Darkwatch Guide/Walkthrough _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_ |_|_|_|_||_|_|_|_||_| |_| |_| |_| |_||_|_|_|_||_|_|_||_|_|_||_| |_| |_| |_||_| |_||_|_ _|_||_|_|_| |_| |_| |_||_| |_| |_| |_| |_|_ _|_| |_| |_||_|_ _|_||_|_|_|_||_|_|_ |_| |_| |_||_|_ _|_| |_| |_| |_|_|_|_| |_| |_||_|_|_|_||_| |_| |_| |_| |_| |_| |_||_|_|_|_| |_| |_| |_| |_| |_|_ _|_||_| |_||_| |_| |_| |_| |_|_|_|_|_||_| |_| |_| |_|_ _ |_| |_| |_|_|_| |_| |_||_| |_||_| |_||_|_|_|_|_||_| |_| |_| |_|_|_||_| |_| +----------------------------------+ Websites with permission to post this: | Author: Neil Stump | -NBox Gamer (www.nboxgamer.com) | E-Mail: Neil.Stump@gmail.com | -GameFAQs (www.gamefaqs.com) | Version: 1.0 | -Gamer Help (www.gamerhelp.com) | Date: 31 August 2005 | | Copyright 2005 Neil Stump | +----------------------------------+ +----------------------------------+ +----------------------------------------+ | | | Mature 17+ | | Title: Darkwatch | | Blood and Gore | | Platform: Sony PlayStation 2 | | M Intense Violence | | ESRB Rating: M (Mature 17+) | | Language | | Players: 1-2 Players | | Sexual Themes | | Memory Card: 642 KB | | | | | | ESRB CONTENT RATING www.esrb.org | +----------------------------------+ +----------------------------------------+ +-------------------+ | Table of Contents | Guide is based off of the North American Version. +-------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 1) Version History (1VHY) | Looking for something specific? | 2) Controls (2CTRL) | Use the numbers to the right of | 3) HUD (3HUD) | each section. These numbers are | 4) Abilities/Powers (4APW) | used only one time so copy them | 5) Allies/Enemies (5ALE) | press Crtl+F, paste the code in | 6) Weapons (6WPN) | the menu brought up press enter | 7) Vehicles (7VHL) | to get to the section needed. | 8) Walkthrough (8WLK) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 8.1) The Wrong Train (8.1WLK) 8.2) Ride Like The Devil (8.2WLK) 8.3) Boneyard (8.3WLK) 8.4) Devil's Belly Mine (8.4WLK) 8.5) Darkwatch Outpost (8.5WLK) 8.6) War Train (8.6WLK) 8.7) Torture Maze (8.7WLK) 8.8) Baptism of Fire (8.8WLK) 8.9) Citadel (8.9WLK) 8.10) Rescue (8.10WLK) 8.11) The Deadlight Prism (8.11WLK) 8.12) Invasion (8.12WLK) 8.13) Hangtown (8.13WLK) 8.14) The Morning After (8.14WLK) 8.15) Showdown (8.15WLK) 8.16) The Right Train (8.16WLK) 8.17) Deadfall (8.17WLK) 8.18) Curse of the West (8.18WLK) 9) Unlockables (9UNL) 10) Thanks (10TNK) Introduction (From Instruction Manual) Welcome to the Wild West, circa 1876. You are Jericho Cross seasoned outlaw. Looking for a big score, you raid a secret treasure train. Unknown to you, this train belongs to the Darkwatch, an ancient organization committed to defeating supernatural evils. The cargo of this train is not money or jewels, but a captured vampire lord being transported to the Darkwatch Citadel for interrogation. You blow open what you think is the treasure vault on the train only to release the oldest and most powerful creature of his kind. Perhaps from perverse gratitude, this vampire doesn't kill you. He just bites you, so you slowly turn into a vampire yourself! With growing supernatural powers, you hunt Lazarus, the vampire who sired you. If you gun him down before the Curse overcomes you completely, you might win back your soul. If you fail, you will be damned to walk the earth as an undead monster, having condemned the West to despair under the rule of evil incarnate. +-----------------------------------------------------------------------------+ | 1) Version History (1VHY) +-----------------------------------------------------------------------------+ Version 1.0: Guide complete. 30 August 2005 +-----------------------------------------------------------------------------+ | 2) Controls (2CTRL) | +-----------------------------------------------------------------------------+ (From Instruction Manual) Select Button: Score Menu Start Button: In-Game Menu L2 Button: Cycle Powers L1 Button: Throw (Emergency brake in vehicles) Up Dirctional Button: Cycle throwing weapon Down Directional Button: Cycle protectile weapon Left Directional Button: Lean left Right Directional Button: Lean right Left Analog Stick: Move (Up = forward) L3 Button (Press in): Crouch (release to stand up) Right Analog Stick: Turn and aim (Up = look up) R3 Button (Press in): Sight Mode/Blood Vision Square Button: Melee X Button: Interact O Button: Reload Triangle Button: Jump R1 Button: Shoot R2 Button: Activate Power +-----------------------------------------------------------------------------+ | 3) HUD (3HUD) | +-----------------------------------------------------------------------------+ (From Instruction Manual) Full Screen View +-------------------------------------+ | | 1) Life Display | 1 2 | 2) Weapon Display | | 3) Hit Indicator: Shows the direction | | of an off-screen enemy that just | | hit you. | | 4) Targeting Reticle: Shows the | 3 4 3 | direction of fire for your weapons. | | Always in the center of the screen, | | the reticle turns red when you're | | on target. | | 5) Text Messages: Inform you of a | 5 | decision to make, give you hints | | about special tactics, and | | optionally show subtitles for +-------------------------------------+ voices. Life Display +-------------------------------------+ | 1 2 | | 3 | | +-------------------------------+ | | 1) Power: (Single Player and Multiplayer Cooperative Modes Only) Shows | | the selected Power. When your Blood Bar is full, the entire Life | | Display glows to indicate that you can activate this Power. When | | you activate it, the luminous lines around its icon disappear | 4 | gradually like a timer counting down to the exhaustion of the Power. | | 2) Blood Shield: Decreases as you get hit; increases as time elapses | | between hits. | | 3) Health: Decreases after your Blood Shield is depleted and you get +-----+ hit; increases when you kill enemies and collect their Blood Clouds. When your healthdrops to zero, you're dead! 4) Blood Bar: (Single Player and Multiplayer Cooperative Modes only) Fills as you collect Blood Clouds of dead enemies. When your Blood Bar is completely full, you can activate any Power you have earned. Weapon Display +-------------------------------------+ | | 1) Thrown Weapon: Shows the total | 1 2 | number of remaining throwable | | weapons | | 2) Held Weapon: Shows the number of +-------------------------------------+ bullets left in your gun, and total bullets in reserve. Power Display +-------------------------------------+ | | 1) Selected Power: Press the L2 button | 1 | repeatedly to cycle through the | | Powers you have earned. Stop | 2 | pressing when the Power you want | | appears in the large center circle. | 3 | 2) Power Name: Displays the name of the | | selected Power. +-------------------------------------+ 3) Spirit Bars: The two bars on the ----------------------------------------- bottom fill with blue (good) and red In Single Player games, press and hold | (evil) energy as you earn your way the L2 button to bring up the Power | toward the next Power. Display and cycle through the powers | you have earnes. Press the R2 button | to activiate the selected Power (once | your Blood Bar is fully charged). | (Multiplayer matches do not use the | Power Display.) | ----------------------------------------- +-----------------------------------------------------------------------------+ | 4) Abilities/Powers (4APW) | +-----------------------------------------------------------------------------+ (From Instruction Manual) ------------------- | HUMAN ABILITIES | ------------------- As you transform slowly into a vampire, your basic human abilities will be enhanced. Walk: Move the left analog stick up to move forward, down to move back, left to move left, and so forth. Move it a little to move slowly, or a lot to move quickly. Ride: Ride your horse, Shadow, and drive vehicles such as the Coyote Steam Wagon. It's just like walking except you can't jump. In addition, the L1 button becoms an emergency brake in vehicles. Crouch: Press and hold the L3 button (left analog stick) to crouch down. Release the L3 button to stand back up. -Croch behind low objects to take cover, and stand up briefly to fire. Lean: Press the directional button left to lean left, and right to lean right. -Take cover behind a wall and lean out briefly to shoot. -While in the saddle of your horse, Shadow, lean to the side opposite your enemies to use the horse as a shield. You can't shoot while leaning from your horse. Jump: Press the triangle button to jump. Turn and Aim: Move the right analog stick up to look up, down to look down, left to look left, and so forth. Move it a little to pan your view slowly, or a lot to pan quickly. The targeting reticle is always in the center of your view. -Turn and aim Gatling Turrets the same as hand-held weapons. -The reticle shows the direction that projectiles will go; it turns red when you're on target. Shoot/Reload: Press the R1 button to shoot one projectile. Each weapon holds a limited number of projectiles, but reloading happens automatically as long as you still have projectiles in reserve. Press the O button at any time to reload manually. Also, some weapons have speacial behaviors when you press and hold the R1 button. Cycle Weapons: Press the directional buttons up to cycle your throwing weapons and down to cycle your projectile weapon. Throw: Press the L1 button to throw an explosive. You can't throw while driving, riding, or wielding dual Warmaker Pistols. Melee Attacks: Press the Square button to strike a nearby enemy with the blade of your weapon, or knock over small nearby objects. Interact With Objects: Press the X button to interact with something you're close to. Not everything can be interacted with, but many things can be: -Pick up a new weapon that's lying on the ground (Dead enemies often drop weapons.) You can't carry more than two weapons at a time. If you already have two weapons, you must set down the one in your hand to pick up another. However, you can usually keep your weapons across chapters. -Open doors, push barrels around, knock over tombstones and more. You can even shoot dynamite barrels to take out enemies near them. Just don't stand too close yourself! -Enter and exit the Coyote Steam Wagon and Gatling Turrets. Health: Your health decreases after your Blood Shield is exhausted and you get hit. (The Blood Shield is a Vampire Power, but your health is part of your humanity.) Health increases when you kill enemies and collect the energy from their Blood Clouds. IF your health drops below zero, you die! ------------------ | VAMPIRE POWERS | ------------------ You started acquireing Vampire Powers when you were infected with the Curse. Your Powers grow as you become less human and more vampire. There are two basic types of Powers: those that do not take blood energy to use are available to you at any time, and those that must be earned require blood energy. All Powers are negated in direct sunlight. Powers You Have At All Times In Single Player games, you quickly gain the following Vampire Powers as you progress through Jericho's story. In Multiplayer matches, you get these powers from the start: Blood Shield: Protects you from losing health. Decreases as you get hit; increases as time passes between hits. When the Blood Shield is depleted, your health suffers with each hit. Vampire Jump: Double-tap the Triangle button rapidly to jump really high. Move the left analog stick to change direction while in the air. Press the X button to terminate the jump quickly. Blood Vision: Press in the R3 button (right analog stick) to cause enemies, weapons, and other key elements to glow, and zoom in your view a bit too. Press in the R3 button again to return to normal vision. Powers You Must Earn Single Player Powers: You will occasionally encounter a victim of Lazarus. Based on your choice to aid or feed on such a victim, your sould will become increasingly good or evil. The blue (good) and red (evil) Spirit Bars in your Power Display track the progress of your soul. When a bar is full, you will earn a Power. Similarly, when you choose to free or feed on what remains of the spirit in a dead Tainted Victim, your woul will also gain either good or evil energy, depending on your choice. Activating a Power takes a lot of supernatural energy. Your Blood Bar tracks the energy you collect from the Blood Clouds of enemies you kill. When your Blood Bar is full, you can activate any Power you have earned at a moment of your choosing. Using a Power completely drains your Blood Bar. GOOD POWERS Silver Bullet: The Silver Bullet Power increases shooting attacks with holy fire. Fear: The Fear Power terrifies most enemies. Some foes will merely laugh it off, though, so be careful! Mystic Armor: The Mystic Armor Power affords superior armor against attacks. Vindicator: The Vindicator Power calls down chain lightning on your enemies. EVIL POWERS Blood Frenzy: The Blood Frenzy Power imbues your melee attacks with supernatural berserker power. Turn: The Turn Power makes slaes of your enemies and turns them against each other for a time. Black Shroud: The enveloping evil of the Black Shroud Power awards armor and deals damage to those who dare to attack. Soul Stealer: The Soul Stealer Power sucks the very souls from distant enemies. MULTIPLAYER POWERS In Multiplayer matches, you can pick up the Silver Bullet, Mystic Armor, and Blood Frenzy Powers as floating power-ups. When you pick up a power, it activates automatically and immediately. Once activated, most multiplayer Powers have the same effects and duration as their Single Player counterparts. +-----------------------------------------------------------------------------+ | 5)Allies/Enemies (5ALE) | +-----------------------------------------------------------------------------+ (From Instruction Manual) |--------| | Allies | |--------| To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural forces they hunt. They would be delighted to sign up a criminal like you, even as you transform into a monster. Should you find Regulators as your allies, you better hope that they're as dedicated and lethal as they seem. Cassidy Sharp: Cassidy and you are the only human survivors of your derailed train robery. Although young, this girl is serious. A superb Regulator, Cassidy is hampered only by her conviction that the Darkwatch and the work she does for it are beyond reproach. She is a good shot and keeps her cool in deadly situations, but her slight physique makes her vulnerable to melee attacks. Tala: Don't let her seductive grace hypnotize you. Tala is a fearless and powerful fighter who goes out of her way to engage the undead. Silent as a shadow, Tala will sometimes vanish from the field at what seems to be a critical moment, only to appear suddenly behind enemy lines, bathed in the blood of her foes and signaling her squad that victory is at hand. In you she sees the perfect partner in the war against darkness, and in her own ambitious quest to rise to the top of the Darkwatch. Other Darkwatch Regulators: In the course of your queest, various Darkwatch Regulators will help you battle wave upon wave of demented undead. All are well trained and fully prepared to give their lives to the cause. However, if you ill a Regulator, even by accident, don't be suprised if the other Regulators are less than amused. |---------| | Enemies | |---------| Lazarus is animating the damned to form an undead army and build his empire of despair. To help you better understand your enemies, the Darkwatch has prepared the followinig tactical summary of each known class of the undead. Reapers: These decaying souls burst from graves with murder in mind and scythes in hand. They swarm you - slicing and dodging with unnatural speed, and leaping too high for your vampire jump to buy you any peace. The savagery of Reapers makes up for whatever they lack in size and strength. Riflemen: Death at the hands of the undead isn't always final. Some victims reanimate to join the fiends who killed them. When Darkwatch Regulators are struck down and reanimate, they become undead Riflemen who turn their training and advanced weapons against their former colleagues. Gunslingers: Reanimated outlaws, Gunslingers have a refined sense of disobedience and disloyalty. They play no favorites in matters of hatred either. Gunslingers have even been known to attack their own comrades just to steal more effective weapons. Undead Ryders: Essentially Gunslingers on horseback, Undead Ryders use their demonic horses to move fast and block your fire, so targeting them isn't easy. Keggers: Laden with explosives, the Kegger will charge toward an advancing enemy with a gaping grin to announce its intentions. Kegers are tenacious, bold and egoless. If they get close to you, they will blow themselves and you to hell. Banshees: These daughters of sin speak death from above. Their screams will home in on you, so be prepared to take cover and shoot these lethal balls of energy. If a Banshee gets too close to you, she will drop down and tear into you. Or you can go on the offensive first and vampire jump up to her. Oozers: These big ugly freaks take a lot to kill. At range, they puke a powerful acid-like a projectile. Up close, Oozers charge at you with a fist full of cleavers and three tons of fury. Braves: The forces of darkness find the unmarked graves of massacred natives to be fertile ground for reanimation. Haunted by the injustice done to them and driven by an insataible desire for vengeance, Braves jump and fight very well. They typically use the same weapons they favored during life: the bow and arrow and the tomahawk. Banditos: Some fat, hard-drinking bastards never quite die, even though everybody wishes they would. In undead form, all that blubber hardens into armor, making Banditos tough as hell. All those bar fights made them into great melee fighters too. On the way in to striking range, their shotguns pack a mean punch. Fortunately, Banditos are slow and stupid. Some things never change. Vipers: Vipers are quick hand-to-hand fighters with great jumping ability. When pressed, they can teleport away from you. Try to make Vipers out at a distance if possible. Lazarus Malkoth: Lazarus was the Roman who founded the Darkwatch in 66 A.D. to battle the real reason Rome fell: vampires. In his pride, Lazarus though he could gain ultimate power over darkness by bending a demon spirit to his will. When the demon possessed Lazarus instead, he turned on the Darkwatch and nearly destroyed his own organization. The Darkwatch pursued Lazarus across Europe and ultimately the Americas, where he vanished. +-----------------------------------------------------------------------------+ | 6) Weapons (6WPN) | +-----------------------------------------------------------------------------+ (From Instruction Manual) Over the centuries, Darkwatch scientists have invented weapons that are truly ahead of their time. As you are new to the Darkwatch, you should become familiar with these weapons before attempting to use them. Redeemer Revolver: Young Darkwatch engineering students are required to study the innovative blueprint for the Redeemer. Its ingenious design ejects expended cylinders through the breech while feeding loaded cylinders into the muzzle. By fanning the hammer (press and hold the R1 button), you can discharge many rounds rapidly, and then quickly reload by replacing the clip. The careful balance between accuracy, rate of fire, and power make the Redeemer a standard firearm for Darkwatch Regulators. Like any pistol, however, it has neither the stopping power nowr long range accuracy of most rifles. Warmaker Pistols: Most Darkwatch Regulators scorn these light pistols for their lack of stopping power. However, their dual fire (press and hold the R1 button) with one in each fist to achieve an impressive rate of fire. Also, swinging two-bladed handles gives you twice the punch in close quarters combat. Blackfish Carbine: Darkwatch engineers modified a musket into a breach-loading repeater to create the Blackfish Carbine. The Blackfish can be reloaded quickly, as has good range and stopping power without too much recoil. Its heft and bladed handle make it a fine choice for close quarters combat. Carson Range Rifle: The Carson Range Rifle is designed to maximize range at the expense of all else. Its long barrel makes it impossible to conceal and awkward to carry. It bears a fragile 5 lb. scope that provides a great view of distand enemies but less than a 6 degree point of reference. Press the R3 button once to use the scope; again to zoom in; a third time to resume normal view. You can't use Blood Vision while holding this rifle. Argus Shotgun: The Argus Shotgun sports four barrels, a simplified extractor spring for quick firing, and a wicked 6'' blace for lethal melee action. While two barrels deploy, the second pair swing below the breech for simultaneous re-loading. The two firing barrels don't overlap in cone output, in result greater spread. These make the Argus a favorite of Darkwatch agents facing and enemy that needs to be taken apart at close range. Dual Crossbow: In the 19th century, the Darkwatch used arrows as platforms for powerful explosives that were too heavy and unstable to fire from normal pistols and rifles. The Dual Crossbow was designed to get the most from these explosive arrows. Perhaps the most unusual aspect of this crossbow is the presence of two tillers, leaf springs, and triggers that can release arrows nearly simultaneously. Press the R1 button to fire. Rail Rocket: Developed from a naval signal cannon, the Rail Rocket fired explosive mortars a fair distance. To compensate for its inability to be fired at close range (without blowing you up), the Rail Rocket has the weight and blade of a formidable melee weapon. Although mortars move slowly enough to give distant enemies time to take evasive action, you can steer a mortar in flight. Press and hold the R1 button and move the right analog stick to use this weapon. Dynamite and Splitter Grenades: Blow the crap out of anything nearby (including yourself, if you're not careful) with good ol' sticks of Dynamite. Incinerate weaker enemies with a well-placed throw of a Splitter Grenade, or aim at their feet and watch as the grenade splits into five smaller but still deadly grenades. don't be suprised if attentive adversaries see them coming and run for cover. Scepter: In certain chapters of the story, you can find and swing the Scepter as a weapon of last resort. Gatling Gun: The Darkwatch dissects a working prototype of the first Gatling guns and found ways to increase their rate of fire to create the Darkwatch Gatling Turret. Because clandestine operations prefer to avoid the use of conspicuous stationary weaponry, the Darkwatch generally limits use of Gatling Turrets to movile vehicles such as the Coyote Steam Wagon. When you're in a Gatling Turret, move the right analogt stick to turn and aim; press and hold the R1 button to fire. Ammos is unlimited. You can't throw, jump, or use Blood Vision while in a Gatling Turret. +-----------------------------------------------------------------------------+ | 7) Vehicles (7VHL) | +-----------------------------------------------------------------------------+ (From Instruction Manual) Darkwatch Coyote: The Coyote Steam Wagon is equipped with twin Gatling Turrets. The Coyote is designed soyou can drive and shoot at the same time. When you're near the Coyote, press the X button to get in (and get out later). When on board, move and turn the Coyote just as you would move around on foot - except that the L1 button becomes the emergency brake, and you can't jump. Turning the Coyote also turns and aims the Gatling Turrets. Press and hold the R1 button to fire continuously. Ammunition is unlimited. Shadow: Your horse, Shadow, is tireless, swift, and undead. Your own vampire blood flows through Shadow's veins, deepening the psychic bond between rider and steed, and ensuring that Shadow reacts instantly to your every command. While riding Shadow, move and shoot the same as you would while on foot, but you can't jump or use Blood Vision. While riding Shadow, your ammunition is unlimited. +-----------------------------------------------------------------------------+ | 8) Walkthrough (8WLK) | +-----------------------------------------------------------------------------+ DIFFICULTY LEVELS Greenhorn: Easier than finding tumbleweed in a ghost town. Cowboy: Legions of undead await, you'll need a quick trigger finger to survive. Shootist: If you ain't a sharpshooter, then you'll be coolig your heels in no time. Deadeye: You don't stand a fighting chance in hell, get ready to die, a lot! This guide is written off of the Greenhorn difficulty, since most players will be using this difficulty. ------------------------------------------------------------------------------- | 8.1) The Wrong Train (8.1WLK) | ------------------------------------------------------------------------------- Midnight Rendezvous With Destiny. Tonight's Robery is going to make you a rich man. Fight your way to the treasure car, and blow open the safe. Once the mission starts move foward, you will see a door to the right, look to the left of the door, those are two standard pistols, just like the one you already have in your hand, they are just there incase you use your ammo. Go over to the door just to the right of them, press the square button to melee attack the door, it will open, and go through. Run over to the door leading into the next car, it will automatically open when you get close to it. In this room you will see a cannon right away, go over to the left side, press and hold the L3 button, then walk under the barrel, do this for the next cannon you come to also. Off to the left side there is a door, go through it. Walk down this short stretch between the cars and go into the next train car. Right away there will be two turrets, pointing downwards to form a V-shape, run at them, and press the triangle button to jump clear over. Do this for the next set of turrets, then go through the door behind the barrel on the right side of the wall. Walk through this short exterior area, and go into the next train car. This is a stable car, don't be afraid of the horse lying on the ground, it will kick its head up, but there is nothing you can do to help it. Just past the horse to the right, there are two more guns like the previous ones, if you need ammo grab them. Just to the left of that is a door, go through it, down the short exterior stretch and through the next door into the meat car. You will meet your first enemy here, rather funny since this is the meat car, the enemy feasting on the body is a Reaper, this is the lowest class of the enemies you will fight (for more information on the Reapers please look to section 5)Allies/Enemies (5ALE)), the Reaper will not attack you until you shoot it, so just place your shot well by pressing the R1 button to shoot, or you can press the square button to melee attack it. If you took damage from this encounter just to the right of where the Reaper was feasting is a Blood Canteen, this will fully restore your health. Run through the next door, you will be in another exterior part of the train, the door in front of you will open and two Reapers will run at you, kill them, and continue into the next train car, a man on the floor will give you his Redeemer Revolver, your first Darkwatch weapon. Press and hold the R1 button to fan the hammer on the gun, this will cause the gun to fire extremely quick, considering this gun uses a clip unlike your previous Revolver it will work extremely well at rapid fire. Avoid the fire in this room, if you step in it there is a Blood Canteen on the left side of the room. Go through the door just past the Blood Canteen, cross over to the next train car, kill all the Reapers that charge at you, the body on the floor right as you go in is holding Redeemer Ammo, so if you run out, go pick it up. After killing all the Reapers run over to the blue light at the end of this car, sit back and watch the cut-scene. The explosion will release Lazarus Malkoth, the leader of the dead. Lazarus will bite you, now you begin your slow transformation into a vampire. The woman that tries to stop you is the Darkwatch memeber Cassidy Sharp, she will fight at your side for a bit. Once you regain control of Jericho you will learn about Blood Clouds, when you kill an enemy they will drop Blood Clouds, now that you are turning into a vampire, pick them up to restore your health. Run forward, just past the blood cloud the debris from the explosion will make a ramp going to the roof of the train cars, go up top, kill the two Reapers here, then you will learn about your Blood Shield. It keeps you guarded, once it is depleted any attacks you take will damage your health. As long as you do not get hit your Blood Shield will regenerate. Run forward, watch the short cut-scene. Once you regain control of Jericho your goal is to defend yourself from the Reapers, and to lower Lazarus's health bar (it appears at the top of the screen). Fan the hammer on your Redeemer Revolver, to attack him as he teleports at you. All the while you need to defend yourself from the Reapers, and defend Cassidy. After reducing his health to Zero, then sitback and watch the cut-scene, after killing your horse by sucking its blood, it will come back to life as a vampire too. ------------------------------------------------------------------------------- | 8.2) Ride Like The Devil (8.2WLK) | ------------------------------------------------------------------------------- Vampire Horse For A Vampire Outlaw. Nice going, outlaw, your sould is slipping away, and hell's own horsemen nip at your heels. Your only hope is to ride with Cassidy to the Darkwatch outpost. You, your vampire horse, Cassidy, and her horse are on the run from Lazarus, popping up out of the ground will be some Undead Ryders, they aren't tough at all, just shoot them. You have unlimited ammo while you are on horseback, so just shoot away. For the most part your Blood Shield will offer more than ample cover, the Undead Ryders do not have the greatest accuracy, thus giving your Blood Shield enough time to regenerate. You can lean to the left or to the right to use your horse as a shield, but one thing to note is that you can not shoot from this position. Cassidy will tell you where the Undead Ryders are attacking from, follow her orders and you will be fine. After taking out a whole bunch of Undead Ryders Lazarus will come flying at you, like the battle before just shoot him, his health meter is at the top of the screen, and he really is nothing to worry about, you can handle him. He will shoot an attack that launches many projectiles at you, just steer your horse between them, and keep shooting at him. He also has an attack that will shoot a single projectile, just dodge it. Another attack of his he will shoot single bolts at the ground in succession, just dodge those also. The main thing that he ddoes is trick you out by flying over you and then ducking back behind you while you look forward, it can get confusing, but this battle is pretty easy. Once his health reaches about half there will be a cut-scene where he says that he is not through with you, once you regain control of Jericho continue to shoot him, once his health reaches zero he will leave. ------------------------------------------------------------------------------- | 8.3) Boneyard (8.3WLK) | ------------------------------------------------------------------------------- No Rest For The Wicked. A cemetery ain't no place to be when the dead walk the Earth. Fight your way through the graveyard to reach the secret Darkwatch passage on the other side. You will automatically start out with the Blood Vision engaged, this allows you to see exits to your current area, and weapons on the ground (they appear in a pinkish white color). From the start go forward and pick up the Carbine, then run down the path to the gate. Go through the gate, fight the Reapers that are initially in this area. In a short period of time you will meet a new enemy, the Gunslingers, they have guns so they can hit you with ranges attacks. Fight your way towards the church building you see. Once you reach the church go to the door that lights up the pinkish white color. Kill all the enemies, a few waves will pop up. After killing the waves of enemies a mark of evil will come out of the ground, it is basically a twisted looking tree, destroy it as fast as you can. After you destroy the tree another one will come out of the ground up on a hill, destroy it. After all of this the door will open, grab the sticks of dymanite by the door and go into th crypt. Run forward and go down the steps. Right as you enter on the ground to your right is a shotgun, grab it, you will need it. Continue forward, go down the steps and up to the gate. The monster that flys by is known as a Banshee. Once the gate opens you will have to fight your way through the crypt. Follow the Banshee to the left. Follow the general path killing anything that gets in your way. When you come to the end there will be a Gunslinger shooting at you from behind a half gate, destroy all of the enemies here and the ground will break under you. Fight forward, go up the steps to your left and through the gate. In this area you will learn the Vampire Jump, just double-tap the Triangle button to jump up in the air even higher. After you take the first jump you can move the left analog stick in another direction, hit triangle for the second jump and Jericho will jump that way. Also if you have performed a double jump just press the X button to drop back to the ground extremely fast. In this area you will need to fight everything that jumps out at you, use the double jump to reach the levels above you, they hold ammo, and are a good way to get out of the fighting for a few seconds to let your Blood Shield regenerate. After killing the wave of Reapers the Banshee will reappear in the lower level in the middle of the area. She will fly up into the air, just load her with ammo from your shotgun, and circlestrafe the first level up. Kill all the Banshees that attack you, and then some Gunslingers will open a gate, come through and shoot at you. Kill the Gunslingers then jump all the way up to the upper level in this area, cirlce it and you will find a crossbow. Jump back down to the bottom and go through the gate that the Gunslingers opened. Follow the tunnel, then go right up the steps. Kill the enemies at the top continue along your way, and the game will bring up a save screen. Continue through this area, there is only one exit and it is not hard to find. Kill anything that comes at you. Once you go through some gates kill anything that comes at you. There are two Reapers who are feasting on dead bodies, kill them. Run over to the cross you see and you will get a message. When the option menu comes up choose the Good: Purge her sould of infection. You should now gain the New Power of Silver Bullet. Follow the on screen instructions on using your new power and activate it right now, kill everything that comes at you and you will get a cut-scene and a Banshee will appear, kill it, then two more Banshees will appear, if your power meter is filled, use Silver Bullet again to gain the advantage. Fight your way back to where you entered this area, a large enemy with two swords will appear, this is an Oozer. Use your Silver Bullet again, and attack this foul beast with your Crossbow, but keep your distance so that the explosion from the ammo does not kill you. Once it is dead Cassidy will come back and show you the way. Lazarus will come back in this cut-scene and kill Cassidy, but that is the end of this level. ------------------------------------------------------------------------------- | 8.4) Devil's Belly Mine (8.4WLK) | ------------------------------------------------------------------------------- The Breaking Point. Cassidy is dead, Lazarus lives, and your own damnation is dead ahead. Alone, angry, and fighting your lust for blood. Battle your way out of a haunted mine. Once you get the option of what to do with Cassidy choose Good: Free her tortured soul. Run forward, grab the Redeemer Ammo off of the crate, then run over to the plunger. It is the large detenator looking device sitting up on a crate. Use it and it will blow open a blocked passageway. Kill the Reaper that comes out and go through the newly opened passage. Kill the Reaper that is feasting on the body, then look to the right, follow the path that you see. Watch the cut-scene, then continue forward. Another blocked passageway will blow open, kill the Reaper that jumps out. Make a left at this intersection and go down to the Tainted Victim. Choose Good: Send the victim to a peaceful reward. Run back to the intersection and make a left. Continue to follow this mine path. Part of the roof will blow out and some more Reapers will attack you, just kill them and follow the path until you witness another cut-scene. Kill the Reaper feasting on the body, then grab the Dual Pistols next to it. Kill anymore Reapers that come up at you, run forward and you will see yet another cut-scene. This time a mark of evil will come out of the ground. Run forward to the broken bridge killing anything that gets in your way. Destroy the mark of evil, it will kill any of the enemies left in this area and also open the door to the next area. You will need to use the Vampire Jump to cross the broken bridge. Follow the tunnel, soon a Reaper will jump up from a passageway, kill it, then jump down the passageway it came from. This will trigger a load screen. Follow this tunnel forward, a short cut-scene will begin. After the cut-scene run forward into the main room, take cover behind a post, and kill anything that runs at you. Vampire Jump to the bridge to your right, and in the side opposite of where you entered is another plunger, activate it, and watch the cut-scene. It will blow the next door open and let in a few Reapers, kill them all then look for the poorly blocked path that is opposite of the new path that just opened, blow the wood off of the entrance, kill the Reaper that is feasting on the body inside, then go over to the tainted victim and choose Good: Send the victim to a peaceful reward. After that go down the path that the plunger opened. As you come through this mine tunnel you will find two Reapers feasting, kill them. You will come to a path that is blocked by a fire. In the right side wall just behind it is a shotgun, and a lantern, crouch and run through this area to bypass the fire. Follow this path and drop down to the lower level once you get a chance. Watch the short cut-scene and meet a new type of enemy, these bad guys with the TNT barrels are known as Keggers, they will run over to you and blow you and themselves up with the TNT barrels. Kill all the enemies in this area and go up the slope to the left. Use the Vampire Jump to reach the next level up that is on the opposite wall, then use another Vampire Jump to reach the top level. Follow the path, release the tainted soul, use the Good: Send the victim to a peaceful reward. Turn around, then run and jump over the broken bridge, kill the Reapers that come at you and activate the plunger. Run through the passage it blows open. Follow this passage and it will triger a loading screen. In this next area push forward, shoot the enemies that come at you. The sharp shooters are Riflemen, they are basically Darkwatch members who have been infected. In this area kill anything that attacks you and activate the three plungers. Once all three are activated the door will blow open, run through it and to the gate. Run forward and follow the path, as you come around the right turn kill all the enemies in this area. Off to the left is another tainted victim, use the Good: Send the victim to a peaceful reward. Continue down the general hallway at the end follow it to the left. You will come to a Reaper feasting on a body, kill it. Shoot down the shoddy pieces of wood blocking the path and go through. Follow the path and kill the Keggers that come at you. Follow this path, you will come to an opening, kill the Reapers that jump up at you. Jump down into the main area, off to the left is a tainted victim, use the Good: Send the victim to a peaceful reward. Jump through the holes in the ground until you reach the bottom, follow the path and a cut-scene will begin. An Oozer will come up out of the ground, along with a mark of evil. After destroying the mark of evil jump to the other side and go through the door that the Oozer appeared in front of. Follow the path, and watch the cut-scene. ------------------------------------------------------------------------------- | 8.5) Darkwatch Outpost (8.5WLK) | ------------------------------------------------------------------------------- Snowbound Secrets And Bloody Slaughter. Guided by Cassidy's ghost. You find the Darkwatch Outpost, but all is not as it seems... Once this mission starts run forward and grab the Range Rifle that is leaning against the gate. Fight your way through the outpost, mostly this area is full of Riflemen, kill them with your Range Rifle, that is the best way since it allows you to keep your distance. You will come to a building on your right, go in, kill the enemies in there, then go over to the tainted victim and choose the Good: Send the victim to a peaceful reward. This room also has some ammo in it, grab it if you need it and exit. Go through the rock gate just in front of you. Kill the Riflemen guarding this area, then kill the Reapers that jump out of the ground. Continue through this area. Once you come to a set of train tracks go left through the opening. Watch the cut-scene, clear this fort of evil. Kill all of the enemies in here, after clearing out the enemies a few Banshees will appear, kill them too. Kill all the enemies in here and run to the Darkwatch Ghost Door, it is the black and green vortex. It should hopefully take you to the Darkwatch Citadel. But well, that would just be too easy. In this new area run forward, there is some Redeemer ammo on the ground if you need it. Run forward, go up the steps you see, kill the enemies in here and follow the exit in the far left corner. Run through the open door and go left. When the option screen comes up choose Good: Suck the evil from his veins. By now you should have learned the New Power named Fear. Fear will terrify most enemies, but has no influence on some. Continue to follow the path through this area. There will be quite a few lifeless bodies hanging from meathooks. Shoot the Reapers as they come up out of the ground, now is a good time to test out your new power. After killing the Reapers continue along the path. Another large grouping of Reapers will appear, shoot them and continue along the path as it takes you outside. Watch the cut-scene. ------------------------------------------------------------------------------- | 8.6) War Train (8.6WLK) | ------------------------------------------------------------------------------- Death On The Rails. The sun's coming up and your luck is running out. The fastest way to the Darkwatch Citadel is to follow the railroad tracks. Ride like hell. Once back on your lightning steed it is time to ride to the Citadel. Remember you have unlimited ammo while riding your horse. At first you will have to deal with a few Dead Ryders, kill them, and a Darkwatch War Train will appear. Dodge the barrels that are thrown off of the War Train. You can shoot them while they are in the air, or move around them. Only shoot for the ones that are of a threat to you. Through here some Dead Ryders will attack you, kill them. Ride up past the cars, shoot the enemies that are manning the guns, and shoot the coupling between the trains. Just shoot the red light and that will break off the back train. Kill all of the Dead Ryders attacking you, and also kill the enemies on the War Train. Move your focus to the engine after breaking the cars apart, shoot the large red light on top, load it with ammo until it explodes. Also shoot the rest of the general area near the engine. Once the health bar on the War Train depeltes it will blow. Sit back and watch the cut-scene. ------------------------------------------------------------------------------- | 8.7) Torture Maze (8.7WLK) | ------------------------------------------------------------------------------- Only The Strong Survive. Darkwatch Brigadier General Clay Cartwright blames you for Cassidy's death. Survive his brutal initiation, and you just might save your soul. Once the mission starts run over to the Scepter and pick it up. Fight the Reapers with your scepter. Whatever you do, do not stop fighting, you should have problem with the Reapers since they go down easily. Next he will send out a wave of stronger Reapers at you, kill them, it will take a few more hits than it would take for a normal Reaper. After taking out the waves of enemies the doors will open, run through this area, ignore the people walking around, this is a test, do not even get near them. Once you reach the door on the opposite side a loading screen will appear. In this next area kill all of the Gunslingers, but use your Scepter. After the wave of Gunslingers he will send a wave of Riflemen at you. Kill them with your scepter like you did the Gunslingers. You will need to grab a gun for the Riflemen up on the far ledge. The next test there will be a mass of enemies unleashed along with a few normal people. Protect the normal people and kill the enemies. After completing this test head through the door that opens up. Fight through this area killing all in your way, and once the door opens a loading screen will appear. Grab the shotgun that is in front of you and jump down into the lower level. You need to find the three valves in the steam room. Activate your Blood Vision and they will be easier to find. Turn all three wheels and get ready to fight a few Banshees. After you defeat them it is on to the sewers. Run forward you will get a short briefing about the enemies down here, they are Vipers. Quick, agile and they are strong hand-to-hand fighters. Continue along the path, kill a Viper, make a right, kill a Viper, make a left, kill a Viper, make a left, then right. Head up a slope, kill the two Vipers, kill the Viper at the top, cross over the bridge. In the middle of the bridge are some Splitter Grendades (I believe the Splitter Grenades are exclusive to the Sony PlayStation 2 version) pick them up. When thrown these grenades explode into a few smaller grenades and are good for clearing out areas. On the other side of the bridge go left down the tunnel, kill the Viper you see and continue along the path. Kill the next Viper and grab a key off of the body. Turn around and run the way you came. Do not recross the bridge, instead continue straight up a slope and follow it to a door. The key you picked up will open the door. Kill the Viper and go through. Follow the path over to the ladder and that will bring up a loading screen. In this next area you are forced to a showdown. Kill anything that attacks you, once the meter at the top empties. That will triger another load screen, watch the cut-scene. This part is a little tough since you lose all Vampire skills when in the sun. Kill the Oozer, then grab the shotgun out of the middle. Break through the fence holding you in and get into the shadows. Fight all the Reapers that come at you. A wave of Reapers and Keggers will attack, kill them. Kill the next Oozer that appears in the middle of the room. This will finally complete this mission. ------------------------------------------------------------------------------- | 8.8) Baptism of Fire (8.8WLK) | ------------------------------------------------------------------------------- Welcome To The Darkwatch. Joining the Darkwatch arrests your soul's slide into darkness. But there's still work to do. Your pursuit of Lazarus begins here, and you've got a new partner - Tala. Once the mission begins clear the initial area of enemies. Run over to the building just to the right, go to the tainted victim and choose Good: Send the victim to a peaceful reward. Exit the building, go right and follow the path up the slope. Fight your way up this slope, at the top watch the cut-scene. After jumping back down to the lower level kill everything in your way. Your goal is to fully deplete the meter at the top of the screen. For the most part you are ambushed by Keggers and Reapers. After the bar depletes a load screen will be triggered. Follow Tala through this next area, kill the Riflemen you come to and continue along the path. Once you get to a slightly open area a cut-scene will trigger. Tala will go a different direction and meet you later. All you need to do is fight your way through the undead and stay alive. Kill the two Riflemen up on the ridge to trigger another cut-scene. The weapon that was zoomed in on during the cut-scene is the Rail Rocket, go pick it up and use it to blow up the mark of evil. Once you get a direct hit on it, it will explode and destroy all of the enemies here. Run over to where the mark of evil was and go left over to the house. Kill all of the enemies, enter the lower level of the house, shoot the three boards off of the far door and go in. Free the tainted victim by choosing Good: Send the victim to a peaceful reward. Run up the steps to the upper level and watch the cut-scene. Shoot the mark of evil you see from the upper level of the house with your Rail Rocket. Once it explodes it will kill the Banshees that were attacking you. Another mark of evil will appear, take that one out the same way. This will trigger a loading screen. Run forward, there are some Rail Rockets on the body if you need them, continue along the path and save the three people that come running around the bend that are being chased by Reapers. Continue along the path and save the two people that are running from the Reapers. Continue to follow the path and run through the opening you come to, watch the cut-scene, and choose Good: Grant the boon of life. Run up the steps and kill the Reapers. Drop down through the break in the floor and go through the door. Go through the door and make a right, go over to the tainted victim and choose Good: Send the victim to a peaceful reward. Go through the gate, follow the path and watch the cut-scene. The enemy showcased here is the Bandito, they are fairly strong, take them out with headshots. Continue up the path, kill the next Bandito you come to, continue up to the top kill the Banditos here, but try not to shoot any of the people. After you kill them it will trigger a cut-scene, and many enemies will come out at you. Use your Rail Rocket to hit the mark of evil, it will blow and kill everyone. Follow the path up past where the mark of evil was, and a loading screen will be triggered. In the next area run around the turn and kill the enemies here. After blowing open the gate kill the Reapers that come through. Go in where the blown gate, make a left and kill anything in your way. At the end a cut-scene with Tala will be triggered. Follow her in this area, kill the Riflemen in your way. As you exit the other side go right, grab the Range Rifle on the ground, shoot the sniper, then grab the gun you previously had. Go right and kill all the enemies here. At the end a cut-scene will begin. Run inside the building you see, kill all the enemies hiding on the opposite side of the shelves. The path will lead you to a mark of evil, destroy it with your Rail Rocket, but keep your distance. This will trigger a cut-scene, then a loading screen. ------------------------------------------------------------------------------- | 8.9) Citadel (8.9WLK) | ------------------------------------------------------------------------------- Secret Headquarters Of The Darkwatch. Explore the Citadel and choose your next Darkwatch mission. Watch your back, the Darkwatch ain't used to having a vampire on their side. Talk to the scientinst, choose Rescue, accept the mission. Go through the door to your left, down the steps, make a left and speak to the man behind the counter. He will tell you that the Steamwagon will be enough firepower, so turn around and go through the door behind you. Go through the next door in this room, make a left, and go into the vortex to begin the Rescue mission. ------------------------------------------------------------------------------- | 8.10) Rescue (8.10WLK) | ------------------------------------------------------------------------------- The Steam-Powered Cavalry Comes Over The Hill. A Darkwatch platoon got themselves ambushed, and the lost an experimental Coyote Steamwagon. You're the rescue team. At the start run over to the Coyote Steamwagon, press the X button to turn it back over, and press the X button to get in. Drive the Steamwagon forward, a short cut-scene will spawn some marks of evil, and some enemies, aim for the marks of evil first. Progress through the gate, all you have to do is destroy the marks of evil when you come to them and kill the enemies along the way. Once you reach a small town kill everything in here until the bar at the top is depleted. This will trigger a mark of evil to appear, go over to the building it appeared in, get out of the Steamwagon, kill an enemy and take their weapon. Fight your way to the top of this building, destroy the mark of evil. This will trigger a cut-scene that brings up another mark of evil. Jump off of the upper level of this building, get in you Coyote Steamwagon and take out the next mark of evil along with the Banshees. Stop your Steamwagon get out and go through the door behind the last mark of evil. This will trigger a cut-scene, then a loading screen. Once you meet up with the other Darkwatch Regulators, grab the Crossbow off of the post in the middle of the room and get ready for a fight. After killing the Reapers, you will need to fight Banshees and Oozers, use your Crossbow for these foes. After killing them a loading screen will commence. You will be taken back to the Citadel, speak with the scientist, choose The Deadlight Prism and accept the mission. Exit through the door to your left, go down the steps, make a left and speak to the man behind the counter. He will give you a weapon selection screen, choose the Shotgun. Turn around and go through the door behind you. Go through the other door in this room, make a left and go into the ghost door. ------------------------------------------------------------------------------- | 8.11) The Deadlight Prism (8.11WLK) | ------------------------------------------------------------------------------- No Place To Hide. Lazarus' minions slaughtered a wagon train transporting the Deadlight Prism - an artifact that lets vampires walk in the daylight. Fight your way through the canyons and get the Prism. The enemies out here are Braves, they were Native Americans, but now they are undead. They will throw their Tomahawks at you. You must be careful in this area, since you are in the sunlight you have no vampire powers. Start out by shooting the TNT barrels on the ground, this should take out the first wave of Braves. Kill all of the Braves and a cut-scene will begin, you must kill the Banshees and Braves here. After killing this wave, watch the cut-scene, then go through the barracade that was blown open. Jump down the ledge and a loading screen will begin. Run forward, watch the cut-scene, then pick up the Range Rifle. Kill the Braves with this, and go down the slope. Follow the other Darkwatch Regulators a cut-scene will trigger and a mark of evil will appear. Take cover behind something and use your Range Rifle to take out the mark or evil. Continue to follow the regulators and anoher loading menu will appear. Run forward and kill the Banshees. Go left and fight through the Braves. Jump down into the pit you see and begin to fight the Braves. Go hide in the shadows so that your vampire skills will come back. Fight the waves of Braves so that the flames that blocked you in this pit dissappear, jump over that way. Fight through the Braves here. Continue to fight your way out of this area. Continue through the tunnel and kill the Banshees. Towards the end a loading screen will be triggered. At the beginning of this next area choose Good: Grant the agent a merciful death. Right behind you is a Carbine, grab it and kill the Braves running at you. Continue along this path killing anything in your way, but lurk in the shadows so your Vampire skills will be available to you. Once you get a message that you hear gunfire ahead look to your left for a tainted victim, use Good: Send the victim to a peaceful reward. You should now be rewareded with the New Power Mystic Armor, now is a good time to use it. After killing this ambush of Reapers and Braves continue along the path and a cut-scene will begin, this will reveal another mark of evil, destroy it. Go along this path, make a right, you will come to a Blood Canteen and a tainted victim, choose Good: Send the victim to a peaceful reward. Turn around and make a right down into the tunnel. A loading screen will trigger. Move forward, kill the enemies below, then jump down. Run forward, you will trigger a cut-scene with the Prism. Jump up to the upper level and run over to the tainted victim, choose Good: Send the victim to a peaceful reward. Jump down, run over to the Prism and get in the Gatling gun turret. Being closed to the Prism enables your Vampire skills even in the sunlight, so stay in the turret and kill off the enemies. Hold your ground here, after killing all of the enemies run forward into the cave to get back to the Citadel. Speak to the scientist, choose Invasion and accept the mission. Go left and through the door. Head down the steps, make a left, speak to the man behind the counter, choose the Shotgun, turn around and go through the door. Go through the other door in this room, make a left and go into the ghost door. ------------------------------------------------------------------------------- | 8.12) Invasion (8.12WLK) | ------------------------------------------------------------------------------- Waking Nightmare. Lazarus' curse has raised the dead all across the west. A peaceful Indian tribe is under siege by their ancestors. Here's a chance to clean up some of the trouble you've made. Peek around the corner and shoot the TNT barrel to the left, this should kill the three Braves right away. Continue down this path, shoot the other Braves, once you reach the end you will come to a tainted victim, choose Good: Send the victim to a peaceful reward. Turn around and run back the way you came, look on the right side wall and you will find a small cave, go in, make a right at the end and kill the Brave, stay up here for a minute and kill all of the other Braves that jump up at you. Jump down and kill the Oozer that runs around the corner. Follow the path to the left and kill the Keggers that come running at you. Continue past the Keggers and kill the group of Braves. Continue to follow this path, jump down a level once you reach a cliff. Kill the Oozer and head down the passage, this will trigger a loading screen. In the next area an Indian that is infected will come to you, choose Good: Purge the poor soul of infection. Kill the Braves that attack you. Follow the path and kill all enemies that get in your way. Once you come to a building look to the left for a set of steps, go up them. Circle the building and cross the bridge on the other side. Kill the Braves and go off to the left. Jump up to the rooftops and navigate them until you reach a tainted victim, choose Good: Send the victim to a peaceful reward. Use the rooftops to fight in this area until you reach the end, jump down and kill a wave of Braves. A mark of evil will appear, destroy it and go through the gate to trigger a load screen. Fight the waves of enemies until the meter at the top of the screen depletes. Once it does a loading screen will appear and the mission will be over. Back at the Citadel speak to the scientist, and it is time for the Hangtown mission. Go left through the door, down the steps, and make another left. Speak to the man behind the counter, choose the Carbine for this mission. Turn around and go through the door behind you, pass through this room and through the next door. Make a left and go over to the vortex, an Oozer will come through, though the Regulators on the turrets will take care of them, go through the ghost door. ------------------------------------------------------------------------------- | 8.13) Hangtown (8.13WLK) ------------------------------------------------------------------------------- Where It All Goes Wrong. Hangtown has been corrupted by the undead. Tala's idea of saving the town is to destroy it. Innocent folk are caught in the crossfire, Cartwright ain't gonna be happy about this. Run forward into the town, watch the cut-scene, then go through the gate. Enter the first building to your right and grab a Shotgun in place of your Redeemer. Exit this building and meet with the Darkwatch Regulators in the middle, tell them you are ready to go. Kill the enemies in this area, soon you will be ambushed and need to fall back to the hotel. Follow the path killing all the enemies in your way, you will reach the hotel and get ambushed. Kill the enemies, enter the front door and a loading screen will be triggered. Once you rach the Regulator that is infected choose Good: Ease his suffering. By now you should have unlocked the New Power Vindicator, this will instantly create a thunderstorm and strike your enemies. Go into the Saloon. Your main objective here is to hold the saloon, you have more than enough ammo stored inside for your means. Soon a mark of evil will appear inside of a barn, run in and destroy the mark of evil. Another mark of evil will appear, but first go up to the top level of the barn and release the tainted victim, by choosing Good: Send the victim to a peaceful reward. Go and destroy the mark of evil that just appeared. A door will blow open and go through it to trigger a loading screen. Run to the top of the street and kill the Oozer at the top. Make a left and kill the next Oozer. Continue along the path killing the enemies in your way, at the top kill the Riflemen shooting at you and the Vipers attack you on the ground. Make a right, go over to the to the tainted victim and choose Good: Send the victim to a peaceful reward. Go over to the left and check the tainted victim, choose Good: Send the victim to a peaceful reward. Run over to the old gates and a cut-scene will begin with Tala. ------------------------------------------------------------------------------- | 8.14) The Morning After (8.14WLK) | ------------------------------------------------------------------------------- The Price Of Passion. Joining the Darkwatch isn't all it's cracked up to be. Cartwright's ready to kill you, and you're no closer to Lazarus, and it's about to get worse. Once you wake up run forward, grab the Redeemer off of the boxes to your left and the Shotgun by the door. Go through the door, go down this hallway and through the door to the right. Kill the Vipers in this room and run to the door to your left and watch the short cut-scene telling you to get to the ghost door to seal the breach. Go through this door, head straight in this room, go through the next door, go down the steps and make a right through the next door. Pass through this small room and go through the next door. Watch the short cut-scene then kill all of the Vipers that come through the ghost door, use the Gatling Gun Turrets set up on each side. Keep fighting until the ghost door breaks. Go through the other door in this room, the one you used to enter, pass through this small hallway, make a left, go up the steps, and through the door, cross this room and go through the other door, watch the short cut-scene then kill the Vipers that come through, go through the first door on your right to trigger a loading screen. Go forward, make a right, kill the turned Darkwatch members here, go to the end, make a right and check the tainted victim, choose Evil: Take its fading essence for your own. Turn around and take the first right you come to, run towards the purple light and kill all of the enemies that attack you here. Go through the other door in this room, grab the ammo here if you need it, check the tainted victim, choose Evil: Take its fading essence for your own. Go back into the previous room and go through the door. Head down this short hallway through the next door. Fight through this area, when you reach the train tracks go off to the left and kill the enemies here. Once you reach the door on the left side of the train tracks go through it, this will trigger a loading screen. Go through the other door in this area. Grab the Rail Rocket and kill the enemies here. Go off to the right, climb the slope, jump over onto the train, then over to the door. Go through it and then through the next door. Stock up on ammo here, go off to the right and kill the Oozer, continue down this path and kill the Riflemen. Follow the path as it goes left, kill the Oozer here and the Keggers that run at you. Circle this area until you see an entrance into the central area, go in and kill the enemies that attack you. Go down to the bottom and through the door. Kill the enemies in this area, once you reach the end you will be attacked from behind so be quick to turn around and the ammo cache. After killing the waves of enemies go through the door that just unlocked to your right. This will trigger a loading screen. In the next area, go through the door at the end of the hallway, a cut-scene will trigger, kill the enemies in this area, and enter each of the side rooms and flip the switch in the box. After flipping both switches exit this room through the far door that was previously locked. It is opposite of where you entered. Go up to the next door in this area to trigger a loading screen, watch the cut-scene with Lazarus and another loading screen will begin. Kill the Bandito's in this room and then kill the Banshees. Kill everything in this room that attacks you and exit through the door you used to enter. Watch the cut-scene and mission over. ------------------------------------------------------------------------------- | 8.15) Showdown (8.15WLK) | ------------------------------------------------------------------------------- Destiny Revealed. High noon in the ruins of the Darkwatch Citadel. Fight for you life...then decide what kind of man you are. Here you need to deplete the health meter at the top of the screen. For the most part he will shoot the multiple projectiles at you. Once you lower his health meter a bit he will send a wave of Reapers at you. Periodically as you lower his health he will send waves of enemies at you. Once his health meter gets to around 1/4th you will be fighing on a bridge. Scour the area for weapons and health, some Reapers will jump up here and attack you, once you get his meter to zero watch the cut-scene. When you get the Blood Judgement Menu, choose Good: Break the curse of the west. A loading menu will appear ------------------------------------------------------------------------------- | 8.16) The Right Train (8.16WLK) | ------------------------------------------------------------------------------- Seems Like Old Times. Lazarus is dead, but his plan is still in motion. You have to get to deadfall, and the quickes way is to board a Darkwatch train, but you know it can't be that easy... Chase after the train, kill everything that gets in your way. Kill the enemies up on top of the train and the ones riding beside it, go to the back of the train once all of the enemies are gone and go up the ladder. Once on the train move forward, go up the steps and move the wheel at the top. Go back down the steps and into the next train. Continue to the next car killing anything that is in your way. Grab the Shotgun by the farthest horse stall on your right and continue forward. Kill the enemies that spawn on the top of the train and run down the rubble in front of you to attack. Run up the rubble and continue down this train. Run up to the opening in the car and watch the cut-scene, once inside kill the feasting Reapers. Go through the far door once it opens. Kill the Riflemen out here and the Dead Ryder. Jump in the turret and kill all the enemies that jump off of the car in front of you. You will be attacked from all directions, but the Gatling Turret is still the best place to be. Once the door on the car in front of you explodes kill the enemies that run out. Once a cut-scene begins a loading screen will trigger afterwards ending this mission. ------------------------------------------------------------------------------- | 8.17) Deadfall (8.17WLK) | ------------------------------------------------------------------------------- Hell On Earth. The destruction you'll witness in Deadfall is just a taste of what Lazarus had planned for the West. Fight through the chaotic streets of Deadfall to reach the Temple. Exit the train car you are in, kill the Reapers immediately running at you, look to the Riflemen on the bridge, shoot the TNT barrel to kill them both. Kill any other enemies, then cross under the bridge and go left. Get in the Gatling Turret up to the left, kill all the enemies that attack you. Head down this street, make a right, kill the Reapers on the ground and the Riflemen up on the roofs. Kill the small wave of Keggers, go into the building in front of you and a loading screen will be triggered. Run forward, grab the ammo, then jump down to the ground, grab the ammo here, exit this area, kill the Reapers on the ground, the Riflemen on the roofs, and the Banshee. Follow the path, repeat the previous process here too. Once you reach the end watch the cut-scene. Jump up onto the roof and a mark of evil will appear. Destroy it quickly. Once it is destroyed go through the path it blocked, a loading screen will be triggered. Fight through this area until you reach a building with steps, go up the steps and make a left through the broken wall. Jump down into this area and destroy the mark of evil that Lazarus left. Watch the cut-scene, then continue down the road. Go in the building to your right and this will trigger a loading screen. Kill the initial three Reapers that attack you, then destroy the mark of evil that appears. Jump up on the level to your right, then go through the door. Head down this hallway, kill the Reapers here and the Bandito that breaks through the door. Continue down the hallway, kill the next Bandito to break through a door. Go up the steps and kill the Reapers. Kill the next Bandito, continue down this hallway, a woman will be thrown out of a door, kill the Bandito that comes out after her. Further down the hallway kill the Reapers. Go up the steps, down this hallway and trigger a loading screen. Kill anything that comes in this room to attack you, stock up on ammo here. Jump down onto the wooden path and follow it, keep pushing on and you will get a cut-scene where a mark of evil appears, destroy it. Another cut-scene will begin, then a loading screen. ------------------------------------------------------------------------------- | 8.18) Curse of the West (8.18WLK) ------------------------------------------------------------------------------- Reap What You Sow. End of the Trial. The final fight. This fight is very similar to the previous fights with Lazarus, the same general attacks, basically all the same, except this time it is Tala. Throughout the battle she will crush victims in the great jaws. It will occur in a cut-scene. Start out by using all the ammo in your Redeemer, then grab one of the weapons on the ground, use the ammo in that. Once you drop her health a bit a cut-scene will begin. She will crush victims in a large jaw clamp. The next cut-scene she does she will crush another victim. At this point she will begin to fly very high in the sky, then swoop back down at you, just dodge her attacks and shoot her. Once you deplete her health meter to zero, watch the cut-scene. You will either get the Good or Evil ending depending on how you followed the plot, but you should get the Good if you followed this walkthrough. You will leave with Cassidy, you will be freed from the curse, Cassidy will gain her wings and the ending credits will roll. +-----------------------------------------------------------------------------+ | 9) Unlockables (9UNL) | +-----------------------------------------------------------------------------+ Boneyard (65%+ Accuracy) - Enemies 1 Campaign Completion (Single Player) - Evolution of Jericho Curse of the West (10 Minutes or less) - Environments 3 Curse of the West (Shootist Difficulty) - Allies, Boss Art Complete Gunslinger levels (All on Deadeye) - Darkwatch Archives Darkwatch Outpost (No Deaths) - Environments 1 Deadfall (20+ Headshots) - Vehicles Dead Light Prism (80+ Kills) - Attract Mode Movie Invasion (Deadeye Difficulty) - Environments 2 Morning After (70%+ Accuracy) - Weapons Rescue (15 Minutes or less) - Highmoon Trailer Showdown (20+ Melee Kills) - Enemies 2 The Wrong Train (65%+ Accuracy) - Wrong Train Animatic The Right Train (Shootist) - Showdown Animatic Torture Maze (30+ Melee Kills) - Cowboy Animatic +-----------------------------------------------------------------------------+ | 10) Thanks (10TNK) | +-----------------------------------------------------------------------------+ NBox Gamer Sony PlayStation 2 Capcom Highmoon Stucios RenderWare Havok ADX Sofdec Dolby Pro Logic II
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.