Half-LIfe 2: The Orange Box Half-Life 2: Episode One FAQ/Walkthrough

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*Half-Life 2: Episode One*

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Half-Life 2: Episode One FAQ/Walkthrough

For Xbox 360, PC, PS3

Version 1.0 (11/2/07)

Written by Brad Russell "TheGum"

(email at the bottom)

************************





Version 1.0 - got the guide and other sections.

(11/2/07)





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Table Of Contents

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Use Ctrl + F to surf around dude!



Section: Code:



1. A Brief Foreword

2. Controls CON2222

3. Starter Tips TIPS333

4. Walkthrough FAQ4444

(type in either the the name or chapter and number)



Chapter 1: Undue Alarm

Chapter 2: Direct Intervention

Chapter 3: Lowlife

Chapter 4: Urban Flight

Chapter 5: Exit 17





5. Weapons GUNS555

6. Enemies BAD6666

7. Copyright/Misc.







*****************************************************************************

* 1. A Brief Foreword *

*****************************************************************************



Just a quick guide for the first episode of the three to be released. I played

this game first on the PC and what an ordeal it was to load the game. Though

I have figured out Steam at this time, I decided to do this guide after getting

the Orange Box and covering Episode Two. After this I plan to cover the first

game as well and Portal at some point. I may make some sort of Half-Life 2

package for all the related games, but not Team Fortress 2.



For now, just enjoy this quick guide on a short, but sweet, episode.



TheGum







*****************************************************************************

* 2. Controls ( CON2222 ) *

*****************************************************************************



Here are the 360 controls:



A - jump

B - reload

X - pickup/use/activate

Y - flashlight

RT - fire primary

LT - fire alternate

RB - Gravity Gun/last gun

LB - sprint

RS - look/aim; click to zoom

LS - move; click to crouch

START - pause; save game

BACK - move squad (not used in Episode Two)



The PC has standard FPS controls, and the same since the last game. For all

three of you with PCs and without knowledge of the controls, you can choose

what buttons do what in the options menu.







*****************************************************************************

* 3. Starter Tips ( TIPS333 ) *

*****************************************************************************



*Save SMG grenades and Energy balls for Hunters - both are the alt fire for

the SMG and Pulse Rifle. You run into Hunters often enough that saving these

will pay off.



*Explore to success - always search areas for health and ammo. The areas are

not too expansive, so a little searching won't kill you.



*Use the Gravity Gun when you can - if you see a saw blade, that's an obvious

clue to use the GG. See a lot of gas tanks and red barrels? Same story. Even

a rock or normal barrel will be enough to inflict damage.



*A loaded gun is a not happy gun - sitting on a full clip of ammo in any

weapon does you no good, and you get plenty of ammo throughout.



*Chuck a grenade into big groups - simple as that. Tossing a grenade will send

it pretty far, so always know your range.



*Don't forget to run - not just the normal stride, you also have a sprint

button. It's your only way to avoid charging enemies, but don't forget to use

it during normal encounters.



*Drive in bursts - the best way to drive the car is to press the gas in little

spurts. Pushing forward at full speed is just crazy.



*Play for achievements later - some can be attained during a normal run, but

don't go after the more elaborate ones until after you get through one game at

least. Don't forget you can check your achievement progress from the pause

menu.



*Alyx is a B****! - really, she is a combat ally in this game, but most of the

time she will be right on your back and prevent you from backpedaling. Not to

mention she will be blocking the path behind you in most situations, such as

going back through a door. Just know that she's behind you.







*****************************************************************************

* 4. Walkthrough ( FAQ4444 ) *

*****************************************************************************



This guide was made on the default settings. Achievements are somewhat

addressed, but this is not a guide on how to get every one. Read ahead to get

a better sense of what is happening. The only thing you can do is read and

hopefully connect the dots with what you see on the game screen.





Picking up right where we left off.





======================

Chapter 1: Undue Alarm

======================



Okay, so after the very odd opening cutscene, you awake under some debris and

have a bit of a scene. Pick up the Gravity Gun and follow the events that

follow. When Alyx hops up, go to the right and look at the wooden boards

holding up a gate. Pull down all three boards to drop the gate and get up. Go

to the computer and watch and listen.



After that, Dog pulls up some wreckage from a dropship and you can crouch under

to get through. Inch over the edge to find the path along the cliff. When you

get to the gap, stand back, press your sprint button, and then jump across; you

should barely make it. Keep following the path, crouch under some debris,

blast away a car with the GG (gravity gun), and you will hit a dead end.



Not much to do but watch where Dog goes. He goes behind somewhere and starts

searching for something, so just stand back and watch out for the falling car.

Then jump in and enjoy the pleasant ride.



After you step out of the van, and after it falls to oblivion, look left and

go that way (straight ahead is nothing). Follow the corridor until you hit a

load screen.



Move ahead and then you two will stop to look out into a canyon-like area

where things look really messed up. Then hop over the rails on the left to get

on track. Follow the hall and you end at a locked field with Stalkers on the

other side. Alyx then sees some Roller Mines in another area and she will open

a field to let you through.



Crouch down and follow the small path. You will arrive at a ledge with a rugged

looking platform just a bit down below. You have to jump down to this platform

and then quickly jump down to the right before the platform falls. Do so and

then go across an active elevator to reach the mines. First, use the suit armor

station on the wall to get some hitpoints. If you'll notice, you're still all

juiced up from the first game.



Go over to the button. When you push it, the mines will drop and they will all

try to attack you. Blast a few away and make sure you grab at least one, the

rest will bounce themselves away. Don't stand by the sides or the mines may

bounce you off. And if you lose all of them, more will fill the tube so you can

try again.



Make your way to the elevator and take the mine back to Alyx. Hold it to her

and she will make it friendly. Just drop it by the field and the mine will do

the rest. Then you are free to pass.



Take the open path to get back out to the canyon area. When you make a turn

along the ledge you will see Combine out and about, but they don't harm you at

the moment. Crouch under debris to reach the bridge they came from and follow

it the way they came. Move the debris with your GG and be careful of the flames

in this room. Some energy thing will happen, but just keep going.



When you get to a rail, hop over to find a ledge. There will be a bridge not

far away, and if you look across you will see soldiers coming right for you.

All you can do is watch. The only way to get across is by sprint past the

energy vortex thing. Step a bit onto the bridge and as soon as you see the

swirl of energy go away, hold down sprint and run. Stop and wait for your

friend to join you and then proceed.



Keep following the path before you and hop over another rail when you hit it.

Watch as the girl works on the computer. Something strange happens and then you

guys will be on your way. Move along until you hit another confiscation room

where the GG is changed back to the way it was at the end of the last game.

Collect it and move onto another load screen.



Move to another bridge, but you will have to turn this one on. Look down for

some energy balls just hangin' around, and pick one up with the GG. Send it

into the energy port below the bridge with the red light to be on your way.

Cross the bridge, but you are stopped by fire and then some Combine appear.

Suck them in with the gun and try to launch the bodies at the other guys, but

you will probably end up just sucking in all of them. Get off the bridge and

look left to find more coming from a fieldway and down a path on the side.

After about nine or so they will all be gone.



Now go to the other inactive bridge and put energy orbs into each port. Go

across and you get yet another round of Combine. This time they come from

literally all sides; behind, front, the side, and up. Get the ones up high

and then keep an eye on the few that come from your back as you take care of

the ones coming from the left side field.



After that, go to the bridge and look down yet again. The port on the right is

fine, but the one on the left is blocked by a shield. You have to send a ball

at an angle to the spot just above the shield. You are trying to get the ball

to hit the wall and then the shield and then bounce itself into the port. After

that is done, get across the bridge.



Follow the path until you see some kind of spark on the floor. Go around the

corner and be anticipating some soldiers. Keep moving until you hit yet another

part of the canyon area. Go around the corner and when you hit a floor area

that is clear, look right to see a lone soldier trying to shoot at you. Suck

him in and then a Dropship will come up and fly over you, so just watch what

it does.



Stay to the path after a while you find a opening in the wall that leads you

to a door for Alyx to open. Go through, another spark on the ceiling, and then

a load screen.



Move along to an elevator. Use the armor station to power up and then grab a

ball to use on the port across the elevator. When you do the descent begins.

Get to a side of the elevator and look up. There will be two objects falling to

start it off, then after a pause there is another. Your best bet is to barely

pull at the things with the GG and then blast them away. May take a few tries.



Then you stop. No more falling sky for the moment. Instead, look across the way

to see another energy port behind some glass. Pull at the computer on the right

from afar to open a hole. Then turn around and grab a ball from the beams.

Send it to the wall behind the hole so that it will bounce toward the port and

hopefully right in; may take a few tries.



Then things get back to going, so look up. Just one falling sky item this time

and then another stop. There are two computers on each side of the wall-piece

in front of the port, so move both. Then grab a ball and send it into the

port. You should go down a bit, but then come back up. There is a Stalker in

the room to the left that is messing with you. You must grab a ball and send

it into that area so that you take out the dude. There is an opening to the

room on the left of the port, so angle in some orbs a few times and one will

hit him. Then power up the lift and get going.



The lift begins to move very fast, so now you should look down in anticipation

of the exit. When you get to the bottom you can look up to see something very

big start to fall. Just get off the elevator and onto solid ground. Turn around

to watch the elevator get pummeled. Move through the sliding door to a load

screen.





==============================

Chapter 2: Direct Intervention

==============================



When you go through the next gate you run into a group of soldiers in a

computer room. Those little bastards were busy trying to blow everyone up.

After a bit of a scene, follow Alyx into the side room with a armor station.

Take the elevator into the reactor room to get this thing over with.



Move into the big room and you will see two Stalkers on platforms across the

way. Look up and grab some energy balls and send them at the enemies so that

you can do your work; you can hold the ball right toward them and align the

crosshair, they usually don't move fast enough.



Now activate the port above you, and then the one across from you to get the

first bridge up. Then go across and activate the other port across the other

bridge to get it up. Go across and press a button to get all bridges pointing

toward the center platform. Go to it and take the ladder up. Get off and at

the top and go around the ledge to find a path on the wall.



Inside and toward a room you run into another group of Combine and more from

up above. Kill them and then go back outside to grab an energy ball. Take it

back to the room and send it into the port. After you get this part of the

core stabilized, more soldiers drop in from above and the opened door on the

side. They bring Manhacks, grenades, and their mean attitude to the fight.

Keep moving, take out the soldiers first, and then grab the bots. Just grab a

Manhack and shoot it directly into the floor or wall to blow it up.



Go through the door after you recharge your suit and you hit a dead end. Pull

off the cover for a corridor and jump in. You need to move quickly and you need

to avoid the coming orbs. Move left and right to avoid them and grab one if

you are toward the end so you can quickly get out. Then go up the path until

you hit another dead end. Blast off this cover and jump through for another

tango with the Combine. Kill them and get back outside.



Follow the bridge toward the core, but watch yourself. You have a very slim

path to get to the other bridge, and the core itself is pulsating. When it

receeds, sprint across to the other bridge. On the wall is another path to

a room with yet more soldiers waiting. Get the ones in the hall as they run

to you and then get the ones from above in the room itself.



There is an orb in this room for you to use on the port, and there are always

more outside. Another door opens up and you can hear more soldiers in the

distance. Take the elevator up and then go down the hall and be ready for

more enemies around the corner. Use the station on the wall and then move ahead

to the core room. Then turn around and wait for two soldiers to try and sneak

up on you.



The goal here is to get on the carousel above the core and follow the ride

until you can jump onto the platform on the right. But when you jump onto one

of the four beams, get up to the top and jump to the next one against the flow

and you should be able to get to the platform much quicker. You can then face

the oncoming Combine and get them out of the way, and then turn your attention

to the Manhacks. But if you want to spin around the ride for a while, that

does work too, you just won't have anywhere to throw the bots.



Take the path until you hit another cover on the wall; blast it and hop through

it. Go to the end and hop through another hole to reach another corridor with

more flying balls (yes, I meant to say that). The way best way to get through

this one is to move down one path and just blast the orbs as they fly toward

you. You might take some damage, but if you keep moving you will make it to the

path at the end.



Blast off the cover and get ready for more soldiers in the room (be on your

toes for energy balls fired from Pulse Rifles, those can be used against the

Combine if you can react fast enough). When they are cleared, grab an orb from

the broken glass on the wall and send it into the port. The machine will get

stuck, but you can go down below to fix the problem. Go down there to find

that three energy stations are without their balls ... I mean energy. Look up

near them to find a crack in the ceiling that has the flying orbs from the

previous corridor. Grab two and shoot them into the stations. Grab one more

and go to the platform that will take you back up, then shoot the orb into the

last station (if you light up all three from down here, the lift won't take you

back up, so you have to be on the lift).



Back up top, grab another orb and put it in the port. Then watch as everything

is back to squares. You lose all your beefiness though, for some reason, and

then you can take the opened door right back to Alyx. You hear of some black

holes and revelations and then you watch a video clip. Run with Alyx to the

safety elevator. Take it down to the train area and there is a load screen.



Go through the blast doors to a room where Alyx locks you guys in from the

enemies. Two Roller Mines drop in, so grab both and let Alyx hack them. Set

them down and wait for the door to open leading into the next room. The mines

will take out the soldiers inside ... eventually.



Then you can go through and get on the train, but use the health station near

the train before you step in. Turn on your flashlight if you must and get on.

Just stand around and wait for you to crash. Crawl to Alyx after you do and

pull the top of the Stalker-holder to get it off her. Then blast open the

cover near her and jump down. Crawl through an opening to hit a load screen.





==================

Chapter 3: Lowlife

==================



After she is ready and opens the field, go through and hit the roadway where

you run into your undead friends. The turrets on the ceiling are of no use

because they have run out of bullets, so you and her have to clear the place.

Use debris to kill the zombies, and toward the middle area you run into the

mines, so pick them up to make them friendly, but they will kill the zombies

either way. Kill the ones around the trucks and then take the dark path on

the right. Follow it to a door and then look right and down to find a vent.

Take off the cover and crawl through.



Grab some items across a gap, and one of them will be a flare that will light

your path if you want. Keep going, take a ladder, and soon you find a vent

cover. Below will be a Headcrab, so just blast down the cover to kill it, or

hop down and use something to kill it. Go to the right corner of the room to

find a fence holding some good items behind it. Use the GG to pull them to

you and through an opening in the corner of the fence. Get the Handgun and

Shotgun and others, as well as some items in the lockers nearby. Then use the

handgun on the lock on the other side of a door on the other fence. On the left

wall is the power box to let Alyx through.



Go outside with the flashlight on. Look right and pick up a red gas tank and

flinge it at the zombies with the GG. Then turn around and go get some ammo

by a dead guy. Come back and keep going right. You will hit a car with some

zombie bodies, and when you get close to the car the bodies will wake, so be

ready. Find the hole in the wall on the road to keep moving. Go around the

field of dead Antlions and then you hear some commotion. Use the GG to pick up

a gas tank on the ground and send it into the fighting bugs and zombie, kill

any survivors.



Not far away is a train, so go inside and find a body of a new type of enemy

(and where you hear the classic name Alyx gives them: Zombines). Soon, one on

the other side will blast open the path so you can get through. Grab the items

in here and get back in the tunnel. Yes, now you will fight the Zombines in

battle. Use the GG to start with to send red barrels all over the place, then

follow that up with some shotgun shells, but always stay close to Alyx so she

can help. Cautiously use the barrels so that none will blow up in your face.

Move forward and keep on your toes for more undead from all directions. Pick

up a flare from a car and set it down by the locked door if you need to catch

your breath and recharge your flashlight.



*NOTE: Zombines will sometimes pull an active grenade from their chest and

run toward you. Either kill them quickly or try to pull the grenade and shoot

it away with the GG, or back away real fast.*



Move forward and you should run into some Barnacle tongues, so avoid them and

find a door leading to a small room on the left side. Go in and use the power

box to turn on the lights. Grab the items and look back to find more zombies

on your tail; I just used the rocks on the ground to kill them. Run back to

the locked door and go through and up the stairs. Have your gun ready for the

poison headcrabs up top: one in the stairway, and two more through the door.



Go up the path a bit until you see a car, a hole in the ground, and a gate in

the corner. Use the GG to blast the car over the hole to keep the Antlions

at bay, kill the one that may have got through. Then go to the turn-wheel by

the door and hold it down so you can go through. Two headcrabs will come out,

so take care of them after the door is open. Go through and two more headcrabs

will be along the path along with some items.



When you go through a fence you will notice the huge bunch of Barnacles

covering up the path, and in the distance you will see a bunch of zombies

coming down the way. Alyx will not to stopped from killing the Barnacles, but

not shinning your light will help some, or shine the light only on the

Barnacles near you guys. Let the tongues catch the zombies, use barrels to

kill the survivors, and let Alyx clear the path of Barnacles.



When you get to the corner, more Zombines will greet you. Blow up the barrels

at the right moment to get a few in one hit, and hit the barrels by the glass

on the wall to get the others. When they are gone, go through the door and up

the stairs for a load screen.



In the next area you will see a bunch of Zombines rise and they will start

fighting some Antlions. Shoot a gas tanks to take out one Zombine, then run

down the path to get into the open. Kill the Zombines and let Alyx take out

the bugs, you need to find the car in the center of the room and knock it over

one of the three Antlion holes on the ground. When the middle one is locked

up, go up a beam to reach the second level. You will see another car in a hole

in the wall. Blast open the crate in the doorway nearby and get in so you can

get the car out. Knock it out of the hole and down to the ground, then hop

down and push it onto the nearby bug hole.



*NOTE: You can use the GG to knock over Antlions for Alyx to blast, but at no

time during this fight should you actually stop to fight bugs, unless you

really have to.*



That leaves just one more. Go up to the second level and around the sides to

find your third car behind a downed gate. Find a beam over the middle of the

room that leads to the third level. When you get up here, go around and find

another beam that will lead you to the right side. Go through the opening on

the wall and drop down to the area with the car below. Wait for the Zombine

to wake up and kill him, then go turn the wheel on the wall. When the gate is

open, quickly blast the car through and over the side where you can knock it

over the last bug hole to make this area safe.



Now you can explore the room to find more items. In the room on the second

level there are some grenades, and near the gate for the car there are some

items too. Not much on the third level, so just get up there and turn the wheel

on another gate to open up the path. Go through and take the stairs down. You

can get off on the door, or you can do down a bit more to find a torso zombie

and a crate.



Head through the door to enter a watery room. Move into the middle area and

about four Zombines will rush from the front. When you get to the other side,

more zombies from the front and back; be sure to use the barrels on your terms

so that you don't get fried.



Proceed and you will hit a big room. This is called the Nightmare Room because

it will haunt you long after you get through it, if you get through it. Start

by turning around to find some items in the corner. Then go toward the light

where you should charge up your flashlight, you'll need all the juice you can

get. After the lights go out, save the flares for later, just know they are

there. Go around the elevator to the right side to find some items in a

corner. Grab what you can and send the rest toward the elevator with the GG,

all for later.



Now make your way back to the elevator and this time go down the side of the

room you didn't come from (it's the side across the fence, just go straight).

You will run into a lot of items and flares and exploding stuff. Don't spend

too long exploring because there are enemies in the area. I suggest using the

exploding stuff now so that it doesn't hurt you later. There is a cache of

items behind a fence on the wall, and more stuff in a room at the back with a

Zombine (send a barrel at him before he gets up).



*NOTE: You want to throw items toward the elevator for easy grabbing later.*



When ready, find a door between both items stashes and removing a wooden

board holding the doors in place. When you open this door a Zombine will go

suicide-bomber on you and pull out a grenade, so back away. Go inside and use

the power box on the wall to call for the elevator. Grab the items and quickly

get back to the elevator doors.



There is no set plan to get you through this without taking damage, so long as

you survive, you win. Turn around on the steps and look for the zombies. Blow

up the exploding stuff nearby to take them out, but I highly urge against you

using the GG as a weapon here, or you'll end up with a lot of barrels blowing

up in your face. Always look in every direction and use your hearing to know

if something is nearby. When a Zombine gets close and you hear that ticking

sound, bail out and run in any direction, but be sure to come right back to

the steps. When you hear a shierking sound, that be the fast zombies, so take

them out quickly.



*NOTE: The only time to use the GG as a weapon will be early on, but after you

flinge a couple of gas tanks, you should probably stop.*



A novel plan is to bail out to the area on the right side of the elevator,

since the undead won't come from the side you are on. Everything goes smooth

enough until your light goes dead. When this happens, just run to the middle

area and pick up some health items, but don't wait for it to recharge all the

way, just enough to get you by. You cannot just leave Alyx alone or you will

lose her and you will fail. If you feel lucky, toss a grenade to a side of

the doors to hopefully hit something. All you can do is keep your light on,

keep shooting, and keep moving. When the elevator arrives, just run inside and

this fight will be over.





=======================

Chapter 4: Urban Flight

=======================



After the entertaining ride up, run with Alyx. The gate is locked, but no

worries. Turn around to find a wheel on the wall by another gate. Turn it and

collect the items in here. Blast away the boxes to find another wheel on the

ground in the corner. Pick it up and bring it back to the locked gate. Set it

into the red box on the wall and turn that sucka.



Go up to witness the state of the city - nothing a little duct tape won't fix.

Listen to the doc for a while if you like and then head toward some metal

sheets blocking the path. Pull them down and go through to run into some

security bots, just pull them in and shoot them into the wall. Free up the path

and keep moving to see some Combine drop into the alley. Let them run into the

raised area in the middle where you can use the gas tank to kill a few. Proceed

to a moving wall of the citadel and run through when it moves.



*NOTE: Killing the previous soldiers is when you gained the SMG, so don't

forget that you have it.*



More bugs in the next area, so you know the drill. Three bug holes and you get

one medic to help. Just get to the cars and move them into place. When you

head down the road you will see two zip lines where soldiers will rappel from,

so be ready.



After all is calm, go toward the door at the end and move the boards in the

way. If you can, peek through and toss a grenade inside, or grab something and

throw it into the red lasers to set the place on fire and eliminate the bad

guys.



With the flames going, you are in for one clever little puzzle. If you were not

reading this, you might spend the half hour I first did figuring this one

out. Grab the items in here and then go around the corner to find a see-saw.

Now, the trick is to disregard the similar puzzles in the first game. Instead

of adding weight to the saw, just pick up the plastic box and set it under the

right side of the rock so that the right end won't move when you step on it.

If you understand that the object is to prevent the saw from moving by jamming

something under it, you will quickly see what I mean. With the box in place,

jump on, run to the end and jump to the ledge on the wall, and then turn off

the gas. Now come back to the front, pick up Alyx, and go up the stairs for

a loading.



At the top you will see the full extent of zombie brainpower as one will walk

directly into a trap. Then more will get up, but just avoid their projectiles

until a Roller Mine drops in. Grab it and let Alyx convert it to the light

side. It will take care of the rest, so just collect the items. Don't run in

front of the window because it's covered by a sniper. Sprint down to the stairs

and go down a bit to see another roller for you to convert. Shoot it and the

other one into the open where they will distract the sniper. Grab the items and

quickly run to the side of the doorway.



When ready, sprint over to the cover a building to the right. You should toss

a mine toward the side of the sniper so it can be a distraction, then you need

to use the cover of the cars in the road (crouch), and then run to a doorway

on the left. From here you can run to the area with the turret and find some

boxes of grenades in the back. Use the GG to get the grenades and send one up

to the sniper. When he's gone, Alyx will join you.



*NOTE: A Dropship may drop more mines, so be ready. Also, one time an Antlion

appeared from nowhere and attacked me - odd.*



She will take up point as you play decoy. Take the ladder when it's there and

go over. Go to the right just a bit to wake the sleeping zombies, then make a

dash for the pit area in the road. Kill whatever gets close to you, but Alyx

will handle most of the threats. Items in the room by the first barricade.



Then go into the room near the second barricade to get on path. There is a

headcrab by a box soon after you enter. Keep moving and go up some stairs. In

the walkway over the street, toss a grenade to the other side to take out the

sleepers. Then use the GG to knock down all the planks on the left side so

Alyx can have a clean shot. Go to the other side and bait the zombies around

the corner, or drop a grenade. Either way, run back to the walkway and let

Alyx do some sniping, but watch out for the Zombines, you may have to run

from side to side if you want Alyx to get them.



Proceed after a calm and drop down to the ground level, and don't miss all the

crates in this area of the building. When you go out into the streets, there

is a bug hole, a Combine barricade at the end, and a turret gunner in a post.

Go pull down a metal sheet from the back of this post to give Alyx a clear

read. Then push the car all the way over to the bug hole and seal it up. Now

soldiers will constantly come from the barricade doors until you run through.

So the best thing to do is lay low and wait until one guy is left and then

make a sprint for the open doors, or just wait til the next group comes. When

you get through, clear out the enemies and wait for Alyx to start running

toward you. Antlions will follow her, so take them out and all is well.



Look up to the tower to see that it's back to square one. Go into the building

to hit a loading. Move along an have your shotgun ready when you go through a

doorway; just four soldiers. Go into a storage room and look left for a Pulse

Rifle and other items. Two health stations on one wall and more rifle ammo

on another. Then sit back and watch the two locked doors for just four Combine

to break through. The rifle will kill them quickly. After, stock up on supplies

and go out the left door to find the dark path with a lone enemy at the end.



Go up the steps and pick up each armor unit and drop it over so that you can

have more for later. When you drop down, get ready for a big fight. You will

see the Combine and that's all good, but soon an Antlion Guard will show up.

Let the Combine stick around as long as they can as you use the red barrels to

get in some damage on the big guy. When it's just you and him, and Alyx and

more Antlions, lure him around to the other red barrels and shoot those to

get in big damage. Ignore the little guys and try to stay around the building

you came from so Alyx can help, but don't forget that you have a lot of space

in this area. Just use the Pulse Rifle, then shotgun, then SMG on the guard

and it will fall in no time. Don't forget to lure him to charge into walls, you

remember that from the first game, right?



When the big guy falls it's just you and the little ones, and more Combine.

Cover the two bug holes around the corner as quickly as you can, then get ready

for more Combine to come from their barricade and also from up high. Kill them

and go through, but if you need some supplies don't hesitate to go back a bit

and scope out the previous area for stuff (don't miss the SMG crate if you

want full ammo by the start area).



When ready, jump into the pit and follow it. I say shoot the red barrels and

then duck for cover, or just grab the mine behind the barrels before it blows

and takes you with it. Find the vent and then take it. When you can turn right

and go up a ladder do so. When you can see some items at the end, stop. Use

the GG to pull those items to you (if you go too close you will fall back to

where Alyx waits and she will say, "Back so soon?" in that snobby manner).

Then go back and follow the main vent down until it falls and reveals some

laser traps.



*NOTE: Where you hit the ladder in the previous vent, if you look way up you

will see a health pack if you need it.*



Don't go out. Look up to find a vent cover that you can grab with the GG, but

don't shoot it or you will probably die. Just grab it and move it to a new

spot on top of the vent and then stand up. You better save now in case of the

worst. The best thing I could do was grab one of the red barrels that was not

touching a laser and pull it to me (careful not to grab it and hit a laser in

any way). I placed it by the bunch of red barrels near the vent, then I stepped

on the first one, then on the one I placed, and from this one I just jumped

over the highest set laser and into the elevator. Another way would be to just

sprint into the elevator as quickly as you can.



Either way, the elevator drops into the water and you will have to bust open

a hatch to get out and swim back up for air. You now have some interesting

things to do from down here. Let's handle the bottom room first. There are

two ways to get to the items in this room. You could ride the Barnacle tongue

up a bit and then fall to a ledge on the same level as the previous laser-

trapped room. Here you will find a vent that leads you directly to the items

in a small room with a headcrab as company. Or you could touch a laser and

real quick like fall back into the water. Either way or neither way, your

choice.



*NOTE: If you ever lose all the Barnacles and have no other way to get up

to the mission-related vent, you will have to go through the bottom room (just

jump in and jump out to take out the lasers), hop through the window, and

follow this vent to the level of the ladder. Just jump to the side ledge and

then to the ladder side.*



Now there is the matter of continuing the mission. For this you must get to a

vent at the very top. You can ride a tongue up there, or you can get to the

same level as the last room, and the last vent, and then take a ladder up to

the top from where you will jump down a bit to the vent. Follow it to a vent

cover over a laser-filled room. No need to worry about being blasted, just

pop off the cover and sit back a bit as the explosions go off. Drop down and

grab the three mines in here to make them friendly. Then turn on the power via

the box on the wall. Move ahead for a loading.



Go into the next room with your pistol in hand. Peek around the corner and

shoot a barrel just enough so that it starts to light, then back away as the

room gets cleared. Go in and disarm the mine in the corner with your GG.

Collect the supplies and then go around the corner and look up some stairs.

Have your SMG in hand and stand back just enough so that you can see the door.

When it opens, shoot the red barrel inside before it is thrown to you, and

then clean out the survivors.



Collect the supplies in here and grab the Crossbow on the shelf in the back.

Look up in the corner for a green light on a plug. Pull it out to free up the

path down the steps. Go down and take that path to get back outside.



Three Combine greet you, so kill them and avoid their grenades tosses. Grab the

items behind a fence on the right and then go down the street. More Combine at

the other end and around the corner. When you hear a ticking, look to the very

end of this street to see more coming from a door. Go over to this spot after

it is cleared to pick up the Rocket Launcher among others. Maybe some more in

the area as you come back a bit to find a friendly in a crevice who has

opened up the path. Go through.



Follow him and when he drops off a side, look behind this edge to find some

crates. Jump over and follow him to a door and through for some good laughs.

If you go through the doorway and look to the right wall for the STORAGE sign,

open the door for yet another laugh; that makes three! Pull the TV off the

socket so that it shuts up.



Go up the stairs and to the top until the way gets blocked. Open the nearby

door and be ready for two Zombines. Keep moving until you hit an open looking

room, but no matter what you will have to fall through the floor and into a

zombie pit. Blast away the ones near you and get to a safe corner, then you

can use the GG to smash the others, or use the crossbow. Then move the debris

by the door and go through. In this small room you can look down through a

crack in the floor and peep in on some juicy conversation. Open the next door

and get back up to the room with the broken floor. Just hug the side to get

across, and a Zombine is waiting by the doorway.



*NOTE: You may be able to avoid the zombie pit, but you have to jump to the

left side of it; but then you miss the scare and the conversation.*



*NOTE: I ran into another funny bit. When I rejoined Alyx and brought her semi-

back down to the second level, she ran back down to the ground and told the

others, "I wouldn't recommend using the stairs," and then she rejoined me. It's

just funny because it wasn't expected.*



Follow the path and you are reunited with Barney, and everyone loves Barney.

After a scene, Barney at long last gives you the Crowbar, it's just too bad any

use was lost after you got through the early parts. Oh well, cross the bridge

and get moving. At the foot of the stairs will be some crates and when you go

up your will find one headcrab. At the top you hit a room full of the things,

so just toss in a grenade. Two Zombines are on the roof outside, so take them

out of let them go after the Combine across the bridge. You can take them out

and run, or you can handle the other guy that pops up to the right. Now you

are in a hospital building so you must hit a load screen.



Keep moving until you hit a big hallway with undead and soldiers going at it.

Let them mess with each other for a while and the Gunship outside will also be

at work. When ready, hug the right wall to avoid the ship and move forward.

There is a room on the side at the end of the hall, but it's empty, so just

keep going forward. Smash some crates and get to the room for a showdown.



The Gunship fight in the attic will be tough, but you have an infinite stash

of rockets in a crate in the right corner. You must first know that the whole

place is liable to fall apart, so anything shot at will break; this means the

roof and floor. You can let the Gunship have all the fun of breaking the place

apart, or you can speed up the process by taking out parts of the roof, but

that means less cover for you, but you also need to get a clear shot on the

ship - pick your poison.



The fight is simple, more or less an memory in the game. Just avoid falling

through open floor and take your shot when it's through an open section of

roof. I hope you do know that you launch a rocket, keep the laser dot on the

ship, and the rocket will get there; and that the ship may try to shoot down

the rocket, so play smart. Just keep firing and keep reloading and after five

hits the fight is over. Collect the supplies and use one last rocket on the

ground level door when some soldiers try to break in. Proceed.



When you see a box, grab it with the GG and pull it out of the way. Then pull

up the mine that was behind it. Go to the corner and then pull at the box by

the fence to set off the laser traps. Alyx will upgrade to a boomstick and

then she opens the field. Move along and when the music cues you know something

kickass is about to happen. Alyx will be surgical with the shotgun as you move

along, ignore the rooms on the side. When some doors blow open, just sit back

and watch and Combine and undead coexist in perfect harmony; then blast away

whichever side wins the fight. Go through and you will run into more this

fighting. Kill the surviving side and collect the supplies before moving onward

to the station.



Nearby is a surgery room and a zombie locked behind a door on the other side.

When you go into the surgery room he will bust out, so be ready. Health in

here and then you will notice some fighting in the nearby hallway. Go out

and watch as more of the eternal struggle unfolds before you. Go to the left

to find a mine that you can plant in the center for mucho damage. Start killing

the Combine after a while or until they notice you and finish up the fighting.



Go to the end of the hall and enter a small room where the ceiling will fall

and drop some headcrabs; clear it out if you desire the crate inside. Collect

any supplies and keep moving. Kill the zombies lying around in the longue

area on the left, then notice the group on the other side of a door. You can't

go throug, so check out the other rooms down the hall. The one on the left has

a free crate; the one on the right has two soldiers, so explore both. Then

come back to the door to have it open. toss over a grenade and then use an SMG

grenade to finish off the remainder, or however. Then go through.



Drop down a hole to fall into the water below. Swim under and to some steps.

Get up and blast the headcrab here, and then the other in the small room next

to you. Then follow the walkway to and over the water to a corner where you

will pick up a blue barrel. Grab it and turn to find more tongues in your way.

Get the barrel directly to the other side of the room. Do you see the walkway

that slightly sinks in the water when you step on it? Get the barrel and place

it under this walkway.



Now go to the support column nearby and flip the switch. The water is now lava,

and lava hot. You need to jump from the floating walkway to the platform by

the sparking power box. But there be Barnacle tongues in your way. You could

turn off the power, jump into the tongue in your way, and then kill the beast,

or you could just toss a grenade into the tongue and be done with it (be sure

to aim the crosshair slightly to the left). From the middle platform, look

right and jump on the broken pillar connected to some pipes. More tongues

will drop obstructing the pipes on the right, so take the ones on the left, and

be sure to crouch for better balance. From here you can jump onto a broken

walkway connected to the small room. Then jump through the window, step as far

to the right and top of the stairs as you can, and then you are free to exit

through the open door.



Go up and onto the level of the Barnacles. Collect the crates and move along to

wait for Alyx to drop in. Then go through the door and past a bloody scene.

Stop at an edge above some headcrabs. Get right to the edge and wait for them

to jump at you so you can blast them. Grab the items across the gap before

jumping down and set anything you want to the area down below if you want it

after the coming fight. Save, have your best gun ready (Pulse Rifle), and then

drop down.



Quickly dispatch the Carrier zombie down here before he tosses too many

headcrabs. Kill the ones he does and then go grab a mine off the shelf. Set it

by the doors on the right. Then go grab another and go to the left, but just

set this one over the crack in the window to try and take out the other

Carrier. Kill his headcrabs and do the same thing with the last mine (if you

can manage to toss them through the window, that's great). If you pull this

off, save and get ready for a big group to come through the right side doors.



Get rid of them in a hurry (Pulse Rifle energy ball, the alt fire), and then

prepare for group two from the left. There may also be some stragglers on the

right side when you go through, so be ready. When it's all clear, head out and

follow the hallway to the right. Down the path you will see some zombies get

only to get taken out by automatic fire.



Sprint over to the left side and look down the hall. Use the GG to pull out the

mine closes to you and then set it back in the ground. What you will do is

sprint over to the cover of the wall on the right wall, then you will turn

around and go back to the start as zombies pour from a nearby room. A Zombine,

then zombies, then a fast zombie, and all the while you have more mines and

the turrets after you. When that's over with, get back to the right wall cover,

and from here sprint into the room.



Grab the items in here and then peek around the corner to grab more mines. Set

them up in the hall and in the room. When you go after the third one you will

get more undead. This is a good time to use the crossbow and retreat back into

the room. After this group is gone, sprint over to the room they came from.



From here you can grab one mine, but you can get right next to the field and

pull out a green plug to disable the field and the turrets. Then grab the last

mine and get to moving to hit a load screen.





==================

Chapter 5: Exit 17

==================



Move out to the open to meet up with Barney. Follow him and you will have the

task of escorting lots of citizens from point A to point B. You start in an

empty building where you pick up one group of people. Lead them to the opposite

building across the parking lot, and take note of the rocket crate among the

cars. Go through the building, taking note of some health under a table, and

then into a train garage. Lead your team to the other side, around the front

end of the train and go past a turret and through a door to reach the safe

zone. Stock up on health in the locker area, then go to the room at the end to

unload your group, and also find the Magnum on a crate. Easy enough, just

getting a feel for the route. Now go back to point A.



When you get to the garage area, Alyx will be manning the turret, so go back

alone. You should run into some Manhacks in the garage, so deal with them. When

you reach the parking lot, you will run into two more hacks and then some

mines will be dropped around you. Take out the hacks and then use your GG to

pull up all three mines. Place them up the street a bit around the ramp

leading to the road with force fields on both sides. Now will also be a good

time to scope out this area. Grab all the red barrels and gas tanks and place

them away from the cars, because you don't want them blowing up when you are

hiding in the parking lot later. Find a crate in a dumpster, another in a car,

and then three more in a truck by point A. When you get a bunch of health

packs, lay them out around the lot area so that you can easily grab them

when on the run later.



Now go into the building to pick up another group. You only get a few, and

remember that you can move them around, but there is no need really, just let

them follow you. When you go through the parking lot, some soldiers show up in

the taller buildings up the slope. Use the crossbow if you like and make each

shot count. You should have no troubles as your friends provide good support.

After the first group there will be two more to rappel from the rooftops, so

get them and then move into the garage.



Just four Combine from the window above when you hit the garage area. Kill them

quickly or they will scatter. Don't forget to get close to your medic if you

take health damage. Go to the turret by Alyx and that should be all; you can

go to the room where the group stops at if you need the rifle ammo, but other

than that you are free to go back. When you move beyond Alyx, two bad guys

appear in the window above, so just let her take care of them. Remember this

for later, that this side of the garage is covered by support fire.



Move through the garage quickly and take out the shotgun soldiers as they drop

in from the window and get back out to the parking lot. Quickly hide behind the

dumpster as you see a blue sniper laser scoping you out. There are two more

mines near this dumpster, so try to tug at them without getting spotted. The

sniper is in the highest window on the tall building. You can sprint from cover

to cover on your way to the foot of this building, and from there just line

up your grenade crosshair with the window to toss one up there. Grab the mines

if didn't already and then go to get more people.



Crossing through the lot will cause just two soldiers to appear by the building

area. Deal with them and get to the garage. A rifle soldier will drop the train

car nearby and force you to take the upper walkway. Kill him and then find the

ramp on the right wall to get up there. As you walk to the other side of the

room, two soldiers drop on top of the other train car. Kill them and drop down

to the ground and take your people to Alyx to get them safe. Heal up and then

get ready to head back.



Wait for two shotgun dudes to drop in and let Alyx take them out. Then run to

the downed train, find the steps to get on the walkway, and then hop over and

into the small safe room before the lot. If you'll notice, the lockers in here

will provide some crossbow bolts. Don't run out into the parking lot, just

poke outside the door and try to snipe the Combine among the cars with your

crossbow. Watch out for their grenades, because they toss quite a few. Just

stay on the steps here and watch your back for shotgun dudes to come from the

garage. There are quite a few soldiers after you, and there is also a APC

vehicle by the buildings. Kill the soldiers first. The best way to get the APC

is to stay on these steps, launch out a rocket into the open, and then pop out

to quickly place the laser on the enemy vehicle. Do this about three or so

times and the thing will blow. Go to the enemy territory to find items, and

don't forget that you can use as many rockets as you need to one the survivors.



Return to the start point to grab another group. Crossing the lot should just

mean the spawning of two soldiers, and you should only waste two rockets and

then restock. In the garage you will hear a ticking. Look to the door under the

walkway to see the bomb. Launch a rocket right before it goes off and you will

get the group in one hit, or maybe you'll need two rockets. Then go up the

ramp to run into two more shotgun guys. Get across the walkway fast and jump

off before more shotgun guys show up. Stop near Alyx and wave your squad

through.



Turn around and make your way back to the room before the parking lot. Come

out to run into more men waiting for you. Use your supply of rockets if you

like, but the goal is to clear a path back to the starting point.



Pick up the final group and cross the lot one last time. More soldiers to spawn

and this time some will try to rush you guys from the back, so be ready. Move

into the garage and take out the guys in here on your way to Alyx's side. Just

run and jump on the turret when she gets off early so you can take out the

pursuing enemies. Kill them and run with your people to the safe room and the

load screen.



You and the others will part ways. Say your goodbyes and follow the path Alyx

sets you on. Get to the end of the fenced path and find a turn wheel and start

turning. Alyx will make it to safety, but you don't get so lucky. Hide behind

the metal sheet when the Strider shows up and just wait for him to blast open

a container. Run through to the other side. Get to the opening in the fence to

see it blocked by debris and then some soldiers drop in, but they get cut down

by their own. Just move the blockage, run around the corner to avoid the

barrels, and get into the dark container. Grab the items in here, there is also

a health station on the wall outside, and then get ready to run.



Go out and go up the path to the right and up to a higher level. Go down the

walkway and enter another dark container with more debris. A blast will knock

the stuff out of the way, so just get out, but be ready for the lone headcrab

on the other side. Follow the red containers and go to the left to hide in an

area with a crate. Look to over the gap to see a suit pack and a broken bot.

You need to jump there and then go up the top of the container that is slanted

(the same one you walked up moments ago), and from there get on the top level

of this container area.



When you are on top of the highest red containers, look to the left to see a

walkway along the wall. Run along the containers and jump up to this walkway.

Look down the way to see some barrels being dropped, and you should then

quickly use the GG to blast the boxes over to the stationary barrels before

they are set on fire and launched into you. When that is over, heal up and get

ready to run some more.



First, zoom down the walkway to see a mine in on the floor; this means you

can't just run all the way. Notice that there are two points on the sides where

you get small metal sides on the railing that you can crouch behind. Run and

duck behind the first one and look up through the hole to see the dude that

was tossing down the barrels. Kill him and then crawl over to the other metal

siding with the GG in hand and pull on the mine as soon as it turns red. Grab

it, hide behind the metal, and set down the mine. You might want to save here.



Around the corner will be more mines, but the metal sides will be removable.

Just stay crouched and crawl along the walkway as you pull on the mines, and

be extremely careful not to pull at a metal sheet. Now stop and notice that

the walkway was destroyed by the beast. You will have to run and jump off the

end of the walkway and onto an area below. When you do you only have seconds

to grab the three crates, but you must stay away from the container because the

Strider will start to pound it toward you. Quickly grab the crates and then go

around the container and hop down to a fenced path on the ground before you

get smushed.



In this pathway, a container will fall as two soldiers drop, but they will get

blown up. What you need to worry about are the two falling barrels that will

roll toward you. Just step back as far as you can, or get close to them as they

roll down and quickly pop them away, your choice. Hug the right fence as you

move and the beast should not hit you. You will find two mines in the ground,

so grab them to make the path safe. When you get toward the end, look left to

find an opening along the train. Run, jump, and jump onto the other side of

the train station and hide in safety.



You may have to duck at times. Go over to the crates, get the items, and then

save. Look to the wall to find a ladder. Run to it and quickly get up and then

crouch behind some metal sheets near some rockets. You now need to bring the

Strider down. Stay crouched and just pop out during the lulls in the beast's

fire to get a hit in. Retreat and repeat using up all of what should be your

six rockets. When you run out, sprint over and crouch behind the other metal

sheets by the remaining stash of rockets. You can't stay behind one metal

sheet forever, so you may need to stand and you will need to run to other

cover. You should need about six or so rockets, and you will probably miss a

few times, but that is okay. And if you really must, jump over the other end

of the walkway to find some crates down here, but you shouldn't need to.



After the Strider is dead, take the other ladder down and use the crates if

you must (you don't need anything else though). Alyx tells you to jump on the

train, and by this she means get on the very back platform near across from the

computer. Get on and she will get on and then you just sit back and enjoy the

pleasant ride into the countryside. End Episode One, and stick around to watch

a trailer for Episode Two, even though that after playing Episode Two, it is

clear now that the trailer isn't all that true (the trailer is PC only and not

on the Orange Box).







*****************************************************************************

* 5. Weapons ( GUNS555 ) *

*****************************************************************************



Here are all the weapons you use in the game. Don't forget, most guns have

an alt fire.





Pistol

------

Just your basic handgun. Has a lot of ammo in one clip, so that helps. A

solid fall-back weapon if you need it.



Magnum

------

This thing is perhaps one of the better guns you have. It's usually a one-

hit kill on the smaller enemies. It has a decent range when you need it, but

the limited ammo hurts.



Crossbow

--------

The sniper rifle of the game. You only get one bolt a clip, so each shot is

crucial. The time it takes the bolt to fly will sometimes cause a miss, so

just make sure your shot is right on.



ALT: Zoom



SMG

---

This gun will pour bullets into targets, but the accuracy is bad; you will

basically unload an entire clip on one enemy just to get a kill.



ALT: Grenade, a valuable tool that will explode on contact



Shotgun

-------

Your basic boomstick. Use it at close range for ultimate effect, and it does

have a decent range for a distance. Great against all enemy types.



ALT: Fire two shells



Pulse Rifle

-----------

Rather than a human machine gun, this is a Combine rifle with the same effect.

The only downside is that you chew through the ammo in a hurry.



ALT: Energy ball, the bane of Hunters



Grenade

-------

Simple enough. Toss, stand back, and then there's a loud bang. You can hold

five at a time, so don't be afraid to use one on big groups.



ALT: Drop it in front of you, rather than tossing it



Rocket Launcher

---------------

The most powerful gun you get. Shoot where you lay the laser beam and the

rocket will follow the dot.



Crowbar

-------

The classic melee weapon of Half-Life. Use it to smash wooden planks and

crates. If you have to use this for an actual weapon, you got problems that

are beyond my skill to fix.



Gravity Gun

-----------

The X-Factor of the game. Aside from the puzzle-solving aspect, using this

gun as a weapon will be critical for big fights. If you have big objects like

rocks and barrels and saw blades, pick them up and send them into the bad guys.

Gas tanks and flammable barrels should be used at perfect times, otherwise

you'll have them blow up in your face for various reasons.









*****************************************************************************

* 6. Enemies ( BAD6666 ) *

*****************************************************************************



Lots of different bad guys in this game.





Zombies

-------

A simple undead enemy, but in the Half-Life universe these guys have headcrabs

on their lids. The headcrab is the spot you want to aim for. Once the zombie

is down, there is a chance the headcrab will stay alive, so keep an eye on it

after it falls off.



There are three other types beside the regular, white t-shirt sort. There are

fast zombies, and they are the loud ones without skin. Don't be intimidated

by this type because they usually only need two shotgun shells to the head.



There is the headcrab-carrying type. This kind will be dark, hunched over, and

covered with poison headcrabs. It attacks by tossing the crabs toward you, and

it has a pretty long range. These guys take a lot to kill off.



The final type is the Zombine. These guys new to the Half-Life universe. You

run into them fairly early and you are demonstrated of their abilities at that

time. I'll just say that these guys are stronger versions of normal zombies,

but they also grow tired of un-life, because they pull out active grenades and

charge toward you. You can knock out the grenade and pick it up with the GG

(note that whenever you pick up any grenade with the GG it will reset the

timer).



Antlions

--------

These are basically big bugs. The smallest, regular type is fast and can glide

through the air. You need to backpedal as you blast them with shotgun shells.



In this game the Antlions emerge from burrows in the ground. You will always

have the required number of ruined cars nearby to cover each hole. Just find

the cars and blast them onto the holes with the GG and the bugs go away.



You will also run into an Antlion Guard in the game. Use the red barrels, run

in circles, and ignore the little bugs when you fight him. Also try to get

him to ram into walls to stun him and don't forget your sprint button to

outrun him.



Combine

-------

The Combine take the longest to show up in their proper form, just like

Episode Two; true, you do fight them early, but that was with your enhanced

Gravity Gun.



Manhacks are bots that fly around and try to slice into your health. They

don't pose the biggest threat in the game and you don't run into many, so just

run backward, pull out your GG, grab them, and then launch them into a hard

surface.



Striders are the biggest of the bigs. You only get one for this game, and it's

a very pleasant fight compared to other Strider run-ins. Just get through the

maze of containers and use the rocket launcher to get about six rockets into

the thing.



The helicopter is only fought once. Let the roof crumble and then get clear

shots with the laser-guided rockets. It's actually the easiest of the three

"bosses" (Strider, Copter, and Guard).



Other

-----

Not many other enemies in the game. You have your Barnacles that hang out

tongues from a ceiling to grab you. Put something in these tongues to distract

the things, or just shoot them. If you ever stop and start raising off the

ground, it's not magic, it's a Barnacle.



Perhaps the headcrabs count as a seperate type. They crawl on four legs and

they leap to attack you. You get three flavors: normal, fast, poison. Use the

shotgun when these things are about your feet, and use the pistol when you

are a distance away and out of their range.







*****************************************************************************

* 7. Copyright/Misc. *

*****************************************************************************



-------



Credits



If you got a really good idea, you might end up here. If you are TRYING to

get here, you probably won't.



-------





-----



FAQ's



This little section will address questions I keep getting, if any.



-----





-----------



Please contact me if you need any help, if you want to praise me, if you want

to talk, or if you want to ask a question. And if you must send a flame, please

be nice so that I'll consider it. Also, if you have a cool trick or comment

that you want me to add to this guide, good luck, I don't accept just anything.

You will have to present it well and I will have to like it a lot!



Please have 'Half-Life 2' in the title.





My email:



lunatic_252000@yahoo.com





PS - If I don't respond, don't take it personally, but there is most likely a

good reason (lazy, heard it a million times, it's stupid, etc).





-----------





-----------



I have other guides floating around too. They are:



Resident Evil 4

Dead Rising

Gears of War

Lost Planet

Crackdown

GRAW 2

Rainbow Six Vegas

TES IV: Oblivion (work-in-progress, still)

Shivering Isles

Knights of the Nine

The Darkness

BioShock

Halo 3

HL2: Episode Two



--------------





---------------



I've also been published in GamePro magazine, June 2007. Pretty cool if you ask

me, and all because I write these little guides.



Also, I am in the October issue as well, which should be out at the time of

this guide's release. At least I ain't a one hit wonder.



Look to Gamerhelp.com for a slew of other articles written by me in the

featured article section.



----------------





----------------



Here is my list of sites:



GameFAQs (main host site)

GameSpot

GamerHelp

IGN

OCModShop.com

MyGamingHelp

gametower.org

SuperCheats

CheatCodeCentral (cheatcc.com)

GamersTemple (http://www.gamerstemple.com/)

gamerevolution.com

cheatingdome.com

unlimitedgamer.net

and even a few foreign ones too!





All other sites must ask permission if they want this. All I ask is that the

guide be ad-free and in this text format.



-------------------





--------------



Here is my website: (just as it's written here)



www.thechaosuniverse.com



You'll find all my other guides here too. I know I don't update it enough, but

I would if more people show up... And sorry for how it looks, something weird

that I can't fix as of now.



-------------





---------

COPYRIGHT

---------



This guide may not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed

publicly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.



All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.





Copyright 2007 Brad Russell

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Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
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