RRRR A IIIII N N BBBB OOO W W SSS IIIII X X
R R A A I NN N B B O O W W S S I X X
R R A A I NN N B B O O W W S I X X
RRRR A A I N N N BBBB O O W W W SSS I X
R R AAAAA I N NN B B O O WW WW S I X X
R R A A I N NN B B O O WW WW S S I X X
R R A A IIIII N N BBBB OOO W W SSS IIIII X X
VVVV VVVV EEEEEEE GGGGGGGG AAA SSSSSSS 22222222
VVVV VVVV EEEEEEE GGGGGGGGGG AAAAA SSSSSSSSS 2222222222
VVVV VVVV EEE GGG GGGG AAAAAAA SSSS SSS 2222 2222
VVVV VVVV EEE GGG GGGG AAAA AAAA SSSS SSS 2222 2222
VVVV VVVV EEEEEEE GGG AAA AAA SSSS 2222
VVVV VVVV EEEEEEE GGG GGGGGG AAA AAA SSSSS 2222
VVVV VVVV EEE GGG GGGGGG AAAAAAAAA SSSS 2222
VVVV VVVV EEE GGG GGGG AAAAAAAAA SSS SSSS 2222
VVVVVVV EEE GGG GGGG AAA AAA SSS SSSS 2222
VVVVV EEEEEEE GGGGGGGGGG AAA AAA SSSSSSSSS 2222222222
VVV EEEEEEE GGGGGGGG AAA AAA SSSSSSS 2222222222
********************************
*Tom Clancy's Rainbow Six Vegas 2*
********************************
*******************
Rainbow Six Vegas 2 FAQ/Walkthrough
For Xbox 360, PS3
Version 1.5 (3/29/08)
Written by Brad Russell "TheGum"
(email at the bottom)
*******************
Version 1.0 - main game is done; guns are incomplete; could need an update in
the near future.
(3/23/08)
Version 1.5 - completed gun guide, fixed Act 5 - Scene 3, and added PS3
controls; thanks to everyone that helped!
(3/29/08)
*****************
Table Of Contents
*****************
Use Ctrl + F and type in the code to easy find.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
(Either type the scene name or the code to quick find)
Pic Des Pyrenees
Act 1 - Scene 1: Negotiations A1S1NEG
Act 1 - Scene 2: Ambush A1S2AMB
Old Vegas
Act 2 - Scene 1: Rooftops A2S1ROO
Act 2 - Scene 2: Nightclub A2S2NIT
Act 2 - Scene 3: Garage A2S3GAR
Act 2 - Scene 4: Sweatshops A2S4SWE
Rec Center
Act 3 - Scene 1: Gymnasium A3S1GYM
Act 3 - Scene 2: Arena A3S2ARE
Act 3 - Scene 3: Library A3S3LIB
Act 3 - Scene 4: Chase A3S4CHA
Convention
Act 4 - Scene 1: South Hall A4S1SOU
Act 4 - Scene 2: Exhibition A4S2EXH
Act 4 - Scene 3: North Hall A4S3NOR
Act 4 - Scene 4: Monorail A4S4MON
Theater
Act 5 - Scene 1: Penthouse A5S1PEN
Act 5 - Scene 2: Casino A5S2CAS
Act 5 - Scene 3: Center Stage A5S3CEN
Act 5 - Scene 4: Extraction A5S4EXT
Nevada Desert
Act 6 - Scene 1: Drop Off A6S1DRO
Act 6 - Scene 2: Furnaces A6S2FUR
Act 6 - Scene 3: Refinery A6S3REF
Act 6 - Scene 4: Airstrip A6S4AIR
Estate
Act 7 - Scene 1: Compound A7S1COM
Act 7 - Scene 2: Hacienda A7S2HAC
Act 7 - Scene 3: Showdown A7S3SHO
5. Gun Guide BANG555
6. Author Info / Copyright
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Well, it didn't take long for this series to wrap it up, after the "cliff
hanger" of an ending for the last game. But to be perfectly honest, I have
no clue what the story of the last game was about. Something about Irena, and
then someone that betrayed us, probably Gabe. But I didn't quite see the
connections in the plot, probably because I don't have the story of the first
game down.
But other than the plot holes in my mind, and the obviously cheese for a plot
of this game anyway, the actual gameplay is nothing new. It's basically an
expansion pack for the last game, as nothing new is done and it just seems like
more of the same. Granted, this and the last game are great at what they do,
which is tactical, squad-based shooting.
Game Informer says it best. Something like "you don't stop eating your favorite
food because it's the same." That's what you will feel like after you play
this game. Tastes great, but it's nothing new.
TheGum.
PS - Unless I've just overlooked it, it sucks that there are no subtitles for
this game. That could have helped me not understand any of the early story.
So feel free to change the sound options.
*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************
XBox 360
--------
A - team move; use
X - reload; hold for weapon options like ROF and silencer, also laser sight
B - throw grenade
Y - change gun; hold to change to pistol and to change grenade
RB - change vision; hold for menu
LB - tag terrorist; hold to sprint
RT - fire
LT - take cover
RS - look; click to zoom
LS - move; click to crouch; click while on rope to turn upside down
DPAD - team orders
START - pause menu
BACK - change ROE; hold for mini map
PS3
---
*Thanks to soadfreak118
START-pause the game
SELECT-shows your objectives and changes ROE
RIGHT STICK-zoom
LEFT STICK-crouch
SQUARE-reload & hold to see the options like go silent and stuff like that
TRIANGLE-switch weapons & hold to switch grenades
X BUTTON-the command button like "climb" and stuff like that and moves your
team
CIRCLE-throw grenades
D PAD-team commands
R1-fire
L1-take cover
L2-sprint
R2-thermal and night vision
*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************
#1. Please check the controls - It's in the pause menu under options, and
the section above this in my guide for you 360 owners. You need to know the
Rules of Engagement (ROE), Rate of Fire (ROF), commands for when your team has
orders, and the various other dual functions for the many buttons.
#2. You have options for your assault - Not only do most rooms with enemies
have two doors, some even have alternate approaches. Some may have skylight
points to rappel, some may have windows to shoot through, and not to mention
the many options for going through a door, such as flash, frag, and breach.
#3. You have two teammates, and you are not them, thus, they are better suited
to enter the unknown - So if you don't know what is around the corner, send
your friends ahead of you. Even if you think the area is clear, send your
guys ahead of you anyway.
#4. Would be #1, but by now you better realize cover is a little important -
Yes, stay behind cover as long as you can, pop out to shoot and return to the
cover. If you are under fire, go hide, it's that simple. The new sprint button
helps a lot too.
#5. ACES high - The new ACES system, which is the same as any RPG leveling up
scheme, will let you gain new abilities and items as you progress. You will
probably use more long range attacks, so your Marksman rank will advance
quickly. Assault and Close Quarters points are harder to get, but with some
attention you can focus on those too. The point is, you get new stuff for
getting higher ranks, so it's up to you what you unlock.
#6. Mix and match - Part of all the items and things you unlock, you can
use different combinations of guns and attachments. So for almost any gun you
can put on a nifty scope. And in this game you can change up your armor, but
pay attention to how much mobility you sacrifice for protection.
*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************
Tom Clancy's Rainbow Six Vegas 2
You start by making your own character with the limited customization options,
so have fun with that.
Start a single player campaign at the normal difficulty and we're off.
================
Pic Des Pyrenees
================
Act 1 - Scene 1: Negotiations ( A1S1NEG )
-----------------------------
Just walk down to the room and talk with your buddies. After that, go through
the doorway on the other side to get on the catwalk. Go toward the next
doorway, but stop and wait for your gun to pop up and then take cover by the
door. Peek inside, lean out, and shoot the guy in the head. Tell your two
new friends to regroup and go inside.
*NOTE: I can't stress this enough, DON'T press any buttons if you don't know
what they do. And you have a controller setup in the options menu if you need
that.*
*NOTE: If new to the game, keep an eye in the lower left corner of the screen.
The commands shown there correspond to buttons on the D-pad, and only when
your team is either on a door or doing something else. So if as you are reading
you ever feel lost, look down there and that might help.*
Go up the stairs and snake cam the door. Tag both enemies and press up on the
D-pad to send your team in; the one guy should kill both easily. Look out the
window on the left to see Alpha Team breach and then proceed down some steps
on the other side of the room. Then follow the path out a door and then take
cover on the corner of the wall. There are two enemies in plain sight that you
should try to kill quickly, and then two more that will show up; team use is
optional.
*NOTE: If there is one button you new guys need to know, it's the send team
button, which is A on the XBox 360, and I'm guessing X on the PS3. Always use
this to send your teammates ahead of you. Better them than you.*
Hop over the gate and go up the path. When you get to the door, go around the
back to find another door. Put your team on this door, snake it, tag the bad
guys, and then send in your guys; maybe try to help, but you may end up hitting
your own, so probably don't, unless you come in through the other door if you
want to. Inside you will find a shield or two, but I don't like it.
Go through the door and in the hallway you will hear more chatter. Stack your
team on the door to the right and snake the door. Notice the window on the left
side of the room. What I want you to do is go to that window and start firing,
and then send your team in with a frag or flash (change rules of engagement
settings, which is a button you need to press). Or you could send them in first
and you attack second, so take your pick.
After, go up the stairs, open the door and pick off one guy on the other side
(snake the door first if you must), and then take cover at the corner. Notice
that you hold the reload button to change the rate of fire, so change to a
single shot burst and try to kill the enemy that far away, or use your friends
to help you if you must. And you can switch guns to use the scope on the
Commando if you like.
Get your team on the rappel hooks on the railing and then you get on. Use the
commands to send them down and then let them breach first, you follow after the
dust settles. Go into the hallway to hear that there are three doors into this
next room. Go around to the right and put your team on the door. You can just
straight up send them in if you like, or you can go around to the opposite
side, snake the door, tag the two bad guys in this computer area, send your
team in, and then enter from this door yourself. But again, they can handle
all of this themselves.
Out on the walkway are rappel lines going up, so go up. At the top, proceed
to the concrete block on the corner and take cover behind it. Peek around
the corner to see two guards that you should be able to take out with headshots
if you feel like it. Then go through the next door and use your nightvision up
a staircase, but at the door with the bomb you can turn off the vision. Have
your team disarm the bomb.
Inside, you are forced to watch a sorta scene from the window, but be ready for
the moment you get control. Shoot any bad guys you see, which is anyone who
isn't a hostage, and then set your team to attack mode (change rules of
engagement). Crouch and go around the corner and down the path to find the
small steps that let you enter the ground floor. You can send your team down
there if you like, go with them, or just stay up high and pick off all the
enemies you can. The room isn't clear until you hear chatter, and you can
press up on the D-pad to check your little radar.
Once the place is clear and enemies stop appearing, go down there and through
the doors to find an ammo crate. At this green box you can change more than
just your guns, you can also change your ammo and clothes. I would advise
swapping the Commando for the Scout sniper rifle if you want, or for whatever
else you may prefer. And having even armor and mobility is good too, or favor
armor if you want. It's really all up to you. When done, quickly send your team
through the doorway and then follow.
Act 1 - Scene 2: Ambush ( A1S2AMB )
-----------------------
Take cover behind the concrete block and kill the one enemy you see. Send your
team to the steps that lead down to the tower thing, and where they will be
covered from the enemies on the right. Then you go to the corner of the wall
next to the metal tiles and use your sniper rifle to aim up high for one enemy.
Then look as far across the open area as you can for more enemies to appear
between the two buildings, and there will be quite a few.
Once you think all is clear out here, rally your team and go right to enter
the building. Watch out for the enemy that is most likely in the stairway, so
have your team go in first. Don't go up the stairs as there should be one more
bad guy up there. Instead, stay on the ground level and go to the door down
this hallway. Put your team on it, snake it, tag both snipers up on the roof,
have your rifle ready, send in your team who will probably be of little help,
and then you kill both of the enemies. Now go up the stairs, stack on the door,
and send your team into the top room to kill that one enemy.
Now go to the doorway and look to the left for a door. There are two guys in
that room, and two more further down the hallway. The two guys in the room
cover the door, so it would not be wise to just open them. On the other hand,
the two guys in the hallway have a turret. You can go it alone and use cover
to kill the gunner and the guy by the vending machines, and then send your team
into the room after you snake the door on the other side to see if the bad guys
moved away from the door.
After all that, go up the stairs and to the door. The next part is tricky, and
tricky because you don't have many options or much cover. You'll need to
quickly go through the door and set your team to cover on the strange wall
that has glass and both low and high cover. Make sure your team is in attack
mode as you engage the enemies that are all over the place. Your primary
concern will be any enemies that try to rush your location, so either toss a
few frags around or just keep your eyes open. No pure strategy, other than
stay frosty and don't die. For the enemies stuck behind cover on the ground,
just send your team to various cover until they are safe. And don't go into
the building just yet. Switch silencers off, which is done through the same
way you change rate of fire.
Before you enter the building from either doorway, just know that there will
be a good group waiting for you. You can send your team to the doorway on the
right as you take cover on the left one. Either you or your team toss in a frag
and then send them in. Go to the checkpoint and take out the few enemies in
this room, sending in your team if you are unsure if it's clear.
The last thing you will do is send one guy to disarm the bomb. When you do and
once he is done, you will be ambushed from above. You can try to lay down
smoke, but you will probably fumble with the buttons. Just take cover behind
the column, wait for the windows to open and reveal turrets, kill both gunners,
and then finish off whoever is left up top if your other friend hasn't already.
And that is the end of this level.
=========
Old Vegas
=========
Act 2 - Scene 1: Rooftops ( A2S1ROO )
-------------------------
As you are in the copter, feel free to get new stuff, but no reason, although
you can swap your first gun for the MP9 if you want, but that's just for to
try it out. And if you can understand what they are saying, good for you.
Go around the corner and up the ladders. There is just one enemy patrolling
the top area, and there is a door under the walkway to give you an alternate
route, but it's just one guy. Go into the hallway and note the two enemies
through the window of the other room. You can just shoot them, stack your
team on the door to the left, or a combination of the two.
*NOTE: Don't forget to silence your guns too, and you'll know you're not if
there aren't big silencers over your and your teammates' gun barrels.*
Proceed until you hit the part where someone tells you about the windows on the
outside of a room. You can just send your team into the room as you take out
the guy on the the walkway by the windows, or you take the guy outside with a
silenced kill and help as your guys infiltrate the room, but there are only
two guys in the room, so don't overthink it here. Now go to the walkway and
up the ladder. There are two visible guys out here that can be sniped as they
patrol, and then two more will appear, so snipe them too.
*NOTE: Yes, you could have cleared out the top area and then rappelled down
into the room your team just cleared, but again, let us not overthink that one
room with just two enemies inside. You coudl have also left the room by the
door on the side, but then you would be in the low ground and the snipers above
you, so don't do that either.*
After that, go around to the left and down a ladder. In the open area, go left
and you will see two rappel points: one through some glass on the roof, and
the others on the railing. You should first look over the railing and down
below to see if there are any bad guys down there. When ready, have your team
breach through the railing, you rappel through the roof point, and then all
of you take cover from the enemies in the other room. Toss a frag or two
through the doorways and advance, but watch the window rappel points as an
enemy or two may have slipped outside and will use those ropes. Just clear out
the room, go outside, clear any enemies, and make your way down to the door
at the bottom.
Go through but watch out for the fan on the wall as the enemies can shoot you
through it. Stack your team on the door on the left as you go around to the
door up on the right. Snake the door, tag both enemies if you can, and then
choose for either you or your team to go first. Basically, if you go in first,
you'll just be a decoy and you should immediately pull back as your team clears
the room out. Up the stairs and through the door to a checkpoint.
Act 2 - Scene 2: Nightclub ( A2S2NIT )
--------------------------
Go out and kill the one guy on this roof. Go left to the railing with your
sniper rifle in hand and snipe the guy or two on the rooftops below. Send your
team down and follow them. Watch out for enemies on the rooftops and anyone
coming from the left walkway. Move down the path with your team and peek around
the corner to see one or two enemies. The next area is just you either inching
your way up onward and up the steps, or just sending your team into danger to
move on quickly. Pick one or the other, kill the enemies up top, and proceed.
When you go through the door that leads to a long walkway, on the left you'll
see enemies holding a hostage through a window. You can attack now or wait,
but if you wait you can go up the ladder, send your team down rappel points,
and you'll get the jump on the enemies; you can even stay up on the roof and
cover your friends if you want.
After this quick fight, go right and make your way to a door. Stack your team
on it, snake it, and tag two enemies. Meanwhile, go back through the kitchen
and go left to get to another door. Snake it to see the target you didn't tag,
but you can't tag him as you are only allowed two tags if you didn't realize.
Send in your team, and then open the door to help out. Make sure your team is
in attack mode and then go to some cover.
On this upper level you can look left to a bar and you should see a group of
enemies, so toss a frag over there. Stay with your team and pick off all the
guys up here. When this level is clear, go right and send your team toward the
top of the stairs. You can go to the other side of this opening and pick off
enemies, or you can attack from anywhere up here. When things are quiet, go to
the top of these stairs, send your team down to some cover, and be ready for
two more enemies to pop up at the opening directly in front of the steps.
Go through this opening and send your team to one corner as you take the other,
well, you just take the left corner is probably best. Enemies to pick off on
all sides, but just a few. Send in your team to cover if you are unsure of
the coast being clear; should be deja vu for anyone who played the first game,
just more purplelier. When all is clear, cross the room through the door.
Act 2 - Scene 3: Garage ( A2S3GAR )
-----------------------
*NOTE: If anyone gets stuck here, feel free to reload a checkpoint, or see
how far you can go one man down.*
To start off, just send your team either behind a car or a column. Keep looking
down the way for anyone and try to take them out. The idea is to move your
team from side to side, advance them, and all the while you move behind cover
on their tail, but never be right with them. When you get to the end of this
path, there will be more enemies and a turret on the left. Just send your team
into cover and then take out the gunner, quickly. Handle the rest and move
on.
In the short hall, take cover on the corner and wait for an enemy to appear.
Kill him and his friend. Stack your team on the door on the side, breach it,
and after it's clear you should call them back. Either wait for the enemies to
come to you, or go send your team behind cover in the open and take them out.
After that, go to the left side and through the opening into the construction
site, but be ready for maybe one bad guy at first, and then more. Just retreat
behind cover, maybe those orange barriers on the road, and pick them off one
by one. When ready, move up and send your team behind cover, then you go left
and up into a trailer, crouched. Go to the window and look up for a sniper on
a roof. Get your cursor over him and pop up for a quick kill.
Then, advance your team further along the cover, but stay in this mobile home
thing. More enemies should appear on the ground near where the sniper was, so
pick them off too. Keep advancing your team, there will be more enemies even
further down in the next area, and then a gunner in the last home before you
finally reach the doors, and there is a sniper up to the left. Go through
the doors and in to end this segment.
Act 2 - Scene 4: Sweatshops ( A2S4SWE )
---------------------------
Go to the door, snake it, quickly tag the two enemies, and then send your
team in. If you aren't quick enough, they will kill the civilian and you
lose. Go up to her and after she is done talking, tell her to hold. Then
quickly send your team to the door on the wall nearby and tell them to breach
and clear. Follow behind them and just kill anyone you see as you guys move
through this loading garage. You will need to stay frosty as the enemies here
have many places to go. Just watch out for the gunner on the street and you
should be fine.
Once all is clear, go grab the girl and make your way to the gate. Tell her
to open it and then she will go to the next door, and that is your cue
for you and your squad to take cover near the door. You can kill the guy
immediately and then storm the room, just watch out for the enemies inside.
When this small room is clear and the warehouse area, go left a bit to find the
doors leading into the next room where you will be close to the hostages.
Either send your team storming inside, or snake and tag the two bad guys
quickly.
With the family reunited, go through the next door and first visit the green
boxes in front of you. Then stack your team on the doors near the boxes and
snake the door. You should see two enemies, one coming from the ladder, so
tag both. Exit the cam and then go right, and make sure your silencers are on.
You will enter from this door and they will come in from their door at the
same time. As soon as they are dead, have your team stack up on the door on
this ground level as you go up the ladder. Send them in guns a blazin' and then
you enter from the top. Kill any enemies you see and everyone should be focused
on your teammates below. With you in this office up above, go over to the
window on the right and start picking off enemies wherever you see them. Maybe
toss a frag into the small room on the right. Move your team ahead into that
room and through it if unsure of whether all the enemies are dead.
Go outside to kill one enemy by a truck. The loading bay area, which is the
only way you can go, has a few enemies and one gunner. Attack from the right
and just move your team around from cover to cover until you hear no more
gunfire. Then go through the doorway to be at the final room. There are two
doors that lead into the room, and then one at the back that will lead to
windows. There are only three enemies inside, so you can just snake the door
on the right, tag the two enemies by the civilians, then you go around the
back, send in in your team, send them in, and then maybe you kill the one
bad guy by the windows if you can. After that, simply evac to the chopper
and level complete.
==========
Rec Center
==========
Act 3 - Scene 1: Gymnasium ( A3S1GYM )
--------------------------
Be sure to mod out your guns, and I still say keep the sniper rifle, and then
go with the MP5N again.
Start by taking cover and pick off the closer enemies with your primary gun,
and remember you can shoot through light cover. When your team finally drops
down, send them to cover and keep them on aggressive. Keep an eye way down
the path to see rappel lines and snipers, so once the area near you is clear
you can pull out the sniper rifle and go to work on them. Move your team up as
you clear this area up and then watch out for anyone left up high as you
approach the steps.
Stack your team on the door, snake and tag two enemies, and then go left to
start attacking from the window. When attention is on you, send in your team
through the doors. Clear out the bottom and top and then come back outside.
Check the van and then go back in. Swing around the right and stack your team
on the top door and then snake it. Tag the first enemy you see, and look to
the right for a moving target and tag him too. Now you will enter from the
bottom door, and do so as you send in your team up top.
You will have just one guy when you first enter from the lower level, but one
or two may appear. So after you enter, go right and up the stairs to rejoin
your team. Remember, move them ahead of you always. Just go to the stairs on
the opposite side of where they came in, and set them behind cover at the top
of these steps. You're in the spot if there are enemies firing at you from a
long strip of floor. Move down once it's clear and keep moving your team
before you move. When you get to the other side, you can go up the steps here,
but watch out for any surviving enemies at the top.
As you round the corner with the checkpoint, there are two guys behind some
broken vending machines as civilians flee. Move your team up as far as you can
by those machines and set them behind cover so they can attack enemies that
come from the right. Kill them and move on. In the stair well, you can stack
your team on the first door you see. Snake it and tag the patrolling enemy,
then go down to the bottom door. Turn on the nightvision and send your team
through up above, then you go in through this door and kill the one enemy on
your level. When they clear the upper area, regroup and go through the door.
*NOTE: At any point, feel free to grab a shotgun or anything else. You can't
really go wrong, but for the next couple of parts you don't need a sniper rifle
at all.*
At the next door you can snake it to see a patrolling enemy. That should be it,
and you will notice a big rock climbing room on the right. Go left all the way
and enter through this door. If you can quickly get your team up the ropes,
that would be great, otherwise you must fight enemies up high while you are
down low. Watch out for a glitchy enemy that might be able to shoot through
walls and give you grief. Keep watch of the rappel lines for descending bad
guys and pick them off easy. When the coast is relatively clear, you should
go up the ropes on the left yourself, press the go to button go get your team
up with you, and keep an eye out for enemies on the third level. After a few
are dead, go up to the next level and clear it out just the same. Once all of
that is done, go through the doors.
Act 3 - Scene 2: Arena ( A3S2ARE )
----------------------
Go around the corner and visit the green box for more supplies. Feel free to
try out anything you like, and the SCAR with a scope is pretty good, and you
may want to keep a shotgun. Then stack your team on the door and send them
through for one or two enemies. Take the steps to the lower level and then
snake, tag, and send them through to kill two enemies outside. Then quickly
send them to cover as they attack guys in the open. Take them and yourself up
to the steps nearby and follow the path to a bridge, where your team will fight
enemies in a room, cross the bridge, and checkpoint.
Now, go up the steps on the left and snake and tag through the door; should
only be two enemies up here, but I've seen four, so don't be surprised, and
if so you should change your attack plans. Then you will go down and stop at
the first door you see. Snake it and watch for the shotgun enemy lurking
around the tables. You will open the door, toss in a frag to get him, wait for
the targets up top to move, and then send in your boys up top to clear them
out. Then tell them to take cover near you as you look down the ways for a guy
in a riot shield, to whom you should throw another frag.
Go through the door, down some steps to a pair of rec rooms, take the one on
the right with the steps, go through the door, and then swing your way around
to a set of doors. Go through and set your team behind the cover of the plantar
nearby as it's all you got, and then try to pick off the enemies up high in
the windows of the arena. Peek around the left side of the plantar to see many
more enemies at the doors. You can try to pick them all off yourself, but you
should send your team to the cover of a police car, and then poke your head
out to kill some guys. Move your team up and into the arena in case of any
survivors, and then go around to the right.
Set your team to ready the explosives, stand back, and then follow and watch
the sadness. Turn around and take the door by the beer stand. Look to the
left for a doorway. Stack, snake, tag, and watch as one enemy enters and leaves
the room. Give him about five seconds and then go around and down the corridor.
Wait for him to patrol again, kill him, and send your team through as soon as
you can. Then go through the doors on this side to help them out. Set them
behind cover and watch the other door in the corner for maybe one more guy to
come through.
Take that door and watch out when going around this corner. You may be better
off just sending a frag at the shelf on the corner to kill the enemies waiting
for you. After they are dead, go stack on the door. You can snake it and maybe
tag an enemy you can barely get your cursor on. Send your team in, follow,
and set them behind cover that is sorta in the center of this warehouse area.
You need to watch above you for rappel lines to drop, so you can just stay
by the entrance door if you want. Move them around, send them up the lines or
the stairs to make sure all is clear, and then take the door on the lower
level. Go through the double doors for decontamination.
Act 3 - Scene 3: Library ( A3S3LIB )
------------------------
Start off by using the ammo crates near you to get a sniper rifle and a put
on a good scope. When you start moving up, enemies appear all over. Just send
your team to cover, you take cover somewhere else, and just make your way up,
same as you did at the garage. Just take your time and move your team ahead of
you, it's really that simple and your shooting is optional. Make your way to
the steps on the left and follow the walkway to the open doors, but watch up
high for enemies to appear on the bridge in the center and through the windows.
Clear them out and go through the doors. Make your way to the bridge, watch
for an enemy on the roof, and cross the bridge.
Once your reach the checkpoint, you will notice a room you must enter that has
three points of entry. Ignore the one door on the left and look through both
on the right side. Stack your team on the bottom door, tag the one enemy you
see patrolling, and then you go to the door above, but DON'T snake it or else
the enemies will move. Just take cover by the closed door, looke down to see
the tagged target move, send in your team when the red marker is all the way
left, and after you hear your team start attacking, that is your cue to open
the door. You will stay behind cover and shoot whoever you see, most likely
just one target behind a thin cubicle wall. Move your team to the other side
of the bottom level and that should be it.
Go through the door to run into an ammo crate, so just refill and keep the
sniper rifle you got. Go through the first door near the crates and then
snake the closed door to see two enemies talking under some steps. Tag both and
stack your team on this door. Now, you can go all the way around and up the
stair case to get to the roof, but you can't see anyone. So instead of going
up the stairs on the other side, just snake the door up the small steps that
has the sign "Workstations" above it, and you should see one patrolling guard.
Wait for him to be walking away from you, then send in your team, and after
you hear gunfire, that is your cue to bust in and take him out, if your team
doesn't kill him first.
Now, you can send your team toward the middle of this library and this will
spawn all the enemies to show up. From there you can got the roof and start
sniping if you wish, or just stay with your team and snipe from down here; you
don't even have to snipe at all, just use your gun to blast enemies. The only
guys you may need to snipe are the riot shield enemies, or just blast at their
feet with any gun. Just stay behind cover, move your team to the center, and
soon you will hear talking over the radio. After the fight, just go to the
other side of the room and through the doorway.
Act 3 - Scene 4: Chase ( A3S4CHA )
----------------------
Go to the end of this building for an ammo point, and use it to at least refill
your ammo. Then just go out the doors for a quick scene. Go right and take
cover behind the railing wall as you take out the few enemies. Before you step
into the parking lot, you should know that once you do enemies will spawn, so
you shouldn't go too far into the cars. If you'll notice there are two plantars
near the place where you took cover and they face the little booth in the lot.
You should set your team behind the one on the left, then you step into the
parking lot so that enemies spawn and the destination marker moves, and then
you take cover behind the plantar on the right. If done correctly, you can
snipe the snipers on the roof without them seeing you, and you can even hit
some of the other enemies on the ground. And for moving through the lot, just
send your team up and up until you are convinced all the enemies are dead.
Take the alleyway on the side and you will run into Miguel, but don't follow
him through the fence doorway as there are enemies waiting for you. Just toss a
frag through the door, or some smoke if you feel like doing that, and then pick
off enemies from the cover of the doorway. Go through and move your team ahead
of you in case of surviving terrorists. Go around the next fence to be in
someone else's backyard for another quick fight, and then again in the next
backyard. Then you'll need to toss a few frags into the alley full of
construction equipment, use the little cover provided, and pick off the
enemies in your way.
When you reach the checkpoint right before the junkyard, be ready for an enemy
up high. Not much cover throughout this mess of a place, but if you keep moving
your team in front of you, as you've been doing all along, you should have no
problems. Don't move anywhere unless you team has been there first, which is
the rule all the time. Take the limited cover where you can, watch out for the
enemies up high when you get close to Miguel, and then approach him to end this
act. Oh yeah, and watch out for when he pulls the gun (you are supposed to
kill him).
==========
Convention
==========
Act 4 - Scene 1: South Hall ( A4S1SOU )
---------------------------
Keep the same sniper rifle and whatever setup, with frags and smoke on backup.
I'm using the SCAR with a x6 scope and all seems to work well. But again, it's
up to you what you want.
To start the level, you can either take the rappel points on the side, or take
the stairs. Doing the rappel approach takes you right into the action. Taking
the stairs doesn't give you much of the element of surprise, but you do get to
attack from the high ground. If you can tell, I say go down the stairs and
take the high ground. You'll need to watch for enemies from the side on your
level, but keep firing on the guys down below; make sure your teammates are set
to Assault mode.
After the fight, make your way to the ground floor and be ready for a few
remaining enemies as you near the destination marker. Peek around the corner to
see an enemy and try to snipe him, and then send your team ahead of you. You'll
then enter the convention hall where it plays out just like many other fights
you've had, where you send your team up behind cover, follow close behind, send
them up, and repeat until you reach the next marker. It should be easy by now,
and you should know that you're input with the fighting is limited.
At the next marker, use the outfitting boxes for more ammo, and then be ready
for a fight around the corner. Toss a frag at the riot shield guys, and then
just move your team up until you kill all the enemies. Around the next corner
you hit a fork in the road. Both sides have a few enemies, so send your team
to cover on one side and you take the other. Either snipe or frag the shield
guy on your side and kill the other, and then go help your team on their side.
Advance with them and get to the foot of the steps. As you send your team to
the top of the stairs, watch the skylight for two rappelling enemies and get
them before they drop.
Join your team at the top and look to the right for any enemies hiding. Send
your guys to the corner of the wall looking over the long stretch of open
floor and then you go up the steps that are blocked at the top; if you go up
as far as you can you will have some cover, but you can't go all the way up.
From this perch, snipe all the enemies you see and the turret gunner way up
to the right. Advance your team along the debris and cover them. Join them and
keep sending them first as you move along. Then go through the door.
Act 4 - Scene 2: Exhibition ( A4S2EXH )
---------------------------
Use the outfitting boxes to get more ammo and move through the door. At the
bottom you have two doors. You have many options here. First, I'll let you
know there is one enemy by the right door, an enemy by the van, an enemy by the
steps near the van, and a turret gunner you can't see from these doors. You can
go silent, set your team to Infiltrate, and then by yourself slip out the door
on the right for a silenced kill. Then go around the truck and try to snipe
the gunner. Then call your team with you and take out the rest going in Assault
mode.
After that, go send someone to the van. Now go up the stairs by the van and go
through the first door you see. Stack your team on the door in this tiny room,
and then you go back out onto the walkway and follow it to another door. Snake
the door and tag the patrolling enemy and another one on the other side. If
you'll notice, there is a barrel near one guy that you can blow up. You'll want
to send in your team when the patrolling guy is going away from the door where
your team is, and then you go in and target the barrel. Then clear out the
lower level.
Stay on the top and take the path next to the office up here, and snake a
door to see two dudes right next to the door. Stack your team and notice the
option that has the exploding door (should be the left option). If you had
never used that one, it will set a charge on the door and hit anyone near it.
Then quickly send your team behind the box on the left as you take the box
near the door, and look to the doorway across the gap for two guys to run out
with incendiaries. Kill them and anyone on the ground; aim for the feet of
the shielded one.
Again, stay up top and go through the next doorway. Send your team to the small
cover of the railing by the wall, and then you start picking off targets on the
ground. When things seem clear, send your team onto the bridge and they may
find someone. Get to the other side and you'll reach the next marker.
Snake the door and tag the one patrolling enemy. Use your silencer and open the
door as he has his back to you. Go down the hallway and snake the door on the
left. From here you should tag the enemy on the left and one of of the two
up on the balcony to the right. Now, you can either have your team set a
charge on the door on the right, or send them through the door on the left and
then you enter from the right. Either way, clear them out and then you need
to get on the ground level. Go down the hall on the left with the outfitting
boxes, but ignore them and peek around the corner for a hiding enemy and then
one more to run out of the room.
*NOTE: Snipe kills from here on out mean your gun that isn't a sniper rifle,
just use the scope and maybe even change the ROF to one bullet. Don't forget
you can press up for a Thermal Scan of the area near you whenever it is ready.*
After all the guys are dead, feel free to then use the boxes. Go into the
security room and use the monitors. After that, go silent and return to the
ground floor and then take the double doors. When at the wooden wall, snake the
door on the right and tag the one enemy. Then stand behind the door and just
wait for him marker to get real close, and when he is going away, open the door
and kill him quietly. Leave your team somewhere and go to the edge of the wall,
peek over for an enemy standing, and quietly kill him. If you'll stay behind
cover and look to the right, you'll notice a patrolling enemy. You should wait
for him to turn away, switch to the other side of the opening, and kill him
when he is walking away again, although he may just be unable to see you from
this range.
Bring you men with you and make sure they are on Infiltrate. Go around the
corner to see two doors. Snake the one on the left and tag two guys. You can
then go all the way to the opening on the right and try to see another enemy
nearby, but he's hard to see. Either way, send your team in through the door
and then be ready for anyone else from your end. Go to the marker. Peek around
the next corner and wait for a guard to be looking away, then pop out and
quickly snipe him with the scope on your gun. Then go around the corner and
kill one last enemy by the pool tables.
Then go up to the right, and take the door on the left to be in a wooden area
with some steps. Go up and take cover by the doors. You can just burst out and
fire on anyone, or you can quickly tag some targets and do it like a pro; but
either way works if you got the skill. Just a few enemies and when you hear
your character talking it is clear to go to Dennis. Disarm the bomb and take
cover by the boxes that look the way you came in. A bunch of enemies will
enter, and they will use smoke. Quickly turn on your thermal vision and start
picking them off, and even toss a frag or two. Oh yeah, make sure your guys are
on Assault, in case you didn't do that yourself. This is just a long gunfight,
and if you stay behind cover you will do fine, so long as you are good with
headshots of course.
After that, you can take off your silencers and go back the way your came, but
be ready for three enemies near the pool table area; a thermal scan helps.
Do know, you can kill enemies through the sheet walls, as well as most other
cover in this area too. Then go around the corner for a few more enemies, and
the rest of the backtracking is more enemies in old places. Should be no
troubles so long as you stay safe. When you get to where you started your
silent run, just take the door on the right and go up the steps.
Act 4 - Scene 3: North Hall ( A4S3NOR )
---------------------------
Use the outfitting boxes first to get more ammo, maybe try a new Assault Rifle
if you want.
Start by snaking either door and tagging two bad guys. Stack your team on one
door, tell them to toss in a frag and clear, and then you go through the other
door to help out. Move down this stretch, leap frogging your team from cover to
cover. At the end, take cover atop the stairs and pick off enemies down below.
When those enemies are cleared, get to the middle of the stairs and pick off
some more. Then move your team through the slot machines, make sure you get
both halves of this path clear, and then use the outfitting boxes near some
doors.
Don't go through those doors just yet. Instead, listen to the lady's advice
over the radio and go up the steps. You can do nothing to stop the people up
here from crying, so ignore and go through the bathroom door on the left; both
bathrooms are directly in front of the civilians if you didn't realize. Snake
the door on the other side to see a turret gunner and another dude up here.
Tag them and you can just send your team through. Then quickly send your team
somewhere near the glass railing and you need to get on the turret. Mow down
all the enemies as they try to get up the steps, and then wait a while for
more to rappel in through the windows. And make sure you got everyone on the
ground level before leaving the gun.
Swing around to the windows and get ready for a quick fight in the hallway
on the right with some enemies that may use smoke. Just send your team to the
cover of the columns next to the walls on either side. There is an outfitting
box at the end. Go around the corner and stack your team on the door. Snake it
and tag anyone you see. Now, you can go silent and try to kill them quietly,
but you'll most likely just burst in guns blazin' and that will attract the
attention of the guys outside. So you and your team must quickly cover the
doors on the other end of this room, and then start attacking the guys
in the area with the slot machines. You could even slip out the side and attack
from the hallway, but you don't have to. Just send in your team when things
seem clear, use frags, and shouldn't be too hard.
As you move toward the end of this area of slot machines, there will be a few
guys that rappel down, so be ready to frag them. Then just move through some
doors until you hit some outfitting boxes. Use them and snake the door.
Act 4 - Scene 4: Monorail ( A4S4MON )
-------------------------
Okay, the next big fight is all about speed, so toss all your knowledge about
patience and execution. What you will do is open the door, look right and
send your team to the cover of a white stand. You will use your scope and look
left for an enemy moving toward your flank, so try to kill him and if you
don't you may want to forget about him. Then sprint to a blue newspaper machine
and from there tell your team to go all the way down to a stairway that enemies
keep pouring down; it's a stairway attached to the building you need to enter
and was pointed out by Sharon over your com link. Get your team to go up there
while you provide support, mainly just keeping the enemies from taking the
turret. Once they are to the stairs, just sprint over to them, careful of any
shotgun enemies on your left. Tell them to go up the stairs first as an enemy
may come down, and then get them up the ladder as you follow.
Yes, that should have taken like 30 seconds or so. Once up on the roof and to
the checkpoint, go right for the skylight. Look down and set your team on
the points, but wait to tell them to go down. Headshot a shield guy or two,
maybe toss a frag if you want, just watch out you don't toss it to yourself,
send your team down, and then you follow. All of you should take cover behind
the bar and then pick off the enemies in the open. When it seems clear, go
through the door on the right, then snake the next door and tag the gunner.
Send your team through, set them on cover in the corner of the wall, and
then you take the turret; everyone is probably dead, but it never hurts to
overdo it.
Once you are certain this area is clear, go to the right for a door. Snake it
to see a guy send two shields on patrol. Both or all of them will eventually
go into the room on your left, so you can wait there, or tell your team to open
and frag the door; whatever you do, use the thermal scan to help know where
the enemies are. Then go into the room with the phones for a checkpoint.
Next comes a tricky part that is simple if done right. Snake both doors and
stack your team on the door on the left. What you will do is open the door on
the right and kill the guy in front of the door yourself. You will stay behind
the cover of the doorway as you patiently pick off targets that go around the
turret. Your team should be fine, but you can always call them to cover that
is in your sights. After a while, start moving them up and follow to make sure
the area is clean.
When you get to the back, near the turret, keep your attention on the stairs as
some guys will come down and then two shields. Carefully place your team on
about the midway point of the stairs. Now you need to set some smoke, which
you can tell your team to do (press the left button I believe), or you can toss
some smoke. You'll need to lay at least three: one near the top, another closer
to the top, and then one at the top of the stairs. You'll send your team to the
top of the stairs, but they seem less than willing to attack the enemies, so
you need to run up there, turn on your thermal vision, and start shooting the
enemies up here. There are four near the bomb and one on the other side by
himself. Don't use any frags and send your team up near the bomb. Keep an
eye on the windows by the bomb for rappelling enemies, which you should be
able to kill easily.
Once you think the place is clear, go down the ramp to make sure no one is
hiding on the platform. Come back and send Mike on the bomb, and then Jung
will also go to a computer. All you have to do is watch the window for three
rappelling enemies. Shoot them and that will be it. Watch the next events
unfold and then have your team use those rappel lines to get to the chopper on
the roof. End mission.
=======
Theater
=======
Act 5 - Scene 1: Penthouse ( A5S1PEN )
---------------------------
You may want to swap your sniper rifle for a shotgun, but doesn't matter.
Too bad for Sharon, oh well. After you drop, wait for your team to land and
then send them behind a plantar on the wooden deck. They should be able to
handle all the enemies, so no sweat. Move your team toward the doors and a few
more should pop up. Go down the stairs and stack your team on the door. Snake
the door and tag two enemies, and then just send your team in; you could go
around and use the window or the other door, but no need.
There is a staircase on the left, so take it. At the bottom, move them behind
cover in this living room area and then make your way left to the hallway with
the enemies. Feel free to toss a frag or two. Clear them out and then you
go into the room on the left. You'll be on a balcony looking down and you
should see two enemies. Just toss a frag down and finish any survivors. Now go
back into the hallway and down the stairs by the elevator that gets locked.
Go down the stairs and go straight into a little room with a door. Use your
thermal scan (up if it's available) and you will see three targets. Stack your
team on the door and tell them to place a charge on the door. Tell them to
take cover by the couch, get rid of the patrolling enemy, and then set them to
cover by the window as some enemies will try to storm the place. Kill them, go
out to the walkway, and go around the corner for the checkpoint.
Use the outfitting point for ammo, and maybe now consider grabbing a shotgun.
Sneak over to the window and scope out the place; use a thermal scan if you
like. You can tell your friends to start attacking, or you take the first
shot, either way, it will turn into a big fight. Lots of enemies and they are
all over. After you start the fight, from this window, quickly go around the
corner and place your team on the adjacent wall and hopefully under the other
window, but don't be surprised if someone does something weird like run into
the room full of enemies. Just blast the closer enemies and pick off the ones
farther away, and retreat to cover if you are taking damage.
When things seem a bit clear, order your squad into the room and behind
whatever cover you see. You can either go left or right, or straight through
the bar area to reach the second living room for any remaining tangos. Send
your team to the rappel points on the windows and join them. Remember, you can
turn upside down while rappelling, and you may want to do so since there is
one guy by the windows below. Kill him and then quickly breach the room and
toss frags to the right (don't forget your team has frags too). Carefully
make your way to the back room and use the outfitting point. Then stack your
team on the left door as you snake the door on the right. What you will do is
you will tell them to breach that door with a charge blast, and then you will
open yours and quickly kill the shield guy. Then you'll rappel into the
lower level.
*NOTE: To turn upside down while rappelling, click LS on the 360, and I would
guess it's the same on the PS3.*
The lights go out, so turn on your night vision. Then it's the same setup as
last time; stack your team on the left, tell them to breach, and then you
enter from the right. The next room may have a few enemies inside, so either
toss some frags or send in ya boys. Outfit at the boxes and snake the nearby
door. For some reason, a smoke grenade may hinder your view, but you can still
tag both enemies on the left and right, even if you can't see them, or just
wait the smoke out. Tell your team to frag the room and that will work.
At the next set of doors you have another hallway. Stack your team on the
door on the right as you take the door on the left. Tell them to breach, and
after they do you will come in to help; snake the door and tag the enemy if
you like. Once you come in from your side, be ready for a tango coming out of
closet, and watch out for any other bad jokes as you clear out the hallway.
At the marker, you have two options: either rappel down the elevator shaft or
take the stairs. A cool plan is to take your team down the steps and stack them
on the door. Snake the door and tag the patrolling enemy and the other guy, not
the shielded guy. Then go back up and rappel down the shaft and turn upside
down. You will go down and shoot the shield guy from behind, and then send in
your team.
Then go to the end of the hallway. Just stack your team on the door and tell
them to clear the room out. Go in and use the outfitting boxes. Climb through
the windows on the left and then you'll have a scene; look to the left for
the explosion. Then put your team on the rappel points and tell them to go
down. Follow and fight with the few enemies down here. Clear out the initial
set and feel free to move up to a bar on the left and use a turret as you move
your team up. Clear out this area and then you'll have a big group of bad guys
in the lobby. You can try to enter from the door behind the second bar, or you
can set your team by the doors to the left and then go scare the enemies by
peeking through the door behind the bar. If it works correctly, all of them
should try to exit through the main doors on the left, and if your team is
waiting for them it should be a massacre. If not, blast your way inside and use
the rappel point.
Act 5 - Scene 2: Casino ( A5S2CAS )
-----------------------
After what seems like forever, a new scene. Just one enemy up close for an
easy kill, and then one more at the end of the hallway. When you get to the end
you need to be ready for more tangos down the other hall, from the right. After
you clear them, set your team at cover near the end of the hallway and then
you go right through a door and into a bathroom. Go through the next door and
take up the corner. There is a sniper up high, a gunner below him, two shield
guys, and a few others for you to pick off. Advance your team and then move
along.
Go right to hit outfitting boxes and go right again for a door. Snake it and
tag the enemy as you stack your team. Then go to the other side, around the
wall that shields your from view of the main floor, and snake the left door
for another tango. You open your door first to kill your guy and then send in
your team. Just a few enemies and they will handle them all. Next you have
two paths: left or right. Both have a few enemies and both have turret
gunners at the end of the paths. Just stay with your team and leap frog your
way down one path. Move them around and take out both gunners. When you reach
the marker, everyone go to cover by the railing and look over for enemies. Toss
a frag or two at the shield guys and finish off anyone else.
Act 5 - Scene 3: Center Stage ( A5S3CEN )
-----------------------------
So they follow up the longest scene with the shortest - didn't see that one
coming. Get down there and just go through the doors ahead of you for
outfitting boxes. Go down the hall and assist the friendlies by sending in
your team first. After the chat, cautiously move up the hall for a fight with
enemies at the end. Some will rappel, so try to hit them before they touch
ground. After, go up to the right.
Stack your team on the door and just tell them to breach and clear, but
quickly join with them and toss a frag or two at the turret gunner and the
shield guys. Once that is done, go into that room hack the computer, and then
get on the turret; reload it if almost empty. Just mow down the waves of tangos
and aim at the feet or heads of the shield guys. After you hear some talking,
you're free to get off.
*NOTE: This used to be a tricky part, but now it is much easier thanks to
advice from readers. No, it wasn't from tips on how to do it, I had kinda
already knew what was required, even before getting advice, the thing that did
it for me was people added to the gun guide and saying the SR-25 SD was a
silenced sniper rifle. Who knew?*
Now, you must follow my exact words to get through this next section. First,
make sure everyone has silencers (or, "Sound Supressors" for the one guy that
complained I call them silencers), and set your team to Infiltrate. Go up
and to the outfitting box and this is the only time in the game where the SR-
25 SD sniper rifle is an absolute MUST (thanks to all the people that pointed
the fact that this rifle has a silencer). Grab it, another good gun on backup,
but if things go wrong you will probably want to retry from the checkpoint, or
you'll just die anyway. Then go through the next door, and just set your team
either behind the door or just somewhere in this hall, just whatever to keep
them out of the picture. Then you go left all the way to another door.
Snake the door and tag the one soldier up on the catwalk. Take cover by the
door and wait for his marker to be walking away, or just walking to the other
side, and then open the door and pop him with the SR-25. Now, there are four
more guards in this theater, and maybe a few outside the doors, but they can
only be seen in a thermal scan, which you don't need to do. From this door,
crouch, turn on the night vision, and gently step out. Look down and to the
right to see one guy patrolling in the upper balcony; peek over the side and
pop him. Next will be a guy on the stage, the one that is patrolling, so get
his speed as he is walking, pick a point in the air you think he will pass by,
and pop him (I believe killing him only goes unnoticed if he dies while going
along the front of the stage). There is another patrolling guard on the floor
level, to the left, so pop him in his small route. Then there is one more
enemy by the bomb, which is at the back of the stage, so go right a bit while
still on this catwalk, and snipe him.
Once all the bad guys are dead, call your team to you, maybe send them moving
around on the catwalk to see if they spot someone you missed, and then
everyone fast rope down to the balcony, then using the railing to fast rope to
the floor. Go up to the stage and set someone on the bomb.
*NOTE: There is another way to get through this area, the wrong way, the way
I had in version 1.0. If you do get detected by the enemies, you'll have about
a minute or maybe way less to get down to the stage and set someone on the bomb
before it explodes. You'll not only have to kill the standard bad guys, you'll
also need to take out more from outside the theater that come in, and then a
squad that joins from behind the stage. It's possible to do things this way,
but it's tough and leaves little room for error, like if someone on your team
gets hurt. And did I mention you and your team has to fast rope down while
fighting? Yeah, do it the right way.*
After the bomb is disarmed, stack your team on the door while on Infiltrate
and feel free to snake the door. Your team will need to flash and clear, and
once inside you should crouch and start shooting guys through the openings in
the shelf. Feel free to grab a 500 Tactical shotgun if you like close fighting.
Go around the corner and use the boxes. Stack your team on the left door and
then go snake the right door. What will happen is they will breach, and then
you will toss a frag at the shield guy at the same time; if you through it
late, you will hit your own guys. When they are in, set them to cover near you
and then start picking off enemies as they move around. Use a thermal scan and
toss some frags if needed.
Go through the other side to reach another room with two doors. Stack your
team on the doors on the right and you will hear talking inside the room. Make
sure your team is set to Infiltrate so that you get the flash and clear option,
which is the lightning bolt. You get next to the door on the left, tell them
to flash and clear, and then you go in after you hear the flash go off. That
should kill all the bad guys and spare the hostages.
Now make sure your guys are set to Assault and get ready for a big fight on
the stage nearby. Set your guys and yourself behind the cover of the drums.
Hopefully your teammates don't do something stupid, but so long as they stay
behind this cover they will be fine. Use your scope and pick off the enemies
up high first, then focus on the ones in the seats, and you can shoot through
the seats. When things die down, move your team around and then go through the
doors, up the stairs, and make your way to another set of doors. Snake these
doors and tag two enemies. Send in your team, clear them out, and then go
around the corner and into a hallway for the end of this scene.
Act 5 - Scene 4: Extraction ( A5S4EXT )
---------------------------
Go up and then hug a corner to see a big group of enemies. Just start shooting
at their heads and then toss frags toward the doors to get the shield guys.
Watch out for enemies on the left that will come in through the windows. Send
your team up when things look clear because there most likely will be a guy or
two somewhere. More enemies in the next hallway and be ready for the ones that
rappel. Go up the stairs and outfit yourself with a sniper rifle.
The next part is tricky, and by tricky I mean you do the opposite of what
seems correct. It would seem best if you set your guys on the door by the
boxes, and then you go up the steps to handle the gunner and take the high
ground. But actually, your guys are crap when it comes to the low ground, and
you'll be able to defend yourself down here much better than they can, and
they will be able to take out enemies from up high better than you. So stack
them on the upper door and tell them to clear, which they will only get the
turret gunner. Then you go through this bottom door and hit the guy in front
and maybe the shield guy if he's still there. It's tricky, but command your
team to take cover behind whatever up there and you go to both corners of this
big block to shoot enemies.
There will be two more turret positions that will keep being filled, shield
guys will be on the ground, and tangos will be all over too. Just move your
team around up where they are and pick off the turret gunners. Do what you
can to handle the shieldists and soon the fight will be over; it's actually
not soon, but eventually. Once you are talking on the radio, run up the steps
and onto the helipad. You will get in and have a chat with some new fellow,
and then it's over.
=============
Nevada Desert
=============
Act 6 - Scene 1: Drop Off ( A6S1DRO )
-------------------------
You are all alone, so the game changes. Keep your assault rifle and pack a
spare assault rifle or shotgun.
When you drop down you have more outfitting crates if you need them. Take the
ladder down and then move toward the dining area. Crouch under the windows if
you want, but they will see you, so you may want to just shoot the guys talking
outside. Be careful of when they try to jump in, and watch for a third tango
to appear after the van pulls up. There are two more enemies behind a van on
the left, so toss a frag over there if they haven't joined the fight already.
Once you clear this first part, go toward the flames in the road and go left
of them. Keep going left, crouch, and stick close to the pipes in this ditch
area. Turn on your silencer and go to end of this walkway. Look right and up
into a booth where you will see a gunner through the window. Quietly pop him in
the head, then come onto the steps and look toward the flames to see another
guy to shoot. Stay behind the concrete barrier. There is a sniper up high and
a guard directly below him. Just peek over the barrier and pick off both with
your rifle, and you can use your sniper rifle if you want but you don't need
to. Then slide to the right and go behind the trucks to sneak up on a guy
in front of a door. There is one more tango that is hard to see, he's to the
left of the area near the destination marker. There is one more guy through
the two doors on the right, but these doors lead to nowhere, so no reason to
kill him unless you want to.
Hit the checkpoint and you'll need to take cover at the corner on the right.
There is one shotgun guy to the far left and a tango near your corner. If you
can, peek over and barely hit the shotgun guy, or just toss a frag over there
to him, then get the other guy. Take cover behind the first column you
see and look up to see three tangos up high. Get the first two on the walkway
and then the sniper way up there.
Next is another bastard part, but not too bad. From this column, go to your
right and straight to some barrels that are not by a wall. This will cause a
massive force of enemies to appear all over the place. The trick is to stay
behind these barrels, toss frags when enemies get close, and just be patient
with the tangos playing pop and shoot with you. After things quiet down a bit,
go to your left and look right for any enemies. Then slowly creep down into
the "pit" area and look all over. Then go to the column on the left of this
pit and take cover. There is a turret gunner down this left path, which is
where your next checkpoint is, so kill him. Then walk up to the right and over
into the back area and keep an eye on this back pit for two enemies to rappel
down. Just toss a grenade and they should die. Feel free to take your time and
slowly hit the next checkpoint.
Act 6 - Scene 2: Furnaces ( A6S2FUR )
-------------------------
For the next part, you will definately need your night vision. Step onto the
train tracks and look left for a target and kill him silently with one clean
bullet to the head. Then go right and hide behind the barriers as you look down
the aisles for two more guards. Move down the right-most path and be on the
lookout for two more enemies patrolling. One will be on the left and the other
will be to the right. If you are ever caught, be ready for three guys to
rappel from the walkway in the center. If you do manage to get all the tangos
without being seen, congrats. And sometimes you can get caught and it seems
like the three guys that should have rappelled down just come from the turret
area, so deal with what you get.
*NOTE: They follow up one semi-bastard part with a really, really terrible
part. It makes you wonder what crack the people that make this game are
smoking. They kill any pacing they may have going for them, and the game just
bogs at these parts. And there's no good reason why they took away the thermal
scan!*
When you make it to the other side, go right and up the first steps you see,
not the ones by the turret. The steps I'm talking about lead to a ladder that
will take you to a door, as well as the walkway with the rappel points. Go
through the door and quickly go right and snake this door. You should see one
patrolling guard, so wait for him to turn and then open the door to pop him.
Then stay in this room and go a bit left, but stay crouched behind cover. Use
the map if you want to see the other patrolling guard up here. He should pass
by the window frequently, so pop him once as he goes by, when he is not looking
at you. Now go into the hallway on the right and stay crouched under the window
as you peek over. There are two guards on the ground: one stationary at the end
near the checkpoint and one patrolling. You need to pop the still one as the
other is not looking, and then pop the moving one, and you can do it from the
windows in this hallway. There is one more enemy, below this hall. You should
probably come out onto the walkway, spot him through the holes in the walkway,
and as soon as you move to the open to get a clear shot, just pelt him with
whatever. And if you miss him, just fast rope on the far left and run past
the checkpoint, but don't go down the steps.
*NOTE: Gosh, even this next part is crap. You see, most games design things so
that stealth is possible. Not so with this game, even though stealth is
encouraged.*
Wow, heavy stuff. Don't go down the steps, and don't snake either door. Just
go to the left, take cover on the right side of this door, and open it. Quickly
pop the one guard you see standing still, and then retreat back to cover. Wait
for another guy to walk toward the dead guy and kill him when he's still. This
or you moving into the room will cause mass panic. Enemies will drop from above
and some will come from below. Either kill them all quickly or retreat to the
cover of the door. Once things die down a bit, bring up your map to see if
there are any red dots around. If there area, and they are behind cover,
then they are up here with you. You'll have to either frag them or just jump
out and quickly gun them down. You could even try just running out the door and
into the next building.
When you cross over into this next area, there is one enemy behind some fences
directly in front of the door, and then one more to the right; both can be
picked off quietly. Then just run to the next scene.
Act 6 - Scene 3: Refinery ( A6S3REF )
-------------------------
Start by refilling at the outfitting boxes. Proceed to a dark room where you
will find the computer to turn off the fire alarm. Crouch, turn on your
thermals, and press the button. Go right and hide behind a cubicle wall that
looks back to a door. Ignore the bullets zipping through the windows and just
wait for enemies to burst through that door. You can blindfire them or do
whatever, just get both of them quickly. Then take out both turret gunners.
*NOTE: Use night vision and the map whenever you want.*
When you go out the doors, retreat to the cover of the doorway as someone will
send an exploding barrel to you. The open area has enemies all over, but for
now just focus on the two covering the doorway. One is up high and the other
one sent that lift at your. Kill them and then take cover behind one of the
metal plates on the railing. There are tons of enemies in this parking lot,
and they seem to not stop coming. Just be patient and pick them off one by
one. Move slowly down onto the ground level when you think things are clear,
and be ready to at any moment run for cover. You can also swing around to the
right if you want for maybe one lone enemy, or just don't go over there at
all. Then inch your way left and take cover by the steps and take out one more
enemy at the top.
After the checkpoint, look to the left for a light post. Go behind the barrels
in front of it and you should see tangos moving around the objects; don't
forget to use your map. There should be one patrolling to the right and one
going on a big route to the left. You need your silencer on, and quickly kill
the one on the right. Stay behind cover and peek over to the left to see the
other one and take him out, best when he is on the walkway above. If you are
caught, be ready for a heavy fight and fire to be in your way.
If you do manage to get by without detection, climb up the ladder and use the
walkway to find a door. Go through and then follow the hallway all the way
to stairs at the end and take them down. Go left, quickly past the fans, and
then snake the door. You can keep bringing up the map as you snake to get a
good read on the two bads guys patrolling. The one in front of the door just
goes up and down, and the guy on the walkway has a long route. What I want you
to do is open the door and dash to the left, behind some cover as both guys
have their backs to the door. It may take some patience, but once the lower
guy is walking away and the upper guy is away, just open the door and sprint
left. Quickly go to the doors on this side of the room and close them behind
you for good measure.
No, you're not done with this area yet, the marker is actually through another
set of doors above you. Go down this hallway and up some steps to hit a door.
You should hear gunfire and if you snake the door you'll see a bad guy shooting
at a dead person (pretty grim game with all this slaughter don't cha think?).
You will open this door and quickly shoot him in the hip area, hopefully not
alerting anyone else. When you get into this hall, just crouch and stick to the
right wall as you go to the next door; most likely the guards outside the
windows will see you and they will start shooting at you. Though this door is
one enemy, and you just go in and shoot him as quickly as you can; especially
if everyone has spotted you. Then run through the doors and close them.
*NOTE: If you were spotted, it seems like the enemies don't follow you. I
could be wrong and you may get chased down, but I think that would be rare.*
*NOTE: I can't stress it enough, either get flashbangs or smoke. But I say
bring the smoke.*
Use the outfitting box and take cover at the corner of the wall. Don't worry,
there is no one in this dark room. Feel free to snake the door on the other
side to see two guards, but you're not taking them on. Instead, go left and
down the steps. Snake the first door on the left you see to spot one tango (he
may glitch over with repeated retries of this area, so if he is hugging the
cover of the generator you can pretty much be sure you'll fail, so just die
and try again). Then go to the other door and open it. Don't go to the right
of the generators as there is another guy over there. Instead, go left a bit
to get on the center walkway. Down the first aisle you will see no one. For
the second aisle your will slowly creep around into view, look right, and
quickly and quietly kill the guy on the right. Now, when you get to the end of
this little walkway, there will be two guards by the door, not to mention the
other guy you saw on the left of these generators. You'll just have to spray
these two with bullets, take cover from the last guy and kill him, or just
run through the doors to reach the next scene; either way works.
Act 6 - Scene 4: Airstrip ( A6S4AIR )
-------------------------
Go out the door, go down the steps on the left, and then take cover by the left
column next to the little steps. Turn on the night vision and wait for the
enemy on the left to turn his head and then pop out to kill him. There will
be one more to come out on the right, but you'll have to wait a while for him
to show up and then you just have a few second to hit him, so just take your
time.
Now, there are three more tangos in the area: one on the left, one on the
right, and one near the doors. I suggest getting the one to the right first.
You can use your map to help see him the closer you get. Whenever he is walking
away from you, jump out and quickly pop him silently. Then go back around
to the left corridor and take cover behind one of the concrete blocks. Stay
behind and wait for the guard to walk into view, and then quickly pop him in
the face. Now stay in this corridor and take up point behind the block at the
corner. Bring up your map to track the movement of the last bad guy. You will
wait for him to walk to the ground level, and then put your sights where his
head will go; make sure you hit him in the head with one shot or else some
bad guys will come out and rush you.
If you killed all five without being seen, good job. There are two doors, and
you can snake both to see they are covered by one bad guy apiece. This is where
smoke or a flashbang will pay off big; hopefully you have smoke. What you will
do is you will open one door, toss smoke right at the doorway, turn on your
thermals, and then pop the one guy you see. There are more guys in this
corridor, so consider either using more smoke or just toss frags and go all
out.
Go through the doors and then up the ladder. Fast rope down and then look
left for a quick scene. Then enemies will swarm you, so take cover, but you're
supposed to black out, so no worries. Just watch the events unfold and you're
finally done being alone.
======
Estate
======
Act 7 - Scene 1: Compound ( A7S1COM )
-------------------------
Thankfully, you have your team back. You can keep two assault rifles if you
want or get a shotgun, it's your call.
Send your team to the right corner of the shack and they will start fighting.
You can take the left corner and hit a guy up high. Then go straight ahead and
set your team to cover behind the bigger shack around the corner. Help take
out bad guys and then make your way to the steps on the left. Kill the guys
inside the house and then send your team in to make sure it's all clear.
Breach and clear through the door on the patio and then cut the power. On your
way back through the house there will be some more enemies on the upper balcony
that your team should be able to handle. Go through the door for the next
scene. Let us hope they are all this short.
Act 7 - Scene 2: Hacienda ( A7S2HAC )
-------------------------
Outfit and then snake the next door. Look left for a dude in a suit and tag
him. Send in your team and then set them to cover by an edge. You go around
to the right and help out, and move your team toward the garage to confirm the
area is safe. Now bring your team through the garage to a door. Snake the door
and tag the patrolling tango and the gunner in front of the door. Switch the
ROE to Infiltrate and send in your team with smoke, which should work. Then set
them at the foot of the steps as some enemies may file down, and send your
team up the steps when ready to move on; you could even toss smoke of the steps
if you want to.
When up top things will get complicated. First, you need to handle anyone
left on the patio. Then stack your team on the door by the top of the stairs
and send them in; you could blindfire through the window the enemy if you want.
Then you go around the corner and either toss in a frag through the next window
at the enemy, or go to the door, open, and then fire. Be sure to move your team
into this room. There is one more room on the right that will need clearing
too.
Go in the room on the right and stack your team on the door. Snake it to see
two enemies in front of the door, but too far away to breach. So just tell your
team to open and frag, and you go to the other door and open it after the
frag goes off. Kill them and then hit the checkpoint where you will talk with
Gabriel Nowak over the radio. Go through door and then stack your team on the
next door you see. Tag the enemy up high to the left first, then the other.
Now you go to the other door around the corner and snake it. You can open your
door and fire as you send in your team, but just sending in your team seems to
work fine. Then if you look up you'll see friendlies rappel through a skylight.
After you talk with Logan, go into the sauna and look out for a lone enemy
by a staircase. Go up and stack your team on the first door you see. Tag the
enemy that walks into view and then go around to a door on the right. You will
see one more enemy. What you will do is send in your team when their guy is
close, and then you will blindfire on the guy in this bathroom. Once you kill
them both, look out the window to maybe see another guy in another window and
kill him.
Go back into the bedroom and stack your team on the door. Snake it to see the
two shield guys waiting, and then tell your team to frag and clear. Kill anyone
else and then go around the corner and into the next room. Send Mike to the
door and Jung will get on the computer and tell you stuff. While they do all
that, you look up and be ready for rappel lines and guys to attack from above.
Let Jung help you kill the enemies as they land, and then send him to revive
Mike. After the fight, go through the door, use the outfit boxes, and then go
down the steps alone. Oh yeah, you may want to grab a light machine gun, the
MK46 since it does more damage; give it the recoil stock too. You may even
consider getting maximum protection from your armor.
Act 7 - Scene 3: Showdown ( A7S3SHO )
-------------------------
Go through the door and watch the quick scene. When you regain yourself,
run to the left and hide behind the block. Just start blasting the chopper
until you hear they used their radio. Ignore the bad guys on the court and just
keep a steady stream of fire on the chopper, and retreat to cover when you
take too much damage. Once you you hear that they have used the radio, the
chopper will stop firing. This is your cue to detach from your cover and stand
back. You'll see it shoot missiles toward you, so sprint to wherever the
missiles aren't going.
Then you'll have to take cover on the right side of this fence. For the moment,
take out a few of the enemies on the court and be ready for the chopper to
attack from the left side this time. You don't have to fire at the chopper
anymore, but do pay attention to when it stops firing. That is your cue to
again run away, this time to the left.
Now quickly kill whoever is on the court and then go to the left side of this
fence to find an opening you can go through. Run across the courth and take
shelter in the shack. All that is left now is to gun down the bad guys as they
storm your position and ignore the chopper. Retreat to cover if you are damaged
and just wait for the missile to hit the bird.
Once it is down, go out the side of the shack to confront Gabe. Listen to him
as he talks, and keep your cursor over his chest. Once your gun comes up, you
know what to do, at least I hope you do (pull the trigger).
And that's it, game ends. It may take a while, but your team will appear near
Gabe's body and then the outro dialogue. Not the best ending, and I don't even
remember how this relates to the first game, but it's all good.
*****************************************************************************
* 5. Gun Guide ( BANG555 ) *
*****************************************************************************
A work in progress. And by work in progress I mean I need your help. If you
have all these guns, or if you know what they are all like, feel free to
send your advice about them to me.
The game provides stats for all the guns, so no reason why I need to list
them all here. This is just my general opinion on each item, or someone else's
if need be.
Doesn't include armor and clothing because there are too many of those, and
it's not hard to figure out what those are and what they do.
===============
Submachine Guns
===============
UMP45 - My favorite, and good enough until you unlock some more.
MP5N - Second best, I guess.
MP9 - Not worth it.
MAC 11 - Unless you want to relive your glory days in the hood, this is pretty
weak gun, homie.
P90 - Haven't used it, but if it's the gun I think it is, it's pretty good. I
guess it took a hit from the last game, but still good.
MP7A1 - The next step after you unlock it.
Skorpion VZ83 - A MAC on roids, which is still pretty bad.
Type 05 - Big clip, good accuracy, and by far the best SMG when you get it.
AUG PARA - Strong and fast ROF, but small clip. Almost on par with an assault
rifle, but still not that great.
==================
Light Machine Guns
==================
MK46 - The best, as far as I know.
21E - More accurate than the MK, but weaker. It's okay if you want to use
it.
MG36 - Has a fast reload time, so that's a good advantage. Also has good
power to tear through thin walls.
M249 SPW - Should be the SAW, and it is the best in show.
==============
Assault Rifles
==============
M468 - My favorite, although, I haven't unlocked a bunch of the guns.
SCAR-H CQC - A solid gun with long range.
Famas - High Rate of Fire, but 25 bullets.
552 Commando - Another solid choice. A strong gun.
G3KA4 - Penetrates just a little bit better than the SCAR (that's what sheeee,
oh I better not).
G36C - Nothing wrong with it. Just have five more bullets, less ROF, and not
as accurate as the Famas.
TAR21 - On paper, same as teh G36C, it just looks weirder.
AUG A3 - Just can't shoot through as hard of stuff as the M4, but there isn't
much wrong or much right with this gun.
AKS-74U - A more accurate AK-47, but less powerful. Solid choice.
M8 - 30 bullet clip and good ROF. A great gun.
FNC - An upgraded M468, so the best gun when you get it.
L85A2 - A gun with high recoil, but low accuracy. Overrated, I guess.
AK-47 - It's extremely powerful, but extremely inaccurate.
=============
Sniper Rifles
=============
L96 Arctic Warfare - Haven't unlocked, but it must be good, for one reason or
another. And many others feel the same way.
SR-25 SD - Okay, probably the biggest mistake from my first guide. Not sure
why no one just said, "Dude, it's silenced," and then said nothing more. But
yeah, being a quiet sniper rifle makes this probably the best of the starter
rifles. I guess that's what the SD means.
PSG1 - Shoots faster than the rest, a big plus.
Scout Tactical - Same as the SV98 and M4.
SV-98 - Same.
M40A1 - Same.
========
Shotguns
========
500 Tactical - the best, obviously. Haven't unlocked it, so I don't know it's
stats, but I did use it in the campaign and it was pretty good, and I hear it's
a good multiplayer choice too, if it doesn't get you booted.
XM-26 LSS - just a terrible shotgun. It has just 5 bullets and it's less than
the rest in every aspect. It seems to fire fast, but it's just not a great
shotgun. Others say it's crap too.
SPAS 12 - same as the next two, but fires a bit faster.
87MCS - same as the SPAS, so it's just which one you like to look at best.
M3 - almost the same as the 87 and SPAS, just a tiny bit weaker.
=======
Pistols
=======
Desert Eagle - Not better than the bull, but still, looks count for something,
right?
Raging Bull - Yeah, it's the best by far, and a gun that will probably get you
booted from multiplayer. Has a bad reload time and ROF.
P99 - weak.
USP40 - just as weak as the P99, so don't use it either.
MK.23 - the best of the standard pistols, but that's not saying much.
92FS - an accurate gun with a good clip size, but it's pretty weak.
Glock 18 - its' a weak, inaccurate, tiny, submachine gun, so avoid.
======
Shield
======
Shield - yes, it has it's own category to itself for no good reason. It takes
1400 Assault Points to unlock, so you know I don't have it. But you'll find
many in the single player campaign, and they suck. You're ten times slower and
all you get to use is your pistol. If you crouch, your head is exposed; if you
stand, your feet are exposed. It is good for when cover is scarce, but other
than that, there are better options. You can carry and holster away, FYI.
=======
Gadgets
=======
Frag Grenade - The universal thing you should always bring with you no matter
what. Toss it and hope enemies are in the radius.
Smoke - The second thing you should always bring. Toss this down and put on
your thermals to gain the advantage. Those this into unfamiliar areas, or areas
you know are infested with enemies, and this will cover you. Not so in
multiplayer, as everyone has thermals too.
Flashbang - The better multiplayer choice. Toss this and anyone looking at it
will be blinded for a moment. If you get flashed, crouched and start backing up
and fire wildly in front of you.
Incendiary - It looks like red dirt when it explodes, but it is fire. These
are similar to frags, only these don't do as much damage and they explode on
impact. These and frags are the choice of anyone going on all offense.
C4 - You just toss them and then press the grenade button again to detonate
the thing. Probably a better multiplayer option than single player.
Breach Charge - Absolutely no reason to carry these with you in single player.
These are used to blast open doors and damage enemies on the other side. But
again, your team carries these in the campaign.
*****************************************************************************
* 6. Author Info / Copyright *
*****************************************************************************
-------
Credits
soadfreak118 - for PS3 controls
Brandon Citer - for main gun guide contribution
Koen van Zuylen - for gun guide help
Michael Breitfeld - for gun guide help
Vidal Karen - for gun guide help
Redskinz08 - for gun guide help
-----
-----------
Please contact me if you need any help, if you want to praise me, if you want
to talk, or if you want to ask a question. And if you must send a flame, please
be nice so that I'll consider it. Also, if you have a cool trick or comment
that you want me to add to this guide, good luck, I don't accept just anything.
You will have to present it well and I will have to like it a lot.
***Please have 'R6V2' in the title. Or anything to show it's not spam.***
My email:
lunatic_252000@yahoo.com
Extra points for good spelling, and the easier the question is to answer, the
more likely I'll reply. Which means the better you set me up, the easier it is
for me to knock it down.
-----------
-----------
I have other guides floating around too. They are:
Resident Evil 4
Dead Rising
Gears of War
Lost Planet
Crackdown
GRAW 2
Rainbow Six Vegas
TES IV: Oblivion
Shivering Isles
Knights of the Nine
The Darkness
BioShock
Halo 3
Half-Life 2
HL2: Episode One
HL2: Episode Two
Call of Duty 4
Assassin's Creed
Mass Effect
Advance Wars: Days of Ruin
Perseus Mandate
Sam & Max Episode 203
Devil May Cry 4
God of War: Chains of Olympus
--------------
---------------
I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.
Also, I am in the October issue as well, which should be out at the time of
this guide's release. At least I ain't a one hit wonder.
In a nice surprise, I didn't even know I was in the March 2008 issue of
GamePro, but I am. Maybe I'll be in more I don't know about...
Look to Gamerhelp.com for a slew of other articles written by me in the
featured article section.
----------------
----------------
Here is my list of sites:
GameFAQs (main host site)
GameSpot
GamerHelp
IGN
OCModShop.com
MyGamingHelp
gametower.org
SuperCheats
GamesRadar
CheatPlanet
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
gamerevolution.com
cheatingdome.com
unlimitedgamer.net
and more here and there, too many to keep up with
and even a few foreign ones too!
*NOTE: There are many more with single guides, and then others with a few, and
some that I just don't keep track of.*
All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.
-------------------
--------------
Here is my website: (just as it's written here)
www.thechaosuniverse.com
You'll find all my other guides here too and perhaps something else you may
like. It's just a small site, so don't expect much.
-------------
---------
COPYRIGHT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2008 Brad Russell
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.