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*************** 4444
Devil May Cry 4 FAQ/Walkthrough 4444
For PS3, Xbox 360 444
Version 1.0 (2/25/08) 444
Written by Brad Russell "TheGum" 44
(email at the bottom) 44
*************** 4
Version 1.0 - completed Devil Hunter and I think that's as far as I go.
(2/25/08)
*****************
Table Of Contents
*****************
Use Ctrl + F and type in the code to quick find.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
Mission 01 - Birds of a Feather M01BOAF
Mission 02 - La Porte De L'Enfer M02LPDL
Mission 03 - The White Wing M03TWWG
Mission 04 - Cold Blooded M04COBL
Mission 05 - Trisagion M05TRIA
Mission 06 - Resurrection M06RESU
Mission 07 - The She-Viper M07TSVI
Mission 08 - Profession of Faith M08PROF
Mission 09 - For You M09FORY
Mission 10 - Wrapped In Glory M10WIGL
Mission 11 - The Ninth Circle M11TNCI
Mission 12 - A New Beginning M12ANEB
Mission 13 - The Devil Returns M13TDER
Mission 14 - Forest of Ruin M14FOFR
Mission 15 - Fortuna Castle M15FORT
Mission 16 - Inferno M16INFE
Mission 17 - Adagia For Strings M17ADFS
Mission 18 - The Destroyer M18TDES
Mission 19 - The Successor M19THSU
Mission 20 - La Vita Nvova M20LVIN
5. Enemies / Bosses BOSS555
6. Secret Missions / Blue Orbs / Game Modes EXTRA66
7. Author Info / Copyright
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Beating this game was so awesome. Not only does it confirm that Capcom is
finally setting this series on a playable track, I can now say I've beaten a
DMC game. For the next game, they should consider just having boss fight after
boss fight, because the bosses are great. It's a great game, a game that
everyone can play, and it's just beautiful.
Hmm, Capcom fixed the Resident Evil and DMC series with the fourth games,
TheGum.
*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************
PS3 Controls
------------
NERO
X Button - jump
Square - gun
O Button - Devil Bringer, examine
Triangle - attack
L1 - Devil Trigger
L2 - Exceed
R1 - lock-on
R2 - not used
LS - move, click to change target
RS - move camera, click to reset camera
D-pad - not used
START - pause
SELECT - taunt
DANTE
X Button - jump
Square - gun
O Button - Devil Bringer, examine, style button
Triangle - attack
L1 - Devil Trigger
L2 - switch guns
R1 - lock-on
R2 - switch attack weapon
LS - move, click to change target
RS - move camera, click to reset camera
D-pad - change style
START - pause
SELECT - taunt
*Don't have Xbox 360, but I imagine the controls are mirrors of these.
*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************
*Be aggressive, B-E AGGRESSIVE! - it's true for about all enemies, but mostly
for the bosses. The first time you run into Echidna you will be intimidated,
but once you realize just jumping up and slashing away is the key, she and
most the other bosses are actually easy.
*Smash and grab - always keep an eye or two open for things to smash for orbs.
Not only does it count toward your rank, you need to buy items.
*Skill up wisely - don't buy just anything, and if you do, think about if you
will really use that skill and then consider trading it back in for what you
spent on it. Air Hike, Snatch, Streak, and many others are staples that you
must grab ASAP.
*Snatch and slash - as Nero, the Devil Bringer to snatch enemies is about the
only reason I played this game after playing the demo. Learn to master hacking
and then snatching enemies. It will also help on bosses. Also learn to when
you can buster both enemies and bosses; buster is using the Devil Bringer when
not locked-on.
*For Devil's sakes! - know when to use the Devil Trigger in boss fights. For
Nero, it's always before you go for a buster. For Dante, it's always to finish
off the boss; well, Nero too.
*If it ain't broke, don't fix it - this is for most of you newcomers to DMC.
This game uses a style and rank system. For using many combos and attacks, you
are given higher stylish ranks. But most will find that streaking or stingering
an enemy to death works just fine. If you don't care so much about the stylish
rank, feel free to button mash.
*Charged particles - a tip from me to you, don't buy any charged shots for
any guns. And if you do, get a refund as soon as you're done with it.
*One save file - that means all your skills and abilities will carry over
while on the same difficulty. So if you want, play a mission over and over
until you have all the skills and items you can buy, but little reason to
unless you are terrible.
*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************
Devil May Cry 4 Walkthrough
===============================
Mission 01 - Birds of a Feather M01BOAF
===============================
When you're ready to play, the first mission will be more or less a tutorial,
and the challenge is not here because you can't die. I'll assume Devil Hunter
mode and that the tutorials are on.
The first task is to shoot him, so shoot him a lot. Then you must jump to avoid
Dante's attacks, which you just watch his guns move and jump; three times if
you didn't realize. Then comes the slide roll, R1 + sideways with the Lstick
+ X. Just hold down R1, move in all directions, and press X as Dante attacks.
After the cutscene, press Triangle four times for the Red Queen Combo A.
Feel free to hold R1 as you do it. Then comes the High Roller: R1 + hold
back + Triangle. Pretty simple as he taunts a lot.
Another cutscene and then you get to use Nero's new Devil Bringer, which is
what makes him so awesome (please get to know how to use this early). To do a
Buster, just press O near and enemy. Just run up to Dante and do it three times
for the next cutscene.
-----
BOSS: Dante
Difficulty: Nonexistant
Then comes a real fight, where you can die. But it's hella easy. Just jump and
run to him, and you can ignore the bullets as it just wastes time to dodge
them. Just use the Buster move on him and keep slashing with your sword. Don't
waste bullets either; not because you actually have a set amount of ammo but
because the bullets do little damage. There will be few little bits in there
after you use the buster where the two of you go into a sorta dual thing, but
I guess just mash buttons because I don't know if you actually have to do
anything. It's real easy, and if you die then consider dropping down to the
human difficulty level in a new game, and if you're on human, go play outside?
-----
After and in the rank screen, you get a proud soul. These are used before you
enter a mission, or at a statue to gain skills. You can even unlearn the skills
to learn others.
Don't forget to always save after a mission.
================================
Mission 02 - La Porte De L'Enfer M02LPDL
================================
Well, after the B-movie quality cutscene, which is why we love DMC, you will
go into the mission start screen. Don't forget to buy skills. You only have
99 to spend, so you can get the Streak for the Red Queen (your sword), or
Split. I like split myself. Red orbs are for buying items, but you can't afford
nothing at the moment.
In the mission, you learn of the map and the lock-on. Juse use the buster and
the attack button on the three enemies, simple. Enter the door on the right.
*NOTE: Remember, do the High Roller combo to send enemies into the air, and
follow that up with a split attack, if you bought that skill.*
Storehouse
Two barrels to break and use the wall kick to reach the gold orb. Go up the
stairs and jump across the gap to reach the upper level, and break the crates
and barrels in the hall to find your first green orbs, which replenish health.
In the room you fight four more enemies, which is easy with the any combos
I've described. Smash all the objects and move on.
Terrace / Business District
Move forward and enter the first door you see.
Cathedral
Go down the steps and toward the blue thing and press X. You gain the most
uberest, coolest ability for the game, Evil Legacy. It allows you to reach far
with your Devil Bringer. Before you step on the blue pad, notice on either side
of this room that there are green things in the cells. One has a Vital Star S,
and you get it by holding R1 and pressing O. Then step on the blue pad and
use the Hell Bound again to get up, and then again to reach the door. There
are red orbs in the benches on the upper levels, and above the barred doors if
you want them; and you grab the big red orb across the gap with your Hell
Bound.
Terrace / Business District
Use the blue pad to get over the gap. Then you run into a secret mission on a
spike thing.
*****
Secret Mission 01 - Annihilation
It's a bit harder than you think. The idea is to kill all the enemies before
time expires. Just keep your lock-on on the nearby enemy and use your Hell
Bound to reach for them. Follow up with a High Roller and a split. Do this
for all the enemies and you should be done with about five seconds to spare, or
just try again. (the Hell Bound move when used on enemies is called Snatch)
You are rewarded with a Blue Orb Fragment.
*****
Back in the real world, go forward and use the blue pad to enter another fight.
Kill the two measly enemies and move on. The next area has another sealed
fight, where you are prompted with the Snatch move I've already taught you.
Just lock on, keep pressing O to Snatch, Buster, High Roller, and Split your
way to success. Enter the next area.
Residential District
Just drop and run along to learn of the Exceed system, which sounds great,
but it's a bit confusing. You just briefly hold L2 and then attack, but no
big deal for the moment; though I would encourage you to use it to just test
it out. There are two enemies at the corner, some objects to smash, and then
a big rock of red orbs. Hack away at this thing a lot to get all the orbs.
On the left side you can jump up to reach the roof with some red orbs, but you
really want the blue orb fragment in a crevice on the left. Then jump down and
kill the last enemy if he's still there. A dumpster to trash and then onward.
Port Caerula
At the dock, as soon as you can, turn left and double jump up the rock wall
to grab a quick orb. Follow the dock to a blue step and go over. Follow the
path to a warehouse.
Customs House
A quick fight and then you need to hack away at a blue turn wheel to unlock
the path. Go up and you'll be outside. Go use the controls and lucky you will
get them to work. Then make your way back to the port. You can ignore all the
enemies if you want, or you can fight. Cross the bridge and move on.
First Mining Area
Different then the demo, FYI. Red orbs in the water and the Hell Bound up
the blue things. Up there will be a thing on the left that you can beat up on
to get a blue orb fragment. Then go visit the Divinity Statue. You can buy
some items. I recommend at least the blue orb here, maybe a second but most
likely not. If you are unsure you your ability, maybe buy two Vital Star S's
if you want.
Ferrum Hills
Hmm, also different from the demo, oh well. Just run forward for a boss fight.
-----
BOSS: Berial
Difficulty: Easy
"It's been a while," oh yeah, that's good writing there. Anyway, so long as you
keep the houses away from him and save them for later, the green orbs inside
will get you by easily. Just use the Devil Bringer to get up to his head and
then slash away. When you land, do it again. When he goes limp and lies on the
ground, slash and then buster for a powerful attack. Be sure to run away and
jump to avoid his recovery attack. At some point, he will start to send fire
spires under your feet, so be ready to roll dodge a few times in a row. Jump
to avoid his slashes or roll, and roll away from his charge attack. Lead him to
the houses if you need health and do another Devil Bringer when he goes down to
end the fight, hopefully. It seems attacking from the side of his head, or the
shoulder, works well. You always have that gold orb which will revive you
if you're killed. Just keep snatching and slashing to victory.
-----
After the fight, run to the exit.
===========================
Mission 03 - The White Wing M03TWWG
===========================
As far as powering up, Snatch 2 is a good buy. Probably can't afford Streak or
anything else. You'll notice increases in costs for each thing on the menu,
which happens every time you buy something.
As the level starts, run forward and turn right to fight three enemies. Then
turn around and go left, break some boards, and hack at a red rock. If the red
rock orbs allow you to buy a blue orb at the statue, do it. Back in the room
where you fought the enemies, jump up and climb the blue points until you see
an opening into a room.
*NOTE: There are two more blue points above this opening. If you use them and
then wall kick to go higher, you should see more blue points and you'll be
taken to a blue orb fragment.*
Some enemies in the room, so do as you've been doing. After, jump up into the
tunnel opening and hang a quick left to grab a Vital Star. Break the boards and
continue outside.
Fortuna Castle Gate
Jump left for a red orb along the ledges, then follow the path (I'm reminded of
the dash feature from the demo as this is a much longer trek than I remember).
After the cutscene, you are fighting two Frost. They are just like normal
enemies, and using the Devil Bringer is a must against them. They have a few
added touches, but if you just keep using your bringer and don't let them up,
you will only take a hit or two from the other one so long as two are alive.
When it's just one, you can just keep sending him into the air and slashing.
Just don't let them up, use your bringer, and send them into aerial combos.
After, just run to the castle for a very foxy cutscene (similarities to the
demo end here). Enter the castle.
Grand Hall
Chairs and benches to destroy. There is a statue in the corner and two odd
objects that you can do nothing with. Enter the door on the left.
Large Hall
Three enemies in here spread far apart. To the left is an object you cannot
break, but near it is a mirror you can for some orbs. Continue on for three
more enemies and then hang a left to enter the door. If you are curious, there
are a few more enemies down the hall, some lamps to break and some things to
look at, and a door to enter, but just take this door on the west.
Torture Chamber
Fight this bunch of enemies, singling out individuals if you like; use the
streak to send one away from the group if you don't want to be mobbed. After,
climb up some stairs and look over the chamber you just crossed. You will see
all the blue points appear and disappear. Use the first one to get across and
then the next one. You'll then need to wait for the next ones to line up and
then use them. For the rest, just wait for all of the line to appear and then
go over as quickly as you can. If you fall, it's another fight. When you reach
the narrow corridor, follow it to be on the second level of the grand hall.
Grand Hall
Just go up and around to enter the courtyard.
Central Courtyard
Just two more Frosts on your way to the door. The one you don't fight will
probably send ice spikes your way, so either get close or far away so that he
will come to you.
Foris Falls
Down the steps is a pillar thing with a star above it; just double jump over
and use the bringer to grab it at the top of your jump. That's it, just swing
up the other steps to enter the other side of the upper courtyard.
Two more Frosts on this side, so apply the same strategy.
In the Grand Hall, go around the corner and slash at a device that will lower
the shields all around this hall. A door will be open, so take it.
Gallery
A big fight and then just take the open door. If the fights are hard, then I'll
remind you to use the Snatch, High Roller, combo, split, and streak if you
have them. Lots of objects to smash too.
Library
*NOTE: Use the buster, just the regualer O button without locking on, and it
may do something very nice to these enemies. Try it on others too. For the
White Knights, keep pressing O to cause more damage.*
Just a statue that probably does you little good. Then go through the door.
After the scene, a fight with five white knight things. You just use your
bringer to get up and behind them, then lay into their tops and backs. It's
real easy, and once you get them down they are like Frosts in that you can
keep them down if you keep using your bringer. If they do stand back up and
go into a guard stance, just use your snatch again. The last wave is with two,
which is not hard since you've fought two Frosts at a time already.
After you kill them all, small items around this room and there is an upper
level you can jump to, but just into the side room and touch the column. You
gain the Anima Mercury. End level.
=========================
Mission 04 - Cold Blooded M04COBL
=========================
Pre-mission, consider grabbing either Roulette Spin or Caliber, but only after
you have Streak and Split. And that's probably it.
Go over the the Gyro Blade and use your Devil Bringer on it. You can slash at
these to get them spinning, and when you use your bringer again you will send
it flying. Attack them and release when enemies are near. For now, just hit it
toward the door to open it and make your way back.
Gallery
Yep another fight, but this time with less enemies and two Frosts. It's one
Frost and then another. Just keep up the same combos and don't forget that you
can use the Gyro Blade in here too if you want. Smash the objects before you
leave.
Grand Hall
You can send the Gyro Blade into the box, but you reveal a seal that you can
do nothing with. Enter the door on the right.
Follow the hall up and go into the door on the right to enter the Dining Room.
Dining Room
You have a fight with two white knights, and don't forget to smash the items
on and around the table. Go into the hall and come down to find the blade.
Get it revved up and send it into the long corridor with the fireball. Keep
spinning it up and send it all the way to the end to smash the fireball
machine. Then go touch the red thing on the wall, but only if you don't mind
risking having to die and restart the mission. If you don't care about these
things, then skip ahead.
*****
Secret Mission 02 - Alley-Oop
It's easier than you think. Just go into the center, jump, at the highest point
in your jump lock-on and use the devil bringer, then unlock and use the normal
buster, then immediately after you toss him lock-on and devil bring again, and
just repeat until you do it five times. You risk little if you stay in the
air, and if you mess up and just keep trying, dead enemies will drop green
orbs. If you do it right, just grab the fragment and you're done.
But remember, there is a difference between using your devil bringer while
locked-on and not. When not, that is your buster.
*****
Go through the door to be back in the large hall.
Large Hall
Kill the Scarecrows (the enemies I've just learned the names of) and then hack
at the blue wheel to open the gate. Send the blade through the gate and use it
to clear the hallway of enemies. When you get to the top, keep sending it down
the other side until it breaks the seal holding the other blade. Send one blade
back to the top once the the fourth is free and follow it back as you clear
enemies. Put the third on a spot by the gate and then go bring the fourth onto
the other spot. Grab the green orb and go through. Buy a blue orb at the statue
if you have the money, I mean orbs.
Central Courtyard
This is the lower level of an area you've already gone through. Run forward
for a sexy cutscene, and then hack away at the strange beings. After some
hacking, another scene reveals these to be like the tips of those things on
angler fish. The real boss is a toad, I think.
-----
BOSS: Bael
Difficulty: Easy to Moderate
It's pretty simple, just stay away from his front. If you do go for a frontal
attack, just quickly go for his throat and avoid his sweeping attacks with the
bait women. Don't stay in front too long or he will swallow you and cause
massive damage. Once you do get in some good hits, he will go limp, so you run
up and use a buster for a powerful attack. It's always best to run to one
side to avoid most of his attacks.
After that, or before, he will make it snowy and you will only see the
lure women. Fight them as you would, just dodge their attacks and watch for
when one spins around, that is your cue to run away. Keep hacking away at
them and the toad will reappear. If you beat up on one long enough, use a
buster on it and the toad will also reappear.
Then it's just go after the throat, dodge his attacks, and wait for the
tongue to stick out to finish this fight. He will go red when close to death,
and that's your cue to end it quickly. Feel free to use a vital star or two.
-----
You gain the Rvsalka Corpse and a gate on the left will be open.
*NOTE: Just realized from the main menu of the game that I guessed right on the
White Knights, that's their name!*
======================
Mission 05 - Trisagion M05TRIA
======================
Might be a good time to buy Speed under the abilities screen, but it's up to
you.
In the graveyard you will fight two Mephisto. You use your normal buster on
them twice to take away their cloak and then lay into them. They will recover
just once if you do enough damage and only require one more stripping. They
are very easy, and you can just stay jumping in the air the whole time.
After, you are told how the Rvsalka thing works. It will reveal secret things
for you. You can start by smashing all the items in this graveyard, and then go
to the second grove by the wall and stand on the box thing to get free orbs
via your Rvsalka. Then you'll find another on the third box thing. After you
completely destroy the graveyard, go smash the fences by the stairs to find a
secret mission under the steps. Skip it though, I just showed you so you can
make a note of it. Just go up the steps and through the door.
*NOTE: Need to wait until after you beat Credo to do this, so skip it here.
You can do it now, but you'll have to dodge attacks and taunt flawlessly.*
Master's Chamber
Just a fight with some White Knights. If you haven't realized, do a snatch to
get behind them, then run up and do a buster for an awesome attack. Repeat
until all are dead. After the fight you can break the mirror over the fireplace
for a secret mission. This is an easy one that has no risk of death.
*****
Secret Mission 10 - Puppet Master
*NOTE: Streak and Speed are good for shaving off valuable seconds.*
The idea is to use this gyro blade to bust 5 blue spires along this hall. Start
by turning it on and then streaking into it and send it straight down the hall.
Remember to always take your time to line up where you will send this thing.
When you reach the top, launch it into the spire, and after you need to be
sure you line it up with the hallway by not powering it up. Down the other
hall you need to take your time with sending it into the two on the sides. Just
use unpowered hits and slowly push it into the sides spires, and then just
blast it into the one at the end of the hall.
*****
May need to re-fight the Knights, or don't. Just go out the door.
Torture Chamber
Go hack away at the blue wheel on the right and the bridge is made. You can
play it safe and slowly push the blade to the spire, or just do one powered up
blast straight down the path. Not sure what happens if you drop it off the
bridge, but I imagine you have to fight more enemies and bring it up
the stairs. Once you crack the blue spire you will take a tumble
At the bottom of the pit, you got some Mephisto to battle with. Remember, two
busters and then lay into them; roulette spins help. Then go grab the Wing
Talisman. This will activate a series of jumping platforms that you can take
up to the top. On the second jump you will reach a cell with some secret orbs,
and on the third you will find an orb rock.
Back in the chamber, a fight with Scarecrows and two Mephisto.
In the large hall you can fight three Frosts, or ignore and enter the grand
hall.
Grand Hall
In the grand hall, jump on the pad you've revealed from the broken box and
jump on the chandelier. Cut at the thing hold it up to reveal the path. Go
through the painting and down to the sewer area; use the Devil Bringer to grab
the Vital Star.
Underground Laboratory
Just run to end the level.
=========================
Mission 06 - Resurrection M06RESU
=========================
Buy nothing if you can't afford anything good.
Go around the pit for a fragment before you drop down. Not sure if you can get
any of the orbs while falling, but it's possible. At the bottom just go through
the door.
R&D Access
Run up to the door for a cutscene and then a fight. In order to reveal these
sharks things, you just use you gun, in case you forgot you had one. Just
blast away at one until it bottoms up and then go buster it and then just keep
attacking it. The other two will be more aggressive after you kill one, so
get the next one quickly. When there is only one, it will be fast and provide
you few chances to attack it, but just keep the lock-on held down and shoot
whenever you see it. Just roll to avoid their attacks and don't stay in one
spot for too long. After the fight, go through the door.
Game Room
An odd game you must play here. The dice will rotate in a set pattern: 2 6 3
5 1 4. Now look at the board and notice the first blue spot is just one move
away. So wait for the 3, then the 5, and then strike and you should get a roll
of 1. There is only a slight delay as you wait for the die to turn to the
number you want. Use Snatch to roll the die and be sorta close. Just remember
the pattern above and keep using it as you roll.
The idea is to hit the blue spots, and avoid the red. Some of the blue spots
have tons of bouncing orbs, a few will have chests with chances for orbs too.
I have no clue what the red spots do because I missed them all - this game is
that easy. The white spots do nothing and I assume the yellow spots mix up
the colors or something. You can read the three tablets on the walls for
helpful riddles and text.
Here are the numbers you want for a perfect run through with not hitches
whatsoever: 1 2 5 5 1 5 4 4 3. You can visit the divinity statue if you have
orbs to spend and then go through the open door.
Containment Room
Just move forward for a cutscene.
-----
BOSS: Agnus
Difficulty: Nonexistant
The idea is to Snatch the flying swords and then buster them while they are
on the ground to send them at the window. When the swords come spinning at you,
they are incredibly inaccurate, but you can dodge or jump to avoid them. At
times you will see the place shake and an alarm sound. Just wait for about
three seconds and then jump into the air and start blasting with your gun to
stay in the air as the spinning laser swords go away. Just snatch the flying
enemies, launch them with your buster, and shoot to stay in the air to avoid
the laser, it's that simple. I took one hit on my first try, there you go.
After you get one mighty cutscene, and then you learn you have what is called
the Devil Trigger, used with L1 when you have three blue spheres full. Jump
on the spot where you saw the sword to get a secret red orb and go through the
door.
-----
Foris Falls
Sounds familiar, right? Some objects to smash and then hack away at the blue
turn wheel. Then go up the steps and through the door.
*NOTE: Directly in front of the door is a blue orb fragment in the air, but
you need to have Speed and do a long jump off the edge.*
Angel Creation
Go forward for a fight with three White Knights. Kill the first one with the
same old tricks, and then feel free to test out the devil trigger on the next
two. Then go left toward the three glowing yellow guys to find a secret
mission on the wall behind one of them. This one is easy, so do it now.
*****
Secret Mission 04 - Tracking Treasure Down
Go to the doors that you entered this castle from for some orbs. Then go to
the Gyro Blade and spin it away, and the orbs will be where it was. Then jump
up to the second level from here and go to the blue wheel on the right for the
last bit of orbs. Then go to where the blade was for the fragment.
*****
Back in the lab, run up the steps and to the caged area. Just fight two White
Knights and hop down; go right of the ladder to find some hidden orbs. Then
fight a trio and more of White Knights, which you may take a few hits. Feel
free to use your Devil Trigger. Then through the door.
Underground Laboratory
Use the console and then use the jump pads to get up; with barrels on most of
the side platforms if you want them. Then out the way you came.
Grand Hall
Just up the stairs and then take either door on the sides to enter the upper
part of the courtyard. There are some Frosts to fight if you want, but you can
just run past them.
Foris Falls
Just run all the way across the bridge you just set. Cutscene and keep going.
Forest Entrance
Run forward through the noticably bright and lush forest. You run into Dante
and then end level.
==========================
Mission 07 - The She-Viper M07TSVI
==========================
Power Up with Snatch 3 if you can, or a Streak 2, and buy a blue orb if you
can. Red Queen Combo C is nice if you want that too. Consider getting the
charge shot for your gun, just for the upcoming boss, and test it during the
level if you do.
Plants on the side just as you start. Then run to the structure for a secret
mission, but don't do it since you cannot complete it as Nero. Plants on either
side of this dome thing and then move along.
Windswept Valley
Go left and jump along the path to find a Holy Water on a ledge. Then jump
down and fight the enemies, or ignore them. You can just Buster these things to
kill them. Lots of seed pod things around and then go up the steps and through
the door.
Ruined Church
A cutscene and then you meet the flower Scarecrows. You need to avoid their
swinging blades, so either buster them or snatch them; they're real easy to
kill once you do.
After the fight, seed pods in this room and then break the glass to reach
more. There is more glass under the stairs, but you can't go anywhere if you
break it. Go up the stairs and lay into the turn wheel. Then quickly follow
the platforms as they appear all the way to a door.
Ruined Valley
Use your Devil Bringer to swing your way to another wheel and get it going.
Follow the path and then two Mephisto appear. This is pretty tricky. You must
navigate the platforms as they turn red and disappear, and fight the two
demons without falling. Falling means you fight more of the infected scarecrow
in a room down below; you kill them and then jump on the teleport to get back,
and you have to do it each time you fall. Luckily, if you fall the Mephisto
do not reset, so if you kill one and fall you will only have one left to kill.
Just stay watch for the platforms that appear and stay around them, and
abandon red platforms as soon as they turn red. Also, just use snatch a lot to
strip the demons of their cloaks, bring them close to you, and then just buster
them to death. And then follow the path to the door.
Lapis River
Seed pods all around to replenish any health, as well as one big one on a
pillar on the other side of the bridge. When you are on the other side, go
left to find a secret mission on a tree. This one is easy, so do ityou.
*****
Secret Mission 05 - Sky Scraper
It's not terribly easy, just no risk of death. You just use the pads to jump
up and use the Devil Bringer to reach the next ones. For the pad in the cage,
you need to enter from within the cage, and it's a tight squeeze. And from the
cage you need to jump on the platfrom on the wall and then line up with the
blue point for an easy jump to the top. So from the cage you just land on the
platform, no Devil Bringer needed. If done correctly, should have 40 seconds
left.
It's the cage part that needs work most likely.
*****
When ready, move on.
Ancient Plaza
Smash the seed pods in front of you for a white orb, which adds to your Devil
Trigger. Move forward to spawn about six scarecrow and some of those seedlings.
Kill the seed monsters first and then focus on the crows. After the fight,
more pods and then move on.
Windswept Valley
Back here, send the blade into the obstacle. More enemies to tango with or
ignore. Send the blade into the other blockage and use the door.
Ruined Valley
You'll run into some sort of magical flying snake. Just run, ignoring the pods
and you'll reach the end. Go through the door already.
Forgotten Ruins
One of those strange Medusa-like things that you just beat up to get a blue
fragment from. Then a couple of enemies to fight before a statue. Feel free
to buy whatever you want for a boss fight. Go up the steps.
*NOTE: Don't be afraid to buy a gold orb if you aren't that good at this
game.*
Den of the She-Viper
-----
BOSS: Echidna
Difficulty: Moderate to Hard
*NOTE: While she's flying, feel free to shoot her, but not sure if it does
damage worth talking about.*
For starters, you need to stay locked-on to her at all times. When she's
flying around, dodge to a side to avoid her sweeping by attack. When she
lands with a purple bump sticking from her bottom, slash at it and then use a
buster on it; also buster the seedling quickly. When she floats around and
reveals her true body, feel free to use your Devil Trigger and shoot the tiny
daggers at her. You can also run up and do splits in her face, but be sure to
land on the ground and roll backward to dodge her spinning hair.
When she lands and plants herself in the ground, run up and start slashing at
her face. Jump in the air and shoot to dodge her tendrils. She will repel you
with a force field, but just run back up to her and keep attacking. When she
goes limp, slash and then use a buster for maximum damage.
This will cause her to turn yellow. Now she is faster and stronger, and her
attacks while in the ground change a bit. When she's not in the ground, just
dodge and attack as usual; three sets of pods around the arena have some
health if you need it, also any stars you may have. When she is in the ground,
go snatch at her and stay above her head as you inflict your damage. And if
she goes limp again, buster her for the kill.
You get the Sephirothic Fruit. Smash any seeds pods and then go touch the
red vines in the corner to take them down. Go through to end the level.
-----
================================
Mission 08 - Profession of Faith M08PROF
================================
Buy whatever you can, if anything.
Some pods and then you will hit a tunnel. Jump from the front of the tunnel
walls and then jump forward to grab the blue fragment on the ceiling. Couple of
plants to buster and then some crows to kill.
Lapis River
Touch the red vines to open the path and then just orbs to collect before you
take the path to the northwest; use the map.
Ancient Plaza
Some new enemies to fight, and all you do to kill them is jump in the air,
snatch them, and then do some aerial combos; that's it, and they use shields
while on the ground.
Then just follow the path all the way back to the church.
Ruined Church
Just kill the enemies with aerial combos and then collect the seed pods in
the small room. Then go under the stairs to move on.
Lost Woods
Notice how the shadows look a little weird here. Red the pillar note in the
middle and then look at your shadow. The idea is to keep your shadow at your
back and then go in that direction. There are only three changes to go through
before you hit the next area.
Forgotten Ruins
You're above the place you've been before. Just run straight to the door.
Ancient Training Ground
A quick fight before you hit a statue. Feel free to spend some dough on a few
vital stars, but don't go broke, unless you suck at this game a whole lot.
Then proceed.
-----
BOSS: Angelo Credo
Difficulty: Moderate
*NOTE: To guarantee an easy win, just bring two Vital Star M's.*
This guy is like a White Knight on roids. The idea is to get behind him, but
that is hard. I like to snatch at his shield, from which he will knock your
attack off and charge at you, then you roll out of the way and try to buster
him, but he will do a slash in the air, so roll away again, and then go buster
him for real. It's a lot of work, but if you master it you won't take many hits
if any. Also, when he's far away, go ahead and shoot him with charged shots if
you can and normal bullets too for small damage.
I just kept this up and never say any of his other attacks while his health was
good. At some point, you can buster him repeatedly for massive damage and then
he will turn aggressive. He will fly around and send attacks at you. Just dodge
his sword sweeps, jump up and down to avoid his swords, and just wait for him
to walk to you from the ground and continue the above strategy. And that's
about it. Vital Stars can be used if he does you a lot of damage.
-----
====================
Mission 09 - For You M09FORY
====================
No use telling you what to buy from here on out, you know what you need and
don't, I hope.
Run forward into a room with some breakable chests on the sides and then
move on. You'll run into two White Knights and an Alto Angelo. You need to
kill the knights first, which is tough but two buster bashings will do it.
Then focus on the tough guy. Don't waste time trying to buster him, just go
full on the offensive. When you see him charging up, do a snatch to go above
his head to avoid. Just lay into him, go Devil Trigger, and once his shield
is gone you can buster him with gusto.
Grand Hall
A familiar name, but a different place. Some benches in the center, a medusa
thing on the left (I've just learned you need to get an S rank on these things
to kill them), and a purple star on the right. Proceed straight and touch the
red thing. Then come back in and notice the open door. You can run immediately
to your right and jump over the rail when the laser is away to quickly get
to the doorway.
Key Chamber
Three White Knights and then an Alto. Again, kill the knights first, but avoid
the lasers, they do hurt. Then just lay into the big guy, using your DT (devil
trigger) to speed it up. Touch the pillar when done to get a key. Then touch
the middle device to slow time and take the opposite doorway.
The Gauntlet
Stand in the center of the little pit for hidden orbs, and then beat up on the
blue wheel in the corner. Then step into the cage.
First fight is with some Scarecrows, nothing too bad at this point in the game,
I hope. When stopped, use the devices to slow time and run past the lasers.
Second fight is with Frosts, so just buster them over and over to guarantee
victory, so long as you toss them at each other. Use the air and snatch them if
you like that better. Then more lasers to run past, so be quick.
Third fight is with what I now know are called Assaults. Just go to the air and
keep snatching them and doing combos, and then buster them on the ground like
the Frosts after you combo them. Shouldn't be too hard. At the top, grab the
green orb and spend some dough at the statue if you want some stars. Bring at
least one Vital Star M, just in case.
*NOTE: You can buy as many Purlpe Orbs as you want to try and get more juice
from your DT gauge also.*
Agnus's Room
-----
BOSS: Angelo Agnus
Difficulty: Moderate
You want to always be shooting at him when far away, but you must alway try
to get close to him. Always attack him, even to a fault, but don't use snatch
too much or you'll take some damage. When he has his Gladius flying about (the
sword things) you want to grab those with your snatch and buster them to send
use them against him. Just keep the pressure on, roll backward and jump when
you see a ring around his back. His ring can send Gladius, the shark things,
fireballs, and will give him blades that will make him spin around before
throwing it at you; all can be avoided by jump backward, usually.
There are three key things to keep your eyes open for. One is when he curls up
and glows; that means you need to run up and start bashing into him before he
unleashes a big attack. Two is when he says "Your strength will be mine!" That
means you need to go into your DT to keep him from sucking some life from you,
even using your star to give you magic power; so save your DT for this and turn
it off after you repel him. Thirdly, when you're attacking him, if you ever
see his aura disappear and each hit seems to stagger him, that is your cue to
go buster him for a big attack.
The Gladius are key early on, and they can end the fight late, but they stop
appearing late. In the later part, you have to save your DT and you have to
keep attacking. I would almost advise using the DT to get in big hits, but it's
too risky late in the fight. When you start causing massive damage and stagger
him, buster to end it.
*NOTE: Cages for health, but they will get smashed during the fight, and he
drops magic orbs when you DT when he tries to steal your health.*
*NOTE: Not sure, but I could have sworn I snatched at him and pulled two
Gladius from him. Again, not sure though.*
-----
=============================
Mission 10 - Wrapped In Glory M10WIGL
=============================
The Gauntlet
You will meet Faust and two Mephisto first. They are really easy, just buster
them over and over and then beat them up. They didn't even attack me they were
so nice.
Then you got to open a door in the next cage. Use the slow time device and run
through the lasers, careful of their paths. Beat up the wheel to open the
blockage and then run back and fall off to hit the bottom. Run back the way
you came, jumping in the pit for the hidden orbs again.
*NOTE: If you call the other cage back down, go to the second level and locate
the orb fragment outside the cage. Go up to the third level and jump off the
open gap to a platform on the second level, and then just jump to the fragment
in the air.*
Key Chamber
Yeah, another fight, but this time the time device is in play. Use it to do
two busters in a row on each White Knight, trying to avoid the cagey Alto.
Then slow down time and start beating him up. When he's on the ground, just
keep bustering him over and over to kill him. Then use the device to run past
the lasers.
Grand Hall
You can beat up that thing again for orbs if you want. The benches are in place
and you'll have to jump over the lasers if you want them. Then just run across
the new bridge.
Security Corridor
Slash the benches and then buster the device. Less is more. You need to do
small, tiny jumps to get through these lasers. Just take your time, slightly
nudge as you jump, and try to get to the other side in one piece. It will stay
in slow motion until you get to the other side. When you do, smash the fence
for health and then go right for a secret mission, but only if you feel like
one where you risk death. But it's hella easy.
*****
Secret Mission 06 - Vermifuge
Start by bustering the Scarecrow, but hold it down to hold him. Then jump
backwards and up the ledges and take him as far away as you can up on top of
the cliff. Then let him go and quickly run back to the Chimera. Jump, snatch,
buster, and repeat, but sorta in the middle of the area. Hopefully you do it
before the crow falls back down, and if he does, just try to finish off the
little dudes with busters because you will kill him if you pick him up again.
*NOTE: It's way easy if you have the air hike, so consider holding off until
you do.*
*****
When back, jump down to the bottom of the spinning blade room and you will
fight the Faust and Mephisto again. After bustering them alot, go touch the
red pillar to slow time. Now use the blades as platforms to get up top, but
you are looking for a door opposite the way you came in. You have two tries at
it before the slow mo time expires, then just try again.
Experiment Disposal
Fight four White Knights, which you can buster in the air if you didn't know.
Then smash an orb rock on the right. Cross the cage and beat up the statues.
Use the lift and you will see a blue orb fragment along the rings that hold the
lift, but I think you need air hike to get it. At the top, smash some stuff
and use the door.
Meeting Room
Fight two Altos, but streaking seems to be effective (no, the attack where you
dash forward, stripping naked and running around your room in an unproven
method of victory). Then just beat up on one until his shield breaks, then
buster over and over, and then do the other. Be careful to dodge attacks by
jumping in the air, and a streak seems to dodge some attacks for you.
Then smash some candlesticks in the hall. You have a secret mission on the
left, and a statue on the right. Ignore the secret mission and stock up for
the upcoming boss. Buy purple orbs if you can and some vital stars with
whatever may be left, or don't buy vital stars. Then through the door.
*****
Secret Mission 07 - Free Running
It's the same tile sequence from earlier, just with one extra Mephisto and
some tiles will take forever to appear. Your best bet is to wait for Air Hike,
or try it actually fight. As Nero you will need to buster them, but you only
have time on the small tiles with little room. But with Air Hike, you can jump
over and over on the small tiles to avoid attacks. The hardest thing is seeing
through their cloaks and knowing where to jump.
*NOTE: Come back when you can fly that one machine and just cheat through
this with Dante even.*
*****
*NOTE: Two Vital Star S's are all you need. Anything more is just expensive
insurance.*
Ascension Chamber
-----
BOSS: Dante Round Two
Difficulty: Moderate to Hard
A cool trick that is guaranteed to work early on is to shoot with him and walk
up close and when right in his face do a buster. It doesn't work later, but
that's all I did in the early part. Once he starts becoming more aggressive,
try using busters on him while in DT. That's about it, it's all in the buster.
If he combos on you, go DT and buster also to break free.
There are some candles and jars on the sides if you need health too. Always
keep firing at him. It seems like you two are cancelling each other out, but
it appears that you are damaging him; although he may be damaging you. You
need to dodge his slashes if you can when up close, but it's hard to tell when
he will slash. If you want to, you can shoot, get close, and then either
streak into him or try to do a snatch and buster. Splits also have a high
hit rate, but not guaranteed. It's just a cagey fight with no set rules. The
key is to shoot and get close and then do something.
-----
=============================
Mission 11 - The Ninth Circle M11TNCI
=============================
Not sure if you realized or heard, but you can go back and play previous levels
to get more orbs. Just don't waste items when replaying, but you shouldn't have
to. Mission 3 and 5 are easy ones, and from there you can just take on which
bosses you feel safest against. But it's up to you. Either way, I will not
advise any skills or items to buy from here on out.
Advent Chamber
Go to the left and smack the wheel to make the blue points appear; there is
blue medusa thing in the back, but it requires an SSS rank to bust it, so beat
it up and then DT buster it, and if that doesn't work you will have to move on
and come back later. Come back when you have more moves, or unleash all your
combos now.
On the second level you fight some Mephisto and a Faust. Then touch the device
to call the lift to take you up.
On the third level just go right and through gate for two enemies. Step on an
empty lift for hidden orbs and feel free to use the statue. For the blue
points you must jump toward the first one, snatch it, snatch the next, and when
you hit the wall you need to jump again to get over. At the next set of blue
points, there is a devil star S in the pit, but you have to fight three White
Knights for it, which should be easy. As for the jump, you wait for the second
one to be up, then you jump, wait for the third to get up, and then arrive
on the other side.
Over the wall will be a lone Alto. Then go right for a green orb. Beat up the
blue wheel and then get up to the fourth level, or what we will call the fourth
level. Touch the machine for a fight with knights and an Alto (FYI, I just
streaked into the Alto the whole time until his shield broke). A green and
white orb by the railing and then make your way back left to the lift. When you
get there, there is another teleport pad that can take you to the start, but
no reason to use it. Ignore the scarecrows and go up.
On what we will call the fifth level, a cutscene before the boss fight, which
was sooner than you or I thought.
-----
BOSS: Sanctus / Savior
Difficulty: Moderate
This fight is about one thing: pressure. Always stay close to him and do as
many combos close as you can. It's a matter of beating the shield off of him
so that you can buster his face. You need to jump and snatch at his two little
gizmos flying in the air, but only use them to get close to him. While in the
air, just to normal combos or whatever to inflict damage and stay close. He
has a fireball, electric, and a big attack, but don't concern yourself with
the first two.
When you do beat the shield off of him, go do some about three or four hits,
maybe a streak, then go DT, then buster him, and keep tapping the buster button
to do more damage until you throw him away. Then undo your DT to save it. Then
he will do his big explosion attack, so stay away. After that, keep up the
pressure. When he is flying away from you if you get close, try to corner him
or let him do an attack so you can get close. If you're finding it hard to
finish him off before he regenerates his shield, feel free to go DT to break
his rings and then buster him before you lose your DT.
Once he is left with about a fourth of his health, he will use the Savior to
pound the ground. Just run and right before it strikes, do a dodge. Then you
only have a limited amount of time to attack Sanctus. Just break his shield
and then try to chase him into a corner, then go DT, break his rings, and then
buster for the win. Then watch Nero flip the bird at Dante.
-----
============================
Mission 12 - A New Beginning M12ANEB
============================
Yes, you are now Dante, for better or worse. Cry now that you've lost the use
of the Devil Bringer so you can get that out of the way. The games changes,
well, at least in how you fight. You're just going to be backtracking with
Dante, so the settings are exactly the same.
First, after all the epic cutscenes, go power up. You are given all the Proud
Souls back to use on Dante, but it's not that many. First, grab the Trigger
Heart, then Air Hike, then Speed, then both levels of Stinger for your sword,
and then power up your Styles. I say go with Swordmaster and maybe Gunslinger,
but the choice is dependent on how you play. And remember, you can always
refund your Proud Souls to change things up.
Ascension Chamber
Just a fight with some Scarecrows, but probably harder than usual. Just go
into Swordmaster on the d-pad and try to do aerial combos, or stinger enemies
away from the group. You can test out all four skills which do something
different with what was the Devil Bringer button (makes me cry just thinking
about it). Smash the objects and take the northern door into the Meeting Room.
Meeting Room
Statue and secret mission. The secret mission is good to go here too, just use
the air hike with Dante to keep hopping up and down. But you can wait for the
flying machine and come back as Dante.
In the table area you meet bigger Scarecrow. Now is a good time to master the
Million Stab combo (pause menu and check the skill list). They aren't too bad,
just avoid the falling blade after you kill them. Also, if you didn't realize,
you can only combo in the air while in Swordmaster and pressing O.
Experiment Disposal
Smash the fence for health and take the lift down. If you have the air hike,
go get that orb fragment on the upper ring. Then you learn that you have just
ten minutes to escape. Drop down into the pit and go grab the gold orb in the
corner. Turn the wheel to lower a cage and get in. The Frosts now become
actual threats without the Devil Bringer. Just Stinger, uppercut, slash down,
and whatever; you can even stinger over and over if you feel like it. At the
top, go north and smash an orb rock before moving on.
Security Corridor
Switch to the shotgun and blast the cloaks off the Mephisto, then stinger them
to death or whatever. After, go touch the device to learn that you only need
to jump up the blades this time as you break the motor. Jump up the blades, air
hike helps, and smash the fence. Use the device to slow time and then jump back
through the lasers. Some smaller jumps mixed in with longer jumps than last
time, but again, air hike does wonders for the long jumps.
Grand Hall
Almost home. In the main room, fight with a bunch of White Knights and an Alto.
Get behind the Knights and then stinger them and combo from the back; use the
trickster evade to avoid damage, and don't forget you have a shotgun. When the
Alto appears, I believe you can kill him to make the others go away, so focus
on him. After the fight, feel free to smash the benches and leave. But there
is a blue orb fragment you can get if you have the time.
If you have a minute or two, you can go up into the Key Chamber. Just use the
device in the center of the room to get out of there and up to The Gauntlet.
Go around and start bashing the red thing to a B rank for the fragment and
orbs; also step in the middle of the pit for those hidden orbs. Then run all
the way back to the Grand Hall and out.
Gran Album Bridge
Just some things to smash in the room and then run all the way back.
==============================
Mission 13 - The Devil Returns M13TDER
==============================
Ugh, you can tell the boss of this level will be most not good at all. Buy the
first Trickster upgrade, if you want.
Ancient Training Ground
Just run straight to the doors.
Forgotten Ruins
Go forward and then jump off the platform on the side to get to the area below;
trust me, the paths can be confusing if you don't know where to go. You can
fight the enemies or just run into the purple mist you see.
Windswept Valley
You meet new enemies, Assaults with Chimera in them. The shotgun helps you keep
your distance, but just be aggressive otherwise. You'll take some hits from
the blades on them, but nothing to worry about. Then go straight up the steps
and through the fog.
Ancient Plaza
Turn around and fight the normal Assaults, using the ground-based Swordmaster
attack to break their shielding. Smash some seed pods and take the un-misted
exit to the river.
Lapis River
You can fight, or just run under the bridge - you're call. In the valley, just
enter the church.
Ruined Church
Go beat up that red thing to an A rank for the orb fragment. Then smash all
the seed pods and go under the stairs.
Lost Woods
Fight two infected Assaults and then the old puzzle. Just go: north, south,
east, and east. Remember, shadow at your back.
Forgotten Ruins
Grab a few vital stars if you are unsure of how Dante will do against the
beast. Then up the steps.
Den of the She-Viper
-----
BOSS: Echidna Round Two
Difficulty: Moderate to Hard
Same rules as before, just no buster attack. To make up for it, Dante's sword
seems a bit stronger. Remember to shoot when she is away, dodge her attacks,
and there are some pods on the sides. Just be aggressive. Double jump at all
times while attacking to avoid her tail swipe, and I say just take her swinging
hair attack, or attack from the side to try to avoid it. Whatever you do, stay
in the air to dodge her tail. And I hope you know it's a given, but you have
to be in Swordmaster to do combos in the air, otherwise you'll just slash to
the ground.
Once she is yellow, keep jumping to avoid her seeds and tail, keep shooting
when away, and just go for the kill. Three seed pods on the sides if you need
them.
-----
You earn Gilgamesh after the fight. This armor is cool because you can charge
each hit in the combo for different results, and it looks cool. Take the open
path in the corner.
===========================
Mission 14 - Forest of Ruin M14FOFR
===========================
Buy Kick 13 for your new armor, at the least.
Ancient Training Ground
Proceed down the path to run into a new enemy, the Faults. Just run and don't
stop for nothing, not even believing. Then you have to fight some enemies, but
the Faults seem to only attack once. Kill the Chimera and the other and then
get out.
*NOTE: If you do get caught by a Fault, maybe not here but later, you are
taken to that pit from the tile sequence. This is where the Kick 13 for the
armor will clean away the enemies quickly.*
*NOTE: Also, when the Faults come up to get you, you can attack them for
health orbs.*
Lapis River
The Faults are here, so just move forward to trigger the fight, which I guess
scares them away or something. Or maybe they just don't go on the bridge. In
any case, get to the bridge with you shotgun in hand and start blasting the
Mephisto and kill them with your fancy melee attacks; ditto for the Faust.
After, check the map to see that you need to take the northern exit for the
correct path.
Ancient Plaza
A fight with normal and infected Assaults with some Faults thrown in. If you
want to avoid the Faults, get on the wooden steps in the center as they do
not go there. If you don't fear the Faults, be sure to have your sword armed
so you aren't stuck in the combos of your armor. Beat up on the Assaults and
when you see the blue, just jump in the air and over, then slash as the Faults
for free health. Kill the enemies and move on.
Windswept Valley
Go forward for a big and confusing fight. It's hard because of the targetting,
which can and will target enemies far away from you. Just go on the aggressive
and watch for the double Faults, so jumping in the air will be a habit. There
is a spot by the rock in between the two narrow paths that the Faults don't
seem to go on, mayb because of the leaves or twigs on the ground there. Just
go all out and after the fight you can punch on the Faults to recover health.
Jump up the cliff and out of this area.
Forest Entrance
Almost out of the dreaded forest. An orb rock, seed pods all around, and that
secret mission. There is also a Vital Star M in a tiny hole at the top of the
log, which you must be in and jump up to get (wonder if it was there the
first time?). If you can Royal Block with Dante, which I haven't even mentioned
once, then do the mission here. Otherwise, move on.
*****
Secret Mission 08 - Royal Blocker
The trick is to kill one and then go into Royal Guard mode. I had success
blocking the slashing attack, but you have to block attacks successfully in a
row, so get to know how to block the pointing finger attack, which is hard.
Good luck, and if you ever want to whimp out, just kill the last one to go
back to real life.
*****
Foris Falls
Just cross the bridge to end it.
===========================
Mission 15 - Fortuna Castle M15FORT
===========================
If you don't have it now, I REQUIRE THAT YOU HAVE THE AIR HIKE!
Foris Falls
Go to the left and beat up on the red guy, which requires an SS rank. So combo
normal hits with Swordmaster hits to hit the end, and don't forget to switch to
your armor for different attacks. Then through the door.
Central Courtyard
You'll run into a Blitz. The are pretty much just electric Mephisto, and maybe
this guy moves a bit quicker. Equip your shotgun and just do air hikes and
shoot three rounds off. Just keep jumping and shooting and moving over and
over. Eventually you will knock off his electric coating and that is your
cue to go attack with all you got. Then he will have red sparks all over him,
but I was able to keep jumping and blasting until he died. Proceed onward.
Grand Hall
Just take the door on the right, the one that leads to the Gallery. Just stuff
to destroy in the Gallery and then to the Library
Library
Last chance to get that trickster upgrade, at least one. There will be an Alto
and his White Knights to greet you. Beat up on him with stinger since he seems
the easier target when Dante, and then use trickster moves to get behind and
avoid the Knights' attacks. Plenty of health in the jars around the room. A
door will open that leads to an orb rock, so beat that up. Drop down the
steps, but notice the secret mission under the stairs. This is a tough one,
like the hardest one in the game. I would advise you to save it for later, and
you should save it until you beat the game, or at least get the missiles.
*****
Secret Mission 09 - Unbreakable
Just kill everyone without taking a single hit, easy. Kill the Chimera first
using stinger, then stinger the rest, or shotgun infected enemies. For the
second wave, use your long range attacks, like the missiles and the shotgun.
Good luck.
*****
Large Hall
Just smash some candles and go through the door on the right.
Dining Room
Just run to the table and then fight some Scarecrow and Mega Scarecrows.
Sword works best on the normal ones, and the armor works well on the big guys.
Smash the stuff and through the door.
Large Hall
Candlesticks, green orb but save it for later unless you really need it, and
a statue on this side. Then to the fun chamber.
Torture Chamber
The Swordmaster spinning attack works well on Frosts, so does the armor. It's
tough, but stingering an enemy away from the pack is a good move. When done,
jump into the pit.
Spiral Well
Grab the green orb on the side and then lay into the blue wheel. It makes a
big jumping pad, so use it.
Back in the chamber, cross over the bridge.
Master's Chambers
Scarecrows to greet you, so keep up the good work. But then another Blitz will
drop in. Ignore the crows, or stinger them, but he will come for you. Just
start blasting him with the shotgun and he will actually kill the other
enemies for you. Just blast, attack when he's open, and then blast to victory
once he's red.
Soldier's Graveyard
There is that secret mission under the bridge, but I still don't think you
can do it, so skip it. Just smash all the stuff, jump on the two boxes on the
wall for hidden orbs, and then grab anything at the statue. Through the door
for another boss.
Central Courtyard
-----
BOSS: Dagon
Difficulty: Easy
This is bascially Bael Round Two. The rules for this fight are the same as
the last. Go hard at his sides, attack the throat, and Devil Trigger when
going at his tongue. You can DT and then use the spinning SM (swordmaster)
attack on him for massive damage. And the trick is to close distance between
you and him with some stingers.
Then fight the fairy lures. Just go hard after one with a bunch of stingers
and he will show back up; press buttons like crazy if he swallows you. Then
you can attack a bit, go DT, spin your sword on his tongue, and that should be
it. It's a much easier fight with Dante.
Then you will get Pandora's Box after a glorious cutscene. PF013 Epidemic makes
it a bowgun while on the ground. Notice the Disaster Gauge between your
two bars of health. Nothing to do but fall down.
-----
====================
Mission 16 - Inferno M16INFE
====================
You have PF124: Hatred and PF398: Revenge for purchase for your new gun.
Underground Laboratory
Yep, you're basically on a timer, which is your life bar. As soon as you start,
go to your right and beat up on the red guy. Alternate between sword and armor,
maybe throw in a DT, and get your style up to S for the fragment. Then grab
the green orbs and take the door.
R&D Access
Just three Cutlass, but not only do they drop green orbs, there are many green
orbs by the walls. For the fish swords, just use your handguns to stall them
and stinger them to death once they are up. Grab green orbs on your way out.
Game Room
Thankfully, no dice game under pressure. There are tons of Gladius to fight,
but no reason to unless you want health; shotgun them and then stinger while
they are on the ground if you need some green orbs. But the door is open, so
take it.
Containment Room
Just focus on the White Knights, using the Trickster dodge to get behind them
and then stingering them to death, and maybe you'll hit some of the swords in
the process. Then have your shotgun in hand and start blasting, or the Pandora,
and then stinger the swords while they are in the ground. Then jump up, stand
in the beam of light for hidden orbs, and then out.
Foris Falls
Just barrels to smash and that blue orb is still there, but I have no clue
how to get it. You can run off the edge and then try to double jump, but the
camera switch and I think it's too far away. Maybe you need something else. So
just take the door out.
Angel Creation
Just some Knights on this side, and the other. The first group is easy, and
feel free to use the armor along with trickster. The second group has two Altos
with them, so kill them first; beating up on them with the armor works really
well. Don't forget the hidden orbs by the ladder and then out.
Underground Laboratory
Barrels on the side as you go up, if you want them. Just jump up and go out.
Grand Hall
Just some benches and chairs to smash, then exit the castle.
Fortuna Castle Gate
Go to the open where you run into some dog demons, the Basilisks. When far
away, use your Pandora to blast them, but you need to get up close and start
slicing and dicing. Plenty of little rock pillars that you can smash for health
if you need it. Then go up the rock stairs on the right to get up the mountain.
At the top you can fight the dogs, or just run to the exit, your call.
Second Mining Area
Just get all the way back to the orb rock behind the boards and beat it up.
Then go visit the divinity statue and grab some vital stars if you think you
can't handle Berial again. There are no green orbs from houses this time, so
take that into consideration.
-----
BOSS: Berial Round Two
Difficulty: Easy to Moderate
"What the..." again, good writing for this guy. The same rules apply, but you
exchange the Devil Bringer with the Air Hike. Just jump up to his head while in
Swordmaster and do combos over and over. When his fires to out, go DT and
unload into him. Again, keep double jumping to avoid most of his attacks and
keep slashing at him. Just two DT barrages on him and you get a very nice
cutscene.
-----
You have the Lucifer now. Grab the orbs, test out the new armor if you want,
and then out the door.
===============================
Mission 17 - Adagia For Strings M17ADFS
===============================
I would advise getting the attack for your new armor, if you want, or the
other one for the Pandora if you don't already have it.
First Minning Area
Just off the edge, grab the orbs in the water, and continue.
Port Caerula
You will fight some Scarecrow and then some Knights and an Alto. Now is a good
time to test your Lucifer, but the way to attack with it is pretty crazy.
Now that you can attack in different ways by pressing the analog stick in all
directions and it has some cool combos. If at any time you want to ignite the
swords, pull back as you attack and are locked-on and all will explode. If you
do use this suit the whole battle, expect some damage as the swords don't have
much stopping power, or blow them up a lot. Feel free to use the Gilgamesh or
sword if those are better for you (don't forget to exchange the proud souls if
you do or don't like one weapon).
Residential District
Just some Assaults and Mephisto. The tight quarters to fight here make this a
deadly battle, one that I used the sword on. Just kill the Assaults and then
shotgun the cloaked guys, remember that your twirling sword attack works well.
Then smash the orb rock and continue.
Business District / Terrace
Now you are on the ground. Lots of Scarecrows, two Megas, and a gang of
Basilisks. I used swordmaster attack on the scarecrows and double jumped a lot
to avoid their attacks. Then I just stingered the Megas into a wall and started
comboing away. And I used the shotgun on the dogs, seemed to work better. After
the fight, there is a blue orb fragment above the sign for the Restaurant Cafe.
Get on the very left side of the green shade thing, double jump to the left of
the pointy spike on the rail, and then shoot with your handguns to push
yourself over. Then straight down the road.
Opera House Plaza
On the right, by a gate, smash the trashcan for a secret mission. But I advise
saving this for another day.
*****
Secret Mission 12 - Steeplechase
Get to the other side without taking a hit and without slowing time, great.
The trick is to have that Disaster Gauge up to full, be in gunslinger, and use
the Pandora's Argument move (check move list).
*****
Another trashcan nearby has some health. You can enter the storehouse, but I
just got the two barrels and went back out. Enter the fountain area for a fight
with Mephisto, Knights, Alto, and Faust. Remember, shotgun the cloaks off of
the ghost guys. Then go around a path to a statue and feel free to stock up,
grab a few vital stars for insurance, and then enter.
Opera House
-----
BOSS: Angelo Agnus Round Two
Difficulty: Moderate to Hard
Gosh, just when the last cutscene was brilliant, they go and do a Peter Parker
from Spiderman 3 AND a Jackie Chan from Rush Hour 3 - in a word, lame.
Anyway, save your DT for when he tries to suck out your life, and just stay
in Swordmaster to do aerial combos. It's hard to target him with the Basilisks,
but just ignore the pups and lay into him with all you got. Remember to go
slash him quickly when he curls up and starts to glow, otherwise you'll take a
nasty attack. And when his health is down to about a fourth or less, go ahead
and go DT and just finish him off. Also, if you ever beat him into the ground,
go ahead and go DT for some deadly hits.
-----
After the fight, grab the orbs and take the lift.
==========================
Mission 18 - The Destroyer M18TDES
==========================
While powering up, be sure to refund the proud souls for the Lucifer if you
didn't like how it handles. Also, get ready for a long boss battle, which is
all the next level is.
Sky Above Fortuna
You now have the Yamato, and to select Dark Slayer style, press your current
style again.
-----
BOSS: Savior
Difficulty: Moderate to Hard
Phase 1
Use the blue pad in front of you to drop to the next platform. On here, the
Savior slapped the ground and you can jump on if you aren't already on, and
run up his hand, avoiding his attacks, and attack the two blue spots. Stinger
the blue spots to quickly take them out.
*NOTE: There are two electric guns, and I'm not totally sure of the paths to
either, but run around enough and you'll find them.*
He will knock you off once you hit both. You should be on a platform with two
pads on both sides. Take the left one and then the next pad, then use a red
pad to get to a gun. Turn the wheel quickly to stun the boss's hand and you can
then jump on to smash the next two blue spots.
Now he should be motionless. Ignore all the other enemies and start making a
very long journey from jump pad to jump pad. There are two blue spots on his
legs and one on his back. The jump pads seem to help you out as they all take
you around. You have a long time to hit all three, so just run and jump.
Eventually he will recover and the jump pads will reset. Now make your way to
another electric gun and blast the Savior again to get on the hand. Now run
up and target the head to start shooting the spot up top.
*NOTE: Make sure you blow off the blue spots completely or else you'll be
in this phase of the fight for a while. If he doesn't go into shooting from his
ring, then you need to use a gun again to knock him out and try to blast the
spots you didn't finish off completely.*
Phase 2
He will use a laser attack from his ring, so just start using the jump pads
to run from it. Stop for nothing and you'll soon hit a divinity statue.
Depending on your health and status, consider buying some stars. Then take
the jump pad to hit the real fight.
Just keep running and jumping along the platforms. Stop at each one and be
close to a jump pad to see what he does. If he does anything but go below your
platform, be ready to use the pad to avoid the attack. Especially run from the
laser when that gets ready. When you have an open shot and he's not attacking,
use your handguns to blast at his chest spot.
The key is when you are at a tiny platform and he goes under it. You'll see
him slowly rise. That is your cue to run up to the edge and start doing
whatever massive attacks you can, possibly stingers in DT. That should cause
a cutscene where he goes limp and you have a lone jump pad. Take it to arrive
square at his chest spot and start hammering away with whatever.
It's just run until you can get some slashes in, and then hack away when he's
motionless. Try to avoid all his attacks and you may yet survive this fight.
Should just take two trips to his chest to win it.
-----
==========================
Mission 19 - The Successor M19THSU
==========================
As Nero and in the power up screen, buy Trigger Heart, Snatch 3 if you don't
have it, and either Showdown or Maximum Bet for the Yamato. Remember to refund
things like the Charged Shots if you never used them and whatever else. Also
get air hike if you don't have it for him.
As Nero, consider redoing previous missions just to get more orbs or to get
back into the Nero mode of thinking. If you realize you have the buster back
and you're fine with that, go on.
Either way, prepare to face four bosses. A few vital stars for the toad are
all you should need, and maybe one gold orb for insurance.
Within Savior
Just run forward and through the white light.
Board 1
You emerge in a room with some steps and that old dice game is back. Remember
the pattern: 2 6 3 5 1 4 . You're going right on this board, so you want to
hit 2; remember, you wait for 1, let 4 pass, and then hit as soon as 4 goes
away. You'll get bouncing orbs at the blue spots. Landing on the purple or
yellow will take you right to the boss fight, but you have to do it no matter
what.
-----
Boss Fight 1: White Knights
Just four White Knights and their leader. You can target the leader first, but
it's harder with Nero attacking that shield. Just go DT and start attacking,
and follow that up with some busters on the White Knights. It's just the same
old fight as before, just with more knights than usual. Remember, buster away
once the shields are gone.
-----
Board 2
Green orb and white orb up in the corners. The piece is going right again, so
keep that in mind. Pattern again: 2 6 3 5 1 4 . Go 1, 1, and then 3 or 4 to
get to the next fight.
-----
Boss Fight 2: Berial
Yep, him for a third time. Just use Snatch to get up to his head and then
combo away. When the flames go away, go DT and beat him up, and then buster his
limp body, or buster when the flames go away. Shouldn't be too bad for the
third time. Gather the orbs and step on the blue pad when done.
-----
Board 3
Two green orbs up top, so grab them. Here's the pattern: 2 6 3 5 1 4 and if you
need help getting through this still, I'm sorry. It's 3, 2, and 2 or keep
going.
-----
Boss Fight 3: Dagon (Bael?)
Him again, and he should be easier now that you know to attack from his
side. Feel free to go DT and just hack away at his throat. And always buster if
you knock him out. The hardest part is when he uses the lure women because they
are more aggressive than they were. Just beat them up and try to avoid when
they freeze you. If you are frozen or stuck in his mouth, just mash the buttons
and go whatever to try and break free.
-----
Board 4
Green and white orb in the corners. Here's the pattern: 2 6 3 5 1 4. It's
just three 3's in a row to the next fight, or keep going.
-----
Boss Fight 4: Echidna
Remember, snatch to her face and combo away, shoot while she's away, buster the
purple spot, beat her up when she's in the ground, and DT then buster when
she's limp. It's that easy. Then feel free to go DT when her life is low and
she's in the ground again. Collect the seed pods and the orbs before leaving.
-----
Board 5
More green orbs in you need them in the corners. Again, the pattern one last
time: 2 6 3 5 1 4. Go 3, 5, and 3 to get the final boss.
-----
Boss Fight 5: Angelo Agnus
Yeah, would've preferred anything to this guy. At least it's the earlier
form. You know the drill: snatch to face, smash face, use Gladius against him,
and DT buster when he's limp. Save your DT for when he goes to grab you. And
I've confirmed, at times you can snatch swords off of him, so buster them if
you do. Feel free to DT when he's almost dead, and don't forget the cages for
health.
-----
When in the board game room, smash the four pillars, buster the rock wall, and
you're done. Now save before the freaking power blinks out! (trust me, saving
your game this time will take forever now that I told you that)
==========================
Mission 20 - La Vita Nvova M20LVIN
==========================
Before the fight, consider going back and doing previous missions if you aren't
sure about round two with Sanctus. Buy whatever, and be ready for one last
boss fight.
-----
BOSS: Sanctus Diabolica
Difficulty: Moderate to Hard
You will pretty much always snatch your way up to him. First combo away his
shield. When that is gone, wait for him to do an attack, jump in the air,
snatch to him again, and try to attack. He may block, or maybe not. Just keep
this up until you make him to limp, DT, slash a bit, and then buster him for a
big attack.
After the first buster, he will start to teleport after you bust his shield,
so that means jump in the air to avoid his slash. It's always best to avoid
his fireballs, which you'll know are coming when flames are around him. But
just remember, let him do an attack and then go slash him. If he's blocking
you with his sword, snatch and attack again.
At about the halfway point of his health, after you tear off his shield, he
will start to teleport to the ground more and do a two-strike combo. This is
a good time to jump slightly away and then follow up with a streak and then
keep attacking.
Once his health is to the death point, you are now in the realm of rolling the
dice. Now if you break his shield, he will go into a sweeping slash attack with
the sword. When he is glowing red and winding up, go DT and be ready to hit the
buster button. As soon as he charges at you, either the first time or in one of
the consecutive sweeps, immediately buster his attack to end the fight. If
you're not in DT, the fight may not end in one blow. Be sure to go DT and just
be quick to buster. If you can do this, you will be pretty good at royal
blocking.
-----
And then, one last thing to do.
-----
BOSS: False Savior
Difficulty: Easy to Hard (either can or can't)
You must jump away and buster his right hand, left from you, and then jump to
buster his left hand before it swipes.
Don't worry, if you die, you get to start from right here again.
-----
Now you have beaten the game. Just sit back and watch.
Oh yeah, defend Kyrie from any hits to get something extra after the credits.
You just have to keep the fight away from her and quickly kill them. Remember,
you can just snatch to keep them away.
*NOTE: The video is on YouTube if you want to save yourself the time.*
*****************************************************************************
* 5. Enemies / Bosses ( BOSS555 ) *
*****************************************************************************
=======
Enemies
=======
Scarecrow
---------
Just the basic enemy, that actually comes in the Arm and Leg types, but there
is little difference. They are slow and don't do much damage, but if you give
them time and let them gang up on you, they're trouble. Just jump and snatch
them to start slashing.
Frost
-----
They will block most of your attacks, so snatch them and buster them, then
do your combos.
Bianco Angelo (White Knight)
-------------
Not a big deal, just snatch to get behind them, or just go behind them, and
then buster and/or attack. You can buster them for a brutal attack.
Mephisto
--------
Buster off their cloaks as Nero, shotgun blast as Dante. When on the ground,
you have a limited amount of time to finish them off before they regain their
cloaks.
Cutlass
-------
Target with your gun and blast until they are out of the ground, then streak
or stinger to death.
Gladius
-------
Either snatch or let them run into the ground, then buster them and/or attack
to kill.
Alto Angelo
-----------
These lead the White Knights, and they will cause battle formations and
strong attacks. When a group powers up for a big blast, you can buster it for
a massive attack. Other than that, either kill these guys first or just start
picking off the normal knights to disrupt the formations. When attacking
Altos, just beat up on their shields, then buster once it's gone.
Faust
-----
Just the leader of the Mephisto, and takes the same approach to take off his
cloak, just requires more bustering or more shotgun shells. His attacks can
be quite deadly, so avoid when you see him ready to strike.
Chimera
-------
Just the seedlings that can infect other enemies. You can buster for an instant
kill. Target first so that they don't make other enemies stronger.
Assault
-------
Just fast enemies with shields, but you can just snatch and buster, or use the
Swordmaster button while Dante to break their block.
Fault
-----
These are demons that travel in the ground and will pull you down into a room
where you must fight more enemies. Avoid when you see blue below you, and then
slash at them for health orbs.
Mega Scarecrow
--------------
Give them time and they will do strong attacks. If you can, just charge into
them and combo them on the ground, not letting them up. Watch out for the
blade that falls from the ground when the die.
Blitz
-----
A lightning enemy that you only face a few times. Just attack with the shotgun
and with long ranged attack until their electricity goes away, then attack.
As Nero, go DT and buster.
Basilisk
--------
Just dog enemies that can fire, well, fire at you. You can go long range with
the Pandora, or use the shotgun up close. Other than that, just run up and
slash away.
======
Bosses
======
BOSS: Dante
Difficulty: Nonexistant
Then comes a real fight, where you can die. But it's hella easy. Just jump and
run to him, and you can ignore the bullets as it just wastes time to dodge
them. Just use the Buster move on him and keep slashing with your sword. Don't
waste bullets either; not because you actually have a set amount of ammo but
because the bullets do little damage. There will be few little bits in there
after you use the buster where the two of you go into a sorta dual thing, but
I guess just mash buttons because I don't know if you actually have to do
anything. It's real easy, and if you die then consider dropping down to the
human difficulty level in a new game, and if you're on human, go play outside?
After and in the rank screen, you get a proud soul. These are used before you
enter a mission, or at a statue to gain skills. You can even unlearn the skills
to learn others.
BOSS: Berial
Difficulty: Easy
"It's been a while," oh yeah, that's good writing there. Anyway, so long as you
keep the houses away from him and save them for later, the green orbs inside
will get you by easily. Just use the Devil Bringer to get up to his head and
then slash away. When you land, do it again. When he goes limp and lies on the
ground, slash and then buster for a powerful attack. Be sure to run away and
jump to avoid his recovery attack. At some point, he will start to send fire
spires under your feet, so be ready to roll dodge a few times in a row. Jump
to avoid his slashes or roll, and roll away from his charge attack. Lead him to
the houses if you need health and do another Devil Bringer when he goes down to
end the fight, hopefully. It seems attacking from the side of his head, or the
shoulder, works well. You always have that gold orb which will revive you
if you're killed. Just keep snatching and slashing to victory.
BOSS: Bael
Difficulty: Easy to Moderate
It's pretty simple, just stay away from his front. If you do go for a frontal
attack, just quickly go for his throat and avoid his sweeping attacks with the
bait women. Don't stay in front too long or he will swallow you and cause
massive damage. Once you do get in some good hits, he will go limp, so you run
up and use a buster for a powerful attack. It's always best to run to one
side to avoid most of his attacks.
After that, or before, he will make it snowy and you will only see the
lure women. Fight them as you would, just dodge their attacks and watch for
when one spins around, that is your cue to run away. Keep hacking away at
them and the toad will reappear. If you beat up on one long enough, use a
buster on it and the toad will also reappear.
Then it's just go after the throat, dodge his attacks, and wait for the
tongue to stick out to finish this fight. He will go red when close to death,
and that's your cue to end it quickly. Feel free to use a vital star or two.
BOSS: Agnus
Difficulty: Nonexistant
The idea is to Snatch the flying swords and then buster them while they are
on the ground to send them at the window. When the swords come spinning at you,
they are incredibly inaccurate, but you can dodge or jump to avoid them. At
times you will see the place shake and an alarm sound. Just wait for about
three seconds and then jump into the air and start blasting with your gun to
stay in the air as the spinning laser swords go away. Just snatch the flying
enemies, launch them with your buster, and shoot to stay in the air to avoid
the laser, it's that simple. I took one hit on my first try, there you go.
After you get one mighty cutscene, and then you learn you have what is called
the Devil Trigger, used with L1 when you have three blue spheres full. Jump
on the spot where you saw the sword to get a secret red orb and go through the
door.
BOSS: Echidna
Difficulty: Moderate to Hard
*NOTE: While she's flying, feel free to shoot her, but not sure if it does
damage worth talking about.*
For starters, you need to stay locked-on to her at all times. When she's
flying around, dodge to a side to avoid her sweeping by attack. When she
lands with a purple bump sticking from her bottom, slash at it and then use a
buster on it; also buster the seedling quickly. When she floats around and
reveals her true body, feel free to use your Devil Trigger and shoot the tiny
daggers at her. You can also run up and do splits in her face, but be sure to
land on the ground and roll backward to dodge her spinning hair.
When she lands and plants herself in the ground, run up and start slashing at
her face. Jump in the air and shoot to dodge her tendrils. She will repel you
with a force field, but just run back up to her and keep attacking. When she
goes limp, slash and then use a buster for maximum damage.
This will cause her to turn yellow. Now she is faster and stronger, and her
attacks while in the ground change a bit. When she's not in the ground, just
dodge and attack as usual; three sets of pods around the arena have some
health if you need it, also any stars you may have. When she is in the ground,
go snatch at her and stay above her head as you inflict your damage. And if
she goes limp again, buster her for the kill.
BOSS: Angelo Credo
Difficulty: Moderate
*NOTE: To guarantee an easy win, just bring two Vital Star M's.*
This guy is like a White Knight on roids. The idea is to get behind him, but
that is hard. I like to snatch at his shield, from which he will knock your
attack off and charge at you, then you roll out of the way and try to buster
him, but he will do a slash in the air, so roll away again, and then go buster
him for real. It's a lot of work, but if you master it you won't take many hits
if any. Also, when he's far away, go ahead and shoot him with charged shots if
you can and normal bullets too for small damage.
I just kept this up and never say any of his other attacks while his health was
good. At some point, you can buster him repeatedly for massive damage and then
he will turn aggressive. He will fly around and send attacks at you. Just dodge
his sword sweeps, jump up and down to avoid his swords, and just wait for him
to walk to you from the ground and continue the above strategy. And that's
about it. Vital Stars can be used if he does you a lot of damage.
BOSS: Angelo Agnus
Difficulty: Moderate
You want to always be shooting at him when far away, but you must alway try
to get close to him. Always attack him, even to a fault, but don't use snatch
too much or you'll take some damage. When he has his Gladius flying about (the
sword things) you want to grab those with your snatch and buster them to send
use them against him. Just keep the pressure on, roll backward and jump when
you see a ring around his back. His ring can send Gladius, the shark things,
fireballs, and will give him blades that will make him spin around before
throwing it at you; all can be avoided by jump backward, usually.
There are three key things to keep your eyes open for. One is when he curls up
and glows; that means you need to run up and start bashing into him before he
unleashes a big attack. Two is when he says "Your strength will be mine!" That
means you need to go into your DT to keep him from sucking some life from you,
even using your star to give you magic power; so save your DT for this and turn
it off after you repel him. Thirdly, when you're attacking him, if you ever
see his aura disappear and each hit seems to stagger him, that is your cue to
go buster him for a big attack.
The Gladius are key early on, and they can end the fight late, but they stop
appearing late. In the later part, you have to save your DT and you have to
keep attacking. I would almost advise using the DT to get in big hits, but it's
too risky late in the fight. When you start causing massive damage and stagger
him, buster to end it.
*NOTE: Cages for health, but they will get smashed during the fight, and he
drops magic orbs when you DT when he tries to steal your health.*
*NOTE: Not sure, but I could have sworn I snatched at him and pulled two
Gladius from him. Again, not sure though.*
BOSS: Dante Round Two
Difficulty: Moderate to Hard
A cool trick that is guaranteed to work early on is to shoot with him and walk
up close and when right in his face do a buster. It doesn't work later, but
that's all I did in the early part. Once he starts becoming more aggressive,
try using busters on him while in DT. That's about it, it's all in the buster.
If he combos on you, go DT and buster also to break free.
There are some candles and jars on the sides if you need health too. Always
keep firing at him. It seems like you two are cancelling each other out, but
it appears that you are damaging him; although he may be damaging you. You
need to dodge his slashes if you can when up close, but it's hard to tell when
he will slash. If you want to, you can shoot, get close, and then either
streak into him or try to do a snatch and buster. Splits also have a high
hit rate, but not guaranteed. It's just a cagey fight with no set rules. The
key is to shoot and get close and then do something.
BOSS: Sanctus / Savior
Difficulty: Moderate
This fight is about one thing: pressure. Always stay close to him and do as
many combos close as you can. It's a matter of beating the shield off of him
so that you can buster his face. You need to jump and snatch at his two little
gizmos flying in the air, but only use them to get close to him. While in the
air, just to normal combos or whatever to inflict damage and stay close. He
has a fireball, electric, and a big attack, but don't concern yourself with
the first two.
When you do beat the shield off of him, go do some about three or four hits,
maybe a streak, then go DT, then buster him, and keep tapping the buster button
to do more damage until you throw him away. Then undo your DT to save it. Then
he will do his big explosion attack, so stay away. After that, keep up the
pressure. When he is flying away from you if you get close, try to corner him
or let him do an attack so you can get close. If you're finding it hard to
finish him off before he regenerates his shield, feel free to go DT to break
his rings and then buster him before you lose your DT.
Once he is left with about a fourth of his health, he will use the Savior to
pound the ground. Just run and right before it strikes, do a dodge. Then you
only have a limited amount of time to attack Sanctus. Just break his shield
and then try to chase him into a corner, then go DT, break his rings, and then
buster for the win. Then watch Nero flip the bird at Dante.
BOSS: Echidna Round Two
Difficulty: Moderate to Hard
Same rules as before, just no buster attack. To make up for it, Dante's sword
seems a bit stronger. Remember to shoot when she is away, dodge her attacks,
and there are some pods on the sides. Just be aggressive. Double jump at all
times while attacking to avoid her tail swipe, and I say just take her swinging
hair attack, or attack from the side to try to avoid it. Whatever you do, stay
in the air to dodge her tail. And I hope you know it's a given, but you have
to be in Swordmaster to do combos in the air, otherwise you'll just slash to
the ground.
Once she is yellow, keep jumping to avoid her seeds and tail, keep shooting
when away, and just go for the kill. Three seed pods on the sides if you need
them.
BOSS: Dagon
Difficulty: Easy
This is bascially Bael Round Two. The rules for this fight are the same as
the last. Go hard at his sides, attack the throat, and Devil Trigger when
going at his tongue. You can DT and then use the spinning SM (swordmaster)
attack on him for massive damage. And the trick is to close distance between
you and him with some stingers.
Then fight the fairy lures. Just go hard after one with a bunch of stingers
and he will show back up; press buttons like crazy if he swallows you. Then
you can attack a bit, go DT, spin your sword on his tongue, and that should be
it. It's a much easier fight with Dante.
BOSS: Berial Round Two
Difficulty: Easy to Moderate
"What the..." again, good writing for this guy. The same rules apply, but you
exchange the Devil Bringer with the Air Hike. Just jump up to his head while in
Swordmaster and do combos over and over. When his fires to out, go DT and
unload into him. Again, keep double jumping to avoid most of his attacks and
keep slashing at him. Just two DT barrages on him and you get a very nice
cutscene.
BOSS: Angelo Agnus Round Two
Difficulty: Moderate to Hard
Gosh, just when the last cutscene was brilliant, they go and do a Peter Parker
from Spiderman 3 AND a Jackie Chan from Rush Hour 3 - in a word, lame.
Anyway, save your DT for when he tries to suck out your life, and just stay
in Swordmaster to do aerial combos. It's hard to target him with the Basilisks,
but just ignore the pups and lay into him with all you got. Remember to go
slash him quickly when he curls up and starts to glow, otherwise you'll take a
nasty attack. And when his health is down to about a fourth or less, go ahead
and go DT and just finish him off. Also, if you ever beat him into the ground,
go ahead and go DT for some deadly hits.
BOSS: Savior
Difficulty: Moderate to Hard
Phase 1
Use the blue pad in front of you to drop to the next platform. On here, the
Savior slapped the ground and you can jump on if you aren't already on, and
run up his hand, avoiding his attacks, and attack the two blue spots. Stinger
the blue spots to quickly take them out.
*NOTE: There are two electric guns, and I'm not totally sure of the paths to
either, but run around enough and you'll find them.*
He will knock you off once you hit both. You should be on a platform with two
pads on both sides. Take the left one and then the next pad, then use a red
pad to get to a gun. Turn the wheel quickly to stun the boss's hand and you can
then jump on to smash the next two blue spots.
Now he should be motionless. Ignore all the other enemies and start making a
very long journey from jump pad to jump pad. There are two blue spots on his
legs and one on his back. The jump pads seem to help you out as they all take
you around. You have a long time to hit all three, so just run and jump.
Eventually he will recover and the jump pads will reset. Now make your way to
another electric gun and blast the Savior again to get on the hand. Now run
up and target the head to start shooting the spot up top.
*NOTE: Make sure you blow off the blue spots completely or else you'll be
in this phase of the fight for a while. If he doesn't go into shooting from his
ring, then you need to use a gun again to knock him out and try to blast the
spots you didn't finish off completely.*
Phase 2
He will use a laser attack from his ring, so just start using the jump pads
to run from it. Stop for nothing and you'll soon hit a divinity statue.
Depending on your health and status, consider buying some stars. Then take
the jump pad to hit the real fight.
Just keep running and jumping along the platforms. Stop at each one and be
close to a jump pad to see what he does. If he does anything but go below your
platform, be ready to use the pad to avoid the attack. Especially run from the
laser when that gets ready. When you have an open shot and he's not attacking,
use your handguns to blast at his chest spot.
The key is when you are at a tiny platform and he goes under it. You'll see
him slowly rise. That is your cue to run up to the edge and start doing
whatever massive attacks you can, possibly stingers in DT. That should cause
a cutscene where he goes limp and you have a lone jump pad. Take it to arrive
square at his chest spot and start hammering away with whatever.
It's just run until you can get some slashes in, and then hack away when he's
motionless. Try to avoid all his attacks and you may yet survive this fight.
Should just take two trips to his chest to win it.
BOSS: Sanctus Diabolica
Difficulty: Moderate to Hard
You will pretty much always snatch your way up to him. First combo away his
shield. When that is gone, wait for him to do an attack, jump in the air,
snatch to him again, and try to attack. He may block, or maybe not. Just keep
this up until you make him to limp, DT, slash a bit, and then buster him for a
big attack.
After the first buster, he will start to teleport after you bust his shield,
so that means jump in the air to avoid his slash. It's always best to avoid
his fireballs, which you'll know are coming when flames are around him. But
just remember, let him do an attack and then go slash him. If he's blocking
you with his sword, snatch and attack again.
At about the halfway point of his health, after you tear off his shield, he
will start to teleport to the ground more and do a two-strike combo. This is
a good time to jump slightly away and then follow up with a streak and then
keep attacking.
Once his health is to the death point, you are now in the realm of rolling the
dice. Now if you break his shield, he will go into a sweeping slash attack with
the sword. When he is glowing red and winding up, go DT and be ready to hit the
buster button. As soon as he charges at you, either the first time or in one of
the consecutive sweeps, immediately buster his attack to end the fight. If
you're not in DT, the fight may not end in one blow. Be sure to go DT and just
be quick to buster. If you can do this, you will be pretty good at royal
blocking.
BOSS: False Savior
Difficulty: Easy to Hard
You must jump away and buster his right hand, left from you, and then jump to
buster his left hand before it swipes.
Don't worry, if you die, you get to start from right here again.
*****************************************************************************
* 6. Secret Missions / Blue Orbs / Game Modes ( EXTRA66 ) *
*****************************************************************************
===============
Secret Missions
===============
Here are all the secret missions, where to find them, and how to beat them.
*NOTE: That most are here and not in the walkthrough, but that's by design.
I wanted the walkthrough to be as streamlined as possible, only taking on the
secret missions that are easy. But here are all of them.*
*****
Secret Mission 01 - Annihilation
Found: Business District / Terrace, Mission 02
It's a bit harder than you think. The idea is to kill all the enemies before
time expires. Just keep your lock-on on the nearby enemy and use your Hell
Bound to reach for them. Follow up with a High Roller and a split. Do this
for all the enemies and you should be done with about five seconds to spare, or
just try again. (the Hell Bound move when used on enemies is called Snatch)
You are rewarded with a Blue Orb Fragment.
*****
*****
Secret Mission 02 - Alley-Oop
Found: Dining Room, Mission 04
It's easier than you think. Just go into the center, jump, at the highest point
in your jump lock-on and use the devil bringer, then unlock and use the normal
buster, then immediately after you toss him lock-on and devil bring again, and
just repeat until you do it five times. You risk little if you stay in the
air, and if you mess up and just keep trying, dead enemies will drop green
orbs. If you do it right, just grab the fragment and you're done.
But remember, there is a difference between using your devil bringer while
locked-on and not. When not, that is your buster.
*****
*****
Secret Mission 03 - Nonviolent Resistance
Found: Soldier's Graveyard, Mission 05 or 15
The object is to raise the stylish rank without causing damage to anyone. You
should wait for after you defeat Credo. Then do this mission as Nero. You need
to hold the Frost, jump around, taunt, and repeat until you get a C rank.
*****
*****
Secret Mission 04 - Tracking Treasure Down
Found: Angel Creation, Mission 06
Go to the doors that you entered this castle from for some orbs. Then go to
the Gyro Blade and spin it away, and the orbs will be where it was. Then jump
up to the second level from here and go to the blue wheel on the right for the
last bit of orbs. Then go to where the blade was for the fragment.
*****
*****
Secret Mission 05 - Sky Scraper
Found: Lapis River, Mission 07
It's not terribly easy, just no risk of death. You just use the pads to jump
up and use the Devil Bringer to reach the next ones. For the pad in the cage,
you need to enter from within the cage, and it's a tight squeeze. And from the
cage you need to jump on the platfrom on the wall and then line up with the
blue point for an easy jump to the top. So from the cage you just land on the
platform, no Devil Bringer needed. If done correctly, should have 40 seconds
left.
It's the cage part that needs work most likely.
*****
*****
Secret Mission 06 - Vermifuge
Found: Security Corridor, Mission 10 or 12
Start by bustering the Scarecrow, but hold it down to hold him. Then jump
backwards and up the ledges and take him as far away as you can up on top of
the cliff. Then let him go and quickly run back to the Chimera. Jump, snatch,
buster, and repeat, but sorta in the middle of the area. Hopefully you do it
before the crow falls back down, and if he does, just try to finish off the
little dudes with busters because you will kill him if you pick him up again.
*NOTE: It's way easy if you have the air hike, so consider holding off until
you do.*
*****
*****
Secret Mission 07 - Free Running
Found: Meeting Room, Mission 10 or 12
It's the same tile sequence from earlier, just with one extra Mephisto and
some tiles will take forever to appear. Your best bet is to wait for Air Hike,
or try it actually fight. As Nero you will need to buster them, but you only
have time on the small tiles with little room. But with Air Hike, you can jump
over and over on the small tiles to avoid attacks. The hardest thing is seeing
through their cloaks and knowing where to jump.
*NOTE: Come back when you have level 4 gunslinger and use Pandora's Argument
attack.*
*****
*****
Secret Mission 08 - Royal Blocker
Found: Forest Entrance, Mission 14
The trick is to kill one and then go into Royal Guard mode. I had success
blocking the slashing attack, but you have to block attacks successfully in a
row, so get to know how to block the pointing finger attack, which is hard.
Good luck, and if you ever want to whimp out, just kill the last one or go out
the door.
*****
*****
Secret Mission 09 - Unbreakable
Found: Library, Mission 15
Just kill everyone without taking a single hit, easy. Kill the Chimera first
using stinger, then stinger the rest, or shotgun infected enemies. For the
second wave, use your long range attacks, like the missiles and the shotgun.
Good luck.
*****
*****
Secret Mission 10 - Puppet Master
Found: Master's Chamber, Mission 05
*NOTE: Streak and Speed are good for shaving off valuable seconds.*
The idea is to use this gyro blade to bust 5 blue spires along this hall. Start
by turning it on and then streaking into it and send it straight down the hall.
Remember to always take your time to line up where you will send this thing.
When you reach the top, launch it into the spire, and after you need to be
sure you line it up with the hallway by not powering it up. Down the other
hall you need to take your time with sending it into the two on the sides. Just
use unpowered hits and slowly push it into the sides spires, and then just
blast it into the one at the end of the hall.
*****
*****
Secret Mission 11 - Point of Impact
Found: Fortuna Castle Gate, Mission 16
You need Revenge for the Pandora and Speed to actually do the mission.
To find this one, while going up the steps in the "rock stairs" you will hit
a turn where you run into true stairs. Jump up the rock wall to see some orbs.
You need to double jump, trickster dash, and then do a Lucifer attack to get
up there.
In the mission, you must use the Pandora to destroy two objects. First,
stinger over and over to the right, or left. When at level with the
bridge, do the Revenge quickly. Then turn around and run to get level with the
other statue and do another Revenge.
*****
*****
Secret Mission 12 - Steeplechase
Found: Opera House Plaza, Mission 17
Get to the other side without taking a hit and without slowing time, great.
The trick is to have that Disaster Gauge up to full, be in gunslinger, and use
the Pandora's Argument move (check move list). Must have your gunslinger up
to level 4.
*****
==========================
Mission Blue Orb Fragments
==========================
Here is where you find all the orb fragments.
Mission 02: Residential District, in a crevice on the roofs
Mission 02: First Mining Area, Blue Combat Adjusticator
Mission 03: Second Mining Area, use the extra blue points and wall kick to more
Mission 06: At start of level go around the edge for this one
Mission 06: Foris Falls from the labs, use Speed, Air Hike, Streak, whatever
Mission 07: Ruined Valley, BCA (Blue Combat Adjusticator)
Mission 08: Ancient Training Grounds, on ceiling of tunnel
Mission 09: Grand Hall, BCA
Mission 10: The Gauntlet, jump off gap from third cage level
Mission 10: Experiment Disposal, elevator shaft
Mission 11: Advent Chamber, BCA
Mission 12: The Gauntlet, Red Combat Adjusticator
Mission 13: Ruined Church, RCA
Mission 15: Foris Falls, RCA
Mission 16: R&D Access, RCA
Mission 17: Business District, above the cafe
==========
Game Modes
==========
Human - EASY mode
Devil Hunter - MEDIUM mode, and what you should try first
Bloody Palace - beat Devil Hunter; a test of endurance
Son of Sparda - beat Devil Hunter; just the HARD mode of this game.
Dante Must Die - beat Son of Sparda; VERY HARD
Heaven or Hell - beat Son of Sparda; one hit kills for all
Hell and Hell - beat Dante Must Die; die in one hit, not the enemies though
Unlockables
-----------
Secret Ending - protect Kyrie for the 90 sec during the credits
Super Costumes - beat Dante Must Die
Artwork - beat each mode (don't have to beat Human though)
*****************************************************************************
* 7. Author Info / Copyright *
*****************************************************************************
-------
Credits
-------
-----
FAQ's
Q: Will I add the extra game modes?
A: Not likely. I am not a DMC expert, and I usually don't do extra game modes
anyway, especially endurance tests that are just hard for the sake of being
hard.
-----
-----------
Please contact me if you need any help, if you want to praise me, if you want
to talk, or if you want to ask a question. And if you must send a flame, please
be nice so that I'll consider it. Also, if you have a cool trick or comment
that you want me to add to this guide, good luck, I don't accept just anything.
You will have to present it well and I will have to like it a lot.
***Please have 'DMC4' in the title.***
My email:
lunatic_252000@yahoo.com
-----------
-----------
I have other guides floating around too. They are:
Resident Evil 4
Dead Rising
Gears of War
Lost Planet
Crackdown
GRAW 2
Rainbow Six Vegas
TES IV: Oblivion
Shivering Isles
Knights of the Nine
The Darkness
BioShock
Halo 3
HL2: Episode One
HL2: Episode Two
Call of Duty 4
Assassin's Creed
Mass Effect
Advance Wars: Days of Ruin
Perseus Mandate
Sam & Max Episode 203
--------------
---------------
I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.
Also, I am in the October issue as well, which should be out at the time of
this guide's release. At least I ain't a one hit wonder.
In a nice surprise, I didn't even know I was in the March 2008 issue of
GamePro, but I am. Maybe I'll be in more I don't know about...
Look to Gamerhelp.com for a slew of other articles written by me in the
featured article section.
----------------
----------------
Here is my list of sites:
GameFAQs (main host site)
GameSpot
GamerHelp
IGN
OCModShop.com
MyGamingHelp
gametower.org
SuperCheats
GamesRadar
CheatPlanet
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
gamerevolution.com
cheatingdome.com
unlimitedgamer.net
and more here and there, too many to keep up with
and even a few foreign ones too!
*NOTE: There are many more with single guides, and then others with a few, and
some that I just don't keep track of.*
All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.
-------------------
--------------
Here is my website: (just as it's written here)
www.thechaosuniverse.com
You'll find all my other guides here too and perhaps something else you may
like. It's just a small site, so don't expect much.
-------------
---------
COPYRIGHT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2008 Brad Russell
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.