Resistance: Fall of Man FAQ/ Walkthrough

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|_| _ |_____| /_____/ |_| /_____/ |_| /_/ |_| |_| _| _____| |_____|





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=====Fall of Man=====

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===============================================================================

---Complete Strategy Guide/Faq/Walkthrough - Version 1.0 - By: David Baxley

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+================================================================+

- -

- -

- --------------------------------------- -

- ( Table of Contents ) -

- --------------------------------------- -

- -

- I. The Faq -

- a) Introduction -

- b) Version History -

- c) Legal Issues -

- d) Contact Information -

- -

- II. Game Basics -

- a) Difficulties -

- b) Weapons -

- c) Enemies -

- d) Tips -

- -

- III. Walkthrough -

- a) Introduction/Format -

- b) Level 1: Guantlet -

- c) Level 2: A Lone Survivor -

- d) Level 3: Spires -

- e) Level 4: Fates Worse Than Death -

- f) Level 5: Conversion -

- g) Level 6: Hunted Down -

- h) Level 7: Path of Least Resistance -

- i) Level 8: The Cathedral -

- j) Level 9: Outgunned -

- k) Level 10: Into the fire -

- l) Level 11: Conduits -

- m) Level 12: Viper's Nest -

- n) Level 13: No Way Out -

- o) Level 14: Secrets -

- p) Level 15: Angel -

- q) Level 16: Search and Rescue -

- r) Level 17: Common Ground -

- s) Level 18: A Disturbing Discovery -

- t) Level 19: Devil At the Door -

- u) Level 20: Evacuation -

- v) Level 21: Parting Ways -

- w) Level 22: Into the Depths -

- x) Level 23: In a Darker Place -

- y) Level 24: A Desperate Gamble -

- z) Level 25: Ice and Iron -

- a1) Level 26: Burning Bridges -

- b1) Level 27: On the Ice -

- c1) Level 28: Giant Slayer -

- d1) Level 29: Angel's Lair -

- e1) Level 30: Last Hope -

- -

- IV. Miscellaneous -

- a) Frequently Asked Questions -

- b) Secrets and Unlockables -

- -

- V. Closing -

- a) Credits -

- b) End -

- -

+================================================================+









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---------------------------------------------

( Section One: The Faq )

---------------------------------------------



========================

[-= 1.a Introduction =-]

========================





Thanks for stopping in to check out my first ever faq. Being as this is my

first attempt at composing a strat guide its probably going to be a little

rough. Hopefully, you will find what you are looking for contained

somewhere in here. I hope you enjoy reading this guide as much as I enjoyed

writing it.

- David Baxley







===========================

[-= 1.b Version History =-]

===========================







Version 1.0

This is the first complete version of the FAQ. Contained herein you will find

a breakdown of the enemies and weapons, a very detailed secrets section,

tips for the various areas of play, and a complete walkthrough for the game

on normal difficulty.



=================

[-= 1.c Legal =-]

=================







(C) Copyright 2006 David Baxley

This guide or a portion of this guide may not be displayed without the author's

permission.





========================

[-= 1.d Contact Info =-]

========================







You can contact me at Daveybax@hotmail.com

Feel free to get a hold of me if you would like to use my guide on

your site, submit something to my guide (You will be given full credit.),

or have any questions concerning Resistance.







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----------------------------

( Section Two: Game Basics )

----------------------------







========================

[-= 2.a Difficulties =-]

========================







Easy- Don't let the name of this difficulty fool you. It wasn't that hard

but it wasn't "Easy" either. This difficulty feels like "Normal" on most

other games i've played. I recommend starting on this difficulty, this will

let you get a feel for the game without getting frustrated.



Normal- Pretty much the same game as easy, only this time around some new

weapons have been added and the game throws more enemies at you. While in

easy mode you could pretty much just plow your way through. Normal mode

forces you to pace your self, take it slower, and look for more strategic

solutions to problems.



Hard- This difficulty was a complete blast to play. After playing the other

difficulties and co-op mode hard was a refreshing change of pace. Not only

were there more enemies and i mean alot more they changed the enemy spawn points

and changed up the types of enemies encountered in certain parts. Also enemy

health has been upgraded for hard mode.



Superhuman- This level was almost identical to hard mode. The enemy numbers,

types and spawns were all the same as hard mode. The only differences were

AI responds much better this time around, the enemies are much more accurate,

and they inflict more damage and have more health. After you beat this mode

it unlocks the Black Ops skin for multiplayer.





===================

[-= 2.b Weapons =-]

===================







[M5A2]



Clip: 50 rounds

Ammo Capacity: 150 rounds

Fire rate: Medium

Range: Long

Damage: Medium

Alt. Fire: An underslung grenade launcher which holds three grenades

Thoughts/Tactices: This is the games basic weapon. Get used to this gun

because you'll be relying on it heavily until later in the game. Because

of its great accuracy at longer range this gun serves as a ghetto sniper

rifle. Don't use this gun at close range because the Chimeran guns have higher

firing rates and more damage.



[Bullseye]



Clip: 70 rounds

Ammo Capacity: 210 rounds

Fire rate: High

Range: Close

Damage: High

Alt. Fire: Launches a tagger dart, which once is in place all your main fire

shots will home in on the tag's location.

Thoughts/Tactics: You will also be using this gun heavily throughout the

entire game. Its fire rate and damage make this the superior close range

weapon choice. Save your tags for those tougher enemies such as Steelheads,

titans, and advanced hybrids.



[Shotgun]



Clip: 8 shells

Ammo Capacity: 16 shells

Fire Rate: Slow

Range: Close

Damage: High

Alt. Fire: Discharges both barrels at once.

Thoughts/Tactics: This guns abysmal fire rate make this gun inferior to other

close range weapons. The only practical application for this gun is to use

it against leapers and rollers. While engaging a swarm of the little guys

aim the shotgun slightly above them and fire. The result of this aiming is

that by shooting slightly above will give you maximum spray and will wipe

several of them out at once.



[Reapers]



Clip: 50 rounds

Ammo Capacity: 500 rounds

Fire Rate: High

Range: Close

Damage: Low

Alt. Fire: Dual target lock.

Thoughts/Tactics: These guns are fun to play around with but lack any good

uses. You are better off to go with another gun choice.



[Sapper]



Clip: 100 mines

Ammo Capacity: NA

Fire Rate: Slow

Damage: High

Range: Close

Alt. Fire: Manual mine detonation.

Thoughts/Tactics: Another gun with little to no use. The only thing this

weapon is good for is setting up a mine field and luring Gray Jacks into it.



[Arc Charger]



Clip: 100 energy cells

Ammo Capacity: NA

Damage: High

Range: Close

Alt. Fire: Branch the electricity to multiple targets.

Thoughts/Tactics: A useless weapon that is only good for fun.



[Fareye]



Clip: 6 rounds

Ammo Capacity: 6 rounds

Fire Rate: Slow

Damage: High (if a headshot)

Range: Long

Alt. Fire: Activates focus which will slow time down for a limited period.

Thoughts/Tactics: A good weapon. The game is sparing with its fareye ammo

so take carefull aim to conserve ammo. Save it for tougher enemies.



[LAARK Rocket Launcher]



Clip: 2 rockets

Ammo Capacity: 2 rockets

Fire Rate: Slow

Damage: High

Range: Long

Alt. Fire: The ability to adjust the path of the rocket in mid-flight.

Thoughts/Tactics: Just your standard rocket launcher save it for Stalkers,

Widowmakers, and Angels.



[Auger]



Clip: 20 rounds

Ammo Capacity: 100 rounds

Fire Rate: Medium

Damage: High

Range: Medium

Alt. Fire: Deploys a round stopping force barrier. Auger rounds can pass

through the barrier.

Thoughts/Tactics: A good close range weapon. The force barrier is very handy

and saved me in several tight situations. If you are facing enemy turrets,

move to medium range and fire at them. The Auger will pierce the shield that

the turrets have.



[L112 Dragon]



Clip: 80 units of fuel

Ammo Capacity: NA

Fire Rate: Continuous

Damage: High

Range: Medium

Alt. Fire: Launches some flame at range that acts like napalm.

Thoughts/Tactics: A very handy weapon that is brutal in close range. It will

insta-kill most chimera and will even destroy leaper pods before the can

hatch.



[Hailstorm]



Clip: 50 rounds

Ammo Capacity: 250 rounds

Fire Rate: High

Damage: High

Range: Medium

Alt. Fire: Deploys a clip of ammo that turns into a mini-turret and auto

targets nearby enemies.

Thoughts/Tactics: The gun burns through its ammo way to fast and its accuracy

leaves alot to be desired. You'll spend more time reloading with this gun

than actually shooting it. Its only decent use is the Alternate fire which

is superb. Jettison the clip turret and seek cover while it does the dirty

work for you.



[Splitter]



Clip: 35 rounds

Ammo Capacity: NA

Fire Rate: Medium

Damage: High

Range: Medium

Alt. Fire: Breaks up the blast in mid shot. Repeated use splits the shot up

further and widens the coverage of the weapon.

Thoughts/Tactics: While fun to mess around with, this weapon isn't very good

and you'll wind up getting yourself killed while trying to use it.



[Frag Grenade]



Clip: NA

Ammo Capacity: 5

Range: Long

Damage: High

Fire Rate: Slow

Thoughts/Tactics: Simple and easy to use. Great for when multiple baddies

decide to crash your party.



[Hedgehog Grenade]



Clip: NA

Ammo Capacity: 5

Range: Long

Damage: High

Fire Rate: Medium

Thoughts/Tactics: Much like the standard grenade. Save it for indoors and

enclosed areas to max out its effectiveness.



[Air-fuel Grenade]



Clip: NA

Ammo Capacity: 5

Range: Long

Damage: High

Fire Rate: Slow

Thoughts/Tactics: The long time it takes for this weapon to go off severely

takes away from its effectiveness. By the time it goes off most Chimera have

fled from the blast radius. Save it for tough enemies or a group that is

entrenched and won't move.



[Backlash Grenade]



Clip: NA

Ammo Capacity: 5

Range: Long

Damage: NA

Fire Rate: Medium

Thoughts/Tactics: This is a very handy nade even though it doesn't do any

damage of its own. It makes up for this by deploying an energy bubble which

repels Chimeran weapon fire back at them. A usefull strat is to deploy these

guys in front of a large group. Switch to the m5 and lay waste to them

because your bullets will pass through while theirs gets sent back at them.







===================

[-= 2.c Enemies =-]

===================







Be prepared to face some of the best AI i've come across in a game. While

it doesn't qualify as Skynet it definatly isn't a slouch either. Enemies

will seek cover, run from nades, fall back, and use suppression and flanking.



[Hybrids]



Appearence: Humanoid with multiple eyes, nasty claws and teeth and cooling

untits jutting from its back.

Health: Low

Weapon: Bullseye

Tactic: Use the m5 zoom to pick them off from a distance or get close and use

their own bullseye against them. While fighting them fire in bursts and move

to the side to avoid the barrage of shots they will send at you.



[Howlers]



Appearance: A large dog like Chimera.

Health: Medium

Weapon: Claw swipes

Tactic: Their tough hides will repel most fire you send at them. Use the

shotgun or Auger on them. While engaged with them, move in a side-stepping

circlular arc to avoid their attacks.



[Leapers and Rollers]



Appearance: Small fourlegged Chimera that appear like a lizard/scorpion mix.

Health: Low

Weapon: Leaping bite/acid spit (roller only)

Tactic: Move backwards and spray over them with the shotgun.



[Steelheads]



Appearance: They look similar to hybrids only they are larger and covered in

black body armor.

Health: Medium

Weapon: Auger

Tactic: Because of the Auger rifle that they wield these guys make for tough

customers. Don't worry about cover with these guys as their guns can pierce it.

Also avoid close range with them at all cost. Try to pick them off at a

distance or use the Flashback grenade tactic.



[Hardfangs]



Appearance: They look like short, bulkier hybrids with heavy armor.

Health: Low

Weapon: Arc Charger

Tactic: These guys are a joke. Make sure that you don't let them get close

enough to use the arc. A quick burst to the chest should take them down.



[Slipskulls]



Appearance: They look like most of the other humanoid chimera only more

slender.

Health: Low

Weapon: Reapers

Tactic: These guys pose little threat except to take up time dealing with them.

Most any weapon will get the job done. Just make sure to keep moving so they

can't get a bead on you.



[Menials]



Appearance: Humanoid chimera with out any torso armor.

Health: Low

Weapon: Grabble and bite

Tactic: Use your melee attack to finish them.



[Titan]



Appearance: Large hulking chimera (look alot like LoTR Cave Trolls) with

a Stalker gun for weapon.

Health: High

Weapon: BFG

Tactic: Move side to side while engaging them to avoid their fire. Tag them

in the head with the bullseye and pummel them while moving.



[Advanced Hybrids]



Appearance: Look similar to standard hybrid only slightly smaller and they have

more armor.

Health: Medium

Weapon: Bullseye Mark II

Tactic: Avoid close encounters with these guys at all costs. There advanced

gun will rip you to shreds in seconds. Use the Fareye, explosives, or another

ranged weapon to deal with them before they can close on you.



[Widowmakers]



Appearance: A large fleshy spider creature.

Health: High

Weapon: Claw stab, Globule spit

Tactic: Stay as far away as possible and punish them with the rocket launcher.



[Angel]



Appearance: Large flying four tentacled creatures.

Health: High

Weapon: Poison Cloud, Spike Throw, Debris Throw

Tactic: Stay mobile and at a distance. Take them out using rockets and high

explosives. They appear worse than they actually are.



[Gray Jacks]



Appearance: Large hybrid like beasts.

Health: Medium

Weapon: Three hit melee combo

Tactic: Keep your distance and use the sapper or dragon to take them out.



[Stalker]



Appearance: Large Chimeran tank. It as a podlike upper portion and four crab

like legs.

Health: High

Weapon: Laser turret, missile launcher

Tactic: Keep to cover as much as possible and try to get in behind it to hit

the glowing ball that is its weak spot. However, in certain fights later on

you won't be able to get in behind it. In this situation simply hit it with

rockets and auger fire until it goes down.





=========================

[-= 2.c Gameplay Tips =-]

=========================







Remember to stay mobile, a still soldier is a dead soldier.



Know when to employ controlled aggression and when to employ caution.



Grenades are your friend, remember to use them.



Take out as many enemies as you can from as far away as possible.



Conserve your big guns for the big enemies.



Use your head, shoot enemies in theirs.



The most obvious route is not always the best route.



Cut down on ammo costs, look for explosive material near enemies.



Be wary, when its seems like their should be enemies there probably is and

lots of them.



Smile and relax with the thought of how much better your ps3 is than the 360.







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=================================

( Section Three: Walkthrough )

=================================







===============================

[-= 3.a Introduction/Format =-]

===============================







The walkthrough contained in this guide is based off of the normal difficulty

setting. The differences between the other modes isn't drastically different

so you should be able to get through the game with this walkthrough. I chose

normal because it is the standard difficulty setting and will probably be the

most played setting. In this guide I will not cover the location of health

and weapon placements. The reason for this is that the game is pretty

generous with these and they are usually just lying about on the floors.

I will however, tell you where to find the new weapons that you will find

while playing such as the reapers, shotgun, etc.







===============================

( The Walkthrough )

===============================







=================================

[-= 3.b Level 1: The Guantlet =-]

=================================



After the opening scene run to the top of the crater. By this time your allies

should be engaging several Hybrids. Switch to zoom mode and finish them off

with several bursts. They won't attack you as they will be to busy dealing

with your friends. Move forward and stick to the right. After you pass the

first ruined bus a Hybrid will rush you from around the corner of the building

on the right. There will be plenty of space between him and you. Simply switch

to zoom and dispatch him.

Move to the corner of the building where the hybrid emerged.

As you approach this path another hybrid will step out bullseye a blazin.

Send him packin with a burst to the chest. Follow the linear path past the

downed chopper. As you proceed you will see a white and red car on your right.

Once you reach this a hybrid will charge out from the left. Move around the

corner and past another bus. Here you should see more troops dropping in to

help you out. Follow your comrades down the road as they get pwned by mortar

fire. Continue on the road until it ends in a big courtyard with a large

building on the other end. There will be a hybrid on the balchony, zoom

and deal with him before moving forward. Get closer to the building, once you

are about halfway there three more hybrids will rush out of the building and

take cover on your left hand side. Use the M5a2 zoom snipe method to deal with

them and proceed into the building. As you enter the building a hybrid will

rush out from your left and begin to run up the stairs. Move into the building,

where upon entering you will pick up the reapers and use them to blast the

creature in the back. The first floor is uneventful, save for some scattered

ammo boxes. Once you have refilled move up the stairs to the next floor. At

the top you will meet two soldiers. Follow them into the door on the left.

They will get hosed by two hybrids taking cover behind some crates. Step

quickly into the door way and place a nade in between them. Go through their

room and out the doorway on the left wall. Move forward, you will now find

yourself on the balchony you saw before entering the building. There is a

doorway leading into the building. Once you go through it a hybrid will attack

you from the doorway in the far wall. Another hybrid will attack you from

another doorway on your right. Charge the hybrid ahead of you, fire a few

rounds into him and finish him off with melee. Now go back out into the room

and deal with the other hybrid. Go through either doorway and proceed until

you come out behind the building. Hop off the broken stairwell onto the street

below. After landing move to your left. Pick up the bullseye off the dead

hybrid and continue on. As you get close to an overturned truck you will

meet two more hapless soldiers. Follow them up the street until some hybrids

spring out. Use the zoom m5a2 tech on them and continue. Weave through the

barricades and move past the burning truck. You should now be entering a

grassy clearing with an archway opening ahead of you. Move cautiously for

once you get close enough a wave of hybrids will rush you. End their plight

with a well placed shot from your grenade launcher and continue through the

archway. After heading down the stairs three hybrids will charge you from the

left. Drop a nade in their midst and continue down the path from where they

came. Once you encounter an opening in the wall on your right hop down, follow

some soldiers and end the level.







=====================================

[-= 3.c Level 2: A Lone Survivor =-]

=====================================



After you gain control of yourself follow your soldier buddy up the ravine.

Take a right after the drainage tunnels on your left and continue up the

linear ravine. Up ahead you will see a bridge that runs overhead. At this

point a small group of leapers will charge toward you. Deal with them using

accurate bursts and continue on. The ditch ends with some stairs on your left

and barred drain tunnels ahead of you. When you reach this area a large wave

of leapers will charge you from straight ahead. Back peddle and continue to

fire until they are all dealt with. Climb the stairway on the left side.

After a short distance another small group of leapers will attack, deal with

them and cross the bridge to the other side of the ditch. Follow the soldier

until you come to a semi-open area on your right with some boulders. Quickly

move to a boulder and climb atop it. Another swarm of leapers will arrive,

kill them off from the safety of your boulder and move forward over the slope

on the right side of the drainage tunnels. Drop down into the next ditch and

proceed until you see another set of drains ahead of you with three hybrids

at the top. Zoom m5 at them until they are dead or have retreated. Go

forward and wind your way up the three flights of stairs, through the open

doorway and into the building. Head up the stairs and into a room with

several crates. Move through this room and up another flight of stairs.

Stop at the top of the stairs. You will notice that most of the ceiling is

gone and there is a lone hybrid above you. Take him out and deal with the

next three hybrids that will charge into the room from the right. Head to

where they came from. Stop at the entrance and take out the lone hybrid across

the way. Use your bullseye and charge into the room and deal with the two

hybrid who are in the room. There will be a section of the wall in this room

that has been blown away, this is your exit. After exiting follow the path

until you come to a makeshift bridge leading into another smashed up building.

Most of the floor will be gone. Drop a nade down onto the two hybrid in the

room and zoom tech two more hybrid as they charge into the room below you.

Move forward over yet another makeshift bridge and drop down another floor.

Head out onto the exposed fire escape and drop down onto the street below.

Now the fun begins. On the road is a tank just waiting for you. Hop in

and plow through the gate ahead of you. Just follow the road till the end.

Along the way just keep spam firing the cannon at anything that moves.

The only thing that poses a threat to you now are the morters scattered here

and there. Keep your distance from them and take them out at range and you'll

be fine. Blast your way while following the road and you will come to a

large archway. Drive your tank through this to end the level.







===========================

[-= 3.d Level 3: Spires =-]

===========================



After the initial cutscene quickly head to your left and blast the hybrid that

is coming up the stairwell. Then head back the way you came and take out 2

more hybrid and proceed to the right side stairwell. Pause at the top and use

the m5 zoom to snipe the hybrid below. Once they are dealt with move down the

stairs and stick to the right side wall. Move along the wall until you have a

side shot on the hybrd that is manning the turret and waste him. After that if

you are running low on ammo head into the bus depot to resupply then head

toward the gas pumps on that right side. Move forward slowly towards the

gas station building and snipe a couple of hybrid that are moving around in

this area. After they are dealt with head into the gas station building.

Man the turret straight ahead of you as you enter and shred the few remaining

hybrid. Now switch to the turrets and aim towards the watertank. Take out as

many as you can before they find cover. After they have all dug in exit the

building and make your way towards them. They should all be clustered up

making it a great time for you to deliver a nade suprise. Finish clearing out

any that survived your nade barrage and quickly head back to the gas station

building. However, instead of going in switch to your bullseye, find some

cover and face the big gate that is next to the gas building. They will start

pouring over the wall on either side of the gate. Get as many as you can with

the bullseye. Once they start to overwhelm fall back find cover and snipe the

remainder of them. Once they are all dead the level will end.







===========================================

[-= 3.e Level 4: Fates Worse than Death =-]

===========================================



You now find yourself in a body dumping room in a chimeran conversion center.

After you come to, charge into room ahead of you and melee bash the two menials

in here. Now head through the doorway on your left and into the next room.

Bash two more menials in this room and head into the next room. On the right

hand wall of this room is a locked silver door. Next to the door on the left

is a switch flip it and the door will open. This will trigger a cutscene.

After the scene head through the doorway straight ahead of you. Don't run

headlong into this room though. After you enter you will see a menial ahead

of you. What you don't see is the menial in a side room on your right that

will latch onto you if you move passed it. Lure him out and bash them. Move

to the end of the room and take a left. You will come to a doorway that has

several planks of wood across it. Bash your way through and then bash the

menial ahead of you. Take a right and head up a small set of stairs. Head

to the right and through the next room. Pause at this doorway for a moment.

Doing so will cause some menials at the other end of the room to begin moving

toward you. After a few seconds two hybrids will move into the room. Once

they do, shoot the silver ball thingies on the left wall causing them to

explode and taking out the hybrid. Finish the menials up and head through the

doorway the hybrids came out of. As you head to the doorway blast another set

of explosive balls to take out two more hybrid. Now move through the doorway

on your right. Follow this hallway till you come to a lift. Enter it and

flip the switch. After the door opens ignore the menials on the other side of

the window and head to your left. You will now be in a large room with several

silos. On a catwalk towards the back of the room is a hybrid, zoom snipe him.

Now move into the room and follow the right wall till you come to a closed gate.

Take a left at the gate and the it leads you to a section of floor that is now

gone. Drop down to the level below you and bash the two menials. Leave

through the open doorway and stop. Turn right, you should now be looking out

into a grassy open area. As you proceed through this area lazer mines will

spring from the ground. They float up and begin charging their shot. Shoot

them before they can do the same to you. Make your way to the stairs on

the opposite side of the doorway. Before you go up them, move around to the

left side of them and pick up the shotgun. Now head up the stairs. Once you

reach the top take a right and smash your way through the two crates. Move

into the next room and make your way towards the stairs. Watch out for the

two lazer mines at the base of the stairs. Go up the stairs move forward and

head up a second set of stairs on your left. This takes you to another section

of floor that is gone. Drop down and take out two mines that spring up after

you land. You are now on the other side of the closed gate that you encountered

after exiting the elevator. Proceed throught the opening and you will now be

in an alleyway. On the left there is a storage container that has health and

ammo if needed. After you move towards the container you will see another open

area with several menials milling about. They are not your initial concern.

On the left is a ledge, atop this ledge are two hybrids. Move forward and place

a nade on the ledge and move back toward the container. Bash the menials as

they close on you. And finish off the hybrid with bullseye fire if they

survived. Move through the alley to the next doorway. Lying in the doorway

are some hedgehog nades. Becareful as you enter this doorway. Once you get

close enough a mine springs up. After the mine is gone move foreward and into

the large open area ahead of you. There will be several menials coming toward

you. Bash them and seek cover. On the opposite side of this large area there

are several hybrid. Stay behind cover on the ground level and zoom snipe them.

Now head up the stairs and take a left to the center of the balchony the hybrid

were on. There should be a locked door with a small control box with a yellow

circle on the right side of the door. Toggle the control box and head through

the now open door. You are now outside on the waterfront. Follow the path

with caution. As you near a small set of stairs two mines will activate on

your left. Deal with them and head up the stairs and to the left. There will

be several crates ahead of you and three mine launchers on the ground.

Dispatch the mines and proceed. Bash the crates and drop down onto the

storage container and hop to the ground. After landing the level will end.









===============================

[-= 3.f Level 5: Conversion =-]

===============================



Once you have control move down the hall to the opening ahead of you. Stay in

the doorway. To your left underneath the crane are three hybrid. Send them

a nade from the safety of your doorway then rush any survivors with the

bullseye. Move underneath the crane and up the wooden ramp ahead of you.

Carefully make your way across the two wooden planks and look to your right.

You will be looking down to an area with several crates. There are three

hybrid in this area snipe them from the safety of your perch and hop down.

To the right there is a doorway in the distance. Take note of the explosive

balls on the left side of the doorway. Move forward, doing this will cause

several hybrid to come out of the doorway. Drop back and blast the explosives

as they near them. After they are dead head into the doorway. A cutscene will

play. After the scene you will be in a large room with big blue containers.

Head through the doorway at the opposite end of the room. Make your way around

the green ammo crates infront of you. You will now be looking up a flight of

stairs. Switch to the shotgun and blast the leapers that charge you after you

approach the stairs. Make your way up the stairs and you will be charged by

a second group of leapers from your right. Again simply backpeddle and shotgun

them into oblivion. Flip the switch to the locked door infront of you and head

inside. You will be in a large room with cacoons hanging from the ceiling.

Stick to the left wall and you will come to a stairway leading down to a large

hanger type room. From the safety of your vantage snipe the hybrid that are

walking around on the ground level. There are many of those explosive balls

in this area. Use them to take out the hybrid whenever you see an opportunity

to do so. Once they have been dealt with drop down to the floor and make your

way to the far end of the room. You should see a gap leading into the next

hangar room. Move into the opening and some hybrid will spawn. Use the

explosive ball trick on these guys. Turn right and there will be two more

hybrid. Again, use the exploding balls and back up. After they are dead

move into the area. In front of you there will be a clyindrical closed door

with a toggle station to the left. Toggle the lock and enter the tube.

Head down the tube and it will lead you to a large caverous room. On the

platform below you to the right is a hybrid with his back to you. Use the

bullseye and give him a suprise. Ahead of you three more hybrid will attack.

Deploy a hedgehog grenade and move past the garbage. Follow the platform

along the wall and bash the menial around the corner. Continue along the

platform until you see two hybrid rush from the right. Give them a hedgehog

and proceed. There will be a small bridge in front of you as you near it

a mine will launch. Head over the bridge and another mine will launch. On the

other side of the bride is an elevator. Take out the two mines that will

deploy when you near it and use the chimeran elevator. Once it stops step out

of the life and the level will end.







================================

[-= 3.g Level 6: Hunted Down =-]

================================





Follow the hallway as it winds through the chimeran conversion plant until you

come to the opening on the far end. Head through and drop down on the pathway

outside. Follow the trail up and to the left. You will come to an elevator.

Hop in and take a ride down. Step out onto a narrow street with buildings

located close on either side. Head straight and take a right at the end of

the road. Move forward until you come to another path to the right and an

open door on your left. Take a left, as you head left three lazer mines will

spring up. Waste them and continue on. As you move through this area ignore

going into the buildings as they contain only mines and miniscule amounts of

ammo. Keep going forward until you come to the docks. Take a right and head

toward the stack of three exploding balls. As you approach them a group of

hybrid will attack. Ignite the balls and head through the doorway on your

right. In this room there is a ledge on the far wall and the room contains

several chimeran storage crates. On the back ledge there are two hybrid, there

are also several chimera hiding amongst the crates. Move slowly into the room

and drop a hedgehog into the middle and take them out. Next move to the left

wall and head up the small set of stairs. At the top throw a second hedgehog

as you are now being assaulted by four hybrid. Move down the ledge and you

will come to a second set of stairs leading down. Stick to the top of the

stairs and snipe the hybrid moving about in this section. After they are dead

hop down. Ignore the stairs leading up, unless you need some health or ammo.

Head out of the doorway on the ground level. Once on the ground take a right.

You should see a set of stairs leading up and another group of exploding balls

on the right. Move up the stairs and into the building on your left. Once

you enter a group of leapers will swarm towards you. Fall back to the bottom

of the stairs and wait for the swarm to get close to the explosives. Detonate

them, mop up the remaining leapers with your shotgun and head back into the

building. Another wave of leapers will come at you. Use your shotgun and

fallback method to take care of them. Once they are dead, head down the

stairwell, drop to the ground, and use the elevator. The lift will take you

to a large open factory room. There is an opening in the left corner wall.

Move to this opening and zoom snipe the group of hybrid that you can see in

the container storage yard. Next move around the left side of the large red

container ahead of you and repeat the zoom method on another pocket of hybrids.

Now move back to the opening and head around to the right of the right container

and deal with another group of hybrids. This group is much larger and a nade

or two will come in handy for thining their ranks. Just past the large group

there is a flatbed trailer with two hybrid on it. Drop a nade in between them

and move to the wall of the building on the right hand side. You will see a

wooden ramp leading to the top of a storage crate. Jump on the flatbed trailer

and head up this ramp. You should now be looking down on two hybrid that are

manning turrets. Bullseye them and drop down. Move around the to the left.

Two more hybrids will rush you. Bullseye them and head up the set of stairs

located against the building now in front of you. Take a right and balance

your way across two wooden planks into the next building. After entering

make your way to a small opening and drop onto the street below. After landing

the level will end.







=============================================

[-= 3.h Level 7: Path of Least Resistance =-]

=============================================



After the level opens charge across the street to the ruined buildings whith

your team mates. Move to the far left and seek cover next to a standing wall.

Use your zoom snipe to take out the enemies as they funnel up the hill to the

center. After they are dealt with cross the street and enter the ruins of

the building on the left of the opening the hybrids were coming from.

Move down the slope and this will put you on the side of some more hybrids.

Dispatch them and continue on. Continue down the slope and ahead of you there

will be some metal sheets that you can use as cover. Stay here and zoom snipe

another wave of hybrids. To your left and across the way is a big section

of wall still standing. In two of the windows are some hybrids. Kill them and

move down through the next sloped opening. As soon as you start to descend

a hybrid will leap out from the left. After he is gone move through the right.

Barely step through the doorway and then backpeddle. This will cause a hybrid

to show himself. He is on the second floor of a gutted building in front of

you. Another hybrid will show up in a doorway in the same building and a

group of leapers will swarm out. Move back to the slope and deal with them

before moving to the doorway to snipe the two hybrids. Head through the rubble

towards the building where the hybrid just were. As you step into the open

there will be two hybrid with their backs to you and another one across the

street in an window opening. After they are dead move out onto the road.

Once you do this another leaper swarm will charge out. Backpeddle to the

safety of the ruined building you came out of and deal with them. Next move

out onto the roadway and snipe any remaining hybrid. Move down another slope

in between the buildings much like the others you have come through and take

a left into the building. Move through this building and exit through the

blasted section on the right. This gives you a safe distance and an excellent

vantage point to deal with the large wave of hybrids that are coming towards

you and your buddies. Now is a great time to use your nades or grenade

launcher to quickly thin their ranks. Mop up the stragglers and head down

the street while sticking to the left side. Switch to your bullseye and make

your way to the bus. Move around the right side of the bus and blast the

hybrid that is waiting around the corner. Two more hybrid will begin firing

on you. Snipe them and move further down the street. After a few steps

two more hybrid will engage you. Close range em with the bullseye and switch

to your shotgun. The road turns to the right and slopes downward. As you

move down this road a large swarm of leapers will beginn coming down the

building in front of you. Shotgun them down and continue along the road.

The road cuts to the left and begins ramping uphill. Head up the road and

weave your way through the ruined cars. When you reach the metal barricades

there will be an opening to your right. Stand in this opening and a group

of hybrid will show themselves. Drop a nade in their midst and zoom snipe any

survivors. Continue on the road until you come to a ruined car with a

dead soldier draped across the hood. Stand here and snipe a group of hybrid

that are behind a sandbag barricade further up the road. Now move out from

behind the car and proceed to the large mound of earth. Use this as cover as

you engage another group of entrenched hybrids. Move forward until you

come to a bridge with tons of barricades and vehicles on it. Before you begin

crossing the bridge move to your left to find some stairs leading down under

the bridge. Under here you will find a grenade for your launcher, this will

come in handy very soon. Head back up and begin crossing the bridge. Move

as fast as you can towards the other end of the bridge. Get ready to use

the grenade launcher. As soon as you near the other side a group of hybrid

will begin moving towards a barricade with a turret that is located in the

middle of the road. Drop them with a shot from your grenade launcher before

they can reach the turret. If they do it makes them much more of a pain to

deal with. After they are dead quickly look to your left and take out another

hybrid located in the grassy opening. Once you have dispatched them head

towards the gate to the large cathedral ahead of you. As you near the gate

a howler will jump over the wall and attack you.

(Boss Fight)

This fight is a joke. Switch to your shotgun and begin sidestepping. While

you are moving to the side move in a circular arc. Doing this will prevent

the howler from hitting you. In the meantime, blast it with your shotgun until

it hits the deck. Move towards the cathedral and the level will end.







==================================

[-= 3.i Level 8: The Cathedral =-]

==================================



Once the level starts leapers will begin streaming down from the ceiling.

There are alot of these things and i mean "alot". Have your shotgun at the

ready and immediately fall back. There is a small room directly behind you.

Moving in here will cause the leapers to have to funnel in after you.

Blast away at them using the leaper shotgun tactic and you should decimate

them with little problem. Once they are all dead quickly run towards the

boarded opening on the other side of the large starting room. Move to the

left side of the opening. Very soon two steelheads will blast the boards

away. As soon as the barrier is down before the smoke clears and they charge

in after you begin lobbing nades into the smoke filled opening. Tag and

blast them if they manage to survive. Now pick up their auger rifle and move

into the other side of the cathedral. As you are exiting the archeway a

hybrid will spring out blast him down with the auger and begin moving back

the way you came. The reason for this sudden reversal is the howler that is

now bearing down on you. Use the same side stepping motion and blast away at

him with the auger. He should go down pretty quickly. Head through the

archway again and look across the room to your right. A group of four hybrid

will be charging you. Take them out with a nade or your launcher and move

towards the direction they came from. There will be a large section of the

cathedral wall blasted away. Move to the rightside and slowly ease to the

left. Do this until you can see a hybrid on the balcony of the building

across the way. Snipe him and continue easing left sniping more hybrids as

your angle presents them. After they are dead move across the way into the

building. As you enter the building move through the first doorway on your

left. As you enter this room you should have picked up some incredibly

usefull backlash grenades. Save them for later and move back out into the

main room. Exit through the doorway infront of you. As you leave the building

you will meet up with two soldiers. Head the way they just came from. Move

down the stairs and come to the corner. Around this corner are several hybrid.

Move out behind the corner and tag and blast em. Alternate between firing and

moving back behind the corner until they are dead. After a few seconds fall

back and switch to your shotgun. There are a group of leapers on their way.

After they are dead return to the corner and finish off any remaining chimera.

As you move down the road two hybrid will spring out. Seek shelter behind a

sandbag barricade and deal with them. Switch to your auger rifle and move to

the next corner. Get ready, because once you step out you will be rushed by

several hybrid and a steel head. Move to the center of the street and deploy

a backlash grenade. Stand in the center of the nades bubble and take out the

steel head first. Get as many hybrid as you can before the bubble dissipates.

After your temporary shelter is gone move to the right side of the street.

This will keep the hybrid in the shops on your right from getting an angle on

you. Move slowly up the street. Once you find where the hybrids on the right.

Shot out the windows they are hiding behind and lob a hedgehog into the room

they are in. As you near the end of the road another hybrid will come out onto

a balcony ahead of you. Take him out and find cover as the road turns left.

You should now be looking ahead a see a set of stairs leading up. At the top

of the stairs is a hybrid snipe him and head up. At the top will be an arched

opening to your right. Look through the opening and locate some explosive

balls. Blast them to kill a hybrid located above them and move through the

opening. Switch to your shotgun and take a left. Ahead of you will be a

large clearing and a tree in the middle. As you approach the tree you will

be attacked by two howlers. Don't panick, simply use the same method you have

been and you will be fine. If you run out of shotgun shells switch to the

auger to finish the job. Make your way through the opening in the wall.

As soon as you move through the opening quickly drop down to the next level

to avoid some hedgehog mines. Stick to the barbed fence on your right side.

As you move along the fence a group of seismic mines will deploy. Once they

stop moving jump to avoid their blast. Continue along the fence until you

come to a wooden bridge. Cross it and make your way up the hill to your right.

Up ahead you should see some sandbags. Move to them as fast as you can once

you reach them duck to avoid some more headghog mines. Continue up, at the top

there will be a hybrid blast him with the bullseye and move to the wall on

your left. Around this wall are three more hybrid. Give them a hedgehog nade

and continue towards the group of trees past the playground. As you near the

trees you will see two mine deployers on the ground. Line yourself up behind

the tree on your left so the tree is between the mines and you. As you get

closer to the tree the mines will go off and you will be saft. Head past the

mines and drop down through the opening. Move through the gateway. After you

enter there are six mine deployers which deploy seismic mines. They will

launch in two groups of three. For both groups simply crouch to avoid them.

After thats dealt with continue on. There will be a car up ahead and past the

car is an alley leading downward. Move to the car and this will cause several

hybrids to attack. Hedgehog them clean up stragglers and move down the alley.

Stop at the corner. Step out and quickly step back to trigger and avoid some

hedgehog mines. Now move to the next area and drop a flashback nade. This

shields you from several chimera while you play cleanup with your m5. On your

left is a building. There is a doorway and a window. Move to the window and

snipe a hybrid on the floor above you. Now head into the room with your

bullseye ready. After you head in a hybrid will spring out from under the

stairs. Kill him and head up the stairs. In the next room there is a large

section of floor missing. Move to this opening and kill the hybrid below and

drop down. Head out of the doorway and into an alley. Stick to the right wall

and pop out from around the corner and move back to avoid several hedgehog

mines. Switch to your shotgun and deal with a leaper swarm that is coming.

After they are dead zoom snipe the hybrid at the end of the alley. Now

head through the alley on your left and proceed until several seismic mines

deploy. Duck under them and continue on. Two hybrid will attack from the

archway ahead. Bullseye them and continue through the arch they came from.

Look down the alley on your left and take out a hybrid at the end of it. Ease

down the set of stairs in front of you until you can see some explosive balls.

Ignite them to kill a hybrid manning a turret that you can't see from this

angel. Then back track to the alley you passed after the archway. Move

along this path and take the first right you come across. Smirk to yourself

as you make your way past the empty turret and dead hybrid and head up a set

of stairs. Once you reach the top the level will end.







==============================

[-= 3.j Level 9: Outgunned =-]

==============================



Once the level starts move to the wall on your right. Creep out and snipe

as many of the hybrids on your left as you can. Take carefull aim because

if you aren't frugal with your ammo you will run out. There are alot of

hybrids in the traffic circle. Anyway once the ones on the left are dead move

to your right and slowly move foreward. Keep moving up until until the onces

past the center are in range. Snipe them and move back to towards the

beginning. Look towards your left and zoom snipe the last pocket up hybrid

resistance. After they are all dead quickly refill your health and lost ammo.

Now beat feet back towards the beginning of the level. Facing the beginning

there will be a large mound of earth pushed up against a wall. Climp this

makeshift hill and wait for a chimeran dropship to drop a container full

of chimera. From your angel you should be looking at one of the openings.

After the hatch opens fire your grenade launcher and throw a grenade into the

opening. Fall back to cover and take care of any survivors. Now turn and

run towards the opposite side from the beginning point. On the right is a

large truck. Move behind the truck and familiarize yourself with this area.

Past the cab of the truck are several ruined buildings with doorways. This

will be the area which you will deal with upcoming boss fight.

(Boss Fight: Stalker)

This fight isn't as scary as it looks. The stalker will move in from the

opening opposite of where you came in from. It will move into the traffic

circle and begin firing on your comrades. Stay behind the truck and let it

move past you. Step out once its back is to you. Located in its back is a

small silver ball similar to the explosive balls you've been exploiting thus

far. Anyway, open up on the ball with your m5. This will cause the stalker

to spark and stun it. After your clip runs out retreat behind the truck and

begin moving sideways and to the right. Move through the buildings as needed.

The reason for this, is because after the stalker regains itself it will

fire a barrage of missles at you. Repeat this hit and dodge tactice two more

times and the stalker will go down. After its defeated the level will end.







===================================

[-= 3.k Level 10: Into the Fire =-]

===================================





Once you exit the tunnel your objective is to fight your way to the top of the

hill you now find yourself facing. Move close enough so the hybrids operating

the turrets are in auger range. Blast them with the auger, as it will pierce

the front shields on the turrets. After the three turrets are down move to

the base of the hill and snipe the chimera moving about in range. Next move

up the hill until you come to a razorwire fence. In the middle of this fence

there is a break leading into a trench. Before heading down into the trench

clean out a couple of hybrid while you have the advantage of the high ground.

Move into the trench and take a left. The next right you come to will have

a group of hybrid around the corner. Drop a nade around the corner and clean

up the leftovers. Now quickly move back to the high ground because a large

group of chimera are making their way to the center of the trench. Let them

bunch up and then shoot the explosive barrel. Another wave will trickle in

after the first group is dead. Snipe them and then head the way they came

from. The trench will turn to the left, equip a close range weapon and blast

the two hybrid around the corner. The trench will take another left turn and

then end in a slope leading up. Move slowly up and deal with the hybrid at

the top. There will be a turret outpost at the top. Move around the outside

of this and to the left. Stay behind it because there is another turret

outpost further up the hill and this one has an angle on you. Swith to the

auger and kill him through the wall you are hiding behind. Now move up the

hill and zig zag through the concrete barricades. After you reach the

turret that you just killed move to the left to find a gap in the Chimeran

fence and head through it. Pass through the turret outpost and continue up

the hill past the fallen tree in your path. There will be some red brick

rubble up ahead. Move slowly through the gap in the rubble and look to the

right and down. There will be another hybrid manned turret down in the trench.

Auger him through the safety of the wall and continue past him. The trench

will begin to slant upward and to the left. Follow it up until it leads to

a house. Don't move infront of the door. The bottom floor of the house is

full of hybrid. What you want to do is throw a few nades through the windows

or doorway to thin them out. Next strafe past the doorway and set off any

remaining explosive barrels left after your nade barrage. Once they are all

dead head into the house. To the left of this room is a staircase at the top

is a floor full of more hybrid. Move onto the staircase but don't expose

yourself the hybrid up there. Move about halfway up and aim up at the ceiling.

Throw some nades but bounce them off the ceiling so they richochet back down

onto second floor. This will kill the chimera off without exposing you to

any danger. After they are dead move up to the morters and the level will

end.







==============================

[-= 3.l Level 11: Conduits =-]

==============================



Move up the tunnel following the rail tracks. After coming to a platform on

your left hop up on it and move to the gate. This will cause a titan to show

up and blast open the gate. Hit the big fellow with any grenade launcher shots

you have and switch to the bullseye. Tag him in the head and open up on him

while sidestepping is fireball shots. Repeat this until he explodes. Proceed

into the room the titan came from and at the other end is another gate. A

fellow soldier will unlock it for you. Move into the room and go left. This

takes you into a building with the backside of hit blown away. In this room

pick up the fareye, yay a real sniper rifle at last. Equip the fareye and

look to your right. On top of some storage containers are three hybrid. In

the middle of this group is a rung of explosive balls. Shoot the explosives

and leave the building through the hole leading down on your left. Don't

bother sniping the other hybrid that are streaming down. Save your sniper

ammo for tougher enemies. Follow the path on the left leading down. At the

bottom a group of your soldiers is facing off against a group of hybrid.

Drop a nade in the middle of the hybrids and take out any remainders. Continue

along the way they came from. Now the trail will turn right and begin leading

upward. Move to the top and join in the fierce firefight going on at the top.

Tons of enemies will be pouring across the bridge on your right. Avoid the

the right side. Instead hang to the left a little ways back and m5 zoom and

nade them until the enemies finally stop coming. If you have any flashback

nades now is the perfect time to use one. Remember to retreat back down the

hill to refill your health as necessary. After its finally over move across

the bridge. Wait for your buddies to cross and go right. After they have

gone ahead follow after them. This will cause the enemies up ahead to focus

on them instead of you. Rush towards them and pull out your fareye. The

drive will turn left and slope downward. You should be looking into a garage

at the bottom. Inside are a large group of hybrid standing next to an explosive

ball rack. Shoot the explosives and quickly retreat out of the line of fire.

A group of leapers will rush you deal with them and m5 any remaining hybrids.

Head into the garage and stick to the right. Move across the narrow ledge on

the right and head into the next room. Take another right and head up a ramp.

At the top the level will end.







==================================

[-= 3.m Level 12: Viper's Nest =-]

==================================



Move down the hill and to the spike fence on your left. This will shield you

from the shots from the titan that you will be soon taking. Pop out and tag

it and bullseye the titan till it drops. About halfway through this fight

the tower door behind the titan will open and several hybrid will spill out.

Back up so you move down a little. This puts you out of the titan's and the

hybrid's line of sight. Now move around the mound to the left and and m5 zoom

the hybrids. After they are gone go back to work with the titan. After the

fight restock your ammo from the fallen soldiers and if you are wounded there

are some health capsules behind the tower. When you are restocked move into

the tower and allow the fan to blow you up to the next level. Once you land

move cautiously around the corner and blast the two hybrid waiting on you.

Up and across the way is another tower with some hybrids using turrets.

Switch to the fareye and hose the turret hybrids. Now cross the small plank

to a pylon and cross another plank to reach the next tower. Right before you

step onto the second tower look to your right. In the distance is a tower with

some more hybrid on it. Use your fareye and eliminate them. The same procedure

as before: move around the tower and deal with two more hybrid at close range.

Continue around until you come to a bridge leading to the next tower with a

turret on the right. Have your fareye ready because when you get about halfway

to the next tower a steelhead will charge out from the rightside of the tower.

You know what to do here. After you do it bash some menials around the corner

and fareye some hybrid on a tower across the way and slightly below you.

Continue around this tower till it dead ends. When the path stops there will

be a toggle box. Flip it and head back across the bridge. Now take the first

right and get ready to head down this bridge. Keep your fareye handy and take

out some hybrid as they charge you across this bridge. Move across the bridge

and circle around the tower until an opening on the left comes into view.

Hop inside and float down to the bottom. Move out of the tower and prepare to

fight another titan. Use the tower as cover and take it down with the

bullseye tech. After the big fellow has fallen go the way he came from and

the level will end.







================================

[-= 3.n Level 13: No Way Out =-]

================================



After the cutscene you'll be in a circular room with one exit. Smoke will be

obscuring your view. Quickly switch to your auger and get a force barrier up.

A large group of Chimera will be attacking you through the smoke. Throw a few

nades into the smoke, blast any hybrids that charge through and move through

the smoke. Stick to the wall on either side and take cover behind some pipes.

Take out the last remaining hybrid by augering them through the pipes. Take

the tunnel on your right and make your way into the mess hall. Once you reach

the first group of tables a leaper swarm will show up. Retreat back into the

tunnel and finish them off with the shotgun. Make your way through the mess

hall and exit via the door on the far left. Take a left when the tunnel

branches and continue on. Take a right at the next branch and keep moving.

Now take a left at the next branch. At the end you should see a doorway.

Moving towards the door will spawn a group of hybrids infront of you and a

group behind you. After they spawn quickly turn around and head back the way

you came. Kill the group behind you, turn around, and finish the other group.

Proceed through the doorway and take a left, now take another left and then a

right. At the end of this tunnel will be a much needed health and ammo refill.

Also have your fareye ready because coming down here will spawn a steelhead and

hybrid. Kill them and head left and then back out into the main tunnel.

Continue along up a set of stairs into a room filled will computer processors.

After you enter the room a hybrid will show up directly ahead at the other end.

Fareye him and continue to where he showed up from. Through this doorway will

take you into a large room filled with train cars and crates. Ahead and to the

left will be a hybrid m5 him and move around the car infront of you by going

around to the right. Switch to the fareye and hop up on the platform.

To your left mixed in amongst the crates are several hybrids. In the middle of

them is an explosive barrel. Shot it and mop up the survivors. Move through

the crates and wind around to the left. Hop the tracks then continue straight

into another tunnel. At the steps infront of you a hybrid will spawn from the

right. Blast him and go down the tunnel on your left. After a few steps there

will be a doorway on your right. Move to the edge of it and pop out. A large

group of enemies is in the shower area in the rightside of the locker room.

Toss some nades behind their cover and move out of the doorway. Charge in and

clean up the stragglers before heading out of a hole in the wall located in the

shower. Follow this new tunnel until it opens up to a room with some explosive

barrels stacked up against the wall in front of you. Take the opening on the

left and then take another left. Continue down this long tunnel until a you

find the doorway on your right. Have your fareye ready to blast the slipskulls

in the next room. Once they are dead move through the next room as it heads

downward. At the bottom it ends in an open gate. A tunneler will pass through

when you approach the gate. Pick up the arc charger while heading through the

gate (a craptacular gun to be filed away and not used unless you are running

low on ammo). Hop into the tunnel on the left that has recently been made.

After a bit it opens up into a large room with some metal walkways and stairs.

Use your fareye on the two chimera in the room and drop down onto the floor.

Now climp the stairways to the top and flip the switch. Next head back down to

the mid-level and fareye some hybrid through the now open doorway before

heading through. After heading into the new tunnel take a right into the large

open room and proceed down the stairs to the ground level. There will be an

opening at the other side of this room. As you get close to the opening you

will be attacked by two howlers. Shotgun/sidestep them and head through the

archway. Stick to the left and at the end of this tunnel take a right. About

halway down this tunnel there will be an open area on the right. Walk towards

the switches located on the wall to end the level.







=============================

[-= 3.o Level 14: Secrets =-]

=============================



When the level starts two hybrid will step out from the left. Blast them and

head back to large open room that you passed through on your way here. As you

get close to large room there will be several hybrid and a steelhead blocking

your path. Fareye the chimera and head into the large room. On the catwalk

above you at the top of the stairs is another hybrid. Fareye him and climb the

stairs. As you approach the opening to leave another hybrid will rush out.

M5 him and continue from where he came. Keep going straight into another large

room. As you head for some stairs leading down a hybrid will show up at the

far end of the room and flip a switch. This lets in some hybrid on the upper

walkway. Fareye this new bunch of arrives and hop down to the ground level.

Once you reach the ground level another group of hybrid charge out from your

left. Use your zoom m5 on them and go through the doorway they came out of.

This takes you into a boiler room. Move down the stairs, stop once you are

facing the boiler. Underneath it and to your left is an open service

crawspace. Move into this and a group of leapers will decide to show up.

Shotgun them and take a left. As soon as you turn left another leaper swarm

will show up. After they are gone go the way they came from and exit the

crawlspace into another boiler room. Take the stairs on your right and exit on

the other side of the gate in the large room. Flip the switch on the left

and head through the hatch. Take the open doorway on your left and quickly

move down the hallway. Do your best to dodge the fire coming at you from a

group of steelheads as you move down the hallway. Once you are within decent

range deploy a flashback grenade and end them. Once they are gone take the

first right and move through a doorway. This tunnel will lead to a deadend

with a large tunneler created passage on your right. Move down this new

tunnel. After a little ways in a leaper swarm attacks. Deal with them and

continue on. Further down this tunnel you will encounter a large number of

leaper pods just waiting to hatch. Instead of waisting nades or explosives on

these pests, walk out into the midst of them. Do this until they start to shake

(this means they are about to hatch) quickly turn around and beat feet the way

you came. After you are clear of the pods do a 180 and blast away at the

swarm that is hot on your heels. After the intensity is over continue your

journey through the tunnel. After the tunnel ends jump up and to your right

into a hallway. Take the first door on your left into the map room. Once

you enter this room the level will end.







===========================

[-= 3.p Level 15: Angel =-]

===========================



Exit the intel room through the only open doorway and take a right that leads

to a tunnel. When you reach the tunnel take a left. You will arrive at a door

on your right that will auto open when you near it. It opens to a large

medical room with some explosive barrels in the center. The room is also full

of menials. Allow them to group near the barrels and then get as many as you

can in the ensuing fireball. Bash any remainders and move to the glass windows

on the righthand side of this room. Smash through the glass window and enter

the next room. There will be a set of stairs on your right leading up.

Before you head up look up and you will see two rooms at the top. Each has

several glass windows. Shot out a window leading to each room and toss an

air-fuel nade through the openings. This will take out the majority of the

hybrids camping up there. Climp the stairs and m5 any remaining hybrid.

Move into the first room through an open window. Grab your fareye and snipe

the steelhead at the end of the rooms. Look through the doorway to locate him.

Move through the doorway by the steelhead and take a left. There will be a

set of stairs leading down with some hybrid at the bottom. Shoot an explosive

ball next to them and head down. Moving down will cause a swarm of leapers to

attack. Fall back up the stairs and shoot the explosive barrels as the swarm

gets close. Blast the remainder and head back down. Keep going until you

come to some windows on your right that you can't see through. The room on

the other side houses several hybrid. Shoot out a window and deliver them an

air-fuel nade before moving on. Keep moving down the hall and as you approach

an open gate some hybrid will show themselves. Fareye them and keep going.

There will be more hybrid behind the next set of windows on your right.

Blast open a window and deploy and air-fuel before continuing on. Once you

reach the end the blast door will auto open. The next room is a sample

storage room. Headshot the gray jack in the middle of the room and move to

one of the walls. Containment tubes will slowly rise from the floor releasing

gray jacks. Snipe and auger them and the door on the other side will open.

Move through the new doorway and up some stairs. This will take you to the

final room. Its a big room with several containment units. Charge into the

room and deploy a flashback and wipe out the hybrid infesting this room.

When they are dead head to the right side of this room, where there is a large

empty area next to a big brick wall. A tunneler will smash through the wall and

deploy a large number of troops. However, you will be waiting for it when it

shows up. After it punches through the wall deploy a flashback and fire your

greneade launcher into the cluster of tightly packed troops and m5 the rest.

After they are all dead the level will end.







=======================================

[-= 3.q Level 16: Search and Rescue =-]

=======================================



When you are ready to go follow the cobblestone path to an opening in a brick

wall. When you near it a group of chimera will run by. Ignore them and pick

up the Hailstorm. Yay! A new toy. Don't use this gun yet, save it for the

end of this level when you are really going to need it. Anyway, move out onto

the street and another group of Chimera will exit the building infront of you

and move into some alleys further into the level. Follow after them until a

group of Hybrids and a howler step out from the corner of a building on your

left. Switch to your auger as you fall back and take out the howler first

before m5 sniping the hybrid. After the exchange continue up the street

toward the burning bus. Ahead of you will be a pair of hybrid on a ledge.

After m5ing them another group of hybrid and a steelhead will engage you from

your right. Now is the perfect time to share with them the gift of handheld

explosives. After sharing cross the street and climp up the ledge the two

hybrid were on. Climb the small set of stairs on your right and switch to

your bullseye. Tag and bag the three hybrid up here and then move to the metal

railing directly ahead of you. You should be looking down onto a chimeran

turret position. Now here is where you get to try out the Hailstorm. Take it

out and aim above the hybrid manning the turrets. Now use the hailstorm's

alternate fire to deploy a clip as a mini turret. Repeat this once or twice

more to clean the streets below before moving along the walkway on your left.

M5 any remaining hybrid and switch to your fareye. After you make it to the

street below four slipskulls will show up. Dispatch them with focused sniping

and then go back to your m5. After they are gone a group of hybrid will come

out of a building across the street from the stairs you used to reach the

street level. Drop a nade on them and take out the rest. Once they are dead

the level will end after a few seconds.







===================================

[-= 3.r Level 17: Common Ground =-]

===================================



This level places you behind the controls of a jeep. Cruise down the road

and smash your way through the first fence. Follow the road until a field

opens up on your left. Cut through this field and make your way past the

line of trees ahead of you. You are now in a large open area with two metallic

structures in the background. Drive towards the first chimeran base on your

right. Okay I am not one to brag or blow my own horn but when I came up with

the strategy for dealing with the large number of chimera in the bases I had

to stop and smirk. Okay enough shameless backpatting and back to the guide.

Okay here is the strat, gun the engine and make your way towards the first

base on the right. After you smash through the first fence mash triange to

exit the vehicle. Before you jump out try to aim the vehicle so it stops

in front of the base and a little ways back. The reason for this is as follows,

your buddy in the gunner position will not exit the jeep, he will fire at

enemies and can kill them quickly and accurately when stationary, and last but

not least he is invulnrable. Now you get it, deploy your jeep like a turret

that is indestructible and with infinite ammo. Just sit back out of range until

your pal has sufficiently cleared out the enemies. Move forward into the base

and there will be two ramps. One ramp on either wall move about halfway up one

of these and look up at the ceiling. Next throw a nade so it bounces off the

roof and lands onto the next floor. This should take care of the baddies up

there. Now head on up to the second floor and toggle the gate switch.

Get back in your jeep and repeat the jeep launch strat at the next base just to

the left of this one. After both gate switches have been activated get back

into your jeep and drive through the now open gate located in between the two

bases. After passing through the gate make your way towards the large grey

stone in front of you. Ramp off of it and into the canyon below. As you

drive through this area a large swarm of leapers shows up. Ignore them and

continue on. After exiting the canyon you will be in another large open area

with two more bases. Stick to the left of the open area to make find your way

up to these new bases. Repeat the jeep strat on the bases, remember to toggle

the switch in each base. Once they have both been switched pass through a

second gate located to just past the base on the right. After passing through

the gate a Chimeran drop ship arrives and deploys a box of troops. Quickly

drive past them and continue up Cheddar Gorge. After a bit the road dead ends

and there will be a ramp on the left leading up. Take this left path and follow

it as it winds up the gorge. You will come to a fence and behind the fence is

an open area with three turret stations in it. Smash through the fence and

drive past the stations, ignoring the hybrid inside. Again follow a ramping

path on your left, drive past another turret station, and smash through another

fence. Past the fence are the final two chimeran gate control bases.

Utilize the jeep strat again for both of them being sure to flip the switches

in the bases to unlock the last gate. While waiting for your buddy to do some

thining out at the first base be sure to watch your back. Sometimes the Hybrid

you ignored along the way will catch up to you. After the switches have been

toggled drive through the gate that is located just past the second base.

Now the path will be leading downward. Follow it down until it deadends.

There should be another chimeran fence on your right. Drive through this last

fence to end the level.







============================================

[-= 3.s Level 18: A Disturbing Discovery =-]

============================================



After you and your comrade split up you start next to a locked fence. Toggle

the switch to the right of the gate and head through. In the distance are

two hybrid. Fareye them and move toward the large chimeran structure. Once

you get close enough the gate will open and some Menials will come out. Beat

them down and fareye two more hybrid located on an upper ledge in the back

of the structure. Once they are down proceed inside. Bash all the Menials

in here and find the locked door located opposite the main entrance. Toggle

the lock to the left of the door and head through. As you move through you

will pick up the sapper. File it away under "S" for sucks and continue.

After dealing with the Menials out here follow the path on the left that leads

between some fences on either side. It will cut to the right and end before

another Chimeran structure. When you get close the door will open and a hybrid

and steelhead will charge you. Fareye the steelhead and bullseye the hybrid

before venturing inside. This structure is devoid of enemies other

than a three menials but full of Lancer Mines. Stick to the left wall and make

your way to the back lefthand corner to find the locked door. Unlock it and

head outside. Equip the sapper for only the first of two times in the entire

game that its useful and deploy a mine trap. Now move cautiously forward along

the path until a gray jack leaps out from behind a container on your left.

Backpeddle and lure him into your mines. Make another trap and repeat this for

another Gray Jack that will attack you as you head further in. After they are

gone switch to the fareye and bash the menials as you move along. The path

ends at a large wooden bridge. Stay on your side and snipe the group of hybrid

as they attempt to cross the bridge. Once they are down cross the bridge and

take cover behind the chimeran barricade. You will meet up with your pal here.

From the safety of your cover snipe the steelhead and hybrid on the hill ahead

of you. Just below the hill is a Chimeran fence. On the other side are

several hybrid. Take out your auger and punish them safely from the other side

of the fence. After they are dead head up the hill to cue a cutscene. Once

the scene wraps up make your way back down the hill and back towards the bridge

you crossed. However, instead of taking the bridge there is a downward sloping

path to the left of the bridge. Take this path and follow it down. You will

come to an open area filled with Chimeran Storage containers. There are some

hybrid and several menials amongst the containers. Stay back and move around

until you have angles on the hybrids. M5 snipe them and bash the Menials before

heading through the area. Past the containers is an opening in the fence head

through it and take a left. Switch to your shotgun and blast the leaper swarm

that will soon be showing up. In the middle of the swarm two Gray jacks will

charge you. Let them get close and then let them have it with the shotgun.

Proceed onward until the path winds around the fence on your right. The path

ahead of you is littered with barriers and storage containers. Move slowly

forward until you can see two mine deployers on your right. Move quickly

toward them and duck behind the barrier just infront of them. This allows you

to avoid the hedgehog mines that spring up. Keep going until you can see some

more mines. At this point several hybrid will attack. M5 them and then set

off the mines and seek cover. The path ends with a small ramp leading into

another structure. Head inside and have your Bullseye ready. After entering

quickly head to the far end and kill a hybrid. Now tag and bag several

slipskulls. Now move to the big wall behind where you killed the Hybrid.

On the left you should see a toggle switch. Flip it and head outside. After

the door is opened several hybrid and a steelskull will charge down toward you.

If you have any nades left use one and then m5 the remainder. Once they

are all down head up the way they came. Make your way towards your jeep and

the level will end.







=======================================

[-= 3.t Level 19: Devil at the Door =-]

=======================================



You'll start this level in the middle of a battle as your allies are trying to

evacuate Southern Command. Run towards the fray and ignore the Stalkers. They

can't be killed and won't target you. Instead use your m5 and maybe a nade to

take out the hybrid. After they are dead move towards the sheet metal barriers.

Quickly move behind the first one to avoid Hedgehog Mines. Move to the next

one and this time duck behind it to dodge more mines. Again, move to another

barrier and take cover behind it to escape the last set of mines. As you move

a little past the last barrier a Howler will run out from the left and go

across your screen. Ignore that one and instead target the one running straight

at you from the right. Wall back so it will target your allies while you blast

away at it with your shotgun. After he is dead repeat this tactic with the

second howler. Continue out into the open area and stick to the right. As you

move out behind some rocks there will be a group of Hybrid in the middle of a

road. They won't focus on you till you get close, as they are too busy firing

on a group of soldiers. Drop a nade in the middle of them and m5 any leftovers.

Move into the building your friends were in to collect health and ammo.

Now head up the road towards the large gate. When you get close enough a Titan

shows up and blasts through the gate. Unload any nades and grenades from your

launcher into it then fall back. Get behind the rocks on your left and bounce

from out behind them and use the bullseye tag and fire to finish the brute off.

Now head through the gate. There will be two paths, one on the left leading

into a building and the one on the right that ends with a path going uphill.

Take the path on the left first. Move slowly as the ground here is covered

with Seismic mine deployers. There are two groups of them and here is the

pattern for each. Group 1: Jump, duck, jump. Group 2: Duck, jump, jump, jump,

duck. Now move into the building to grab health and ammo. In a small side

room on your left you will find the Dragon. Now move to the doorway and

torch the group of Menials that are making their way toward you. Now its

time to take the other path and this one is full of Hedgehog mines...yay.

As you move out into the field their will be two metal barriers on your right.

Run toward them and get behind the rightmost one. After the mines are gone

there will be a second group of barriers on your right. There are three of

them. Move quickly and get behind the rightmost one to avoid the mines.

Now head up the hill. As you near the base of the hill there will be two

seismic mines, jump them and then duck underneath the second wave, continue up.

Switch to your bullseye and tag n bag the two hybrid at the top of the hill. Up

ahead there will be several more hybrid m5 snipe them and switch to your Fareye.

You will see a slope leading down. This is the path you will take in a minute

but for now take the smaller slope to the left of this that leads upward.

At the top you will be looking down onto another battlefield. Use your Fareye

to take out the Steelhead and Hybrid below. Next head down the ramp and follow

the path around the ruined buildings and onto the road that leads to the base.

In the distance you will see your jeep and your old friend from Chedder Gorge.

Run past him and into the base courtyard to end the level.









================================

[-= 3.u Level 20: Evacutaion =-]

================================



Bust out your Reapers and step through the doorway into the stairwell. Use

them to take out the three Slipskulls jumping out. Carefull not to go to far

down the stairs yet. Now slowly move down and keep an eye out below you.

There will be a large number of Hybrid and some Steelskulls coming up from

below. Rush them and set them ablaze with your Dragon. Continue to the bottom

of the stairs and through the doorway. Turn left to find a Steelskull with his

back turned toward you. Light him up and continue through the doorway. In this

room there are several tables turned on their side and a doorway on the other

end. As you move into the room three hybrid will come in and take cover behind

the tables. M5 your way through them and head into the next hallway. You

will now find yourself in a large kitchen area. Before you head into the

area M5 the two hybrid below. When you get about halfway into the room a

Hardskull will charge bullseye him down before he gets close enough to use his

Arc Charger. Now head up the stairs opposite the ones you came down and take

a left into the next hall. At the end of the short winding hall is a room.

Opposite of the way you entered is a locked door. Flip the switch to the left

of the door and ride the lift down to the hanger area. The hanger is chaotic

and directly ahead of you is a Titan. Quickly exit the lift and move to the

right to find cover behind a large stack of sandbags. From your cover bullseye

tag the big guy into a oblivion. Also any grenades or explosives you might

have come in handy here. After the Titan falls use your fareye to take out

the Hybrid which were supporting the Titan. Now move through the gate and stick

to the right. Ahead of you will be a stairwell leading up and a large hanger

in the distance. When you get closer to the stairs a group of Hybrid will

come out. Plant a nade amongst them and fareye survivors. Now look left

across the big room and fareye some more Hybrid. There will be just one more

group and they are against the farwall. They have an elevated position with

two turrets. Approach the position from either side. Start by blowing up

the big stack of explosive barrels at the top. Now throw an Air-Fuel nade at

the base of the enplacemet and another one towards the top. After they are

dead a loading platform will lower. The platform is just to the right of the

turret enplacement. Move onto it and throw the switch to ride it to the top.

At the top take the doorway at the top and follow the hall till it leads to

another doorway. You should be looking out into a large briefing room area.

This room is full of hybrid. From the safety of your doorway use your Fareye

to eliminate as many of the Hybrid as you can. When you have run out of ammo

switch to the m5 to finish them up. Collect any ammo and health needed as you

pass through the area. Move through the doorway on the other end of the room.

Switch to your shutgun and head up the sloped passage. Blast the Leaper swarm

which attacks you and continue to the next room. Take the lift that will be

located on your left in this area. The lift deposits you in a small room.

Move slowly to the doorway. Around the corner are two Hybrid. Because they

are pretty close to your position a direct assault will result in a huge chunk

of life loss. Toss an Air-fuel or standard grenade off the wall ahead of you

at an angle to get it to bounce and land next to them. After it goes off

step around the corner prepared to blast them if they lived. Head through

the doorway on your right and into the next room. As you get halfway in

two hybrid will enter from your left. Toss a nade and move on. Break out your

Hailstorm and head into the large room at the end of a short hallway.

Aim it up and deploy an auto turret. Switch back to the m5 and blast away at

the two Steelskulls that enter the room. Bring out the Hailstorm again and

head up the stairwell. Another large enemy wave will begin heading down the

stairs toward you. Deploy an auto turret and rip them to shreds with your

Bullseye. Follow the hall at the top of the stairs past the row of windows

and around the corner. As you step around the corner lay waste to a Hybrid

with the Bullseye then move back so you are not in the doorway. The room

ahead is now full of Hybrid. Move into the doorway and toss nades into the

room to clean it out. Making sure to duck back around the corner after you

have tossed it to avoid enemy return fire. Switch to your Dragon and head

through the doorway at the other end of the room. At the end of the next

hallway a Steelhead will attack. He can be pretty dangerous at this close range

so dodge like crazy as you close the distance and light him up with the Dragon.

Continue along the hallway to end the level.







==================================

[-= 3.v Level 21: Parting Ways =-]

==================================



You will begin this level behind the controls of a Stalker. Move slightly

forward so you are just outside of the overhang. This way when you fire

the stalkers missiles they have a clear flight path. Take care not to move

to far out as this will expose you to a mortar battery on either side of you.

From this position you should have clear shots at the Titans ahead and a low

wall on either side of you should be shielding you from the mortars. Fire at

the group of Titans till they are now more and move forward and finish off

the mortars. When they are gone the level will end. That was easy and fast.







=====================================

[-= 3.w Level 22: Into the Depths =-]

=====================================



The level starts you off in the Chimeran Tunnels. Move foreward into the open

area and bash the two Menials. Several more Menials will be making their way

toward you from the next room. Bash them and use your Dragon on the Gray Jack

that is following up behind the Menials. In the next open cavern there will

be several groups of Leaper Pods. Use your Dragon on them to take them out

before they hatch and then head up the metal ramp along the back wall.

Roast somemore pods and move through the next hallway. In the next cavern

several Menials will begin coming toward you. There are also three Gray jacks

in the room as well. Move into the room and then fall back as you lure the

Jacks into the hallway. Use your Dragon on them and the Menials. After they

are dead two Hybrid and a Steelhead will enter and begin firing on you from

across the room. Distance m5 them and head toward where they were firing at

you from. Enter the next hallway and switch to your Bullseye. As the hall

begins to shift into the next cavern room you will see a health back at the

bottom. When you near the health three Hybrid will charge out from the right.

Bullseye them down and continue on. In the next cavern there will be several

Menials hanging out near an explosive ball. Shoot it and ruin their day then

proceed on. At the end of the room on the right is a winding ramp leading

upward. Take the ramp and continue on until it opens into a large platform

room. Once you hop down off the ledge you are on enemies will begin to

show up on lifts from either side of the mining platform. Equip your dragon

and stay mobile and burn them down. Here is a break down of the order the

lifts show up in and what enemies they contain.

Lift 1: Upper left from your initial drop in. Contains: 2 Hybrid.

Lift 2: Middle Right. Contains: 2 Hybrid.

Lift 3: Bottom Right. Contains: 1 Gray Jack.

Lift 4: Bottom Left. Contains: 4 Menials.

Lift 5: Upper Right. Contains: 1 Gray Jack.

Lift 6: Middle Left. Contains: 1 Gray Jack.

Lift 7: Middle Left. Contains: 2 Menials and 1 Hybrid.

Lift 8: Middle Right. Contains: 2 Hybrid.

After all the enemies are dealt with the door opposite of the way you came in

will open. Head through the doorway into the next cavern and wind around

to the right. There will be a large hole in the floor. As you draw close

to the hole a swarm of Rollers will attack. Backpeddle as you burn them down

with your dragon. After they are gone drop down into the hole and you will

end up in another tunnel that is sloping upward. A short distance from the

bottom there will be several Leaper Pods. Torch the pods with the Dragon and

continue up through the tunnel. The tunnel will lead you to another drop.

Drop down and make your way up another tunnel leading up. This tunnel leads

to a very large cavernous champer with massive electrical conduits running

through the room. Make your way out onto the conduit directly below you.

Continue along the conduit until you are out from underneath the one that is

above you. At this point switch to your Fareye and look to your left. You

will see three Slipskulls jumping around on the wall to your left. Use the

Fareye and its time slowing focus to bring them down. After they are gone

move to the end of the conduit and onto the platform on the left. Make your

way to the other end of the platform and step onto the next conduit. Instead

of moving along this one look out and locate two exhaust fans. Jump toward

this one to be blown upward by the stream of air. Steer yourself to the

next stream of air and finally to land on the next conduit. After landing

look ahead and next to the wall for the next fan. Jump onto that one to be

blown up to the next conduit located above you. Move along this conduit until

it ends. When it runs out step onto the platform on the left, climp a ramp,

and onto another platform. Follow the ledge as it works its way upward.

It will end with a small conduit and a fan on the right. Ride the fan's

exhaust to the next conduit. Proceed up this one till you arrive at two

more fans on the right. Before you use the fans to reach the platform across

from you switch to your Faryeye. Look out onto the next platform. There

will be several Menials, some Hybrid, and alot of explosive balls. Snipe

the balls causing them to clear out the enemies on the platform. Now use

the two fans to reach the now empty platform. After moving out onto the

platform a Hardfang will attack, drop him with your Fareye and move toward

the way he came. Follow it around until it ends at a conduit. Move upward

along this new conduit until it ends with another platform on the right.

Jump out onto the platform and move along it till you find a tunnel leading

up. Equip a Backlash Grenade and crest the hill. Deploy the nade at the

top to shield you from the Hybrid and Steelskull while you bash the Menials.

Move to the other end of this area to find another tunnel leading upward.

At the top you will be at a conduit junction. Switch to your Dragon and move

into the narrow path on your left. Tucked behind the conduits along this

route are several Hybrid and a Hardfang. Move slowly through here making

sure to check corners as you progress. Burn the enemies down and follow

the path till it ends with an opening into the center conduit. Stepping

into the center will end the level.







=======================================

[-= 3.x Level 23: In a Darker Place =-]

=======================================



This level will start with you riding a lift up into a large room. This room

is swarming with Menials. Bash your way through them and make your way to

the safety of a wall. Switch to your Dragon and light them up as they get

within range. Also pick up the rocket launcher directly ahead of your

initial start position. It is next to the dead soldier on your right.

Stay tucked into one of the alcoves along the wall because once the Menials

are dead several Hybrid will invade the area. Switch to the Fareye and take

them out as they move into sight. After they are dead one of the wall

alcoves will contain a lift. Ride it up to the next level. Equip the

Hailstorm and slowly move along the path on your left. As you get near the

Leaper Pods two Steelskull will attack. Deploy an auto turret and take cover.

After they are dead switch to the Dragon and nuke the pods. Repeat this

strat twice more as you move through this area. This section will end with

a doorway on the left. Move through it and into the next cavern. Move up

through this area until you reach some Leaper Pods. Torch them and toss a nade

next to the two Hybrid at the end of the room. There will be an opening to

a large circular room at the end of the room you are in. Use your Fareye

to take out the Hybrid below you and to the left. Blast another Hybrid on

your right and drop onto the floor below you. Move to your right and bash

several Menials and use your Fareye on the two Gray Jacks. Continue along

this path till you come to a very large door with a lock toggle on either side

of it. Have your Backlash nades ready and unlock the door. On the other side

is the boss.

(Boss Strategy)

Stalker: After the door opens throw a Backlash nade so it encapsulates the

stalker. This will make it take constant damage and repel its shots back at it.

While it is encased switch to your rocket launcher and finish it off. After

the big guy goes down the level will end.





========================================

[-= 3.y Level 24: A Desperate Gamble =-]

========================================



Make your way through the courtyard and to the arched opening located in

the wall on your right. When you approach it some rollers will attack as

well as a Steelhead. Fall back and blast them with your shotgun before

Bullseye tagging the Steelhead. Move through the arch and head out into the

next courtyard. As you approach the window opposite of you two Hybrid will

come out of a side room on your left. Bullseye them and fall back to the

archway because the room will soon fill with Hybrid. From the safety of the

arch fire a Hailstorm turret out into the room and use your Fareye to clean

out the rest. Wind your way around the area until you come to a set of stairs.

Take the stairs to the next floor. When you reach the top there will be a

side room on your left. From this room you will be attacked by a couple of

Hybrid and a Steelhead. Deposit some nades in the room and Bullseye any

stragglers. Exit through the door on the other end of the room and continue

along the walkway. The path will turn to the right and you will find yourself

heading towards another sideroom. When you near this room a Roller swarm

will attack along with a Hardfang. Shotgun the rollers and m5 the hardfang

before continuing along the walkway. As you make your way along three Hybrid,

and a Hardfang will assault you from the side rooms on your left. M5 them

and pick up the Splitter when this path turns to the right. Quickly run

past along this walkway to avoid a hail of Hybrid fire coming at you from

outside. Exit the walkway and move onto the patio at the end of it. At the

other end of this there will be a staircase leading down. Camp at the top of

this stairwell and shotgun the Rollers as they come into view. Now move down

the stairs and have your Arc Charger ready. As you come around the corner

Arc link blast the group of Hybrid. Move to the right and head toward the

crashed helicopter. When you do this another Roller swarm will show up.

Take them out and walk through the opening in the chopper. Make your way out

into the open area and head around the left side of shack in the middle.

Once you come around the corner use your Fareye and dispatch the Hybrid group

and the Steelhead. After they are no more head down through the tunneled

entrance to the building opposite of the shack. Equip your Dragon before

proceding. Head through the door on your left and then the next door on the

left. Exit the room you are in through the hole in the wall ahead of you.

Once you exit this room a Hybrid will show up in the room next to this one.

Set him on fire through the hole in the wall and then exit through the door

on the right. As you get close to the door a Hybrid and a Hardfang arrive

just in time for you to set them on fire as well. Enter the door across the

hall and use your Dragon on the small group of Rollers and a Slipskull in the

room. Exit this room through a hole on your left. This leads you to the

large open entrance area of the hotel you are in. Switch to your Bullseye

and tag blast the 2 Slipskulls, Hardfang, and small group of Hybrid as they

come down the stairs. After the baddies have been dealt with move up the

stairs and to the left. Enter the last door on the right. Move through this

room and into the next room to end the level.







==================================

[-= 3.z Level 25: Ice and Iron =-]

==================================



After the level boots up you find yourself in a small square area with a metal

shack in the middle. A stalker will come in, try to keep the building in the

center between you and it as you lay on the rocket fire. If you run out of

heavy weapons switch to the Auger and continue pounding away as you keep

moving around the center shack. After it goes down a Titan will show up.

Switch to your Splitter and use the same keep away strat as you used on the

Stalker. After the two big guys are down your team will drop you in a tank.

Hop in the tank and drive through the fence ahead of you. Focus the fire

on the Widowmaker ahead of you. Follow the road under the bridge and attack

the 2 Stalkers as they come toward you. As you move forward just a little bit

more another Stalker will attack from the right. Now drive along the road

until it opens up into a large square. Stay at the edge and fire away until

all the footsoldiers and the Stalkers are gone. After all the Hybrid and

Stalkers are gone move along the road as it loops around up ahead you will

see a gate ahead of you. Wait for the gate to open and blast the Stalkers

on the other side. Now shoot some footsoldiers on the roof of the building

up ahead of you and the Hybrid that come out onto the bridge above you.

Move forward until a Widowmaker attacks from the left. Take it down and the

Stalker which comes out from the right. Move foreward and take the first left

and then take the next left. This will drop you down onto a bridge with a

Titan at the other end. Shoot him until he explodes and then blast the swarm

of Chimera which come out from behind the Titan. After its clear drive

up until you are ejected from the Tank. Make your way between the two snow

hills and enter the building on your left. Upon entering take the Stairwell

on your left to the second floor. After you move out into the room the roof

will collapse on the stairs preventing you from going down. Head towards the

next flight of stairs. As you step onto them several Hybrid and a Steelskull

will come down toward you. Once they are dead move back onto the second floor

and move through the other rooms on the floor. As you head through the rooms

stock up on health and ammo. By now the monsters from the third floor should

be have come down from the thrid floor so be cautious as you make your way

back to the staircase. Clean out the few remaining Hybrid, once all enemies

in the building have been dealt with the level will end.







======================================

[-= 3.a1 Level 26: Burning Bridges =-]

======================================



The level opens with you in the middle of a square with you and your teamates

in the middle of an intense firefight. From your position there will be a

two blasted buildings you can enter. There is one on your right and one

to the left. Take note of these two buildings as they will come in handy

in a minute. For now charge forward into the fray and m5 the Hybrid ahead of

you. After the initial Hybrid have been killed a Stalker and several Hybrid

will enter the square from the back left of the starting position. As soon as

you see the Stalker approaching head to the building on the left and climp to

the second floor. Equip your Rocket Launcher and blast the Stalker until it

goes down. Pick up some rockets on the second floor and health if needed.

Now hop down to the ground level and move to the right building. There will

be another Stalker and Hybrid group entering from the back right, across from

where you started the level. Move to the second floor and take out the Stalker

and Hybrid. When they are destroyed a Widowmaker will enter from a side street

across from the right building. Grab some more rockets and health from your

position and take down the Widowmaker. Also more Hybrid will enter from the

back left and right, the same two spots the Stalkers entered from. Once the

Widomaker falls there will be a cutscene. After the scene you will be in front

of an opening in a wall. Move through it and step around the first corner to

your right. Bullseye the Hybrid around this corner and move into the building.

Climb the stairs to the second floor. Towards the left of the floors edge you

should see a small piece of wood sticking barely out over the edge. Run

towards the wood and jump off of the end of it to land on the roof opposite of

the building you are in. After landing two Hybrid will charge from the other

side of the roof. After landing backstep off of the building and go back in

the first building you entered. Climb back to the second floor and use the

chimney as cover as you m5 the Hybrid. After they are dead jump back onto the

roof. Move to the other side of the roof and on your left you will see a

raised section of the roof that with a window under it. Run over this raised

section and jump to the building across from you. After landing two more

Hybrid and several Rollers will attack from the other side of the roof. After

they show up hop down off the roof and quickly move along the wooden ramp to

the right and jump over the barbed wire fence. Backtrack to the first

building, climp to the second floor and jump to the next roof. From this roof

m5 the Hybrid and any rollers that are on the rooftop of the next building.

Jump to the next roof via the window ramp and move to the other side of the

roof. In the alley below will be two Steelhead, drop a nade on them and hop

down with Bullseye ready if they escaped nade death. After landing go right

and through the arched opening. Switch to your Dragon and go left through

the gate in the wooden fence. Burn the Leaper that is feasting on a dead

soldier. At this point a Hardfang will come through the blasted section of

the wall in front of you and two Hybrid will drop down into the yard and land

on your right. Dragon the Chimeran skum and head through the blasted section

of the wall. Keep your Dragon handy because after you go through the wall

turn left and burn down a swarm of Leapers and a Gray Jack will attack you.

Head down the alley infront of you and make your way toward the stairwell in

front of you. Equip your Hailstorm and climb the stairs. Turn to your left

once you reach the rooftop and there will be several Hybrid camping on raised

sections of the roof as well as some Hybrid and a Steelhead on the roof.

Fire your Hail turret in the air and hang back. Repeat this once or twice

more before m5ing any remaining chimera. Now make your way across the roof

and at the end turn right. You will now be looking at a blasted section that

opens up into the building across from you. Connecting your building to the

gap in the next will be the top of the arch you passed underneath not to long

ago. Move over this arch and look down into the second floor of the building.

On the floor will be two Hybrid and a Hardfang. Nade the cluster of enemies

and Bullseye any that live. Drop down to the floor and move left through the

missing wall section. This takes you out onto a stairwell. Head down the

stairs and onto the yard below. Switch to your Rocket Launcher and head move

through the blasted wall. Across the street that you are now on is the

entrance to the subway. Face this entrance and as you move out onto the street

a large group of Hybrids and a Steelhead will come up out of the subway.

Fire a rocket into their midst and head down the stairs and into the subway.

Once you reach the bottom of the stairs the level will end.







=================================

[-= 3.b1 Level 27: On the Ice =-]

=================================



Once the level has started switch to your Hailstorm, ease around the bend in

the tunnel and fire the turret into the next room. Step back and let it do

its job. Now switch to the Fareye and snipe the any Chimera in sight from the

safety of your tunnel entrance. Now move into the room and look to your right.

There will be a small side room filled with Leaper Pods. Move foreward until

the pods activate. Now move back into the tunnel and blast the little buggers

with your Shotgun. Next move deeper into the room and Fareye a Hybrid around

the left corner. At this point some more Hybrid will enter from a stairwell

on the right side of the back wall. Take em down with a nade and follow up

with the Bullseye if needed. Now move to the top of the stairs where the

Hybrid appeared from and look down into the subway room. In the back left

corner there will be a two Steelheads and a couple of Hybrids down in the room.

Also on a blocked walkway on your left will be another Hybrid and Steelhead.

Use your Fareye and take out the Steelhead on the walkway before focusing on

the Steelhead and Hybrid on the ground level. Keep an eye on the stairs

because sometimes they Chimera will move through the room and come up after you.

Once they are dealt will head down into the room. Cross the tracks to the other

side of the room and ascend the stairs and at the top it will open up into

another subway room. At first the room will appear to be clear but take note

of a gap between the wrecked subway cars. As you head down the stairs a Hybrid

and Steelhead will show up. Fire a Hailstorm turret and find some cover.

Alsot three Slipskulls will show up as well. Move into the center area of the

room and take them down with the Reapers. Now move into the subway train that

is sticking out of the tunnel. Make your way through the cars until you can't

go anyfurther. On your right will be an open door. Head out of the door and

then go under the subway car so that you are now on the left side of the tunnel.

Ahead of you is another car go into it and then out of a side door on the left.

Have your Backlash nades ready. As you step into the Chimeran side tunnel you

will be attacked by two Steelhead. Deploy the nade because at this close range

they will take you down very quickly. Once you're safely inside the protective

bubble conserve your good ammo and burn them down with the Reapers. Make your

way through the drainage opening that leads outside. Turn to your right and

make your way up the icey slope. After a bit two Hybrid will jump down from

the left. Fareye them and continue up. Two more Hybrid will attack from

further up the slope. Fareye them as well and switch to the Auger. Head out

into the large open area at the top of the slope. Look to the left and up the

ice hill. You should see two turrets being manned by Hybrid. Place your self

towards the base of the hill so they can't get an angle on you and fire through

any obstructions with your Auger to take them down. Also two Hybrid will jump

down into the area. Use your Arc Charger on them and focus on the turrets

once they are dealt with. Now head up the next ramp once you reach the top

before it begins to slope back down you will see two Steelhead. Use your M5's

grendade launcher and continue on. Move into the large open area with the

flamming spire. Wind around the corner and head up the next ramp on your right.

As you head up the hill two Hardfangs will attack. Fareye them from safely

outside their Arc range and continue along the path as it bends to the left.

You will see another flamming spire ahead of you. In the area behind the spire

are two Hybrid. From this position Fareye them moving to the right if you have

to clear a shot for the second Hybrid. Now continue down the path and ahead

of you there will be a group of four Menials. Arc charger them and keep moving

down the path. When the path stops there will be a hole in the wall on your

right. Enter the hole and the level will end.





===================================

[-= 3.c1 Level 28: Giant Slayer =-]

===================================



After the level boots up you and your old pal from Chedder Gorge will once

again be in the jeep. You will find yourself in a large open area. There is

also a Stalker here and you have to take it down. Drive in large circular

routes to avoid the Stalker's fire while your friend lays on the fire from the

turret. Keep this up and eventually it will go down. After the Stalker eats

it several Hybrid will come out of a doorway in the back right of the area.

The door is to the right after the big fence ends. Hop out of your jeep by

the ruins of another Stalker and dispatch them using the turret. Now drive

over to the entrance they came out of and park your jeep in front of the door.

Hop out and move into the hallway. Move in just far enough to cause the

Chimera to come after you. Now flee back outside and hop into the turret and

blast them as they show up in the doorway. Now head inside and proceed down

the hallway until it ends in a large open room. Inside the room there are

many Chimeran storage crates providing cover for several Steelhead and Hybrid

in this room. Move slowly into the room until you can see their positions

behind the cover. Give them a face full of Hedgehog and use your Fareye. At

the end of the room is an unmanned Stalker guarded by two Steelhead. Run

towards them and drop a Backlash nade and Reaper them down. After they are

dead hop in the Stalker and move through the fence. After you are through

the fence the Goliath will smash through the large fence on your left. To

take him down keep moving side to side to avoid his missles and keep the

machine guns blaring while spamming missles. Eventually the big guy will fall.

Try to aim for the reddish black section where the top pod is joined with the

leg mechanisms. Once it is gone move up and take the first right. From

around a corner will come two Stalkers. Spam your weapons while moving from

side to side until they are no more. After they are gone move through the

area they showed up from. You will now be in an open area in front of the

Chimeran Tower. There will be two more Stalkers here. Take care of them first

before mopping up the ground units. As you approach the tower the door will

open and more ground units will come out. Take them down and move your Stalker

toward the tower and you will exit your vehicle. Move into the tower and a

Widowmaker will bust through the wall and attack. Use your rocket launcher

until you run out of ammo and then finish it off with the Splitter. Once it

is dead the level will end.







===================================

[-= 3.d1 Level 29: Angel's Lair =-]

===================================



Once the lift comes to a stop jump down to the floor and make your way through

the hallway. The hall ends with a ramp leading up to a round opening. As you

head up the ramp be sure to pick up the Bullseye Mark II (same as a regular

Bullseye just more damage). As you near the opening an Angel will swoop down

and scream at you then fly away. After it is gone hop down onto the platform

below. Grab the rocket ammo and switch to your rocket launcher as you make

your way up the ramp on your right. When you near the top a large swarm of

Advanced Hybrids will begin charging down from the top. Drop a rocket in the

middle of them and wipe them out. You may have to do this once or twice more

(don't worry about the rocket waste because this level is full of rocket ammo)

before finally finishing them off. At the top of the ramp will be some crates

with some more Hybrid mixed amongst them. Use your new Bullseye and get up

close and personal with them. Once they are gone toggle the switch in the

center of the room to open the door leading out onto a bridge. Keep your

Bullseye handy as you head out onto it. When you get about halfway an Angel

will attack. Dodge its spike throws and wait for it to get in close to the

bridge. When it does tag it will the Bullseye and blast away. Repeat this

until it goes down (which isn't very long). After the Angel is down the door

at the other end of the bridge leading into the next room will open and a

swarm of Menials and a Hybrid Advanced will attack. Deploy an Air-Fuel nade

in the middle of them and move into the next room when they are no more.

Switch to your Fareye as you pass through this room and out the other end onto

a ramp leading upward. As you make your way up a Steelhead will come into

view. Fareye him and then turn around to face a small ramp on the side leading

to a section of floor under your ramp. In a moment or so another Steelhead will

make its way up after you. Fareye the second Steelhead then continue up the

ramp. At the top there will be two crates spaced slightly apart from each

other. Behind each of these is a Hybrid. To deal with them place a nade in the

gap of the crates and Bullseye them if they lived through the blast. At the

top area there will be a lift. Move onto the lift and toggle the activation

switch. Equip your Dragon and move to the right once the lift stops. Enter

the tunnel opening and continue down. You will soon see some health and ammo

lying on the floor. Just past this deposit are two Hybrid. Burn them and then

spin around and head back the way you came to fry another Hybrid that was

coming up behind you. Once that is done with continue along the tunnel until

it opens up in a large room. Get your Fareye ready and use it on the Hybrid

that are in this area. Once the first two Hybrid are down switch to your

Hailstorm and fire the turret at the group of Slipskulls that are leaping

about. After they are gone move into the room and stick to the right wall

to locate a ramp leading up to a ledge in the back of the room. As you head

up the ramp a group of Menials will enter from a side door at the top of the

ramp. Bash them down and head into the tunnel they came out of. Move through

the tunnel until it ends in another room similar to the one you just came out

of. Switch to your Fareye and take out the group of Hybrid on the floor level.

After they are gone move into the room and there will be ramps leading up to

ledge just like in the last room. At the top of each ramp is a Steelhead.

Snipe them from outside of their detection range and then head up one of the

ramps. Move into another tunnel located on the left side of the ledge. The

tunnel ends in a lift room. Head into the room and activate the lift. At the

top equip your rocket launcher and head into the hallway in front of you.

Go through the doorway at the end of the hall on your right. Make your way

across the platform and enter the next doorway on your left. Move down

the hall until it opens into a room. In this room are two Slipskulls jumping

about. Reaper them and hop down into the room. Have your rocket launcher

ready and move through the hall on the other side of the room. Move through

the hall until you come to a doorway on your left. Move through the doorway

and onto another platform. Across the platform and ahead of you on the right

is a doorway. As you make your way across the platform a group of Hybrid

will come through the doorway. Place a rocket on them while they are bunched

up and coming through the door. Bullseye any remaining and go through the

doorway they came out of. Move down the hall and drop down into the room ahead

of you. Make your way through the hall at the other end and out through a door

on your left. You will now be on another platform. As you cross it two

Steelskull will come out through a door on the right. Fareye them and go

through the doorway they came out of. Once through the door head up the

tunnel as it ramps upward. Equip your Bullseye and blast the two Slipskull

that you encounter inside the tunnel. The tunnel ends with yet another lift

room. Activate the lift and after riding up for a few moments the level will

end.





================================

[-= 3.e1 Level 30: Last Hope =-]

================================



Congrats, you have finally reached the last level. Once the level is loaded

up move forward through the circular opening and drop down onto the floor

below. Have your shotgun ready because as soon as you hit the ground a swarm

of Leapers and Rollers swarm in from all sides. Stay mobile and blast away

until they are gone. Equip your rocket launcher and move to the next floor

section. When you enter this area two sections of the wall will slide down.

Move to the left section that opened and fire away at the Widowmaker in the

next area. Finish him off with the Splitter if needed. Along the left side

of the second section is a ramp leading into a tunnel. After the Widowmaker

goes down move back into the first section and equip your Fareye. A group

of Adv. Hybrid will move into the second section from the ramp. Snipe them

down and move through the large areas picking up any needed health and ammo.

When you're ready head up the ramp and into the tunnel. Keep your shotgun

handy because as you move through the tunnel a group of Rollers will drop

down from the ceiling and second group will drop down towards the end of the

tunnel. Move to the end of the tunnel and equip your Fareye. The tunnel ends

with a conduit leading up. On the conduit about halfway up is a Steelhead and

there are two more of them on a platform above and behind the first one.

Snipe them and proceed up the conduit. When the conduit levels out and turns

to the left is another Steelhead on a platform. Snipe him and continue until

another one springs into view from the right. Snipe the guy and move onto the

platform at the end of the conduit. Move through the platform to find another

conduit leading up. There is another Steelhead about halfway up the conduit.

Fareye him and move to where the platform meets the conduit. From here you

will see two more Steelhead further up the conduit. Snipe them and follow the

conduit until it ends in a circular doorway. The doorway opens up to another

large open area similar to the one at the beginning of the level. Have your

rocket launcher and Backlash nades ready and drop down into the room. Move

forward until one of your helicopters comes into view. An Angel will show up

and destroy the chopper. Take down the big guy via rocket death. A few

moments into the fight a second Angel will show up as well as multiple Adv.

Hybrids that position themselves on the catwalks above you. Deploy a Backlash

and continue to focus on the Angels. The backlash should take care of the

Hybrid pretty quick. There are more rockets lying on the ground if needed.

Once the enemies are dead wind your way through the area until you locate a

ramp heading up into a tunnel. Move through the tunnel and Bullseye the two

Slipskulls you encounter. Continue through the tunnel and take the lift to

the final area at the end of the tunnel. As soon as the cutscene is over

switch to your rocket launcher and hop down into the reactor room. Ahead

of you is a Titan and several Adv. Hybrid. Rocket the big guy into submission

and Bullseye any remaining Hybrid. Continue past the Titan remains and three

Hardfangs will show up just waiting for you to Bullseye them. Keep going

and a pack of Hybrid will arrive. Nade them and Bullseye the leftovers.

Proceed forward and switch back to your rocket launcher. Use it on another

Titan. Use the small boxes as cover as you pound away at the Titan. As you

move further in another cluster of Hybrid show up. Again, nade and Bullseye

them. The path will dead end with a ramp on your right. Move up this ramp

and take another smaller ramp on your right. Swich to your Dragon and burn

the two Steelhead guarding the reactor controls. Once they are dead toggle

the controls and the shielding that is protecting the coolant rods will begin

to slide down one at a time. Move back to the right and stand atop the ramp

with your Hailstorm. A group of Hybrid will begin approaching your ramp

from either side. Once they are in range deploy a turret and begin firing

with your Bullseye. When the Hybrid are down an Angel will show up.

Ignore the Angel and focus on the rods. Use your heavy weapons to drop the

them. The Fareye also does a good job at dropping the rods once you run

out of rockets. Continue to dodge the Angel fire as you destroy the rods

when they become exposed. Keep an eye out for Waves of Adv. Hybrid that

will drop in. The shields will slowly drop one by one after a certain amount

of time as passed. There are four rods total. Stay mobile, dodge Angel fire,

keep an eye out for hybrids, stick to the outer ramp sections as much as

possible, and blast the four rods. When all of them have been destroyed the

level will end after a radio transmission from Parker has ended. Congrats

you have beaten the game, now sit back and enjoy the ending.









--------------------------------------------------------------------------------

--------------------------------------------------------------------------------









=================================

( Section Four: Miscellanious )

=================================







======================================

[-= 4.a Frequently Asked Questions =-]

======================================



Q: Health? Where can I find health?

A: Health packs can be found in the form of little yellow cylinders. You

will also regen after a few seconds of no damage. This isn't complete regen.

It will only refil the current health bar you are on. Health can be found

throughout the game except for the first level where there are no health packs

and you can't regen. (Because Hale is still completely human)



Q: How do i unlock the new weapons?

A: To get the new weapons complete the game on any difficulty and they will be

available to you during your next playthrough of the game.



Q: So now that I have unlocked the guns...Where are they?

A: There are six new weapons which are unlocked after you complete the game

once. Here is a list of them and their locations.



Name: Reapers

Level: "The Guantlet"

Locaton: In the first building you enter. They are on the floor just before

you head up the stairs.



Name: Backlash Grenade

Level: "The Cathedral"

Location: In the first building you enter after exiting the cathedral. They

are on the floor after you go threw the first doorway on the left.

Note that they are located throughout the game but the above location is the

first place you encounter them.



Name: Arc Charger

Level: "No Way Out"

Location: Just past a metal gate in the area where the tunneler busts through

the walls and creates the tunnel you have to go through.



Name: Sapper

Level:

Location: At the exit door of the first Chimeran structure you enter.



Name: Dragon

Level: "Devil at the Door"

Location: After you go through the Titan gate you will find the open area

that is full of mines. The Dragon can be found on the left path (the path

with the Seismic Mines) in the building at the end of the mine path.



Name: Splitter

Level: "A Desperate Gamble"

Location: On the second floor walkway in front of the large windows looking

out onto the snowy backyard area.











===================================

[-= 4.b Secrets and Unlockables =-]

===================================







The game has several rewards which are unlocked by aquiring points. These

points are earned by completing skill tasks scattered throughout the campaign

mode of the game. Some can only completed in a specific level while others

can be finished anywhere.



(Skills)



-General-

Name: Reading is fun

Requirement: Collect 10 intel reports.

Point Value: 2

Tip for completion: NA



Name: Chicks Dig Eyestrain

Requirement: Collect 20 intel reports.

Point Value: 3

Tip for completion: NA



Name: Too many secrets

Requirement: Collect all intel reports.

Point Value: 7

Tip for Completion: NA



Name: In for a penny

Requirement: Kill 3 Hybrids at once with a Fragmentation Grenade.

Point Value: 1

Tip for Completion: Find a group of Hybrid and nade them, simple as that.



Name: Fetch

Requirement: Kill a Howler using only a fragmentation grenade.

Point Value: 2

Tip for Completion: Wait till after the Howler has just finished an attack

animation and it will pause temporarily. This is the time for you to use

your nade. Use this timing to keep it from running out of the blast radius

or killing you before it goes off.



Name: Accupunture is cheaper

Requirement: Kill 3 enemies at once with the Hedgehog Grenade.

Point Value: 2

Tip for Completion: Refer to tip for "In for a Penny".



Name: Why are these candles screaming

Requirement: Kill 8 Hybrids in 30 seconds with fire.

Point Value: 3

Tip for Completion: Find a large group of Hybrid and introduce them to your

Dragon or an Air-Fuel Grenade.



Name: Lovely parting gifts

Requirement: Squat over 15 Hybrid corpses.

Point Value: 2

Tip for Completion: Ah, nothing like a task that requires you to corpse hump

your enemies. Thanks, Halo online. Anyway, just remeber to mash L2 while

standing over the body of a dead Hybrid. This task is pretty simple as most

levels contain way more than 15 Hybrid.



Name: Tag, you're it

Requirements: Kill 5 enemies using the Bullseye in 30 seconds.

Point Value: 2

Tip for Completion: Use a level that contains lots of Menials such as the

"Into the Depths" level group them up and shred them with your Bullseye.



Name: Gasping for air

Requirement: Kill 2 Hybrid only after severing all 4 of their coolant hoses.

Point Value: 3

Tip for Completion: Stay at a distance and use the Fareye to snipe the hoses

before finishing them off. This will keep them from charging you and making

hose cutting a huge pain in the rear.



Name: Nowhere to hide

Requirement: Kill 5 enemies in a level by shooting them through a wall with the

Auger.

Point Value: 3

Tip for Completion: Just blast enemies through their cover.



Name: Twirly whirly

Requirement: Kill 5 Menials with a Bullseye trap.

Point Value: 3

Tip for Completion: Use the "Into the Depths" level for this one because the

beginning of the level is full of Menials. This one was a tricky one because

it took me a bit to figure out what they meant by "Bullseye Trap". To pull off

this move fire your tag dart but after you fire it keep the L1 button held down.

Next fire the weapon until the rounds stop collecting around the tag. At this

point there shout be a swirling ring of bullets floating above your tag. You

can release L1 at this point. The trap will go off after a few seconds, so

make sure to stay near it to keep the Menials from leaving its blast range.



Name: Turrets

Requirement: Use the sentry gun to kill 6 enemies in a level.

Point Value: 3

Tip for Completion: Use the level "Spires" because it contains easy to reach

turrets and lots of enemies for you to shoot with them.





Name: Mechanical thumbs

Requirement: Beat the game on Hard difficulty.

Point Value: 5

Tip for Completion: NA



-York-

Name: Supersonic meat cubes

Requirement: Kill 3 Leapers at once with a Fragmentation Grenade.

Point Value: 3

Tip for Completion: In the second level use a grenade on the second set of

Leapers after they crawl down from the wall.



Name: Homing beacons

Requirement: Tag 4 Hybrids with the Bullseye in a level.

Point Value: 3

Tip for Completion: NA



Name: Chimera Pate

Requirement: Run over 10 Hybrid with the tank.

Point Value: 3

Tip for Completion: NA



-Grimsby-

Name: Don't worry insurance has it covered

Requirement: Break at least 5 Chimeran boxes in the Conversion Center.

Point Value: 3

Tip for Completion: This can be completed within the first portion of the first

level in the Grimsby string. The boxes you need to break are small and black.

They look like little computer towers. Shoot them until they split in two.



Name: 20th sentry

Requirement: Don't get shot by a Lancer Mine in the Conversion Center.

Point Value: 3

Tip for Completion: Try to blast the mines before they have a chance to fire.

In some cases several spring up at once. If you can't get them all before they

are ready to fire find cover. Bounce back and forth from behind cover to

get them without getting shot.



Name: Personal space bubble

Requirement: Don't let a Menial grab you in the Conversion Center.

Point Value: 4

Tip for Completion: Usually bashing a Menial is the best option. However, when

going for this skill point it is probably safter just to shoot them before they

can close to grab range.



-Manchester-

Name: Lightfoot

Requirement: Take no damage from mines in Manchester.

Point Value: 4

Tip for Completion: You will find the mines for this one in the second half of

the level. They begin in the area after you fought the two Howlers. Avoid

setting off any mines that you don't have to. You don't have to activate and

dodge all the mines for this one to count. You just need to avoid taking any

mine damage.



Name: This is my rifle, this is my gun

Requirement: Defeat the Stalker in "Outgunned" using only the M5A2 Rifle.

Point Value: 2

Tip for Completion: This one is fairly easy just be sure not to use any nades

on it. For further help see my strat in the "Outgunned" level of the guide.



-Nottingham-

Name: In one ear, out the other

Requirement: Get 5 head shots with the Fareye in Nottingham.

Point Value: 2

Tip for Completion: Just get five head shots in the second level of the

Nottingham string. For some reason I couldn't get it to register in the level

where you first aquire the Fareye.



-Cheshire-

Name: Passive Aggressive

Requirement: Kill 4 Hybrids or Menials without weapon damage.

Point Value: 3

Tip for Completion: In "Angel" after the level starts head to the first room.

It will be a med lab with some explosive barrels and plenty of Menials.

Move to the barrels and draw in the Menials then quickly move back and blast

the barrel to finish this task off.



Name: We've lost the security deposit anyway

Requirement: Break 10 medical lamps in Northern Command.

Point Value: 2

Tip for Completion: In "Angel" there are a couple of the lamps in the Menial

room you first encounter. The rest can be found in the rooms in the long

hallway near the end of the level. They are the rooms with glass windows you

can't see through. The lamps are the big lamps that have their own stands and

are located next to the medical tables. Shoot them until the top part falls

off.



Name: Mirror,mirror

Requirement: Destroy all glass in the windows of Northern Command.

Point Value: 3

Tip for Completion: This one is also completed in "Angel" the windows you need

to break start in the same room that is best used for misplaced aggression.

There are 19 windows to break in the first area, 6 in the next upstairs area,

and 46 in the hallway area. Some of the tricky ones include the small windows

along the floor of the first room and the glass windows of the doors in the

last area.



-Somerset-

Name: Next speed trap, 50 miles

Requirement: Use the jeep to make it through Cheddar Gorge in 8 min. or less.

Point Value: 3

Tip for Completion: Move from area to area as quickly as possible. Ignore as

many of the enemies as you can. Backlash nades will come in handy. They allow

you to storm into the gate switch bases without taking massive damage. Another

tip is to get a stopwatch so you can keep track of the time.



Name: I can see my house from here

Requirement: Jump at least 50m in the LU-P in Cheddar Gorge.

Point Value: 2

Tip for Completion: This one is done in "Common Ground". Near the end of the

level across from the last two gate switch bases is a large stone ramp. Get up

to speed in your jeep and ramp off of the stone to the broken bridge area below

to pass this skill point off.



Name: Misplaced aggression

Requirement: Blow up all cars in the town of Cheddar Gorge.

Point Value: 2

Tip for Completion: This one can be tricky. This one is passed of in the

"Search and Rescue" level. Shoot the cars in the streets until they blow up.

Just the cars though the jeeps toward the end and the truck in this level will

not explode. There are 12 cars that need to be destroyed to pass this off.

They are all easy to find except for one. To find this tricky hidden car

move throught the opening in the brick wall at the beginning of the level.

Proceed straight and slightly left and follow the road till it ends with a

metal barrier with some razor wire above the barrier. If you look through

the wire in the distance next to a building is a car. You can't reach this

vehicle but you can shoot it till it explodes.



Name: They came from behind

Requirement: Run over 3 Hybrids while driving in reverse.

Point Value: 3

Tip for Completion: Just back over them in the level "Common Ground".



Name: I believe this is yours

Requirement: Use only Chimeran weapons during the final approach to the Tower.

Point Value: 3

Tip for Completion: For this one use only the following guns: Bullseye, Auger,

Reapers, or Hedgehog Grenades. This one is done in the "A disturbing discovery".



-Bristol-

Name: One eye dog

Requirement: Kill a Howler with the L23 Fareye.

Point Value: 3

Tip for Completion: Do this on "Devil at the Door" Fall back so the Howler

attacks your teammates and focus Fareye the thing down.



Name: A new kind of sourdough

Requirement: Kill all the enemies in the cafeteria with the Sapper.

Point Value: 4

Tip for Completion: This one is pretty self explanatory. This skill is done

in the "Evacuation" level.



Name: Pint in one hand, darts in the other

Requirement: In Southern Command, bullseye the four dartboards with the Fareye.

Point Value: 2

Tip for Completion: The dart boards are in the same kitchen used for the

sourdough skill point. They are hangin up on the walls, split into two groups.

There are two of them located next to each staircase.



-Bracknell-

Name: Karma's a *****

Requirement: Kill all enemies in the tunnels with only their native weapons.

Point Value: 3

Tip for Completion: Completed in the "Into the Depths Level". Kill Hybrid with

Bullseyes, Steelhead with Augers, Slikskulls with Reapers, and Hardfangs with

Arc Chargers. The only tricky part was figuring out how to kill all the

unarmed Chimera. These can be killed using whatever you wish. For the Stalker

at the end of the level encapsulate it with Backlash grenades.



Name: This is my house

Requirement: Prevent chimera from staying on the mine platform for more than

10 sec.

Point Value: 4

Tip for Completion: Done in the "Into the Depths" level. Just kill the enemies

quickly as they exit the lifts around the mining platform.



-London-

Name: Leapin Lizards

Requirement: Take no damage from Rollers in London outskirts.

Point Value: 3

Tip for Completion: NA



Name: Fast like the tortoise

Requirement: Take no damage from Slipskulls in the London outskirts.

Point Value: 2

Tip for Completion: NA



-Thames-

Name: Le Parkour

Requirement: Finish the first level of Thames within 5 minutes.

Poit Value: 4

Tip for Completion: After doing the first part of the level where you have to

kill two stalkers and a Widowmaker, run quickly through the rest of the map

ignoring as many enemies as you can while you race for the exit.



-Tower-

Name: Breakin the law

Requirement: Destroy the Reactor without using the L209 LAARK.

Point Value: 3

Tip for Completion: NA



Name: Vanilla only please

Requirement: Reach the Reactor without using weapon secondary fire or nades.

Point Value: 4

Tip for Completion: Play through "Angel's Lair" and reach the reactor in

"Last Hope" while meeting the above criteria. I think that the rocket launcher

and some of the other weapons might prevent completion. So what I did was

stick to the M5 and Bullseye only.



Name: What would hale do

Requirement: Kill an Angel using only the Rossmore 236 combat shotgun.

Point Value: 2

Tip for Completion: This one is easily done in "Angel's Lair". Kill the first

Angel you come across. Wait till it is hovering near the bridge before

shooting to max out the weapon's effectiveness.



Name: Return to sender

Requirement: Shoot 5 objects thrown at you by the angels before they reach you.

Point Value: 3

Tip for Completion: This one is also best done in "Angel's Lair" at the first

Angel you come across. After the Angel throws a few rounds of its spikes it

will pull out some explosive cannisters from the wall. Use the Fareye to snipe

them in mid-air before they reach you.







(Rewards)



Concept Art Pack 1 // aquire 10 skill points to unlock

Concept Art Pack 2 // aquire 20 skill points to unlock

Resistance: Behind the Scenes // aquire 40 skill points to unlock

Flip levels // aquire 70 skill points to unlock

Clank Backpacks // aquire 100 skill points to unlock

Unlock Skeleton Skin // aquire 126 skill points to unlock







--------------------------------------------------------------------------------

--------------------------------------------------------------------------------







=====================================

( Section Five: Closing )

=====================================







===================

[-= 5.a Credits =-]

===================



Here is the part where I come out on stage and thank everyone who helped me

in the production of this faq. Though I am excited about my guide I promise

I won't go over the top Cuba at the Oscars style.



First and foremost I would like to thank my brother, who without his help

I never would have got my Ps3.



I would like to extend my love to my wife who was very patient with me as I

poured long hours into the making of my faq. "I love you."



A very big special thanks goes out to Gamefaqs and their affiliate Gamespot

for posting my faq and allowing me to share my love of gaming and expertise

with everyone. You guys rock!



I would also like to thank Bellamy, Aznfuzion, and Alex Harmon. Who without

there help and sheer awesomness the cheat section would have taken a long

time to complete.



A big shout out goes to Gary Kelly, Walter Hickey for their words of praise

and encouragement.



I would like to thank my dear friend Adam Plunket for reading over my guide

and giving feedback. Your school boy enthusiasm and warm words really helped

to motivate me and reassured me of the good job I was doing.



I also would like to thank my wingman Anthony Thomas for playing through some

levels while I typed like a madman.



Thanks also go to my friends Brennen Griffin, James Owens, Shayne Smith for

reading over my guide and giving feedback.



I would also like to thank Cheatcc.com, Neoseeker.com, 1up.com, Mycheats.com,

Supercheats.com, Gamesradar.com, and Cheatplanet.com for finding my guide

worthy to post on their site.



And in conclusion I would like to thank anyone I forgot to mention. Without

all of you this guide would never have been possible.







===========

[-= End =-]

===========







When I undertook this project two weeks ago I had no idea just how much work

was instore for me. This guide is the product of many long hours of playing

and typing. Being as this was my first ever guide I went into it very naive.

However, now that I have finally finished it feels great to step back and see

the fruit of many a night of long hours. I hope you find this guide to your

liking and that it has what you came here to find in the first place.

Again, a big thank you to all who helped, inspired, corrected, and motivated

me to finish this task. I look foreward to takling my next FaQ challenge, but

for now I think i'm going to go interact with some people for a change.

Thanks,

-David Austin Baxley











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