DEVIL MAY CRY 4
SHUT DOWN THE DEVIL SOUND - PS3/XBOX 360 FULL WALKTHROUGH
Authored by VampireHorde
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+++DEVIL-BRINGER ASCII ARTWORK BY ME (BASED ON THE WITCHBLADE)
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What it do, nephews! I'm back with my first walkthrough of 2008 and it
is for DMC4! In this guide will be a detailed walkthrough of all 20
missions for Nero and Dante, all the Secret Missions, and locations for
every single Blue Orb Fragment.
WHAT COMES BEFORE PART "B"? PAR-TAY!!!
+++For all other inquiries or for more details on things I'm missing, I
suggest reading the DMC4 guide from Berzerker.
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+++ ADRIANA LIMA - THE GAMEPLAY ASPECTS +++
This section will explain all the gameplay aspects, some of which you
already know and some of which you probably don't.
SQUARE BUTTON: ATTACK
TRIANGLE BUTTON: BLUE ROSE/EBONY & IVORY/COYOTE-A/PANDORA
X BUTTON: JUMP/KICK JUMP
CIRCLE BUTTON: DEVIL-BRINGER/SPECIAL STYLE
L1 BUTTON: DEVIL TRIGGER
R1 BUTTON: LOCK ON
L2 TRIGGER: CHARGE EXCEED GAUGE (NERO ONLY); SWITCH GUNS (DANTE ONLY)
R2 TRIGGER: CHANGE FIGHTING STYLE (DANTE ONLY)
D-PAD UP: TRICKSTER
D-PAD DOWN: ROYAL GUARD
D-PAD LEFT: GUNSLINGER
D-PAD RIGHT: SWORDMASTER
--The EXCEED GAUGE (Nero only)
Press and hold the L2 BUTTON three times to rev up Nero's EX Gauge. For
every three revs, one gauge lamp will light up on Nero's HUD. Rev up
the EX Gauge up to nine times to fill up all three EX gauges. This will
power up the Red Queen and deliver some major damage to all enemies.
Also, when timed correctly, Nero can use an Instant Rev after
performing a combo. Press the L2 BUTTON just as Nero starts a combo and
one gauge lamp will light up automatically. This can only be done once
per combo until you purchase the MAX-Act skill.
--SMOKIN' SICK STYLISH METER
As Nero and Dante perform combos on their enemies, the Stylish Meter
will measure the combos and fill up the Stylish gauge. The more mixed
combos that they can initiate WITHOUT getting hit, the higher the meter
goes. To increase the meter, they must perform a different combo each
time or else the meter will start decreasing.
There are seven names per gauge: DEADLY, CARNAGE, BRUTAL, ATOMIC,
SMOKIN', SMOKIN' STYLE and SMOKIN' SICK STYLE. Even after the meter
disappears on the screen, the gauge does NOT reset itself, which means
Nero can continue racking up more stylish combos until he takes damage
(which resets the Stylish meter down by two letters).
--ORBS & SOME JUNK
The main currency of the DMC games is a thing called Orbs. There are
SIX different Orbs to collect (some harder to get than the rest):
RED ORBS - This Orb is used to buy Items such as Vital Stars, etc.
GREEN ORBS - These fellas restore Health
WHITE ORB - This Orb restores lost Devil Trigger gauges
BLUE ORB - These babies increase your Health bar
BLUE ORB FRAGMENT - Collect four of these Orbs to complete one full Orb
PURPLE ORB - These increase your Devil Trigger gauge
GOLD ORB - These babies revive you in battle and are the rarest.
VITAL STAR S-M-L - These items restore health via the Pause Menu
DEVIL START S-M-L - These items restore lost DT via the Pause Menu
--THE COMBAT ADJUSTICATOR
Throughout Nero and Dante's adventure, they will come across some weird
looking statue thingie with blue or red flames. These things measure
how much mixed combos you can make. Strike them with combos until a
certain rank (BRUTAL, ATOMIC, SMOKIN', SMOKIN' STYLE, or SMOKIN' SICK
STYLE) has been reached to destroy the Adjusticator. Destroying the
Adjusticator will usually unleash Red Orbs and a Blue Orb fragment.
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+++ ALESSANDRA AMBROSIO - THE COMBO LIST +++
This section will explain all of Nero and Dante's moves. Nero only has
one style and a few combos. All of them are easy to pull off but
require fast fingers to execute.
--RED QUEEN COMBO A ////
--RED QUEEN COMBO B / (SLIGHT PAUSE) / (SLIGHT PAUSE) /
--RED QUEEN COMBO C // (SLIGHT PAUSE) ////
--RED QUEEN COMBO D /// (SLIGHT PAUSE) /
--HIGH ROLLER R1 + <-- / (hold button to jump up)
--AERIAL COMBO //// (mid-air or during High Roller attack)
--STREAK --> R1 + /
--ROULETTE SPIN // (SLIGHT PAUSE) / IN MID-AIR
--EXCEED L2 BUTTON
--INSTANT REV L2 AFTER EXECUTING AN ATTACK
--CALIBUR R1 + <-- --> / IN MID-AIR
--CHARGE SHOT HOLD []
--RAINBOW Press the SELECT BUTTON while running
--EVASION ROLL R1 + X BUTTON (use Left Analog Stick to roll)
--TABLE HOPPER R1 + X BUTTON (before enemy attack)
--BUSTER O (near enemy; in mid-air)
--DEVIL BUSTER O WHILE DEVIL TRIGGER IS ACTIVE
--GRIM GRIP R1 + CIRCLE BUTTON (standing on blue crest)
--SNATCH R1 + O (near enemy; mid-air combo)
--DEVIL SNATCH R1 + O WHLE DEVIL TRIGGER IS ACTIVE
--HOLD HOLD O AFTER EXECUTING BUSTER
--SUMMONED SWORDS [] WHILE DEVIL TRIGGER IS ACTIVE
--EX STREAK: Nero can also charge up the Red Queen when you press and
hold the buttons to perform the Streak. When done correctly, Nero will
stand still while revving the Red Queen and will automatically do a
Super Streak when the buttons are released.
--EX HIGH ROLLER: Perform a High Roller attack with one (or more) gauge
lamps lit up and Nero will perform a Super High Roller. Press the Rev
button again in mid-air to do an Instant Rev.
+++ DANTE COMBO LIST - ALL STYLES +++
--DEFAULT STYLE
REBELLION COMBO A ///
REBELLION COMBO B / (SLIGHT PAUSE) //
HELM BREAKER / IN MID-AIR
HIGH TIME R1 + <-- /
STINGER R1 + --> /
MILLION STAB RELEASE ANALOG STICK & HOLD / AFTER STINGER
ROUND TRIP PRESS AND HOLD /, THEN RELEASE
--SWORDMASTER
PROP O
SHREDDER O AFTER EXECUTING PROP
AERIAL RAVE O O O O IN MID-AIR
DRIVE R1 + <-- O (HOLD O FOR MORE POWER)
QUICK DRIVE O + /
--TRICKSTER
DASH O
--GUNSLINGER
TWOSOME TIME O (EBONY & IVORY - USE ANALOG TO CHANGE AIM)
FIREWORKS O (COYOTE-A ONLY)
--ROYAL GUARD
BLOCK O
ROYAL BLOCK O (PRESS BEFORE GETTING HIT)
RELEASE R1 + --> O
ROYAL RELEASE R1 + --> O (BEFORE ENEMY ATTACKS)
--GILGAMESH
GILGAMESH COMBO A ////
GILGAMESH COMBO B // (SLIGHT PAUSE) //
FULL HOUSE / IN MID-AIR
DRAW R1 + <-- /
STRAIGHT / AFTER PEFORMING DRAW
KICK 13 R1 + --> /
FLUSH X BUTTON
SHOCK O (HOLD BUTTON FOR MORE POWER)
SHOCKING! O IN MID-AIR
BEAST UPPERCUT R1 + --> O
RISING DRAGON HOLD O BUTTON AFTER EXECUTING BEAST UPPERCUT
DIVINE DRAGON HOLD O BUTTON AFTER B.U. UNTIL FIST FLASHES TWICE
--LUCIFER
LUCIFER COMBO A ///// (AS MANY TIMES AS NEEDED)
LUCIFER COMBO B / (SLIGHT PAUSE) / (AS MANY TIMES AS NEEDED)
LUCIFER COMBO C / (SLIGHT PAUSE) / (SLIGHT PAUSE) /
LUCIFER COMBO D // (SLIGHT PAUSE) /
LUCIFER COMBO E //// (SLIGHT PAUSE) /
SPLASH / IN MID-AIR
ECSTASY R1 + <-- /
DISCIPLINE O
CLIMAX R1 + <-- O
--PANDORA
PF013: EPIDEMIC []
PF262: JEALOUSY [] IN MID-AIR
PF594: ARGUMENT O (GUNSLINGER ONLY)
--DARK SLAYER
When Dante uses this style, he can unleash devastating slashes (the
same as Vergil's DMC3 style) that can annihilate even the strongest
enemy (*COUGH alto angelo COUGH*).
SLASH DIMENSION F R1 + --> O (USE ON ENEMIES FAR AWAY)
SLASH DIMENSION C R1 + <-- O (USE ON ENEMIES UP CLOSE)
YAMATO COMBO S O O O
AERIAL RAVE V O O IN MID-AIR
That's the full list...well, almost.
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+++ IZABEL GOULART - KNOW YOUR ENEMY +++
This list will explain the strategies for defeating each and every
single enemy.
--SCARECROW (LEG & ARM)
--CHIMERA SCARECROW
--MEGA SCARECROW
Aside from the occasional cheap attack, all the scarecrows are quite
easy to dispatch with some hard combos and Busters.
--CHIMERA SEED
Simply tear this thing apart with a Buster grab or Stinger.
--FROST
--ASSAULT
--CHIMERA ASSAULT
Aerial attacks are the key to defeating these guys. Launch them into
the air and then use an aerial combo + mid-air Buster grab.
--ANGELO BIANCO
--ALTO ANGELO
These guys all have a weak spot: their backs. While they can block all
your attacks, it leaves them vulnerable from the back, so roll or jump
behind them and just whack away and laugh.
--MEPHISTO
--FAUST
These guys are weak against the Buster punch (for Nero) and the Coyote-
A (for Dante). Weaken them with these attacks to reveal their true form
and then just wail away on their weak bodies.
--FAULT
These things cannot be killed but you can shove two quick Stingers in
their face to unleash some Green Orbs.
--GLADIUS
--CUTLASS
--BASILISKS
The Gladius and Cutlass are all victims to the Grim Grip. Simply grab
them and then wail away with hard combos. In Dante's case, use the
Coyote-A to stop them in their tracks. As for the Basilisks, just use
projectiles against them.
--BLITZ
This douchebag only appears twice in the game (in Dante's missions) and
makes cameo appearances in Mission 19 (if you're unlucky to get him).
So far, the only way to stop him is to shoot a nonstop barrage of
bullets at him until he gets knocked out. Once he gets knocked out from
lots of bullets, wail away at his weak body. After he gets knocked out
twice, he turns red and starts blasting the place. Dodge the blasts and
then he'll just explode. LIKE A BITCH.
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+++ MIRANDA KERR - ADVANCED TIPS AND TACTICS +++
This section will list a bunch of advanced tips and tactic for you to
use. As you start replaying missions, these tips will begin to make
more sense. Trust me, they will.
--ABUSE THE BUSTER GRAB
Nero has a special grab move for all the enemies (and bosses) in the
game. Abuse the Buster on all of them to get the full benefit of the
combat system.
--REV UP BEFORE FIGHTING ENEMIES
Rev up the Red Queen to max power just before jumping into battle. If
you know that a certain enemy might require some extra juice to defeat,
then Rev up before you encounter them!
--INSTANT REV IS ONLY FOR ADVANCED PLAYERS
If you have impeccably perfect timing, then using the Instant Rev will
be helpful when fighting most of your enemies. But it is less likely
that you'll be using it after Mission 5, so stick with manual Revving.
--DON'T BE AFRAID TO USE HEALING ITEMS
A lot of so-called "advanced" DMC players might look down upon you for
using healing items. Those reprehensible pricks can all B-L-O-W ME. If
you need to use a Healing Item, then DO IT. It will affect your ranking
by a small margin but that shouldn't discourage you!
--I DRINK YOUR MILKSHAKE! I DRINK IT UP!
Healing Items are not cheap in this game. Fortunately, you are allowed
to replay previous missions to gather up as much Red Orbs as needed.
Replay a mission as much as you want and then purchase all that you
need on the next mission. This method is known as "farming".
--YOU DON'T NEED TO PURCHASE EVERY SINGLE UPGRADE
There are a few essential moves that Nero and Dante need while the rest
are just additions. For example, you don't really need to purchase the
Air Hike simply because it doesn't make combat any easier. But if you
are a whore for Achievement Points...then by all means, buy them all!
--DEVIL TRIGGER IS NOT A NECESSITY
Is it possible to defeat all the bosses in the game without ever having
to activate DT? ABSO-DAMN-LUTELY! I would consider you more of a REAL
advanced player if you can get through the entire game without using
that pesky Devil Trigger (especially on DMD Mode).
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+++ KAROLINA KURKOVA - THE WALKTHROUGH +++
_ _____ __ __ __________ _____ ____ __ _________ __
| | /| / / _ | / / / //_/_ __/ // / _ / __ / / / / ___/ // /
| |/ |/ / __ |/ /__/ ,< / / / _ / , _/ /_/ / /_/ / (_ / _ /
|__/|__/_/ |_/____/_/|_| /_/ /_//_/_/|_|____/____/___/_//_/
This is a non-Devil Trigger walkthrough for Devil Hunter Mode. I urge
you to try and complete the game WITHOUT using Devil Trigger. It
doesn't count against you, but it really isn't necessary either.
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+++ MISSION 1 - BIRDS OF A FEATHER +++
__ _______________________ _ __ ___
/ |/ / _/ __/ __/ _/ __ / |/ / < /
/ /|_/ // /_ _ _/ // /_/ / / / /
/_/ /_/___/___/___/___/____/_/|_/ /_/
--MAIN OBJECTIVE: FACE OFF AGAINST THE MYSTERIOUS ASSASSIN
Rock and roll time! This mission is a Tutorial on the basics of combat.
A set of instructions will appear onscreen and all you need to do is
follow it. Sound easy? Let's begin.
INSTRUCTION #1: ATTACK WITH YOUR GUNS WITHOUT LETTING YOUR ENEMY GET
TOO CLOSE! (5/5)
INSTRUCTION #2: JUMP TO AVOID YOUR ENEMY'S GUNFIRE!** (3/3)
**Wait for Dante to do a backflip and fire at you BEFORE jumping. Once
Dante starts blasting, simply jump straight up.
INSTRUCTION #3: PERFORM A SIDE ROLL TO AVOID YOUR ENEMY'S GUNFIRE!
(3/3)
INSTRUCTION #4: BLAST YOUR ENEMY WITH A SWORD COMBO (3/3)
INSTRUCTION #5: USE THE HIGH ROLLER TECHNIQUE TO BLAST YOUR ENEMY INTO
THE AIR! (3/3)
INSTRUCTION #6: DEAL BIG DAMAGE WITH THE BUSTER! (3/3)
Once all that is over with, its boss battle time with that sum-*****!
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+++ BOSS BATTLE: DANTE +++
____ ___ _ ______________
/ __ / | / | / /_ __/ ____/
/ / / / /| | / |/ / / / / __/
/ /_/ / ___ |/ /| / / / / /___
/_____/_/ |_/_/ |_/ /_/ /_____/
This battle should not be too difficult to complete. For most of this
battle, Dante will only do three moves:
--TAUNT
--RAPID GUNFIRE
--HELM BREAKER
Stay in close to Dante (so that he doesn't use his guns) and perform
some hard combos on him. You won't be able to do a full aerial combo on
him, so stick with regular combos instead. Stay evasive because eh will
use his Helm Breaker attack to throw you off. Dante will also be
evasive of the Buster attack, but don't hesitate to use it anyway.
Keep up the pressure on Dante and, while you're at it, Taunt him as
well. Defeat Dante to complete the mission.
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|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
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+++ MISSION 2 - LA PORTE DE L'ENFER +++
__ _______________________ _ __ ___
/ |/ / _/ __/ __/ _/ __ / |/ / |_ |
/ /|_/ // /_ _ _/ // /_/ / / / __/
/_/ /_/___/___/___/___/____/_/|_/ /____/
--MAIN OBJECTIVE: HEAD TO FORTUNA CASTLE
++AREA: OPERA HOUSE PLAZA
--OBJECTIVE: ENTER THE STOREHOUSE
Head north and make your way to the opera gates. A couple of Scarecrows
will appear for you to eliminate. Test out your hard combos and
eliminate them one by one.
Once you're done fooling with them, go to the right side of the opera
gates to see a light blue door (the camera angle will change). Enter
inside to the Storehouse for a short cutscene.
As you enter the storehouse, you'll see a giant Red Orb hidden in an
upper alcove (it's a Gold Orb in the Xbox 360 version). To retrieve it,
jump towards the wall and Nero will do a Kick Jump. Grab it and
continue going up the stairs to the next area.
--OBJECTIVE: TEST OUT THE BUSTER GRAB
Eliminate the three enemies that appear here by testing out Nero's grab
move. Or if you already discovered it, then screw it! Kill 'em off
already! Once that's done, exit outside.
++AREA: CATHEDRAL
--OBJECTIVE: OBTAIN THE EVIL LEGACY
Enter the next doorway to the Cathedral. Make your way all the way to
the bottom of the area and approach the large blue altar to receive a
new power: EVIL LEGACY. This new power will allow Nero to extend the
Devil-Bringer and use it to grab far away objects.
Before you approach the blue crest, explore the area for some goodies
first! On the second floor are some cages (or prison cells). There is a
Vital Star S and a Green Orb to collect using the Grim Grip.
Once all the stuff is collected, approach the glowing blue crest in the
center of the room and use the Grim Grip move to catapult to a higher
area. Look for the next blue crest and catapult to the exit. Before you
exit the Cathedral, use the Grim Grip to grab the large Red Orb!
++AREA: TERRACE/BUSINESS DISTRICT
--OBJECTIVE: START YOUR FIRST SECRET MISSION
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Look for more blue crests and catapult your way across the area. As you
land on the first terrace, approach the large object and examine it to
begin your first Secret Mission.
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+++ SECRET MISSION 01: ANNIHILATION +++
For this mission, Nero has 60 seconds to eliminate eight Scarecrows. As
easy as it sounds, you may not be able to kill them all that quickly
without some juice. To kill them all quicker, use Nero's Instant Rev
(from the EX-Gauge) to power up his sword after each attack. Rely on
using sword combos and try NOT to use too many aerial Buster attacks.
For your effort, Nero will receive his first Blue Orb Fragment!
Copy and paste this URL to see how to complete this mission:
http://www.gametrailers.com/player/usermovies/173235.html
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Once you're done poking holes in the raisin bag, continue with the
mission. Grapple to the next terrace and eliminate the enemies that
block the way until you reach the next area.
--OBJECTIVE: TEST OUT THE SNATCH MOVE (that's what she said)
Eliminate some more enemies using the new Snatch move and then exit.
++AREA: RESIDENTIAL DISTRICT
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Jump down to the lower area to find some more dummies to eliminate.
Kill them off and then let's do some exploring! Mid-way through the
area, you'll notice a large glowing Red Orb statue. Approach the statue
and destroy it to unleash bunches of Red Orbs. After the statue is
destroyed, jump down and make a left turn near the statue to find an
alley with more Red Orbs.
Jump to the rooftops to find a more Red Orbs and the Blue Orb Fragment
in a hard-to-see corner! Jump down towards the exit and you'll see a
small grassy field with a watchtower near the ledge. Use a Kick Jump on
the tower to land on the top of it to find a large gaggle of Red Orbs!
Jump down and then hightail it to the exit door.
++AREA: PORT CAERULA
--OBJECTIVE: ACTIVATE THE BRIDGE
Navigate through the port and find the blue crest. Catapult to the next
area and then enter the Customs House. Once you enter, more enemies
will emerge. WHATEVER.
Once the enemies are in the dirty swirly, approach the blue mechanism
and attack it until the blue energy blocking the way dissipates. Jump
up to the next area and then approach the controls to activate the
bridge. Now exit the Customs House and head back to the previous area.
Catapult outta there and make your way to the next area where you
activated the bridge. Kill more fatties and then exit the area.
++AREA: FIRST MINING AREA
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Enter the next area and jump down to find a large collection of Red
Orbs in the waterway. Now approach the Grim Grip and grapple to the
upper ledge.
Notice that there is a Divinity Statue on the right and a blue Combat
Adjusticator on the left. Approach the Adjusticator and start hammering
some mixed combos at it. Keep striking it until Nero receives a BRUTAL
rating and this will unleash a Blue Orb Fragment!
Once you're done going down to Dixie, stock up at the Divinity Statue
if you need to and then exit the area.
++AREA: FERRUM HILLS
Head up the stairs to trigger a cutscene with the hi-larious Berial!
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+++ BOSS BATTLE: BERIAL +++
____ __________ _______ __
/ __ )/ ____/ __ / _/ | / /
/ __ / __/ / /_/ // // /| | / /
/ /_/ / /___/ _, _// // ___ |/ /___
/_____/_____/_/ |_/___/_/ |_/_____/
B-boy is a pretty strong boss with lots of heavy firepower up his fiery
arsenal. He likes to use heavy swipes with his sword and the occasional
jumping attack. B-boy has two main attacks that he uses a lot:
--ARMAGEDDON
When B-boy flames out and loses a large chunk of health, he initiates a
deathblow explosion attack followed by an aftershock. This CAN be
avoided by simply running away BEFORE he initiates the attack.
--FIRE PITS
He will punch the ground to initiate this attack. Simply use evasion
rolls as they fire up underneath Nero.
The main way to defeat Berial is to use the Devil-Bringer to catapult
above his head. Approach Berial and catapult towards him and then
perform a mid-air combo. Be quick though! Before Nero lands on the
ground from the combo, continue to catapult above B-boy's head and
attack him in mid-air as he walks around the arena.
Continue the aerial assault on Berial's head (while evading his sword
attacks) until he flames out and keels over in pain. When he's down,
approach him and use the Devil-Bringer to trigger a cool grab move on
him to throw him back.
After Berial gets knocked out, he launches his Armageddon attack. RUN
AWAY! If you don't run, you'll get caught in the Armageddon attack! To
recover any lost health, have Berial destroy the houses to unleash some
Green Orbs. Keep catapulting and slashing away at his head until B-boy
is down and out. After the battle, go up the stairway and go all the
way to the top of the hill to complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
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+++ MISSION 3 - THE WHITE WING +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ / |/ / |_ /
/ /|_/ // /_ _ _/ // /_/ / / _/_ <
/_/ /_/___/___/___/___/____/_/|_/ /____/
--MAIN OBJECTIVE: SEARCH THE FORTUNA CASTLE
++AREA: SECOND MINING AREA
Make your way down the tracks and make a hard left turn at the first
intersection. Aside from the enemies, you'll see a barricade blocking a
Red Orb statue. Break down the wall and start getting those Red Orbs!
Once that's over with, eliminate those delicate little flowers and
continue down the mine to the waterfall area. Jump up to the top of the
area by using the Grim Grips floating above.
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
As soon as Nero grapples to the top, you'll notice there are two more
Grim Grips high above. Jump towards them and grapple them. When Nero
grapples the second one, do a kick jump on the wall to jump higher and
you will see THREE more Grim Grips AND a Blue Orb Fragment. Grapple
past those grips to land on the platform with the Blue Orb Fragment!
Believe it or not, there is ANOTHER Blue Orb Fragment in this cave!
Read the info below to find out how to reach this well-hidden item
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--OBJECTIVE: FIND ANOTHER BLUE ORB FRAGMENT
In the same area where you found the first fragment, there is a well-
hidden path across the second mining entrance doorway (where you
encounter some more scarecrows). To reach that hidden path, Nero needs
to use the Streak to jump across the chasm, perform a Roulette Spin
attack to elevate higher, and then use an Air Hike to make it toward
the hidden ledge. Break down the wall to find the Blue Orb Fragment
hiding inside a mine cart in the alcove!
Copy and paste this URL to see how to reach this elusive fragment:
http://www.dailymotion.com/video/x4igmg_dmc4-mission-3-blue-orb-
fragment_videogames
Big thanks to federleezy fo' sheezy for this tip!
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Now jump back to the mining entrance and enter the next area to
eliminate some more baddies. But before you exit the area...
--OBJECTIVE: OBTAIN A YELLOW ORB
There is a hidden alcove just near the exit of the mine shaft. Make a
left turn and you'll find a YELLOW ORB (it's a Vital Star M in the Xbox
version)! This item resurrects you in mid-battle in case you perish.
Grab it and then leave.
++AREA: FORTUNA CASTLE GATES
Make your way to the upper left side of the hill to find a large Red
Orb sitting on top of a ledge. Jump up and grab it and continue down
the hill to the next area. Destroy the small pillars to restore health
and continue towards the bridge to trigger a cutscene with a new enemy.
--NEW ENEMY: FROST
After the cutscene, it's Twing-Twang time! The Frosts are a strong and
sneaky bunch and you'll need to be on your feet to defeat them. They
like to toss ice projectiles and attack from above. Evade their
projectiles and use hard aerial combos on them to defeat them. For
better results, try to battle all the Frosts close together. When Nero
uses the Buster on them, they will get hit as he spins them around, so
get to it. The more Busters, the better!
--OBJECTIVE: FIND THE SECRET RED ORBS
When all three Frosts are toast, the red energy will disperse. Do NOT
leave the area just yet! There is a stairway next to the large pillar
structure that leads all the way back up to the Fortuna Castle Gate
area. Does it make any difference? Not really, but just so you know.
Also, in the area where you encountered the Frosts are four large
pillars. Jump and land on top of two of the pillars to reveal a large
gaggle of Red Orbs. There's nothing else to do in this area, so make
your way to Fortuna Castle to trigger a cutscene with the BOOBTASTIC
extraordinaire Gloria! When the cutscene ends, enter the castle.
++AREA: THE GRAND HALL
There is nothing to do inside the Grand Hall (well, except break open
the chairs and pews for Red Orbs). The upper part of the room is
blocked by blue energy, so ignore it. The Grand Hall has two doors: a
Green door on the left side (near the Divinity Statue) and a Red door
on the right side of the room. Enter the GREEN door to the next area.
++AREA: LARGE HALL
--OBJECTIVE: ENTER THE TORTURE CHAMBER
This giant hallway is filled with Scarecrows and some Gyro Blades.
Ignore the Gyro Blades for now. Destroy the enemies if you want and
then explore the hallway. You'll notice that when you make it to the
other side of the hall, the Red door exit will lead Nero BACK into the
Grand Hall. When you're done exploring the large hallway, go back to
the other side (near the Green door) and look for the side hall with
another Red door.
++AREA: TORTURE CHAMBER
Enemies will appear, so get to eliminating them! When all of them are
gone, enter the next room and go up the stairs. It's PUZZLE TIME!
-----------------------------------------------------------------------
+++ TORTURE CHAMBER PUZZLE +++
On your first try, this puzzle might seem difficult, but its not. If
Nero screws up the puzzle or he hits the spikes on the roof, he lands
to the bottom of the Torture Room and has to fight some enemies. This
will happen every time you screw up, so BE CAREFUL! Now stand on the
blue crest and use the Grim Grip to land on the first ledge. Catapult
to the very next ledge but DO NOT move just yet!
Notice that there are TWO Grim Grips: one in the middle and one behind
it that moves left to right. When the moving Grip is within the middle,
catapult twice to the next ledge and then WAIT! Three more Grim Grips
will appear. Wait for the closest one to appear and then quickly
catapult three times to the next ledge and then WAIT!
As soon as Nero lands, wait for the three previous Grim Grips to
disappear. Now TWO more Grips will appear: one that appears and
disappears and one stationary Grip behind it. When the Grips appear,
catapult to the next ledge and then WAIT!
Three final Grips will appear: one near Nero, another moving Grip in
the middle, and a stationary Grip behind it. Time your catapults
correctly and Nero will land in the narrow hallway! WHEW-WEE! Enter
through the doorway to the next area.
If you're still having trouble with this puzzle, copy and paste this
URL to see how it's done:
http://www.dailymotion.com/video/x4aq9d_dmc4-torture-room-
puzzle_videogames
-----------------------------------------------------------------------
++AREA: GRAND HALL
You will end up back in the Grand Hall. Make your way to the adjacent
side (the right side of the hall). See those Red Orbs on the wall? Jump
towards the wall to grab the first one and then use a Kick Jump + the
Grim Grip to grab the Red Orb up on top. Now exit the area using the
Red door.
++AREA: CENTRAL COURTYARD
As you make your way up the stairs, Rev up the Red Queen to full
capacity. Make your way down the balcony terrace to encounter two
Frosts. Eliminate them with a revved up attack and use hard aerial
combos on them. If you are taking too much damage from them, then EVADE
by rolling towards them and battling them close together. Once the
Frosts are gone, exit the terrace using the other doorway.
++AREA: FORIS FALLS
There are no enemies here, so make your way down the stairs. Go all the
way down to the bottom of the terrace to see a strange pink-colored
light pole. Above the pole is a Vital Star L. To retrieve it, use a
Kick Jump and Grim Grip to grab it.
With the item in your stash, go up the stairs and exit the area (ignore
the red Combat Adjusticator).
++AREA: CENTRAL COURTYARD
Yup, it's the same place, but only on the other side. Two Frosts will
appear (again), so Rev up and bring the pain! Exit the area using the
stairs to go back inside to the Grand Hall.
++AREA: GRAND HALL
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Approach the fiery blue mechanism and strike it until it releases the
blue energy in the room. But before you do anything else, there is a
Blue Orb Fragment just itching to be found. Just near the newly opened
doorway is a large mirror on the wall. Jump up and smash it with combos
to reveal a secret alcove with a Blue Orb Fragment floating inside!
Alright, now enter the newly opened doorway and exit to the next area.
++AREA: GALLERY
As you enter the Gallery, some more scarecrow enemies will appear.
Snuff them all out to clear the area. Now exit to the next area.
++AREA: LIBRARY
--OBJECTIVE: OBTAIN THE ANIMA MERCURY
Approach the Divinity Statue and power-up whatever you need to power
up. The next area will be a sub-boss battle, so be prepared!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ SUB-BOSS BATTLE: ANGELO BIANCOS +++
The Angelo Biancos are NOT too tough as they look, but you still need
to be quick on your feet. These Knights have a few attacks:
--JOUST STRIKE
--AERIAL JOUST STRIKE
--SHIELD SMACK
The Knights will spend most of the time guarding themselves (or flying
in the air). If you attack them from up front; they will block and then
smack you with their shield (or poke you with their joust) if you don't
move away. As for the floating Knight, he will spin around to do an
aerial joust strike, which you can simply evade. You can knock down the
floating Knight by using the Buster on him.
So how do you defeat these guys then? Simple! While they do have some
painful joust strikes, you can AVOID all that pain by simply rolling
BEHIND them. Yes, when you roll behind them, the Knights will NOT see
you and will assume you are in front of them. Assault them from the
back with a barrage of Streaks and aerial combos. Keep the pain raining
on them and then end the battle by using the Buster. That was easy!
Once you're done going cannibal on these fools, approach the yellow-
glowing pedestal in the next room to receive a new item: the ANIMA
MERCURY. This item will allow Nero to activate and move the Gyro Blades
inside the Large Hall. MISSION COMPLETE!
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
=======================================================================
+++ MISSION 4 - COLD BLOODED +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ / |/ / / / /
/ /|_/ // /_ _ _/ // /_/ / / /_ _/
/_/ /_/___/___/___/___/____/_/|_/ /_/
--MAIN OBJECTIVE: USE YOUR NEWLY EARNED POWERS TO GATHER THE FOUR GYRO
BLADES!
++AREA: LIBRARY
Approach the Gyro Blade inside the Library and use the Buster to
activate it. The only way to move the Gyro is to punch it with the
Devil-Bringer. The only problem is that when Nero punches the Gyro, it
only moves about a foot away each time.
The fastest way to move the Gyro is to attack it with the sword and
then punch it. When Nero strikes it, the Gyro will start spinning.
Punch the Gyro while it's spinning to hurl it like a pinball across the
room! Cool move, huh? Use the Gyro to break the door open and then
leave the Library back to the Gallery.
++AREA: GALLERY
--OBJECTIVE: USE THE GYRO BLADE AGAINST YOUR ENEMIES
More enemies will appear including a pair of Frosts. Not to worry!
Quickly approach the Gyro at the end of the room and activate it. Spin
the Gyro and then punch it to hurl the Gyro around the room like a
killer sawblade. The spinning Gyro will instantly kill the Scarecrows
and damage the Frosts like crazy! Continue using the Gyro Blades until
the room is clear. Now exit the area back to the Grand Hall.
++AREA: GRAND HALL
--OBJECTIVE: DESTROY THE SEALED COFFIN
Jump down to the lower floor of the Grand Hall. There is a Gyro Blade
at the front of the room, so approach and activate it! Hurl the Gyro
towards the coffin to destroy it. After the coffin is gone, there is
nothing else to do, so enter the Green door to the Large Hall.
++AREA: LARGE HALL
--OBJECTIVE: SOLVE THE GYRO BLADE PUZZLE
Alrighty, get ready for the easiest yet longest puzzle! Near the Green
doorway (where you entered) is a sealed off Gyro Blade at the end of
the wall. You'll need another Gyro Blade to break the seal.
Make your way to the middle of the Large Hall to find the Gyro Blade
altar. Two Gyro Blades are already in place, so activate one of them
and then hurl it towards the sealed wall. Remember to spin the blades
and then punch the Gyro so that it instantly kills all the scarecrows
that block the hall. Break the seal and then you'll release the third
(out of four) Gyro Blade.
With two Gyro Blades to move, Nero can only activate and move one Gyro
at a time. Hurl both Gyro Blades to the altar and place both of them
back into its place at the altar. One more to go! Now go to the other
side of the Large Hall and enter the Brown doorway to the next area.
++AREA: DINING ROOM
Whoa-oh! A pair of Biancos will appear in the area to crash the party!
Eliminate them the same way as in the previous mission to clear the
area. Now exit the Dining Room to encounter another puzzle.
--OBJECTIVE: USE THE GYRO BLADE AS A SHIELD
The adjacent hall will spew large fireballs every few seconds. Activate
the nearby Gyro and hurl it towards that hall. Stand behind the Gyro
and continue to hurl it towards the fire-spewing wall. Destroy the wall
to reveal a special treat. Approach the wall and examine it to find the
next Secret Mission!
-----------------------------------------------------------------------
+++ SECRET MISSION 02: ALLEY OOP +++
This mission requires Nero to perform a mid-air Buster FIVE times
WITHOUT touching the ground! Let me explain how it works:
--Jump up and use the Grim Grip to grab one enemy
--Release the Lock-On button and press the CIRCLE BUTTON to perform a
mid-air Buster
--As soon as Nero throws the enemy down, quickly press and hold the
Lock-On button and do another Grim Grip while still in mid-air
--REPEAT UNTIL FINISHED
The timing for this move will take some practice, but once you figure
it out, I guarantee you will never stop using it in combat.
Copy and paste this URL to see how to complete this mission:
http://www.gametrailers.com/player/usermovies/173403.html
-----------------------------------------------------------------------
Once you're done swingin' the hammer on that mission, exit the room to
the next area.
++AREA: LARGE HALL
More scarecrows will appear here. Eliminate them to disperse the red
energy and to reveal a fiery blue mechanism. Strike the mechanism to
open the doorway and then approach the fourth Gyro Blade.
Activate the Blade and hurl it towards its place in the Gyro Blade
altar (while slicing the scarecrows in the hall with it) to solve this
goddamned puzzle! Finally! Now enter the newly opened doorway to
encounter a new boss...?
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: BAEL +++
____ ___ ________
/ __ )/ | / ____/ /
/ __ / /| | / __/ / /
/ /_/ / ___ |/ /___/ /___
/_____/_/ |_/_____/_____/
The battle begins with Nero battling the Rusalka twins. They rarely
inflict any damage, so keep using the Streak on them until the REAL
boss finally shows his big fat slimy ass.
Battling Bael is very similar to battling Cerberus from DMC3 (only
without the three heads). Bael has a bevy of attacks:
--ICE SPIKES
--ICE RAIN
--CHOMP-AND-CHOMP
--ICE DECOY
--BODY STOMP
All of Bael's attacks are easy to evade. Run to the left or right side
of Bael to avoid getting damaged from his mouth attacks. Use the Devil-
Bringer to grapple closer and use aerial combos on him. That's pretty
much it. When Bael loses a large chunk of health, he expands his body
and then disappears, leaving only the Rusalka twins.
Damage the twins (watch out for their blade swipes) until Bael shows up
again. Another way to bring Bael out of hiding is to grab one of the
twins. Most of the time, the twins just flitter around the area. But
when one of them starts floating towards you, it means she'll grab and
freeze you. Use the Grim Grip and then use the Buster to shove Bael out
from his hiding spot.
Continue to evade his ice attacks and AVOID standing in front of him.
When he jumps up, his shadow will indicate that he'll drop on top of
you, so quickly roll away and continue pounding some combos until his
health has been depleted.
Once Bael is down for the count, approach him and use the Devil-Bringer
to trigger the final blow towards this big fat blob. Once it's all done
and over with, collect those Red Orbs and exit the courtyard to
complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 5: TRISAGION +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ / |/ / / __/
/ /|_/ // /_ _ _/ // /_/ / / /__
/_/ /_/___/___/___/___/____/_/|_/ /____/
--MAIN OBJECTIVE: OBTAIN THE WING TALISMAN
++AREA: SOLDIER'S GRAVEYARD
--NEW ENEMY: MEPHISTO
It may seem a little bit difficult at first to kill the Mephisto
enemies, but there is only one way to do it: use the mid-air Buster.
Yup, avoid trying to do mid-air combos at it. Instead, jump towards
Mephisto and use a mid-air Buster to punch him in the face.
It'll take a few tries to jump close to them, but all it takes is a few
Buster punches to the cranium to reveal its true lizard form. Keep
using mid-air Busters on Mephisto until its lizard form falls to the
ground. From there, use whatever combos you want on it to kill it! Kill
both of these things to clear the area.
--OBJECTIVE: USE THE RUSALKA CORPSE TO FIND A SECRET MISSION
Destroy all of the tombstones and pillars to get Red Orbs. Near the
exit stairway is a metal fence on both sides. Destroy the fence and
then go under the stairs to find another Secret Mission door!
-----------------------------------------------------------------------
+++ SECRET MISSION 03: NONVIOLENT RESISTANCE +++
For this mission, Nero is required to raise his Stylish ranking without
using any attacks. WHO WITH THE WHAT WITH THE HEY NOW?!?
-----------------------------------------------------------------------
Once the Secret Mission is done (or not), exit the graveyard to the
next area.
++AREA: MASTER'S CHAMBER
More Biancos will show up to greet you, so greet them back with a sword
to the cranium! Once you're done splattering their shields, the Rusalka
Corpse will indicate that there is another Secret Mission in the room.
Approach the fireplace and jump above it. Destroy the mirror to reveal
a secret alcove to another Secret Mission!
-----------------------------------------------------------------------
+++ SECRET MISSION 10: PUPPET MASTER +++
For this mission, Nero must use ONE Gyro Blade to destroy FIVE
pedestals located in the Large Hall. Activate the Gyro, attack it to
spin it, and then punch it to hurl it across the room. Destroy all five
pedestals within two minutes to complete the mission. Trust me, this
will be too easy.
-----------------------------------------------------------------------
Once that's done, exit the room to encounter the Biancos again. Kill
them off (or don't) and then exit the room to a familiar place.
++AREA: TORTURE CHAMBER
Approach the fiery blue mechanism and strike it to open the metal gate
and lower the spikes. Now activate the Gyro and hurl it to the other
side and destroy the pedestal to trigger a cutscene.
++AREA: PRISON DEPTHS
--OBJECTIVE: OBTAIN THE WING TALISMAN
Two Mephistos will appear, so get to it and Buster them to death! After
you're done blowing curry up their butt, approach the mantle and grab
the WING TALISMAN. This item enables Nero to jump to super high places
that have a red-glowing crest on it. Jump on the first red crest and
jump up to the next one.
As you jump higher, you'll notice that there are ledges near each
crest. If you can direct Nero to make him land on the ledge, you will
find a few goodies like Red Orbs and a Red Orb statue. Now jump your
way out of the chasm back to the Torture Chamber.
++AREA: TORTURE CHAMBER
Scarecrows and Mephistos will show up to bug you. Bust out the Buster
and show them the backdoor bugaloo to clear the area. Exit back to the
Large Hall.
++AREA: LARGE HALL
Three Frosts will be waiting for you in the halls, so be ready to fight
back. Eliminate the Frosts and exit back out to the Grand Hall.
++AREA: GRAND HALL
Approach the red crest (where you destroyed the coffin) and jump to the
chandelier above. Strike the base of the chandelier to trigger a
cutscene. Now enter the newly opened path and go down the stairs.
See that glowing green thing behind the metal bars? Use the Grim Grip
to grab a Vital Star S! Now exit the room to a new area.
++AREA: UNDERGROUND LABORATORY
Go all the way to end of the path to complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
=======================================================================
+++ MISSION 6: RESURRECTION +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ / |/ / / __/
/ /|_/ // /_ _ _/ // /_/ / / / _
/_/ /_/___/___/___/___/____/_/|_/ ___/
--MAIN OBJECTIVE: RELEASE THE TRUE POWER THAT RESIDES WITHIN
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Enter the chasm but DO NOT jump down just yet! To the left of the
screen is a Blue Orb Fragment sitting and waiting to be taken.
Carefully walk around the ledge and then grab it. Now jump down to the
bottom of the laboratory. Ignore the red Combat Adjusticator and enter
the next area.
++AREA: R & D ACCESS
--NEW ENEMY: CUTLASS
These enemies "swim" under and around the area. All Nero has to do is
simply grab them with the Grim Grip so that he can inflict some damage.
Use the Buster on them to shorten the battle. Once all of them are
fried, exit the area through the other doorway.
++AREA: GAME ROOM
-----------------------------------------------------------------------
+++ LIAR'S DICE PUZZLE +++
The concept of this "puzzle" is really simple. In order for Nero to
exit, he needs to roll the dice. Whatever number it lands on is how
many spaces his "shadow" can move. Understand it so far?
There are four different colors on the board and each one gives you a
certain "prize":
--RED CIRCLE
This is NOT the one you want to land on. If your shadow lands on this
circle, prepare to face off against some baddies.
--WHITE CIRCLE
This is a freebie. It allows Nero to roll the dice again.
--BLUE CIRCLE
This one is also a freebie. Chests will appear on the floor that
contains goodies like Orbs.
--YELLOW CIRCLE
If you land on this circle, Nero will automatically be transported to
another Yellow circle further down the board. Consider yourself lucky
if you get this one!
It doesn't matter where Nero stands. When you approach the dice, watch
the number that appears on top. Strike the dice when the number you
want appears on top (but you have to be quick) and that number will be
the number of spaces that Nero's shadow can move. Make it all the way
to the end to finish this piece of crap goddamned puzzle.
-----------------------------------------------------------------------
Before you enter the doorway to the next area, access the nearby
Divinity Statue first! Stock up on stuff and then exit.
++AREA: CONTAINMENT ROOM
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: AGNUS'S MIRROR +++
___ _______ ____ _______
/ | / ____/ | / / / / / ___/
/ /| |/ / __/ |/ / / / /__
/ ___ / /_/ / /| / /_/ /___/ /
/_/ |_____/_/ |_/____//____/
The point of this battle is to shatter the large glass mirror that
Agnus is standing behind to win the battle. See those large flying
swords (called Gladius)? They can be painful if you don't evade them
properly.
Use the Grim Grip to grab them in mid-air and then immediately use the
Buster to throw it at the mirror. That's it! That's all you have to do
for this battle, so evade the sword attacks, and then grapple and throw
them at the mirror until it finally shatters to a million pieces. Oh
yeah, and watch out for that electric shock on the floor! I can't make
it sound any easier than that, so GET TO IT ALREADY.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
After the long cutscene, Nero will have the ability to use the Yamato
Devil Trigger! Now exit the area.
++AREA: FORIS FALLS
--OBJECTIVE: GET TO THE FORIS FALLS ENTRANCE
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Approach the blue mechanism and strike it to trigger a cutscene. From
there, go upstairs and move towards the ledge near the exit door.
You'll notice a floating Blue Orb Fragment. Do you see it?
In order to retrieve it, face towards the Orb and then perform a Streak
to catapult Nero across the ledge. It will take a few tries to get it,
so just keep doing it!
Once you're done playing with the grill in the washing machine, exit
the area.
++AREA: ANGEL CREATION
Enter into the factory to face off against a trio of Biancos. These
guys should be easy by now, so GET TO IT! Use the Buster on each of
them to kill them faster. After you're done, make your way to the back
of the room to see three cages. Behind one of the cages is a Secret
Mission doorway!
-----------------------------------------------------------------------
+++ SECRET MISSION 04: TRACKING TREASURE DOWN +++
For this mission, Nero has two minutes to locate hidden areas of the
Grand Hall that contain gaggles of Red Orbs. Use the Rusalka Corpse to
the best of your ability to locate the random spaces.
----------------------------------------------------------------------
Once you're done, continue up the pathway to encounter two more of the
Knights inside the large cage. Clean them up with your Buster style and
then get out of the cage.
In the next area, you'll face off against a large gaggle of Knights.
About 6-8 Knights will spawn (not all at once), so kill them all off to
clear the factory area. Now exit out to the next area.
++AREA UNDERGROUND LABORATORY
Jump all the way back to the top of the chasm and then make your way
back into the Grand Hall area.
++AREA: GRAND HALL
As soon as you enter the Grand Hall, enter through the door on the left
or right side of the destroyed painting.
++AREA: CENTRAL COURTYARD
Rev up the Red Queen because you'll encounter some Frosts again.
Approach and kill them off and then exit the area.
++AREA: FORIS FALLS
Make your way to the newly revealed entrance.
++AREA: FOREST ENTRANCE
Go all the way up the tunnel to the Forest area to complete the
mission. WOW.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 7: THE SHE-VIPER +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ / |/ / /_ /
/ /|_/ // /_ _ _/ // /_/ / / / /
/_/ /_/___/___/___/___/____/_/|_/ /_/
--MAIN OBJECTIVE: PROCEED THROUGH THE FOREST OF RUIN
++AREA: FOREST ENTRANCE
In the forest area, there are large pods on the ground that looks like
cocoons. Destroy them to unleash a bunch of Red Orbs. This area is
clear of enemies, so its exploration time!
There is a large tree branch with cocoons and a Red Orb statue near the
gazebo. Approach the large gazebo in the center of the area and the
Rusalka Corpse will start buzzing off. In the center of the gazebo is a
doorway to a Secret Mission!
-----------------------------------------------------------------------
+++ SECRET MISSION 08: ROYAL BLOCKER +++
This is more of a mission for Dante than Nero. For the mission, Dante
needs to do FIVE successful Royal Blocks using the Royal Guard ability.
Should be easy enough, right?
-----------------------------------------------------------------------
++RED ORB FARMING NOTE:
You can start farming for Red Orbs in this mission. To gather 4,100+
Red Orbs in a few seconds, start this mission and then approach the Red
Orb statue. Rev up the Red Queen to max power, activate Devil Trigger
and start whacking away with regular combos until the statue shatters.
By doing this, you will gather around 4,100+ Red Orbs in under 20
seconds. From there, RESTART the mission and repeat this tactic until
you are satisfied with the amount you've accumulated.
Once you're done canoodling, make your way to the next area.
++AREA: WINDSWEPT VALLEY
--OBJECTIVE: FIND THE HOLY WATER
Before you jump down to the bottom of the mountain, make a left turn
and follow the ledges to the end to find a lone Holy Water sitting and
waiting for your ass. Now jump down to the bottom to encounter some new
baddies.
--NEW ENEMY: CHIMERA SEED
These things are a total joke. Simply grapple them and then use the
Buster to tear them to shreds. Too easy. In the area are two large
sealed doors that can only be opened with a Gyro Blade.
--OBJECTIVE: FIND THE GYRO BLADE
There's nothing else to do in the area, so go up the stairs and enter
the large building.
++AREA: RUINED CHURCH
In this area, the Chimera Seeds will morph with the scarecrows to form
a full Chimera enemy. Although they don't look any different, the
Chimera have the ability to use sharp blades even after Nero knocks
them down, so BE CAREFUL when fighting them!
Once you're done with these freaks, look to the right side of the room
to see glass walls that can be shattered. Shatter the glass wall to
reveal some more cocoons and a Combat Adjusticator (for Dante). Before
you go upstairs, there is another glass wall UNDER the stairs. If you
shatter the glass, you will be blocked by red tree bark but REMEMBER
this area! Now go up the stairs and activate the blue mechanism to
reveal a glowing pathway.
Quickly make your way down the path before it disappears and exit
through the Emblem Door.
++AREA: RUINED VALLEY
Go up the metal stairs and catapult from ledge to ledge to a new
puzzle...if you can call it that.
-----------------------------------------------------------------------
+++ DISAPPEARING FLOOR PUZZLE +++
This "puzzle" is almost similar to the Torture Chamber puzzle. After
Nero activates the blue mechanism, a set of floor tiles will appear.
After a few seconds, another set of floor tiles will appear and the
last set will DISAPPEAR. Understand how it works?
The only thing that will distract Nero are the two Mephistos floating
around. Avoid using aerial Busters on them and patiently wait for them
to get close to use a Buster. As the floor disappears, quickly jump to
the next set or else Nero will fall to the area below (Ruined
Lowlands). If he does fall to the bottom, Nero then needs to eliminate
a bunch of baddies in order to get back to the top.
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
As you do this puzzle, look above to see a Blue Orb Fragment floating
above the disappearing tiles. When Nero is close to it, use an Air Hike
to grab it. Back to the puzzle!
The key to this puzzle is patience. If you can't spend the time to
patiently wait, then your impatient ass deserves to keep falling to the
bottom of the goddamned pit! When the floor is about to disappear,
quickly move to the next appearing set of tiles or jump towards it.
Rotate the camera so that you don't miss the jump. Keep jumping on the
next set of tiles until the path towards the door opens up. From there,
get your impatient ass to the next area.
-----------------------------------------------------------------------
++AREA: LAPIS RIVER
This area is completely clear of enemies, so just search for Red Orbs
all over the place. But DO NOT leave just yet!
--OBJECTIVE: FIND THE SECRET MISSION
Go all the way to the left side of the area (near the end of the
waterfall) and the Rusalka Corpse will start buzzing. Look for the lone
tree at the end of the path to find a Secret Mission doorway.
-----------------------------------------------------------------------
+++ SECRET MISSION 05: SKY SCRAPER +++
For this mission, Nero has 60 seconds to jump to the very top of the
chasm to find a Blue Orb Fragment. Let me explain how it works:
There are a total of FIVE red crests to jump on. The fourth crest is
guarded by a steel cage and the fifth red crest looks impossible to
reach. Before you do this mission, Nero must have the AIR HIKE ability
or else he won't be able to reach the last red crest.
--RED CREST #1: Jump straight up and then use the Grim Grip to grapple
TWO grips in mid-air. When Nero grabs the second grip, direct him
towards the second crest.
--RED CREST #2: When Nero lands on this crest let him jump straight up
and then grapple TWO more Grim Grips and direct him towards the third
red crest.
--RED CREST #3: Jump straight up and you will see that the fourth crest
is guarded by a steel cage. Simply do a mid-air combo to break one side
of the cage. Fall back to the previous crest and then jump straight up
and direct Nero to the middle of the steel cage crest.
--RED CREST #4 (STEEL CAGE): Again, jump straight up and then use the
Grim Grip to grapple a single grip. As soon as Nero catapults higher,
use an Air Hike jump to jump to the last crest located ABOVE the Grim
Grip. The Air Hike jump is tricky and might cause you to fall all the
way back down to the bottom.
--RED CREST #5: Simply jump straight up and move Nero towards the
ledge. VOILA! Blue Orb Fragment Get!
Copy and paste this URL to see how it's done:
http://www.gametrailers.com/player/usermovies/181781.html
-----------------------------------------------------------------------
Exit the area.
++AREA: ANCIENT PLAZA
Chimera will appear in the area, so start eliminating them! Clear the
area and then exit.
++AREA: WINDSWEPT VALLEY
You just found the Gyro Blade! Now activate it and hurl it at the
doorway to bust it open. Use the Gyro on the Chimera and then hurl the
Gyro at the other sealed doorway. When the path is open, head down the
stairs to the next area.
++AREA: RUINED VALLEY
Get ready for a semi-Indiana Jones type of chase. Quickly run down the
metal stairs to avoid getting chomped by Echidna. Destroy the cocoons
blocking the way and then make it all the way to the end of the path
and then exit out.
++AREA: FORGOTTEN RUINS
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Approach the nearby blue Combat Adjusticator and start whacking away at
it with some hard combos. Keep attacking it until Nero receives an
ATOMIC rating to receive a Blue Orb Fragment! WOO-HOO!
Now continue down the path to encounter some more Chimera. Eliminate
them all and then access the Divinity Statue at the end of the path.
Stock up on stuff and then enter the next area for a boss battle!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: ECHIDNA +++
______________ __________ _ _____
/ ____/ ____/ / / / _/ __ / | / / |
/ __/ / / / /_/ // // / / / |/ / /| |
/ /___/ /___/ __ // // /_/ / /| / ___ |
/_____/____/_/ /_/___/_____/_/ |_/_/ |_|
Echidna likes to play it rough! The battle is not so difficult than the
battle with Bael but you still need to be fast with your evasion moves.
Echidna uses a couple of killer moves:
--VIPER SLAM
Echidna hovers around the arena and then quickly knocks you down. Use a
well-timed evasion roll to get out of the way of her attack or use a
Buster grab to smack her just as she gets close to you.
--VIPER SEEDS
Echidna spreads her "legs" and starts laying eggs. Simply use the Grim
Grip to grapple near the vulva-looking sac and then use a Buster to
smack that sack up. Yes, I made it sound disgusting, so what?
--VIPER TENTACLES
Echidna plants herself on the ground and summons a bunch of her
tentacles from the ground to pound you. Catapult towards her head and
then whack, whack, whack!
--VIPER ANTENNAE
This is Echidna's only melee attack where she double-swings the antenna
on her head in circle. Use two back jumps to evade this cheap attack.
When she moves around the arena, catapult towards her head and then
start wailing at her body. From there, you'll be spending a lot of your
time evading and then attacking as soon as she stops. When she gets the
wind knocked out of her, grapple towards her and use the Buster to
trigger a special attack to reduce her health by 15%.
Just as she begins to lose more health, she starts glowing in a gold
color and starts hurling seeds at you. Ignore the seeds and continue
the assault until she gets knocked out. Once Echidna is out for the
count, jump up towards her and use the Buster to end the battle in
stylish fashion!
Nero will obtain the SEPHIROTHIC FRUIT which will allow him to disperse
the red tree barks blocking certain paths.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 8: PROFESSION OF FAITH +++
__ _______________________ _ __ ___
/ |/ / _/ __/ __/ _/ __ / |/ / ( _ )
/ /|_/ // /_ _ _/ // /_/ / / / _ |
/_/ /_/___/___/___/___/____/_/|_/ ___/
--MAIN OBJECTIVE: EMBRACE THE LIGHT TO ESCAPE THE FOREST
++AREA: ANCIENT TRAINING GROUNDS
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Make you way down the path towards the archway. As you pass under the
archway, the Rusalka Corpse will start buzzing. Look above the archway
to see a cocoon on the ceiling. Do a Kick Jump and then whack it to
reveal a Blue Orb Fragment underneath it.
To retrieve the Orb, go back out and jump on top of the pillar on the
right side of the archway entrance. Get in close to the Orb and then
use the Grim Grip to grab it! Now jump back down and continue through
the area. Eliminate the enemies in the way and exit to the next area.
++AREA: LAPIS RIVER
--OBJECTIVE: GO BACK TO THE RUINED CHURCH
The area is enemy-free, so collect more Red Orbs (and try out Secret
Mission 5 if you haven't done so). Exit through the northern side to
the next area.
++AREA: ANCIENT PLAZA
--NEW ENEMY: ASSAULT
These guys are the lizard version of the Frosts. They use a small
shield for protection and like to use ground attacks. But they're no
different than the Frosts, so just use mid-air Busters and aerial
combos to eliminate them all. When all of them are slaughtered, exit
out to the next area.
++ARE: WINDSWEPT VALLEY
Ignore the Gyro Blade (you don't need it) and just make your way up the
stairs to the Ruined Church.
++AREA: RUINED CHURCH
A large gaggle of Scarecrows, Chimeras, and Assaults will appear in the
area. Eliminate them with some Buster combos to clear the area. From
there, collect the remaining Red Orbs from the cocoons and walk up to
the red tree under the stairs to open a new path.
++AREA: THE LOST WOODS
Approach the mantle in the center of the area to encounter a REALLY
easy puzzle.
-----------------------------------------------------------------------
+++ THE LOST WOODS PUZZLE +++
This puzzle is short and simple. There are three paths to follow: one
on the north, one on the east, and one on the west of the mantle. The
main point of this puzzle is to follow the light and find the way out
of the woods.
Nero needs to enter THREE different paths in order to solve the puzzle.
If he enters the wrong path, he enters the Hidden Pit and has to kill
some enemies to escape back to the Lost Woods entrance.
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Believe it or not, there is a reason to enter the Hidden Pit! Enter the
wrong path (intentionally) to get transported to Hidden Pit. Kill all
the enemies but DO NOT exit yet! There is a Blue Orb Fragment floating
way high above the center of the area, so use an Air Hike to grab the
fragment. Now get outta there and solve the puzzle!
Here's how the puzzle works: look at the shadow of the altar. If the
shadow is pointing in a specific direction, go the OPPOSITE way. Enter
the path on the NORTH and this will lead Nero back to the Lost Woods
entrance. Now take the EAST path and then enter the WEST path to solve
the puzzle. Easy!
-----------------------------------------------------------------------
++AREA: FORGOTTEN RUINS
Simply traverse the bridge all the way to the end and exit out. DO NOT
jump down the Forgotten Ruins bridge to the bottom! If you do, you have
to navigate all the way back to the Ruined Church!
++AREA: ANCIENT TRAINING GROUNDS
As soon as you enter the area, a variety of scarecrows and Assaults
will appear. Take on the lizards first and then deal with the
scarecrows. Once that's done, approach the Divinity Statue and stock up
on stuff because the next boss battle is gonna be a doozy!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: ANGELO CREDO +++
__________ __________ ____
/ ____/ __ / ____/ __ / __
/ / / /_/ / __/ / / / / / / /
/ /___/ _, _/ /___/ /_/ / /_/ /
____/_/ |_/_____/_____/____/
Angelo Credo is not as tough as the other Knights that you've
encountered but he is still quite dangerous. AC has some damaging
attacks up his sleeve:
--FOUR-HIT COMBO
He'll usually retaliate with this combo if he blocks your attacks. To
avoid getting hit, jump back FOUR times while still locked-on him to
evade the combo.
--DOWNWARD STRIKE
If you break Credo's guard, he'll fall back for a second. If Nero
doesn't attack him immediately after the guard break, Credo will slam
his sword down on Nero. It's a sneaky move, so jump back if you can't
counter from the guard break!
--CRESCENT FIRE SLASH
This also a retaliation attack where he jumps up and does a crescent
slash on the floor. Simply jump straight up or back to avoid getting
hit by this cheap attack.
--JOUST PROJECTILES
When AC zooms to the other side of the arena, he'll shout "Show me what
you got!" and start throwing large jousts at you. Use the Buster grab
to snatch the joust and throw it back at him (or evade if you miss).
Just like the battles with the other Knights, the main tactic is to
break Credo's guard by using the Streak on him. When he falls back from
the attack, immediately do a High Roller on him and then perform an
aerial combo and a mid-air Buster to knock him down.
Simply evade his attacks and then keep trying to break his guard and
using the Buster. Follow this tactic and you should be able to defeat
him WITHOUT using Devil Trigger. After the battle, Nero will receive
the AEGIS SHIELD. This item will allow Nero to use enemies as shields.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 9: FOR YOU +++
__ _______________________ _ __ ___
/ |/ / _/ __/ __/ _/ __ / |/ / / _
/ /|_/ // /_ _ _/ // /_/ / / _, /
/_/ /_/___/___/___/___/____/_/|_/ /___/
--MAIN OBJECTIVE: LOCATE THE CAPTIVE KYRIE!
++AREA: GRAN ALBUM BRIDGE
Enter the next area and destroy the furniture for some Red Orbs. Exit
out to the next bridge and prepare to meet a new enemy.
--NEW ENEMY: ALTO ANGELO
These guys are 'roided up versions of Bianco Angelo. Alto is
accompanied by two Knights and they have a new attack. The new attack
consists of them falling back and then rushing at you with their
jousts. Simply evade all three rush attacks and then defeat them the
same usual way: from behind.
Be careful of Alto Angelo though, because he likes to use charged-up
sword strikes which can be quite annoying if you aren't watching him.
Use a Buster on Alto Angelo to defeat him. Now enter the next building.
++AREA: GRAND HALL
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
There are a couple of things to find in the Grand Hall. To the right
side of the entrance is a hidden Devil Star S sitting in the corner. On
the left side of the hall is a blue Combat Adjusticator. Whack away at
it with some mixed combos until Nero receives a SMOKIN' rating to
unleash a Blue Orb Fragment!
Now that you've collected all the stuff, exit outside to trigger a
cutscene. From there, go back inside the Grand Hall and enter the newly
opened doorway (watch out for those lasers) and go upstairs.
++AREA: KEY CHAMBER
--OBJECTIVE: FIND THE KEY OF CRONUS
As soon as you enter, get ready! Alto Angelo and his crew make a
surprise ambush, so get to it! Eliminate Alto and the boys to unlock a
new item. Approach the altar and get the KEY OF CRONUS. This item
enables Nero to slow down time to a minimum when he activates a Chrono
Slicer in the area.
Exit the area by activating the Chrono Slicer and then carefully get
through the lasers and go upstairs.
++AREA: THE GAUNTLET
The Rusalka Corpse will start buzzing as you enter the Gauntlet. Stand
in the middle of the metal fence on the floor and a large gaggle of Red
Orbs will come flying down. Now approach the blue mechanism and
activate it to start the Gauntlet challenge.
-----------------------------------------------------------------------
+++ THE GAUNTLET CHALLENGE +++
--FIRST FLOOR: SCARECROWS
Defeat the scarecrows to activate the elevator to the second floor. At
the top, you'll notice a Blue Orb Fragment. Ignore it for now and exit.
Use the Chrono Slicer and carefully maneuver your way to the next
elevator.
--SECOND FLOOR: FROSTS
Four Frosts will appear in this challenge, so bust out the hard combos
and eliminate them! On the next floor, use the Chrono Slicer and then
maneuver around the lasers to the next elevator.
--THIRD FLOOR: ASSAULTS
Eliminate the lizards in high style to complete the Gauntlet challenge.
If you were able to get through the whole thing with little damage,
then good for you!
-----------------------------------------------------------------------
Exit out and power up at the Divinity Statue because this next boss
battle will either be a breeze or a pain in the ass.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: ANGELO AGNUS +++
___ _______ ____ _______
/ | / ____/ | / / / / / ___/
/ /| |/ / __/ |/ / / / /__
/ ___ / /_/ / /| / /_/ /___/ /
/_/ |_____/_/ |_/____//____/
Angelo Agnus is much tougher (and WAY cheaper) than Angelo Credo and
you'll see it when you get to this point in the game. Be sure to stock
up on lots of Vital Stars because this is gonna be a long battle. AA
uses some devastating moves:
--GLADIUS STRIKE
Agnus will summon a bunch of swords (just like the last time you fought
him) and throw them at you. Remember, grab the swords with the Grim
Grip and then use the Buster to throw them at him.
--CUTLASS STRIKE
Agnus summons two Cutlass fish and then starts swinging them at you.
--FIREBALL PROJECTILES
For this attack, Agnus will hurl fireballs at you. Yes, it's a super
lame attack, but you still have to roll away to avoid getting hit.
--SOUL SUCKER
He prepares for this attack by saying "Your power will be mine!" If you
can damage him before he initiates this attack, then he won't grab you.
If he DOES grab you, he absorbs about 10% of your health. CHEAP.
--SOUL ERASER ("TIME TO DIE!")
This is Agnus' most annoyingly cheapest attack. He turns green and then
uses an explosion of energy to suck a large amount of health out of
Nero. As soon as you see him do this, catapult towards him and then
smack him until he falls back or else you'll pay dearly.
Catapult up to Agnus and start wailing away with aerial combos. Evade
the attacks I mentioned above (including his face grab move) and keep
the pressure on him so that he doesn't use his cheap life-sucking
attacks. When he gets knocked out, grab him with the Buster to trigger
a cool grab move. Repeat until Agnus falls on his st-t-t-tuttering ass.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 10: WRAPPED IN GLORY +++
__ _______________________ _ __ ______
/ |/ / _/ __/ __/ _/ __ / |/ / < / _
/ /|_/ // /_ _ _/ // /_/ / / / / // /
/_/ /_/___/___/___/___/____/_/|_/ /_/___/
--MAIN OBJECTIVE: END THE AMBITIONS OF HIS HOLINESS
Exit Agnus' room and go back to the Gauntlet. Stock up on stuff from
the Divinity statue if you need to and enter the elevator to encounter
a new enemy!
--NEW ENEMY: FAUST
Faust is bigger version of the Mephisto and has some painful laser
swipes. Faust is usually accompanied by two Mephistos but defeating him
is still the same. Use mid-air Busters to punch him in the face. Keep
punching him until he reveals his true form and falls to the ground.
Wail away with hard combos until they all perish.
--OBJECTIVE: EXIT THE BUILDING
As soon as that's done, the elevator will descend to the second floor.
Use the Chrono Slicer and maneuver around the lasers to the next
elevator. Activate the blue mechanism to reveal the exit. Use the
Chrono Slicer to freeze the lasers and then jump down the newly
revealed exit to the bottom of the Gauntlet. DO NOT LEAVE THE AREA JUST
YET! There's Blue Orb fragment to retrieve.
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
After jumping down to the Gauntlet, approach the blue mechanism and
activate it to bring the elevator back down. Take the elevator to the
second floor and then use the Chrono Slicer to get into the next
elevator. Take the second elevator to the third floor.
After the elevator stops, jump down to the second floor and rotate the
camera to find a Blue Orb fragment floating near the elevator shaft.
Simply jump towards it to retrieve it. Now jump down and exit the area.
++AREA: KEY CHAMBER
Alto and his boys make ANOTHER surprise ambush. Use the Chrono Slicer
to slow down time and use it to defeat Alto (or just escape).
++AREA: GRAND HALL
Exit out of the Grand Hall to the newly revealed bridge. Cross the
bridge and enter the next building.
++AREA: SECURITY CORRIDOR
--OBJECTIVE: FIND THE SECRET MISSION
You got a ton of lasers that are moving and are at a set pattern. It's
almost similar to the laser puzzle from Resident Evil 4. Use the Chrono
Slicer and maneuver your way past the lasers. Jump over the ones that
are low and run under the ones that are high. Simple, right?
When you make it to the other side, the Rusalka Corpse will start
buzzing. Approach the wall near the Chrono Slicer to find a Secret
Mission door.
-----------------------------------------------------------------------
+++ SECRET MISSION 06: VERMIFUGE +++
For this mission, Nero has to eliminate all of the Chimeras before they
morph with the lone Scarecrow. To complete this mission, use Nero's
HOLD move on the nearby Scarecrow and then quickly jump towards the
path that has the Gyro Blade. Toss the scarecrow above the Gyro Blade
area and then deal with the Chimera seeds the same usual way.
-----------------------------------------------------------------------
After all the hijinks, exit the Security Corridor to the next area.
Inside this area is a giant whirling set of blades. Simply jump down to
the bottom (don't jump near the blades) to encounter Faust and his
crew. Eliminate Faust and the boys to reveal another Chrono Slicer.
Activate the Slicer to slow down the blades. From there, jump on top
from blade to blade. Ignore the blade on the very top and then jump
towards the next doorway before the Chrono Slicer deactivates. It will
take a few tries, so DO IT!
++AREA: EXPERIMENT DISPOSAL
A trio of Biancos will appear here, so start busting them open! The
tight corridor is a great place to trap them, so lure them in and wreck
their asses. Once you're hot in the anchovy, be sure to bust up the Red
Orb Statue in the corner. Now go all the way to the back and approach
the purple pedestal but DO NOT take the elevator just yet!!!
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Just above the purple elevator is a very well-hidden Blue Orb fragment.
To retrieve it, Nero must have the Air Hike ability. Air Hike to the
top ledge above the elevator (it'll take a few tries). When you land on
the ledge, rotate the camera to find the Orb. Do another Air Hike
towards the Orb to retrieve it! You can also obtain this Orb in Mission
12 with Dante (in case you missed it here). Now take the elevator up.
++AREA: MEETING ROOM
A duo of Alto Angelos will appear for an ambush, so be ready! Unlike
the Biancos, Alto uses a sword which can be more painful than a joust.
As usual, attack them from behind and use the mid-air Buster to shorten
the battle. Once that's done, enter the next corridor.
--OBJECTIVE: FIND THE SECRET MISSION
Across from the Divinity Statue is a doorway to a Secret Mission.
-----------------------------------------------------------------------
+++ SECRET MISSION 07: FREE RUNNING +++
This mission is EXACTLY the same as the Disappearing Floor Puzzle from
Mission 8. Nero has to quickly work his way past disappearing floor
tiles while evading (or eliminating) a trio of Mephistos. Too easy.
-----------------------------------------------------------------------
When you're done drinking from the fuzzy cup, approach the Divinity
Statue and stock up on stuff because the next boss battle might be the
toughest you'll face yet.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: DANTE - PART TWO +++
____ ___ _ ______________
/ __ / | / | / /_ __/ ____/
/ / / / /| | / |/ / / / / __/
/ /_/ / ___ |/ /| / / / / /___
/_____/_/ |_/_/ |_/ /_/ /_____/
One thing you need to remember before facing off against Dante: BE
DEFENSIVE! Dante is also just as defensive and can evade all of Nero's
attacks with no problem. Not only that, but Dante can counter attack at
Nero immediately. Dante is equipped with all four of his styles
(Swordmaster, Trickster, Royal Guard, and Gunslinger) and he isn't
afraid to kick your ass with them either. You'll know if Dante is
switching styles when he says the name out loud ("Swordmaster!").
As I mentioned above, BE DEFENSIVE! If you spend most of the battle
trying to do a Streak or High Roller on Dante, be prepared to meet a
Stinger in the face. Also, avoid using the Buster from up close because
he'll just smack you. The Blue Rose does nothing for this battle and
activating the Yamato Devil Trigger is a waste of time.
So how do you defeat the almighty Dante then? Read carefully as I
explain. Out of Nero's list of attacks, the only one that will cause
major damage to Dante is the mid-air Buster. When the battle begins,
press the R1 Button to lock-on to Dante and then walk BACKWARDS. You
want Dante to walk up to you so that he can initiate a combo.
When Dante gets close, he'll start a combo (it doesn't matter which
style he's using). Immediately jump back while still locked-on to him
and use the Grim Grip to grab Dante while he's performing his attack.
As soon as you grab Dante, perform a short mid-air combo and then a
Buster attack to knock him down. Repeat this tactic as much as you can
to whittle Dante's health faster.
The strategy I mentioned above is the one I found to be the most
effective. It doesn't require you to waste ANY Vital Stars or use the
Devil Trigger.
++ALTERNATE CHEAPER METHOD:
I have not tried this tactic, but I have been told that Nero can use
the gazebo in the middle of the room. Jump on top of the gazebo and
wait for Dante to jump up to you. When Dante jumps towards you, quickly
use the Buster to grab him and slam him down. Repeat until satisfied.
If this tactic worked for you, then use it.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 11: THE NINTH CIRCLE +++
__ _______________________ _ __ ______
/ |/ / _/ __/ __/ _/ __ / |/ / < < /
/ /|_/ // /_ _ _/ // /_/ / / / // /
/_/ /_/___/___/___/___/____/_/|_/ /_//_/
--MAIN OBJECTIVE: PREVENT THE BIRTH OF A GOD
++AREA: ADVENT CHAMBER
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
The area is empty for now, so make your way to the back of the room to
find a blue Combat Adjusticator. This will be the last for Nero to
break, so strike it with mixed combos until Nero receives a SMOKIN'
SICK STYLE (SSS) rating to unleash a Blue Orb Fragment.
Once you're done, approach the blue mechanism and activate it to reveal
some Grim Grips. Catapult to the second floor and get ready for some
more enemies. Faust and his boys will crash the party, so bust a move
on them and use the mid-air Buster to get them. Kill all three to clear
the area. Approach the elevator and take it to the top.
--OBJECTIVE: OPEN THE LOCKED GATE
A floor portal will appear here, but ignore it for now. Approach the
metal gate and there will be a note on the side that says "PROCEEDING
ALONE IS STRICTLY PROHIBITED". The gate itself has two step-buttons on
it that need to be pushed in order to open. To open the gate, walk up
to the front of it and the camera angle will change. Use the Grim Grip
to grab one of the Scarecrows to open it up. EASY.
--OBJECTIVE: ACTIVATE THE ELEVATOR
Go up the stairs and then access the Divinity Statue to stock up on
items because this next section will be a bit difficult. When you're
ready to rock, approach the Grim Grips on the opposite side of the
floor and catapult to the other ledge. Use the Kick Jump to reach the
high ledge and then jump down.
Go to the other end to find THREE more Grim Grips but DO NOT use them
yet! Jump down to the bottom and you will find a Devil Star S sitting
by itself. Grab it and then go back up to trigger a battle with a trio
of Biancos. Eliminate them to clear the area and then jump back up and
catapult to the next ledge and jump down.
A solo Alto Angelo will show up near the blue mechanism, so kick his
ass to clear the area. Activate the blue mechanism to reveal more sets
of Grim Grips. Catapult your way to the very top and get ready for some
more hilarity with Bianco and his boys. Approach the red activation
device and prepare for Bianco's ambush.
Eliminate Bianco and his boys to activate the elevator. Now jump down
from the left side and make your way back to the elevator. From here,
more Knights and Scarecrows will appear for an ambush. Take care of
them and then SAVE your game. Stock up at the Divinity Statue and then
take the elevator for a boss battle!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: SANCTUS +++
_____ ___ _ ________________ _______
/ ___// | / | / / ____/_ __/ / / / ___/
__ / /| | / |/ / / / / / / / /__
___/ / ___ |/ /| / /___ / / / /_/ /___/ /
/____/_/ |_/_/ |_/____/ /_/ ____//____/
Sanctus is NOT as difficult to defeat as he seems. All it takes is some
fast evasion and a few hard aerial slashes to shatter this protective
shell. Even with that in mind, Sanctus does have some annoying moves:
--REPENT!
Sanctus will throw two waves of fire at you. Simply evade left to right
to avoid getting hit by both of them. If he doesn't throw fire, he'll
shoot fireballs using the two turkey basters that are in front of him.
--ELECTRIC SHOCK
Sanctus will shoot a large stream of electricity from his hands towards
you. Evade this attack by catapulting above him.
--THE SAVIOR IS COMING
Sanctus will usually do this move after he takes massive damage. He
creates an explosion of energy around him that damages Nero if he is
too close.
The main way to damage Sanctus is to damage the halo shell that he is
using to hover around the area. Catapult towards Sanctus and smite him
with a barrage of aerial combos. Evade his cheap attacks and then keep
attacking him in the air until his halo shell shatters (leaving him
weak and vulnerable). Grab him with the Grim Grip and then use the
Buster to reduce Sanctus' health by 20%. As long as you stay evasive,
there won't be any need to use Devil Trigger. When Sanctus has 30% of
his health left, he will start using the Savior statue.
The Savior's ground pound doesn't really harm Nero, so just wait for
the statue's arm to pull back and then wait for Sanctus to reappear.
Continue the same strategy to end the battle.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 12: A NEW BEGINNING +++
__ _______________________ _ __ ______
/ |/ / _/ __/ __/ _/ __ / |/ / < /_ |
/ /|_/ // /_ _ _/ // /_/ / / / / __/
/_/ /_/___/___/___/___/____/_/|_/ /_/____/
--MAIN OBJECTIVE: COME TO GRIPS WITH THE POWER OF THE LEGENDARY DEVIL
HUNTER!
This is the point of the game where the dynamics change. You are now in
control of Dante, so be prepared for a different kind of offence
because Dante will not have any use of the Devil-Bringer. Unlike Nero,
Dante is a MUCH faster character (in fact, he might be too fast) and
has some devastating combos up his sleeve.
++AREA: ASCENSION CHAMBER
Test out all of Dante's moves and Styles on the Scarecrows. Switch
styles and see which one suits you best. Once you're done, exit outside
to the next area.
++AREA: MEETING ROOM
Stock up at the Divinity Statue if you need to and then enter the
Meeting Room to meet a new enemy.
--NEW ENEMY: MEGA SCARECROW
This enemy is more of the same as its smaller brethren but they do have
some sharp attacks. Slam a Stinger + Million Stab combo in their face
to clear them all out.
++AREA: EXPERIMENT DISPOSAL
--OBJECTIVE: OBTAIN THE WING TALISMAN
--OBJECTIVE: FIND THE GOLD ORB
Exit the room and approach the elevator to receive the WING TALISMAN.
After ascending the elevator, Dante will have TEN minutes to complete
the mission. Jump down to the bottom of the Gauntlet to see a blue
mechanism but DO NOT activate it yet!
There is a Gold Orb on the other side of the room, so go and grab it!
Now activate the mechanism to summon the Gauntlet elevator. Enter the
elevator and get ready for some fun!
A trio of Frosts will appear, so eliminate them with some Stinger
combos in their fat faces. Defeat all three of them to activate the
elevator. When the elevator stops, exit out and then leave the area
(but don't forget about the Red Orb statue in the corner).
++AREA: SECURITY CORRIDOR
--OBJECTIVE: FIND THE KEY OF CRONUS
After the cutscene, Dante will be at the bottom of the area with the
whirling blades. Just like in the previous mission, Faust and his boys
will appear to ambush you. Since Dante can't use a mind-air Buster on
them, the next best thing is Ebony & Ivory.
Use rapid gunfire on Faust and his boys until one of them falls to the
ground. From there, shove a Stinger in their faces until all of them
are gone. Once Faust and the boys are finished, grab the KEY OF CRONUS
from the mantle to stop the whirling blades.
Exit out of this corridor by using the blades. In the next area, use
the Chrono Slicer to slow down time and then work your way thru the
lasers. There are a couple of tricky jumps for Dante to make, so be
careful! Exit the area.
++AREA: GRAND HALL
After crossing the bridge, enter the Grand Hall to encounter Angelo
Bianco and his boys. The strategy for these guys is still the same
(attack from behind) but you'll need to be more evasive to avoid
getting poked around cheaply. Change to Trickster style if you need to
and continue to pound hard combos on them to finish them off.
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Before you leave the area, take the stairway on the left side of the
Grand Hall up to the Key Chamber. Ignore the Gladius swords and
continue up to the Gauntlet elevator. Approach the red Combat
Adjusticator and whack away at it until Dante receives a BRUTAL rating
to unleash a Blue Orb Fragment.
Once that's done, exit outside and go down the bridge all the way back
to the forest area to complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 13: THE DEVIL RETURNS +++
__ _______________________ _ __ _______
/ |/ / _/ __/ __/ _/ __ / |/ / < /_ /
/ /|_/ // /_ _ _/ // /_/ / / / //_ <
/_/ /_/___/___/___/___/____/_/|_/ /_/____/
--MAIN OBJECTIVE: DRIVE DOWN THE DRAGON THAT SPREADS ITS WICKEDNESS
THROUGH THE FOREST!
--OBJECTIVE: GET TO THE DEN OF THE SHE-VIPER
When the mission begins, you'll notice all the purple mists blocking
the way of certain paths. Those mists act as teleportation devices that
lead you to certain areas of the forest.
++AREA: ANCIENT TRAINING GROUND
Stock up at the Divinity Statue if you need to and hightail it to the
next area.
++AREA: FORGOTTEN RUINS
The doorway exit is locked, so jump down to the area below to encounter
some Scarecrows and Chimera seeds. Eliminate the seeds first and then
take care of the scarecrows. Approach the purple mist dead ahead and go
through it to teleport to the next area.
++AREA: WINDSWEPT VALLEY
--NEW ENEMY: CHIMERA ASSAULTS
These guys are the cheapest enemies you will face in the game. Not only
do their sharp blades move around constantly, but the Assaults will
also swarm you. Spread your combos evenly between the three of them and
you should be able to get by without taking too much damage.
When the area is clear, IGNORE the two paths on the right side. They
lead to nowhere, so approach the purple mist on the stairway going to
the Ruined Church to teleport to the next area.
++AREA: ANCIENT PLAZA
A handful of Assaults will rise up to fight you. Eliminate them all
with a Stinger in their stupid shielded faces. Once they're dead, exit
the area from the other end to the next area.
++AREA: LAPIS RIVER
When you enter this area, Faust and his boys will make an appearance.
You DO NOT have to fight them! Instead of fighting, go under the bridge
to find the purple mist. Enter through it to get to the next area.
++AREA: WINDSWEPT VALLEY/RUINED CHURCH
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Enter the Ruined Church. Approach the cocoons on the right side to
unleash some Red Orbs. Also, approach the red Combat Adjusticator and
attack it until Dante receives an ATOMIC rating to receive a Blue Orb
Fragment. Once that's done, take the doorway under the stairs to the
next area.
++AREA: LOST WOODS
Eliminate the Assaults and then solve the Lost Woods Puzzle. Again.
With that in mind, the solution for this puzzle is different than it
was for Nero's mission. To solve it, Dante needs to go through FOUR
paths to solve the damn thing.
Take these directions: NORTH SOUTH EAST EAST. If you go in the wrong
direction, you will be taken to the Hidden Pit where you have to face
off against some tough Chimera-infested doofuses. Solve the puzzle to
get to the last area.
++AREA: FORGOTTEN RUINS
Stock up at the Divinity Statue and then go up the path to a boss
fight.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
--BOSS BATTLE: ECHIDNA
I won't go into too much detail here since this practically the same
battle as before. When using Dante, stay evasive of Echidna's attacks
and whack away with Swordmaster combos. When she plants herself on the
ground and summons her tentacles, use Dante's DRIVE attack from a far
distance to avoid using up-close combos. Keep up the pressure on her
and the battle will be over in no time.
After the battle, Dante will obtain the GILGAMESH. This item enables
Dante to use melee combos on his enemies. Now exit out of the area to
complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 14: FOREST OF RUIN +++
__ _______________________ _ __ _______
/ |/ / _/ __/ __/ _/ __ / |/ / < / / /
/ /|_/ // /_ _ _/ // /_/ / / / /_ _/
/_/ /_/___/___/___/___/____/_/|_/ /_/ /_/
--MAIN OBJECTIVE: GET THROUGH AS QUICKLY AS POSSIBLE!
++AREA: ANCIENT TRAINING GROUND
--OBJECTIVE: MAKE IT BACK TO FORTUNA CASTLE
--NEW ENEMY: FAULT
These weird looking things grab you and pull you under to the Ruined
Lowlands area (from the Disappearing Floor puzzle). You will know when
they are appearing when they make a rattling noise. They can't be
killed but you can do two quick Stingers on them to unleash mini-Green
Orbs for health.
Continue down the path while avoiding the Faults. Eliminate the
Scarecrows and the Chimera with caution and then exit when the area is
clear.
++AREA: LAPIS RIVER
Faust and his boys will appear here and you cannot leave until you
eliminate them. The best way to defeat them without getting pulled by
the Fault is to stay airborne. Equip the Coyote-A and use nonstop mid-
air blasts to get the Mephistos. Keep up the strategy for Faust and you
should be able to get by with little problems.
If you need health, wait for a Fault to appear and then use a double-
Stinger to unleash some Green Orbs. Exit out to the next area when it's
cleared.
++AREA: ANCIENT PLAZA
A handful of Assaults will appear in the area just to make it harder
for you to get by. Eliminate them all cautiously (from the Fault) and
then hightail it outta there.
++AREA: WINDSWEPT VALLEY
You're almost done with the mission! As you enter the area, Chimera-
infested Assaults and scarecrows will appear. Eliminate them all using
caution (from the Fault) to clear the mission of enemies. Once that's
done, exit out of the area to the top of the mountain.
++AREA: FOREST ENTRANCE
There are a couple of goodies here for you to retrieve. Obviously,
approach the Red Orb Statue and pound some combos on it to unleash a
bunch of Red Orbs. Secondly, go under the tree bark filled with cocoons
and destroy them to get more Red Orbs.
On top of the large tree is a Vital Star M. To retrieve it, go inside
the tree bark and look for the small opening with a green-ish glow.
Jump up towards it to retrieve it. Lastly, try out Secret Mission 08
located in the middle of the gazebo. Since the mission is primarily for
Dante, DO IT. Once you're done, hightail all the way back to Fortuna
Castle to complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 15: FORTUNA CASTLE +++
__ _______________________ _ __ _______
/ |/ / _/ __/ __/ _/ __ / |/ / < / __/
/ /|_/ // /_ _ _/ // /_/ / / / /__
/_/ /_/___/___/___/___/____/_/|_/ /_/____/
--MAIN OBJECTIVE: EXTERMINATE THE DEFENDERS OF THE ICY PLAIN!
++AREA: FORIS FALLS
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Take the left path going up the stairs to find a Red Combat
Adjusticator. Pound a barrage of mixed combos until Dante receives a
SMOKIN' STYLE (SS) rating to unleash a Blue Orb Fragment. When that's
done, exit from the upper left doorway to the next area.
++AREA: CENTRAL COURTYARD
--NEW ENEMY: BLITZ
Make your way to the middle of the terrace to encounter a new enemy!
The majority of his attacks are all electric-based (as if you didn't
already know). You CANNOT damage him while he is still electrically
charged. So far, the best strategy I found to use against this *******
is to use the walls. Move Dante near the wall (with the lamppost) and
use Kick Jumps on it to stay airborne from its attacks.
Equip Ebony & Ivory and shoot him with a giant amount of bullets while
Kick Jumping. Keep on jumping up and shooting him in mid-air and you
should be able to weaken him after a ton of bullets have been sprayed
into his cranium. Once he's weakened, he'll stay immobile and you can
approach and damage him until he recharges his electric armor. Continue
this tactic one more time and then he'll turn RED.
From that point, once he turns red, simply evade his super electric
blasts by rolling left to right and then he'll explode. STUPID ELECTRIC
ASSHOLE! After all that hi-larious crap, exit back into the castle.
++AREA: GRAND HALL
--OBJECTIVE: GO TO THE LIBRARY
There's nothing to do in the Grand Hall, so just enter the blue doorway
to the Gallery and then exit the Gallery to the Library. Stock up on
stuff at the Divinity Statue before going in the Library!
When you enter the Library, be ready to face off two waves of Angelo
Bianco and his boys. As usual, shove a Stinger in their faces while
evading them. Attack them from behind and use the Coyote-A for faster
results. Once the room is cleared, enter the newly opened path.
--OBJECTIVE: FIND THE SECRET MISSION
Before going down the stairs, approach the Red Orb statue and gather
all the Red Orbs. Now jump down the spiral stairs but DO NOT exit the
area yet! There is a Secret Mission doorway underneath the stairs, so
examine it to start a Secret Mission.
-----------------------------------------------------------------------
+++ SECRET MISSION 09: UNBREAKABLE +++
For this mission, Dante is simply required to defeat everyone without
taking damage or getting caught by a Fault. Any questions?
-----------------------------------------------------------------------
After all that, exit the area.
++AREA: LARGE HALL
There is nothing in this area and only one doorway to enter. Enter
through that door to the next area.
++AREA: DINING ROOM
Make your way all the way to the main Dining Room to encounter some
Scarecrows and Mega-Scarecrows. You can handle these guys, right? I
don't need to explain anything! When it's cleared, exit back outside.
++AREA: LARGE HALL
--OBJECTIVE: GO TO THE TORTURE CHAMBER
Navigate the hall towards the red doorway to the Torture Chamber.
++AREA: TORTURE CHAMBER
Eliminate the giant pack of Frosts to open up the doorway. Should be
too easy by now, so DO IT. After you're done, jump to the chasm below.
++AREA: SPIRAL WELL
There are no enemies here, so activate the blue mechanism and then step
on the blue crest to make a super jump outta there. If you need Red
Orbs, then jump on the red crest first. Otherwise, hightail it back to
the Torture Chamber.
++AREA: TORTURE CHAMBER
Go all the way to the end and enter the big brown doorway.
++AREA: MASTER'S CHAMBERS
Be prepared! A bunch of Scarecrows will appear here for a distraction.
After you kill a few of them, that stupid blitz bunghole will make a
surprise appearance. Again, use Kick Jumps on the wall and shoot Ebony
& Ivory bullets at him until he's weakened. Kill the bunghole to clear
the area. Now exit outside.
++AREA: SOLDIER'S GRAVEYARD
There are no more enemies here, so just destroy everything in the area
to gather up some Red Orbs. Approach the Divinity Statue and stock up
on stuff and then enter the doorway for a boss battle.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
--BOSS BATTLE: DAGON
Again, this battle is NO different than it was with Nero. But since
you're controlling Dante, his attacks deal a BIT more damage. Start
attacking Dagon with hard combos from the left or right side of him
until he gets knocked out. When he gets knocked out, pound some combos
on his tongue to shave off about 15% of his health. REPEAT. I can't
make it sound any simpler than that.
Defeat Dagon to receive Dante's most powerful handgun: PANDORA. From
there, jump down to the bottom of the chasm to complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 16: INFERNO +++
__ _______________________ _ __ _______
/ |/ / _/ __/ __/ _/ __ / |/ / < / __/
/ /|_/ // /_ _ _/ // /_/ / / / / _
/_/ /_/___/___/___/___/____/_/|_/ /_/___/
--MAIN OBJECTIVE: RETURN THE CONQUEROR OF THE FIRE HELL BACK TO HIS
DOMAIN!
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Just before you enter the next area, there is a Combat Adjusticator to
Dante's right. Smack some combos into the thing until Dante receives a
SMOKIN' rating to unleash a Blue Orb fragment. Now enter the doorway!
++AREA: R & D ACCESS
The Cutlass fish reappear here. Target them and try to shove a Stinger
in their face as they swim around. All it takes is one hit to fish them
out. Eliminate them all and then hightail it outta there!
++AREA: CONTAINMENT CHAMBER
This room will contain a mixture of Knights and Gladius swords. Equip
the Coyote-A for this section because it'll be Dante's best line of
defense. Destroying the Gladius swords are your top priority because
they unleash Green Orbs.
Try to get rid of the Gladius swords first and then deal with the
Knights last. Once the room is clear, jump towards the next room and
exit outside.
++AREA: FORIS FALLS
There's nothing to do here, so go upstairs to the next area.
++AREA: ANGEL CREATION
Enter the area to face off against a duo of Knights. Just take care of
them already! If you made it this far and you still can't defeat them
with Dante's skills, then I suggest you stop playing and take a break.
Come back when you're ready and kick their asses already!
When the duo of Knights are gone, go up the stairway and enter the
opposite side to face off against two waves of Angelo Bianco and his
boys. Remember, the Coyote-A does wonders against the hovering Knights,
so USE IT. Clear this area of these freaks and then exit outside.
++AREA: UNDERGROUND LABORATORY
Jump all the way to the top and then take the long hall to the exit.
++AREA: GRAND HALL
That's it! You are done with Fortuna Castle, so stock up at the
Divinity Statue and then hightail it back outside.
++AREA: FORTUNA CASTLE GATES
--NEW ENEMY: BASILISKS
These pooches aren't so terribly strong. In fact, it's kinda lame that
they get introduced this far into the game. Equip Pandora and start
blasting them with shots.
--OBJECTIVE: FIND THE SECRET MISSION
Clear the area and then take the large mountain path to the top. But
BEFORE you exit this area, there is a VERY well-hidden Secret Mission
that can be found on the snowy stairway. As you ascend the stairs,
there will be a ledge with three hard-to-see mini Red Orbs floating
near the mountain wall. Approach the stairway going up and then do an
Air Hike and then a Trickster Air Dash in the opposite way followed by
a Lucifer attack. This will allow Dante to reach the high ledge with
the Secret Mission.
-----------------------------------------------------------------------
+++ SECRET MISSION 11: POINT OF IMPACT +++
For this mission, Dante simply has to destroy two statues located on
the north and the south of Gran Album Bridge in less than 30 seconds.
As easy as it sounds, you will NOT have enough time to destroy both
statues without some heavy firepower.
You will need an upgraded PANDORA for this mission. To destroy the
statues from a far distance, you need to use the PF398: Revenge attack.
Press and hold the Square Button and then move the Analog Stick in a
left-right-left direction to transform Pandora into Hatred. From there
QUICKLY rotate the Analog Stick clockwise to transform Hatred into
Revenge. (You'll see it when you try it.)
Use the Revenge shot on both of the statues to destroy them. You'll
have to be quick because you'll only have enough time to shoot each
statue once! Once that's done, collect your Blue Orb fragment.
Copy and paste this URL to see how I (barely) completed this mission:
http://www.dailymotion.com/VampireHorde/video/x4fj4n_dmc4-secret-
mission-11_videogames
-----------------------------------------------------------------------
Navigate your way through the mines and head all the way back to Ferrum
Hills to face off against a familiar face.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
--BOSS BATTLE: BERIAL
The battle with Berial might seem a little weird since you don't have
the Devil-Bringer (or any houses for Green Orbs). But the strategy
remains the same from the last time, so WHATEVER.
Defeat Berial to obtain a new item: LUCIFER. This item allows Dante to
throw an infinite amount of red swords depending on the style. Exit out
of Ferrum Hills to complete the mission.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 17: ADAGIO FOR STRINGS +++
__ _______________________ _ __ _______
/ |/ / _/ __/ __/ _/ __ / |/ / < /_ /
/ /|_/ // /_ _ _/ // /_/ / / / / / /
/_/ /_/___/___/___/___/____/_/|_/ /_/ /_/
--MAIN OBJECTIVE: REGAIN POSSESSION OF YAMATO!
--OBJECTIVE: GO TO THE OPERA HOUSE
This mission requires you to face off against large hordes of enemies
in small areas. These enemies should be so easy by now that I don't
need to give strategies. But read below to see what to expect per area.
++AREA: PORT CAERULA
--ENEMIES: SCARECROWS & ANGELO BIANCO & ALTO ANGELO
Kill all the Scarecrows and then Bianco and his boys will show up.
Clear the area and then exit outta there.
++AREA: RESIDENTIAL DISTRICT
--ENEMIES: ASSAULTS & MEPHISTOS
Use hard Stingers on the Assaults and then use the Coyote-A on the
Mephistos to shorten the battle. Don't forget to destroy the Red Orb
statue! Now hightail it outta there.
++AREA: TERRACE/BUSINESS DISTRICT
--ENEMIES: MEGA SCARECROW & SCARECROWS & BASILISKS
These guys should be so blah and meh for you by now. Eliminate the
whole shmegeggy of these fellas to clear this area. After that's
finished, DO NOT leave the area just yet!
-----------------------------------------------------------------------
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Look for the building with the large sign that says "RESTAURANT-CAFE".
There is a blue-colored awning that you can jump above that reveals a
Blue Orb Fragment hidden on a terrace. To reach that high terrace, it
will take some SUPER tricky jumping on Dante's part (trust me, the Air
Hike and Pandora won't help).
Copy and paste this URL to see how to reach that Blue Orb Fragment:
http://www.dailymotion.com/video/x4dvht_dmc4-mission-17-blue-orb-
fragment_videogames
-----------------------------------------------------------------------
++AREA: OPERA HOUSE ENTRANCE
--OBJECTIVE: FIND THE SECRET MISSION
Just before you enter the Opera House area to face off the last set of
enemies, look for a closed gate near the entrance. There is a trashcan
sitting there that you need to destroy to reveal a Secret Mission door!
-----------------------------------------------------------------------
+++ SECRET MISSION 12: STEEPLECHASE +++
For this mission, all Dante has to do is get through the lasers from
the Security Chamber. Oh, but you can't use the Chrono Slicer to slow
down time. HAH!
-----------------------------------------------------------------------
When you're done yodeling up the valley, enter the Opera House area.
++AREA: OPERA HOUSE
--ENEMIES: ANGELO BIANCO & ALTO ANGELO & FAUST & MEPHISTO
Blah Blah Blah. Defeat them all using your skills to clear the area.
Now go up the stairs and stock up at the Divinity Statue. When you're
ready, enter the Opera House for a boss battle.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
--BOSS BATTLE: ANGELO AGNUS
Oh dear god, can this boss be ANY cheaper? Out of all the major bosses
in the game, Angelo Agnus is the most annoyingly cheapest of them all.
I hate him. You hate him. We all hate him. Screw this guy and anyone
that thinks he's a cool boss!
Anyway, Agnus brings a new attack aside from his fireballs, Gladius
swords, his energy-sucking moves, and his Cutlass attacks: Basilisks.
Yeah, he can now summon Basilisks. Lame. The strategy against him
remains the same from the Nero battle. Use it and just kill this prick.
Defeat Agnus to retrieve an old but familiar item: YAMATO. This item
will enable Dante to use the Dark Slayer style of Vergil from DMC3. If
you haven't played DMC3, then you'll have no idea what I just said. If
you did play it, then ENJOY IT.
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 18: THE DESTROYER +++
__ _______________________ _ __ ______
/ |/ / _/ __/ __/ _/ __ / |/ / < ( _ )
/ /|_/ // /_ _ _/ // /_/ / / / / _ |
/_/ /_/___/___/___/___/____/_/|_/ /_/___/
--MAIN OBJECTIVE: CONFRONT THE SAVIOR
++AREA: SKY ABOVE FORTUNA
--OBJECTIVE: DESTROY THE BLUE ORBS ON THE SAVIOR'S BODY
This battle will be quite lengthy, so gear up before you partake in
this two-part extravaganza! Here are a couple of things you need to
know when you do the mission:
--BLUE CRESTS
These things allow Dante to jump from platform to platform.
--RED CREST
There's only ONE of these in the area and it allows Dante to jump
straight up.
--BLUE MECHANISM CANNON
There is a blue mechanism that controls a large cannon. Activate the
mechanism to shoot some cannonballs at the Savior. This will stop the
Savior in his tracks.
--BLUE MECHANISM ELECTRIC GUN
These mechanisms appear after most of the Blue Orbs on the Savior's
body have been destroyed. Activate the mechanism to shock the Savior's
hand for a short while.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
+++ BOSS BATTLE: SAVIOR - PART ONE +++
_____ ___ _ __________ ____
/ ___// | | / / _/ __ / __
__ / /| | | / // // / / / /_/ /
___/ / ___ | |/ // // /_/ / _, _/
/____/_/ |_|___/___/____/_/ |_|
GOOD! Now that we know what is what, let's ROCK! The main thing Dante
needs to do is destroy the Blue Orbs on the body. As long as you keep
moving, the Savior's attacks won't reach Dante (or they'll miss). Jump
from platform to platform until Dante reaches the blue mechanism
cannon. Activate it to shoot a cannonball at its head to stop it cold.
From there, choose any blue crest and jump from platform to platform.
Approach the Blue Orbs at each platform and destroy it by using the
Coyote-A (two shots) or Pandora (one shot at close range). Ignore the
enemies and just destroy the orbs on each platform.
When you reach the top platform above it's head (where you used the red
crest), destroy the last two orbs to complete the first section. When
the Savior recovers, jump from platform to platform until you find the
blue mechanism electric gun.
Activate the gun to shock the Savior's hand for a short while. From
there, run onto the arm and approach the blue orbs on the arm. Dodge
the purple fireballs by rolling and evade his hand slap by jumping
straight up. There are TWO orbs on his arm, so destroy them.
While you are still on his arm, target his forehead and begin shooting
it. If you can destroy it before he swats you off, then the second part
of this battle will begin. If not, repeat the strategy until you BLOW
it off!
+++ BOSS BATTLE: SAVIOR - PART TWO +++
Now comes the fun part! Savior will start using melee attacks such as
his hand, his elbows, and his legs to try and stop you. Also, he has
that killer laser blast which you wanna avoid at all costs because it
shaves off about 70% of health.
Jump from platform to platform and just start blasting him with your
fire arms (either one you choose is fine). Stand near a blue crest to
be safe. Keep blasting him until he begins his attack and then move to
the blue crest to jump to the next platform. Repeat this simple tactic
until he gets knocked out.
Once he's out cold, approach the lone blue crest to land on the
platform in front of its chest. Smash the blue orb with some hard
combos until he recovers. That's pretty much it! Repeat this tactic and
you will finish this sucker off in no time!
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 19: THE SUCCESSOR +++
__ _______________________ _ __ ______
/ |/ / _/ __/ __/ _/ __ / |/ / < / _
/ /|_/ // /_ _ _/ // /_/ / / / /_, /
/_/ /_/___/___/___/___/____/_/|_/ /_//___/
--MAIN OBJECTIVE: SURMOUNT THE STAIRS OF TRIBULATION!
Yup, just like the Liar's Dice puzzle at Fortuna Castle, Nero has to go
through FIVE of these boards to get to the top. I hope you've got your
skills in check because this is gonna be one REALLY long mission!
Read the Liar's Dice section to find out what the colors on the board
mean. If you land on a Yellow spot on the board, you'll be transported
to a boss battle, so be ready!
--STAIRWAY #1: ANGELO BIANCO & ALTO ANGELO X4
These guys should be SO easy for you by now! Eliminate these guys to
complete the first step.
--STAIRWAY #2: BERIAL
This battle will be a little bit daunting since there are no houses in
the area for Green Orbs. But other than that, you can handle this
flaming boss, right?
--STAIRWAY #3: DAGON
You will be fighting against Dagon (from Dante's mission) and it will
be quite lengthy. He will spend most of the time hopping away and using
the Rusalka twins. The Rusalka twins have some painful knife attacks,
so be careful of them.
--STAIRWAY #4: ECHIDNA
Nope, no changes here. Just defeat her already!
--STAIRWAY #5: ANGELO AGNUS
Oh dear god, it's this guy again! AAAHHH!!!
YEAH! After all of that painful button pushing, it's time to take a
break. Approach the blocked fiery doorway at the top and break it down.
Enter inside to complete this mission!
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
=======================================================================
=======================================================================
+++ MISSION 20: LA VITA NUOVA +++
__ _______________________ _ __ ___ ___
/ |/ / _/ __/ __/ _/ __ / |/ / |_ |/ _
/ /|_/ // /_ _ _/ // /_/ / / / __// // /
/_/ /_/___/___/___/___/____/_/|_/ /____/___/
--MAIN OBJECTIVE: DESTROY THE EVIL SANCTUS!
This is it! The last battle to end it all! While Sanctus has become a
bit more powerful (and is equipped with the Sparda sword), he is still
the same boss from Mission 11. Even with that in mind, he's got some
new moves:
--DEATH SENTENCE
A bunch of electric lasers will shoot down from every direction. To
evade this attack, simply run around the area. For some reason, Nero is
immune to this attack when he's moving.
--FIREBALL FURY
A whole bunch of fireballs will come shooting down at you. To evade
this attack, simply run to the left or right and you won't get touched.
--SPARDA COMBO
When Sanctus appears on the ground, he will use the Sparda sword by
swinging it around him for a two-hit combo. Jump back from Sanctus to
avoid getting hit by this cheap attack.
--TURKEY BASTER BLAST
Those turkey baster-looking things that stay in front of Sanctus are
rarely used. But when he does use it, he'll throw a large amount of
them that surround around you and blast you. To avoid getting blasted,
wait for them to form a circle around you and then jump straight up to
evade the blast. LAME LAME LAME!
Now that you know his moves, let's ROCK! Use the same tactic from
Mission 11 to destroy his halo shell. After his shell is destroyed, he
will start blocking your attacks. Use a mid-air Buster to knock him out
and then another Buster to knock him down on the ground. From there,
grab him with the Buster and trigger the grab move to reduce his health
by 15%. After doing that for most of the battle, Sanctus will start
using a new move when he has less than 30-40% of health left:
--SPARDA RUSH
Sanctus charges up the Sparda sword and starts rushing at you SIX
times. With perfect timing, use the Buster grab just as he rushes
towards you and Nero will grab and annihilate him.
Remember, don't get too rough and stay evasive! With enough patience
and some kickass combos, you'll defeat Sanctus in no time.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
The mission is NOT yet over! There's one last thing to do before seeing
the End Credits. Nero will face off against Savior and there is
absolutely NO clue given to you how to defeat it.
Here's how it works: the Savior will slam his right hand to the ground
and then do a roundhouse punch with his left hand. He also has a lame-
ass scream that doesn't really damage you.
Evade his right hand (the left side of the TV screen) and then use the
Buster to stun the hand. From there, Savior will start his roundhouse
punch (on the right side of the TV screen). DO NOT EVADE THIS ATTACK!
When he begins the punch, jump straight up and use the Buster grab
BEFORE he hits you. If done correctly, Nero will intercept the attack.
From there, Savior will fall on his ass, so jump up to his forehead and
initiate another Buster to END the game!
MON CONGRATS, you just finished Devil May Cry 4!
|_ _| __| __|_ _| _ |
|/ | | __ __ | ( | . |
_| _|___|____/____/___|___/ _|_|
__| _ | _ | __|__ __| __|
( ( | |/ | __/ | _| | _|
___|___/ _| _|_| ____|___| _| ___|
As the credits roll, you have about 90 seconds to eliminate a bunch of
Scarecrows before they touch the oh-so-jailbait Kyrie. If one of them
gets close and touches her, the "battle" ends and the screen turns to
black and the rest of the credits will roll.
But if you CAN protect Kyrie within the time limit...enjoy the extra
scene with the Devil Never Cry crew. BOOBS.
=======================================================================
=======================================================================
=======================================================================
+++ MARISA MILLER - THE SECRETS +++
________ ______ ________________ ______________
/_ __/ // / __/ / __/ __/ ___/ _ / __/_ __/ __/
/ / / _ / _/ _ / _// /__/ , _/ _/ / / _
/_/ /_//_/___/ /___/___/___/_/|_/___/ /_/ /___/
+++ SECRET MISSION & BLUE ORB LOCATIONS +++
Once you complete all the Secret Missions, find all the fragments, and
purchase everything else at the Divinity Statue, you will have a total
of FOURTEEN Blue Orbs.
--SECRET MISSIONS (THREE BLUE ORBS)
MISSION 1: ANNIHILATION
MISSION 2: ALLEY OOP
MISSION 3: NONVIOLENT RESISTANCE
MISSION 4: TRACKING TREASURE DOWN
MISSION 5: SKY SCRAPER
MISSION 6: VERMIFUGE
MISSION 7: FREE RUNNING
MISSION 8: ROYAL BLOCKER
MISSION 9: UNBREAKABLE
MISSION 10: PUPPET MASTER
MISSION 11: POINT OF IMPACT
MISSION 12: STEEPLE CHASE
--BLUE ORB FRAGMENT LOCATIONS** (FIVE BLUE ORBS)
MISSION 2 RESIDENTIAL DISTRICT - ROOFTOPS
MISSION 2 FIRST MINING AREA - BLUE COMBAT ADJUSTICATOR
MISSION 3 SECOND MINING AREA - UPPER AREA
MISSION 3 SECOND MINING AREA - HIDDEN UPPER AREA
MISSION 3 GRAND HALL - SECOND FLOOR BEHIND GLASS MIRROR
MISSION 6 CHASM - ON THE LEFT SIDE BEFORE JUMPING DOWN
MISSION 6 FORIS FALLS - SECOND AREA - USE STREAK TO REACH
MISSION 7 RUINED VALLEY - BLUE COMBAT ADJUSTICATOR
MISSION 7 DISAPPEARING FLOOR PUZZLE - IN MID-AIR
MISSION 8 ANCIENT TRAINING GROUND - UPPER CEILING
MISSION 8 HIDDEN PIT - IN MID-AIR
MISSION 9 GRAND HALL - BLUE COMBAT ADJUSTICATOR
MISSION 10 THE GAUNTLET - SECOND FLOOR
MISSION 10 EXPERIMENT DISPOSAL ELEVATOR
MISSION 11 ADVENT CHAMBER - COMBAT ADJUSTICATOR
MISSION 12 THE GAUNTLET - RED COMBAT ADJUSTICATOR
MISSION 13 RUINED CHURCH - RED COMBAT ADJUSTICATOR
MISSION 15 FORIS FALLS - RED COMBAT ADJUSTICATOR
MISSION 16 R & D ACCESS ENTRANCE - RED COMBAT ADJUSTICATOR
MISSION 17 BUSINESS DISTRICT - UPPER TERRACE
**FRAGMENTS NOTE:
If you retrieve a Blue Orb Fragment when replaying a mission, you MUST
complete the mission or else the Fragment will NOT be counted as
collected. If you RETRY or QUIT the mission, it will be forfeited.
--DIVINITY STATUE (SIX BLUE ORBS FOR PURCHASE)
=======================================================================
=======================================================================
=======================================================================
+++ UNLOCKABLES +++
Once you complete Human or Devil Hunter Mode, you will unlock quite a
bevy of goodies:
--BLOODY PALACE
--ARTWORK GALLERY
--SON OF SPARDA MODE
As you complete the harder modes, you will unlock more modes:
--DANTE MUST DIE MODE
--HEAVEN OR HELL MODE
--HELL AND HELL MODE
When you complete Dante Must Die Mode, you unlock two "new" costumes:
--SUPER NERO
--SUPER DANTE
++HIGHER DIFFICULTY NOTE:
Also remember, once you complete a certain difficulty, Nero and Dante's
upgrades and enhancements WILL carry over to the next difficulty.
There's no need for you to do all that pesky work again.
+++ XBOX 360 ACHIEVEMENTS +++
A COMFORTABLE PACE - 10 ACHIEVEMENT POINTS
Clear mission 11 in Human Mode
HALFWAY THERE - 10 ACHIEVEMENT POINTS
Clear mission 11 in Devil Hunter Mode
ROCK AND A HARD PLACE - 10 ACHIEVEMENT POINTS
Clear mission 11 in Son of Sparda mode
EASIER SAID THAN DONE - 10 ACHIEVEMENT POINTS
Clear mission 11 in Dante Must Die mode
------------------------
SPEAK OF THE DEVIL - 20 ACHIEVEMENT POINTS
Clear the game with Super Nero
------------------------
SIMPLY SPECTACULAR - 10 ACHIEVEMENT POINTS
Complete a mission with an S ranking
THE BEST OF THE REST - 20 ACHIEVEMENT POINTS
Clear all missions in Human Mode with an S ranking
A CUT ABOVE - 30 ACHIEVEMENT POINTS
Clear all missions in Devil Hunter Mode with an S ranking
A STUNNING FEAT - 40 ACHIEVEMENT POINTS
Clear all missions in Son of Sparda mode with an S ranking
NEVER SAY DIE - 50 ACHIEVEMENT POINTS
Clear all missions in Dante Must Die mode with an S ranking
KING OF THE PALACE - 50 ACHIEVEMENT POINTS
Clear all Bloody Palace mode stages with an S ranking
------------------------
BAT OUT OF HELL - 10 ACHIEVEMENT POINTS
Extend the Devil Trigger Gauge to maximum capacity
MODUS VIVENDI - 10 ACHIEVEMENT POINTS
Extend the Vitality Gauge to maximum capacity
------------------------
FILLED WITH PRIDE - 10 ACHIEVEMENT POINTS
Acquire 10,000 Proud Souls
BRIMMING WITH PRIDE - 20 ACHIEVEMENT POINTS
Acquire 100,000 Proud Souls
PROUD MILLIONAIRE - 40 ACHIEVEMENT POINTS
Acquire 1,000,000 Proud Souls
RIVER OF RED - 10 ACHIEVEMENT POINTS
Acquire 10,000 Red Orbs
YOUR CUP RUNNETH OVER - 20 ACHIEVEMENT POINTS
Acquire 100,000 Red Orbs
RED ORB MILLIONAIRE - 40 ACHIEVEMENT POINTS
Acquire 1,000,000 Red Orbs
------------------------
EASY DOES IT - 10 ACHIEVEMENT POINTS
Clear all missions in Human Mode
DONE AND DONE - 20 ACHIEVEMENT POINTS
Clear all missions in Devil Hunter Mode
HARDLY A SIMPLE TASK - 30 ACHIEVEMENT POINTS
Clear all missions in Son of Sparda mode
ALL BOW BEFORE YOU - 40 ACHIEVEMENT POINTS
Clear all missions in Dante Must Die mode
STEP INTO THE LIGHT - 10 ACHIEVEMENT POINTS
Clear all missions in Heaven or Hell mode
TONIGHT WE DINE IN HELL - 10 ACHIEVEMENT POINTS
Clear all missions in Hell or Hell mode
A THRONE OF GLORY - 50 ACHIEVEMENT POINTS
Clear all game modes
NOTHING LEFT UNSAID - 10 ACHIEVEMENT POINTS
Clear all secret missions
COVERED IN BLOOD - 40 ACHIEVEMENT POINTS
Clear all Bloody Palace mode stages
------------------------
ROOKIE DEVIL HUNTER - 10 ACHIEVEMENT POINTS
Defeat a total of 100 enemies.
SKILLED DEVIL HUNTER - 30 ACHIEVEMENT POINTS
Defeat a total of 1,000 enemies
LEGENDARY DEVIL HUNTER - 50 ACHIEVEMENT POINTS
Defeat a total of 10,000 enemies
------------------------
SMOKIN'! - 10 ACHIEVEMENT POINTS
Complete a Stylish Rank S combo
SMOKIN' STYLE!! - 10 ACHIEVEMENT POINTS
Complete a Stylish Rank SS combo
SMOKIN' SICK STYLE!!! - 10 ACHIEVEMENT POINTS
Complete a Stylish Rank SSS combo
------------------------
THE FIRST CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 10 of Bloody Palace mode
THE SECOND CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 20 of Bloody Palace mode
THE THIRD CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 30 of Bloody Palace mode
THE FOURTH CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 40 of Bloody Palace mode
THE FIFTH CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 50 of Bloody Palace mode
THE SIXTH CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 60 of Bloody Palace mode
THE SEVENTH CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 70 of Bloody Palace mode
THE EIGHTH CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 80 of Bloody Palace mode
THE NINTH CIRCLE - 10 ACHIEVEMENT POINTS
Clear stage 90 of Bloody Palace mode
+++ BLOODY PALACE MINI-GAME +++
Bloody Palace for DMC4 is the same exact useless mode from previous DMC
games except this time, all enemy encounters are timed. As you descend
from floor to floor, Nero (or Dante) has to kill a given number of
enemies before the timer expires (or until they DIE).
For every set of enemies killed, extra time is awarded to you as you
descend to the next floor. You will also be awarded if you take no
damage and can achieve stylish combos. Every weapon and style that
you've unlocked can be used but any healing items are forfeit.
If you need more info regarding this utterly useless mini-game, refer
to the various Bloody Palace FAQs at GameFAQS. Those authors had the
tolerance to finish this useless mini-game, so give their stuff a read.
GOOD LUCK!
=======================================================================
=======================================================================
=======================================================================
+++ BIG THANKS +++
___ _________ ________ _____ _ ____ ______
/ _ )/ _/ ___/ /_ __/ // / _ | / |/ / //_/ __/
/ _ |/ // (_ / / / / _ / __ |/ / ,< _
/____/___/___/ /_/ /_//_/_/ |_/_/|_/_/|_/___/
Big thanks to the following:
--IGN for their support
--The Victoria's Secret Angels
--KROQ's Psycho Mike for the corny porn titles
--Kristy Lee Cook and Kady Malloy - these are my honeyz!
--The people that supported my Ninja Gaiden Sigma FAQ
--The generous e-mailers that corrected me on a few things
If you're still reading this, then it wouldn't hurt for you to visit
two of the websites that I currently help run:
http://www.jessica-alba.com - Hottest woman in the world
http://www.karolinakurkova.net - Victoria's Secret Angel
You'll find only the best videos and the hottest pictures of both
ladies on my sites. These sites are the real deal! You won't find any
other author that can make the claim, NO ONE.
=======================================================================
=======================================================================
=======================================================================
Remember, if you believe in the light, it's because of obscurity. If
you believe in happiness, it's because of unhappiness. If you believe
in God, then you have to believe in the Devil.
=======================================================================
=======================================================================
=======================================================================
This FAQ is only for use on GameFAQS. You may not copy, reproduce, or
link to this FAQ without permission. If you want to use this FAQ on
your website or publication, please e-mail me at kroqjock@gmail.com.
I have no problems with anyone who asks. February 2008.
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.