Lost Odyssey FAQ/ Walkthrough



** **

/** /**

/** ****** ****** ******

/** **////** **//// ///**/

/** /** /**//***** /**

/** /** /** /////** /**

/********//****** ****** //**

//////// ////// ////// //

******* **

**/////** /** ** ** ** **

** //** /** //** ** ****** ****** ***** //** **

/** /** ****** //*** **//// **//// **///** //***

/** /** **///** /** //***** //***** /******* /**

//** ** /** /** ** /////** /////**/**//// **

//******* //****** ** ****** ****** //****** **

/////// ////// // ////// ////// ////// //





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Long-time FAQ users should know the drill. For those whom are not, hit

CTRL + F, and enter the search code that corresponds to the section that you

wish to use into your search query to bring yourself to the desired section

quickly.

~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



--------------

|Legal Stuff |

--------------



This FAQ/Walkthrough is created for personal use only. It is prohibited to

use this FAQ on your commercial web page, magazine or game guide without

advising me. You are also not allowed to rip off any segment of my FAQ

without advising me by e-mail. I worked hard for this and I don't want to

see someone says that he has done the whole FAQ. But, you can put this FAQ

on your home page, the only condition for this is to e-mail me and TELL me

that you are putting this FAQ on your home page and you need to GIVE me the

URL. Thank you for you cooperation.



________________________________________________________________________

|______________________________________________________________________/|

|| ||

|| <<<<<<<<<<<<<<< Table of Contents >>>>>>>>>>>>>>>> ||

|| ||

|| ||

|| 1. Version History [VRSN] ||

|| 2. Introduction [INTR] ||

|| 3. Achievements [ACHV] ||

|| 4. Before Playing Lost Odyssey [B4LO] ||

|| 5. Frequently Asked Questions [FAQS] ||

|| 6. Walkthrough ||

|| ~~Disc 1~~ ||

|| I. Highlands of Wohl [WOHL] ||

|| II. The Republic of Uhra [UHRA] ||

|| III. Ipsilon Mountains [IPMN] ||

|| IV. Construction Base [BASE] ||

|| V. Sea of Baus [BAUS] ||

|| VI. Grand Staff [GRND] ||

|| VII. White Boa [WBOA] ||

|| VIII. Numara [NMRA] ||

|| IX. Crimson Forest [CRIM] ||

|| ~~Disc 2~~ ||

|| X. Tosca Village [TOSC] ||

|| XI. Sorceress’s Mansion [SORC] ||

|| XII. Northern Cape [CAPE] ||

|| XIII. Black Cave [CAVE] ||

|| XIV. City of Saman [SAMN] ||

|| XV. Experimental Staff [EXPS] ||

|| ~~Disc 3~~ ||

|| XVI. Ice Canyon [ICYN] ||

|| XVII. Khent [KHNT] ||

|| XVIII. City of Gohzta [GHZA] ||

|| XIX. XIX. Uhra Alleyways [URAW] ||

|| XX. Frozen Tracks [FRTK] ||

|| XXI. Old Gohtza [OGHZ] ||

|| XXII. East-Bound Track [EBTK] ||

|| XXIII. Uhra Sewers [UHSW] ||

|| XXIV. Refugee Camp [RGCP] ||

|| XXV. Crashed-Train Site [CTSE] ||

|| XXVI. Burning Cave [BRCV] ||

|| ~~Disc 4~~ ||

|| XVII. Eastern Ruins [ERNS] ||

|| XVIII. Numara Port [NMRP] ||

|| XVIV. Grand Staff [GRSF] ||

|| XVV. Grand Staff #2 [GRST] ||

|| XVI. Tower of Mirrors [TWMR] ||

|| 7. Side-Quests [SDQS] ||

|| I. Royal Seals ||

|| II. Dream Locations ||

|| III. Treasure Hunts ||

|| IV. Ultimate Weapons ||

|| V. Magic Capsule ||

|| VI. Magic Spheres ||

|| VII. Money-Money ||

|| VIII. Cubic Music Scores ||

|| IX. Sed’s Pirates ||

|| X. Invisible Chests ||

|| XI. Temple of Enlightenment ||

|| XII. Terrace Cave ||

|| 8. The Backyard [BKYD] ||

|| 9. Hidden Bosses [HDBS] ||

|| I. Blue Dragon ||

|| II. Cave Worm ||

|| III. Ghost of E. Ruins ||

|| IV. Golden Knight ||

|| V. Holy Beast ||

|| VI. King Kelolon ||

|| VII. Persona ||

|| 10. Weapons List [WEAP] ||

|| 11. Skills List [SKLL] ||

|| 12. Spells List [SPLL] ||

|| 13. Beastiary [BEAS] ||

|| 14. Tips and Tricks [TRCK] ||

|| I. Where to Level Up ||

|| II. Where to Gain SP ||

|| III. Barricadus/Shieldus ||

|| IV. Character Evaluations ||

|| V. Free HP/MP Replenish ||

|| VI. Free 40,000 G ||

|| 15. Thanks [THNK] ||

|| 16. Contact Info [CONT] ||

||______________________________________________________________________||

|/______________________________________________________________________|





*******************************************************************

---------------------- ------------------

<<<<<<<<<<<<<<<<<<<<<< 1. Version History [VRSN] >>>>>>>>>>>>>>>>>>

---------------------- ------------------

*******************************************************************



~~Version 1.0~~

2/28/2008

Most of the Walkthrough complete, Skills, Backyards, most Side-quests

finished, tips and tricks.



~~Version 1.1~

2/29/2008

A Huge chunk of Disc 4 completed (Eastern Ruins, Arthrosaurus, Tank

Battle)



~~Vesrion 1.2~~

2/29/08

Temple of Enlightenment guide added, Skills updated, Treasure Hunts

and Dream Locations added, Terrace Cave added.



~~Version 1.25~~

3/2/08

Story Walkthrough complete! Spells Guide added, weapons list added,

thanks added, contact info updated :)



~~Version 2.00~~

Beastiary added, Temple of Enlightenment updated



~~Version 2.10~~

Beastiary updated, Temple of Enlightenment updated, a few discrepencies

worked out (Persona, Mack's Ult. Weapon, ToE/Trooky)



********************************************************************

---------------------- ---------------------

<<<<<<<<<<<<<<<<<<<<<< 2. Introduction [INTR] >>>>>>>>>>>>>>>>>>>>>>

---------------------- ---------------------

********************************************************************





Welcome to my Walkthrough for Lost Odyssey! If you are a die-hard RPG fan, or a

newcomer to the genre, I think you will enjoy this game. Lost Odyssey has lots

of hidden bosses, side-quests and a bunch of treasure, so I hope that with this

guide you will become a master of the game! Remember to use Ctrl + F to get to

a specific part of this guide. Enjoy!



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



=================================================================



WARNING: Spoilers to Lost Odyssey are ahead. Proceed with caution.



=================================================================



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=











********************************************************************

---------------------- ---------------------

<<<<<<<<<<<<<<<<<<<<<< 3. Achievements [ACHV] >>>>>>>>>>>>>>>>>>>>>>

---------------------- ---------------------

********************************************************************





3 Perfects in a row (30)

-In battle, perform 3 Perfect ring maneuvers in a row



500 Perfects (10)

-In battle, perform 500 Perfect ring maneuvers



Accumulate 1000000 damage (10)

-In battle, deal 1000000 damage to enemies



Around the world (10)

-Visit all the unexplored areas in all the fields of the world



Backyard - Champion (10)

-In the Backyard, achieve the battle bonus by clearing all hidden objectives in

the Last Monster.



Backyard - Heavy Class Master (10)

-In the Backyard, achieve the battle bonus by clearing all hidden objectives in

the Heavy Class



Backyard - Light Class Master (10)

-In the Backyard, achieve the battle bonus by clearing all hidden objectives in

the Light Class



Backyard - Middle Class Master (10)

-In the Backyard, achieve the battle bonus by clearing all hidden objectives in

the Middle Class



Backyard - Super Heavy Class Master (10)

-In the Backyard, achieve the battle bonus by clearing all hidden objectives in

the Super Heavy Class



Clear Disk 1 (125)

-Finish playing through the end of Disk 1



Clear Disk 2 (125)

-Finish playing through the end of Disk 2



Clear Disk 3 (125)

-Finish playing through the end of Disk 3



Clear Disk 4 (125)

-Finish playing through the end of Disk 4



Defeat 1000 enemies (10)

-In battle, defeat 1000 enemies



Defeated Blue dragon (10)

-Defeat Blue dragon



Defeated Cave Worm (10)

-Defeat Cave Worm



Defeated Ghost of the Western Ruins (10)

-Defeat Ghost of the Western Ruins



Defeated Golden Knight (10)

-Defeat Golden Knight



Defeated Keroron King (10)

-Defeat Keroron King



Defeated Persona (10)

-Defeat Persona



Defeated Sacred Beast (10)

-Defeat Sacred Beast



Dream of a Thousand Years (20)

-Gain access to all Dreams of a Thousand Years



First Dream of a Thousand Years (20)

-Gain access to the first Dream of a Thousand Years



Learned all skills - Cooke (20)

-Learn all available skills with Cooke



Learned all skills - Jansen (20)

-Learn all available skills with Jansen



Learned all skills - Kaim (20)

-Learn all available skills with Kaim



Learned all skills - Mack (20)

-Learn all available skills with Mack



Learned all skills - Ming (20)

-Learn all available skills with Ming



Learned all skills - Sarah (20)

-Learn all available skills with Sarah



Learned all skills - Sed (20)

-Learn all available skills with Sed



Learned all skills - Seth (20)

-Learn all available skills with Seth



Learned all skills - Tolten (20)

-Learn all available skills with Tolten



Obtained all spells (20)

-Aquire all spells



Open all treasure chests (20)

-Open all treasure chests in the field



Ring Assembler (30)

-Put together a ring with ring assembly





Notes about Achievements:



For the Treasure Achievement, you are only required to open all

chests on the field, as well as kicking/examining every object. This

means that you do not have to complete every side-quest, collect

every dream, weapon, spell, etc.



For the skills learned Achievements, you are only required to learn

the 164 skills in the game. This does not include any skills obtained

through DLC on Xbox Live Martketplace/Pre-Order Bonus



For the World Traveller Achievement, you are not required to visit

Khent.



********************************************************************

------------------ --------------

<<<<<<<<<<<<<<<<<< Before Playing Lost Odyssey [B4LO] >>>>>>>>>>>>>>

------------------ --------------

********************************************************************



----------

Treasure

----------



This game is full of treasure, much like any other RPG. As you can see in the

achievements, you have to collect every piece of treasure in the game for a

measly 20 Gamer Points. This means kicking every object, doing every side

quest, and opening every chest. I’ll lead you to the better half of the

commonly missed treasures, but make sure you gather the others as well. If

you are using this guide in conjunction with the PRIMA guide, you should

have no problem getting the Treasure Trove achievement. Some treasures

not listed in the guide are:



Tablet Fragment in Crimson Forest:

-You need three of these tablets, two fo which are in the Eastern Ruins. The

third tablet is in Crimson Forest. When you make your way down the first

elevator in Crimson Forest, there will be a big boulder in the room to your

right. Push that boulder onto the platform you rode down to reveal the tablet.



Mana item in Limestone Cave:

-After defeating the boss in the Buring cave, return with the Nautilus. Right

before the save ball, jump across the rocks to grab the item.



--------

Seeds

--------



Seeds are a pretty big part of this game, especially toward the Treasure Trove

achievement. Not only do they count as treasure, but gaining them all will get

you a Treasure, which you need for the achievement. There are 99 Seeds in the

game, and this Walkthrough will help you find them all. I’ll list how many

seeds are in each area before we begin as well. To claim your prizes, give

the seeds you've aquired so far to what looks like a rabbit inside a pot, a

pipot!



--------------------------------------

Experience Points/Leveling Up

--------------------------------------



Experience points in this game is different from many other RPG’s. Each area of

the game has a level cap. This means that each area has a level that it wants

you to be. If you are under this level, you will gain a level every battle, or

every other battle until you reach that level cap. After getting to that level,

the experience points you receive from defeating enemies is greatly reduced,

usually to one or two points per battle. You will always require 100 experience

points to advance to the next level. This type of leveling reduces players

“grinding,” or staying in one level and leveling very high. The game is more

challenging this way.



----------------

Ring System

----------------



During battle while performing regular physical attacks, you will utilize what

is known as the Ring System in Lost Odyssey. As you run towards your enemy, One

large ring will close in on two other rings. Your goal is to release the

trigger on the second ring. This makes your attack more powerful, however

getting a Bad, or completely missing the ring, will not lower your attack.

Also, it should be known that the Trigger is pressure sensitive. This helps new

players adjust to getting Perfects. Releasing the trigger very slowly will

result in the Ring closing in much slower.



There are many, many different rings in LO, all with different combinations

of effects. Pick the right ring for the right enemy/situation to make the

best out of your party.



---------------

Accessories

---------------



Unlike many other RPG’s, you do not equip clothing to your characters. The

only weapon/clothing you equip to them are Swords. You also equip rings, which

each have different effects, depending on the type of ring. Also, Accessories

can be found throughout the world in Lost Odyssey. These accessories teach

immortals new Skills, and let mortals gain those Skills while wearing the

Accessory. Make sure to utilize all accessorie syou find throughout the

world.



--------

Skills

--------



Skills are what makes your characters powerful in Lost Odyssey. While mortals

gain skills, such as Spells and physical combos, due to leveling up like in

classic RPG’s, immortals do not learn skills this way. Immortals must “Skill

Link” with a mortal to gain a skill he/she has. To gain this skill forever,

he/she must battle until enough SP is gained to keep the skill. Required SP

ranges from 5 to 100, depending on the skill. Skills can also be learned from

accessories in the same way.



----------

Elements

----------



In Lost Odyssey, many enemies have elemental properties. These properties will

determine how to defeat them, as well as what to expect from them. Enemies

can either be Earth, Fire, Water, or Wind element. As in most games, there is

a magic triangle (rather a rectangle in this game) deciding which elements

are weak/strong to others. It goes like this:



Fire>>>Wind

/ v

/ v

/ v

Water<<<Earth



If that's in any way hard to understand:



Fire beats Wind

Wind beats Earth

Earth beats Water

Water beats Fire



Remember that enemies can only have these element types. Don't try to defeat an

ice-looking enemy with fire, as they are water types!

***********************************************************************

---------------------- --------------

<<<<<<<<<<<<<<<<<<<<<< Frequently Asked Questions [FAQS] >>>>>>>>>>>>>>

---------------------- --------------

***********************************************************************



1.Can I miss anything permanently in this game?



-There are three things you can miss in this game, two being extremely

important. These are the spells Shieldus and Barricadus. They can only be

bought in Middle Town’s store or in Experimental Staff. They do not

ever appear in the Auction House. You must get these two spells to get the

Spells achievement. The third thing you can miss is the trip to Khent. You do

not need to go there, but it is interesting. As soon as Khent appears on the

map, travel there, or you might miss it forever.



2. Where are all the shops in this game?? I'm on disc 2 and haven't

found any..



-There definitely are shops, at least one in every town. Take it easy and

explore a bit, you'll find them :)



3. Will I Ever get to Backtrack to all the towns?



-Yes you will. During the 4th Disc you'll have the ability to visit and explore

just about everyone on the World Map. The only location you will not be able to

enter is Khent, which is closed off during the entire game (You can however

visit its gates).



4. How do I access the rest of the Backyard challenges?



-You must obtain Magical Lock Keys, one for each class. They are located in

Gongora's secret Lab, The Eastern Ruins, and the Temple of Enlightenment.



5. I can't find this item! Where Where Where?



-Check out previous topics and posts first. Most likely your question has been

asked and answered already. If you cannot use the search function, or simply

cannot find a topic that helps you, then check the Stickies. They are packed

with useful information.



6. Why did this game receive such average/below average scores?



-Well, first off, most of the reviews were based on a copy of the game that was

not complete. Now this is not the reviewer's fault, as they were told that this

was the retail version. The load times discussed in the reviews were

significantly fixed, and many of the technical issues as well.



7. Im Level __, where can I get some easy levels?



-If you are under level 50, go to the Numara Atoll. Pick a fight with Hell

Shakers, as they give you one level every battle until around Level 50. Use

ground attacks. If this does not work for you, try Gongora’s secret Lab under

his Mansion.



-If you are above level 50, the best place to train is the Temple of

Enlightenment. After around Level 70, try to find Helish Keleons, they will

grant you one level every battle.



8. I want to gain SP FAST! Anywhere I can do this?



The more enemies you face, the more SP you'll gain. The Silver Keleons

(commonly found in the Numara Atoll), will net you some good SP every battle.

Make sure you're using the Double SP skill, learned by Sed.This will net you

16 SP for defeating one Kelolon, and 32 SP for killing two.



9. How do I kill those Silver Keleons before they flee?



-Easiest way to do so is have Everyone use Casting Support on your magic users,

and have them use either Gamble (Spirit magic found in Tosca Village for

completing the Keleon mini-game), or Ground-type spells.



10.Those dang monkeys stole my items! Can I ever get them back??



-Yup. Whether you are in the Eastern Ruins or the Ice Canyon, you can get the

items stolen back. You must find a special item of theirs and have them steal

it from you. Then go fight the king/queen, beat him/her, and get your stuff

back.



**************************************************************

---------------------- ----------------------

<<<<<<<<<<<<<<<<<<<<<< 6. Walkthrough >>>>>>>>>>>>>>>>>>>>>>>>

---------------------- ----------------------

**************************************************************



~*~*~*~*~*

Disc 1

~*~*~*~*~*



The game starts off with a huge battle between Gohtza and Uhra. Kaim, our

protagonist, will show up and perform some pretty awesome moves. Time for our

first battle! This first battle is really just to show you how future battles

will set up, and get you used to the battle menu. Keep attacking your enemies,

taking out one to three at a time, and you should have no problems. After

defeating eight or nine soldiers, a Heavy Tank will appear!



You’ll have to take out each side before taking on its body, so aim for either

its right or left unit and attack. Each unit has about 200 HP. To keep doing

damage to each side, you’re going to have to switch what side you attack on

every turn. The great thing about this battle is that it is impossible to lose!

Don’t use any healing items because if your HP is depleted, it will

automatically replenish. After another cut-scene, Kaim will look up

and….what….the…..RUNN! Ok seriously, you’ll learn all about what is going on

later in the game.



<<<<<<<<<<<<<<<<<<<<<< I. Highlands of Wohl [WOHL] >>>>>>>>>>>>>>>>>>>>>>



Now we are in control of Kaim, the main character in Lost Odyssey. To the right

is a yellow floating ball, which saves your progress. These can be found

throughout your quest, so familiarize yourself with it. Walk Kaim about 20

steps forward, and boom, another cut-scene and battle against a few Insane

Khent Soldiers. They should be easy to defeat, they did just get hit by a giant

ball of fire after all. After the battle, keep moving forward. The path is

pretty linear. As you pass the first pile of lava on your right, take a small

path east to one of the broken heavy tanks. Walk up to it and hit B to ram it.

You’ll get some Healing Medicine for your efforts. Note, objects can be rammed

to reveal hidden paths, or fork over items.



Get Kaim back on the main trail and keep moving north. You’ll have to ram

another broken Tank to move more north, and you’ll also get a Bruiser Ring for

this. Equip the Ring and move on. As you head down the path, you should she

something sparkling on the ground to your left. Walk over to it and push B to

pick up the Name Plate. Note, sparkling things on the ground are usually items

that can be picked up. Walk north more, and next to a giant red (burning) wheel

is a box. Run into the box to reveal another Healing Medicine. Straight ahead

is another box with a Mana Herb in it. Now walk north-east until you exit the

screen.



Another save ball, and another straight forward path. Run through the box

behind the save ball for a Healing Medicine, and walk a little further down

the path to trigger a cut-scene. Some Uhran soldiers will be fascinated that

Kaim is still alive. When you are in control of Kaim again, open both treasure

chests for an Angel’s Plume and 4 Whetstones. Note, treasure chests can be

opened >_> . Once you’re done chatting with the soldiers, board the armored

car. While in the car, walk forward towards the door to trigger another

cut-scene. You’ll meet Seth Balmore, another survivor of the meteor. Some

countryside scenery, and you’ll end up in the Magic Republic of Uhra



<<<<<<<<<<<<<<<<<<< II. The Magic Republic of Uhra [UHRA] >>>>>>>>>>>>>>>>>



13 Seeds

Antidote Brooch

Engraved Ring

Holy Knight Charm

Berserker Necklace

Hawk Eye



Time for our first Seed! Walk back down the path and around to the watchtower.

Climb up the middle, and kick the trashcan to obtain the Seed. Climb down and

walk back toward the door, and kick the four trashcans. They house one Mana

Herb, a Magma Fragment, 10G, and a Whetstone. Now enter the door.



First thing, talk to the man on the right, the one with the bright yellow shirt

who has his back turned to us. One of his soldiers lost his helmet! Walk into

the middle of the elevator and take it up. Now take the elevator back down, and

ram the rails directly to the left of the man you just spoke with. Pick up the

helmet, and return it to the Station Staff guy. You’ll receive an Antidote

Brooch (gives anti-poison). Go back up the elevator, and follow the soldiers.



Before walking up the first set of stairs, examine the poster on the left, the

one that’s flapping. An antidote was behind it?? Ok well, note that flapping

posters can be examined for items. Walk up the steps and examine another poster

on the left for 100G. There’s another poster with 10G on the other side as

well. Better yet, there’s ANOTHER flapping poster to the left of the talking

soldiers. This one holds a Healing Medicine. In the last poster near the

soldiers, you’ll find your second seed. After you’re done, walk to the left to

get on the monorail.



Walk around inside, triggering cut-scenes and what-not, experiencing some

badass Kaim quotes along the way. Walk all the way up to trigger yet another

cut-scene. Ah, the intro to Lost Odyssey. Some cool scenes, and the title. Now

you get a history lesson in Magic and the Magic Revolution, and a scene in the

Council. Enter Gongora, the man with the dyed blond hair and enormous eyebrows.



When you are in control of Kaim again, pick up the sparkly off the ground next

to the benches to reveal an Engraved Ring. Walk toward the elevator near the

two guards and kick the trashcan for a Cold Water Stone. Ride the elevator down

and save if you wish at the save ball. Walk to the left of this room and kick

the trash can for a Healing Medicine, and walk through the gate on the right.

Now we’re in the Square, and its time for a third seed. Walk over toward the

fountain, and kick the object next to the bench. Now go down the far stairs and

walk across the square to find another kickable object. After getting the 2

Whetstones, walk east, and kick the object for an Angel’s Plume. Keep walking

east, and when you pass the man and cart to your left, examine the poster on

the wall for your fourth seed! Walk east up the stairs and examine another

poster behind the man. You’ll get a Wind Seal Leaf for it. Continue east.



Cut-scene time with the council. Gongora explains that he put Kaim under an

immortal spell. Kaim doesn’t know anything apparently, and is told to go on a

mission. Well, I guess you know this, as you’re watching the scene :/



When you gain control of Kaim again, either save at the ball or continue. Walk

through the western door, and head north until you get to another opening. On

the left is a poster witch houses our 5th seed. Walk through the opening and

examine the posters on the left and right. Healing Medicine and Antidote. Keep

walking, and enter the small alley on the left. Examine the poster for 10G, and

Probe the pot for 2 Whetstones. Note, pots can be probed.. Walk back out and

enter the Tavern on your left. Walk right to probe a pot and get 100G, then go

up stairs and probe two more pots. Our sixth seed and an Aqua Bomb. Exit the

Tavern and continue north east. On your left you should see a screen. Under

that screen is a kickable object, which houses a seed. Make sure and get this

seed, because I had 98 seeds, and spent hours looking for my last one, and it

was this one…It really blends in! Enter the inn on the right (the Blue Dot on

your map) for a cut-scene.



Probe the pots under and on the stairs for an Antidote and another seed. Walk

upstairs and gather the loot from all the rooms. You should get 100G, an

Angel’s Plume, and the Holy Knight Charm accessory.

Walk back down you thief and talk to the innkeeper. Another cut-scene. You’ll

recall a dream, read it or save it for later. Leave the inn and go through the

opening to the north. There’s a poster right above the stairs with 100G, and

another poster to the left of the upcoming stairs with our 9th seed. First

examine the poster on the left wall to get a Magma fragment, then kick the

trashcan on the playground for 3 Whetstones. Now you’ll be required to do a

small mini-game of Soccer, much like blitz ball. Nah, not really, but kick the

ball around. Go down the next set of stairs and probe three golden pots. You

should get a Wind Bomb, out 10th seed, and a Cold Water Stone. There’s also two

kickable objects, so kick those (you practices with the ball correct?) to

obtain another Seed and ..another Seed. That makes 12 so far. Walk west to get

to Gongora’s Mansion. There’s a save ball on the right. Try to enter the house,

and the guards will stop them. So go back the way you came, all the way back to

the streets of Uhra.



Walk south, and a cut-scene. Oh now Gongora wants to see us? Well, I never!

Head back to Gongora’s Mansion. Walk on in, and cut-scene with Golden Boy. Take

the left path first, and go through the first door on your right. Kick the can

for 2 Quality Iron Sands, and kick the can on the other side for a seed. Head

through the door to the north. Open all the chests for a Flare Bomb, Berserker

Necklace, and Hawk Eye accessory. There's also a crate to the north of this

little room. Push it and grab the semi-hidden chest. Go back into the lab, and

enter the elevator on the west side. Cut-scene first though. Leave the mansion,

never to return…until the fourth disc :/



Walk back through the Square, over to the monorail guy near the fountain. Ride

it to the Great Gate. Great cut-scene now. Make sure you’re watching this. Are

you watching?? Stop reading!



Ok now that you’re done laughing, head south. Barkus the shopkeeper will arrive

and offer to sell you some junk. Stock up on healing items and head out. Choose

Ipsilon Mountains - North for our next adventure.



<<<<<<<<<<<<<<<<<<<<<< III. Ipsilon Mountains [IPMN] >>>>>>>>>>>>>>>>>>>>>>



6 Seeds

2 Slot Seeds

Ground

Knight’s Code

Barricade

Search Glasses

Shield

Novice Earrings

Aqua



Save at the ball after the cut-scene. Walk north and ram the tree on the right

for a Seed. Keep walking and take the small path to your right for two pots

that hold the spell Ground and a Mana Herb. Keep walking and ram another tree

on the right for your 15th seed. Probe the pots for a Flare Bomb and Slot Seed.

Walk a little north and head left again for a small cave. Probe the pot for 2

Antidote, and open the chest for the Knight’s Code accessory. Walk north again,

and once again, take the small path to the right. Ram the trees for a Magma

fragment and the other tree for 2 Wind Seal Leaves. Back on track, head north!



In the next area, ram the tree on your left for 2 Magma Fragments, and then

walk right. Probe the pots for the spell Barricade and a Flare Bomb, and ram

the tree for a seed. There’s also another seed to the left, next to the dead

trunk. Now walk north toward the hut. Probe the pot for a seed, and examine the

desk for some Search Glasses. There’s also an Antidote in the pot to your left,

and a Power Drink in the pot to your south west. Examine the desk up stairs to

locate the spell Shield, then talk to Jansen and rest.



Time to depart! Leave the hut through the door Seth is blocking, and hike on

up. Walking in the rain now, follow the path. Kaim will recall a memory, either

read it or save it for later. Continue up until the rain stops. Time for a Boss

Battle!!





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss Name: Grilgan

HP: 1500

Weakness: Fire

Item Dropped: Slot Seed



He’s weak to fire! Have Jansen cast Flare every round, and have Kaim attack

with the Bruiser Ring equipped every round. As for Seth, have her attack as

well, but make her use healing items on everyone when needed. If you

pre-ordered this game, you should have gotten Weapon Guard 2. You might want to

have that equipped to Kaim, Seth or Jansen. Grilgan will either attack one

party member or all at once. Just make sure you are healing your party, and

casting flare, and you should be good to go.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle, save at the ball and continue West. Follow the path and jump

down the rocks to the east. Run up the small path that heads east past the

bridge for a chest that contains Novice Earrings. Then head back down and

follow the path to the Cart Track. Grab the cart and push it so you can move

on, and push the other cart off the tracks for a Cold Water Stone. Continue

down the path and ram the cart off the tracks for another Seed. Walk west for

the next area.



Your goal here is the get to the bottom. Descend the ladder, and ram the boxes

to your left to find a hidden path to a chest. After getting the Slot Seed,

walk back around and down the next ladder. Head left, down another ladder, then

right. Walk past the ladder heading down and go all the way to the right. There

is a sideways ladder that you can barely see. Climb up it, jump over the ledge

and open the chest for the spell Aqua. Jump back across, down the ladder, and

descend down the ladder heading down. Now walk all the way left and push the

cart. Jump over, and walk to the next area.



<<<<<<<<<<<<<<<<<< IV. Grand Staff Construction Base [BASE] >>>>>>>>>>>>>>>>



1 Seed

Turn-Tail Shoes

Poison



After a cut-scene, it’s time to get our 20th seed. Walk up the ramp and to the

left. Talk to the guard blocking the way, then run around the corner. Next, go

back to where he was blocking and pull the box all the way out. Now go talk

to the other guard, run around the corner, and go into where he was blocking.

Before you go into it actually, examine the poster for 100G Push the box,

examine the poster for a Mana Herb and go down the ladder. There are some

Turn-Tail Shoes in the pot on your left, and a seed in the other. Talk to the

guy on the left and he’ll sell you weapons and other stuff. Make sure to buy

aqua! Go through the door, push the boxes out of the way, and probe the pot

for 3 Hard Skins, and another for the spell Poison. Now exit the place and

walk back up the ramp, but this time to the right. Examine the pot and give

the Pipot your 20 seeds. He’ll give you the Adamantis Sword and Ring. Now

Save and exit to the south.



<<<<<<<<<<<<<<<<<<<<<< V. Sea of Baus [BAUS] >>>>>>>>>>>>>>>>>>>>>>



1 Seed

Treasure Glasses

All-Shield

Yellow Band

All-Barricade



Open the chest on the left for Treasure Glasses, then head across the bridge.

Here you’ll come across clams and small towers that can be examined for items.

When examining the towers, make sure to the yellow magic is on another tower,

or you will be forced into a battle. Healing Medicine, the spell All-Shield, 3

Insect Innards, 4 Sticky Tapes are in this first area. Ram through the metal

and walk into the next.



A Seed, Yellow Band accessory, and a Mana Herb can be found here. Be sure to

get the Yellow Band, and have Kaim and Seth learn the ability (Anti-Paralyze).

This will greatly help you with the next boss. The next area is filled with

items, so make sure to stock up. After you’re done, walk through the next area,

and open the chest for 4 Pumice of Despairs. Walk up the stairs, and when

you’ve gone up a few, you should be able to walk to the right for a chest that

contains All-Barricade. Walk up more stairs, save, and get ready for a boss

battle.



<<<<<<<<<<<<<<<<<<<<<< VI. Grand Staff [GRND] >>>>>>>>>>>>>>>>>>>>>>



Sage’s Protection

Circlet



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



Boss Battle : Bogimoray + 5x Magic Insects

HP: Around 1750



First thing you need to know....you need to battle this same boss twice in a

row. Secondly, the boss can't do anything except absorbing magic from the

little insects, and once its magic bar is full...the giant worm will cast a

pretty powerful magic : Para-Flare (about 200 damage to the entire party) and

will paralyze the entire party (this is where Yellow Band comes in hand, so be

sure to master the Anti Paralyze skills).



To defeat this boss, you need to kill at least 2 of the underlings, and leave

the rest alone as they all will keep coming back anyway. After you killed 2 of

the insects, focus all of your attacks on the boss !! Jansen's Aqua/Flare magic

works well in this battle. If the boss attacks you with Para-Flare, be sure to

heal the party after.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After you defeat the boss, you'll have to fight it again for the 2nd round.

It's basically the same boss, except this time the boss comes with a full

gauge, so be sure to heal after its Para-Flare attacks. The rest is the same as

the first one, keep attacking with Jansen's Flare/Aqua magic, and heal when

needed.



Like i mentioned before, you don’t need to kill all the insects, just kill

about 2 or 3 and move along to the main boss.



--Additional strategies--



-All out on the boss. Take the boss down quickly by using Aqua based spells and

rings. He will only get 1 or 2 Para attacks in, so make sure you heal!



-Another way to defeat this boss is by taking out all the bugs first, this way

the big guy cant charge up. Then take out the big guy, and when bugs appear,

take them out as well.



After the battle, take a look around, examining each side of the place as well

as opening the chest for the Sage’s Protection accessory. Make sure to walk

through the blue orb thing near Seth, as it replenishes all HP and MP. Examine

the wall near Seth, and the pipe to the left of Jansen for a cut-scene. Well

I’ll be! It’s the whole dang Calvary! They aren’t really that hard. Focus on

one soldier at a time, because if you don’t, their Mage will heal them. You can

also steal a Circlet Accessory from the Mage if you wish, although it is not

mandatory, as he drops it anyway.



<<<<<<<<<<<<<<<<<<<<<< VII. White Boa [WBOA] >>>>>>>>>>>>>>>>>>>>>>



Light Lens

Paralyze



After the battle, you’ll be captured. When you can, switch to Jansen. Have him

walk around the cage and kick the rat’s nest. Now switch to Seth and do the

same. No switch to Kaim, and pick up the Light Lens accessory. You’ll be

lifted into the White Boa, and put into a cage.



When you’re in control of Kaim again, save at the ball and head through the

door. Now we get to play some Metal Gear Solid! You cannot be seen by any of

the security balls, so be careful. Follow the path, as it’s pretty

straightforward. Operate the lever thing to open a door revealing a treasure

chest. It holds the spell Paralyze. Now continue, and operate the next lever

when the security bot is inside the room. Now go through the room and walk up

(left on the map). Climb up the ladder past the door and operate the lever. Now

you can return to where you are if you get caught. Go back down the ladder and

through the door.



Operate the lever on the right up ahead, then go through the door for a Slot

Seed in a chest. Go the other way now and climb the ladder. Walk all the way to

the end of the platform and drop the ladder by operating the lever. Climb down

and activate the red button in the corner. Now climb up the other ladder,

operate the lever, and climb down the new ladder. Now push the red button in

front of the locked door, and voila! Down the elevator we go.

Cut-scene time. Woot our weapons =D Time to run, erm battle. Make your way

north, and save if you like. Ok, another XD Jansen moment and Seth tells a

small story. Now we’re controlling Jansen. Walk up (ROFL WTF is Jansen doing

when he runs??) and trigger a cut-scene with the queen. Run around and down the

stairs into the Engine Room. Run north for a cut-scene. After them, you’re in

control of Kaim again.



<<<<<<<<<<<<<<<<<<<<<< VIII. Numara [NMRA] >>>>>>>>>>>>>>>>>>>>>>



17 seeds

Kelolon



Note: Before we start here, I have to let you in on this funny townsperson. So

you know how every person kind of grunts when you talk to them? Talk to the

girl that is speaking to a guy in front of the inn. Her grunt is either

hilarious or just plain sad. Anyway, there are a lot of seeds here. Run to the

left above where the stairs end, and examine the vines for one. There’s one on

the other side in the same place. Now run south to enter the city, but first, a

cut-scene! There’s an inn on your right, which houses some seeds and items, so

let’s check it out first. Two seeds are in the plants on each side of the

counter, and one upstairs in the left room. Exit the inn after raiding it, and

pick another seed off the right wall where you entered. There’s also a seed

behind the cat girl (O_o). She’s a side-quest, but I’ll explain those later.

For now, feel free to explore the city. There’s shops, and lots of interesting

people to talk to. There’s 6 more seeds, all of them outside near the shops,

and one near the southern gondola. There’s also 4 more seeds inside of the

boutique and on Canal Street. When you are done exploring, head all the left

and all the north of Numara to get to the port!



Head to the left at the fork and enter the Ghost Town of Numara. Head

north-east, and open the chest for 5 Sandman’s Seals. Keep walking to run into

a Rugrat and her brother. Cut-scene, and some soldiers are being mean, so it’s

time to destroy them! Cast All-Shield with Jansen, and attack each foot soldier

one at a time. After they are defeated, work on the Calvary. Have Jansen use

Prism or elemental spells, and of course have Seth and Kaim attack. You should

be able to beat them easily at around level 18 or so.



After the battle, it’s time for some cut-scenes. Cooke and Mack will tell you

to stop by their house. Walk north until you see a blue house. In back of their

house, in a pot, is another seed.



Now talk to the pipot, although you probably don’t have enough seeds for the

next item, so just enter the home. Walk to the back to meet their mother, who

appears to be just some random lady….wait WTF Lirum? ARE YOU CRYING YET? You

should be, or you’re just insensitive! So you learn that Cooke and Mack are

your grandchildren, and instead of dropping them off at some daycare, you have

to bring them along for the journey.



We are now in control of Tolten, aka Golden Boy. Walk around in three large

circles around the circular platform you can see on your map. Did the secret

chest appear? No? Oh well, too late. Let’s move on shall we? Walk north to

trigger a cut-scene, and then a battle. These things are pretty easy to defeat.

Just attack normally one by one and you’ll be fine. After hearing Tolten yell

“It’s over” four times, we’ll have a pretty intriguing cut-scene, and have to

battle the Council Leader. Hit inquire a few times, and you’ll be able to

attack. Use some power hits and take down the chairman! Gongora will show up

and explain everything.



Back in control of the others, it’s time for a fetch quest! Have Cooke run all

the way north-east for the first flower and a Slot Seed. On your way back you

should come across a few more flowers. That makes four out of ten. Run south,

then north east for a flower near the pot. Run south a bit and into a small

inlet for the sixth flower. Run a little bit south again and west next to the

well. Flowers 7, 8, and 9 are in here. You’ll have to walk under the small

archway for one. Walk back out to the main road and head all the way south

east, and then west for the last flower. Now back to the pimp…er funeral guy!



It’s Kaim’s turn now, and he has to gather branches. Go to where Cooke got her

first flower. That’s one, and there’s two more on your way back. Another is

near the pot that held the seed. The fifth is right outside the path to the

home. Now walk south. The sixth pile is near that same pot again. Walk south

once again, and in that small inlet for the seventh. There’s a pile near the

well, and the last two to the left in the grass. Back to the house!



This next part is arguably the hardest part of the ENTIRE game. Ok seriously,

it’s not. It’s really simple, especially if you read the tutorial that comes

up. If they move the torch left, hold X for a few seconds until their torch

lights. If they go right, hit B, up Y, and down A. It’s that simple. Save

upstairs and open the chest for the spell Kelolon.



Exit the house, and head for the Crimson Forest. Walk back to the port of

Numara, and this time take the right path.



<<<<<<<<<<<<<<<<<<<<<< IX. Crimson Forest [CRIM] >>>>>>>>>>>>>>>>>>>>>>



2 Seeds

Lucky Clover

Cubic Music Score 2



In most of these pink/purple mushrooms, there are Crystal Fragments. There’s an

artist back in Numara who will give you a Life Brooch (Increases Max HP) if you

give him 19 of them, so try to collect them all. Ok, so ultimately we are

trying to get to the north-west part of the forest. The map should help you get

there pretty easily. Right before you ram the log however, there’s a seed in a

kickable pile to the left a little bit before this point. Ram the log and

continue on. Run around and collect the fragments if you wish, and also a seed

in a small inlet, and then head north west and up the north path. Save and head

down the magical platform. To your right is a boulder that you can roll onto

the platform you just came down. This will lower the other platform and reveal

a Table Fragment! Now head west.



This part is a tiny bit tricky, but not really :P Run up the stairs and stand

on the platform to the left! Hurry there’s a boulder rolling down! Continue up

the stairs, and go down the far set to a chest that had the Lucky Clover

accessory in it. Now go to the second set of stairs. After the boulder rolls

down, push the pillar to one side, and activate the boulder again. This will

let the boulder roll all the way down and break the door! Before we go in

however, run past the two guard son the left for the Cubic Music Score 2. Do

the same on the right for a Slot Seed. Heal and Save, and walk in the door for

a boss battle!





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss Battle : Obsidian Tentacles 4 x

HP : 300 each, one is 520



This spirit has taken Mack hostage basically, and is controlling him. First

take care of the tentacle thing holding Cooke so you get her back. Now take

care of the others. Physical attacks and elemental magic work fine. After

taking them out, it seems you are battling Mack, however, if you kill him it’s

Game Over. What to do? Have everyone defend except Jansen. Have him cast Sleep!

It should work, if it doesn’t try again next turn, as it’s the only way to beat

this boss. Once Mack is asleep, you can attack the big guy.





Boss Battle : Obsidian Miasma

HP : 930



Once again, physical attacks and elemental spells work great. Keep healing with

Cooke, and you should take out this punk pretty easily. Make sure to cast

Zephyr before you are half way dead, that is, basically cast Zephyr/Heal every

turn.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle, Mack makes a funny comment to Cooke :P and Lirum’s spirit

checks in for a visit.



After that, it’s time to change discs!



~*~*~*~*~*

Disc 2

~*~*~*~*~*



Crimson Forest



1 Seed





Walk down the steps and into the magic platform. You’ll be lifted back up to

Crimson Forest, and you’re told that magic has been restored. This means that

all the platforms now work, letting you get lots more treasures! If you use one

of the platforms near here to the north, you’ll be led to a Seed. When you are

ready to move on, head south, and you’ll eventually arrive at the save point.

Save, and return to Numara.



Numara



4 Seeds



After entering Numara, you’ll trigger a cut-scene. Try to head to the Palace,

only to be stopped by some skirt-wearing kid. Another guy throws rocks at

you…Make sure you save at the palace and heal up. Now walk past the fountain,

and get ready for a fierce battle. We’ve got to battle four heavy guards, each

with around 400 HP. Have Seth and Kaim aim for the same guard, with Jansen

casting All-Shield and healing everyone. Keep this up and you’ll do great.

After defeating them, a funny cut-scene will occur. Now then, it’s time to

escape! Don’t worry, the enemies you can see chasing you will never run

directly into you. There are four seeds in here, all in pots and chests, but if

you wish to complete this place fast because of the music, you will be able to

grab the seeds from here later in the game. So first, make your way to the

right and up the elevator. Now walk north, and then west. Take the next

elevator. After exiting, walk west and south, and up the elevator. On the top

floor, run south and back through another door. Make sure to heal and save!

Head all the way south for some cut-scenes and a boss battle.





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Tank

Magic Heavy Tank

HP: about 1,500

Cannon

HP: about 1500

Tank Unit

HP: about 1000

Cannon Unit

HP: about 1000



This battle can be difficult, but if you are prepared it should be a breeze.

First off, if you have and mechanical rings, equip them to Seth and Kaim.

Target one part of the tank at a time (I suggest going for Magic Heavy Tank

first) Have Jansen cast All-Shield, and Cooke cast All-Barricade. Mack can use

some Spirit Magic or just healing items. Have Seth and Kaim keep attacking, and

Jansen use some black magic. The Tank should come down pretty fast. After

beating the Magic Heavy Tank, go for the cannon using the same tactics. Mack

sure to keep healing and using All-Shield once in a while. Black magic and the

combined forces of Seth and Kaim should be enough to care of the Tank for good.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle, there will be some cut-scenes. You’ll now have Ming in your

party. You can switch her into your formation if you want, but make sure to

keep your team balanced, as later in the game you’ll have to use specific

characters for parts of the game/bosses. Head to the port and walk all the way

east and into the door for some cut-scenes. Walk north down the platform and

steal the boat!



Yet another XD Jansen moment here.



You are now controlling the Slantnose. Pretty easy to control. Cruise around,

and head north east to the glowing white dot. Welcome to Tosca village.



<<<<<<<<<<<<<<<<<<<<<< X. Tosca Village [TOSC] >>>>>>>>>>>>>>>>>>>>>>



4 Seeds

Seal Blocker

Gamble

Magic-Powered Locator Lv. 1



Seth’s Dream Part 1 is pretty cool, and is one of the only dreams to relate to

the actual story. So check it out or not, your choice.



Now then, there are four seeds here. First one is on the right side of the inn,

which is the big building on your left. Two more are inside the inn in the

upper rooms, and the last one is in one of the houses on the ride side of the

town (Deeno’s House to be exact). One thing that is common to miss in this town

is the Weapon shop. It’s in the room across from where you rest (and the save

ball). You can’t access that yet, so for now, go downstairs and to the right

side of the inn. After a small cut-scene, you’ll be back in the same room. Exit

it and enter the left room for the Weapon Shop. After buying some stuff, get

ready for a mini-game. Before we start, let me in of a few tips first:



This mini-game includes having you search the town for 16 Kelolon statues.

There will be people blocking some, so if you see this, do not stand around

waiting for them to leave. Go get some others first, and when you get back they

will have moved. Now talk to the girl next to the statue in the inn.



The locations for all 16 statues are:



3 up the ladder behind the inn

1 directly behind the inn (hidden from camera)

2 on the side of the inn

1 in the middle of the river (the big one)

1 on the watchtower in front of the inn

1 next to the bridge

1 behind the waterfall (jump across the rocks)

2 near the north-eastern exit

1 up the ladder near the north-eastern exit

1 in each of the two houses on the right of the bridge

1 in the inn, the one next to the girl



For this you get some items, but most importantly, the spell Gamble. The reason

this is so important is because you can now basically beat the game at its own

tricks. You can go to Numara Atoll and grind levels. Using the slant nose,

drive to Numara and pick Land, but instead of choosing Numara city, choose

Numara Atoll.



A few things you will need: Turn-Tail skill, Casting support skill, Gamble

spell. Run around here looking for battles. If you get into a battle with a

Hell shaker (looks like a lizard thing), use Turn-Tail and run. The monsters we

want are Silver Kelolons. They will grant you one level up until around level

45. The problem is that they flee, and they are fast. We can beat them by first

using Casting Support on your spell casters, and having them use Gamble on the

kelolons. We have to use Gamble because physical attacks and other spells are

harmless/don’t hit them. Gamble inflicts a random amount of damage, from 1 to

around 4000. You’ll only need about 1000 to beat them however.



This is also a great place to learn skills, as each Kelolon gives you 8 SP per

battle. This means that if you go against two in the same battle, you’ll earn

16 SP afterwards. And later in the game when you obtain the double SP skill,

these battles will net you 32 SP each!



Ok, after leveling up, or not depending on how you prefer to play, head back to

Tosca. Try to cross the bridge and you’ll obtain the Magic Locator Lv. 1. Now

exit to the north. Choose the Mansion



<<<<<<<<<<<<<<<<<<<<<< XI. Old Sorceress’s Mansion [SORC] >>>>>>>>>>>>>>>>>>>>>>



Poem Fragment A

Poem Fragment B

Poem Fragment C

Red Copper Band

Poem Fragment D

Lost



This is Kaim’s old crib, but apparently it’s been overrun by some old witch,

who probably has no relation to Kaim at all! WTF A GHOST?? Ok wtf. First we

played Metal Gear Solid, now some Silent Hill/Resident Evil junk? Whatever,

enter the mansion. This place is pretty intimidating, especially if you are

under-leveled. Pick up the treasure on the ground for Poem Fragment A, and the

chest for a Cure-All.



Before we really do anything first, let me explain some of the monsters.

Unidentified Life Forms. Don’t try any magic except Force on them. Just don’t.

Force will kill them in one hit however. Temptars can be killed by anything,

but watch out for their Soul Absorb and ugly sounding moans. In the present,

Soul Armor enemies cannot bit hit by physical attacks. Hit ‘em with Force or

Elemental magic.



Head through the left door and pick up the treasure on the desk. It’s Poem

Fragment B. Check out the mirror, it’s just a mirror… but it’s missing a jewel.

Now go down the north corridor and open up each of the doors. You’ll be forced

into a battle each time. After one of the battles you’ll get a gem. Take it

over to the big mirror. After placing the jewel in the mirror, you’ll go

through it and be in the “good time.”



First of all, push the white statue all the way east. This will help us later.

Now walk down the north corridor and go through the small mirror. It will take

you to the right side of the mansion. Go through the big mirror down the south

corridor Now go back up the corridor and pick up the Poem Fragment C. Walk back

down the corridor (WTF was that screaming? -_-;;) and open the chest. It holds

4 Black Pearl Powders. Exit the door and enter the left door again. Remember

where we moved that statue in the good time? Check around there now, and open

the chest. You’ll get the Celestial Plate.



Go into the big mirror and exit the right door. Walk up the stairs and check

out the clock. Move the hand to the Pot for a Red-Copper Band. The doors will

open as well. The chest behind you holds a Grounda Bomb. Walk into the right

door and open the chest for a Soul Medicine. If you walk near the desk there’s

a small scene. Exit and enter the left door. Go for the chest and you’ll be

stopped by a small scene. Now pry open the chest for the Wheat Plate. Go back

downstairs and through the left door. Down the corridor and through the mirror

again. Go through the big mirror to get back to the real time. Go through the

door on the left, and up to the door in the middle of the stairs. Make sure you

save first though.



In the courtyard, walk around the hedges and open the two chests. One holds the

Bow Plate and the other has a Cure-All. Walk back around the hedges and place

the plates in the holes. Put the Bow Plate in the left hole, the Wheat Plate in

the right hole, and the Celestial Plate at the bottom. The gate should open up.

Pick up the Poem Fragment D and head down the stairs.



You’ll need to find the other circular platforms, each with the right glowing

plate. Head to the second door and walk on the platform. Now go back through

the door and into the fourth one. Step on the platform here. Now go through the

third door at the beginning. Step on the platform, then move the lever on the

left. Go back through the door and enter the second door. Follow the new path

for two chests. A Goddess Medicine and the spell Lost are your prizes.



Now go through the first door and step on the platform. Time to head through

the big door and meet the old witch, who has no affiliations to Kaim at all!

Big cut-scene, and it’s time for a battle!



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Old Sorceress

Body of Thought x 4

HP: 1,550 each



Main thing to remember is that you need to defeat the elements before the witch

looses all her HP. You can use elemental magic that each Thought is weak

against, but be careful! The elements switch around, so you may be healing one

instead of hurting it. Have Kaim and Seth use physical attacks, and have Jansen

use Force. Use the others to heal/attack. You’ll get hurt when you use physical

attacks, but it’s really your best bet against these punks. Take ‘em out one at

a time and make sure to heal your HP/ replenish your MP.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle, you’ll find our who the witch is after all. You now have 4

people that purely cast magic as their specialty >_>;; don’t worry, we’ll get

some physical attackers later in the game. For now, save and leave the mansion.



<<<<<<<<<<<<<<<<<<<<<< XII. Northern Cape [CAPE] >>>>>>>>>>>>>>>>>>>>>>



Lion Heart

Cubic Music Score 4



Exit and check out Northern Cape. This is where Kaim’s dreams of Lirum took

place. All the way at the top is the Lion Heart Accessory. There’s also the

Cubic Music Score 4 on the ground to the north east. Exit and enter Black Cave.

Cave time =D



<<<<<<<<<<<<<<<<<<<<<< XIII. Black Cave [CAVE] >>>>>>>>>>>>>>>>>>>>>>



2 Seeds

Scroll of Dissection



I actually hate this place. I actually have all dungeons, and all underwater

levels :/ . Keep walking for some cut-scenes and a battle. The bats have about

200 HP, and the Dark Sorcerer has around 900 HP. The bats are weak to fire, so

have Jansen cast Flare/Flara on them. The sorcerer will use Black Magic on you

every time you use magic on him, so stick to physical attacks.



Examine the soldier for a dream, and continue on. Talk the right path, and then

take the north east path for a chest containing a Stone Beast Thorn. Go back

and now take the west path, and follow it south to get a Goddess Medicine. Now

go north, check the skeleton for another dream, and head east. Jump over the

ledge and walk south for a chest, giving you 3 Giant Feelers. Now go back up,

and east. Take the jump south to find a Seed in a treasure chest, and then head

north.



In the foul swamp, walk forward to trigger a cut-scene. Grab a firefly and head

north. When you get to the fork, you can walk west for 500G, or grab the Power

Drink to the east. After grabbing the items, follow the path north. You won’t

be able to get past the rocks, so walk east and then north again. You’ll

trigger another scene. Follow the path north, east, then south. If you take the

west path, you’ll find the Scroll of Dissection. Now take the eastern path to

continue through the cave.



Helltrap. The name suits this place well. Watch out for holes in the ground,

because you’ll fall back to the next level. There are a few treasures here, but

I suggest moving on for now. There is one treasure that is worth mentioning

however. When you get to three holes bunched up, fall through the first one you

get to for a Soul Medicine. This is a commonly missed chest. Head north,

watching out for holes, until the path goes south. Now hold the A button to

walk until you can take a north western path (if you take the north eastern

path you can ram those rocks that were blocking your way before, giving you

easier access inside the cave) and get to a save ball. Open the chest near by

to grab another seed.



Time to fight some Roughs. These guys can be a pain, but as long as you have

Lvl 5 magic, such as Flara, and have been leveling up your party, you should be

fine. They’re weak to Wind also, so Winda should take them down pretty quick.

The servants have around 900 HP each. After going through about 4 battles with

them, it’s time to take on the leader.





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Rough Queen

HP: 1,500

Rough Servant x4

HP: 1,360 each





First, focus on each servant (these ones are a bit stronger with more HP). Take

them out with black magic and psychical attacks. Since the queen’s GC is now

down, it doesn’t matter if she calls for help. Focus all your spells and

attacks on her. She only has a small amount of HP more than her servants, so if

you can take out them easily, the queen should be a breeze. Make sure to heal

with Cook when needed, and use pre-emptive healing techniques.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle, it’s time to exit out of the cave. Woot! Enter the City of

Saman.



<<<<<<<<<<<<<<<<<<<<<< XIV. City of Saman [SAMN] >>>>>>>>>>>>>>>>>>>>>>



7 Seeds

Awakening Bracelet



First off, the seed locations. First one is on the wall outside of the House of

Riordan. The next one is outside next to the Item shop, while another is inside

the item shop on the left. In the Errlio House you can find a seed against the

wall. Two are in the inn, one in the right room downstairs, and one in the

upstairs room. The last seed is in the Tavern in the back corner.



If you walk up to the small market next to he giant tree, you can buy random

items from a crow. He won’t tell you what you’re getting, but you get to choose

from two options. The best thing to get here is the Awakening Bracelet, which

adds 3 slots onto your immortals’ skill slots. If you have no money or no luck,

fear not! We can get this item very shortly for free.



After resting and saving, and buying some items from the shop, try to exit

Saman to the west. You’ll be stopped. You’ll be asked not to enter the port.

Walk over to the inn to continue on with the story. Check out the guy on the

right, and you’ll find the captain in the bathroom. Now you can exit Saman to

the port. Walk over to the group of people for some dialogue, and you’ll see a

bright light. Time to investigate! While making your ship, you’ll be attacked

by some Mantalas.





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Mantalas

HP: 3,050

Manta X3

HP: 620 each



These guys are weak to Ground attacks, so have Jansen use Grounda every turn.

Have Cooke cast All-Shield, and then heal the next rounds. The boss will hide

out in the water, but will reappear after you kill the minions he conjures. Use

Ground attacks and Shield. After the battle, you’ll unlock Seth’s dream part 2

and land at the Experimental Staff



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



<<<<<<<<<<<<<<<<<<<<<< XV. Experimental Staff [EXPS] >>>>>>>>>>>>>>>>>>>>>>



1 Seed



After landing, head back to the ship and grab the seed from the room across

from the save ball. Now walk up all the stairs and enter. This place can get

confusing, so make sure you know where you’re going! Walk straight and down the

east stairs, and then you’ll trigger a cut-scene. Walk up the stairs, and up

the next stairs and walk west.



Tip: When you battle Uhra guardsmen, steal from them You’ll gt Gate Passes,

which you’ll need later.



Head up the stairs after the short cut-scene and continue west. Operate the

lever to make a walkway to the other side. You’ll need the Gate Pass to get to

the elevator here. Run around until you get in a battle with Uhran Guardsmen,

and like I said before, steal from them to get Gate Passes. To the south is

two chests, one behind lasers and the other down some steps, which has 3 Bug

Stomachs in it. If you walk east here, you can take the door to the south and

run up some stairs. This will trigger a cut-scene with drunk (??) Gongora.



When you’re back in control of Kaim, get on the lift to your left to access the

platform. Follow this path and operate the far right lever to drop the box. Now

run back around to the first platform. Operate the lever to lift the box, then

get on the lift and ride it to the right. Now operate the lever again to drop

the box. Get back on the lift to get to the platform. Follow this path to lift

some crates (This will help us later). Now take the elevator down and exit the

door to the south. This next part is a side-quest. Talk to the guy at the top

and he will tell you to relay a message to the guy below. Drop all the boxes

down and get to him. He’ll tell you to relay a message to another guy. We’ll

find him shortly. Exit the door we came into this area in and ride the elevator

back up. Use a gate pass on the laser to our left.



Walk up all the stairs and save. Open up the chest for 4 Paraweed Needles.

Climb down the ladder on your right (up the steps) to find the last guy for

that side-quest to claim your prize. Now go back up and through the door.



After a cut-scene or two, it’s time to take on Gongora! The end of the game at

last! Haha not. You’ll have to chip away 10,000 HP from Gongora to move on.



“Miiiiiiiiiiiing???”

“Yea I’m ok.”

“DOH!”



Yet Another XD Jansen moment.



Ok so the Experimental Staff is collapsing and you need to escape. Tip: Flee/

Use Turn-Tail from all battles, as the timer goes down during them. Run down

all the stairs and go through the door. Head south-west to exit outside again,

and climb down all the stairs again. Follow the path west, then head north and

east.



Head east, and open the chest if you hadn’t before for a Cure-All. Go down the

steps and head east to a ladder. Once down the ladder, Walk across the platform

and grab the Power Drink from the chest. Head south down another ladder (a

really long ladder :/) and then open the southern chest for a Red Snake Weapon

and a Snake Ring. Go down the ladder Run north, then east and run towards the

ship for a pretty cool cut-scene. Time for Disc 3!!



~*~*~*~*~*

Disc 3

~*~*~*~*~*



City of Saman



You’ll return to Saman and the ship will sink. Walk down the port and check out

the purple dot on the right of the screen. It’s the weapon shop/emporium. Stock

up on weapons and some accessories. If you walk around to the back and enter

the room, you can join in an auction. The prizes in the auction consist of

treasures that you missed from places you can never go again (such as the

experimental staff we were just at, or the Highlands of Wohl). Check it out and

but spells or items you missed. You’ll be bidding against two other people, and

each of you only gets 3 bids. So wait for the others to start bidding, and bid

near the end when they don’t have any bids left. Don’t worry if you lose an

auction, as it will show up again. Oh, and watch out for that dang rooster! He

bids high fast! You’ll have to buy every item at the auction in order to

receive the Treasure Trove achievement, but you don’t have to buy everything

now.



After you’re done, exit the shop and head back into town. Everyone will be back

to normal now. Rest up at the inn, and let’s ship off! Select Ice Canyon from

the map.



<<<<<<<<<<<<<<<<<<<<<< XVI. Ice Canyon [ICYN] >>>>>>>>>>>>>>>>>>>>>>



2 Seeds

Elmon Crown



Tip: In this place are enemies known as Elmons. They look like little monkeys,

and they will steal your stuff! Yes we can get our stuff back, but not yet.

I’ll let you know when.



Save at the ball and walk through the canyon. Make your way north, and then

west up a slope. Follow the paths across, and make sure you don’t slide back

down. Open up the chest for a Seed, and continue on. Walk past the frozen beast

to the next area.



The chest contains a Blazing Ruby. Now head up the path and then east. Here,

watch out for the holes in the wall, as the air that comes out of them will

throw you back to the bottom. This reminds me of parts of Super Mario 64, where

you had to wait for the Twomps to move before you could pass. Now then, walk up

and around. If you slide down a tiny bit and walk to the right, you’ll enter a

cave back in the Gorge that holds a Seed. Now exit the cave and head up again.

See the penguin? Ok walk north and up the eastern slope to go through a cave.

Open the chest for a Warm Vest. We can also get the Amulet near this spot later

on, which will teach your immortals Absorb Attack. For now, head back through

the cave. This time head left, and jump over the ledges, watching out for the

wind. Follow the path down and ram the snow. Head back across the ledges north

and take the southern path this time. Take the path all the way down, across

where we rammed the snow, and save! Time for a boss.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Dinozaoro

HP: 20,160



This will be a different battle strategy from before. Dino will counter your

physical attacks, so I suggest not doing them. Have Seth and Kaim provide

support for your others, healing and such. Have your casters cast Black magic.

He’s very intimidating, but if you keep healing with Kaim and Seth, you should

be able to take him down in around 10 or so turns. If you have Mack in your

party, have him use Mindus on your casters, and when you think the boss is

about to go down, use Powerus on your attackers and go all out!



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle, you can check out some hidden treasure. Walk north east and

up the slope. The chest holds the Elmon Crown! Go back down the slope and exit

the path to the left. If you’d like, head back to Ice Canyon South. Walk around

here and get in a battle with an Elmon. He’ll steal the Elmon Crown from you!

Walk back up the slopes, but when you are on the eastern side, next to the path

heading across to the west, carefully slide down the small slope in back of the

bridge, and then slide again north east. You’ll find the Elmon King! Battle him

to get your stuff back. He has around 4500 HP. Now exit back and head to the

City of Khent!



<<<<<<<<<<<<<<<<<<<<<< XVII. Khent [KHNT] >>>>>>>>>>>>>>>>>>>>>>



Awakening Bracelet



This city will become unavailable in a bit, and you won’t ever get to come

back. You only get to see its gates, but behind one of the soldiers is an

awakening bracelet in a chest! Also, don’t worry if you missed this place, as

it does not count for the World Traveled Achievement. Exit the city and head

to Gohtza City.



<<<<<<<<<<<<<<<<<<<<<< XVIII. Gohtza City [GHZA] >>>>>>>>>>>>>>>>>>>>>>



5 Seeds



First off, let me say that this place is huge compared to the other towns.

There are three levels to Gohtza - Low Town, Middle Town, and High Town. Ok,

Seed locations: One is inside of Rosa’s Restaurant. Two others are in the

Apartment in Low Town on the 10th floor. Another is in Bargel’s Inn, also in

the Apartment, and the last one is in the train station, near the lady who

won’t let you in.



Walk down the platform to trigger a cut-scene. The door to your right is an

inn, and there’s a shop up and around to the east.



~-=~-=~-=~-=~-=~-=~-=~-=~-=

WARNING WARNING

~-=~-=~-=~-=~-=~-=~-=~-=~-=



Do NOT do ANYTHING else until you buy the spells Shieldus and Barricadus from

this shop. If you don’t, and you miss them in the next area they appear, YOU

WILL MISS THEM. They do not show up in the auction house for some reason. You

will miss the spells, and miss two achievements COMPLETELY. So buy them now,

please.



Go back to the big screen when you are down buying things, and into the

elevator on your left to the waiting room. Try to enter and you’ll trigger a

cut-scene. Now head back up the elevator, and north east, past the weapon shop.

Another cut-scene, and Kaim and Sarah will leave your group. Take the big

elevator in the middle now.



Walk up the path and trigger a cut-scene with lots of veins. Try to walk

forward, and the King will test you. Make your way up for a pitiful cut-scene.



You’ll now be controlling Kaim, so head east to follow the guy. Enter the

apartment next to the save ball. Select the seventh floor and enter he room it

shows. Walk into the room down the hall for more scenes.



Now you’ll be in control of Cooke and Mack, the trespassing rugrats! Walk up

the last escalator, and talk to the old lady who explains the Aurora. Walk a

little north and open the chest for a Flara Bomb. Now head back down into the

waiting room. Walk up the farthest escalator this time. Walk north and open

another chest for a Circular Dance Discus and Ring. Now walk over to the open

door on the train. GO GO GO! Walk up to the seat for some more scenes.



We’re back with the trio now. Ride back down the elevator, and take the

elevator to the Waiting Room again to re-unite with Sarah and Kaim. Walk up the

middle escalator and walk north. After the scenes, go up the left escalator,

and steal the train! I think it just runs in the family.



We’ll have to battle some baddies on top of the train. The smaller ones are

really easy, just use Magic and physical attacks. After beating a few of them,

it’s time for another boss battle!





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Armored Train

HP: 5,500



This guy shouldn’t take too much too beat. He can nullify physical attacks, so

watch out for that. Have Sarah use Flara and such, and burn this bad boy in a

few turns. His attacks are cannon blasts, but don’t do enough damage to alarm

anyone.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Back on the train, cool cut-scenes occur. You’re controlling Gongora now! Time

to make a speech. Walk down and do your thing. Afterwards, walk back up and

demonstrate the power of Grand Staff. First you’ll have to “battle” against

some acolytes. You have to use every spell you have to take em out. One guy

will refuse *sob* he’s my hero. After taking em out, some pretty cool

cut-scenes happen.



So remember how I said you need your party to be equally leveled throughout the

game? Well this is where that shines first. You’ll be split up, and many

battles will occur.



Save at the ball and make your way through the train. Don’t make the mistake

of using fire against these ice monsters, as their type is water >_>;; In the

next room, push the boxes out of the way and continue on. Battle the monsters

and head through the door. Move some more boxes and head through the door. Head

to the door and enter 9240. Cut-scene time, and ice monster time. More

cut-scenes, and now it’s time to control Seth and Tolten.



<<<<<<<<<<<<<<<<<<<<<< XIX. Uhra Alleyways [URAW] >>>>>>>>>>>>>>>>>>>>>>



5 Seeds

Talisman



Battle the guards and the dog. They aren’t hard at all, but take care of the

dog first. After the battle, walk east and through the alleyway. At the first

fork, you an grab a Seed to the left, and another one is north of the other

fork. Take the other fork, past the ladder and take a right. There should be

another ladder. Take this one up, and walk along the wall to your right. Enter

the second door for another seed in the weapon shop. Exit and go through the

other door. You’ll receive the Talisman accessory. Talk to the innkeeper and

leave through the back door. There’s another Seed in an object here! Low go

down the ladder into the sewers.



Walk down the steps and operate the button to lower the wall. Walk across it

and operate the other one. Now go back across the first one and take the steps

down and around, and up some more steps! Walk into the right cave for a look at

Gongora’s secret cave, then head up the steps. Grab those chests if you like,

then climb the ladder to the north. The spell All-Curse is down there, so

fiddle with the buttons until you can grab it, then walk around and up the

ladder to the north west.



If you continue east here, you’ll come across another seed. Take the other path

and head up the ladders. Now run across the rooftops and down the second ladder

you pass. Continue down the path and watch some cut-scenes. Now walk east for

more scenes. A battle has broken out! You just have to make it to the circle

area to end this part, so battle who you must. When you do battle, you’ll be

up against guards from both forces :/



And, wait for it…wait for it…..wait for iiiiiiit….



“MOMMMMMMMAAAAAAAA”



<<<<<<<<<<<<<<<<<<<<<< XX. Frozen Tracks [FRTK] >>>>>>>>>>>>>>>>>>>>>>



1 Seed



After the cut scene, you’ll be back on the tracks with Cooke and Mack. Check

out Mack behind you, then walk north. Heal and Save to the right, as well as

grabbing the only Seed in this area and 5 Shark Skins. Head back to the track

and walk north for a couple cut-scenes.



Time for one of the greatest cut-scenes in the game. Now then, you’ll be in

control of Jansen. Walk toward the screen to trigger a scene.



<<<<<<<<<<<<<<<<<<<<<< XXI. Old Gohtza [OGHZ] >>>>>>>>>>>>>>>>>>>>>>



1 Seed



Walk down the steps for a Soul Medicine, and then head east across the road.

Walk north and the bridge will collapse. Keep walking north and go down the

stairs. Walk up the ramp, and head up the left stairs. Take the right at the

fork and follow the path to the next area.



Now we’re in Low Town. Head straight from your position to reach a save ball.

If you didn’t grab the seeds before, there are three inside the Apartment here.

To continue, head back to where you started and take the eastern path. Walk up

the northern stairs here and up the ladder. First, grab a Power Drink to the

west. Now go north east to trigger some cut-scenes. Jump across the next ledge

and head down the ladder to your left. Walk to the right and over the broken

pieces, and up another ladder. There’s a goddess medicine in the chest here.

Continue up the stairs and in the corner on the left is a hydrant. Kick it for

a seed. Walk east and jump over the ledge. Now ram the door on the right, and

once again, climb down some stairs. Head east to get to the tracks and run

north.



<<<<<<<<<<<<<<<<<<<<<< XXII. East-Bound Track [EBTK] >>>>>>>>>>>>>>>>>>>>>>



1 Seed



The seed I in the third box on your right. Continue walking, replenish your HP

and MP on the platform to your left. Continue north and you’ll be switched to

Cooke and Mack. Walk north a bit to trigger a scene.



As Jansen, walk north and save up the ladder to your left. Walk a little bit

more north for a pretty predictable scene and a boss battle!





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Living Ice

HP: 6,350



First have all your party cast Ground type moves, except Cooke. Have her cast

All-Barricade. On your next turn, use ground moves again, and All-Barricade

again. The boss will probably now cast Reflect, making all magic bounce off him

and stick to you. Another attack he will use is Freezing Bit, which will freeze

that member. If he casts Reflect, have Ming use Powerus on Mack, and have him

attack/use skills. He can also use All-Aquarus, so keep healing. After

defeating him, you’ll be switched back to Seth and Tolten.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



<<<<<<<<<<<<<<<<<<<<<< XXIII. Uhra Sewers [UHSW] >>>>>>>>>>>>>>>>>>>>>>



3 Seeds

Holy Guard

Crystal Fragment



Save at the ball and head down the path. Go up the stairs and around, and at

the corner, examine the magic engine (it looks like a pendulum). Keep walking

and head east to the next area. Walk around and up the two ladders, and then

through the door. After the scene, walk north east and through the door.

Through the next door walk up the stairs and climb down the ladder on your

right. Walk north, then west. Head to the boxes, and push them to claim your

prize. It’s a Holy Guard accessory. Now head down and to the right. Make your

way north east for a pot with a seed in it. Climb up the ladder to your right

and repair another. The chest contains a Cure-all. Now operate the button to

open the gate and head west. Up the ladders is a saving point, healing point,

and a shopkeeper! There must be something big ahead :/

Buy some weapons, accessories and healing items. Now head west and operate the

button to lower the gate. Walk left and north to operate the button in the back

twice. Now climb down the ladder near the first button and up the stairs to

raise the gate. Head north to the next area. Before you exit, check the hidden

pot on the right for a seed.



Walk east around the Tank and down the ladder. Walk east across the bridge, and

around another tank. Again, walk across a bridge, and up the stairs. Head

around the tank and repair again. Operate the second button to get some Godly

Tears. Now operate the first button to move the other stairs. Walk down and up

the ladder. Around the tank and over the bridge we go. In the next room, we’ll

find a seed. At the bottom of the stairs, take the south path to find the seed

in a pot. Now go west through the door.



Operate the switch and open the chest for 5 Demon Sculptures. Go back through

the door we came from, and take the east path. Walk north, then west and

through the door. Head up the ladder, and walk west across the bridge. Walk

north, then east and through the door. Get ready for a boss battle! Walk down

the steps and through the big door. Trigger a cut-scene by walking north.





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Magic Beast

HP: 10,550



Now then, Good news and Bad news. Good news is that we don’t have to take out

the boss. We just have to target the Dock Crane. Bad news is that we can’t use

Seth’s physical attack, as the crane is out of reach. Have Seth STEAL from the

monster to get the Crystal Fragment, a great accessory for your casters. Target

the Crane with Sed’s gun and elemental items. Try to take out the crane fast,

because the Beast is pretty strong. Give Sed some Power Drinks to make the

battle go by faster as well. If you must, use healing items. The Magic Beast

will store up energy for a huge attack, so try to take out the crane in the

next turn.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



Now we get to play a small mini-game. It’s pretty simple. Hit the button or

Mash it depending on what it tells you to do. Make sure to read the tutorial as

well. If you have trouble, pause the game when it tells you what button to hit,

and when you’re ready, un pause the game :P



After some cut-scenes, we’ll be controlling Jansen again. Head down all the

ladders and to the west. Pick the Refugee Camp from the World Map.



<<<<<<<<<<<<<<<<<<<<<< XXIV. Refugee Camp [RGCP] >>>>>>>>>>>>>>>>>>>>>>



1 Seed



The seed is located near the save ball, next to the left tent, in a pot.

Inside the first tent is a Ring Maker and a Shopkeeper. Make sure to buy some

Warm Vests for the next boss battle. There are a few side-quests here, one

including delivering food from the lady near the save point, and another is

delivering a letter from a sick patient. Head north and exit when you are done

checking the Camp out.



<<<<<<<<<<<<<<<<<<<<<< XXV. Crashed-Train Site [CTSE] >>>>>>>>>>>>>>>>>>>>>>



1 Seed

All-Barricadus



Straight ahead is the Seed. Now head south east from the save ball and get

Al-Barricadus from the chest. Enter the cave!



<<<<<<<<<<<<<<<<<<<<<< XXVI. Burning Cave [BRCV] >>>>>>>>>>>>>>>>>>>>>>



2 Seeds

Forceus



Walk north until you get to some geysers. If you stay east on every path you’ll

reach a dead end with the Seed. Now head north to the next area. Again, head

north. Walk north east, as north west is a slope that you can’t walk up. In the

next room, you can actually walk into the poison to grab the spell Forceus. But

while in the mist you lose HP, so watch out! Now head east and jump over the

ledges.



The next area is aptly name path of poison mist. You should see a gleaming

item in one of the geysers. It’s a seed! Head up to your left. Ram the boulder

to block the mist. Now go back down and take the eastern path. Walk north,

watching out for geysers. Again, head north, but be careful. The ledges are

slippery, and you could fall into the poison mist. Head west across the two

geysers, and start jumping across. Take the left rocks though, because the

middle one will collapse with you on it.



Save, and equip everyone with a Warm Vest. Now get ready for a boss battle!



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Ice Magic Beast

HP: 10,360



The warm vests will allow us not to be frozen by the beast’s magic. Now here’s

the bad part. Spells don’t work on this guy. So only Mack can do damage. Have

Ming cast Powerus on him a few times, and have Cooke cast Cover on the whole

party. Jansen can heal. The boss can use All-Aquarus, so be careful about when

you heal and such. Spam Combo with Mack and you should be done in around 15 or

so turns :/ Also, your Covers will run out in a few turns, so make sure to re

cast it.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle and some cut-scenes, it’s time for Disc 4!



~*~*~*~*~*

Disc 4

~*~*~*~*~*



Disc 4 is a great time to do any of the side-quests you’d like. First however,

let’s advance with the story a bit. This will help us obtain some “things” that

will allow us to do lots more side-quests.



With the Nautilus, head to the south-eastern continent. Enter from the

north-east of this continent, in between the two pieces of land. Go underwater

to find a hidden passage to the Eastern Ruins!



<<<<<<<<<<<<<<<<<<<<<< XVII. Eastern Ruins [ERNS] >>>>>>>>>>>>>>>>>>>>>>



Tablet Fragment

Magical Lock Key

Reset

Magic-Powered Locator lvl. 2

Trooky Talisman

First off:



1. Remember the Elmons from the Ice Canyon? They stole your stuff, and you had

have them steal the Elmon Crown, then battle the leader to make them stop and

give you your stuff back? Well this place has its own version: Trookys. If

you're following this guide's walkthrough, you should get the Trooky

Talisman here, which is the item they need to steal.





After the cut-scene, save at the ball. Now first off, if you didn’t gain a

bunch of levels at Numara Atoll a few discs ago, you’ll gain a bunch here.

There’s also quite a bit of valuable items here. Let’s press on shall we? Take

the western platform, and open the chest to the left for 4 Magic Staff

Fragments. Take the eastern platform, and then the southern one for a Tablet

Fragment. Take the only platform back to where we started. Get on the western

one again, and this time ride the north platform to the entrance of the Ruins.



If you walk to the right, and all the way down the path, you’ll reach a Royal

Seal. Now walk back and ride the elevator up. Take the second set of stairs

down and get on the platform. You’ll have to split up now. Have Seth operate

the platform while Kaim rides it up. Ram the platform on the left down. Head

north west from this point to get a Magical Lock Key (needed for the Backyard).

Now switch back to Seth and heave her ride that platform down. Take the stairs

on your left, and then more stairs on the left for a treasure chest containing

4 Iron Ball of Ruins. Now take the stairs on the east, up and around, and ride

the elevator up.



Open the chest for the spell Reset, and continue down the stairs. Walk across

the diagram in the ground and Ram the platform on the right. Now switch over to

Kaim. Walk down the stairs to the left of the inlet/Chest/platform we rammed,

and down more stairs to the right. (Don't ride the platform yet, there's

still a Magic Analysis Book that enables Lvl 3 Composite magic at the end of

the path) Ride the platform to the west down, and then the other platform

to meet up with the others. Now head to the diagram, and ride the platform to

the north.



Head east and ride the platform down, then save at the ball and replenish your

HP/MP. This is one of the Magic Sphere spots, as well as the a treasure chest

that contains the Magic-Powered Locator lvl 2. Walk west for another platform.

Back in the ruins again, we’ll have to split up once more. Have both Kaim and

Seth walk east and down the stairs. Operate the platform for Seth. Walk west

and north, and open the chest for 5 Dragon Scales. Now head up the stairs on

your left and ram the platform at the end. Head back the way you came, and this

time take the northern stairs, and ride the platform down. Take the western

path and down another platform. Head down the stairs, and more stairs to the

left, and guide your way to the north, then east, then onto the platform.



Now switch over to Kaim. Walk back and around to the West, and ride the

platform that we rammed before. Walk up the stairs and down the next, then down

more stairs, and then down even more to the left! Grab the pillar and move it

onto the platform. Now walk up the stairs and down more ( :/ :/ ) and open the

chest for the Trooky Talisman valuable.



Grab the pillar and place it on the platform to the south, with you on it! Grab

the pillar again, and put it on the platform to the south. Walk all the way

north, and grab one of the pillars. Take it off the platform. Now head back a

bit, and go down all the stairs. To the south is a chest containing Twin Cross.

Head north and around to another diagram on the ground. Grab the pillar on the

platform and take it off to raise the platform. Switch back to Seth, and grab

the pillar and place it on the other platform. Walk past the next pillar for a

chest containing another Tablet Fragment. Now grab the pillar and put it on the

platform to re-unite with the others. Get ready, because it’s time for a boss

battle!



Ride the platform up to meet the Boss.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



Boss: Ancient Fiend

HP: 15,880

Keystone x2

HP: 6,680



This battle can be tricky. First focus on supporting your party members with

All-Barricade and power-ups, and attacking the keystones. Use physical attacks

and Lvl 6 Black Magic to take them down quickly. Next we’ll be going for the

Fiend himself. He’ll use Shadowus all the time, doing a great deal of damage to

your party. So designate one or two members to heal every round. This way your

HP will be up the whole battle. Have the rest take him down before he kills off

your party.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



Another funny Jansen moment, and a WTF Tolten one…..Let’s continue.



So now the Nautilus can go through the riptides. Out next destination is going

to be near Numara. But if you feel under leveled, go back to the Ruins and

level up, because this next part is pretty intense. Some things you’ll

need/want to make this next part easier: Black Magic Spell Sleep, Patience,

Fire Ward, Double Item, Potion Booster. Ok so once you’re ready, steer over to

Numara for a cut-scene.



<<<<<<<<<<<<<<<< XVIII.Numara Port [NMRP] >>>>>>>>>>>>>>>>>>>





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Arthosaurus

HP: 14,370



This guy’s only real threatening move is it’s Heat Breath. This is where the

Fire Ward comes in handy. It reduces fire attacks. Cast Sleep on him, and take

him to town. Use your best moves. This is the intense part I was talking about?

Heck no. After the battle, here we go!



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



Now you’ll have to stop 4 Arthrosauruses (wtf sp?) from getting to Numara, and

they mean business! Ok first, run up to the first one you see. Cast Sleep and

use Turn Tail immediately! This will leave the Beast asleep, and he wont move

until he wakes up. He should be purple now on the Map. Now go to the second

and third ones and do the same. When you battle the fourth one, take him down.

After the battle, if the others are still asleep, tackle the first one you put

to sleep and defeat it. If one of the others wakes up, either quickly defeat

this one, or go put it to sleep. Using this strategy you should have no

problems. Another way to put the beasts to sleep is to use Sleep Rings. Also,

note that when you enter a battle with them they stop. So you can also enter

a battle with them, then flee, and they will stop for a short while.



After the Battle, go to Numara City!



Numara



Continue north and SAVE. Enter the palace for a couple cut-scenes, and another

Battle >_>;;



Support Heavy Tank A

HP: 4840

Support Heavy Tank B

HP: 4840

Kakanas Heavy Tank

HP: 5200

Kakanas Cannon

HP: 4160





Focus on the right Tank first, as it powers the Cannon of the main tank. The

physical attack the Main tank does isn’t nearly as bad as the cannon. After

taking it down, go for the left tank. Make sure you are powering up your

attackers and healing at the same time. After they are both down, Blast away at

the Main tank’s Cannon and such. This battle should be a piece of cake after

what we just went through.



After the battle, and some cut-scenes, get aboard the White Boa!



<<<<<<<<<<<<<<<< XVIV. Grand Staff [GRSF] >>>>>>>>>>>>>>>>>>>



Aquarus

White Charm

Shinus

Sorceror's Discus

Groundus



Ok before we head off, now's a great time to finish some side-quests. The

White Boa can charge through ice, which means the world is your oyster,

sky is the limit, etc. So check out the sidequest part of this guide or

roam around if you wish.



When you're ready, head to Grand Staff, surrounded by ice. If you cannot

find it, check your map for a big glowing spot.



After some cut-scenes, it's time to get to the top. You'll need to cross

a few pipes, but be careful! Hot steam is blowing, and if you get caught

it the crossfire you'll be thrown to the level below. As you reach the save

ball, save if you wish, and continue on.



Walk straight, and take the ladder to your right up. Operate the terminal to

shut off the fans. Continue on, and climb the ladder on your right for the

spell Aquarus. Climb back down, and head to an elevator. Ride this to the

next level, which should be the Second Boiler. Up ahead is another elevator,

which will take you to the Armory. In the Armory are some tanks. By examining

a tank, you can optionally battle a semi-fierce enemy known as Experiment 1.

The only real reason to battle these guys throughout this place is that

they sometimes drop the White Charm accessory. Head to the shaft in the

lower part of this Armory, and head down. You should see another terminal.

Operate it to turn off more fans, yippee!



Jump over to the pipe on your left, and make sure you are holding A to walk

slowly, as the pipe is quite slippery. Ride the lift to the north for the

spell Shinus. Head back down and go through the shaft until you are at the

Second Boiler again. There's a chest here that contains the Sorceror's

Discus weapon. Now ride the platform, and take the elevator back to the

Armory. Walk down and take the next elevator to get to the First Boiler.

Climb down the ladder on the other side, and operate another terminal to

shut off some fans. Climb down the ladder to your right, and kick the

trash cans for some Godly Dragon Tears and the spell Groundus. Climb

back up the ladder, and this time head north over the pipe. Before the

next pipe, take the ladder down to your left, and turn off the fan by

operating a terminal. To get to this terminal, push the block in front

of it.



Walk back to the elevators, and head back to the First Boiler. take the

ladder up, and walk past the elevators and Experiment 1 tanks. Climb

the ladder and ride the elvator up up up. Get ready for a boss battle!



Now before this battle, some great skills to have equipped:

Absorb Fire/Water/Ground/Wind

Absorb Magic

Auto Barrier

Ailment Resistence



The battle will be a lot easier with those.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: 6 Nefarious Saints

HP: 1,510 each



Note: Each saint can only be hit by certain magic/attack. Remember these

guys from that Gongora cut-scene thing? Well it's the same way. Their

color will determine what they can be hit by. You'll face 6 out of 7

of these:



Red: Weak to Fire

Yellow: Weak to Ground

Green: Weak to Wind

Blue: Weak to Water

Gold: Weak to physical attacks

White: Weak to Shadow

Black: Weak to status ailments



Start off by defeating the elementally-weak saints. Make sure to cast

All-Barricade/All-Barricadus, and better yet, All-Generatus if you can.



Using those should take care of your defense for the entire battle.

Continue to take out each saint, and you'll probably find out that

you won'd need to heal at all (if you cast All Barricade and All

Generatus).



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the battle ends, you'll once again have the choice of completeing

some side-quests or finishing the story. Head over to Grand Staff, near

Tosca Village, and it's time for Grand Staff #2.





<<<<<<<<<<<<<<<< XVV. Grand Staff #2 [GRST] >>>>>>>>>>>>>>>>>>>



Enchanted Necklace

Lord Earrings

Reflect



Head south and operate the switch to turn on the lift. Ride the elevator

up and hit the swtich to move the platforms over. Climb up the ladder

near here, and get ready for some Lift fun. By rotating the lift to

different positions, you can access different treasure, such as an

Enchanted Necklace and Lord Earrings. Make your way all the way up

by using the lift. Climb the ladder to the north west, and examine the

terminal. Now climb down the southern ladder. Push all the buttons to

start up the pistons, and head back to the lift. Take the north west

ladder and examine the terminal at the lowest level. Jump across the

ledge for the spell Reflect. Jump back and return to the lift.



Take the elevator on the northwest catwalk in Magic Control up to the

Glass chamber. Head up to a save ball, and climb down the ladder.

You;ll have to split up here, but its not that bad! Pick two teams of

your strongest party members, and get ready to battle two monsters, one

monster pre team. if you've been leveling up and not fleeing battles,

these guys should be a piece of cake.



The catch here is that you both have to defeat the monsters on the same

turn, or it's game over! So just power up turn one with both teams, and

then bust out your most powerful attacks and spells.



Save and take the elevator west, and get ready for the real boss battle!





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Magic Beast

HP: 26,790 HP



Remember that guy from the docks? He's back! Gah, no crane this time!

Well this time around you're a lot stronger, and you get to use your

entire party =D. On your first turn, power up your physical attackers,

and cast All-Shieldus if you can. Other than that, unleash Forceus and

elemental magic, and use your powered up peeps to take the beast down in

a few turns.



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



When this battle is done, ride up for some cut-scenes and a battle

with ol' bleach head. You don't even have to attack. After the battle,

it's time to escape :( . You have eight minutes, so make sure to

flee every battle and HOLD X!!! (The X button allows you to run

faster!).



This is the last time you can do anything, so make sure you are fully

upgraded, at around level 60 for the next part. Also, when you save after

this next part, make sure to save on a DIFFERENT file, as you won't

return to the World Map, but start the New Game+



<<<<<<<<<<<<<<<<<<<<< XVI. Tower of Mirrors [TWMR] >>>>>>>>>>>>>>>>>>>



When you're ready to continue with the main plot, save and head underwater

at the Grand Staff to get to the Tower of Mirrors. Lots of cut-scenes

here, andit's time for a battle with WHO??? WELL THATS A BIG SURPRISE!



Oh, and make sure you have protection against Petrify before going into

this battle.





~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

Boss: Luminous Magic Beast

HP: 55,860



First, cast All-Generatus and All-Barricadus. Start powering up and

attacking with your phsyicals, and use your casters to support the rest.

They can also attack when not needed to heal or re-cast support spells.



The beast will eventually use its Ultimate Ray attack. After this

happens, STOP using spells, because he will only absorb them! Physically

attack with all you have (that means you Sarah! ok not really).



Gongora will show up, and only the immortals will be able to battle him.

This is pretty easy, as your allies will keep you alive/supported.



After a few turns and a cut-scene, you'll really be battling Gongora,

with no help from your mortals. Once again, power up your attackers and

duke it out with Gongy. If you plan on using elemental spells, make

sure you have Ultimate Analysis on, as Gongora will switch his type

throughout the battle. You really can't lose unless you're terribly

under leveled. :)



~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=



After the final battle, there's some pretty neat-o cut-scenes and

happenings.



**************************************************************************

*~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=*

* *

*~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=*

*MAKE SURE NOT TO SAVE OVER THE FILE YOU WERE USING, AS YOULL NEVER BE *

*ABLE TO ACCESS THAT FILE AGAIN!! *

* *

*~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=*

* *

*~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=*

**************************************************************************



Well that's the end of the Walkthrough section! I hope I've helped you

through Lost Odyssey! Now access that file again and finish up your

achievements and side-quests. Have fun with the Treasure Trove

Achievement :(









*******************************************************************

---------------------- ---------------------

<<<<<<<<<<<<<<<<<<<<<< 7. Side-Quests [SDQS] >>>>>>>>>>>>>>>>>>>>>>

---------------------- ---------------------

*******************************************************************







<<<<<<<<<<<<<<<<<<<<<< I. Royal Seals >>>>>>>>>>>>>>>>>>>>>>



This side quest can be started when you have Tolten in your party. Your prize

for completing this side quest is the Skill Ultimate Hit and a very powerful

sword for Tolten (or anyone with Royal Equipment on).



The location of the first Royal Seal is Gongora’s Mansion. You can enter it

again during Disc 4. Go into the house and out to the courtyard (second door in

the left hallway). The next Royal Seal is in Uhra’s back alleys. If you start

from the Castle Square entrance, you’ll get to it easier. Climb up the ladder

that leads to the walkway on the roof. Go down the first ladder you come to and

follow the path to a dead end with the Seal.



The third Royal Seal is in Crimson Forest. From the beginning, walk west until

you get to the big elevator, but don’t ride it. Head east, and the Seal is in a

small outlet to the north. The next Seal is in Black Cave. In the



The fifth Royal Seal is in Ice Canyon, where we fought the boss. Go up the

secret slope on the east and it’s at the top. Another Seal is in Burning Cave.

You’ll have to walk through the poisonous mist that led you to Forceus. This

time head left and it’s at the end.



The seventh Seal is in Ancient Ruins, in the room called Astral Square. Next,

we head to Kelolon Village for the eighth Royal Seal. It’s off the path in the

north east.



Now we have to go to Uhra. Have the Taxi drive you to the Palace Square, and

walk all the way east, into the building. Go up the stairs and into the

elevator on your left. Walk up to the last Royal Seal. You’ll meet the first

King of Uhra, and he’ll want to test Tolten’s power. He’s pretty easy, so don’t

worry about leveling Tolten up for this battle. Do what he says, and when he

gives you Ultimate Hit, use it on him to finish the battle!



<<<<<<<<<<<<<<<<<<<<<< II. Dream Locations >>>>>>>>>>>>>>>>>>>>>>



The format for this section is:



Dream's Name

Location - How to initiate Dream







#1 Hanna's Departure

Uhra - Tolsan's Inn: Talk to the innkeeper



#2 A Hero's Return

Uhra - Verno's Tavern: Walk up to the bar



#3 White Flowers

Uhra Residential Area: Walk toward the family on the bench



#4 In the Mind of a Captive

Uhra - Virno's Tavern: Enter the tavern and go upstairs, after dream

"A Hero's Return"



#5 A Mother Comes Home

Uhra - Virno's Tavern:Talk to the man at the bar, after dream "In the

Mind of a Captive"



#6 Little Liar

Uhra - Monorail - The Central Station: Speak to the father and daughter

on the bench



#7 The Upstreamers

Ipsilon Mountains - Northern Ridge: Walk toward the peak on the rainy

side



#8 They Live in Shells

Crater Island - Numara Troop Camp: Examine Kaim's cell after getting

ambushed at Grand Staff



#9 The Talkative Mercenary

Numara - Main Street: Cross the bridge past the boy



#10 Don't Forget Me Now, You Hear?

Numara - Canal Street: Walk through the bazaar



#11 Letters From a Weakling

Numara - Main Street: Descend the stairs near the item shop



#12 Evening Bell

Ghost Town - City of Ruins: Walk past the flower bed after the

funeral



#13 The Portratist of the Dead

Numara - Canal Street: Stand near the top of the bridge after the

funeral



#14 Elegy Island

Crimson Forest - Maze of Doom: Leave forest after rescuing Mack



#15 Seth's Dream Part 1

Gohtza - Southernmost Coast: Disembark Slantnose on the shore



#16 The Hero

Mountain Village Tosca: Talk to old man near the mill



#17 The Bread of Grandma Coto

Mountain Village Tosca: Talk to man near village entrance



#18 So Long, Friend

Mountain Village Tosca - Tolty's Inn: Listen to men on top of stairs



#19 The Tragedy of the Butcher General

Black Cave - Maze of Darkness: Examine second soldiers corpse



#20 The Story of Old Man Greo

Saman - Audun's Item Shop: Talk to the cobbler



#21 Seth's Dream Part 2

Saman Merchant Ship: Beat Mantalas



#22 Bright Rain

Saman - Main Street: Visit street merchant after the Experimental

Staff



#23 The Ranking of Lives

Gohtza - Low Town (after it freezes): Return with full party



#24 The Village Closest to Heaven

Gohtzan Refugee Camp: Walk to the middle of the camp



#25 Stone of Heaven

Gohtzan Refugee Camp: Sit down at the fire, after dream "The Village

Closest to Heaven"



#26 Signpost

Gohtzan Refugee Camp - Medical Tent: Talk to boy on cot, after dream

"Stone of Heaven"



#27 Beyond the Wall

Uhra - Main Street: Speak to the boy in the street, after obtaining the

Nautilus



#28 A Chorus of Cicadas

Ipsilon Mountain - Valley Road :Return after obtaining the Nautilus



#29 Return of the Native

Numara - Main Street: Return after upgrading the Nautilus



#30 Lottery of Life

City of Numara - Canal Street: Watch the boy steal from the shopkeeper,

after upgrading Nautilus



#31 The Queen's Loneliness

City of Numara - Palace Facade: Complete the second fight with General

Kakanas



Preorder bonus #32 Samii the Storyteller

Uhra - Virno's Tavern: Speak to the man upstairs nearest the rail





<<<<<<<<<<<<<<<<<<<<<< III. Treasure Hunts >>>>>>>>>>>>>>>>>>>>>>



The Format for this section is:



Name [Level of Locator needed]

Where to pick up the tip

Where to find the treasure

Reward



#1 Tosca Treasure Hunt [Level 1]

Mountain Village Tosca: Automatically obtained after receiving locator

Mountain Village Tosca: Top of the tower near the entrance

Reward: Dark Crystal Staff & Ring



#2 The Bird's Shiny Treasure [Level 1]

Mountain Village Tosca - Tolty's Inn: Talk to Innkeeper Tolty

Old Sorceress' Mansion: Left side of map before entering the mansion

Reward: Level 4 Spirit Magic spell "Virus"



#3 The Black Cave's Mysterious Treasure [Level 1]

Tosca - Deeno Family House: Talk to Deeno

Black Cave - Hall of Foul Creatures: Passage directly branching off the

exit from Hellpit

Reward: Curse Blocker accessory



#4 Talio's Returned Favor [Level 1]

City of Saman - Main Street: Must have helped the man prove he didn't steal

the money and then talk to him after (after Experimental Staff)

Port of Saman: End of the dock

Reward: Level 5 Spirit Magic spell "Splitter"



#5 King of the Glaciers [Level 1]

City of Saman - Emelio's Tavern: Talk to Zamilo (after Experimental Staff)

Ice Canyon - Ice Gourge: After making it past the geysers near the entrance

of Blizzard Peak slide down the cliff and zone back into Ice Gorge

Reward: Water Charm accessory



#6 A Refugee's Misplaced Item [Level 1]

Gohtza - Low Town - Abandoned Apartment (after Gohtza freezes): Talk to man

behind elevator on Floor 10

Gohtza - Low Town: Southwest corner

Reward: Scroll of Balance accessory



#7 An Item at the Hot Spring [Level 1]

Gohtzan Refugee Camp - Medical Tent: Talk to old man on the bed after

defeating Don Laploss

Gohtzan Refugee Camp: Next to the hot spring

Reward: Spire Commander & Ring



#8 Hidden Treasure in Station Square [Level 1]

Uhra - Monorail - Central Square: Talk to Raha on disc four

Uhra - The Central Station Square: Near the monument

Reward: Spire Commander & Ring



#9 Sewer Junk [Level 1]

Uhra - Main Street: Talk to Muhga on disc four

Uhra - Back Alley - Sewers: Near the entrance behind the inn

Reward: Scroll of Secret Skills accessory



#10 Trash Can Treasure [Level 1]

Uhra - Virno's Tavern: Talk to Virno on disc four

Uhra - Main Street: Behind the inn

Reward: 4 Byproduct X



#11 King Gongora's Secret [Level 1]

Great Gate of Uhra: Talk to the first guard on disc four

Uhra - Gongora's Mansion - Magic Experimentation Labratory: Near

Gongora's diary

Reward: Demon King's Ring & Horn



#12 Cave Treasure [Level 1]

Gohtza City - Elevated Entrance: Talk to Jeeg on disc four

Terrace Cave: Near the center of the cave

Reward: 12 Master Thief Tools



#13 Art Piece From the Ruin [Level 2]

City of Saman - Audun's Item Shop: Talk to Valle (after Experimental

Staff)

Great Ancient Ruins - Throne of Sun: Return to where you fought the

Ancient Fiend

Reward: Lucent Dragon Discus & Ring



#14 Lost at the Fountain Square [Level 2]

City of Numara - Thelran's Inn: Talk to Rakki on disc four

City of Numara - White Square: Near the fountain

Reward: Level 7 Spirit Magic spell "Refreshus"



#15 Treasure in the Destroyed City [Level 2]

City of Numara - Sanuman Family House: Talk to Numan

Ghost Town - City of Ruins: Where the Arthrosaurus used to stand

Reward: Level 7 Spirit Magic spell "Reversa"



#16 Missing Materials [Level 2]

White Boa - Guest Area: Talk to Crewman after obtaining the White Boa

White Boa - Main Deck: North side

Reward: 3 Star Absorber



#17 What the Cursed Mask Guards [Level 2]

City of Numara - Katyla Family House: Talk to Tatan on disc four

Temple of Enlightenment - Altar of Truth: Search where Sorceror Fu stood

Reward: Phoenix Discus & Ring



#18 Hidden in the Cave [Level 2]

Forgotten Cave: Automatically obtained after walking into the cave a bit

Forgotten Cave: East side of cave



#19 Sunken Town [Level 3]

White Boa - Engine Area: Talk to nearby Crewman

World Map: Break through the Northern ice barrier and disembark the

Nautilus underwater

Reward: Solomon Staff & Ring



#20 Sunken in the Sea of Baus [Level 3]

Uhra - Virno's Tavern: Talk to Virno after receiving dream "A Hero's

Return" and on disc four

World Map: Submerge the Nautilus East of the Sea of Baus

Reward: Apocalypse Rod & Ring



#21 Treasure Beyond the Waterfall [Level 1]

Mountain Village Tosca: Obtained after viewing dream "The Hero"

Mountain Village Tosca: Behind the waterfall

Reward: Medusa's Head accessory



#22 Lirum's Treasure [Level 1]

Mountain Village Tosca - Tolty's Inn: Obtained after viewing dream "So

Long, Friend"

Northern Cape: Just North of where the paths meet

Reward: Level 3 Spirit Magic spell "Ailment Void"



#23 The General's Memento [Level 2]

Gohtzan Refugee Camp - Medical Tent: Obtained after viewing dream

"Signpost"

Crimson Forest - Near Swamp: Near the elevator down to the Sorceror's

Shrine

Reward: Ogre Bangle accessory



#24 Sarah's Gift [Level 2]

Uhra - Main Street: Obtained after viewing dream "Beyond the Wall"

Old Sorceress' Mansion - Courtyard: Right side of stairs leading to

Hermitage

Reward: Blazing Fire Amulet accessory







<<<<<<<<<<<<<<<<<<<<<< IV. Ultimate Weapons >>>>>>>>>>>>>>>>>>>>>>



Each of the characters have an Ultimate Weapon, or a weapon that will give a

character the most Attack.



Kaim: You have a few options here. The first option is to Use Tolten’s powerful

sword he got from the King of Uhra via Royal Equipment. You can also grab some

Orichalcum from the Temple f Enlightenment and have the Blacksmith up in

Ipsilon Mountains forge you a sword. But I suggest you use Tolten’s sword.



Seth: Give the orichalcum to the blacksmith in Ipsilon Mountains and have him

forge the sword for Seth. This is a great idea, as this sword has higher attack

than the White Isis, the other powerful sword for Seth.



Mack: Mack's Ultimate weapon is obtained from a treasure hunt (number 17 to

be exact). Talk to Tatan (must be on dis 4) in the Katyla House in Numara.

The treasure lies where the hidden boss at the top of the Temple of

Enlightenment is.



Sed: Find all of his pirate buddies and they will forge you a Magic Aniera

Rifle.



Tolten: Break all the Royal Seals and defeat the First King of Uhra



<<<<<<<<<<<<<<<<<<<<<< V. Magic Capsules >>>>>>>>>>>>>>>>>>>>>>



In the Grand Staff Construction area, down the ladder that you had to sneak

past the guards to get to, a guard will ask you to find three capsules in

Gongora’s Mansion. Head over there. The first one is in the right hallway, on a

pipe. The next one is in the laboratory, next to the elevator. The last capsule

is down in Gongora’s secret lab, in the actual lab on the desk.



<<<<<<<<<<<<<<<<<<<<<< VI. Magic Spheres >>>>>>>>>>>>>>>>>>>>>>



Also in the Grand Staff Construction area, head into the hut in the south west.

A guard will ask you to place 4 Magic Spheres around the world at certain

magical places. You’ll need to put one near the save ball in Ice Canyon (the

save ball at the very beginning of Ice Canyon), one inside Black Cave at the

end in the back of the middle pole on the platform in the center. Another is to

be places in Ipsilon Mountains, near the save ball at the top where you fought

the boss. The last Sphere goes in the Ancient Ruins, where the save ball and

HP/MP replenish ball are.



<<<<<<<<<<<<<<<<<<<<<< VII. Money-Money >>>>>>>>>>>>>>>>>>>>>>



For this side-quest, you’ll first have to go to the Ancient Ruins, and have a

Money-Money steal some money from you. Money-Moneys can be found near the

Trooky Queen. Simply attack one of the money-moneys (without killing it), and

it will use an attack known as Steal and Heal. Afterwards, head to Terrace Cave.

Follow the trail of money, and battle the Boss Money-Money inside of a treasure

Chest. He’ll give you one of the Backyard Magazines.



Note: This sidequest, although involving treasure on the ground and opening

chests, does not affect the Treasure Trove achievement. This has been tested

and proved :)



<<<<<<<<<<<<<<<<<<<<<< VIII. Cubic Music Scores >>>>>>>>>>>>>>>>>>>>>>



The Cubic Music side-quest can be entertaining. In a few towns, most notably

Numara, you’ll find a man next to a cube. To play, you must hit the correct

notes. If there are two groups of 4 notes you need to hit, have 4 people in

your party. If there’s three groups of 5 notes you need to hit, have 5 people

in your party. The Cube Music side-quest can be completed in Numara with

the man next to a cube, in Uhra's Central Plaza (near the monorail), or on

the White Boa with the lady next to the cube.



There are 9 different Music Scores that can be found around the world. Here

are the locations and rewards for completing each:



Cubic Music Score 1 - The Cubic Music Man in Numara gives it to you.

Reward: Force spell



Cubic Music Score 2 - Found in the Sorcerer’s Shrine (Crimson Forest)

Reward: Dodger spell



Cubic Music Score 3 - White Boa

Reward: Kelolon Badge accessory



Cubic Music Score 4 - Northern Cape

Reward: Wind Charm accessory



Cubic Music Score 5 -Ice Canyon

Reward: Toughness Brooch accessory



Cubic Music Score 6 - Found in Burning Cave (Path of Poison Mist room)

Reward: 64 Caliber Magic Rifle Weapon



Cubic Music Score 7 - Found in Terrace Cave

Reward: High Wind Amulet accessory



Cubic Music Score 8 - Found in the Numaran Palace - Queen's Chamber. This

is loated in Numara, in the castle to the north. Ride one of the elevators

and head south into the chamber.

Reward: Elfin Charm accessory



Cubic Music Score 9 - Pirate Fortress at the top-east. Take the gondola down

to the west, then climb the ladders, heading to the east. You'll come to a

penguin, who begins to walk away. Follow the Penguin or walk past him to get

to a chest with the Music Score in it and a pipot nearby.

Reward: Sunderch Glasses valuable





<<<<<<<<<<<<<<<<<<<<<< IX. Sed’s Pirates >>>>>>>>>>>>>>>>>>>>>>



If you travel to the Pirate Fortress, one of Sed’s pirate buddies will tell you

that the others are missing. Your job is to find all six of them.



One pirate can be found in the White Boa, where Ming usually is with the Harp.



Another is in Saman City, near the big tree



A third is at the Sea of Baus to the north in a barrel next to the coast.



Another pirate is in the Sorcerer’s Mansion in the left room. To find



One pirate is underwater to the east of Uhra. Go underwater with the Nautilus

and search for bubbles.



The last pirate is in Kelolon Village in a random battle. Make sure Sed is in

your active party, and walk around. A random battle will occur, and the

Kelolons will be beating up your friend. Defeat the Kelolons.



Travel back to the Pirate’s Fortress to claim your prize: Magic Aneira Rifle

for Sed!



<<<<<<<<<<<<<<<<<<<<<< X. Invisible Chests >>>>>>>>>>>>>>>>>>>>>>



First off, you’ll have to complete Cubic Music Score 9 before we do this

side-quest. The glasses will help us “see” the invisible chests. There are 11

in total, and here are their locations:



1 - Beginning of Gongora’s Secret Cave



2 - Uhra Residential area. Walk east of the statue thing that moves.



3 - Ipsilon Mountains before the hut, walk east into a dead end.



4 - Ipsilon Mountians where the save ball is, where you fought the boss, and

where the Magic Sphere was put.



5 - Sea of Baus, right when you enter take a right.



6 - Crimson Forest, behind where the boss was.



7 - Sorcerer’s Mansion, behind you go into the Mansion, walk east.



8 - Northern Cape, to the north-east.



9 - Ice Canyon, where you fought the boss, walk up the secret path to the east,

where the Royal Seal is/was.



10 - Gohtza, Low Town, to the east next to all the rubble there’s a ladder.

Climb down for it.



11 - Refugee Camp, down the ladder near the water, and up the other ladder.



<<<<<<<<<<<<<<<<<<<<<< XI. Temple of Enlightenment >>>>>>>>>>>>>>>>>>>>



First off, let me say that this place is con-fus-ing at first. Without a guide

you can get lost in here for hours (i did...>_>;;).



A few notes before we start:



1. You should be around level 55 before venturing in here. When you leave,

you'll most likely be level 70+, and if you get lost, 75+. There is an enemy

in here named the Hellish Kelolon. Defeating him will net you a level no matter

what level you are. He has around 22,000 HP. If that sounds like a lot, get a

load of this: Many of the enemies in here have 15k+ HP. Either that or you'll

go up against a bunch with 8k+ HP



2. This place has a lot of treasure. If I miss something in this guide, let me

know and I'll add it in. Ok, here we go



3. If you'r ehaving a hard time with this place even with this guide, check out

Split Infinity's youtube videos on the place. He passes all the chests and

defeats the boss at the top. It's very hard to explain this place in words, so

his videos may help!



Temple of Enlightenment



Angel Guard

Magical Lock Key





Save at the ball. This part is basically like the Easrtern Ruins entrance. Get

on the platform and ride west. Now ride the other platform. Before heading in,

ride the other platform. Walk south and ride the southern platform for a chest.

It either holds a Slot Seed or 6 Jewels of Wisdom. Ride the southern platform

to get back to where we started. Repeat the previous path, except take the

platform we didn't take to get to the other chest. Head back to the entrance,

ride the platforms, and walk up the stairs.



Walk north west, and operate the red block you see. Operate it one more time.

Now ride the platform down. Head to the east for a chest with 6 Forbidden

Explosives, and ride back up the platform. Now ride the first elevator you

passed. If you ride the elevator a bit south and to the right here, you'll come

across two treasure chests. If the platform is not here, you'll have to take

the path that leads west around the room and head east to get to these chests.



Back to the first elevator and ride the other elevator to go down. Operate the

red block ahead to get to a treasure chest. Now head back and ride the elevator

to your left. Walk north down this path, and turn at the first right. Head east

around the corner and out the door. As you walk east, operate the platforms. Now

enter back into the room, and this time walk west and around the corner, and

go through the door. There is a platform in the hole, so ride it up. Walk to

the left and operate the platform to get it working.



To the right are some steps with a treasure chest with 5 Death Powders.

Now ride back down the elevator and head to the left. Walk up the steps

and through the door. From here make your way left and operate the red block

to access the save point. Now walk north from the save point, and at the fork,

take the right path and ride the elevator up. Ride the northern elevator up

as well, and make your way south west for a chest with Orichalcum. Head back

down the elevator, and this time operate the red block to move the platforms

around.



Walk south and up the elevator here for a chest with 3 Star Absorbers.

Go back down the elevator, and now take the northern elevator. Head south,

then east. If you enter the alcove in front of you, and walk left, you'll

come to a chest with an Angel Guard accessory. Walk back to the entrance of

this alcove, and walk towards the right of the screen to get to a door.

Exit. First, walk to your right, and ram the platform down. Now take the ladder

and walk south west. You get to some steps, and a chest that holds a

Magical Lock Key! Head east across the platforms for you prize. It's a jewel,

and we'll be needing it shortly. Head back up the ladder and through the door.



Head west, then north to ride the elevator down. Operate the red block to the

south, and get on the elevator directly to your right. Operate the red block if

you must to get to the save ball. Now walk west of that red block, and head

north. At the fork, take a left, and walk around the pillar and onto the

elevator. Walk left, and now we need to get past this platform. So first ride

up it, then ride back down. Continue south and operate the red block

**Two** times. Yes, twice. Now ride the elevator we went up and down on and

walk to the left and out the door. Head across the platform and down the

ladder to claim the second jewel.



Now enter the Temple again, and ride the platform that we did not ride to

get here. This is the second one as you are coming from the door. Ride it up

and walk all the way around to an altar. Place the jewels and watch as another

elevator appears. Ride it and get ready for a Boss Battle. Check the Hidden

Bosses section for strategies on how to beat this baddie.





<<<<<<<<<<<<<<<<<<<<<< XII. Terrace Cave >>>>>>>>>>>>>>>>>>>>>>>>



Terrace Cave is located at the bottom of the south-western land mass. You'll

need to enter through an underwater cave with the Nautilus. This place is

full of goodies, but is basically one big maze. I'm simply going to be

guiding you to each chest here. Walk north west up the rock path until you get

to a flat part, then walk south down some more rocks. You should come to a

chest. Walk back up the rocks to the flat platform mentioned before, and this

time head up to your left. When you get to the fork, take the right. After

going up more rocks, you'll reach another fork. Head left again, and at the

top, walk left and down the slope. Now go to the south east for a chest.



Walk back up and go down the slope on your left for another chest. Take the

left path down, and at the fork, take the right path. When you get to a fork,

take the slope to your right down, and then two more slopes down. Walk to

the right, then north. Jump over the gap for two treasure chests. Now

walk back, jump back to the other side, and head south east. You'll find

yet another chest, and a slope. Take the slope down to get to the beginning.



Walk up the left path once again, and at the fork, take the east path. Head

up the rocks again, and at the fork, head to your right to an open area.

Walk north up more rocks to get to a platform, and head up some more rocks.

There's a chest in an inlet. Now continue west and down the slope. Make

your way all the way back down and exit the cave.









******************************************************************

---------------------- -------------------

<<<<<<<<<<<<<<<<<<<<<< 8. The Backyard [BKYD] >>>>>>>>>>>>>>>>>>>>

---------------------- -------------------

******************************************************************





The Backyard is located in Low Town of Gohtza. It’s in the apartment, and when

the game feels you are ready to enter, it will list The Backyard as a location

for the elevator. You’ll fight different battles, with different conditions

(such as no spells allowed, etc). To complete the backyard, you’ll have to get

three stars on every battle (21 battles in total). To get three stars however,

you’ll have to follow secret rules for each battle. I’ll list all the secret

rules here, as well as guide you through the battles.



There are four different classes of battles, ranging from Light to Super Heavy.

Light Class will be automatically unlocked, but the other three require Magical

Lock Keys. The three keys are located:



-Gongora's Secret Lab: Right before you actually go in the lab, turn around and

run through the secret path.



-Temple of Enlightenment: Near one of the jewels, down some steps



-Ancient Ruins: Astral Square, at the top.



As for the battles themselves:



---------------

Light Class

---------------



1. The Kelolon Battalion!

Battle Conditions:

-Defeat all enemies

Hidden Condition:

-See the combination attack at least three times.

Strategy:

Use 5 party members, and either defend until you see 3 combination moves or

cast All-Shield and such. Make sure you don’t kill them before you see the move

3 times, because there needs to be 3 of them alive to perform it. After you see

the Combination Attack three times, defeat the enemies.



2. The Festival of Magic

Battle Conditions:

-Up to 2 PC’s

-Defeat all enemies

-Attacks not allowed

-Skills not allowed

-Items not allowed

Hidden Condition:

-Defeat all enemies with your characters

Strategy:

Use two casters, and cast black magic every turn to take em out. Sweet and

short.



3. Pure Gluttony

Battle Conditions:

-Defeat the Explosive Bug

Hidden Condition:

-Let 10 or more small bugs get absorbed.

Strategy:

Once again, just defend or protect yourself until 10 bugs are absorbed, then

blast them away.



4. Two Eyeballs

Battle Conditions:

-Win within 10 turns

-Defeat the Evil Eye

Hidden Condition:

-Defeat at least 5 White Dogs

Strategy:

Kill a dog every round, and the Eye will call one in. After defeating 5,

destroy the Eye.



5. Puppet Master

Battle Conditions:

-Defeat the Puppet Master

-Spare the Controlled One

Hidden Condition:

-Defeat the Puppet Master within 3 turns

Strategy:

The puppet master is protected using the GC wall, but just go all out on it.

You have to kill it in 3 turns anyway.



----------------

Middle Class

----------------



1. Poor Little Kelolon!

Battle Conditions:

-Defeat all the Wild Balls

-Don’t defeat the Kelolon Papa

Hidden Condition:

-Save both the Papa and Mama

Strategy:

So don’t let the Mama or Papa Kelolon die, and just take out the balls in a

turn or two. Fairly simple.



2. Art of Inner Sight

Battle Conditions:

-Defeat all Enemies

-Dark Status

-Seal Status

Hidden Condition:

-Defeat King Owl first

Strategy:

Make sure your party has anti-poison equipped for this battle. Have everyone

target the Owl to take him down first, then work on the others. Remember, you

can’t use magic, but skills are fine.



3. The Mantalas’ Return!

Battle Conditions:

-Defeat the Mantalas

Hidden Condition:

-Don’t let anyone get defeated.

Strategy: Use your strongest party members, those who won’t die easily. Take

down the Manta using Grond and high physical attacks.



4. Against All Odds

Battle Conditions:

-Tolten Only

-Defeat all enemies

Hidden Condition:

-Don’t use items or spells

Strategy:

You can still use skills, so use Power Hit or any other good attacks, or just

plain attack if your Tolten is strong enough.



5. Fireworks Night

Battle Conditions:

-Defeat all enemies

Hidden Condition:

-Let all enemies self-destruct within 2 turns

Strategy:

Have a caster use All-Flare. Simple!



---------------

Heavy Class

---------------



1. Meat Eaters

Battle Conditions:

-Up to 3 PC’s

-Defeat all enemies

Hidden Condition:

-Kill the raptor leader

Strategy:

Kill all enemies except one. It will cry and summon more monsters. Repeat this

process until the Leader appears, and kill him and the other.



2. A Germ of Annoyance

Battle Conditions:

-Defeat all enemies

-Poison status

-Dizzy status

-Seal status

Hidden Condition:

-Front row PC’s must not be defeated.

Strategy:

This is a tricky one. To make it easier, make your party members have

Persistence on. Just keep attacking and hope that you hit the frogs first.



3. Shared Frontline

Battle Conditions:

-Defeat Eastern Sage

Hidden Condition:

-Defeat 15 Doll Queens

Strategy:

Keep kill the Dolls as they appear, and once you’ve killed 15, kill the Sage!



4. Enter Kelolon Commander!

Battle Conditions:

-Defeat all enemies

Hidden Condition:

-Defeat the Kelolon Brigade Leader first

Strategy:

Kill the leader, then his minions. This should be an easy battle if you are

fairly leveled up.



5. Absence of immortals

Battle Conditions:

-Jansen required

-Cooke required

-Mack required

-Tolten required

-Sed required

-Defeat all enemies

Hidden Condition:

-Do not use any skills

Strategy:

Attack with Sed, Tolten and Mack, and use black magic/spirit magic with Jansen

and Cooke. You cannot use skills, but with the right rings you should be fine.

You can also use magic, so have fun :)



-----------------------

Super Heavy Class

-----------------------



1. Ah, Fireworks Forever!

Battle Conditions:

-Defeat all enemies

Hidden Condition:

-Don’t let anyone get defeated

Strategy:

Make sure your party is equipped with anti-poison, and go to town. Use your

most powerful stuff to quickly end the battle.



2. Master Ring User

Battle Conditions:

-Kaim required

-Skills not allowed

-Spells not allowed

-Items not allowed

-Defeat Veteran Soldier

Hidden Condition:

-Defeat the Dog

Strategy:



Ok, one of the most tedious battles. First off, you can use more than Kaim.

Secondly, equip someone with a ring that has Toxin 3 on it. Now, when you start

the battle, have everyone defend except the one with the Toxin ring. Have this

person target the dog, and get a Perfect. The dog will die in 4 turns. Now have

two people every round do what the guard says. When the dog dies, all hell

breaks loose. The guard will use Coverus, Shiledus, Powerus, Faster and attack

you hard. To make this battle easier, have Absorb Attack, Weapon Guard 2,

Evade, Counter all equipped to your party members. Keep whittling him down, and

you’ll eventually defeat him.



3. Manny Fever

Battle Conditions:

-Win within 10 turns

-Defeat all enemies

-3+ successful Coin Tosses

Hidden Condition:

-Have 10+ successful Coin Tosses

Strategy:

This one can be based on Luck, but it’s pretty easy. Have your casters cast

All-Flare every turn, and you physical attackers use Slot Hit every turn.

You’ll get the 10 good coin tosses in no time. It's also a good idea to *not*

be a super high level for this one, as All-Flare might kill them easily. By

super high level, I mean 85+



4. Kelolon Battalion Head

Battle Conditions:

-Defeat all enemies

Hidden Condition:

-Defeat the Silver Kelolon before it runs away

Strategy:

To kill the Silver Kelolon before it flees, simply use Casting Support +

Gamble. He actually doesn't flee half of the time, at least he hasn't

whenever I battle him. After killing him defeat the others.



-----------------

The Immortal

-----------------



This is the last Backyard battle, and is only accessible when you have 3 stars

on every other battle.



Now then, this thing has 175,000 HP! The best way to beat it is to use the

magic Divide and Reversa. Divide deals damage equal to your HP, while Reversa

deals damage equal to your lost HP. For the first turn or two, use Divide. You

can cast Complete Defense/Coverus on them so they can cast it for a few turns.

Then, when he uses Cube, which takes your HP down really low, switch to

Reversa. Watch out for his Shadowus attacks, as he can do three in a row

sometimes. Designate one party member to be the Support/Healing PC, keeping the

others alive/out of harm’s way.



Now remember, the hidden condition is you have to beat this guy in less than

30 turns, and by using my strategy you should have no problem :)



For beating the Immortal, you’ll receive an accessory that teaches the Skill

Absorb all Elements.





*******************************************************************

---------------------- ------------------

<<<<<<<<<<<<<<<<<<<<<< 9. Hidden Bosses [HDBS] >>>>>>>>>>>>>>>>>>>>

---------------------- ------------------

*******************************************************************



Lost Odyssey features some optional and hidden bosses. Some may even be as hard

as the final boss in the main game. Here are the locations and strategies of

these hidden bosses.





<<<<<<<<<<<<<<<<<<<<<< I. Blue Dragon >>>>>>>>>>>>>>>>>>>>>>



The Blue Dragon is located at the Snowfields of the Northern Land. The path to

this boss is against the blue things (so follow where they are coming from).



HP: 9,350



The first thing you should know is that Blue Dragon absorbs all elemental

spells. Power up Kaim and seth, and, depending on your fifth party member,

either cast All-Barricada/us or attack. After Kaim and Seth are powered up, use

your casters to either cast Gamble, Shadowus, or just support the others. After

the battle, you'll recieve the Water Proof accessory and the spell Leveler.



<<<<<<<<<<<<<<<<<<<<<< II. Cave Worm >>>>>>>>>>>>>>>>>>>>>>>



The Cave Worm is located in the Forgotten Cave, where Seth was locked up.

You'll find the boss to the north-east, up a few slopes.



HP: 10,180



It's wise not to use Physical attacks in this battle. Stick to high level magic,

and make sure to support your party. It's best to have the Anti-All Ailment

skill equipped, because this guy's breath will deal anything and everything!

If you went after Blue Dragon first, use Leveler on this boss. As long as you

are immune to ailments, Cave Worm is pretty easy.



After the battle youll receive the Gravity Rave and Gravity Ring, as well as

the Aneira Plume accessory.



<<<<<<<<<<<<<<< III. Ghost of Eastern Ruins >>>>>>>>>>>>>>>>



This boss is located at the top of the Temple of Enlightenment.



First take out the Obsedian he summons. Use Forceus on it until it dies. Next

two mages will be cummoned. You'll have to defeat these guys before you take

down the real boss. This part is tricky. Use Double-Cast Leveler with all

casters. You'll have to take them both down in one turn, or the living one

will revive the other. After taking down those punks, it's time to take on

the Ghost himself. Double cast Forceus and use your physical attackers

to take him down quickly.



After the battle, make sure to pick up Mack's Ultimate Weapon (Phoenix Discus

and Ring, a Slot Seed, and the Spirit Spell Self Sacrifice.



<<<<<<<<<<<<<<<<<<<< IV. Golden Knight >>>>>>>>>>>>>>>>>>>>>



You can only battle this boss after breaking all the Royal Seals around

the world. Check the side-quest part of this guide for their locations.

After you break the seals, head to Uhra's Palace Square. Head east, and into

the palace. Make your way to the elevator on the left. Walk over to the Seal

to the north, and the battle begins. The Knight turns out to be the First

King of Uhra, and he wants to test Tolten.



You'll only get to use Tolten, but this battle is extremely easy. Do as he

says. When he gives you Ultimate Hit, use it on him, and the battle ends.



You'll recieve the skill Ultimate Hit and Tolten's Age of the King weapon.



<<<<<<<<<<<<<<<<<<<<<< V. Holy Beast >>>>>>>>>>>>>>>>>>>>>>>



The Holy Beast is located in Numara Atoll. To summon this boss, you'll

need Ming's Harp. Check out the room on the White Boa where the harp is

located, and Ming will talk about it. Now enter Numara Atoll, and the

Beast will be summoned.



HP: 14,020



The easiest way to win this battle is with Groundus Bombs. These can be

bought at the shop under the bridge in Numara. Have everyone use them

with Double Item, and the battle will end quickly.



If you are out of money, or want to beat him with honor, then here's a

different strategy:



First off, the only physical attacks that can harm this boss are Sed's

gun shots. Have your casters use Groundus. As for the physical attackers,

either leave them out of the battle, or let them use Spells. After a

number of turns, the boss will stop attackng and charge. When he's done

charging, he'll unlease a devestating attack that deals 9999 damage to

everyone, so defeat him befre this!Also, a great skill to have on this

battle is Absorb Magic.



You'll get the 1000 year accessory for beating the Holy Beast, which adds

10 skill slots!



<<<<<<<<<<<<<<<<<<<<< VI. King Kelolon >>>>>>>>>>>>>>>>>>>>>



This boss is located in Kelolon Village.



Make sure that Cooke is leveled up, because you'll have to use her

exclusively. Join the tournament here, and battle through the kelolons.

Use a combination of Coverus/Powerus/attack to dominate your opponents.



Hp: 11,340



Once you get to the King, you can rest easy. He really is pretty weak.

He'll use White Magic all the time, especially Coverus. So use Powerus

on your physical attackers and tear through his Cover. Do this over and

over until the battle is over.



For beating the King you'll get the Spell Divide.



<<<<<<<<<<<<<<<<<<<<<< VII. Persona >>>>>>>>>>>>>>>>>>>>>>>>



Persona is located in the Sorceresses' Mansion, in the room where you

saved Sarah. Persona won't appear unless you've collected all the

Poem Fragments in the mansion.



HP: 12,780



Make sure your party members have Anti-Petrify equipped. Just look at

the boss, it looks like Medusa!Persona will always be weak to either

physical attacks or spells, and immune to the other. The bad thing is

that Persona will switch what it's weak to, so you have to use both

Physical attacks and Spells every turn.



You'll get Sarah's Notebook for beating Persona.







*******************************************************************

---------------------- ------------------

<<<<<<<<<<<<<<<<<<<<<< 10. Weapons List [WEAP] >>>>>>>>>>>>>>>>>>>>

---------------------- ------------------

*******************************************************************



<<<<<<<<<<<<<<<<<<<<<< I. Swords >>>>>>>>>>>>>>>>>>>>>>>>



White Fang



Description: A spiritually-imbued sword with strange beasts carved into

its blade (for Seth only).

Attack Bonus: +15

Location: Seth's starting weapon.



Platinum Sword



Description: A well-tempered sword made of platinum (For Kaim only).

Attack Bonus: +17

Location: Kaim's starting weapon



Lightweight Saber



Description: A common, easy-to-use sword.

Attack Bonus: +23

Location: Shop at Grand Staff Construction Base



Adamantis



Description: A long sword forged from the hardest Adamantine ores.

Attack Bonus: +28

Location: Deliver 20 seeds to a pipot.



Steel Sword



Description: A military sword made of iron and designed fr mass production.

Attack Bonus: +32

Location: Weapon shop on in the back of Ninn's Boutique; Numara



Killing Cutlass



Description: A curved blade dorged from Black Cave ore.

Attack Bonus: +44

Location: Shop in Tosca Villiage.



Demon Warrior's Blade



Description: A dark sword that belonged to a shadowy warrior who once prowled

across the land.

Attack Bonus: +50

Location: Crimson Forest, use the magical lifts.



Hard Spatha



Description: A short sword built for ease of thrusting.

Attack Bonus: +60

Location: Oreego's Emporium; Saman



Red Snake



Description: An assassin's sword imbued with the blood of a Red Snake.

Attack Bonus: +73

Location: Experimental Staff, Power Division.



Full Blade



Description: A piece of magical equipment. Based on Gohtzan army weaponry.

Attack Bonus: +83

Location: Raihel's General Store; Gohtza, Abandoned Apartment



Solid Spartan



Description: A redesigned Hard Spatha, coated with a special alloy for added

sharpness.

Attack Bonus: +83

Location: Saman, Riordan's Home



Rough Edge



Description: A high-quality single-handed sword, preferred by the Uhran

military.

Attack Bonus: +112

Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in

Refugee Camp



Gaia Breaker



Description: A giant sword with enough power to shatter the very earth with a

single swipe.

Attack Bonus: +119

Location: Hidden Treasure #8



Ceremonial Sword



Description: A ceremonial sword passed down through the Uhran royal family

(for Tolten only).

Attack Bonus: +119

Location: Tolten's starting weapon



Platinum Brand



Description: A premium sword made from top quality platinum.

Attack Bonus: +140

Location: Shop in Numara, Disc 4



Wyvern's Tail



Description: A cutlass with a flying dragon motif.

Attack Bonus: +149

Location: Grand Staff #2



Kelonga Sword



Description: An arcane sword, forged by a secret technique known only to the

Kelolon.

Attack Bonus: +195

Location: Shop in Kelolon Villiage



Royal Knight's Sword



Decsription: A knight's sword, passed from one Uhran commander to the next

(for Tolten only).

Attack Bonus: +206

Location: Royal Seal in Uhra's alleyways.



Siderite Sword



Description: A long, thin blade forged from the fragments of a meteorite (for

Kaim only).

Attack Bonus: +254

Location: earn 60 stars in the Backyard.



Gravity Rave



Description: A unique sword that slices through anything it touches (for Seth

only).

Attack Bonus: +254

Location: Defeat the Cave Worm in the Forgotten Cave.



Master Sword



Description: A golden sword wielded only by the Uhran royal family (for Tolten

only).

Attack Bonus: +254

Location: Royal Seal in the Black Cave



White Ignis



Description: A spiritual steel sword forged using the mysterious ore

Orichalcum (for Seth only).

Attack Bonus: +277

Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and

select Seth.



Durandel



Description: A spiritual steel sword forged using the mysterious ore

Orichalcum (for Kaim only).

Attack Bonus: +277

Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and

select Kaim.



Age of the King



Description: The legendary sword wielded by the first king of Uhra (for

Tolten only).

Attack Bonus: +420

Location: Defeat the first King of Uhra (Royal Seals sidequest).





<<<<<<<<<<<<<<<<<<<< II. Staffs >>>>>>>>>>>>>>>>>>>>>



Light Staff



Description: A practical magic staff that works well with magic

engines (for Jansen only).

Attack Bonus: +4

Location: Jansen's starting weapon



Saint Rod



Description: A common, easy-to-use magic staff.

Attack Bonus: +8

Location: Shop at Grand Staff Construction Base



Ranunclus



Description: An old magic staff with a flower motif (for Cooke only).

Attack Bonus: +11

Location: Cooke's starting weapon



Force Staff



Description: A well-crafted staff used by the royal sorcerers.

Attack Bonus: +11

Location: Weapon shop on in the back of Ninn's Boutique; Numara



Princess Cane



Description: A ceremonial staff made for the thousand year old Queen (for Ming

only).

Attack Bonus: +16

Location: Ming's starting weapon



Black Pole



Description: A staff of black iron used in forbidden rituals (for Jansen only).

Attack Bonus: +17

Location: Shop in Tosca Villiage.



Crescent Rod



Description: A magic staff from ancient times, adored by Sarah over the

years (for Sarah only).

Attack Bonus: +16

Location: Sarah's starting weapon



Quarter Staff



Description: An iron staff whose magic power is effectively improved by

its feathery decor.

Attack Bonus: +17

Location: Shop in Tosca Villiage.



Dark Crystal Staff



Description: A staff imbued with a rare dark crystal (for Jansen only).

Attack Bonus: +18

Location: Tosca Village, climb the watch-tower.



Elder Baton



Description: A staff of white iron that calms the mind of the user (for

Cooke only).

Attack Bonus: +20

Location: Oreego's Emporium; Saman



Bright Ankh



Description: A high-performance staff powered by the latest magic engine

from Gohtza.

Attack Bonus: +20

Location: Oreego's Emporium; Saman



Lord Spire



Description: A golden staff granted to high-level officials (for Jansen

only).

Attack Bonus: +24

Location: Raihel's General Store; Gohtza, Abandoned Apartment



Ether Torch



Description: A staff whose magic power flows out of its torch-like

tip (for Cooke only).

Attack Bonus: +24

Location: Raihel's General Store; Gohtza, Abandoned Apartment



Innocene Baton



Description: A staff whose magic power can be wielded only by those pure

of heart (for Cooke only).

Attack Bonus: +27

Location: pot in Casino hidden in Gohtza (Abandoned Apartment)



Holy Scepter



Description: A valuabe golden staff studded with jewels.

Attack Bonus: +30

Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in

Refugee Camp



Spire Commander



Description: An azure staff with a special, unique magic sealed inside (for

Jansen only).

Attack Bonus: +33

Location: Hidden Treasure #7



Sacred Torch



Description: A torch staff adorned with emeralds (for Cooke only).

Attack Bonus: +33

Location: Don Laploss side-quest in the Refugee Camp



Inferno Horn



Description: A cursed staff made from monster bones and claws.

Attack Bonus: +37

Location: Grand Staff #2



Heaven's Branch



Description: A staff made from a sacred, magic-amplifying tree (for Cooke

only).

Attack Bonus: +37

Location: Grand Staff #2



Demon King's Horn



Description: A dark staff made from the horn of a giant demon (for Jansen

only).

Attack Bonus: +44

Location: Hidden Treasure #11



Rune Stick



Description: An arcane staff made from ancient, magical iron known only to

Kelolon.

Attack Bonus: +47

Location: Shop in Kelolon Village.



Apocalypse Rod



Description: The ultimate magic staff, unlocks the power of its user (for

Jansen only).

Attack Bonus: +56

Location: Hidden Treasure #20



Solomon Staff



Description: The ultimate magic staff, equipped with the power of

spiritsilver (for Cooke only).

Attack Bonus: +56

Location: Hidden Treasure #19





<<<<<<<<<<<<<<<<<<<< III. Discs >>>>>>>>>>>>>>>>>>>>>



Old Battle Discus



Description: An Eastern Tribe relic that invigorates the user's spiritual

energy (for Mack only).

Attack Bonus: +23

Location: Mack's starting weapon.



Battle Discus



Description: A common battle discus, repaired for use (for Mack only).

Attack Bonus: +26

Location: Shop in Tosca Villiage.



Power Shell



Description: An ancient battle discus replica, made using traditional

methods (for Mack only).

Attack Bonus: +40

Location: Oreego's Emporium; Saman



White Lotus



Description: A modern battle discus, created by an Eastern Tribe

researcher (for Mack only).

Attack Bonus: +44

Location: Experimental Staff, Upper Division to the west.



Chakra Arm



Description: A battle discus enhanced by the magic engine contained

inside (for Mack only).

Attack Bonus: +46

Location: Raihel's General Store; Gohtza, Abandoned Apartment



Circular Dance Discus



Description: A battle discus favored among the Eastern Tribe

dancers (for Mack only).

Attack Bonus: +67

Location: Gohtza Train Station



Wrath Minder



Description: A battle discus that reacts to your spirit and emits

an eerie light (for Mack only).

Attack Bonus: +93

Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop

in Refugee Camp



Lucent Dragon Discus



Description: An ancient battle discus with the magic of three light

dragons (for Mack only).

Attack Bonus: +140

Location:Hidden Treasure #13



Sorcerer's Discus



Description: Ancient battle discus with the power of a renowned spirit

sorcerer (for Mack only).

Attack Bonus: +158

Location: Grand Staff #2



Phoenix Discus



Description: The ultimate battle discus, used by the king of the Eastern

Tribe (for Mack only).

Attack Bonus: +184

Location: Hidden Treasure #17





<<<<<<<<<<<<<<<<<<<< IV. Rifles >>>>>>>>>>>>>>>>>>>>>>>



38 Caliber Mmagic Rifle



Description: A small magic rifle developed by Sed himself (for Sed only).

Attack Bonus: +88

Location: Sed's starting weapon



64 Caliber Mmagic Rifle

Description: A revamped version of the 38 Caliber Magic Rifle (for Sed only).

Attack Bonus: +133

Location: Cubic Music Score 6



88 Caliber Mmagic Rifle

Description: A high-[erformance rifle mae from a sacred, magic-amplifying

tree (for Sed only).

Attack Bonus: +186

Location: Defeat Persona



99 Caliber Magic Rifle

Description: The ultimate magic rifle, using the latest materials (for Sed

only).

Attack Bonus: +247

Location: Defeat Kakanas in Numara, Disc 4



Magic Rifle of Aneira

Description: A white magic rifle imbued with the magic of the beast Aneira

Attack Bonus: +392

Location: Complete Sed's Pirate side-quest.









**************************************************************

------------------ --------------------

<<<<<<<<<<<<<<<<<< 11. Skills List [SKLL] >>>>>>>>>>>>>>>>>>>>

------------------ --------------------

**************************************************************





The formation for this part of the guide is:



Name of Skill - Description

-Accessory [SP required]

-Location of accessory



1 Turn Cast - Cast any spell in one turn.

-Rose Quartz [999 SP]

-Future DLC on Xbox Live



2 Accessories - Allows two accessories to be equipped.

-Skill Link From Jansen [20 SP]

-Jansen Lvl 31



3 Accessories - Allows three accessories to be equipped.

-Skill Link from Sed [30 SP]

-Sed Lvl 48



3 Combo - Consecutively attacks one enemy three times in a row.

-Skill Link from Mack [30 SP]

-Mack Lvl 46



Absorb All Elements - Absorbs Fire, Water, Wind, and Earth Element damage.

-Quad Element Seal [100 SP]

-Get 3 Stars on the Immortal One (Backyard)



Absorb Attack - Occasionally absorbs the damage inflicted by enemies.

-Amulet [10 SP]

-Ice Canyon, from the penguin at the top right. Beat him

down the slope.



Absorb Earth - Absorbs Earth damage.

-Pipot Collar [50 SP]

-Give 99 Seeds to the Pipots



Absorb Fire - Absorbs Fire damage.

-Sarah’s Notebook [50 SP]

-Return to Sorcerer’s Mansion on Disc 4 in the back room

you originally got her and beat the boss.



Absorb Guard - Nullifies enemy HP and MP absorption.

-Skill Link from Tolten [10 SP]

-Tolten Lvl 37



Absorb Magic - Occasionally absorbs the magic damage inflicted by enemies.

-Talisman [10 SP]

-Tolsan’s Inn (Uhra)



Absorb Transfer - Allows the user to transfer absorbed HP or MP to a party

member in the back row.

-Skill Link from Jansen [8 SP]

-Jansen Lvl 22



Absorb Water - Absorbs Water damage.

-Blue Dragon Eye [50 SP]

-Beat Blue Dragon (Snowfields)



Absorb Wind - Absorbs Wind damage.

-Aneira’s Plume [50 SP]

-Defeat the Worm in the Forgotten Cave



Ailment Resistance - Grants immunity to all status ailments.

-Angel Guard [40 SP]

-Temple of Enlightenment/Treause Hunt in Forgotten Cave



All Hit - Inflicts damage on all enemies.

-Skill Link from Tolten [30 SP]

-Tolten Lvl 46



Angel Heart - Boosts the amount of HP restored by healing magic.

-Skill Link from Cooke [8 SP]

-Cooke Lvl 15



Anti-Blind- Grants immunity to Blind.

-Light Lens [20 SP]

-Rat's nest after being captured/Numara Weapon Shop/Tosca

Shop/Gohtza Apartment Shop/Refugee Camp Shop



Anti-Curse- Grants immunity to Curse.

-Curse Blocker [20 SP]

-End of Black Cave in a dead end path/Gohtza Apartment Shop



Anti-Dark- Grants immunity to Dark.

-White Flame Candle [20 SP]

-Gohtza Apartment Shop



Anti-Dizzy- Grants immunity to Dizzy.

-Stabilizer [20 SP]

-Numara Weapon Shop/Tosca Shop/Gohtza Apartment Shop



Anti-Freeze- Grants immunity to Freeze.

-Warm Vest [20 SP]

-Gohtza Apartment Shop/Refugee Camp Shop



Anti-Kelolon- Grants immunity to Kelolon.

-Kelolon Earrings [20 SP]

-Tosca Shop/Gohtza Apartment Shop



Anti-Paralysis- Grants immunity to Paralyze.

-Yellow Band [20 SP]

-Numara Weapon Shop/Saman Emporium/Gohtza Apartment Shop/Refugee

Camp Shop



Anti-Petrify- Grants immunity to Petrify.

-Medusa’s Head [20 SP]

-Treasure Hunt, behind Tosca Waterfall/Gohtza Apartment Shop



Anti-Poison - Grants immunity to Poison.

-Antidote Brooch [20 SP]

-Construction Site Shop/Numara Weapon Shop/Saman Emporium/Gohtza

Apartment Shop



Anti-Seal- Grants immunity to Seal.

-Seal Blocker [20 SP]

-Saman Emporium/Gohtza Apartment Shop



Anti-Sleep- Grants immunity to Sleep.

-Alarm Clock [20 SP]

-Numara Weapon Shop/Gohtza Apartment Shop



Anti-Terror- Grants immunity to Terror.

-Lion Heart [20 SP]

-Saman Emporium/Gohtza Apartment Shop



Attack Boost 1 - Increases physical attack power.

-Power Bangle [15 SP]

-Give 60 seeds to the Pipot



Attack Boost 2 - Increases physical attack power.

-Ogre Bangle [30 SP]

-General’s Treasure Hunt



Auto Barrier - Always have Barrier in effect.

-Royal Emblem/Skill Link from Tolten/Skill Link from Sed [30 SP]

-Break Royal Seal in Burning Cave - Path of Darkness/Tolten

Lvl 35/Sed Lvl 35



Auto HP Recovery - Automatic HP recovery at the end of every turn.

-White Charm [30 SP]

-The Experiment #1 enemies in Grand Staff #2 drop it/get three

stars on the Ring Master Battle in the Backyard (Super Heavy)



Auto MP Recovery - Automatic MP recovery at the end of every turn.

-Crystal Fragment [30 SP]

-Uhra Sewers - Underground Dock (Steal from boss)/Grand Staff #2

(Maintenence Tunnel)



Auto Shield - Always have Shield in effect.

-Golden Gauntlet/Skill Link from Sed [30 SP]

-Break Royal Seal in Ancient Ruins - Astral Square/Sed Lvl 35



Award Metal - Raises the abilities of one party member.

-Skill Link from Tolten [10 SP]

-Tolten Lvl 25



Black Staff - Enables all staff users to equip Jansen's unique staffs.

-Skill Link from Jansen [30 SP]

-Jansen Lvl 35



Break Hit - Bypasses any defense and directly inflicts damage on one

enemy.

-Skill Link from Tolten [15 SP]

-Tolten Lvl 31



Casting Support - Reduces the spell-casting time for one party member.

-Skill Link from Cooke [10 SP]

-Cooke Lvl 15



Combo - Consecutively attacks one enemy twice in a row.

-Skill Link from Mack [20 SP]

-Mack Lvl 15



Complete Defense - Nullifies all damage for a while.

-Skill Link from Tolten [15 SP]

-Tolten Lvl 43



Concentrate - Reduces the spell-casting time of the user.

-Skill Link from Cooke [15 SP]

-Cooke Lvl 15



Counter - Randomly performs a counter attack against the enemy's regular

attacks.

-Combat Teachings/Skill Link from Mack [10 SP]

-Tosca Shop/Mack Lvl 16



Counter 2 - Occasionally performs a counter attack against the enemy's regular

attacks.

-Sarbella Fang

-Future DLC on Xbox Live



Counter Guard - Occasionally guards against enemy counterattacks.

-Skill Link from Tolten [10 SP]

-Tolten Lvl 25



Counter Seal - Nullifies the enemy's counter attack (once per battle).

-Skill Link from Sed [10 SP]

-Sed Lvl 35



Counter Up - Increases counterattack rate.

-Black Belt [10 SP]

-Talk to a man in Gohtza Refugee Camp and bring his letter to

his mother in Lowtown.



Crisis Attack Boost - Increased Magical and Physical attack power during

Critical HP status.

-Berserker’s Necklace [8 SP]

-Gongora's Mansion - Hallway



Crisis Concentration - Magic-casting time reduced during Critical HP status.

-Sage’s Protection [10 SP]

-Sea of Baus - Crater Island (Nearby chest after killing boss)



Crisis Defense - Complete Defense will be activated in Critical HP status (once

per battle).

-Holy Guard [10 SP]

- Uhra Sewers - Treatment Plant



Crisis Defense Boost - Increased Magical and Physical Defense during Critical

HP status.

-Holy Knight Charm [8 SP]

-Uhra - Tolsan's Inn



Crisis Prayer - Automatically recovers HP during Critical HP status.

-Happy Flower [8 SP]

-Once Gohtz freezes over talk to the Khent soldier in low town. Go

to Uhra's weapon shop and examine the sword. Bring it back to the

Khent soldier.



Critical Heal - HP recovery when critical hits occur.

-Lucky Clover [8 SP]

-Crimson Forest - Sorceror's Shrine on the far side of the rolling

boulders.



Cut Down - Inflicts damage on enemy front row and reduces enemy GC.

-Scroll of Dissection/Skill Link from Tolten [20 SP]

- Black Cave - Great Hall of Foul Creatures right before entrance to

Helltrap/Tolten Lvl 25



Defense Boost 1 - Increases physical defense.

-Knight’s Earrings [15 SP]

-Experimental Staff - Lower Level



Defense Boost 2 - Increases physical defense.

-Lord’s Earrings [30 SP]

-SE side of the transportation on the fourth level in Great

staff #2/Auction if you passed it already



Double Back - Occasionally doubles the counterattack damage.

-Twin Cross [10 SP]

-Great Ancient Ruins - Lunar Palace



Double Experience - Doubles the experiences obtained after winning a battle.

-Skill Link from Sed [100 SP]

-Sed Lvl 44



Double Gold - Doubles the gold obtained after winning a battle.

-Skill Link from Sed [100 SP]

-Sed Lvl 35



Double Item - Two items can beused at the same time.

-Skill Link from Sed [20 SP]

-Sed Lvl 35



Double Loot - Occasionally doubles the items obtained after winning a battle.

-Skill Link from Sed [100 SP]

-Sed Lvl 35



Double SP - Doubles the SP obtained after winning a battle.

-Skill Link from Sed [100 SP]

-Sed Lvl 35



Double Cast - Two spells can be cast consecutively.

-Skill Link from Jansen [25 SP]

-Jansen Lvl 52



Drain Shower - Shares absorbed HP or MP with all allies when attacking.

-Skill Link from Jansen [15 SP]

-Jansen Lvl 40



Earth Proof - Nullifies Earth Element damage.

-Ochre Earth Amulet [25 SP]

-Bonus prize for "A Germ of Annoyance" in the Backyard



Earth Resistance Up - Reduces Earth Element damage.

-Earth Charm [20 SP]

-Give 40 seeds to the Pipot



Elements Resistance Up - Reduces Fire, Water, Wind, and Earth Element damage.

-Quad Element Charm [40 SP]

-Tolten's seal in Ice Canyon - Snowy Plateau right above

where you fought the boss.



Evade Up - Increases evasion rate against normal attacks.

-Kelolon Badge [8 SP]

-Beat Music Score 3



Factual Analysis - Reveals the types and elements of enemies.

-Hawk Eye/Skill Link from Jansen [5 SP]

-Construction Site Shop /Jansen Lvl 113



Fire Proof - Nullifies Fire Element damage.

-Blazing Fire Amulet [25 SP]

-Sarah's Gift treasure hunt



Fire Resistance Up - Reduces Fire Element damage

-Fire Charm [20 SP]

-Experimental Staff - Lower Level



Freeform - Grants immunity to Formation Paralysis.

-General’s Pen

-After you restore Saman talk to the man being accused of

robbing and tell him you believe him, find the money where

the crow's stand was.



Guard Heal - Recovers HP when Defend is used.

-Platinum Gauntlet [10 SP]

-Construction Site Shop/Numara Weapon Shop



Half All Magic - All Spells require only half MP stated.

-Mana Protector [100 SP]

-Future DLC on Xbox Live



HP Max Up 1 - Increases Max HP.

-Life Brooch [10 SP]

-Give Artist in Numara 19 Crystal Fragments (from

Crimson Forest)



HP Max Up 2 - Increases Max HP.

-Toughness Brooch [15 SP]

-Beat Music Score 5



HP Max Up 3 - Increases Max HP.

-Gigantes Brooch [20 SP]

-Give 80 seeds to the Pipot



HP Max Up 4 - Increases Max HP.

-Royal Knight’s Emblem [25 SP]

-Tolten's seal inside the Crimson Forest - Maze of Gloom



Huge MP Gift - Transfers some of the user's MP to another party member.

-Skill Link from Tolten [8 SP]

-Tolten Lvl 49



Lucky 0 Magic Damage - Occasionally decreases the damage inflicted by

magic to 0.

-Mimint Ear [10 SP]

-There's two people on gondolas in Numara's Main Street,

talk to both of them to reunite them.



Lucky GC Ignore - Occasionally ignores GC when causing damage to the enemy.

-Skill Link from Sed [20 SP]

-Sed Lvl 52



Lullaby - Puts enemies to sleep and ends battle.

-Skill Link from Tolten [10 SP]



Level 1 Black Magic - Enables use of Level 1 Black Magic.

-Skill Link from Jansen [5 SP]

-Jansen Lvl 10



Level 2 Black Magic - Enables use of Black Magic up to Level 2.

-Skill Link from Jansen [8 SP]

-Jansen Lvl 15



Level 3 Black Magic - Enables use of Black Magic up to Level 3.

-Skill Link from Jansen [10 SP]

-Jansen Lvl 19



Level 4 Black Magic - Enables use of Black Magic up to Level 4.

-Skill Link from Jansen [15 SP]

-Jansen Lvl 25



Level 5 Black Magic - Enables use of Black Magic up to Level 5.

-Skill Link from Jansen [20 SP]

-Jansen Lvl 28



Level 6 Black Magic - Enables use of Black Magic up to Level 6.

-Skill Link from Jansen [25 SP]

-Jansen Lvl 34



Level 7 Black Magic - Enables use of Black Magic up to Level 7.

-Skill Link from Jansen [30 SP]

-Jansen Lvl 43



Level 8 Black Magic - Enables use of Black Magic up to Level 8.

-Skill Link from Jansen [40 SP]

-Jansen Lvl 49



Level 1 White Magic - Enables use of Level 1 White Magic.

-Skill Link from Cooke/Jansen [5 SP]

-Cooke Lvl 15/Jansen



Level 2 White Magic - Enables use of White Magic up to Level 2.

-Skill Link from Cooke/Jansen [8 SP]

-Cooke Lvl 15/Jansen



Level 3 White Magic - Enables use of White Magic up to Level 3.

-Skill Link from Cooke/Jansen [10 SP]

-Cooke Lvl 19/Jansen



Level 4 White Magic - Enables use of White Magic up to Level 4.

-Skill Link from Cooke/Jansen [15 SP]

-Cooke Lvl 25/Jansen



Level 5 White Magic - Enables use of White Magic up to Level 5.

-Skill Link from Cooke/Jansen [20 SP]

-Cooke Lvl 28/Jansen



Level 6 White Magic - Enables use of White Magic up to Level 6.

-Skill Link from Cooke/Jansen [25 SP]

-Cooke Lvl 34/Jansen



Level 7 White Magic - Enables use of White Magic up to Level 7.

-Skill Link from Cooke/Jansen [30 SP]

-Cooke Lvl 43/Jansen



Level 8 White Magic - Enables use of White Magic up to Level 8.

-Skill Link from Cooke/Jansen [40 SP]

-Cooke Lvl 49/Jansen



Level 1 Spirit Magic - Enables use of Level 1 Spirit Magic.

-Eastern Spirit Band/Skill Link from Mack [5 SP]

-Tosca Shop /Gohtza Apartment Shop/Mack Lvl 15



Level 2 Spirit Magic - Enables use of Spirit Magic up to Level 2.

-Bronze Spirit Band/Skill Link from Mack [8 SP]

- Gohtza Apartment Shop/Mack Lvl 15



Level 3 Spirit Magic - Enables use of Spirit Magic up to Level 3.

-Red Copper Band/Skill Link from Mack [10 SP]

- Gohtza Apartment Shop/Mack Lvl 19



Level 4 Spirit Magic - Enables use of Spirit Magic up to Level 4.

-Gold Spirit Band/Skill Link from Mack [15 SP]

- Saman Emporium/Gohtza Apartment Shop/Mack Lvl 25



Level 5 Spirit Magic - Enables use of Spirit Magic up to Level 5.

-Obsidian Spirit Band/Skill Link from Mack [20 SP]

-Gohtza Apartment Shop/Refugee Camp Shop /Mack Lvl 28



Level 6 Spirit Magic - Enables use of Spirit Magic up to Level 6.

-Diamond Spirit Band/Skill Link from Mack [25 SP]

- Gohtza Apartment Shop/Mack Lvl 34



Level 7 Spirit Magic - Enables use of Spirit Magic up to Level 7.

-Enchanted Necklace/Skill Link from Mack [30 SP]

- SE of transportation lift base level inside Great

Staff/Mack Lvl 43



Level 8 Spirit Magic - Enables use of Spirit Magic up to Level 8.

-Cursed Crest/Skill Link from Mack [40 SP]

- Sorceror's Shrine - Altar of the Abyss (must have

Sunderch Glasses)/Mack Lvl 49



Level 1 Composite Magic - Enables use of Level 1 Composite Magic.

-Magic Research Report [15 SP]

-Ming starts with it



Level 2 Composite Magic - Enables use of Composite Magic up to Level 2.

-Magic Trial Record [20 SP]

-Saman Emporium/Gohtza Apartment Shop/Refugee Camp Shop



Level 3 Composite Magic - Enables use of Composite Magic up to Level 3.

-Magic Analysis Book [30 SP]

-Great Ancient Ruins: Astral Square



Level 4 Composite Magic - Enables use of Composite Magic up to Level 4.

-Composite Magic Book [40 SP]

-Gongora's Mansion - Secret Cave (must have Sundrech Glasses)



Level 1 Black-White Magic - Enables use of Level 1 Black and White Magic.

-Novice Earrings [8 SP]

-Construction Site Shop/Gotzha Apartment Shop



Level 2 Black-White Magic - Enables use of Black and White Magic up to

Level 2.

-Apprentice Earrings [15 SP]

-Numara Weapon Shop/Gohtza Apartment Shop



Level 3 Black-White Magic - Enables use of Black and White Magic up to

Level 3.

-Adept Earrings [20 SP]

-Tosca Shop/Gohtza Apartment Shop



Level 4 Black-White Magic - Enables use of Black and White Magic up to

Level 4.

-Sorcerer Earrings [25 SP]

-Saman Emporium/Gohtza Apartment Shop



Level 5 Black-White Magic - Enables use of Black and White Magic up to

Level 5.

-Earrings of Wisdom [35 SP]

-Gohtza Apartment Shop/Refugee Camp Shop



Level 6 Black-White Magic - Enables use of Black and White Magic up to

Level 6.

-Wisdom Earrings (redundant much?) [40 SP]

-Gohtza Apartment Shop



Level 7 Black-White Magic - Enables use of Black and White Magic up to

Level 7.

-Sage Earrings [45 SP]

-Grand Staff - Mechanical Lift (lowest level)



Level 8 Black-White Magic - Enables use of Black and White Magic up to

Level 8.

-Master Earrings [50 SP]

-Entrance of Old Sorceress' Mansion (must have Sunderch Glasses)



Magic Defense Boost 1 - Increases magic defense.

-Pixie Flower [15 SP]

-Saman, in the pot next to the crow's stand



Magic Defense Boost 2 - Increases magic defense.

-Elfin Charm [30 SP]

-Beat Music Score 8



Magic Seal - Nullifies the effect of a spell cast by one enemy (once per

battle).

-Skill Link from Sed [10 SP]

-Sed Lvl 35



Member Hit - Inflicts damage on one enemy based on the member differences.

-Skill Link from Tolten [15 SP]

-Tolten Lvl 28



Mental Stability 1 - Reducaes interference with magic-casting speed caused

by enemy attacks.

-Skill Link from Cooke [15 SP]

-Cooke Lvl 25



Mental Stability 2 - Reduces interference to magic-casting caused by enemy

attacks.

-Skill Link from Cooke [25 SP]

-Cooke Lvl 52



MP Conservation - Reduces the MP used by Skills and Magic.

-Bracelet of Efficiency [25 SP]

-Complete the Pipot seed exchange sidequest



MP Convert - Turns remaining HP into MP (once per battle).

-Skill Link from Cooke [10 SP]

-Cooke Lvl 40



MP Gift - Transfers some of the user's MP to another party member.

-Skill Link from Tolten [5 SP]

-Tolten Lvl 34



MP Guard - Damage taken from MP instead of HP when HP is low.

-Skill Link from Tolten [8 SP]

-Tolten Lvl 25



MP Max Up 1 - Increases Max MP.

-Mana Earrings [10 SP]

-Numara - White Square (Play Hide-and-Seek with the

lonely girl)



MP Max Up 2 - Increases Max MP.

-Mind Bangle [15 SP]

-Elmon King



MP Max Up 3 - Increases Max MP.

-Sorcerers Bracelet [20 SP]

-Trooky Queen



MP Max Up 4 - Increases Max MP.

-Kelonga Crown [25 SP]

-Defeat King Kelolon in Kelolon Village



Nullify All Elements - Nullifies Fire, Water, Wind, and Earth Element

damage.

-Quad Element Amulet [50 SP]

-Tolten Seal in Kelolon Village



Persistence - Stays alive even when damage taken depletes HP to 0.

-Skill Link from Tolten [8 SP]

-Tolten Lvl 25



Potion Booster - Boosts the amount of HP restored by healing items during

battle.

-Herbalist’s Badge [8 SP]

-Refugee Camp Shop



Power Guard - Defend becomes stronger.

-Skill Link from Tolten [10 SP]

-Tolten Lvl 25



Power Hit - Inflicts a powerful and damaging attack on one enemy.

-Skill Link from Mack/Tolten [15 SP]

-Mack Lvl 15/Tolten Lvl 25



Prayer - Recovers the HP of one party member.

-Skill Link from Cooke [8 SP]

-Cooke Lvl 16



Reduce Casting Time 1 - Slightly reduces spell-casting time.

-Skill Link from Cooke [20 SP]

-Cooke Lvl 31



Reduce Casting Time 2 - Reduces spell-casting time.

-Skill Link from Cooke [40 SP]

-Cooke Lvl 46



Reduce Casting Time 3 - Greatly reduces spell-casting time.

-Accelerator

-Future DLC on Xbox Live



Relax - Recovers MP when Defend is used.

-Circlet [10 SP]

-Steal from Guard at first Staff visit/Numara Weapon Shop



Resourceful - Increases the effect of items used during battles.

-Skill Link from Sed [8 SP]

-Sed Lvl 35



Royal Equipment - Allows Uhra Royal accessories to be equipped.

-Skill Link from Tolten [50 SP]

-Tolten Lvl 40



Skill Hit - Inflicts damage on one enemy based on currently equipped

skills.

-Scroll of Secret Skills [15 SP]

-Treasure Hunt, Sewers



Slot +3 - Increases Skill Slots by 3.

-Awakening Bracelet [20 SP]

-Crow in Saman before Experimental Staff/Khent Gate

behind soldier



Slot +5 - Increases Skill Slots by 5.

-Freedom Armband [35 SP]

-After getting the Nautilus go back to Uhra's Great Gate and

talk to the soldier nearest the door, deliver his letter to the

man in the square nearest the castle



Slot +10 - Increases Skill Slots by 10.

-1000 Years of Memories [50 SP]

-Defeat Holy Beast in Numara Atoll



Slot Hit - Inflicts damage on one enemy depending on your allies' empty

Skill Slots.

-Scroll of Balance [15 SP]

-Treasure Hunt#6



Special Accessory - Allows special accessories to be equipped.

-Skill Link from Sed [30 SP]

-Sed Lvl 40



Spell Counter - Randomly performs a black magic counter attack against

the enemy's magical attacks.

-Warrior’s Armband/Skill Link from Mack [10 SP]

-Frozen Trail (Emergency control box before the second

tower)/Mack Lvl 31



Spell Counter 2 - Occasionally performs a black magic counter attack

against the enemy's magical attacks.

-Illusionist Gauntlet [100 SP]

-Future DLC on Xbox Live



Stand Firm - Reduces GC when attacked for a short while.

-10 Kilo Weight/Skill Link from Mack [25 SP]

- On disc 4 defend Numara from the Arthrosaurus and examine a

school of fish during that minigame/Mack Lvl 40



Stand Ready - Recovers GC when using Defend whiel being attacked.

-Knight’s Code [15 SP]

-Construction Site Shop/Numara Weapon Shop



Status Analysis - Reveals the HP and status of enemies.

-Search Glasses [8 SP]

-Ipsilon Hut on desk near exit/Numara Weapon Shop



Steal - Steals an item from one enemy

-Thief’s Bracelet/Skill Link from Jansen/Sed [5 SP]

-Uhra Shop/Jansen Lvl 10/Sed Lvl 35



Taunt - Taunted enemy will direct attacks against user.

-Skill Link from Mack/Sed [8 SP]

-Mack Lvl 22/Sed Lvl 35



Treasure Analysis - Reveals the items carried by enemies.

-Treasure Glasses [10 SP]

-Numara Weapon Shop



Turn-Tail - Enables you to always flee from battle.

-Turn-Tail Shoes/Skill Link from Sed [8 SP]

- Numara Weapon Shop/Sed Level 35



Ultimate Analysis - Reveals all information relating to enemies.

-Skill Link from Sed [20 SP]

-Sed Lvl 37



Ultimate Hit - Inflicts damage on all enemies. (Unable to act for

several turns. Reduces GC to 0).

-Gold Knight/First King of Uhra [50 SP]

-Tolten Lvl Varies



Wall - Slightly increases GC of the front row.

-Skill Link from Mack [40 SP]

-Mack Lvl 15



Walla - Increases GC of the front row.

-Skill Link from Mack [45 SP]

-Mack Lvl 37



Wallus - Significantly increases GC of the front row.

-Skill Link from Mack [50 SP]

-Mack Lvl 52



Water Proof - Nullifies Water Element damage.

-Ice Water Amulet [25 SP]

-Have Sed reapir the jukebox in Saman's tavern



Water Resistance Up - Reduced Water Element damage.

-Water Charm [20 SP]

-King of the Glacier's treasure hunt



Weapon Guard - Occasionally guards from the enemy's attacks.

-Sword Teachings/Skill Link from Tolten [10 SP]

-Saman Emporium/Tolten Lvl 25



Weapon Guard 2 - Frequently guards from the enemy's attacks.

-Master’s Secret Script [100 SP]

-Pre-Order DLC/Future DLC on Xbox Live



White Staff - Allows all staf users to equip Cooke's unique staffs.

-Skill Link from Cooke [30 SP]

-Cooke Lvl 37



Wind Resistance Up - Reduces Wind Element damage.

-Wind Charm [20 SP]

-Beat Music Score 4



Wind Proof - Nullifies Wind Element damage.

-High Wind Amulet [25 SP]

-Beat Music Score 7



Zero MP Consumption - No MP is required to cast spells or use skills.

-Eternal Magic Engine [999 SP]

-Future DLC on Xbox Live



******************************************************************

---------------------- ------------------

<<<<<<<<<<<<<<<<<<<<<< 12. Spell List [SPLL] >>>>>>>>>>>>>>>>>>

---------------------- ------------------

******************************************************************



~*~*~*~*~*

White

~*~*~*~*~*



-------

Level 1

-------



Heal



MP: 5

Casting Time: 1A

Effect: Recovers small amount of HP to one character

Location: Default



Cure Poison



MP: 5

Casting Time: 1A

Effect: Cures one character of Poison status

Location: Default



Shield



MP: 10

Casting Time: 1A

Effect: Increases physical defense of one character

Location: Shop in Grand Staff Construction Base



Barricade



MP: 10

Casting Time: 1A

Effect: Increases magic defense of one character

Location: Shop in Grand Staff Construction Base



-------

Level 2

-------



Zephyr



MP: 10

Casting Time: 1G

Effect: Recovers small amount of HP to all allies

Location: Default



Cure Paralysis



MP: 10

Casting Time: 1B

Effect: Cures one party member of paralysis.

Location: Default



All-Shield



MP: 20

Casting Time: 1G

Effect: Slightly increases the physical defense of the party.

Location: Sea of Baus chest/ Nalia's Item Shop; Numara.



All-Barricade



MP: 20

Casting Time: 1G

Effect: Slightly increases the magical defense of the party.

Location: Nalia's Item Shop; Numara.



-------

Level 3

-------



Cure Seal



MP: 15

Casting Time: 1C

Effect: Cures one character of Seal status

Location: Default





Cover



MP: 15

Casting Time: 1C

Effect: Forms a barrier to absorb damage against one character

Location: Default



Shine



MP: 15

Casting Time: 2B

Effect: Inflicts Light-based damage and Blind status on all enemies.

Location: Help the couple in Numara on the Gondolas.



Kelolon



MP: 15

Casting Time: 1C

Effect: Transforms one party member into a Kelolon / Removes Kelolon

status

Location: Up stairs in Lirum's home.



-------

Level 4

-------



Heala



MP: 20

Casting Time: 1D

Effect: Recovers HP of one character

Location: Default



Cure Petrify



MP: 20

Casting Time: 1D

Effect: Cures one character of Petrify status

Location: Default



Erase



MP: 20

Casting Time: 1D

Effect: Removes a negative magic effect from one character

Locaiton: Recieved when Sarah joins your party.



Dispel



MP: 20

Casting Time: 1D

Effect: Removes a strengthening magic effect from one enemy

Location: Recieved when Sarah joins your party.



-------

Level 5

-------



Zephyra



MP: 40

Casting Time: 2B

Effect: Recovers HP of all allies

Location: Default



Cure-All



MP: 40

Casting Time: 1E

Effect: Cures one character of all status ailments

Location: Default



Shieldus



MP: 30

Casting Time: 1E

Effect: Increases physical defense of one character

Location: Shop in pre-frozen Gohtza/ shop in Experimental Staff



Barricadus



MP: 30

Casting Time: 1E

Effect: Increases magic defense of one character

Location: Shop in pre-frozen Gohtza/ shop in Experimental Staff



-------

Level 6

-------



Revive



MP: 30

Casting Time: 1F

Effect: Revives and restores some HP to a KO'd character

Location:



All-Shieldus



MP: 60

Casting Time: 2B

Effect: Increases physical defense of all allies

Location: Refugee Camp Treasure Chest



All-Barricadus



MP: 60

Casting Time: 2B

Effect: Increases magic defense of all allies

Location: Crashed Magic Train Site Treasure Chest



Covera



MP: 30

Casting Time: 1F

Effect: Forms a barrier around all allies to absorb damage

Location:



-------

Level 7

-------



Healus



MP: 35

Casting Time: 1G

Effect: Recovers large amount of HP to one character

Location:



Heal Up



MP: 35

Casting Time: 1G

Effect: Increases amount of HP recovered by healing spells for one

character

Location:



Reflect



MP: 40

Casting Time: 1G

Effect: Forms a barrier around one character to reflect magic

Location: Grand Staff - Magic Control



Shinus



MP: 35

Casting Time: 2F

Effect: Inflicts Light-based damage and Blind status on all enemies

Location: Grand Staff - Armory



-------

Level 8

-------



Zephyrus



MP: 70

Casting Time: 2F

Effect: Recovers large amount of HP to all allies

Location: Uhran invisible chest (Residential Area)



Resurrect



MP: 40

Casting Time: 1H

Effect: Revives and restores full HP to a KO'd character

Location: shop in Kelolon Village.



Coverus



MP: 60

Casting Time: 1H

Effect: Forms a powerful barrier around one character to absorb

damage

Location: Ipsilon invisible chest (Near Hut)



Divide



MP: 80

Casting Time: 2F

Effect: Inflicts damage on all enemies based on your current HP

Location: defeat Kelolon King; Kelolon Village



~*~*~*~*

Black

~*~*~*~*



-------

Level 1

-------



Flare



MP: 5

Casting Time: 1A

Effect: Inflicts fire-elemental damage on one enemy

Location: Default



Aqua



MP: 5

Casting Time: 1A

Effect: Inflicts water-elemental damage on one enemy

Location: Ipsiolon Mountains Mining Site/ Shop in Grand Staff

Construction Base.



Wind



MP: 5

Casting Time: 1A

Effect: Inflicts wind-elemental damage on one enemy

Location: Default



Ground



MP: 5

Casting Time: 1A

Effect: Inflicts earth-elemental damage on one enemy

Location: Ipsilon Mountaints/ Shop in Grand Staff Construction Base.





-------

Level 2

-------



Sleep



MP: 20

Casting Time: 1B

Effect: Puts one enemy to sleep

Location: Default



Poison



MP: 20

Casting Time: 1B

Effect: Poisons one enemy

Location: Pot in Grand Staff Construction Base shop/ Nalia's Item

Shop; Numara



Paralyze



MP: 20

Casting Time: 1B

Effect: Paralyzes one enemy

Location: Sea of Baus treasure chest/ Nalia's Item Shop; Numara



Prism



MP: 15

Casting Time: 2C

Effect: Inflicts random-elemental damage on all enemies

Location: Default



-------

Level 3

-------



Seal



MP: 20

Casting Time: 1C

Effect: Seals one enemy

Location: Default



Stone



MP: 20

Casting Time: 1C

Effect: Inflicts signs of Petrification on one enemy

Location: Defualt



Curse



MP: 15

Casting Time: 1C

Effect: Curses one enemy

Location: Crimson Forest chest (near boss)



Force



MP: 10

Casting Time: 1B

Effect: Inflicts weak physical damage on one enemy

Location: Cubic Music Score 1



-------

Level 4

-------



Flara



MP: 20

Casting Time: 1D

Effect: Inflicts fire-elemental damage on one enemy

Location: Default



Aquara



MP: 20

Casting Time: 1D

Effect: Inflicts water-elemental damage on one enemy

Location: Recieved when Sarah joins party.



Winda



MP: 20

Casting Time: 1D

Effect: Inflicts wind-elemental damage on one enemy

Location: Default



Grounda



MP: 20

Casting Time: 1D

Effect: Inflicts earth-elemental damage on one enemy

Location: Recieved when Sarah joins party.



-------

Level 5

-------



Flare Mine



MP: 30

Casting Time: 1E

Effect: Gives one party member a fire-elemental counterattack

Location: Default



Aqua Mine



MP: 30

Casting Time: 1E

Effect: Gives one party member a water-elemental counterattack

Location: Experimental Staff - Operation Division



All-Curse



MP: 45

Casting Time: 2E

Effect: Curses all enemies

Location: Uhran Sewers



Prisma



MP: 30

Casting Time: 2F

Effect: Inflicts random-elemental damage on all enemies

Locaiton: Default



-------

Level 6

-------



Wind Mine



MP: 30

Casting Time: 1F

Effect: Gives one party member a wind-elemental counterattack

Location: Default



Ground Mine



MP: 30

Casting Time: 1F

Effect: Gives one party member an earth-elemental counterattack

Location: shop in Gohtza's Abandoned Apartment



Jamming



MP: 30

Casting Time: 1F

Effect: Slows down magic casting time of one enemy

Location: Default



Forcea



MP: 25

Casting Time: 1E

Effect: Inflicts physical damage on one enemy

Location: Burning Cave - Path of Darkness (through the poison)



-------

Level 7

-------



Flarus



MP: 35

Casting Time: 1G

Effect: Inflicts large amount of fire-elemental damage on one enemy

Location: Default



Aquaus



MP: 35

Casting Time: 1G

Effect: Inflicts large amount of water-elemental damage on one enemy

Location: Grand Staff - Engine Section



Windus



MP: 35

Casting Time: 1G

Effect: Inflicts large amount of wind-elemental damage on one enemy

Location: Default



Groundus



MP: 35

Casting Time: 1G

Effect: Inflicts large amount of earth-elemental damage on one enemy

Location: Grand Staff - Engine Section



-------

Level 8

-------



Prismus



MP: 60

Casting Time: 2H

Effect: Inflicts large amount of random-elemental damage on all enemies

Location: Sea of Baus invisible chest



Forceus



MP: 50

Casting Time: 1H

Effect: Inflicts large amount of physical damage on one enemy

Location: Ipsilon Mountains invisible chest



Leveler



MP: 150

Casting Time: 4S

Effect: Inflicts damage on one enemy based on your current HP

Location: Defeat Blue Dragon in the Snowfields



Death



MP: 100

Casting Time: 4S

Effect: Instantly kills one enemy

Location: Northern Cape invisible chest



~*~*~*~*

Spirit

~*~*~*~*



-------

Level 1

-------



Refresh



MP: 5

Casting Time: 1G

Effect: Recovers small amount of HP to one row of allies

Location: Crimson Forest - Near Swamp



Shadow



MP: 5

Casting Time: 1H

Effect: Inflicts non-elemental damage on all enemies

Location: Default



Dodger



MP: 5

Casting Time: 1A

Effect: Increases evasion rate of one party member

Location: Cubic Music Score 2



Chime



MP: 5

Casting Time: 1A

Effect: Wakes one ally up from Sleep status

Location: Default



-------

Level 2

-------



Regenerate



MP: 10

Casting Time: 1B

Effect: Gradually recovers one ally's HP

Location: Numara Atoll - north east treasure chest



Powera



MP: 10

Casting Time: 1B

Effect: Slightly increases physical attack of one party member

Location: Default



Minda



MP: 10

Casting Time: 1B

Effect: Slightly increases magic attack of one party member

Location: Default



Gamble



MP: 10

Casting Time: 1H

Effect: Inflicts random amount of damage on one enemy

Location: Mt. Village Tosca - complete Kelolon statue side-quest.



-------

Level 3

-------



Speeda



MP: 15

Casting Time: 1C

Effect: Increases Speed of one party member

Location: Default



Slower



MP: 15

Casting Time: 1C

Effect: Decreases Speed of one enemy

Location: Default



Ailment Void



MP: 15

Casting Time: 1F

Effect: Increases ability to evade status ailments for one party member

Location: Northern Cape (Treasure Hunt)



Lost



MP: 15

Casting Time: 1C

Effect: Expels one enemy from battle

Location: Old Sorceress' Mansion - Hermitage



-------

Level 4

-------



Refresha



MP: 20

Casting Time: 2B

Effect: Recovers HP of one row of allies

Location: Black Cave - Helltrap



Shadowa



MP: 20

Casting Time: 2C

Effect: Inflicts non-elemental damage on all enemies

Location: Default



Fear



MP: 20

Casting Time: 1D

Effect: Inflicts Terror status on one enemy

Location: Default



Virus



MP: 20

Casting Time: 1D

Effect: Inflicts Virus status one enemy

Location: Old Sorceress' Mansion - Exterior (Treasure Hunt)



-------

Level 5

-------



Regenera



MP: 25

Casting Time: 1E

Effect: Gradually recovers HP of one party member

Location: Pot inside Oreego's Emporium; Saman



Powerus



MP: 40

Casting Time: 1E

Effect: Increases physical attack of one party member

Location: Defualt



Mindus



MP: 40

Casting Time: 1E

Effect: Increases magic attack of one party member

Location: Default



Splitter



MP: 25

Casting Time: 1E

Effect: Halves the HP of one enemy

Location: Saman (Treasure Hunt)



-------

Level 6

-------



Faster



MP: 30

Casting Time: 1F

Effect: Speeds up skill-activation time of one party member

Location: Default



Delay



MP: 30

Casting Time: 1F

Effect: Slows down skill-activation time of one enemy

Location:Default



Ailment Break



MP: 30

Casting Time: 1F

Effect: Increases elemental weakness of one enemy

Location: Burning Cave - Strange Rocks



Reset



MP: 30

Casting Time: 1F

Effect: Resets any parameter alterations to one enemy

Location: The Great Ancient Ruins - Astral Square



-------

Level 7

-------



Refreshus



MP: 35

Casting Time: 2F

Effect: Greatly recovers the HP of a row of allies

Location: Numara - White Square (Treasure Hunt)



Shadowus



MP: 35

Casting Time: 2G

Effect: Inflicts large amount of non-elemental damage on all enemies

Location: Default



Reversa



MP: 35

Casting Time: 1G

Effect: Inflicts damage on one enemy based on the HP the caster has lost

Location: Ghost Town - City of Ruins (Treasure Hunt)



Random



MP: 5

Casting Time: 1G

Effect: Casts a random Spirit Magic spell

Location: Default



-------

Level 8

-------



Regenerus



MP: 50

Casting Time: 1H

Effect: Gradually recovers large amounts of HP to one party member

Location: Ice Canyon invisible chest



All-Powerus



MP: 80

Casting Time: 2G

Effect: Increases physical attack of all allies

Location: Gohtza invisible chest (down ladder in low town)



All-Mindus



MP: 80

Casting Time: 2G

Effect: Increases magic attack of all allies

Location: Refugee Camp invisible chest (near water)



Sacrifice Self



MP: 100

Casting Time: 3S

Effect: Sacrifice caster's life to revive all allies with some HP

and MP

Location: Defeat the hidden boss in the Temple of Enlightenment



~*~*~*~*~*

Composite

~*~*~*~*~*



-------

Level 1

-------



Generate



MP: 15

Casting Time: 1B

Effect: Slightly Heals and casts Regenerate on a party member.

Composition: Regenerate + Heal



Poison-Cure



MP: 30

Casting Time: 2A

Effect: Slightly recovers the HP off a row of allies and cures them of

Posion

Composition: Refresh + Cure Poison



Para-Cure



MP: 30

Casting Time: 2A

Effect: Slightly recovers the HP off a row of allies and cures them of

Paralysis.

Composition: Refresh + Cure Paralysis



Seal-Cure



MP: 30

Casting Time: 2A

Effect: Slightly recovers the HP off a row of allies and cures them

of Seal.

Composition: Refresh + Cure Seal



Stone-Cure



MP: 30

Casting Time: 2A

Effect: Slightly recovers the HP off a row of allies and cures them

of Petrify.

Composition: Refresh + Cure-Petrify



All-Flare



MP: 10

Casting Time: 2A

Effect: Inflicts a moderate amount of Fire Element damage on all

enemies.

Composition: Shadow + Flare



All-Aqua



MP: 10

Casting Time: 2A

Effect: Inflicts a moderate amount of Water Element damage on all enemies.

Composition: Shadow + Aqua



All-Wind



MP: 10

Casting Time: 2A

Effect: Inflicts a moderate amount of Wind Element damage on all enemies.

Composition: Shadow + Wind



All-Ground

MP: 10

Casting Time: 2A

Effect: Inflicts a moderate amount of Earth Element damage on all enemies.

Composition: Shadow + Ground



-------

Level 2

-------



Generata



MP: 40

Casting Time: 1E

Effect: Heals and casts Regenera on a party member

Composition: Regenera + Heala



All-Generate



MP: 20

Casting Time: 2B

Effect: Slightly heals and casts Regenerate on all party members.

Composition: Regenerate + Zephyr



All-Cure



MP: 60

Casting Time: 2D

Effect: Sightly recovers the HP of a row of allies and cures them of

all status ailments.

Composition: Refresh + Cure-All



Poison-Cura



MP: 60

Casting Time: 2D

Effect: Recovers the HP of a row of allies and cures them of Poison.

Composition: Refresha + Cure-Paralysis



Seal-Cura



MP: 60

Casting Time: 2D

Effect: Recovers the HP of a row of allies and cures them of Seal.

Composition: Refresha + Cure Seal



Stone-Cura



MP: 60

Casting Time: 2D

Effect: Recovers the HP of a row of allies and cures them of Petrify.

Composition: Refresha + Cure Petrify



No Poison



MP: 10

Casting Time: 2A

Effect: Removes Posion from all party members

Composition: Ailment Void + Cure Poison



No Paralysis



MP: 20

Casting Time: 2A

Effect: Removes Paralysis from all party members

Composition: Ailment Void + Cure Paralysis



No Seal



MP: 30

Casting Time: 2A

Effect: Removes Seal from all party members

Composition: Ailment Void + Cure Seal



No Petrify



MP: 40

Casting Time: 2A

Effect: Removes Petrify from all party members

Composition: Ailment Void + Cure Petrify



All-Flara



MP: 10

Casting Time: 2A

Effect: Inlflicts a moderate amount of Fire Element damage on all enemies.

Composition: Shadow + Flara



All-Aquara



MP: 10

Casting Time: 2A

Effect: Inlflicts a moderate amount of Water Element damage on all enemies.

Composition: Shadow + Aquara



All-Winda



MP: 10

Casting Time: 2A

Effect: Inlflicts a moderate amount of Wind Element damage on all enemies.

Composition: Shadow + Winda



All-Grounda



MP: 10

Casting Time: 2A

Effect: Inlflicts a moderate amount of Earth Element damage on all enemies.

Composition: Shadow + Grounda



-------

Level 3

-------



Generatus



MP: 75

Casting Time: 1H

Effect: Greatly heals and casts Regenerus on a party member.

Composition: Regenerus + Healus



All-Generata



MP: 60

Casting Time: 2E

Effect: Heals and casts Regenera on all party members.

Composition: Regenera + Zephyra



All-Cura



MP: 90

Casting Time: 2H

Effect: Recovers the HP of a row of allies and cires them of all

status ailments.

Composition: Refresha + Cure-All



Posion-Curus



MP: 90

Casting Time: 2H

Effect: Greatly recovers the HP of a row of allies and cures them

of Posion

Composition: Refreshus + Cure Posion



Seal-Curus



MP: 90

Casting Time: 2H

Effect: Greatly recovers the HP of a row of allies and cures them

of Seal

Composition: Refreshus + Cure Seal



Stone-Curus



MP: 90

Casting Time: 2H

Effect: Greatly recovers the HP of a row of allies and cures them

of Petrify

Composition: Refreshus + Cure Petrify



All-Sleep



MP: 40

Casting Time: 2A

Effect: Puts all enemies to Sleep

Composition: Ailment Break + Sleep



All-Poison



MP: 40

Casting Time: 2A

Effect: Poisons all enemies

Composition: Ailment Break + Poison



All-Paralysis



MP: 40

Casting Time: 2A

Effect: Paralyzes all enemies

Composition: Ailment Break + Paralyze



All-Seal



MP: 40

Casting Time: 2A

Effect: Seals all enemies

Composition: Ailment Break + Seal



All-Stone



MP: 40

Casting Time: 2A

Effect: Inflicts Signs of Petrification on all enemies

Composition: Ailment Break + Poison



All-Flarus



MP: 70

Casting Time: 2H

Effect: Inflicts a massive amount of Fire Element damage on all enemies.

Composition: Shadowus + Flarus



All-Aquarus



MP: 70

Casting Time: 2H

Effect: Inflicts a massive amount of Water Element damage on all enemies.

Composition: Shadowus + Aquarus



All-Windus



MP: 70

Casting Time: 2H

Effect: Inflicts a massive amount of Wind Element damage on all enemies.

Composition: Shadowus + Windus



All-Groundus



MP: 70

Casting Time: 2H

Effect: Inflicts a massive amount of Earth Element damage on all enemies.

Composition: Shadowus + Groundus



-------

Level 4

-------



All-Generatus



MP: 90

Casting Time: 2H

Effect: Greatly heals and casts Regenerus on all party members.

Composition: Regenerus + Zephyrus



All-Curus



MP: 120

Casting Time: 3A

Effect: Greatly recovers the HP of a row of allies and cures them of

status ailments.

Composition: Refreshus + Cure-All



All-Cure All



MP: 80

Casting Time: 2D

Effect: Removes status ailments from all party members.

Composition: Ailment Void + Cure-All



Flare Bound



MP: 60

Casting Time: 2A

Effect: Enables all party members to inflict Fire Element counterattacks.

Composition: Dodger + Flare Mine



Aqua Bound



MP: 60

Casting Time: 2A

Effect: Enables all party members to inflict Water Element counterattacks.

Composition: Dodger + Aqua Mine



Wind Bound



MP: 60

Casting Time: 2A

Effect: Enables all party members to inflict Wind Element counterattacks.

Composition: Dodger + Wind Mine



Ground Bound



MP: 60

Casting Time: 2A

Effect: Enables all party members to inflict Earth Element counterattacks.

Composition: Dodger + Ground Mine



Toxin



MP: 90

Casting Time: 2A

Effect: Inflicts Toxin on one enemy

Composition: Virus + Poison



All-Resurrect



MP: 150

Casting Time: 3D

Effect: Revives all KO'd party members and recovers a large amount of HP.

Composition: Sacrifice Self + Resurrect



Annihilation



MP: 200

Casting Time: 3H

Effect: Summons a meteorite that wipes out all enemies in a battle.

Composition: Sacrifice Self + Leveler



********************************************************************

---------------------- -----------------

<<<<<<<<<<<<<<<<<<<<<< 13. Beastiary [BEAS] >>>>>>>>>>>>>>>>>>

---------------------- -----------------

********************************************************************

Ageless One



HP: 440

Type: Magic

Element: None

Steal 1: Gale Wing

Steal 2: None

Drop 1: Wind Seal Leaf

Drop 2: Sticky Tape

Drop 3: Whetstone

Drop 4: None



Alchemist



HP: 3170

Type: Mechanical

Element: Earth

Steal 1: Magic Cyrstal

Steal 2: Replica Staff

Drop 1: Magic Staff Fragment

Drop 2: None

Drop 3: None

Drop 4: None



Alraune



HP: 670

Type: Magic

Element: Water

Steal 1: Flower of Suspicion

Steal 2: Vampire Bottle

Drop 1: Blood Sucking Needle

Drop 2: Life Stealing Tooth

Drop 3: Pumice of Despair

Drop 4: Incense of Distrust



Ancient Grass



HP: 1280

Type: Hardened

Element: Fire

Steal 1: Stone Beast's Horn

Steal 2: Ancient Statue

Drop 1: Living Gypsum

Drop 2: Stone Beast's Fang

Drop 3: Ancient Statue

Drop 4: None



Aqua Sphere



HP: 270

Type: None

Element: Water

Steal 1: Magic - Luring Stone

Steal 2: None

Drop 1: Sticky Tape

Drop 2: Cold Water Stone

Drop 3: None

Drop 4: None



Armored Train



HP: 5500

Type: Mechanical

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Baballoon



HP: 7200

Type: None

Element: Fire

Steal 1: Draining Stone

Steal 2: Death Powder

Drop 1: Purgatory Ore

Drop 2: Dark Demon Note

Drop 3: Forbidden Explosive

Drop 4: None



Baddy



HP: 6900

Type: Spirit Magic

Element: Earth

Steal 1: Ultra Paralysis Fluid

Steal 2: Paralyzing Thorn

Drop 1: Roaring Iron Claw

Drop 2: Paralyzing Thorn

Drop 3: Stealing Stone

Drop 4: Mother Nature's Spirit



Balloon



HP: 400

Type: None

Element: Fire

Steal 1: Flare Bomb

Steal 2: None

Drop 1: Magma Fragment

Drop 2: Magic - Luring Stone

Drop 3: None

Drop 4: None



Behemoth



HP: 4250

Type: Beast

Element: Earth

Steal 1: Frontier Siderite

Steal 2: None

Drop 1: Quality Iron Sand

Drop 2: Nutrition of the Earth

Drop 3: Beat Stone

Drop 4: None



Bela



HP: 1660

Type: Aerial

Element: Fire

Steal 1: Phoenix Tail

Steal 2: Vampire Bottle

Drop 1: Wyvern's Sharp Claw

Drop 2: Draining Stone

Drop 3: Adamantine Ore

Drop 4: Ancient Statue



Big Guana



HP: 2940

Type: Beast

Element: Fire

Steal 1: Mother Nature's Spirit

Steal 2: Mist of Darkness

Drop 1: Blinding Powder

Drop 2: Dark Flame

Drop 3: Beat Stone

Drop 4: Paraweed Thorn



Big Owl



HP: 550

Type: Aerial

Element: Wind

Steal 1: Healing Medicine

Steal 2: None

Drop 1: Wind Seal Leaf

Drop 2: Sharp Beak

Drop 3: None

Drop 4: None



Black Kelolon



HP: 16,520

Type: Kelolon

Element: Water

Steal 1: Death Powder

Steal 2: Kelolon Heart

Drop 1: Adamantine Ore

Drop 2: Kelolon's Soul

Drop 3: Glacial Ice

Drop 4: None



Bloody Bat



HP: 900

Type: Aerial

Element: Wind

Steal 1: Blood Cloth Cyrstal

Steal 2: Cape of Illusions

Drop 1: Living Brass

Drop 2: None

Drop 3: None

Drop 4: None



Bodyguard



HP: 16,240

Type: Kelolon

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Cliffhanger



HP: 130

Type: None

Element: Earth

Steal 1: Poison Oil

Steal 2: None

Drop 1: Whetstone

Drop 2: Poison Oil

Drop 3: None

Drop 4: None



Clipper



HP: 830

Type: Hardened

Element: Earth

Steal 1: Hard Skin

Steal 2: Mighty Carapace

Drop 1: Hard Skin

Drop 2: Shark Skin

Drop 3: None

Drop 4: None



Colba



HP: 760

Type: Magic

Element: Water

Steal 1: Beast Hide Rasp

Steal 2: Guardian Ore

Drop 1: Adamantine Ore

Drop 2: None

Drop 3: None

Drop 4: None



Controlled One



HP: 3,360

Type: None

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Cyclops



HP: 1,240

Type: Mechanical

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Dagger Bird



HP: 110

Type: Aerial

Element: Wind

Steal 1: Healing Medicine

Steal 2: None

Drop 1: Healing Medicine

Drop 2: Sharp Beak

Drop 3: None

Drop 4: None



Dandoman



HP: 1,700

Type: Beast

Element: None

Steal 1: Blood Cloth Cyrstal

Steal 2: None

Drop 1: Beast's Horn

Drop 2: Raging Beast's Eye

Drop 3: None

Drop 4: None



Dark Sorcerer



HP: 980

Type: Magic

Element: Fire

Steal 1: Waterfall Cluster

Steal 2: None

Drop 1: Sticky Tape

Drop 2: Mysterious Perfume

Drop 3: None

Drop 4: None



Diacorn



HP: 180

Type: Beast

Element: Earth

Steal 1: Healing Medicine

Steal 2: None

Drop 1: Quality Iron Sand

Drop 2: Beast's Horn

Drop 3: None

Drop 4: None



Dinozaoro



HP: 34,080

Type: Organic

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Doll Queen



HP: 1,130

Type: Magic

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Don Laploss



HP: 1,710

Type: Beast

Element: Fire

Steal 1: Don Laploss Claws

Steal 2: None

Drop 1: Don Laploss Claws

Drop 2: None

Drop 3: None

Drop 4: None



Earth Elemental



HP: 9,640

Type: Aerial

Element: Earth

Steal 1: Mother Nature's Spirit

Steal 2: Ancient Statue

Drop 1: Gorgon Mask

Drop 2: Living Gypsum

Drop 3: Stone Beast's Fang

Drop 4: Ancient Statue



Earth Colossus



HP: 1,220

Type: Hardened/Spirit Magic

Element: Earth

Steal 1: Hard Skin

Steal 2: None

Drop 1: Eastern Red Ore

Drop 2: None

Drop 3: None

Drop 4: None



Eastern Sage



HP: 5,240

Type: Spirit Magic

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Eastern Warrior



HP: 2,160

Type: Spirit Magic

Element: None

Steal 1: Frontier Siderite

Steal 2: Magic Power Device

Drop 1: Mother Nature's Spirit

Drop 2: Loud Bell

Drop 3: Roaring Iron Claw

Drop 4:Round Spirit Stone



Elmon



HP: 440

Type: None

Element: Earth

Steal 1: Bent Needle

Steal 2: Jet Black Cloth

Drop 1: Wind Seal Leaf

Drop 2: Tornado Leaf

Drop 3: Bent Needle

Drop 4: None



Elmon Leader



HP: 4,800

Type: None

Element: Earth

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Elmon Leader (W/Crown)



HP: 6,000

Type: None

Element: Earth

Steal 1: Mind Bangle

Steal 2: None

Drop 1: Mind Bangle

Drop 2: None

Drop 3: None

Drop 4: None



Enchanted Beast



HP: 14,250

Type: Beast

Element: None

Steal 1: Magic-Storing Stone

Steal 2: Magic-Stealing Vase

Drop 1: Star Absorber

Drop 2: None

Drop 3: None

Drop 4: None



Evil Eye



HP: 2,670

Type: Spirit Magic

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4:None



Experiment No. 1



HP: 11,700

Type: Organic

Element: None

Steal 1: Adamante Ore

Steal 2: Death Powder

Drop 1: Draining Stone

Drop 2: Iron Ball of Ruin

Drop 3: White Charm (very rare)

Drop 4: None



Experiment No. 25



HP: 5,940

Type: Magic

Element: None

Steal 1: Power Reactor

Steal 2: Generator

Drop 1: Pendulum

Drop 2: Power Reactor

Drop 3: None

Drop 4: None



Experiment No. 28



HP: 565

Type: Mechanical

Element: None

Steal 1: Sticky Tape

Steal 2: Poisonous Bones

Drop 1: Thief's Key Ring

Drop 2: Poisonous Red Snake

Drop 3: Toxin Butterfly Scales

Drop 4: None



Experiment No. 42



HP: 1,640

Type: Mechanical

Element: None

Steal 1: Living Gypsum

Steal 2: Gorgon Mask

Drop 1: Living Gypsum

Drop 2: Stone Beast's Fang

Drop 3: Mother Nature's Spirit

Drop 4: None



Experiment No. 44



HP: 670

Type: Mechanical

Element: None

Steal 1: Living Gypsum

Steal 2: Gorgon Mask

Drop 1: Whetstone

Drop 2: Beast Hide Rasp

Drop 3: Living Gypsum

Drop 4: Stone Beast's Fang



Explosive Bug

HP: 4,110

Type: Organic

Element: Wind

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Explosive Bug



HP: 880

Type: Organic

Element: Wind

Steal 1: Paraweed Needle

Steal 2: None

Drop 1: Bug's Stomach

Drop 2: Paraweed Needle

Drop 3: None

Drop 4: None



External Engine Unit



HP: 730

Type: Mechanical

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Fire Elemental



HP: 9,640

Type: Aerial

Element: Fire

Steal 1: Purgatory Ore

Steal 2: Necrosis Mold

Drop 1: Posionous Bones

Drop 2: Poison Oil

Drop 3: Toxin Butterfly Scales

Drop 4: Necrosis Mold



Fire Fly



HP: 4,080

Type: Aerial

Element: Fire

Steal 1: Mana Bottle

Steal 2: Black Monster Bug Oil

Drop 1: Black Monster Bug Oil

Drop 2: None

Drop 3: None

Drop 4: None



Flame Beast



HP: 2,990

Type: Beast

Element: Fire

Steal 1: Waterfall Cluster

Steal 2: Beast King's Claw

Drop 1: Glacial Ice

Drop 2: Raging Beast's Eye

Drop 3: Unicron's Horn

Drop 4: Adamantine Ore



Flame Sphere



HP: 310

Type: Magic

Element: Fire

Steal 1: Junk Parts

Steal 2: None

Drop 1: Magma Fragment

Drop 2: Mysterious Perfume

Drop 3: None

Drop 4: None



Flame Tower



HP: 3,900

Type: Mechanical

Element: Fire

Steal 1: Seal Cross

Steal 2: Spent Magic Engine

Drop 1: Sealing Stone

Drop 2: None

Drop 3: None

Drop 4: None



Floating Fish



HP: 340

Type: None

Element: Water

Steal 1: Paraweed Thron

Steal 2: None

Drop 1: Cold Water Stone

Drop 2: Paraweed Thorn

Drop 3: None

Drop 4: None



Flyweight Kelolon



HP: 270

Type: Kelolon

Element: Water

Steal 1: Healing Medicine

Steal 2: None

Drop 1: Whetstone

Drop 2: Kelo-Oil

Drop 3: None

Drop 4: None



Fossil Fish



HP: 1,280

Type: Hardened

Element: Earth

Steal 1: Frontier Siderite

Steal 2: Ancient Statue

Drop 1: Mother Nature's Spirit

Drop 2: Metal Scale

Drop 3: Nightmare Seal

Drop 4: Fairy's Cradle



Gaiatoad



HP: 2,000

Type: Organic

Element: Earth

Steal 1: Poison Oil

Steal 2: Poisonous Bones

Drop 1: Toxin Butterfly Scales

Drop 2: Necrosis Mold

Drop 3: Poisonous Red Snake

Drop 4: Byproduct X



Gate Keeper

HP: 6,900

Type: Spirit Magic

Element: None

Steal 1: Brass Key

Steal 2: Cape of Illusions

Drop 1: Round Spirit Stone

Drop 2: Paralyzing Thorn

Drop 3: Sealing Stone

Drop 4: Purgatory Ore



General



HP: 4,050

Type: None

Element: Wind/Earth

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Gigantes



HP: 6,900

Type: Spirit Magic

Element: Earth

Steal 1: Beat Stone

Steal 2: Death Poweder

Drop 1: Iron Ball of Ruin

Drop 2: Living Brass

Drop 3: Power Reactor

Drop 4: Adamantine Ore



Glacier Beast



HP: 640

Type: Magic

Element: Water

Steal 1: Mysterious Perfume

Steal 2: Replica Staff

Drop 1: Mysterious Perfume

Drop 2: Magic Crystal

Drop 3: None

Drop 4: None



Glacier Fragment



HP: 640

Type: Magic

Element: Water

Steal 1: None

Steal 2: None

Drop 1: Thief's Charm

Drop 2: None

Drop 3: None

Drop 4: None



Glacier Fragment



HP: 640

Type: Magic

Element: Water

Steal 1: Healing Herb

Steal 2: Replica Staff

Drop 1: Cold Water Stone

Drop 2: Rainbow Coral

Drop 3: None

Drop 4: None



Gohtzan Infantry



HP: 980

Type: None

Element: None

Steal 1: None

Steal 2: None

Drop 1: None

Drop 2: None

Drop 3: None

Drop 4: None



Golba



HP: 2,110

Type: Magic

Element: Water

Steal 1: Beast Hide Rasp

Steal 2: Guardian Ore

Drop 1: Adamantine Ore

Drop 2: None

Drop 3: None

Drop 4: None



Gold Kelolon



HP: 270

Type: Kelolon

Element: Water

Steal 1: Kelo-Oil

Steal 2: Kelolon Heart

Drop 1: Kelo-Oil

Drop 2: Kelo-Helmet

Drop 3: Kelolon Heart

Drop 4: None



Granshaker



HP: 710

Type: None

Element: Water

Steal 1: Quality Iron Sand

Steal 2: None

Drop 1: Quality Iron Sand

Drop 2: Pumice of Despair

Drop 3: None

Drop 4: None



Grantoad



HP: 820

Type: None

Element: Water

Steal 1: Poison Oil

Steal 2: None

Drop 1: Cold Water Stone

Drop 2: Poison Oil

Drop 3: None

Drop 4: None



Gray Fossil



HP: 1,330

Type: Hardened

Element: Wind

Steal 1: Gorgon Mask

Steal 2: Ancient Statue

Drop 1: Shark Skin

Drop 2: Metal Scale

Drop 3: Dark Demon Note

Drop 4: None



Ground Sphere



HP: 290

Type: Magic

Element: Earth

Steal 1: Quality Iron Sand

Steal 2: Frontier Siderite

Drop 1: Black Pearl Powder

Drop 2: Loud Bell

Drop 3: Mysterious Perfume

Drop 4: Magic Crystal



Guana



HP: 1,420

Type: Beast

Element: Fire

Steal 1: Raging Beast's Eye

Steal 2: Beast King's Claw

Drop 1: Sticky Tape

Drop 2: Gutsy Cloth

Drop 3: Beast's Horn

Drop 4: Raging Beast's Eye



Guard Armor



HP: 1,840

Type: Mechanical

Element: None

Steal 1: Generator

Steal 2: None

Drop 1: Sticky Tape

Drop 2: Junk Parts

Drop 3: Pendulum

Drop 4: None



Guard Armor B



HP: 3,170

Type: Mechanical

Element: Wind

Steal 1: Pendulum

Steal 2: Generator

Drop 1: Power Reactor

Drop 2: None

Drop 3: None

Drop 4: None



Guard Beast



HP: 225

Type: Beast

Element: None

Steal 1: Healing Herb

Steal 2: None

Drop 1: Quality Iron Sand

Drop 2: None

Drop 3: None

Drop 4: None



Gurad Beast



HP: 860

Type: Beast

Element: None

Steal 1: Healing Herb

Steal 2: None

Drop 1: Magic-Luring Stone

Drop 2: Blinding Poweder

Drop 3: None

Drop 4: None



Guard Dog



HP: 200

Type: Beast

Element: None

Steal 1: Sandman's Seal

Steal 2: Demon Sculpture

Drop 1: Beast Hide Rasp

Drop 2: Sandman's Seal

Drop 3: Nightmare Seal

Drop 4: None



Guard Preshion



HP: 700

Type: Aerial

Element: None

Steal 1: Mana Herb

Steal 2: None

Drop 1: Sticky Tape

Drop 2: Poison Oil

Drop 3: None

Drop 4: None



Gyaplos



HP: 920

Type: Beast

Element: Wind

Steal 1: Beast Hide Rasp

Steal 2: Guardian Ore

Drop 1: Wind Seal Life

Drop 2: Tornado Leaf

Drop 3: Beast's Horn

Drop 4: Raging Beast's Eye



Hell Shaker



HP: 9,120

Type: None

Element: Water

Steal 1: Healing Herb

Steal 2: None

Drop 1: Beat Stone

Drop 2: Iron Ball of Ruin

Drop 3: None

Drop 4: None



Hellish Kelolon



HP: 22,190

Type: Kelolon

Element: Water

Steal 1: Death Powder

Steal 2: Kelolon Heart

Drop 1: Adamantine Ore

Drop 2: Kelolon's Soul

Drop 3: Glacial Ice

Drop 4: None



Heracles



HP: 1,170

Type: Organic/Hardened

Element: None

Steal 1: Healing Tank

Steal 2: Spent Magic Engine

Drop 1: Eastern Red Ore

Drop 2: Ceremonial Crystal

Drop 3: Magic-Sealing Feather

Drop 4: Seal Cross





********************************************************************

---------------------- -----------------

<<<<<<<<<<<<<<<<<<<<<< 14. Tips and Tricks [TRCK] >>>>>>>>>>>>>>>>>>

---------------------- -----------------

********************************************************************





<<<<<<<<<<<<<<<<<<<<<< I. Where to Level Up >>>>>>>>>>>>>>>>>>>>>>



While it’s true that Lost Odyssey makes grinding non-existent, there are a few

places where you can gain a level pre battle up to a certain point.



The first place is Numara Atoll. You gain access here on Disc 2, near Numara.

There is an enemy here called the Hellshaker. If you can beat him, you’ll gain

one level per battle until you are around level 45. Also, in this same area,

there are enemies named Silver Kelolons. They flee from battle, but if you can

cast Gamble on them, you'll take em down easily. Since they flee fast when you

are a lower level, use Kaim and Seth to use Casting Support on your casters,

and have them use Gamble.



The next place to level up is in Gongora’s Secret Lab. This is located

underneath his mansion, and you’ll need Tolten to break the Royal Seal in his

courtyard. In this place, you’ll go against a bunch of Experimentals every

battle, and they’ll give you a level each battle or every other battle until

you are around level 55. Gamble is found in Tosca Village, for completing the

Kelolon mini-game.



After level 55, the next best place is the Temple of Enlightenment. You’ll gain

a level every battle until your party is at around level 70.



After level 70, search out Hellish Kelolons in the Temple of Enlightenment. No

matter what level you are, beating on of these will gain you a level.



<<<<<<<<<<<<<<<<<<<<<< II. Where to gain SP >>>>>>>>>>>>>>>>>>>>>>



The absolute best place to gain SP is Numara Atoll. Fighting against one silver

Kelolon will net you 8 SP per battle. If you use Sed’s Skill Double SP, that’s

16 SP per battle. And if you beat two Silver Kelolons in one battle, you’ll

gain 32 SP for that one battle! To beat the Silver Kelolons, you’ll have to use

the spell Gamble (found in Tosca Village). If you can’t cast fast enough, and

they flee, use Casting Support on your casters. After your party gets to a

certan level (around 70), these guys will be a walk in the park. You'll even

be able to attack them regulary sometimes.



<<<<<<<<<<<<<<<<<<<<< III. Barricadus/Shieldus >>>>>>>>>>>>>>>>>>>>>



These two spells CAN be missed in Lost Odyssey. If you do not buy them from the

store at Gohtza when you first arrive, and you don’t grab them from your visit

to Experimental Staff, you’ll miss them forever. They do not show up in the

Auction House, and they are not found anywhere else. Make sure to grab them

before it’s too late.I advise to buy them at Gohtza before moving on, just to

be sure. And these two spells DO count towards the Spell Achievement.



<<<<<<<<<<<<<<<<<<<< IV. Character Evaluations >>>>>>>>>>>>>>>>>>>>



There’s really no point in evaluating the immortals, as they kick ass and are

the best characters in your party. Any party without them is lacking full

power.



Jansen - He’s really good the first and part of the second disc. You'll need

him to beat the first couple bosses. He learns Black Magic fast, and 2

Accessories fairly fast. He is a fairly slow caster however. He usually is last

in performing, and some spells take more than one turn. Make sure you know this

while using him, and if possible, use pre-emptive tactics when casting spells.

Also, his White Magic only goes up to Level 2, but you can equip the Level 8

White Magic accessory, since you have 2 Accessory saces with Janson (after he

learns that skill).



Sed - I love this guy. He’s got great skills - 3 Accessories, Special

Accessories, Double EXP, Double SP, Double Item. His physical attacks are

powerful (not as powerful as the immortals of course), especially with his

ultimate weapon, the Magic Aniera Rifle. I would advise keeping Sed in the

back row of your battle formation, as his HP won't be as great as the others

if you are using immortals. With him able to use 2 items per turn, and have

3 accessories equipped, Sed can really turn a battle around.



Tolten - Tolten has very nice skills, and really cool weapons. But other than

that, he’s lacking. His attack is lower, and he's slower than Sed. Golden Boy's

equipment is pretty cool, especially his ultimate weapon. it's the most

powerful weapon in the game. But in reality, even with that weapon, Tolten

really cannot compete with the others. Sap his skills from him, and give Kaim

his best weapon via the skill Royal Equipment, and be done with him.



Cooke - Cooke is a pretty fast caster. She is basically a healing machine, and

does it fast. If you equip her with some Spirit Magic accessories, she can

really be a Support Powerhouse. When you first get her, you'll be best off

by skill linking her Casting Support skill to the immortals, as it comes in

handy during plenty of battles (especially against Silve Kelolons in Numara

Atoll).



Mack - He’s like a god in Disc 3 if you’ve been training him. He’s fast and

hits hard, especially with Combo/3 Combo, Power Hit, etc. After Disc 3 however,

I’d toss him aside after you learn his skills. His attack is pretty meger

compared to Sed's, and it's safe to say he's the Red Mage of Lost Odyssey.

He's able to attack and use magic, but both are not to their fullest.



<<<<<<<<<<<<<<<<<<<<<< V. Free HP/MP Replenish >>>>>>>>>>>>>>>>>>>>>>



There's two ways to replenish your HP and MP without using items or resting at

an inn. The first way is to exit to the World Map. Every time you do, you'll

automatically have your HP/MP replenished.



The second way it the Save and Quit, and then load your save. Everytime you

load a save, your HP/MP is replensihed as well. :)



Make a note of these in your mind, beause even though Gold is plentiful in

this game, you might need those items during a heated battle coming up.



<<<<<<<<<<<<<<<<<<<<<< VI. Free 40,000 G >>>>>>>>>>>>>>>>>>>>>>>>>



Once you get to Gohtza's Low Town, you can get a free 40,000 G! Head to the

broken down apartment, and to the Casino. Talk to the man on the right side

of the table, and he'll ask for a loan. Give him 1000 G. Now leave and come

back. Do this another 9 times, for a total of 10,000 G loaned, and when you

exit and come back the man will say he won big and give you 50,000 G. You

can only do this once however, as the next time you talk to him he says he

lost it all on one gamble. :/



Make sure to give him 1000 each time also, because you can only do this

side-quest once, and the amount you get back depends on how much you loan

him. You'll recieve five times the amount you give.





******************************************************************

--------------------- -----------------------

<<<<<<<<<<<<<<<<<<<<<< 15. Thanks [THNK] >>>>>>>>>>>>>>>>>>>>>>>>

--------------------- -----------------------

******************************************************************



First off, thanks to Jeff "CjayC" Veasey for creating this awesome

site (GameFAQs)



Thanks to all the users of various sites who contributed in any way,

especially Falwen and Retrun of Mercer. Also, thanks for all the emails

about some of the discrepencies in this guide, as it's almost perfect now





******************************************************************

---------------------- ------------------

<<<<<<<<<<<<<<<<<<<<<< 16. Contact Info [CONT] >>>>>>>>>>>>>>>>>>

---------------------- ------------------

******************************************************************



If you feel any information in this guide is incorrect, if you wish to

contribute something to any part of the guide, have comments, or wish

to use this guide on your site, please email or contact me by MSN

with "itsdacheese385@hotmail.com"



Also, if you are completely stuck and have a question about the game,

feel free to email me or contact me on MSN/GameFAQs. I'm always willing to

help when I'm on the computer.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~|||||COPYRIGHT 2008 ZAQ CHILDERS|||||~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upcoming Releases
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Reviews
X