~*~*~*~PAPER MARIO~*~*~*~ FAQ & Walkthrough By nintendo_girl21 Copyright (c) Megan L., 2007-... mlynch2[at]rogers.com Also available at my Mario site: http://www.geocities.com/itsasupermario **PLEASE NOTE CHANGE IN E-MAIL ADDRESS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1] *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1.1] *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 6, 2007 SHE'S BAAAAACK! If you've been wondering where in Mario's overalls I've been in the last week, well here's a breakdown: 1) I started teacher's college, 100x more demanding and so updates are now going to be posted less often. *Wipe away a tear*. Hence, I've posted a disclaimer under Contact Info. 2) My Desktop had a nearly fatal hard drive crash last week and luckily I managed to save all my highly important data on CDs before the comp blew up. Just kidding...it died a noble death. 3) I bought a laptop (finally) and in between transferring my files, setting up a new e-mail address, and constantly calling Rogers and my local computer shop for solving all kinds of tech issues, I've neglected to update. 4) As for e-mails sent in the last week, they have not yet been read or replied to. Despite a near fatal hard drive crash, my old ISP should be able to restore all messages that were in my Inbox or sent in the last week, *WHEW*. If you fall in this category, please be patient as I catch up with my e-mail. Thanks for your patience and understanding. I'll get back on things very soon, I promise :o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on SuperCheats.com and Neoseeker.com. Also added links to my files on these sites from my Geocities site. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 19, 2007 Walkthrough and checklists complete to the best of my knowledge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2] *Table of Contents* Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [M1] Version Info [M1.1] Latest Version [M2] Table of Contents (you're looking at it) [M3] Game Information [M3.1] Technical Info [M3.2] Game Premise [M3.3] Decoding My Directions [M3.4] Bare Bones Guide to Completing the Game [M4] Basic Controls & Actions [M5] Characters [M5.1] Main Characters [M5.2] Supporting Characters [M6] Locations [M7] Walkthrough [M7.1] Prologue: A Plea From the Stars [M7.2] Chapter 1: Storming Koopa Bros. Fortress [M7.3] Chapter 2: The Mystery of Dry Dry Ruins [M7.4] Chapter 3: The "Invincible" Tubba Blubba [M7.5] Chapter 4: Trials in the Toy Box [M7.6] Chapter 5: Hot Hot Times on Mount Lavalava [M7.7] Chapter 6: Dark Days in Flower Fields [M7.8] Chapter 7: A Star Spirit on Ice [M7.9] Chapter 8: A Star-Powered Showdown [M8] Items [M9] Badges [M10] Star Spirits [M11] Star Pieces [M12] Letters [M13] Koopa Koot Errands [M14] Tayce T.'s Recipes [M15] Chuck Quizmo Quizzes [M16] Super Blocks [M17] Magical Seeds [M18] Boss & Mini-Boss Strategies [M19] Enemies [M20] Shops [M21] Games [M22] Secrets [M23] FAQs & Other Oddities [M24] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3] *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.1] *Technical Info* Genre: RPG (Role-Playing Game) Designer: Intelligent Systems Publisher: Nintendo System: Nintendo 64 ESRB Rating: Everyone (E) Player(s): 1 Release Date: August 11, 2000 (Japan), February 4, 2001 (North America), October 5, 2001 (Europe) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.2] *Game Premise* (c) Nintendo, from game's instruction booklet: Far, far away beyond the sky, way above the clouds, it's been said that there was a haven where the Stars lived. In the sanctuary of Star Haven there rested a fabled treasure called the Star Rod, which had the power to grant all wishes. Using this wondrous Star Rod, the seven revered Star Spirits watched over our peaceful world carefully...very carefully. Then one day, a terrible thing happened... The evil King Bowser appeared in Star Haven and stole the Star Rod! Using its incredible power he quickly imprisoned the seven Star Spirits! Completely unaware of the trouble in far-off Star Haven, Mario was back home in the Mushroom Kingdom, eagerly reading a letter from Princess Peach. It was an invitation to a party at the castle! With much anticipation, he and his brother Luigi set off for the party, oblivious to the chaos that lay ahead... At the party, Mario rushes off to see Princess Peach, and Bowser invades their privacy! Using the Star Wand, Bowser trounces Mario and is blown away off the Castle. The Seven Star Spirits, using all their strength to make them visible to Mario in his disabled state, help revive Mario. He is then taken to Goomba Village, where the prologue begins. My Own Premise: 2-D characters in a 3-D world with typical Mario characters, some from earlier games revolving around a continuing narrative with the same old Princess-kidnapped-by-Bowser routine. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.3] *Decoding My Directions* North- up South- down East- right West- left #x- number of times (e.g. 2x= 2 times) You will also notice that at the top of each section of my walkthrough is a tallied list of important items, badges, and other things found in the section, with a total listing beside it separated by //. For example, you might have found two Badges in one section and had found two Heart Pieces in the previous section(s), with a total of 45 in the game, so the tally would look like this: 2 // 4/45. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.4] *Bare Bones Guide* This is a new idea of mine. It's just a simple little strategy guide for playing the game. If you're interested in playing the game strictly on your own, these are some key things to remember: 1) Get two upgrades on Jump and Hammer. 2) Get eight partners and get them upgraded two times each. 3) Keep your badges in a strategic setting. 4) Explore all plausible areas of a setting. 5) Get hints on how to progress from townspeople. 6) Use the Toad House to rest. 7) Save periodically. 8) Trade Star Pieces for badges. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M4] *Basic Controls & Actions* Jump- A Move- Control Stick Spin- Z Item List- C-left Party Members List- C-right Partner Skill- C-down Menu- Start How to Battle: 1) Start a fight 2) Choose Strategies, Items, Jump, Hammer, or Star Power 3) Press A to select choice 4) Choose from list with Control Stick 5) Press A to select choice 6) Use Control Stick to select enemy (if applicable) 7) Press A to begin 8) Press A again for action command (if applicable) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5] *Characters* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.1] *Main Characters* Mario This plumber hero is at it again, falling for Bowser’s tricks and having to travel all over the world to save the Princess. Abilities: Jump, Hammer, Items, Star Power, use of badges Goombario A young, knowledgeable Goomba that joins in your quest. In regular play, can tell you about items or areas you are in. Where you find him: Goomba Village How: After finding the hammer and returning to Goomba Village with Goompa. Abilities: Tattle- Can tell you information about enemies in battle Headbonk- In battle, can bonk an enemy on the head with his own noggin Charge- Super Rank ability; can charge up his Headbonk ability by 2 for his next turn Multibonk- Ultra Rank ability; like Mario’s Power Bounce, can Headbonk an enemy until you miss the action command Kooper A blue-shelled Koopa that joins in your quest. Can grab items and hit switches from an unreachable distance. Where you find him: Koopa Village How: After getting his shell back from the fuzzies. Abilities: Shell Toss- can hit one enemy on the ground while in his shell Power Shell- In battle, can hit all enemies on the ground while in his shell Dizzy Shell- Super Rank ability; can hit all enemies on the ground and possibly make them dizzy Fire Shell- Ultra Rank ability; can hit all enemies on the ground and smoke 'em Bombette A pink Bobomb that joins in your quest. In regular play, can bomb a cracked or thin wall, switch or cracked boulder. Where you find her: Koopa Bros. Fortress How: After landing in her jail cell Abilities: Body Slam- in battle, slams into one enemy on the ground Bomb- can bomb one enemy on the ground Power Bomb- Super Rank ability; can bomb all enemies on the ground Mega Bomb- Ultra Rank ability; can bomb all enemies Parakarry A flying Koopa mailman, who has a habit of losing letters. In regular play, can deliver letters to citizens if he’s with Mario. Where you find him: Mt. Rugged How: When you help him find 3 lost letters on the mountain. Abilities: Sky Dive- kicks one enemy Shell Shot- while in his shell, can shoot at one enemy Air Lift- Super Rank ability; can lift one enemy out of the battle Air Raid- Ultra Rank ability; while in his shell, can fly and hit all enemies Bow A green ghost with a red bow, who likes to scare wimps. In regular play, can make Mario invisible until you move. Where you find her: Boo’s Mansion How: After making it through the trials of the mansion and getting to the third floor Abilities: Smack- Can smack one enemy multiple times Outta Sight- Can make Mario invisible for one turn, but takes one of her own Spook- Super Rank ability; can scare enemies from battle Fan Smack- Ultra Rank ability; can smack one enemy multiple times with her fan Watt A glowing yellow light. While in regular play, can light up a dark area and reveal hidden ? blocks. Where you find her: Shy Guy’s Toy Box How: After defeating Big Lantern Ghost and hitting the lantern with your hammer Abilities: Electro Dash- In battle, can shock one enemy Power Shock- Can make an enemy paralyzed temporarily Turbo Boost- Super Rank ability- can temporarily raise Mario’s attack power Mega Shock- Ultra Rank ability- can temporarily paralyze all enemies Sushie A Cheep-Cheep fish that baby-sits the young Yoshis. While in regular play, can take Mario across water and dive down to collect items. Where you find her: Jade Jungle How: After getting her out of a tree Abilities: Belly Flop- in battle, can do a belly flop on one enemy Squirt- can squirt a stream of water at one enemy Water Block- Super Rank ability; can temporarily boost Mario’s defense Tidal Wave- Ultra Rank ability; can launch a huge water attack against all enemies Lakilester A Lakitu who hates his name and wishes he was tougher. In regular play, can take Mario across lava or spikes safely. Where you find him: Flower Fields How: After defeating him in battle Abilities: Spiny Flip- can throw a spiny egg at one enemy Spiny Surge- can throw multiple spiny eggs at all enemies Cloud Nine- can temporarily boost Mario’s defense Hurricane- can blow enemies off the battleground Bowser Mario's longtime foe. Peach A.k.a. Princess Toadstool, the ever-kidnapped friend of Mario Twink Pint-size star spirit who helps both Mario and Peach *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.2] *Supporting Characters* Bartender Works at Club 54 in Toad Town. Bootler Bow's butler at Boo's Mansion. Very protective of Lady Bow. Chan A student at the Dojo in Toad Town. Beat him for the 1st Degree Card. Chanterelle Singer at Club 64 in Toad Town. Chet Rippo Shady character in Toad Town. You can pay to have an ability increased, but he will decrease another in the process. *NOT RECOMMENDED* Chuck Quizmo Caterpillar quiz show host. Will reward you with Star Pieces. Eldstar A Star Spirit. The first one you save. Fice T. Toad who guards the entrance to Forever Forest. Is afraid of ghosts. Fishmael A squid (?) that fishes at Toad Town Port. Gooma The Goomba grandmother in Goomba Village. Goomama The Goomba mother in Goomba Village. Goombaria The Goomba sister in Goomba Village. Goompa The Goomba grandfather in Goomba Village. Goompapa The Goomba father in Goomba Village. Gourmet Guy A food-loving Shy Guy from the Toy Box. Loves cake especially. Harry Owner of Harry's Shop in Toad Town. Herringway Isolated mystery writer in Shiver City. Kalmar A Star Spirit. The seventh one you find. Klevar A Star Spirit. The sixth one you find. Kolorado A famed archaelogist from Koopa Village. Accompanies you to Lavalava Island. Kolorado's Wife The patient, but anxious wife of archaelogist Kolorado. Koopa Koot An old and very self-absorbed Koopa who uses Mario to do favours for him. Lakilulu Lakitu girlfriend of Lakilester who lives in Flower Fields. Lee A student at the Toad Town dojo. Beat him for the 2nd Degree Card. Lily A water lily in Flower Fields who loves the water. Luigi Brother of Mario. Takes care of their house and keeps a secret diary. Mamar A Star Spirit. The second one you save. Master The dojo master. Beat him three times to get the Diploma. He gets harder each time. Lyricist Works on song lyrics at Club 54 in Toad Town. Mayor Penguin Mayor of Shiver City. A friend of Herringway. Can be clumsy. Mayor's Wife Wife of Mayor Penguin of Shiver City. Can be quick to suspect. Merlar An ancestor of the fortune-tellers who appears on Shiver Mountain. Merle Son of Merlon. Lives in Starborn Valley. Merlon Toad Town fortune-teller. Merlow Star Piece collector. Lives on Shooting Star Summit. Merluvlee Fortune-teller on Shooting Star Summit. Minh-T Botanist toad in Toad Town. Misstar A Star Spirit. The fifth one you save. Moustafa A secretive green mouse who lives in Dry Dry Outpost. Muskular A Star Spirit. The fourth one you save. Nomadimouse A travelling mouse posted in Dry Dry Desert. Oaklie A fuzzy creature that guides you in Forever Forest. Petunia A flower in Flower Fields who loves seeds. Posie A flower that sits under the Crystal Tree in Flower Fields. Postmaster Runs the post office in Toad Town. Radio Toad A pink "eccentric" toad from the Radio Contest. Raphael the Raven The master of Lavalava Island. Rip Cheato A shady businessman in the Toad Town Sewers. Has some Star Pieces and select badges. Rosie A vain rose in Flower Fields that likes things as beautiful as she. Rowf Owner of the Toad Town Badge Shop. Ruff Son of Rowf. Works at the Toad Town Badge Shop. Russ-T Studious toad of Toad Town. Shiver City Police Chief Self-explanatory. Seems to miss obvious clues and makes quick assumptions. Skolar A Star Spirit. The third one you save. Sun The sun! Tayce-T A kind cook in Toad Town. Toad Minister Took care of Peach before Bowser attacked. Tolielip Like his name, a lying tulip in Flower Fields. Twister A tornado that appers twice in Dry Dry Desert that carries you another location in the desert. Vanna-T Chuck Quizmo's lovely assistant on the quiz show. Whacka A blue mole creature on Mt. Rugged. You can only whack him about 10 times than he never reappears. Wise Wisterwood A large tree in Flower Fields. Yoshi Chief The leader of the Yoshis on Lavalava Island. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6] *Locations* Toad Town The central hub of all the worlds. Has 6 areas and several buildings: Entrance West exit to path to Goomba Village, east exit to second area, Russ T.’s house, pipe to Mario and Luigi’s house, pond with pipe, citizen’s house, Shroom Grocery shop, dojo. Second Area West exit to entrance, east exit to Pleasant Path, north exit to castle, south exit to third area, Merlon’s house, post office, save block, Toad House, garden, badge shop. Castle South exit to second area, east exit to Shooting Star Summit path, Muss T. hangs out here, castle ruins. Third Area North exit to second area, west exit to fourth area, south exit to fifth area, Tayce T.’s house, warehouse, pipe to sewers, bridge to Forever Forest. Fourth Area West exit to port, east exit to third area, Harry’s Shop, Shy Guy’s building to get to toy box, citizen’s house. Port- east exit to fourth area, Club 64, fishing pond, transportation to Lavalava Island (the whale). Fifth Area Pipe to playroom, Lil’ Oinks, train station to Mt. Rugged. Shooting Star Summit Home of Merluvlee the fortuneteller and Merlow the Star Piece trader. Contains road to Star Way on actual summit. Goomba Village Home of the Goomba family. Has a Toad House, family house, tree with Goomnuts, east exit to Pleasant Path, west path to backyard, northwest path to back area and playground, pipe to sewers. Pleasant Path Path from Toad Town (east exit in second area). Has paths to Koopa Village and Koopa Bros. Fortress. Koopa Village Has two areas: Entrance West exit to Pleasant Path, Toad House, Bobombs’ house, Koopa Shop, Koopa’s house with radio, save block. Second Area West exit to entrance, Kolorado’s house, Kooper’s house with exit to back area, Koopa Koot’s house, pipe to sewers. Koopa Bros. Fortress First dungeon level of the game, home of the Red, Black, Yellow and Green Ninjakoopas. Mt. Rugged Mountain cliffs accessible from Toad Town train station, east exit at peak leads to Dry Dry Desert, home of Whacka. Dry Dry Desert West exit to Mt. Rugged, east exit to Dry Dry Outpost, several other paths lead to various items, path farthest north and west 3x holds Dry Dry Ruins, path east 1x from Dry Dry Outpost and south 2x is the Oasis (lemons, limes, pond, Power Block, Heart Block). Dry Dry Ruins Situated farthest north and west 3x from first area of Dry Dry Desert. The second dungeon level, home of Tutankoopa and Chomp. Dry Dry Outpost Located farthest east from entrance to Dry Dry Desert. Contains 2 areas: Entrance West exit to Dry Dry Desert, citizen’s house, Little Mouser’s Shop, Composer’s house, pipe to sewers, east exit to second area. Second Area West exit to entrance area, Merlee the spellmaster, Toad House, Moustafa’s house Forever Forest East exit in third area, guarded by Toad named Fice T., home of Oaklie, has several paths that are followed based on changes in surroundings, path to Boo’s Mansion Boo’s Mansion Accessible from Forever Forest and sewers, has pipe to sewers, Heart Block, Save Block, east path to Gusty Gulch, Boo’s Shop, home of Franky, Igor, Bow and Bootler, 8-bit Mario secret Gusty Gulch East from Boo’s Mansion, houses Windy Mill, home of several Boos, contains Heart Block, Save Block, east path to Tubba Blubba’s Castle Tubba Blubba’s Castle Third dungeon level, east from Gusty Gulch, home of Tubba Blubba and mystical key Yakky. Shy Guy’s Toy Box Fourth dungeon level, accessible from toy box in fourth area of Toad Town, contains the Blue, Pink, Green and Red Stations, slot machine game, home of Anti-Guy, Big Lantern Ghost and several Shy Guys. Lavalava/Yoshi’s Island: Accessible from whale ride at Toad Town port or sewers, home of Yoshi family and the Village Leader, has pipe to sewers, Yoshi’s Cabana, Toad House, Save Block, northwest exit to Jade Jungle, east exit to Mt. Lavalava. Jade Jungle Seriously green jungle, full of trick plants and bushes, later houses pulley mechanism to reach Mt. Lavalava. Mt. Lavalava Fifth level, east from Yoshi’s Island & Jade Jungle. Flower Fields Sixth level, home of Wise Wisterwood, several Bulbulbs, Lakilulu, Posie, Rosey, Lily, Tolielip, and the sun. Shiver City Only accessible from sewers, chilly region, home of several penguins, Herringway, and Mayor Penguin and his wife, has 3 areas: Entrance Pipe to Toad Town sewers, shop, Toad House, east exit to third area, west exit to second area Second Area Mayor’s House, two empty houses Third Area Herringway’s house, pond, empty warehouse Crystal Palace Seventh level, home of Merlar Starborn Valley Home of several Star Kids, Merle, Frost T., contains Toad House, Merle’s house. Bowser’s Castle Accessible only from Starborn Valley, via Shooting Star Summit’s Star Road and special transportation from there, home of Bowser (duh!), Kammy Koopa and several Koopa guards. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7] *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.1] *Prologue: A Plea From the Stars* Items/Weapons: Hammer, Lucky Star Badges: 3 // 3/80- Power Jump, Close Call, Hammer Throw Star Pieces: 5 // 5/160 Letters: 0 // 0/12 Magical Seeds: 0 // 0/4 Super Blocks: 0 // 0/15 Partners: 1 // 1/8- Goombario Star Power: 0 // 0/11 Enjoy the opening cinema. When Luigi and Mario enter the castle, the game actually starts. Go up the stairs to the next room, and again in the following room. Follow the red carpet right to the door. Keep going right until Peach talks to you. Then, another cinema. Yup, Bowser's up to his old tricks, dag nab it. Time to fight...but not for long. Just choose the Jump option again and again until Bowser smokes you (sorry). You're knocked out the window & our Prologue begins. It seems the ground broke Mario's fall (he he he). The 7 Star Spirits come to speak to you and give you power to wake up (eventually). A girl Goomba (Goombaria) finds you and you are taken to a small house. After hearing Eldstar speak and getting some info from the Toad, exit the house. This is Goomba Village. Go in the other house and then through the door to a veranda. Talk to Goompa, then exit back to the outside. Go to the far right and talk to the dad Goomba, Goompapa. He has fixed the fence, and will allow you to go...but Kammy Koopa flies by and drops a big yellow block on it. Oh great. Goompapa suggests getting the hammer from Goompa. Go back to where Goompa was. Now the veranda is missing...! Aaah! At the bottom of the mess that was a veranda, talk to Goompa. He'll join you in a small quest to find his hammer. Go left a screen. Search the small bushes, until you find the hammer. Now you can smash yellow blocks and small brick blocks, as well as shake up trees and enemies. Collect the coins from the bushes and such, then hit the far right tree to collect a Dolly. Head out at right and Goomba will charge ahead, only to come rolling back. You'll have to fight a mini-boss, Jr. Troopa. Just keep using the hammer which is now stronger than Jump. He'll run away when you kick his tookus, promising a return. It'll happen, unfortunately. Continue right a screen. Smash the yellow block with your newfound hammer and hit the tree for a Mushroom. Hit the Heart block to refill your HP and jump on the spring to get a Fire Flower. Fall down and go right a screen. Now, you'll have a chance to work on your fighting skills with the evil Goombas. Go around at the top and collect a Star Piece at the end. Go right one screen and you'll be back at Goomba Village. In talking to the Goomba kids, you'll get a Star Piece (and a kiss) from Goombaria for saving her doll. Goompa gives you the Power Jump badge and Goombario will join your party. Rest in the Toad House if you want (it refreshes all HP, FP and star power) and hit the Save block at right. You can hit the tree there for a Goomnut any time. Hit the yellow block and continue right. More Goomba enemies are scattered along the path. If you read the first sign with a Mushroom, you'll collect one. Go right a screen. Hit the red ? block for another badge, Close Call. Go right a screen. Another mini- boss fight, this time with the Goomba Bros. Blue Goomba is weaker. Power Jump takes off 3 HP. Hammer is also strong. After the fight, you can refresh with the Heart block from the previous screen, then use the save block at the bottom of this screen. Bounce up to the top, and the next screen is King Goomba's Castle. Another fight will start. Hammer the tree to hit all three guys (knocking out Red & Blue Goomba). Power Jump and Hammer away at the King. After the triumphant victory, hit the tree nearby for a Star Piece, then search the small bush near the castle to reveal a switch. Jump on it to make a bridge from the castle. Cross it, then head down and left to a little grove. Hit the block to make a ? block appear, then hit that for a Super Shroom. Head right, save, then watch a cinema with the Koopa Bros. Get the Sleepy Sheep from the ? block in the bottom left, then hit the tree near the overpass. Jump on the spring to the roof and open the chest for the Hammer Throw Badge. Drop down and enter Toad Town. This area has a lot going on, though your activities here will not start quite yet. Go right a screen from the entrance. Hit the tree next to the house with a spinning roof for a Star Piece. Go up through the door with the star on it. Go right a screen and stay down on the path. You'll reach Merluvlee's House, which holds a fortune teller and Merlow, the guy who will swap badges for your Star Pieces (that's the only real use for them). Swap with Merlow if you want, then exit and go back left. Go up to the other path and you'll arrive at Shooting Star Summit. Go left for a Star Piece. Climb up the small cliff and then you'll hear from the Star Spirits about your quest. Save. After that, you'll see a cinema with Peach. Nothing for you to do there, but eventually you'll get to play as Peach, too! Head back towards Toad Town, where you'll bump into Twink and receive the Lucky Star, which allows you to do the action command. After the demonstration, you'll fight a Magikoopa. Easy peasy. Go back to Toad Town and you'll be told to visit Merlon. He's in the house with the spinning roof. He'll tell you to go away first, the second time he'll whack the door in your face, then invite you in. He'll tell you about the Koopa Bros. Fortress. Head out and go right, where you'll come across some really warped Toads, who won't let you pass through. Go back to Merlon and talk to him while standing next to him (not across). He'll take you to the Toads and make a spell, revealing them as the Koopa Bros. After that fiasco, head right to begin Chapter 1 of the story. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.2] *Chapter 1: Storming Koopa Bros. Fortress* Items/Weapons: None Badges: 7 // 10/80- Dizzy Attack, Attack FX B, HP Plus, Power Bounce, Refund, Smash Charge, FP Plus Star Pieces: 3 // 8/160 Letters: 0 // 0/12 Magical Seeds: 1 // 1/4 Super Blocks: 0 // 0/15 Partners: 2 // 3/8- Kooper, Bombette Star Power: 3 // 3/11- Star Energy, Focus, Refresh This is Pleasant Path, though it's not too pleasant with the annoying Koopas attacking you. Collect the Dizzy Attack badge from the red ? block, a Fright Jar from the yellow ? block, then head right. Get the POW Block in yellow ? block. Hit the tree to drop a switch. Jump on it and a bridge will appear. Cross it to the other side. Continue right, getting the Sleepy Sheep from behind the fence. At the next screen, take the stairs down. Hit the three blocks in the order left, right and centre to get the Attack FX B badge. Go right and you'll be in Koopa Village, which has become overrun with fuzzies. You can help the Koopas get their shells back if you want. Go right a screen and go up to the shaking house. A Koopa will ask you to chase after a fuzzy with his shell. Enter the house and chase the fuzzie all the way to a back forest. He will jump into a tree and hop among three trees. Hit the tree that you think has the fuzzie with the shell in it. When you guess right 3x, you get the shell back. Head left and the Koopa, named Kooper, will find you. Give him his shell and he'll join your party. Before you leave, the fuzzies seek revenge. Fight them in battle and they'll run off. Go left a screen and use Kooper to get the HP Plus badge (use the C down skill). Go back to Koopa Village and get the Star Piece by moving the blue block underneath to jump to it. Go left 3x to head back to an earlier area of Pleasant Path. When you see the stairs going down, take them and go left. Use Kooper to get the Star Piece. Head right again to the sign. Hit the switch with Kooper, and jump between the blocks for a Fire Flower. Hit the tree on the way for a Star Piece), then you'll reach the Koopa Bros. Fortress. After the Black Koopa makes your acquaintance, enter the front door. Beat the Koopa to get a Fortress Key. Unlock the door there with it. Go into this room and right into the very next room. You can grab that pink badge (Power Bounce) now by sneaking to the side of it where the Koopa came out and jumping left (or wait until later and bomb the cracked wall). Go right into another room. Defeat the Koopa for a switch to drop. Jump on it to lower stairs. Take them down a level and go left. You must beat all enemies in this room to continue. Do so, then go through the left doorway. Avoid the spinning fire (you can jump over them continually until they disappear, collecting 10 coins for each one). Get the key at the end, then go back right two screens. Go back up the stairs and use the key on the locked door at right. Enter a new area. Despite the trap set for you, you need to use it. First, go right and out the south door and save your game. Then, backtrack inside and go up and hit the ? block. You'll drop down through the trap door into a basement dungeon. Use the Heart Block, then talk to the pink bomb, Bombette. She joins your party. When she suggests bombing the cracked wall to get out, press C down while near the crack and KABOOM! Ah, freedom. On your way out, you'll be attacked by a group of enemies. Defeat them to continue. Go upstairs and left. Bomb the cracked wall to get a key (and get the Power Bounce badge if you didn't before). Also, backtrack to the room with the trap door at right and resave. Then, bomb the right cracked wall. Enter the outside and open the chest for the Refund badge. Then, head back inside and left, up the stairs and through the door. Continue to the locked door and use the key to open it. Using Kooper, hit the switch to rearrange the path. Go as far forward as you can and hit the switch behind you. Continue this pattern until you get to the end. In the next room, jump on the switch and go down the stairs. Bomb the right cracked wall with Bombette and enter through the hole. Get the key there, then backtrack up the stairs. Unlock the door at left and enter. Hit the switch there and stairs will appear. Go up them and follow it up past the door. Collect the Smash Charge Badge. Then go back to that door you passed earlier and enter it. You are now outside (again). Go right until the Koopa Bros. appear and use their Bullet Bills. Quickly go right and down the small steps to the bottom left. Bomb the rock and then collect the Maple Syrup from the ? block. Go back up and head right, avoiding the bullets. Go down the steps to the bottom right, just before the cannons. Use the Heart Block and save your game. Then, head back up and jump on or hammer the cannons at the end. Defeat them, then refresh and save your game again in the bottom right. Go through the right door and head right until you begin your first boss fight. In the first phase, you fight the Bowser Tank. Use Jump/Hammer and Bombette's Bomb. In the second phase, you fight the Koopa Bros. Continue to hammer and bomb, especially when they stack up. Fire Flowers & POW Blocks are good multiple attack items if your FP is low. After the fight, step into the card and Eldstar, your first Star Spirit will be saved. End of Chapter. At intermission, after each chapter ends, you will get to control Princess Peach, and have a mini-adventure. Cool :o) In the room with Peach, go to the picture just right of the fireplace and press A when the red ! appears. Press A again and the fireplace will open up. Enter it and head left. Press the button there and the cove will turn around into Bowser's room. Head left and read Bowser's diary (all of it). You will learn that the second Star Spirit is being held in Dry Dry Ruins off of Dry Dry Desert. That is all for this quest, but I promise much more fun with Peach in the future :o) Back with Mario now. Eldstar gives you star energy and Focus, and the star power of Refresh. After the demonstration on how to use star power, you will be back in the game in front of the fortress. Go left and save your game, then left a screen. Bomb the cracked wall and enter the pipe. Go right a screen, then open the chest for an FP Plus badge. You cannot reach the pipe, so drop off the edge instead. Go left down Pleasant Path. You can start the Koopa Koot errands if you wish (see Koopa Koot Errands page). On the way back to Toad Town, you will run into Jr. Troopa again and have to fight. He now hides in his shell for added defense. Use Hammer and Bombette's Bomb. After he collapses, continue left to Toad Town. Twink will find you. You can try fighting at the Dojo or try to find Chuck Quizmo for quizzes (see Chuck Quizmo Quizzes page). Just a reminder that some characters in this game may seem legit, but will try to cheat you. Case in point: a shady-looking guy next to the dojo and a guy named Rip Cheeto in the sewers (though, you need to buy from him to get Star Pieces, but I'll get to that later). Go south from where you came off Pleasant Path and just south of the bridge, you'll see a flower poking out of the ground. Talk to it and a Bulbulb will pop up and give you a magical seed. Go up a screen to the garden and talk to the girl. Give her the seed and she'll plant it. You'll need to get all 5 seeds in order to get into a new level, but I'll tell you when you can get a seed :o) When you're ready to continue to Chapter 2, head all the way south through Toad Town to a train station. Bomb the rock on the tracks, then talk to the conductor. Board the train to Mt. Rugged, and watch the cute cinema. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.3] *Chapter 2: The Mystery of Dry Dry Ruins* Items/Weapons: Super Hammer Badges: 11 // 18/80- Damage Dodge, Quake Hammer, Attack FX C, Spike Shield, Slow Go, Deep Focus, Power Rush, Spin Attack, Runaway Pay, Power Smash, Shrink Stomp Star Pieces: 9 // 17/160 Letters: 5 // 5/12 Magical Seeds: 1 // 2/4 Super Blocks: 3 // 3/15 Partners: 1 // 4/8- Parakarry Star Power: 1 // 4/11- Lullaby Save when you arrive at Mt. Rugged. You can get an egg from a small bush to your left. Continue left and then up the cliff. At the top, a bird mailman named Parakarrry will bump into you, searching for a lost letter. You need to find that letter, as well as two others he's lost. To save time, let's find all three letters at once. Go right a screen and continue to the fork. Go down and get the Sleepy Sheep from the block, but watch out for the gopher that pops out of the wall. Go left and break the yellow block. A blue creature pops up from the ground. You can talk to him, and then hit him with your hammer to get Whacka's Bump, a helpful treat. You only get about 10 of those during the game before he gets tired of being whacked and disappears. Go back up and right to the next area. Further right, up on a ledge, use Kooper to get a letter. Go right 1x, then up & left 1x. Fall to the ledge just before going left for a Star Piece. Use the slide to jump to the other side of the area. Go right & up to a cave and collect the Damage Dodge badge from the chest. Go down, use the spring to get to the top, then use the slide. Go right to get the second letter. Drop down and go right several times until you come to a large gap. Drop down and get the third letter on the right. Use the spring to get back up and go left all the way back to Parakarry. Give him all 3 letters and he will join your party. Go right two screens and use Parakarry to fly to the Quake Hammer badge. After collecting that, go right and stay on the middle ground. Fly to the right and get the magical seed from the Bulbulb. Head back and up to the high ground, and go left. Use the slide again and go left. Go all the way left in this area and use Parakarry to get the Star Piece on the other side of the spring. Go right three screens, cross that gap with Parakarry and go across the bridge. A big bird named Buzzard will stop you. Now, you have a choice. You can fight him by claiming to be Mario or Princess Peach (you tease you!), or you can avoid the fight by saying you're Luigi. I personally choose to fight to gain star points and get further ahead towards the next level of power, plus it's cheating and you avoid beating a portion of the game. Anyway, up to you. If you fight, use Power Jump and Parakarry's Shell Shot. If low on FP, use Jump and Parakarry's Sky Dive. After the fight (or avoidance of the fight), go right to the next screen. Go down and right to the Heart Block and save your game. Go right to Dry Dry Desert. Talk to Kolorado and give him his letter for a Star Piece. Keep going right down the sandy path. This path is a lifesaver in getting out of the desert later, so remember the long horizontal path, for it is your friend :o) Anyway, eventually you'll arrive at Dry Dry Outpost. Save your game there. Follow the running mouse right until he retreats to the Item Shop. Before getting to Dry Dry Ruins, let's do some quick errands. They're worth your while. Go left a screen to the desert and hit the rightmost tree to get a letter. Go left three more screens and you'll see a stone cactus and a small tornado. Go south 3x and west 2x. Stand on the rock and jump to get the Attack FX C badge. Head back to Dry Dry Outpost (east 2x, north 3x, east 3x, lazy, mathematically-challenged person!). Rest in the Toad House (if necessary) and resave. Head left and then south one screen. Jump on the block and then above it to get a Life Shroom, a precious item in battle and expensive to purchase later. Go south again to reach the Oasis, a pretty, pleasant area. Use the Super Block at the bottom to upgrade a partner's skills. Choose Bombette. You can hit the big trees to get a lemon and lime. Head north 2x and east 1x to get to the Outpost. Resave, then go into the shop. Buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will tell you how to talk to Moustafa, a wise town-person. You can sell back those two useless items if you want. Head right a screen, then far right. Go through the door and then up on the crates. Head left, getting the letter on your way. At the end, drop to the door and enter. Talk to the guy there and he will give you a Pulse Stone to help you find Dry Dry Ruins. Go west 2x to the desert, then head north as far as possible, then go west until the stone is beeping really fast. You'll see a lone rock in the middle of an otherwise empty area. Put the stone into the rock and the ruins will appear. Use the Heart Block at left, then enter the ruins. Ignore the "very scary" warnings and save. Go right. Grab the Spike Shield badge in the second coffin, then go right and down to the next area. Get the key there, then go back once and up to the locked door above that room. Enter it. Jump on the block switch, then leave and go through the bottom doorway. Enter the newly opened doorway. Climb the stairs and use Parakarry to get across, then use Bombette on the cracked wall and enter there. Jump on the block switch there, then collect the revealed Star Piece. Leave and go down the stairs and through the right door. Collect the key, then go back and down to the locked door at left. Open sesame! At the far left, hit the ? block. You must defeat all the cactus enemies to continue. Do so, and collect the key. Unlock the left door and enter. Go to the bottom and bomb the wall, then go to the bottom of that room and use the Super Block to upgrade Parakarry. Use the spring and go right. Go back to the top and cross the gap left with Parakarry. Now for a little puzzle to get a big prize. Go up the pink stairs at left and hit the switch. Then, continue the pattern, reaching the left side of the puzzle. When stuck, use the blue stairs, then the pink, going upwards and left. Follow the wood panel around, but don't drop yet. On the right side, drop and shift left to another wood panel. This is tricky and may take a couple of tries. If you do it right, go down the panel and through the wall. Get the Slow Go badge from the chest. Unfortunately, this badge is pretty useless for your troubles, but it is for completion. Drop to the bottom finally and open the big chest for the Super Hammer. Your hammer power increases and you can smash grey stone blocks. Demonstrate by smashing the block to get out. Then, go right 1x and through the right door. Go up the stairs and through the right door. Use the puzzle (climb the pink stairs, hit the switch, climb up, and hit the grey block), collecting the Artifact. Collect the Pyramid Stone, then fight the chomp (sorry, no choice). Go left 1x, then down the stairs and left out the door. Go down, bomb the crack, and go through the hole left. Crush the stone block and fight the Chomp. After that, collect the Diamond Stone. Go right 2x, then down the hall and through the right door. Hit the grey block, then jump on the switch to open up stairs. Get the key, then go all the way left, up with the spring and right, then through the right door (not using the stairs). Go right all the way and unlock the upper door. Go through and jump on the switch, then back left 1x. Put the Pyramid Stone in the far left statue and the Diamond Stone in the very middle statue. Then go through the bottom door & right 2x. Break the block and collect the final stone, the Lunar Stone. Beat the Chomp then go back left 2x. Put the Lunar Stone in the far right statue. Stairs will appear to reach the basement. Go down, use the Heart Block, then go right and save. Then go right to fight Tutankoopa. Use Jump and Parakarry's Sky Dive or Shell Shot on Tutankoopa. When he summons Chomp, use Hammer and Shell Shot on it. When you're done, collect the card to free Mamar. End of Chapter, Intermission. Now, time for some more fun with Peach. Take the fireplace passage like last time and once in Bowser's room, go right into the hallway. Avoid the lights from the guards or you'll be caught. If you do get caught, you'll be thrown back into your room, but you can try again until you succeed. Anyway, once in the hallway, go through the far right door. Collect the Deep Focus badge at right. You can put it into the magical treasure chest so that Mario can pick it up. Go back to the hall and into the door second from left (just left of the door to Bowser's room). Avoid the guards in the library and get the Power Rush badge. If you can, escape from here and go back to the far right room. Drop the badge into the chest, then come back to the library. Go all the way left until she stops to eavesdrop on some guards. They reveal that the third Star Spirit escaped from a creature called the Invincible Tubba Blubba. You are then caught and brought back to your room. Now back to our regularly scheduled programming. Mario receives the Lullaby star power from Mamar. From the ruins, go south 3x and west 2x. Give Kolorado the Artifact to receive another Star Piece. Go all the way west down Mt. Rugged. On the way back to the train station, you'll see a grey block. Hit it and then use the Super Block to upgrade Kooper. Then, get to the train, save, and board it for Toad Town. Once back, you have several errands to do before moving on to Tubba Blubba. At the Dojo, you can fight to earn kudos points (basically honour). Fight Chan first. Use Jump to flip him over and use basic attacks on his underbelly. Next, fight Lee. Use basic & FP attacks. You can try to fight the Master. Use good FP attacks. Give the girl at the garden the magical seed (#2) and give Merlon his letter for a Star Piece. To give you better access to your areas off Toad Town (which for now are Goomba Village, Koopa Village and Dry Dry Outpost), go to the screen with a pipe and a sign that says "Private". Enter the pipe to go to the sewers (how original for Mario!). Go left and break the grey block. In the next room, you'll have to fight a Blooper. Use basic and FP attacks. Once he's gone, a switch appears. Jump on it and three pipes will appear. From left to right, they go to Dry Dry Outpost, Koopa Village and Goomba Village. Go to Koopa Village and give the toad named Mort T. in the Toad House his letter for a Star Piece. You can continue doing more errands for Koopa Koot if you wish. Pick up Peach's two badges at the chest at Merluvlee's on Shooting Star Summit. Go back to the sewers, then head to Goomba Village and give Goompapa his letter. This will start the chain letter (see Letters for the entire sequence). Go back to the sewers, then to Dry Dry Outpost. Some more errands to do. From the outpost, go west 3x and south 2x to the blue cactus and tornado. Use the tornado to land on a stump with the Spin Attack badge. Go north 1x to get to the sandy path. Go left until you see the mouse traveler by the tree, and give him his letter for a Star Piece. Then go north 1x. Jump in the centre of the three trees in a triangle shape to get the Runaway Pay badge. Head back to the Outpost, then to the sewers. Go left 1x, breaking the block. Get the Snowman Doll from the ? block. Go far left and take the pipe, then go through the left door. Break the block and use the spring to get over the wall. Collect the Power Smash badge from the chest. Backtrack right 1x and go across the moving platforms to the right door. Use Parakarry to get the Star Piece by moving over the gaps. Backtrack to the first screen in the sewers. Go right 2x (along the way get the Super Shroom by jumping between the two blocks) to fight the Electro Blooper. This time he has an electricity defense. Use basic & FP attacks. After the battle, collect the Shrink Stomp badge from the chest, then head back out to Toad Town. Across from the pipe to the sewers, there is a small bridge. Cross it and a small cinema of a ghost frightening a Toad guard plays. Follow the ghost right into Forever Forest. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.4] *Chapter 3: The "Invincible" Tubba Blubba* Items/Weapons: Super Boots Badges: 5 // 23/80- HP Plus(2), FP Plus(2), D-Down Jump, Mega Rush, Quick Change Star Pieces: 5 // 22/160 Letters: 1 // 6/12 Magical Seeds: 1 // 3/4 Super Blocks: 2 // 5/15 Partners: 1 // 5/8- Bow Star Power: 1 // 5/11- Star Storm Save your game, then listen to the ghost's request. Head right into the actual forest. Go around the circle until you pass a shaking bush. Take the path across from it. A little troll (I think) stops you and gives you hints about making it through the forest. Continue around the circle until you see red eyes flash in a tree behind a bush. Take that path. In the next area, go around until you see a path going up. You can talk to the guy there for more hints. Then, find the bush with different-looking flowers and take that path. In the next screen, walk around until you can go up a path. Talk to the Bulbulb to get a magical seed. Then, walk around until you see a scary face light up on a tree. Take that path. In the next screen, take the path right of where you entered. In the next screen, you'll see a big bee's nest or honeycomb or something round and tan coloured in the tree. Walk around until you can go up a path and get the HP Plus Badge from the red ? block. Take the path across from the bee's nest, then take the path with the multiple fast- flashing mushrooms. In this area, press A while next to each bush and take the path across from the bush where the flowers don't disappear. In this area, press A while next to the big rock until one has a face appear on it. Take the path across from it. Go around until you can take a path up and collect the FP Plus badge from the red ? block. Walk around in this screen and press A while at the bushes and take the path where flowers appear. Walk around until you see a sign that says "If you have business at Boo's Mansion, come this way." Take that path to Boo's Mansion. Open the gate with A and Bootler will reappear, telling you to make your way to the third floor. Use the Heart Block and save, then enter the mansion. BTW, if you've played Luigi's Mansion for Game Cube, you'll see the similarities :o) Anyway, take the stairs to the second floor and go through the rightmost door. Open the cupboard and several boos appear with a record. Watch carefully and hit the boo that you think has the record. You can keep trying until you get it. Exit and go in the left door. You'll see a boo guarding a chest. At the record player, put the record on and tap the A button so that the meter stays around "OK". The boo will be drawn to the music and start dancing. When ready, press B and run to the chest. Open it for a weight. Leave and go back down the stairs. At the couch, jump to the discoloured orange part and Mario will spring to a chandelier, pulling it down. Apply the weight and it will stay down, opening a new door. Go through it. The chest is a fake, but you can try it to see a chandelier nearly crush Mario. Anyway, go down the stairs and take the south door, then the door at right. Open the chest and you'll play another boo game. Hit the boo that holds the Super Boots to collect them. Now Mario's jump power increases and he can do a Jump Pound. In this room, you can jump pound to collect a Star Piece under the floorboards. Several areas will have hidden Star Pieces that you need to Jump Pound to collect (see Star Pieces section for all parts). Once you get the I Spy badge, it will be much easier to find them. Jump pound the patched wood and drop through the floor. There is a shop here, but the Boo won't sell you anything yet. Hit the blue switch, then the next one, then jump to the chair and stack, then Jump Pound on the big switch to make stairs appear. Climb them and go through the north door, then up the stairs and through the bottom door to the lobby. Go through the door just right of this one and pound the patched wood to land on a bookshelf. Use Parakarry at right to get to the other shelf and collect the Boo's Portrait. Go back over the bookshelf, and carefully fall to the crates below. Jump pound 2x to get a Star Piece. If you miss, you'll need to reroute back to try again. Drop to the ground and bomb the cracked wall. Enter the hole, go upstairs and through the bottom door to the lobby. Go up to the second floor and all the way right to the empty picture frame. Put in the portrait and the boo will take you to the third floor. Enter either door where you will meet Bow and she will join your party. Now you can use the item shop you passed by earlier, if you wish. When ready, leave the mansion, save, then go right of the mansion to Gusty Gulch. Go through the gate and right 2x. Talk to a Boo, then go right 1x. A sequence will play. You'll need to hit C-down to hide from Tubba Blubba. Unfortunately, poor Stanley is eaten, but don't worry, you'll save him. Go right and then use Kooper to get the Dizzy Dial and get the letter from behind a piece of rubble and Repel Gel from the ? block. Go right and use Parakarry to cross the gap. Go right again and save. Enter Tubba Blubba's mansion. There are guards in the lobby (and in some of the halls). If they catch you, they'll chase you and try to pick you up, taking you back outside. Use Bow's hide ability (C down) to avoid them. If caught, you'll need to start from the lobby again. Anyway, go through the left door. Avoid the enemies (they're pretty tough) and take the top door at the left end of the hall. Climb on the table to collect the Star Piece, then exit and take the left door, then the top left door. Go down the stairs and pound the patched wood. Get the key from the chest. Go down and talk to the Boo if you want. Use the Heart Block, then take the left door. Use the Super Block to upgrade Bow, then go upstairs. Take the right door and go back through the lobby to the right door, unlocking it. Go upstairs and take the left door. Go down the hall and through the left door. You'll need to wake the sleeping Clubba by getting near him, and you'll most likely need to fight him (though, miraculously, I was able to avoid the fight!). Bomb the cracked wall where he slept and enter the hole. Pound the wood in the upper right to land in a bedroom. Cross with Parakarry and collect the D-Down Jump badge. Reroute to the room where you bombed the wall and this time, go down the hall through the upper door. Cross the spikes (when down, of course) and use Bow to hide every once in a while. Collect the key from the chest at the end and exit. Take the left door and go down the hall. Stop at the corner and go through the broken rail to land on a dining room table. Collect the Star Piece, then retrace your steps back to the broken rail. Push the clock left and enter the passage. Open the right drawer in the dresser and jump up to the other drawer. Use Parakarry to cross to the bed. Hop onto the bookshelf and go down and walk into the wall. Collect the Mega Rush badge. Exit to the hall, unlock the left door and enter. Collect the Maple Syrup from the ? block, then go upstairs and through the door. Avoid Tubba Blubba by hiding with Bow. Once he passes you far enough, take the upper door. Avoid all the sleeping Clubbas (it's so comical!) and get the key. Exit and unlock the right door. Refresh and save, then go right. Go down the hall and right through the door. You're in Tubba Blubba's bedroom. Go right and he'll enter without seeing you and sleep. Open the chest to get a tremendously chatty key named Yakkey (go figure). Say Yes to his question and you'll have to run out of the mansion. Tubba Blubba will save you some time by breaking the rail on the third floor, dropping you to the second. Run through the mansion, using Z to spin when possible. When you exit the mansion safely, the Boos from Gusty Gulch will come and block the front door for you. Save your game, then head left until you reach the windmill. Unlock the door with the key and enter. Pound the patched wood to go underground. Keep going right until you reach Tubba Blubba's heart, who reveals his secret. Now, time for a fight. Use Jump/Power Jump and Bow's Smack. When he powers up for an attack, use Bow's Outta Sight to hide. Before the heart hits 0 HP, he'll run out of the windmill. Go left until you reach a spring and jump out after the heart. Once outside, the heart will rejoin with Tubba Blubba and another fight will ensue, but this time it's really easy since the big lug only has 10 HP! When the fight is over, you will receive the third Star Spirit, Skolar. End of Chapter, Intermission. Now, time to play as Peach. Escape the room as usual, but this time Bowser will be in his room with Kammy Koopa. When he asks you questions, answer as such: Mushroom, Thunder Rage, Super Soda. He he he, liar liar, pants on fire :o) Now, Mario will receive a new star power, Star Storm. Head west back to Boo's Mansion and save. This time, Forever Forest will be very easy to get out of. Unfortunately, Jr. Troopa shows up and you must fight him. Now he has wings and a kick attack. Use Jump/Power Jump and Parakarry's Shell Shot. When he scampers off, go through any other path and you will be at the first area of the forest. Take the path across from the sign and you'll be back in Toad Town. You'll notice several Shy Guys running off with various items (a dictionary, a frying pan, a calculator, a storeroom key and a mailbag). First, go left and Twink will speak with you about Shy Guy's Toy Box being your next locale. Deliver a letter to the guard just outside Forever Forest (Fice T.) for a Star Piece. Talk to Merlon, who is just outside his house to get a strange oracle. Before we get to that, give the magical seed (#3) to the girl at the garden. Now, head to the sewers. Pound the patched wood in the first area and drop through. Go left 1x, where you must defeat all the Dark Koopas to continue (good idea to wear the Feeling Fine badge to avoid dizzy attacks). Do that, and a switch will appear. Hit it for a pipe to come up, which goes to Boo's Mansion. Sweet! Go left and move the blue block to the left, centre and right horizontally (in the middle) across the floor, jumping at each spot to make a path of blocks above you. Cross the gaps and use the Super Block to upgrade Goombario. Now all the party members are at Super Rank. Go to Dry Dry Outpost from the sewer pipe. Find the red palm tree and run around it several times. A citizen will finally ask about it and tell you his oracle. Go back to Toad Town and go in Merlon's house. Jump pound 3x and you'll get the Quick Change badge. Exit and go south, then west to where Harry's Shop is. Go through the far left building (it's yellow). Use Bow to hide and wait until a Shy Guy comes in. He'll reveal an opening in the wall. Use it like a door and use the spring to jump into the toy box. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.5] *Chapter 4: Trials in the Toy Box* Items/Weapons: None Badges: 6 // 29/80- Power Plus, I Spy, Defend Plus, Ice Power, Deep Focus(2), Last Stand Star Pieces: 5 // 27/160 Letters: 0 // 6/12 Magical Seeds: 0 // 3/4 Super Blocks: 0 // 5/15 Partners: 1 // 6/8- Watt Star Power: 1 // 6/11- Chill Out Save here, then take the southeast path. Jump on the star blocks and hammer them to jump over high walls. Find the Star Piece behind the light green block. Go in the structure with stairs and use Parakarry to fly left to the other structure to get a Star Piece on the roof. Go right and collect the Mushroom and the storeroom key from the chest. Head west back to the main screen. Save, then go back to Toad Town. Go to the shop in this same area and give the owner his key. He'll let you take anything from his storeroom. Collect the items, including the toy train. Go back to the building with the toy box, but don't use the spring yet. Put the toy train into the toy box (using A) and the train will go on the tracks, ready to use. Hop in using the spring. Save, then go southwest. Ignore the grey coloured Shy Guy blocking the chest (for now) and continue left. You can fight as many Shy Guys as you want to collect items, but at least beat the one with the calculator and collect it after the fight. Go right and talk to the grey Shy Guy called Anti Guy and fight him if you want. A nice tip: If you have Tayce T. make lemon candy (Cake Mix + Lemon) and you give it to Anti-Guy, you don't have to fight him. But, then again, you won't get any star points. If you fight, use Bow's Smack and Outta Sight. Have a good supply of Stone Caps, Repel Gel and Super Shrooms. ALWAYS block with A to save 1 HP. After the fight (or avoidance of the fight), open the chest for the Power Plus badge. Go right a screen and save. You might need to exit to Toad Town and rest at the Toad House to refresh. You can also return the calculator to Rowf at the Badge Shop to get the I Spy badge. You will get a signal if there is a hidden panel Star Piece within the screen. See Star Pieces section for a complete list. At the first screen of Shy Guy's Toy Box, jump on the pink arrow pointing right at the train station. Board the train for Pink Station. Once here, get the mailbag from the chest at right, then go southeast. Go right and use the star block to bounce to the upper part. Go left and collect the Defend Plus badge from the chest. Continue right, take the star block down, and wait for a Shy Guy to walk left. Stand by the door and when it turns, walk up through it. Go right and collect the Ice Power badge from the chest, then continue right to get the Thunder Rage and the frying pan from the chest. Go all the way left to Pink Station, and jump on the blue arrow pointing left. Go back to Blue Station, head back to Toad Town and go to Tayce T.'s house. Give her the frying pan and she will make you a cake, but DON'T EAT IT (fat boy)! Go to the post office and give back the mailbag to get a Star Piece. Head back to the toy box and go back to Pink Station. Go left a screen and keep going left until you see a very large Shy Guy named Gourmet Guy. Talk to him and give him the cake. He will run away, dropping a cookbook. Pick that up, then go up and left. Jump to get a Super Soda from the hidden ? block. Continue right 2x, hit the pink switch to flip the train track on the right side, then go left 2x, down and right to Pink Station. Save and take the train right to Green Station. Once there, hit the blocks in the order of yellow, green, red, blue, and a new track will be laid on the right. Go southeast and use Bow's hiding skill to get through the fences that block you. Beat the Shy Guy there to get the Mystery Note. The slots game is optional, so have some fun if you wish. Go east and make your way to the back right block. When it lowers, walk into the structure and collect a Star Piece. Make your way to the highest peak and go right, using Parakarry to fly over the gaps. Collect the Super Soda and dictionary from the chest. Go all the way left to Green Station, and take the train right to Red Station. Refresh and save here, then go southwest. Next to the first elevator here is a hidden ? block with a Volt Shroom. Take the elevator over the wall at left and continue left. Jump between the two blocks to get a Deep Focus badge. Before going in the door there, get the Snowman Doll from the hidden ? block next to the last elevator. Go left to the next screen. Here you will fight Big Lantern Ghost. Use Bow's Smack on the light, then use Power Jump on the ghost. After you beat him, hit the lamp with your hammer to free Watt, who will join your party. Use Watt to light the room, then go right. On the second up-elevator, cross onto the roof at right. Use the Super Block to upgrade Watt, then go right to Red Station. Refresh, save and go southeast. Bomb the cracked wall, then go right. Use Watt to reveal a hidden block. Hit it, then use Kooper to get the Shooting Star. There's also a hidden block near the right door with a Sleepy Sheep. Go right and use Watt to light the room. Continue right to fight General Guy & the Shy Squad. There are four phases in the battle. Watt is the best partner. In the first phase, use basic attacks on the group of Shy Guys. Second phase, same thing on the Stilt Guys. Third phase, same thing (yet again) on the Stacked Guys. In the fourth phase, you fight General Guy. Beat on the lightbulb until it breaks to avoid his biggest attack. Then, hit on the main part with Hammer and Watt's Electro Dash. After the fight, collect the fourth star spirit, Muskular. End Chapter, Intermission. Now you are Peach. Escape the room as usual and go right to the hall. Take the bottom right door to the dining room. Gourmet Guy is there and will ask you to make him something in the kitchen. He gives you a castle key. Back in the hall, use the key on the bottom locked door to get to the first floor. Take the far right door (up a small set of stairs). You can open the shaking closet to talk to a Toad, then open the chest for the Last Stand badge. Go back to the second floor and go in the far right door. Put the badge in the chest, then come back to the first floor. Take the door just left of the room you were in with the badge. Once in the kitchen, Twink will find a cake recipe. Just follow the instructions exactly as noted. When finished, exit the kitchen and you will automatically get to the dining room. If done correctly, Gourmet Guy will go crazy (like back at the toy box) and reveal the location of the fifth Star Spirit, at Lavalava Island. If you do the job incorrectly, he'll spit out the cake (in a rather humourous manner) and you'll have to try it again. Now, back to Mario. You get the new star power, Chill Out. Twink will arrive and tell you about Lavalava Island. Now, for some errands. Take the cookbook to Tayce T. and you will now be able to make recipes with two ingredients. Give Russ T. his dictionary (he lives at the first screen in Toad Town in the house near the pipe). You will get a Star Piece. You can also give him the Mystery Note, and he will decode it. But, it doesn't do much for you now! Go to Merluvlee's house near Shooting Star Summit. Open the chest and collect the badge from Peach inside. You can also swap Star Pieces for badges with Merlow. Rest and save at Toad Town, then go west until you reach the port. Go to the far left side and talk to Kolorado. Go over to the big blue hump and jump pound to reveal a whale. Go inside his belly and use Watt to light the area. Fight the Fuzzipede to cure the whale's stomachache. Use Watt's Electro Dash, especially when he hangs from the ceiling. Use Jump/Hammer as well. Now, the whale will offer you a ride anywhere you want, and you and Kolorado will head off to Lavalava Island. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.6] *Chapter 5: Hot Hot Times on Lavalava Island* Items/Weapons: Ultra Stone, Ultra Hammer Badges: 4 // 33/80- Power Quake, Happy Heart, Fire Shield, Dizzy Stomp Star Pieces: 5 // 32/160 Letters: 0 // 6/12 Magical Seeds: 1 // 4/4 Super Blocks: 4 // 9/15 Partners: 1 // 7/8- Sushie Star Power: 1 // 7/11- Smooch Once there, get the Stop Watch from behind the bush and you can also hit the palm tree to get a coconut (every palm tree with coconuts at the top will drop them for you). Go right and fight the fuzzy beating on Kolorado to continue. Get the letter from the big rock at back and hit the palm tree right of the Spin Plant to get a Star Piece. There is also a Repel Gel and a Mystery? in the hidden blocks near the two ringing bell plants (in fact, any bell plant has a hidden ? block near it). Go east to Yoshi's Village. Continue right a screen. You can rest, buy items and save here. Go right a screen and fight the Spear Guy hitting Kolorado. Continue right and you will be at the volcano, but cannot enter it yet. Go back left to the village, where the adults are panicking, because the children took off. Save, then go northwest to Jade Jungle. Press A at the bushes at north and they will part. Go up and east. Hit the tree where the fish summons you 3x and Sushie will join your party. You may want to go back to the village and save, because the jungle search is kind of long, and wouldn't you hate to get game over and start this part over again? Anyway, go east to the dock and ride Sushie in the water. Dive under the bridge and dock at the island with the Star Piece. Also, hit the tree there for a letter. Ignore the Bulbulb, because he already gave your magical seed to Kolorado. You'll get it later. On land, go west a screen. Ride in the water and dock at the other island. Beat the Spear Guy and get the Power Quake badge from the red ? block. Get on the water and swim west a screen. Dock at the southwest island and part the bushes. Press A at the lone bush (which you'll have to fight) and you will save the red Yoshi. Swim to the middle dock and go right, then south to get a Power Block. Upgrade Sushie. Go north a screen, get the Thunder Rage at the bell plant, and clear the north bushes. Get on the water and dock at the other island. Use the spinning flower to get up (spin around it to get it moving, then jump on it and hold Z). Clear the bushes and enter the pipe. Use Watt to light up the area, then climb up to save the green Yoshi. Go back to the jungle and drop down. Swim west a screen. Go left, still on the water, and dive to get a Star Piece. Go back and dock, then hit the tree stump with the hammer to make a bridge. Walk left and you'll save the blue Yoshi. Go back right a screen and go south another screen. On land, go east, then hit the stump to make a bridge. Get on the water and dock at the south island. Go south a screen and you'll hear someone snoring. Hit the tree at left to save the purple Yoshi. Go north 1x and get on the water. Get back on the middle dock and go east 1x. Two piranhas are attacking the last Yoshi. Approach them and fight. After that, you will have saved the yellow Yoshi, and all of the children. Head west and backtrack to the village. Go west 1x to the first part of the village and go to the middle platform. Talk to the Village Leader and he will give you the Jade Raven. Go east 1x, rest and save, then go northwest back to the jungle. Go up and west, then swim west a screen. On land, go north 1x. Go through the bushes and east 1x. Swim to the north dock with the statue. Put the Jade Raven inside and a path will clear. Take it to a new section. Get the Stone Cap at the bell plant, then clear the upper right bushes and go north 1x. Move the blue blocks onto the water spouts until a rock is pushed up. Push the last block onto it and then go north 1x. Go far right and then jump to the vine on the tree next to the bushes there. Take the path north. Go far right, where you'll have to fight the piranhas and a Magikoopa. After the fight, go right and enter the big tree. Save there, then make your way up the stairs to the outside of the tree. Go right all the way past the hole and get the Happy Heart badge, then go back and take that hole. Go all the way up to the top and talk to the big raven, Raphael. Jump off the edge of the tree and talk to him again. He will clear the big bough out of your way. Go right 1x to the volcano. Talk to him again and the small ravens will make a device to help you. Kolorado will show up and go first. Raphael will give you the Ultra Stone, which lets you upgrade your partners to Ultra Rank when you find a Power Block. Jump into the small basket, then go right along the branch. Jump to the hook and let it carry you to the end. Use the Heart Block, then enter the volcano. Go right 1x and hop across the platforms (quickly, because they sink), and go right 1x. Take the hook right to the end. Use Kooper to break the block and drop to collect the POW Block. You can collect coins from the other blocks, then go left and use the spring to get back up. Take the hook again to the end and go right 1x. Avoid the spinning fire and go right to a Power Block. Upgrade Sushie, then go back left 1x. Go to the bottom left and take the stairs down all the way. Save & use the hook to across the gap. If you time it right, you can drop to collect the Fire Shield badge. It will probably take you a couple of tries. On the bottom level, go west 1x. Go up to the top part and use Parakarry to cross. Push the blue blocks into the lava to narrow the flow and create a path. Go to the upper part of the flow on ground level and cross with Parakarry. Go west 1x and push the blue blocks side-by-side into the lava, then cross the gap with Parakarry. Go up and around to the big chest and collect the Ultra Hammer. Your hammer power increases and you can now break metal blocks. Demonstrate by breaking the block at right, and go east 1x. Cross the upper gap with Parakarry, then go along the path at the very bottom, breaking the metal block, at the right side, east 1x. Cross the gap with Parakarry and climb the rocks at the end to get the Dizzy Stomp badge. Go west 1x and up to the higher path, then east. Go up and east 1x, then use the spring. Talk to Kolorado, then break the metal block. Save and go east. Jump to the hook and about halfway, when you see light breaking through the wall, hop down to a Power Block and upgrade Kooper. Go back west 1x, use the spring, save again, then go east 1x. Use the hook, taking it all the way to the end and go east 1x. Get to the end of the screen really fast to avoid getting hit by the rolling spiked thing. Hop across the rocks and go east 1x. Go to the far right and push the block left as far as possible, then hop up and hit all the metal blocks going up. After the last one is hit, run to the right and then down to avoid the rolling spiked thing again. Go east through the hole. Use the Heart Block, then go east 1x. Get the Super Shroom and Maple Syrup from the blocks, then go east where you'll meet a dead end. Go back west 1x, then go down the steps to the bottom. Go left and save, then go right. Go east 2x, then a fight will ensue against the Lava Piranha. There are two phases of the battle. In the first phase, use Jump and Sushi's Squirt on the main piranha. Once they sink into the lava, they return with a fiery vengeance for the second phase. Use Sushi's Tidal Wave to hinder the plants' movement. Use Jump and Belly Flop/Squirt, and Tidal Wave any time the Piranhas become heated. After the fight, you will get the fifth Star Spirit, Misstar. The volcano will start to erupt, so follow the star east 1x, then go up the stairs to the top. Use Bombette to bomb the cracked wall, and escape. The treasure Kolorado found is lifted and lands in Jade Jungle. End Chapter, Intermission. As Peach, escape the room as usual and go right to the hall. Go down to the first floor and take the leftmost door (up a small set of stairs). Guards will catch you, but allow you to play a quiz game with them. If you are playing this game for the first time, you will not know the answers to some of the questions (they reveal info about the next locale), but if you can buzz in fast enough, you can answer them anyway. Here are the answers to the questions: Lava Piranha, Flower Fields, Chomp, Pass Flower Gate, Princess Peach, Flower, Bowser, Boo, The Flower Garden, On Bowser's Castle. If you win the game, you get a Jammin' Jelly. If you win or lose, you get the Sneaky Parasol. Back with Mario, you get a new star power, Smooch. Go west 1x to the village, then take the northwest path to the jungle, go through the bushes, then east 1x. Open the chest to get a vase. Head back to the village and give the vase to Kolorado in exchange for a magical seed. Go west to the whale and head back to Toad Town. Jr. Troopa will chase you back and you'll have to fight him. His HP level has dropped since he swam so much, so the battle is easier. He now has a spike and wings. Use your Spike Shield badge to jump on him and Sushie's Squirt attack. Once you finish him off, refresh and save, then go to the sewers. Go through the hole to the bottom level and go right with Sushie. When you dock, you'll have to fight the Super Blooper. He now powers up his attack (when he turns red) and use Blooper Babies. Use Sushie's Tidal Wave to get rid of them or Multibounce. As usual, use Jump/Power Jump and Sushie's Belly Flop/Squirt. When he's finished, hit the switch to make a pipe appear that goes to Yoshi Village. Go back to Toad Town and give the magical seed (#4) to the Minh T. A door will appear in the middle of the garden, but don't go through it yet. Deliver a letter to Russ T. for a Star Piece then, in the same area, get on the water with Sushi and get a Star Piece at the other dock. Then, go down the pipe there. Go right to a Power Block and upgrade Bombette. Go back to the sewers and go to Boo's Mansion via the shortcut pipe. Deliver a letter to Igor at the shop for a Star Piece. Rest and save, then talk to Kolorado near Pleasant Path and he says a big Koopa is blocking the path. Go down and fight Kent C. Koopa. This boss is VERY tough. If you fight him, have a good supply of Sleepy Sheep, Super Shrooms and Thunder Rage. He's susceptible to sleep attacks. Use Watt's Electro Dash, as it works under any conditions. Use the Star Power Lullaby as well. It's best not to flip him over, because he'll take two turns to stand up and then whack you. His attacks are heavy, so block with A, which not only saves you 1 HP, but also protects your partner from getting knocked down. When he's gone, the path clears. Now, rest and save again, then head through the door in the garden to arrive at Flower Fields. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.7] *Chapter 6: Dark Days in Flower Fields* Items/Weapons: Ultra Boots Badges: 4 // 37/80- Happy Flower, Flower Saver, Mega Smash, Super Jump Charge Star Pieces: 3 // 35/160 Letters: 0 // 6/12 Magical Seeds: 0 // 4/4 Super Blocks: 5 // 14/15 Partners: 1 // 8/8- Lakilester Star Power: 1 // 8/11- Time Out After the Wise Wisterwood tree talks to you, save, then go east 1x. Hit the trees here in the order centre, right, left, and collect the Happy Flower badge from the left tree. Go east again and talk to Petunia. Defeat all the Monty Moles and she will give you a Magic Bean. Hit the tree at left and collect the red berries. Go back west 2x and save. Go southwest and give a red berry to the red flower. Go along the path and hit the tree to collect the yellow berries. Go west, then talk to the flower under the Crystal Tree (Posie) to get Fertile Soil. Go back east 2x and save, then go southeast. Give the flower a Yellow Berry. Jump over the spiked plants, using Parakarry for the last couple of gaps that are too wide apart. Go up and left and use the Power Block to upgrade Parakarry. Hit the tree at the end to get blue berries (pick up both). Collect the Star Piece in the grass at right, then go east 1x. Get the Dizzy Dial from the ? block, and a Maple Syrup in the hidden ? block at right. Go right 1x, then go down and talk to the lily (obviously named Lily). When she's finished, get the Jammin Jelly from the tree at right, then go left 3x, then east 3x, and toss a Blue Berry into the well. A Flower Saver badge will be thrown up to you, so collect that. Go back west 2x and save. Go west 1x and give the other blue berry to the blue flower to pass. Jump near the brick block to hit a hidden ? block, then use the spring to go on top of it. Jump above the brick block to get a Shooting Star. Go west 1x to a maze with two Lakitus guarding it. You'll have to fight them. Once they're gone, you'll need to go through the maze to the path on the other side. When you're in the bush, you can jump to see where you are. This is a rough solution: Left, up, NW, left, up, left, down (not around the lower part, but through the hedge below you), SE, right, up, left to the pipe (take it), left to the next area. Talk to Rosie, who has Lily's Water Stone. She wants something prettier than it (grrrr...selfish flower). Go back east 1x and then through the maze (just do the reverse of the previous directions). Go back through the southwest screen all the way to Posie and talk to her. She will give you a Crystal Berry. Go back east 2x, then through the west path, through the maze and back to Rosie. Give her the Crystal Berry and she'll give you the Water Stone. Go back east 2x, then go southeast all the way to Lily. Talk to her, then put the Water Stone in the hole. The empty pond will fill with water and she'll give you some Miracle Water. Go west 1x and use Sushi to float. Go to the middle island with the tree and hit it to get Bubble Berries. Go back west and save. Go northwest and give a Bubble Berry to the bubble flower. Step into the big bubble it produces to float across the spiked pit. Go up the stairs and right to get a Star Piece, then go west 1x. Go up the stairs and use Bombette to bomb the rock. Get the Mega Smash badge here, then go left 1x. Bomb the rock in the crevice below the steps. Go up the steps to the top of the tower and talk to the sun. Then go back east 1x, where you'll have to fight a Lakitu named Lakilester. Once you beat him, his girlfriend will protect him. Forgive him and he'll join your party. Go back right (use Lakilester to cross the spikes) and save in the main screen. Go northeast, where you'll have to solve a puzzle. You need to pound each of the blocks in order to get to the other side. Think of each block as numbered from left to right and jump pound them in this order: 1, 6, 5, 2, 6, 7. Use Lakilester to cross the spikes if necessary. Once complete, you have access to the other side. Use the spring to get on top and hit the Power Block to upgrade Lakilester. Go east and get the letter hidden in the flowers, then go east again. Hammer the machine 2x to fight the enemies. Once they're gone, time to smash things! A great anger management course. Smash the Puff-Puff Machine with your hammer on both sides until it shuts down. Very beautiful, eh? Looks like a Vincent Van Gogh painting. Go west all the way to the main screen and save. Go to the brown spot close by. Put the Fertile Soil, Magical Bean and Miracle Water on the spot (in that order). A beanstalk will grow. Before you take it up, you should go back to Toad Town and stock up for the boss battle. Stock up on Super/Life Shrooms and Maple Syrups, and defense items (Stone Cap and Repel Gel). DO NOT USE THUNDER RAGE!! Come back and take the beanstalk up to the clouds. Get the Super Jump Charge badge from the clouds at back, then go east 1x. Step on the brown cloud to start the fight against Huff N' Puff. Use Lakilester's Spiny Surge to clear most of the Ruff Puffs and damage Huff. Use your best jump badges along with defense & recovery badges, and no hammer badges. By the way, I love the music in this battle! When he's defeated, touch the card to free Clevar. End Chapter, Intermission. You are back with Peach once again. Escape the room as usual and go east to the hall. Use the Sneaky Parasol (press B) on a grey Koopa Patrol guy. Go up to the doors at top and speak to the guard to pass. Go east all the way to the end and talk to the guard at the door. He'll give you a Castle Key if you find the guard who's supposed to relieve him. Remember to put the Jammin Jelly (if you won it in the previous chapter) in the magic chest on the second floor in the rightmost door. Go back west and down to the first floor. Go down to the end stairs and unlock them. You will be outside, but unfortunately cannot escape. Press B to change back to Peach, then change into the Clubba. Go back inside and all the way up to the guard who gave you the key. You will now be "on duty". Go through the door and all the way up to the roof. Go left and Kammy Koopa will appear, then you will be caught. The Star Spirit will reward you with Time Out, a new power. Wise Wisterwood will congratulate you. Go back to Toad Town and save. Now for some errands. Give Minh T. (the flower garden girl) her letter for a Star Piece. Go to the Sewers and drop through the hole to the bottom floor. Cross the water east with Sushie and then go east 1x. Cross the spikes at top with Lakilester and go down the pipe. Use Watt to get three hidden ? blocks for a Maple Syrup, Stop Watch, and Volt Shroom. Break the west block, then go west 1x. Break the next block and go west again. Jump on the spring to the other side and open the big chest for the Ultra Boots. Go east 1x and jump at the gap between the other blocks to get a Life Shroom from a hidden ? block. Go east again and use the pipe. Cross the spikes again and get the Shooting Star by the east exit (hidden ? block), then go east again. Hit all the ? blocks, use Watt to get the hidden blocks, then go all the way back west & up the pipe to the first area of the sewers. Go west from here 2x, then use the pipe, then the next pipe in the bottom right. Break the metal blocks, then use the Power Block to upgrade Lakilester. Take the pipe back and go up the stairs, crossing the blocks on the right, then go east 1x. Use the platforms to go up and then get off on the next floor. Go right and drop through the hole. Upgrade Bow with the Power Block. Take the pipe back and go left, then left up the stairs. Take that pipe and go right. Go back to the bottom level through the hole, then cross with Sushi at right and go east 1x. Go along the bottom and east again. Take the lower pipe and bomb the wall. Enter Rip Cheato's hide-out. See Rip Cheato guide under Side Quests for help. Take the pipe at right to land at an abandoned warehouse. Get the Odd Key, then unlock the door to exit to Toad Town. Now you have easy access to Rip Cheato. Go to Merlon's house to learn about Shiver City, then go back through the warehouse to Rip Cheato, then left and up the pipe. Take the blocks at top across and go through the blue door. Take the pipe and go all the way left and use the Super Block to upgrade Watt, then take the pipe at right to Shiver City. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.8] *Chapter 7: A Star Spirit on Ice* Items/Weapons: None Badges: 7+ // 79/80- Attack FX E, Mega Jump, P-Down D-Up, Triple Dip, P-Up D-Down, Lucky Day, Attack FX D, plus Merlow, Rip Cheato and shop badges Star Pieces: 6+ // 160/160- including Chuck Quizmo, Rip Cheato and hidden panels Letters: 1 // 7/12 Magical Seeds: 0 // 4/4 Super Blocks: 1 // 15/15 Partners: 0 // 8/8 Star Power: 2 // 10/11- Up & Away, Star Beam Go west 1x, and find the hidden Star Piece panel. Enter the far left building and then into the next room. Talk to the mayor (though he won't talk back). You're accused of murdering the mayor (!) and must prove your innocence. Until then, you can't leave Shiver City. Hoo boy... Exit the house and go right 2x. Spin Jump the icy area 3x, then use Sushi on the dock and collect the key at the bottom. Use it on the locked door in this area and enter. Climb the stairs, use the spring, slide down the roof to the next house and go down the chimney (Santa?). Talk to Herringway, the reclusive author, and he will escort you back to the mayor's house. Go back west 2x to the house and talk to the police chief. Everything will be sorted out. Once finished here, exit & enter the far right house in this area. Climb up the bookcase to the windows and walk outside. Go to the roof of the house on the left and enter through the window. Open the chest for the Attack FX E badge. Go east 3x to exit Shiver City. You will meet up with Jr. Troopa and have to fight him.Now he has magic power. Use basic and FP attacks. Power Smash is good. When he's defeated, continue right 1x. Find the hidden Star Piece panel, then hammer the big tree on the left 4x to get a letter. Also, collect the Repel Gel hidden behind the big tree near the right exit. Looking at the snowmen, one is missing a hat, and one is missing a scarf. Hmm...interesting. Go right 1x, continue forward, get the letter behind the ice block, and you will meet up with Monstar. Fight this very easy mini-boss with basic attacks, then continue right 1x to Starborn Valley. Talk to Merle and follow him to his house. Once there, he will give you a scarf. While here, you can deliver a letter to Frost T., the toad in the bottom right area, and collect a new letter for Goompapa if you're following the chain letter side quest. Return to Shiver City (on the weay, you'll see Jr. Troopa frozen in ice!) and go talk to the mayor again. He will give you a bucket. You can also give him his letter for a Star Piece. Go back to the snowmen and put the scarf and hat on the ones who are missing those items. They will open the way to Shiver Mountain. Go up through the opening and then right. When you drop down, spin jump the ice, then the switch below it to continue. When you reach a brick block high up, jump to hit it, then spin jump where it was to get an Ultra Shroom. Go east 1x. To save you time, go down to the bottom level and collect the pebble, then exit to the west and re-enter, grabbing another pebble. Do this again until you have 3 (you can carry more if you want; they can also be an attack item). Continue up and use Kooper to hit the switch. Kooper will duplicate. It should be obvious which one to hit (the one on the left who calls you a moron). Hit him with your hammer and you'll have to fight the Duplighost. When that's over, continue right to the top and use the Power Block to upgrade Goombario. Now all your partners are at Ultra Rank. Go east 1x and replace the item in the pillar with a pebble. Do this 2 more times to collect the three items, then continue right 1x. Go under the stairs and then use Bombette to bomb the cracked wall. Once inside, continue right through the wall (I'm not joking) and talk to Merlar to receive the Star Stone. Backtrack outside and go up the stairs to the top. Put the Star Stone in its place and stairs will appear. Go up the first set and go right to get the Mega Jump badge. Continue up another set and go left by the save block. Before you save, drop down, but stay close to the wall to collect a Star Piece. Go back up to the save point, but before you save, go up some more and use the Heart Block, then go back and save. Continue east 2x to get to the Crystal Palace. Go through the south door. Save, then go east 2x. Open the chest for the Blue Key. Go back west 2x and north 1x to the main area. Spin jump the switch to reveal the blue door. Unlock it and enter. Use Bombette to bomb the cracked right wall, then go through. Go between the third and fourth pillar to the other side of the room and bomb the cracked wall at left. Fight the two Duplighosts, then go west 2x, then into the west cave outside to get a Star Piece. Continue back inside and go through the north door. Collect the Super Shroom, then jump pound the patched wood to go down, and go east 2x. Open the chest for the P-Down D-Up badge. Go west 2x, use the spring, then east 2x to get a Shooting Star. Go back west 2x, south 1x, east to the pillars, down between the third & fourth again, west to the main hall, and south 1x. Drop through the hole. Go east 1x and bomb the east wall. Bombette will multiply, and it's just as easy this time to spot the imposters (they use stars, hearts, !, and stammering in their speech). Hit each of them, then continue east 1x. Open the chest for the Red Key, then go west 2x, use the spring, north 1x, then spin jump the switch to make the door red. Unlock the door and enter. Go east 1x along the bottom and you'll have to fight three Clubbas to continue. Go west 1x and up through the mirrors, then east 2x. Bomb the east wall and continue to collect the Triple Dip badge from the chest. Go west 1x. Now, this can be tricky. You need to be fast. Set Bombette by the switch, then dash to the cylinder section of the mirror to switch to the other side of the room. Go east 2x, and mimic the other side of the mirror by sending Kooper through the hole. Several obvious imposters will appear. Hit all the others, then continue right. Go south 1x and find the hidden Star Piece panel. Collect the Maple Syrup from the ? block. Go back north and then east 1x. Use Kooper to hit the switch, then go east 1x. Go up through the mirror and west 2x. Go north 1x, collect the hidden Star Piece, and the Jammin' Jelly in the hidden block at left. Push the statue left and fall down the hole (not that you have much choice!). Go right until you reach the chest with the P-Up D-Down badge. Go west 2x, use the spring, go south 1x, east 2x, through the mirror, west 2x, and finally south 1x (whew!). Drop down the hole next to the statue, then east 2x and get the Palace Key from the chest. Go west 2x, use the spring, go north 1x, east 2x, and unlock the east door and enter. This is a small puzzle to do before the boss fight. You need to speak to each live dinosaur by standing the right position so they make their corresponding statue turn as well. Once the statue is turned the right way, push it onto the patterned square. Once they are all in the right spot, stairs appear. Take them to the next room where you can use a Heart Block and save. Go east 1x to fight the Crystal King. Tough boss. Cool music. Use Watt as a partner first. Use Electro Dash and Mega Smash/Jump against the king. When FP is low, use Power Smash/Jump. To avoid his freezing attack as must as possible, don't attack the Crystal Bits. Use A to block that attack. Towards the end of the battle, he multiplies. Switch partners to Lakilester and use Spiny Surge to detect the true king. Once he's finished, collect the Star Spirit, Kalmar. End Chapter, Intermission. There is a cinema with Peach, but you can't use her. Rats. Just watch for now. Mario will receive the star power, Up and Away. Go all the way back to Shiver City and stay in the Toad House. When you awaken, several mushrooms and an Ultra Shroom will be there for you. Go back to Toad Town and go to Goomba Village. Give Goompapa his letter and you will receive the Lucky Day badge, completing the chain letter sequence. You can also complete the music side quest. Talk to the lyricist at Club 64 in Toad Town Port, then see the composer at Dry Dry Outpost (first house on the left from the Sewers shortcut pipe) to establish a connection. Talk to the lyricist again to get the Lyrics. Take them to the composer to get the Melody. Take that to Club 64 and listen to Chanterelle sing. She will give you the Attack FX D badge. Go to Shooting Star Summit and give Merlow his letter. You may also want to trade Star Pieces for badges. Pick up the Jammin' Jelly from the magical chest, then make your way back to Toad Town. Get any badges or Star Pieces from Rip Cheeto in the sewers. Since Chapter 8 is the final part of the game (in Bowser's Castle), you should try to complete all you want to do now since you won't be able to return (easily) from the castle once you go through it. By now, you can probably defeat the Master two more times to get the Diploma (see boss section for help). Also, you can get all the Star Pieces, Tayce T.'s recipes, Koopa Koot's errands, Chuck Quizmo's quizzes, and have fun with the games. To complete all this, check out their separate links on the main page. There are a couple of badges at Bowser's Castle, so don't worry if you're short a few. Rest and save before you leave, then head up Shooting Star Summitt to the very top. The Star Spirits will create a warp. Enter it to rise up to Star Way. Make your way east all the way to Star Haven. The Ice Power badge is helpful to jump on the Embers. Once at the Haven, you can buy items (cheapest prices are here), rest, and save here. When you're finished, go east 1x. Go up the stairs to the shrine where the seven Star Spirits will give you the Star Beam power and a Star Ship to get to Bowser's Castle. When you're ready, hop in, say yes, and off you go! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.9] *Chapter 8: A Star-Powered Showdown* Items/Weapons: None Badges: 1 // 80/80- Deep Focus(3) Star Pieces: 0 // 160/160 Letters: 0 // 7/12 Magical Seeds: 0 // 4/4 Super Blocks: 0 // 15/15 Partners: 0 // 8/8 Star Power: 1 // 11/11- Peach Beam When you arrive at Bowser's Castle (hm...no guards?), save, then go through the south door, crossing the bridge to a cave near the bottom of the castle. Defeat the Koopatrol for a key, then exit the same way you entered. Unlock the door and enter the main part of the castle. Go east 2x and stand in front of the door, falling through the trap (don't you learn?). Heal with the Heart Block, get the Tasty Tonic & Life Shroom by jump-pounding the blocks, then bomb the crack. Save once more, go east, and then cross the blocks to the east 1x. Use Lakilester to cross the lava and hit the switch. Cross, then use Parakarry to cross the wider gaps. Use Lakilester to hit the next switch, then go east 1x. Use Lakilester to again cross the lava, then use Parakarry to nab the Mystery. Use Parakarry again to go back, then use Lakilester. You'll get the Thunder Rage later. Use Bow to become invisible and pass the lava spill. Cross with Parakarry, then use Lakilester and go through the north cave. Go right and up the stairs. Fight the group of enemies, then hit the switch to harden the lava, which you can now walk on. Woo hoo! Go west 1x, get the Thunder Rage, then go west again, north 1x, then open the chest for a key. Exit and go west 1x, then go back west along the bottom, getting the Life Shroom from the ? block. At the far west end, climb up the rocks to get the Deep Focus badge. Go east 4x, unlock the east door, and enter. Use Watt to illuminate the room, use Parakarry to cross the gap, get the POW Block in the upper west path, then go west 1x (get used to this routine). Use Watt & Parakarry in the next room, get the Shooting Star in the ? block (upper west), then go west 1x along the top path. Hop in the gap to land beside the spring, and go west 1x. Push the block left, then down through the door. Go east 1x through the big door and stay downstairs, going east 2x. Beat the Koopatrol for a key, and unlock the cell. Talk to the toad on the right to rest (ouch). Go west 2x, save, go upstairs, then west to the item shop. The prices are bad, but if you need anything, go right ahead. Exit, then go east 3x. Spring up, and pull the chain to flood the room. Use Sushie on the water and go west 1x. Get off at the dock, hit the switch, use the spring, then bomb the east wall and enter it. Spin jump at the block, then hit the switch. Go through the wall, collect a hidden Maple Syrup halfway, then pull the chain at the end again. Go west 1x, use Sushie to get the key at the other dock. Go east 1x and pull the chain at the end. Go west 1x, use Sushie, go east 1x, and pull that chain. Drop to the miraculously dry floor and unlock the east door, and, of course, enter. Go up all the stairs, fighting the four sets of B. Bill Blasters along the way (and any Bombshell Bills that hit you), then finally you are free to go east. Get the Super Shroom from the block, then push the far right block and go through the hole revealed. Go east 1x, then save. Push the leftmost block and go through that entrance. Use the Heart Block, then go east 1x. Push the block with a gap beside it right to reveal another hole. Go through that entrance, west 1x, and collect the key. Go east 1x, south 1x, west 1x. Use the Heart Block, then go south 1x, unlock the east door, save, and enter. Talk to the Bowser head on the wall and he will give you a quiz. Here are the first 5 answers to the quiz: 3, red Shy Guys, middle entrance, red, 4. After you pass the quiz, enter the door. Get two Super Shrooms and a Maple Syrup, then climb the east stairs, dropping to get a Jammin' Jelly once up the first set of stairs, then continue to the top, and go west 1x. Stay downstairs, save, and go west 2x. Defeat the Koopatrol to get a key, unlock the cell, rest here, then go back east 2x. Save again, then go upstairs and west 1x. Climb on the pillar, drop to the bottom one, drop Bombette by the red switch at left, then quickly jump to the back pillar. When it rises, hop to the left, and collect the Ultra Shroom in the next room. Go back east 2x, save once again, then go east upstairs. Climb the stairs, and go east again. Stand on the tile part of the floor left of the red switch and bomb it. Go back and jump right. Ggo east to collect a key. Go west 2x, down the stairs, and unlock the east door. Once through it, go east in the following pattern on the stairs: up, down, down, up, down, up. Go straight on the bridge and east 1x. Use the Heart Block, then go right and talk to Peach (?). Go west 1x, then come back east. Hit Peach with the hammer 3x to reveal a Duplighost, who you'll have to fight (x4!). After that episode, go back and use the Heart Block, then go east 1x. You'll meet up with the Koopa Bros., but they will be knocked out by Jr. Troopa, who you'll fight instead. He uses his prior attack/defense methods in three short phases. Use Mega Smash/Jump and Watt's Electro Dash. When he's finished (for the last time), the boss door will let you pass. Go east 1x, upstairs, and east again. Save, then go through the star door to reach Peach's Castle. Go to the far right door, open the cupboard, and the Toad will let you rest. After a snooze, go upstairs and through the top door, then to the next door on the left, the library. Climb the stack of books near the window by the table, and go along the little balcony to a Life Shroom. Leave the room, go upstairs, and through that door. Prepare for battle, then go east to fight Bowser. This is phase 1 of 2. I recommend using these badges plus any others you like: Mega Jump, Mega Smash, Peekaboo, Happy Heart, Happy Flower, Mega Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Power Jump, Power Smash, Feeling Fine, Fire Shield. Use Mega Jump/Smash. When your FP gets low, use Power Jump/Smash. Hopefully you have a lot of good items like Life/Ultra Shrooms and Jammin' Jellies. Use Watt as your partner. Electro Dash is very effective for no FP. When Bowser uses the Star Rod, use the Star Beam. Bowser can use the Star Rod as defense, light beam attack or healing himself. He can also use a poisonous swipe attack, jump on you, knocking out an ability temporarily, and fiery breath. Once Round 1 is finished, he'll escape to the roof with Peach. Take this time to go back and rest in the Toad House. Then return to the fight scene, go east 1x, upstairs, then west 1x, across the bridge, west again, and save here. Go upstairs and east 1x to the roof where you'll fight a new and improved Bowser (yikes!). In Round 2, use the same strategies in Round 1. When he uses the Star Rod, use Star Beam. Unfortunately, it won't work. You'll now be playing Twink and Peach as they fight Kammy Koopa. Use Dash and Focus until she's down. Peach will wish for the Star Spirits to have more power. Twink will join the Star Spirits and give Mario the Peach Beam. Use it now and whenever Bowser uses the Star Rod for defense. Continue with the same attacks. Once the battle is complete (and it's somewhat long), congratulations, you've beaten the game! Enjoy the great ending cinemas! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M8] *Items* There are many items in the game that you should acquire sometime. Some of these items are for short-term, others you'll have for much longer, even through the duration of the game. All food items restore Mario's status during battle and can be used in Tayce T.'s recipes. Here's an alphabetical list: 8-bit Mario Acquired at: Boo's Mansion Use: A fun little secret; in the 2nd floor room with a large pot, jump into it and 8-bit Mario jumps out! Artifact Acquired at: Dry Dry Ruins Use: Trade with Kolorado for a Star Piece Autograph (Luigi) Acquired at: Mario & Luigi's House Use: Give to Koopa Koot for an errand Autograph (Merluvlee) Acquired at: Shooting Star Summit Use: Give to Koopa Koot for an errand Bell Plant Acquired at: Lavalava Island Use: Not much, it just makes a ringing sound when you touch it Big Chest Acquired at: At least 4 times for new boots & hammers Use: Allows you to take its contents! Block Acquired at: Almost everywhere! Use: Holds a surprise item (hence the ?); some blocks are invisible and can be exposed using Watt Blue Berry Acquired at: Flower Fields Use: To give to the Blue Flower; also restores 5 FP Blue Key Acquired at: Crystal Palace Use: To open the blue door Boo's Portrait Acquired at: Boo's Mansion Use: To open an entryway to the 3rd floor Boots Acquired at: Nowhere, you start with them Use: Footwear! Box Acquired at: Select places Use: Break open with jump pound/spin jump Bubble Berry Acquired at: Flower Fields Use: To give to the Bubble Plant; also restores 5 HP Brick Acquired at: Almost everywhere Use: Break by jumping under it; usually doesn't contain an item Bucket Acquired at: Mayor's House Use: Give to snowman missing a hat to help open entrance to Shiver Mountain Bush Acquired at: Almost everywhere Use: Shake it and maybe (just maybe) an item or coin will fall out (ooh!) Butter Acquired at: Peach's Kitchen Use: To make a cake for Gourmet Guy Calculator Acquired at: Shy Guy's Toy Box Use: Return to Rowf to get I Spy badge Cake Mix Acquired at: Shy Guy's Toy Box Use: For Tayce T.'s recipes; also restores 1 FP Castle Key (pink) Acquired at: Peach's Castle Use: To unlock a door Castle Key (green) Acquired at: Tubba Blubba's Mansion Use: To open a locked door Castle Key (yellow) Acquired at: Bowser's Castle Use: To open a locked door Chest Acquired at: Almost everywhere Use: These pint-size chests contain small items or badges Cleanser Acquired at: Peach's Castle Use: To make a cake (or not?) Coconut Acquired at: Lavalava Island Use: Attack item that causes 3 HP of damage to one enemy; also for Tayce T.'s recipes Coin Acquired at: Almost everywhere Use: "Money can be exchanged for goods or services" - Homer Simpson Cookbook Acquired at: Shy Guy's Toy Box (from Gourmet Guy) Use: Give to Tayce T. so she can use two ingredients for recipes Cracked Wall Acquired at: Cheap, rundown areas built by Bowser's henchmen Use: These walls are just dying to be bombed (pretty please?) Cream Acquired at: Peach's Kitchen Use: To make a cake Crystal Ball Acquired at: Dry Dry Outpost (from Merlee) Use: Give to Merluvlee to acquire autograph Crystal Berry Acquired at: Flower Fields (from Posey) Use: Give to Rosey in return for the Crystal Stone Cymbal Plant Acquired at: Jade Jungle Use: Don't jump on one of these unless you want to give Mario a major headache. On second thought... Diamond Stone Acquired at: Dry Dry Ruins Use: To help open the way to Tutankoopa Diary Acquired at: Mario & Luigi's house Use: When you learn the jump pound ability, you can return to your house and use it on the patch of floor near the bunk bed to reach an attic area with Luigi's secret diary! Dictionary Acquired at: Shy Guy's Toy Box Use: Return to Russ T. for a Star Piece Diploma Acquired at: Dojo (after beating the Master 3x) Use: For personal gratification (um....nothing really) Dock Acquired at: Every water area Use: To use Sushi to swim and cross over Dolly Acquired at: Jr. Troopa's Playground Use: Return to Goombaria for a Star Piece Dried Fruit Acquired at: Dry Dry Desert Use: Restores 15 HP Dried Pasta Acquired at: Little Mouser's Shop (Dry Dry Outpost) Use: For Tayce T.'s recipes; also restores 3 HP & 2 FP Dried Shroom Acquired at: Little Mouser's Shop (Dry Dry Outpost) Use: Restores 1 HP Dusty Hammer Acquired at: Little Mouser's Shop (Dry Dry Outpost) Use: Attack item causes 1 HP of damage to one enemy; also for use in a Koopa Koot errand Eater Plant Acquired at: Lavalava Island Use: Disguises itself as a heart plant and attacks if touched Egg Acquired at: Mt. Rugged; Peach's Kitchen Use: For Tayce T.'s recipes; restores 5 HP; to make a cake for Gourmet Guy Empty Wallet Acquired at: Koopa Village Use: Recover as a Koopa Koot favour Fertile Soil Acquired at: Flower Fields (from Posey) Use: To plant the beanstalk to reach Huff 'n' Puff First Degree Card Acquired at: Dojo (after beating Chan) Use: To advance a level at the Dojo Floor Switch Acquired at: Select locations Use: Certainly, to cause something helpful Flour Acquired at: Peach's Kitchen Use: To make a cake for Gourmet Guy Flower Acquired at: After a battle ends Use: Restores 1 FP each Fortress Key Acquired at: Koopa Bros. Fortress Use: To unlock a door Fourth Degree Card Acquired at: Dojo (after beating the Mast 2x) Use: To advance a level at the Dojo Fright Jar Acquired at: Stores & hidden locations Use: Item in battle that can scare away enemies Frying Pan Acquired at: Shy Guy's Toy Box Use: Return to Tayce T. for a cake Glasses Acquired at: Koopa Village Use: Recover for a Koopa Koot errand Gold Credit Acquired at: Koopa Village (from Koopa Koot) Use: To play the Smash Attack game at Toad Town Playground Goomnut Acquired at: Goomba Village Use: For Tayce T.'s recipes; also restores 3 FP Hammer Acquired at: Goomba Village (from Goompapa) Use: To use hammer attack in battle and to break yellow blocks Heart Acquired at: After a battle ends Use: Restores 1 HP each Heart Block Acquired at: Select locations Use: Lifesavers that restore all HP and FP Heart Plant Acquired at: Lavalava Island Use: Friendly ones give out a heart. Nasty ones attack. Honey Syrup Acquired at: Stores & hidden locations Use: Restores 5 FP Iced Potato Acquired at: Shiver City Toad House (after a rest) Use: For Tayce T.'s recipes; also restores 5 HP Jack-in-the-Box Acquired at: Shy Guy's Toy Box Use: Hit it with a hammer to be sprung in some direction Jade Raven Acquired at: Lavalava Island Use: To proceed in Jade Jungle, leading to Raphael the Raven Jammin' Jelly Acquired at: Hidden locations & Lil' Oinks game Use: Restores 50 FP Koopa Leaf Acquired at: Koopa Village Use: Restores 3 FP Koopa Legends Acquired at: Koopa Village (from Mrs. Kolorado) Use: Return to Koopa Koot for an errand Kooper's Shell Acquired at: Koopa Village Use: Return to Kooper and he'll join your party Lemon Acquired at: Dry Dry Desert Oasis Use: Restores 1 HP & 2 FP; also for Tayce T.'s recipes Letter Acquired at: See Letters page Use: Deliver to recipient to receive a Star Piece Lever Acquired at: Shy Guy's Toy Box Use: To repair train tracks Lime Acquired at: Dry Dry Desert Oasis Use: For Tayce T.'s recipes; for Koopa Koot errand; also restores 3 FP Lucky Star Acquired at: Shooting Star Summit (from Twink, who got it from Peach) Use: Allows you to use the action command Lunar Stone Acquired at: Dry Dry Ruins Use: To help open the way to Tutankoopa Lyrics Acquired at: Club 64 Use: Give to Composer in Dry Dry Outpost for the Melody Magical Bean Acquired at: Flower Fields (from Petunia) Use: To plant beanstalk leading to Huff 'n' Puff Magical Seeds Acquired at: See Magical Seeds page Use: Give all seeds to Minh T. at the Toad Town Garden to open the way to Flower Fields Mailbag Acquired at: Shy Guy's Toy Box Use: Return to Postman for a Star Piece Maple Syrup Acquired at: Stores & hidden locations Use: Restores 10 FP Melody Acquired at: Dry Dry Outpost (from Composer) Use: Give to Lyricist at Club 64 for a song and the Attack FX D badge Melon Acquired at: Lavalava Island Use: Give the yellow adult Yoshi a food item Tayce T. made to receive the melon; for Tayce T.'s recipes; restores 15 HP Metal Block Acquired at: Later levels Use: Once you get the Ultra Hammer, you can break these Milk Acquired at: Peach's Kitchen Use: To make a cake for Gourmet Guy Miracle Water Acquired at: Flower Fields (from Lily) Use: To plant the beanstalk to reach Huff 'n' Puff Mushroom Acquired at: Stores & hidden locations Use: Restores 5 HP; for Tayce T.'s recipes Mystery Acquired at: Boo's Mansion Use: Chooses a random item (downside is one is a pebble which causes you to lose 1 HP) Mystery Note Acquired at: Shy Guy's Toy Box Use: Give to Russ T. to decipher a code, revealing a secret in the Toy Box Mystical Key (Yakky) Acquired at: Tubba Blubba's Mansion Use: To open the Windy Mill in Gusty Gulch Odd Key Acquired at: Warehouse Use: To allow a shortcut to Rip Cheato Old Photo Acquired at: Boo's Mansion (from Franky) Use: Return to Koopa Koot for an errand P-Switch Acquired at: Almost everywhere Use: Step on these switches (which can also be red) to activate something helpful Package Acquired at: Gusty Gulch (from a ghost) Use: Return to Koopa Koot for an errand Padlock Acquired at: Various locations Use: Keeps a door locked unless you have a key Palace Key Acquired at: Crystal Palace Use: To unlock a door Patched Floor Acquired at: Various locations Use: Jump pound/spin jump these to break through the floor Pebble Acquired at: Shiver Mountain Use: To replace items that hold up pillars; can also be an attack item Pipe Acquired at: Almost everywhere Use: As a plumber, you can use pipes to reach different locations Poof Plant Acquired at: Lavalava Island Use: Not much, but it makes a nice "poof" sound when you touch it POW Block Acquired at: Many places & shops Use: Attack item in battle that causes 2 HP of damage to all enemies Prison Key Acquired at: Bowser's Castle Use: To unlock a jail cell Pulley Acquired at: Mt. Lavalava Use: Jump on the pulley which will brings you across a rope to the end (you can also jump off at any time to reach items) Pulse Stone Acquired at: Dry Dry Outpost (from Moustafa/Shiek) Use: To find and open up Dry Dry Ruins Push Block Acquired at: Various locations Use: Pushable block that often makes a path or opens up an opportunity to get an item Pyramid Stone Acquired at: Dry Dry Ruins Use: To help open the way to Tutankoopa Radio Acquired at: Koopa Village Use: Tune in to different stations; the Information Station runs a radio contest (see Games page) Record Acquired at: Boo's Mansion Use: Play to distract a ghost and get the weight Red Berry Acquired at: Flower Fields Use: To give to the red flower; also restores 5 HP Red Block Acquired at: Almost everywhere Use: These blocks contain badges Red Jar Acquired at: Little Mouser's Shop (Dry Dry Outpost) Use: Give to Koopa Koot for an errand Red Key Acquired at: Crystal Palace Use: To open the red door Repel Gel Acquired at: Stores & hidden locations Use: Makes Mario transparent in battle for a couple of turns Ruins Key Acquired at: Dry Dry Ruins Use: To unlock a door Salt Acquired at: Peach's Kitchen Use: To make a cake (or not?) Save Block Acquired at: Almost everywhere Use: These lifesavers allow you to save your progress at the point where you find them (anything not saved will be lost) Scarf Acquired at: Starborn Valley (from Merle) Use: Give to snowman missing a scarf to help open the way to Shiver Mountain Second Degree Card Acquired at: Dojo (after beating Lee) Use: To advance a level at the Dojo Shooting Star Acquired at: Stores & hidden locations Use: Attack item in battle causes 6 HP of damage to all enemies Sign Acquired at: Various locations Use: These signs point to nearby locations in the open Silver Credit Acquired at: Koopa Village (from Koopa Koot) Use: To play the Jump Attack game at Toad Town Playground Slide Acquired at: Mt. Rugged Use: These fun little strips can be used to reach different parts of the terrain Sneaky Parasol Acquired at: Peach's Castle Use: To take on a guard's identity Snowman Doll Acquired at: Stores & hidden locations Use: Attack item in battle causes 4 HP of damage to all enemies Spring(board) Acquired at: Almost everywhere Use: To reach a high spot Star Stone Acquired at: Shiver Mountain (from Merlar) Use: To open the way to the Crystal Palace Stinky Herb Acquired at: Flower Fields Use: Restores 5 HP Stone Block Acquired at: Various locations Use: When you get the Super Hammer, you can break these Stone Cap Acquired at: Stores & hidden locations Use: Protects Mario from damage in battle for a couple of turns Stop Watch Acquired at: Stores & hidden locations Use: In battle, can make enemies lose a number of turns Storeroom Key Acquired at: Shy Guy's Toy Box Use: Return to Harry's Shop to get three free items and a toy train Strawberry Acquired at: Peach's Kitchen Use: To make a cake for Gourmet Guy Sugar Acquired at: Peach's Kitchen Use: To make a cake for Gourmet Guy Super Block Acquired at: Various locations Use: These blocks upgrade a partner's attack power & provides a new skill (see Super Block page for more details) Super Boots Acquired at: Boo's Mansion Use: Increases jump attack and allows you to do a jump pound Super Hammer Acquired at: Dry Dry Ruins Use: Increases hammer attack and allows you to break stone blocks Super Shroom Acquired at: Stores & hidden locations Use: Restores 10 HP Tape Acquired at: Goomba Village (from Goompa) Use: Return to Koopa Koot for a favour Third Degree Card Acquired at: Dojo (after beating the Master once) Use: To advance a level at the dojo) Thunder Bolt Acquired at: Stores & hidden locations Use: Attack item that causes 5 HP of damage to one enemy Toy Train Acquired at: Harry's Shop Use: Drop into the toy box before entering it and you'll have access to other stations Tree Acquired at: Almost everywhere Use: Foliage! Also, hit them with your hammer and sometimes items or coins will fall out Twister Acquired at: Dry Dry Desert (2) Use: These tornados don't cause damage, but instead drop you off in another area of the desert Ultra Boots Acquired at: Toad Town Sewers Use: Strongest jump attack & allows you to do a spin jump Ultra Hammer Acquired at: Mt. Lavalava Use: Strongest hammer attack & allows you to break metal blocks Ultra Shroom Acquired at: Hidden locations & Lil' Oinks game Use: Restores 50 HP Vine Acquired at: Jade Jungle Use: Jump at the vine to pull it and it will open up a new area Volcano Vase Acquired at: Jade Jungle Use: Trade with Kolorado for a Magical Seed Volt Shroom Acquired at: Stores & hidden locations Use: Makes Mario electrically charged in battle causing damage to enemies who touch him Warehouse Key Acquired at: Shiver City Use: To unlock the city's warehouse and find Herringway Water Acquired at: Peach's Kitchen Use: To make a cake (or not?) Water Stone Acquired at: Flower Fields (from Rosey) Use: Refills the spring in Flower Fields Weight Acquired at: Boo's Mansion Use: To hold down the chandelier, revealing another room Whacka's Bump Acquired at: Mt. Rugged from Whacka, a blue mole; can only get 8 before he runs away Use: Restores 25 HP & 25 FP Whirl Plant Acquired at: Lavalava Island Use: Spin with Z around the plant, then jump on it to be lifted up higher Yellow Berry Acquired at: Flower Fields Use: To give to the Yellow Flower; also restores 3 HP & 3 FP Yellow Block Acquired at: Various locations Use: When you get the Hammer, you can break these *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9] *Badges* There are 80 badges to find. Some badges are duplicated. Some are free and some have to be bought. Below is a list of all the badges and where to get them (including duplicates). For more detailed instructions, see walkthrough. All or Nothing Where to Get It: Rowf's badge shop Purpose: Raises attack power by 1 if action command is used Attack FX A Where to Get It: Merlow Purpose: Changes sounds of attack in playing field Attack FX B Where to Get It: Pleasant Path Purpose: Changes sounds of attack in playing field Attack FX C Where to Get It: Dry Dry Desert Purpose: Changes sounds of attack in playing field Attack FX D Where to Get It: Club 64 in Toad Town Purpose: Changse sounds of attack in playing field Attack FX E Where to Get It: Shiver City Purpose: Changes sounds of attack in playing field Bump Attack Where to Get It: Rip Cheeto in Toad Town sewers Purpose: Defeats enemies in playing field by a single touch Chill Out Where to Get It: Merlow Purpose: Prevents enemy from getting First Strike in playing field Close Call Where to Get It: Path to Toad Town Purpose: During battle when Mario is in danger, some enemies' attacks may miss him D-Down Jump Where to Get It: Tubba Blubba's mansion Purpose: Increases jump attack with possibility of decreasing enemy defense D-Down Pound Where to Get It: Rowf Purpose: Increases hammer attack with possibility of decreasing enemy defense Damage Dodge Where to Get It: (2)- Rowf & on Mt. Rugged Purpose: Damage to Mario decreases by 1 when he uses action command Deep Focus Where to Get It: (3)- Shy Guy's Toy Box, Peach, Bowser's Castle Purpose: Increases charge on Star Power during a turn Defend Plus Where to Get It: Shy Guy's Toy Box Purpose: Raises defense by 1 Dizzy Attack Where to Get It: Pleasant Path Purpose: Can make enemy dizzy in battle if you spin (with Z) at him in playing field Dizzy Stomp Where to Get It: Mt. Lavalava Purpose: Jump attack in battle can make an enemy dizzy Dodge Master Where to Get It: Rowf Purpose: Makes action command work more frequently Double Dip Where to Get It: Rowf Purpose: Allows you to use two items in one turn Feeling Fine Where to Get It: Merlow Purpose: Prevents poisoning and dizziness against Mario in battle Fire Shield Where to Get It: Mt. Lavalava Purpose: Increases defense against fire enemies by 1 First Attack Where to Get It: Rowf Purpose: Defeats enemies in playing field with a First Strike Flower Finder Where to Get It: Merlow Purpose: Receive more flowers for FP after a battle Flower Saver Where to Get It: (2)- Flower Fields & Merlow Purpose: Decreases FP needed for special attack by 1 FP Plus Where to Get It: (3)- Rowf, Pleasant Path & Forever Forest Purpose: Raises FP maximum by 5 Group Focus Where to Get It: Rowf Purpose: Allows Mario's partner to use Focus Hammer Throw Where to Get It: Path to Toad Town Purpose: Attack an enemy by throwing hammer Happy Flower Where to Get It: (2)- Merlow & Flower Fields Purpose: Gives you 1 FP during battle each turn Happy Heart Where to Get It: (2)- Merlow & Jade Jungle Purpose: Gives you 1 HP during battle each turn Heart Finder Where to Get It: Merlow Purpose: Receive more hearts for HP after a battle HP Drain Where to Get It: Merlow Purpose: Decreases attack power by 1, while restoring 1 HP per turn HP Plus Where to Get It: (3)- Pleasant Path, Rowf & Forever Forest Purpose: Raises HP maximum by 5 I Spy Where to Get It: Rowf Purpose: Detects hidden Star Pieces in underground panels. Ice Power Where to Get It: Shy Guy's Toy Box Purpose: Protects Mario from fire attacks and increases attack power against fire enemies by 2 Jump Charge Where to Get It: Rowf Purpose: Increases jump attack for next turn by 2 Last Stand Where to Get It: Peach Purpose: When in danger, Mario receives half the enemy's attack Lucky Day Where to Get It: Goompapa (through Chain Letter Sequence) Purpose: Enemy attacks miss Mario more often Mega Jump Where to Get It: Shiver Mountain Purpose: Strongest jump attack Mega Quake Where to Get It: Rowf Purpose: Strongest quake attack against both ground and ceiling enemies Mega Rush Where to Get It: Tubba Blubba's mansion Purpose: When in peril, attack power increases by 4 Mega Smash Where to Get It: Flower Fields Purpose: Strongest hammer attack Money Money Where to Get It: Merlow Purpose: Receive double the coins after a battle Multibounce Where to Get It: Rowf Purpose: Jump attack all enemies in a row P-Down D-Up Where to Get It: Crystal Palace Purpose: Defense increases by 1 while attack goes down by 1 P-Up D-Down Where to Get It: Crystal Palace Purpose: Attack increases by 1 while defense goes down by 1 Pay-Off Where to Get It: Merlow Purpose: The more damage on Mario in the battle, the more coins you receive afterwards Peekaboo Where to Get It: Merlow Purpose: Allows you to see all enemy's HP in battle Power Bounce Where to Get It: Koopa Bros. Fortress Purpose: Allows jump attack to continue until action command is missed Power Jump Where to Get It: Goompapa Purpose: Jump attack increases by 2 Power Plus Where to Get It: (2)- Merlow & Shy Guy's Toy Box Purpose: Increases jump & hammer attacks by 1 Power Quake Where to Get It: Jade Jungle Purpose: Stronger quake attack against ground & ceiling enemies Power Rush Where to Get It: Peach Purpose: When in danger, attack power increases by 2 Power Smash Where to Get It: Toad Town sewers Purpose: Stronger hammer attack Pretty Lucky Where to Get It: Merlow Purpose: Enemies' attacks occasionally miss Quake Hammer Where to Get It: Mt. Rugged Purpose: Attacks ground & ceiling enemies Quick Change Where to Get It: Merlon Purpose: Allows you to change your partner without losing a turn Refund Where to Get It: Koopa Bros. Fortress Purpose: Receive coins back when using an item in battle Runaway Pay Where to Get It: Dry Dry Desert Purpose: Earn Star Points received in battle even when you run away S. Jump Charge Where to Get It: Cloudy Climb (within Flower Fields) Purpose: Charges jump attack by 3. Uses 1 turn. S. Smash Charge Where to Get It: Rowf Purpose: Charge hammer attack by 3. Uses 1 turn. Shrink Stomp Where to Get It: Toad Town sewers Purpose: Can shrink enemies and cut their attack power in half Sleep Stomp Where to Get It: Rowf Purpose: Can put enemies to sleep Slow Go Where to Get It: Dry Dry Ruins Purpose: Makes Mario walk slower Smash Charge Where to Get It: Koopa Bros. Fortress Purpose: Charges Mario's hammer attack by 2. Uses 1 turn. Speedy Spin Where to Get It: Rowf Purpose: Increases speed & distance gained with Z-button spin Spike Shield Where to Get It: Dry Dry Ruins Purpose: Jump on spiked enemies in battle, receiving no damage Spin Attack Where to Get It: Dry Dry Desert Purpose: Defeat enemies in the playing field by spinning into them Spin Smash Where to Get It: Rowf Purpose: Attacks frontal enemy in battle, knocking him into consectutive enemies, causing damage to all Triple Dip Where to Get It: Crystal Palace Purpose: Use three items in one turn Zap Tap Where to Get It: Merlow Purpose: Enemies who touch Mario in battle receive damage *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M10] *Star Spirits* Here are all 7 Star Spirits, where you get them, and what powers they bestow upon you. Eldstar Found in: Koopa Bros. Fortress Star Powers: Focus & Refresh Powers' Ability: Charges Star Energy & restores 5 HP & FP Mamar Found in: Dry Dry Ruins Star Power: Lullaby Power's Ability: Can put some or all enemies in battle to sleep Skolar Found in: Tubba Blubba's Castle Star Power: Star Storm Power's Ability: Attacks all enemies with falling stars, causing 7 HP of damage to each Muskular Found in: Shy Guy's Toy Box Star Power: Chill Out Power's Ability: Can reduce enemies' attack power by 3 Misstar Found in: Mt. Lavalava Star Power: Smooch Power's Ability: Restores 20 HP Klevar Found in: Flower Fields Star Power: Time Out Power's Ability: Can freeze all enemies in battle for a time Kalmar Found in: Crystal Palace Star Power: Up & Away Power's Ability: Can turn all enemies into stars, removing them from battle *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M11] *Star Pieces* There are 160 Star Pieces in total. Here's the simple breakdown: 64- Chuck Quizmo's quizzes 15- Koopa Koot's errands 11- Letters 3- Rip Cheato 31- Acquired (also within the walkthrough) 36- Hidden panels (some within the walkthrough) Acquired Star Pieces: 1) Goomba Village- On the way back after falling from the veranda; on a high ledge. 2) Goomba Village- Give Goombaria her missing Dolly from a tree in Jr. Troopa's Playground. 3) Path to Toad Town- Hit the tree near the Goomba King's castle. 4) Toad Town- Hit the tree near Merlon's house. 5) Shooting Star Summit- Left of the entrance to the hill. 6) Koopa Village- After Kooper joins your party, push the blue block on the grid under the brick block. 7) Pleasant Path- Use Kooper to reach one on the bottom part near a stream. 8) Pleasant Path- Hit a tree on the way to Koopa Bros. Fortress. 9) Mt. Rugged- Hop down from a cove onto a piece of scaffolding. 10) Mt. Rugged- Use Parakarry in the west end over a small gap. 11) Dry Dry Desert- After draining the second sand room in the bottom right. 12) Dry Dry Outpost- Trade Kolorado for it with the Artifact. 13) Toad Town Sewers- After getting the Super Hammer, use Parakarry to cross gaps near a rising platform. 14) Boo's Mansion- In the room with Boo's Portrait. Smash the crates. 15) Gusty Gulch- Behind some debris on the way to Tubba Blubba's mansion. 16) Tubba Blubba's Mansion- Near the entrance on a table. Use the crates and chair to reach it. 17) Tubba Blubba's Castle- Fall from the broken railing to a table in the dining room. 18) Shy Guy's Toy Box- In right path at Blue Station, behind a yellow block. 19) Shy Guy's Toy Box- On the roof of a toy building, use Parakarry to fly west. 20) Toad Town- Return the Mailbag to the Post Office. 21) Shy Guy's Toy Box- At Green Station, where you found the Dictionary, go on the green block and go right when it lowers to a cove with coins & a Star Piece. 22) Toad Town- Return the Dictionary to Russ T. 23) Lavalava Island- Hit a palm tree in Yoshi's Island, the last one before the Yoshi's area. 24) Jade Jungle- In the area where you found the blue Yoshi kid, use Sushi to dive and collecct it near the makeshift bridge. 25) Jade Jungle- Use Sushi to reach an island in the area where she joined your party 26) Toad Town- In the first area near the pond, use Sushi to reach it. 27) Flower Fields- In the flowers near the tree with Blue Berries. 28) Flower Fields- In the area where you cross the spikes in a bubble, on the top part at right. 29) Flower Fields- Take the NE path. Near the Power Block, spin jump above the right arch. 30) Shiver Mountain- Drop down off the ledge at the Save block. 31) Crystal Palace- On the opposite side of the palace (accessed from the inside) in a cave. Hidden Panels: You can either jump pound/spin jump or hammer the ground. The I Spy badge is very helpful to detect hidden panels. 1) Goomba Village- Right of the Heart Block in the area with the broken veranda 2) Goomba Village- Left of the main area in the place where Goombaria first found you 3) Path to Toad Town- In the grassy area east of the bridge 4) Toad Town- Across from the Dojo 5) Toad Town- At Fice T.'s guard house near entrance to Forever Forest 6) Toad Town- South-east corner of train station area 7) Toad Town- At the port just right of the Save block 8) Shooting Star Summit- Just before the fork in the road 9) Shooting Star Summit- Just below Merluvlee & Merlow's house 10) Shooting Star Summit- The first ledge on the way up the actual summit 11) Pleasant Path- Between the three poles with eyes 12) Koopa Village- Just south of the item shop 13) Pleasant Path- Among the coin stash in the area just before the Fortress 14) Mt. Rugged- Right of the ramp near the Save block (third screen from train station) 15) Dry Dry Desert- Just below the stone cactus 16) Dry Dry Outpost- On the roof of the house farthest east 17) Boo's Mansion- On the rug in the lobby 18) Boo's Mansion- On the rug in the rightmost room on the second floor 19) Boo's Mansion- In front of the clock one room before the item shop 20) Boo's Mansion- In the north-west area of the room where you got the Super Boots 21) Gusty Gulch- Just after the gate between Gusty Gulch and Boo's Mansion 22) Shy Guy's Toy Box- In the main area of Blue Station 23) Shy Guy's Toy Box- In the main area of Pink Station 24) Shy Guy's Toy Box- In the main area of Green Station 25) Shy Guy's Toy Box- In the main area of Red Station 26) Yoshi's Island- In front of the raven statue in the second area of the island 27) Jade Jungle- Just right of a tree root, in the area you opened by pulling a vine 28) Mt. Lavalava- Right of the Super Block you land on by using the pulley 29) Mt. Lavalava- Near the Heart Block after opening up a room with the Spiked Thwomp 30) Flower Fields- In the east area, left of Petunia 31) Flower Fields- In the southwest area, in front of the yellow berry tree 32) Flower Fields- In the southeast area, just before the right exit near the hidden block 33) Shiver City- In the snow right of the Mayor's house 34) Shiver Snowfield- On the southern side of the area with the snowmen 35) Crystal Palace- Directly below the block with the Maple Syrup in the same room as the dinosaur statue 36) Crystal Palace- Directly below the Jammin' Jelly block in the room with the mini dinosaur statue *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12] *Letters* Scattered about all levels are letters that Parakarry the mailman has dropped. All letters should be returned to their recipients to receive rewards. Usually a Star Piece is rewarded, although completing a chain letter sequence gives you a badge. Here are where the letters are located, who to give it to, where to find the recipient and your reward. The chain letter follows the list. If you find the instructions confusing, you can also get them using the walkthrough. Where: Mt. Rugged (go east 2x from entrance and use Kooper's shell toss) Who: Merlon Where to: Toad Town, second area Reward: Star Piece Where: Mt. Rugged (go east 3x, take slide back, use spring, east 1x, use slide, east) Who: Kolorado Where to: Dry Dry Desert, first screen Reward: Star Piece Where: Dry Dry Desert (screen just west of Dry Dry Outpost, hit rightmost tree) Who: Mort T. Where to: Koopa Village Toad House Reward: Star Piece Where: Dry Dry Outpost (roof of Moustafa's house) Who: Nomadimouse Where to: Dry Dry Desert, west 3x from Dry Dry Outpost Reward: Star Piece Where: Dry Dry Desert (first screen after Kolorado's camp leaves, hammer tree against rock) Who: Goompa Where to: Goomba Village Reward: Star Piece Where: Gusty Gulch (third area, behind broken tree branch) Who: Fice T. Where to: Just over the bridge to Forever Forest in third area of Toad Town Reward: Star Piece Where: Lavalava Island (second screen, on big rock at the back) Who: Igor Where to: Boo's Shop at Boo's Mansion Reward: Star Piece Where: Jade Jungle (in second area, just east of where Sushie joined your party, hit tree with hammer) Who: Russ T. Where to: First area of Toad Town (entrance) Reward: Star Piece Where: Flower Fields (northeast path, hidden in flowers) Who: Minh T. Where to: Garden in second area of Toad Town Reward: Star Piece Where: Shiver Snowfield (east from Shiver City, hit the tree second from left 4x) Who: Mayor Penguin Where to: Shiver City, second area, leftmost house Reward: Star Piece Where: Shiver Snowfield (on the way to Starborn Valley, behind a block of ice at back) Who: Merlow Where to: Shooting Star Summit Reward: Star Piece Chain Letter Sequence: In this sequence, you'll find a letter and it will start a chain reaction, each recipient giving you a letter until you end up getting the Lucky Day badge. 1) Letter at Mt. Rugged in getting Parakarry, give to Goompapa at Goomba Village 2) Letter to Muss T. at castle ruins in Toad Town. 3) Letter to Koover, Koopa in front of Toad House in Koopa Village 4) Letter to Fishmael, fishing at Toad Town port. 5) Letter to Koover. 6) Letter to Mr. E., blue-turbaned citizen at Dry Dry Outpost, in front of Toad House. 7) Letter to Miss T., girl in orange in front of Dojo in Toad Town. 8) Letter to Little Mouser, at Dry Dry Outpost shop. 9) Letter to Franky, boo in lobby of Boo's Mansion 10) Letter to Dane T., young toad at Toad Town train station. 11) Letter to young Red Yoshi at Yoshi's Island. 12) Letter to Dane T. 13) Letter to Frost T., Toad at Starborn Valley's Toad House. 14) Letter to Goompapa for Lucky Day badge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M13] *Koopa Koot Errands* At Koopa Village, in the second area at the far right house is an old Koopa who asks you to do some errands for him. You will be rewarded with a single coin, until you do enough errands to get 3 Star Pieces (this happens a couple of times) and the Silver and Gold credits for the playroom. I highly recommend getting at least the first three pipes in the sewers done in order to quickly get to different worlds. Here are the errands, how to do them and your reward: 1) "Koopa Legends" book from Kolorado- go to Kolorado's house (the leftmost in this area), and ask Mrs. Kolorado for it- 1 coin 2) Sleepy Sheep- costs 10 coins at Shroom Grocery in Toad Town- 1 coin and Silver Credit 3) Tape from Goompa- ask Goompa at Goomba Village- 1 coin 4) Koopa Tea- get Koopa Leaf from bush here, bring it to Tayce T. for the tea- 3 Star Pieces 5) Luigi's Autograph- go back home through the pipe by Russ T.'s house in Toad Town and ask Luigi for it- 1 coin 6) Wallet- go left and check the rightmost bush for his lost wallet- 1 coin 7) Tasty Tonic- 5 coins at Harry's Shop in Toad Town- 1 coin 8) Merluvlee's Autograph- go down lower path at Shooting Star Summit and ask Merluvlee; go to Merlee at Dry Dry Outpost to get crystal ball; bring it to Merluvlee to get autograph- 3 Star Pieces 9) News Update- read the front and back of the Toad Town news bulletin near Merlon's house- 1 coin 10) Life Shroom- costs 40 coins at Shiver City shop- 1 coin, Gold Credit 11) Nutty Cake- get a Goomnut from the tree at Goomba Village, take to Tayce T. for the cake- 1 coin 12) Stopping Noise- go next door to the Bobombs' house with Bombette to stop the racket- 3 Star Pieces 13) Old Photo- go to Boo's Mansion lobby and ask Franky for it- 1 coin 14) Koopasta- get a Koopa Leaf from the bush here and Dried Pasta from Little's Mouser Shop in Dry Dry Outpost (3 coins), take both to Tayce T.- 1 coin 15) Lost Glasses- check the bush by the entrance to the village- 1 coin 16) Lime- go west 1x and south 2x from Dry Dry Outpost to Oasis, hit the right big tree for the Lime- 3 Star Pieces 17) Kooky Cookie- get Koopa Leaf from bush at Koopa Village and cake mix from Shy Guy's Toy Box (go southwest, then west 1x to get it from a Shy Guy), take both to Tayce T. for the cookie- 1 coin 18) Package- go to Gusty Gulch and talk to the boo near the Save Block (just in front); while waiting, talk to the Boo just right of him, then talk to the other boo again for the package- 1 coin *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M14] *Taste T.'s Recipes* There are a total of 50 recipes. Some ingredients are a little tricky to find, so check the items page to see where to find them. Some recipes have more than one combination of ingredients (or several options for one ingredient, which are separated by a /), so you only need to do one combo to make the food. I suggest doing the easiest combo (which should be listed). Apple Pie Ingredients: Cake Mix + Apple Use: Restores 5 HP & 15 FP Big Cookie Ingredients: Cake Mix + Yellow/Red/Blue Berry/Egg/Goomnut Use: Restores 20 FP Bland Meal Ingredients: Koopa Leaf + Yellow/Red/Blue Berry/Goomnut Strange Leaf + Goomnut Iced Potato + Mushroom/Volt/Life/Super Shroom/Cake Mix/Egg/Coconut Fire Flower + Volt/Life/Super Shroom/Goomnut Potato Salad + Fried Shroom Egg + Mushroom/Volt/Life/Super Shroom Dried Pasta + Yellow/Blue/Red Berry/Egg/Goomnut/Coconute/Volt/Super/Life Shroom Use: Restores 10 HP & 10 FP. Boiled Egg Ingredients: Egg + Strange Leaf/Stinky Herb Use: Restores 8 HP & 8 FP Cake Ingredients: Cake Mix Use: Recovers 15 FP; also, give one to Gourmet Guy in Shy Guy's Toy Box Coco Pop Ingredients: Cake Mix + Coconut Use: Restores 3 HP & 15 FP Deluxe Feast Ingredients: Strange Leaf + Whacka's Bump Potato Salad + Shroom Steak Use: Restores 40 HP & 40 FP Dizzy Dial Ingredients: Strange Leaf Use: Attack item that can cause enemies to become dizzy Egg Missile Ingredients: Egg + Fire Flower Use: Attack item that causes 6 HP of damage to one enemy Electro Pop Ingredients: Cake Mix + Volt Shroom Use: Restores 15 HP & causes Mario to become electrified, damaging enemies who touch him Fire Flower Ingredients: Dried Fruit + Strange Leaf Use: Attack item that uses fire on all enemies, causing 3 HP of damage to all Fire Pop Ingredients: Cake Mix + Fire Flower Use: Restores 20 HP, then takes away 1 HP Fried Egg Ingredients: Egg Use: Restores 10 HP Fried Shroom Ingredients: Mushroom Use: Restores 6 HP & 2 FP Frozen Fries Ingredients: Fire Flower + Iced Potato Use: Restores 15 HP Healthy Juice Ingredients: Special Shake + Stinky Herb/Dried Shroom/Strange Leaf Use: Restores 40 HP Honey Candy Ingredients: Cake Mix + Honey Syrup Use: Restores 20 FP Honey Shroom Ingredients: Mushroom + Honey Syrup Use: Restores 5 HP & 5 FP Honey Super Ingredients: Super Shroom + Honey Syrup Use: Restores 10 HP and 5 FP Honey Ultra Ingredients: Ultra Shroom + Honey Syrup Use: Restores 50 HP & 5 FP Hot Shroom Ingredients: Volt Shroom Use: Restores 15 HP & 5 FP Jelly Pop Ingredients: Cake Mix + Jammin' Jelly Use: Restores 5 HP & 50 FP Jelly Shroom Ingredients: Jammin' Jelly + Mushroom Use: Restores 5 HP & 50 FP Jelly Super Ingredients: Jammin' Jelly + Super Shroom Use: Restores 10 HP & 50 FP Jelly Ultra Ingredients: Ultra Shroom + Jammin' Jelly Use: Restores 50 HP & 50 FP Kooky Cookie Ingredients: Cake Mix + Koopa Leaf Use: Recovers 15 FP & either makes Mario electrically charged, sleepy or transparent; also give one to Koopa Koot for an errand Koopa Tea Ingredients: Koopa Leaf Use: Recovers 5 FP; also give one to Koopa Koot for an errand Koopasta Ingredients: Koopa Leaf + Dried Pasta Use: Restores 7 HP & 7 FP; also give one to Koopa Koot for an errand Lemon Candy Ingredients: Cake Mix + Lemon Use: Restores 5 HP & 15 FP; also give to Anti-Guy in the Toy Box to avoid a fight & get the Power Plus badge Life Shroom Ingredients: Koopa Leaf + Volt Shroom Use: Recovers 10 HP when Mario's HP reaches 0 Lime Candy Ingredients: Cake Mix + Lime Use: Restores 20 FP Maple Shroom Ingredients: Maple Syrup + Mushroom Use: Restores 5 HP & 10 FP Maple Super Ingredients: Maple Syrup + Super Shroom Use: Restores 10 HP & 10 FP Maple Ultra Ingredients: Maple Syrup + Ultra Shroom Use: Restores 50 HP & 10 FP Nutty Cake Ingredients: Goomnut Use: Restores 10 FP; also give to Koopa Koot for an errand Potato Salad Ingredients: Iced Potato Use: Restores 10 HP Shroom Cake Ingredients: Cake Mix + Mushroom Use: Restores 10 HP & 10 FP Shroom Steak Ingredients: Ultra Shroom Use: Restores 30 HP & 10 FP Sleepy Sheep Ingredients: Strange Leaf + Yellow/Red/Blue Berry Use: Can make all enemies fall asleep Spaghetti Ingredients: Dried Pasta Use: Restores 6 HP & 4 FP Special Shake Ingredients: Melon Use: Restores 20 FP Spicy Soup Ingredients: Fire Flower Use: Restores 4 HP & 4 FP Strange Cake Ingredients: Cake Mix + Strange Leaf Use: Can make Mario transparent & electrically charged, or fall asleep Super Soda Ingredients: Apple/Jammin' Jelly/Honey Syrup/Yellow/Blue/Red Berry Use: Cures poisoning and shrinking, and restores 5 FP Sweet Shroom Ingredients: Cake Mix + Life/Ultra Shroom Use: Restores 30 HP & 20 FP Tasty Tonic Ingredients: Lemon/Lime/Bubble Berry/Coconut Use: Cures poisioning and shrinking Thunder Rage Ingredients: Dried Fruit + Volt Shroom Use: Attack item that causes 5 HP of damage to all enemies Volt Shroom Ingredients: Koopa Leaf + Mushroom Use: Makes Mario electrically charged in battle, causing damage to enemies who touch him Yoshi Cookie Ingredients: Cake Mix + Melon Use: Restores 15 HP & 15 FP Yummy Meal Ingredients: Whacka's Bump/Iced Potato + Strange Leaf Use: Restores 20 HP & 20 FP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M15] *Chuck Quizmo Quizzes* In all major areas, there is a caterpillar named Chuck Quizmo who often appears to play his trivia game. There are 64 quizzes that each offer a Star Piece. Here are the questions and options with a * next to the correct choice. 1) What is the name of Goombario's younger sister? Goombette Goombalina *Goombaria 2) What is the color of the block you can break with the first hammer you got? Red *Yellow Gray 3) What ability does Goombario frequently use? Jump *Tattle Dive 4) What color of pants was the Goomba King wearing? Blue & White Red & Blue *Red & White 5) Which of Mario's battle commands is on the far left? Jump Items *Strategies 6) How many windows does the Goomba House in Goomba Village have? *One Two Three 7) What's the name of the leader of the Red & Blue Goomba Bros.? Dr. Goomba Big Goom *Goomba King 8) What color are Luigi's pants? *Blue Green Yellow 9) How many members are there in Goombario's family? Four Five *Six 10) What will you receive when you get the right answer in a quiz? It's me *Star Piece Mushroom 11) What is the name of the smart Toad living in Toad Town? *Russ T. Smarr T. Toace T. 12) How many buildings are there in Koopa Village? Four Five *Six 13) Of the following, who is NOT a member of the Koopa Bros.? Red Ninjakoopa *Blue Ninjakoopa Black Ninjakoopa 14) How many coins are needed to buy a Mushroom at the shop in Koopa Village? 2 coins *4 coins 8 coins 15) Where does Merluvlee, who tells fortunes about special things, live? *Shooting Star Summit Toad Town Bowser's Castle 16) What is the name of the character who joined you at the Koopa Bros. Fortress? Goombario Kooper *Bombette 17) What color is Bowser's hair? *Red Green Yellow 18) How many Star Spirits do you have to save? One Five *Seven 19) What's the name of the elderly Koopa Troopa who always asks for errands to be run? Koopa Krab *Koopa Koot Old Koop 20) How many Bob-omns besides Bombette were imprisoned in the jail at the Koopa Bros. Fortress? *Four Eight Twelve 21) Where is the house of the explorer Kolorado? *Koopa Village Toad Town Goomba Village 22) What is the destination of the train that departs from Toad Town Station? Goomba Village Koopa Village *Mt Rugged 23) What is the name of the fellow who sells badges in Toad Town? Merlow *Rowf Kolorado 24) What treasure did Bowser steal from Star Haven? *Star Road Twink Princess Peach 25) What is the color of the roof at the house in Koopa Village where you can listen to a radio? Red Yellow *Blue 26) Who does Kooper idolize? Mario *Kolorado Koopa Koot 27) What does Merlee of Dry Dry Outpost specialize in? Fortune-telling *Casting spells Cooking 28) Who hid inside a coffin in Dry Dry Ruins? Mustafa *Pokey Mummy 29) What can you get when you take Star Pieces to Merlow at Shooting Star Summit? Cards Coins *Badges 30) Who knew the location of Dry Dry Ruins in Dry Dry Desert? Kolorado *Mustafa Goombario 31) When you want Tayce T., who loves cooking, to make Lemon Candy, what do you have to give her besides a Lemon? Star Piece *Cake Mix Mushroom 32) Who amonmg the following lives in Forever Forest? Jr. Troopa *Oaklie Cleft 33) What are Boos exactly? *Ghosts Thieves Sheets 34) What appears when you hit the Whacka living on Mt. Rugged? Heart Mushroom *Bump 35) Other than Lemons, what fruit drops when you hit a tree in the desert oasis? Coconut Apple *Lime 36) What is the name of the strange person in Toad Town who can increase Mario's status? Rat Cheepa Diz Onnest *Chet Rippo 37) What ability does Bombette frequently use? Sing Dance *Bomb 38) What does Gormet Guy like? *Cake Mushrooms Kooper 39) Who was the second companion to join your team? Bombette *Kooper Parakarry 40) Who tried to steal coins from you in the desert? Pokey *Bandit Nomadimouse 41) What is the name of the Star Spirit who can use Star Storm? Eldstar Muskular *Skolar 42) What are addressed to your companions and sent to the post office? Parcels *Letters Handbills 43) Among the following, which building is NOT in Toad Town? Shop Station *Mayor's House 44) What kind of book did Gourmet Guy drop? Gardening *Cooking Fishing 45) What am I? Sir Quizzby I.Q. Testa *Chuck Quizmo 46) Where do I show up? *In towns and villages On the street In jail 47) What is the name of the plant that grows in Jade Jungle and blows out stars? *Trumpet Plant Hurt Plant Bellbell Plant 48) What color was the leader of Yoshi's Village? Blue *Green Pink 49) What is the name of the elderly man who tells fortunes in Toad Town? Merlow *Merlon Merluvlee 50) How many colors of Yoshis did you see in Yoshi's Village? *Six Eight Ten 51) How would the Yoshi Kids in Yoshi's VIllage describe Sushie? Easygoing *Bossy Sleepy 52) What building is across from the Toad Town post office? Shop Station *Merlon's House 53) What kind of card do you get when you defeat Lee at the Dojo in Toad Town? First-Degree *Second-Degree Third-Degree 54) What color is the brooch that Princess Peach wears? *Blue Red Pink 55) Who gave you Miracle Water in Flower Fields? Posie Rosie *Lily 56) What is the name of Lakilester's girlfriend? Landolaki Lakitofu *Lakilulu 57) How did you make the pipe leading to Toad Town Playroom come out? Jump *Hit a tree Hit a switch 58) Among the folllowing, who is inside Club 64? Dancer Composer *Pop Diva 59) Which of the following do the Shy Guys never do? *Sing Dance Run 60) What best describes the relationship between Mario and Luigi? Neighbors Friends *Brothers 61) Among the following, who is found in Starborn Valley? Penguin Lakitu *Ninji 62) How many companions do you travel with? Seven *Eight Nine 63) What is the name of the Star Kid who's always with Princess Peach? Gleem *Twink Glo 64) How many Star Spirits have you saved in total? Five *Seven Ten *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M16] *Super Blocks* Super Blocks are scattered about different areas to provide new abilities for your partners. There are 16 in total, meaning your partners get two upgrades each. You get a second upgrade from them once you get the Ultra Stone. This is all explained better in the walkthrough (as are the directions). Here are their basic locations. 1) Dry Dry Desert- Oasis 2) Dry Dry Ruins 3) Mt. Rugged- near the train station, need Super Hammer 4) Tubba Blubba's Castle- far left & down the stairs 5) Toad Town Sewers- at left, move blocks to make path 6) Shy Guy's Toy Box- on the roof of a toy house 7) Jade Jungle- west and south from the red Yoshi's hiding spot 8) Mt. Lavalava- from the entrance, go right, use the pulley, and go right again 9) Mt. Lavalava- jump from pulley shortly after getting Ultra Hammer 10) Toad Town Sewers- in main plaza, use Sushie on dock to swim to pipe, walk east. 11) Toad Town Sewers- need Ultra Hammer 12) Flower Fields- in Lily's area, cross the spiked plants, go up & left. 13) Flower Fields- after solving the up/down block puzzle, spring up and right. 14) Toad Town Sewers 15) Toad Town Sewers 16) Crystal Palace- after hitting Kooper's imposter, go right to the top *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M17] *Magical Seeds* Bulbulbs are plant creatures from Flower Fields. There are four of them in select areas outside Flower Fields that reward you with a Magical Seed for speaking to them. These seeds must be given to Minh T., the girl at the Toad Town garden to provide access to Flower Fields. Here are where to find the Bulbulbs & their seeds. 1) Toad Town- just south of the Garden 2) Mt. Rugged- three screens right of Parakarry's spot, fly right along the bottom level 3) Forever Forest- in the fourth area, up in the middle 4) Yoshi's Island- give Kolorado the Volcano Vase after finishing Mt. Lavalava *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M18] *Boss & Mini-Boss Strategies* I have listed personal strategies for each boss and mini-boss you encounter in Paper Mario. They are also ranked out of 5 *s based on difficulty. The list is in chronological order. Bowser Location: Peach's Castle HP: N/A Attack Power: N/A Best Partner: N/A Strategies: None. You will lose. Sorry. Difficulty: * Jr. Troopa Location: Jr. Troopa's Playground HP: 5 Attack Power: 1 Best Partner: N/A Strategies: Keep on using the hammer. Difficulty: * Red & Blue Goombas Location: Path to Toad Town HP: 6, 5 Attack Power: 1 Best Partner: Goombario Strategies: Hammer is strong. Power Jump is good for 3 HP. Goombario can only Headbonk. Multiple attack items like POW Block & Fire Flower work well. Difficulty: * King Goomba (and Red & Blue Goombas) Location: Path to Toad Town HP: 10, 2, 2 Attack Power: 2, 1, 1 Best Partner: Goombario Strategies: Hammer the tree first to get rid of the Red & Blue Goombas and deal damage to the King. Basic attacks (Hammer/Jump & Headbonk, Power Jump). Difficulty: * Bowser Tank & Koopa Bros. Location: Koopa Bros. Fortress HP: 10, 5 each Attack Power: 1, 4 Best Partner: Bombette Strategies: First phase is the Bowser Tank. It has a weak attack. Bomb the daylights out of it! Mario should use Hammer. After the tank blows up, the four Koopa Bros. appear. Use Jump/Hammer and Bombette's Body Slam on the individual Koopas. When they stack up, use Bombette's Bomb or Body Slam and Mario's Hammer to deal major damage. Multibounce is a good badge to use here, as well as Fire Flowers and POW Blocks. Difficulty: * 1/2 Jr. Troopa Pt. II Location: Pleasant Path HP: 20 Attack Power: 3 Best Partner: Bombette Strategies: Hammer and Bombette's Bomb. Difficulty: * Buzzar Location: Mt. Rugged HP: 40 Attack Power: 3 Best Partner: Parakarry Strategies: Jump and Shell Shot. Try to defend attacks with A. Difficulty: ** Tutankoopa & Chomp Location: Dry Dry Ruins HP: 30 Attack Power: 2 Best Partner: Parakarry Strategies: Use Hammer and Shell Shot on Chomp. Use Jump & Sky Dive/Shell Shot on Tutankoopa. Difficulty: ** Blooper Location: Toad Town Sewers HP: 30 Attack Power: 3 Best Partner: Parakarry Strategies: Basic and FP attacks. Difficulty: ** Chan Location: Toad Town Dojo HP: 15 Attack Power: 2 Best Partner: Anyone Strategies: Jump to flip to him over, then attack his underbelly. Difficulty: * Lee Location: Toad Town Dojo HP: 20 Attack Power: 5 Best Partner: Anyone Strategies: Basic and FP attacks. Difficulty: * 1/2 Master Location: Toad Town Dojo HP: 50 Attack Power: 6 Best Partner: Bow Strategies: Use strongest hammer/jump attacks and Bow's Smack/Outta Sight. Difficulty: ** 1/2 Tubba Blubba's Heart Location: Windy Mill HP: 50 Attack Power: 6 Best Partner: Bow Strategies: Use Jump/Power Jump and Bow's Smack attack. When it charges up for a big attack, use Bow's Outta Sight to hide. Difficulty: ** 1/2 Tubba Blubba Location: Gusty Gulch HP: 10 Attack Power: 4 Best Partner: Bow Strategies: Very easy since his heart is weak from battle and his body is worth zilch. Use basic attacks. Difficulty: * Jr. Troopa Pt. III Location: Forever Forest HP: 40 Attack Power: 5 Best Partner: Parakarry Strategies: Now he has wings. Use Jump/Power Jump and Parakarry's Shell Shot. Difficulty: ** Electro Blooper Location: Toad Town Sewers HP: 50 Attack Power: 4 Best Partner: Parakarry Strategies: He now has an electric defense. Use Parakarry's Shell Shot and Jump when he's not charged up. Attack items or Star Storm is also good. Difficulty: ** Anti-Guy Location: Shy Guy's Toy Box HP: 50 Attack Power: 10 Best Partner: Bow Strategies: This guy is quite tough due to a high attack power. Be sure to block with A always. Use Bow's Smack and Outta Sight. Star Storm is a great Star Power attack. Be sure to stock up on Stone Caps and Super Shrooms. You can fight him later on if you want...or if you don't want to fight him, give him a Lemon Candy to get the badge behind him. Difficulty: **** Big Lantern Ghost Location: Shy Guy's Toy Box HP: 40 Attack Power: 5 Best Partner: Bow Strategies: Use Bow's Smack on the light, then use Mario's Jump to hit on the Ghost. Not hard, though the Ghost's Flash attack can knock out your partner for a turn. Difficulty: ** General Guy Location: Shy Guy's Toy Box HP: 30 Attack Power: 4 Best Partner: Watt Strategies: In the first three phases, use basic attacks on the group, stilt and stacked Shy Guys. In the fourth phase, you fight General Guy. Jump and use Watt's Electro Dash on the lightbulb until it bursts, then use Hammer and Electro Dash on the main part. Difficulty: ** 1/2 Fuzzipede Location: Toad Town Port, Whale HP: 20 Attack Power: 3 Best Partner: Watt (no choice) Strategies: Use Watt's Electro Shock when he hangs from the ceiling. Mario can use Quake Hammer or items like POW Block or Fire Flower. Jump/hammer when he's grounded. Difficulty: * Lava Piranha Location: Mt. Lavalava HP: 40 Attack Power: 5 Best Partner: Sushie Strategies: In the first phase, use Jump and Sushie's Squirt attack. In the second phase, use Sushie's Tidal Wave to hinder the enemy, then Jump and Belly Flop/Squirt. To save FP, you can use the Ice Power and Fire Shield badges, but Tidal Wave is better to avoid the fire attacks and take away a turn from them. Always focus on the bigger piranha. Difficulty: *** Jr. Troopa Pt. IV Location: Toad Town Port HP: 20 Attack Power: 6 Best Partner: Sushie Strategies: He now has a spike and wings, despite a decreased HP. Use the Spike Shield badge so you can jump on him. Without it, you can use Star Storm and attack items. Use Sushie's Squirt attack. Difficulty: * 1/2 Kent C. Koopa Location: Pleasant Path HP: 70 Attack Power: 10 Best Partner: Watt Strategies: Stock up on Sleepy Sheeps, Thunder Rages and Super Shrooms. Use Sheeps and Lullaby as he's very susceptible to sleep attacks. Use Watt's Electro Dash constantly as it's always fully effective. Don't flip him over with Jump, because he'll take two turns to stand up and attack you. Unless he's asleep, then flip him over with Jump and attack his weak point, that little tail with full force. Always block with A to save 1 HP and avoid a hit on your partner. Difficulty: **** 1/2 Lakilester (Spike) Location: Flower Fields HP: 50 Attack Power: 4 Best Partner: Sushie Strategies: Basic and FP attacks. Difficulty: ** Huff n' Puff Location: Flower Fields (Cloudy Climb) HP: 60 Attack Power: 5 Best Partner: Lakilester Strategies: Stock up on Super/Life Shrooms, Maple Syrups, Stone Caps and Repel Gel. DO NOT USE THUNDER RAGE! You can't hammer, so use your best jump attack badges. Use Lakilester's Spiny Surge to hit all the Puffs. Difficulty: **** Super Blooper Location: Toad Town Sewers HP: 70 Attack Power: 5 Best Partner: Sushie Strategies: Use Tidal Wave to knock out the Blooper Babies. Use Power Jump and Squirt on the Blooper. When low on FP, use Multibounce. Difficulty: *** 1/2 Jr. Troopa Pt. V Location: Shiver City HP: 50 Attack Power: 8 Best Partner: Parakarry Strategies: Use basic and FP attacks, especially Power Smash and Shell Shot. Difficulty: ** Monstar Location: Shiver Snowfield HP: 20 Attack Power: 1 Best Partner: Anyone Strategies: Very easy. Basic attacks. Difficulty: * Crystal King Location: Crystal Palace HP: 70 Attack Power: 6 Best Partner: Watt, then Lakilester Strategies: Use Watt's Electro Dash and Mega Jump/Smash. When low on FP, use Power Jump/Smash. Avoid continual freeze attacks by not fighting the Crystal Bits. Always focus on the King. When he multiplies, use Lakilester's Spiny Surge. Difficulty: **** Master Pt. II Location: Toad Town Dojo HP: 75 Attack Power: 8 Best Partner: Watt Strategies: A more difficult battle. Use a lot of defense badges/items. The Zap Tap badge is good for protection. Use Mega Jump/Smash and Watt's Electro Dash. Difficulty: *** 1/2 Master Pt. III Location: Toad Town Dojo HP: 99 Attack Power: 10 Best Partner: Watt Strategies: WHOA MAMA! This guy is pretty tough. Use Mega Jump/Smash, Watt's Electro Dash, and Zap Tap badge for sure. Block with A all the time. Difficulty: ***** Jr. Troopa Pt. VI Location: Bowser's Castle HP: 60 Attack Power: 8 Best Partner: Watt Strategies: Now he uses prior strategies in three short phases. Use Spike Shield badge to jump on him when he spikes up (cool phrase, eh?). Use Watt's Electro Dash and Mega Smash/Jump. Difficulty: *** Kammy Koopa Location: Bowser's Castle HP: 10 Attack Power: 3 and down Best Partner: Peach & Twink Strategies: Dash and Focus. Difficulty: * (for the sore thumb on the A Button) Bowser Location: Bowser's Castle HP: 50, 99 Attack Power: 8, 10 Best Partner: Watt Strategies: Use badges Mega Jump/Smash, Peekaboo, Happy Heart/Flower, Mega Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Fire Shield, and Feeling Fine. Use Watt's Electro Dash and Mega Smash/Jump or Power Smash/Jump when low on FP. Stock up on Life/Ultra Shrooms and Jammin' Jellies. Use Star Beam in the first phase and Peach Beam in the second one whenever he uses the Star Rod to make himself invincible. Difficulty: *** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M19] *Enemies* Name: Amazee Dayzee Location: Flower Fields HP: 20 Attack Power: 20 (Sings) Notes: Rare enemy. Try to use two major attacks against it. If you're lucky, it will sing and you get two more tries. It usually runs away, but if you nab it, you get around 40 Star Points! Name: Bandit Location: Dry Dry Desert HP: 5 Attack Power: 2 (Bumps, steals coins) Notes: If you get coins/items stolen, beat that Bandit before he runs away with it. Name: B. Bill Blaster Location: Bowser's Castle HP: 10 Attack Power: 0 Notes: Shoots Bombshell Bills. Never directly attacks. Name: Bill Blaster Location: HP: 4 Attack Power: 0 Notes: Shoots Bullet Bills. Never directly attacks. Name: Bobomb Location: Koopa Bros. Fortress HP: 3 Attack Power: 1 (Jump), 2 (Explodes) Notes: A direct attack will cause it to ignite. The next turn it will run or jump on you and explode. Name: Bombshell Bill Location: Bowser's Castle HP: 3 Attack Power: 6 (Explodes) Name: Bony Beetle Location: Bowser's Castle HP: 8 Attack Power: 3 (Shell), 5 (Spikes) Notes: An attack changes its mode (shell/spike). Flipping it drops defense. Name: Bullet Bill Location: Koopa Bros. Fortress HP: 2 Attack Power: 2 (Explodes) Name: Buzzy Beetle Location: Dry Dry Ruins, Toad Town Sewers HP: 3 Attack Power: 2 (Shell), 3 (Ceiling Drop) Notes: Flipping it drops defense. Name: Bzzap Location: Flower Fields HP: 3 Attack Power: 6 (Sting with Poison), 5 (Summons Bees) Name: Cleft Location: Mt. Rugged HP: 2 Attack Power: 2 (Charge) Notes: Flipping it drops defense. Name: Clubba Location: Tubba Blubba's Castle HP: 8 Attack Power: 3 (Club) Notes: Sneak around it when sleeping to avoid a fight. Name: Crazee Dayzee Location: Flower Fields HP: 8 Attack Power: 4 (Sings, Sleep) Notes: Often runs away from battle. Name: Dark Koopa Location: Toad Town Sewers HP: 8 Attack Power: 3 (Shell, Dizzy) Notes: Flipping it drops defense. Name: Dry Bones Location: Bowser's Castle HP: 8 Attack Power: 4 (Throw) Notes: Fire/magic attack obliterates it, otherwise its bones can rise back up. Name: Duplighost Location: Shiver Mountain, Crystal Palace, Bowser's Castle HP: 15 Attack Power: 4 (Fling) Notes: Can take the form of your partner with its attack power. Name: Ember Location: Star Road HP: 10 Attack Power: 4 (Fire Jump), 2 (Fire at Partner) Notes: Use Ice Power badge to jump on it. Splits into two when attacked. Name: Forest Fuzzy Location: Forever Forest HP: 6 Attack Power: 1 (Suck) Notes: Can bring up another Forest Fuzzy. Name: Frost Piranha Location: Shiver Field, Shiver Mountain HP: 10 Attack Power: 4 (Bite) Notes: Can also freeze Mario with Icy Breath. Name: Fuzzy Location: Koopa Village HP: 3 Attack Power: 1 (Suck) Name: Gloomba Location: Toad Town Sewers HP: 7 Attack Power: 2 (Headbonk) Name: Goomba Location: Goomba Road, Pleasant Path HP: 2 Attack Power: 1 (Headbonk) Name: Gray Magikoopa Location: Crystal Palace HP: 11 Attack Power: 3 (Magic) Notes: Can make ally transparent, tends to run away when alone Name: Green Magikoopa Location: Flower Fields, Crystal Palace HP: 11 Attack Power: 3 (Magic) Notes: Can raise ally's Defense by 1, tends to run away when alone Name: Groove Guy Location: Shy Guy's Toy Box HP: 7 Attack Power: 2 (Charge) Notes: Can also spin to make Mario dizzy, summons more Groove Guys Name: Gulpit Location: Shiver Field, Shiver Mountain HP: 12 Attack Power: 2 (Lick), 5 (Small Rock), 7 (Large Rock) Notes: Starts with 3 large and 2 small rocks which can be attacked and destroyed. Once used, they don't refresh Name: Hammer Bros. Location: Bowser's Castle HP: 12 Attack Power: 5 (Hammer Throw, Shrink), 2 (Hammer Throw Barrage, Shrink) Name: Hurt Plant Location: Jade Jungle HP: 8 Attack Power: 2 (Bite, Poison) Notes: Poses as Heart Plants. Name: Hyper Cleft Location: Gusty Gulch HP: 4 Attack Power: 3 (Charge), 8 (Hyper Charge) Notes: Can power up its attack, flipping it drops defense. Name: Hyper Goomba Location: Gusty Gulch, Windy Mill HP: 7 Attack Power: 1 (Headbonk), 8 (Hyber Headbonk) Notes: Can power up its attack. Name: Hyper Paragoomba Location: Gusty Gulch HP: 7 Attack Power: 1 (Dive), 8 (Hyper Dive) Notes: Can power up its attack. Name: Jungle Fuzzy Location: Jade Jungle HP: 7 Attack Power: 2 (suck, min.), 10 (suck, max.) Notes: Can summon more Jungle Fuzzies. Name: Koopa Troopa Location: Pleasant Path, Koopa Bros. Fortress HP: 4 Attack Power: 1 (Shell) Notes: Flipping it drops defense. Name: Koopatrol Location: Bowser's Castle HP: 8 Attack Power: 4 (Shell), 10 (Hyper Shell) Notes: Can power up attacks. Can summon Koopatrols. Name: Lakitu Location: Flower Fields HP: 12 Attack Power: 3 (Spiny Throw) Notes: Can throw endless amounts of Spinies. Name: Lava Bubble Location: Mt. Lavalava HP: 9 Attack Power: 4 (Fire Jump), 2 (Fire at Partner) Notes: Ice Power badge for jumping. Name: M. Bush Location: Jade Jungle HP: 8 Attack Power: 3 (Dive, Poison) Notes: Poses as bush. Name: Magikoopa Location: Shooting Star Summit, Bowser's Castle HP: 8, 11 Attack Power: 3 (Magic), 6 (Magic) Notes: Can raise ally's defense by 1, attack by 1, restore HP, electrically charge an ally, make ally transparent, duplicate. Tends to run away when alone or low on HP. Name: Medi Guy Location: Shy Guy's Toy Box HP: 7 Attack Power: 1 (Swoops) Notes: Can restore HP on self or ally. Name: Monty Mole Location: Mt. Rugged, Flower Fields HP: 3, 12 Attack Power: 2 (Rock Throw), 3 (Rock Throw) Name: Paragloomba Location: Toad Town Sewers HP: 7 Attack Power: 2 (Swoop) Name: Paragoomba Location: Goomba Road, Pleasant Path HP: 2 Attack Power: 1 (Swoop) Name: Paratroopa Location: Pleasant Path, Koopa Bros. Fortress HP: 4 Attack Power: 1 (Dive) Name: Piranha Plant Location: Forever Forest HP: 5 Attack Power: 3 (Bite) Notes: Need Spike Shield badge to jump on it. Name: Pokey Location: Dry Dry Desert HP: 4 Attack Power: 2 (Drop, Throw, Jump) Notes: Can summon other Pokeys. Name: Pokey Mummy Location: Dry Dry Ruins HP: 4 Attack Power: 2 (Throw, Jump, Poison) Notes: Need Spike Shield badge to jump on it. Name: Putrid Piranha Location: Jade Jungle, Mt. Lavalava HP: 12 Attack Power: 3 (Bite), 2 (Putrid Breath, Poison) Notes: Need Spike Shield badge to jump on it. Name: Pyro Guy Location: Shy Guy's Toy Box HP: 7 Attack Power: 4 (Fire Charge) Notes: Need Ice Power badge to jump on it. Name: Red Magikoopa Location: Mt. Lavalava, Crystal Palace HP: 11 Attack Power: 3 (Magic), 3 (Wand Smack) Notes: Can also raise ally's attack power by 1, tends to run away when alone. Name: Ruff Puff Location: Flower Fields HP: 10 Attack Power: 4 (Clunk) Name: Shy Guy Location: Shy Guy's Toybox HP: 7 Attack Power: 2 (Charge), 3 (Jump) Notes: Different colours. Name: Sky Guy Location: Shy Guy's Toy Box HP: 7 Attack Power: 3 (Slingshot) Notes: Attack the balloon to bring it down. Name: Spear Guy Location: Jade Jungle HP: 7 Attack Power: 3 (Stab), 3 (Spear Throw) Notes: Can summon more Spear Guys. Need Spike Shield badge to jump when spear is pointed up. Name: Spiked Gloomba Location: Toad Town Sewers HP: 7 Attack Power: 3 (Headbonk) Notes: Need Spike Shield badge to jump on it. Name: Spiked Goomba Location: Goomba Road, Pleasant Path HP: 2 Attack Power: 2 (Headbonk) Notes: Need Spike Shield badge to jump on it. Name: Spike Top Location: Mt. Lavalava, Toad Town Sewers HP: 4 Attack Power: 3 (Shell) Notes: Need Spike Shield badge to jump on it. Name: Spiny Location: Flower Fields, Toad Town Sewers HP: 5 Attack Power: 4 (Charge) Notes: Need Spike Shield badge to jump on it. Name: Spy Guy Location: Shy Guy's Toy Box HP: 7 Attack Power: 2 (Slingshot), 2 (Hammer, temp. lose ability) Notes: Attack changes mode (slingshot/hammer) Name: Stone Chomp Location: Dry Dry Ruins HP: 4 Attack Power: 3 (Bite) Name: Swooper Location: Dry Dry Ruins HP: 4 Attack Power: 2 (Swoop) Notes: Needs to be knocked down from the ceiling first. Name: Swoopula Location: Crystal Palace HP: 8 Attack Power: 2 (Swoop) Notes: Needs to be knocked down from the ceiling first. Name: White Clubba Location: Shiver Mountain, Crystal Palace HP: 12 Attack Power: 5 (Club), 2 (Triple Club) Notes: Ice attacks ineffective. Fire attacks good. Name: White Magikoopa Location: Jade Jungle, Mt. Lavalava, Crystal Palace HP: 11 Attack Power: 3 (Magic), 3 (Wand Smack) Notes: Can restore self or ally's HP. Name: Yellow Magikoopa Location: Flower Fields, Crystal Palace HP: 11 Attack Power: 3 (Magic), 3 (Wand Smack) Notes: Can restore self or ally's HP. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M20] *Shops* Here are inventory and price lists for all shops, as well as listings for two speciality shops. Shroom Grocery- Toad Town Fright Jar- 5 coins Sleepy Sheep- 10 coins POW Block- 5 coins Fire Flower- 10 coins Honey Syrup- 10 coins Mushroom- 5 coins Harry's Shop- Toad Town Stone Cap- 30 coins Dizzy Dial- 15 coins Thunder Rage- 20 coins Tasty Tonic- 5 coins Volt Shroom- 10 coins Super Shroom- 20 coins Koopa Shop- Koopa Village Dizzy Dial- 10 coins POW Block- 4 coins Fire Flower- 8 coins Honey Syrup- 8 coins Volt Shroom- 15 coins Mushroom- 4 coins Little Mouser's Shop- Dry Dry Outpost Thunder Bolt- 5 coins Dusty Hammer- 2 coins Honey Syrup- 5 coins Dried Shroom- 2 coins Dried Pasta- 3 coins Mushroom- 3 coins Boo's Shop- Boo's Mansion Super Shroom- 13 coins Life Shroom- 50 coins Maple Syrup- 25 coins Snowman Doll- 15 coins Stop Watch- 25 coins Mystery- 1 coin Yoshi's Cabana- Yoshi's Island Snowman Doll- 15 coins Thunder Rage- 15 coins Fire Flower- 5 coins Tasty Tonic- 2 coins Honey Syrup- 6 coins Super Shroom- 15 coins Shiver City Shop Dizzy Dial- 15 coins Shooting Star- 30 coins Snowman Doll- 8 coins Maple Syrup- 20 coins Life Shroom- 40 coins Super Shroom- 20 coins Star Haven Shop- Star Haven Stop Watch- 15 coins Shooting Star- 15 coins Super Soda- 3 coins Maple Syrup- 10 coins Life Shroom- 25 coins Super Shroom- 10 coins Storehouse of Bowser's Castle Super Shroom- 30 coins Maple Syrup- 30 coins Thunder Rage- 30 coins POW Block- 15 coins Dizzy Dial- 25 coins Mystery- 5 coins Badge Shop- Toad Town After Chapter 1 --> Speedy Spin- 50 coins D-Down Pound- 75 coins Multibounce- 75 coins First Attack- 100 coins After Chapter 2 --> Sleep Stomp- 75 coins Double Dip- 100 coins Dodge Master- 100 coins After Chapter 3 --> Jump Charge- 50 coins Spin Smash- 75 coins Group Focus- 100 coins After Chapter 4 --> All or Nothing- 100 coins FP Plus- 150 coins HP Plus- 150 coins After Chapter 5 --> S. Smash Charge- 100 coins Damage Dodge- 150 coins Mega Quake- 200 coins Rip Cheato- Toad Town Sewers Each item is a secret and costs 64 coins each. You need to spend 640 coins to to get all you want! Here's the inventory list in chronological order: 1) Star Piece 2) Life Shroom 3) Bump Attack badge 4) Repel Gel 5) Star Piece 6) Super Shroom 7) Mushroom 8) Dried Shroom 9) Dried Shroom 10) Star Piece 11) Dried Shroom (and every time from now on) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M21] *Games* All right, my favourite part of Paper Mario! Well...make that any video game. The games are so much fun, and so they deserve their own page. Here you'll find a bunch of fun stuff. Slot Machine Located in Shy Guy's Toy Box, this is a quick free game. Here's the combinations chart from best to worst *= star slot $= coin slot @= Shy Guy slot # = any slot *** --> 10 Mushrooms $$$ --> 10 Coins **# --> 1 Mushroom $$# --> 1 Coin @$* --> Nothing @@# --> 1 Shy Guy @@@ --> 3 Shy Guys Li'l Oink Farm Located in Toad Town near the Train Station is the Li'l Oink Farm. For 10 coins, the machine churns out an egg. Hammer the egg to release one of ten possible breeds of Li'l Oinks. After releasing 10 pigs into the pen, the first one runs out, releasing its prize. To collect it, you must sacrifice the other nine pigs. Here is the chart of oinkers and their prizes: Tiger --> Thunder Rage Pink --> Fire Flower Black --> Dried Shroom Flower --> Maple Syrup White --> Super Shroom Shroom --> Life Shroom Star --> Shooting Star Mystery --> Repel Gel Silver --> Jammin' Jelly Gold --> Ultra Shroom Playroom The playroom is located in the south area near the train station. Hammer the first tree at left to reveal the pipe to the playroom. You must retrieve the Silver and Gold Credits from Koopa Koot's Errands to play the two games available --> Jump Attack The Jump Attack game is 10 coins to play. 12 blocks appear. Try to hit as many as you can to reveal good panels. There are three levels of difficulty: 5, 7, and 9. Clear that many panels to win the number of coins you racked up. Here is a chart of panels: $= coins 1$ --> Receive 1 coin 5$ --> Receive 5 coins x5$ --> Receive 5x the number of coins you have Bowser --> Game Over, lose all coins Smash Attack The Smash Attack game is 10 coins to play. Several blocks appear. Hammer as many as you can to reveal Peach panels. Hit 10 Peach panels within the time limit to win coins based on time left. Hit a fuzzy or Bob-omb and you'll lose time. Here is a chart of panels: Peach Fuzzy Bob-omb Radio Contest In Koopa Village, there is a house with a radio playing inside. Press A at the radio to change the tuning. Find the Information Station to learn of a radio trading contest. Here is what to get, where to bring it, and what you win: Koopa Leaf at Toad Town's main gate in the west for a Maple Syrup Nutty Cake at Dry Dry Ruins entrance for a Maple Super Coconut at Club 64 in Toad Town Port for a Yummy Meal *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M22] *Secrets & Rumours* Secrets are things you can actually do in the game that you might not have known. Rumours are supposed secrets which may or may not be true. Secrets: *When you get the Spin Jump ability, go back to your house and go in the bedroom. Spin Jump on the floor at left and you’ll drop to a secret room where you can read Luigi’s diary. He updates it for every chapter you complete. *In Boo’s Mansion, go to the second floor, first room. Jump to the box, then into the vase, and you will turn into 8-bit Mario! To return back to normal, jump into the vase again or exit the room. *The character Whacka will disappear after about 10 hammer hits (giving you Whacka’s Bump), because he just gets peeved at you! *A sign in Mario & Luigi’s house keeps track of your progress in various things. *After helping the snowmen in Shiver City, sleep at the Toad House, and when you awaken you will get an Ultra Shroom and several Mushrooms. After every sleep at that Toad House, an Iced Potato is left on the table. *Touching fire in a fireplace as Mario makes him get toasted (but doesn't lose HP)! *A character named Amazee Daizee appears at Flower Fields every so often (he looks like a Crazy Daizee, but sparkles). If you fight him and beat him before he runs away, you’ll get a lot of star points. *Along Pleasant Path are a small group of blue-striped poles. Notice that one follows you with its eyes. Walk around it for a cute little song-and- dance as it dishes out hearts! Rumours: *There is a house with a boy named Daniel that gives you an even better hammer than the Ultra Hammer. Has been denied. *There is a Mega Hammer. Has been denied. *There is a Mega Clubba. Has been denied. *The green Yoshi can be in your party and used like the others in fights and such, using his tongue attack. This has been disputed. There are screenshots and supposedly hackers have found it to be true, though Nintendo denies it. Here are the steps, if you want to try. It didn’t work for me, though in the file I tried it in, I had completed the game. I guess step #2 is disputable. 1) Get all other party members. 2) Play all levels at least once. 3) Collect at least 75 star pieces & have at least 300 coins. 4) At the entrance to Toad Town, spin jump on the big star on the ground. 5) Go to Forever Forest and run around the first part of it 15 times, then follow the maze to Boo’s Mansion. 6) Take the pipe there to the sewers. 7) Take the sewer pipe to Koopa Village. 8) Visit the store there and buy 3 mushrooms. 9) Find the Koopa Leaf in the bush near the store. 10) Take the pipe back to the sewers and take the pipe to Yoshi’s Village. 11) Talk to the adult green Yoshi 10 times and he will finally join your party. Have any secrets or rumours for Paper Mario that aren't here? Send me an e-mail. Please make any instructions for secrets/rumours as detailed as possible. I'll need to check them out for myself and if they're legit, I'll post them here with credit to you. You'll also make my Thank-Yous page. Lucky you :oD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M23] *FAQs & Other Oddities* Q: Why aren't all the badges listed in your walkthrough? - from nintendo_girl21. A: Yeah, I thought of this myself. A lot of badges need to be purchased from Rowf's shop in Toad Town and Rip Cheato in Toad Town Sewers. These require a lot of coins and depending on how thrifty a spender you are, you might not even be able to afford all of them. I only listed badges in my walkthrough that are acquired through dungeons and found in areas part of regular play. Q: When are more FAQs going to be listed? -- from nintendo_girl21 A: When more people e-mail me with questions! Sheesh (lol). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M24] *Copyright, Thank-Yous & Contact Info* This walkthrough is copyright (c) Megan L., 2007-... This walkthrough is authorized to appear on: GameFAQs.com (duh) My Geocities website: www.geocities.com/itsasupermario SuperCheats.com Neoseeker.com Gamesradar.com Cheatplanet.com This walkthrough is intended for personal, private use only and may NOT be posted on other web sites without written (e-mailed) permission from the author (a.k.a. me). Mario is a registered trademark of Nintendo and I am not directly affiliated with the corporation. Of course, you knew that already, right? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ I would like to thank Nintendo for creating such excellent games. Thanks to all the Mario sites out there for spending so much time in making their walkthroughs and FAQs. Thanks to DBM11085 and bananagirl/AstroBlue for their great walkthroughs that helped me finish the game myself. Thanks again to Geocities for hosting my web sites. Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs. And thanks for giving my walkthroughs another home on the Web. Thanks to: Dennis at SuperCheats.com Leo at Neoseeker.com Tyler at Gamesradar.com and Cheatplanet.com ...for posting my walkthroughs. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ My Other Sites, also known as shameless advertising ;o) Megangirl's Home Page www.geocities.com/megangirl.geo My Legend of Zelda Site www.geocities.com/zeldaprincess21 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Contacting Me... Please do. I can really only be reached by e-mail at mlynch2[at]rogers.com. Remove the brackets & change at to @ before sending (or keep them there if you like to get Mailer-Daemons... freakazoid). The brackets and "at" are there only to avoid additional spam e-mail. I get enough of those already as it is. **A REPLY MAY TAKE UP TO 1 WEEK** E-mail me with additional information, secrets, errors within my walkthrough or checklists, to share game anecdotes, shoot the breeze, etc. If you need additional help with the game, please keep e-mails as detailed as possible. Any e-mails with @&*&@&* excessive profanity, speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted. **PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND BETWEEN OCTOBER 1-6** Any additions to this walkthrough will be credited to you, faithful reader, in the Thank-You section. I look forward to the sleepless **THE END** ...hello, again. ...man, you're just asking for it this time... ....best scroll joke ever....... ...and it is..... ...um.... ...I forgot! ...sorry, ran out of other ideas :oP
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.