PUBG Xbox Update 13

Full PUBG Xbox One Update 13 Patch Notes Explained

The full PUBG Xbox One Update 13 Patch Notes are out right now and ready for you, the player, to sift through and see what’s changed in this latest update number 13. It’s worth noting that these patch notes were already released for the global test server for the Xbox One version of the game and these are for the normal servers.

It’s also worth noting that the PUBG Xbox One Update 13 Patch Notes are, as expected, only for the Xbox One console players of the game so PC and mobile gamers should wait patiently for the next update on your respective platforms. Without further ado, let’s dig into the release date and what this update entails.

PUBG Xbox One Update 13 Patch Notes Release Date

The PUBG Xbox One Update 13 Patch Notes release date is set for today, May 2nd, 2018 around the world. So, if you are reading this, you can go right now and download the update for your game. Here’s everything that is in the update.

PUBG Xbox One Update 13 Patch Notes Explained: All Patch Content

Here’s everything you need to know about the PUBG Xbox One Update 13 Patch Notes so that you can know exactly what’s changed and what’s new in this latest update. If you play regularly on the test servers, then you already have experienced what this update comes with.

  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.

  • World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved.

  • Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements.

  • Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game.

  • The inventory has been optimized, improving response time when opening it and solving some crashing issues.

  • Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue.

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