unlocked: 3: Anakin, Aayla, Luke Immediately after gaining control of Starkiller dash forward and dispatch of all the Rebel commandos then head down the hallway right in front of you. Kill the sparse Rebel commandos attacking you then make sure to break all the light panels and destroy all the service panels on the wall to claim your first Holocron(H1)in the hanger right in front of where you appear after blowing open the door at the end of the hallway. Best way to achieve this is to use Force Grip to grab the service panels and toss them at the lights or even the enemies. After a shortcut scene where Starkiller blows a Rebel out into space clean out all the Rebels needed to deplete the meter(around 7). Use ranged attacks like lightning and tossing debris at them to avoid their fire or find a high perch to pick them off from. After they are all dead a door will open to reveal Imperial Stormtroopers fighting with Kota's Rebels but before heading in to introduce yourself first head to the eastern wall of this hanger and look up to spot another Holocron(H2). Where you are standing there should be large boxes and smaller hexagonal barrels, stack one of those barrels on one of the boxes then double jump up to grab it then head into the waiting battle through the newly opened door. Remember Vader's orders and destroy everything that is alive in this hallway and continue to go down until you hit some stairs. Toss the demolition charge blinking at the end of the staircase up to the top to clear out some opposition then tear off the wall panels on the right wall to reveal a Holocron(H3) with a Bacta tank right by the window beyond it. Continue threw the hallway and the enemies up a second set of stairs and into a large TIE fighter construction area where the wings are being attached to bodies then sent somewhere above. You'll pass a save computer on your way in. Clear out the enemies to gather up Force Points then head to the northern corner of the room where a stack of TIE solar panels is laying. Use the Force here and Starkiller will use these panels to make a path to the area above. Clear the area of enemies then go to the northwest corner and destroy the storage barrel there for another Holocron(H4) then turn directly behind you, blow open the door here and clean the room of enemies for another Holocron(H5) in the room lit up with red lights. Be careful, there are is some heavy artillery in here and a gaggle of regular Stormtrooper so don't go rushing in. After you have the Holocron head back out and locate another pile of TIE solar panels... you know what to do. On your way up look around for another Holocron(H6) on top of a large crate. You must grab this one before passing through to the next level above since you can't go back. Best way to do this is to use the upcoming TIE being built as an elevator but make sure to jump while low or risk being pushed into the level above. Once you make it to the next level of the area clear the area of troops paying extra attention to the turrets then head up the stairs through the hatch that opens behind them. On top of the stars is a lightsaber crystal(Green) and another Holocron(H7) to the right in the fire after the door opens. Proceed through the hallway taking names and grab the eight Holocron(H8) from behind the second service panel on the left wall. Finish your fight through the hallway, bust open another door and enter into a new exterior hanger where you need to dispatch enough Militia to deplete the meter before continuing on. There is a Holocron(H9) behind a console that is short circuiting in an adjacent room and another Holocron(H10) on a ledge above you. Stack barrels until you can reach with a double jump. Be careful in the adjacent room there is Militia with rockets ready to ambush you. After you clear the Militia Starkiller shows off his skill by brining an old Clone War era dropship out of the sky with the Force. After the show, head to the newly opened stairwell in the corner of the hanger where you claim a Health Holocron that increases Starkillers maximum health. Proceed through this hallway making sure to destroy all the light panels and service panels along the way. When you hit the second set of stairs look up and behind to spot another Holocron(H11). Grab it and continue on then grab the next Holocron(H12) at the end of the hallway provided you destroyed everything. Enter into the next area; a large shaft with joining elevators and a cutscene plays showing a battle going on above you. Ride the left elevator up to the area above then dispatch of both parties here including the two that just came up on the adjacent elevator. Once everyone is gone head into the room on this level to claim another Holocron(H13) and a Bacta container then proceed to take that elevator up to the next level above. Take note of the Holocron(H14) in front of you while you ride. You can either drop down on this platform from the gangway above or jump back to the second level below and ride the TIE solar panels up to get it, your choice. Make sure to grab the Force Holocron in front of where you get off the elevator to increase your maximum Force power then continue forward through the Stormtroopers and Rebel Militia alike defeating enough Rebels to continue through this hallway into yet another hanger. The door slams behind you and an AT-ST appears. Mini-Boss: AT-ST A Rebel manages to jump extremely high(maybe he is a Jedi too?) on top an Imperial AT-ST and remove the pilot then turns his attention to you. You'll need to destroy this chicken walker to move on. To defeat it you have a few options. You can use the demolition charges laying around as flying bombs but that runs the risk of them being shot at while close to you for massive damage. You can use the large red light towers as flying battering rams but the time in which it takes to take them down and toss with the Force is high. You can also toss your saber at it from a distance but this takes time and the damage dealt is rather low. The last way and probably the best is to stand between it's legs and start swiping horizontally with your lightsaber. If it kicks you away move back in while using Force Lighting. You'll score direct hits for decent damage and every once in awhile it will attempt to step on you. Match the on screen prompts with the Wiimote and Nunchuck for a special move. Using any method or a combination thereof will bring this machine down in no time. Once it's life hits around a quarter Starkiller will finish it off a spectacular way. It's a fairly easy battle and since there are plenty of Bacta containers around you'll have no problem. Once the AT-ST is done go ahead and use the Force to pull down all those tall lights then collect the Holocron(15) on the platform above to the left of the exterior hanger door where the battle is raging; you might have to stack a few things to reach it. Once you have it continue towards the hatch marked green on your map then blow it down with the Force to continue on through where a save computer logs your game for you. Destroy all the Imperials and Rebels and continue straight. When you hit a small ante room where there are fully constructed TIE fighters movie by to your left look above you to spot the next Holocron(16), jump across from the ledge above to grab it then continue to the next room. Continue straight through and grab the Holocron(17) to the right before you enter the next area. This is the last hallway, I promise. Continue through the enemies and up to flights of stairs. To the immediate left of the second flight in the corner is another Holocron(18) so grab it then turn around and continue through more enemies. When the door opens at the top a Holocron(19) should be waiting if you managed to destroy 90 or more enemies in this level which shouldn't have been a problem by now so grab it then continue towards the door in front of you. Before going through grab the last Holocron(20) to your right, behind a computer console. It'll short circuit when you destroy it so be careful. After you have the last Holocron in your possession its time to go meet this General. Boss: General Rahm Kota Finally a true test of your Sith skills and the man your master sent you to assassinate. As you enter General Kota is sort of angry and insulted that Vader sent a "boy" to fight him but none the less Kota is a Jedi and you are Sith so he must destroy you. The overall battle with Kota is actually rather easy once you get the hang out it. The best strategy to use against him is distance since he is a strong blademaster. Blast him with Force Lighting until you both get stuck in a Force Lock and then match the on screen commands to knock him back. Repeat this strategy and he'll eventually stop to chide you some more about your age and his strength, blah. After this happens he comes at you a bit faster and with a few more Force Pushes. Keep blasting him with Force Lighting and if he manages to get close enough to you throw in a few vertical slashes as well. You can also attempt Force Pushes and saber throws but he avoids them more often then not. The whole time you are battling Kota he is spouting the wisdom of the Jedi and the closer he gets to defeat the more strained his voice becomes. As the battle rages the room itself begins to sustain damage but don't pay attention to it, just keep up your ranged attacks until his health hits half way at which point he starts to bring the whole facility down around you. At this point its best to switch to a closer approach and hope for Saber Locks you can easily win. When he is knocked back jump in for the quick slices. Finally when his health hits a low around a quarter the final finishing move will start so match the commands and watch as Starkiller thrashes Kota. He jumps in close for the kill but not before Kota tells you something interesting. Pointedly that Vader won't always be your Master then screams "Me?" before being blinded from your blade and pushed into space. Before leaving he snatches up Kota's lightsaber with the Force then leaves to report to Vader. Beating this level unlocks the new Force Power "Ground Slam" as well as new characters for duel mode; Anakin Skywalker, Aayla Secura, Luke Skywalker and finally a focusing Combat Crystal for your blade, a Kaiburr crystal that increases the strength of Force Push. Whew, what a level! 4.03 Trial of Skill You report to Vader that Kota has been killed. Vader pulls Kota's lightsaber from your belt and attacks you with it. Another test it seems as he points out the fact that if had been your(only) saber you would have been killed. He then dispatches you to the ruins of the Jedi Temple on Coruscant for more training. This finally gives you unrestricted access to your ship, the Rogue Shadow. From here you can enter cheats, change your 'Costume', and review the database and your holocron collection. The ship also acts as a portal to the next level. Holocron: 6 Lightsaber crystal: 2: purple, Qixoni Crystal Lightsaber hilt: none Force Holocron: 1 Moves Unlocked: 1: Dark Rage Characters Unlocked: 1: Asajj Ventress Costume Unlocked: 1: Heavy Training Gear The Trial of Skill is actually a short but interesting level. It's starts with the Rogue Shadow landing on the roof of the now abandoned Jedi Temple on Coruscant. Starkiller is greeted by Imperial Stormtroopers who inform you that the temple is off limits. Well, since Vader trumps them lets continue on. Dispatch of the rushing Stormtroopers then continue forward and clear their buddies out on the steps of the temple. To the left of the temple entrance is some debris, clear the large rock to reveal the first Holocron(H1) then head on into the temple if the coast is clear. When the small corridor opens into the large main area of the temple look to the right for the next Holocron(H2) then proceed to clear out the Stormtroopers hiding about. Once the area is clear look for another Holocron(H3) in the very back of the main area behind and underneath a large caved in section of the temple and make sure to destroy the four large statues to claim a purple lightsaber crystal and a Force Holocron within them. After you grab all the loot climb up that rubble to gain entrance to the next section; battling a few Stormtroopers on the way. Hop down this rubble and grab the Holocron(H4) hidden to the left of the cave in then continue down into the newly accessed hallway. Imperial Royal Guards join the fight here with the regular Stormtroopers so dispatch of them one on one, don't let the Imperial Guards gang up on you. They fight with energy spikes that can lock your saber up so be careful. Once they are all at your feet continue through the hall, moving debris when need be. There is another Holocron(H5) in the large Jedi statue in the middle of a square shaped room right before a turn to the right so snatch that up then move on. Head up the stairs in the middle of this large ceremony rooms and suddenly you hear a voice speaking to you through the Force. Red Force lighting appears and knocks you to the ground. That could only be a Sith attack! Darth Desolous appears! Boss: Darth Desolous Finally, a real opponent. This Sith Lord is one tough cookie. Move in for lightsaber attacks quickly and pay no attention to the high amount of misses. Ever so often use the Force to push him back and immediately toss your lightsaber at him using the impale move. Darth Desolous likes to attack you close(or kick you away) with his saber and uses Force push often. When he does, leap quickly out of the way of his onslaught. Everyone once in awhile he'll start to build the Force around him in a sphere. When this happens stay clear of the sudden discharge then attack again. If he ever manages to lift you in the air a quick toss of your saber should score a hit and let you free. Force Lighting has little effect on him but has a high chance of getting you both in a Force Lock which leaves him dazed for a free strike from your saber if you win. Also, if you manage to knock him down any make good use of that new Ground Slam move you learned; the damage is small but consistent. Finally, make good use of the lock on and your dash ability to gaincover ground quickly. Continue these strategies making sure to win any Force or saber locks you encounter; his dazed moments are the best opportunity. Make sure to grab the last Holocron(H6) from behind the largest statue in the back of the room during the battle with Darth Desolous. Once Darth Desolous' health hits a low Starkiller will initiate the finishing move and smash him to death with that large statue. After his demise PROXY arrives with a message from Lord Vader. Seems his spies have located another Jedi and this time, he thinks you are doomed from the start. For passing the Trial of Skill you unlock a new Force Power titled "Dark Rage" which allows a powerful topping attack to a three hit combo as well as unlocking Asajj Ventress for Duel Mode and a Qixoni Crystal for your lightsaber. This crystal beefs up your Force Choke ability. Finally, the Heavy Training Gear costume becomes available to you for use. Read the three new Database entries, Raxus Prime, Imperial Sentinel and Darth Desolous, before continuing on your next mission. 4.04 Raxus Prime Holocron: 20 Lightsaber crystal: 2: purple, orange Lightsaber hilt: 1 Health Holocron: 2 Force Holocron: 2 Moves Unlocked: 1: Pummel Characters Unlocked: 1: Darth Maul After your successful test at the Jedi Temple PROXY arrives with a message from the Dark Lord. You are once again being sent out to kill a surviving Jedi named Kazdan Paratus living in solitude on the junk world Raxus Prime. Your master warns you that this time the challenge is greater and you aren't expected to make it back. Juno pilots the Rogue Shadow to Raxus Prime where you notice a large structure that resembles the Jedi Temple you were just at built of junk on the planet. PROXY warns you that there are "thousands of droids all calling out to each other" as Juno lands the ship. She couldn't get you close to you have to make it to the "temple" on foot. Immediately after disembarking the Rogue Shadow run to the very back of the ship and grab the first Holocron(H1) then head back around to the front of the ship and tear off the panel to the left for the second Holocron(H2). Head forward and down an elevator into the planets depths. After the elevator stops continue straight forward into your first fight with the planet's native droids. Don't let these guys gang up on you, instead stand back and either attack with your lightsaber, Force Lightning or more effectively, pick them up and toss your lightsaber through them. After you enter the large room ahead a large droid is activated that resembles some sort of four legged creature as well as a swarm of the same bipedal droids you just fought. After the battle starts clear the floor of the small droids while staying mobile then take on the large guard droid. Blast it with Force Lighting from the air or lightsaber tosses. Once they are all destroyed grab the Holocron(H3) from the back of the room, near where you entered then using the Force, destroy all the square crates around the same area to reveal another Holocron(H4). Continue out of this large room into the next hallway and more droids appear. Use the demolition charge on the ground to clear the whole group of them then move forward. When you hit the first save point destroy all the droids that appear then Force Push the panels and rubbish behind it to reveal a Holocron(H5) then continue through the hallway until you see a computer panel with green and red displays on it, destroy this for another Holocron(H6). As you round the corner there is another demolition charge you can use to toss at the oncoming droids; use your lightsaber to clear the ones that survive. Another guard droid will appear when you approach the rubble blocking your way so defeat it then grab destroy the computer panel nearby for a Holocron(H7) before pushing your way through the debris to the next area. You stumble upon a battle in the next area between the same droids giving you trouble and a group of Rodians who fire on you as well. To proceed forward you'll need to clear the area of enemies to deplete the on screen meter. After enough of the small droids and Rodians go down a pair of those large guard droids appear. Use any demolition charges still lying around to clear them quickly and when the meter is empty a new foe appears. Mini-Boss: Junk Behemoth Don't let the name scare you, this guy is all bark. It'll attack you by either stomping on you, rushing and smacking you aside or shooting its arms at you that are tethered to chains. Since this last attack negates staying away from it the best way to bring this machine down is to attack from the air with Force Lighting and the Ground Slam ability. If it manages to knock you away from it feel free to toss any large debris at it before moving back in, including any demolition charges that may be lying around. At some point the Behemoth may pick you up and try to smash you to death, just follow the prompts to break free and deal some damage. Once its energy drops low enough the finishing move will activate and it'll be destroyed. Starkiller will interrogate one of the surviving Rodians gaining a clue to what was going on between the Rodians and droids. Before continuing on grab the two Holocron(H8, H9) from this area. One is inside a panel you have to destroy coming out of the ground in the back of the room near a shell of an N1 starfighter and the other appears after all the square crates are destroyed in the area; it appears with a Health Holocron as well. Head up the hill, towards the green area on your map. Up here you'll meet the leader of the Rodians who goes by the name Drexl. After a short cutscene where Starkiller shows off his people skills you learn the location of your target, the Jedi Kazdan Paratus. After the cutscene you'll be back in the large room from previous where you'll need to destroy a large group of droid before continuing up the hill to the next area. When you make it up the hill to the first corner more droids appear so dispatch of them and grab the Holocron(H10) behind the large piece of debris in the corner of where they appear, near a steam vent. Head out to the open area where you can see the mock Jedi Temple in the background and get rid of all the droids in this area, including the ones back beyond near the AT-ST cockpit laying the rubble. There are three Holocron(H11, H12, H13) in the area. Destroy all the square crates to reveal one of them and grab the other two by destroying the two red and green displayed computer panels. Finally, there is a Lightsaber Hilt along the wall opposite of the cliff face, if you look up you can see it. You'll need to double jump off a crate or some other debris to reach it. Head towards the AT-ST head and then use the Force to knock down the large doors that stand in the way of the elevator to the next area. Near the elevator along the right wall is a bunch of crates. Destroy them all to make a Holocron(H14) appear then continue down into the next area. Clear away the rubble at the end of the hall where droids first appear to grab the next Holocron(H15) then engage the enemies to make the next Health Holocron appear. When you have it and the droids are gone, use the Force to gain way to the next area. Continue down the quiet hallway until you hit a room populated by more crates and droids. Stand in the doorway and let them come to you and then destroy all the crates for a Holocron(H16) as well as a Force Holocron. Continue along the hallways towards the marked area on your map encountering the random groups of droids. Eventually you'll have to clear a way with the Force and defeat another Junk Behemoth following. Mini-Boss: Junk Behemoth Use the same tactics as last time if you want to get dirty or you can simple stand on the slopped walkway and toss that large cylinder piece of debris at it a few times to watch it fall. After its defeated grab a Holocron(H17) near where you came into the area as well an orange Lightsaber crystal. Continue down into the area, kill any small droids that might be lingering and search for a Holocron(H18) among some debris near the left wall before heading out. You'll have to make a path with the Force before heading to the next area. You'll encounter a seemingly dead-end before realizing it's a trap laid out by Drexl and his henchmen. Seems they think you are a Jedi and intend to turn you in for a reward. Mini-Boss: Drexl Roosh The whole group is made of Rodians so its easy to get confused. Drexl is the purple one wearing red. First thing you'll want to do is defeat his help. A few simple saber strikes should do it as they put up little resistance. With them gone you can concentrate on Drexl. He moves quickly and attacks even faster with his sword when he gets close to you. Get trapped a few times and its game over. Attempting to fry him with Force Lightning or picking him up to toss him aside usually results in failure so instead engage him close with your lightsaber. Any time he goes to hit you and misses unleash a quick Force Push to hopefully knock him down and then hit him with a Ground Slam or a few strikes when he stands up. There is also a small amount of junk lying around you can toss at him. Once his life is gone he'll start to laugh at you as an old Clone dropship appears. I guess he thinks he has you by the hairs now. Make him regret trying to trap you then continue on forward towards the newly opened area on your map. There is another Force Holocron you can grab as you enter the next area, its in the corner behind you. You'll need to defeat the small droid group here before continuing into the large room beyond. Grab the Holocron(H19) from the debris near the entrance way to this next area. Inside this next open area destroy all the droids and crates to grab the last Holocron(H2) then continue forward towards the green area on the map. You'll have to defeat two large guard droids then clear the way with the Force to continue forward. There is a large Bacta container as well as a purple Lightsaber Crystal in this hallway. Move forward to finally come face to face with your target, Kazdan Paratus...or is it? Mini-boss: Junk Titan After going on for a moment about the Jedi this large droid seen stalking you earlier will attack you. It's main forms of attack are a large axe it swings at you and the ability to call smaller droids for support. The Junk Titan is slow so stay away from its axe and make short work of any droids it calls to its aid. The best way to defeat this droid is to toss the many demoltion charges lying around at it and then when those are depleted use Ground Slam or Saber Assault from the air. Every once in a while you might need to follow the on screen commands to deal some fancy damage. It's also susceptible to Force Lightning and Force Push. Attacking with Force Lightning from the air seems to give a higher chance the command prompts will show up for that extra damage. The last finishing move will leave the droid headless and the Jedi will appear. Boss: Kazdan Paratus The Jedi will call large metallic towers to appear from the ground before beginning his attack. We can use these to an advantage. Kazdan Paratus is small but has the aid of a robotic shell that grants him the ability to be quick and nimble. His main weapon is a double bladed lightsaber he swings at you when close and can also produced a Force attack when slammed into the ground. His saber strikes are furiously quick so stay locked on and attack with your own when an opening shows its self. Ground Slams and Saber Assault is also handy. If he manages to push you away from himself grab something to toss back at him like the large towers. Make sure to come out on top of any saber or Force locks you might find yourself in. You can also use Force Lighting from the air but its not that effective. A chance for a free strike exists when he starts to climb any of the towers or walls, just throw your Lightsaber at his back or push him off. When he is charging towards you, you might also be able to pick him up and toss your Lightsaber as well although he might break free. Be persistent and eventually his life is forfeit. You are done here. Back aboard the Rogue Shadow Vader informs you through PROXY that you still aren't ready for your destiny and that you must return to the Jedi Temple once again for more training. Starkiller might not understand but Vader knows first hand what fear and uneasiness can lead to. For your troubles on Raxus Prime you'll receive the new Force Power "Pummel" as well as Duel Character Darth Maul and a heightened ability to block blaster fire with your Lightsaber. You can also now read about Kazdan Paratus and other information regarding Raxus Prime in the database. 4.05 Trial of Insight Holocron: 6 Lightsaber crystal: 3: blue, green, Opila Lightsaber hilt: 1 Health Holocron: 1 Force Holocron: 1 Moves Unlocked: 1: Maelstrom Characters Unlocked: 2: Darth Phobos, Count Dooku Costume Unlocked: 1: Light Training Gear You land once again at the Jedi Temple and disembark. You are immediately meet by another contingent of Imperial sentinels and troops. This time instead of warning you off they attempt to arrest you. Yea, that's smart. Clear the landing pad area of Stormtroopers before tackling the Sentinels. They can be tough so once they are dead grab the Bacta container underneath the landing pad before heading inside the temple. You'll need to clear out a few more enemies in the hall leading to the main area of the temple. There are a whole slew of Imperial troops guarding the area. You'll need to kill about eight Stormtroopers before the meter is gone and you notice a lone coward run away but there are about a half dozen more left in the room as well as a pair of Sentinels near the door that Stormtrooper ran through. Use the Force and grab one of the turrets to help you with the Sentinels. After the area is clear take a moment to gather all the loot in this area. There is a Holocron(H1) inside a broken pillar on the top of the walkway to the right and a Force Holocron in a passage underneath that same section; between the two flights of stairs that lead you up. Looking around there you will notice a Green Lightsaber Crystal to the left of the entry way to the main area. Now head to the left side of the room and there is a Blue Lightsaber Crystal on the same end as the main door so grab it and then head all the way to the end of this walkway, blow the large fallen pillar out of the way and grab the next Holocron(H2). Immediately across the room from this Holocron is the area of the main room that was caved in and is accessible with a few jumps. This is the way to the audience room where we fought the last Sith Lord but its now since been blocked off. Hop up there anyway and down below you can grab a Health Holocron then head back to the main room. Finally, head towards that same door the Stormtrooper fled through and before heading up the stairs obtain the Lightsaber Hilt hidden among the rubble to the left. Once you have all you need you can proceed through the door to the archives. Fight your way through a few enemies into the archives. A small cutscene will play then you'll be attacked by a squad of Stormtroopers. Kill them all then head up the stairs and jump your way across to grab that Holocron(H3) up there; the one you saw as you came in. Jump back across and through the door. More Stormtroopers here, clear them out as you work your way around. You'll eventually spot a Holocron(H4) lodged into one of the archive computers, grab it when the electricity clears. Clear the rubble to gain access to the next section. Here you'll need to clear more Stormtroopers and Sentinels before continuing to the boss in the next room. If you have Pummel use it because there is plenty of debris to use in such a small corridor. When they are all dead head into the library room and grab the Holocron(H5) to the left behind a shelf and under a fallen pillar then move back out and jump off the balcony to the area below. Boss: Darth Phobos As the boss battle begins Darth Phobos is disguised as Juno and appears to be in pain. As you rush to aid her she shows her real form and attacks you. As the battle starts Darth Phobos relies heavily on Force Pushes and quick strikes with her double bladed lightsaber. Try to keep your distance and attack from above with Saber Assault. After a few hits her strategy changes and she'll start transporting herself all across the room the whole time taking the form of Juno to try and through you off. Stay with using Saber Assault mixed with Force Lighting and lightsaber strikes. If you stray too far from her she'll just fry you with Force Lighting or toss that lightsaber at you so its rather pointless. Also, make good use of the pillars as propellants, one of which hides a Holocron(H6). The key to victory is making good use of the Force locks and saber locks to chip away at her health. At around the half way mark Darth Phobos starts to create copies of herself to distract you but a simple strike does away with them. Her most clever tactic during the battle is to distort your vision as she hides but look for the blue smoke that surrounds her or the light from her weapon to spot here. Pummel and making good use of Dark Rage can also lend a hand here but Darth Phobos can be tricky to pick up or even hit once, let alone three times. Defeat the clones, stay moving and come out on top of all Force locks and saber locks and Darth Phobos will fall in short order. Perform the finishing move correctly to destroy her with an exhibition of the Force. She tries once more to appeal to you as Juno but this time, you aren't buying it. A lightsaber through her back ends this confrontation. PROXY appears as Vader to inform you that you are ready to start killing real Jedi now. Your first target is Shaak Ti, the last of the council left alive...that Darth Vader knows of anyway. As the pair exit the Temple PROXY comments that he hates being Vader and Starkiller guesses that so does Vader himself. End of mission rewards include a new Force Power called "Maelstrom", Darth Phobos and Count Dooku characters for duel mode and an Opila lightsaber crystal that increases the strength of lightsaber tosses. Finally, you'll have the Light Training gear as a accessible costume for Starkiller. You can also read about your next destination, Felucia, as well as the boss you just defeated, Darth Phobos, in the databank. 4.06 Felucia Holocron: 27 Lightsaber crystal: 2: Red, Purple Lightsaber hilt: 1 Health Holocron: 2 Force Holocron: 2 Moves Unlocked: 1: Sith Barrage Characters Unlocked: 1: Shaak Ti The opening cutscene depicts your approach to Felucia. Juno remarks that it reminds her of Callos, a planet she all but destroyed as commander during the battle there. The scene then switches to the planet where we see Jedi Master Shaak Ti sending her Padawan, Maris Brood, into hiding in preparation for the coming battle. She sends her Padawan into hiding for fear of the order being wiped out as well as her life being taken away by the Sith. Starkiller leaps from the Rogue Shadow, in a new outfit, to start searching for the Jedi Master. Start out by moving forward across the large leaves. Around the second large leaf a group of three native Felucians will attack. Pick the middle one up and use Pummel to smash them all together for a quick win. As you continue across the leafs you'll spot the occasional enemy. Try to push or toss them off before they get close to you. You'll eventually come to what appears to be a tunnel that has large purple planets growing outside it. Jump up to the lowest one then continue leaping higher to reach the first Holocron(H1) then fall back down and through the tunnel...wait, you can't go through! If you are facing the tunnel then the brightness of the tunnel probable hides the Z button on screen prompting you to use the Force so go ahead and knock it down. Head through the tunnel fighting the odd Felucians that may appear then use the Force to knock away the web gooey stuff that blocks your exit from the tunnel and enter the next area. Here you'll be ambushed and have to defeat enough enemies to clear the meter on the screen. Not that you may have to continue farther into the metallic structure ahead of you to find enough and you might not. There are a few things you need to grab before you continue into the structure though. Right to the left of where you first entered this area is a Holocron(H2). Now when you approach the metal structure there is a large Mushroom that grows in the middle of neon blue grass stuff. Cut it down for another Holocron(H3) then continue straight back behind where that was found to grab the Force Holocron tucked away. Make your way back to the clearing and all the way around to the other side of the structure, follow the path to the roof and grab the Holocron(H4) near the pile of rubble. Hop down and enter into the structure. Proceed through this metal tunnel, fight any stray enemies and then knock your way through another barrier to the area behind. Beware, a small group of enemies waits behind the barrier. In this new area immediately turn to the right and grab the Holocron(H5) in the guts of the crashed Clone dropship. You'll need to kill more Felucians as you continue forward in this area towards the green area marked on your map. A large beast attacks you once you reach this area. Mini-boss: Rancor Don't fear this guy just because of his size. He's rather easy to defeat. Unleash as much Force Lighting as you can while you run around to stay away from his claws then follow up with Saber Tosses until the finishing move starts. You can also go for strikes at his legs which might lead to him trying to smash you with his hand which is easy enough to break out of for extra damage. Once the Rancor falls you'll need to defeat a swarm of Felucians in the newly opened area before getting a breather. There will be a Holocron(H6) near a large green plant and a Bacta container in the newly opened area. To the right in this area hidden away near the wall is another Holocron(H6), its behind a green plant that will explode if you touch it. Continue left from where you find that one until you spot another Holocron(H8) beyond some plants in a corner near a downed Republic cannon. Right behind that is a rock that can be destroyed to grab a new Red Lightsaber Crystal. On the path in front of the downed cannon are rocks that can be moved with the Force so move the second one to the right for yet another Holocron(H9) then turn around and spot a the largest of the three mushrooms near the wreckage in the middle, cut it down for the last Holocron(H10) in the area. Finally, you head towards the green area on your map. You will eventually come to the opening of a small tunnel system marked with the shipwreck of a Clone drop ship on top. Grab the Bacta container if you need it near the rubble to the right before heading in. Once you enter the tunnel system your eventual goal is marked on your map in green however there are two Holocron(H11, H12) inside here you'll need to grab before exiting. One is on the far left of the tunnel system and the other is on the far right so make your way around the tunnels in a circle until you have grabbed them both. You'll have to deal with a few enemies and barriers along the way. Once they are both yours, you can exit the tunnels to the next area. Mini-boss: Rancors That's right, plural. Don't stress though, each one seems to be weaker then the one you fought before. Attack them in the same way to defeat them. Once the rancors are down head back to the newly blocked tunnel system to get your bearings. There are a few things we need to grab before heading on. There is a Health Holocron to the left, behind the tall red see through plants. After you grab it hug the wall to the left until you run into a Holocron(H13) near those one of those green exploding plants. Between this Holocron and the Health Holocron is a large rock against the wall you are following; destroy it for another Holocron(H14). In the middle of this whole area is another Holocron(H15) inside the rock so destroy it to grab it. Across from this rock is a another Holocron(H16) near a large blue flower. Turn left from this and continue along the wall until you pass a save point near a barrier. Near here is a purple leaf you can easily leap to for another Lightsaber Hilt and then break the rock to the right for a Purple Lightsaber crystal. Finally, the last Holocron(H17) in this area is inside another tall breakable rock to the right of the tunnels you exited to get into this area. One big circle around the area later and you are ready to continue so bust through that barrier near the save point and head on. You'll follow this narrow tunnel past another save point until it opens up into a large area populated by large green stumps of some kind. The first one you see has a Holocron(H18) behind it as well as a Force Holocron behind the next few stumps. The last large green stump has another Holocron(H19) behind it then grab the Holocron(H20) on top of the purple mushroom before destroying the barrier that blocks the way. Two lone Felucians are behind the barrier after you destroy it. Kill them and move forward through the tunnel. You meet up with Shaak Ti who is riding on a Rancor in the next area. Starkiller informs her that they both know why he is there and Shaak Ti counters with her musings that one day the Emperor will be defeated. She will eventually flee and leave you fighting a few of her Felucian friends. After the coast is clear grab the Holocron(21) immediately to the left of where you entered then continue around the left wall until you see the next Holocron(H22). Beyond this you will see a Health Holocron near three tall mushrooms. Grab it and then destroy the mushrooms for a Holocron(H23). Head back behind you and destroy the first tall mushroom you see along the right wall, grab the Holocron(H24) then continue into the new area marked green on your map. Fight your way up the hill making sure to destroy the first two mushrooms along the left side for a Holocron(H25). When you finally get to the part where the slope starts going down use the Force to toss the rock aside there for another Holocron(H26) and proceed down to face Shaak Ti. Boss: Shaak Ti The Jedi Master welcomes you as her Rancor mount is eaten by the large plant behind her. First thing as the fight starts grab the last Holocron(H27) near her and in front of where you start. For the first part of the battle engage her with Force Lighting as you move in to attack with your lightsaber. The Jedi Master is strong with the Force and quick on her feet so it can be tricky to catch up to her but when you do attack quickly and make sure to beat any saber locks that might appear. She likes to keep you at a distance for Force Push and then toss her saber at you but she is also quite formidable up close. After about a quarter of her life is gone she will call in reinforcements. Attack them in any way you see fight then turn back to the Jedi Master and keep at her with Force Lighting and lightsaber attacks. Force Locks and saber locks will pop up and they are the key to victory so make sure you are the one left standing. Shaak Ti never changes her basic strategy so it becomes easy to learn and avoid. IF she starts to land more then her fair of blows with her lightsaber jump away and come at her again. Soon she will start pausing to meditate and restore her health and at this point you should attack with any debris you can find lying around or Force Lighting if you are close enough. She is momentarily vulnerable after restoring her health so use that to your advantage. Keep up the attacks until her life drains to under a quarter left the finishing move will begin and after successful completion the Jedi Master falls to her death. You grab her lightsaber as you walk away. Back aboard your ship PROXY has a message from Vader. It seems Darth Vader is finally ready to reveal your presence to the Emperor and make his move to overthrow him. He commands you to return to his ship, the Executor, at once. For a successful mission you unlock a new Force Power called "Sith Barrage" as well Jedi Master Shaak Ti for use in the Duel Mode. You can also now read about Shaak Ti, Felucian Warrior, Felucian Shaman and Rancor in the database. 4.07 Intermission: Vader's Flagship Holocron: 0 Lightsaber Crystal: none Lightsaber hilt: none Health Holocron: none Force Holocron: none Moves Unlocked: 1: Sith Scorcher Characters Unlocked: 1: Jedi Luke Costume Unlocked: 1: Sith Robe NOTE: Although this "level" offers no gameplay it does deserve its own section because you do receive awards for completion. Mainly though this serves as the climax of the story in The Force Unleashed. Starkiller arrives on the Executor just as the Emperor's fleet arrives. After asking when you both make your move Vader informs you that he didn't summon the Emperor but rather his spies have learned of you and followed you here. Darth Vader stabs you in the back with his lightsaber as Emperor Palpatine enters the room. Palpatine orders Lord Vader to kill you and prove his allegiance which Vader promptly complies with. Lord Vader tosses you about the room then out a Window into the void of space. As the Emperor turns and leave a small droid flies out from the Executor towards your lifeless body. That's right, you aren't dead. Starkiller wakes up strapped to a table much like the one that gave birth to Darth Vader as he's known today. Starkiller screams at Vader for the treachery but then the plan comes to light. Seems the Emperor had to think you were dead in order for the plan to overthrow him to be enacted. Vader has brought you back from your death to help him. The first step in the process is for you to "sever all ties to your past" as Vader puts it and form an alliance of rebels to gain the attention of the Emperor and supply Vader with his opportunity to strike. The ship you are on, the ISS Empirical, is being sent into the core of the systems sun to erase all traces of you being alive so Starkiller flees with PROXY who is revealed to the Vader you see standing before you. On the way out Juno is rescued after being locked up on charges of treason. The trio make it to the Rogue Shadow and take off just in time. Even Juno must not know who you still work for. The only thing she is told is that your task now is to gather all the help there is to form an alliance to fight against the Empire. Your first check on your list is to find Rahm Kota, the Jedi who told you that he himself was in your future. A course is set for Nar Shaddaa. You gain the new Force Power "Sith Scorcher" as well as the Sith Robe costume and Jedi Knight Luke Skywalker for use in the duel mode. Your ability to block fire with your lightsaber is upgraded and you can also read about The Undertow and The Empirical in the database. 4.08 Nar Shaddaa Holocron: 10 Lightsaber Crystal: none Lightsaber hilt: 1 Health Holocron: 1 Force Holocron: 1 Moves Unlocked: 1: Power Slam Characters Unlocked: 1: Mace Windu Costume Unlocked: none After the Rogue Shadow touches down you'll be on a landing platform on the edge of city. Take a look at the walkway that goes downwards in front of you. A Holocron(H1) is floating above the first archway. Continue down the walkway until you enter The Undertow, a seedy little bar that looks dangerous and has a weird soundtrack playing. All the patrons notice you as you walk up to the counter and "ask" the bartender where you can find Kota. It seems you didn't "ask" nice enough because after hearing what you need a whole group of the bar patrons attack you for the bounty on Jedi. It is tight quarters so make use of Pummel and other Force based attacks to destroy the group and eventually a door to the next part of the bar will open. Before leaving to the new area make sure to destroy all the furniture in the room to grab a Holocron(H2) near the entrance of the area. Another Holocron(H3) will appear near the newly opened area after all enemies are defeated and the room is trashed. Head down the ramp until you hit the door to the next area. Jump to the arch above to grab a new Lightsaber Hilt then proceed. In the next room of The Undertow first destroy all the enemies then once again destroy all the furniture in the room which will grant you two more Holocron(H4, H5). One is under a table on the left hand side and the other appears on the right after all the furniture is destroyed. There is also a Force Holocron accessible by destroying the pole holo-dancer machine in the middle of the room. Immediately after exiting the room grab the next Holocron(H6) above the first arch on the walkway then make your way through the enemies to the next room below. Destroy all the bar scum on the lower level in this new area before heading up the stairs then do the same up here. There is a Holocron(H7) sitting between two arches in the wall so grab it as you make your way around killing the enemies. After the coast is clear look for a drunken General Kota sitting in one of the tables and approach him to trigger the next cutscene. After General Kota displays his disinterest in helping you another group of bar patrons will attack you so you'll need to dispatch of them quickly to continue. After the enemies are all gone take the time to destroy all the furniture and large viewscreens on this top level, doing so will make two holocron(H8, H9) as well as a Health Holocron appear. The Health Holocron will be right near the stairs as you make your way down and the two Holocron will appear on opposite ends of the lower level room before you head back out to the walkway. As the door opens a group of Imperial Stormtroopers spot you and attack. You can either ignore them and run or fight your way through them so long as you make your way back to the first room of The Undertow. As you enter you are Force Pushed into a wall and an Imperial Shadow Guard appears. Boss: Shadow Guard First thing you will obviously notice about this boss is he has the ability to use the Force and wields a lightsaber so your methodology of attack can be similar to other Jedi and Sith you have fought. As the battle starts make sure to grab the last Holocron(H10) near the bar before anything else. You'll first want to dispose of the Stormtroopers he brought along with him to the battle before attempting to fight the Shadow Guard. Defeating him is a matter of staying close and quick. If you move away from him he'll pick you up and choke you with the Force so a quick Force Push is in order to break free. Using a combination of flying debris and tossing your lightsaber can bring his health down quickly otherwise just move in for quick two or three hit combos or attack from the air with Saber Assault or Ground Slam. Make use of Dark Rage whenever you can. Once again any Force locks or Saber locks are crucial so make sure you are the victor. Once his life hits about half depletion a group of Shadowtroopers will appear to aid and continue to appear as you destroy them. The best tactic is to kill a few of them to even the odds before engaging the Shadow Guard again. Pummel is a quick and easy way to clear a group of Shadowtroopers quickly. Force Lightning can also be useful but you have to catch him off guard for it to matter. Stick with these strategies and make good use of Force Repel to clear some space if you feel crowded and the Shadow Guard will meet his doom after being flung out of the bar down to the planet below. After his defeat General Kota emerges drunk and while he still doesn't think anything will change, agrees to help you by putting you in contact with a Senator that may be able to help form an alliance. General Kota comes along with you back to the Rogue Shadow. After getting the drunken Jedi Master seated a course is set for the Jedi Temple on Coruscant because "something is pulling" you back there. For a successful mission you gain the new Force Power "Power Slam" as well as Mace Windu for use in the Duel mode. You can also now read about the Shadow Guard, Imperial Shadow Trooper and the Trial of Spirit in the database. 5.09 Trial of Spirit Holocron: 8 Lightsaber Crystal: none Lightsaber hilt: none Health Holocron: none Force Holocron: none Moves Unlocked: 1: Sith Seeker Characters Unlocked: 1: Mara Jade Costume Unlocked: Kento's Robe The Rogue Shadow sets down to the now familiar sight of Imperial Stormtroopers approaching. Immediately run under the landing platform to grab the first Holocron(H1) then head back up the stairs and make short work of all the Stormtroopers and Sentinels that greeted your ship. Enter the main hall as you have twice before and clear out all the Imperials inside including a new jetpack variant. Be patient as the streams of enemies seem to come from nowhere but soon enough the hall will stand quiet. After enough have been killed a lone Stormtrooper will be shown running away towards our next objective but before you follow make sure to grab the Health Holocron from underneath the right side stairs. Be careful! A pair of Sentinels awaits you as you round the corner to the underground passage the Stormtrooper fled too. Once you have defeated destroy the very tall statue to the right of the passage for a Holocron(H2) before venturing below. The short passage leads to a large underground cavern filled with even more Imperials. Grab the Holocron(H3) to the left of the stairs before engaging the group. At the end of the cavern as you reach the steps will be another Holocron(H4) tucked away to the right. After the area is clear go ahead and make your way up the stairs and to the left. At the end of the passage will be a large pile of rubble you'll need to clear with the Force as well as the next Holocron(H5) in the archway nearby. Clear the rubble and continue forward. Kill the two Stormtroopers that attack from the left then lift the large fallen pillar to retrieve a Holocron(H6). Head down the newly accessed hallway. More enemies will be waiting to ambush you but they are easy enough dealt with. Ignore the stairs you see at the end of the hallway and go down the blocked hallways around the corner, clear the fallen pillars and grab the Holocron(H7) then you can proceed up the stairs. A vanguard of Imperials will be guarding a door in the area above the steps. You'll need to kill enough of them to gain way to the elevator behind it. Once you do, enter the elevator to reach the next area which turns out to be the Jedi Council's main audience chamber. As you exit the elevator you step right into a battle between Darth Vader and an old Jedi you've never seen before. Just as the Jedi is about to kill Lord Vader you leap in and defend. Boss: Rogue Jedi Starkiller might not know who this Jedi is but we do and this time, he's a hell of a lot tougher. The first thing you'll notice is his increased lightsaber defense which can be used to your advantage by way of the Dark Rage force power. The Rouge Jedi is quick on his feet, dashing about the room before you can get a bead on him. When he's close he'll attack quickly with his saber and when there is ground between you he will either toss his lightsaber or use a large Force Push. Depending on his location relative to yours is how you should attack. If he is far from you attempt to use the Jedi Council chairs and the pieces of the large statues to toss at him for considerable damage or you can hit him with Sith Scorcher which almost always ends in a Force Lock. Be on the look out for the last Holocron(H8) laying behind some fallen pillars as you fight. Engaging him lightsaber to lightsaber isn't the best idea due to his speed and accuracy but you might score a lucky hit or two after a Ground Slam or Saber Assault. If and when he does a back flip away from your be prepared to grab him up and toss your lightsaber at him for a quick hit. As the Rogue Jedi approaches defeat he'll start to have a blue fog around him indicating he is willing to use Force Repulse so be on the look out. When he tries you can avoid it and attack with a Ground Slam for a cheap hit. After a long drawn out battle the finishing move will finally play and the identity of the Jedi will be revealed to you. Confused, you make your way back to the ship. Defeating this level grants a new Force Power "Sith Seeker", the Kento's Robe costume, Mara Jade for use in Duel Mode and most importantly, opens up the top tier for Force Powers; allowing them to be upgraded to their maximums if you choose. Make sure you go read the new database entry Kento Nion, which replaces the Fugitive Jedi Entry as well as the Imperial Jumptrooper entry and an updated entry for Kashyyyk. 6.0 Extras This section contains information and descriptions of all the extra content and cheats found in 'The Force Unleashed'. 6.01 Holocron Location List 6.06 Cheat Codes Cheat codes can be found by looking at the unlocked art obtained by collecting the 200 Holocron and are entered by accessing the 'Extra' section of the Rogue Shadow. Look for where Juno is standing to find it. Enter each code as it is spelled below for the desired effect. The Costume codes are for the single player game only. NOTE: Cheats can't be entered until accessing the Rogue Shadow and using them can deny you certain Holocron spread around the levels. Cheats: CORTOSIS: Grants the Apprentice Invincibility LIGHTSABER: Strengthens your Lightsaber VERGENCE: Unlimited Force power SPEEDER: 1,000,000 Force Points TYRANUS: All Force Powers available KATARN: Maximum Force level COUNTDOOKU: Maximum Combo level GRANDMOFF: Unlocks Most Costumes DANTOOINE: Ceremonial Jedi Robe Costume WOOKIEE: Kento's Robe Costume LEGION: 501st Stormtrooper Costume KORRIBAN: Sith Stalker Costume AAYLA: Aayla Secura Costume CHOSENONE: Anakin Skywalker Costume HOLOCRON: Sith Robe Costume ITSATWAP: Admiral Ackbar Costume NOTIMO: Chop'aa Notimo Costume ACOLYTE: Asajj Ventress Costume SERENNO: Count Dooku Costume ZABRAK: Darth Maul Costume TK421: Classic Stormtropper Costume HIDDENFEAR: Darth Phobos Costume DREXLROOSH: Drexl Roosh Costume PAUAN: Darth Desolous Costume SITHLORD: Darth Vader Costume MARAJADE: Mara Jade Costume T16WOMPRAT: Luke Skywalker Costume KLEEF: Kleef Costume PALPATINE: Emperor Palpatine Costume MANDALORE: General Rahm Kota Costume ECLIPSE: Juno Eclipse Costume SCOUNDREL: Lando Calrissian Costume SHOCKTROOP: Heavy Trooper Costume NERFHERDER: Han Solo Costume JEDIMASTER: Mace Windu Costume YELLOWJCKT: Yavin Luke Costume BENKENOBI: Obi-Wan Kenobi Costume MAVERICK: Qui-Gon Jinn Costume INTHEDARK: Shadowtrooper Costume SECURA: Twi'lek Costume HOLOGRAM: PROXY Costume STORMTROOP: Navy Commando Costume MARISBROOD: Maris Costume TOGRUTA: Shaak Ti Costume 6.07 Databank The Databank is available as part of your shipboard computer, giving you access and background on a wide range of subjects. Info is added as your progress through the game...or you can read it here. Listed below are all the Databank entries in the order of which they appear. As the game progresses some entries might change or be removed in the ship's database. The main purpose of the database is to familiarize those who might be experiencing Star Wars for the first or limited time. Executor Darth Vader's personal starship, the mammoth Super Star Destroyer is currently under construction in the remote reaches of the Outer Rim. Designed primarily to serve as a symbol of the Emperor's unlimited power and resources, its size and shape are meant to inspire fear and terrify entire systems into submission. When completed, the one of a kind vessel will be armed with over a thousand weapons, and serve as the flagship of Darth Vader's fleet. Along with its numerous weapons, the starship will carry two full wings of TIE fighters, totaling 144 ships along with 200 other combat and support vessels, 38,000 ground stormtroopers; and enough garrison bases and Imperial Walkers to destroy and planetary opposition. Currently, however, the Executor is home only to Darth Vader, his secret Apprentice, PROXY and thousands of construction droids working tirelessly to complete the starship. Felucia Once a major holding of the Commerce Guild, Felucia is a world teeming with fungal life-forms and immense primitive plants. In the same way Raxus Prime is a testament to thousands of years of industrialization, Felucia can been seen as a demonstration of what happens when nature is left untouched for millennia. Plant life unlike anything seen in the Outer Rim grows and thrives upon the surface of the planet. To an aerial observer descending below the roiling clouds, Felucia is nothing less than an idyllic paradise. Once on the ground, however, this paradise immediately changes to a primordial nightmare. The cycle of life and death spins at a dizzying rate for all those who inhabit the planet, and even faster for those who have just come for a visit. Monstrous beasts, a wide variety of dangerous plants, and even the dreaded rancor call this planet home. Not long after Order 66, Jedi Master Shaak Ti arrived on Felucia with her young Padawan, Maris Brood. The two Jedi made contact with the intelligent Felucian natives, a species of aliens who are naturally sensitive to the Force. Master Ti chose to teach them to control their burgeoning abilities, hoping that someday they might aid a reborn Jedi Order. Jedi Temple Once the seat of the Jedi Order for the entire galaxy, the Jedi Temple was the center of Jedi learning and training. Nearly all Jedi hopefuls were brought to the Jedi Temple for evaluation, and those who were deemed fit for the Order spent years under the tutelage of the wisest and most accomplished Jedi Masters. The Jedi Temple was also home to the Jedi Council, the Order's twelve member ruling body; which included Masters Yoda, Obi-Wan Kenobi and Mace Windu. As the Clone Wars came to an end, Emperor Palpatine branded the Jedi traitors. At the Emperor's command, Darth Vader led a contingent of clone troopers into the Jedi Temple, slaughtering any Jedi(including Jedi initiates) he encountered. Once he had consolidated his power, the Emperor kept the Temple standing as a symbol of his power and warning to his enemies. Jedi Trials The "Jedi Trials" are a series of physical and mental tests that, when successfully completed by a Padawan, allowed him or her to advance to Knighthood. The basic elements of the Trials included facility with the Force, knowledge of the Jedi Code, lightsaber instruction, lightsaber proficiency, self defense capability, sound (and swift) judgment, and most important, the ability to carry out a mission without the Master's assistance or intervention. No two trials were exactly alike and all were tailored to the individual Jedi. The trials might take hours, days or weeks, and include travel to several locations. Some of the most common trials involved battles against fearsome Force constructs lurking deep within the bowels of the Jedi Temple. Junk Jedi Temple Amidst the detritus of Raxus Prime towers a twisted echo of the once majestic Jedi Temple on Coruscant. After slowly slipping into paranoid insanity, Kazdan Paratus began using the Force to piece together a tribute to the destroyed Jedi Order. This bizarre facsimile has fed Kazdan's delusional fantasy that the Jedi will someday rise again. The now demented Jedi Master now holds court among junk versions of each Jedi Council member, speaking to them as if they were still alive. Kashyyyk A lush mid-rim world, Kashyyyk is dominated by sparkling oceans, white sand beaches and, most notably, dense forests that stretch hundreds of kilometers above the planet's surface. Kashyyyk is home to the Wookiees, a species of tall, hairy humanoids who build sprawling villages in the branches of the planet's massive trees. Throughout its long history, Kashyyyk has been attacked by species intent on enslaving powerful Wookiees, but the proud warriors have always prevailed against their enemies. Most recently, Kashyyyk was a key battleground during the last days of the Clone Wars; Republic forces lead by Jedi Master Yoda defeated the invading Separatist Army, but Yoda was later forced to flee when the Emperor issued Order 66 and the Jedi's squad turned against him. The Empire has made several attempts to subjugate Kashyyyk, and is in the process of another full-scale onslaught against the Wookiees. Kashyyyk-UPDATE A mid-rim world subjugated by the Empire, Kashyyyk was once famed for its sparkling oceans, white-sand beaches, lush rain forests and towering trees. Since falling under Imperial rule, huge swaths of the planet have been reduced to charred ash. The native Wookiees have been enslaved by the Imperials, who seek to use the species' legendary strength to build their massive war machine. The Imperial forces on Kashyyyk are led by Captain Ozzik Stum, a sadistic hunter who delights in stalking Wookiee fugitives. Nar Shaddaa - The Undertow A seedy bar on Nar Shaddaa, the Undertow is visited by numerous criminals, smugglers, and others seeking to avoid any Imperial entanglements. Raxus Prime As commercial forces spread throughout the galaxy, consuming planetfuls of raw materials to support a modern Republic, many wasteland worlds were left in the wake. Raxus Prime, a remote planet on the Outer Rim, is an example of one of these worlds forever poisoned by industry. Numerous corporate interests turned Raxus Prime into a dumping world in the day of the Old Republic. The surface of Raxus Prime is now covered with refuse, piled over countless generations into mound of junk that rival the elevation of natural mountains. Gutted and rotting hulls of ancient capital starships poke through the more recent garbage, giving the landscape the eerie feel of an industrial graveyard. Huge pools of toxic sludge make the ruined ecosystem one of the most dangerous in the galaxy. The planet's atmosphere is hot and caustic, the air thick with a miasma of foul-smelling fog. A number of scavenger species frequent the world, with several transported Jawa clans calling the foreboding landscape home. A band of Rodian mercenaries has also recently arrived on Raxus in search of weapons and rare starship components to sell on the galaxy's black market. Raxus Prime's most mysterious denizen, however, is the reclusive Jedi Kazdan Paratus. Driven mad by years of isolation, Kazdan has used the Force to assemble a small army of shambling junk soldiers, and ensconced himself in a bizarre replica of the Jedi Temple constructed from metal and other debris scavenged from the planet's surface. Rogue Shadow An advanced prototype starship, The Rogue Shadow, is the personal transport of Darth Vader's secret apprentice, codenamed "Starkiller". The vessel boasts an advanced hyperdrive, cutting-edge sensory arrays, several concealed laser cannons, and the fastest sublight engines in the Imperial Fleet. Capable of transporting Starkiller virtually anywhere in the galaxy, the starship's layout includes a fully- functional medical bay, crew quarters, a workshop, and a meditation chamber that can double as a training room. The Rogue Shadow's most impressive feature, however, is its experimental cloaking device, which can keep the vessel hidden from even the most powerful scanners for short periods of time. Although the Apprentice is a capable pilot, Vader prefers that he remain focused on his missions. To allow the Apprentice time to meditate and train, Vader has appointed a series of hand-picked Imperial officers to pilot the ship. Each of the previous pilots, seven in all, has met a grisly end, either killed during one of the Apprentice's more chaotic missions, or murdered by Vader himself as punishment for some perceived failure. The Rogue Shadow's most recent pilot is Juno Eclipse- an experienced commander who led the attack on the planet Callos and also the first woman to occupy the Rogue Shadow's pilot's chair. Though he dares not voice it, Starkiller suspects that Vader selected Juno for this duty in order to test the Apprentice in some way. The Empirical The ISS Empirical is a secret research vessel used by Darth Vader to conduct dark experiments on prisoners and for studying unique alien specimens. This mysterious ship drifts in lifeless Outer Rim systems, charting long forgotten courses, untraceable by even the Emperor's own spy network. The Empirical is crewed by an elite platoon of Imperial soldiers, hand picked by Darth Vader himself. These troops are trained to quickly deal with unexpected threats aboard the vessel, and will go to any lengths to prevent any "specimens" from escaping alive. It is rumored that this is just one of many secret research vessels in the Dark Lord's fleet. TIE Fighter Construction Facility In order to build its massive war machine, the Empire has constructed thousands of factories and other installation across the galaxy. One of the first of its kind, the Imperial TIE fighter factory hands precariously in low orbit above the bustling moon of Mar Shaddaa, previously known for its large criminal population. Ostensibly owned and operated by Sienar Fleet Systems, the factory is controlled and operated by the Empire, and is protect by several squadrons of well trained stormtroopers. Within the facility, the Empire is perfecting its mass production techniques, churning out thousands of TIE/In starfighters, more commonly known as "TIE Fighter." Rows upon rows of TIE parts move along magnetic conveyor, while automated laser arms weld the vehicles together before they are transported to loading bays. The Jedi General Rahm Kota has emerged from hiding and, with the aid of a small battalion of loyal soldiers, has taken control of this key Imperial facility. Although Kota and his forces have detonated explosives throughout the factory, destroying it does not seem to be their ultimate objective. Instead, it seems that Kota seeks a showdown with Darth Vader... Trial of Insight Another of the Jedi Trials, the "Trial of Insight" focused on teaching Padawan's to see clearly through deception. As with all of the trials, the Trial of Insight varied between Padawans, but it was common for an apprentice to confront confusing and contradictory enemies, or the embodiment of those things he feared most. Trial of Skill One of several "Jedi Trials" used to test a Padawan before promotion to Knighthood, the Trial of skill usually consisted of a lightsaber duel. However, as with many of the Jedi Trials, the "Trial of Skill" was meant to test more than just the Padawan's ability with a lightsaber- control over emotions, clear-thinking and ability to face one's flaws was also part of this trial. Though each Padawan experienced a slightly different version of the trial, many faced frightening visions, including long-dead Sith who embodied a Padawan's own personal weaknesses. Trial of Spirit The "Trial of Spirit" was perhaps the most demanding of the Jedi Trials, forcing a Padawan to look deep within himself and confront t hose things which are often most difficult to face, such as a painful memory or some past failure. Recognizing and accepting these buries secrets was essential to attaining Knighthood. Darth Desolous Born nearly 3,500 years before the Clone Wars, the warrior who would become Darth Desolous was once a revered Jedi Master whose name is now lost to history. Sadly, his list for battle led him to the dark side and he embraced the teaching of the Sith. Expelled from the Jedi Order, the fallen Master took on the name Darth Desolous and vowed to have his revenge. He began training an army of Pau'ans in his own style of martial arts, which favored the use of a cortosis alloy shield in conjunction with a melee weapon. The shield was typically used to block incoming attacks(including a Jedi's lightsaber) leaving the opponent open to counterattack. Darth Desolous eventually rallied his bloodthirsty soldiers against the Jedi, ambushing Jedi Knights across the galaxy. After each attack, he became bolder and more reckless, his desire for revenge and hatred for the Jedi eclipsing all other emotions. Desolous' rampage led to the slaughter of nearly two thousand Jedi, but eventually he grew overconfident. Desolous confront a small Force of Jedi on Yaga Minor, but these Knights were simply bait to draw the killer into a tactically disadvantageous position. When Desolous attacked, a large Jedi Fleet appeared out of hyperspace, preventing Desolous' retreat. Outnumbered and outmatched, Desolous' army was destroyed and the Sith Lord was finally struck down. In some ways, however, Desolous became even more powerful in death. Over time, his legend grew and his name became synonymous with hatred and rage. His visage was later used as part of the Jedi Trials - an enraged opponent for Padawans to face in the hopes of mastering their own base emotions. Darth Phobos Born on the former Sith world of Korriban eons before the Clone Wars, Darth Phobos focused on developing incredible mental powers, learning to use the Force to warp the minds of the weak and control them to do her bidding. A manipulative and evil creature, Phobos murdered many of her rivals in her bid for power. Eventually, her Sith brethren turned on Phobos, destroying her ship in low-orbit. But Phobos survived and fled to Korriban. During the long decades that followed, Phobos secretly assembled a fanatical cult devoted to her. She sent her acolytes into the galaxy to recruit others and assassinate powerful Jedi and Sith leaders. The Sith began to suspect that Phobos had somehow returned from the dead, and began referring to her only as "The Hidden Fear". Recognizing that Phobos and her sect posed a major threat to the galaxy, the Jedi grudgingly joined forces with the Sith to hunt her down. She was killed in battle with Jedi and Sith warriors, but her cult remained active for many years afterwards, finally disappearing around the time of the "Fourth Great Schism" almost 2,000 years before the Clone Wars. Rumors that "The Hidden Fear" and her followers had survived persisted for centuries, and Phobos gradually became the subject of ghost stories repeated by hushed whispers by scared Padawans. The embodiment of terror, a visage of Darth Phobos was a key part of the Jedi Trials on Coruscant, forcing Jedi hopefuls to confront their deepest fears Darth Vader The personification of evil and fear, Darth Vader is Emperor Palpatine's relentless enforcer. Born Anakin Skywalker, Vader was a spirited and talented child who exhibited strong Force potential. At an early age he became an expert pilot and was one of the heroes of the Clone Wars, along with his mentor, the general and Jedi Obi-Wan Kenobi. Obi-Wan trained Anakin in the use of the Force, but Palpatine recognized Skywalker's potential and began secretly grooming him to become his own apprentice. Anakin was torn between his loyalty to the Jedi Order and Palpatine, who promised that Anakin could prevent the deaths of those he loved by mastering the power of the dark side. Skywalker eventually discovered that the Emperor was a Sith Lord, but was left behind at the Jedi Temple when Mace Windu and other Jedi set out to arrest Palpatine. Anakin recklessly left the temple arriving at Palpatine's quarters just as Mace Windu was about to destroy the Emperor. He lashed out to protect the Emperor, ensuring Windu's demise. The Emperor claimed that Anakin had now become a Sith Lord, and dubbed him Darth Vader. For his first act as Palpatine's disciple, Darth Vader led a brutal attack on the Jedi Temple, slaughtering most of the Jedi Knights, Masters, and even the Padawans inside. He then traveled to Mustafar to destroy the remnants of the Confederacy. Obi-Wan Kenobi pursued Vader to the volcanic planet, and the two engaged in a terrible duel that led to Vader's fall into a molten pit. The Emperor soon arrived to rescue Vader, who was transformed into a shell of his former self, his shattered body sustained by specially built armor and a breathing apparatus. Despite this, Vader has continued to serve the Emperor and has led the efforts to hunt down and exterminate the remaining Jedi Knights. Although seemingly loyal to the Emperor, Darth Vader harbors much anger towards his master and secretly plots to overthrow him. As part of his plan, Vader has taken a young apprentice, corrupting the boy and training him in the ways of the Dark Side, all with the promise that one day they will destroy the Emperor together. Drexl Roosh The leader of a group of scavengers on Raxus Prime, Drexl Roosh is a vicious Rodian motivated primarily by greed. Once allied to the Empire, he is now wanted for at least thirty-eight counts of fraud, selling faulty material and illegal slave trading. To avoid imprisonment, he was retreated to Raxus Prime, where he oversees a Rodian salvage operation. He harbors a deep hatred towards Jawas, even though he employs many as part of his operation on Raxus Prime. Despite his bluster, he secretly fears Kazdan Paratus - a Jedi hiding on the junk world. Though no stranger to combat, Drexl prefers to let his troops do his fighting for him; if pressed into battle, he dons heavy armor and wields a large vibrosword. Emperor Palpatine The diabolical Sith Lords who rules the galaxy through fear, Emperor Palpatine has ordered the destruction of the last Jedi Knights and corrupted his menacing apprentice, Darth Vader. A conniving schemer, Palpatine first rose to power in the Senate, eventually becoming Supreme Chancellor of the Republic by pretending to be a friend to the Jedi Order and a staunch defender of democracy. But Palpatine secretly plotted against the Jedi and the Republic in his dual identity as Darth Sidious. As Sidious, he trained the Sith Lord Darth Maul, recruited Count Dooku and General Grievous to his side, and masterminded the creating of the Confederacy of Independent Systems and its separatist army. When the galaxy was faced with the threat of a galactic civil war, a conflict PalpatineSidious secretly orchestrated, Palpatine manipulated the Senate into electing him Emperor. He quickly took over control of the Republic and steered the galaxy into conflict. He continued to profess his loyalty to the Jedi while sending Jedi Generals to the frontlines and manipulating young Anakin Skywalker into believing that the Order was corrupt. After the Confederacy's defeat, Palpatine betrayed the Jedi when he issued Order 66; upon his command, the Republic's clone troopers turned against their Jedi Generals, slaughtering thousands before they could react. Since declaring the Republic an Empire, Palpatine has promoted the doctrines of hatred, speciesism and tyranny. He has eliminated all opposition in violent fashion, forcing senators such as Mon Mothma and Garm Bel Iblis to disappear into hiding. He uses Darth Vader as his enforcer and hounds the remaining Jedi Knights, murdering the last of this noble sect to ensure that he will never be challenged. Meanwhile, he has launched a massive military build-up and begun constructing incredibly destructive starships, space stations, and weapons. Under Palpatine's rule, hundreds of worlds have been enslaved or ravaged, dissidents murdered and entire industries nationalized. Fugitive Jedi Knight When the Emperor issued Order 66, the Jedi were all but destroyed. Thousands of Jedi perished when they were ambushed by their own clone soldiers, and dozens of the Order's most powerful members died during Darth Vader's brutal assault on the Jedi Temple on Coruscant. The few Jedi who survived Palpatine's betrayal and Vader's wrath immediately fled into exile. Many disappeared into hiding on remote worlds or turned their backs on the Force and adopted entirely new identities. Intent on wiping out the Jedi Order forever, the Emperor and Darth Vader have continued to scour the galaxy for Jedi survivors. Vader's relentless "Jedi Purge" has taken him to countless worlds, including Kashyyyk, where he confronted a mysterious Jedi Knight who had been befriended by the native Wookiees. Although Vader knows little of this Jedi's history, even his real name has been lost, he did discover the Jedi Knight's greatest secret: his son. After killing the Jedi Knight, Vader kidnapped his son to become his secret apprentice. General Rahm Kota Master Rahm Kota is a tough, grizzled Jedi Master who became a respected and feared general during the Clone Wars. Prior to joining the Jedi Order, Kota spent much of his life in the trenches as a soldier fighting for freedom on his home world, where he was thrust into battle before his tenth year. When he was 18, Kota met and befriended Mace Windu, who was sent to Kota's planet to negotiate a peaceful resolution to a particularly brutal conflict. Upon completing the mission Mace decided to bring Kota back to Coruscant with him to hone his powers and finish his training under the watchful eye of Jedi Master Yoda. Few in the Order bonded with the gruff Kota, but none doubted his strong commitment to the Republic, his undaunting loyalty to the Jedi Order, or his legendary courage. He often volunteered for the Order's most dangerous missions and never abandoned those in need. But Kota was also viewed as cold and militant. Throughout his long history with the Jedi Order, Kota tended to question the Council's decisions, and often advocated a more forceful approach to negotiating treaties and dealing with lawbreakers. When war broke out between the Republic and the Confederacy of Independent Systems, Kota proved himself a brilliant tactician and cagey commander. He was quickly promoted to the rank of General and led several of the Republic's most successful offensives throughout the Outer Rim. However, Master Kota did not embrace the Clone Army, believing that non-clone soldiers would be more creative, intelligent, and capable in the field. He recruited and built his own army from local militias, hardened mercenary groups, and even the Separatist prisoners of war. His misgivings about the clones saved Kota's life when Order 66 was issued and most of his fellow Jedi were slain by their clone squadrons. Realizing that the Jedi Order had been betrayed, Master Kota and his most loyal lieutenants hijacked a Republic Cruiser and disappeared into the Outer Rim territories. Although believed dead, Kota eventually resurfaced and began recklessly attacking key Imperial targets across the galaxy. In one on one combat, Kota generally adopts a defensive stance, using his lightsaber skills and mastery of the Force to protect himself until he can launch a devastating counter attack. He often uses the Force to hurl debris or repel his enemies, and can through his lightsaber with unerring accuracy. Kazdan Paratus As a young Padawan, Kazdan Paratus displayed an uncanny aptitude for technology, and an aversion to the rigorous physical training required to become a Jedi Knight. His time at the Jedi Temple would have come to a close if he had not ingeniously passed the Jedi Trials using his most honed weapon - his intellect. A master machinist and robotics engineer, Paratus used this passion and innovative thinking to outwit his Master and succeed where many others failed in their first attempts. By constructing a sophisticated and deadly combat droid, and using his own proficiency with the Force, Kazdan navigated the trials perfectly. The council was so impressed with Kazdan's performance that he was immediately bestowed the honorific of Jedi Knight, and assigned an instructor's position at the School of Padawans. For many years, Kazdan Paratus remained on Coruscant, creating a veritable army of sophisticated droids to aid in the training of Jedi Knights. Although Paratus himself rarely fought, he mastered the use of kinetic energy and could animate droids with the Force in remarkably realistic ways. When the Clone Wars began, Kazdan agreed to become a Jedi General, but only so that he could fight and study the Confederacy's advanced battle droids first-hand. To ensure he could navigate battlefields easily, the diminutive Jedi cobbled-together a harness equipped with several long, spidery legs. This invention gave Kazdan surprising speed and agility and, when combined with his skillful use of his special lightsaber- pike, allowed Kazdan to destroy legions of Confederacy droids alone. In the waning days of the Clone Wars, Kazdan returned to the Jedi Temple to continue training young Padawans. But when Order 66 brought Darth Vader to the doors of the Jedi Temple, Kazdan suffered a moment of panic. While other Jedi stood face-to-face with Vader and the clone army, Kazdan fled Coruscant in a non-descript freighter, with only his tools and several prototype droids in tow. Wracked with guilt over his cowardice, Kazdan exiled himself to the remote junkyard planet of Raxus Prime, intent on building an army of droids to one day destroy Vader and the Emperor. However, as the years passed, the reclusive Jedi slowly devolved into a paranoid, frightened, and sometimes delusional hermit. His devotion to the Jedi Order manifested in his obsessive desire to rebuild it - out of the scrapes of metal and other junk surrounding him. He has even constructed a version of the Jedi Temple, complete with replicas of the Jedi Council members. Kazdan's madness has made him a far more dangerous foe. He will fight to the death to defend his rebuilt Jedi Order, using the Force to conjure droid soldiers and violently repel any perceived threats. Kento Kion Like many Jedi Knights, Kento Nion was discovered by the Jedi Order and brought to the Jedi Temple for training at a very early age. Nion was a gifted student, but he lacked maturity. He viewed every mission, no matter how dangerous or disturbing, as just another adventure. While other Jedi were sickened by the horrors of the galaxy; rampant crime, slavery, murder, civil war, Nion Saw only another chance to engage in exciting, death-defying heroics. When the Clone Wars erupted, Nion rushed to the front, where he fought bravely alongside clone soldiers and other Jedi. However while battling Separatists on Talus, Nion met a young Jedi freedom fighter named Mallie, and the two fell in love. Nion began seeing the war through her eyes, and soon realized that every battle sundered families, devastated communities, and left tragedy in its wake. Even worse, every conflict brought the chance of his or her death, and the possibility that they would never see each other again. Kento and Mallie secretly married, but continued to fight for the Republic until Mallie learned she was pregnant. Torn between their loyalty to the Jedi and their new family, Kento and Mallie's reservations about the war continued to grow. They began to feel that the war was only sowing seeds of hate throughout the galaxy, and that the Jedi were partially responsible for perpetuating the conflict. On the eve of Order 66, Kento and Mallie disguised themselves as medics and slipped away into the Outer Rim, hoping to raise their child far from the raging conflict. When Kento later learned that the clone troopers had turned against the Jedi, he was wracked with guilt, but remained with his family as the moved from planet to plant in search of safe haven. Kento and Mallie eventually settled on Kashyyyk, where they befriended the fiercely loyal Wookiees, who kept careful watch over the Nions' young son. Sadly, Mallie was killed while defending several Wookiees from a group of mercenary slavers, leaving Kento to raise the boy alone. The Emperor's spies learned of the slavers' fight with the Jedi and Darth Vader was sent to Kashyyyk to hunt down the fugitive. Kento fought bravely against the Sith Lord, but was ultimately defeated. Vader discovered the powerful boy and kidnapped him, intent on training him as his secret apprentice. Shaak Ti A hero of the Clone Wars, Master Shaak Ti is one of the last surviving members of the Jedi Council. Shaak Ti is a Togruta, a humanoid species from the planet Shili. To protect themselves from the dangerous predators of their homeworld, the Togruta band together in dense tribes and rely on their disruptive natural pigmentation patterns to confuse the slow-witted beasts. They also boast hollow montrals on their heads that allow them to sense the space around them ultrasonically. The highly-independent Shaak Ti is a notable exception to the communal- minded Togruta, preferring to operate alone. Nonetheless, her heritage is evident in the accuracy and agility she demonstrates when moving and fighting in bustling crowds. During the Clone Wars, Shaak Ti participated in numerous key offensives. She was among the two hundred Jedi who stormed Geonosis to rescue Obi-Wan Kenobi and Anakin Skywalker from Separatist forces, and later coordinated the defense of the cloning facilities on Kamino. She also fought on Centares and Dagu, and confronted the terrifying Separatist General Grievous in order to protect Emperor Palpatine. Soon after, the Jedi discovered that Palpatine was the evil mastermind Darth Sidious. Mace Windu and several others went to arrest him, leaving Shaak Ti in charge of the Jedi Temple's defenses. Shaak Ti was deep in meditation when Darth Vader and his forces later stormed the Jedi Temple. She quickly rallied other Jedi and fought bravely to repel the attack, but it was soon obvious that the temple would be lost. After ensuring that several Padawan's and their masters escaped, Shaak Ti too reluctantly fled on her own. While wandering the galaxy in search of other Jedi, Shaak Ti discovered a young Padawan named Maris Brood. Master Ti was initially reluctant to take Maris as her apprentice: she had already trained two Padawans in her career, only to see both fall victim to criminal killers shortly before their graduation to Knighthood. However, Shaak Ti sensed Maris was tormented by her hatred for Darth Vader and spirited her way to the lush fungus planet Felucia. Shaak Ti has since become a respected Felucian chieftain, commanding tribes of Force sensitive natives. She is dedicated to teaching them to control their burgeoning abilities, hoping that they can defend Maris should Darth Vader find her, and prevent the barbaric warriors from slipping to the dark side. Shadow Guard Few Imperials know the true origins of the mysterious and powerful Shadow Guards. The silent, enigmatic warriors receive orders from Emperor Palpatine directly, and are often sent to eliminate suspected Jedi and other Force wielders. The Shadow Guards boast limited Force Powers of their own and are capable of wielding lightsaber lances which has led some Imperials to believe that the Shadow Guards are, in fact, Jedi who have been captured, tortured and brainwashed by the insidious Palpatine. Others believe the Shadow Guard are simply loyal members of Palpatine's red-robed Imperial Guard who have been secretly trained the basic Sith arts. Whatever the truth, the Shadow Guard command immense respect within the Imperial ranks, and often lead elite Imperial commandos into battle against the Emperor's most hated enemies. Captain Juno Eclipse Juno Eclipse was born on Corulag, a Core World that would eventually be viewed as a "model" Imperial planet. As a young girl, Juno showed a fascination for alien worlds and cultures, and interest her mother encouraged. Unfortunately, her mother was killed in the crossfire between Imperials and "Insurgents" on Corulag, leaving Juno to be raised by her cold and distant father. A fierce follower of Emperor Palpatine, Juno's father instilled in his daughter a belief that the Empire's aims were just. He also chastised her interest in alien cultures. As she grew older, Juno began to feel that she would never earn her father's love or respect. However, he talked endlessly about his great admiration for the "brave men and women" who joined the Imperial Academy on Corulag. Hoping to earn her father's love, the serious and intelligent Juno set her sights on the Academy. She became an ideal student, but her childhood was lonely and bereft of any real joy. It did not take long for Juno's incredible academic record to earn her notice by Imperial recruiters. At fourteen, Juno was the youngest student ever accepted into the Corulag Academy. There, she worked tirelessly to prove herself in her father's eyes. She learned to fly and repair a variety of craft, maintain droids, and wield blasters and other weapons with deadly accuracy. Much to her surprise, Juno also proved to be a talented combat pilot. But despite all her hard work, Juno's father never showed her the love she craved. When Juno graduated from the Academy, he refused to attend the ceremony. Furious, Juno left Corulag for Imperial service, vowing to never return home. The Empire, particularly her squad mates and fellow pilots, would be her family now. After graduating from the Academy, Juno flew numerous combat missions throughout the Outer Rim as the Empire spread across the galaxy and "brought peace" to war-torn world. Her success in battle brought Juno numerous commendations and the admiration of her peers and commanding officers. Juno was almost happy: she was surrounded by friends, respected (and even feared) for her abilities, and living a life of high adventure. Juno's record eventually caught Darth Vader's attention. At his command, she led a bombing run against insurgents on Callos, a world in the Outer Rim. This should have been Juno's shining moment - her most important mission for the Emperor's right-hand. Juno handpicked her squadron and launched an unrelenting attack. However, during the strike, Juno realized that the planet's native species had little in the way of offensive weaponry. As she began to question the attack, Vader ordered Juno to destroy a massive planetary reactor. Unwilling to give up her "perfect life" as an Imperial officer, Juno complied. Juno was horrified when she realized that the resulting explosion caused globally climate changes, wiping out nearly all life on the planet, including millions of sentient beings and untold thousands of undocumented species. As a "reward" for her sterling service at the Battle of Callos, Juno received a special assignment from Vader; She became the pilot of the Rogue Shadow, an advanced prototype starship reserved for use by one of Vader's mysterious agents, known only to Juno as "Starkiller." PROXY PROXY is a prototype holodroid who has been a constant companion to Darth Vader's secret apprentice for many years. Although PROXY's origins are unknown, the droid is a one of a kind unit capable of using advanced hologram technology and built in servos to alter his appearance, becoming virtually anyone. PROXY employs this ability to provide "face to face" communication between Vader's apprentice and others (most often Darth Vader himself). Additionally, PROXY has been programmed to act as a training droid, taking the shape of various enemies, including past Jedi, to test the Apprentice's fighting acumen. He even harbors several lightsabers within his chassis, which allow him to challenge the apprentice whenever they spar. While PROXY is intensely loyal to Vader's apprentice, who he knows only by his codename, Starkiller, the droid is programmed with a sinister prime directive to kill his master at the first available opportunity. PROXY has spent years ambushing the apprentice in order to fulfill this programming, never realizing that success would end their friendship forever. The Secret Apprentice A powerful, almost primal Force wielder, Darth Vader's secret apprentice has been trained by the Dark Lord of the Sith to hunt down the last of the galaxy's Jedi. Darth Vader discovered his secret apprentice on the Wookiee world of Kashyyyk, kidnapping the boy after striking down his Jedi father. Vader has spent years personally training the Apprentice in the ways of the Sith, but no other Imperial (including the Emperor himself) know of his existence. The Apprentice's training has been harsh and unforgiving: Vader subjected the boy to rigorous physical tests bordering on torture. He first controlled the boy through fear, and then taught him to embrace his hatred and other base emotions. As the boy grew older, Vader promised him great power, through the dark side. Under Vader's relentless tutelage, the Apprentice has all but perfected the fine art of lightsaber combat and has learned to wield many fearsome dark side powers. As he grew stronger in the ways of the Force, Vader began testing the Apprentice by sending him on secret missions to dispatch the Dark Lord's rivals and enemies. Vader assigned his apprentice the codename "Starkiller" and provided him with and advanced prototype starship, the Rogue Shadow, to aid in his missions. With these early trials complete, the Apprentice is now ready to embark on his most dangerous mission yet: the hunt for rogue Jedi. It is Vader's hope that the Apprentice will one day fulfill a dark destiny, standing at Vader's side as they confront and destroy the Emperor together... AT-ST The All Terrain Scout Transport (AT-ST) is a vital component of Imperial ground forces due to its speed, maneuverability, and precise weaponry. Each scout walker is manned by a pilot and gunner, who enter the command pod via a small hatch atop the armored module. Together, the two-man crew uses the vehicle to protect ground troops and provide heavy support fire. The AT-ST's highly maneuverable armored "head" is adorned with a light blaster cannon, a concussion-grenade launcher, and twin blaster cannons, all used to provide covering fire for ground troops. Several variations of the AT-ST chassis are employed through the galaxy, each suited to their unique environments. E-Web Turret Designed and manufactured by BlasTech Industries, the E-Web repeating blaster is one of the most powerful portable weapons available. Essentially a thick blaster rifle mounted on a tripod, the E-Web's blaster bolts are capable of penetrating the armor plating of ground vehicles, airspeeders, and even small starships. The E-Web is valued by Imperial tacticians, especially for use on the front lines. The rotating turret provides a 360-degree field of fire, while high- capacity power transfer cells inside the barrel recharge quickly enough to allow a steady stream of blaster bolts. The E-Web is most often used to provide covering fire for advancing ground units, but can also be deployed to defend key Imperial sites. Felucian Shaman The Felucian Shamans are the spiritual leaders of the Felucian species. They use their Force talents to heal their fellow Felucians and surround them in a defensive aura that will harm any attackers. When pressed into combat, they can defend themselves, but will most often attempt to flee by using a combination of the Force and their innate camouflage abilities to seemingly teleport a safe distance away from enemies. Felucian Warrior Natives of the immense fungus forest of the planet Felucia, these unusual creatures were long thought to be primitive and savage. While they have not developed any form of advanced technology, the Felucians have survived and even flourished without it, largely because of their innate connection to the Force. While not as powerful as trained Jedi, the Felucians are able to use the Force to command and control their environment, including fearsome rancors. However, they have often struggled to resist the dark side, and many tribes have descended into violence and madness over the eons. The entire Felucian species was threatened during the Clone Wars, when large-scale battles left vast portions of their world scared and uninhabitable. In recent years, the Felucians have managed to aid the forest in its regeneration and regrowth. When Shaak Ti discovered the Felucians, she began teaching them to use their connection to the Force for both attack and defense. She also encouraged them to resist the temptation of the dark side. The Felucian species is stratified into a caste system, allowing members of each tribe to perform specialized duties. The Felucian Warriors serve as the backbone of the Felucian tribes, using their innate Force powers for defense and hunting. They can use the Force to generate small spheres of compressed air, which they can hurl to stun and even kill prey. They have also learned to imbue their brutal jawbone weapons with the Force, strengthening the weapons for both increased damage and defense against other weapons, including lightsabers. All Felucians are capable of blending into their surroundings and crawling along nearly any surface: the Felucian Warriors use these abilities to ambush prey from virtually any vantage point Imperial Jumptrooper The Imperial Jumptrooper is an air-to-ground attack unit trained to engage airborne, entrenched, or otherwise inaccessible enemies. The jumptroopers are also trained in hit-and-run tactics, ambushing opponents from above, and often provide other stormtrooper squadrons with air cover during pitched battles. They are the primary Imperial units deployed to "keep order" on low gravity worlds and atmospheric platforms such as Cloud City. Equipped with an advanced Imperial jetpack, the jumptrooper bursts through the air with short spurts and can hover in place for extended periods. The jumptrooper's plasma caster is far more powerful then standard Imperial-issued weaponry and has no recoil, allowing the jumptrooper to discharge the weapon without changing flight path or being knocked off balance while hovering. Imperial Navy Commando A lightly armored trooper, the Navy Commando is trained for patrol, guard, and monitor duty. They are typically stationed at key Imperial sites, providing accurate covering fire for other units. Depending on rank, mission profile, and training protocols, Navy Commandos primarily wield E-11 blaster rifles - the standard issue weapon for many Imperial troops, including stormtroopers. Imperial Sentinel A division of the Royal Guard, the Imperial Sentinels have been hand- picked by Emperor Palpatine to guard the Jedi Temple on Coruscant. The Sentinels protect the temple from looters and those seeing to plunder the secrets of the Order. Their true purpose is to wait for the return of Jedi, who the Sentinels have been ordered to attack and kill. Imperial Shadow Trooper The Shadow Troopers are an elite squadron of Imperial stormtroopers who have been assigned experimental cloaking armor. This armor allows the shadow troopers to disappear in virtually any environment. The shadow troopers are trained to use this advanced technology to ambush their enemies, often surrounding victims before they can defend themselves. Shadow Troopers typically act as reserve units, backing up standard stormtrooper squadrons and only appearing when a battle turns against the Empire and stormtrooper commanders call for reinforcements. In addition to their personal cloaking devices, the shadow trooper's armor is laced with durasteel fibers, making it much more resilient to physical and energy attacks than standard-issue stormtrooper armor. Imperial Shuttle The Lambda class Imperial Shuttle, designed and manufactured by Cygnus Spaceworks, serves as the main form of transport for officers and dignitaries in the Imperial fleet. The Lambda shuttle is well armed and equipped with a hyperdrive, allowing it to ferry passengers and cargo over great distances. Darth Vader and the Emperor himself use the Lambda shuttle whenever they need to make a personal appearance to motivated Imperial troops. IT-O Interrogator The IT-O Interrogator was designed by the Imperial Security Bureau for use in questioning prisoners. The black sphere is equipped with a wide ranger of probes, sensors, and needles, as well as a personal repulsorlift and retractable vibro-blades. They can also emit a low- intensity electroshock that can stun victims. Most frightening is the interrogator droid's artificial intelligence, which allows it to analyze each individual's physical and chemical weaknesses. Junk Behemoth The largest of Kazdan Paratus' constructs, the junk behemoths guard the fringes of their master's territory. The behemoths attack with their massive arms, which can extend several times their original length. Junk behemoths can often be found on patrol, or lurking within piles of refuse as stationary sentries. When they spy a potential enemy, the behemoths initiate extremely aggressive combat protocols, which include lasing out with their extendable arms or smashing enemies with their giant fists. Kota's Militia When Master Kota was a General in the Clone Wars, he refused to have anything to do with the Clone Army. Kota never trusted the Clones and instead formed his own unique unit of hardened soldiers. He recruited and built the small army from local militias, mercenary groups, and even Separatist prisoners of war. After Order 66, which saw thousands of Jedi assassinated by the clone troops, most of Kota's soldiers remained loyal to their general and accompanied him into hiding. Kota and his men have recently emerged from seclusion, conducting hit and run operations against key Imperial targets throughout the galaxy. Thought not officially a rebellion, Kota's rag-tag group has caused enough trouble to gain Darth Vader's personal attention. MAAT Gunship An evolution of the Republic's LAAT (Low Altitude Assault Transport) repulsorlift gunship, the MAAT (Multi-Altitude Assault Transport) is a rugged, combat-ready repulsorcraft used by the Empire to deploy stormtroopers in a variety of environments and conditions. Like its predecessor, the MAAT is armed with a variety of weapons, including missile launchers and laser turrets. However, while the LAAT was primarily used to land troops on planetary surfaces, the MAAT can transport stormtroopers to high-altitude locations, upper atmosphere installations, and starships hanging in low orbit. A modified MAAT can even fly short distances through space to reach capital ships. Rancor Originally native to the forests of Dathomir, rancors have managed to spread to many worlds across the galaxy. They thrive on wild planets such as Felucia. These immense and brutish predators are marked by short stubby legs, long arms, razor sharp claws and teeth, and armored plating strong enough to resist blaster bolts. The Felucian variants are not as intelligent or as easily trained as their Dathomir cousins, but the native Felucians have had some luck in domesticating them for use as combat mounts life the Nightsisters of Dathomir. The Felucians are inherently Force sensitive, which seems to be critical in the process of training rancors. Felucians typically paint their rancors with phosphorescent dyes, which can confuse and frighten prey. Rodian Heavy Defender Wherever the twisted wrecks of starships can be found, scavengers of many varieties will be close by, looking to make a fast and easy credit by salvaging anything and everything that can be sold to the highest bidder. On Raxus Prime, many salvage operations have made their home among the mountains of refuse. A particularly large cartel of scavengers, composed primarily of Rodians, has established an extremely profitable operation dissecting crashed starships; the cast-off vessels proved them with a seemingly never-ending supply of parts and income. In recent years, as the Rodian Salvage Cartel's operation has expanded, the scavengers have run afoul of Kazdan Paratus, a Jedi in hiding on Raxus Prime. While the Rodians initially suffered heavy losses in their battles with Kazdan and his Force-imbued golems, they have since organized to defend themselves. The large and well-armored Heavy Defenders are the Cartel's most formidable soldiers. Scrap Guardian Found on the junkyard world of Raxus Prime, the imposing Scrap Guardians are the core component of Kazdan Paratus' droid army. Composed of detritus and cast off parts, the powerful golems are actually held together and animated by the Force. The sentinels are designed to defend Kazdan against the hordes of opportunistic scavengers and are well-suited to battling a Sith, should Darth Vader or the Emperor ever find his hiding place. The can also act as Kazdan's eyes and ears, alerting him to an enemy's approach well in advance. Scrap Scavenger One of Kazdan Paratus' bizarre junk creations, the scrap scavenger is a terrifying, four-legged construct fueled by the Force. Scrap scavengers are among Kazdan's most vicious servants, often charging enemies on sight. When the scavenger closes, it attempts to maul its prey like a wild animal. Like all of Kazdan's golems, the scrap scavenger is somewhat resistant to Force-based attacks. It can also release portions of its innate Force energy to rebuild nearby scrap guardians. TIE Fighter In order to consolidate power over countless worlds, the Empire has established a massive military war machine. Huge factories have begun to appear in every corner of the galaxy, producing weapons, ships, even armies of Stormtrooper clones. The TIE fighter, a small and agile single-pilot starfighter, is being mass produced to form the backbone of the Imperial Fleet. This small vehicle, which consists of a spherical cockpit suspended between a pair of immense solar array wings, utilizes advanced twin ion engines and was designed primarily for speed. In order to decrease the vehicle's weight, it has not been equipped with lift support systems, deflector shields, or hyperdrive engines. Armed with only a pair of standard laser cannons, the mass- produced TIE fighters must rely on their greater numbers to overwhelm enemy forces. Wookiee Legendary for the immense strength, the Wookiees are powerful, hair- covered humanoids native to Kashyyyk. As a species, Wookiees are honorable, fiercely loyal, and very protective of their families. While generally gentle, Wookiees can experience terrifying berserker rages, making them among the galaxy's most fearsome warriors. Wookiee soldiers are generally armed with giant ryyk blades and bowcasters. Although they speak in a serious of growls, grunts and roars and are often viewed as primitive, Wookiees are actually quite intelligent, capable of designing and building advanced weapons and even starships. Among their most amazing architectural achievements are the sprawling villages they construct in the branches atop Kashyyyk's massive trees. Wookiee Gnasp Flyer Named for a dangerous insectoid from the Wookiee colony moon of Alaris, the Raddaugh Gnasp fluttercraft is built by the enterprising Wookiees of the Appazanna Engineering Works. The light flier is designed primarily as a civic security patrol craft, zipping through the dangerous underbrush and lower levels of the Kashyyyk forests in searchrescues missions and perimeter scans for encroaching dangers. It has no armor, and its mostly-open cockpit provides minimal cover for its two occupants. Instead, it relies on its speed and agility to avoid any incoming fire. The lightweight two-seated scout craft can be armed with a tail-gunner blaster; such "military grade" fliers were used to defend the tree-cities of Kashyyyk during the Clone Wars. 7.0 Frequently Asked Questions This section is home to any and all major questions concerning "The Force Unleashed". Although the guide should provide most information needed I'll do my best to keep this section up to date with any questions I see arise on the boards and feel free to submit questions and answers to AWingPilot@gmail.com Question: Where is the black lightsaber crystal? Answer: On a different system. Sorry, but the Nintendo Wii version doesn't have a black lightsaber crystal. Question: How do I re-play a previous level? I think I missed something. Answer: Short answer: You can't. Long answer: After you beat the game it lets you start over from the start with all the upgrades and items you may have but a level select was not included. You can make use of save files to go back although the character customization isn't likely to match your own. Question: How do I unlock the duel characters? Answer: Playing through the campaign unlocks all but ONE of the duel characters. Simple play the game again going for the other ending to grab the last character. Question: What's the deal with the color lightsaber crystals? Why did we get so many of the same color? Answer: Who knows? I honestly don't understand why they insisted on giving us shades of colors when they could have just given us more unique colors. Just one of those things I guess. Question: My arm hurts. I hate the controls! Answer: That isn't a question but still, I'm sorry. It would have been nice if they included classic controller support but alas, they didn't. Grab the Playstation 2 version if need be, it's the same minus the duel mode. Question: How do I get on the Nintendo Wi-Fi Connection in duel mode? Answer: No online play was supplied. Bummer. Question: Ok, how can I play against the computer? I have no friends. Answer: Again, you can't. Lame. Question: How do you Force Choke? I can't for the life of me turn the Nunchuck enough to get it upside down! Answer: Another casualty of the controllers. The best way to get it to register is to pull the Nunchuck back towards you shoulder, like you are casting out a fishing line. Question: What does the green area on the map mean? Answer: Think of it as an easy to use compass. The green are is the next area you need to go to. Question: Why is there no Beastiary in this guide? Answer: The enemies are all the same! They might differ in appearance and method of attack but the way you dispatch them requires nothing but the same attacks. Basic or fancy, that is up to you. I didn't see a need to list enemies when it really didn't matter much at all beyond the bosses that do offer different strategies of attack. Question: Why are there no lists for the locations of the 200 holocron? Answer: Good question. This was something I originally planned on providing but the game itself ended up killing that idea. Why? Well, simply put the levels are so bland, un-original, linear and down right ugly at times that without maps a list of holocron locations would be close to impossible. It is rather hard to differentiate between areas of a level when they all look the same. I found that the "hold my hand" approach was better for beginning to end locations of all the Holocron. UPDATE: Per reader request I will be adding all Holocron locations in a list format. Don't blame me if you get lost. Question: Why do you keep saying Holocron? Shouldn't it be Holocrons? Answer: Really, who is to say what is the correct way to say a made up word? Actually this goes back to some of the earliest mentions of a Holocron in the Expanded Universe. Some called multiples Holocrons while others called them Holocron. Sort of like Jedi versus Jedis. While both are correct, I think Holocron sounds better. Question: How do I unlock the next gen graphics? Answer: Ok, smart ass. Yes, the graphics are weak. Even for the Wii. Heck, they are weak for the PS2 but that's the cards we were dealt. Question: I have some strategies or information that I think would be useful to future players, can I add it to your guide? Answer: Sure, just email it to me at AwingPilot@gmail.com, I'll check it out and if useful I'll add it in with full credit of course Question: Do I have to re-enter codes every time I play the game? Answer: With some codes you do. Codes that unlock costumes, no. The codes for health and maximum combos etc then yes you do. -credit for this addition goes to Chris Strysick 8.0 Final Thoughts... If you were like me you bought this title in eager anticipation of great Jedi action and were disappointed severely. However this file was constructed because on a whole Nintendo Wii games outside the main pipeline seem to get the short end of the stick with FAQs and walkthroughs. If you can manage to stick it out the game offers a little fun and hopefully this file has offered some assistance and guidance. 9.0 Contact and Copyright Info This guide is Copyright 2008 Christopher Long. This guide may be not be reproduced in whole or in part under any circumstances except for personal, private use. At present this work can be used freely provided the author is contacted and informed of the location of where the work(s) are being used. Any form of physical reproduction for monetary gain is strictly prohibited and will be enforced. Attempting to pass off any of the information in this guide as part of another without permission is prohibited by law and common decency. Ask first. Contact the author at the email address below for information and to provide locations where the work is used. AwingPilot@gmail.com Thanks for reading and hopefully you found it useful. If you'd like to check out some of my other work it can all be found at the link below. http://www.gamefaqs.com/features/recognition/51459.html
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.