Dragon Quest VIII FAQ part 1

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This Walkthrough is for the *NORTH AMERICAN VERSION* of the game, and is

meant to be used in conjunction with my North American Appendix. If you are

playing the Japanese version of the game, please refer to my other

FAQ/Walkthrough.



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/===========================================================================/

| Dragon Quest VIII-Journey of the Cursed King |

| |

| FAQ/Walkthrough |

| Final Version 01/27/06 |

| By: Red Scarlet (akaiscarlet_at_hotmail.com) |

/===========================================================================/



There are multiple pages to the Zoom spell list. Seven locations show up per

page. Hit left or right on the d-pad or analog to get to other pages.



You can change your equipment in battle if you have other weapons/armor in a

character's personal inventory. Just go to 'Item', then what you want to

equip, then choose to equip it. You do not use a turn changing your

equipment.



Pressing the Start button out of battle allows you to converse with your

party. The other party members quite often have something to say.



The Argonia bazaar *never* goes away. If Argonia has castle music playing

again and it looks like the bazaar is gone, it has simply moved into the

building between the church and the castle door on the left side of town.



If you beat a visible monster on the overworld map, it will return after you

have walked away a little bit from where it spawned. Some visible monsters

have multiple locations they can appear, and some appear only during the day

or night. You need to beat a certain 'Rank' at the Monster Arena in order

for some monsters to appear.



The only use for Monster Coins is to sell for money. They do nothing else

in the game. So sell, sell, sell!





With version 1.00, I've finished the conversion. I truly hope that

my walkthrough and appendix are helpful to you and worth the wait. Thank

you.





This FAQ is for personal use only. It cannot be altered without

the consent of the FAQ's owner (me), nor published in any magazines or any

reproduced form. This FAQ is not meant for sale and is copyright 2004, 2005,

2006, Red Scarlet. If you want to use this FAQ on your Website or page,

please email me for permission (akaiscarlet_at_hotmail.com, or

mockballqueen_at_hotmail.com).



This guide was written for a big game. Sorry to all the 56k'ers using

this guide.





--------------------------SEARCH CODES/ENGINE ADDED--------------------------

--------------------------SEARCH CODES/ENGINE ADDED--------------------------

--------------------------SEARCH CODES/ENGINE ADDED--------------------------



If you want to find a specific section in this guide, simply combine

the roman numeral, letter, and number of a section from the Table of Contents

while in the 'find' window of your browser to zip right to whatever section

you want.

For example: If you've just received the ship, and want to skip ahead

directly to that section, find which part of the guide has it (part II), then

which letter (G) and number (1), and hit 'find' at the top of your window or

hit Control+F.

Enter the combination II - G 1 (without spaces) and you will jump

straight to the part of the guide after getting the ship.

My search codes method is nowhere near as precise as some others, but I

prefer this method over having a code for every single thing in the game, due

to that method bringing up way too many results that you are most likely not

looking for, and having to spend 20 minutes digging through to find what you

are trying to. Hopefully these make navigating the guide simpler and faster

for all.



--------------------------SEARCH CODES/ENGINE ADDED--------------------------

--------------------------SEARCH CODES/ENGINE ADDED--------------------------

--------------------------SEARCH CODES/ENGINE ADDED--------------------------





-------------------------------IMPORTANT NOTES-------------------------------

-------------------------------IMPORTANT NOTES-------------------------------

-------------------------------IMPORTANT NOTES-------------------------------



Please note that the 'My level' before each section is only a

reference, my levels and equipment I use (as well as what I mix and how

I build up skill points for each character) are not canon in order to

play this game. Go at your own pace, with levels higher or lower, and

use whatever skillset you feel like. I am by no means trying to force

people to play the game how I play only. I will try my best at keeping the

other weapon types in mind when it comes to buying items and making new ones

in the Alchemy Pot.

This guide is for the North America/PAL version of the game. One last

note: I don't consider myself a great writer. My walkthrough is pretty dry

to me; do not expect a doctoral English paper here. I'm writing this for

free and because I enjoy this game. If you are looking for tons of eloquent

ways for me to say "open the door and take the stairs", you are going to be

disappointed. This guide is way, way too big to begin with, and lofty

language does not help.

I tried my best to find out everything I could about the game, but I am

pretty sure that I am missing a couple of tidbits. There is a limit to what

a person can do. With over 10 playthroughs of this game since November,

2004, I'd like to take a break. The info provided here is enough.

Due to the amount of time it took to convert this, and the date I

finished, I will probably not be making an update. This is the best I could

do. With that out of the way, let's begin.



-------------------------------IMPORTANT NOTES-------------------------------

-------------------------------IMPORTANT NOTES-------------------------------

-------------------------------IMPORTANT NOTES-------------------------------





/======================================================/

|------------------Table of Contents-------------------|

/======================================================/

| Part I-Getting Started |

/======================================================/

| A-Adventure Files |

/------------------------------------------------------/

| B-Control Scheme |

/------------------------------------------------------/

| C-Menu Screen, Status, Strategy Translations |

/------------------------------------------------------/

| D-Battle Commands |

/------------------------------------------------------/

| E-General Game Information |

| 1-Characters |

| 2-Skills |

| 3-Churches / Saving the Game |

| 4-Day / Night |

| 5-Storing Money |

| 6-Casino |

| 7-Tension |

| 8-Status Ailments |

/======================================================/

| Part II-Walkthrough |

/======================================================/

| A-The Journey Begins |

| 1-Farebury |

| 2-Preparing for the Waterfall Cave |

| 3-The Waterfall Cave |

/------------------------------------------------------/

| B-The Plight of the Sexy Redhead |

| 1-Alexandria |

| 2-Tower of Alexandra |

| 3-Port Prospect |

| 4-The Alchemy Pot |

| 5-Peregrin Quay |

| 6-Using the Thief's Key |

/------------------------------------------------------/

| C-The Templar Knight that Looks like Trunks |

| 1-Maella Abbey |

| 2-Simpleton |

| 3-Ruined Abbey |

| 4-A World Map for a Party of Four |

| 5-More Treasure Hunting, My Skills Order |

| 6-Riverside Chapel |

/------------------------------------------------------/

| D-A Castle Draped in Black and a Matching Door |

| 1-Ascantha |

| 2-Wisher's Peak |

| 3-On the way to Pickham |

/------------------------------------------------------/

| E-The Case of the Mysteriously Vanishing Horse |

| 1-Pickham |

| 2-The Pickham Casino |

| 3-A Tear for a Horse |

| 4-Swordsman's Labyrinth |

| 5-The Informant and a New Destination |

/------------------------------------------------------/

| F-Revisiting the Past for a Ship |

| 1-Hilltop Hut |

| 2-West Trodain Church |

| 3-Trodain |

| 4-Item/Recruitable Monster Cleanup |

| 5-Monster Arena |

| 6-Mole Hole |

| 7-Trading a Moonshadow Harp for a Ship |

/------------------------------------------------------/

| G-Set Sail for the High Seas |

| 1-Princess Minnie's Castle |

| 2-Around the World in Some Amount of Time (Part 1) |

| 3-Neos |

| 4-Around the World in Some Amount of Time (Part 2) |

| 5-Desert Chapel |

| 6-Savella Cathedral |

/------------------------------------------------------/

| H-The Western Continent |

| 1-Seaview Church |

| 2-Baccarat |

| 3-Desperately Seeking Baumren |

| 4-Argonia |

| 5-Royal Hunting Ground |

| 6-Argonia Bazaar; the Great Selloff |

/------------------------------------------------------/

| I-The Sun Mirror and Dhoulmagus |

| 1-The Strange Man and a Mystical Spring |

| 2-Powering up the Sun Mirror |

| 3-Dark Ruins |

/------------------------------------------------------/

| J-Jessica Takes a Vacation |

| 1-Arcadia |

| 2-Beating the Monster Arena |

| 3-Rydon's Tower |

| 4-Jessica Comes Back for Work |

/------------------------------------------------------/

| K-Follow that Dog! |

| 1-Chapel of Autumn |

| 2-Orkutsk |

| 3-Herb Grotto |

| 4-Item Cleanup, Part Two |

| 5-Sibling Rivalry and the Dragon Graveyard |

| 6-The Baccarat Casino |

/------------------------------------------------------/

| L-From the Seas to the Skies |

| 1-Pirate's Cove |

| 2-'X' Marks the Spot? |

| 3-Empycchu |

| 4-Godbird's Eyrie |

| 5-Item Cleanup, Part 3 |

/------------------------------------------------------/

| M-From Black Paws to Cruel Hands |

| 1-Tryan Gully |

| 2-Showdown at the Lord High Priest's House |

| 3-The Lord of Darkness Returns |

| 4-Trolls' Maze |

/------------------------------------------------------/

| N-Encounter with the Lord of Darkness |

| 1-Black Citadel |

| 2-Seven Orbs of a Different Color |

| 3-The Final Battle |

/------------------------------------------------------/

| O-Beyond the Lord of Darkness |

| 1-More Monster Hunting |

| 2-Dragovian Path |

| 3-Dragovian Sanctuary |

| 4-Heavenly Dais |

| 5-The True Ending |

/------------------------------------------------------/

| P-The Dragovian Trials |

| 1-Vermillion Dragon |

| 2-Emerald Dragon |

| 3-Silver Dragon |

| 4-Golden Dragon |

| 5-Intermission of Metal |

| 6-Darksteel Dragon |

| 7-Divine Dragon |

| 8-Ultimate Dragon |

/------------------------------------------------------/

| Q-Credits/Thanks/Version History |

/======================================================/





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/========================/

| Part I-Getting Started |

/========================/





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/=======================/

| (I-A) Adventure Files |

/=======================/





As you turn the game on, you will be greeted with 3 options, here is

what they are and what they mean.



Continue your adventure. (Load a game)

Create a new adventure log. (Begin a new game)

Delete an adventure log. (Erase a save file)



After choosing Continue your adventure, you are given a choice of which

Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file.





After choosing Create a new adventure log, you are asked what you want

to name the Hero. No other characters can be renamed. You are given 8

spaces to input the Hero's name.



Once you choose End, you are asked if you want to save to a Memory

Card. Choose either yes and then the Memory Card Slot, or no.



After choosing Delete an adventure log, you are given a choice of which

Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file.





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/======================/

| (I-B) Control Scheme |

/======================/





Directional Pad: Walk,Move cursor



Left Analog Stick: Run, Move cursor



Right Analog Stick: Change camera angle



L1 Button: Rotate view left



L2 Button: Shift camera behind player character



L3 Button: Confirm, Perform action



R1 Button: Rotate view right



R2 Button: Toggle first-person view



R3 Button: Toggle first-person view



Circle Button: Open menu



X Button: Confirm, Perform action



Triangle Button: Cancel



Square Button: View map (if you have one)



Select Button: Opens up the Battle Log menu



Start Button: Converse with your party





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/==================================================/

| (I-C) Menu Screen, Status, Strategy Translations |

/==================================================/





Note-a ** means there are more options that open when you select that

command.



Items / Magic / Attributes / **Misc.



---------------------------------------



Items screen



When you choose the Item command, you will see what items (up to 12)

are in each character's inventory. Underneath them all is the Item Bag.

Each character can hold 12 items, and can put extra items into the bag,

which is very helpful. Note that like in the remake of Dragon Quest 5, you

can hold more than 99 of an item in the bag.



Choose a character, then hit the Circle or X button on the item in

question, and another menu pops up. What you can do with the items is:



Use item

Transfer item to another spot in that character's inventory, or give to

another party member

Equip or Remove (unequip) the item if you can

Discard the item away; once its tossed, its gone!

Do Nothing



The Item Bag has its own options. Place the cursor over the Item Bag,

then press circle or X. You should see three options:



**View Bag's Contents

Organise Items

**Sort Bag's Contents



Choosing View Bag's Contents then pressing circle or X will give you

these options:



Use: Use an item (if it can be)

Transfer: Move an item from the bag to a character's inventory. If you

choose to move the item from the bag into the bag, the item will

be the first item in the list.

Discard: Throws the item away for good.

Nothing: Cancel



Choosing Organise Items lets you put all unequipped items from any or

all character's inventories into the Item Bag.



Choosing Sort Bag's Contents lets you sort the items By Type (Items,

Weapons, Armour, Accessories) or Alphabetically.



---------------------------------------



Magic screen



Look through each character's learned spells and cast them if you can out

of battle.



---------------------------------------



Attributes screen



View the stats of each character, their equipment, and learned skills/spells



---------------------------------------



**Misc.



When you open this menu, several options pop up. Not every option is

selectable at the start of the game.



Note-a ** means there are more options that open when you select that

command.



Heal All: Heals the party to full HP with magic

**Tactics: Changes the AI setting for the character selected

Line-up: Change party's field/battle order

Equipment: Equip weapons and armour

**Settings: Change some game settings

Help: Get some general hints and a reminder of the controls

**Battle Records: View the party's "score" in battles, etc.

Alchemy Pot: Look at the Alchemy Pot and retrieve items from it

**Monster Team: Look at your monster teams and reorganize them



---------------------------------------



Tactics subscreen



This is the menu used to change the AI tactics of the other characters

aside from the hero.



The screen displays each characters name in the current battle party on

the left, and their current tactic to the right of their name. If you want

everyone to have the same tactic, choose the All option underneath the names.

When you choose either an individual character, or the All Change

option, these six strategies will appear:



Show No Mercy

Fight Wisely

Focus on Healing

Don't Use Magic

Get Psyched Up

Follow Orders





Show No Mercy: When this strategy is used, the other party members go

all-out in offense. They will use their most powerful

spells, and healing is a low priority.



Fight Wisely: When this strategy is used, the party members balance offense

with defense.



Focus on Healing: Defensive strategy. Healing and increasing Defence is a

high priority. Useful in fights against strong monsters.



Don't Use Magic: As the name says, no magic will be cast with this strategy.



Get Psyched Up: With this strategy, the party member will build Tension to do

more damage/use spells when they are stronger.



Follow Orders: Manual control for the character.



---------------------------------------



Settings subscreen



In this option, you can change the screen size, sound settings, etc.



Screen Settings: Choose between Normal (4:3) and Wide (16:9)



Selecting the Wide (16:9) option on smaller TV's squishes the screen

horizontally.



Selecting Sound allows you to adjust the volume of voices from 0 (off) to 5

(loud), sound effects from 0 (low) to 5 (high), the BGM (Background Music)

from 0 (low) to 5 (high), and whether to have Stereo or Monaural sound.



Selecting Camera lets you adjust the up/down and left/right controls from

standard to inverted.



---------------------------------------



Battle Records



This menu opens up game and battle information. The selectable options

(not all are available at the start of the game) are:



Defeated Monster List

Collected Item List

Alchemy Recipe Book



For an in-depth explanation of the Defeated Monster List's options,

please refer to that section of the guide.





Choosing Collected Item List will let you go through information for

all of the various equipment and items you have found in your playthrough.

They are organized as follows:



All

Weapons

Armour

Shields

Helmets

Accessories

Items

Important Items





Choosing Alchemy Recipe Book will let you go through the hints and

successful recipes for mixing items in the Alchemy Pot of your current

playthrough. They are organized as follows:



All Recipes

Incomplete Recipes

Weapons

Armour

Shields

Helmets

Accessories

Items



The other listings describe various battle information:



Time Spent Adventuring: How long you've been playing the game, in hours and

minutes.



Distance Travelled: How far you have travelled in the game, in miles.



Battles: Number of encounters you have had up to your current point

Monsters Defeated: Number of monsters you have killed

Monsters Intimidated: Number of monsters that have fled from scaring them off

Victories: Battles won

Times Fled: How many times the party has ran away

Times Wiped Out: How many times the party has been killed

Total Gold Obtained: Gold obtained from battles up to this point



Highest amount of damage done in 1 turn.



---------------------------------------



Alchemy Pot subscreen



For an in-depth explanation of the Alchemy Pot's options, please refer to

that section of the guide.



---------------------------------------



Monster Team subscreen



Choosing this option allows you to modify your monsters you have let

join up. First up are these 3 options at the top (not all are available at

the start of the game):



Team 1 / Team 2 / Reserves



Once you have monsters in a team, press the circle or X button over any

of the above options, then press circle or x again when the cursor is over

the monster you want to do something with. You'll see three options (two if

you select a monster from Reserves):



Switch members: Swap the monster with one of the monsters in Reserves.



Place in reserves: Put the monster in Reserves without replacing it.



Set free: Release the monster to the world. It will return to where it can

be found on the overworld to get again later if you choose to.





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/=======================/

| (I-D) Battle Commands |

/=======================/





When entering a battle, you are greeted with 4 commands. They are:



**Fight

Flee

Intimidate

**Tactics



Intimidate is a new command for the series. What is does is a party member

will try to scare the enemies off, avoiding a fight. If the monsters

are weak enough compared to the character, they will run off. There is

a chance that any monster that via Intimidation can drop an item.

You have a higher 'chance' of getting dropped items via Intimidate. I

believe this is so because you can only get 1 item dropped per group of

monster when you fight them, but every monster that gets intimidated has

a chance of dropping an item.

For example: Say you fight 1 Slime + 2 Slimes + 3 Slimes as separate

groups. If you fight them, each group has a chance of dropping an item.

That's 3 chances. If you use Intimidate, all 6 Slimes have a chance of

dropping an item if they all run off. Thus, your 'chance' of getting a

dropped item is increased from 3 to 6, but the 'probability' is likely

the same whether you killed the Slimes or used Intimidate.

If you are trying to stock up on certain items, (successful uses of)

Intimidate should get you an item faster than fighting them due to the

increased number of chances of an item being dropped.





After choosing Fight, these commands show up:



Attack Ability

Spells Items

Defend Psyche Up



Attack: attack an enemy with your equipped weapon.

Spells: cast a spell.

Defend: take 50% damage, but can't do any other action.



Ability: use a skill the character has learned from skill points.

Items: use an item from your personal inventory, or change equipment in

the character's inventory (such as weapons).

Psyche Up: Build Tension to the next level.





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/================================/

| (I-E) General Game Information |

/================================/





As the title states, this is general game info that can be helpful

for new players to the game/series on how to do various things that are

useful to know when playing.





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/===================/

| (I-E1) Characters |

/===================/





Here is what the manual has to say about each character:



Hero: A royal guard who had to leave his kingdom when a curse was placed upon

it. Through his training as a royal guard, he is proficient with

swords, spears, and boomerangs.



Yangus: A former bandit with a rather strange accent. An unexpected turn of

events brought you together, and now Yangus treats you as his trusted

"guv". He is a physically powerful man who favors axes, clubs, and

scythes in combat.



Jessica: The only daughter of an aristocratic family from a small village.

Something of a tomboy, she is constantly arguing with her mother but

is respected by her fellow villagers. She is a budding sorceress

who is adept not only at casting combat spells, but at wielding

short blades, whips, and staves as well.



Angelo: A Templer knight who has sworn an oath to protect his abbey. He

seems to be far more dedicated to gambling and beautiful women than

to the church though, so he is somewhat scorned by his fellow

Templars. Still, he is quite competent with swords, bows, and

staves and is capable of casting a variety of recovery spells.



Trode: Your odd-looking traveling companion. Despite his outward appearance,

he speaks with a royal tone befitting a king.





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/===============/

| (I-E2) Skills |

/===============/





A new method of gaining abilities to the Dragon Quest series, the skill

point system is a debatable improvement to what Dragon Quest 6 and 7 used

(I prefer this method, 6 and 7 were too clunky and user unfriendly).

As each character levels up, he or she will start gaining skill points

that can be allocated to five different skill areas. Each character has 4

weapon-based areas, and a 5th "general" attribute. The Hero and Yangus will

not start gaining skill points until they reach level 4. Jessica and Angelo

will start gaining skill points when they level up after joining the party.

Although it would be nice, you cannot powerlevel a skill and max out

right away. After a point, you will only be able to add 2 points to a skill

once it becomes a certain amount. Not until a character reaches level 38

can a skill finally receive 100 points.

In order to use a skill, the character must have that weapon type

equipped (not that big of a hassle with 12 item slots). Each type of skill

area are as follows:



Hero



Swords

Spears

Boomerangs

Fisticuffs

Courage





Yangus



Axes

Clubs

Scythes

Fisticuffs

Humanity





Jessica



Knives

Whips

Staves

Fisticuffs

Sex Appeal





Angelo



Swords

Bows

Staves

Fisticuffs

Charisma



Please refer to the Skill List section to see what abilities are learned

for each skill, and the number of skill points needed to learn a particular

skill.





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/===================================/

| (I-E3) Churches / Saving the Game |

/===================================/





In order to save your game, you must go to a church. Some other

people act like a church, however. When you talk to the person, the options

to choose from are as follows:



Confession (Save): Saves the game. You will be asked which Memory Card you

want to save to, and then if you want to keep playing or

not.

Divination: Find out how many experience points each character needs in

order to reach the next level.

Resurrection: Bring a fallen party member back to life. The cost relates

to the current level of the character.

Purification: Unpoisons a character with Poisoned or Envenomated statuses.

Benediction: Unequips a cursed item from a party member. Does not destroy

the item.

Nothing: Cancel.





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/====================/

| (I-E4) Day / Night |

/====================/





As in Dragon Quest 3-5, time passes in this game. Unlike the earlier

games, time passes while outdoors on the overworld and while outdoors in

towns. Time also now passes while standing still. Some places are open

only during day, some at night. Some people say different things at day than

night as well.

There is neither a Day/Night spell nor Darkness Lamp in this game to

change times. However, you can change time at inns.

During daytime, you can select Stay overnight to sleep until the

next morning, Rest until evening, or Cancel.

During nighttime, you can only choose Stay overnight to sleep until

morning or Cancel.





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/======================/

| (I-E5) Storing Money |

/======================/





In a handful of places, you can deposit your money at the Gold Bank, in

1,000 increments. The point of the Gold Banks are that if your party is

defeated in battle, you lose half of the Gold you have. Money stored in

Gold Banks is not affected.

Speak to the person at the bank, and you can choose to:



Deposit

Withdrawal

Leave





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/===============/

| (I-E6) Casino |

/===============/





A staple of many Dragon Quest games, there are two casinos in Dragon

Quest 8. Out of the two casinos are three games you can play: Slot Machines,

Bingo, and Roulette.

Casinos run on tokens. In order to get tokens (generally), you have to

buy them with gold. The only prizes to all three games are tokens, but you

can trade in tokens for items in the casinos. Many lucrative prizes can be

received from the counter at casinos. Roulette is the fastest way to rake

tokens in, but it is not available until much later in the game than Slots

and Bingo are.





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/================/

| (I-E7) Tension |

/================/





A new command in battle, the Tension system can change a battle

dramatically if used correctly. In a battle, select Psyche Up to build

Tension.

The first time Tension is built, you gain +5 (to some stat/s) that makes

attacks and many skills and spells more effective, in damage/healing/amount.

You can keep building Tension. The first buildup is +5, then +20,

then +50, and finally +100.

+5 through +50 will not fail. +100 has a chance of failing. Just keep

trying when it is available, and you will eventually reach it.

When +100 is reached, the character's body will glow pink from reaching

Super High Tension. +50 is the maximum Tension level at the start of the

game.

As to when you can get up to Super High Tension, I am not sure. When I

initially wrote this, I would stop at +50 until after I got the ship. The

time after (during my solo Hero game attempt), Jessica went up to +100 as

soon as I got her, at level 9. Yangus was dead, though. The Hero was able

to go up to +100 as well.

You can lose any built up Tension in various ways. Such ways are:

winning a battle (it does not carry over to the next), and being hit by

the status ailments of Asleep, Paralysed, Cursed, Dead, being knocked off

your feet (usually from a Warcry or leg sweep from an enemy), or when an

enemy is 'enveloped in a wave of ice'.

Although you may think it due to the sound effect, you *do not* land

a critical hit when at +50 or +100. Building up to +50 and then attacking a

Metal-family monster can still miss like any regular attack.

For the complete list of what spells and skills are affected by Tension,

please refer to those lists in the guide. All skills and spells with an

asterisk (*) before its name means that it becomes stronger with built-up

Tension.





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/========================/

| (I-E8) Status Ailments |

/========================/





The bane of probably every RPG, status ailments, are of course present

in this game. Here is the list of them, what they do, and what you can

cure them with (note that some Accessories can prevent some status ailments):



/===========================================================================/

| Asleep: Incapacitates a party member, no action can be done. Removes any |

| stored Tension. Eventually wears off during a battle. |

| Cures: Wears off after a battle, Greater Panacea, Tingle spell. |

/===========================================================================/



/==========================================================================/

| Confused: Character becomes uncontrollable, not knowing friend from foe. |

| Can attack party members. Eventually can wear off during a |

| battle, or can lead to other status ailments, such as |

| Paralysed. |

| Cures: Wears off after a battle, physically attacked in battle, |

| Greater Panacea. |

/==========================================================================/



/==========================================================================/

| Paralysed: Character is unable to act, no action can be done. Removes |

| any stored Tension. If all living party members are |

| paralyzed, you will *not* get an instant game over, like in |

| previous games. Eventually wears off during battle. |

| Cures: Wears off after a battle, Moonwort Bulb, Rose-Wort, Moon's Mercy, |

| Lesser Panacea, Greater Panacea. |

/==========================================================================/



/=========================================================================/

| Dazzle: Character is temporarily blinded, and has a hard time hitting a |

| target with attacks. Eventually wears off during battle. |

| Cures: Wears off after a battle, Greater Panacea. |

/=========================================================================/



/==========================================================================/

| Fizzle: Character has been silenced, and cannot cast spells. Eventually |

| wears off during battle. |

| Cures: Wears off after a battle, Greater Panacea. |

/==========================================================================/



/===========================================================================/

| Poisoned: Character receives damage while walking around outside of |

| battle. Does not wear off. |

| Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, |

| Greater Panacea, Squelch spell, Purification from a church. |

/===========================================================================/



/===========================================================================/

| Envenomated: Character receives damage while walking around outside of |

| battle, and receives damage after each round in battle. |

| Very dangerous. Does not wear off. |

| Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, |

| Greater Panacea, Squelch spell, Purification from a church. |

/===========================================================================/



/==============================================================/

| Cursed: Character loses a turn. Removes any stored Tension. |

| Cures: Wears off after a lost turn, Greater Panacea. |

/==============================================================/



Note: there is a different "Cursed" ailment, which is received from equipping

certain equipment. The only way to remove it is by going to a church and

paying for Benediction. The Hero cannot be cursed in this way.



/========================================================================/

| Dead: Character has 0HP, and is "dead". Cannot do anything in battle. |

| Does not wear off. |

| Cures: Yggdrasil Leaf, Angel Cheese, Zing spell (50% chance), |

| Kazing spell (100% chance), use of the Staff of Resurrection, |

| Kerplunk spell, Resurrection from a church. |

/========================================================================/





-----------------------------------------------------------------------------





/=====================/

| Part II-Walkthrough |

/=====================/





-----------------------------------------------------------------------------





/================================================================/

| (II-A) The Journey Begins |

/----------------------------------------------------------------/

| Quick Summary |

| |

| 1-Fight Slimes while taking a break, then head to Farebury and |

| meet Kalderasha and his daughter Valentina to learn of your |

| next destination. |

| 2-Explore around the Farebury area for some helpful items. |

| 3-Enter the Waterfall Cave and beat the boss. |

| 4-Return to Farebury and head off for the next destination. |

/================================================================/





After naming the Hero and watching the new intro added to the game, the

game will start with the current party: you, Yangus, and Trode are taking a

rest, and your pet mouse, Munchie, is seen running through the grass and

back to your pocket. Yangus calls out to you, so get up. You can pick up

the barrels near you with the X or L3 button, then throw them with another

press. Nothing is in these barrels, but remember that you can break them

when you get to town.

Talk to Yangus (either get up to him and hit the X or L3 button).

After Yangus and Trode have a 'friendly' conversation, Trode asks if you

have seen the princess, and you are attacked! Let's fight.

If you don't know what the commands are, please refer to the 'Battle

Commands' portion of Section I.

First off, Yangus is set to manual control by default in this version.

You do not have to, but in every Dragon Quest game I have played since AI

was introduced, it has annoyed me. Even in games after Dragon Quest 4,

where the AI is supposedly "good", it still pisses me off. Manual all the

way for me.

The Hero is always controlled manually, but the other characters are

selectable in their control. If you want to switch another character's

tactics, choose Tactics and then either option (you are choosing between

'Yangus' and 'all' with those options.

Afterward, fight and kill the lovable Slimes. One should drop a chest,

containing a Medicinal Herb. A white horse will walk by, Princess Medea,

and Trode is relieved and hugs her. Before thinking bad thoughts, just go

with it for now. The title sequence will start as the party walks to

Farebury. Trode smiles at townspeople as he walks by, but does not get one

returned.





/======================================================================/

| (II-A1) Farebury |

| My level: 1 |

/----------------------------------------------------------------------/

| Inn: $3 per person / Church: yes / Items to find: 28 + 1 |

/----------------------------------------------------------------------/

| Weapon Shop |

| |

| Cypress Stick $10 |

| Oaken Club $110 |

| Giant Mallet $240 |

| Copper Sword $270 |

| Boomerang $420 |

/----------------------------------------------------------------------/

| Armour Shop |

| |

| Bandit's Grass Skirt $35 |

| Wayfarer's Clothes $70 |

| Leather Armour $180 |

| Leather Shield $70 |

| Leather Hat $65 |

/----------------------------------------------------------------------/

| Item Shop (guy in orange turban) |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Chimaera Wing $25 |

| Plain Clothes $30 |

/======================================================================/





Upon entering Farebury, Trode wants to find a man by the name of

Master Rylus about breaking the curse on him and Medea, who was preparing to

marry the Prince of Argonia, until Dhoulmagus appeared and cursed them.

Trode will then ask if you will go and find Master Rylus. It doesn't matter

how you answer. Now you can move about town, and Yangus goes with you.

Let's snoop around town and see what free stuff there is to find first!

Walk over to the side of the item shops on the ground floor. You should see

two pots. Walk over to them and press the X or L3 button to pick one up,

then press X or L3 again to smash it. Nothing is in these pots, but now that

smashing pots is easy, let's actually find some items.

Still on the ground floor, walk past Trode and to the building that

recently burned down. Next to the inn are two barrels. Break the one at

the corner and you will find 4 gold inside! The other one has nothing.

Enter the inn.

Ignore the pots in the corner, and go upstairs. Once upstairs, you

should find some goodies. Open the cupboard in the corner (press X or L3

when up to it), and you will find Holy Water. Open the next one to score

Plain Clothes. Inside the chest is a handy Chimaera Wing. In the cupboard

to the left of the chest should be a Cypress Stick. Search the bags on the

side of the room opposite the chest, and you should snag an Antidotal Herb

and a Medicinal Herb. Now exit the inn.

Across from the inn is the armour shop, but don't buy anything there

yet. Instead, follow the walls of the inn to find another door to enter it.

Behind the counter, sift through the bag on the wall to find 3 gold.

Exit the inn again and enter the house to the left of the armour shop.

In here, open the dresser in the corner to find another Antidotal Herb, then

break the barrel in the corner for 5 gold. Now leave the house, turn right,

and climb the stairs to the second floor of town past the lady in the red

dress.

On the second floor, go straight ahead first and around the corner of

the building. Break the pot to find another Medicinal Herb. Now go back to

the stairs and take a left until you see three barrels against a wall.

Break the first one to receive 2 gold, and the second one for yet another

Medicinal Herb. Now turn around, and go around the corner of the building

and enter the door.

Inside the house, go straight across to the bedroom and open the

dressers on the left wall. The first one should have 20 gold (nice)! No

more items in here, so leave the house and turn right, then go left between

the next two buildings, and enter the red door on the left to enter the

tavern.

Inside the tavern, the music playing should sound familiar to anyone

who has played the remake of Dragon Quest 3 (on the Super Famicom and the

Game Boy Color). Look to the upper-right and you should see three barrels.

The third one has an Antidotal Herb inside. Walk up to the bar, and a

cutscene should start.

Kalderasha will be drinking away his sorrows..about Master Rylus! After

the cutscene, talk to Kalderasha. Another cutscene will start, with a

townsperson running in and telling everyone that a monster is in town. Exit

the bar, turn left, then go around the left corner, and enter the door ahead.

Once again in the tavern, break open the barrels you see behind the counter.

The one in the corner has 10 gold inside. Exit the bar again, and walk

straight ahead until you spot a door on your right, and enter.

Go forward to the two pots past the sink. The one nearest to the

corner has 8 gold inside. In the bedroom, search the cupboard away from the

corner and pocket more Plain Clothes, then leave the house.

Turn to the right, then left at the building. You should see a well

and the door to the house is locked. Remember where this house is, and go

down the well (hit X or L3 when up to it). In the well is a chest with a

free Leather Shield! Equip it on the Hero.

If you aren't sure how to, note that most items (except healing Herbs)

go into the Item Bag when you find them. To find and equip the Leather

Shield, press the circle button, select Items, then go down to the Item

Bag. Choose View Bag's Contents and move the cursor to the Leather Shield,

hit circle or X, choose Transfer, then select to give the item to the Hero

and choose a blank spot. Finally, the game will ask if you want to equip

it now, so pick Yes, and voila. Now leave the well, turn to the right, and

go between the wall and building.

To your left is the town church. Before entering, walk around the right

side of it and to the back. Bust open the pot in the corner to receive a

Seed of Defence. Save this item for later.

Enter the church and walk to the door in the upper-right area. Walk

around to the right and break the pot you find to nab another Medicinal

Herb. Turn around, then enter the door ahead. Ignore the pots, and open

the dresser. Inside is a Pot Lid. Equip Yangus with it. Don't bother with

the treasure chest right now, it is locked.

If you go up the stairs and to the top of the church, there is a paper

laying on the ground, the Thief's Key Recipe. If you read it, you will

receive the first of many recipes in this game for the Alchemy Pot. Since

this guide has all of the recipes anyway, and the Thief's Key Recipe does

not count as an item in the town, this (and all other recipes) is not a

necessary object to get. I do not think you have to talk to the guy that

places recipes in a couple of other areas, either; I found them anyway.

You definitely *do not* have to pay him in order for the recipes to show up.

They will show up later on by themselves for free. Save your gold. Leave

the church via the front door.

Run through the 'tunnel' or to the opposite end of town (past the

conveniently placed man in purple that is blocking the center stairs), and

go back to the ground floor of town to see what all the monster brouhaha is

about. Once on the ground, run into the tunnel to where the item shops are.

Another cutscene starts, with townspeople throwing rocks at the

'monster', Trode. After a few rocks are thrown, the horse stands between

Trode and the confused townspeople. The party will then leave town with

jeers from the citizens.

Outside, Trode asks if you saw Master Rylus. Answer any way you like.

Trode is shocked to find out that Master Rylus is dead, killed by Dhoulmagus.

Just as the party is about to leave, a young girl's voice asks you to

wait. She talks about seeing a dream of monsters in town, then introduces

herself as Kalderasha's daughter, Valentina. After inviting you to her

house (the one by the well that was locked), she departs.

Back in town, go to her house. Before waking Valentina up, sneak

around for items. Downstairs in the dining room, open the cupboard on the

right for 4 gold. Break the pot to the left of the sink and take the

Medicinal Herb. Smash the barrel in the corner for 7 gold. Now speak to

Valentina.

Valentina will ask if you will help get her stolen Crystal Ball back.

Tell her to start the story from the beginning, then her father will walk

in, then go upstairs. She will then ask if you will find a real Crystal

Ball for Kalderasha. Answer Yes. The Crystal Ball is in a cave to the

south, behind a waterfall. Now leave, go to the church, and save (select

the top option). Since it is nighttime, speak to the nun to save at this

church (during the day, talk to the priest), then leave town via the back

door (by the inn).

Before heading out, you should have found 25 (the Thief's Key Recipe

does not count) of the 28 items in Farebury. If you have, you should have

these items in your inventory, (not counting the Hero and Yangus's initial

equipment) and 116 Gold:



Medicinal Herb x6

Antidotal Herb x3

Seed of Defence x1

Holy Water x1

Chimaera Wing x1

Cypress Stick x1

Plain Clothes x2

Pot Lid x1

Leather Shield x1



If you have all of these, you have cleaned up Farebury as much as you

can up to this point.

Make sure the Leather Shield is equipped to the Hero and that Yangus

has the Pot Lid equipped, then leave Farebury from the back, next to the

inn.

After you exit town, Trode will tell the Hero and Yangus to stay at the

Inn. It is free this time. In town during the day, you can go to the

weapon shop in Farebury. If you are going to use spears for the Hero, buy

one more Cypress Stick and sell the two Plain Clothes. See that Boomerang

being sold for 420 gold? That's the next item to buy. Don't worry, it will

not take as long as you think to get that much money.





-----------------------------------------------------------------------------





/==========================================/

| (II-A2) Preparing for the Waterfall Cave |

| My level: 1 |

/==========================================/





Monsters found in this region:

#001 Slime

#002 Candy Cat

#003 Lips

#004 Dracky

#005 Satyr

#006 Capsichum

#007 Bunicorn

#009 Firespirit

#012 Bubble Slime

#013 Dancing Devil





Welcome to the overworld! You do not have a map yet, so try not to

get lost. Hopefully my directions will keep you on track.

Your first destination is the Waterfall Cave, but let's wait and find

some goodies and buy that Boomerang first. For now, turn right and walk

north along the right mountain path.

Very shortly, you will see a green dinosaur holding an axe standing

around. Do not approach him at this time, he will destroy you. Keep running

along the right wall (the green dinosaur guy will start running towards you

when you get close enough, don't let him catch you!) until you see a chest.

Open it and take the Seed of Life. Save this for later and run back to

town while avoiding the visible monster. After a certain distance it will

go away. Fight around town until Yangus and the Hero reach level 2. Use

Medicinal Herbs or stay at the inn if you get really injured.

Once you are level 2, head west from Farebury, running down the road.

A fork in the road leads to the right, which is where the party took a rest

at the beginning of the game. Keep going ahead, past that area. When the

road starts curving to the south (watch your compass), keep running straight

ahead off the road. Behind a tree should be another treasure chest, this

one holds Boxer Shorts, armour for Yangus to equip.

Now either run back to Farebury, or if you are in dire health, use that

Chimaera Wing to warp back. When the Hero reaches level 3, he should learn

the Heal spell, which will help. Reach level 3, stay at the inn, either

sell Yangus's old armour (or keep it later for a mix, but you will get

another one later), save your game at the church, then exit Farebury from

the front.

Head towards the Waterfall Cave by simply following the road. When

you hit a T-intersection, you should see the waterfall straight ahead.

Don't enter the Waterfall Cave yet when you get to it. Instead, go around

the western side (avoid the Slime Knight, a little knight riding a green

slime) of it to the back of the waterfall, and you should see a road going

to the top. Run up there and enter the house.

Inside, peek through the bags hanging on the wall. One should have a

Seed of Agility, and the other some Holy Water in them. Save the Seed of

Agility for Yangus when you are at a save.

Speak to the man, and he will ask if you can do a favor for him.

Answer with Yes, and he will then ask you to find a bag of his, which is

lying under a red tree. Let's fetch this item for him. Leave his house and

face east. You should see the red tree in the distance.

To get to the red tree, head back to Farebury and go east, then south

through the forest, and finally east again at the road. You may spot a

treasure chest while walking south, but you cannot open it yet. Don't worry

about it until later. You will then be able to get to the tree and you'll

find the Tool Bag under the red tree.

Before running back to the house on top of the Waterfall Cave, go south-

southeast of the red tree and open the treasure chest waiting there, with 82

gold inside. Now head back to the man's house.

You should be reaching level 4 by now (or already), and the Hero and

Yangus will start getting skill points when they level up. You can build

up points however you wish, but I build my characters a certain way that

fits my play style, after about five playthroughs of the game. Choose to

level up your skills however you wish (refer to the Skills List section to

look over what skills you learn). I build up the Hero's boomerangs and the

axes skill for Yangus.

For the Hero, I give skill points to boomerangs until he learns the

Power Throw ability at 18 skill points, and for Yangus I use axes until the

level cap starts kicking in (around level 14). Swords aren't that great for

the Hero in my opinion, and I use spears against bosses and that's it.

Boomerangs are my main weapon for the Hero, so it gets priority first in

building up skill points. After learning Power Throw, I tend to get the

spear skills out of the way, learning these abilities:



3 skill points: Attack +5 when equipped with a spear

7 skill points: Mercurial Thrust

12 skill points: Thunder Thrust

18 skill points: Attack +10 when equipped with a spear

25 skill points: Multithrust



Multithrust is what I tend to use against bosses with the Hero. If

you would rather use something else, or another skillset, go ahead.

As for Yangus, his club skills are more or less useless. Not many of

his scythe ones are very helpful either. His axe ones, such as the Hatchet

Man and Executioner (for killing Metal monsters), Helm Splitter (attacks an

enemy and reduces its Defence by half), and Axes of Evil (0MP group-hitting

attack) get used infinitely more often than his club and scythe skills.

Right before Axes of Evil is learnable, the level cap kicks in. I give

him 2 points towards axes at each level, then I give the extra skill points

to Humanity. With 4 skill points, he will learn Whistle, which instantly

puts you into a fight. At 10 skill points, he learns the Heal spell. At 16

skill points, he learns Nose for Treasure. Nose for Treasure tells you how

many items are in an area, but if you are using this guide then you don't

really need that ability for now. The choice is yours.

Back at the man's house, speak to him and he will notice Munchie, and

give you eight pieces of Plain Cheese for finding his bag. These sell for

25 gold apiece, which right now is worth more than the item's effect in

battle (Munchie spews fire, which does less than 10 damage to enemies). In

fact, none of the cheeses are useful as items, in my experiences. Only two

kinds I bother with in this guide, and that is to make a weapon that you may

not even want to make nor need, and the other is to sell for money. If

someone knows some super, extremely helpful use to any of the cheeses, then

by all means e-mail me, and I will praise cheeses in this game. Until then,

they are not useful items nor worth the mixing time.

Run to Farebury and sell the eight pieces of Plain Cheese. You should

have enough gold to buy a Boomerang (420 gold) now. Do so and sell the

Hero's Soldier's Sword, as you will get a free Copper Sword in the Waterfall

Cave.

Walk outside and try out your Boomerang until the Hero and Yangus reach

level 5, then buy about 7 Medicinal Herbs for Yangus, 4 for the Hero, and try

to have about 5 Antidotal Herbs in the bag.

After saving the game, use that Seed of Agility on Yangus. Save again

if he gets a 2 point bonus, reset if he gets only 1. Yes, it takes awhile

to start the game back up again when resetting the PS2 (quick reset would

have been nice), but getting the most out of seeds is worth the time. I

have never gotten a 3 point bonus from Seeds of Strength, Defence, and

Agility, only 1 or 2. So if it is possible, that would be best to go for,

but considering that I have gone through this game nine times and have never

gotten a 3 point bonus for those seeds ever, it likely is not worth the time

trying to get the 3 point bonus for each of those seeds along with the Seed

of Wisdom (which I have gotten a 3 point bonus from...twice). Now it is

time to enter the Waterfall Cave! You should know how to get there by now.





-----------------------------------------------------------------------------





/============================/

| (II-A3) The Waterfall Cave |

| My level: 5 |

/============================/





Monsters found in this cave:

#001 Slime

#004 Dracky

#009 Firespirit

#010 Mischievous Mole

#011 Mecha-Mynah

#012 Bubble Slime

#013 Dancing Devil

#015 Skipper

Optional: #022 Hammerhood

Boss: #261 Geyzer





Level 1-Upon entering, there is only one way to go at first, so head forward

until you see a treasure chest and open it. Now you have the map.

Press the square button to view it. Please note that this (and most

caves in the game) do not follow the compass very well (such as 'up'

not really being 'north'), so I will refrain from using cardinal

directions for the caves that do not go with the compass.

From the chest with the map inside, turn to the right and run over

to the three chests you should see. The far right one has a

Chimaera Wing inside. The two on the left hold a Medicinal Herb and

a Leather Hat inside them. Since Yangus already starts with one,

equip it onto the Hero and put his Bandana in the bag. Look at your

map and head for the stairs going down.

Level 2-Follow the path through the large center room and talk to the

sleeping monster. You must answer his question with Yes to move on.

If you talk to him again, and answer with Yes again, you can fight

him. You do not have to if you don't want. You'll get 22

experience points for beating him (you can only fight him once),

which can help you get to level 6 before the boss of the dungeon.

Either way, once you reach a T-intersection, head left first

(towards the arrow on the map, instead of the downward staircase).

Talk to the Slime hopping about if you want; you won't fight it. At

the end of the tunnel, you will be on Level 1 again.

Level 1-Open the chest containing a Copper Sword. Put it in the Hero's

inventory, then walk back to Level 2.

Level 2-Walk past the Slime and take a left at the T-intersection going to

the downward stairs and take them down to Level 3.

Level 3-Hear the eerie music change? This means you are on the bottom/boss

floor of the dungeon. Walk up to the Crystal Ball, heal up, then

hit the X or L3 button. Try to take it, then answer Yes to the

monster's question. It's time to fight a boss!



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==================================================/

| |

| Battle actions: Attacks, raises a Cursed Mist to |

| make characters lose their turn, |

| claw attack, casts Sizz |

/==================================================/



This guy isn't too tough, but he can be if you are unprepared or just

unlucky. His Cursed Mist attack is used on both the Hero and Yangus. The

Hero won't get cursed though, only Yangus can, so use this to your

advantage. His Sizz spell can do about 15 damage to both party members, so

you will want to heal whenever either character falls or is about to fall

under 20HP.

First off, equip the Copper Sword to the Hero. Boomerangs and other

group/all enemy-hitting weapons cannot do critical hits, which are helpful.

Try out the Psyche Up command for the Hero, and attack with Yangus

until either character falls below 20HP. Using Psyche Up to build Tension

in this fight with Yangus can be a waste of time, since if he is cursed with

the Cursed Mist, he loses all built-up Tension. Because of this, use Yangus

to attack and heal with Medicinal Herbs.

After 3 uses of Psyche Up without attacking, defending, or using a

spell/ability that can use Tension, the Hero will have 50 Tension. Right

now, this is the maximum, so attack Geyzer with the Hero when you have 50.

If you must heal with both characters, have the Hero use a Medicinal Herb

instead of the Heal spell (it uses Tension to heal more HP, while using

items never uses up Tension).

Getting to 50 Tension and attacking with the Hero twice, and a couple

more attacks (or another buildup of 50) should be enough to do Geyzer in and

win the battle. Geyzer has about 180 HP (I beat him at 192, doing 11 on the

last hit). Geyzer will give you 107 experience points, 108 gold, and drop a

Seed of Strength. After beating him, Geyzer will look into your past, and

see the thorns surrounding Trodain..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Take the Crystal Ball, save the Seed of Strength, and either walk out

of the cave or have the Hero cast the Evac spell (learned when he reaches

level 6), then head back to Valentina's house in Farebury. Remember to

re-equip your Boomerang! Also put excess Medicinal Herbs (I usually keep 2

or 3 in each character's inventory early in the game) into the bag.

Back at the house, walk up to Kalderasha, then after the conversation

with his daughter and waking up, run downstairs. He will look into the

Crystal Ball and see a man at a gate south of town. The same man that killed

Master Rylus, Dhoulmagus. Now you know your next destination...south! Save

your game at the church.





-----------------------------------------------------------------------------





/=================================================/

| (II-B) The Plight of the Sexy Redhead |

/-------------------------------------------------/

| Quick Summary |

| |

| 1-Travel to Alexandria and get Bangerz to join. |

| 2-Enter the Tower of Alexandra, reach the top |

| and meet Jessica. |

| 3-Return to Alexandria to see Jessica leave |

| town. |

| 4-Go to Port Prospect and help Jessica out. |

| 5-Sail to Peregrin Quay, get the Alchemy Pot |

| and Jessica as a party member. |

| 6-Start mixing items in the Alchemy Pot and use |

| the Thief's Key. |

/=================================================/





Monsters found in this region:

#014 Bodkin Archer

#015 Skipper

#016 Drackmage

#017 Beetleboy

#019 Funghoul

#020 Fencing Fox

#022 Hammerhood





Exit Farebury via the front door, where Trode is waiting. After he

finds out it was Dhoulmagus that did Master Rylus in, you are free to move

about. Head south along the road and take a left at the T-intersection.

Follow this road and before the red tree, then take a right onto another

road. You will reach the southern gate Dhoulmagus was seen at. Those pesky

guards that won't let you pass are now mysteriously gone. Maybe Dhoulmagus

isn't all that bad!

Cross through the gate, and then turn right (west on the compass) and

open the treasure chest on the hill. Equip the Slime Earrings to either

character. Then simply follow the road east and you will see the village of

Alexandria on your left. Enter.





-----------------------------------------------------------------------------





/======================================================================/

| (II-B1) Alexandria |

| My level: 7 |

/----------------------------------------------------------------------/

| Inn: $4 per person / Church: yes / Items to find: 11 + 2 |

/----------------------------------------------------------------------/

| Weapon Shop |

| |

| Oaken Club $110 |

| Giant Mallet $240 |

| Copper Sword $270 |

| Boomerang $420 |

| Stone Axe $550 |

/----------------------------------------------------------------------/

| Armour Shop |

| |

| Leather Kilt $220 |

| Scale Armour $350 |

| Scale Shield $180 |

| Medicinal Herb $8 |

| Holy Water $20 |

| Chimaera Wing $25 |

/======================================================================/





Upon entering the village, two little kids will run up and attack you.

Unfortunately before you can show them who's boss, an old lady bops

Bangerz and Mash on the head and tells them to run off, then apologizes.

Enter the house on your right and break the pot next to the sink to

find a Medicinal Herb. Search the dresser away from the corner and

stealthfully pocket the 11 gold you find, then run out of the house and past

the pond to the inn (if you need to stay), or to the pots laying beside the

house next to the inn. In the pot away from the corner is a free Holy

Water. Now enter the house.

Open the dresser on your right and take the Chimaera Wing found

inside. That's all that is in this house, so leave and go to the big house

straight ahead. You can't enter at night, so stay at the inn if you have to.

In this big house, take the first door on the left of the ground floor,

ignore the door in front of you, and take the next door on your left down the

hall, into the kitchen. Break the pot in the corner for 5 gold, and the one

next to it for some Plain Cheese. Now leave the kitchen as if nothing

happened, then go to the entryway and up to the second floor.

On the second floor, take a left and enter the door. Investigate the

cupboard in the corner on your right for some free Wayfarer's Clothes. If

the Hero still has Plain Clothes as his armour, then equip the Wayfarer's

Clothes instead. Now go up the stairs in this room up to the attic. Bust

open the barrel in the corner by the orange maid to snag a Seed of Magic,

and then the barrels along the wall. You should find 18 gold, a Moonwort

Bulb, and a mouse hole. Walk up to the mouse hole and press X or L3. You

will be asked if you want to let Munchie enter. Answer Yes, and let the

antics begin.

With Munchie, run down the stairs and towards the chair with the pink

back on the right. Run up the broom, say hi to the grey mouse, and press

the X or L3 button when Munchie is next to/on top of the note on the desk.

Take Jessica's Letter, then head back up to the mouse hole (run up the

wooden sides of the stairs to get back up top).

The Hero will read Jessica's Letter. It more or less is Jessica

apologizing to her mother that she has to leave and find her brother's

killer. Now leave the attic and talk to Bangerz (the one with the actual

helmet) on your right. Speak to him again and say that you will read the

letter to him. Bangerz does not believe that Jessica wrote it, then asks if

you are telling the truth, and swing open the door to her room and see that

she is not in there. Now Bangerz will say that she must have gone to the

eastern tower, and if he can go with you. You must answer with Yes, or he

will simply beg you over and over to take him with you. After doing so, he

will join the party! Bangerz isn't usable at all, though. Now leave the

house and head over to the weapon/armour shops in town.

If you are going to use hammers for Yangus, you might as well buy a

Giant Mallet. Since I'm using axes, it is time to buy a Stone Axe. If you

can afford it, buy a suit of Scale Armour for the Hero. Also if you can

afford it, buy a Scale Shield for Yangus. If you can't afford them, leave

town and fight around. Both will be helpful for the next few places you are

going to travel to. If you need to sell items, be careful and do not sell

things that you might want to mix later (Cypress Sticks for spears, the

Hero's Bandana, stat-increasing seeds). Yangus's Oaken Club should be fine

and it fetches 55 gold.

Once you have a suit of Scale Armour for the Hero and a Scale Shield for

Yangus, make your way toward the tower east of Alexandria. Skip the visible

monster you should see on your left during the trip, but go north from it.

Near the top-right corner by a tree is a treasure chest with 100 gold

inside. Open the chest, then go to the tower (or go back to Alexandria if

that 100 will help you buy something).





-----------------------------------------------------------------------------





/============================/

| (II-B2) Tower of Alexandra |

| My level: 7 |

/============================/





Monsters found in this tower:

#012 Bubble Slime

#016 Drackmage

#017 Beetleboy

#018 Imp

#019 Funghoul

#021 Healslime

#024 Frogface





Watch out for the Frogface enemies. At low levels, they can be

dangerous if encountered in large groups, due to the demonic face on their

backs, which alternate with the front with every hit done to them. The

easiest way to to take care of these when the party is weak is to build the

Hero's Tension up to 20 (or 50 if you want to be really safe), then

attacking with the Boomerang and have Yangus attack the farthest right one.

If there are small groups of them only, you can switch the Hero's weapon to

the Copper Sword, then have both characters attack and kill the same enemy

each turn instead. Also watch out for Imps, their Cool Breath can do 15+

damage to both party members.

Upon entering the tower, when you reach the door, Bangerz will have you

try to open the door. It won't budge. He will show you the trick to getting

into the tower, then run home. Run through and up the stairs.



Outer Area: Turn left and enter the wooden double door (the small door to the

right is locked at first).

Level 1: In this room, go down the stairs and to the door.

Outer Area: Walk up to the chest and take the map, then follow the right

wall of the tower to a set of stairs, and go through the smaller

door ahead and to the right.

Level 2: Walk up to the door and press X or L3 to unlock this door. Now go

to the downward ladder and climb to the bottom.

Level 1: Down here are some goodies. Open the chest to receive a Seed of

Agility, a Moonwort Bulb from a barrel, 11 gold from a barrel, 22

gold from the pot, and a Medicinal Herb from the barrel in the

corner. Climb up the ladder and take the ladder going up to the

next floor.

Level 3: Only one way to go right now, enter the door.

Outer Area: Go to the door across the walkway. You can fall off the sides

if you aren't careful. If you do, you'll just have to make your

way back up here.

Level 3: Walk up to either of the faces with blue eyes on the wall, and push

X or L3 to activate the rotating wall. Then head up the stairs to

Level 4.

Level 4: Use the rotating wall to your left, then face right and break open

the pots there. The one in the corner hides a Seed of Strength

inside. The other pot has 7 gold in it. Now use the same rotating

floor (the stairs lead to a dead end), then the one on the other

wall, and the next one on the left from there. Turn to the left

and break the barrel away from the corner to find a Medicinal Herb.

Now take the stairs going to Level 5.

Level 5: Either walk to the stairs, or use the rotating wall (they are fun at

airports!) and take the stairs going up to Level 6.

Level 6: Follow the pathway and use the rotating floor at the top of the

room. On the left side is a pot with an Antidotal Herb inside, and

the chest on the right contains a Scale Shield to give to the Hero.

Then use the rotating floor and continue along the path to the left

to another staircase.

Level 7: Walk up to the statue, then Jessica will appear. Hellooo nurse!

Oops, she mistakes you for her brother's killer, and tries to roast

you! The statue will tell her to wait and show what really

happened. Jessica's brother, Alistair, visits the statue, and is

greeted by Dhoulmagus. He tries to pull out his sword but is

unable to, as Dhoulmagus paralyzes Alistair's entire body, then

approaches him. Dhoulmagus walks up to the helpless Alistair and

promptly impales him with his sceptre.



Jessica is overtaken by grief; talking to her won't bring her out of it.

Walk towards the stairs to Level 6, and Jessica will apologize for her

actions. Go ahead and cast Evac or leave the tower. Return to Alexandria,

rest at the inn, and go into the big house in town.

In Jessica's house, go upstairs and you will see Jessica getting into

an argument with her mother, Rosalind. Despite her mother's wishes, Jessica

changes into her adventuring clothes and starts her search to avenge her

brother's murder. She says her goodbyes to Bangerz and Mash, then leaves.

Before you leave, enter her room and be a pervert. Check her dresser

upstairs and steal the clothes she was wearing when you first met, Jessica's

Outfit. Save the game at the church and leave town with your head held

high, proud of your prize!





Monsters found in this region:

#014 Bodkin Archer

#016 Drackmage

#017 Beetleboy

#019 Funghoul

#020 Fencing Fox

#022 Hammerhood

#023 Jailcat

#024 Frogface

#027 Spiked Hare

#237 See Urchin

#238 Man o' War

#239 Yabby





Ever wonder what contraption Trode is working on sometimes when you

stay at an inn? You are about to find out very soon. Be careful making

your way to Port Prospect, some of the monsters around here can be pretty

tough. Fight your way through; the money will be useful quickly, and the

boss coming up can be tough under level 11 or 12.

Leave Alexandria and make your way towards the tower. Just before

reaching the tower, the road branches off to the south. Take the southern

road until you can see the beach, and wander off onto the western end of

the beach. Skip the visible Healslime for now and open the chest northwest

of it. Save the Seed of Strength for later, then make your way north back

onto the main road and continue west. Just follow the road and you will

reach Port Prospect. Once you see the stone arches leading to the entrance,

head to the southern mountain going southeast. You should find a treasure

chest containing a Seed of Life just east of Port Prospect. After opening

the chest, make your way into Port Prospect.





-----------------------------------------------------------------------------





/======================================================================/

| (II-B3) Port Prospect |

| My level: 10 |

/----------------------------------------------------------------------/

| Inn: $5 per person / Church: yes / Items to find: 14 |

/----------------------------------------------------------------------/

| Weapon and Armour Shop |

| |

| Stone Axe $550 |

| Iron Lance $750 |

| Farmer's Scythe $910 |

| Leather Kilt $220 |

| Scale Armour $350 |

| Scale Shield $180 |

/----------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

/======================================================================/





Monsters found:

Boss: #262 Khalamari





Right now, you can only get 5 of the items in this town; the other 6

are not available until after you beat the next boss. So for the time being,

hug the left wall and break the barrels and pots you should see. You'll

find these items there: a Medicinal Herb, a Chimaera Wing, and a Seed of

Wisdom. Enter the inn and you will find Holy Water in a cupboard.

From the inn, walk straight past the shops and break the barrels next

to the fortune teller-looking woman. She can tell you how many skill points

a character needs in order to learn his or her next ability. One barrel

near her has 17 gold inside. Check out the shops. Not much is new, but buy

two Scale Shields, as they will come into use soon. Only buy one if you are

not going to use whips for Jessica.

If you can afford it, buy a Farmer's Scythe and stick it in the bag for

later. If you can't afford it, remember to come back here when you do have

the 910 gold needed to buy one (only buy one if you are going to use axes.

You will get a free Farmer's Scythe a little later in the game, so save your

money if you are not using axes).

There is a woman outside by the wharf that sells herbs for 10 gold each.

She can sell a few different kinds. I've gotten 3 or 4 kinds, but do not

know what other kinds she can sell. As Adam G. (HugDaddy) sent in an e-mail,

she can sell Medicinal Herbs, Antidotal Herbs, and Moonwort Bulbs. I believe

she sold me a Special Antidote, but it could have been a Strong Antidote. I

am not sure what all she sells, so the woman is not listed in the Appendix

section as a place to buy said Herbs.

All that is left to do in town now is fight a boss, but at levels lower

than 11 or 12 it can be extremely tough. If you think you have the mettle,

save your game then walk down to the wharf, talk to Jessica a few times,

answering Yes to the questions asked, and get ready to fight. If you can't

beat the boss, then reset and level up the Hero and Yangus to 11 or 12, then

return to the wharf.

Once you think you are ready, put the Copper Sword in the bag and fill

up both the Hero and Yangus's inventory with Medicinal Herbs, rest at the inn

(if you aren't at max HP and MP), save, then walk down to the wharf and

enter.

Past the stairs going to the roof, you will see Jessica trying to take

a ship south, but the man in the way says no ships can go out. It seems that

whenever a ship leaves, a monster appears and attacks. Jessica will then

spot you as a solution to her (and your) problem.

Bringing you along, she asks the man if the monster is defeated while

sailing, if they can go. The man acknowledges that as a solution, and then

Jessica asks you if you are willing to do so. Reply with Yes then speak to

her again and answer Yes to set sail.

Shortly after the ship embarks, out comes a giant octopus, Khalamari.

After talking to himself, he attacks!



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/===========================================================/

| |

| Battle actions: Attacks, spews Flame-Breath at the party, |

| mows down the party |

/===========================================================/



Be very careful in this fight, Khalamari is a tough boss, especially for

this early into the game. His Flame-Breath can do more than 30 damage to

both the Hero and Yangus, his regular attack can do over 20, and his mow

down attack hits both the Hero and Yangus for a little under 20 damage.

My strategy to beat Khalamari involves building up Tension at the start,

and healing either character before falling under 25 or 30 HP with Medicinal

Herbs. Alternate between the Hero and Yangus, until a character reaches

50 Tension, then attack with the Hero and use Helm Splitter with Yangus or

Hatchet Man if you are feeling lucky. After unleashing an attack, use the

Heal spell to conserve some Medicinal Herbs.

After the initial attacks, you can either repeat the tactic or have

one character build up Tension to 50 again to attack while the other simply

heals or builds up 5 Tension and casts the Heal spell when it is needed, and

attacking during the rare rounds that both characters are healthy (over

40HP).

Three or four attacks with 50 Tension will do the boss in. Khalamari

has about 375 HP (I beat him at 377, doing 25 on the last hit).

Beating Khalamari nets you 311 experience points, 230 gold, as well as a

dropped Gold Bracer. Keep this item, as it can be used for some mixes.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Impressed by your strength, Jessica Albert introduces herself (little

does she know that the Hero and Yangus know more about her than she thinks).

She then asks you to introduce yourself, and Yangus does the talking.

He is Yangus, you are his 'guv'. Jessica then thanks you for stopping the

monster, and now she can go hunt Dhoulmagus down, and will talk to you later.

As the ship lands at its destination, talk to Jessica and answer her

question with Yes. She will see that you also are after Dhoulmagus, then

asks if she can join the party. Answer with Yes and she will join the party

as the third member.

Afterward, Jessica will ask again that you are Yangus's governor?

Yangus will then tell the story of how you both met.

A few days ago, while the Hero and Trode were travelling eastward to

Farebury, Yangus meets them at a bridge and to leave. Trode has some choice

words to say, and they bicker back and forth, until Yangus lunges at you with

his axe. And hits the wooden bridge..

A plank falls out from under him, and you and Trode use him to cross

over. As the bridge is collapsing, the Hero helps Yangus up. Gracious

towards the Hero helping him up, Yangus then calls him 'guvnor' and to always

be there to return the favor. Trode doesn't see the point, and he bickers

with Yangus some more.

Back on the ship, Jessica asks if she should call you 'guv' as well.

Reply with yes or no, and she will laugh, saying Dhoulmagus is somewhere to

the south, then say no more.

Enter the door going into the ship, and look to your left. Break the

barrel and take the Pot Lid, then walk behind the wagon. In the barrels and

pots you should find these items: Medicinal Herb, Seed of Life, and a Seed

of Agility. In the next corner, you will find an Antidotal Herb inside a

barrel. In the last corner, you'll find 12 gold and a Medicinal Herb in

those pots. Now head downstairs.

On the lower floor, turn left and break open the pot for 10 gold. Then

enter the door, open the chest with a Bronze Knife inside, then talk to

Trode. Finally, his contraption is finished, the Alchemy Pot!





-----------------------------------------------------------------------------





/=========================/

| (II-B4) The Alchemy Pot |

/=========================/





What this item does is it lets you mix two items and make something new.

Not just anything can be thrown in, however. Many mixes also require three

items to be thrown in, and the Alchemy Pot can only hold two maximum for

now. Please refer to the Alchemy Pot Mixes List section to see all of the

combinations.

In the guide itself I will share the mixes I make, why, how, and when I

make them. If you are going to play with different weapons than I do, then

please check items you get and buy, and whether or not they can be mixed into

something else. I'll do my best to include equipment from all angles of

playing the game, not just what I do.

To access the Alchemy Pot, press the circle button, select Misc., and

finally Alchemy Pot. You can then choose to throw items in from your

inventory or the item bag. Equipped items cannot be thrown in, unequip them

first. Confirm the items to be put into the Alchemy Pot with the X or L3

button. Pressing the circle button will let you sift through your list of

recipes. Pressing the triangle button will take an item out of the Alchemy

Pot. After selecting the ingredients, press the square button to start the

mix.

If a mix is a dud, the items will pop right back out and you will get

them back (into the first character's inventory with free space). If a mix

will make something, the pot will start to make noises and bounce around.

In order to have a mix finish, you cannot just stand around and wait,

you have to be moving around. After a certain distance walked, the Alchemy

Pot will make a 'ding' sound similar to a microwave.



Some important things to note about the Alchemy Pot:

1-If you go to the Alchemy Pot and the mix is not finished, you will be asked

if you want to remove the items currently in there. Choose Yes to cancel

the mix and get the items back. Choose No to keep the mix going. The

pointer's default is at No.

2-If you do remove the items, any mix you do after will start from the

beginning. If you put two items in, decide to take them out, then realize

you messed up and throw the items back in, the mix starts all over.

3-Once a mix is finished (signified by the 'ding'), you cannot choose to

get the original items back. You have the refined item. You can hit

reset, though, if you saved before the mix was finished.

4-You have to walk or run around to progress a mix. Where you run, however,

does not matter. You can progress a mix while going on with the game, run

in circles in town if you want, hold up on the analog (or get something

for it to rest on), or run in place until the item finishes and mix

something else after.

5-Mixes take different lengths of time to finish. The more the Alchemy Pot

is bouncing around and making bubbling sounds, the closer it is to being

done. Some mixes can take up to 15 minutes of running to complete.

6-When a mix finishes, the item is taken to the first open slot in your

party's inventory, so look at the party leader's inventory first.

7-You can only take what is in the Alchemy Pot out if the wagon is present.

Anywhere that the wagon is *not* present (usually most dungeons), you

have to wait until you are where the wagon is in order to fetch the item.

Running in dungeons will count towards the mix, however.





-----------------------------------------------------------------------------





/======================================================================/

| (II-B5) Peregrin Quay |

| My level: 11 |

/----------------------------------------------------------------------/

| Inn: $6 per person / Church: yes / Items to find: 12 |

/----------------------------------------------------------------------/

| Weapon Shop |

| |

| Bronze Knife $150 |

| Thorn Whip $350 |

| Iron Lance $750 |

| Farmer's Scythe $910 |

/----------------------------------------------------------------------/

| Armour Shop |

| |

| Scale Armour $350 |

| Silk Robe $420 |

| Chain Mail $500 |

| Scale Shield $180 |

| Pointy Hat $70 |

/----------------------------------------------------------------------/

| Item Shop (old woman) |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

/----------------------------------------------------------------------/

| Item Shop (blonde guy sitting down) |

| |

| Cypress Stick $10 |

| Pot Lid $40 |

| Bandana $45 |

| Hairband $150 |

| Slime Earrings $400 |

/======================================================================/





Don't mix anything just yet, you are about to get an item to make the

Thief's Key, which lets you unlock a few chests that were locked.

Now you have Jessica in the party. I put Jessica in the lead, but she

is rather weak offensively, defensively, and HP-wise at the start (but that

is why I kept those Seeds of Strength, Seeds of Defence, and Seeds of Life).

You can keep her in the third position if you want to play it safer.

But where's the fun in her varying outfits if they are only shown during

battle and cutscenes?! Also remember that Jessica is under manual control,

just like Yangus. Choose however you want.

First off, put three Medicinal Herbs in Jessica's inventory, one of the

extra Scale Shields you bought, either the Slime Earrings or the Gold Bracer

and if you want, Jessica's Outfit. It is weaker than her default armour by 4

points, but otherwise you'll probably never wear it. What's the use in a

prize if it isn't used? Luckily, Jessica won't even wonder why you have her

clothes.

Leave the ship and walk straight to the inn at the end of town. Turn

to your left and talk to the man in black and green to receive a free Iron

Nail. Now let's use that Alchemy Pot!

Put the Iron Nail and a Bronze Knife into the pot. If you got and read

the Thief's Key Recipe in Farebury, you may remember that these are the

ingredients for making the Thief's Key. Let it mix until you hear the

'ding', then look at the Alchemy Pot and receive your item. You can make

two other things with an Iron Nail:



Boomerang + Iron Nail = Reinforced Boomerang



Leather Hat + Iron Nail = Pointy Hat



The Reinforced Boomerang is nice, but you will get another Iron Nail to

make that in the next cave you are going to. The Pointy Hat is buyable at

Peregrin Quay, and the Feathered Cap is better.

While still in the inn, check the dresser by the door. Inside is a

Seed of Magic. Stay at the inn, then head back to the town area.

Hop over to the weapon shop first, and start breaking stuff. You should

find an Antidotal Herb in a barrel and an Oaken Club in a pot. At the item

shop to the left of the priest, you can find a Medicinal Herb in a barrel

there.

Walk around the table to an old woman wearing green. You should find

8 gold in a barrel there.

Go back around the table and go to the three pots. In the left one is a

Leather Kilt. Walk around to where the shopkeeper of the armour shop is, and

a Chimaera Wing is in a barrel there.

Walk to your left to a man with 3 treasure chests. You'll find a Seed

of Defence in a barrel and a Medicinal Herb in a pot. The last 3 items in

town are in those chests by the blonde guy in green.

Go ahead and just walk around in town until the mix finishes. After

the Thief's Key is finished, unequip Jessica's Leather Whip so you can throw

it into the Alchemy Pot along with that extra Scale Shield to make her a

better whip, the Snakeskin Whip.

If you aren't going to use whips for Jessica, then either wait to make

the Iron Lance with the free Cypress Stick and a Dagger you are about to get.

If you aren't going to use spears for the Hero, then throw in a

Leather Hat and Chimaera Wing into the Alchemy Pot to make a Feathered Cap,

then repeat the mix one more time. If you are going to use the same weapons

that I do, then start with the Snakeskin Whip, then Iron Lance, and then two

Feathered Caps.

Once you have the Thief's Key, open the three chests in town. They

contain a Boomerang, 200 gold, and your first Mini Medal. Mini Medals are

traded in for special prizes once you have collected a certain amount of

them. Please read the 'Mini Medals List' section for more details.

After opening the chests, the man will sell items, but nothing is worth

buying at this time. As for the other shops, buy a Bronze Knife for Jessica

if you are going to use those and if you made the Thief's Key. Skip the

Iron Lance, as you can make one for free in a minute. If you haven't bought

a Farmer's Scythe and are using axes, buy one now if you can. Nothing at

the armour shop is worth your money right now, as you will get a free Silk

Robe for Jessica and a free suit of Chain Mail for Yangus relatively soon.

If you are using boomerangs, don't sell the one you just found, as you'll be

upgrading one in a little while.

If you don't have at least 4 Chimaera Wings, get at least that many

from the item shop, then leave town and use one or cast the Zoom spell if

the Hero has it and warp to Farebury.





-----------------------------------------------------------------------------





/===============================/

| (II-B6) Using the Thief's Key |

/===============================/





Monsters found in this region:

#008 She-Slime

#025 Lump Mage

#026 Winky

#028 Chainine

#029 Giant Moth

#030 Dingaling

#031 Jargon

#033 Bullfinch

#037 Scorpion

#038 Morphean Mushroom

#049 Treeface





Don't get too excited; there are only a couple of chests to get with

the Thief's Key that you have seen. Quite a few chests coming up on the

overworld will make use of this item, though.

At Farebury, enter the weapon shop from the back door. In the chests

you will find a Cypress Stick and a Dagger. Putting these two items into

the Alchemy Pot will make an Iron Lance. If you aren't going to use spears,

then either make it anyway to sell, or if you are using knives with Jessica,

give the Dagger to her. Now make your way into the town's church.

In the church, enter the room behind the priest (if it is daytime) and

then go through the next door. Now you can open that chest, and it contains

Mini Medal #002. Walk out of Farebury via the front door.

As soon as you are outside, walk east until you hit the river, then

head south and follow the ridge. You should spot a chest that is locked,

but you can unlock it now. Inside is Mini Medal #003. Now warp back to

Peregrin Quay, save, and get ready to hit reset a couple of times.

If you are following the guide, you should have these status-increasing

items currently:



Seed of Strength x3

Seed of Agility x2

Seed of Defence x2

Seed of Wisdom x1

Seed of Life x3

Seed of Magic x2



You should use the Seeds of Strength, Seeds of Defence, and Seeds of

Life on Jessica. Give Yangus the Seeds of Agility. Try to get +2 for the

seeds, and save when you do (if +3 is possible, then of course save).

Reset when you only get a +1 bonus. For the Seeds of Life, try to get +4

with each. Now Jessica will be a little bit more powerful, with +6 Attack,

+4 Defence (hey, it makes up for her weaker armour if you are using it), and

the +12 HP bonus will really help. Use the Seed of Wisdom and the Seeds of

Magic on Yangus or the Hero, or save them if you wish. Leave town via the

door in the inn.

Head southeast and avoid the visible Brownie. You should see a

treasure chest shortly after it. Unlock the chest with the Thief's Key, and

equip the Feathered Cap to Jessica. Keep her Hairband in the bag as you can

make a better helmet for her soon.

When the Snakeskin Whip is finished mixing, make a second Feathered Cap

by throwing in a Leather Hat and a Chimaera Wing into the Alchemy Pot. Walk

back past the Brownie, then walk northwest (west of Peregrin Quay into the

ruins-looking area.

Watch the southern wall when you arrive and you will spot another

chest. Inside is Magic Water, an item that restores about 30 MP. Save it

for now; you should not really need to use it anytime soon. Continue

westward, then slightly go southwest a ways to a treasure chest in a small

forest. Inside this chest is a Stone Axe, which Yangus already has.

Remember to sell it when you return to town, which I usually do now. When

the Feathered Cap finishes mixing, make one more Feathered Cap, this time

for Yangus. You can also choose to buy a Pointy Hat and mix it with the

Stone Axe to make a Stone Hardhat, which has +15 Defence instead of the +9

from a Feathered Hat if you choose.

Back in town, sell the Stone Axe if you are not going to make a Stone

Hardhat. If you have the money and do not want to wait for the free Farmer's

Scythe, buy a second one now and throw in both Farmer's Scythes to make an

Iron Axe for Yangus. It'll be a little while until you reach the area with

the free one.

When Jessica levels up, I give her points to whips, until she learns

Twin Dragon Lash at 23 skill points, then towards staves for some spells.

The Twin Dragon Lash ability alone (well, along with hitting groups of

enemies with whips being more favorable to me than single enemies with

knives and staves) makes Jessica a worthwhile fighter on single enemies and

even bosses. When I play, she can do the most damage out of all party

members, able to kill some bosses in one attack.

If you'd rather use knives, swords, or staves, then build up her

Knives or Staves skills instead. I personally don't see the point of the

Knives skill; her whips hit groups without costing MP as opposed to single

enemies, her Twin Dragon Lash attack does more damage than she can with

swords anyway, her *two* knife/sword attacks stink, and it is a long time

until you get swords that are actually decent. Staves are inherently weak

until the bazaar, and still only hit one enemy at a time. Staves do teach

a couple of useful spells, though. Go with what you want, then return to

Peregrin Quay, rest and save. Then head back out.

Follow the road and you will reach the next destination, Maella Abbey.

Along the way, if the last Feathered Cap is finished and you do not want to

make the Iron Axe (and when all your equipment mixing is complete; you may

want to make that Iron Lance before starting with herbs), start making

Strong Medicines. To make these, just throw two Medicinal Herbs into the

Alchemy Pot. The mix does not take a long time to make, and each Strong

Medicine sells for 88 gold. Do not make a couple and then sell them,

eventually the merchants will wise up and give you less money for them (or

any item that you try to sell in large quantities repeatedly).

After making your first two Strong Medicines, throw them both into the

Alchemy Pot to make a Special Medicine. Keep this item for later, then

resume making Strong Medicines.

From this point on, you should always try to have something being mixed

in the Alchemy Pot. If you aren't mixing a new piece of equipment, make

Strong Medicine. You can also start replacing the party's inventory of

Medicinal Herbs with Strong Medicines if you want. The best time to sell

your stocked Strong Medicines is all at once when the Alchemy Pot gets

upgraded later on.

Before the huge church should be a barn. Walk southeast of it while

running alongside the river to find a locked treasure chest next to a tree

with a Seed of Strength inside. The chest is quite a ways away from the

barn. Save the Seed of Strength found inside the chest for a mix later, the

next Seed of Strength is not found for a long time.

After opening the chest, return to the road and head to the big church.

The man in grey at the entrance can save your game.





-----------------------------------------------------------------------------





/==========================================================/

| (II-C) The Templar Knight that Looks like Trunks |

/----------------------------------------------------------/

| Quick Summary |

| |

| 1-Enter Maella Abbey and meet Marcello for the first of |

| many times. |

| 2-Go to Simpleton, meet Angelo and receive the Templar's |

| Ring. |

| 3-Return to Maella Abbey and meet Angelo again. |

| 4-Enter the Ruined Abbey. |

| 5-Get the World Map and Angelo as a party member. |

| 6-Meet the old couple and pass through the Riverside |

| Chapel, winding up at Ascantha. |

/==========================================================/





-----------------------------------------------------------------------------





/=============================================================/

| (II-C1) Maella Abbey |

| My level: 12 |

/-------------------------------------------------------------/

| Inn: Not Available / Church: yes / Items to find: 5 |

/=============================================================/





Enter the abbey and go through the northeastern door. Another door

to your right will be in front of you to take. Go down the stairs and turn

around, and you should see a pair of pots. The one in the corner has

Mini Medal #004. Now re-enter and go straight ahead to another door leading

outside. Go down the stairs again and turn to the right. You'll spot two

barrels in the distance. The left one contains Holy Water. Re-enter the

doorway, but this time, turn left and walk towards the two guards in blue

and speak to either one.

These guys will block your path, and Marcello will introduce himself.

He'll spout off some, then suggest that you leave. That's all you can do

here for now, so leave and take a left going out of the abbey.

Walk directly south, off the road into the forest. Climb up the hill,

then walk south to a locked treasure chest. Inside is a Bunny Tail. Throw

this and a Hairband into the Alchemy Pot to make a new helmet for Jessica,

Bunny Ears. Then return to the road, continue east, and take the right

branch to reach your next destination.





-----------------------------------------------------------------------------





/========================================================================/

| (II-C2) Simpleton |

| My level: 12 |

/------------------------------------------------------------------------/

| Inn: $8 per person / Church: yes / Items to find: 2 |

/------------------------------------------------------------------------/

| Weapon Shop (guy in purple and yellow on 2F of the bar) |

| |

| Rapier $300 |

| Thorn Whip $350 |

| Wizard's Staff $1,300 |

| Long Spear $1,700 |

| Sledgehammer $1,700 |

/------------------------------------------------------------------------/

| Item/Armour Shop (blonde guy in blue on 2F of the bar) |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Chain Mail $500 |

| Turban $410 |

/========================================================================/





None of the weapons/armour available are worth your money, unless you

are using hammers/clubs for Yangus or staves with Jessica. Buy enough so you

have about 40 Medicinal Herbs and 35 Antidotal Herbs for mixing, and a

couple of Chimaera Wing for your bag if you are out of them and haven't

learned Zoom for the Hero.

Enter the bar (the building on the left) and go up the stairs before

talking to anyone. Past the counter are three barrels. The left barrel

has 6 gold, and the center one has Mini Medal #005. Now go downstairs and

talk to the man with silver hair and a red outfit that is playing cards.

The bully (guy with the yellow mask and horns) is getting pissed off at

this Angelo guy's winning streak, and a good ol' bar fight breaks out.

Right before Jessica zaps the participants, she and the Hero are dragged

away by Angelo.

He notices Jessica and gives her the Templar's Ring. Jessica isn't

impressed with his affections, and he runs off while telling you to return

to Maella Abbey. Since you've cleared out the town already, go back to

Maella Abbey and talk to those blue guards that blocked your path earlier.

Now that you have Angelo's ring, the guards will let you pass through.

Enter the door to the right and break the barrel in the corner to find Mini

Medal #006. Don't bother going upstairs; no items are there. Instead, walk

straight ahead after getting the Mini Medal to the basement.

Walk to the end of the hallway until you see a wooden door, then enter

and walk towards the jail. A cutscene between Angelo and Marcello should

occur. After they are done talking, leave the basement area and enter the

double doors straight ahead and to the left a little.

Outside again, turn to the right a little and you should see a pair

of barrels to destroy. The left one has 26 gold waiting inside. The guards

on the bridge will not let you pass, so head back towards the main entrance

to the abbey.

Angelo will spot you and ask if you can do something for him. Say

Yes and he well tell you to follow the river south of the abbey and use the

ring he gave Jessica there. Onto the next destination!

Save at the guy standing in front of the abbey, then take the exit

out that leads to Simpleton. As soon as you see the first road sign

pointing towards Simpleton, turn east and head in that direction, parallel

to the abbey.

Avoid the visible Restless Armour, but remember where he is. Just head

down the path and you'll reach the cave. Before entering, if a mix is

almost done, let it finish and start a new mix. You won't be able to check

the Alchemy Pot while down in the cave.

Once you have reached the cave entrance area, walk over to the stone

monolith and press the X or L3 button. A message window will ask if you

want to place Angelo's ring into the slot. Choose Yes, and the entrance to

the Ruined Abbey will appear.





-----------------------------------------------------------------------------





/======================/

| (II-C3) Ruined Abbey |

| My level: 13 |

/======================/





Monsters found in this cave:

#032 Drackyma

#034 Bag o' Laughs

#035 Skeleton

#036 Metal Slime

#040 Flyguy

#044 Mummy Boy

#052 Walking Corpse

#062 Cannibox

Boss: #263 Tortured Soul



You can fight Metal Slimes here, but you probably don't have many

abilities yet that can kill them effectively. You can try Yangus's

Hatchet Man, Jessica's Twin Dragon Lash, or the Hero's Mercurial Thrust to

try to at least get a hit on it or Thunder Thrust if you have them, but

right now don't worry too much about hunting those monsters.



Level 1-Walk straight ahead through the doorway and take the staircase going

down on the right.

Level 2-Follow the wall into an inlet with two treasure chests. The left

one is a Cannibox if you wish to fight one. The chest on the right

is the map for the cave. Now that you have the map, check it out

and head west across to the next staircase going down. This is one

of the dungeons in the game that the map goes along with the compass.

Before going down to Level 3, look on the right wall next to the

stairs for a pair of dressers. Check the left one for an Iron Nail.

Do you still have that second Boomerang you got for free? After

leaving this cave, throw the Boomerang and Iron Nail into the

Alchemy Pot to make a stronger boomerang, the Reinforced Boomerang.

Now go down the ladder next to you going to Level 3.

Level 3-Go all the way east into a small room and break open the pots. The

one in the corner has Mini Medal #007. Now go back into the hall

and take the southern passage. Open the locked treasure chest right

in front of you and equip the Bronze Shield onto Yangus. Now enter

the door west of you, which will close on its own and lock itself

behind you, and go through the hallway. Walk east to the downward

stairs leading to Level 4.

Level 4-In the swamp room, walk on to of the junk bridge on the west side of

the room to get across, then climb the stairs going up.

Level 3-Before entering the long hallway, enter the small side rooms near the

stairs you just came up. In the eastern one you'll find Mini Medal

#008 inside the barrel farthest from the dresser, and Waterweed

Mould in the center barrel. In the western room are two pots right

beside you if you turn left. The one away from the corner has 50

gold inside. If Yangus has Nose for Treasure, cast it and you

should be only missing 1 item in the cave. If so, then good.

Check the map again and head towards the staircase going up to the

exit at the southern end of the map. After opening a door, you will

see the boss.

Before fighting the boss, turn to your right and check the dresser

behind the woman's statue for the last item in here, a Bandit's

Grass Skirt. Now heal your party and talk to the boss.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=====================================================/

| |

| Battle actions: Attacks, casts Sizzle, |

| summons Skeleton and Walking Corpse |

/=====================================================/



This boss is a cinch. Just build 50 Tension (use Psyche Up three

times) with Jessica and another party member, then have them attack. If

Jessica has been using a whip, have her use Twin Dragon Lash. If Yangus has

been using axes, have him use Helm Splitter. Use what you have with the

Hero, or have him just do an attack with his strongest weapon or heal if you

need to.

If the Tortured Soul summons a Skeleton and Walking Corpse, equip the

Boomerang to the Hero (if he doesn't have it equipped) and have him use

Power Throw while the others are building Tension.

If the boss doesn't die from those two attacks at 50 Tension, either

heal up if you really need it and then attack, or just repeat your attacks

again (don't build up any more Tension) for another round to defeat the

boss. Simple. Tortured Soul has about 450 HP (I beat him at 451, doing

33 on the last hit).

Beating the Tortured Soul nets you 680 experience points, 200 gold, as

well as a dropped Gold Rosary. Keep this item, as it can be used for some

mixes. Beating the boss will heal the party, so continue on through the

passageway to the ladder leading out of the cave at the southern end of the

room.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Once you exit the cave, mix that Reinforced Boomerang by placing a

Boomerang and the Iron Nail you found in the dungeon.

Straight ahead are a pair of barrels. Break open the barrel on the

left for Mini Medal #009, the last item at Maella Abbey that Nose for

Treasure can smell. Go around to the opposite end of the building, and enter

Abbot Francisco's house.

In Abbot Francisco's house, turn right and climb the stairs to the

second floor. A cutscene should start with Abbot Francisco sleeping, and

Dhoulmagus floating above him then disappearing. Walk up to Abbot

Francisco and speak to him. Guards will appear and wonder how you got into

his room.

Marcello will show up, brown-nose, then have you taken prisoner.

Angelo will appear during interrogations and get his ring back from Marcello.

He'll tell Marcello that he saw the party of three steal his ring, then

leave. Another guard will enter and kick Trode in, then Marcello says you

are to be tortured tomorrow. Excellent!

In jail, speak to everyone until a scene starts with Angelo letting the

party out. He is the troublemaker, after all. Angelo knows a way out, via

an iron maiden. Trode is horrified and subsequently tossed in..to his death?

But wait! The floor opens and he is unharmed, and the other party members

follow suit, led by Angelo to the stable outside.

Trode hugs Medea, then the party leaves the stable only to see a fire

breaking out on the bridge to Abbot Francisco's house. Run back to the

house, and a cutscene should begin. Knock down the front door, talk to

Angelo, (answer his question any way you want), then run upstairs.

In Abbot Francisco's room, Dhoulmagus appears again and whoops

Marcello then Angelo. Dhoulmagus then threatens Abbot Francisco and Trode

appears and has some beef with him. Dhoulmagus gets pissed off and throws

his sceptre, which Abbot Francisco runs in to protect Trode. Dhoulmagus'

sceptre powers up from Abbot Francisco's death, then Dhoulmagus leaves.

After Abbot Francisco's funeral, Angelo wakes the party up and tells

you to see Marcello. Leave the room, turn right, then talk to the guards.

They'll move out of the way for you to meet with Marcello...





-----------------------------------------------------------------------------





/=========================================/

| (II-C4) A World Map for a Party of Four |

| My level: 14 |

/=========================================/





Talk to Marcello, who acquits you of any blame. After Angelo and Trode

leave, Marcello gives you the World Map then sends you on your way.

Near the front entrance to the abbey, Angelo is waiting. Run up to

him, and he will join the party to find Dhoulmagus.

Give the not-being-worn Feathered Cap and Scale Shield to Angelo, then

save. Leave the abbey so you can look at the World Map, then have Angelo

cast the Zoom spell and warp to Peregrin Quay.





-----------------------------------------------------------------------------





/================================================/

| (II-C5) More Treasure Hunting, My Skills Order |

| My level: 14 |

/================================================/





Monsters found in this region:

#008 She-Slime

#029 Giant Moth

#030 Dingaling

#037 Scorpion

#038 Morphean Mushroom

#039 Brownie

#045 Hell Hornet

#049 Treeface





View your map. The next two chests are a little easier to find with it.

The first one to get is to the far northeast of Peregrin Quay, and the next

is in the southeast corner after going east. So head east.

Once again, skip fighting the visible Brownie and head east at the

treasure chest that had the Feathered Cap inside, then go as far east as you

can. You'll have to watch the right side in order to go through a stone

archway to keep going east. Skip the visible Golem, but remember where he

is; you'll want to fight him later.

The chest itself lies next to the mountains east-southeast of Peregrin

Quay. Inside the locked chest is a Seed of Magic. Give these to either

Yangus or the Hero. Afterward, just follow the mountains south (you'll have

to go back around to where the Golem is in order to get all the way there)

to another treasure chest, found in a small 'valley' next to a tree. Inside

this locked chest is a Seed of Wisdom. Give these to whomever you want.

Now cast Zoom and warp to Simpleton. Once the Reinforced Boomerang is

finished mixing, continue on with the Strong Medicines.

Now that you have all four party members, here is a list of the skills

I learn for each character, in order, and why I learn what I do. This is

simpler than mentioning a new skill every now and then when you may or may

not level up at the same pace.



-----



Hero



Boomerangs

6PT Crosscutter Throw: Boomerang hits all enemies, then the first enemy one

more time. Not as strong as Power Throw.



Boomerangs

12PT When equipped with a boomerang, Attack +5



Boomerangs

18PT Power Throw: All targets get damaged equally



Spears

3PT When equipped with a spear, Attack +5



Spears

7PT Mercurial Thrust: Attack first



Spears

12PT Thunder Thrust: Perform a critical hit, miss, or do normal damage



Spears

18PT When equipped with a spear, Attack +10



Spears

25PT Multithrust: Randomly attack 3-4 enemy targets



Boomerangs

25PT When equipped with a boomerang, Attack +10



Swords

4PT When equipped with a Sword, Attack +5



Swords

9PT Dragon Slash: Effective against Dragon-family monsters



Swords

15PT Flame Slash: Fire elemental attack to one enemy



Swords

22PT When equipped with a Sword, Attack +10



Swords

30PT Metal Slash: Hits Metal-family monsters for 1 or 2 damage



Courage

8PT Zoom: Warp to a previously visited town/dungeon. Not all locations are

available



Courage

16PT Tingle: Cures Paralysed and Asleep on all party members



Boomerangs

32PT Firebird Throw: Flame-powered boomerang hits all enemies



Boomerangs

40PT When equipped with a boomerang, Attack +15



Boomerangs

52PT Super Throw: All targets get damaged equally



Courage

28PT Holy Protection: Keeps weak monsters away, in dungeons and on the

overworld map. Can stop working on the the overworld

map after a certain point in the game



Courage

40PT Fizzle: Prevent an enemy group from casting spells



Courage

48PT Zap: Hits all enemies for about 70 points of damage



Courage

56PT Spells cost 25% less MP to cast in and out of battle



Courage

70PT Kamikazee: Kills all enemies at the cost of the caster's life. Does

not work against every enemy in the game



Courage

82PT Omniheal: Restores all HP to all living party members



Courage

90PT Spells cost 50% less MP to cast in and out of battle



Total: 197 skill points (reached at level 41 without Seeds of Skill)



I learn boomerangs until I get Power Throw, then max out spears at

25 points. In my experiences, the Hero's Thunder Thrust attacks are poor in

actually connecting for an instant kill with metals compared to Yangus's

Hatchet Man attacks. Metal Slash does fine, paired with a Falcon Blade and

using the Timbrel of Tension gives me a higher chance to kill the stronger

metal monsters as well as Metal Slimes easily.

Boomerangs are the main weapon I use with the Hero, except on bosses,

which spears and Multithrust is used on. The second-strongest spear in the

game can be gotten relatively soon compared to other weapons, namely swords.

The last two attacks from a boomerang, Starburst Throw and Gigathrow, are

too little, too late for damage, and thus pretty much a waste of skill

points, which the Hero uses a lot of.

I only use swords to kill metal monsters, and most of the attacks from

swords are otherwise not helpful. Dragon Slash is of course useful at the

very end, if you choose to do that. Gigaslash and Gigagash are just for

show..Gigagash doesn't even seem to hit the bonus monster after the end of

the game. Don't bother getting it.

If you are just playing the game to beat it, then Tingle via the

Courage portion should be good enough to learn. Omniheal and the reduced

MP cost abilities are all I get a lot of Courage for, and that is only to

fight the entirety of the bonus monster.

I try to give the Hero either 3 (or more to your liking) or 4 of the

7 Seeds of Skill I find in the game regularly.



-----



Yangus





Axes

6PT Helmet Splitter: Attack an enemy and sometimes lower the target's

Defence by half



Axes

12PT When equipped with an axe, Attack +5



Axes

19PT Hatchet Man: Perform a critical hit, miss, or do normal damage



Axes

26PT Higher chance of performing a critical hit when equipped with an axe



Axes

34PT When equipped with an axe, Attack +10



Axes

42PT Parallax: Attack and try to paralyze an enemy



Humanity

4PT Whistle: Automatic battle



Axes

54PT Axes of Evil: Hits a group of enemies



Humanity

10PT Heal: Heals about 30HP to a party member



Humanity

16PT Nose for Treasure: Notes how many items are in the town, dungeon, or

special area



Humanity:

22PT Warcry: Tries to shock an enemy group to lose its turn



Axes

66PT Executioner: Perform a critical hit or miss



Humanity

32PT Share Magic: Give some of Yangus' MP to an ally



Axes

82PT When equipped with an axe, Attack +20



Humanity

42PT Kabuff: Increases the party's Defence by 25%, up to +200



Afterward, any skills you feel like learning.



Total: 124 skill points (reached at level 30 without Seeds of Skill)



Where I sometimes go afterward is:



Fisticuffs

3PT Attack +5 when not equipped with a weapon



Fisticuffs

7PT Agility +10 when not equipped with a weapon



Fisticuffs

12PT Knuckle Sandwich: Damages an enemy



Fisticuffs

18PT Higher chance of a critical hit when not equipped with a weapon



Fisticuffs

25PT Attack +20 when not equipped with a weapon



33PT Padfoot: Random battle encounter rate is lowered in dungeons and on the

overworld map.



I'll be honest; Yangus's Clubs skills, Scythe skills, and Fisticuffs all

suck compared to axes, to me. Literally *none* of the attacks gained are

worth anything. A total waste of skill points.

After getting Hatchet Man, I turn to Humanity to have another healer,

instant fights, and a quick check with Nose for Treasure to make sure I have

all items in a place are handy.

If you follow this order, the skill point level cap should kick in for

Yangus after getting Axes of Evil at level 16, which is fine; Axes of Evil is

a nice group-hitting attack for Yangus that costs 0MP. His group/all enemy-

hitting abilities from Scythe and Fisticuffs skills cost MP, something

he sorely lacks. Plus it is overall quicker to get stronger axes than other

weapons for Yangus. The Kabuff spell is useful to learn for quick

Defence boosts on later enemies and/or bosses.



Due to the low number of skill points needed for learning what I

consider useful, I don't give Yangus any Seeds of Skill.



-----



Jessica



Staves

3PT Acceleratle: Agility for the party is increased by its base amount, up

to 999 maximum



Whips

5PT When equipped with a whip, Attack +5



Whips

10PT Whiplash: Attempt to paralyze a group of enemies while damaging them



Whips

16PT When equipped with a whip, Attack +10



Whips

23PT Twin Dragon Lash: Hit a single enemy twice with the whip or hit

monsters in a group twice randomly



Staves

7PT Kasap: Reduces an enemy group's Defence



Staves

13PT When equipped with a staff, Maximum MP +20



Staves

21PT Bounce: Spells bounce off the user and back to the original caster



Staves

31PT Magic Barrier: Enemy spells do less damage to the party



Whips

32PT Lady's Thong: Absorb some HP when attacking



Whips

43PT When equipped with a whip, Attack +15



Whips

55PT Lashings of Love: Attempt to paralyze a group of enemies while damaging

them



Whips

68PT When equipped with a whip, Attack +25



Staves

44PT When equipped with a staff, Maximum MP +50



Staves

57PT Caduceus: Heals a party member by about 90HP



Staves

70PT When equipped with a staff, MP is recovered in batttle



Staves

84PT When equipped with a staff, Maximum MP +100



Staves

100PT Kazing: Revives a dead party member with full HP



Afterward, any skills you feel like learning. Since you'll reach the skill

point cap before being able to put 100 points into Staves, I give her extra

points (and those thereafter) to Sex Appeal.



Total: 168 skill points (reached at level 36 without Seeds of Skill)



Personally, I do not see what the hooplah is over Jessica's

Knives/Sword skillset. She gets two attacks, and they are both lackluster

at best. Sure, Jessica can equip swords at 30 skill points, but it is still

a single attack that is dwarfed by the damage done with Twin Dragon Lash,

quickly learnable. By the time Jessica gets a good sword, she can do more

damage with a whip and Twin Dragon Lash anyway (both hits benefit from

Tension).

Right off the bat, she can get a much better whip than knife. Even

with her strongest sword, it still does not compare. Plus the bonus of

hitting a group of monsters for 0MP is nice, as well as her last whip

hitting all enemies is nice as well. She always does the most damage in

a single attack in my games when she uses a whip. Twin Dragon Lash plus 100

Tension plus Oomph is pretty brutal.

Some of her Staves skill spells are useful; Magic Barrier is extremely

helpful against many bosses, and Acceleratle is helpful when fighting metal

monsters. If it was not for the Kazing spell being learnable, I would

stop giving points to Staves skill after Magic Barrier. Staves as weapons

are pretty bad, I never actually equip one when I play now.

Jessica's Sex Appeal skill has some fun attacks, which I of course

maxed out as soon as I could the first time I played. Although being fun,

they really are not very helpful to play through the game with.

Since Jessica does not use many skill points, she is easily customizable

for other skills afterward. I eventually give her some Sex Appeal skill

points just because I have to give the points to something.



Due to the low number of skill points needed for learning what I

consider useful, I don't give Jessica any Seeds of Skill.



-----



Angelo



Charisma

3PT Squelch: Cures Poisoned and Envenomated



Swords

4PT When equipped with a Sword, Attack +5



Swords

9PT Flame Slash: Fire-elemental attack to one enemy



Swords

15PT When equipped with a Sword, Attack +10



Swords

22PT Metal Slash: Hits Metal-family monsters for 1 or 2 damage



Swords

30PT When equipped with a Sword, Attack +20



Swords

40PT Falcon Slash: Hit a monster two times in one attack



Swords

52PT Higher chance of performing a critical hit when equipped with a sword



Staves

3PT Dazzle: Lower an enemy group's accuracy of attacks



Staves

6PT Fizzle: Prevent an enemy group from casting spells



Staves

9PT Bounce: Spells bounce off the user and back to the original caster



Staves

12PT Drain Magic: Steal MP from an enemy



Staves

28PT When equipped with a staff, Maximum MP +20



Staves

*48PT Caduceus: Heals a party member by about 90HP



Staves

56PT Kathwack: Tries to kill all enemies instantly



Staves

65PT Oomph: Doubles an ally's Attack



Staves

80PT When equipped with a staff, Maximum MP +50



Staves

100PT When equipped with a staff, MP is recovered in battle



Total: 155 skill points (reached at level 41 without Seeds of Skill)



I used bows the first time I played the game, and thought they were

great. Cherub's Arrow and the upgraded Seraph's Arrow were pretty helpful

for my main healer. But once I started using swords, and seeing how to mix

better ones quicker than bows, the actual usefulness of bows faded away.

Finding the Happy Hat also made Cherub's Arrow and Seraph's Arrow a waste of

time to learn.

You get stronger swords much faster than stronger bows. With bows,

you are stuck for large sections of the game before an upgrade;

excruciatingly long between Eros' Bow and Cheiron's Bow, and Cheiron's Bow

and the Great Bow, which is an instant Alchemy Pot mix for the strongest bow

in the game.

I can easily do more damage with a stronger sword and Falcon Slash

(doing Falcon Slash with a Falcon Blade or an Uber Falcon Blade will do 4

hits for even damage with Tension). Not many of the bow abilities are very

useful, Metal Slash is about the only real way that Angelo can do damage to

metals, and otherwise he is my main healer and user of the Timbrel of

Tension.

The last sword skill that I give Angelo is the one at 52 skill points.

I don't use Miracle Slash, and since the Attack bonus abilities replace the

previous one and do not stack, skipping the 82 skill point 'When equipped

with a Sword, Attack +25' saves me 30 skill points if I stop giving skill

points towards swords at 52 (16 if I were to stop after learning Miracle

Slash). A +5 Attack bonus at that point in the game for the character I

wind up attacking with the least is not really worth it to me.

Angelo's Staves skill does not teach many truly useful spells; he learns

his best ones from simply levelling up. Oomph can be handy, but I try to get

Staves built up for his 100-point ability for the final fight in the game to

be easier. If the Oomph spell and the 100-point Staves ability is not worth

it for you (you can just mix a bunch of Elfin Elixir), then do not worry

about putting many points into Staves. Angelo's Fisticuffs skillset is

downright sad.

Charisma does not give much help aside from the Squelch spell,

learned with only 3 skill points. His Sarcastic S****** ability is somewhat

useful against some bosses that build up Tension, but it doesn't actually

cancel out Tension very well. You could skip it and save some skill points.

I build up bows in case I get bored of using swords, and to skip the

level cap I would get from maxing out just swords anyway.

If I use my exact setup for all of the characters, I give Angelo around

3 or 4 of the 7 Seeds of Skill regularly found in the game.



There you have it, what I use when I want to play the game with what

works best for me for each party member. Feel free to use what you want,

disagree with me, and call me a moron for what I pick. After about nine

playthroughs of the game, the above order has proven to be the best path

for me to take my characters. But the options are there, and if you know

of a good use of a skill or ability that I have bad-mouthed, then feel free

to e-mail me and enlighten me. I can easily miss out on something obvious.



After warping to Simpleton, either turn around and follow the road,

taking the eastern branch, or walk through town and follow that road and

take the eastern branch. Just follow the road until you see two buildings

on opposite sides of it, and enter the first one (on your left).

There isn't much to do at the old couple's house right now, but you can

find two items here. Turn to your right and open the dresser in the corner

for a Silk Robe. Break the barrel next to the old woman to find Mini Medal

#010. Equip the Silk Robe to Jessica (it should be stronger than whatever

she has equipped currently), then leave the house and look at your map.

Look to the northwest of your current location, across the river. Do

you see a small, forested area between two groups of mountains? You want to

go right across from that spot, but on the current side of the river. So

head west, and turn north when you can get into the small valley across from

that spot.

Stay on the low ground while getting to the area; there is another chest

on this side of the river, but it won't unlock, even with the Thief's Key.

With a different key you can get the goodies inside. At the edge by the

river is a chest you can open, and inside is a free suit of Chain Mail for

Yangus to equip. Did you see a treasure chest across from this chest?

You'll want to get it in a little bit. For now, walk back to the old

couple's house.

When you reach the old couple's house, head north of it onto a small

strip of land along the river. A locked chest there has 230 gold inside,

always helpful. Stay on this side of the river, going south past the old

couple's house. At the very end of walkable land (you should see a log

cabin off in the distance) is a chest with a Seed of Life inside. Now head

to and enter the church across the river from the old couple's house, via

the road.

Next to the church, you should start seeing cows from here on out.

Talking to a cow will get you some free Fresh Milk. Unlike the Japanese

version of the game, Fresh Milk from cows on the overworld map are *not*

linked to Monster Coins, so you can talk to every cow in the game and still

get all the Monster Coins in this version of the game.

The downward-sloping hill next to the chest with 230 gold leads to a

beach that you can fight Metal Slimes, but it is not necessary to fight

around the area in order to progress. Do so if you want.





-----------------------------------------------------------------------------





/======================================================================/

| (II-C6) Riverside Chapel |

| My level: 15 |

/----------------------------------------------------------------------/

| Inn: $0 per person / Church: yes / Items to find: 1 |

/======================================================================/





Monsters found in this region:

#008 She-Slime

#021 Healslime

#026 Winky

#031 Jargon

#034 Bag o' Laughs

#038 Morphean Mushroom

#039 Brownie

#041 Puppeteer

#042 Bodkin Bowyer

#043 Night Sneaker

#044 Mummy Boy

#046 Pan Piper

#047 Slime Knight

#048 Clockwork Cuckoo

#049 Treeface

#050 Kisser

#051 Diemon

#053 Fat Bat

#056 Chimaera

#078 Mum

#079 Boh

#080 Jum

#081 Boe



Please note that once you arrive at the Riverside Chapel, places aren't

"showing up" on the Zoom list anymore. That is because there are 7 places

per page of the Zoom list. Press left or right on the d-pad or analog to

go to the next/previous page.

Search the dresser in the bedroom to find the one item here, a Seed of

Magic. Speak to the nun to stay the night. You cannot change day into

night at this 'inn'.

If you sleep here at this time, Angelo will have a flashback scene of

joining the abbey as a young boy after the death of his parents, and

meeting Marcello and Abbot Francisco for the first time. Afterward, leave

the church and go to that chest across the river from earlier.

Be wary of the Diemon and Chimaera monsters around here; the Diemons

can do an 'eye dice roll' which can do 60 damage to one party member if a 6

is rolled, and the Chimaeras spew Flame-Breath which can do 30+ damage to

all party members.

To get to the chest, travel north, then walk around the mountains and

through the forest until you reach the chest at the end. Skip the chest you

should see on the way (it is another of those locked chests that the Thief's

Key cannot unlock) and the visible Bodkin Bowyer at this time. Open this

locked chest, take the Seed of Agility, and press the R2 button. You should

see another treasure chest in the top-left corner of your screen. That is

yet another chest that you cannot open yet, but in a little while, we will

remember that one too.

Now either cast Zoom and warp back to the Riverside Chapel or walk

back and follow the road going east until you reach the castle at the end.

When you get near the vicinity of the castle, walk around the eastern

side of it into a small forest with a chest northeast of the castle. Take

the 154 gold then enter the castle.





-----------------------------------------------------------------------------





/======================================================/

| (II-D) A Castle Draped in Black and a Matching Door |

/------------------------------------------------------/

| Quick Summary |

| |

| 1-Enter Ascantha and meet Emma at the castle. |

| 2-Return to the throne room at night to meet the |

| king, and speak to Emma again. |

| 3-Speak to Emma's grandmother to learn about |

| Wisher's Peak. |

| 4-Enter the door atop Wisher's Peak and meet |

| Ishmahri. |

| 5-Visit the Lakeside Cabin on the way to Pickham. |

/======================================================/





-----------------------------------------------------------------------------





/========================================================================/

| (II-D1) Ascantha |

| My level: 16 |

/------------------------------------------------------------------------/

| Inn: $10 per person / Church: yes / Items to find: 8 + 1 |

/------------------------------------------------------------------------/

| Weapon Shop |

| |

| Dagger $350 |

| Short Bow $750 |

| Wizard's Staff $1,300 |

| Edged Boomerang $1,360 |

| Steel Broadsword $2,000 |

/------------------------------------------------------------------------/

| Armour Shop |

| |

| Leather Dress $380 |

| Bronze Armour $840 |

| Iron Cuirass $1,000 |

| Bronze Shield $370 |

| Turban $410 |

| Slime Earrings $400 |

/------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Rennet Powder $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Moonwort Bulb $30 |

/========================================================================/





Do not stay at the inn as soon as you arrive in Ascantha. Enter the

well on your left, and you will find a Lady's Ring. at the bottom. Climb up

and enter the house in front of you.

Apparently, the whole "get a Seed of Wisdom for showing the Lady's Ring

to the guy in Farebury" thing is a "lost forever". Here's what Adam G.

(HugDaddy) had to say in an email about it:



"Along your journey, you can find the Lady's Ring in the well in Ascantha.

This accessory gives the wearer a Defence +2 bonus. Since this is not very

good, you can try to give it to someone who can use it! If you return to

Farebury, you can encounter a man outside the church who mentions losing his

wife's ring (he can also be found in the Farebury inn at night). If you

show him the ring, he will examine it and mention that he'll get into more

trouble if you show it to his wife; then, he will give you a Seed of Wisdom

to stay quiet. You can only find the man in Farebury for a short time, so

don't wait too long!



Mind you, I don't know how long this opportunity will be there, but I think

you can get it from your first visit to Ascantha until you get the ship (I

have saves from those times... but nothing after the ship until just before

defeating Dhoulmagus, at which point I could no longer ger the Seed of

Wisdom)".



I tried to give her the ring after going to Trodain (as still shown

later in the guide), and that was still too late. So whatever. Try going

to Farebury as soon as you get the Lady's Ring and maybe you will get that

Seed of Wisdom.

Inside the pot to your left next to the sink hides some Rennet Powder.

Turn around and search the cupboard by the little boy to find Mini Medal

#011. That's all in this house, but if you talk to the residents, you will

notice a trend involving everyone in this town: the townspeople are all

wearing black, and have sad looks on their faces. Let's try to cheer these

people up!

Walk around the house to another house next to the church. Open the

cupboard to your right for some Plain Clothes. Leave the house and head

over to the weapon shop.

If you are using Boomerangs for the Hero, the Edged Boomerang is weaker

than the Reinforced Boomerang, so do not buy it. If you are using swords

for the Hero, you could buy a Steel Broadsword, although I don't use them

really and you can get a free one of these in a little while. If you are

going to use bows for Angelo, you can buy the Short Bow sold here, but the

next town you are going to sells a better bow.

At the armour shop, you may be tempted to buy a suit of Bronze Armour

for the Hero. Instead, you can make one for a little cheaper than buying

the armour outright. Buy an Iron Cuirass for Yangus. It is only 5 points

better than the Chain Mail, but it can be mixed in a little while to make a

nicer suit of armour for him. When your current mix is done, put the Chain

Mail and a Bronze Shield that you can buy at this armour shop into the

Alchemy Pot and you will make a suit of Bronze Armour.

Now head into the castle via the small door on the left side of the

large center door. As you enter, two cupboards are to your left. Open the

one nearest to the door to find Mini Medal #012. The cupboard next to it

has 42 gold inside. Follow the hall to a staircase going up, and follow the

walkway outside on 2F to a door.

In the kitchen, look to your right to see a pot and two barrels. In

the pot should be a Medicinal Herb, and inside the right barrel is some

Red Mould. Go through the other door in the kitchen and take the stairs

going up on your right.

On 3F, enter the door on your right and open the cupboard away from the

corner to find Mini Medal #013. This should be all of the findable items in

the castle. Leave this room and go up the stairs that the guard is standing

by, then straight up the next set of stairs to the top of the castle.

At the top, walk around the center building until you see a maid

wearing black. When you walk close enough, you will see the maid Emma

talking to the person inside, then leave (with a sad look on her face, of

course). Go down one floor to the throne room and talk to Emma. Now leave

the castle area and stay at the inn.

Choose to Rest until evening, then return to the throne room. A man in

black should be kneeling in front of the throne, with his head on the seat.

Speak to King Pavan.

The dreary feeling of this place now becomes known by the party,

Pavan's young wife Sasha was taken away from him 2 years ago. He and the

country still are in shock and depression towards the loss of Pavan's queen.

Pavan himself will not even notice you, so make your way out of the castle

and you should bump into Emma.

Emma will then tell the party about Sasha, then mention her grandmother

that lives west of the castle..sound familiar? Walk out of Ascantha, then

cast Zoom and warp back to the Riverside Chapel (remember, it is on page 2

of the Zoom list), then visit the old couple's house across from the

Riverside Chapel.

Emma's grandmother will mention a hill behind her house that leads to a

mysterious world, and to visit the top of the hill at night. Do not worry

about waiting until night, just go ahead and look for a downward slope

leading to a sandy area behind her house.



Monsters found in this region:

#036 Metal Slime

#050 Kisser

#236 Khalamari Kid

#237 See Urchin

#240 King Kelp





Fight Metal Slimes here if you want, and/or just go to the end of the

beach to a cave.





-----------------------------------------------------------------------------





/=======================/

| (II-D2) Wisher's Peak |

| My level: 16 |

/=======================/





Monsters found in this cave:

#021 Healslime

#042 Bodkin Bowyer

#044 Mummy Boy

#045 Hell Hornet

#047 Slime Knight

#049 Treeface

#051 Diemon

#052 Walking Corpse

#053 Fat Bat





As you enter Wisher's Peak, you are greeted by a couple of passages to

choose from. Go straight across first and you will find a chest with a

Wizard's Staff at the end. Now leave this passageway and take the first one

on your left. When the path divides, go right and you will see a staircase

leading up for you to take.

Out of the initial cavern, turn around and follow the path going up to a

second cavern. In here, take the left passage to find the treasure chest

with the map to this place inside. It isn't very useful now, though.

Climb up the rope in the main room and follow the path. Shortly after

crossing a bridge, watch for a side path to your right going up. Follow this

path to the end and open the treasure chest there for the last item found at

Wisher's Peak, a Templar's Shield for Angelo to equip. Now just turn around

and follow the left wall to a slope heading to the top of Wisher's Peak.

If you have followed what to do in Ascantha, once you arrive at

the top of Wisher's Peak it should automatically be nighttime. Look to your

right, and you should see a black window.

The shadow of the window will steadily grow in length, until it reaches

the wall across from it. At this time, a cutscene should start. Walk up to

the door and press the X or L3 button to open and go through the door to

another world..

Welcome to the Moonshadow Land! Check out all of the phases of the

moon circling the building, then enter.

The party will be greeted by Ishmahri. Speak to him and he will say

that Pavan needs to get over the loss of Sasha. Ishmahri will then join the

party, so go ahead and take the door back to the regular world.

You will warp back to Ascantha. Lead Ishmahri to the throne room. He

will play his harp and bring back an image of Sasha and a younger Pavan.

Seems kind of mean to me..but this knocks Pavan out of his melancholy state

to get over her death. Pavan orders the black tapestries rolled up and to

cast regular ones to cover the castle (I think they're tapestries..whatever

they are, the black ones get rolled up and replaced).

A feast is held for the party, then you can leave Ascantha for now.





-----------------------------------------------------------------------------





/===============================/

| (II-D3) On the way to Pickham |

| My level: 17 |

/===============================/





Monsters found in this region:

#016 Drackmage

#021 Healslime

#026 Winky

#037 Scorpion

#039 Brownie

#041 Puppeteer

#043 Night Sneaker

#044 Mummy Boy

#045 Hell Hornet

#046 Pan Piper

#047 Slime Knight

#048 Clockwork Cuckoo

#049 Treeface

#050 Kisser

#051 Diemon

#052 Walking Corpse

#054 Night Fox

#055 Paprikan

#057 Hood

#058 Headhunter

#059 Minidemon

#060 Gorerilla

#078 Mum

#079 Boh

#080 Jum

#081 Boe

#236 Khalamari Kid

#239 Yabby

#240 King Kelp





As the party leaves Ascantha, Yangus says maybe the group should try

asking a man named Brains about Dhoulmagus in the town of Pickham, to the

south. It's time to head off-road!

Travel southeast along the coastline of Ascantha. Soon you should spot

a beach. Ignore the visible Yabby and explore the northern end of the

beach to find a treasure chest. Inside this Thief's Key-locked chest is a

Seed of Defence.

Now look at your map, and along the very bottom of the close-up map

view, you should see a house of some sort. That is the next destination.

Pass the visible Yabby then head southwest. Once you see the lake,

you should also see the building from the map, a log cabin, to the south.

Enter the Lakeside Cabin.





/======================================================/

| Lakeside Cabin |

/------------------------------------------------------/

| Inn: $10 per person / Church: yes / Items to find: 0 |

/======================================================/





All that is here are an inn and a church to save. Use these facilities

if you need to, then leave. Look at your map again, and in the close-up view

you should see Pickham in the very bottom-left corner. There is one more

place to visit before Pickham though, so head south-southwest.

If you are lucky, the Minidemon monsters here may drop a chest with a

Wing of Bat inside. Or a Fat Bat may already have. If you do have one,

save this item for some later mixes to get some weapons early. The two

important mixes with a Wing of Bat are these:



Holy Silver Rapier + Devil's Tail + Wing of Bat = Fallen Angel Rapier



Edged Boomerang + Wing of Bat + Steel Scythe = Razor Wing Boomerang



If I only have one Wing of Bat, I wait to make the Fallen Angel Rapier

because by the time I can make it, the Razor Wing Boomerang is soon buyable

at a shop. Plus, the Fallen Angel Rapier is instantly upgradable to a

stronger sword for Angelo. With two Wings of Bat, I make both of these

items as soon as I can.

Keep going south-southwest until you see a road. You may see a chest

or two along the way, but these are locked beyond the Thief's Key.

Following this road, you will see a strange-looking building with a

locked front door. Don't bother with the chest at the southern end of the

building, this one is locked beyond the Thief's Key, too. Instead, walk up

the ramp going to the roof of the building. There should be a man standing

at the edge, wearing green and red clothes.

Speak to him, then walk away. The strange man will introduce himself as

Morrie. Talk to him again and answer his question with Yes. Morrie will

then give the party three Memos.

The 3 memos are more like wanted posters; each one has a visible

monster for you to find and beat in battle, then bring to Morrie. One of

them (Morrie's Memo #2) you have already seen, the other two not yet. Do

not worry about fighting Lonely Joe at this time, just do it all at once.

Now go on your way, following the road west right into Pickham. Before

entering town, if you have anything important mixing in the Alchemy Pot,

finish the mix first.





-----------------------------------------------------------------------------





/=====================================================/

| (II-E) The Case of the Mysteriously Vanishing Horse |

/-----------------------------------------------------/

| Quick Summary |

| |

| 1-Enter Pickham, look for Brains the informant, and |

| find Medea's thief. |

| 2-Get Casino tokens for items (optional). |

| 3-Visit Red and learn of her 'deal'. |

| 4-Get the Venus' Tear in the Swordsman's Labyrinth |

| and bring it to Red to get Medea back. |

| 5-Locate Brains and hear about Dhoulmagus escaping |

| to the west, and information about a boat. |

/=====================================================/





-----------------------------------------------------------------------------





/=========================================================================/

| (II-E1) Pickham |

| My level: 17 |

/-------------------------------------------------------------------------/

| Inn: $12 per person / Church: yes / Items to find: 27 + 1 / Casino |

/-------------------------------------------------------------------------/

| Weapon Shop |

| |

| Poison Moth Knife $950 |

| Hunter's Bow $1,700 |

| Steel Broadsword $2,000 |

| Iron Axe $2,600 |

| Holy Lance $2,700 |

/-------------------------------------------------------------------------/

| Armour Shop |

| |

| Bronze Armour $840 |

| Leather Cape $1,100 |

| Dancer's Costume $1,300 |

| Iron Shield $720 |

| Iron Helmet $1,100 |

/-------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Amor Seco Essence $120 |

/-------------------------------------------------------------------------/

| Casino (use tokens bought/won at the casino to buy casino items) |

| |

| Magic Water 100 tokens |

| Silver Platter 500 tokens |

| Agility Ring 1,000 tokens |

| Titan Belt 1,500 tokens |

| Rune Staff 3,000 tokens |

| Platinum Headgear 5,000 tokens |

/=========================================================================/





Welcome to Pickham! After looking around for a bit, Trode decides to

have a drink at the bar while the party looks for Brains the informant.

Start the search by entering the door straight ahead of you.

Walk past the blacksmith and search the dresser in the corner. Inside

is another suit of Chain Mail. Keep this for later. Exit by taking either

door on the side of the building and browse at the weapon and armour shops.

At the weapon shop, buy a Hunter's Bow. If Angelo is using bows, then

equip it now. If Angelo is not using them, just put it in the bag; it can

be mixed to make a useful item/bow later on. This shop also sells the Holy

Lance, but you can make one without having to shell out 2,700 gold. I just

wait on this.

At the armour shop, buy a Dancer's Costume for Jessica. Not only are

they a stylish new look for her, but good armour for her, too. Buy an Iron

Shield for both the Hero and Yangus, and one more to put into the bag for a

mix later. If you have enough money, you can also buy a Leather Cape for

Angelo. Don't worry about buying an Iron Helmet. They are pretty expensive

and you can get a free one in a little while.

Now look at your map, and head towards the well (left of the inn) and

go down it. Down here should be a cage-looking door. Open it and break the

pots on the side of the room with the large cauldron. Inside these pots are

Mini Medal #014 and some Amor Seco Essence. Now leave the well and enter

the door across from the item shop, past the well.

In this corridor area are a couple of items, some you cannot get at this

time. Push L2 as soon as you enter, then open the door right in front of

you. Break the barrel in the corner of the room to find a Seed of Life. Now

continue down the hall, taking the right fork down to a room by itself.

Turn left and search the cupboard for some Holy Water, then exit the

building via the way you came in. At the end of the hall are four chests,

but you cannot unlock the door to them for quite a long time.

Back outside, enter the item shop. Snoop through the bag closest to the

counter and you will find Mini Medal #015 inside. Leave the item shop and

enter the door across from the church.

In these tiny living quarters are some items. Look for a Seed of

Strength in a bag, and Mini Medal #016 in a barrel inside the two rooms

closest to you, then leave the building.

Turn to the left and break open the pot next to the staircase. Inside

is a Cowpat (aka Cow Manure), just what you needed. Try using it outside

of battle for a laugh. Turn around and enter the second door on the eastern

wall of town. In the cupboard there is Magic Water, just for you! Now turn

left and enter the next door.

Hmm, it's locked? Well nevermind then. Take out your frustration on

the barrels across from the bar (there are 2 bars in town). One has 26 gold

inside. Don't enter this bar right now, instead go up the stairs to the

rooftops.

Enter the tent in front of you and search the hanging bags. Inside

the first one is a pair of Boxer Shorts. Leave the tent and continue across

the rooftops. Go all the way to the end, and break the pots in a corner.

One of them has Mini Medal #017. Then take the stairs going down by the

skinny man in green.

Walk up to the door, and a cutscene should start. It seems that

Brains the informant is not here right now. So let's go in and see what we

can take from him! Enter the room and open the door to your left. Inside

are some pots and barrels. You should find a Seed of Wisdom and 30 gold

inside the pots.

Time to go back and tell Trode that Brains the informant is not here.

Stop at the inn first and rest if it is almost nightfall.

At the inn, go upstairs to the second floor. In the second room on the

left is 35 gold waiting in the dresser. Leave the inn from the second floor

by going through the door on your left after leaving this room.

On the rooftops is an item to grab. Turn left and break the barrels.

The left one has some Red Mould inside. From here, just re-enter the inn

and leave via the first floor door.

After leaving the inn, enter the bar to your right (the wagon is nicely

hiding the sign). Before speaking to Trode, go to the far right side of the

bar and bust the barrels. The left one has some Fresh Milk for you. Now

talk to Trode.

While he is talking, you will hear some commotion outside..sounds like

a horse..wasn't Medea just outside?! Exit the bar, Medea and the wagon are

gone! No more Alchemy Pot for awhile. And Medea is gone, too! Time to

try to figure out what happened. You cannot leave Pickham until you do.

Head to the southwest corner of town, past the casino. If you go down

the alley with the weapon and armour shops, the man at the end requires you

to pay him to move out of the way. Pass the casino and enter the door on

the wall to the right after the casino.

Walk to the end of this extremely messy room, and a man will be counting

his coins for stealing a horse. Wonder what horse it was! After seeing that

you overheard him, the man cowers and you get a free 1,000 gold. Now you

know who stole Medea, but where is she? Time to find out. Before leaving

the messy room, search the cupboard to find a Bunny Tail, then break the pots

to find some Rennet Powder and 12 gold.

While you are still here, you can get another non-counting item if you

are a completionist. Walk up the stairs where a ladder is going way up.

Behind the ladder on the wooden podium is the Eros' Bow Recipe. If it is not

showing up, come back later in the game to find it. Remember, you *do not*

have to pay the weapon shop guy in Farebury to get the recipes to appear.

Now you want to go to the bar near the southeast corner of town, the one

that was skipped earlier. Inside, break the barrels behind the man in purple

that is seated to your right. The center barrel has some Waterweed Mould.

Speak to the bartender, who will let you through to the door behind him.

In here, search the cupboard for Mini Medal #018. Now talk to the man

behind this corner to get the scoop on your missing horse.

The man will say that someone named Red has bought your horse. Seems

Yangus knows her. Now you can leave Pickham to confront Red, but first,

take some time out at the Casino.

Enter the casino and talk to the yellow bunny girl on your left. Buy

50 tokens for 1,000 gold (100 if you can afford that many), then save your

game and be ready to hit reset a lot.





-----------------------------------------------------------------------------





/============================/

| (II-E2) The Pickham Casino |

| My level: 17 |

/============================/





Casinos are completely optional, but they are well worth your time.

Lots of nice prizes can be bought here; some useful right away, others for

mixing some helpful equipment. Unfortunately, the only games playable at

this casino are Bingo and 1-coin slot machines. 1-coin slots are not worth

your time, so play Bingo. Stand on the green floormat next to the Bingo

table and press the X or L3 button, then answer with Yes to play.

You must buy casino tokens in order to play the casino games (except for

a few rare instances). It costs 20 gold for each token. Tokens cannot be

sold for gold anywhere. Play at your own risk, and play/save smart.

At this Bingo 'table', the most tokens you can wager is 100. Depending

on how many balls it takes the annoying Healslime to get you a Bingo, you can

win a pretty good amount. The center square is already given to you,

allowing for 4 ball Bingos. Press the circle button during play to see a

different view of the board.



The amount of tokens won are if you get a Bingo within:



4 balls = wager x400 (40,000 tokens with a 100-token wager)

5 balls = wager x200 (20,000 tokens with a 100-token wager)

6 balls = wager x100 (10,000 tokens with a 100-token wager)

7 balls = wager x50 (5,000 tokens with a 100-token wager)

8 balls = wager x25 (2,500 tokens with a 100-token wager)

9 balls = wager x10 (1,000 tokens with a 100-token wager)

10 balls = wager x5 (500 tokens with a 100-token wager)



If you get 4 balls in a line, you will be at Chance status. If you are

1 ball from two possible Bingos, you will be at double Chance. This is when

the Healslime gets to be a pest by totally missing your ball. Even worse is

the triple Chance, where it still refuses to pull a winning ball. The

amount won if you have a double chance that the Bingos need (and get) the

same winning ball, like this:



xxxox

xxxox

xxxox

ooo?o

xxxox



Well, I do not know how much is won, as I have never had it happen.

This guy is the epitome of evil, and loves playing God while you helplessly

watch him pull the wrong ball at will, looking down upon you, smiling like a

buffoon, taking your tokens away. One day this guy will pay..one

day..sometimes the ability to switch the camera view with the circle button

is a nice way to just not see this guy smiling as he draws bad ball after bad

ball.

Eventually you'll win. Save the game after doing so then play again,

resetting when a low win isn't worth keeping (I usually reset after I lose

500 tokens) and buy what you like.

Here's what I buy, and why (talk to the bunny girl in green to buy

items):



Magic Water x10 (1,000 tokens)



Useful for mixing some strong items later in the game, and if you need

MP in a pinch. Try to buy about 5 of these, up to however many you feel

you will want.



Silver Platter x4 (2,000 tokens)



A horrible shield by itself, but can be mixed to make a good shield for both

Jessica and Angelo, and for some good armour that Yangus can equip, you need

2 more Silver Platters, so I buy 4 of these.



Agility Ring x4 (4,000 tokens)



Agility +15 for the Hero, Yangus, and Angelo, and it takes one of these to

make one Mercury's Bandana, which I make one right away for the Hero, and two

more for the Mercury's Rapier for Angelo. Two free ones are found in chests

relatively soon, so you can save some tokens that way. If you aren't using

swords for Angelo, then buying 3 or 4 are fine.



Titan Belt x1 (1,500 tokens)



Jessica needs all the Attack help she can get when just attacking, and this

gives a nice +10 bonus.



Rune Staff x2 (6,000 tokens)



Can be mixed for one of the strongest staves in the game sooner than you

think, which can be sold for 22,500 gold or kept to revive party members.

Also the Rune Staff is useful for the Hero and Jessica in battle, as it

casts the Kabuff spell when used as an item in battle.



Total: 14,500 tokens + 9,400 extra = 23,900



The Platinum Headgear, while a good helmet, is too expensive for me to

bother with. If you get lucky with a big win, then buy one for Angelo if

you like.



The extra 9,400 is for a later Casino, and to start raking in the tokens

right away at that one. After hitting 23,900 or more tokens, I buy what I

have written, and move on. If you win more than that, keep at least 9,400

tokens and buy whatever else you feel like (a Rune Staff for Yangus can be

a good choice). You can actually get lucky and win 40,000 with one 100-coin

wager. I did shortly after having 100 tokens my first time. It has never

happened since.

You can make money best by buying Magic Water for 100 tokens and selling

it for 150 gold each. In the Japanese version, Agility Rings sold for 1,550

gold. Now they only sell for a measly 180. Prayer Rings give the same

amount of gold as 10 Magic Water, so buy either one when you can get to both

casinos and have extra tokens if you need cash.

After you have the tokens and items that you want, leave Pickham and

head west.





-----------------------------------------------------------------------------





/============================/

| (II-E3) A Tear for a Horse |

| My level: 17 |

/============================/





Monsters found in this region:

#016 Drackmage

#048 Clockwork Cuckoo

#049 Treeface

#050 Kisser

#052 Walking Corpse

#054 Night Fox

#055 Paprikan

#056 Chimaera

#057 Hood

#058 Headhunter

#059 Minidemon

#060 Gorerilla

#064 Witch

#236 Khalamari Kid

#239 Yabby

#240 King Kelp





Follow the western ridge and you should go south, west, then northeast

a small bit. Skip the visible Redtail Hipster and go for the chest behind

it. Inside the Thief's Key-locked chest is 450 gold. After opening the

chest, leave the small cul-de-sac and go south towards the beach (the

western one on your map, just south of a small, circular desert).

Once you reach the small desert area, follow the ridge to the east and

look for a treasure chest along the ridge. In this Thief's Key-locked chest

is a Leather Whip. Not a great prize at this point of the game, but

whatever. If you accidentally sold Jessica's initial Leather Whip, now you

have a replacement. Now walk directly south to the beach and look for a

visible Khalamari Kid. Run into it to start a battle.

This enemy should go down with regular attacks in one round. The

monster should drop a Copper Monster Coin, then its stats will appear and

the game will ask if you want to send the little guy to Morrie. Answer with

Yes, as this is the monster on Morrie's Memo #3, Squiggles!

Most of the visible monsters will drop a Monster Coin. There are three

types: the Copper Monster Coin, Silver Monster Coin, and the Gold Monster

Coin. Monster Coins have no use other than they can be sold for money (that

I know of). Copper Monster Coins sell for 200 gold each, Silver ones sell

for 500 gold each, and finally Gold Monster Coins sell for 1,000 gold apiece.

Send Squiggles on his way to Morrie, then travel northwest across the

small desert and go into the house on your map. This house (Red's) can only

be accessed from the eastern side.

Once you arrive, check out the horse shed first. In here are Medea,

the wagon, and a pair of barrels to your left. The barrel closest to you

has Mini Medal #019 inside. Now enter the house by talking to the man out

front. A woman's voice will tell the man to let you inside. Yangus must be

alive in order for Red to let the party into her house.

Enter the bedroom to your right and search through the dresser by the

entrance. Inside it is a Hairband. Leave the bedroom and spot some pots.

The back one has Mini Medal #020. Now talk to Red, the woman in red sitting

in a rocking chair.

Red has your horse, but she wants to keep it. Red then decides that if

you travel north to a cave and fetch the Venus' Tear inside, maybe she will

trade you the Venus' Tear for your horse and wagon. Now head north towards

the swamp (purple blotches on the map) on the right side of the area.

Go up the hill in order to reach the eastern swamp and you should see

a treasure chest on the opposite side. You have to walk straight through

(you will be damaged 1HP on occasion) the swamp to the treasure chest.

Inside this Thief's Key-locked chest is that free Farmer's Scythe I was

mentioning earlier in the guide. If you are using axes for Yangus and did

not yet make an Iron Axe (throw two Farmer's Scythes into the Alchemy Pot),

do so once you get the Alchemy Pot back. Go down the hill then west, to the

Swordsman's Labyrinth and enter. As soon as you enter, leave. This place

will be added to your Zoom list, but there's one more treasure chest to get

first.

Look at your map. Northwest of the Swordsman's Labyrinth is a small

clump of forest. Head that way by going west-southwest to the coastline,

then follow the coast northeast. At the end is a chest containing an Iron

Shield. You should have two of these in your bag now.

The trip here has probably used up a bit of your HP/MP, so warp to

Pickham, rest up and save, then cast Zoom again and warp directly to the

Swordsman's Labyrinth.





-----------------------------------------------------------------------------





/===============================/

| (II-E4) Swordsman's Labyrinth |

| My level: 18 |

/===============================/





Monsters found in this cave:

#044 Mummy Boy

#062 Cannibox

#063 Goodybag

#065 Mummy

#067 Restless Armour

#068 Lost Soul

#069 Phantom Fencer

Boss: #264 Trap Box





Some of the monsters in here can hit pretty hard. Counter this with

usage of the Rune Staff or cast the Kabuff spell.



Level 1-Straight ahead of you is the chest with Venus' Tear. But you have

to go around and through the dungeon to actually get there. Start

by taking the door on your left (right is just a dead end) and take

the stairs down to Level 2.

Level 2-Follow the passageway (skip the door on your right) until you reach a

four-way intersection. Go straight across and you will see three

doors.

Go through the leftmost door, and you'll be in a room with a lot of

pots and a treasure chest, like this:



5 6 x 7 x

x 4 3 x x

1 2 x x x



Break the numbered pots and open the chest to find these items:



1-Mini Medal #021

2-11 gold

3-62 gold

4-Red Mould

5-Antidotal Herb

6-Mini Medal #022

7-Seed of Magic



Level 2-Leave this room, skip the next door on your left (it won't open), and

open the next door and go through. In here are two chests. The one

on the left is a Cannibox. Inside the chest on the right is a Kitty

Shield for either Jessica or Angelo to equip. It'll help Jessica

more, and should have lower Defence than Angelo's current shield, so

give it to her. Now return to the four-way intersection and take a

left (where the torches are). You'll see a pit and a door. Either

fall in the pit or open the door (and fall down the pit anyway).

Level 3-When you land, you'll see a chest right next to you. Open it to

obtain the map for the dungeon. Run across the swampland and go up

to the stairs at the end of the hallway. Next to the stairs are two

pots. Inside the left one is a Cowpat. Take it, then head up to

Level 2.

Level 2-Now you are in the room with the door that was skipped earlier. Head

south (this dungeon does follow the compass), then take a right at

the four-way intersection, to the stairs going down to Level 3 again.

Don't fall down the pit or open the first door you see. Open the

door at the end to get to the stairs.

Level 3-When you can take two paths going west, take the bottom one that is

straight ahead (the upper one leads to a dead-end door). In the way

of the door is a statue. Walk up to it and press X or L3. You can

then push or pull it out of your way. Then just follow the passage

to some more stairs going down.

Level 4-When you can go right, do so. At the end of the windy passage are

two pots. The left one has Mini Medal #023. All that's left to get

is Venus' Tear. Get out of the winding hall, then take a right at

the t-intersection.

Push/pull the statue onto the button to keep the drawbridge down,

then cross. Follow the passage to a big room at the end, with two

statues and a bunch of square tiles.

Look up and you'll see a hole in the ceiling. Now walk onto the

tile that intersects the two statues. You'll get launched to the

ceiling. You should have an idea on what to do. Move the

left/right statue three tiles to the left and the forward/backward

statue three tiles ahead, then stand on the intersecting tile.

Level 1-Heal the party before opening the chest, because the chest itself is

the..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/===========================================================/

| |

| Battle actions: Attacks-can make a desperate attack, |

| casts Snooze, casts Fuddle, casts Crackle |

/===========================================================/





This boss isn't too bad, but it can be annoying with status-changing

attacks. The Trap Box can cast the Snooze spell and tries to confuse party

members with the Fuddle spell. Also it can cast the Crackle spell to hurt

party members for about 30 damage each. If she has it, have Jessica cast

Magic Barrier to reduce the damage from the Crackle spell.

If a party member (or members) get put to sleep, have Angelo cast his

Tingle spell. It works on the entire party, so as long as he is awake, he

can wake everyone else up in one move. If a party member is confused, there

isn't much you can do..hope either the party member gets out of it naturally,

gets put to sleep by the Trap Box, or is attacked by the boss and snaps out

of it.

Start the battle by having anyone with a Rune Staff use it the first

round and have Angelo cast the Kabuff spell. If Yangus doesn't have a Rune

Staff, build his Tension up to 50, then use Helm Splitter.

For the other party members, have Jessica and the Hero build Tension

to 50, then use Twin Dragon Lash for Jessica, and equip your spear onto the

Hero and have him use Multithrust. Keep Angelo as the healer (watch out for

desperate attacks by the boss) and to wake up anyone asleep. Remember that

if you get put to sleep, any Tension gained is lost.

One helpful tip for boss fights is to note that after 8 actions, any

Defence gained or lost is returned to normal. So if you used the Rune Staff

5 times and gained +100 Defence, after 8 turns you would be back to normal

and would have to use the Rune Staff 5 times again.

This can be avoided! Simply use the Rune Staff (or cast the Kabuff

spell) once again before the bonus wears off, and you are given another 8

actions to keep your Defence bonus. Even if you are maxed out at +200, use

the Rune Staff or Kabuff spell..the game says nothing happened, but you will

restart the count again, using less actions to keep your Defence.

This also works the opposite way; if you reduce a monster's Defence,

after 8 actions their Defence will return to normal. Use a Defence-lowering

attack (like Yangus's Helm Splitter) or spell (Sap or Kasap), and the

enemy's Defence won't recover. Note that I said actions, not rounds. If an

enemy has 2 turns, the Defence will return sooner.

This 'trick' can also be used with the Oomph, Insulatle, and Magic

Barrier spells; simply cast them again before they wear off so you don't

have to worry about getting plastered by a powerful attack and having

worn-off protection.

After the initial three 50 Tension attacks, just repeat the attacks with

no Tension, or build up 20 then use the attack again. The Trap Box has about

1,100 HP (I beat him at 1,117, doing 40 on the last hit).

Beating the Trap Box nets you 1,020 experience points, 660 gold, and

Venus' Tear.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Have Jessica or the Hero cast Evac, then walk to Red's house. Back at

Red's, talk to her and she will see that you have Venus' Tear. Red will then

decide that she wants to keep your horse anyway, until Yangus gets on his

knees and begs to get Medea and the wagon back. Shocked at his desperation,

Red gives in and trades you as she originally dealed to do. Leave her house

and Trode will be reunited with his wagon and Medea.

More importantly, you have the Alchemy Pot back. Make the Iron Axe if

you haven't yet. If you have, then make a White Shield for Jessica then

Angelo. Make a White Shield by throwing an Iron Shield and a Silver Platter

into the Alchemy Pot. Afterward, resume the Strong Medicines. Walk or warp

back to Pickham.





-----------------------------------------------------------------------------





/==============================================/

| (II-E5) The Informant and a New Destination |

| My level: 19 |

/==============================================/





Back in Pickham, make your way to the informant's house in the southeast

area of town. Make a pit stop at the bar on the eastern side of town first.

Talk to the bartender and go through the door to the masked man, Dodgy Dave.

Now that you have the Alchemy Pot back, he wants to trade you some

mixed items for things he has. Let's see what he wants.

Tell Dodgy Dave you have the Alchemy Pot again by answering him with

Yes. He will then start with his list of items to trade. The full list is

as follows:



#1: Special Medicine for 500 gold

#2: Reinforced Boomerang for 1,200 gold

#3: Ring of Immunity for a Bandit Axe

#4: Robe of Serenity for 6,000 gold

#5: Sandstorm Spear for a Happy Hat

#6: Crimson Robe for a Big Boss Shield



Then his list repeats, for money:



#7: Special Medicine for 400 gold

#8: Reinforced Boomerang for 1,000 gold

#9: Ring of Immunity for 3,500 gold

#10: Robe of Serenity for 4,000 gold

#11: Sandstorm Spear for 6,000 gold

#12: Crimson Robe for 12,000 gold



You already have a Special Medicine, but wait just a minute. If you

don't have one, just throw in two Strong Medicines into the Alchemy Pot.

Once you talk to him again and take his offer to trade 500 gold for it, he

will immediately go to his next item, a Reinforced Boomerang, which the Hero

has equipped (in my game, anyway). *Only* talk to him if you are willing to

trade both items at once (or if you don't have a Reinforced Boomerang). If

you talk to him and he sees you have an item, and you tell him you won't

trade, he will move onto the next listed item and you will miss your chance

for whatever he has (in this case, 1,200 gold) until you cycle through to

that item again very late in the game. I tested this with the Crimson Robe,

passing on the trade the first time. When it was reached again the second

time, Dodgy Dave still wanted to give me the Big Boss Shield.

If you are willing to, you can trade him and then buy a Edged Boomerang

at Ascantha, but it has 5 less Attack and costs 1,360 gold to buy, so you

will lose money. Just wait until an enemy drops an Iron Nail, then make

another Reinforced Boomerang by putting an Iron Nail and a regular Boomerang

(you should still have a free one, but if not, buy another at Farebury) and

talk to him then to make the first two trades. If you do have two and trade

him, check the Hero's equipment and equip the Reinforced Boomerang from the

Item Bag if he takes the one the Hero had in his inventory.

His third item, the Ring of Immunity, is a little bit later into the

game, so don't worry about it for now. Leave the bar, climb up the stairs

next to it, then go to Brains's house via the rooftop stairs by the

chimney/skinny guy in green.

Talk to Brains the informant and he will say that Dhoulmagus has gone

west, across the ocean. That may be a problem. But no worries, Brains has

also heard that there is a boat between Trodain and Port Prospect. Time to

find a boat! Exit Brains's house, then warp to Port Prospect. If you need

help finding something, try coming back and talking to Brains (although I'd

hope you do not get stuck reading this).





-----------------------------------------------------------------------------





/====================================================/

| (II-F) Revisiting the Past for a Ship |

/----------------------------------------------------/

| Quick Summary: |

| |

| 1-Warp back to Port Prospect then head north to |

| the Hilltop Hut. |

| 2-Find the ship stuck on land. |

| 3-Travel to Trodain, get the Magic Key, enter the |

| the Trodain library, and learn of Ishmahri's |

| predicament. |

| 4-Find the last two monsters for Morrie, make a |

| party of monsters, and use the Magic Key on |

| locked chests. |

| 5-Enter the Mole Hole and get the Moonshadow Harp. |

| 6-Bring the Moonshadow Harp to Ishmahri to get the |

| ship. |

/====================================================/





After returning to Port Prospect, stay at the inn in town. Trode

should be working on the Alchemy Pot again. After resting, leave Port

Prospect then head northwest into a mountain valley. Follow the road that

soon appears to a hut. Before entering the hut, go down the well next to it.

What weird-looking water in here! See that big purple and green crown?

Stand next to it and press X or L3. You'll try to take it, but you will be

interrupted by something talking. Two eyes will appear from the 'water'.

This is a King Slime, stuck in the well! It can't do anything in this form

down here, so help it out by agreeing to remove the crown. Doing so will

revert the King Slime into a bunch of normal Slimes. As gratitude, the

Slimes give you the Slime Crown.

Equip this to Yangus for now, but whatever you do, *DO NOT SELL OR

THROW AWAY THE SLIME CROWN*. Some of the strongest item mixes in the game

require a Slime Crown, and this (along with the extra one that was added to

the North American version) is by far the easiest one you can get. Getting

a third one is extreme luck, so hold onto this one. Leave the well and

enter the hut.

I don't even make any of the items that use a Slime Crown anymore, so

unless you absolutely know that you aren't going to either, don't sell it.





-----------------------------------------------------------------------------





/==========================================================/

| (II-F1) Hilltop Hut |

| My level: 19 |

/----------------------------------------------------------/

| Inn: $3 per person / Church: yes / Items to find: 1 |

/==========================================================/





Monsters found in this region:

#002 Candy Cat

#014 Bodkin Archer

#016 Drackmage

#061 Mud Mannequin

#071 Rockbomb

#073 Muddy Hand

#074 Terror Tabby

#076 Buffalo Wing

#083 Pink Pongo





Do not leave the Rockbomb for last. They can cast the Kamikazee spell,

wiping your party out. If you get lucky and a Rockbomb drops a Rockbomb

Shard, you can make a Magma Staff if you throw the Rockbomb Shard and a

Wizard's Staff into the Alchemy Pot. When used as an item in battle, the

Magma Staff casts the Bang spell, hitting all enemies.



Stay here for a cheap inn and a quick saving spot. Later in the game, I

warp here to do both quickly. If you do stay (and slept at Port Prospect),

you will again see that Trode is working on the Alchemy Pot (or you can stay

here and another inn, and he should be finished after the 2nd time. Break

the pot by the entrance to find Mini Medal #024.

Finish up whatever mix is in the Alchemy Pot by walking against a wall.

After the mix is finished (should be a White Shield), stay at the inn here.

Once again, Trode will be adjusting the Alchemy Pot, except this time he

will turn around and smile. Go to the Alchemy Pot subscreen and it will

have upgraded! Now you can put three items into the pot. Once the second

White Shield is done mixing, you can make more things.

Sell off all of your Strong Medicines that you made with the Alchemy

Pot at a shop. You probably won't get a lot of gold (I only made 10, aside

from 2 in each party member's inventory), but it's easy money. Since you

can throw in 3 items, you can mix better things to make money now. Try to

have about 25 Medicinal Herbs and 40 Antidotal Herbs in your bag.

First you should make a Mercury's Bandana by tossing in one Agility

Ring and a Bandana. If you sold your Bandana, you can buy another one at

the Peregrin Quay item shop (the man).

After the Mercury's Bandana is done, make a Silver Cuirass for Yangus

by putting in his current armour, the Iron Cuirass, and two Silver Platters.

You should still have Chain Mail for him to wear in the meantime.

When the Silver Cuirass is finished, make a Long Spear for the Hero by

putting in two Cypress Sticks (if you do not have 2, you can buy them at the

Farebury weapon shop) and the Iron Lance into the Alchemy Pot.

When the Long Spear is finished, throw that in along with the Gold

Rosary dropped by the boss you fought just before getting Angelo as a party

member, the Tortured Soul. A Holy Lance will be the result.

Leave the Hilltop Hut, follow the road a little bit, then when it is

near the end, go northwest into the dry, mountainous area.

Once you reach the first large, open area, run along the southwest

stretch (view your map, this place is somewhat of a maze). Stay on the high

ground, and when you reach another open area, look at your map.

Just to the northwest, there is something that looks almost like a

smiley face. You want to go just north of that, onto a hill. Look to your

right while going up the hill and you will see the ship as well as a

treasure chest. Open this Thief's Key-locked chest to find a Sledgehammer.

If you are using hammers for Yangus, then equip it. Otherwise keep it in

the bag to sell later.

From the chest, you just need to go west a little bit, then down a hill

going east, then northwest to reach the ship. Doing so will activate a

cutscene of the party finding the ship, but it isn't quite sailable in its

current state being on dry land. Trode then bugs the party leader to show

him the world map.

He will note that you are pretty close to Trodain, and that maybe you

can find something there to help with the ship's problem. Exit this area by

going up the first hill then going west, north, then west onto grassland.

When you reach the grass, look at your map. You can either go west

or north then northeast to a cave. Go to the cave first; you'll go west

pretty soon. Enter the tunnel and after exiting the other side, head west

to the church (look at your map). When the second White Shield finishes

mixing (if it hasn't), start with your next mix (Mercury's Bandana for me).





-----------------------------------------------------------------------------





/========================================================================/

| (II-F2) West Trodain Church |

| My level: 20 |

/------------------------------------------------------------------------/

| Inn: $15 per person / Church: yes / Items to find: 0 |

/------------------------------------------------------------------------/

| Item Shop (man sitting at the table) |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Leather Cape $1,100 |

| Fur Hood $1,400 |

/========================================================================/





Monsters found in this region:

#001 Slime

#004 Dracky

#013 Dancing Devil

#017 Beetleboy

#021 Healslime

#072 Dieablo

#074 Terror Tabby

#075 Devilmoth

#076 Buffalo Wing

#077 Mumboh-Jumboe

#078 Mum

#079 Boh

#080 Jum

#081 Boe

#083 Pink Pongo

#087 Garuda

#105 Hawk Man





Rest, sell off your Strong Medicines (and whatever other items you have

that aren't mixable), then save. Leave the church and head directly for

Trodain by going east past the tunnel, then northeast while on a hill.

Follow the path all the way to Trodain, then enter the place that the 'root'

of all the party's problems began.





-----------------------------------------------------------------------------





/=================/

| (II-F3) Trodain |

| My level: 20 |

/=================/





Monsters found in this dungeon:

#066 Cureslime

#071 Rockbomb

#082 Hunter Mech

#084 Liquid Metal Slime

#086 Wailin' Weed

#087 Garuda

#088 Infernal Armour

#089 Dragonthorn





Although this is considered a dungeon, Trodain is also a town; in the

sense that you can fetch out items from the Alchemy Pot. Keep that in mind

while exploring this forsaken castle. Also be aware that some of the

monsters in here are pretty strong and have matching attacks. Keep healed

up so you don't get clobbered.

Walk up to the door and try to open it. Trode will ask Jessica if her

magic can get the thorns out of the way. Access granted. Don't expect a

warm homecoming returning to where it all started. Thorns are everywhere,

all the townspeople are half human, half plant (even the cat was cursed),

and monsters now call this place home.

Trode will have a flashback scene of what happened. Medea, in human

form (as well as Trode) take a walk. Notice how conveniently something is

covering their faces for most of the flashback..

The king and his daughter find a fallen guard; someone has snuck into

the room where a great sealed item is. Trode rushes in and finds more

guards taken out. Atop the stairs is Dhoulmagus and the easily recognizable

staff (er..sceptre) he's been using to kill people with.

Dhoulmagus bluntly states he's going to steal the legendary magical

sceptre, and does so. He then uses the sceptre on Trode, but his daughter

Medea comes between her father and the blast. Afterward, Medea and Trode

are in the form we're used to, horse and green..guy.

Dhoulmagus then walks to the balcony of the castle and uses the

sceptre's power to decimate the entire castle. Thorns go everywhere and all

townspeople are turned into plants. The barrier around the sceptre protects

Trode and Medea, and the Hero wakes up unscathed. Strange..and that's the

story of what happened here and why Trode, Medea, and the Hero left the

castle.

Trode then points out the library to the left of the entrance. Of

course you can't get there quickly, so let's explore the castle and find a

way into the library.



Outside Area-Walk straight ahead to the fountain. On the ground in front

of the fountain should be a scrap of paper, the Imp Knife

Recipe. If it is not there, come back later in the game and

it will show up. Remember, you *do not* have to pay the weapon

shop guy in Farebury to get the recipes to appear.

Now go up the left set of stairs going to the second floor

balcony. On the balcony is a chest with the map. Go back

downstairs, then to a door to the east past the set of stairs.

1F-Inside the castle, face left and break the barrel in the corner to find

Mini Medal #025. The other barrel is empty, so ignore it and the door in

front of you for now. Take the first stairway to your right instead and

break the pots in front of you. In the middle pot is 46 gold. Turn

around and go up the stairs to reach 2F.

2F-There are four chests in this room, but you cannot unlock the prison door

yet. Use the door in front of you instead.

In this new section of the second floor, turn left, go around the

corner, then enter the first door on the left. In the throne room area,

walk across to the door on the opposite side of the room.

You should be where the shops are now. Go through the first door on

your left here; there are some goodies in the storeroom. Open the two

chests ahead of you and to the left. The left one contains the Magic Key.

Now you can unlock those pesky chests that the Thief's Key could not!

Open the right chest and equip the Templar's Sword found inside to Angelo

if you are using swords for him.

Now go back towards the door and you should see some barrels, pots, and

bags to sift through. In the barrels you'll find Magic Beast Hide and

Mini Medal #026. The bag away from the door has a Gold Bracer to snag.

Leave the room and head back the way you came, through the throne room

again. Back at the area just east of the throne room, take a left then

right turn soon after. Go up the stairs to 3F.

3F-On the third floor, head south then west, then take the third door on your

right. In the room with the piano, just go straight into the next room

ahead. In (hopefully) Medea's bedroom, check the dressers on the

northern wall. The far left dresser has a Garter. Surely Trode won't

mind you taking it.

Not an amazing piece of equipment by itself, but you can put the Garter

into the Alchemy Pot along with a Hunter's Bow to make a new bow for

Angelo, Eros' Bow. Even if you are not using bows for him, make Eros'

Bow anyway; it can be mixed to make more powerful bows, the next one

being a helpful item in battle, Cheiron's Bow, or just sold for money.

Leave the bedroom and the room with the piano, then turn left and enter

the large door ahead and to the left if you want to see Trode reminisce

about the sceptre being taken, then/or take the next door on your left.

Nothing in this room, so go through the door straight ahead, then enter

Trode's bedroom via the large door in front of you. In Trode's room,

check the dresser next to the bookcase to find Mini Medal #027.

Afterward, leave his bedroom, take a right, then follow the hallway to a

door leading back to the outside area. Before going through the large

door that takes you outside, break open the barrels on the eastern wall.

29 gold is inside the barrel under the picture. Then go outside via the

large door.



When the Mercury's Bandana finishes mixing, make a suit of

Silver Cuirass for Yangus. If you don't remember the mix for it, put these

items into the Alchemy Pot:



Iron Cuirass + Silver Platter + Silver Platter



The Silver Cuirass is 19 Defence stronger than the Iron, so it is worth

the time to mix. Equip a spare suit of Chain Mail that you hopefully still

have in the meantime.



Outside Area-Go west then north to a door leading back into the castle.

3F-Take the stairs going down to 2F.

2F-Turn left and go down to 1F.

1F-Take the first door on your right and break the pot away from the corner

to find some Rock Salt. When you aren't mixing anything important, an

easy monetary mix is:



Fresh Milk + Rennet Powder + Rock Salt = Soft Cheese



Soft Cheese sucks, but it is an easy mixture to make and the result can

be sold for 600 gold. Make some whenever you have the ingredients and

nothing highly important to make in the Alchemy Pot for some quick and easy

cash.



After getting the Rock Salt from the pot, go back through the door and

enter the back of the throne room via the door to your right. Talk to the

man sitting on the throne if you want; Trode will get angry that the

chancellor is sitting in his chair..then open the door in the southwest

corner of the throne room.

From here, go through the door on your right to the dining hall. The

last 3 items you can get for now are in here. Turn right and break the

pot in the corner for some Waterweed Mould. The barrels on the same wall

as the corner pot have 150 gold and Mini Medal #028 inside them.

All that is left to do now is to go to the library, so exit the room

from the door you entered by, then open the door ahead in the bottom-left

corner of the map.

Library-look for a door on the left and press X or L3 to unlock it. Now

you can enter the library from the entrance of the castle. Walk into

the part of the library with tables, and Trode will ask you to start

searching for a book that will help.

In the southeast corner of the room right next to the 'thorn

doorway' is a bookcase kind of by itself. Walk up to it and press

X or L3.

Trode will then appreciate what you've found, and as the party reads

the book, a familiar doorway's shadow will creep onto the wall.

Re-enter the Moonshadow Land and talk to Ishmahri.



Ishmahri says he can help you with your boat problem, but as he plays

his harp, it breaks! He'll need a new one in order to help you. Leave the

Moonshadow Land and walk out of Trodain. Before looking for the Moonshadow

Harp, let's use that Magic Key and get a monster party.

After walking out of Trodain, walk straight ahead and you should see a

visible Slime hopping around to your left. Walk up to it, beat it, and send

Smiles (the monster on Morrie's Memo #1), to Morrie.

If you haven't fought Lonely Joe after getting the Memos from Morrie,

cast Zoom, warp to Maella Abbey, walk south through it, then head east to

bump into Lonely Joe. Fight and beat him, then send him to Morrie.

Afterward, cast Zoom and warp to Morrie's Place.





-----------------------------------------------------------------------------





/==========================================/

| (II-F4) Item/Recruitable Monster Cleanup |

| My level: 21 |

/==========================================/





Anyone familiar with Metroid speed runs should recognize the term

'Item Cleanup'... anyway, once you reach Morrie's Place, walk around the

south end of the building (on the ground) to find a previously locked chest.

Open it to get Mini Medal #029, then go up the stairs and talk to Morrie.

He'll see that you have found all three monsters, then jump down to the

entrance of his place. Either walk down and talk to him or one-up him and

cast Zoom and warp to Morrie Place to reach him in style.

Smiling, Morrie will open the door to his place and let you in. A pink

bunny girl by the name of Mirrie will talk to him. He'll laugh, embarrass

Mirrie, then walk on and go downstairs. Follow him down then speak to him

again. After his poses, he will introduce you to MORRIE'S MONSTROUS PIT!!

Marrie will tell him that name was their secret, so he poses again and

calls it the MONSTER ARENA! Marrie then claps and Morrie tells you what his

MONSTER ARENA is all about.

More or less, this is a fight arena for monsters, namely the kind you

can visibly see on the overworld map. Teams of three monsters fight through

7 Ranks of stronger monsters for the championship. Morrie will then ask if

you want to have a team..say Yes! He will then say it costs 200,000 gold to

register, then ask for you to pay. Whichever way you answer, you won't have

to pay. He'll then ask if you wish to participate in the Monster Arena and

CAN YOU CONQUER HIS MONSTROUS PIT!?, so reply with Yes.

He'll then pose again at the creation of a new Monster Team Owner, you.

Well, whoever is leading the party..for me he says 'bimba' a lot since

Jessica leads.

You will now be a monster team owner, and Morrie will ask if you have a

name for the team. Answer with Yes, then name your team whatever you like.

Confirm the name, then he will state you have a team right now with the

three monsters you sent him.

If you select no name, Morrie will cycle through some names for your

team. Choose the bottom option to name the team yourself.

Morrie then gives you the Monster Arena Key, which lets you into the

arena.

Don't fight with these monsters, you'll get massacred almost right away.

Time to find some better monsters along with some chests that are unlocked

with the Magic Key! Right now at your Rank, you can only have 3 monsters in

your team, so don't start recruiting every monster you see.

You can save the game at the Monster Arena by talking to the priest

upstairs. On your Zoom list, Morrie's Place will now be replaced by Monster

Arena. You now also have the Monster Team command under Alchemy Pot in the

Misc. part of the command menu. How it works is:



Choosing this option allows you to modify your monsters you have let

join up. First up are these 3 options at the top (not all are available at

the start of the game):



Team 1 / Team 2 / Reserves



Once you have monsters in a team, press the circle or X button over any

of the above options, then press circle or x again when the cursor is over

the monster you want to do something with. You'll see three options (two if

you select a monster from Reserves):



Switch members: Swap the monster with one of the monsters in Reserves.

Place in reserves: Put the monster in Reserves without replacing it.

Set free: Release the monster to the world. It will return to where it can

be found on the overworld to get again later if you choose to.



The easiest way to find and battle each monster (you want to, due to

the Monster Coins they drop, which are easy money) is by going in order from

the beginning, fighting monsters as you go along and opening new chests.

Warp back to Farebury and go to the inn. You probably need a rest after

going through Trodain. On the second floor of the inn, talk to the woman

sitting down. The Lady's Ring belongs to her. If you show it to her, she

says that it is too small for her finger. Before heading into the church,

look for a short guy walking around in a red outfit to the side of the

church. Speak to him and the man will talk about his wife's ring, the

Lady's Ring. Somehow you can get a Seed of Wisdom from the man, but he just

asks if he should tell his wife that he threw it away. As it is only for a

Seed of Wisdom, *shrug*. Leave Farebury via the door by the inn, then go

north. You should see a visible enemy that at the start of the game would

have demolished you, a green dinosaur called a Hackasaurus. Fight him now.

None of the monsters that are visible should pose a problem to the

party for awhile, so just attack or use whatever you feel like to beat them.

Either fight the normal monsters, use the Intimidate command to scare

them off, oo cast the Holy Protection spell if you have it or use Holy Water

to keep them away.

Beat Hackzilla (in the Japanese version, his name was Dorango, the

same name for the Battle Rex in Dragon Quest 6 that joins you) and

recruit him. Hackzilla is much better than your current roster and one of

the better monsters to recruit at this point in the game for the Monster

Arena.

Remove either of the monsters in your current team; you're going to

want to get rid of the starting three anyway. To add a monster to a full

team roster, you must answer Yes to add the new monster, then select the

monster to remove, and confirm the choice again by selecting Yes once more.

After getting Hackzilla, walk south until you reach the road west of

Farebury and follow it towards the broken bridge at the western coast.

If you stayed at the Farebury inn, it is morning/daytime. The monster

around here can only be seen during the day. At the forest clearing, you

should see a visible Bodkin Archer ahead. Fight and beat Fletch, but don't

recruit him.

Once the Silver Cuirass finishes mixing, make the Long Spear by putting

the Iron Spear and two Cypress Sticks into the Alchemy Pot.

From here, travel east and follow the road back to the big red tree

southeast of Farebury. When you reach the red tree, go north and you should

see a visible Mecha-Mynah. Fight and beat Mechabubo but don't recruit him.

Walk back to Farebury, then follow the road south back to the

Waterfall Cave. If you started making the Long Spear, it should be

finishing soon. When it does, put it into the Alchemy Pot along with a

Gold Rosary to make a Holy Lance. If you aren't using spears for the Hero,

start making Eros' Bow by putting a Hunter's Bow and the Garter into the

Alchemy Pot.

Just before you reach the entrance to the Waterfall Cave, face west,

and you should see a Slime Knight hopping around ahead of you. Fight and

beat Slimehopper, but don't recruit him. Like Dorango, in the Japanese

version of this game, the recruitable Slime Knight has the same name as a

recruitable Slime Knight in Dragon Quest 5 named Pierre. Localization rocks!

It should be dusk or nearing it. Walk to the forest south of/behind the

Waterfall Cave, and slightly east. You should see a visible Dracky flying

around if you wait until night. Fight and beat Sippy but don't recruit him.

Warp to Alexandria next and head east from the village. Stock up on

Holy Water in town if you don't want to bump into the wimpy badguys for

awhile. I usually try to have around 40. On your left in a field, you

should see a visible Bullfinch. Beat Cowboy but don't recruit him. The

monsters you want have better stats than even this monster. Next up is

Healer.

Run to the beach south of Alexandria, and on the western end of it

you'll see a visible Healslime. Too bad it isn't the one from Slime Bingo,

but go ahead and think it is and destroy it for being annoying. Beat Healer

but don't recruit him. Now warp to Peregrin Quay for the next monsters.

If you are using swords for Angelo, see how many Bandanas you have. If

you have two or more and/or are not using swords for him anyway, disregard

this paragraph. If you have one or zero, enter Peregrin Quay and buy two

Bandanas from the item shop (man in green), then leave.

Upon arriving at Peregrin Quay, go southeast until you can just go east.

You'll see a Brownie. Beat McHammer but don't recruit him. Keep going east.

After passing the small ruins area where McHammer was, go straight up

past the first hill and climb the second hill on your right. Walk west,

then go through the stone archway to reach the next monster you want to

recruit. Beat the visible Golem, Brickman, and recruit him into your party.

This guy is another victim of localization; the Japanese name for the monster

is Golemuth, the name of the first recruitable Golem you can get in Dragon

Quest 5. Warp to Maella Abbey next.

As soon as you arrive, face west and walk straight ahead. You'll

reach a chest you couldn't unlock until now. Inside it is Mini Medal #030.

When the Holy Lance finishes, put a Garter and Hunter's Bow into the

Alchemy Pot to make an Eros' Bow. Even if Angelo isn't using bows, this can

be sold for a nice amount of money (5,800 gold). After getting Mini Medal

#030, warp to Simpleton.

From Simpleton, take the road going east and continue east at the fork.

When you reach a forest area, take a look at your map. Southeast of you

should be a decent-sized forest, and a bigger one to the east of it. In the

northern part of the bigger forest is a visible Treeface. Fight and beat

Twiggy but don't recruit him. Warp to the Riverside Chapel next.

Go across the bridge to the old couple's house and look for that valley

on your right that had a chest with a suit of Chain Mail for Yangus, and

enter it. Keep on the right side of the valley and go up the hill to a

chest that you can now unlock. Give the Steel Broadsword to the Hero if you

are using swords for him or if he is going to learn some sword attacks (I

give it to him because I have him learn Metal Slash), then either walk back

to the Riverside Chapel or warp there again.

Travel straight north from the church. You should spot a treasure chest

under a tree to your left before reaching the coast. Open it and take Mini

Medal #031. When Eros' Bow finishes, make another Mercury's Bandana if you

plan on using swords for Angelo. Put an Agility Ring and a Bandana into the

Alchemy Pot to make these. If you don't have an extra Agility Ring, you're

about to get one in a minute.

From the tree, head east to the northeast corner of the area, then go

around a hill. Another chest is there, with an Agility Ring waiting to be

taken. Then go back to that chest that was under the tree (Mini Medal #031)

and glance at your map.

See the little forest valley to the southwest? The next recruitable

monster is hanging out there. Find the visible Bodkin Bowyer and beat him.

But don't recruit Archer. Warp to Ascantha next.

Get to the beach south-southeast of Ascantha, and you'll see a visible

Yabby. Fight and beat Robster but don't recruit him.

Warp to the Monster Arena, but don't enter yet. Head north along the

road. Just after the road ends, keep going along the hills on your left. A

chest with a Seed of Defence will be found soon after. Now warp to Pickham.

Buy a Hunter's Bow to mix into another Eros' Bow later. If it is

getting close to nighttime, sleep at the Pickham inn until the next morning.

When the Mercury's Bandana finishes, make another one if you have a

spare Agility Ring. If not, then start making Special Antidotes as your new

selling item.

There are two ways to make this item for some reason, one is to put a

Medicinal Herb and two Antidotal Herbs into the Alchemy Pot, and the other

is by throwing a pair of Strong Antidotes into it. The first combination is

much faster to make, so just use that.

From Pickham, just run along the ridge on the right side, going around

and back towards Pickham. You should see a visible Redtail Hipster. Fight

and beat Salsa but don't recruit him.

Make your way towards Red's house, then go over to the small desert

just to the west of it. A visible Scorpion should be there (it has to be

daytime). Fight and beat Scorpius but don't recruit him. He has good

Defence, but his HP won't get you through as far as the three monsters I do

take along can.

While you're down here, keep going south. At the southwestern edge of

this side of the mountains is another chest. In this chest is a Seed of

Skill. These very nice (and rare) items increase the user's skill points by

5. You cannot use these to bypass the level limit for skill points, though.

Use it (and the others) on whomever you wish. I use them mostly on Angelo

and one on the Hero though, due to their higher amount of skill points

needed for the skills I give them.

From here, head north along the mountains and follow them west. By

the coast is a treasure chest containing a Gold Ring. This item can be used

for many mixes. I personally keep this one to make the Ring of Immunity that

Dodgy Dave wants.

If you want to make something else, you can throw in a Seed of Magic

and the Gold Ring into the Alchemy Pot to make a Prayer Ring. The Prayer

Ring can then be thrown in with other items to make the following:



Full Plate Armour + Ruby of Protection + Prayer Ring = Magic Armour



Steel Shield + Ruby of Protection + Prayer Ring = Magic Shield



Seed of Strength + Prayer Ring = Strength Ring



Seed of Agility + Prayer Ring = Agility Ring



Seed of Defence + Prayer Ring = Ruby of Protection



Seed of Life + Prayer Ring = Recovery Ring



You can buy some of those or find them already made, so I don't make

any of these at this time. The Strength Ring is used for some mixes later,

such as Cheiron's Bow, so if Angelo is using bows in your game, you may want

to make a Strength Ring out of the Gold Ring. If you are patient, you can

skip the Gold Ring -> Prayer Ring mix if you like. As I don't use bows with

Angelo when I play, I save the Gold Ring to make a Ring of Immunity later.

The Recovery Ring isn't bad for Jessica (heals HP as you walk), but I

wait on it and the Life Bracer for later. If Angelo is using bows, you can

make Cheiron's Bow's a little sooner if you make a Prayer Ring, then a Magic

Shield, then mix it with the Strength Ring you will get in a little bit. If

you plan on making Cheiron's Bow as soon as you possibly can, save a Seed of

Defence along with a Seed of Strength. It's up to you.

Anyway, after getting the Gold Ring, head north-northeast until you can

reach the swamp southwest of the Swordsman's Labyrinth. Then go into the

swamp and you'll spot a visible Walking Corpse walking around. Fight and

beat Hork but don't recruit him. Warp to the Hilltop Hut.

Leave the proximity of the Hilltop Hut, then enter the wasteland area

(north, then northwest). When you reach the open area, head southwest until

the path turns westward. Face south and you should see a treasure chest

in front of you. Fall down to it and open the chest. Inside is a Seed of

Defence. Remember to be mixing Special Antidotes for money as you are going

along. From here, make your way through the wasteland to the grassy field

west of it (go west, then north, then west up a hill and past the ship, then

northwest, then west, then north, and finally west again), by the cave

leading to Trodain.

Arriving at the grasslands, glance at your map. See the long stretch

of land going west that you are at? Go all the way west there. Near the

far coastline you should see a visible Jargon. Fight, beat, and recruit

Potbelly as your third monster team member.

You should now have Potbelly, Hackzilla, and Brickman as your monster

team (in that order). To change the order, just put the monster in the

reserves then back into the party. This team can get you through half of

the entire Monster Arena with little problem (except Rank C).

I choose these monsters as my team because: Potbelly has really high HP,

has all right attack, and can spew Flame-Breath at all enemies. Hackzilla

can also spew Flame-Breath, has good Attack, and can do a double slash

attack. Brickman has pretty good Attack, decent HP and Defence, and can

sometimes pull off a desperate attack.

After getting Potbelly, keep going westward until you see a chest at the

coastline. Inside is a Seed of Magic. Warp to Trodain then walk southwest

along the path.

Just as you are about to reach the grassland, turn northward and you

should see a small valley heading back to the northeast. Enter the small

valley, and you'll spot a visible Cannibox bouncing around along with a

regular treasure chest. Before going to them, check out the left side of

the valley and you will find another treasure chest just west of the valley's

entrance. Inside the chest is 630 gold. Now go up to the Cannibox. Fight

and beat Snap Case but don't recruit him. Open the chest next to him if you

like; it also is a Cannibox. Warp to Trodain again, but go southeast this

time.

In this grassy area, go to the broken bridge found on the eastern edge.

Slightly north of it is one more treasure chest with a Lesser Panacea.

These items cure Poisoned, Envenomated, and Paralysis along with healing all

HP to the person it is used on. They also sell for 550 gold. Decide what

is better when the big sell-off occurs (if you are going along with my

guide) during the Argonia bazaar.

The last monster you can find right now is in the area, a visible

Puppeteer just south of the broken bridge. Fight and beat Moppet but don't

recruit him (her?). Walk south of the bridge for a bit, then turn around

and look for him (her?).

You are done with the item/recruitable monster cleanup for the time

being. You should have 18 Copper Monster Coins and 3 Silver Monster Coins

if you've fought all of the recruitable monsters up to this point. Warp to

the Monster Arena, save your game at the priest, then go downstairs to the

arena.





-----------------------------------------------------------------------------





/=======================/

| (II-F5) Monster Arena |

| My level: 22 |

/=======================/





Right underneath the stairs that take you down to the arena is a

man with a creepy mustache wearing red. He'll ask if you want to use your

team for the Monster Arena, say Yes. The list of Ranks, and the cost to

fight in them will appear:



Rank A 1,000G

Rank B 700G

Rank C 500G

Rank D 400G

Rank E 300G

Rank F 200G

Rank G 100G



All you can do at first is Rank G. As you beat a Rank, the next one

will become available. So choose Rank G, tell the man you will pay the 100

gold entrance fee, and Rank G will start.



Every rank is composed of three fights. In order to win a Rank, your

monster team must win all three battles in a row. You cannot change your

team. You cannot control your team. If your team loses, it does not count

count as a 'Times Wiped Out' in the Battle Records in this version of the

game. The HP of your monsters carries over to the next fight; they are not

healed/revived between each battle. Status ailments/benefits do carry over.



-------------------------



Rank G



First Team: The Slimeys



She-Slime / Slime Knight / She-Slime



This team is pretty simple. If you are using my team, you should win

in the first or second round without a problem.





Second Team: Team Face Off



Frogface / Treeface / Frogface



This team also should not pose a problem. The Treeface may use a

Medicinal Herb, but that won't matter. This should be a two-round battle,

tops.





Champion Team: The Bully Brothers



Hammerhood / Gorerilla / Bullfinch



This may be the Championship Team, but it's the lowest Rank. Just

fight and get done with Rank G. Sometimes the Bullfinch starts the battle

asleep, making it that much more laughable.



-------------------------



Beat Rank G, and you will receive a Strength Ring as your prize. Keep

this item for some mixes later.

Morrie will applaud your victory, and will allow you to have your

Monster Team of three, as well as three more monsters in your reserves. Now

you can have 6 monsters total (but only 3 to a team). Save your game, then

talk to the man at the counter and go for Rank F.



-------------------------



Rank F



First Team: The Fisher Kings



Khalamari Kid / King Kelp / Khalamari Kid



This team is a joke. The Khalamari Kids are wimps and the King Kelp

rarely attacks. Choose Fight and move on.





Second Team: Hell's Bells



Dingaling / Jargon / Dingaling



The only monster that is 'tough' is the Jargon, and that's only because

of its HP. Two or three rounds should finish this fight and take you to the

championship match.





Champion Team: The Red Barons



Dancing Devil / Wailin' Weed / Redtail Hipster



This team shouldn't pose a problem, either. The Wailin' Weed may

revive one of its teammates, but damage-wise, only the Redtail Hipster will

hurt you. It won't be enough to worry about winning Rank F.



-------------------------



Beat Rank F, and you will receive a Bunny Suit as your prize. This

armour is stronger than the Dancer's Costume, and you can give Jessica a new

look when it and two other items are equipped; the Fishnet Stockings and

Bunny Ears.

Morrie will applaud your victory, and will allow you to fight your

Monster Team at the arena with your party members. To do so, talk to the

man behind the counter and choose the second option, 'Compete against own

team'. Save your game then talk to the man at the counter and go for Rank E.



-------------------------



Rank E



First Team: The Prison Pussycats



Jailcat / Terror Tabby / Jailcat



Don't be afraid of this team. The worst they can do is cast Crack, put

a team member to sleep, or hit a team member for about 30 damage. Sometimes

the opposing team members will do nothing that affects your team at all.





Second Team: The Fiend Family



Hipster / Minidemon / Witch



Cute team name, but nothing to fear. If they all focus attacks and

spells to one party member it can be some trouble, but not nearly enough to

stop you from going on to the championship. Even if the Hipster kills one

of your team members with the Whack spell, the other two monsters can win

the next round without much trouble.





Champion Team: The Dirty Dancers



Magic Marionette / Tap Devil / Volpone



As the name states, this team consists of monsters that can do dances.

The Magic Marionette takes away MP with Weird Dance, which doesn't matter

for my team. The Tap Devil can prolong the fight with some of his dances,

or revive a fallen teammate (but he will die in the process). The Volpone

is the worst of the bunch, due to the ability to cast Boom and if it uses

Hustle Dance to heal about 70HP to all teammates. Hopefully your team will

take out the Volpone first, then the rest of the fight should be smooth

sailing.





Beat Rank E, and you will receive a Ring of Clarity as your prize.

When equipped, the Ring of Clarity protects the wearer from being confused.

Not that great, but whatever.

Morrie will applaud your victory, and will teach the Hero the 'Call

Team' ability. Use this in a fight to bring out your Monster Team to fight

monsters. You might have noticed that Brickman is starting to lag behind;

it will only be worse in Rank D, but not enough that you should get beaten.

Save your game then talk to the man at the counter and go for Rank D.



-------------------------



Rank D



First Team: Team Nightmare



Night Fox / Night Emperor / Night Sneaker



The Night Fox may get in a few quick first attacks, but that's about

it. The Night Emperor may put your party to sleep. That can be trouble due

to the increasing damage the opposing teams start doing. The Night Sneaker's

most dangerous attribute is its high evade chances. This battle shouldn't

be too bad, but you won't get by it unscathed with

Potbelly/Hackzilla/Brickman.





Second Team: The Deadheads



Skeleton / Walking Corpse / Mummy



Totally undead, this team can cause a lot of damage to the initial team.

The Skeleton can also cast Kasap to lower your team's Defence, allowing them

to do more damage to your team. The Walking Corpse can do desperate

attacks, always a bad thing. The Mummy can curse a team member and hits

hard. This fight can make the championship match not so bad, or a nightmare

to go in to. Hopefully your team will fight smart, be attacked in

proportion to their HP, and you'll make it through. Brickman might not make

it to the last round due to this fight.





Champion Team: The Psyche-os



Brownie / Hood / Brownie



Thankfully, this match is usually easier than the previous one. If

luck is not on your side though, the Brownies will go up to Super High

Tension (100) and destroy you. The Hood will help you out if he just throws

rocks at your team, doing about 15 damage to everyone. If the Brownies

don't get an instant Super High Tension, then you should win this battle.



-------------------------



Beat Rank D, and you will receive a Mighty Armlet as your prize. This

gives a +15 Attack bonus to whoever has it equipped, so put it on Jessica

and put the Titan Belt in the item bag.

Morrie will applaud your victory, and will allow you to have your

Monster Team of three, as well as three more monsters in your reserves. Now

you can have 9 monsters total (but only 3 to a team). Save your game.



This is as far as Potbelly/Hackzilla/Brickman can go. Brickman has a

high mortality rate, followed by Hackzilla. Potbelly can possibly be the

only monster you have left in the championship round. If you are getting

frustrated, there are some new monsters that you can recruit now that you

are a higher rank. Here's where to find them:

Warp wherever there is an inn and make it nighttime. Then warp to the

Riverside Chapel, cross the bridge to the old couple's house and go down

behind it (as if you were making your way to Wisher's Peak). Along the way

you should see a visible Phantom Fencer. Fight and beat Capers. Recruit

him into your team, replacing Brickman.

You can also get Hazel the Witch if you want (I just fight her for the

coin) by warping to the Swordsman's Labyrinth, then by going west-southwest

of the swamp you found Hork at. You should see a cow on a hill. Go past

the cow into the low valley, and you will see Hazel just before entering the

forest area.

Warp to Alexandria, then travel west along the road until you reach

the gate that was destroyed by Dhoulmagus early in the game. On the hill

where the treasure chest is, you may see a visible Metal Slime. He is very

fast, so it may be slightly annoying. Fight and beat Metaly and take him

along if you wish. If he isn't here, he can also appear in these three

other locations:



North of 'Cowboy' (by a treasure chest)

Just south of Alexandra Tower (before you reach the beach)

Grassland southwest of 'Healer' (northeast of Port Prospect)



Try Rank C with Capers instead of Brickman and you should have a

slightly better chance. You can also try with Metaly, but I've never

gotten that to be effective.



-------------------------



Rank C



First Team: The Beach Babes



See Urchin / Siren / See Urchin



The See Urchins aren't too bad, although they can dodge attacks and

raise the team's agility. If your team wastes a lot of turns trying to hit

them it can be trouble. The Siren is the most dangerous member of the

group, but she doesn't do that much damage for the most part.

However, if she builds up 50 Tension and hits the same member of your

team, it shouldn't be that bad (she built up 50 Tension, and attacked

Hackzilla...for 19 damage). The Siren can go up to 100/Super High Tension,

though. If she does and casts Sizzle, your fate is pretty much already

sealed. Hope that your team doesn't miss too much and you stand a decent

chance at the next round.





Second Team: Bad Science



Mecha-Mynah / Hunter Mech / Clockwork Cuckoo



The Mecha-Mynah and Clockwork Cuckoo can do some damage, but the Hunter

Mech is the deadliest of the three. It can do about 80 damage per attack.

Hopefully the Clockwork Cuckoo does its blade attack, doing only about 15

damage to the group. If the Hunter Mech stays around for awhile, you

probably don't stand a good chance in the championship.





Champion Team: Battle Royals



Fencing Fox / Bone Baron / Phantom Fencer



The Fencing Fox is the least harmful of the group. The other two can do

tremendous damage to your already weakened team (think two Hunter Mechs).

If your team has enough HP and doesn't act stupid (Potbelly using sand over

and over), you can outlast this group with some luck.

Potbelly's sand attack can actually be beneficial, as it can affect

both the Fencing Fox and the Phantom Fencer. You may have to reset and try

again a couple of times to win. As I said, if it just isn't going your way,

reset and try again, or just move on and come back after getting the ship

and a couple new monsters.

Beat Rank C, and you will receive Saint's Ashes as your prize. Morrie

will applaud your victory, and tell you to beat Rank B for the next present.

Thanks! Save your game.



After beating Rank C (or moving on), warp to Ascantha then enter the

castle and visit King Pavan on 4F and speak to him.

Happy to see you again, he'll listen to your problem and tell you that

the Moonshadow Harp is an Ascanthan treasure. Pavan takes you to the

treasury where the harp is, but there is a problem..all of the chests are

empty! And there's a big hole in the wall.

The king freaks out, leaving you to assemble the guards. Go through the

hole in the wall and you will enter a small cave.

No items are in here, so just find the exit. Go south, then take the

right fork. When the cave branches into three paths, go straight across to

reach the exit.

Once outside, head north toward a cave. In the middle of this area

you'll find a chest with a Seed of Life inside. Just south of the entrance

of the cave you should see a visible Mad Mole. Fight and beat Doug and take

him along if you want.

To the right of the cave's entrance is another chest. Inside it is Mini

Medal #032. Enter the cave.





-----------------------------------------------------------------------------





/===================/

| (II-F6) Mole Hole |

| My level: 22 |

/===================/





Monsters found in this cave:

#010 Mischievous Mole

#063 Goodybag

#071 Rockbomb

#073 Muddy Hand

#085 Mad Mole

#090 Mars Rover

#091 Peeper

Boss: #265 Don Mole

Boss: #266 Soul Mole





This is not a large dungeon, but it is pretty maze-like.



Level 1-Walk straight ahead. When the path splits off, turn right and fall

into the water. Walk around to the right, and beside another pool

of water is a treasure chest with the map inside.

Follow the southern wall and enter the passageway ahead with two

braziers marking the main tunnel. Turn left at the intersection and

you will be at Level 2.

Level 2-When the cave reaches an open area, take the path on the left (right

side when looking at the map). Before passing the braziers, look

for two pots on the right side. The one on the left has a Seed of

Defence. The one on the right has Mini Medal #033. Then enter the

tunnel the braziers are around.

Upon reaching an open area, you should spot a treasure chest

straight ahead. Make your way to the chest and take the Stone

Hardhat inside. Walk back around and to the left a little to reach

the passage leading to the bottom floor.

Level 3-Turn right at the intersection. When you reach the large open

area, take a left and go to the end of that pathway to get to the

boss. Heal up, equip the Ring of Clarity onto Angelo if you want to

be a little safer, then hear the beautiful harp playing. Talk to

the big mole and say No to his question about him playing the harp

for you.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=============================================================/

| |

| Battle actions: Attacks, tries to confuse all party members |

| and Soul Moles with his performance, |

| summons Soul Mole, |

| shakes the ground with fury to hurt all |

| party members |

/=============================================================/



/=========================================/

| |

| Battle actions: Attacks, builds Tension |

/=========================================/



Don Mole usually starts the battle with his performance, which can

confuse all party members and Soul Moles. While it's nice when no party

members get confused and a couple Soul Moles do, sometimes it doesn't turn

out that way.

If a party member gets confused, there isn't much to do at this point.

You can use that Lesser Panacea you found on someone if it is in a

character's inventory, but that only works once. Putting the Ring of

Clarity on a character (I'd put it on my healer, Angelo) is useful but not

necessary. Just wait out the confusion and use multi-enemy hitting attacks.

Using the Rune Staff or casting Kabuff is a good idea, but don't use it

too much. If your defence is too high and party members get confused, it'll

be hard for him or her to get attacked and possibly out of confusion status.

Building up Tension with the Hero then having him use Power Throw can

get rid of the Soul Moles. Building up Jessica's Tension to 50, then

casting Oomph, then attacking the Don Mole with a Twin Dragon Lash can

nearly kill him outright (it did 692 damage for me). At higher levels than

21, it probably will.

With little extra Defence, Don Mole's earth stomp attack will do

around 45 damage to all party members, so heal if a party member falls

below 60HP. Just use your strongest attacks (with or without Tension)

until you knock him down and finish off all of the Soul Moles onscreen.

Don Mole has about 1,275 HP (I beat him at 1,282, doing 27 on the last hit).

Beating the Don Mole nets the party 1,160 experience points and 360

gold. For each Soul Mole killed, the party receives 68 experience and

16 gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Once you beat up the mole thieves, the little moles will carry the Don

Mole away. The remaining mole will give the Moonshadow Harp to the party!

Cast Evac and warp to Trodain if it is nighttime. If not, warp to somewhere

with an inn and stay until nightfall, then warp to Trodain.





-----------------------------------------------------------------------------





/==============================================/

| (II-F7) Trading a Moonshadow Harp for a Ship |

| My level: 23 |

/==============================================/





Back at Trodain (again, *MAKE SURE IT IS NIGHTTIME*), use the quick

door directly to the library just to the left of the entrance. Do not enter

the door until it is nighttime. The door to the Moonshadow Land will not

appear during the day, and time *DOES NOT* pass while you are inside the

library, even though you can see the sky. It is considered to be inside a

building, where time does not pass. I repeat, enter at night, and the door

to the Moonshadow Land will be right there for you to enter.

In the Moonshadow Land, just enter Ishmahri's room, and a cutscene will

start. He'll notice that you have the Moonshadow Harp, take it to try it

out, then send the party to where the ship is.

He can tell that a horse is not the true form of Medea, then his music

and her singing makes magical water that lifts the boat out of the wasteland

and into the ocean.





-----------------------------------------------------------------------------





















/=================================================/

| (II-G) Set Sail for the High Seas |

/-------------------------------------------------/

| Quick Summary: |

| |

| 1-Meet Minnie the Medal Princess at her castle. |

| 2-Sail to various locales near Farebury, Maella |

| Abbey, and visit Argonia. |

| 3-Visit Neos. |

| 4-Sail to various locales near Red's house and |

| a hidden island in the southwestern corner of |

| the world. |

| 5-Explore the areas around the Desert Chapel. |

| 6-Visit Savella Cathedral. |

| 7-Go to the Dark Ruins then sail to the |

| western continent. |

/=================================================/





Now you have a boat! As in the other games in the series, whenever you

cast the Zoom spell or use a Chimaera Wing, the ship will follow you and

warp near the locale you warped to. Just check the map for the blue ship

icon. In order to disembark from the ship, either sail up and against land

until a text popup appears asking if you wish to disembark, then answer

Yes. Or push up against land and press the X or L3 button to get the text

popup to appear.

In case you are wondering, Alchemy Pot mixes do count sailing for

advancing a mix.

Sail straight ahead and you'll see a small island with a castle.

Disembark and follow the walkway to the entrance of Princess Minnie's Castle.





-----------------------------------------------------------------------------





/======================================================================/

| (II-G1) Princess Minnie's Castle |

| My level: 23 |

/----------------------------------------------------------------------/

| Inn: None / Church: No / Gold Bank / Items to find: 5 |

/----------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Chimaera Wing $25 |

| Red Mould $30 |

| Waterweed Mould $35 |

/======================================================================/





Monsters found on this island:

#066 Cureslime

#097 Bodkin Fletcher

#106 Tap Devil

#112 Iron Scorpion

#119 Frogman





Five items can be found here, but you can only get 1 right now. The

nearly hidden man on the right is the Gold Bank. You can store money here

in increments of 1,000, keeping it safe if you happen to get wiped out in a

battle.

On the left side of the first floor is an item shop, run by a Healslime.

Speak to him and he reveals that his brother works at the Pickham Casino!!

Unfortunately, you cannot tell him that his brother sucks.

Enter the doorway next to the item shop. There are two pots on the

right. The one in the corner has Mini Medal #034 inside. Take it, then go

upstairs and through either door.

Walk up to the people inside and you'll see what is going on. The

Medal King is ill. His daughter notices the party, then asks if you have

Mini Medals. Reply with yes or no, and she will take over her father's

duties of taking your collected Mini Medals then go downstairs to the

throne room. Follow her downstairs and speak to her (she will remain on the

throne for the rest of the game).

The Medal Princess will tell you what she does (collects Mini Medals;

when you find some, talk to her and she will take them and give you a prize

once you have given her a certain number). She should say that she now has

34 Medals and give you the first prize (for 28 Mini Medals), the Fishnet

Stockings. When you receive a prize, it goes into the first empty slot, so

check the party leader's inventory first.

At 36 Mini Medals she will give you an Posh Waistcoat.



The list of Mini Medal Prizes, and amount of Mini Medals needed, are:



28 Medals: Fishnet Stockings

36 Medals: Posh Waistcoat

45 Medals: Staff of Divine Wrath

52 Medals: Gold Nugget

60 Medals: Meteorite Bracer

68 Medals: Miracle Sword

75 Medals: Sacred Armour

83 Medals: Orichalcum

90 Medals: Metal King Helm

99 Medals: Dangerous Bustier

110 Medals: Flail of Destruction



Now that you have the Fishnet Stockings, you can change Jessica's

appearance to a bunny girl if you like. If you want to do this, you must

equip these items to Jessica:



Bunny Suit (armour) + Fishnet Stockings (accessory) + Bunny Ears (helmet)



The Bunny Suit offers better protection than the Dancer's Costume, you

probably still have the Bunny Ears equipped, and the Fishnet Stockings give a

+8 Defence bonus. You have to unequip whatever Accessory she has (for me,

that would be the Mighty Armlet, which gives +15 Attack).

Decide if that is worth the trade (I do it anyway..why not), then equip

her accordingly. Leave Princess Minnie's Castle, then go around it and to

the northern part of the island. Just north of the castle by a cow, should

be a treasure chest with Mini Medal #035 inside.

Warp to Farebury, buy a Boomerang for however many Iron Nails you have

(and buy a couple extra), stay at the inn, then save your game. Leave town

via the front door, then walk to the man's house on top of the Waterfall

Cave.

Speak to the man again and he will ask if you have been to his house

before. Answer with Yes and he will give you some free cheeses. You should

receive 4 Mild Cheese, 2 Cured Cheese, and 2 Angel Cheese. I don't use

cheeses, so I just sell these off for 7,400 gold.

However, if Angelo is using bows, keep one of those Cured Cheeses; it is

an ingredient for Cheiron's Bow. Leave the house, then warp to Princess

Minnie's Castle, then head back to the ship and get on board for some rough

water (and land).





-----------------------------------------------------------------------------





/==========================================================/

| (II-G2) Around the World in Some Amount of Time (Part 1) |

| My level: 23 |

/==========================================================/





This segment of the walkthrough is by my choice, and it can be tough to

survive. Keep healed up, rest at an inn and save as you need to. Don't

forget that the Hero can call up the Monster Team to help you out if you

need assistance.

If you are having trouble making it through, skip this segment and go

to 'The Western Continent' for now instead. Come back to this part after

the Argonia bazaar. If you'd like a moderate challenge (only certain areas

really), then keep reading.

The plus side of going through here first is that you can get some

better equipment and items to cast spells for free earlier. On the minus

side are some tougher enemies to fight and less time to mix a lot of stuff

after the Argonia bazaar opens.

On the sea, not many of the monsters are too dangerous, save the

King Squid and Tentacular. King Squids have pretty high HP, attack twice,

and have decent Defence. They can do damage to party members pretty well at

this stage of the game. If you bump into Tentaculars (the orange King

Squids), you may have to run away. Or pray. Or be brave and use the Rune

Staff/Kabuff spell a ton, and do your best. Tentaculars are very strong

compared to your party right now. Watch out.

After getting in the boat, sail east while staying close to the

coastline of Farebury/Alexandria (to the north). Shortly after passing the

Tower of Alexandra (the red dot on the right side of the islands), look for

a strait between the islands going westward and sail through.

Less than halfway through, you will sail under the bridge going to

Alexandria. While under the bridge, turn north and sail into the cave.

This is the Pirate's Cove. You can't do much in here right now, so it

has its own section later. Coming here now adds it to your Zoom list. Be

careful of monsters in here. You can get wiped out by some enemies.

There are 12 items found inside, but you can only get three now. Go

towards the barrels that are ahead and on the right. Inside the barrel

closest to the prison door is 790 gold. Go to the wooden door west of

where you currently are and go through.

Four pots are in front of you. Break the one closest to the door to

find a Seed of Magic. The top-left one has Mini Medal #036 inside. Cast

Evac then warp back to Princess Minnie's Castle for your prize.

Speak to Minnie, and upon seeing that you have 36 Mini Medals, she will

give you the Posh Waistcoat. At 45 Medals you will receive the Staff of

Divine Wrath.

Equip the Posh Waistcoat to Angelo. It has 26 more Defence than the

Leather Cape; 35 more than the Templar's Uniform if he still has that

equipped. Then board your ship and sail northwest. Follow the coastline

around Trodain, passing Farebury.

Northeast of Farebury (north of the mountains on the map) is a small

island. Disembark and be prepared to get attacked by a recruitable monster.

You should see a visible Riptide. Fight and beat Seasaw. Recruit him

into your team (replace Hackzilla with him).

During the fight, Seasaw can instantly kill party members with the

Whack spell or just hit everyone for about 50 damage each, so look out.

There are no treasures on this island, so warp to Princess Minnie's

Castle and re-board the ship. Sail west, then south along the coastline.

You should see a small island just west of Maella Abbey. Disembark from

your ship at that island.





Monsters found on this island:

#066 Cureslime

#097 Bodkin Fletcher

#106 Tap Devil

#112 Iron Scorpion

#119 Frogman





On this island are two treasure chests and a recruitable monster. Walk

to the other side of the 'mountain' and you'll see a treasure chest. Inside

is a suit of Iron Armour. Give this to the Hero to equip (he still has

Bronze Armour in my game). Turn around and you will see a visible Goodybag

hopping about. Fight and beat Jewelbag. Recruit him if you want. Open the

chest nearby for a Bronze Knife. Board your ship, then sail directly

westward and south slightly.

Look at your map. Where you want to go is a small inlet of the large

continent west of Maella Abbey. You should be directly north of the 'x'

spot on the map and north/northeast of a beach area. If you are, then sail

into the inlet until you can disembark. Get off the boat on the right side

of the inlet.





Monsters found in this region:

#066 Cureslime

#106 Tap Devil

#112 Iron Scorpion

#117 Skullrider

#121 Magic Dumbbell

#122 Gargoyle

#124 Notso Macho

#127 Bulldozer

#131 King Cureslime





After getting off the ship, don't move. Turn to the right, and a

treasure chest will nearly smack you in the face. Open it and equip the

Iron Helmet to Angelo.

Be very careful in this area. The monsters are really strong. Usage

of the Rune Staff/Kabuff spell should be done in most fights for now.

Walk westward and a visible Notso Macho will appear. Fight and beat

Dumbking. Put him into your Monster Team, replacing either Potbelly or

Capers.

Keep heading west until you can go north. Once you can, take a look at

your map. You should see a castle to the northwest. Reach the road then

go toward the castle. Trode should ask to look at the map and realize that

the party is at Argonia. Before entering the castle, walk around the

western wall (cross the bridge) to find a treasure chest tucked in a corner

with Mini Medal #037. Now enter Argonia.

Since you are not supposed to be here yet, Argonia has its own proper

section later on. But since you are here, you can get some items and buy

equipment. You very likely need to stay at the inn, so have a good rest.

While still inside the inn, snoop around. Go upstairs, turn left at

the top, then enter the room. Inside the dresser away from the corner are

Wayfarer's Clothes. Go back downstairs and pull a u-turn to a door next to

the stairs. In the corner are some barrels and a pot. The center barrel

has a Strong Medicine; inside the pot is 38 gold. Follow the wall to a

cupboard. Inside is Mini Medal #038.

Leave the inn and walk forward to some stairs going up. Climb the

stairs and enter the house ahead of you. Turn left and you'll see three

barrels. Inside the barrel next to the door is some Plain Cheese. Now pass

the door and open the smaller door you'll see. Turn right and go

upstairs. The dresser in the corner has some Magic Water to grab. Go back

downstairs, through the door, then turn right and exit via the large

double-doors.

Turn right, then follow the road going back down and enter the house on

your left. Turn right and break open the pot at the end of the kitchen,

next to the sink. Inside the pot is some Rennet Powder.

Leave the house, turn left, and walk around the bushes to find a pot.

In this pot is 80 gold. Now go towards the next house beside this one,

which is the weapon/armour shop. Next to the counter are two cupboards; the

one away from the corner hides an Iron Axe. Now go outside of the shop and

talk to the weapon/armour shop merchant.



His list of wares are:



Battle-Axe $4,300

Partisan $4,400

Silver Mail $4,300

Magic Vestment $4,400

Light Shield $2,250

Silver Tiara $1,450



Depending on how you are playing, some of the equipment sold here can

be useful for mixes. Since I use axes for Yangus, I buy a Battle-Axe. But

I don't equip it, because I can make a better axe right now. Throw in the

Battle-Axe and the Thief's Key to make the Bandit Axe, which has 10 more

Attack than the Battle-Axe.

If you are using spears for the Hero, buy a Partisan. It can be mixed

with a Saint's Ashes for a stronger spear later, the Sandstorm Spear, which

happens to be a mix that Dodgy Dave will want for a useful helmet, the

Happy Hat. You can replace the Holy Lance with the Partisan for now though,

because it will be awhile until you make the Sandstorm Spear.

If you already have won Rank C, save the Saint's Ashes; you can make

some good armour for the Hero with it, then you will get some more Saint's

Ashes on the way to Dhoulmagus to make the Sandstorm Spear for the trade

with Dodgy Dave.

Buy some Silver Mail for Angelo. You can make slightly stronger armour

(defensively) if you put the Silver Mail and a Dancer's Costume into the

Alchemy Pot to create Dancer's Mail for Angelo. It has 9 Defence more than

the Posh Waistcoat, but the Silver Mail offers protection against spells.

Decide if that is worth the price or not.

The Magic Vestment isn't worth buying; you'll get a free one later to

mix with if you wish. If the bunny outfit isn't to your liking, a Silver

Tiara would be a good buy for Jessica.

Make the purchases you deem worthy, then turn right and head towards

the next house. Look between the weapon/armour shop and the next 'house' to

find a barrel with a Feathered Cap inside. Then skip the next 'house'

(which is the inn) and cross the bridge on your right (the bottom-most one).

Behind the long hedgebush is a singular barrel, all alone. Put it out

of its misery and nab Mini Medal #039. Enter the first house on the left

side of town. Turn left at the door and go into the dining room. The pot

to the right of the sink has some refreshing Cool Cheese inside. Go towards

the entrance and around the corner, passing the old man sitting down (if

it's daytime) and up the stairs. Inside the cupboard there is a Turban.

Leave this house and enter the next house on your left.

Turn right and break the barrels to the left of the stove. The barrel

next to the stove has a Strong Antidote. I guess the woman's cooking isn't

too great. Go back into the entrance room and go upstairs. Inside the

dresser away from the corner is a Hairband. Now leave this house, save at

the church if you need to, then enter the door between the church and the

actual castle.

Inside, go forward and to the right, then through the door. On your

right are two cupboards. Inside the one near the far corner is a Leather

Cape. If you have it, have Yangus cast Nose for Treasure. There should be

17 items left to get. You can't get any of the rest until later, so warp

back to Princess Minnie's Castle then sail back towards the small island

west of Maella Abbey, then sail directly south onto the northeastern coast of

the island just to the right of the 'x' and disembark there.





Monsters found on this island:

#100 Night Emperor

#104 Skeleton Soldier

#106 Tap Devil

#107 Mushroom Mage

#108 Redtail Hipster

#110 Gold Golem

#113 Toxic Zombie

#115 Volpone

#118 Hades Condor





You should be north or northeast of the town near the center of the

island. There are two chests to find first though. You can also fight

Gold Golem monsters here during the day, which give 726 gold a pop. Go east

until you reach the northeastern part of the island.

On the ground near the large, central, circular hill is a treasure chest

with Magic Water inside. When the Bandit Axe finishes, equip it to Yangus

and start making whatever is next on your regimen.

Look at your map, and you should see a large, square-shaped mound to the

south. Walk to the western side of the mound, then face northwest. You'll

see the other treasure chest, which has an Agility Ring inside. If you're

using swords for Angelo and this Agility Ring is the only one you have, and

you haven't made two spare Mercury's Bandanas yet, make one after your next

mix is finished.

If it's still daytime, you should see a visible Gold Golem on the

ground below. After opening the chest, go down to him (by going south a

bit, then back north). Fight and beat Goldman. Take him with you if you

want. Then enter Neos to the northwest. If it isn't daytime, just enter

Neos, warp to a town with an inn, then warp back and fight him.





-----------------------------------------------------------------------------





/========================================================================/

| (II-G3) Neos |

| My level: 24 |

/------------------------------------------------------------------------/

| Inn: $50 per person / Church: no / Items to find: 10 |

/------------------------------------------------------------------------/

| Weapon Shop |

| |

| Edged Boomerang $1,360 |

| Chain Whip $2,200 |

| Steel Scythe $3,700 |

| Dream Blade $4,700 |

| Holy Silver Rapier $6,600 |

/------------------------------------------------------------------------/

| Armour Shop |

| |

| Full Plate Armour $2,300 |

| Silver Cuirass $3,200 |

| Light Shield $2,250 |

| Steel Shield $2,500 |

| Iron Mask $3,500 |

/------------------------------------------------------------------------/

| Item Shop 1 |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Gold Rosary $500 |

/------------------------------------------------------------------------/

| Item Shop 2 (behind the inn, not there until late in the game) |

| |

| Medicinal Herb $8 |

| Moonwort Bulb $30 |

| Holy Water $20 |

| Dream Blade $4,700 |

| Turtle Shell $2,300 |

| Cloak of Evasion $3,000 |

/========================================================================/





Rest at the inn first, you'll want to be at full power for a fight that

is coming up after you leave town. On the right side of the inn are two

barrels. The barrel closest to the exit of the inn has a Seed of Magic for

you. Then leave the inn and enter the stone house behind it, past the

hammocks.

Inside are some pots on the left and barrels on the right. The barrel

next to the drawer on the ground has Holy Water, the center pot has 16 gold,

and the pot behind it has a Chimaera Wing.

Now go behind the curtain by the pots and barrels, then up the small

stairs and climb the ladder. A hanging bag by the bookshelf has Scholar's

Specs. Take them, then leave the stone house via the front door on the

ground floor.

Enter the small red building behind this house, take a left, then

go downstairs. Take either hallway to a double door in the back. Turn to

the right and you'll see two cupboards on opposite sides of some bookcases.

The cupboard on the right side has a Gold Rosary to take. Go back upstairs

and out of the small red building via the front door.

Try to enter the large building at the northern end of the town and

a cutscene will start with the guards not letting you in. Marcello will be

following High Priest Rolo. Rolo doesn't notice you while he shuts down

Marcello's ambitions.

Marcello will notice Angelo, insult him, then leave. Head down the

stairs and check out the eastern side of town. Enter the small red building

on that side.

On the left wall is a hanging bag, a barrel, and a pot. In the bag

is 80 gold. There is nothing else in this room, so go back outside using

the door you entered with.

In here are 3 barrels, 3 pots, 2 hanging bags, and a treasure chest.

In the hanging bag next to the chest is some Spicy Cheese.

The chest has a Seed of Skill. Use it on whoever needs skill points

(for me, the Hero and Angelo). Inside the front pot is the last item to be

found here, a Moonwort Bulb. Leave the house and find the weapon shop at

the opposite end of the building.

Buy a Chain Whip for Jessica if she is using whips, but hold on to her

Snakeskin Whip for a later mix. Buy a Holy Silver Rapier for Angelo if you

are using swords with him. You can make one for free in a little while if

you so choose, but if you are using knives with Jessica then it is cheaper

to make a Falcon Knife and just buy a Holy Silver Rapier.

If you are using boomerangs with the Hero and swords with Angelo, and

have at least two Wings of Bat, buy a Steel Scythe. Actually, use this

chart for what I'm trying to say here (I don't buy a Steel Scythe for

Yangus, if that helps).



/----------------------/--------------------/-------/--------/-------------/

| Boomerangs For Hero? | Swords for Angelo? | 1 BW? | 2+ BW? | Buy Scythe? |

/----------------------/--------------------/-------/--------/-------------/

| Yes | Yes | No | No | No |

/----------------------/--------------------/-------/--------/-------------/

| Yes | Yes | Yes | No | No |

/----------------------/--------------------/-------/--------/-------------/

| Yes | Yes | Yes | Yes | Yes |

/----------------------/--------------------/-------/--------/-------------/

| Yes | No | No | No | No |

/----------------------/--------------------/-------/--------/-------------/

| Yes | No | Yes | No | Yes |

/----------------------/--------------------/-------/--------/-------------/

| Yes | No | Yes | Yes | Yes |

/----------------------/--------------------/-------/--------/-------------/

| No | Yes | No | No | No |

/----------------------/--------------------/-------/--------/-------------/

| No | Yes | Yes | No | No |

/----------------------/--------------------/-------/--------/-------------/

| No | Yes | Yes | Yes | No |

/----------------------/--------------------/-------/--------/-------------/

| No | No | Y/N | Y/N | No |

/----------------------/--------------------/-------/--------/-------------/



Hopefully that makes sense. Trying to say that in word form was

making my head spin. The whole reasoning behind it is that you can make

a new boomerang for the Hero, the Razor Wing Boomerang, by putting these

into the Alchemy Pot:



Edged Boomerang + Wing of Bat + Steel Scythe



Figure out if you should buy the Steel Scythe (if you need an Edged

Boomerang for the Razor Wing Boomerang, you can buy one at this weapon

shop). If you don't have the money to buy the items suggested or what you

want, sell off your Monster Coins. I have 22 Copper, 4 Silver, and 3 Gold

at this point, which sell for 9,400 gold.

Don't bother with the armour shop here. Warp to an area with a church

(there isn't one here), then warp back to Neos and walk south. A visible

Living Statue should appear on the screen. Run up to it (it won't move to

you, it's a statue!) and get ready for a tough fight with Talos.

This guy hits *hard*, easily doing over 110 damage per hit without

extra Defence. Even with maxed-out extra Defence (+200), he still hits hard.

Talos's Defence is extremely high (about 242), so either cast Sap or have

Yangus use Helm Splitter after maxing out your extra Defence.

This is where having a Rune Staff for the Hero and Jessica (and even

Yangus) is helpful. Start the round with everyone that has a method to

increase the party's Defence do so, then have Jessica cast Acceleratle if

she has it. Angelo will probably need to heal whoever Talos attacks for

the fight (Talos was doing about 90 damage with 200 extra Defence.

After your Defence is up, lower his. Then you can either call your

Monster Team for some free damage. You should be able to achieve 100

Tension (Super High Tension), and then attack. Once you have the extra 200

Defence, the fight will be a bit easier to win. Don't forget that you can

use the Rune Staff or the Kabuff spell before they wear off to keep the +200

Defence.

I built up Jessica to Super High Tension, then cast the Oomph spell on

herself, then used Twin Dragon Lash on the 0 Defence Talos. Jessica did a

nice 1,000+ damage to him at level 22. Beat Talos, recruit him, and put him

into your Monster Team!

Now you can laugh at Rank C of the Monster Arena if you were unable to

beat it before. You should have Talos, Seasaw, and Dumbking in your Monster

Team. If you haven't beaten Rank C at the Monster Arena, do so now with

ease. Don't try Rank B though, you'll need a little bit of help still in

order to win.

Once the Mercury's Bandana finishes, make your next item (Razor Wing

Boomerang for me).





-----------------------------------------------------------------------------





/==========================================================/

| (II-G4) Around the World in Some Amount of Time (Part 2) |

| My level: 24 |

/==========================================================/





If you have already beaten Rank C (or when you do), warp back to Neos

then board your ship. Sail southeast to the southwestern edge of the

continent with Pickham and Red's house, the Cape West of Pickham.





Monsters found in this region:

#116 Bomboulder

#121 Magic Dumbbell

#132 Hoodlum

#136 Jabberwockee-united by Jab

#137 Jab

#138 Ber

#139 Kee

#140 Woc

#142 Robo-Robin

#143 Puppet Master





Get off the boat there and look at the map. Near the western coast

of this area is a large, round mountain. To the east of it is a chest

between 3 trees. Inside the chest is a Seed of Life. A tad southeast of

the chest is a visible Mohawker. Fight and beat Spike. Take him along if

you wish.

Face east and you may see a treasure chest far off into the distance,

on top of the cliffs. If you don't see it, then just go east to the top of

the hill and look for a chest along the mountains. Inside this chest is an

Iron Mask. Equip it on Yangus. Nearby the chest is a visible Jailcat.

Fight and beat Fat Cat. Take him along if you wish, then return to your

ship and sail west to the small island south of Neos.





Monsters found on this island:

#102 Battle Beetle

#104 Skeleton Soldier

#107 Mushroom Mage

#109 Jumping Jackal

#111 King Slime

#113 Toxic Zombie

#115 Volpone

#117 Skullrider





On this island is one treasure chest, found at the southern half of the

island along the mountains. Inside is 950 gold. At night, you can find a

visible Night Emperor flying around. Fight and beat Nightwing. Take him

along if you want, then board your ship and sail to the small island to the

west of the bigger island to the west of you.

When the Razor Wing Boomerang finishes mixing, start your next mix (or

resume making Strong Antidotes, Cheeses, or Reinforced Boomerangs to sell).





Monsters found on this island:

#098 Venom Wasp

#102 Battle Beetle

#111 King Slime

#113 Toxic Zombie

#115 Volpone





There aren't any treasure chests on the island, but there is a

recruitable monster for you to beat up. Walk down and around the island,

and you should find a visible See Angel. Fight and beat Clio, then return

to the ship.

The next destination is an island in the southwestern corner that does

not show on the map. From the island with Clio, sail southwest for a little

bit and the island will come into view. In the sea around this island is the

only place I have fought one monster, the Abyss Diver. If you are trying to

complete the Defeated Monster List, bump into an Abyss Diver before landing

your ship. Pigmalions and Poison Eveels also seem to appear in the ocean

here than other places. Disembark when you reach the island.





Monsters found on this island:

#001 Slime

#062 Cannibox

#084 Liquid Metal Slime

#120 Mimic





You can fight Liquid Metal Slimes here, and they are a bit more common

than they were at Trodain. Use Metal Slash, Thunder Thrust, or Lightning

Thrust with the Hero if you have those abilities, Hatchet Man or Executioner

for Yangus, have Jessica cast Acceleratle, and have Angelo use Metal Slash

as well, and you should be able to kill a handful of Liquid Metal Slimes.

If not, then you'll still be fine.

Go directly westward over to the western coast of the island. A

treasure chest is under a tree, with a Platinum Sword inside. Equip it if

you skipped on buying a Holy Silver Rapier. Keep the Platinum Sword if you

plan on making the Holy Silver Rapier into the Fallen Angel Rapier. If you

are going to create a Holy Silver Rapier, keep the Templar's Sword with you.

At the very top of the island is a visible Jumping Jackal. Fight and

beat Bladewolf. Take him along if you want. He's not bad, but not

spectacular, either. To the west of him, hidden in a small cranny is a

chest. Open the chest if you want to fight the Mimic that it really is.

Board the ship then sail north-northeast along the southwestern coast

of the large continent with Argonia. The target landing spot is at the same

level on the map as the 'x'.

You should see some trees and grass between the mountains. Land there.

Right in front of you should be a treasure chest. Open it and give the

Lightning Staff to Jessica if she has not yet learned the Boom spell (she

learns it at level 23). If she does have the spell, put it in Angelo's

inventory to use in battle. Once Jessica does learn Boom, have her use that

against large groups of enemies for awhile; her whips tend to lag behind in

this part of the game.

When the Lightning Staff is used as an item in battle, lightning comes

down upon a group of enemies for about 35 damage. This will help Angelo

conserve MP and have a stronger group-hitting attack/spell than Swoosh. Or

you can give it to Yangus to use instead, so he can have a group-hitting

attack that doesn't weaken with each enemy down the line. Your choice.

Take a look at your map and you should see a 'house' over the

mountains. That's where you want to go. On the way there, you'll see a

visible Bag o' Laughs. Fight and beat Trick Bag. Take him along if you

want, then continue on your way to the Desert Chapel.





-----------------------------------------------------------------------------





/========================================================================/

| (II-G5) Desert Chapel |

| My level: 26 |

/------------------------------------------------------------------------/

| Inn: $15 per person / Church: yes / Items to find: 0 |

/------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Chimaera Wing $25 |

| Amor Seco Essence $120 |

| Dream Blade $4,700 |

/========================================================================/





Monsters found in this region:

#073 Muddy Hand

#112 Iron Scorpion

#130 Lethal Armour

#134 Demonrider

#144 Death Scorpion

#147 Dancing Flame





Nothing great at the item shop, so just rest at the inn, save the game,

then leave. Jessica's Bunny Suit outfit takes a strange yellow/green tone in

the desert..pretty unfashionable. Walk up the hill, then stay near the

northern mountains while walking east.

There are a couple of wells in the desert. Climb down one, enter the

whirlwind inside, and you will warp to a different well. Go into the first

well just a little bit east of the Desert Chapel and you should be at the

center of the desert when you exit the well after warping.

You can't get into this dungeon yet, but you should see a visible

Dancing Flame slightly to the northwest. Fight and beat Flameman. Take him

along if you want, then go southeast of your present location until you hit

the 'wall'.

You should see a visible Skullrider. Fight and beat Jockey, and take

him along if you want. He's actually not too bad; he can attack twice, make

an enemy lose a turn, and has pretty decent HP and Defence. After beating

him, just follow the 'wall' westward and you should see a well. Before

going into the well, open the chest nearby. Inside is a Dragon Scale.

Dragon Scales are used for a couple of mixes, but in order to create

anything decent, you need two Dragon Scales. Keep this one in the bag, then

enter the well by the treasure chest and warp via the whirlwind.

You should be in the northeast portion of the desert. A chest should

be in front of you a little bit. Open this chest and take the Dragon Dung.

Warp back to the Desert Chapel then leave the desert.

Once whatever is mixing in the Alchemy Pot is finished, toss in the

Strength Ring (won from the Monster Arena) and a Titan Belt (bought from the

Pickham casino) to make a second Mighty Armlet. This will be useful if you

want to make probably Yangus's strongest armour in the game in a little

while. If Angelo is using bows and you want to make Cheiron's Bow, you can

make another Strength Ring in a little bit. Hopefully you still have that

spare Seed of Strength in the bag. If not, then you'll just have to wait

until you get another one.

Instead of going west to your ship, go northeast from the sign outside

of the desert for a bit, then turn left at the open area when you can go

west between mountains and those brown hills on the map. Walk all the way

westward, then northwest, then west some more.

Eventually you'll start to see a road when you are directly south of

the 'house' on the map above you. Follow the road and the next one, then

turn left at the top of the hill. In the distance under a tree is a

treasure chest. Inside is an Prayer Ring.

If you are planning on making a Cheiron's Bow and also want to make

Gigant Armour for Yangus, and you still have a spare Seed of Strength, then

put the Prayer Ring and Seed of Strength into the Alchemy Pot after your

current mix is finished. If you aren't going to make Cheiron's Bow or made

a Strength Ring from the Gold Ring you got by Red's house, then just keep

the Prayer Ring as-is. If you are going to make Cheiron's Bow and already

made a Strength Ring, you can make a Magic Shield when you get one last item.

I don't make Cheiron's Bow, so I keep the Prayer ring as-is.

Warp to Farebury and buy more Boomerangs if you picked up some more

Iron Nails recently. Leave via the door by the inn, board your ship, then

sail to the island west of your present location. If you can see a diagonal

'line' of stairs as you are approaching, that's the island. Dock the boat

at the southwestern part of the island.

Take a look at your map and you'll see how to reach the town. Before

you go there, follow the road all the way north to the northwestern part of

the island. By the tip is a treasure chest with Magic Water. You can find

a little blue bird walking around this chest that gives you a Seed of Life

if you speak to it.

When the Mighty Armlet finishes, make a Strength Ring if you have the

proper ingredients and are going the bow route with Angelo. Otherwise,

revert back to making Special Antidotes, Reinforced Boomerangs, or cheeses.

Now make your way to the town on the island and enter Savella Cathedral.





-----------------------------------------------------------------------------





/========================================================================/

| (II-G6) Savella Cathedral |

| My level: 26 |

/------------------------------------------------------------------------/

| Inn: $50 per person / Church: yes / Items to find: 2 |

/------------------------------------------------------------------------/

| Weapon Shop |

| |

| Steel Scythe $3,700 |

| Eagle Dagger $3,900 |

| Partisan $4,400 |

| Holy Silver Rapier $6,600 |

/------------------------------------------------------------------------/

| Armour Shop |

| |

| Full Plate Armour $2,300 |

| Silver Mail $4,300 |

| Magic Vestment $4,400 |

| Steel Shield $2,500 |

| Iron Mask $3,500 |

/------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Moonwort Bulb $30 |

| Gold Rosary $500 |

/========================================================================/





Monsters found on this island:

#121 Magic Dumbbell

#127 Bulldozer

#129 Shade

#132 Hoodlum

#134 Demonrider

#135 Killer Moth

#141 Silenus

#142 Robo-Robin





You likely need to rest at the inn, so make your way there. Both of

the items found here are in the chests at the armour shop, so open them on

your way to the inn. Inside the chests are Mini Medal #040 and a Seed of

Wisdom.

Buy a Steel Shield for the Hero and Yangus. Buy an Eagle Dagger for

Jessica if you are using knives/swords for her. If you need to save the

game, enter the humongous church at the end of town and talk to the priest

in blue.

If you go behind the humongous church, there is a room with an elevator.

You can watch a cutscene here if you want. Enter the door to the elevator,

and Marcello will be stepping off. Marcello insults Angelo again, then

leaves. When you leave, the elevator guards talk about Marcello behind his

back.

Later in the game, you can find a Dragon Slayer Recipe behind the

elevator if you walk around the building enclosing the elevator. Behind it

you will see a scrap of paper with the recipe. Remember, you *do not*

have to pay the weapon shop guy in Farebury to get the recipes to appear.

Cast Zoom and warp right back to Savella Cathedral. Head towards your

ship, but walk past it. In the far corner right before the 'stairs', is a

chest with a Seed of Defence.

Warp back to Savella Cathedral, then walk back down by where you

originally parked the ship. A little blue bird walking on the ground along

the way has a Seed of Magic if you speak to it. Warp back to Savella

Cathedral then board your ship.

Where you want to go now is south of Savella Cathedral, and along the

eastern coast of the island west of Savella Cathedral. In between that

island and the one with Argonia is a strait you can sail through. Go

through the strait, and if you want to make a better whip for Jessica, sail

to the part of the strait that is nearby the stone bridge (under those

mushroom-looking things that are supposed to be houses).

An enemy called the Sea Dragon can be fought there (day or night). The

normal drop from them is a Dragon Scale. If have two Dragon Scales, you can

put them both into the Alchemy Pot along with Jessica's Snakeskin Whip to

make a Dragontail Whip.

The Dragontail Whip has 15 more Attack than the Chain Whip, so if you

find that worth your time, fight some Sea Dragons. If you'd rather not

fight around for a Dragon Scale, you will get another one in a little while.

You can also make such things as Dragon Mail and the Dragon Shield. I

choose not to make either of these, because Platinum Mail is stronger armour,

and you will get a free Dragon Shield later on.

If you decide that you want to make Dragon Mail, put Silver Mail and

two Dragon Scales into the Alchemy Pot. Place a Steel Shield and two Dragon

Scales into the Alchemy Pot if you want to go ahead and make a Dragon Shield.

Choose what is more helpful for you.

The Sea Dragon is a pretty weak monster with not a lot of HP (about

100-110). But what it does that is annoying is it uses an attack called the

uses Gigaflash. Gigaflash hits all party members and causes Dazzle to

everyone almost all the time.

To beat them a little easier, you can equip a spear to the Hero and

have him use Mercurial Thrust. Mercurial Thrust costs 0MP, and he will

attack first with it, so you can at least get one hit in before everyone is

blinded. Use that along with the Lightning Staff and the Frizzle spell, and

you should beat Sea Dragons in two rounds (or at most three).

Even if he is blinded, Angelo should use Falcon Slash if he has it to

try and hit/kill him with two hits instead of one. You can also cast the

Bounce spell if Jessica or Angelo have it to not have her/him blinded and

damage the Sea Dragon some.

Usually it doesn't take long to get a Sea Dragon to drop a Dragon Scale,

but sometimes it will give you the rare drop, Scholar's Specs. Although not

what you are looking for, you will want to buy another pair of these later,

so look on the bright side.

But remember, if you aren't getting a Dragon Scale, you will get one

in a little while after you reach Argonia in the storyline. The choice is

yours.

One reason for me bringing this up (aside from a better whip for

Jessica) is that in the storyline you will have to fight a Sea Dragon

later. It is a bit easier when you know where they are.

Whether or not you want to go for a Dragon Scale, sail through the

strait and to that smaller island in the northwestern corner of the map.

Anchor the ship at the southern end of the island, then start going

northeast.

If you were able to make a Strength Ring, resume the Special Antidote

mixing after it has finished (or make the Dragontail Whip if you got an extra

Dragon Scale).





Monsters found in this region:

#103 Lump Shaman

#104 Skeleton Soldier

#107 Mushroom Mage

#113 Toxic Zombie

#114 Lesser Demon





Walk through the large, circle-shaped cul-de-sac. A chest and a

visible Bone Baron should appear. Fight and beat Deadnoble. Take him along

with you if you want, and open the treasure chest. Inside is a suit of

Zombie Mail.

Not a great suit of armour, but if you still have the Saint's Ashes from

winning Rank C at the Monster Arena, you can make some good armour for the

Hero.

Put the Saint's Ashes and the Zombie Mail in there and you will create

Platinum Mail, which has +72 Defence and magic attacks against the wearer

are reduced by 15 points. This is likely much better than what the Hero has

currently equipped (for me, he has Iron Armour, which has +32 Defence, so it

is quite a jump in protection).

If you already used the Saint's Ashes (probably for the Sandstorm

Spear), then you can still make Platinum Mail before fighting Dhoulmagus,

albeit right before fighting him.

After getting the Zombie Mail, take a look at the map. See the purple

cloud? You should go there next, but before reaching it, go down that small

valley veering off to the left (beside the large, open area on the left side)

first. Near the end of the valley, you'll see a visible Skeleton and a

treasure chest. Fight and beat Bones. Take him along if you want, then

open the chest to find Mini Medal #041.

Now head to the purple cloud and enter the Dark Ruins. You can't do

much here yet and the place won't be added to your Zoom list yet, but you

can get an item. Head northeast into a small room off to the side and break

the barrel closest to the door to find Mini Medal #042. That's it for now,

so return to your boat and sail southeast, parking the boat at the northern

end of the western continent.





-----------------------------------------------------------------------------





/============================================/

| (II-H) The Western Continent |

/--------------------------------------------/

| Quick Summary: |

| |

| 1-Visit the Seaview Church. |

| 2-Enter Baccarat and hear about the casino |

| owner's death. |

| 3-Visit the Dark Ruins and hear about the |

| Magic Mirror. |

| 4-Answer Tom's questions and meet Felix. |

| 5-Use the Sand of Serenity on Baumren to |

| get your own Great Sabrecat. |

| 6-Meet Clavius and Charmles at Argonia. |

| 7-Conquer the Royal Hunting Ground. |

| 8-Shop at the bazaar in Argonia. |

/============================================/





Once you land, you should see a church on the map in the area. At the

very northeastern tip of the continent is a chest with 1,200 gold inside.

Grab that first, then go towards the church. You should spot a treasure

chest against the northern wall of the church. Inside is a Tough Guy Tattoo.

You can save this item for later, or use it for some mixes. If you are

using swords for the Hero, put the Tough Guy Tattoo in the Alchemy Pot along

with some Holy Water and a Gold Rosary. This will make a Holy Talisman,

which can be mixed along with a Zombiesbane bought in a little while for the

slightly stronger Zombie Slayer if you'd like.

If you passed on buying a Holy Silver Rapier for Angelo, you can make

one for free if you want to. Create a Holy Talisman, then put it along with

the Templar's Sword into the Alchemy Pot to make the Holy Silver Rapier.

Even though I don't use knives/swords for Jessica, if you want to, you

can use this Tough Guy Tattoo to make a Falcon Knife, which hits twice when

you attack with it. To make this, put the Tough Guy Tattoo, an Agility

Ring, and Slime Earrings into the Alchemy Pot. The Platinum Mail (if you

are making it) should be just about finished mixing.

If you choose to make something else and want a Falcon Knife later,

you can simply buy one at the Argonia bazaar. Anyway, enter the church now.





-----------------------------------------------------------------------------





/=====================================================/

| (II-H1) Seaview Church |

| My level: 27 |

/-----------------------------------------------------/

| Inn: $0 per person / Church: yes / Items to find: 1 |

/=====================================================/





Monsters found in this region:

#001 Slime

#092 Cockateer

#093 Great Sabrecat

#096 Spitnik

#098 Venom Wasp

#099 Orc

#116 Bomboulder





To stay at the inn here, just talk to the nun sitting in her room.

While you're in here, check the dresser in the corner for Mini Medal #043.

Save the game, then leave the church and go west while panning the camera

to the south.

On the edge of a hill is a visible Silenus. Fight and beat Faunus.

Take him along if you want, then just get onto the road and follow it

southwest all the way to a town.

On a bridge before the town is a visible Fowlfighter. Fight and beat

Foul Fowl. Take him along if you like, then continue onward and enter

Baccarat.





-----------------------------------------------------------------------------





/=========================================================================/

| (II-H2) Baccarat |

| My level: 27 |

/-------------------------------------------------------------------------/

| Inn: $4 per person / Church: yes / Gold Bank / Casino / Items to find:22|

/-------------------------------------------------------------------------/

| Weapon/Armour Shop |

| |

| Poison Needle $1,900 |

| Steel Scythe $3,700 |

| Dancer's Costume $1,300 |

| Iron Armour $1,800 |

| Light Shield $2,250 |

| Coral Hairpin $950 |

/-------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Moonwort Bulb $30 |

| Amor Seco Essence $120 |

/-------------------------------------------------------------------------/

| Casino (use tokens bought/won at the casino to buy casino items) |

| |

| Prayer Ring 1,000 tokens |

| Spangled Dress 3,000 tokens |

| Saint's Ashes 5,000 tokens |

| Falcon Blade 10,000 tokens |

| Liquid Metal Armour 50,000 tokens |

| Gringham Whip 200,000 tokens |

/-------------------------------------------------------------------------/





Monsters found in this region:

#049 Treeface

#094 Metal Slime Knight

#095 Puppet Player

#097 Bodkin Fletcher

#098 Venom Wasp

#099 Orc

#109 Jumping Jackal

#116 Bomboulder





Welcome to Baccarat. Before you get too excited at that huge CASINO

sign outside, you won't be able to play at the casino for a long time.

Start the item search by taking a right. Across the church are two pots.

The one away from the corner has a Seed of Defence inside. Enter the house

that the pots are next to.

To the right of the kitchen are some barrels and a dresser. The

barrel away from the corner has a Strong Medicine inside. The dresser has

Mini Medal #044. Leave the house and continue on to the next building on

your right, a restaurant.

Behind the counter in the kitchen are some barrels. The barrel in the

corner has some Cool Cheese. Now leave the restaurant and go through the

alley after the statue on the left. Enter the building on your left, which

is the inn and Gold Bank.

Play thief and go around into the Gold Bank's vault where the maid is.

Open the chest and take the Ruby of Protection. Nice security here! I

don't think I'm going to leave any money here.

If Angelo is using bows, you now have the final ingredient needed to

make Cheiron's Bow at this time. The full mix to create Cheiron's Bow is:



Eros' Bow + Power Shield = Cheiron's Bow



You should already have an Eros' Bow, so all that is left is a Power

Shield. To make a Power Shield, you have to mix these:



Magic Shield + Strength Ring + Cured Cheese = Power Shield



If you bought an extra Steel Shield at Savella Cathedral, you can make

a Magic Shield by mixing the Steel Shield, a Prayer Ring, and the Ruby of

Protection. You should still have a Strength Ring won from the Monster

Arena. The man living on top of the Waterfall Cave gives you two Cured

Cheeses, so you should be set to go once you've made a Magic Shield. If you

used up the Prayer Ring and still have the Gold Ring found near Red's house,

you can make another Prayer Ring by mixing the Gold Ring and a Seed of Magic.

If you don't have that either, you will get another Prayer Ring pretty soon.

I do not make Cheiron's Bow, but if you are using bows, go ahead and make it

when your current mix finishes if you have all the ingredients.



Turn around and go through the vault door. There should be a cupboard

in the corner ahead of you. In here is Mini Medal #045. Stay at the inn

if you need to, then take the stairs going down.

Against the wall by the bar are two barrels. In the left one is some

Amor Seco Essence. Behind the bar's counter is another barrel; in it is

Mini Medal #046.

Go behind the stage and you'll see two pots along the left wall and

three dressers. Check the middle dresser to find a Bunny Tail. In the

right dresser is another Garter to make an Eros' Bow in a little bit for

some money. Now leave the downstairs area and go upstairs again at the

inn/Gold Bank (but not to the roof).

Turn left and approach the stairs. You'll overhear a bartender and

dealer talking about a man named Golding being murdered, then people named

Cash and Carrie. If you try to enter the casino, the doors are locked.

Open the door at the end of the hall (not the locked one) and open the

cupboard to get a replacement Dancer's Costume (if you made Dancer's Mail),

then leave the inn/Gold Bank.

Go to the right. Between the first house and the weapon/armour shop

are two barrels. The right barrel has 72 gold. Then enter the house to the

left of the barrels.

There should be two barrels in front of you and a room with a cupboard

off to the right. Check the cupboard to find a Seed of Strength. If you

are going to use the Strength Ring (or already have) to make Cheiron's Bow

and haven't made a second Mighty Armlet, make another Strength Ring (Seed

of Strength + Prayer Ring) now. I made a second Mighty Armlet and am not

making Cheiron's Bow, so I just keep the Seed of Strength as-is.

Stop at the weapon/armour shop and buy a Poison Needle. When you get

the chance, put this and the Gold Ring into the Alchemy Pot to make a Ring

of Immunity to trade with Dodgy Dave for another Bandit Axe in Pickham.

If Jessica is using knives, you can mix a Poison Needle and an Eagle

Knife (bought at Savella Cathedral) to make an Assassin's Dagger. The

Assassin's Dagger is 2 Attack weaker than the Eagle Knife, but it can

instantly kill an enemy sometimes.

After making your purchases, continue to the right and go down the

stairs to where the item shop is.

Walk past the item shop to a house. On the left side of the house are

two barrels. Break the barrel in the back for Mini Medal #047, then enter

the house.

There are two barrels on the other side of the table. The barrel next

to the weapons rack has Mini Medal #048. That's all the items you can get

here for now (there should be 7 remaining). Now that you have 45 Mini

Medals, warp to Princess Minnie's Castle to claim your next prize.

Put the Staff of Divine Wrath in Yangus's inventory to use on groups of

monsters in fights. It casts the Swoosh spell when used as an item in

battle for free.

At 52 Mini Medals, Minnie will give you a Gold Nugget. Now warp to the

Seaview Church and board the ship. Sail back to the island to the northwest.

As you land, there should be another boat here with you. Talk to the

people if you want, then head up to the purple cloud on the island.

After you enter the Dark Ruins, you'll see Dhoulmagus walk into the

black cloud. Follow him in and walk around until he laughs and sends you

out. Now talk to the man in red in the center.

He will mention the Magic Mirror at Argonia might help get rid of the

black cloud. It is very important that you do this, because you can't get

into the castle at Argonia until you see Dhoulmagus enter, try to enter

yourself, then talk to this man. The Dark Ruins will be added to your Zoom

list now.

Warp back to Baccarat and cut across the road south to the house south

of Baccarat. Enter Chateau Felix.





-----------------------------------------------------------------------------





/=====================================/

| (II-H3) Desperately Seeking Baumren |

| My level: 26 |

/=====================================/





Speak to the man guarding the door. He will say only those acceptable

can see Felix and ask if you want to see him. Answer Yes, and the man (Tom)

will proceed to ask you three questions that you have to answer correctly to

pass.

Tom asks the questions in the same order, but the three possible

answers to each question are shuffled around. You need to answer in the best

way towards cats to get past him. Answer his questions by choosing these as

your answer:



Question 1: Take it home and ask your family to let it stay.



Question 2: Free the tiger from the trap and let it go.



Question 3: Let the great sabrecat join you on your travels.



Answer Tom's questions correctly and he will let you through to talk to

Felix himself. Enter the house and talk to the short man behind the desk.

After a bit of writing, Felix will notice you and ask if you can do a

favor for him. Answer Yes and Felix will tell you about a Great Sabrecat

found under a large tree at dawn, in the middle of four Great Sabrecat

statues.

In order to find the Great Sabrecat, you need to use the Sand of

Serenity Felix gives you on the Great Sabrecat. Now you can speak to Tom

and borrow a Great Sabrecat to ride.

Before heading out on the Great Sabrecat, warp to an inn and sleep

until nightfall then talk to Tom and ride your loaned Great Sabrecat.

Eat your heart out, Chocobos! You still get fought while riding a Great

Sabrecat though, so Chocobos still win out on convenience factor.

Look at your map as you leave Chateau Felix. Right across the

lake/river from your current location should be a horseshoe-shaped area

surrounded by forests. In the center of that horseshoe-shaped field is the

tree where Baumren appears. You can ride your Great Sabrecat there or walk.

Riding the Great Sabrecat gets you there early, so you'll have to wait for

a bit until the wee hours of the morning for Baumren to appear.

Leave Chateau Felix and follow the road going around to the horseshoe

area. Southwest of Chateau Felix (just a little off the road) is a visible

Gorerilla. Fight and beat Klub Kong. Take him along if you want, then

continue following the road.

After beating Klub Kong and crossing the bridge going east, go off the

road and along the southern coast. Tucked away in a corner next to the

mountains is a treasure chest containing Mini Medal #049.

From this chest, just go due north across a bridge that has a Great

Sabrecat statue facing west. Right after crossing the bridge, hang a left

and walk around to the horseshoe-shaped valley and wait by the circle of

stones until early morning. Run around the stones if you want to finish

your next mix (Ring of Immunity for me).

At early morning, the big tree will appear, as well as a blue Great

Sabrecat. Use the Sand of Serenity while standing next to Baumren. His

wandering soul can finally be put to rest.

After using the Sand of Serenity on Baumren, he walks up into the sky

to Great Sabrecat heaven, I guess. Before going back to Chateau Felix,

there are three treasure chests to grab as well as another recruitable

monster to get first.

Before going anywhere, walk straight ahead. You should see a big

green leaf on the ground. Stand over it and press X or L3 to find a free

Yggdrasil Leaf.

Yggdrasil Leaves will always revive a dead party member to full health.

Due to how buying these works, I mix this Yggdrasil Leaf with some Magic

Water to make Yggdrasil Dew, then put the Yggdrasil Dew back into the pot

along with another Magic Water to make an Elfin Elixir. It saves me some

mixing time later. Yggdrasil Dew fully heals all living party members and

can also be used in mixes. In just a little while I make about three

Yggdrasil Dew, so making one early now helps out a little bit. Do what you

want with it, but take note that if you are going to be mixing a lot of

Yggdrasil Leaves, you may as well mix this one before you can start buying

them.

If you're totally strapped for cash, you can use this Yggdrasil Leaf to

make a Staff of Resurrection, which sells for 22,500 gold at a shop. To

make a Staff of Resurrection, the ingredients are:



Rune Staff + Yggdrasil Leaf + Life Bracer = Staff of Resurrection



Rune Staves are buyable at the Pickham casino. To make a Life Bracer,

mix a Recovery Ring (Prayer Ring + Seed of Life), then put the Recovery Ring

back into the Alchemy Pot along with a Gold Bracer. You should still have

the Gold Bracer you got from Khalamari when you beat him long ago. Many

other enemies drop them, as well. Check the Appendix to see which ones drop

the item.

If the Yggdrasil Leaf is not there (probably if you currently have one),

put the (hopefully) one you do have into the Alchemy Pot and the one here may

pop up.

Go back the way you came and head north at the bridge with the

westward-facing Great Sabrecat statue, then go northeast along the ridge.

Go north again when you see a road. When the Ring of Immunity is finished

mixing, make whatever you are going to make with the Yggdrasil Leaf, whatever

is next on your list, or resume the Special Antidotes/Cheeses/Reinforced

Boomerangs.

At the very northern end of this peninsula you should see the Seaview

Church across a river with a treasure chest and a visible Orc King. Fight

and beat Orcus and take him along (he can revive other monsters), then open

the chest with 800 gold inside.

Another chest is to the southeast of this chest and the Seaview Church,

across another river (by the mountains). Walk east, south, (you should see

the chest if you are walking alongside the river) then cross the bridge

going east.

Before going north to the chest you just saw, follow the river south.

Near the corner behind a tree is yet another chest. Open this one for a

Seed of Agility, then head back north along the river to reach the last

chest in the area. Inside is a Seed of Defence. If you made Yggdrasil Dew

and are also going to make an Elfin Elixir, do so once the Yggdrasil Dew

finishes mixing.

After opening the Seed of Defence chest, warp back to Pickham and trade

the Ring of Immunity for a second Bandit Axe. Keep it. The next item Dodgy

Dave wants you to make for him is a Robe of Serenity, which he will give you

6,000 gold for. The best thing about this trade is that you can make one of

these for free in a little while.

Warp back to Chateau Felix after trading him the Ring of Immunity or

after the Seed of Defence chest if you didn't make one.

Speak to Felix and he will give you Baumren's Bell. Use this while on

the overworld map to call a Great Sabrecat for a ride.

Since you've already been to Argonia, you can warp there if you want,

then head west to another chest, or walk/ride a Great Sabrecat there from

Chateau Felix.

An important note about Great Sabrecats is that you run faster, thus

taking less time to walk around to places. I was thinking that this affects

mixing time for the Alchemy Pot, but it seems to be fine.

In a test, I walked in place to make a Strong Medicine. After about

1:57, the ding went off. With a Great Sabrecat, the mix only took about

1:26. So this (to me) confirms that it isn't time that determines a mix,

but a certain distance walked. You can ride a Great Sabrecat all you want

and mixes will still take the same distance walked.

If you are going to take the scenic route from Chateau Felix, just

follow the road south of his house going east. Eventually you will see

a signpost and a southern branch of road. Take the south branch, watching

your left side while following the road.

When you can take a left turn to go east through a forest, do so. Stay

up around the mountains and shortly after passing through the forest there

will be a hill. On this hill is a treasure chest. Open it and take the

Prayer Ring. If you keep going, there is another chest but it is across

the river. Next to the waterfall is a strange, purple door that you can't

unlock yet.

If you warp to Argonia, follow the road west, then take a right turn by

the mountains when you can, then pass through the forest to the chest with

the Prayer Ring.

If you have a spare Seed of Life, you can make a Recovery Ring by

putting a Seed of Life and the Prayer Ring you just got into the Alchemy

Pot. The Recovery Ring gives a +15 Defence bonus and heals HP as you walk.

You can keep this or put the Recovery Ring and a Gold Bracer into the

Alchemy Pot to make a Life Bracer. The Life Bracer only gives +5 Defence,

but also increases the wearer's max HP by 30. This can be useful for

Jessica, and can also be used to mix a powerful staff shortly, the Staff of

Resurrection.

If you are using staves with either Jessica or Angelo, the Staff of

Resurrection is one of the strongest in the game (only 2 Attack weaker than

the strongest). It has an Attack value of +77 and can be used by anyone as

an item in battle to attempt to revive dead party members (it casts Zing).

If you really need some cash at the bazaar, you could make this staff and

just sell it for 22,500 gold as well.

I used to make a Recovery Ring and equip it to Jessica, then make a Life

Bracer (out of the earlier Prayer Ring) and make a Staff of Resurrection for

Yangus to keep, but in all honesty I maybe used it to revive a party member

about three times in the game. What you want to do with the Prayer Ring is

totally up to you. For now, I leave it as a Prayer Ring.

If you want to make the Revive Staff, start the preparations now, as

it takes awhile for each mixing step to complete. You can go to the small

house west of Argonia if you want (called the Campsite West of Argonia

throughout the guide), but nothing you can buy there is worth the money.

Speak to the blonde man in green (day only) if you want to see what he has:



Medicinal Herb $8

Moonwort Bulb $30

Holy Water $20

Dream Blade $4,700

Turtle Shell $2,300

Cloak of Evasion $3,000





Walk/ride back to Argonia if you are mixing the Prayer Ring for

anything or if you have not made a second Eros' Bow yet (Hunter's Bow +

Garter). If you haven't been to Argonia yet, walk around the left wall of

the castle to find a treasure chest with a Mini Medal inside. The items in

the castle gotten earlier are in an earlier section.





-----------------------------------------------------------------------------





/========================================================================/

| (II-H4) Argonia |

| My level: 27 |

/------------------------------------------------------------------------/

| Inn: $20 per person / Church: yes / Items to find: 33 + 1 + 2 later |

/------------------------------------------------------------------------/

| Weapon/Armour Shop |

| |

| Battle-Axe $4,300 |

| Partisan $4,400 |

| Silver Mail $4,300 |

| Magic Vestment $4,400 |

| Light Shield $2,250 |

| Silver Tiara $1,450 |

/------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Moonwort Bulb $30 |

/========================================================================/





Monsters found in this region:

#066 Cureslime

#106 Tap Devil

#112 Iron Scorpion

#117 Skullrider

#121 Magic Dumbbell

#122 Gargoyle

#124 Notso Macho

#127 Bulldozer

#131 King Cureslime





If you've already been here and gotten some items, there should be

17 left to get, all in the castle (but some not until later after certain

points in the game). Head there via the side door from the top right corner

of town. If you haven't been here before, the first batch of items are in

the section labeled 'Around the World in Some Amount of Time (Part 1)'.

Also if you haven't been here before, you cannot enter the castle until

you hear about Golding's murder in Baccarat, visit the island in the

northwest corner of the world, enter the Dark Ruins (the purple cloud area),

see Dhoulmagus enter, try to enter yourself, then speak to the tall man in

red in the center. After doing these, return to Argonia and you can get in

the castle (enter the castle from the smaller door on the right side of

town).

When you finally do enter the castle, turn left. The cupboard on the

right has Mini Medal #050. Go through the door and open the door to your

right in the large room. Pass through the dining room into a kitchen.

Next to the door to the kitchen is a barrel with some Rock Salt inside.

Leave the kitchen via the doorway on the other side and you'll be in the

main hall, next to a fountain. Go up the big set of stairs on your right.

At the top, if you turn to the left you'll see a large portrait of a

young, thin prince. Turning right, you'll see a large portrait of an older

man. Go right first to meet with the King of Argonia, Clavius.

Clavius will stand in shock at the sight of the Hero then sit back

down. Walk up to Clavius and talk to him. He will hear of your story about

needing the Magic Mirror, but will refuse to give it to you, saying it is a

royal treasure of the country.

He does note your strength to get here, then Clavius decides on a "you

scratch my back, I'll scratch yours" deal. He orders the Prince to be

summoned, but he has locked himself in his room. This is the first of many

annoyances by Charmles. Now you must find a way to bring Charmles out of his

room.

Head back towards the large double-doors, but turn left before reaching

them. Go through the curtains and up the stairs. You should now be on

3F if you look at your map. Enter the room behind the stairs you just came

up and open the cupboard to find Mini Medal #051. Leave the room and

go past the stairs to 4F. Enter the room there and open the dresser

in the corner to find 30 gold. Now go up to the 4th floor.

A silver-colored door to a round room is where the Magic Mirror is, but

you can't get it yet. Go up to 5F.

On the fifth floor, enter the room off to the side. The dresser in the

corner has an Elfin Elixir inside. Elfin Elixir is pretty nice, it restores

all MP to the person you use it on. Now go out the double doors to the

balcony and walk across to a door leading to another part of the castle.

In the tower you can go left to some upward stairs or right to go

down. There isn't anything on the roof, so go down to 4F. On 4F, don't go

down the stairs to 3F. Enter the room south of the stairs, then enter the

small, circular room.

In here is a treasure chest and two pots. In the chest is a Cloak of

Evasion. When your current mix finishes, put the Cloak of Evasion and some

Boxer Shorts into the Alchemy Pot to make the next item that Dodgy Dave

wants, a Robe of Serenity. He'll give you 6,000 gold for making this free

mix for him.

Break the pots to uncover a mouse hole. Press X or L3 while standing

next to it. Let Munchie out to cause some mischief.

Using Munchie, go down the stairs and you'll see a hole in the floor and

a lizard. If you look down the hole, you'll see Charmles directly under it.

He seems to not like lizards...so talk to the lizard as Munchie and get it

to fall down the hole onto Charmles' head.

He will freak out and run out of his room. Poor lizard..

Walk back up the stairs and out of the mouse hole to resume control of the

party.

Now the Charmles problem is solved, but there are a few more items to

pick up first before meeting him face-to-face. Exit the room and go down the

stairs to 3F.

On 3F, turn around and go through the wooden door. Turn left and you

will see a pair of dressers. The dresser closest to the fireplace has

Mini Medal #052 inside. Exit the room and go straight ahead into another.

Straight ahead are two pots. In the right pot is 50 gold. Rennet

Powder is inside the left pot. Leave this room via the wooden door behind

you and off a ways.

In here (this is the room Charmles was in, you can see the hole in the

ceiling), turn left and you will spot two cupboards. Inside the one on the

left is a Seed of Strength. There should be 7 items left, but this

is all you can get for now. Head back to the stairs and go down to 2F.

Now you've gone all around the castle, you should be nearby Charmles's

(outdated) portrait. Run across to the throne room to meet the annoying

Prince Charmles.

King Clavius will introduce his son to the party. He will state that

it is time to test Charmles in the region to the east. He refuses to go

until Clavius mentions Princess Medea being 'va! va! vooom!'. Now Charmles

will go..or maybe not! Clavius says he heard a yes from his son, so

Charmles will go with the party protecting him. Clavius begins setting up

the preparations for the amusing trip as Charmles gets dragged off.

Leave the castle and town, and a cutscene will begin with Charmles

jumping out from inside the wagon. Yangus's response to Charmles's comment

is pretty funny. Charmles give the Hero the Lizard Humour, an item that

needs to be used before entering the destination of the test, the Royal

Hunting Ground.

Re-enter Argonia and stay at the inn until nighttime. Before going

east to the Royal Hunting Ground, follow the road west. At the

T-intersection is a visible Hoodlum. Fight and beat Hoodwink. Take him

along, he's pretty useful right now.

Remember to put a Cloak of Evasion and some Boxer Shorts into the

Alchemy Pot to make a Robe of Serenity for Dodgy Dave in Pickham once your

current mix finishes. Now either walk/ride a Great Sabrecat back to Argonia

or warp there, then follow the road east.

When you are on the right side of the lake east of Argonia, check the

coastline for a treasure chest with a Light Shield inside. The chest is

just a little bit north of the signpost that reads 'Ahead lies the royal

hunting ground'. Keep the Light Shield for a mix later.

After you get the Light Shield, get back onto the road and follow it

all the way to the Royal Hunting Ground at the very end of the road.

If you want to fight around for a bit, the semi-large forest west of the

Royal Hunting Ground is a good spot to bump into multiple Metal Slimes for

experience.





-----------------------------------------------------------------------------





/==============================/

| (II-H5) Royal Hunting Ground |

| My level: 27 |

/==============================/





Monsters found in this region:

#133 Hocus Chimaera

#135 Killer Moth

#145 Jackal Ripper

#150 Hackasaurus

#153 Orc King

Miniboss: #267 Argon Lizard

Boss: #268 Great Argon Lizard





Enter the building first. If you need to rest, speak to the old woman

in the burgundy-colored dress. Inside the pot by the dinner table is 41

gold. In the barrel by the front door is Mini Medal #053. Now enter the

Royal Hunting Ground behind the house.

If you haven't, Charmles will remind you to use the Lizard Humour before

entering.

As you enter, you'll see one of the three Argon Lizard monsters you

need to beat. If you run up to it, the Argon Lizard will run off to another

part of the mountain. Walk up to it from behind instead and you can fight

it.

These guys are easy to beat. Just use strong attacks such as Twin

Dragon Lash with Jessica, Multithrust or Falcon Slash with the Hero, Helm

Splitter with Yangus, and Falcon Slash or Multishot with Angelo a couple of

times to beat them. Charmles will try to attack the first round (either 1

damage or a miss), then run off at the second round. A great fighter

Charmles is not.

If you press the Start button, your party will talk to Charmles and

ask him about various things (like why does he hate lizards so much). You

can also talk to him like a regular townsperson.

Each time you beat an Argon Lizard, you'll receive 650 experience

points, 102 gold, and a small Argon Heart. These small stones don't impress

Charmles. Jessica comments on his running abilities, then you are free to

search for the next Argon Lizard.

Before moving on to the next Argon Lizard, turn around. You should see

the entrance straight ahead and two paths going left. Go down the path on

your left closest to the entrance and you'll see a treasure chest with a

Dragon Scale inside.

If you didn't get an extra Dragon Scale from a Sea Dragon, you can make

the Dragontail Whip for Jessica if you are using whips now. Put the

Snakeskin Whip and two Dragon Scales into the Alchemy Pot to make it. You

do have the wagon while you are in here, so you can fetch out Alchemy Pot

items and make new ones.

Down the other left path bag hanging from a tree. Inside the bag is

Mini Medal #054.

After getting these two items, wander back to the main area and go

across from the entrance until you see the next Argon Lizard.

The second one is on an island separated from you. Walk up to it as

close as you can (by the waterfall). If you watched the little kids at the

house outside, they said that Argon Lizards are attracted to the scent of

salamangoes, those things that look similar to pumpkins.

Cross the log bridge over to the salamangoes and pick one up. Charmles

will say Argon Lizards like them, then you can walk around while carrying

one. Cross the log bridge again and get as close as you can to the Argon

Lizard, then let loose with the fruit. The Argon Lizard will come to you

so you can fight it.

Again you'll receive a small Argon Heart. One more to go. Stay close

to the waterfall to move further into the area. Keep going straight across

until you get close to a stone bridge. Pass underneath the bridge, then

walk up and on top of it.

The third Argon Lizard should pop up out of nowhere, then jump into a

little cave and fall asleep. Time to find another salamango! Just cross

the bridge and you'll see some more to your left. Take one and try to throw

it onto the ground by the sleeping Argon Lizard. It should wake up and go

to it, then fall asleep on the ground.

You can either fall off the bridge and sneak up on it, or you can walk

back down then sneak up. Either way, fight it and win another small Argon

Heart.

After the third Argon Lizard, Charmles will be distraught at the small

size Argon Hearts he's received. Whatever will he do? As it's getting late,

the party decides to camp.

You wake up to lots of neighing..Charmles has decided to ride a horse,

and there's only one horse around here..this can't be good. Medea doesn't

want a rider, but Charmles starts hitting her with his little jockey stick,

to Trode's great disapproval. Eventually Medea bucks Charmles off and he

gets pissed. Instead of taking it out on Medea, Trode bends over to receive

a whoopin'.

Just before the beating starts, Yangus runs up to the party and says

there is a huge Argon Lizard running around. Run back to the bridge and

fall down. You should see the big Argon Lizard. Run up to it and it's time

again for a..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==========================================/

| |

| Battle actions: Attacks, leaping attack, |

| mows down the party |

/==========================================/



It's been awhile since the last boss fight. This one is a pushover

though. All it uses are physical attacks, so spamming either a Rune Staff

or the Kabuff spell will make him extremely easy. Sometimes the boss will

attack Charmles the first round, always good and funny.

If you want to beat him in style, have Jessica build up Tension to 100

while the Hero uses a Rune Staff, Yangus reduces the Great Argon Lizard's

Defence with Helm Splitter, and Angelo casts Kabuff. After reaching Super

High Tension (100 Tension), have Jessica cast Oomph on herself, then use

Twin Dragon Lash. The fight will be over already in most cases. Jessica did

1,836 damage at level 25 in this battle for me.

If the battle isn't over, have Angelo heal anyone that needs it (not

likely) and have everyone else just use strong attacks without Tension to

win. The Great Argon Lizard has about 1,385 HP (I beat him at 1,392, doing

12 on the last hit).

Beating the Great Argon Lizard nets the party 2,830 experience points,

520 gold, and a dropped Great Big Argon Heart.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Ecstatic at the size of the Great Big Argon Heart, Charmles says it's

time to head back to Argonia. If you are mixing anything at all, walk back

until the mix finishes, then warp to Pickham if you made a Robe of Serenity

for Dodgy Dave. Trade him the Robe of Serenity for 6,000 gold (you will

probably need it in a minute). Afterward (or if you have not made a Robe of

Serenity yet), warp to Argonia. You're about to go on a small shopping

spree with a bunch of new mixes to prepare.





-----------------------------------------------------------------------------





/========================================================================/

| (II-H6) Argonia Bazaar; the Great Selloff |

| My level: 28 |

/------------------------------------------------------------------------/

| Weapon Shop (man in orange turban) |

| |

| Chain Whip $2,200 |

| Razor Wing Boomerang $3,800 |

| Zombiesbane $6,300 |

| War Hammer $6,700 |

| Falcon Knife $7,700 |

/------------------------------------------------------------------------/

| Armour Shop (short man in the red hat) |

| |

| Heavy Armour $5,000 |

| Silk Bustier $5,500 |

| Magic Armour $6,100 |

| Magic Shield $5,000 |

| Magical Hat $2,700 |

| Iron Mask $3,500 |

/------------------------------------------------------------------------/

| Little girl next to Item Shop |

| |

| Yggdrasil Leaf $1,000 |

/------------------------------------------------------------------------/

| Item Shop (woman in green dress + red bonnet) |

| |

| Bunny Tail $50 |

| Gold Bracer $350 |

| Gold Ring $2,000 |

| Tough Guy Tattoo $2,400 |

| Scholar's Specs $2,700 |

| Ruby of Protection $3,100 |

/------------------------------------------------------------------------/

| Item Shop (masked man) |

| |

| Rennet Powder $10 |

| Fresh Milk $30 |

| Red Mould $30 |

| Waterweed Mould $35 |

/------------------------------------------------------------------------/

| Item Shop (bald man in a grey shirt) |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Prayer Ring $9,000 |

/========================================================================/





As you enter Argonia, the castle music has changed to the village song.

The bazaar has opened and there are many new shops here with a lot of new

items to buy. Before buying anything, follow Charmles up the stairs by the

inn. Before reaching the castle you should see him. If you look toward the

balcony of the castle before talking to Charmles, you'll see Clavius there.

Charmles will show the party the even bigger Argon Heart he just

bought. Off in the distance, Clavius sees his son's actions.

If you talk to the man in the grey shirt, he can sell items. The only

new item he sells are Prayer Rings, but he charges 9,000 gold for them. Now

enter the castle and go up to the throne room.

Charmles will present the giant Argon Heart to his father. The crowd is

amazed. Clavius is not. Nor is he pleased with his son lying to him about

where he got the stone. When you have control, turn to the right and speak

to Clavius.

He will tell you he saw what Charmles did and let you explain. He is

disappointed in his son, but not the party. He lets you have the Magic

Mirror as promised, and takes the real Great Big Argon Heart for safekeeping.

To get to the Magic Mirror, go up the stairs in the hallway past the

curtains to 3F, then up to 4F. On 4F, turn around and enter the silver and

gold-laden door. Take the Magic Mirror from its stand, then open the 4

treasure chests. You'll find these items in the chests:



Devil's Tail

Mini Medal #055

Battle Fork

Magical Hat



All of these are helpful items in one way or another. The Battle Fork

is almost as strong as the Partisan and if you aren't using swords for

Angelo, you can make an even stronger spear right now, the Demon Spear. To

make the Demon Spear, put the Battle Fork, a Devil's Tail, and a Poison

Needle into the Alchemy Pot.

If you're using swords for Angelo and have a spare Wing of Bat, you can

finally make the Fallen Angel Rapier by throwing the Devil's Tail, a Wing of

Bat, and the Holy Silver Rapier into the Alchemy Pot. Once it is finished,

the Fallen Angel Rapier can be instantly upgraded to Mercury's Rapier by

placing the Fallen Angel Rapier and two Mercury's Bandanas into the Alchemy

Pot.

There are many more mixes to make however, so wait for a minute until

you know what you are going to buy at the bazaar, then decide what should

come first.

Leave the castle and get ready to shop! As you leave the room with

the Magic Mirror, a scholar asks to take a look at it. The 'magic' in the

mirror seems to be gone. Reply to the man's question with Yes, and he'll

say a man in the forest to the west can help you out.

Refer to the shopping list for where to buy each item from. Here's

what I buy and why (hopefully this is not confusing):



Weapon Shop:

One Razor Wing Boomerang for 3,800



If you are using boomerangs for the Hero and weren't able to make one

of these earlier, you can now simply buy one. An important thing to remember

with the Razor Wing Boomerang is that you can make the strongest boomerang

in the game much later by mixing this one.



-------------------------





Armour Shop:

Two Magic Shields for 5,000 gold each

One Magical Hat for 2,700 gold

One Heavy Armour for 5,000 gold



I buy a Magic Shield for the Hero and Angelo to equip. If Angelo had a

White Shield equipped previously (like in my game), do not sell it. Keep it

for a mix later in the game.

You just got one Magical Hat for free, but I buy another one and use the

free Scholar's Specs found in Neos to make another Scholar's Cap. One to be

mixed later to make a Thinking Cap for Jessica, the other to make a Sage's

Robe into a Crimson Robe to trade with Dodgy Dave.

As for the Heavy Armour, you can make probably Yangus's strongest armour

in the game from the bazaar. Make Bandit Mail first by putting these into

the Alchemy Pot:



Heavy Armour + Bandit Axe + Bandit's Grass Skirt



Heavy Armour is bought here and you should have two Bandit Axes (one

from a mix, the other from a trade Dodgy Dave in Pickham), and you should

have a couple of Bandit's Grass Skirts. If you don't, you can buy them at

the Farebury armour shop.

After making Bandit Mail, you can then make Gigant Armour, which has

+95 Defence *and* reduces fire, ice, and magic damage by 30 points. One of

the best suits of armour for Yangus in the game! Personally, this is the

last armour I give to Yangus. To make Gigant Armour, put these into the

Alchemy Pot:



Bandit Mail + Mighty Armlet + Mighty Armlet



To make Bandit Mail, check the above paragraph. You should have one

Mighty Armlet from winning Rank D the Monster Arena. The second one I made a

little earlier in the game (mix a Strength Ring and a Titan Belt).





-------------------------





Item Shop:

One Scholar's Specs for 2,700 gold



Used to make another Scholar's Cap for further mixing. Put a Magical

Hat and Scholar's Specs into the Alchemy Pot to make a Scholar's Cap.



-------------------------





Little girl's Leaf Shop:

Five Yggdrasil Leaves for 1,000 gold each



You can only buy an Yggdrasil Leaf from this shop if you currently have

0 in your personal inventory and in the bag. You can trick the girl into

letting you buy two from the little girl if you start a mix with an

Yggdrasil Leaf, then talk to her again to buy the second one, then

cancelling the mix.

Yggdrasil Leaves can be mixed into many things, along with being

helpful items on their own. If you are going to make a Staff of

Resurrection that I mentioned earlier, an Yggdrasil Leaf is the last

ingredient you need for one. Put these into the Alchemy Pot to make a

Staff of Resurrection:



Rune Staff + Yggdrasil Leaf + Life Bracer



Another mixture using Yggdrasil Leaves is the Yggdrasil Dew. The

Yggdrasil Dew fully heals all living party member's HP when it is used; it

can really save you in a pinch. I tend to make 3 of these, one for an Elfin

Elixir, two to keep as Yggdrasil Dew.

You can make Elfin Elixir from Yggdrasil Dew. I tend to make one of

these.

One of the most useful items in the game, the Sage's Stone, can be

mixed later on with an Yggdrasil Dew as one of its ingredients.



-------------------------



As a recap, here's what I buy along with the cost of each:



1 Razor Wing Boomerang (3,800 gold) if you did not make one

2 Magic Shields (5,000 gold each)

1 Magical Hat (2,700 gold)

1 Heavy Armour (5,000 gold)

1 Scholar's Specs (2,700 gold)

5 Yggdrasil Leaves (5,000 gold)



Total: 25,400 gold.



Again, if you have a Razor Wing Boomerang already or aren't using

Boomerangs, don't buy one. You can also make many other types of items and

equipment from things bought here (Spiked Armour or a Zombie Slayer, for

example), but for how I play, these work out the best for the most

improvement to my characters.

That's what I buy, and this is the order I begin mixing when I play:



1-Three Yggdrasil Dew (Yggdrasil Leaf + Magic Water)

2-Bandit Mail (Heavy Armour + Bandit Axe + Bandit's Grass Skirt)

3-Gigant Armour (Bandit Mail + Mighty Armlet + Mighty Armlet)

4-Fallen Angel Rapier if you have the proper ingredients and are using

swords for Angelo (Holy Silver Rapier + Devil's Tail + Wing of Bat)

5-Mercury's Rapier if you are using swords for Angelo and can make the Fallen

Angel Rapier (Fallen Angel Rapier + Mercury's Bandana + Mercury's Bandana)

6-One Elfin Elixir (Yggdrasil Dew + Magic Water)

7-Two Scholar's Caps (Magical Hat + Scholar's Specs)



Buy whatever you want, mix whatever you want. Check the Alchemy Pot

Mixes List to see what you might want to make if your style of play differs.

I try to get all of the Yggdrasil Leaf mixes out of the way first so I

don't get one from a chest or a monster drop and have to use it for a mix

instead of the two I can buy from the little girl.

I know I don't have as much gold as everything costs, but that's what a

bunch of items in the bag are for. I sell off all of my herbs and medicines

bought or found earlier, all of the Monster Coins gathered from the last

sell (12 Copper, 3 Silver, and 1 Gold for me), and various weapons and

armour.

Remember that if you made a Robe of Serenity and are up to date with

Dodgy Dave, you can go and trade it for 6,000 gold.

Before you sell any equipment, make sure that it is not used for an

important mix later.



The weapons I keep that are in the bag are as follows:



Battle Fork Bandit Axe Wizard's Staff Eros' Bow

The armour I keep that is in the bag is as follows:



Jessica's Outfit Bandit's Grass Skirt Boxer Shorts Dancer's Costume Robe of Serenity Light Shield Slime Crown Mercury's Bandana Magical Hat

Don't sell off any of the Accessories. You don't have to sell off

everything else in your bag, I just like a tidy bag and more money. Sell off

just enough to buy what you want here if you like.

Unlike the Japanese version, you can't highlight an item and amount

and move on to another piece of equipment instead of selling things off

one-by-one. Doh. For all the stuff I sold, I got 35,966 gold for it. So

instead of 13,336, I have 49,302 to buy everything I choose at the bazaar

and still have more money than when I arrived. If you still need money

(you shouldn't!), go warp to Neos and abuse the more than tripled amount of

gold that Gold Golems give you than they did in the Japanese version (726

versus 210). In an hour you should have about 40,000 gold from them (you

should be able to use Intimidate on everything else around Neos).

Once you have bought what you need, start mixing. Before heading off

into the forest, let's use up some walking time getting some chests around

the area first! If you made the Dragontail Whip from the Dragon Scale at

the Royal Hunting Ground, it should be done mixing very soon.





-----------------------------------------------------------------------------





/================================================================/

| (II-I) The Sun Mirror and Dhoulmagus |

/----------------------------------------------------------------/

| Quick Summary: |

| |

| 1-Visit the old man's house west of Argonia. |

| 2-Witness Medea change into her normal form, then revert. |

| 3-Show the Magic Mirror to the old man. |

| 4-Find a Sea Dragon and have it power up the Magic Mirror into |

| the Sun Mirror. |

| 5-Use the Sun Mirror at the Dark Ruins. |

| 6-Fight Dhoulmagus in the Dark Ruins. |

/================================================================/





-----------------------------------------------------------------------------





/===============================================/

| (II-I1) The Strange Man and a Mystical Spring |

| My level: 28 |

/===============================================/





Before going directly to the house in the far west, there are some

scattered treasure chests to find (which also helps with the large number of

mixes to be made). Start out by leaving Argonia and follow the road going

east. When you can go north or east, travel north.

A little bit after the two wooden bridges, you may run into a visible

King Slime here during the day. If you do, fight and beat Hori. Take him

along if you like.

When the road starts going north (directly above Argonia on the map),

go off the road to the west. Near the waterfall at the north end of the

side area is a treasure chest with a Seed of Wisdom inside.

Walk/ride a Great Sabrecat back to Argonia. If your second mix using a

Yggdrasil Leaf hasn't finished (first from the bazaar), walk around inside

town until it does, then start your next one and buy another Yggdrasil Leaf

before heading out again.

Follow the road going west from the castle for a little bit, then turn

left in between the mountains and the brown hills on the map. On one of the

hills on the left side under a tree is a treasure chest containing an Eagle

Dagger. If you are using knives for Jessica, you can put this into the

Alchemy Pot along with a Poison Needle to make an Assassin's Dagger. If

Jessica is using knives, you may have already made one. If you aren't, just

sell the Eagle Dagger at a shop.

Now take a look at your map. See the large lake to the left? There are

two chests around there. The first is at the south end of the lake, the

other one is northwest of the lake along the mountains. The eastern side

of the lake is another area that Hor can appear if you did not see him

earlier.

You should see the first chest come into view as you are heading south

on the right side of the lake. Inside it is a Steel Shield. Just sell this

at a shop.

Continue around the lake until you are on the left side of it, then

follow the brown hills on the map by going north. Before you can see the

campsite west of Argonia, you'll find the chest on a hill on the left side.

Inside is a Seed of Agility.

If you are following my mixes, the next Yggdrasil Dew should just about

be done. Walk/ride back to Argonia after getting this chest to buy another

Yggdrasil Leaf, then follow the road going west from Argonia.

As you arrive at the T-intersection, keep going west along the road.

When you pass the campsite, go off the road to the west some more until you

see a new road to follow. Go down this road all the way and you'll reach

a house deep in the forest. Enter the house once you reach it.

Inside the house you'll see a friendly Slime, Mud Mannequin, and a

Dracky. The old man isn't home right now, but he has some goodies to

borrow. Open the door on your left and break the pot in the corner of the

library to find Mini Medal #056. In the cupboard upstairs is another Seed

of Skill.

Now leave the house and go south. Just over a small bump is a treasure

chest with 1,500 gold inside. Take a look at your map, then follow the road

going northwest from the old man's house to reach the Mystical Spring.

At the Mystical Spring you'll find the old man. He can tell that Medea

is not really a horse, at Trode's amazement. After telling him the story of

your travels, he suggests that Medea drink from the spring to cure the curse

on her.

Medea takes a gulp..and changes back! She and her father hug, then as

Trode begins drinking, she.. changes back again! The old man says that the

curse is too strong for the water to keep her in human form for a decent

length of time. Beating Dhoulmagus may do the trick.

Afterward, he leaves the spring to go home. Before you can leave,

Trode asks if you can have Medea drink from the spring again so she can talk

to the Hero. Talk to Medea then have her drink again. She changes back

and talks to the Hero in private, thanking him for what he has done in the

journey so far. If you come back here, you can recover your HP and MP by

drinking from the spring. You can also have Medea drink to blabber some

more, too.

Lucky him, now from time to time she will invade the Hero's dreams

after resting at an inn and she won't shut up. If you are a fan of

backstory, stay at an inn after major events happen to hear some more

stuff from Medea.

Answer Trode's question with Yes to make him happy. After leaving,

walk into the small forest area north of the Mystical Spring. You should

see a visible Dracky flying around. Fight and beat Slurpy. Take him along

with you if you want. Then head back to the old man's house in the forest.

If your 4th Yggdrasil Leaf finishes, don't make anything else just yet.

Enter the library downstairs and talk to the old man. He'll ask you to show

him the Magic Mirror. He says it is out of power but a monster can recharge

it to become the Sun Mirror again for you. A sea monster's spell..a Sea

Dragon.

If you've fought a Sea Dragon before, you should know where to go. If

you don't know where to go, look at the world map when you go outside.

See the blue dot way up north for the Seaview Church? And the red dot

for the Royal Hunting Ground? The strait bordering them is where you can

bump into a Sea Dragon.

For now, put the Magic Mirror into the character with the most

Agility's inventory then warp back to Argonia. Put the remaining Yggdrasil

Leaf into the Alchemy Pot along with some Magic Water then buy another

Yggdrasil Leaf. Now cancel the mix and you will have 2 Yggdrasil Leaves.

Make whatever is next on your list. I make Bandit Mail (Heavy Armour +

Bandit Axe + Bandit's Grass Skirt) at this time.

When you are ready, leave Argonia and board the ship that is parked to

the east where the Iron Helmet and Dumbking were. Check your map if you need

to.





-----------------------------------------------------------------------------





/====================================/

| (II-I2) Powering up the Sun Mirror |

| My level: 28 |

/====================================/





When you get to the boat, look at the map. All you need to do is sail

north then west into the strait. Sail in circles or have Yangus use

Whistle when you are under the bridge and you will run into an Sea Dragon.

Have the person that has the Magic Mirror in his or inventory use it as

an item in the battle. When the Sea Dragon uses its Gigaflash attack the

same round, you will have the Sun Mirror. Kill the Sea Dragon then sail to

and enter the Dark Ruins to the northwest.





-----------------------------------------------------------------------------





/====================/

| (II-I3) Dark Ruins |

| My level: 28 |

/====================/





Monsters found in this dungeon:

#044 Mummy Boy

#065 Mummy

#120 Mimic

#148 Blood Mummy

#149 Phantom Swordsman

#151 Bone Baron

#154 Soulspawn

#157 Fallen Priest

#164 Troll

Boss: #269 Dhoulmagus

Boss: #270 Dhoulmagus





Upon entering the Dark Ruins, have your current mix finish then start

the next one. You can't check the Alchemy Pot while inside, so get the most

out of your footsteps. Even if you just started a new mix before entering,

finish it. Having Cheiron's Bow for the Dhoulmagus fight makes him and the

next part a little easier but it isn't required.

Mixing counts at the outside area and you don't get attacked. When

you are ready, walk up to the monolith and use the Sun Mirror. It will

break through the barrier of darkness. Don't worry about conserving MP in

here. Right before the end of the dungeon is a pool of water that restores

your HP and MP.

My mix that finishes is Bandit Mail. I put it right back into the

Alchemy Pot along with the two Mighty Armlets that I have so I can make

Gigant Armour for Yangus.



Here's a quick overview of my characters at this point:



Jessica Lv26

154HP/148MP

Skill Points: 0/50/47/0/0

Equipped: Dragontail Whip, Bunny Suit, White Shield, Bunny Ears, Fishnet

Stockings

Inventory: Magic Water, Magic Water



Hero Lv28

278HP/96MP

Skill Points: 30/25/50/0/16

Equipped: Razor Wing Boomerang, Platinum Mail, Magic Shield, Mercury's

Bandana, Agility Ring

Inventory: Yggdrasil Dew, Yggdrasil Leaf, Rune Staff, Steel Broadsword,

Partisan



Yangus Lv28

281HP/46MP

Skill Points: 81/0/0/0/36

Equipped: Bandit Axe, Silver Cuirass, Steel Shield, Iron Mask, Agility Ring

Inventory: Staff of Divine Wrath, Yggdrasil Dew, Yggdrasil Leaf, Rune Staff



Angelo Lv27

187HP/149MP

Skill Points: 47/0/0/0/13

Equipped: Holy Silver Rapier, Silver Mail, Magic Shield, Iron Helmet,

Agility Ring

Inventory: Lightning Staff, Elfin Elixir





Level 1-Upon entering the Dark Ruins, the stairs straight ahead are down.

You can go either left or right first. Go right to find the map.

Open the door, cross the bridge to another door and to a staircase.

Level 2-Open the door, turn right and grab the map. Head back down to Level

1.

Level 1-Return to the entranceway and go through the door on the other side

of the room. Make your way across the bridges to another staircase.

Level 2-Open the door and go through. Turn right and pull the lever at the

end. Go back down to Level 1.

Level 1-Climb the stairs in the middle of the entrance room and go through

the door to a hallway going down to B1.

B1-If you look at the map, this floor looks pretty complicated. But it

really isn't. The encounter rate is also toned down (but not gone) on

this floor, too.

To start, go down the stairs and up the stairs to your left to a lever.

Pull the lever then go back to the stairs. Walk past the metal wall that

came down and take a right after it.

Follow the path past a second lowered metal wall then stop and use the

lever after it. Walk forward and turn left, then go up the stairs on

your left and walk across the second metal wall you just raised. Then go

down the stairs at the bottom-right corner.

Walk along and use the next lever you see to make a bridge to the two

chests on the floor.

Since you blocked your way, go back up the stairs at the bottom-right

corner. Walk across the second metal wall again and go down the stairs

after them. Go straight ahead then left to a staircase and follow the top

path to the treasure chests. Inside the chest on the left is a Dragon

Scale. The chest on the right has Mini Medal #057 inside.

Now you need to go all the way back to the 3rd lever. Return to the

stairs at the bottom-right corner, then walk until you see the raised

metal wall and lower it.

Skip the first staircase you run across; go straight ahead to the next

one instead. Climb up and use the lever. Go back to the staircase you

just skipped, and walk across the raised metal wall to the fifth lever.

Walk back across the metal wall to the fourth lever (turn around and

go straight ahead and up the stairs). Use the fourth lever one more

time and the room is solved. Climb down the stairs then take a left

after the bridge to go on.

B2-Ignore the first stairs you see; go left then down the next staircase

instead. There's only one staircase on this part, so go down and one

more time down the stairs ahead of you and off to the right a little. At

the end of the walkway is a Mimic.

Go back up the first set of stairs then over to the next one on your

right, against the wall. Take the next staircase down then go left first

to reach the last chest here, with Saint's Ashes inside.

Now you can make the Sandstorm Spear by throwing the Saint's Ashes and

the Partisan into the Alchemy Pot, then trade the Sandstorm Spear for a

Happy Hat from Dodgy Dave! But you might want to wait on it.

The stairs to B3 are directly across from the Saint's Ashes chest, so

go up the stairs then across the floor to reach B3.

B3-There's a huge stone mural on the wall here. Later in the game,

everything shown on it should make perfect sense. For now, what you need

to do is get the two statues' eyebeams onto one of the bird's wings each.

Walk up the spiral stairs of the left statue (of a Buffalogre). Stand

on the blue button until its eyebeam is on the bird's wing on the left

side (would be the actual right wing of the bird).

Now go to the other statue (Mohawker) and stand on the blue button until

its eyebeam shoots at the bird's wing on the right side. A short cutscene

will begin, revealing the stairs going down to Dhoulmagus. You can stand

on either button for either statue. Walk halfway down the stairs, then

veer off into the small cavern to the right.



This is the healing spring that restores all your HP and MP. Stand in

the water and press X or L3 to recover. Go down the stairs to see

Dhoulmagus and fight. I personally exit the Dark Ruins at this time, then

finish whatever is mixing. You don't have to, though. I do because my

current mix is Gigant Armour, which can help Yangus out quite a bit due to

the reduction of magic attacks by 30 points. Once it is done mixing, I make

the Sandstorm Spear (Partisan + Saint's Ashes). I just swap the Partisan

for the Battle Fork found in a chest by the Magic Mirror.

If Angelo is about to reach level 30, you may want to level him up

until he is so he learns the Multiheal spell. It heals everyone by about

90HP at once and can be Tensioned to heal even more. It will make the

Dhoulmagus fight undoubtedly easier. But if you want a challenge, go right

in if you aren't at level 30 for Angelo.

If you do leave, make sure you have 2 Yggdrasil Leaves and give at least

one of them to Yangus. He should have the most survivability compared to the

other party members and doesn't have a revive spell like the Hero and Angelo

probably already do. The B1 lever puzzle (and all the others in the dungeon)

will stay solved as well, so you can hurry back down to Dhoulmagus's lair

pretty quickly. You may want to give an Elfin Elixir to Angelo in case he

runs low on MP during the battle. Give one to the Hero (even Jessica) if

you have spares.

If you need to make more mixes to be safe, go right ahead and just run

in circles or against something in a town to create what you may need. When

you are ready, go down the stairs after the healing spring to B4 and enter

the door to reach Dhoulmagus.

After opening the door, you will see Dhoulmagus in an almost FF7-ish

flashback; he is sleeping inside of a floating bubble of goo. After the

other three characters make their snide quips towards him, run into the

light purple part of the floor.

Dhoulmagus will awaken and see that he has company. After making snide

quips back at the party, he will come out of his bubble. Time for the..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/======================================================================/

| |

| Battle actions: Splits into 3 (can have 2 turns per round), attacks, |

| throws debris to hit 2 random targets, |

| uses Wind Sickles, |

| hits all party members with thousands of whips |

| extending from his sceptre, |

| casts Multiheal, laughs loudly, |

| eyes gleam eerily and puts a party member to sleep, |

| launches a Thin Air attack, |

| removes all positive status changes when |

| enveloped in a wave of ice |

/======================================================================/



Dhoulmagus has a lot of attacks; some deadly, others annoying, and one

that is helpful to your team. He splits into three of himself at the start

of the battle. All three can do the same actions.

Start the battle by having anyone with a Rune Staff or the Kabuff spell

use it for the first round. When he throws debris and normally attacks,

they will do little to no damage with a high Defence bonus.

If Angelo does not have the Multiheal spell, then both he and the Hero

will have to be on HP watch. Heal anyone that falls under 100HP until you

have a strong defense going, then heal when someone falls below 75HP.

The Acceleratle spell can be helpful to get your hits in first, but

Dhoulmagus can cancel any bonuses your party has (extra Agility, more

Defence, more Attack, spell/breath protection, or Tension) if he is

'enveloped in a wave of ice'. This brings your party back to default values

of the above bonuses.

The Dhoulmagus in the center is the real one; the two on the sides are

the clones. The clones have less HP, so kill them first. You can kill a

clone with Jessica and Angelo if they build up 50 Tension, then use Twin

Dragon Lash and Falcon Slash on the same clone. If that doesn't

kill a clone, hurry and attack it regularly before one of the other

Dhoulmagusi heal it with the Multiheal spell. The Oomph spell is an

alternative option to building up Tension, if you so choose.

Defence-lowering spells and attacks do not seem to work on him very

well at all, so you'll have to rough it out unless you get lucky and get one

to work.

If Dhoulmagus puts a party member to sleep, cast Tingle to cure it as

soon as possible. If you are in dire need, don't hesitate to use an

Yggdrasil Dew to heal all living party member's HP.

The clones should have about 600HP each. I was at 556, then hit him for

45 (601 total) and killed it.

Once you get rid of a clone, the fight will get easier. The clones

can't be revived, so you won't have to worry about that. Just remember to

boost your Defence if 'enveloped in a wave of ice' gets used on the party.

Also remember the 'refresh trick' to keep your Defence up before it wears

off and to call out your Monster Team for some free damage.

Kill the clones, then the real Dhoulmagus will be much easier to beat

when it is four on one. Keep your Defence and HP up, and whittle him down.

Eventually he will fall. The real Dhoulmagus has either 1,850 or 1,900 HP

(the hit before I killed him, I had done 1,845 damage, and hit him for 90).

Do not finish the battle with low HP, though.

Beating Dhoulmagus nets the party 4,300 experience points (if you

killed both of the clones and the real one) and 0 gold. The Defeated

Monster List says that he gives only 3,400 experience, so you can maybe win

the fight by just beating the real Dhoulmagus and not the clones (too risky

for me to test when I don't have Cheiron's Bow nor the Multiheal spell,

though).



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Why did I say not to end the fight with low HP? When you beat

Dhoulmagus, he uses the sceptre on the party to envelop everyone in thorns.

A strange shield emits from the Hero's body as the party gets engulfed by

thorns. The thorns wither away, to Dhoulmagus's dissapointment.

He realizes that the sceptre won't be enough, so he changes forms,

sprouting wings and looking somewhat similar to a wolf..time for another..





---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/====================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round), |

| hits all party members with |

| sharp feathers that fly like arrows, |

| belches Blazing Fire at the party, |

| removes all positive status changes when enveloped |

| in a wave of ice, |

| ultra high-speed combo attack on one party member, |

| lets out an intimidating scream, |

| casts Kacrackle, casts Kasizzle |

/====================================================================/



If Angelo does not have the Multiheal spell and you haven't made

Cheiron's Bow, this fight can be pretty hard, but not impossible (I used one

of my Yggdrasil Leaves, though).

If your HP are low at the start of the fight, heal immediately. If

Jessica dies, it can be very hard to bring her back and stay alive due to

the Zing spell only giving the party member half of his or her max HP back

if it works.

This Dhoulmagus uses different attacks but can still remove positive

status changes when he is 'enveloped in a wave of ice'. He also uses a

breath attack and can cast the Kacrackle and Kasizzle spells, so you

should have Jessica cast both Magic Barrier and Insulatle as soon as you

can. Try to cast them again before they wear off (after 7 turns), or if

Dhoulmagus removes them with being 'enveloped in a wave of ice'.

His 'sharp feathers that fly like arrows' attack is very strong and can

do around 80 damage to all party members. This can be reduced with boosted

Defence. His 'intimidating scream' is very annoying when it trips up a

character before he or she is about to cast or do something important.

You can reduce his Defence a lot easier this time and he can't heal

himself in this form, either. He makes up for it by giving no freebies; no

laughs that waste his turns here.

If you need to, have Jessica cast Acceleratle at the start of the fight

so you have a better chance of hitting him before he has his turn.

This version of Dhoulmagus seems to be 'enveloped in a wave of ice'

more often, so building up a lot of Tension might wind up being a waste of

turns that you could have just cast Oomph with Jessica and attacked for

damage. If Yangus has Executioner, you can give that a whirl and hope for a

critical to help out. Don't forget that he can also use Helm Splitter to

reduce Dhoulmagus's Defence and keep it down if you use it once every 3

rounds. Keeping Dhoulmagus's Defence down makes him a lot easier.

Typically, I have Jessica cast Acceleratle, then Magic Barrier, then

Insulatle, then attack with Twin Dragon Lash. The Hero uses the Rune Staff

a couple of times then starts using Multithrust if he can. Yangus also uses

the Rune Staff, then starts (or stays) with Helm Splitter, then Executioner.

Angelo pretty much stays the healer throughout the fight. This is all when

the battle is going smoothly and Dhoulmagus does not become 'enveloped in a

wave of ice'. The strategy begins anew if he does.

Try to keep your HP and Defence high and do not be afraid to use an

Yggdrasil Leaf or Yggdrasil Dew if you need to. You can always buy and make

more after the fight. Also remember that this is a new battle, so you can

call your Monster Team again to hit Dhoulmagus for you.

This Dhoulmagus has about 2,650HP or so. The hit before I killed him, I

had done 2,575 damage, and hit him for 76, for 2,651 total. Beating

Dhoulmagus for the second time nets the party 12,000 experience points and 0

gold.





---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------





If you get to the 2nd form and die, he will still be in his 2nd form if

you return. You do not have to re-beat the first. I thought that this was

possibly changed in the North American version to make it a little

easier/less annoying, but it happens in the Japanese version as well.

When you beat Dhoulmagus for the second time, he's done for. He turns

to stone then explodes into a pile of sand. Trode randomly runs in (how'd

he get past all of the monsters on his own?), but is still cursed. Jessica

picks up the sceptre, and everyone decides to go to Argonia to celebrate.

Jessica follows, holding the sceptre in hand.

After waking up, Yangus barges into the room with some news. Jessica

has disappeared!





-----------------------------------------------------------------------------





/=============================================/

| (II-J) Jessica Takes a Vacation |

/---------------------------------------------/

| Quick Summary: |

| |

| 1-Enter Arcadia and get the Stone Sword. |

| 2-Recruit Curer and beat Rank B at the |

| Monster Arena to unlock new monsters. |

| 3-Beat Rank A and Rank S at the Monster |

| Arena. |

| 4-Reach the top of Rydon's Tower. |

| 5-Learn of the location of the Kran Spinels |

| and retrieve it for Dominico. |

| 6-Get Jessica back into the party. |

/=============================================/





Exit the inn and save. If you used any of your Yggdrasil Dew or

Leaves, run in town for whatever you are mixing to finish, then restock on

Yggdrasil Dew and buy 2 Yggdrasil Leaves again before exiting. If you used

an Elfin Elixir you had during the fight, you may want to make another one

before leaving as well.

If you are following my mixing order, the next item to make is a Fallen

Angel Rapier. Before you start mixing that though, if you are up-to-date

for trades with Dodgy Dave you should probably make the Sandstorm Spear first

(which is what just finished for me).

Warp to Pickham and trade the Sandstorm Spear for the Happy Hat. The

final item that Dodgy Dave wants you to make for him is a Crimson Robe for

the Big Boss Shield.

If you are making the Fallen Angel Rapier now (I am), equip Angelo with

the Platinum Sword for the time being. If you sold it, you can buy a Rapier

at Simpleton for an inexpensive temporary replacement.

Without Jessica, fights will likely take longer and Angelo will be

healing a lot in the upcoming areas. If you trade the Sandstorm Spear with

Dodgy Dave in Pickham, he will give you the Happy Hat. Have Angelo equip it.

The Happy Hat as a helmet isn't too bad, but it restores MP as you walk.

This will make things a bit easier. Afterward, start making a Fallen Angel

Rapier then. Once you are ready to go, warp to Argonia, then exit and look

at the map.

Past the mountains north of Argonia is a road going north to a new town.

That's the next place you will want to go. Just follow the road east then

north from Argonia all the way, and you will arrive at Arcadia. Things are

going awry as you reach town.





-----------------------------------------------------------------------------





/=========================================================================/

| (II-J1) Arcadia |

| My level: 29 |

/-------------------------------------------------------------------------/

| Inn: $20 per person / Church: yes / Items to find: 39 +1 |

/-------------------------------------------------------------------------/

| Weapon Shop |

| |

| Sword Breaker $5,500 |

| Swallowtail $6,800 |

| Bastard Sword $8,800 |

| Hell Scythe $9,500 |

/-------------------------------------------------------------------------/

| Armour Shop |

| |

| Cloak of Evasion $3,000 |

| Magic Armour $6,100 |

| Magic Bikini $13,800 |

| Magic Shield $5,000 |

| Magical Hat $2,700 |

| Iron Mask $3,500 |

/-------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Moonwort Bulb $30 |

| Rockbomb Shard $450 |

/=========================================================================/





Monsters found in this region:

#032 Drackyma

#125 Lump Wizard

#128 Ghoul

#129 Shade

#130 Lethal Armour

#132 Hoodlum

#133 Hocus Chimaera

#142 Robo-Robin

#143 Puppet Master

#145 Jackal Ripper

#146 Iron Rhino

#150 Hackasaurus

#152 Swingin' Hipster

#153 Orc King

#155 Gryphon

#156 Golem





There are some new weapons buyable here, but the armour shop is lacking.

The only new armour is the Magic Bikini. Since you do not have Jessica in

the party, wait on buying it. You may not want to buy it at all.

Something is happening in town; everyone seems afraid and you cannot

enter any houses. Walk straight ahead and take a right at the bunny girl.

Go up the stairs and turn left. The house with the iron bars in front of

you is all you can enter for now.

Inside, go left past the stairs on the ground floor. Break open the

pot to the right of the bookcase for some Magic Water. The pot below it has

a Lesser Panacea to keep or sell later.

Walk around to the door on the ground floor by the small room with pots

and go through the next door in the dining room to reach the kitchen. You

will find Mini Medal #058 inside the cupboard. Now head upstairs and go

to the door.

A cutscene will start, with a man protecting another person..from

Jessica! Seems like she went moonbathing and got a bad tan. But she seems

happy about it!

The man in the back, Dominico, pushes David out of the way to confront

the strange-acting Jessica. He invokes a magic barrier, but she just

dissolves it using the sceptre's power. A second barrier is created, but

Jessica just starts walking through it.

Just in time, the Hero arrives. Jessica seems to recognize you, but

then returns her attention to the two men, one of whom has to die. She

then disappears.

Dominico tells David to get off him and tend to Sir Leopold. Speak to

Dominico and he will introduce himself to the party. After hearing about who

you are and Jessica is, Dominico thinks he knows of a way to bring Jessica

back to her cheery ways. Say that you will help him by answering Yes.

Dominico will then tell you to stop by the house of a man by the name of

Kranbartle in town. He should know the location of the Kran Spinels, a

magical ingredient for a concoction that will make a stronger shield for

Dominico. Kranbartle's house is underneath Dominico's fountain in town.

Before leaving the house, enter the room to the left of the big

cauldron. Inside the dresser with red boots next to it is a Wizard's Staff.

Leave Dominico's house and talk to David before going through the iron gate.

David will introduce you to Dominico's dog, Leopold. Seems Leopold

isn't a big fan of David. Answer his question either way. Go through the

iron gate and back to the entrance of town. There are a lot of items here,

and many doors to get to them.

From the front entrance of town, enter the house you see on the left.

Inside, turn left and you will see a pot and two barrels. The barrel in the

corner has a bottle of Fresh Milk. In the barrel next to it is some

Rennet Powder.

Walk past the fighter sitting next to an incomplete statue and you

will find more things to smash. Inside a barrel between the dresser and a

bookcase is some Dragon Dung. Better wash your hands soon! Inside the

dresser is a Gold Bracer.

Leave the house, turn left, then take another left at the bar. Go

around the corner and you'll see two doors. Enter the one on the left

side.

Turn left and there are some pots in between the statues. Between the

first and second statue is a Seed of Life in the pot. Between the third

statue and the wall is a pot with Mini Medal #059.

Stay upstairs and go over by the sink, then go into the room with

the goddess and soldier statues. Inside the pot between the two soldier

statues is 230 gold. Go down the stairs.

In here are some barrels and cupboards. In the cupboard on the right

is another Dragon Scale. Turn around and walk behind the old woman and

blocks. There should be a treasure chest on the floor with a Giant Mallet.

Now go back upstairs and out of the house.

Turn left and go into the door. Enter the room to the left and break

the pot next to the sink for 27 gold. Inside the dresser is a free Strength

Ring. Nothing else is in here, so leave and walk straight ahead and to the

right a tad and enter the next house.

This is Kranbartle's house. He should be sitting down at the dinner

table. Talk to him and he will tell you his father went north and is

building a tower. To enter the tower, you will receive the Stone Sword from

Kranbartle.

Before you leave, snoop around the house. Inside the dresser on the

right behind Kranbartle is a Leather Dress. Leave his house then enter

the bar to your left.

Turn right and you'll see a pair of barrels. Inside the first one is

Amor Seco Essence. Turn around, and you'll see four more barrels. In them

you will get 350 gold and Magic Water. Leave the bar, turn left, go past

the stairs, and turn right. Go through the door on the right.

Stay upstairs by going through the room on your right, and run straight

through the room with the two artists. In here, there's a barrel, a pot,

and a cupboard. The barrel has Cowpat and Mini Medal #060 is inside the

pot. Go back to the entrance of the house, then go downstairs. Enter the

second room on the right and open the cupboard at the end to find a Bunny

Tail.

When the Fallen Angel Rapier finishes, put it back into the Alchemy Pot

along with two Mercury's Bandanas (depending on if you had to buy replacement

Yggdrasil Leaves/Dew or Elfin Elixirs) to make Mercury's Rapier. Leave this

house, turn right, and enter the next one.

Go downstairs, then behind the staircase. The cupboard near the

corner has a Poison Moth Knife inside. On the other side of the room behind

the stairs is a pot beside the sink with Rennet Powder inside. Leave the

house and walk straight ahead into the next one.

Turn right and walk past the woman sitting down next to a statue and

break the barrel to receive some more Rock Salt. Go back to the entrance

and leave the house, then turn right and go up the stairs to the church and

Dominico's house. Pass the church and Howard's house, and enter the item

shop behind the church.

There are three chests you can get later, but one item that you can

get now. Turn right and break the barrel in the corner for 26 gold. Talk

to the merchant and buy a Rockbomb Shard for however many Wizard's Staves

you have, plus one more. If you have the usual two Wizard's Staves, buy 3

Rockbomb Shards. If you have 3 Wizard's Staves, buy 4 Rockbomb Shards. You

can make some money off a simple mix with these items later.

If you haven't sold off some excess items like Lesser Panacea, cheeses,

Monster Coins, and weapons/armour that you know you aren't going to use or

mix later like hammers or knives, do so now. Be careful not to sell

whatever Jessica had equipped when you beat Dhoulmagus. She has nothing

equipped right now. All of her inventory, equipped or not, is placed into

your item bag.

Leave the item shop, turn left and go up the stairs, then enter the inn.

Behind the innkeeper you can find Mini Medal #061 in a barrel by the sink

and a Seed of Strength in the dresser by the bookcase. Rest at the inn

until nightfall, then leave and go back towards the church's front door.

Before going down the stairs to the church and Dominico's house, turn

right and enter the door in the alley. Only at night does the shopkeeper

in here appear. Talk to him and buy his secret item for 2,000 gold.

You can only buy a Seed of Skill from him once, unfortunately. Before

leaving, check the pots. Inside the pot on the left is a Mystifying Mixture

to keep (it confuses a monster) or sell. Go back to the inn and sleep until

morning.

Turn right and go up the stairs to the weapon and armour shops.

Behind the counters are some items. You can find Rock Salt in a barrel

behind the weapon shop. Behind the armour shop's counter is a Cloak of

Evasion in a dresser. Mini Medal #062 is in a barrel. Sell the Cloak of

Evasion, or keep it for mixing into another Robe of Serenity to sell.

At the weapon shop, buy a Swallowtail for the Hero if he is using

boomerangs, but do not let go of the Razor Wing Boomerang if you want to

make the strongest boomerang later. If you're using swords for the Hero,

you may want to pass on the Bastard Sword for something better in a bit.

Pass on the Hell Scythe if you are using scythes for Yangus, as you are

going to get a stronger scythe for free pretty soon.

At the armour shop, there is nothing great for your current party. You

may want to buy a Magic Bikini later, but it is pretty expensive. Leave the

shops for now through either door, then go past the armour shop and up the

stairs to a house above the shops. In here is a pot with Mini Medal #063.

You should have 6 items left to find according to Nose for Treasure.

Leave Arcadia from the exit just north of the weapon and armour shops.

You will be able to see a visible Bodkin Fletcher as soon as you leave

town. Fight and beat Sagittari. Take him along if you want, and continue

going north into the forest along the mountains.





-----------------------------------------------------------------------------





/===================================/

| (II-J2) Beating the Monster Arena |

| My level: 29 |

/===================================/





Tucked away in the northwest corner of the forest is a visible

Cureslime. Fight and beat Curer, then recruit him. With this decent

healer, you can beat Rank B at the Monster Arena now.

If you are having trouble killing Curer due to his healing abilities,

build up Tension, then let him have it. If Curer is not showing up in the

area, another spot that he can be at is behind the Chapel of Autumn to the

northeast of Arcadia.

While you are still in the area, run southeast just a little bit to a

treasure chest on top of a hill in the forest. Inside is a Titan Belt.

When you get Curer, put him in the third position of your Monster Team.

Have Talos in the lead and Dumbking in the middle. I've beaten Rank B with

this team three times, but it was based on luck. If you can't seem to win,

come back to this part after getting Roborg and Cybot near Orkutsk.

If you want to try, warp to the Monster Arena and make sure you save

your game, then take on Rank B. Winning largely depends on Curer's use of

Fullheal at the right times, and Dumbking casting Oomph on either himself

and/or on Talos.



-------------------------



Rank B



First Team: The Drag Queens



Dragurn / Tyrantosaurus / Snapdragon



This first team is usually the deciding factor on whether or not you

will win Rank B. All three monsters have a lot of HP and pretty good

Defence. Both Dragurn and the Tyrantosaurus can belch Blazing Fire at the

party, and the Tyrantosaurus can make a desperate attack.

The Snapdragon can stun a teammate for a round, but it is worse when it

casts Kafrizzle. Only a few castings of this can destroy your chances at

getting through Rank B. On top of that, it often gets two turns a round;

double Kafrizzle on the same member of your team is trouble. If the

opposing team concentrates with just attacks on Talos, you have a much

better chance coming out of the set on top. If you can't get through this

fight with a couple castings of Fullheal left, you are pretty much out of

the running.





Second Team: The Tough Nuts



Stone Guardian / Boss Troll / Golem



This team has never seemed as bad as the first for survivability. The

Stone Guardian is actually pretty weak and easy to beat. The other two

monsters are what should determine the outcome of this match. The Boss

Troll and Golem can both perform desperate attacks, but the Boss Troll can

fall on his butt a lot too; wasting his turn with no damage to you.

Hopefully this happens often. If it does, and you can kill the Golem while

it is busy building up Tension, you should be able to finish this match

without as much HP/MP loss as the initial round.





Champion Team: The Rock 'n' Rollers



Rockbomb / Stone Golem / Living Statue



For a final team so high up in Rank, this one isn't too hard. Unless

you have painfully low HP and no way to heal, you should win. The Rockbomb

shouldn't be anything to worry about; your team usually goes for it

first. The Stone Golem can perform desperate attacks, has pretty good

stats overall, and is usually the last opponent remaining. If he starts

building Tension, be glad that he isn't hitting you with criticals. The

Living Statue seems stronger compared to the Stone Guardian from the last

round, but not by much. If you have enough HP and are still doing twice

the damage from Dumbking's Oomph spell, you should wind up on top. If not,

try again.



-------------------------



Beat Rank B, and you will receive the Bardiche of Binding as your prize.

This is the second strongest scythe in the game. Even though I don't use

scythes, I keep it anyway. Morrie will applaud your victory, and give you a

second Monster Team. This also gives you 3 more monsters to carry around,

for a total of 12. Name your team, save the game, and let's get the monsters

that can beat Rank A..and Rank S right now!

Warp to Princess Minnie's Castle and get your two next prizes. Since

you (should) have over 60 Mini Medals, you will receive both the 52 Medal

prize, a Gold Nugget, and a Meteorite Bracer. Keep the Gold Nugget (which

looks a lot more like a couple of Gold Bars rather than nuggets..) for mixing

a Sage's Stone later, and equip the Meteorite Bracer on whomever you think

will benefit most from an Agility +50 bonus. I give it to Yangus so he can

keep up with the rest of the party.

At 68 Mini Medals, Minnie will give you the Miracle Sword. Now leave

her castle and walk west onto the beach.

You should see a large, green giant. This is a Gigantes, one of my

favorite monsters to have in a team. Be sure to increase your Defence while

fighting him, as he can do a lot of damage with his attacks. He can also

make desperate attacks. Fight and beat Steropes. Take him along with you,

and put him in either of your Monster Teams. Warp to Argonia for the next

monster to beat Rank A and S.

From Argonia, board your ship and sail to the beach just south of the

castle.





Monsters found in this region:

#095 Puppet Player

#100 Night Emperor

#106 Tap Devil

#117 Skullrider

#119 Frogman

#122 Gargoyle

#123 Magic Marionette

#125 Lump Wizard

#242 Anchorman

#244 Squid Kid

#245 Crayzee

#247 Merman

#249 Octavian Sentry

#256 Seasaur





Some of the Aquatic-family monsters fought here are only findable on

this beach. If you are going for a complete 'Defeated Monster List', make

sure you bump into them while you are here. Also make sure you have two

Yggdrasil Leaves in your inventory.

Depending on where you park the ship, you may be attacked by a visible

Octavian Sentry right away. If you aren't, and you don't see on the

southeastern shoreline of the beach, beat Rank B and come back here once you

do. Fight and beat Octurion, and put him on your main Monster Team.

Octurion is annoying like Curer; he heals all his HP from time to time. Use

the same strategy you used against Curer.

On the lower grounds on the northeastern side of the beach is a treasure

chest. Open it for another Yggdrasil Leaf. Stay on the lower elevation of

the beach and head to the western side.

A little more than halfway across the beach, by some palm trees, is a

visible King Kelp. Fight and beat Big Al. Take him along if you wish.

Continue onward to the southwestern corner of the beach to find another

treasure chest, tucked away on the middle elevation behind the cliff. Inside

is a Seed of Strength. You have monsters that can beat Rank A and Rank S,

but there is an alternate one that you can get if you like right now as well.

Mercury's Rapier finishes mixing for me while on the beach. Equip it

to Angelo, then start with your next mix (an Elfin Elixir for me).

Warp to the Dark Ruins and make your way to the large western area. On

the small part sticking out to the left, you should see a visible Hell

Gladiator. Fight and beat Skeledoid. Take him along, he is a really

helpful teammate.

Put Talos, Steropes, and Octurion into a Monster Team, then warp to the

Monster Arena.

Save your game, and give Rank A a shot. Alternately, you could use a

combination of Talos/Steropes/Skeledoid and Octurion if you so choose. I use

Talos, Steropes, and Octurion for Rank S though, due to Steropes being able

to perform desperate attacks.





-------------------------



Rank A



First Team: The Big Boys



Frou-Frou / Cyclops / Troll



That must be a powerful maid to have made this team..anyway, the

Frou-Frou isn't too bad of an opponent; his mow down technique does less

damage to individual team members than his normal attack. The Troll is

just like the Boss Troll; it's nice when it falls down and wastes a turn.

If it does a make a desperate attack, that stinks. The Cyclops is the most

dangerous opponent of the group with its powerful attacks and ability to

make a desperate attack. You should be able to beat this first team without

a lot of trouble.





Second Team: The Wild Cats



Jumping Jackal / Great Sabrecat / Jumping Jackal



Because his three questions weren't enough, Tom returns to annoy

you with his Monster Team. None of them have extraordinary attacks, but

all three have high HP (especially the Great Sabrecat) and will take awhile

to beat. The Great Sabrecat does the most damage out of the three (about

100). If your team spreads out attacks or Octurion doesn't heal, it can be

trouble. If they concentrate on each monster individually, you will be well

off against the final team of Rank A.





Champion Team: Fear Factor



Zombie Gladiator / Treevil / Bomboulder



This team can either be pretty easy or super tough. The Zombie

Gladiator can have two turns each round, uses multiple elemental-based slash

attacks that hit for about 100 damage, and can cast Kasap to lower your

team's Defence to do more damage. The Treevil plays its role by reviving

teammates.

If you are unlucky enough to leave the Bomboulder for last, be prepared

to fight the other two monsters again. In order to win, your team will

usually take out the Bomboulder first, then it needs to hurry and kill the

Treevil before it revives the Bomboulder. If that happens quickly, you

should be able to outlast the Zombie Gladiator and its powerful attacks to

win Rank A.



-------------------------



Beat Rank A, and you will receive the Hero Spear as your prize. This

is the second-strongest spear in the game, and it heals you when you do a

normal attack (or Mercurial Thrust). Give it to the Hero if he is using

spears. Morrie will applaud your victory, and reveal the final rank, Rank S.

He will also reveal that his team is the Champion Team of that rank. Save

your game, then return and hope for the best in Rank S!



-------------------------



Rank S



First Team: Taloon's Treasures



Goodybag / Mimic King / Mimic



If you've played the fourth game in the Dragon Quest series

(Famicom/NES/PS1), you should recognize the owner, "Torneko Taloon". In the

Japanese version, the monster team was named after his wife, Nene.

His Monster Team isn't really impressive. The Goodybag's most dangerous

action is lowering your team's Defence with the Kasap spell.

The regular Mimic shouldn't do much physically, but is annoying if it

puts you to sleep or takes away some of Octurion's MP with the Weird Dance.

If the Mimic kills one of your team members with Whack, Octurion should be

able to revive him with his Zing spell.

The Mimic King can make desperate attacks and hits for around 90-120

damage normally. Sometimes the Mimic King casts Multiheal, which is more

beneficial to your team than an attack.

Show Torneko Taloon that money isn't the most important thing in the

world and move on to the next round.





Second Team: Healie's Heelies



Dullahan / Healslime / Gigantes



If you've played Dragon Quest 4, you should recognize both the team

owner, Ryan/Ragnar as well as the little guy in the center, Hoimin/Healie.

This team can do a lot of damage to yours. The Dullahan can build

Tension as well as cast the Oomph spell. If Oomph is cast on the Dullahan

or the Gigantes, it can be trouble.

The Healslime has a ton of HP for its monster type, so hopefully your

team will take out the physically stronger Gigantes or Dullahan first.

The Gigantes can make desperate attacks and hit extremely hard if Oomph

is cast on him. Hopefully the Dullahan will cast Oomph on the Healslime and

no one else. If any of your team members are almost dead at the end of this

battle (especially if it is Octurion or Steropes), you probably won't win the

final fight.





Champion Team: Morrie's Glories



Liquid Metal Slime / Hell Gladiator / Cureslime



Here it is, the final match. Morrie versus you. His team can either be

somewhat tough, or hopelessly hard depending on your team's HP and actions.

What you want to happen is Steropes makes a desperate attack as soon as

possible on the Liquid Metal Slime, removing it from the fight. If your team

wastes multiple rounds with regular attacks only to have Morrie's Cureslime

bring the Liquid Metal Slime's HP back to max, your team is going to

struggle. The Cureslime shouldn't matter once the Liquid Metal Slime is out

of the way and die next.

The Hell Gladiator hits extremely hard, often goes twice each round, can

put a team member to sleep with normal attacks, or just try to paralyze the

entire team with Burning Breath. Burning Breath doesn't work too often on

your team, so that is actually the most beneficial action the Hell Gladiator

can use in the match for your team.

If Octurion isn't stupid by not healing and you manage to kill the

Liquid Metal Slime relatively quickly, you should be on your way to

conquering the Monster Arena. But it will likely be a close victory with

this team.



-------------------------



Beat Rank S, and you will receive the Dragon Robe as your prize. This

is some of the strongest armour in the game for both Jessica and Angelo. It

has a +103 Defence bonus and reduces fire breath, ice breath, and magic

damage by 40 points. There are maybe two pieces of armour that are stronger

than this for Jessica and Angelo, and only by a point or two in Defence.

Since you don't have Jessica right now, equip the Dragon Robe onto Angelo.

Morrie will applaud your victory and name you the new champion. He will

then say farewell. You won't win anything more if you give him his rematch,

though. Morrie will then have a statue of the Hero erected at the top of

the outside of the Monster Arena, where you first met him. If you talk to

him again, Morrie will tell you he is looking for some revenge.

Now that you've completed the Monster Arena, most of the recruitable

monsters in the game are available to bump into.

When your current mix finishes, start the next one (two Scholar's Caps

for me) on your list.

After they finish (or if you are done with your mixing) start preparing

some Magma Staves to sell by putting a Wizard's Staff and one Rockbomb Shard

into the Alchemy Pot. Each Magma Staff you make sells for 2,500 gold, so

you are making 1,600 gold off each one.

The next monster can be found in four different areas; 3 of which are

reachable at this time, and at different times of day. Try each spot at the

right time and if you don't see a visible Liquid Metal Slime, try at the

next location. The three spots are:



Island to the west of Maella Abbey (daytime only)



Look on the side of the island near the chests and the monastery.



--



Small Nameless Island south of Neos (daytime and nighttime)



Look on the southern coastline of the island.



--



Small Nameless Island in southwest corner of the world (daytime only)



Look near the treasure chest in the southwestern part of the island.



While looking, you may actually catch up and finish all of your mixes.

If so, great! Either give the Alchemy Pot a rest, or you can make another

Mighty Armlet from the Titan Belt and Strength Ring you got earlier. You

will find another Mighty Armlet in a treasure chest later on though.

Afterward, buy a Boomerang at Farebury's weapon shop for each Iron Nail

you have in your inventory and mix those to sell some Reinforced Boomerangs.

Keep one to trade again with Dodgy Dave for money later. Or you could just

buy more Wizard Staves at Simpleton and some more Rockbomb Shards at Arcadia

and make more Magma Staves to sell.

When you do find her, fight and beat Metabble. I went back and forth

between the 3 areas repeatedly, then it showed up instantly after recruiting

Nightwing.

Take it along if you want, then warp back to Arcadia and exit the

northern end of town. Just follow the road until it starts curving at a

small mountain range. Go north to the left side of the very small clump of

mountains and you will see a treasure chest next to them. Inside is a

Silver Tiara.

Walk south until you see a small strip of forest between the main

formation of mountains and the larger of the two separate ones. Pass through

and head east along the main formation to the south to find another treasure

chest with an Elfin Elixir inside. Enter the tower to the northeast.





-----------------------------------------------------------------------------





/=======================/

| (II-J3) Rydon's Tower |

| My level: 30 |

/=======================/





Monsters found in this tower:

#131 King Cureslime

#133 Hocus Chimaera

#136 Jabberwockee-united by Jab

#137 Jab

#138 Ber

#139 Kee

#140 Woc

#146 Iron Rhino

#154 Soulspawn

#155 Gryphon

#156 Golem

#159 Living Statue





Level 1-Welcome to Rydon's Tower. This is the tallest dungeon in the game,

with 11 floors. Thankfully, the floors aren't really big. Nor is

the encounter rate very high. Stand in front of the front door and

use the Stone Sword to gain entrance. Just ahead and to the left is

a chest with the map inside. After getting the map, walk up the

stairs and enter the door.

Level 2-Walk straight ahead onto the large see-saw. If there are no statues

on either end, your weight will cause the see-saw to drop down on

your side.

When you cross the halfway point, it will go down to the opposite

side. You will often go up or down a floor while running across the

see-saws. Stand on the see-saw and run across it to the other side.

You'll now be on Level 1 when you step off.

Level 1-Turn right and go up the stairs to the other side of Level 2.

Level 2-Walk towards the see-saw, but push the statue nearby onto the grey

square that is part of the see-saw. This will cause the see-saw to

go down, but stay down due to the weight of the statue. Turn left

and walk back down to Level 1.

Level 1-Walk across the see-saw to go up to Level 3.

Level 3-Turn right and take the stairs to Level 4.

Level 4-Go straight up to Level 5.

Level 5-Step onto the see-saw to your right, going back down to Level 4.

Level 4-Stay on the see-saw and cross it to the other side. Step off the

see-saw and go up the stairs to Level 5 on your right.

Level 5-Push the statue onto the grey square next to the see-saw, then go

back down to Level 4.

Level 4-Walk across the see-saw to reach Level 6.

Level 6-Turn right and go down the stairs to Level 5.

Level 5-Go straight down to Level 4.

Level 4-You'll see a statue right in front of you. You need to push/pull

this statue in front of the square hole in the floor behind you and

to the right. Push/pull it so the statue is against the square

hole, and on the side closest to the outer wall. Then go back up

the stairs you just took up to Level 5 again.

Level 5-Step onto the grey square next to the red see-saw to drop it down to

Level 4.

Level 4-While still standing on the grey square, pull the statue right next

to you onto the grey square to keep the see-saw from moving. Then

walk across the see-saw to reach Level 6 again.

Level 6-Turn right and climb the ladder to Level 7.

Level 7-As you reach Level 7, you will hear a voice and see Rydon a few

floors above you. He will then climb up to the top of the tower.

Look at the map for a second. You should see two upward staircases

up and to your left. Walk to the staircase all the way up and to

the left and climb the stairs to Level 8.

Level 8-Turn right and push the statue onto the grey square next to the

see-saw, then go back down the stairs to Level 7 if you didn't get

taken down to Level 7 along with the statue.

Level 7-Walk across the see-saw to Level 9.

Level 9-Turn left and open the chest with a Recovery Ring inside. Later,

you can keep this or mix it with a Gold Bracer to create a Life

Bracer to keep or mix in a little while. I usually make the Life

Bracer after I leave Rydon's Tower if I am caught up with mixes. Go

back down the see-saw to Level 7.

Level 7-Climb up the stairs right in front of you to Level 8.

Level 8-On this see-saw, there is a statue on each side of it. Pull the

statue off the see-saw without crossing it. This will raise the

see-saw to reach the ninth floor. Turn left and go down the stairs

to Level 7.

Level 7-Turn right and walk ahead to the red see-saw. Run across the

see-saw to get to Level 9.

Level 9-Run up the red staircase to the right of you to reach Level 10.

Level 10-Turn right and you should see the ladder going up to Level 11

between the two pillars. Climb up to Level 11.

Level 11-Walk around to the opposite end of the floor to find a treasure

chest containing a Cheiron's Bow. Put it into Angelo's inventory

if you want. Turn around and you should see Rydon standing near

the large center pillar. Speak to him.



Rydon will be impressed that you reached the top of the tower, but

he does not have the Kran Spinels. He will tell you that the present

location of the Kran Spinels is a female statue in a village tower, named

Alexandra. Cast Evac, then warp to Alexandria and stay at the inn until

morning. Remember to check the Alchemy Pot.





-----------------------------------------------------------------------------





/=====================================/

| (II-J4) Jessica Comes Back for Work |

| My level: 31 |

/=====================================/





From Alexandria, walk east to the tower and enter. If you unlocked

one of the doors on your first trip through, you can reach the top of this

tower quickly.

Walk straight ahead, open the door, and go up the stairs. If you

unlocked it earlier, turn right and open the small door.

Inside, turn left and climb the ladder going up. Turn right, then open

the door leading back outside.

Turn right and open the small door ahead of you. Don't fall off! Again

inside, stand in front of either face on the wall and press X or L3 to

activate the rotating wall. Go up the stairs to Level 4.

On Level 4, turn right and use the rotating wall, then use the next one

after that. Take the stairs to Level 5.

On Level 5, either use the rotating wall or just walk around the wall

to the Level 6 stairs. Walk around to the Level 7 stairs to reach the top of

the tower.

At the tower's top, you will see the statue. Walk up to it and press

X or L3. Start to walk away, and the statue will talk to you.

The statue itself is Alexandra, and her soul/spirit/whatever will tell

you about the Kranbartle and Albert bloodlines, then mention the Kran

Spinels. The eyes of the statue will fall out.

Pick up the eyes, which are the Kran Spinels. Cast Evac, then warp to

Arcadia and show Dominico what you have found. If you can't find him, he's

at his front yard.

Either Dominico's a prick, or I just don't know. David tries to feed

Leopold his food, but he just will not eat it. Dominico makes David put the

food dish down on the ground and start eating the food. Maybe Leopold had

heard about what happened to a dog in Dragon Quest 6 and 7 and needs a food

taster.

David starts eating the dog food, then Leopold sees that it's ok and

eats. Dominico will finally notice the party, then walk into his house.

Follow him to the room on the second floor and talk to him. Give the

Kran Spinels to Dominico when he asks, and he can start creating the spell

to make his stronger shield against the 'wand-waving bimbo'. When he asks

if you will be a guard, tell him Yes, and he will open a secret door in the

room.

Go down the stairs and you'll see three chests. From left to right,

their contents are: Mini Medal #064, a Magic Vestment, and 650 gold. Don't

sell the Magic Vestment. Turn around and investigate the bookcases. In one

of them is what Dominico is looking for, The Big Book of Barriers. You

won't find it until you read the two 'History of the Diakonos Family' books

first.

Bring the book to Dominico, and as you are coming back upstairs

something starts happening outside. Dominico will run up to you and see

that you have found the book. Give him the book by answering Yes.

Dominico will start mixing the spell and heal the party. Leave

Dominico's house, turn right and walk forward. You'll see what is causing a

fuss outside...Jessica!

David says he won't let her get to Dominico, but she says she has come

to kill David, not Dominico. As she steps towards him, Jessica notices you

again. After walking in front of David, it's time for another..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=========================================================/

| |

| Battle actions: Attacks (can have 2 turns per round), |

| summons three Shadows, casts Kacrackle, |

| casts Kasnooze, casts Kafrizzle, |

| casts Kasizzle |

/=========================================================/



/=============================================================/

| |

| Battle actions: Attacks, exhales a Cool Breath at the party |

/=============================================================/





This boss fight should be pretty easy, especially if you have Gigant

Armour on Yangus and the Dragon Robe on Angelo. The breath attacks by the

Shadows won't even affect either character.

The battle starts against just Evil Jessica, but she can summon Shadows

(three at a time on either side of her). If you want to prevent her from

calling out more, just leave one alive on each side of her. A single

attack with no Tension should take a Shadow out. They don't have many HP.

Jessica's spells are pretty strong, especially Kafrizzle, but it only

hits one party member. If Angelo has the Multiheal spell, that should be

all the healing you need, if you even reach low HP status. Angelo still

doesn't have the spell for me currently (he's level 29).

Raise your Defence with a Rune Staff and you won't have to worry about

her attack. If she puts a party member to sleep, have the Hero or Angelo

cast Tingle.

Aside from her spells, this should be an easy battle. Build up

Tension if you need to, then use your strongest attacks to knock some sense

into Jessica. Helm Splitter is very nice to have, as it is pretty much the

only way you can reduce her Defence. Evil Jessica has a little less than

2,000 HP (maybe 1,950 or 1,970). If you lose this battle in a regular game,

you need to have a serious look at your equipment.



Beating Evil Jessica nets the party 7,800 experience points and 0

gold. For each Shadow killed, the party receives 216 experience and 14 gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------





After you beat her, Evil Jessica will start casting a spell from the

sceptre to blast everyone away. Dominico runs up and saves the day by

casting the barrier spell.

The sceptre is released from her grip and falls near Leopold. When

Jessica falls to the ground, Dominico says now is the time to finish her

off. If you say Yes, Trode will yell and explain to Dominico who she is.

If you say No, Trode will explain to Dominico who she is anyway.

Dominico will ask David to help him find Leopold as the party goes to

Jessica. Waking up in bed, Jessica recalls what drove her to try killing

David.

Like Dhoulmagus before her, the wielder of the sceptre is under the

control of the Lord of Darkness, Rhapthorne.

Seven sages sealed Rhapthorne away with the sceptre. In order to break

the seal, all seven of the sages' descendants must be killed, ending their

bloodline.

Jessica's brother Alistair was one of the descendants, along with Master

Rylus, Abbot Francisco, and the Baccarat casino's owner. She will then ask

where the sceptre is; it can fall into the wrong hands or David's life could

be in danger.

Leave the inn and walk to Dominico's house. Speak to Dominico in the

kitchen on the first floor. As you leave, a woman will scream, mentioning

David. Little does Jessica know that the sceptre has already fallen, not

into the wrong hands, but the wrong paws. Run out of Dominico's house.

A woman will say that Leopold has stabbed David..with a sceptre. The

sceptre powers up, and a voice says the seal will be broken soon. Leopold

jumps away onto the rooftops. Talk to David.

The dying David talks about Leopold and Dominico, then dies. Dominico

comes out and realizes who David was, then slumps to the ground in his

failure in protecting the descendant of the great sage Kupas. Oops!

Back inside, Dominico will apologize and mourn David some more, then

ask if you can do one last favor for him. Say Yes, and he will request that

you kill Sir Leopold and avenge the sages.

Dominico will then release some of Jessica's dormant powers. Jessica

will learn the Kasizzle and Kacrackle spells. Dominico will then say that

Leopold was seen fleeing to the north.

Now that you have Jessica back in the party, re-equip her. You can

buy the Magic Bikini at the Arcadia armour shop if you want; it should offer

better protection than what she had before leaving. You can also give her

the Dragon Robe if you wish.

Here's what she has in her inventory for me when I leave town:

(Equipped) Dragontail Whip

(Equipped) Magic Bikini

(Equipped) White Shield

(Equipped) Scholar's Cap

(Equipped) Titan Belt (Mighty Armlet instead if you have one)

Yggrasil Leaf



When you leave Dominico's house, Jessica will say that she does not feel

like she has avenged her brother's death yet. She won't stop until

Rhapthorne is sealed away again. She asks if what she said sounded strange.

If you tell her that she sounded weird, Jessica will say that you look

strange.

If you are caught up with mixing (or when you do catch up), put the

Magic Vestment and one Scholar's Cap into the Alchemy Pot to make a Sage's

Robe.

The Sage's Robe is alright armour, but nowhere near as good as the

Dragon Robe. However, the Sage's Robe is one of the ingredients for making

the Crimson Robe that Dodgy Dave wants.





-----------------------------------------------------------------------------





/===============================================================/

| (II-K) Follow that Dog! |

/---------------------------------------------------------------/

| Quick Summary: |

| |

| 1-Visit the Chapel of Autumn, then go west to the snowfields. |

| 2-Meet Marta. |

| 3-Enter Orkutsk to buy new equipment, then leave. |

| 4-Explore around Orkutsk. |

| 5-Find Marek in the Herb Grotto. |

| 6-Get the Ultimate Key from Marta. |

| 7-Use the Ultimate Key on earlier locked doors. |

| 8-Explore the Dragon Graveyard to re-open Baccarat's Casino. |

/===============================================================/





Warp to Rydon's Tower and follow the road north. When you reach a

T-intersection, run northwest off the road. On a hill by a tree, you should

see a visible Slime. Fight and beat Slime Shady. Take him along if you

want. Then head east to the Chapel of Autumn and enter.





-----------------------------------------------------------------------------





/==================================================================/

| (II-K1) Chapel of Autumn |

| My level: 31 |

/------------------------------------------------------------------/

| Inn: $15 per person / Church: yes / Items to find: 0 |

/==================================================================/





Monsters found in this region:

#133 Hocus Chimaera

#142 Robo-Robin

#143 Puppet Master

#146 Iron Rhino

#151 Bone Baron

#152 Swingin' Hipster

#153 Orc King

#155 Gryphon

#156 Golem

#164 Troll





There isn't really anything to do here, but stay at the inn or save

if you need to, then leave and follow the road west. When you see a small

valley with some large rocks and a small yellow one, drop down into the

valley. Against the wall by the road is a treasure chest with an Assassin's

Dagger.

You can mix this with a Devil's Tail to make the Imp Knife. Since I

don't use knives, and the Imp Knife only sells for 1,000 more gold than the

Assassin's Dagger, I just sell the Assassin's Dagger.

Continue along the road and pass through the tunnel to the snowfields.

At the end of the tunnel, Trode will complain about the cold (it is kind of

funny that you can buy a Magic Bikini right before getting to a snowfield).

Keep going.

Shortly after arriving in the snowfield, a cutscene will begin. Trode

will talk to himself about Dhoulmagus and Leopold. Yangus will complain

about Trode. Trode will yell at him. You shouldn't yell, Trode. Thanks

for causing an avalanche!

The Hero is awakened by a big Saint Bernard (that even closes the door

after it leaves, how polite!). Leave the room, then go down the hall to

the room on the right before going upstairs.

Turn right and you will see three pots. Break the pot in the corner

to receive a Special Medicine. Break the pot near the door for a Special

Antidote.

Open the cupboard ahead of you on the right to find Mini Medal #065.

Now go upstairs. If you prepared a Life Bracer as soon as you left Rydon's

Tower, it should be just about done mixing. If you want to make a Crimson

Robe for Dodgy Dave to trade, go ahead and put the free Magic Vestment you

got along with a Scholar's Cap into the Alchemy Pot to get the next step out

of the way. I equip the Life Bracer onto Jessica; 30 more HP helps her out.

Speak to Yangus, Trode, Jessica, Angelo, the dog, then the old woman at

the stove. If you answer Angelo's question about the dog with a Yes, Trode

will get angry. Since it was his big mouth that caused the avalanche, I

make him mad.

After Marta introduces herself, start walking away and a cutscene will

start. Marta will serve everyone a hot drink, then talk to the party. Trode

will thank Marta for helping out. Marta will mention that if you are going

to the town to the north of her house, Orkutsk, maybe you can find out about

the big, black dog.

After resting, Marta asks you to give a bag to a man named Marek in

Orkutsk. Marta's Bag will be put in your item bag. Marta then sees you off.

As soon as you leave, re-enter Marta's Cottage. Enter the horse stall

to your left and break the barrels along the left wall. Mini Medal #066 is

in the first barrel. Both of the Mini Medals found in Marta's house are

missable, aka "lost forever" later in the game.

Leave Marta's Cottage again, then just follow the 'road' west and north

to reach Orkutsk. As you approach, Trode will state the obvious. Enter the

town.





-----------------------------------------------------------------------------





/=========================================================================/

| (II-K2) Orkutsk |

| My level: 31 |

/-------------------------------------------------------------------------/

| Inn: $25 per person / Church: yes / Items to find: 13 |

/-------------------------------------------------------------------------/

| Weapon Shop (only open during nighttime) |

| |

| Swallowtail $6,800 |

| Falcon Knife $7,700 |

| Spiked Steel Whip $8,300 |

| Dragonsbane $11,000 |

| King Axe $17,000 |

/-------------------------------------------------------------------------/

| Armour Shop (only open during the day) |

| |

| Velvet Cape $9,400 |

| Dragon Mail $12,000 |

| Dragon Shield $6,900 |

| Ice Shield $8,500 |

| Iron Headgear $5,500 |

/-------------------------------------------------------------------------/

| Item Shop |

| |

| Medicinal Herb $8 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Chimaera Wing $25 |

| Amor Seco Essence $120 |

/=========================================================================/





Monsters found in this region:

#158 Dead Ringer

#160 Freeze Fly

#162 Frostburn

#163 Hellhound

#165 Ice Queen

#166 Abominape

#168 Killing Machine

#172 Frost Wyvine





A quick note: you are supposed to find Marek while you are here. But

he is not here. You are supposed to talk to certain people in town to find

his present location. Changed from the Japanese version, it appears that

you have to talk to most or all people in this town in order to have Marek

show up. I tried with a couple of people that mention him, and that mention

where he should be, but he wouldn't show. I even tried with most townspeople

and he still didn't show up. So I am just guessing that you may as well

talk to everyone in town, including shopkeepers from behind the counter.

Nine or so tries with no positive result was enough to say screw it.

It should be daytime, so talk to the armour shop merchant. The only

main thing to buy here is the Iron Headgear. The Velvet Cape is not as

strong as Angelo's Dragon Robe, Dragon Mail is not as strong as the Hero's

and Yangus's armour, you will get a free Dragon Shield for the Hero soon, and

the Ice Shield is pretty expensive for the marginal Defence bonus.

Buy one Iron Headgear, but don't equip it. Throw it into the Alchemy

Pot along with the Scholar's Cap Jessica should have equipped (if not, make

her one). The result, a Thinking Cap, is a little stronger in Defence (+5)

and gives a bit larger of an Wisdom bonus (+15) over the Scholar's Cap's +10.

If you are low on cash, try selling weapons and armour (and Monster

Coins) that you won't be mixing later, such as the Assassin's Dagger from

earlier, Dancer's Mail, and the like.

Leave the armour shop and walk down the next hall to reach the bar.

Next to the door in the bar are two barrels. The barrel to the right of the

door (item shop side) has some Amor Seco Essence. Walk to the item shop and

you will see a pair of pots. In the pot away from the crates is Mini Medal

#067.

Talk to the man at the inn, then head back to the bar and open the door

going outside. Enter the large house in the center of town.

Turn right and you will see pots along the wall. Break the middle pot

to find Mini Medal #068. Climb up the stairs and open the dresser to find

some oddly-placed Chilly Cheese. Return downstairs and go downstairs again

to your right.

Now you are under the main town. As soon as you enter, there are two

barrels next to you. Break the one closest to the stairs for a Seed of

Defence. Leave the kitchen you are in, then enter the room you should see

when you turn right slightly.

In the guy with glasses' apartment, there is a cupboard in a corner.

In the cupboard is Mini Medal #069. Leave his apartment, turn left, and

go around the right corner to a door on the left.

There are two barrels in the small storage room. In the barrel away

from the wall is a Rockbomb Shard. Now you can mix that last Magma Staff

when you have some free mixing time. Leave the storage room, turn left,

then take the left fork to a door at the end of the hallway.

Now you are in the living quarters of the item shop merchant. Go up

the stairs. Speak to the item shop merchant from back here. Just "browse"

by smashing the pots along the wall. In the pot next to the shelves is a

Chimaera Wing. The pot next to the counter has a Ruby of Protection. Go

back down the stairs and through the door again.

Back in the lower area, walk forward then take a left at the fork. When

you reach the next fork, go right and you will reach the last room down here.

This is Marek's apartment, but he isn't home. Break the pots along the

wall and you will find some Magic Water in the first pot and a Wing of Bat

in the second.

If you are using swords for Angelo and this is the first Wing of Bat

you've gotten, now you can finally upgrade his sword. When your next mix

finishes, put the Holy Silver Rapier in the Alchemy Pot along with the Wing

of Bat and the Devil's Tail you found in Argonia.

When the mix is finished, you will have the Fallen Angel Rapier. Don't

stop there, because if you made those two extra Mercury's Bandanas earlier,

you can put those in the Alchemy Pot along with the Fallen Angel Rapier to

make the even stronger Mercury's Rapier.

After getting the items in Marek's apartment, leave and take a right at

the fork to a door. Now you are underneath the weapon/armour shops.

Before going upstairs, break the barrels to your right. Inside the one

next to the torch lamp is Mini Medal #070. Go upstairs and open the chest

at the top. Inside is a Edged Boomerang for you to sell later. That should

be all of the items found in town.

To reach the large house in the center of town again, go back

downstairs, take a right at the first fork, left at the next, then go left

midway through the hall and open the door at the end of the short hallway.

Go back outside, then into the door going to the bar. Stay at the inn

until nightfall if you want to check out the weapon shop.

At the weapon shop, you can make some interesting purchases. The Hero

should already have a Swallowtail if he is using boomerangs. You can buy

a stronger whip for Jessica, the Spiked Steel Whip. You can get a Spiked

Steel Whip for free very soon, though, so you might want to wait and save

the money.

If you are using swords for the Hero, you can buy the Dragonsbane. If

you mix it with a Mighty Armlet, you can make the stronger Dragon Slayer.

The Dragon Slayer has a +83 Attack bonus and is strong against dragons.

However, if you have 68 Mini Medals (which you should), the next item

given to you by the Medal Princess is the Miracle Sword. The Miracle Sword

has a +80 Attack bonus and heals some HP when you attack with it.

If you mix it with a Life Bracer, you will make the Uber Miracle Sword.

This weapon has a +95 Attack bonus and heals some HP when you attack with it.

You can easily make a Life Bracer for free, so the choice is yours on which

one you think is better. If you aren't even using swords, then the point is

moot for both swords.

You can also buy the King Axe here, and it is a bit stronger than the

Bandit Axe. However, it is a pretty pricey weapon and you can get a

slightly weaker (than the King Axe) axe for free very soon. If your money

is burning a hole in your pocket, pick it up if you have a ton of money

(say, over 50,000). I just stick with the Bandit Axe for a bit longer,

though.

Long story short, I don't buy anything from the weapon shop. Leave

town and warp to Princess Minnie's Castle.

Speak to Minnie, and upon seeing that you have 68 Mini Medals, she will

give you the Miracle Sword. At 75 Medals, you will receive the Sacred

Armour.

Give this to the Hero if he is using swords at all. Keep it as his

sword weapon if you aren't using that weapon type normally, or equip it/mix

the Uber Miracle Sword now if you want.

Leave then warp back to Orkutsk. Go to the small area south of town.

There are three chests down here, as well as a recruitable monster.

Stay along the western mountains while going south, and you will spot

a treasure chest under a tree. Inside the chest is a Holy Silver Rapier.

If you already have a stronger sword than this or aren't using swords for

Angelo, just sell it at a shop later.

Walk directly east of the chest, and you will see another chest behind

the trees. In this chest is an Yggdrasil Leaf. Head south again, but on

the low ground. You should spot a visible Killing Machine. Fight and beat

Roborg. Take it along.

Continue south, and under the tree straight ahead is a chest containing

an Agility Ring. If it is daytime, walk north then west when you reach

Orkutsk. If it is nighttime, warp to Orkutsk and stay at the inn until

daylight. Then walk west from Orkutsk.

All that is over here is another visible Killing Machine, only during

daytime. Find it on a hill. Fight and beat Cybot. Take it along with you.

If you were unable to beat Rank B at the Monster Arena, you should be

able to now. Make your team include Talos, Cybot, and Dumbking. You

should win Rank B with that team without too much difficulty. Please check

earlier in the guide for where some new monsters are to beat Rank A and Rank

S at this time.

After getting Cybot, head to the small area east of Orkutsk. You should

see a visible Frostburn. Fight and beat Blizag Jr., and take it along with

you if you want.

If another Frostburn pops up into view behind where Blizag Jr. was,

fight it. It is a different recruitable Frostburn. Fight and beat Jack

Frost. Take it along if you wish. If you don't see another Frostburn, then

you will be at the other area where it can show up shortly.

When the Sage's Robe finishes, start making the Thinking Cap (Iron

Headgear + Scholar's Cap) or whatever is next on your list. Keep the Sage's

Robe to mix later on.

Travel west past Orkutsk a little bit, then head north. If you are

mixing a Fallen Angel Rapier then Mercury's Rapier, the first mix should be

finishing soon. On the hill just to the left of the entrance to a cave

is the other spot that can appear.

At the end of the hill just to the right of the cave's entrance is a

chest with Mini Medal #071. Enter the Herb Grotto.





-----------------------------------------------------------------------------





/=====================/

| (II-K3) Herb Grotto |

| My level: 32 |

/=====================/





Monsters found in this cave:

#160 Freeze Fly

#162 Frostburn

#163 Hellhound

#168 Killing Machine

#169 Icikiller

#172 Frost Wyvine





The monsters fought inside this cave are the same as what you have

fought around the area. If you can handle yourself outside, you will fine

inside. In some parts of the cave, when you stand where there is water

dripping down onto the ground, a large icicle will fall behind you.

On later floors you will have to use some icicles to make bridges. When

the ground is composed of ice, you will slide if you run. Walking prevents

you from sliding (and falling down in some cases).



Level 1-Walk down the slope and enter the first small room to your left.

You will find a chest with the map inside. Exit the small room and

take the next hallway on your left while looking for a small passage

on the right. On the left side of this room are four pots. Break

them to find Mini Medal #072 and some Rose-Wort. Go back to the main

hallway and turn right.

You will be in a large, open room. Go forward and left to a slope

on the left side of the room. The way up has a pair of torches

before the path.

The upper section of the floor consists mainly of ice bridges.

Walk across (or run if you really want to) until you reach a fork,

then turn right and you will see a treasure chest at the end of the

bridge. Inside is a whopping 100 gold. Return to the ice bridges

and turn right to get to the Level 2 stairs.

Level 2-Go forward and left a little into a small icy room. Behind the

icicles is a treasure chest containing an Elfin Elixir. Leave the

icy room, turn left, then right at the next intersection, and right

again to stairs leading down to Level 3. Don't worry about the

icicles that fall on the way.

Level 3-On the left side of this part of B3, there are a pair of chests.

The one on the left has a Devil's Tail, and a much nicer 2,100 gold

is inside the right chest. Return to Level 2.

Level 2-Turn left and follow the wall on the right. Enter the icy hallway

and there will be a small room off to the right. In here are four

pots. You should find Mini Medal #073 and a Rose-Root. Leave this

room and take a right in the icy hallway.

Lots of plants/herbs are in the large room along with a pot in the

center of the room. Break the pot to get another Seed of Life.

Ignore the pot at the end of the room and go down to Level 3 via the

nearby stairs.

Level 3-After walking down the hallway, you will see a pair of pots along the

right wall. Break the pot next to the boxes to receive Mini Medal

#074. Continue onward until you reach a T-intersection. Take a

left or right.

Near the Level 4 stairs you'll see a fallen icicle. There are two

more icicles that need to crash down to make a bridge. Walk

underneath the dripping water and both icicles should fall down.

Now you just need to climb up a hill to reach the bridge and cross

over to the Level 4 stairs.

You will likely need to walk back around to the T-intersection,

but that is no big deal. Walk across the icicle bridge and take the

stairs going down.

Level 4-Follow the left wall until you hit a T-intersection. Take a right

and make another 3-icicle bridge. Go back around and up to where the

icicle bridge is. Before crossing, open the chest west of the

bridge. Inside is an Icicle Dirk.



As a knife, the Icicle Dirk is decently powerful. You can also put it

into the Alchemy Pot along with a Bastard Sword and some Cold Cheese to make

a Blizzard Blade. I tend to just keep this as a knife, because it casts the

Crackle spell for free when used as an item.

Give the Icicle Dirk to Yangus for a stronger group-hitting attack over

the Staff of Divine Wrath, but keep the Staff of Divine Wrath for this

dungeon. The Blizzard Blade is buyable later in the game at a shop.



Level 4-The Icicle Dirk should be the final item in the cave. Cross the

icicle bridge, then go left and down the stairs to the far left side

of the dungeon. When the path splits, go right to the three icicles

on the ground.

Walk up to the icicles and you should see a man on the ground.

Reply to his question with Yes, and tell the game you will use

Munchie (answer Yes again).



With Munchie, walk past the man, across the ice and down the hill. You

should see some water dripping down. Walk through and past the dripping spot

to make an icicle fall, then return to the party. Now the party can cross

over to the freezing man.



If you go over to the icicles and a scene does not start with a freezing

man, you didn't talk to all of the people in Orkutsk that you have to.



When you resume control of the party, walk around to the western side of

the room, then cross the newly-made bridge to reach the freezing man. Talk

to him and he will say that he is Marek.

Marek will notice that you have a bag from Marta and ask if you will

give him the bag. Say that you will, then use Marta's Bag. He will eat the

Nook Grass inside and recover from freezing pretty quickly.

Marek will then ask if you will escort him to Orkutsk. Tell him that

you will, then cast Evac.

As you leave, some Hellhounds will welcome you. Eight Hellhounds is

hardly a boss fight. Kill them with group/all-enemy attacks.

After the fight, Marek will be surrounded by Hellhounds. As one starts

to lunge, a voice tells them to wait. He is one of the sage's descendants,

but not the one that needs to die.

The Hellhounds depart, leaving Marek puzzled. Warp to Orkutsk. As you

enter, Marek will ask you to take him to his apartment. Walk to the bar and

use the door to reach the house in the middle of town, then go down into the

area under town.

If you are going along with my mixes, the Thinking Cap should be just

about done, or already done. Have Jessica equip it and swap the Staff of

Divine Wrath for the Icicle Dirk in Yangus's inventory. I start making Magma

Staves now.

Down here, leave the kitchen, then turn right. Go right again, then

one more time at the fork. Turn right one more time, then open the door at

the end to reach Marek's apartment.

Marek will tell you that Marta is his mother, and some other stuff.

Either way, he wants to see her again. Tell him you will go with him to

Marta's Cottage (if you say no, Trode gets angry again).

The bully that was blocking the stairs at the entrance of town will

come in with a guard. Marek has to stay and prepare some medicine for the

sick man, so you have to go to Marta's Cottage first. Remember to take out

what was mixing (and likely finished) while you were going through the Herb

Grotto!

Leave Marek's apartment, take a left at the next two intersections, then

walk all the way down the hall to a staircase going up. Now that the bully

is out of the way, you can get out of town quickly this way. Warp to

Marta's Cottage.





-----------------------------------------------------------------------------





/================================/

| (II-K4) Item Cleanup, Part Two |

| My level: 32 |

/================================/





Make sure there are no items left to be found here. If you do not

get whatever is left (including the two Mini Medals found here) right now,

you will not be able to get what you don't have very shortly.

Back at Marta's Cottage, you can see something awry in her house, or

just go behind her house to begin with. If you go into her house, you will

see that a lot of Hellhounds have taken over. Look around and fight if you

want, then/or just use the path going to the cave behind her house.

At the very back of the cave, you should see Marta. As you approach,

a trio of Hellhounds will start to chase you. Marta's protection field will

stop them.

Talk to Marta and the St. Bernard, then try to leave. Talk to Marta

one more time, and she will ask you if you met Marek. Answer Yes, then you

can leave the room.

Something catches fire outside, so go investigate. Her house is ablaze,

and Marek is here..being held down by the possessed Leopold. Leopold will

'say' that the heir of the sage needs to come out and accept her fate. If

the heir does not come out, her son will die. Marek realizes that he means

that his mother, Marta, is who Leopold is after.

Marta walks out to confront Leopold. She doesn't seem to be impressed.

Marta will then give you the Ultimate Key. As its name implies, this is the

last key you will get in the game. It can unlock doors that the Magic Key

could not.

Marta then walks forward to confront her assassin, tossing one of her

bags of Nook Grass at Leopold. The heat almost makes him release the

sceptre, but not quite.

During the stun of Leopold, Marta tells Boris (the St. Bernard) to get

Marek. Leopold uses this time to strike. Marta is impaled and dies. Six

down, only one descendant remains. Leopold sprouts wings, commands the

Hellhounds to attack, then flies away after you beat them.

Marek crawls to his mother's body, but she is already gone. After her

short funeral, Marek says that the black dog flew east, maybe to where the

Lord High Priest lives. But he lives in a secluded mansion in the sky.

How can you get there? Marek then recalls Empyrea, the Godbird. Using

Empyrea, you can get to the Lord High Priest's house. Now it's time to go

back and open some old locked doors for new items. Warp to Pickham.

Remember that locked door with four chests in a room? If not, enter

the door across from the item shop/well. Turn right, then go down to where

a pot is sitting in the corner. Open the barred door since you have the

Ultimate Key and open the chests. The contents of the chests are:



2 3

1 4



1-Power Shield

2-Mini Medal #075

3-Mimic

4-Rune Staff



Give the Power Shield to Yangus to equip, give the Rune Staff to

Jessica, then buy another Hunter's Bow at the weapon shop in town for mixing.

If you were unable to find the Eros' Bow Recipe earlier, it probably

will be here now for you to get. Go to the ladder at the southwestern corner

of town. Walk up the stairs where a ladder is going way up. Behind the

ladder on the wooden podium is the Eros' Bow Recipe. Go to Red's house.

Enter her house, and you will see that neither she nor her guard are

home. Time to steal from the 'great thief'! Go downstairs and open the

barred door. The contents of the chests from left to right are: a Seed of

Agility, a Garter, Mini Medal #076, and that free Spiked Steel Whip I

mentioned earlier.

If Jessica is using whips, equip the Spiked Steel Whip. When all of

your important (ie: not just for money) mixes are done, be sure to put the

Garter and a Hunter's Bow into the Alchemy Pot to sell another Eros' Bow.

Warp to Trodain.

If you were unable to find the Imp Knife Recipe earlier, it will

probably be here now. Walk straight ahead to the fountain. On the ground

in front of the fountain should be a scrap of paper, the Imp Knife Recipe.

Enter the door on the right side of the outer area (the same door you

entered when you were going through the castle). Inside the castle, go up

the stairs on your right and up the next staircase too. Behind the

staircase on 2F are four chests behind a previously locked door. The

contents of the chests are:



4 3

1 2



1-Seed of Magic

2-Yggdrasil Dew

3-Rusty Old Sword

4-Mini Medal #077



Keep the Rusty Old Sword in your bag. Don't sell it. A bit later in

the game, you can make the Liquid Metal Sword from the Rusty Old Sword if

you want. Warp to Argonia and enter the castle via the door by the church.

Walk straight up the stairs in front of you, then take a left to get

to Charmles's side of the castle. On 3F, walk past the stairs going up to

the fourth floor and enter the doorway on the right side. Walk through the

kitchen, then go through the door in the next room.

Outside, just turn left and follow the skinny pathway to a staircase

going down to 2F. Go down a few flights of stairs and you'll reach a door

blocking some chests that you can open now with the Ultimate Key. From left

to right, the contents are: a Skull Ring, a Moon Axe, and Mini Medal #078.

If you did not buy a King Axe for Yangus in Orkutsk, equip the Moon

Axe. It only has 5 Attack more than the Bandit Axe, but it was free. Sell

the Bandit Axe at a shop. You can mix the Skull Ring to make an item that

sells for over 7,000 gold (Sorcerer's Ring), but I tend not to waste my time

with that particular mix (need 2 Saint's Ashes). Leave Argonia and look at

your map.

In the upper-left part of the map, you should see a river. Go back

there (left side of the river, so go west from Argonia, then north before

you get to the campsite) and all the way to the end of the river, by a

waterfall. There is a purple door in the mountain at the end. Open the door

and enter Le Club Puff Puff.

Go to the right and enter the room with the bunny girl. If you talk to

her, she will ask if you would like a Puff-Puff. Say no, and she'll get all

uppity at you not being in the mood. Say yes, and your lead character will

go through a Puff-Puff (yes, even Jessica).

Puff-Puffs are not new to the series, they were also in parts 3 and 7

(maybe 6 too). The woman doesn't even give a real Puff-Puff, she uses

Slimes.

After receiving a Puff-Puff (or just ignoring the bunny girl), go

through the door in the corner of the room. Search the two dressers on the

right and you will find a Silver Platter and Mini Medal #079. Leave and warp

to Arcadia.

At Arcadia, enter the item shop, then open the door behind it. From

left to right, inside the three chests are: a Seed of Magic, a Titan Belt,

and Mini Medal #080. Sell off some of your items that you aren't going to

use or mix to sell, then warp to Princess Minnie's Castle.

Speak to Minnie, and upon seeing that you have 75 Mini Medals, she will

give you the Sacred Armour. At 83 Medals, you will receive Orichalcum, an

ingredient for some of the best mixes in the game.

Before leaving, open the barred door to the right of the Medal Princess.

From left to right, the four chests here contain: the Double-Edged Sword, a

Seed of Strength, Mini Medal #081, and a Seed of Life.

Equip the Sacred Armour onto the Hero, or keep it in your bag for later.

The Double-Edged Sword is not as strong as the Miracle Sword, and is cursed.

You can uncurse it later with two Saint's Ashes if you choose. Warp to

Baccarat and stay at the inn if it isn't daytime already.





-----------------------------------------------------------------------------





/==================================================/

| (II-K5) Sibling Rivalry and the Dragon Graveyard |

| My level: 32 |

/==================================================/





You can now enter the large house away from town. Use the gate by the

fountain behind the inn. Enter the house. Turn left and go straight across

to a door leading outside. Smash the lone barrel for some Magic Water.

Re-enter the house and enter the door straight ahead on the left.

As you enter, a girl named Carrie will be arguing with her brother

Cash. They are the adopted children of the casino owner, Golding. After a

little arguing, Carrie and Cash will notice you.

Don't talk to them yet, grab the items in their house first like any

polite guest would. Enter the kitchen via the door behind Cash and Carrie.

Inside a barrel you will find Rennet Powder. The pot in the kitchen has a

bottle of Fresh Milk. Leave the kitchen and go upstairs.

Turn left and enter Golding's room. Inside the pot next to the

fireplace is a Seed of Wisdom. Check the dresser by the wall to find a Gold

Ring. Leave Golding's room and enter the next door on your left.

In this room, turn left and open the dresser to receive Mini Medal

#082. Leave the room and enter the last one, to your left. Check the

dresser in the corner to find a Spangled Dress.

When the Alchemy Pot isn't busy, you can put the Spangled Dress, a

Ruby of Protection, and a Gold Bracer into it to make a Shimmering Dress.

The Shimmering Dress by itself isn't very good armour (I despise it), but you

can make some armour for Jessica later that is almost as good as the Dragon

Robe. You can also make a really strong sword for Angelo if you so choose.

After the Spangled Dress, you should have Baccarat cleaned out. Return

downstairs and talk to Cash or Carrie. Answer whoever you speak to with

a Yes.

The party will sit down, as Carrie and Cash tell you of their dilemma.

Golding (their adoptive father) died, and more or less did not name a

successor. Cash and Carrie have to go to a cave to see who Golding has

selected. Whoever goes through first and comes back to town first is the

winner of the Golding family fortune.

Choose who you want to help by talking to Carrie or Cash. It doesn't

matter who you pick. Reply with Yes to confirm you want to go with him or

her. A maid will be called in to get your room ready for tomorrow.

Whichever sibling you picked will give the Hero and rest of the party

a rude awakening. After yelling at the Hero to get out of bed while everyone

else sleeps, Cash or Carrie wakes everyone up. While the party is half

asleep, the sibling will insult the other one and tell the party to get a

move on.

Leave the house and warp to the Desert Chapel. Save your game and

rest, then head east. If you never went to the Desert Chapel, it is south

of the Mystical Spring (look for a big desert on the map). You can sail the

ship to a grassy area just west of the Desert Chapel, then walk there.

Pass the well and you should see a visible Dancing Flame in a pit-like

area. Fight and beat Torchman, and take him along with you if you like. If

he isn't there, another spot he can appear at is directly south of the

Desert Chapel. Walk to the cave in the middle of the desert by going into

the well just east of the Desert Chapel (or walk there to progress your

mix). The sibling you chose to go along with will be at the entrance.

After getting scolded by whoever you picked, enter the Dragon Graveyard.





Monsters found in this cave:

#167 Beelzebuzz

#168 Killing Machine

#171 Metal King Slime

#174 Dragurn

#175 Smacker

#182 Tyrantosaurus

Boss: #273 Red Horn

Boss: #274 Blue Fang





As this dungeon mostly occurs on one floor only (Level 1), using the

floors as dividing points is not that useful. Some of the enemies here use

strong breath attacks; do not be afraid to have Jessica cast the Insulatle

spell. Don't forget the Kacrackle spell hits all enemies. The elusive

Metal King Slime can be fought here, so if you feel you need to fight around

now or later in the game, this cave is one of the good spots to do so.

Walk straight ahead to the chest you should see onscreen. Open it to

get the handy map for this dungeon. Look at the map. The distance between

areas is not as long as the map wants you to think. See the arrow in the

top right of the map? That's where you want to go first.

Turn around, facing north on the compass and go forward. Walk across

the bridge of bones going to the right on the map, then turn left when you

get off the bridge. Walk around the large ribcage, then around it on the

other side. Make a left turn, then walk into the next ribcage to a treasure

chest. Inside this chest is Mini Medal #083. Cast Evac, then warp to

Princess Minnie's Castle.

Speak to Minnie, and upon seeing that you have 83 Mini Medals, she will

give you Orichalcum. At 90 Medals, you will receive the Metal King Helm.

Orichalcum can be mixed to make many wonderful items. The list of

mixes that use it are as follows.



Gold Nugget + Orichalcum + Yggdrasil Dew = Sage's Stone



Rusty Old Sword + Orichalcum + Slime Crown = Liquid Metal Sword



Uber War Hammer + Conquerer's Axe + Orichalcum = Megaton Hammer



Liquid Metal Armour + Slime Crown + Orichalcum = Metal King Armour



Ruinous Shield + Saint's Ashes + Orichalcum = Metal King Shield



Agility Ring + Agility Ring + Orichalcum = Meteorite Bracer



Recovery Ring + Orichalcum = Goddess Ring



As you can see, many nice items can be made by Orichalcum. You don't

have the ingredients for some mixes yet, and it will be a bit later on until

you get another Orichalcum. Your first mix with it can make the game a bit

easier, or no different at all.

I personally make a Sage's Stone with this one. You don't get the

regular Sage's Stone until later, and having two will make later fights much

easier. If you absolutely love swords and have to make a Liquid Metal Sword,

go ahead. I don't make one until later or not at all, myself.

Finish whatever mix you are currently doing (Shimmering Dress for me),

then put the Gold Nugget, the Orichalcum you just received, and an Yggdrasil

Dew into the Alchemy Pot.

Warp back to the Desert Chapel and re-enter the Dragon Graveyard. The

sibling you picked to go with will be waiting and chew you out. Now you want

to go to the arrow in the bottom-right corner of the map (which is hidden by

the obtrusive RETURN/HIDE ICONS thing).

Just follow the right wall until near the end, then cross the bone

bridge. This time, keep going straight ahead after crossing to reach a new

part of Level 1 on the map.

There's only one arrow in this section, but there is an item here, too.

Walk straight ahead when you get to this new part of the map. Cross the

bone bridge, then walk around the ribs ahead of you to a hanging bag on the

wall. Reach into the bag to find..Dragon Dung. Oh yeah!!!

From here, cross the bone bridge again, then turn right and cross

another bone bridge. Keep going straight ahead by crossing the bone bridge

with a skull. Turn left after you get across, and cross yet another bone

bridge. Turn right and walk through the ribcage to reach another new area

of Level 1 on the map.

Walk ahead in between some rib cages, then around another and into

a skull's mouth. Go forward and to the right to reach a treasure chest with

that free Dragon Shield I mentioned earlier. Equip it onto the Hero, then

follow the pathway out of the small cavern area.

Turn left, then follow the wall on the right to another open mouth to

walk into. Cross the last bone bridge and you are finally at the end of the

dungeon. Heal up, then go through the doorway.

Whichever sibling you did not pick will be against the wall, with two

monsters ready to strike. The sibling you went with will look worried, then

say that the other is fine. When whoever you took sees that his or her

sibling is in trouble, he/she will run to the other, but get knocked back

against the wall. Walk up to either monster to initiate another..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=======================================================================/

| |

| Battle actions: Attacks-can make a desperate attack, builds Tension, |

| teams up with Blue Fang to hit a party member 4 times |

/=======================================================================/



/=======================================================================/

| |

| Battle actions: Attacks, casts Kabuff, |

| teams up with Red Horn to hit a party member 4 times, |

| casts Kasap, casts Multiheal, |

| lets out an intimidating scream |

/=======================================================================/



These two guys aren't too tough, unless they constantly gang up on one

or two party members. The Red Horn is more dangerous than the Blue Fang, so

take him out first after building up some extra Defence. If the Red Horn

criticals Jessica, she will likely be dead.

If the Blue Fang lowers your Defence, bring it back up. Angelo can use

Sarcastic S****** to remove the Red Horn's Tension, but sometimes it will be

right back to where it was the next time it builds some up.

Once the Red Horn is dead, the Blue Fang should go down quickly. No

more instant deaths from the Red Horn's critical hits, no more combo attack.

Build up Tension if you like, and/or cast Oomph on your fighters. This

fight should not be too hard. Jessica can kill the Blue Fang (and probably

the Red Horn) outright with 100 Tension and Oomph, then using Twin Dragon

Lash. The Red Horn has about 3,100 HP. The Blue Fang has about 2,630 HP.



Beating the Red Horn and Blue Fang nets the party 8,190 experience

points and 2,700 gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------





After the boss fight, the sibling you did not pick will think the other

is dead, then the one you did pick recovers (Carrie punches Cash in the face

if you picked her). Walk ahead to the door that the siblings are at.

Cash or Carrie will try to open the door, then pull his/her hand away at

the hot doorknob. The siblings will realize that in order to open the door,

two people must do it. Working together, Cash and Carrie open the door.

Walk up to the crystal ball-looking thing and press X or L3. An image

of a Golding ancestor will babble about completing the trials and the

Golding bloodline.

Back in Baccarat, the siblings will be met by townspeople as they enter.

A man asks who the new casino owner is, and the twins show their hands and

proclaim they are both the owners. The town celebrates the reopening of the

casino.

After you wake up, go downstairs. Cash will say good morning and ask

you a question. Reply either way you want, and you will receive an amazing

600 casino tokens! Leave the house and save the game, then enter the

casino. Carrie and Cash will reconcile, seeing that their bickering was

pointless.





-----------------------------------------------------------------------------





/=============================/

| (II-K6) The Baccarat Casino |

| My level: 33 |

/=============================/





This casino has new prizes to buy over Pickham's. You can also bet up

to 300 tokens on bingo, play 1, 10, and 100 coin slots, and play roulette to

rake in the tokens. Do you have that extra 9,400 or more from the first

casino? If you do not, play bingo (bet 300) until you have 10,000 tokens or

more. Save your game, then come back. The items for sale at this casino

are as follows:



Prayer Ring 1,000 tokens

Spangled Dress 3,000 tokens

Saint's Ashes 5,000 tokens

Falcon Blade 10,000 tokens

Liquid Metal Armour 50,000 tokens

Gringham Whip 200,000 tokens



I usually buy 1 Saint's Ashes, a Falcon Blade for the Hero and Angelo,

and a Gringham Whip for Jessica.

If it weren't for the Gringham Whip, getting the 25,000 tokens for the

other stuff wouldn't take long at all (as opposed to 225,000). I go through

for the Gringham Whip because it is by far the strongest whip in the game at

+127 Attack, and it hits every enemy. The next-strongest whip in the game,

the Scourge Whip, has +99 Attack and still only hits a group of monsters.

Later on in the game, the ability to hit everything in my opinion makes the

purchase worth the time. If you do not or are not using whips anyway, then

you shouldn't be at the casino very long.

I only buy one Saint's Ashes due to what I mix and the timing of getting

more Saint's Ashes regularly in the game. If you are mixing something I

normally do not (such as the to make the Scourge Whip or Uber Double-Edge),

you may want to pick up a few more.

The Falcon Blade is used by the Hero when I fight Metal-family monsters.

You do two hits with the Falcon Blade, and it still does two hits when you

do attacks such as Metal Slash. If you use Falcon Slash while having the

Falcon Blade equipped, you will do four hits. It seems that the four hits

do more damage than a Falcon Slash with Angelo's strongest weapon (Shamshir

of Light), so I just stick with the Mercury's Rapier. If you like Angelo's

current sword better, just keep the Falcon Blade for when you bump into

some metal monsters. If you have Mercury's Rapier, keep that handy though,

because later it may be his best weapon (due to the Agility bonus).

A lot of people purchase Liquid Metal Armour. I don't. Yangus and

Angelo already have satisfactory or better armour already, I prefer the

Divine Bustier to it for Jessica, and I can survive fine with either the

Platinum Mail or Sacred Armour until a free suit of Liquid Metal Armour shows

up later in the game. You can upgrade Liquid Metal Armour into Metal King

Armour if you put the Liquid Metal Armour into the Alchemy Pot along with a

Slime Crown and a piece of Orichalcum. That's an unnecessary use of rare

resources, to me. You don't *need* the absolute-strongest stuff in order

to beat the game, etc.

If you are going to make a Divine Bustier and Shamshir of Light, buy

another Spangled Dress at the casino. I also buy a 4th Rune Staff at the

Pickham casino so everyone in the party has one.

When you have decided what you want to buy (and have 10,000 or more

tokens), walk up to the roulette wheel that nobody is playing at and press

X or L3.

Roulette is the fastest way to accumulate tokens in my experiences. A

number of people swear by slots, but the most I have ever won from it is

20,000. A lot of people complain about roulette taking too long due to

"resetting the game so often". It's not as slow as playing slots for 500

tokens a pop until you lose 10,000 then pressing reset anyway. Really, once

you have accumulated about 15,000 tokens, it does not take very long to get

a lot via roulette.

There are many ways people play the game on Dragon Quest 8. If you

find a better method for getting tokens, stick with it until you have enough

tokens for what you want. When you can start playing more than once, I

usually reset after losing the second time in a row.

If you have between 10,000 and less than 17,499 tokens, what I tend to

do is just bet 500 tokens across a row. Also bet on the triangle on the

right side of the board to bet on your row. Bet in between the numbers, too.

It should cost you exactly 10,000 tokens if you bet across the center row.

To bet faster than just holding the circle button down, hold the

circle button and press the square button one time quickly after going to a

new square. This should make the tokens being bet instantly go up to 500,

saving some time. You can do it for the opposite, too, to remove tokens

from a space you do not want to bet on.

When you are done with your bets, press the X button, then say Yes.

Play until you have 17,500 tokens or more. Save the game if you win and

have more tokens than before the bet. Reset if you lose your tokens.

After reaching 17,500 tokens, I change to make an "H" shape for my

betting, which costs 17,500. Some people wager on 3 x 3 squares, rows,

colors, lots of combinations. Go with what works best for you. How I bet

is like this (X represents where I bet 500 tokens):



XX 6 9 2 5 8 1 4 X XX X

XXXXXXXXXXXXXXXXXXX X

XX X

XX 4 7 0 3 6 9 2 X XX X

^^ ^^ ^^

EVEN RED BLUE ODD



Hopefully that makes sense; I bet across the middle row, then from 25

to 27 straight up, and from 1 to 3 straight up along with 0 and all of the

combinations for 0 + 1, 2, and/or 3. If you bet like that, the winnings

for the 17,500 bet is as follows:



Ball lands on 25 or 27 = 25,000 tokens (7,500 profit)

Ball lands on 5, 8, 11, 14, 17, 20, or 23 = 29,500 tokens (12,000 profit)

Ball lands on 1 or 3 = 39,500 tokens (22,000 profit)

Ball lands on 26 = 40,500 tokens (23,000 profit)

Ball lands on 0 = 46,500 tokens (29,000 profit)

Ball lands on 2 = 59,000 tokens (41,500 profit)



If you have a better way of making a profit, by all means use it.

With my method, if you win, you will be ahead as long as you haven't lost

yet. If the ball lands on any number lit up, it is a positive winner, not a

1,500 coin win.



Betting on a 3 x 3 square (such as 1-9, 10-18, or 19-27) yields a better

bet amount:profit ratio than my H-method. I stupidly forgot to write down

the person that first devised the method. It wasn't me. It should cost you

15,500 tokens.

I'll use 1-9 as the example. I don't bet on 0; it costs 3,500 more

tokens each time to play, and that's just one square on the board. And just

as I typed this, the ball landed on 0.

Go with it if you want, but your bet:profit ratio will be lower for the

other numbers. The center number is the one you want the ball to land on

(5, 14, or 23) for the biggest win.



Ball lands on 1, 3, 7, or 9 = 39,500 tokens (24,000 profit)

Ball lands on 2 or 8 = 50,000 tokens (34,500 profit)

Ball lands on 4 or 6 = 52,500 tokens (37,000 profit)

Ball lands on 5 = 66,500 tokens (51,000 profit)



Save when you are ahead, reset if you lose a couple of times or can't

play again. Get as many tokens as you need plus however much extra your

preferred method costs so you can play again if you wind up needing more

tokens. For me, this means I have to get 238,000-245,500 tokens.

As a recap, here's what I buy:



1 Gringham Whip (200,000 tokens)

2 Falcon Blades (10,000 tokens each)

1 Saint's Ashes (5,000 tokens)

1 Rune Staff at Pickham's casino (3,000 tokens)

10,000-17,500 extra



Total: 238,000-245,500 tokens



You may get lucky and get a good streak going, other times you may not

win for awhile. The 3 x 3 method gives you a better profit ratio, but my

H-method gives you a higher chance of winning (9 out of 28 versus 14 out of

28; ~33% versus 50%).

Money is more or less no object if you win enough tokens. If you are

going to buy something to sell for money, Prayer Rings at this casino are the

best item to buy in bulk to sell for cash for a token cost:money gained

ratio.

Your current mix may finish from the walking back and forth from the

church to the casino. For me, that is the Sage's Stone. I give the Sage's

Stone to Yangus, then resume monetary mixing afterward for the time being

(Magma Staves/an Eros' Bow/Cheeses).

After you have accumulated the tokens you need for whatever it is that

you want to buy, leave the casino, save one more time, then warp to the

Pirate's Cove.





-----------------------------------------------------------------------------





/===================================/

| (II-L) From the Seas to the Skies |

/-----------------------------------/

| Quick Summary: |

| |

| 1-Get the Illuminated Sea Chart |

| at the Pirate's Cove. |

| 2-Sail to Empycchu. |

| 3-Follow Empyrea's shadow to the |

| Dark World. |

| 4-Fight Empyrea and Gemon. |

| 5-Get the Godbird's Soulstone and |

| find new treasures. |

/===================================/





-----------------------------------------------------------------------------





/=======================/

| (II-L1) Pirate's Cove |

| My level: 33 |

/=======================/





Monsters found in this cave:

#120 Mimic

#175 Smacker

#176 Zombie Gladiator

#183 Demon Thunderer

#238 Man o' War

#240 King Kelp

#245 Crayzee

#255 Merking

#257 Octavian Pirate

#258 Riptide

Boss: #272 Captain Crow





Level 1-When you are ready, open the prison door on the right. A cutscene

should start, with Red making an appearance. She is here for the

treasure of Captain Crow, and says she will find it before you.

Whatever. Walk down the stairs going to Level 2.

Level 2-Turn left and enter the door on your right side. Behind the open

door are three barrels. Destroy the barrel closest to you to find

some Magic Water. Inside the barrel in the corner is Mini Medal

#084. Open the nearby door and open the chest containing the map.

Return to the main hallway and walk straight across through the

hole in the wall. Follow the passageway and break open the pot at

the end. Inside is Mini Medal #085. Go back to the hole in the

wall, turn left, then open the door at the end.

Our master thief Red is walking in circles, unable to find a way

to get further. Walk up to the wheel at the northern end of the

room and press the X or L3 button to activate a secret door.

Red will comment, then go on. Follow her down to Level 3.

Level 3-Turn right and look for a door on the left wall. Go through the

door, then break the pots along the right wall. In the center pot

is some Rock Salt. Continue onward through another door and to some

stairs going down to Level 4.

Level 4-Ignore the door along the right wall; keep going straight. Red will

open the door and be stuck again. She doesn't seem too smart.

Walk around the wall in the center of the room. After the bridge,

you will see a crank. Use the crank and the floodgate will open.

Red will come back and figure out what cranks with handles are used

for when connected to a floodgate.

Cross the bridge and enter the hole in the wall ahead. At the end

of the passage is a treasure chest containing Mini Medal #086. Now

go back to the stairs going up to Level 3.

Level 3-Back on Level 3, go through the first two rooms, then take a left.

Enter the door between some torches on your right. Inside the chest

on the left is a Hades' Helm. The chest on the right contains a Bone

Shield. The Hades' Helm is cursed, but you can uncurse it if you

throw it and Saint's Ashes into the Alchemy Pot to make a Mythril

Helm. I usually just sell the Hades' Helm as is. Equip the Bone

Shield onto Yangus if you want, or sell it (it is weaker than the

Power Shield he has currently). Leave the room, take a right, then

follow the passage to a ladder going down.

Level 4-Open the two doors in the straight passage and keep going straight

ahead. Open the door in the cave-looking area, then heal. Enter

the room and you should hear the 'boss floor' song kick in.

Red has gotten to the chest first. While she's bragging, the ghost

of Captain Crow appears. Red decides that her teeny knife is good

enough, and engages him. She tries her best, but Captain Crow

knocks her away. Talk to him to initiate another..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=======================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round), builds Tension, |

| launches a Thin Air attack, |

| removes all positive status changes when enveloped |

| in a wave of ice |

/=======================================================================/



This guy can be a pain. Sometimes he is not too bad, others he wipes

out half your party right away. Captain Crow has two turns per round and

he spends most of that time building Tension. He can go up to 100. If he

does, keep everyone over 150HP. Captain Crow usually uses Thin Air after

reaching 100 Tension on my game.

Angelo can try to slow him down with Sarcastic S******, but it doesn't

always work too well (he gets his Tension reduced to 0, then gets 100 in one

or two charges quite often). Sometimes he will still do full damage after

having his Super High Tension taken away.

Jessica's Puff-Puff sometimes works on him, but that only makes him

have one turn instead of two if it works. Not very helpful.

Building up your Defence can help, but that is only if he attacks you

physically. You may want to use a Rune Staff or the Kabuff spell once or

twice, but maxing out at +200 will not do much for you.

Captain Crow can become 'enveloped in a wave of ice', which brings you

back to default (just like Dhoulmagus). He does not use breath or magic

spells, so all that being 'enveloped in a wave of ice' should affect is

extra Defence, Tension, or the Oomph spell on party members.

His Defence can be reduced, so have Yangus hit Captain Crow with Helm

Splitter or cast the Sap spell with Jessica. Since he takes two turns, you

will need to use either of the above mentioned skill/spell about every 3

rounds to keep Captain Crow's Defence down.

If you have the Sage's Stone, remember that you have it. Use it in

conjunction with Angelo's Multiheal spell to keep the party healthy after a

big attack from Captain Crow.

Due to his use of being 'enveloped in a wave of ice', I don't really

bother with building up Tension. Casting Oomph and using powerful attacks

such as Twin Dragon Lash, Multithrust, and Falcon Slash work fine. Captain

Crow has about 3,675 HP (I beat him at 3,693 damage, doing 30 for the last

hit).



Beating Captain Crow nets the party 9,750 experience points, 2,675 gold,

and a dropped Pirate's Hat. Rock on!



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Captain Crow will fade away after you beat him, asking you to fulfil

his dream that he was never able to do..

Open the chest and you'll receive the Illuminated Sea Chart.

Red will come to, then see what you've found. She scoffs at the

'treasure', saying the 10,000 gold coins she found is fine. With a lack of

interest, Red leaves you and the Illuminated Sea Chart. Cast Evac and warp

to Neos.





-----------------------------------------------------------------------------





/=============================/

| (II-L2) 'X' Marks the Spot? |

| My level: 34 |

/=============================/





Outside of Neos, use the Illuminated Sea Chart as an item. You will

automatically combine it with the World Map. Just west of town is an 'x' on

the map, with a bright line connected to it. Get in your boat and sail to

the center of the reef that makes the 'x' on the map.

Upon reaching the center, a cutscene will start with a huge light beam

emanating from the reef. A line of light will go from the reef into the

mountainside of a large island.

Follow the line with your boat all the way into the island. If you

stray away from the path, nothing will happen at the end of the line. If

this happens, start at the beginning of the line from the reefs and try

again.

If you sailed along the line well enough, a cutscene will start with

the party freaking out at the ship crashing into the mountainside. Instead

of that happening, the boat will sail through a hidden wall. Does this lead

to the batcave?! No, but as you disembark the ship a giant birdlike shadow

will appear. The party looks up, but there is nothing in the sky.





Monsters found in this region:

#001 Slime

#004 Dracky

#164 Troll

#173 Elysium Bird

#174 Dragurn

#175 Smacker

#176 Zombie Gladiator

#177 Stone Golem

#179 Mucho Macho

#182 Tyrantosaurus

#183 Demon Thunderer

#186 Grim Rider

#188 War Gryphon

#190 Heligator





You cannot ride a Great Sabrecat on this island. As the island is

surrounded by mountains, they have no way to get here. You'll have to hoof

it.

Take a look at your map. See the swamp to the southwest? Walk into it

and you will see a treasure chest in the swamp. In order to get there, you

will have to go east first and up a narrow pathway up. Once you've done

that, just go west to the swamp.

Right next to the swamp, you should see a visible Gigantes. Fight and

beat Brontes. Take him along if you want. I take him, but that's because I

really like this type of monster.

Open the chest in the swamp to receive a Magical Mace. You can make

some new armour for Jessica if you put the Magical Mace in the Alchemy Pot

along with a Magical Hat and a Bandit's Grass Skirt. The end result is a

Magical Skirt.

The Magical Skirt has 5 more Defence than the Magic Bikini and reduces

magic damage by 2/3 compared to 15 points. If you find that to be worth the

mixing time, make a Magical Skirt. I usually just sell the Magical Mace at

the next shop I get to, though.

Look at the map again. See that lake to the southeast of your current

location? Walk to the western side of the lake, by the coast. You should

see a treasure chest there at the mouth. Inside the chest is a Lesser

Panacea.

A third recruitable Slime is in the area. He can appear south of the

lake on the other side of where the chest with the Lesser Panacea was. The

other spot he can be found is northeast of the town on the island. Fight

and beat Tori, and take him along if you want.

Once again, look at your map. See that really small 'circle' of land

east of the lake? A treasure chest is there, on the eastern side of the

small hill represented by that circle. Inside the chest is a Mighty Armlet.

View the map one more time. See that hill southeast of the town icon?

A chest is there, on top of the hill. Make your way to the chest on the

hill southeast of town. Inside is Mini Medal #087.

Walk south-southeast from the chest and you should see a visible

Buffalogre in the area. Fight and beat Orrid. Take him along if you want.

Head north into the desert area east of town. A visible Puppet Master is

there. Fight and beat Dolldrums. Take him along if you want.

One more chest to find, then time to go to the town. Walk northeast to

the top-right corner of the area and you should see a treasure chest.

Inside is an Elfin Elixir. From here, go west and enter the town.





-----------------------------------------------------------------------------





/=========================================================================/

| (II-L3) Empycchu |

| My level: 34 |

/-------------------------------------------------------------------------/

| Inn: $0 per person / Church: yes / Items to find: 13 |

/-------------------------------------------------------------------------/

| Item Shop |

| |

| Holy Water $20 |

| Magical Mace $9,000 |

| Mercury's Rapier $10,500 |

| Bandit Mail $13,000 |

| Flame Shield $7,100 |

| Mythril Helm $13,300 |

/=========================================================================/





As you enter the town, you will see that the design is circular. Also

take a look at the stone arches in the center of town. From the entrance,

turn right and you will see two pots alongside a house. A Seed of Strength

is in the pot at the corner. Enter the house that the pots were next to.

Turn right, and you will see two bags hanging on the wall and two pots

behind a woman. Search the first bag to find Mini Medal #088. Some Red

Mould and Waterweed Mould are in the pots behind the woman. Leave the

house, turn right, and enter the next house.

Across from the entrance are two pots. The pot on the right has Mini

Medal #089. Leave this house, turn right, and continue on. By a woman

hanging out some laundry is another pot. Bust the pot for a Seed of Skill.

Skip the next house (the one at the top) for now and enter the item

shop. Inside the treasure chest is a Special Medicine.

Speak to the item shop merchant. Sell off what you do not need (I

sell my Monster Coins, Steel Broadsword, the free Holy Silver Rapier,

Double-Edged Sword, Edged Boomerang, Bandit Axe, Dragontail Whip, Spiked

Steel Whip, a Magma Staff, an Eros' Bow, Hades' Helm, Bone Shield, Pirate's

Hat, Magical Mace, and some herbs for an extra 60,921 gold). Make sure you

keep one Eros' Bow if you are using bows for Angelo.

I don't know how much gold you have, but currently I have 114,136.

Before going on a shopping spree, though, I only buy a Flame Shield for

Jessica to equip.

If you have a lot of money (80,000 or more) and are not mixing anything,

you can buy another Flame Shield if you want to make a boomerang for the

Hero. Putting the Swallowtail and a Flame Shield into the Alchemy Pot will

make a Flametang Boomerang.

The Flametang Boomerang has 10 more Attack than the Swallowtail. You

can get a free Flametang Boomerang after you finish the next dungeon. If

money is tight and/or you are still mixing other things, you might as well

wait for the free one. Also remember that if you are planning to make the

strongest boomerang in the game, do not sell the Razor Wing Boomerang.

Exit the item shop. Alongside the next house are some pots. In the pot

at the corner of the house is a Chimaera Wing. Enter the house. By the man

sitting down is a pot with some Rock Salt. The pot next to it contains

Rennet Powder. Leave this house and head towards the last house at the

northern end of the village.

In front of the house are three pots. Destroy the left-most pot to

find Mini Medal #090. Enter the house. On the right side of the house,

the woman standing around is the free inn. Talk to her if you need to rest.

Behind her is a pot hiding a bottle of Fresh Milk.

Check the dresser by the priest on the other side of the house to find

the last item, a Fur Poncho. Speak to the old man with a big mustache

sitting down (the village chief).

He will tell the party what he knows about the Godbird, Empyrea. More

or less, Empyrea is stuck in another world, a World of Darkness. In order

to free Empyrea, you need to go to the giant arches southwest of town and

follow her shadow to the World of Darkness.

Save your game and before you go shadow hunting, warp to Princess

Minnie's Castle.

Speak to Minnie, and upon seeing that you have 90 Mini Medals, she will

give you the Metal King Helm. At 99 Medals, you will receive the Dangerous

Bustier.

I equip the Metal King Helm to Jessica, but if you'd rather have it on

someone else, go right ahead.

Warp back to Empycchu, then go southwest. After you pass the hill on

your right (or when you reach the yellow area), go due west to the large

stone archway. You should see it in the distance with no problem.

You should see a large birdlike shadow flying around the arches. Walk

under the arches, then follow the shadow. Don't let it get too far away,

or it will disappear and you will have to go back to the arches and start

again. Run right behind the shadow, going where it goes. At one point

while going down a hill, it may look like the shadow has disappeared, but

just keep going and it should show up again.

After the swamp, the shadow will go to a hilltop, then if you followed

it correctly, the shadow will almost fly into you, and the portal to the dark

world will appear. Go through the portal.





Monsters found in this region:

#161 Dark Slime

#170 Shadow

#178 Dark Condor

#180 Dark Skeleton

#181 Dark Macarbour

#187 Dark Sea-Diva

#194 Darkodile





Welcome to the dark world. There is very little color here aside from

your party, bodies of water, and treasure chests. Most everything else is

black and white. You cannot warp to towns in the dark world except for the

one you can reach. If you need to go to a town in the light world, you will

have to walk back to the portal and go through first.

Turn left. See the trees on the ground? Behind them is a chest. Open

the chest and take Mini Medal #091. There are two chests in the dark world

way, way back at the bottom of the ravine your ship was parked in the light

world.

Neither of the chests contain must-have items, but if you want them,

make your way east from the portal, then follow the ledge until you get to

the windy hills going down to where the ship was in the light world.

Before the very bottom of the ravine, keep an eye out for the right

side (north on the compass) of the screen for the first chest. Inside is

a Devil's Tail. At the far end of the beach is a chest with Iron Headgear

inside.

Equip the Iron Headgear to Yangus, then make your way out of the ravine

and go towards the town. Just south of the town, along the same 'mountain'

as the town is a chest with a Seed of Agility. Enter the village of Dark

Empycchu.

Dark Empycchu has the same item shop as the light world's Empycchu. The

inn is still free, and there is a priest in the same place as well. There

are 13 different items to be found here.

As you enter, the citizens start to freak out, probably because of

the party being in color. The chief will walk up and ask if you are from

the light world. If you try to lie (badly) by saying you aren't, he will

just ask you again. So tell him yes. He will babble on, then tell you to

talk to him in his house.

Before doing so, get the items in this version of the village. Enter

the first house on your right. Turn right and sift through the hanging

bags. Inside the second one is Mini Medal #092. In the pots nearby, break

open the one away from the corner to find a Seed of Magic. Leave this house

and enter the next one on your right.

Check the pot on the left to find some Rock Salt. Exit this house and

break the pot by the woman after the bridge. Inside is Mini Medal #093.

Skip the elder's house and go in the item shop. Open the chest, which

has a Special Antidote. To the right of the 'door' is a pot containing 180

gold. Leave and check the pots by the horse on the ground ahead. You will

find some Cowpat in the pot away from the corner. Enter the house that the

pots were next to.

Break the pot in the corner past the man sitting down on the right.

Mini Medal #094 is there. The pot on the other side of the house has

Cold Cheese. Go to the elder's house now. Don't forget to break the pots

in front of his house first. The pot on the far left has some Premium Mould.

In the pot behind the woman on the right (the 'inn lady') is some more

Fresh Milk. The pot away from the dresser in the corner has a Dragon Scale.

Investigate the dresser to receive Mini Medal #095.

Speak to the chief. He will talk about Empyrea, then ask if you can

find out why she is attacking the village. Say Yes to both of his questions.

Save the game, then leave the village and go to the arches south-southwest

of Dark Empycchu to finally catch up with her.

When you get near the arches, Empyrea will fly towards you. Time for

yet another..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/====================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round), |

| grabs a party member's head with her claws, |

| removes all positive status changes when enveloped |

| in a wave of ice, |

| casts Zap, casts Midheal, |

| attempts to inflict Dazzle on the party with |

| blinding light |

/====================================================================/



This fight can actually be pretty tough if your levels are low. Empyrea

hits hard (almost 200 damage with no extra Defence with her regular attacks,

which can either bring a party member to critical or kill him/her outright

if Empyrea attacks the same character consecutively. If you have a Sage's

Stone, the character with it may want to use it frequently.

Try to build up extra Defence with a Rune Staff or the Kabuff spell

like always, but since Empyrea can become 'enveloped in a wave of ice',

don't spend too much time constantly bringing your Defence up. One or two

Kabuffs should be all right.

Defence-lowering spells/skills do not seem to work on Empyrea at all.

Try casting Oomph on your fighters (Jessica and the Hero for me) and don't

bother building up Tension. Magic works on her better than attacking if you

don't have Oomph cast (Frizzle did 50 to her, while Angelo's Falcon Slash

did a whopping 35). If she has it, have Jessica bust out with the Kafrizzle

spell.

If Yangus has the chance, using Executioner is pretty much his best

attack to use, damage-wise. A few successful uses of the attack will end the

fight much sooner. Also bring out your Monster Team(s), especially if you

have some strong attackers or that can do criticals (like Gigantes). They

can whoop her if you have the right monsters.

If you get blinded, use spells, multi-hitting attacks, or Executioner

and the like until the blindness wears off.

The two best things that Empyrea can do is cast Zap on the party or

heal herself with Midheal. Zap is easily countered with a use of the Sage's

Stone or the Multiheal spell without casting Magic Barrier on your party.

You should only have to worry about Midheal if she casts it constantly and

you are not getting attacks in each round. Empyrea has about 1,775 HP (I

beat her at 1,814, doing 48 on the last hit).



Beating Empyrea nets the party 10,150 experience points, 0 gold, and a

dropped Seed of Magic.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After proving your strength to Empyrea, she asks for your help. Her egg

has been taken by Rhapthorne and is being guarded by one of his henchmen,

Gemon.

Empyrea will ask if you want to be flown to where the egg is. If you

say no, Trode will get angry. If you say no again, you can leave and save if

you want. Walk up to the arches again and tell Empyrea that you are ready

to go to the egg if you do decide to save first. Empyrea will grab the

wagon and fly you to the next destination.





-----------------------------------------------------------------------------





/====================================================/

| (II-L4) Godbird's Eyrie |

| My level: 35 |

/====================================================/





Monsters found in this cave:

#161 Dark Slime

#170 Shadow

#178 Dark Condor

#180 Dark Skeleton

#184 Dark Star

#185 Dark Minister

#187 Dark Sea-Diva

#189 Dark Turkey

#191 Dark Dullahan

#194 Darkodile

Boss: #276 Gemon





Make sure you have every item that you want to get before beating

Gemon. You cannot return to this dungeon after you take the Godbird's

Soulstone.





Level 1-As soon as you enter, you should see a chest ahead and to the left.

Turn left, then climb up the hill and go to the chest. Inside is

the map.

There are no more chests on Level 1, so walk back down the hill,

turn left, then walk ahead. When you can go left or right, turn

right and follow the path to the outside.

Outside Area-Just go the way you have to.

Level 2-Look at the map when you enter. There are two arrows, one just to

the right of where you are, one in the lower-right area. Go to the

one nearby first. Follow the passage until you can take a left, then

go left.

Level 3-Walk straight ahead to a treasure chest. Inside is a Ring of Truth.

Return to Level 2.

Level 2-Now head to the arrow at the bottom-right. Follow the path, take a

left, then go around. Skip the first right turn, but take the

second. Go right one more time to a small peninsula with a treasure

chest on it. Inside the chest is now a Gold Nugget, instead of

Dragon Dung in the Japanese version. Now *that's* good alchemy.

From the chest, just go straight, then turn left, then right to

the outside area.

Outside Area-Kind of hard to get lost. At least I hope. Maybe you can hit

Empyrea with a rock from here..

Level 3-The floorplan looks pretty big, but it is not. There is only one way

to go, so head to the arrow on the right side of the map.

Level 4-Look at the map when you enter. There is an arrow on the far left

under 'Eyrie' and one to the right of that arrow. You want to get to

the upper-left arrow first.

Go straight ahead through the small tunnel, then follow the right

wall. Climb up the small hill and follow the left ledge to a hill

going down and outside.

Outside Area-Turn right and go forward. Open the chest at the end. Inside

the chest is the Demon Whip. The Demon Whip is cursed. You can

uncurse it if you put the Demon Whip and Saint's Ashes into the

Alchemy Pot to make the Scourge Whip. If you are using a

Gringham Whip, just sell the Demon Whip at a shop.

Go back the way you came to Level 4.

Level 4-Climb up the small hill and follow the left ledge/wall to get

outside.

Outside Area-Follow the path. Not too difficult.

Level 5-Look at the map when you enter. The arrow straight down from you at

the lower-right is where you want to go first.

Walk past the small spiral hill then follow the left wall and you

will reach the lower-right arrow on the map. From here, just walk

along the path to a treasure chest at the end. Inside are Saint's

Ashes.

Go back down, cross over the first spiral hill, then take the next

spiral hill on the left and follow the path. After the arrow, you

will be on the 6th floor.

Level 6-Follow the spiral to the top and heal. Then go outside and talk to

the monster. Once again, it's time for a..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/===========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round and make a desperate |

| attack), |

| casts Bounce, grabs a party member's head with its claws, |

| belches Blazing Fire at the party, |

| summons Dark Condor and Dark Turkey |

/===========================================================================/



Gemon isn't too tough. He hits hard, but you can max out your

Defence and keep it up, since he does not become 'enveloped in a wave of

ice'. I have read people say that he can, but he has never done it before

in all my playthroughs. If he does use it, then just re-cast spells. Cast

Insulatle to lessen the damage from his breath, and you can lower his Defence

with the appropriate spells/skills.

If he makes a desperate attack, Jessica or Angelo may die, but the Hero

and Yangus should survive if they were near full HP.

A Dark Turkey and Dark Condor accompany him but they are nothing to

worry about. Just kill the Dark Condor before bringing out your

Monster Team(s), because they can cast the Blasto spell, which sends Monster

Teams away. Gemon can summon more Dark Turkeys and Dark Condors, but they

should not pose a problem.

If you want, you can cheese him with Jessica or the Hero by building

100 Tension, casting Oomph, then using Twin Dragon Lash with Jessica or

Multithrust with the Hero.

If you lower his Defence first, you will likely kill him with one such

charged-up attack. Gemon has about 3,975 HP (I beat him at 3,992).



Beating Gemon nets the party 8,600 experience points, 0 gold, and a

dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------





Gemon won't believe he's been defeated. In a final act of desperation,

he blows up, destroying the egg along with himself!

Empyrea flies up and sees the shattered remains. Jessica apologizes,

but it does not matter! Empyrea kills the party! Well, not really.

Empyrea starts to weep for her child, then a voice says "mother!

wait!". The soul of her child remains. He can still help and wants to go

with the party. Empyrea asks if her child can help you. Say Yes, then walk

up to the gold orb over the egg and press X or L3.

Now you have the Godbird's Soulstone. Empyrea will fly you back to the

light world, by the portal.





-----------------------------------------------------------------------------





/==============================/

| (II-L5) Item Cleanup, Part 3 |

| My level: 36 |

/==============================/





With the Godbird's Soulstone, you can fly around the world. You will

not get fought while in the sky. Alchemy Pot mixes will not advance while

in the air. The song that plays should sound familiar to anyone that has

played through Dragon Quest 3.

After using the Godbird's Soulstone, you control flight with the d-pad

and/or left analog stick. Press and hold the X button to fly faster. Land

with the triangle button. You can only land if the bird icon has a white

outline around it.

There are a few places you can get to only while flying. They are

rather easy to find though, as there will be a thick cloud cover at most of

those areas.

First off, use the Godbird's Soulstone and fly southeast to the light

world's version of the Godbird's Eyrie. There will be a thick cloud cover

east of the Godbird's Eyrie. Land when you are over it.

There is an important treasure chest in the area. You may bump into

Metabble here during the day. At night, you can sometimes find the third

Dracky here, Sugi, at the far western part of this small area. Walk all the

way east, then south to a treasure chest. Inside is a Skull Helm.

The Skull Helm on it's own is nothing spectacular. However, if you

put it and Saint's Ashes into the Alchemy Pot, you will make the Sun Crown.

I don't equip the Sun Crown, though. I put it right back into the

Alchemy Pot along with a Magic Beast Hide and a Tough Guy Tattoo to make the

very helpful Timbrel of Tension, one of the best (and unbalanced) items in

the game.

What the Timbrel of Tension does is increases all party member's Tension

to the next level with each of its infinite uses. This item makes later

parts of the game a lot easier. If you want a harder game, don't create

this item. I make it, though.

You should have some Magic Beast Hide; many monsters drop it. If you

don't have a Tough Guy Tattoo, you can buy them from the woman in a green

dress at the Argonia bazaar. Buy two Tough Guy Tattoos while you are here.

For now, put the Skull Helm and one Saint's Ashes into the Alchemy

Pot, then use the Godbird's Soulstone again. Land right next to the cave,

then enter the light world's version of the Godbird's Eyrie.





Monsters found in this cave:

#004 Dracky

#084 Liquid Metal Slime

#173 Elysium Bird

#174 Dragurn

#175 Smacker

#176 Zombie Gladiator

#177 Stone Golem

#179 Mucho Macho

#182 Tyrantosaurus

#183 Demon Thunderer

#186 Grim Rider

#192 Killer Croaker

#193 High Roller

#196 Bloody Hand





The layout of the cave is the exact same as it was in the dark world.

Because of this, the directions are just copied from the earlier section,

with the contents of chests changed to what items are in them here. If you

got the map in the dark world version of the cave, it works in here as well.



Level 1-As soon as you enter, you should see a chest ahead and to the left.

Turn left, then climb up the hill and go to the chest. Inside is

Mini Medal #096.

There are no more chests on Level 1, so walk back down the hill,

turn left, then walk ahead. When you can go left or right, turn

right and follow the path to the outside.

Outside Area-Just go the way you have to.

Level 2-Look at the map when you enter. There are two arrows; one just to

the right of where you are, one in the lower-right area. Go to the

one nearby first. Follow the passage until you can take a left, then

go left and to the arrow on the map.

Level 3-Walk straight ahead to a treasure chest. Inside is Mini Medal #097.

Return to Level 2.

Level 2-Now head to the arrow at the bottom-right. Follow the path, then

take a left and go around. Skip the first right turn, but take the

second. Go right one more time to a small peninsula with a treasure

chest on it. Inside the chest is a Gold Nugget.

You can make another Sage's Stone pretty soon if you really want

to, but I normally don't. It really is not necessary. I usually

don't even make anything from this Gold Nugget (nor the added one),

or I make a Golden Tiara to sell for 26,000 gold later if I really

need the money. From the chest, just go straight, then turn left,

then right to the outside area.

Outside Area-Follow the path to Level 3.

Level 3-The floorplan looks pretty big, but it is not. There is only one way

to go, so head to the arrow on the right side of the map.

Level 4-Look at the map when you enter. There is an arrow on the far left

under the 'Eyrie', and one to the right of that arrow. You want to

get to the upper-left arrow first.

Go straight ahead through the small tunnel, then follow the right

wall. Climb up the small hill and follow the left ledge to a hill

going down and outside.

Outside Area-Turn right and go forward. Open the chest at the end. Inside

the chest is some Dragon Dung, because you can never have

enough. Go back the way you came to Level 4.

Level 4-Climb up the small hill and follow the left ledge/wall to get

outside.

Outside Area-Follow the path. Not too difficult.

Level 5-Look at the map when you enter. The arrow straight down from you at

the lower-right is where you want to go.

Walk past the small spiral hill then follow the left wall and you

will reach the lower-right arrow on the map. From here, just walk

along the path to a treasure chest at the end. Inside is a piece of

Orichalcum.

I usually save this to make the Metal King Shield later on, but if

you want to mix something different, go right ahead after your

current mix (or after the Timbrel of Tension) finishes.

That is all of the items here, so go ahead and cast Evac, then use

the Godbird's Soulstone again.



This time, you want to fly northwest to the southern area of the

desert where the Dragon Graveyard is. You should see the cloud cover

pointing out where to land.

When you do land, spin the screen around to reveal a treasure chest

behind you. Inside the chest is Mini Medal #098. Don't leave just yet,

there is another treasure chest here and sometimes a third recruitable

Killing Machine at night. If you see it here, fight and beat Nohi. This is

the strongest of the three Killing Machines, so take it along.

If you don't see it here, there is another spot to find it. If it

is nighttime, it may show up at the topmost hill here (by the Ogre Shield

chest).

Walk east from the chest and up the hill. Go south, then up another

hill. You should see the other chest if you start walking east. In this

chest is an Ogre Shield. Equip it to Yangus, as it is a little stronger

than the Power Shield that he has (in my game anyway), and offers some

protection against fire and breath attacks. Sell the Power Shield at a shop.

Warp to the Desert Chapel if you need to rest or save, then use the

Godbird's Soulstone again (or use it after getting the Ogre Shield if you do

not need to rest/save).

Where you want to go now is east of the Mystical Spring. From the

Desert Chapel, just fly north and slightly east until you see two thick cloud

covers. Land over the first one.

All that is here is a treasure chest with that free Flametang

Boomerang mentioned earlier. Climb up to the top of the hills, then look

for the chest in the northwest section. If you already have a Flametang

Boomerang or are not using boomerangs, just sell it at a shop. Use the

Godbird's Soulstone again.

If you want, go back to the old man's house by the Mystical Spring

and speak to the friendly Mud Mannequin. He counts down from 10 to 1 each

time you talk to him. What happens at 0? Go see.

Now fly north to the Dark Ruins. On the southwestern portion of the

island is a cloud cover to land over. When you land, go forward (south) to

the visible Boss Troll. Fight and beat Pa Troll. Take him along if you

want.

Walk back down to where you landed, near the graveyard. Eventually,

you should see a visible Dracky fluttering about. Fight and beat Sugi.

Take him along if you want. If he is not appearing, then you may have to

beat Pa Troll first. There is also another spot to find Sugi, so he may

just be there instead.

Walk around the high hill that Pa Troll was on by going northwest from

the graveyard. At the back of the hill, you should see a visible Stone

Golem. Fight and beat Stoneman. Take him along if you want. He is pretty

strong; I usually recruit him.

Before leaving, open the chest just south of him. Inside is the Ruinous

Shield. The Ruinous Shield is cursed, but you can put it into the Alchemy

Pot along with Saint's Ashes and Orichalcum to make the Metal King Shield. I

usually make the Metal King Shield after the Timbrel of Tension or Divine

Bustier. Warp to Orkutsk and enter town.

Go back to Marek's apartment and see if he's home. To reach his house

quickly, take the stairs down in front of you, then walk around the hallway

to his apartment on the right side. If he's there, talk to him. If you lie

and tell him you killed the black dog, he will give the party four pieces of

Nook Grass. If he is not here for some reason, he would be at his mother's

house still.

When you have time, now you can make the last item that Dodgy Dave

wants. Later on, put the Sage's Robe, Magic Water, and one Nook Grass into

the Alchemy Pot to make a Crimson Robe. Bring this to Dodgy Dave in Pickham

to receive the Big Boss Shield. Leave town and use the Godbird's Soulstone.

Southeast of Orkutsk (and just north of Rydon's Tower) is another

thick cloud cover area to land. This area is called Howlwind Hill.

On this plateau, you will encounter only Slime-family monsters (and now

Dark Sabrecats for some reason later). Any and all members of the family

can be fought here. This includes Metal Slimes, Liquid Metal Slimes, and

Metal King Slimes. This area is a pretty good spot for fighting around if

you feel that you need to.

For now, I just make my way to the treasure chest in the area. Turn

around and go through the tunnel to a lower level of the area. Turn left, go

across the bridge, then through another tunnel to a lower level. Turn right

as you leave the tunnel, but watch for another tunnel to the west. After

this tunnel, turn right and go through a cave on the far northern side, then

through one more tunnel to a chest.

Inside the chest is the Conquerer's Axe. This is the strongest axe in

the game. You can make the strongest hammer in the game if you put a

Uber War Hammer, the Conquerer's Axe, and an Orichalcum into the Alchemy

Pot. The result will be the Megaton Hammer. As I do not equip hammers for

Yangus, he equips the Conquerer's Axe. Sell the Moon Axe at a shop. Use

the Godbird's Soulstone once more.

Fly east of Farebury and you will see a high plateau to land on near

the big red tree from early in the game.

As soon as you land, break the pot on the left for an Yggdrasil Leaf.

Break the pot on the right for Mini Medal #099. Do not leave just yet.

Go east and cross the bridge. After crossing, look below and to the

left. You should see some water and a pier. To the right of that should

be a visible Elysium Bird and a visible Hell Hornet. Walk up to the Elysium

Bird (neither monster attack nor are recruitable).

From the bird, your view should look like this:



|| | P| ||

|| | i| ||

|| | e| ||

|| | r| ||

|| |__| ||

|| water ||

||--------||

| sand X |

--------|-

grass |

|

B

i

r

d



Yes, I am a horrible artist. From the bird, walk directly south until

you reach the brown dirt/sand in front of and to the right (west on the

compass) of the pier. Mash the X button in the general area of the 'X' to

find a very well hidden Mini Medal #100. It *is* there. I have found it in

that area 3 of 3 times, but the most recent time the medal was a little more

to the right (by the corner of the water) than the first two times.

The Sun Crown may be almost done mixing, so check your inventory and

see if you have a Tough Guy Tattoo. If you do not, warp to Argonia and buy

one at the bazaar shop by the regular weapon/armour shop. When the Sun Crown

does finish, put it back into the Alchemy Pot along with a Tough Guy Tattoo

and a Magic Beast Hide.

The Timbrel of Tension takes a long time to mix, probably the longest

out of any mix in the game.

Once you have found the three items here, warp to Princess Minnie's

Castle. Speak to Minnie, and upon seeing that you have 99 Mini Medals, she

will give you the Dangerous Bustier. At 110 Medals, you will receive the

Flail of Destruction.

As armour, the Dangerous Bustier is worthless. Its Defence bonus is a

whole +1. If you equip it, this is more or less an S&M outfit. You can

(and should) make some better armour with this. After the Timbrel of Tension

finishes mixing, put the Dangerous Bustier into the Alchemy Pot along with

that Shimmering Dress you hopefully made earlier. Doing so will create

Jessica's final appearance-changing outfit, the Divine Bustier.

If you must have a complete set of her appearance-changing outfits,

don't worry, you can find another Dangerous Bustier. I equip the Dangerous

Bustier until the Timbrel of Tension finishes mixing and keep her in the lead

for some fun fights.

The Divine Bustier is the third-strongest armour in the game, if you go

by Defence bonus. It has no magic/breath protection (but Jessica evades

attacks more often) though, so you will want to equip Jessica with some good

supplemental equipment if you do equip the Divine Bustier (which I do).

The Divine Bustier looks pretty similar to a Sailor Moon outfit when it

is equipped. Leave Princess Minnie's Castle, warp to Ascantha, then use the

Godbird's Soulstone one more time.

As soon as you take off, you should see a thick cloud cover to the south

and slightly east, over an island in the middle of the lake to land on.

Southeast of where you land, you should see a visible Berserker. Fight

and beat Bush-W. If you did not find Nohi (the third Killing Machine), it

can show up on this island at night.

Just west of Bush-W. is a treasure chest containing some Yggdrasil Dew.





-----------------------------------------------------------------------------





/==========================================/

| (II-M) From Black Paws to Cruel Hands |

/------------------------------------------/

| Quick Summary: |

| |

| 1-Visit Tryan Gully and get the |

| Darktree Leaf. |

| 2-Follow Evil Sir Leopold to the Lord |

| High Priest's house and fight him. |

| 3-Escape from Purgatory Island. |

| 4-Fight the new wielder of the sceptre |

| at Neos. |

| 5-Get the Flail of Fury from Red and |

| rescue the family in the Trolls' Maze. |

/==========================================/





-----------------------------------------------------------------------------





Warp to Neos then use the Godbird's Soulstone again. Due east of you

is an island, closed off from the rest of that continent. Fly east and past

a small village, landing at the forest east of the village.





Monsters found in this region:

#171 Metal King Slime

#192 Killer Croaker

#193 High Roller

#195 Cyclops

#196 Bloody Hand

#197 Snapdragon

#198 Buffalogre

#199 Mohawker





Before you can do much (if you landed in the right spot), you will be

attacked by a visible Cyclops. Fight and beat Arges. Take him along if you

want.

Northwest of where you hopefully landed is a treasure chest. Inside

is Mini Medal #101. If you did not land right by Arges, the chest with the

medal is northeast of the town, right across the mountain. To get there you

have to traverse all the way around from the town or fly behind the town.

If you want, you can fly right in front of the town and enter, but if

you have a lot of things to mix, you may want to walk there instead. To

reach the town from the chest, just go around. In the middle of the bridge

south-southwest of town should be a visible Archdemon. Fight and beat

Archfiend. Take him along if you want. He's not too bad to have in a

Monster Team.

While still on the bridge, look to the right and up. You should see a

chest on a high ledge. To reach it, cross the bridge to the side near the

town and follow the wall on your right. After a little bit, you can climb

up on top of the wall. Go back to the chest and open it. Inside this chest

(the last chest on the overworld map) is some Super Spicy Cheese. From

here, make your way eastward to the town and enter.





-----------------------------------------------------------------------------





/=========================================================================/

| (II-M1) Tryan Gully |

| My level: 37 |

/-------------------------------------------------------------------------/

| Inn: $5 per person / Church: yes / Gold Bank / Items to find: 9 |

/-------------------------------------------------------------------------/

| Weapon Shop |

| |

| Dragonsbane $11,000 |

| King Axe $17,000 |

| Blizzard Blade $21,000 |

| Great Bow $28,000 |

| Heavy Hatchet $29,000 |

| Staff of Resurrection $45,000 |

/-------------------------------------------------------------------------/

| Armour Shop |

| |

| Gigant Armour $18,000 |

| Mirror Armour $21,000 |

| Mirror Shield $15,000 |

| Power Shield $18,000 |

| Thinking Cap $13,000 |

| Great Helm $16,000 |

/-------------------------------------------------------------------------/

| Item Shop |

| |

| Flowing Dress $14,800 |

| Antidotal Herb $10 |

| Holy Water $20 |

| Amor Seco Essence $120 |

| Magic Water $300 |

| Rockbomb Shard $450 |

/=========================================================================/





Walk up to the Berserker and it will stop hopping. He will see that

you are human, then welcome you to Tryan Gully (Triangle Valley). Why

Berserkers and Headhunters no longer have black faces, who knows. Trode

will run in and see that the town comprises of monsters.

He gets angry at the friendly monster, but the Berserker corrects him.

Humans, monsters, and even an elf live here. Why would he run at the sight

of humans? Trode realizes that he can go through town without any trouble.

He ecstatically leads the party while you are in town.

Run across the bridge, then turn right. Pass the church and cross

another bridge that leads to a temple. Speak to Raya, the elf.

Raya talks about David, then asks if you met him. Reply with Yes. She

will then blab about Rhapthorne and ask if you will try to prevent him from

coming back.

She will thank you and have Drang the Dracky tell the guards to let you

into the treasury. Gigantes guys are really tall..leave the shrine, cross

the bridge, then enter the purple curtain on your right.

If you talk to the Lips, it asks if you want a kiss. To the right

of..her? are four barrels. The second barrel from the right has Mini Medal

#102. The far left barrel has an Elfin Elixir. The barrel behind the

bartender no longer has some Chunky Cheese, but another Slime Crown inside.

Enjoy this added, easily obtainable Slime Crown.

If you talk to the bartender, you can buy a 'Dry Gigantini' for 9 gold.

Trode will be surprised at the amazing flavor. The bartender will tell Trode

of the village's origin. The sage Kupas found Raya and the Gigantes injured

and helped them recover. Due to his kind act, Kupas, Raya, and the Gigantes

became friends and formed the town after Kupas's death.

Turn right and go downstairs. Talk to the She-Slime if you need to

use the Gold Bank's facilities. Down the next staircase, talk to the woman

if you need to rest at the inn. A Lump Mage runs the item shop, an Orc

runs the weapon shop, and a Winky runs the armour shop.

You can buy Magic Water at the item shop for 300 gold if you want. At

the weapon shop, you can buy some powerful (alternate) equipment. If you

are using swords for the Hero, then you may already have, or are about to

make the Liquid Metal Sword. You probably do not need to buy a Dragonsbane

or Blizzard Blade if that is the case.

If Angelo is using bows, buy a Great Bow. You can make the strongest

bow in the game if you put the Great Bow, an Eros' Bow, and Cheiron's Bow

into the Alchemy Pot to make Odin's Bow. As I don't use bows really, I pass

on buying the Great Bow.

If Yangus is using scythes, the Heavy Hatchet is the strongest one in

the game. The Staff of Resurrection is an all right staff, but was probably

mixed in the game much earlier if you are using staves with Jessica or

Angelo. You can revive party members for free with this staff, but the

price is probably too high to make the cost worth it.

At the armour shop, you can buy Gigant Armour for Yangus if you never

got around to mixing it. You can mix Mirror Armour and Mirror Shields to

make upgraded armour and shields.

What I usually buy is one Mirror Shield, then put it into the Alchemy

Pot along with some Holy Water and a White Shield to make the Saintess

Shield for Jessica. Buy a Great Helm for Yangus while you are here.

Keep the Iron Headgear he has equipped to make an item later for Angelo.

You should have enough money without selling anything. If not, sell off

your Monster Coins and old equipment you won't be using for upgrades. Exit

the shopping area via the curtain by the armour shop.

Follow the walkway down to the treasury. Speak to the Orc and he will

let you pass. To the left of the torch are two barrels and four pots. The

barrel in the back has some Premium Mould. Inside the pots you will find

Mini Medal #103 and some Yggdrasil Dew. Break the barrel by the two chests

to find a Seed of Defence. The front chest holds a Staff of Antimagic. Sell

this if you need some cash. The chest behind the Rockbomb has the Darktree

Leaf.

Leave the treasury and exit the shopping area from the purple curtain

up top. Turn left and enter the church.

If the Timbrel of Tension has not finished mixing, run around in

circles or against a wall until it does. I give the Timbrel of Tension to

Angelo.

Save the game from the village "priest", the Imp (changed from Baby

Satan in the English version, like I thought).

Start your next mix (for me, the Divine Bustier is next), then use the

Darktree Leaf outside of the church.





----------------------------------------------------------------------------





/==================================================/

| (II-M2) Showdown at the Lord High Priest's House |

| My level: 37 |

/==================================================/





Somewhere on the world map, you should see a purple leaf. Warp to a

town close to that spot (for me it is just west of Argonia), then use the

Godbird's Soulstone and take a look at the map again.

Fly to wherever the purple leaf icon is, and you should see Leopold

flying around. Follow him, and he will eventually fly to the Lord High

Priest's house, northeast of Savella Cathedral. Land after you see him fly

there.

Leopold should appear instantly and crash through the window into the

Lord High Priest's house. Follow him into the house (use the door, though).

Rolo will run in and tell you the obvious, with an added bonus of Rolo

trying to use you for brownie points with the Lord High Priest. Before

going upstairs, go forward, then take a right before the front door and

enter the room.

Go around the left side of the curtain to a pair of dressers. Inside

the dresser away from the corner is a Sage's Robe. You can sell this as-is,

or make another Crimson Robe later to equip/sell. Behind the door you opened

are two pots. The pot in the corner has Mini Medal #104. Open the door by

the pots and break the barrel on the left to find a Seed of Life. Now exit

these rooms and go up either staircase by the back door.

Go through the door at the top and you will see Leopold right in front

of you. Go around him to a door on the left. Search the dresser in the

small room to find Mini Medal #105. Heal up, talk to the Lord High Priest if

you want, then talk to Leopold. From Leopold, a voice notices that you have

joined up with Empyrea's power. Not all dogs go to heaven..time for another





---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=====================================================/

| |

| Battle actions: Attacks (can have 2 turns per round |

| and make a desperate attack), |

| exhales a Cold Breath at the party, |

| lets out an intimidating scream |

/=====================================================/



Finally, you get to fight Leopold. His attacks are relatively powerful.

Stay above 100HP. Evil Sir Leopold can make a desperate attack, but it

does not happen very often. If he does, expect to receive over 200+ damage.

Build up extra Defence and you should be fine. He doesn't become 'enveloped

in a wave of ice'. Have Jessica cast Insulatle to reduce the damage done by

Evil Sir Leopold's Cold Breath attack.

Cast Oomph on fighters. If you finished mixing the Timbrel of Tension,

you can get up to 100 Tension in two rounds if you are lucky. Doing so can

make this fight end very quickly. Watch out for Evil Sir Leopold's scream

though, because if a character gets knocked back by it, any build up Tension

will be lost. You should be able to lower Evil Sir Leopold's Defence without

much trouble.

Keep your Defence and breath defense up, and you should get through this

fight without much trouble. Evil Sir Leopold has about 4,275 HP (I beat him

at 4,314).



Beating Evil Sir Leopold nets the party 10,200 experience points and 0

gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Beat Evil Sir Leopold, and his grip on the sceptre is finally released.

The Lord High Priest falls down randomly, then Leopold reverts to his normal

form and dies.

Rolo rushes to the Lord High Priest. Marcello does nothing, then

laughs and blames Rolo and the party with attacking the Lord High Priest.

Go, go Marcello! Everyone gets arrested.

Marcello notices the sceptre (but for some reason doesn't recognize it

as what killed Abbot Francisco) and picks it up. A loud noise pierces his

mind..





-----------------------------------------------------------------------------





/======================================/

| (II-M3) The Lord of Darkness Returns |

| My level: 37 |

/======================================/





Down to the bottom of Purgatory Island you go. Rolo mopes about

Marcello and the Lord High Priest. Marcello starts to have illusions of

grandeur, then the sceptre starts pulsating. He tries to let go, but thorns

grow around his arm to keep hold. The voice in his head drives Marcello to

stab his own arm. He starts to throw the sceptre, then keeps it. Go, go

Marcello again!



After you can move about, talk to everyone in the prison (including

getting the guards to yell at you). A cutscene with Rolo should start, with

him moping about. The next morning, get up and talk to the purple priest

lying down. After the guards change shifts, talk to Rolo on the yellow mat.

Speak to the purple priest again and your party members. Rolo should

get angry at the guards (you may need to talk to more people if the event is

not happening).

The next morning, the guards should talk to each other. They discuss

the Lord High Priest dying a month ago.

Talk to Rolo and he will tell you that you need to somehow escape.

Marcello needs to be stopped. He will devise a plan to get out.

It's time for the trusty old 'sick prisoner' act. Rolo falls down,

begging for help. Yangus dances. Jessica insists that the old man is dying.

The guards don't care until Rolo mentions a gold rosary. At the mention of

this, the guards eventually get the prison door open.

Waiting on the sides are the Hero and Yangus. After the guards get up

to Rolo and ask about the gold rosary, the trap is sprung. The party takes

the guards out, and escapes.

Everyone climbs into the transport cage, but nothing happens. Jessica

points out that the lever outside was being pulled. Since the guards

obviously would not pull it, Yangus volunteers to stay while the others get

out.

Rolo refuses and says he will stay. The guards get up, and advance

toward Rolo. He just turns around and looks up at the giant gold rosary on

the wall.

As the party reaches the top, one of the two chains for the device

breaks. Yangus and the Hero get out, then ever the gentleman Angelo helps

Jessica out. The other chain breaks, and the transport device falls to the

bottom. Hopefully Rolo was not still there.

Trode runs out of the ship to meet the party. Back on the ship, save

the game somewhere if you need to, then warp to Neos. It's time to teach

Marcello some manners.

Behind the inn is a new item shop, but it doesn't sell anything new.

Make your way to the large building at the end of town.

Inside, Marcello making a riveting speech. He says the Lord High

Priest died a natural death, and that Marcello does not intend to become the

next Lord High Priest. He begins an anti-nobility argument. The place is

packed with supporters..well almost. Two people try to leave, but they

aren't going anywhere. Marcello is pretty dramatic, slamming his fist down

on the table and attacking innocent candles with the sceptre.

Out of the corner of his eye, Marcello sees the Hero and sneers. The

guards advance and cut off the escape route. The Godbird's Soulstone says

to use his power. The party gets dropped off by Marcello, and it is time for

another..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round), |

| casts Kafrizzle, prays to open a portal to the heavens, |

| uses Wind Sickles, |

| removes all positive status changes when enveloped |

| in a wave of ice, casts Midheal |

/=========================================================================/



It has been a long time since the last boss fight, hopefully you have

gained enough levels since the last one to survive. Marcello uses more

magical/non-physical attacks, so cast Magic Barrier to keep Kafrizzle's

damage capacity lower. Use a Rune Staff or cast the Kabuff spell to reduce

the damage done to you if he does attack.

Marcello can become 'enveloped in a wave of ice', so you will probably

want to increase your Defence and re-cast Magic Barrier if he uses it. His

'prays to open a portal to the heavens' does the most damage, up to 100 or

more to each party member.

If you're quick/lucky, this fight can end very fast if you build

Tension or use the Timbrel of Tension and cast Oomph on your fighters before

Marcello becomes 'enveloped in a wave of ice'. You should be able to lower

his Defence without much trouble.

Stay above 150-200HP and you should be set. Marcello has about 3,150 HP

(I beat him at 3,218), unless I added/subtracted wrong due to healing (he had

around 3,000 in the Japanese version).

Beating Marcello nets the party 11,020 experience points and 0 gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After the battle, the sceptre will glow and Marcello becomes possessed.

The evil voice now has a way to speak. It even knows your name! Rhapthorne

finally is released from the seal by the death of the seven sages'

descendants.

The possessed Marcello flies up and throws the sceptre through the

goddess statue's throat, causing it to break and half the island floats up

into the sky, almost reminiscent of Final Fantasy 6.

All over the world, the dark red sky is seen and Rhapthorne's presence

can be felt. Farebury citizens run, Kalderasha senses trouble. The old man

at the spring sees the sky and the friendly slime and dracky cower. Raya

looks worried as the Gigantes looks on. The Black Citadel emerges.

Back at Neos, Marcello is holding on to a ledge, about to fall.

Angelo catches him just in time. Ashamed of being under control, Marcello

knocks his hand away to fall to his death. Angelo catches his other hand

and tells him that he won't let him die.

Marcello gets pulled up, with a disgusted look on his face. Angelo

tells him that 10 years ago, Marcello was the first person he met at the

abbey and for just a brief moment, was kind to Angelo. Marcello begins to

walk away, then throws Angelo his Templar Captain's Ring.

Marcello says the ring means nothing to him now. He leaves and walks

off, never to be seen again.



Before barging headfirst into the floating city, there are a couple of

things you can do on the side. Fly to and land at the man's house on top of

the Waterfall Cave. He'll be surprised at your revisit, but will give the

party three Highly-Strung Cheese (thanks to Charles Martin for the pointer).

Highly-Strung Cheese works just like the Timbrel of Tension, but

remember that only the Hero can use cheeses in battle. Warp to the

Swordsman's Labyrinth and ride a Great Sabrecat to Red's house.

Enter her house and talk to Red. She will stand up and give Yangus

a weapon to help the fight against the Lord of Darkness, the Flail of Fury.

Yangus must be alive when you talk to her.

This weapon is not classified as any of Yangus's weapon types for using

skills. It is the only group-hitting weapon in the game that he gets. I

equip it, but keep the Conquerer's Axe in his inventory to use the axe skills

when needed.

Warp to Baccarat. Make your way to the item shop and you should see

some commotion. A King Squid is in town, causing trouble to some poor

Dragon Quest 3-looking characters. The item shop merchant is too afraid to

sell anything. Get next to the martial artist (guy in green with a

ponytail) and press X or L3. The game will ask if you want to engage the

King Squid. Reply with Yes if you want to.

This King Squid is stronger than regular ones, but should not be hard

to beat. The martial artist will thank you, then he, the soldier, and the

fortune teller-looking woman decide that you must be shut up. The woman

then offers you 200 casino tokens. If you say yes, you will get 200 casino

tokens. Say no, and she will up the reward to 400 tokens. Take the 400

(not like either amount really helps). The item shop in town will open once

again.

Warp to Marta's Cottage, then go into the cave behind her house and

Marek should be at her grave. Marek will give you another 4 bunches of Nook

Grass for your troubles.

Warp to Argonia. You may notice that the castle song plays here again.

The bazaar is gone! Well, not really. Take a look at the map.

In the building next to the left entrance to the castle is where the

bazaar has moved. Enter, then turn right. Break the first barrel in the

corner to find Mini Medal #106. Cross over to the other side of the

building and smash the barrel between the little girl's Yggdrasil Leaf shop

and the item shop to find a Seed of Magic.

Leave and rest at the inn until nightfall. After the Medea harassment,

save your game at the church, then walk around the inn until your current

Alchemy Pot mix finishes (for me, it is the Divine Bustier, which I equip).

Start your next mix (mine is the Metal King Shield), then enter the large

house on the hill by climbing the stairs next to the inn.

When you enter, the music stops playing. Go straight ahead through the

kitchen and open the door in front of you. Turn right and head up the

stairs. The mirror by the dresser should have a blue glow. Walk up to the

mirror and press the X or L3 button. You will be warped to..





-----------------------------------------------------------------------------





/======================/

| (II-M4) Trolls' Maze |

| My level: 37 |

/======================/





Monsters found in this dungeon:

#131 King Cureslime

#164 Troll

#195 Cyclops

#197 Snapdragon

#204 Boss Troll

#232 Great Troll





The Trolls' Maze is only one floor, but it is a small maze. All of the

monsters fought here are big. Retreat if you become overwhelmed (4 Cyclops

guys can be pretty ugly if they get a lot of criticals off). The Great

Troll's rare drop is a Seed of Skill, but the monster is pretty rare here.

You can put the Sage's Stone, Timbrel of Tension, and Flail of Fury to good

use here.



Go forward, then turn left. Skip the right turn and follow the walkway

the entire way to a treasure chest at the end. Inside the chest is a Hell

Sabre. Despite the name, it is not cursed. The Hell Sabre has 21 more

Attack than Mercury's Rapier, but you will lose the +20 Agility bonus from

Mercury's Rapier if you equip it. Equip whichever you find more useful,

then walk back to that turn you skipped near the entrance of the dungeon.

Take the now left turn, and travel along the path. Take the first left

turn you see and skip the next turn. Open the chest at the end of the path

to receive Mini Medal #107. Turn around, then take the first right.

You should see some Boss Trolls in a giant kitchen. Get close to the

one stirring a cauldron, and you will hear pleas for help from the Argonian

chancellor. He, his wife, and even the maid are in a cage.

The Boss Troll at the cauldron is too busy cooking to pay attention to

you, so talk to the other one that is sharpening a big butcher knife. This

one asks if you are here to stop them from eating the chancellor. If you

reply with Yes, the Boss Troll gets angry but sees that you are look tough.

The Boss Troll will restore your HP and MP.

Talk to the same Boss Troll one more time and answer Yes. Now they will

attack you. Although not really a boss, these Boss Trolls do have higher

stats than normal ones.

Beat them and one of the Boss Trolls gives you a thumbs-up, then dies.

The captives are released, and as a thank-you gift the chancellor gives you

two Seeds of Strength and three Seeds of Life. Cast Evac to return to the

chancellor's house. You can re-enter the mirror (only at night) to return to

the Trolls' Maze if you feel like it.

Leave the house, stay at the inn, let your current mix finish, then

begin your next mix (for me, the Metal King Shield finishes, which I equip

onto the Hero), which in my case is the Saintess Shield. Save the game,

then leave the church and use the Godbird's Soulstone.

Fly east to the purple leaf's location on the map, the island floating

in the sky.





-----------------------------------------------------------------------------





/==========================================================/

| (II-N) Encounter with the Lord of Darkness |

/----------------------------------------------------------/

| Quick Summary: |

| |

| 1-Enter the Black Citadel, fight Rhapthorne, and escape. |

| 2-Receive the Echo Flute from Empyrea. |

| 3-Find the seven orbs, then get the Godbird Sceptre. |

| 4-Defeat the Lord of Darkness, Rhapthorne. |

/==========================================================/





-----------------------------------------------------------------------------





/=======================/

| (II-N1) Black Citadel |

| My level: 37 |

/=======================/





Monsters found in this dungeon:

#131 King Cureslime

#147 Dancing Flame

#171 Metal King Slime

#200 Archdemon

#201 Bobonga

#202 Caped Caperer

#203 Claws

#204 Boss Troll

#205 Mimic King

#206 Fowlfighter

#207 Dullahan

#208 Gigantes

#209 Frou-Frou

#210 Stone Guardian

#211 Wight Priest

#212 Hell Gladiator

Boss: #279 Servant of Darkness

Boss: #280 Statue of (Hero)

Boss: #281 Statue of Yangus

Boss: #282 Statue of Jessica

Boss: #283 Statue of Angelo

Boss: #284 Megalodon

Boss: #285 Ruin

Boss: #286 Rhapthorne





For all intents and purposes, this is the final dungeon/last place in

the regular game. If you've played a recent Dragon Quest game, you know

what I mean. If you haven't, just read and don't skip ahead. This dungeon

is kind of complex from the map, so I'll do my best to explain going through.

If you want to leave, you have to cast the Zoom spell or use a Chimaera

Wing while at the outside area. You might have to cast Evac first.



Outside Area-Walk straight ahead. Oh boy, more levers to make staircases

usable! At the lowered staircase, turn left and go forward.

When you reach a doorway on the left and on the right, enter

the one on the left.

Go straight through this room to a balcony and a chest with

the map. Return to the first doorway you went through (left

side of the lowered staircase), turn right, then go past the

lowered staircase to a pair of doors to the right of it on the

ground floor.

Pass both doors and climb up the stairs after them. When you

see some stairs going up to a doorway on the left side, skip it

for the time being.

At the end of the walkway is a tower with a staircase going up

on the back side. And up. And up some more. Almost

reminiscent of a part in Metal Gear Solid. At the very top is a

treasure chest containing Orichalcum. I use this to make a

Meteorite Bracer for Angelo later.

Go back down the tower, turn right, go forward, then up the

stairs you will see ahead of you and through the door.

As you enter the room, you'll see a whole lot of barrels.

Mapping them out into ascii would take a long time, and isn't

really necessary. Break all of the barrels and you should

find all of these items before leaving this room:



500 gold

Prayer Ring

Seed of Defence

1,200 gold

Saint's Ashes

Yggdrasil Leaf

Hard Cheese

Orichalcum

Icicle Dirk (originally Dragon Dung; why do they hate it so?)

Seed of Life

Cured Cheese

Rock Salt



Outside Area-Climb up the stairs after breaking the barrels, then take a left

down some stairs at the wolf statue. Ahead of you is another

lowered staircase. Take the stairs to the left and use the

lever to raise the first lowered staircase. Turn around,

then go through the passage between the staircases going up.

At the fountain, turn left and go up the stairs into a room.

Inside, turn right, then take the first left and go through the

doorway ahead. Keep going until you see a door on your left.

Enter the small room and check the dresser to find a Dark Robe

to mix into a Phantom Mask later.

Exit the room, turn left, and keep going ahead. Cross the

bridge near the end and enter another room. Smash the pots

after the doorway to find some Premium Mould.

Walk down the stairs and turn right. Ignore the cupboard and

go down the stairs at the small graveyard. Open the chest on

the right side and equip the Silver Shield found inside to

Angelo. Go back upstairs, turn left, then walk straight through

to a room/staircase.

Level 1-Turn left and follow the right wall to another room/staircase at the

left end.

Outside Area-Turn right and go up the small staircase. Push/pull the statue

ahead of you to reveal a doorway. Skip the stairs; go through

the doorway left of them instead. Turn left and open the chest.

Inside is a Sage's Stone. This is my second one. Angelo with a

Sage's Stone works out really well for boss fights while using

the Timbrel of Tension; he can use the Sage's Stone to heal,

and if the party needs an emergency big heal, the Multiheal

spell is stronger with Tension (heals about 200HP with 5

Tension, with 20 Tension it should heal the party nearly, if

not completely).

The Sage's Stone should be the last item you pick up here. If

you are missing some items, go back and find them. Once you

beat this dungeon, you cannot revisit.

According to Adam G. (HugDaddy), if you miss an item here, you

can get them all at Neos afterward. But you shouldn't miss any

of the items anyway.

Across from the chest the Sage's Stone was in is a doorway.

Walk straight ahead in the next room, then turn right and climb

up two staircases. Turn right and you should see the lever that

will raise the second lowered staircase. Use the lever.



Now that you can easily get back to this point, I usually warp to

Argonia, rest at the inn, let the current mix finish, then save.

For me, it is the Saintess Shield, which I have Jessica equip. I just

sell her Flame Shield afterward.

The mix on my list after this is two Agility Rings and one Orichalcum

to make a Meteorite Bracer for Angelo. If you have something else in mind

(such as the Liquid Metal Sword), mix whatever matches how you are playing.

After saving and starting the next mix, fly back to the Black Citadel.



Outside Area-Walk straight ahead and climb up the now raised staircase.

Turn left or right and go up the next staircase. Take the

stairs on the left side, turn right, then follow the path to a

door to go through at the end.

Level 5-Go down either staircase.

Level 4-Walk ahead then turn left/right and take the stairs going down.

Level 3-Turn right and skip the first downward stairs. Follow the path and

take the second staircase going down.

Level 2-Turn around and follow the path to another staircase going down.

Level 1-Turn left or right, then take another staircase going down at the

other end of the floor.

Circular City-You can go left or right. Whichever way you take, keep going.

After one time around, the entrance will be replaced with

statues of each party member. The Hero's head is missing,

though.

Across from the statues is a monolith with a pink jewel.

Press X or L3 while standing next to the jewel to restore the

party's HP and MP. Continue on in the direction you were

heading before.

Pretty soon, the city will have a run-down appearance. The

doors and windows are boarded up, and parts of the road have

been replaced by swamps. Keep going.

The next time you reach the area where the entrance was, it

has been blocked off. All four statues should be missing

their heads. Continue onward.

The boarded-up city will be replaced by prison cells this

time around. At the northern end is a statue resembling a

Zombie Gladiator/Hell Gladiator. Keep going around. When you

reach the statues again, all that is there are the lower legs.

Go across from the statues to a downward staircase.

Hallway-Heal the party completely. On the other side of the door is the

Lord of Darkness.



Here's a quick overview of my characters at this point (skill points are

with 0 Seeds of Skill used on anyone):



Jessica Lv36

301HP/249MP

Skill Points: 0/68/97/0/4

Equipped: Gringham Whip, Divine Bustier, Saintess Shield, Metal King Helm,

Life Bracer

Inventory: Rune Staff, Yggdrasil Leaf, Elfin Elixir



Hero Lv38

388HP/184MP

Skill Points: 30/25/52/0/66

Equipped: Hero Spear, Platinum Mail/Sacred Armour, Metal King Shield,

Mercury's Bandana, Agility Ring

Inventory: Flametang Boomerang, Falcon Blade, Yggdrasil Dew, Rune Staff,

Yggdrasil Leaf



Yangus Lv37

419HP/64MP

Skill Points: 82/0/0/33/68

Equipped: Conquerer's Axe, Gigant Armour, Ogre Shield, Great Helm, Meteorite

Bracer

Inventory: Sage's Stone, Flail of Fury, Yggdrasil Leaf, Yggdrasil Dew,

Rune Staff



Angelo Lv37

326HP/182MP

Skill Points: 52/0/69/0/3

Equipped: Mercury's Rapier, Dragon Robe, Silver Shield, Happy Hat, Agility

Ring

Inventory: Sage's Stone, Elfin Elixir, Rune Staff, Timbrel of Tension,

Falcon Blade



Open the door when you are ready, then run up the stairs. The Lord of

Darkness introduces himself, then floats in the air. He talks about humans,

the light and dark worlds, and a new ruler..that new ruler's name is

Rhapthorne!



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round and make a desperate |

| attack), casts Kafrizzle, casts Kaboom, |

| exhales a Cold Breath at the party from his staff, |

| attempts to inflict Dazzle on all party members |

| when his entire body flashes brightly, |

| puts a party member to sleep, |

| removes all positive status changes when |

| enveloped in a wave of ice |

/==========================================================================/



This guy sure doesn't look as imposing as he would seem. Don't let his

size fool you. Rhapthorne hits very hard with his attacks, especially if he

does a desperate attack (up to and over 300 damage).

Boost your Defence up by using a Rune Staff once or twice if you want.

When he doesn't critical, Rhapthorne does about 100 damage or less with one

Defence boost. Make sure Jessica casts Insulatle and Magic Barrier and they

both stay on at all times. I cast Magic Barrier first, because Rhapthorne

has two spells and one breath attack. Both are very damaging.

If most of your team is blinded, cast spells, do multi-hitting attacks,

or wait it out. Wake up any party members that fall asleep with the

Tingle spell before you lose control of anyone else. Casting the Acceleratle

spell is also useful so you heal first (hopefully), if your party seems to

lag behind each round in turn order. You may want to use it before the

Insulatle spell or after. Use your Monster Teams to their fullest extent;

if a monster or two dies, let it be.

Whenever Rhapthorne becomes 'enveloped in a wave of ice' (and he will),

re-cast Magic Barrier and Insulatle while using a Rune Staff with some other

characters. Have Yangus use the Sage's Stone throughout the fight.

Since I have the Timbrel of Tension on Angelo, I have him use it

constantly. Keep his built-up Tension in reserve to use a powered-up

Multiheal to get the party out of danger. Heal anyone that has less that

150HP. If Angelo has no Tension, have him use the other Sage's Stone (if

you have it) to conserve his MP.

Jessica may have a spare round to cast Oomph on the Hero or herself, my

only real attackers for the fight.

If Angelo reaches Super High Tension and the party is near maximum HP,

then fire away with a Falcon Slash if you want. If Yangus reaches Super

High Tension, have him use Helm Splitter and have Angelo heal that round

with the Sage's Stone or the Multiheal spell.

Defence-lowering skills work on Rhapthorne, so use them when you can.

Rhapthorne has about 4,800 HP (I beat him at 4,854, doing 80 on the last

hit. In the Japanese version, he had about 4,500 HP), unless he heals some

HP each round.



Beating Rhapthorne nets the party 0 experience points and 0 gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Beating Rhapthorne doesn't seem like it was the best idea. The glowing

yellow shell (his curse) falls off and splatters like a cracked egg. This

isn't a good thing.

The party is healed, now you need to make your way out of this place.

Head back to the door. Halfway there, the place starts falling apart!



Circular City-Go back around either way. At the northern side, the Zombie

Gladiator/Hell Gladiator statue comes alive, and is really a

Servant of Darkness. Kill it and the two accompanying Dancing

Flame guys. They shouldn't pose a challenge.

Keep going around, and the prison bars will be replaced by

boarded-up doors and windows. Walk past the statues that are

now only missing their heads, and keep going. The next time

you see the statues, they will be complete (except for the

Hero's head), and a staircase is between them.

Across from the statues is the pink jewel if you need to

restore your HP/MP again. Go past the statues and run another

lap in the same direction you were going.

Back at the regular-looking buildings area, run towards the

statues. They will come to life and charge at you.

The statues are pretty simple. They have high Defence, so

use spells like Kaboom or multi-hitting attacks paired with

usage of the Timbrel of Tension for a quick win. If you've

beaten Rhapthorne, none of the other "bosses" here should pose

any kind of threat. Beat the statues and go up the stairs.

Level 1-Go either way to the stairs going up on the opposite end of the

floor.

Level 2-Follow the path to stairs going up.

Level 3-Turn left and go all the way around the room to a staircase going up

to Level 4. Heal your party if you need to before going up the Level

4 stairs.

Level 4-As you reach Level 4, the waterfall erupts, and a pair of Megalodons

attack. These guys aren't too bad, but they can make a desperate

attack and lower your Defence with the Kasap spell. Attack with

three characters (use strong/multi-hit attacks) and have the one

with the Timbrel of Tension use it. You can finish off both

Megalodons on the second round if you hit hard enough. One of them

will drop some Yggdrasil Dew. Heal the party after the fight, then

go left or right to either staircase going up.

Level 5-Go out the doorway in the center of the southern wall. As you walk

out, the gate behind you slams down. Eerie red light shines on a

pile of rocks, then you are introduced to the next..



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=========================/

| |

| Battle actions: Attacks |

/=========================/



All this boss does is attack, but he can hit quite hard. Remedy that

by beefing up your Defence, then let loose with attacks. At the start of

the battle, you will want to have someone with a Sage's Stone on healing

duty. Sometimes, the Ruin's arm falls off when trying to attack you,

resulting in a miss. After building your Defence up, you should be able to

go a couple of rounds before having to heal again.

You can finish this fight very quickly with high tension attacks.

Defence-lowering skills work on the Ruin, so you can end the fight that much

faster. The Ruin has about 3,800 HP (I beat him at 3,816).



Beating the Ruin nets the party 2,480 experience points, 0 gold, and a

dropped Orichalcum. If only more were dropped as easily.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



You are free to walk around, but there isn't a lot of area to go to.

Use the Godbird's Soulstone to leave this place.





-----------------------------------------------------------------------------





/=========================================/

| (II-N2) Seven Orbs of a Different Color |

| My level: 38 |

/=========================================/





As the party flies away, Rhapthorne emerges, now at full power (and

size). Not a pretty sight. Using his staff, he calls forth an army of

Gemons from two black orbs. The Gemons are too fast for the baby Godbird,

and they knock him around until he disappears. From the black orb on

Rhaphtorn's left, Empyrea breaks free and catches the party.

Rhapthorne then creates a barrier around himself, and Empyrea drops you

off at the archway west of Empycchu in the light world.

Empyrea tells the party that the seal on Rhapthorne is broken, and he

must be defeated. The key to doing this lies with the seven fallen sages.

Empyrea gives you the Echo Flute, which will echo if played in an area that

one of the seven orbs are.

Two blue-haired girls that that say the same thing also appear, which

may seem familiar.

To find the seven orbs, go to each place that a sage's descendant was

killed. Warp to Farebury.

Remember the burned-down house by the inn? Walk to the remains of the

house and you should see a purple sparkle. Press X or L3 while standing

over the sparkle to receive the Purple Orb. Warp to Alexandria next.

Walk to the tower east of the village (yet again). You may bump into

some enemies on the way, even if you have cast the Holy Protection spell or

used some Holy Water.

The release of Rhapthorne's minions has caused new monsters to spread

all over the world. New/stronger monsters can be fought all over the world.

Sometimes for me, I can be at level 40 and am confronted by regular Slimes

that I cannot scare away. Sometimes (when I was a really high level and

ran away from hundreds of fights) you can still keep monsters away and/or

scare them off. I don't know what causes it, nor if it is only a level

thing.

On the way to the tower, my current mix (Meteorite Bracer for Angelo)

finished, so I started making a Crimson Robe. To make this, put the

following ingredients into the Alchemy Pot:



Sage's Robe + Magic Water + Nook Grass



Once inside the tower, you have to climb up to the top for a third

time. Holy Protection/Holy Water still works in dungeons fine for me.

Walk straight ahead, open the door, then go up the stairs. If you

unlocked it earlier, turn right and open the small door.

Inside, turn left and climb the ladder going up. Turn right, then open

the door leading back outside.

Turn right and open the small door ahead of you. Don't fall off! Again

inside, stand in front of the faces on the wall and press X or L3 to

activate the rotating wall. Go up the stairs to Level 4.

On level 4, turn right and use the rotating wall, then use the next one

after that. Take the stairs to Level 5.

On Level 5, either use the rotating wall or just walk around the wall

to the Level 6 stairs. Walk around to the Level 7 stairs to reach the top

of the tower.

At the tower's top, you will see a blue sparkle between you and the

statue of Alexandra. Press X or L3 while standing over the sparkle to

receive the Blue Orb. Cast Evac, then warp to Maella Abbey.

Save the game at the entrance if you have not saved since going through

the Black Citadel. Enter the abbey.

Take either door on the backside of the room. It's party time at the

abbey; the guards think that a worldwide celebration is taking place for

Marcello becoming the next Lord High Priest. There are barrels/wine glasses

all over the place. Also there is a bunny girl and some girl that is

having a fun time spinning around. Go to the door at the other end of the

room.

In the hallway, walk straight ahead to another door. Cross the somewhat

rebuilt bridge to Abbot Francisco's house and enter.

Inside, turn right and go upstairs. You should see a golden sparkle

near the top of the stairs. Press X or L3 while standing over the sparkle

to receive the Gold Orb. Leave Abbot Francisco's house and warp to Savella

Cathedral.

At Savella Cathedral, make your way to the very back of the town to the

elevator going to the Lord High Priest's house. On the small island that

the building with the elevator is at, you should be able to find the Dragon

Slayer Recipe on the ground behind the building.

Use the Godbird's Soulstone and land at the Lord High Priest's house

behind the town. Enter the Lord High Priest's house and go up to the room on

the second floor. You should see a silver sparkle on the carpet. Press X or

L3 while standing over the sparkle to receive the Silver Orb.

Sometimes the guy in grey is annoying and you talk to him instead.

Leave the Lord High Priest's house and warp to Baccarat.

Stay at the inn if it is nighttime, then enter Cash and Carrie's house.

Go left, then open the door on your right. Walk past Carrie and go up the

stairs on the left side of the room. Upstairs, open the door to your left

and go in. Behind the couch you should see a yellow sparkle on the floor.

Press X or L3 while standing over the sparkle to receive the Yellow Orb.

Leave the house and warp to Arcadia.

In Dominico's front yard by the dog pen you should see a green sparkle.

Press X or L3 while standing over the sparkle to receive the Green Orb. Warp

to Marta's Cottage.

Walk around the ruined house and before the cave entrance you should

see a red sparkle . Press X or L3 while standing over the sparkle to

receive the Red Orb.

Now you should have all seven orbs. Warp to Empycchu, finish your

Alchemy Pot mix if you are going to use/equip what is being made, then save

your game.

Make sure that all four party members have at least one open slot in

their inventory each. You cannot fight Rhapthorne if the Hero, Yangus,

Jessica, and Angelo do not all have at least one slot open in their personal

inventories.

Use the Godbird's Soulstone, then land at the arches west of Empycchu.





-----------------------------------------------------------------------------





/==========================/

| (II-N3) The Final Battle |

| My level: 38 |

/==========================/





Walk under the arches behind the twins. Empyrea will ask if you have

found all of the orbs. Reply with Yes. Empyrea will then bring out the

sceptre, which is really called the Godbird Sceptre.

The power of the seven sages is in the Godbird Sceptre, and that is what

can remove Rhapthorne's barrier. All four party members must pray to the

Godbird Sceptre at the same time for a sage's power to come out. After all

seven sages are present, they can void the barrier.

Empyrea asks if you understand what to do. Reply with Yes. When she

asks if you want to go to Rhapthorne now, reply with Yes one more time.

Empyrea heals the party, then flies you to Rhapthorne on her back.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round), |

| bursts out in defiant laughter, |

| hits 2 random targets when he flings the ball from the |

| top of his staff, |

| casts Kaboom, casts Kafrizzle, |

| removes all positive status changes when enveloped |

| in a wave of ice, meditates to heal 500HP, |

| eyes gleam eerily and puts a party member to sleep, |

| smashes the party with his arm, |

| belches Blazing Fire at the party, |

| damages all party members when he raises his weapon and |

| calls forth the anger of the gods, |

| hits 4 random targets when he raises his weapon and |

| calls forth the anger of the gods, |

| damages all party members when he chants ominously and |

| meteors shower from the sky, |

| releases all magic power at once to damage the party, |

| rapidly recovers all magic power, |

| exhales a Cold Breath at the party |

/=========================================================================/



While the barrier is around him, Rhapthorne cannot be damaged. You need

to use the Godbird Sceptre with each character in the same round seven times

to remove it. This sounds formidable, but it isn't that bad.

What I do is try to have everyone use the Godbird Sceptre for two

rounds, then spend a round having Jessica cast Magic Barrier, the Hero uses

a Rune Staff, both Yangus and Angelo use their Sage's Stone to heal the

party back up.

After this, I use the Godbird Sceptre two more times, then have

Jessica cast Insulatle if Rhapthorne has not been 'enveloped in a wave of

ice', and the other three characters repeat what they did in the previous

off-turn.

If your HP are high enough, you can then try a mad dash at using the

Godbird Sceptre three times in a row to complete the seven uses. The party

is healed after using the Godbird Sceptre seven times, so don't worry about

having low HP afterward.

If the game isn't cooperating, you can take it slower and use the

Godbird Sceptre with everyone once, then spend a round healing and building

your defenses, then repeat until the seventh use.

Note that all four characters must pray to the Godbird Sceptre for a

sage's soul to appear. If only three characters use it, and the fourth does

something else or if someone dies before his or her prayer, it will not

count towards bringing out another sage.

After the party prays to the Godbird Sceptre the seventh time, all of

the sages will be present to remove Rhapthorne's barrier. The sages will

encircle the barrier and dispel it and all of the Gemons hanging around.

The party's HP and MP will be restored, then the souls fly off.

Rhapthorne isn't too happy, but now he is vulnerable.



Rhapthorne uses the same attacks that he did while you were praying to

the Godbird Sceptre, so you should have an idea what to watch out for. This

fight is considered a new battle, so you will have to build your defenses up

again. Have Jessica cast Magic Barrier then Insulatle, increase your

Defence with the Rune Staff, and have someone on Sage's Stone duty.

If any party member is put to sleep, cast Tingle the next round. Make

sure you need to first; some of Rhapthorne's attacks will wake up a sleeping

party member.

Angelo should use the Timbrel of Tension every round. You can boost

your Defence a little faster if he uses the Timbrel of Tension and Yangus

casts Kabuff after, since it gains power with Tension.

Keep Angelo's built up Tension stored for a quick Multiheal that should

heal the party back to full HP with 20 or more Tension.

Have the Hero attack with his strongest attack; for me it is the

spear's Multithrust skill. If Insulatle and Magic Barrier are still active,

Jessica can help out with Twin Dragon Lash. With the Timbrel of Tension

going, casting the Oomph spell is helpful, but not a priority.

Rhapthorne's most dangerous attacks are unguarded breath/spells, if the

ball from his staff hits the same character repeatedly (over 100 each hit),

and if his 'calls forth the anger of the gods' meteor shower hits the same

character. Rhapthorne's attack that uses all of his magic power is strong

(about 200 damage to all), but if you stay healthy, it shouldn't be too

deadly. If Angelo has even 5 Tension, he can cast Multiheal to heal 200HP

back to each party member.

Keep your HP up and hit him hard when you have the chance to. Defence

-lowering skills work on him, as well. Rhapthorne is not as hard as some

other bosses in the Dragon Quest games if you are prepared. Bring out your

Monster Team(s) for some free damage. Rhapthorne has about 5,630 HP (I beat

him at 5,642 with a 36 damage hit, so between 5,606 and 5,642).

If the party gets wiped out after Rhapthorne's barrier is removed, the

fight will start after the barrier is gone when you come back to him.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Light flies out of Rhapthorne and he explodes. As the party flies away,

everyone rejoices. Yangus cheers, Jessica mentions Bangerz, Mash, and her

brother. Angelo stays calm, cool, and collected.

Yangus wonders if the curse on Medea and Trode has faded, and Empyrea

thanks the party for what it has done, dropping you off at Trodain.

Trode and Medea are already there, still in their cursed forms. After

some chatter, Empyrea takes off and Trode asks why is she leaving. Empyrea

says the curse of the Lord of Darkness is fading and will disappear.

Empyrea then says that she is not a god, and she has another name given

to her in the land of her birth. That name is Ramia. If you've played

Dragon Quest 3 before, you probably have already guessed that, though.

Ramia and the soul of her child fly away.

Trode waves goodbye, then starts to glow. He is uncursed! Trode is

amazed to see his human hands and face. Yangus chuckles that Trode's

monster form wasn't much different from his human form.

Trode and Yangus stare each other down, until Trode wonders if Medea

has changed back too. He goes to look for her, but she's already changed

back. Trode and his daughter run up to each other and hug, happy that the

curse is gone.

Jessica sees something ahead and says "Hey! Look!". The thorns

around the castle vanish, and townspeople start to run out of the castle.

Not only have Trode and Medea been uncursed, so has the entire castle and

all of the residents. Overjoyed, Trode declares a celebration.



Later, Yangus stops in to talk to the Hero about him going into the

export business, and about the Hero's promotion. He will help the new

head of the palace guard with escorting Medea to Savella Cathedral for her

upcoming wedding with Charmles. Through the course of the adventure, Medea

really was not too impressed with the prince of Argonia.

When you can move around, go forward and open the door on your left.

Walk up to Angelo and his company. Angelo talks about escorting the

princess, then wonders if the Hero is ok with the wedding. The two girls

will run up and brag about Angelo's work at the abbey. Angelo will confirm,

then all three will say bye and walk away together. At least Angelo has

finally changed his priorities..

Go up the stairs on your left and through the large door. Then turn

left. After going around the corner, keep walking ahead until you can turn

right and go up some stairs.

Walk straight ahead and you will bump into Jessica. She asks why has

the Hero not visited her at home. Jessica then talks about Yangus and Red's

partnership.

Turn the corner ahead and go through the third door on your right (the

one past the guard). Medea wonders if Argonia has a piano, then asks if it

is time to leave. If you say no, you will walk away. Talk to her again and

say yes (or say yes to begin with), and Medea will get up to walk with you.

The Hero and Medea will walk out over the throne room, where Medea

takes a longing look down at the two thrones..then follows the Hero.

Out on the balcony, she looks at the Hero, then walks towards the

carriage that will take her to the wedding she does not really want to have.

At Savella Cathedral, Charmles walks up and sees Medea for the first

time as a human. He formally introduces himself and says he is the luckiest

man in the world to have her as his wife. Yangus makes a snide comment, and

Charmles retorts with calling the party servants/commoners. The look on

Medea's face is great. You can just imagine her "oh, God, noooo" train of

thought.

Afterward, Angelo slams his hand down in anger about Charmles. Does

*anybody* in the game like him? Angelo suggests to the Hero that it is also

his duty to protect the happiness of the Princess. The Hero has a concerned

look about him.



Wedding day! After getting out of bed, leave the inn. Walk towards

the large cathedral and you will see Angelo and Jessica waiting for the Hero.

Angelo says that you could probably sneak in. Go up the stairs to the

cathedral.

Talk to the man in the flashy purple outfit if you want. Jessica's now

ex-fianc Lorenzo says it is a surprise to see you here, and that the new

Lord High Priest, Rolo, will perform the ceremony. Good to know he somehow

got out of the prison.

Walk up to the crowd gathering by the door. People will yell their

congratulations to Charmles and Medea. The little boy in grey can't see, but

that's the least of his problems when Yangus elbows him in the head and

knocks him to the ground.

Yangus runs up to the Hero and forces their way to the front. A lone

guard blocks entrance inside the cathedral.

Run up to the guard and answer his question with yes that you were

invited. He calls you a liar and suggests forcing your way inside. Since

he brought up the option, say yes. The guard starts to draw his sword but

is interrupted by a jab to the stomach from Yangus.

Upon entering the cathedral, Charmles is stomping his foot impatiently

at his late bride, then turns around. Medea hasn't entered, the Hero has.

Charmles is not amused at you entering while not being invited. He orders

the guards to arrest you, but another guard runs in and says he must speak to

Clavius.

The guard whispers into the king's ear, and Clavius rises to say that

the bride Medea has disappeared.

Charmles doesn't believe it and thinks the Hero is in a kidnapping plot.

As the guards approach, the Hero escapes from the cathedral.

Back outside, Yangus and Jessica catch up to the Hero. Yangus asks what

the problem is.

Before you can answer, Angelo yells for the Hero to run to him. Medea

and Trode are below, surrounded by soldiers. Yangus, Jessica, and Angelo

hold back the guards that emerged from the cathedral so the Hero can help

Trode and Medea.

You can run back to Yangus and watch him knock a guard out. Run up to

Jessica and she will cast some spells at guards and say that they've got

things handled.

Run down the stairs and Trode will fend a guard off with a twig. He

orders you to escape with Medea. He doesn't want Medea to marry Charmles.

Talk to Medea, and she holds her hand out asking if you will run away

with her. Say no, and Trode gets mad (do it at least once for laughs).

Talk to her again and agree to run away with her (because thou must!).

The Hero and Medea hold hands and run away. Trode knocks the guard

back, Angelo, Yangus, and Jessica take care of the guards, then Charmles runs

out of the cathedral.

He yells at the guards for failing and to get up. Clavius appears and

suggests that Charmles go after the ruffians himself. Clavius talks down to

his son, saying money and power aren't the solution to every problem.

Charmles brings up the Argon Heart, which infuriates his father. Clavius

displays the real Great Big Argon Heart, which humbles Charmles.

The Hero and Medea enter the wedding carriage, with Trode steering.

He tells the couple to get in. Learning from Angelo, the Hero helps her in.

Yangus starts to shout at the Hero, but is stopped by Jessica, then he

waves goodbye.





THE END





...or is it?





After the credits, the Hero, Medea, and Trode return to Trodain where

the residents run out to see the new couple. After THE END is written on

the screen, the game asks if you want to save your progress. Answer with

Yes to save your post-ending data. This is important if you want to play

the bonus dungeons.

Reset your PS2, and the file should have a star before the Hero's name.

My screen looks like this:



6: Loto *Lv. 38 Argonia 119:02



After saving, this version of the game gives you a freebie at showing

that the game is not totally over. Originally, in order to see the scene

that follows saving, you had to sleep at the inn at Southern Beak

Castle/Argonia.

Play off the file with the star. You should be at Argonia.





-----------------------------------------------------------------------------





/==============================================/

| (II-O) Beyond the Lord of Darkness |

/----------------------------------------------/

| Quick Summary: |

| |

| 1-Recruit newly available monsters. |

| 2-Fly southwest of Argonia to the area shown |

| after the ending. |

| 3-Explore the Dragovian Path. |

| 4-Talk to the residents of the Dragovian |

| Sanctuary and agree to take on the Lord of |

| the Dragovians. |

| 5-Defeat the Lord of the Dragovians to learn |

| of the Hero's true identity. |

| 6-Beat the game again for the 'true' ending. |

/==============================================/





-----------------------------------------------------------------------------





/=============================/

| (II-O1-More Monster Hunting |

| My level: 38 |

/=============================/





Press select, and you will have a separate Battle Record for when you

beat the game if you push right on the d-pad or left analog. Trode will give

you a rank, and I have no idea how many there are.

There are some new recruitable monsters that appear after you have

beaten the game. Whether or not you want to recruit them is up to you.

Stay at the inn at Argonia and rest until evening. Warp to Simpleton,

but don't enter.

In an invisible straight line to the east of your current location is

a decent-sized forest compared to the little ones shown on the map. Ride

a Great Sabrecat into that forest straight east, and you should see a visible

Wight Priest. Fight and beat Bishop. Take him along if you want. He can

also appear south of this location, across the road and up onto the hill.

Warp to Marta's Cottage and use the Godbird's Soulstone. Land at the

southern entrance of the cave that connects the snowfield to the grassy area

by Rydon's Tower/Chapel of Autumn (pretty much as soon as you start flying).

On the road you should see a visible Dullahan. Fight and beat Mornstar.

Take him along if you want. I usually replace Stoneman with Mornstar.

Warp to the Seaview Church and stay at the inn (you might have the dream

showing the same scene after the credits), then leave and use the Godbird's

Soulstone. Fly south-southwest until you are over a bridge east of where

you found the blue spirit of Baumren (the horseshoe-shaped area surrounded

by forests), and land there.

Ride a Great Sabrecat south across the bridge, then follow the eastern

hill. Shortly after turning the corner you should see a visible Great

Sabrecat. Fight and beat Spot. Take him along if you want.

After beating Spot, use the Godbird's Soulstone. Fly south to the

thick cloud cover southwest of the campsite west of Argonia (where you found

a Flametang Boomerang in a chest) and land there again.

Walk straight ahead up to the top of the first hill, then go east to

the top of another hill. Rotate the camera around and you should see a

visible War Gryphon by a tree. Fight and beat Gryphus. Take him along if

you want. Now warp to Tryan Gully.

Ride a Great Sabrecat west from Tryan Gully, staying close to the

northern edge. Soon a visible Frou-Frou will come into view. Fight and beat



Frillsaur, and take him along if you want.

If you have something to mix after your current one finishes, let it

begin before leaving. I make a Phantom Mask for Angelo to equip later next.

To make a Phantom Mask, put Iron Headgear (you may still have it from when

you found some in the dark world, if not, you can go buy it at the armour

shop in Orkutsk) and the Dark Robe you found in the Black Citadel into the

Alchemy Pot.

Since I am going to trade the Crimson Robe with Dodgy Dave, I let it

finish, then go and complete the first cycle of trading. Warp to Pickham,

then talk to Dodgy Dave. He will trade your Crimson Robe for his Big Boss

Shield. The Big Boss Shield casts the Kasap spell when used as an item in

battle. The Timbrel of Tension kind of makes the free casting of Kasap not

too great, but it can be helpful later for Angelo or the Hero to have a

way to reduce the Defence of badguys.

Right away, Dodgy Dave will start the cycle of trades again. You may

already have a Special Medicine, so trade him one for 400 gold. You may

also already have a Reinforced Boomerang. If you do, trade him for 1,000

gold. His mixes are the same six as before, but now he gives you money for

the trades (unless you passed on trading an item the first time through the

cycle).

Warp to the Seaview Church again, rest at the inn, then save your game.

Use the Godbird's Soulstone and fly due south.

Right ahead of you is a thick cloud cover and the area the Hero saw in

a dream. Land there, walk up to the dragon head/stone slab and press X or

L3.





-----------------------------------------------------------------------------





/========================/

| (II-O2) Dragovian Path |

| My level: 38 |

/========================/





Monsters found in this cave:

#084 Liquid Metal Slime

#171 Metal King Slime

#216 Hell Hopper

#217 Dark Devildog

#218 Heavy Hood

#219 Hellstalker

#220 Silhouette

#226 Pandora's Box

#227 Wight King

#228 Invisible Swordsman

#230 Belial





Almost every monster here is dangerous. Usage of the Timbrel of

Tension and Sage's Stone/Multiheal spell will be common, if not highly

recommended. Don't be afraid of spending the first round building your

Defence. Many of the enemies here can do over 100 damage per hit, and if

you are fighting 6 or more of them, that can be trouble quickly.

Heavy Hoods can summon more of its kind and do over 300 damage with

their desperate attacks.

If a Hellstalker blinds the party, call out your Monster Team(s). The

breath attack from Silhouettes can wipe the party out if you are surprised by

a large number of them. Cast the Insulatle spell when you fight any of

these the first time through this cave.

Pandora's Boxes are also deadly. A single one can kill the party. Be

careful and prepared while you explore this cave that has no map.



B1-Go north. At the large room with the weird water, follow the left wall

to an opening to go through. When you can go left or right, go left

first.

B2-Turn left and follow the passage all the way to a treasure chest.

Inside is a suit of Liquid Metal Armour. Equip the Hero with it.

Now you can either walk back to B1 and turn left at the intersection, or

warp out of the dungeon, re-enter, then take the right turn. The choice

is yours.

B1-Go north, then turn right if you warped out. If you didn't, just follow

the passage and turn left at the intersection. Just follow the path to

stairs going down.

B2-Turn left and go through the tunnel. At the large room, you can go left

or straight ahead. Go left first, to a treasure chest a little ways off.

Inside is a Seed of Skill. Turn around and take the left turn at the

large room's entrance and follow the path until you get to another

intersection.

Go right first this time. In the room with many wall paintings, follow

the right wall and continue onward to a treasure chest. Inside this chest

is Thanatos' Shield. This shield is cursed, but you can make a very good

shield for Jessica if you put Thanatos' Shield and one Saint's Ashes into

the Alchemy Pot. The result is the Goddess Shield, which reduces fire,

ice, and magic attacks on her by half.

Turn around and head straight across the next intersection to some

stairs.

B3-No more torch. Go straight ahead. In the large, swampy room is a chest.

Open it if you want, as it is really a Pandora's Box. Go southwest to

leave the swampy room. When you can go left or keep going straight

across, go either way. They both go to the same exit, which is to the

left. If you began mixing a Phantom Mask the same time I did, it should

be just about finished.

At the next intersection, go left to a treasure chest. Inside is an

Elfin Elixir. Turn around and turn left at the intersection, then go up

the hill.

Turn right at the intersection to the last treasure chest here. Inside

is the Metal King Spear. This is the strongest spear in the game, but it

only has +20 Attack more than the Hero Spear (and no healing bonus when

you attack). You can make the strongest boomerang in the game with this,

the Metal Wing Boomerang is +27 Attack stronger than the Flametang

Boomerang (it only had +70 in the Japanese version of the game; it has

+90 in this version).

If you want to make the Metal Wing Boomerang, put the Metal King Spear

and a Razor Wing Boomerang into the Alchemy Pot. I usually end up making

the Metal Wing Boomerang anyway, as I don't use spears for very long

against bosses anymore.

Turn around and take a right at the intersection. At the end of the

cave, there is a circular symbol on the ground. Stand on it to warp to

the next floor.

B4-Walk straight ahead. Along the way, you'll see a gravestone. If you look

at it, a man named Eltrio is buried there. Keep following the path.

After a bit, you'll run into an intersection. Keep going straight

forward; the right turn is an empty dead-end.



After you leave, some village music plays. Open the door ahead of you.

You can't? No worries, Munchie drops down and the door opens for him. Walk

ahead a little, and an old man will appear and introduce himself as Chen Mui.

He says it has been a long time since humans have been here. Walk

around the large rock and into the town ahead. Chen Mui will follow you in

and wonder what happened to the town. Looks fine to me, but whatever.





-----------------------------------------------------------------------------





/===========================================================================/

| (II-O3) Dragovian Sanctuary |

| My level: 39 |

/---------------------------------------------------------------------------/

| Inn: $0 per person / Church: yes / Items to find: 16 + 1 |

/---------------------------------------------------------------------------/

| Item Shop (opens after you agree to fight the Lord of the Dragovians) |

| |

| Dragon Dung $100 |

| Devil's Tail $200 |

| Magic Water $300 |

| Saint's Ashes $12,000 |

| Premium Mould $500 |

/===========================================================================/





In the village, go left to a pair of pots next to the first building

on the left. Inside the pot on the right is Mini Medal #108. Enter the

house.

Turn right and you will see two more pots. Both pots have some Fresh

Milk inside. Turn left and go into the next room. Search the first hanging

bag for some Premium Mould, then search the second hanging bag for some

Saint's Ashes. On the other side of the room are two pots. Break the pot

away from the corner to find Mini Medal #109. Leave the house.

Turn left and enter the next house. Turn right and you will see another

two pots. Inside the pot next to the fireplace is some Rock Salt. Turn

left and search the hanging bag away from the corner to find Mini Medal

#110. Inside the hanging bag near the corner is some Nook Grass. Go

upstairs and speak to the woman if you want to save the game. Leave the

house.

Turn left and go around the side of the house. By some hanging laundry

are two more pots. Break the back pot to find some Yggdrasil Dew. Turn

around and go forward then left. Climb up the ramp to the next house and

talk to the guard outside. The man will welcome Chen Mui back and let the

party in.

As you enter, the elders sitting at the table will welcome Chen Mui back

to the village. After the elders talk to each other about the Lord of the

Dragovians. The Lord of the Dragovians is causing problems, and none of the

residents can bring him back to his senses in their weakened state.

Chen Mui suggests that the humans that fought Rhapthorne could maybe

help with the problem. Speak to each elder. The old woman in yellow and

blue will mistake whoever is leading the party as the Hero. Jessica's

response is pretty funny.

After you talk to the 4 elders, Chen Mui will bring up Empyrea. He will

ask the party if you will go to the Lord of the Dragovians. Reply Yes, and

Chen Mui will leap off the stool, then invite you to his house. He wants

some tasty cheese.

Leave the house, turn left, then cross the bridge to the house nearby.

This is the item shop in town. You can buy many mixing ingredients here if

you need to. Saint's Ashes only cost 300 gold in the Japanese version, but

cost a whopping 12,000 gold in the North American version. Yeesh! Walk into

the room behind the counter, then search the lone hanging bag to find Mini

Medal #111. Sift through the two bags behind the shopkeeper and you will

find some Chunky Cheese inside the back bag. Leave the item shop.

Walk down the ramp ahead of you and follow the right wall. Under the

bridge you will see Chen Mui's house to enter.

After being greeted by the man in Chen Mui's house, the party will rest

after the cheese banquet. When you can move around, search the dresser in

the room to find Mini Medal #112. The chest in the room is locked, so don't

worry about it for now. Break the center pot out in the hall to find some

Angel Cheese, then go downstairs.

Take a left at the bottom of the stairs, then another left. Turn right

in the dining room and break the pots behind the woman in the kitchen. In

the first pot is some Highly-Strung Cheese. The pot behind it has Mini Medal

#113. Leave the kitchen and dining room, then go into the room with the

fireplace and speak to Chen Mui.

Chen Mui will avoid the party's question, so go back to the guest room

upstairs. At the prompt, say Yes to sleep.

When you wake up, answer Chen Mui whichever way you want, then leave

his house. You should have over 110 Mini Medals at this point, so before

you go to the next place, warp to Princess Minnie's Castle.

Speak to Minnie, and upon seeing that you have 110 Mini Medals, she

will give you the last prize, the Flail of Destruction. Like the Flail of

Fury, this weapon is not classified as any of Yangus's weapon types for

using skills. This is stronger than the Flail of Fury and it hits every

enemy like boomerangs.

Minnie will thank you for finding the Mini Medals of the world. If you

leave and come back, the King of Medals will finally be over his sickness

and be seated on the throne next to his daughter.

Warp back to the Dragovian Sanctuary, save your game, then enter the

house with all the old people.

Turn left or right, then go down the stairs. At the midway point, there

is a turn. Talk to the guard at the door and he will let you pass. Open

the door to reach the final area of the game. Chen Mui stays behind.





-----------------------------------------------------------------------------





/=======================/

| (II-O4) Heavenly Dais |

| My level: 39 |

/=======================/





Monsters found in this dungeon:

#171 Metal King Slime

#221 Democrobot

#222 Head of State

#223 Body Politic

#224 Right Wing

#225 Left Wing

#228 Invisible Swordsman

#229 Hellspawn

#230 Belial

#231 Solaris

#232 Great Troll

#233 Unholy Bishop

#234 Hell's Gatekeeper

#235 Crocodog

#279 Servant of Darkness

Boss: # -Not numbered- Lord of the Dragovians





As you walk ahead, Munchie runs up and into the Hero's pocket.



Level 1-Three ways to go..put the way in behind you, then you can go either

left, left and forward, or right. Go right or left; they lead to the

same place.

Inside a small cave is a grave for a woman named Xia, someone the

man in Chen Mui's house mentioned. From the grave (you don't have to

go to it), head out of the cave to the next small 'island' with a

large stalagmite popping out of the ground.

Take the road going south-southwest if you took the far left path

at the start, or skip the right turn to the island with the

stalagmite if you went right at the start.

At the end of the path is a treasure chest with a spare Dangerous

Bustier to complete Jessica's collection of changeable appearance

outfits.

Walk back to the start of the dungeon, or cast Evac and walk back

in. Take the left and forward (aka center) path now.

When you reach a cave with some spiraling stairs, watch for a

treasure chest at the bottom to your left. Inside is Mini Medal

#114. Walk out of the tunnel downstairs. Take the right fork to

the Level 2 staircase.

Level 2-Go up the stairs, then face northwest. There should be a path to

your left, one straight ahead, and another to the right. Take the

path on the left (west-southwest) first.

Climb up the stairs to a floating island, then cross the small

step-bridge to a treasure chest. Inside is the last Mini Medal in

the game, #115.

Go back down to the top of the stairs going down to Level 1, then

climb up the next staircase on the left (the straight ahead one from

the start). Turn left and reach the next island, then go straight

across to another set of stairs to another chest. Inside is some

Orichalcum.

Climb down the island, turn left, then climb up the next stairs on

the left. To the left of the dragon's skull is another treasure

chest, with a Skull Helm inside. You can make a second Timbrel of

Tension, highly recommended if you wish to fully complete the

Defeated Monster List easier.

You can warp out of the dungeon if you want to save and mix things

around then come back, or just take the stairs to the right of the

dragon skull, then go up to a door leading to Level 3. I keep

going, so I can mix the final items quicker.

Before opening the door, heal your party and restore MP if you

need to. If you completed mixing a Phantom Mask, equip Angelo with

it. It has 17 more Defence than the Happy Hat and supposedly

allows him to evade physical attacks easier. The MP regeneration

from the Happy Hat doesn't work while in a battle anyway, so the

added Defence bonus helps, regardless.

Level 3-Walk straight up to the giant red dragon when you are ready.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=========================================================/

| |

| Battle actions: Attacks (can have 2 turns per round and |

| make a desperate attack), |

| lets out an intimidating scream, |

| belches Scorching Flames at the party |

/=========================================================/



This boss mainly attacks, so build up +200 Defence right away, then

have Jessica cast Insulatle to lessen the damage from Scorching Flames. With

no added protection, it will do about 100 damage to everyone.

Cast Acceleratle early on if you want to attack him before he can take

a turn. Acceleratle never wears off during a battle, unless 'enveloped in a

wave of ice' is used (which this boss does not use) or the character is

killed. So just recast it after reviving it you want an easier time when it

comes to healing as soon as you can. If the Lord of the Dragovians makes a

desperate attack and it connects, that character will likely be dead at

similar levels that I am at (below 40).

Afterward, plug at him with attacks. The Hero's Dragon Slash finally

has some use, and will in the future as well. You can stick to using

Multithrust during this fight, though.

Keep your Defence up; without any extra, the Lord of the Dragovians

will probably inflict around 200 damage per attack. Heal whenever a

character falls below 200HP (I just keep having Yangus use a Sage's Stone

for the fight).

If Angelo keeps up with using the Timbrel of Tension, Jessica and the

Hero can take him out pretty well. Be aware that if the intimidating scream

works on a character, any built-up Tension stored is lost, so you may want

to just attack with +50 instead of waiting to reach +100.

Defence-lowering spells/skills will work on this guy. The Lord of the

Dragovians has about 8,250 HP (I beat him at 8,313). It may be less, if

this boss heals a certain amount of HP after each round (about 7,700 in the

Japanese version).



Beating the Lord of the Dragovians nets the party 12,680 experience

points, 0 gold, and a dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Beating the Lord of the Dragovians reverts him to his humanoid form.

He seems as though he was having a nightmare..and is surprised that humans

awoke him from it.

He recognizes the Hero, and calls him out by name. He says that the

Hero has saved the Dragovian race. Yangus asks the Lord of the Dragovians

how he knows the Hero, and is responded by the suggestion to ask his

grandfather that question.

Munchie crawls out of the Hero's pocket and transforms..into Chen Mui!

Chen Mui says that he is the Hero's grandfather, and took the form of a mouse

to stay with and protect the Hero. He then says he will explain everything

back at his house in town. The Lord of the Dragovians warps everyone back

to the Dragovian Sanctuary.

At the balcony of Chen Mui's house, he tells the Hero to follow him in.

Chen Mui will unlock the chest that you couldn't open, and give a ring to the

Hero.

The ring belonged to his mother, Xia, which was given to her by the

Hero's father, Eltrio. Remember those two graves in this area? That's them.

The ring is made of Argon. Twenty years ago, Eltrio was the Prince of

Argonia. Chen Mui then pulls out some pictures to discuss the story of the

Hero's parents.

Xia, a resident of the Dragovian Sanctuary, met the human Prince of

Argonia, Eltrio. Their union was objected by Chen Mui, so Xia was taken

back to the Dragovian Sanctuary. Eltrio died at the Dragovian Path, trying

to get to the Dragovian Sanctuary himself. Xia was already pregnant with

the Hero at this time, and died during the childbirth of the Hero.

The elders were conflicted on what to do with the Hero. Born of mixed

parents, they voted to seal away his memory and kick the baby out. Chen Mui

furiously disagreed, but it was to no avail. Refusing to leave his

defenseless grandchild alone in the world, Chen Mui asked the Lord of the

Dragovians to change him into the mousey Munchie to watch over the Hero in

the human world.

Chen Mui will then put the pictures away and give the Argon Ring to the

Hero. He then asks if you want him to tell the story again. Answer Yes if

you want him to, or respond with No if you do not need him to retell. If

you walk up to the chest, Chen Mui will again ask if you want him to tell

you the story of the Hero's parents.

I equip the Argon Ring onto the Hero. It increases both Attack and

Agility by 20 points.

With a recap, the Hero's father was a Prince at Argonia. This makes

Eltrio the brother of Clavius, and the Hero Clavius's nephew. This also

means that Charmles is the Hero's cousin! Ack! That is why Clavius had a

double-take the first time he sees the Hero; he looks like his father.

This also makes the Hero a Prince of Argonia. Medea is scheduled to

marry the Prince of Argonia. Hmmm..

If you go back to Eltrio's grave, Chen Mui will say that both he and the

Hero's mother are buried at that grave; the one for Xia at the Heavenly Dais

is empty.





-----------------------------------------------------------------------------





/=========================/

| (II-O5) The True Ending |

| My level: 39 |

/=========================/





If you want to see the true ending to the game, save, then fly to

the archway west of Empycchu to fight Rhapthorne and beat him again. Use the

same strategies that were used the first time.



The ending starts the same, up until after Charmles shows up. Angelo

says you have the Argon Ring and should show it to King Clavius. The Hero

will pull out the Argon Ring with a determined look.

You should be in the Lord High Priest's house. Go into the room where

you fought Evil Sir Leopold, and Clavius will be standing on the balcony.

Go out to the balcony and speak to the Hero's uncle.

Clavius will be glad to see you, then the game asks if you want to show

the Argon Ring to him. Respond with Yes. Clavius will ask how you got the

ring, and the Hero will tell Clavius the story. He will understand, but says

that a new heir to the throne would cause turmoil right now. Clavius will

not recognize your claim to the throne. Leave the balcony and the Lord High

Priest's house.

The next morning, make your way into the cathedral again. Instead of

a guard having to tell Clavius that the princess has ran away, Clavius gets

up and tells the guards to wait.

He says the Hero has a right to be at the ceremony and that he is the

rightful groom. Charmles runs up to his father, demanding an explanation.

Clavius pulls out the Argon Ring, telling his son that it belonged to

Charmles's deceased uncle, the Hero's father. Charmles takes the news

rather well.

Clavius then states to the audience that the Hero and Medea are to be

married. Charmles starts stomping his feet, angry that she is supposed to

marry him.

The chancellor of Argonia (whom is rescued from the Trolls' Maze either

way) stands up and says that the bride is about to arrive. Clavius holds

Charmles back, now having temper tantrum.

Medea walks down the aisle with her father, and is shocked to see the

Hero waiting at the altar instead.

Yangus, Jessica, and Angelo wait outside with a worried look. The

cathedral door opens, and to the surprise of the crowd, the Hero walks out

with Medea. The three other party members are ecstatic, and the crowd

starts to cheer as the Hero and Medea smooch.

The newlyweds run to the carriage, once again steered by Trode.

Yangus then tries to yell to the hero, but is stopped by Jessica. He runs

forward to wave goodbye.

After the credits, the Hero, Medea, and Trode return to Trodain where

the residents run out to see the new couple.





THE END





You can turn the game off now, or if you want to complete the Defeated

Monster List or try to fight the true optional boss after the game, press

reset and load your save file.





-----------------------------------------------------------------------------





/====================================================/

| (II-P) The Dragovian Trials |

/----------------------------------------------------/

| Quick Summary: |

| |

| 1-Defeat the Lord of the Dragovians in all of his |

| forms. |

| 2-Turn off the game. |

/====================================================/





This section is completely optional, and more or less for completionists

or those who want to test their mettle against the hardest boss of the game.

If you are stuck at a form, please read the section titled

'Intermission of Metal'.

You may much have to level up quite a bit; the average recommended

level for the final enemy is around 65. If you are up to the challenge,

read on. Getting up to such a high level is for wimps, though.

I tend to give Angelo's Sage's Stone to Jessica, that way everyone in

the party will have some way to heal. You could also make another Sage's

Stone if you want to, which can be helpful but is not necessary. If Jessica

and/or Angelo have learned the Staves ability that lets them regenerate some

MP while equipped with a Staff (70 skill points in Staff for Jessica, 100

skill points in Staff for Angelo), try to have a staff equipped (I'd go with

the Rune Staff) to keep their MP high so you don't have to rely too much on

Elfin Elixir.

The Lord of the Dragovians has eight forms. If you beat them all, you

can get new items, rewards, and bragging rights (or something). Some forms

aren't too tough, others may require higher levels/stats and smart fighting.

A little luck doesn't hurt, either.





-----------------------------------------------------------------------------





/===========================/

| (II-P1) Vermillion Dragon |

| My level: 39 |

/===========================/





You should be able to beat a few forms of the Lord of the Dragovians

right off. You can beat all of them without fighting around, as I have done

a few times at level 41. But if you want an easier time, level up some if

you get stuck.

Warp to the Dragovian Sanctuary and enter the Heavenly Dais.

Reach the Lord of the Dragovians by taking the up+left path on Level 1,

following it all the way to Level 2. Use whatever you want on the way; he

will restore your HP and MP before you fight him.

On Level 2, face northwest, then climb up the stairs straight ahead.

Turn left and go up the stairs, then take the first staircase on your right.

Just follow the path the rest of the way to the Lord of the Dragovians, and

speak to him.

Still in his humanoid form, the Lord of the Dragovians will ask you if

you wish to challenge him. Reply with Yes, and he will restore the party's

HP and MP.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==========================================================================/

| |

| Battle Actions: Attacks (can have 2 turns per round), builds Tension, |

| tries to paralyze all party members (only affects the |

| hero) with Dragovian Seal, |

| crouching thrust attack on a party member, |

| launches a Thin Air attack, |

| damages all party members when he calls forth bolts from |

| the blue, meditates to heal 500HP, |

| removes all positive status changes when enveloped |

| in a wave of ice |

/==========================================================================/



The humanoid form of the Lord of the Dragovians can be tough at low

levels, but you will become very familiar with it if you are trying to beat

each of his forms.

During the first round, he will almost always use his Dragovian Seal

attack. It should not affect anyone but the Hero, and almost always works on

him (what with him being half human-half dragon..person). One way that you

can still get a hit in with the Hero is to equip a spear and have him use

Mercurial Thrust. It won't do that much damage, but it is damage

nonetheless and favorable over no damage at all. You can also bring in a

Monster Team instead, but that may give him time to power his attacks up when

the party comes back. Tingle will not cure the paralysis; you have to wait

for it to wear off.

Build up your Defence and don't worry about casting Insulatle or Magic

Barrier during the fight. Cast Acceleratle instead to have a better chance

of going before he does. Re-cast it after the Lord of the Dragovians

becomes 'enveloped in a wave of ice'. Watch out for his Hellish Thunder, it

can do over 200 damage to every party member. Cast Multiheal with Tension

if you can when in a pinch. If the Lord of the Dragovians builds up 20 or

50 Tension, you may want to have Angelo use Sarcastic S****** if you have

it/want to.

I still only have one Timbrel of Tension, so an easy way to try to beat

him fast is to build up Tension with Jessica and the Hero, have Yangus use

the Sage's Stone, and keep Angelo beating on that Timbrel of Tension. If

Jessica and the Hero hit the Lord of the Dragovians with a few +50 or +100

Tension attacks, he should be defeated. At higher levels you can beat him

in 3 rounds.

Because he can be 'enveloped in a wave of ice', the fight may drag on

for a bit. Just rebuild your Defence and whittle him down. Defence-lowering

spells/skills do work on this guy, and can be pretty helpful.

An alternate method of HP preservation is to call in a Monster Team when

he is almost defeated. Allowing a Monster Team to finish him off will let

the party have full HP for the next form. The Lord of the Dragovians has

about 3,000 HP (I beat him at 3,091).



Beating the Lord of the Dragovians nets the party 0 experience points

and 0 gold.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



Don't relax yet, because the Lord of the Dragovians will immediately

change form and attack you.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round and make a desperate |

| attack), belches Scorching Flames at the party, |

| lets out an intimidating scream, |

| uses Gigaflash to damage all party members and try to |

| inflict Dazzle |

/==========================================================================/



The first of his many transformations, the Vermillion Dragon is pretty

similar to the form you fought the first time. Use the same strategies

against it.

One new attack from this form is the always wonderful Gigaflash attack

that Sea Dragons used. If (more of when) the party gets blinded by this,

spells such as Kafrizzle will work as a replacement for Jessica. If Jessica

or Angelo casts Bounce, Gigaflash can miss them and actually blind the boss!

Thanks to Madrox for this tip.

The Hero's Multithrust or Dragon Slash abilities or Jessica's Twin

Dragon Lash is probably the way to go physically, but you can also cast the

Zap spell (or Kazap if he has it) if the Hero has it when he is blinded.

Jessica's Kafrizzle spell is a good attack if she is blinded. Another

option is to bring in your Monster Team(s). Remember that if Jessica is

level 38 or higher and has 100 points in Staves, she gets the Kazing spell.

Defence-lowering spells/skills do work on this guy. The Vermillion

Dragon has about 5,000 HP (I beat him at 5,036).



Beating the Vermillion Dragon nets the party 13,500 experience points,

0 gold, and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Vermillion Dragon, the Lord of the Dragovians will

show you a list of six prizes/wishes. Here is what they are and do:



Strengthen the Alchemy Pot.



Choosing this changes the Alchemy Pot into the Super Alchemy Pot. Mixes

will finish instantly, allowing you to quickly refine any items.



-------------------------



Receive a Legendary Team Monster.



Choosing this will reveal the last recruitable monster in the game. South

of Trodain by the lake, a visible Metal King Slime by the name of Hev can be

recruited.



-------------------------



Receive a Dragovian Sword.



Choosing this will give give the party the Dragovian Sword, one of the

strongest swords in the game. You can put this into the Alchemy Pot along

with a Liquid Metal Sword to create the strongest sword in the game, the

Dragovian King Sword. Only the Hero can equip the Dragovian Sword and the

Dragovian King Sword.



-------------------------



Receive some Dragovian Armour.



Choosing this will give the party the Dragovian Armour, one of the strongest

suits of armour in the game for the Hero. The Hero's appearance will change

if the Dragovian Armour and Dragovian Helmet are equipped at the same time.



-------------------------



Receive a Dragovian Shield.



Choosing this will give the party the Dragovian Shield, the strongest shield

in the game for the Hero.



-------------------------



Receive a Dragovian Helm.



Choosing this will give the party the Dragovian Helm, the strongest helmet

in the game for the Hero. The Hero's appearance will change if the Dragovian

Armour and Dragovian Helm are equipped at the same time.



-------------------------



You can only choose one wish at a time. In order to choose another,

you have to come back and defeat the Lord of the Dragovians' humanoid form

and a different dragon form.

I usually choose to upgrade the Alchemy Pot first, so I can upgrade

items in a snap (such as a second Timbrel of Tension). If you want to

wait on that, the Dragovian Armour is a good choice, or the Dragovian Shield.

If/when you choose to get the Dragovian Shield, I would recommend

giving the Metal King Shield to Yangus.

After you select what you want, the Lord of the Dragovians will ask you

to confirm your choice, then warp you back to the Dragovian Sanctuary and

await your return.



Since I chose to upgrade the Alchemy Pot, I quickly create the following

mixes:



Razor Wing Boomerang + Metal King Spear = Metal Wing Boomerang



Replaces the Flametang Boomerang.





Skull Helm + Saint's Ashes = Sun Crown



Sun Crown + Magic Beast Hide + Tough Guy Tattoo = Timbrel of Tension



Put this in Yangus's inventory.





If you didn't make a Phantom Mask earlier, the mix for it is:

Iron Headgear + Dark Robe = Phantom Mask



Stronger helmet for Angelo to equip during fights with the Lord of the

Dragovians. Helps him evade attacks more often as well.



Thanatos' Shield + Saint's Ashes = Goddess Shield



Saintess Shield or Goddess Shield?



I believe that this is a better shield for Jessica than the Saintess

Shield. People tend to rely on what the in-game description says, which

in-battle seems to say otherwise.

For the Saintess Shield, the game says 'A holy shield that reduces the

damage from fire- and ice-based attacks by 2/3'.

For the Goddess Shield, the game says 'A holy shield that reduces damage

from fire- and ice-based spells by up to half'. A 2/3 reduction sounds

better than "up to half", but through having both shields equipped, here

is what I found:



Type of attack | Saintess Shield equipped | Goddess Shield equipped

-------------------------|--------------------------|------------------------

Belial's Blazing Fire | 50 damage | 33 damage

(no Insulatle) | |

-------------------------|--------------------------|------------------------

Belial's Kaboom spell | |

with 5 Tension | 133 damage | 73 damage

(no Magic Barrier) | |

-------------------------|--------------------------|------------------------

Invisible Swordsman | 92 damage | 48 damage

'anger of the gods' | |

-------------------------|--------------------------|------------------------

Solaris's meteors | 69 damage | 64 damage

-------------------------|--------------------------|------------------------

Democrobot's Kazap spell | 166 damage | 162 damage

(no Magic Barrier) | |

-------------------------|--------------------------|------------------------

Silhouette's Cold Breath | 93 damage | 62 damage

(no Insulatle) | |



Some damage was similar, but breath and other attacks are quite a bit

lower with the Goddess Shield than the Saintess Shield. I go with the

Goddess Shield.





The next form of the Lord of the Dragovians, the Emerald Dragon, uses

some annoying breath attacks.



It can Envenomate the party with a Venomous Mist.

It can put party members to sleep with Sweet Breath.

It can try to paralyze the party with Burning Breath.



If you chose to upgrade the Alchemy Pot, you can quickly make some

items to counter these, but you can only choose between protection against

poisoned, or protection against being put to sleep and paralysis.



If you want protection against being poisoned, you can mix a Ring of

Immunity by putting a Gold Ring and a Poison Needle inside the Alchemy Pot.

You can buy Gold Rings at the moved Argonia bazaar. Poison Needles are sold

at Baccarat's weapon shop.



If you want protection against being paralyzed and put to sleep instead,

you can mix a Catholicon Ring by putting a Full Moon Ring, a Ring of

Immunity, and a Ring of Truth into the Alchemy Pot. Without the Super

Alchemy Pot, the Catholicon Ring will take awhile to make if you choose that.

To make a Full Moon Ring, put a Gold Ring and a Poison Moth Knife into

the Alchemy Pot. Gold Rings can be purchased at the moved Argonia bazaar,

and you can buy a Poison Moth Knife at Pickham's weapon shop.

To make a Ring of Immunity, put a Gold Ring and a Poison Needle into

the Alchemy Pot. Gold Rings are bought at the moved Argonia bazaar. Poison

Needles can be purchased at Baccarat's weapon shop.

To make a Ring of Truth, put a Gold Ring and a Sandstorm Spear into the

Alchemy Pot. Gold Rings are buyable at the moved Argonia bazaar. To make a

Sandstorm Spear, buy a Partisan at Argonia's regular weapon shop. Buy

Saint's Ashes at the Dragovian Sanctuary's item shop, then put them into the

Alchemy Pot. You may still have the Ring of Truth you found at the Godbird's

Eyrie in the Dark World.

As you can see, without the Super Alchemy Pot, the Catholicon Ring will

take quite awhile to finish, and that's for one of the four you should make.

I personally find Envenomated to be more detrimental (have to cure the

poison, then heal) than Asleep and Paralysis (neither seem to work that well

against me, and both can be cured with the same spell, Tingle).

Make whichever ring you would rather have, then put them into the bag,

stay at an inn, save your game, and go back to the Lord of the Dragovians at

the Heavenly Dais.





-----------------------------------------------------------------------------





/========================/

| (II-P2) Emerald Dragon |

| My level: 40 |

/========================/





Back at the Lord of the Dragovians, remember to equip whatever ring you

made (or if you didn't make any, then you can't really equip them), then

speak to him again. You will have to fight his human form again (and every

time).

You should know what to do on him (if not, look back to the previous

section). After you beat his humanoid form, the Lord of the Dragovians will

immediately change form and attack you.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/===========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round and make a desperate |

| attack), tries to paralyze the party with Burning Breath, |

| spews Sweet Breath to try to put party members to sleep, |

| tries to make all party members lose their turn and |

| damages them when he roars ferociously, |

| tries to Envenomate the party with a Venomous Mist |

/===========================================================================/



As always, build up your Defence. Casting Acceleratle is also

recommended. Don't waste your time casting Insulatle or Magic Barrier. This

version of the Lord of the Dragovians can hit for over 500 damage when it

makes a desperate attack.

If anyone gets put to sleep or paralyzed, have the Hero or Angelo cast

Tingle immediately. If anyone in the party gets Envenomated, cure that

immediately as well.

A new attack used by this dragon is 'ferocious roar'. Not only does it

perform the usual annoyance of making party members lose their turn, it also

hits them for about 150 damage each. Increased Defence does not lower the

damage.

If you made the second Timbrel of Tension, you can quickly build

Tension to him very hard. Use them both the same round with discretion, or

if the Hero has learned the Omniheal spell, have him cast that as a backup

(he *just* learned it for me).

Use strong physical attacks such as Twin Dragon Lash for Jessica and

either Multithrust or Dragon Slash for the Hero.

Defence-lowering spells/skills work on this guy, but he has low base

Defence to start with. The Emerald Dragon has about 8,675-8,800 HP (I beat

him at 8,836, doing 163 on the last hit). In the Japanese version of the

game, it had about, it had about 8,250-8,450 HP.



Beating the Emerald Dragon nets the party 14,800 experience points, 0

gold, and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Emerald Dragon, the Lord of the Dragovians will

show you the list of the five remaining prizes/wishes. I usually choose

'Receive a Dragovian Shield' at this time. Equip it onto the Hero and give

the Metal King Shield to Yangus.

Re-equip whatever accessory you had equipped to each character,

stay at an inn, save your game, and go back to the Lord of the Dragovians at

the Heavenly Dais.





-----------------------------------------------------------------------------





/=======================/

| (II-P3) Silver Dragon |

| My level: 40 |

/=======================/





Back at the Lord of the Dragovians, speak to him again. You will have

to fight his human form again (and every time).

You should know what to do on him by now. A nice way to beat him fast

without using up a lot of MP, round by round would be:



Round 1: Jessica casts Oomph on herself or builds Tension, Hero uses

Mercurial Thrust, Yangus and Angelo use the Timbrel of Tension.

Round 2: Jessica uses Twin Dragon Lash, Yangus uses Helm Splitter, Angelo

use the Timbrel of Tension.

Round 3: Jessica builds Tension, Yangus and Angelo use the Timbrel of Tension

(Angelo can cast Multiheal if HP are low).

Round 4: Jessica uses Twin Dragon Lash, Yangus uses the Timbrel of Tension,

Angelo casts Multiheal (if cast on round 3, use Timbrel of Tension).



If things work out, Jessica should hit the Lord of the Dragovians twice

with +50 Tension and do about 1200-1500 damage each time. Yangus should do

about 450 damage with a +50 Tension Helm Splitter, beating him after Angelo

restores everyone's HP with a +50 Tension casting of the Multiheal spell.

After you beat his humanoid form, the Lord of the Dragovians will

immediately change form and attack you.

You can summon a Monster Team the first round to avoid the Dragovian

Seal, but you may wind up giving the Lord of the Dragovians a chance to

really power up via Tension or his 'calls forth bolts from the blue' attack.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==========================================================================/

| |

| Battle actions: Attacks (can have 2 turns per round and make a desperate |

| attack), |

| eyes gleam eerily and puts a party member to sleep, |

| body shakes as he spews a F-f-frightfully C-c-cold |

| Breath, casts Fizzle, meditates to heal 500HP, |

| removes all positive status changes when enveloped |

| in a wave of ice |

/==========================================================================/



As always, build up your Defence. Casting Acceleratle is also

recommended. Don't waste your time casting Magic Barrier, but keep

Insulatle cast at all times. This dragon's ice breath attack is very, very

damaging. This version of the Lord of the Dragovians can hit for over 500

damage when it makes a desperate attack.

For an added Defence boost, if Angelo uses the Timbrel of Tension before

Yangus's turn, Yangus can cast the Kabuff spell instead of using a Rune

Staff.

Cast Tingle immediately if a party member is put to sleep. Fizzle

will wear off eventually, and this can be pretty deadly if Jessica or Angelo

are silenced and cast their spells.

If the Silver Dragon is 'enveloped in a wave of ice', have Jessica

re-cast Insulatle then Acceleratle while the other party members build up

Defence again while healing.

This dragon does the meditation technique to restore 500HP, so you

will want to try to damage him at a quick pace.

Defence-lowering spells/skills can work on this guy. It may take a few

tries, but one use of Helm Splitter took away 209 Defence. If you keep this

form's Defence low, you will rip through it quickly.

The Silver Dragon has about 5,050 HP (I beat him at 5,087, doing 82 on

the last hit). In the Japanese version of the game, it had about 4,700 HP.



Beating the Silver Dragon nets the party 15,900 experience points,

0 gold, and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Silver Dragon, the Lord of the Dragovians will

show you the list of the four remaining prizes/wishes. I usually choose

'Receive some Dragovian Armour' at this time. Equip it onto the Hero, and

put whatever armour he had (Liquid Metal Armour for me) into the bag.

If you really want to, you can mix the Liquid Metal Armour into some

Metal King Armour (Liquid Metal Armour + Orichalcum + Slime Crown) for

Yangus, but Gigant Armour gets me through the Dragovian Trials anyway, so

it isn't necessary.

Stay at an inn, save your game, and go back to the Lord of the

Dragovians at the Heavenly Dais.





-----------------------------------------------------------------------------





/=======================/

| (II-P4) Golden Dragon |

| My level: 41 |

/=======================/





From this point on, you may want to put Yangus at the front of the

party. I usually go with Yangus/Hero/Jessica/Angelo. Yangus has a few

more HP than Jessica, so any time a character can survive a hit is better

than a death.

Back at the Lord of the Dragovians, speak to him again. You will have

to fight his human form again (and every time). You should know what to do

on him by now.

After you beat his humanoid form, the Lord of the Dragovians will

immediately change form and attack you.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=======================================================================/

| |

| Battle actions: Attacks (can have up to 3 turns per round), |

| casts Kaboom, casts Kasizzle, |

| emits a strange glow that makes party members more |

| vulnerable to spells, builds Tension (sometimes |

| instantly gets to Super High Tension), |

| uses Gigaflash to damage all party members and try to |

| inflict Dazzle |

/=======================================================================/



As always, build up your Defence. Casting Acceleratle is also

recommended. Don't waste your time casting Insulatle, but at the start of

the fight you will probably want to cast Magic Barrier.

Defence-lowering spells/skills have trouble working on this guy, or

don't work at all. Which is a shame, because it has a lot of Defence.

Because of this, casting spells is preferable to attacks. For comparison,

the Hero used Dragon Slash for 190 damage at +50 Tension while Jessica cast

Kafrizzle for 401 damage at +50 Tension.

Get Jessica to +50 or +100 Tension as fast as you can to make the fight

shorter. Having the Hero cast Zap or Kazap if you have it (I do not yet

have the spell; probably at the next level up) are also good ideas. The

Golden Dragon uses Gigaflash, so spells will pretty much be the way to go.

You can also try to get him to use Gigaflash when Bounce is cast on

either Jessica or Angelo.

At first, this boss seems really easy when it just casts spells over

and over. Then it starts to build Tension. And more. Spells shouldn't be

too bad with higher Tension (make sure you have Magic Barrier still on), but

an attack with built-up Tension is bad. Angelo can try to use Sarcastic

S******, but as always, it does not always work how it should.

This version of the Lord of the Dragovians can hit for over 500 damage

when it makes a desperate attack.

For an added Defence boost, if Angelo uses the Timbrel of Tension before

Yangus's turn, Yangus can cast the Kabuff spell instead of using a Rune

Staff.

Cast Tingle immediately if a party member is put to sleep or paralyzed.

Remember that the Hero can cast Fullheal or Omniheal and those spells do not

use Tension.

The Golden Dragon does not become 'enveloped in a wave of ice', so as

long as the party stays alive, managing the fight will be easier. The

Golden Dragon has about 5,500 HP (I beat him at 5,577, doing 160 on the last

hit. In the Japanese version of the game, it had about, it had about 5,000

HP.



Beating the Golden Dragon nets the party 16,350 experience points,

0 gold, and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Golden Dragon, the Lord of the Dragovians will

show you the list of the three remaining prizes/wishes. I usually choose

'Receive a Dragovian Helm' at this time. Equip it onto the Hero and put

whatever helmet he had (Mercury's Bandana for me) into the bag.

With the Dragovian Armour and Dragovian Helm equipped, the Hero's

appearance will change. His red suit of armour and helmet look somewhat

similar to a samurai outfit (think of the red samurai in Final Fantasy

Tactics), but a bit different. That's the best way I can describe it, other

than it looks much cooler than the Hero's usual garb.

Stay at an inn, save your game, and prepare to level up a little if

the next form gives you serious trouble.





-----------------------------------------------------------------------------





/===============================/

| (II-P5) Intermission of Metal |

| My level: 41 |

/===============================/





The next form the Lord of the Dragovians takes is the Darksteel Dragon.

I didn't know about the Super High Tension strategy until after I reached

level 45 and tried fighting, and I totally forgot about using Executioner,

so you can beat the Darksteel Dragon without going around to level up.

If you can't get past this form, now is a good time to fight around and

work on the Defeated Monster List if you are trying to complete it.

Afterward, you should level up a bit for a couple levels.

The best way to level up is by fighting Liquid Metal Slimes and Metal

King Slimes. There are a couple of places you can go to fight them. The

best places pretty much are:



Dragon Graveyard B1-Metal King Slimes only



Howlwind Hill day/night-Metal King Slimes and Liquid Metal Slimes



Dragovian Path B4-Metal King Slimes only



Heavenly Dais Level 2-Metal King Slimes only



I choose to go to Howlwind Hill (the flying spot north of Rydon's

Tower), because the fights that aren't Metal King Slimes/Liquid Metal

Slimes are easy to win and escape from. Plus, you can fight Metal Slimes

there as well, and they are easy experience to break the monotony of

fighting the stronger metals over and over. Nighttime seems to be better

than during the day to bump into metals here, but that may just be my game.

Please note that Liquid Metal Slime and Metal King Slimes will *not*

appear at Howlwind Hill unless you have fought at least one of each.

Killing one does not matter. The last time I played the game, I never

fought a Liquid Metal Slime, and they would not appear at Howlwind Hill.

This seems to be confirmed by a poster at gamefaqs that ran into the same

problem.

There are several strategies that people use while fighting Metal King

Slimes/Liquid Metal Slimes. Most of them seem to depend on two attacks, and

only those two, specifically the Hero's Lightning Thrust for spears and

Yangus's Executioner. Jessica casts Acceleratle the first round, then does

nothing more. Angelo doesn't seem to matter at all, twiddling his thumbs

during the battle.

While this strategy is nice, I'm not a real fan of depending on the

all-or-nothing feeling from just using Lightning Thrust and Executioner over

and over. The attacks may work and you can reap in the experience, or you

may miss constantly and the enemies run away and you have nothing to show

for it. Lightning Thrust seems to have a much lower success rate than

Executioner in my game, so I don't learn it.

I use a more team-oriented strategy, which works against the two Metal

King Slimes fight as well as one Metal King Slime and six Liquid Metal

Slimes. With this strategy, I have a very high chance of killing at least

one Metal King Slime on the second round if there are two present. In the

Metal King Slime + 6 Liquid Metal Slimes scenario, the Metal King Slime is

killed on the second round, or if it runs away, at least two Liquid Metal

Slimes are killed on the second round instead.

Go with whichever strategy works better for you. I go with my

team-oriented one instead. Go to the area you prefer to fight around at,

then use either strategy. The full explanation for my strategy is as

follows:



Equip the Falcon Blade onto the Hero and the Argon Ring

Equip the Conquerer's Axe onto Yangus and equip him with an Agility Ring

Equip Yangus's Meteorite Bracer onto Jessica and give her Yangus's Timbrel of

Tension

Equip the Falcon Blade onto Angelo, and make sure he has a Meteorite Bracer

equipped and a Timbrel of Tension



The battle roles are pretty simple, and they give me nice results.



One/Two Metal King Slimes



Round 1: Hero builds Tension, Yangus uses Executioner, Jessica casts

Acceleratle, Angelo uses the Timbrel of Tension



If Executioner kills one Metal King Slime, then great. If not, have him

target a different Metal King Slime than the Hero and Angelo target the next

round if there are still two Metal King Slimes present.



Round 2: Hero uses Metal Slash, Yangus uses Executioner on the other Metal

King Slime (if applicable), Jessica uses the Timbrel of Tension,

Angelo uses Metal Slash.



Hopefully the way it works out is that Angelo uses his Timbrel of Tension

before Jessica casts Acceleratle (so more speed is gained). On round 2,

Jessica (hopefully) uses the Timbrel of Tension first, so the Hero attacks

with +50 Tension, and Angelo attacks with +20. The combination of the Hero

and Angelo's attacks will kill a Metal King Slime almost every time. Two

+20 Tension attacks may, but not always.



-------------------------



One Metal King Slime + Six Liquid Metal Slimes



The strategy is the same, except if the Metal King Slime was not killed by

Yangus on the first round, have the Hero, Yangus, and Angelo focus their

attacks on it the second round. If it runs away or is killed by Yangus,

then the Hero and Angelo should both kill a Liquid Metal Slime each with

their +50 and +20 Tension Metal Slash attacks.

Each round afterward, have the Hero and Angelo use Metal Slash on the same

Liquid Metal Slime while Yangus uses Executioner on a different one and

Jessica uses the Timbrel of Tension each round. I have killed the Metal

King Slime and 5 of the 6 Liquid Metal Slimes in 3 rounds this way.



-------------------------



2-7 Liquid Metal Slimes



Use the same strategy as above. A +50 Tension Metal Slash when using a

Falcon Blade can kill them outright, or a combination of +20 and +5 can

kill one.





Metal Slimes can be easily killed by the Hero and Angelo using Metal Slash

while equipped with a Falcon Blade. Have Jessica use the Timbrel of Tension

so the two Metal Slashers can kill a Metal Slime each.



After you reach about level 45 for the Hero, give the Lord of the

Dragovians another try if you can't seem to do it at lower levels.





-----------------------------------------------------------------------------





/==========================/

| (II-P6) Darksteel Dragon |

| My level: 42 |

/==========================/





From this point on, you may want to put Yangus at the front of the

party. I usually go with Yangus/Hero/Jessica/Angelo. Yangus has a few

more HP than Jessica, so any time a character can survive a hit is better

than a death. You may want to have some Elfin Elixir and Yggdrasil Dew in

some personal inventories and an Yggdrasil Leaf or two in the Hero's and

Yangus's inventory. You also may want to give Angelo's Sage's Stone to

Jessica to use, if you haven't been doing so already. If you are planning

on having Yangus use Executioner, give his Timbrel of Tension to Jessica for

this battle.

Back at the Lord of the Dragovians, speak to him again. You will have

to fight his human form again (and every time). You should know what to do

on him by now.

After you beat his humanoid form, the Lord of the Dragovians will

immediately change form and attack you.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=======================================================================/

| |

| Battle actions: Attacks (can have 3 turns per round), casts Kasizzle, |

| attempts to inflict Dazzle on all party members |

| when his entire body flashes brightly, |

| eyes gleam eerily and puts a party member to sleep, |

| chants ominously and meteors shower from the sky |

/=======================================================================/



As always, build up your Defence. Casting Acceleratle is also

recommended. Don't waste your time casting neither Insulatle nor Magic

Barrier. This form rarely casts the Kasizzle spell, and can only cast it a

few times before running out of MP (but still can sometimes use up a turn

trying to cast it).

The Darksteel Dragon is deadly because it mainly only attacks over

and over. This version of the Lord of the Dragovians can hit for about 200

damage for normal hits after you have +200 Defence. Keeping HP high is very

important.

If you can reach (and stay) at Super High Tension for a couple of

characters (such as Jessica or Angelo), damage received will be reduced from

the bonus of being in Super High Tension. Damage to Yangus from the dragon's

attacks went from about 190 to 125.

Thankfully, this form doesn't perform desperate attacks. Remember that

the Hero can cast Fullheal or Omniheal and those spells do not use Tension.

For an added Defence boost at the start of the fight, if Angelo uses

the Timbrel of Tension before Yangus's turn, Yangus can cast the Kabuff spell

instead of using a Rune Staff.

Cast Tingle immediately if a party member is put to sleep. Defence

-lowering spells/skills have trouble working on this form, or don't

work at all.

If Yangus has Executioner or the Hero has Lightning Thrust, this is a

prime battle to use them in if you can. Filling up your Monster Teams with

monsters that can do desperate attacks is also highly recommended.

If he does not have Lightning Thrust, have the Hero use Dragon Slash

for this battle. +50 Tension is fine; +100 may actually sometimes do less

damage. Cast Oomph on him. Most physical attacks don't work very well

unless you are at a higher level, and spells miss him.

Use the Hero to heal party members while Yangus and Angelo use the

Timbrel of Tension. If Yangus, Jessica, and Angelo stay at Super High

Tension, it will be much easier to stay alive. You can use the two Sage's

Stones by then to conserve some MP. Have Jessica use the Rune Staff in

between recasts of Oomph.

The Darksteel Dragon thankfully can not be 'enveloped in a wave of ice',

so as long as the party stays alive, managing the fight will be easier. The

Darksteel Dragon has about 1,850HP (I beat him at 1,925, doing 37 on the

last hit). In the Japanese version of the game, it had about 1,850 HP.



Beating the Darksteel Dragon nets the party 18,010 experience points,

0 gold, and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Darksteel Dragon, the Lord of the Dragovians will

show you the list of the two remaining prizes/wishes. I usually choose

'Receive a Dragovian Sword' at this time.

You can now make the strongest sword in the game if you want to.

Putting the Dragovian Sword and the Liquid Metal Sword together into the

Alchemy Pot will create the Dragovian King Sword.

The Dragovian Sword has +107 Attack, the Liquid Metal Sword has

+118 Attack, and the Dragovian King Sword has +137 Attack. I don't even make

the Liquid Metal Sword, so I stick with the Dragovian Sword. But if you are

a swords freak with the Hero, make it if you wish.



Stay at an inn, save your game, then go back to the Lord of the

Dragovians. The next form is actually easier than the one you just beat.





-----------------------------------------------------------------------------





/=======================/

| (II-P7) Divine Dragon |

| My level: 42 |

/=======================/





Back at the Lord of the Dragovians, speak to him again. You will have

to fight his human form again (and every time). You should know what to do

on him by now.

After you beat his humanoid form, the Lord of the Dragovians will

immediately change form and attack you.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/==========================================================================/

| |

| Battle actions: Attacks (can have 3 turns per round and make a desperate |

| attack), |

| removes all positive status changes when enveloped |

| in a wave of ice, |

| body shakes as he spews a F-f-frightfully C-c-cold |

| Breath, builds Tension, |

| violently grabs a party member's head with its claw |

/==========================================================================/



As always, build up your Defence. Casting Acceleratle is also

recommended. Make *sure* you cast Insulatle, and that it stays on. Breath

attacks do more damage with Tension, and the Divine Dragon can wipe the

party out with a high-Tension breath.

This version of the Lord of the Dragovians can hit for about 180 damage

for normal hits after you have +200 Defence, and over 500 damage if it does

a desperate attack. The head-grabbing attack is stronger than its normal

attack. Keeping HP high is very important.

You can't use the Super High Tension strategy here, thanks to the

Divine Dragon being able to be 'enveloped in a wave of ice'. You can try

for the Super High Tension strategy, but this form may not agree with

letting you use it.

Defence-lowering spells/skills may work on this guy, but I was not able

to get them to work. It shouldn't matter too much, though.

Remember that the Hero can cast Fullheal or Omniheal and those spells

do not use Tension.

For an added Defence boost at the start of the fight, if Angelo uses

the Timbrel of Tension before Yangus's turn, Yangus can cast the Kabuff spell

instead of using a Rune Staff.

This form does not put party members to sleep, so that's one less

thing to worry about.

Have the Hero use Dragon Slash for this battle. Cast Oomph on him.

Other characters can also fight; the Divine Dragon does not have an insane

amount of Defence.

Use the Hero to heal party members while Yangus and Angelo use the

Timbrel of Tension, then have the Hero and Jessica attack.

The Divine Dragon has about 9,400 HP (I beat him at 9,492, doing

128 on the last hit). In the Japanese version of the game, it had about

8,250 HP.



Beating the Divine Dragon nets the party 19,040 experience points,

0 gold, and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Divine Dragon, the Lord of the Dragovians will

show you the list of the one remaining prize/wish. The final one for me is

Receive a Legendary Team Monster.

Choosing this will reveal the last recruitable monster in the game.

South of Trodain by the lake, you should see a visible Metal King Slime.

Fight and beat Hev. Take him along if you want.

Stay at an inn, save your game, then go back to the Lord of the

Dragovians. There's only one more dragon to go, but it will be a rough trip

to confront it.





-----------------------------------------------------------------------------





/=========================/

| (II-P8) Ultimate Dragon |

| My level: 42 |

/=========================/





When you are ready, put Yangus in the lead of the party again (or the

Hero) and give everyone at least one Elfin Elixir, maybe more. To even

reach the final form, you have to fight through the previous seven all in a

row, with no break. If it is too tough, then level up to 50 or higher if

you need to.

The actions of these versions of each dragon are more or less the same.

After the name of each form is my guess of the second version's HP, with the

actual amount of damage I did when they were beaten. Also included is what

they can do this time around. Make sure that you try to end each fight with

as close to max HP you can.



Lord of the Dragovians (3,000 HP)

Battle Actions: Attacks (can have 2 turns per round), builds Tension,

tries to paralyze all party members (only affects the

hero) with Dragovian Seal,

crouching thrust attack on a party member,

launches a Thin Air attack,

damages all party members when he calls forth bolts from

the blue, meditates to heal 500HP,

removes all positive status changes when enveloped

in a wave of ice



-------------------------



Vermillion Dragon ~2,600 HP (2,616)

Battle actions: Attacks (can have 2 turns per round and make a desperate

attack), belches Scorching Flames at the party,

lets out an intimidating scream,

uses Gigaflash to damage all party members and try to

inflict Dazzle



-------------------------



Emerald Dragon ~4,700HP (4,704)

Battle actions: Attacks (can have 2 turns per round and make a desperate

attack), tries to paralyze the party with Burning Breath,

spews Sweet Breath to try to put party members to sleep,

tries to make all party members lose their turn and

damages them when he roars ferociously,

tries to Envenomate the party with a Venomous Mist



-------------------------



Silver Dragon ~2,550HP (2,560)

Battle actions: (can have 2 turns per round and make a desperate attack),

eyes gleam eerily and puts a party member to sleep,

body shakes as he spews a F-f-frightfully C-c-cold Breath,

casts Fizzle, meditates to heal 500HP,

removes all positive status changes when enveloped

in a wave of ice



-------------------------



Golden Dragon ~2,800 HP (2,852)

Battle actions: Attacks (can have up to 3 turns per round),

casts Kaboom, casts Kasizzle,

emits a strange glow that makes party members more

vulnerable to spells, builds Tension (sometimes

instantly gets to Super High Tension),

uses Gigaflash to damage all party members and try to

inflict Dazzle



-------------------------



Darksteel Dragon ~950 HP (963)

Battle actions: Attacks (can have 3 turns per round), casts Kasizzle,

attempts to inflict Dazzle on all party members

when his entire body flashes brightly,

eyes gleam eerily and puts a party member to sleep,

chants ominously and meteors shower from the sky



-------------------------



Divine Dragon ~4,750 HP (4,783)

Battle actions: Attacks (can have 3 turns per round and make a desperate

attack), builds Tension,

removes all positive status changes when enveloped

in a wave of ice,

body shakes as he spews a F-f-frightfully C-c-cold Breath,

violently grabs a party member's head with its claw



-------------------------



After beating the first seven forms again, you can finally fight the

giant, pink dragon of death (that looks very much like the Dragon King/Lord

from the original Dragon Quest game when he does his 'built Tension' pose)!



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



/=======================================================================/

| |

| Battle Actions: Attacks (can have up to 3 turns per round), |

| builds Tension, exhales a Cold Breath at the party, |

| removes all positive status changes when enveloped |

| in a wave of ice, |

| releases all magic power at once to damage the party, |

| rapidly recovers all magic power, |

| lets out an intimidating scream, |

| belches Scorching Flames at the party |

/=======================================================================/



Don't bother building up Defence in this fight. It seems to be a waste

of time at lower levels. Casting Acceleratle is very important. Make

*sure* you cast Insulatle, and that it stays on. Breath attacks do more

damage with Tension, and the Ultimate Dragon can wipe the party out with a

high-Tension breath, even at semi-high levels. Even with Insulatle on, a 50

Tension breath attack can do 250 damage to the party.

The game can be pretty mean with this; building up Tension, then

starting the next round being 'enveloped in a wave of ice', followed by

blasting the party with breath.

This version of the Lord of the Dragovians can hit for over 200 damage

with normal hits after you have +200 Defence, and over 500 damage if it does

a desperate attack.

You can't rely on the Super High Tension strategy here, thanks to the

Ultimate Dragon being able to be 'enveloped in a wave of ice', which it can

do often.

Defence-lowering skills like Helm Splitter work on him from time to

time, but spells such as Sap do not seem to work on this form.

Remember that the Hero can cast Fullheal or Omniheal and those spells

do not use Tension. Make sure you keep an eye on his MP so you don't run

out at a bad time.

This form does not put party members to sleep, so that's one less

thing to worry about.

Have the Hero use Dragon Slash for this battle. Cast Oomph on him.

Other characters can also fight, if everyone is healthy enough. If you have

the rare opportunity in that everyone is healthy and has 20 or 50 Tension,

have the Hero, Yangus, and Jessica use their strongest attacks. Try to

whittle him down if you have to. Sacrifice a Monster Team if the Ultimate

Dragon has high Tension and you don't have Insulatle cast.

The Ultimate Dragon has about 7,300-7,350 HP (I beat him at 7,350 doing

52 on the last hit). In the Japanese version of the game, it had about

6,100 HP.



Beating the Ultimate Dragon nets the party 0 experience points, 0 gold,

and a possibly dropped Seed of Skill.



---------------------------------BOSS FIGHT----------------------------------

---------------------------------BOSS FIGHT----------------------------------



After you defeat the Ultimate Dragon, the Lord of the Dragovians will

congratulate you for defeating all of his forms. You are mightier than he.

He will remain here if you want to challenge him again. You get no prize

directly from beating his final form, but the Ultimate Dragon is the final

monster on the Defeated Monster List.

If you have *all* 295 monsters listed (which you can only do if you

beat each form of the Lord of the Dragovians), press select. On the Battle

Record screen, Trode will note that you have all monsters on the list. Go

to the Defeated Monster List, and the casino fanfare music will play, due to

the Monster List being complete. You will then receive the Gospel Ring.

The Gospel Ring gives a Defence +5 bonus, but the real value of it is

that when a party member equips it, there are no random encounters at all.

Explore around, or do whatever you want with it.



Now you are pretty much done with the game. Fight around, level up,

fight the Lord of the Dragovians again, or you could try replaying in

various ways for a new challenge. Some examples would be:



No Alchemy Pot game: Never use the Alchemy Pot to mix any items.

Hero Solo game: Keep the other three characters dead and get through as far

as you can. You may be able to beat the game with some

careful planning and use of items against Rhapthorne.

No Skills game: Equip a certain group of weapons (like Swords for the Hero),

while giving skill points to the other weapon skills.

Default Equipment game: Never upgrade your equipment.

Low-level game: Beat the game under level 35; probably lower to even under

30.

Bare-Fists game: This is the hardest of the skillsets to beat the game with,

but completely doable.



You can also mix and match the above or make up something different for

a new challenge. Or..you can turn the game off and move onto something else.



That wraps it up for my walkthrough; any updates will more than likely

have blanks (rare monster drops) filled in or names I am missing for some

things.

I hope my guide has helped you play through the game, or get some more

enjoyment out of it. If one person buys/plays through the game or has more

fun while playing, then this guide's goal has been met.

Thanks for reading, have fun in whatever you do.





-----------------------------------------------------------------------------





/=======================================/

| (II-Q) Credits/Thanks/Version History |

/=======================================/





I did not make this guide alone, several people have given me a hand

with various aspects of the game, and without them this guide would not have

turned out as good as it could be. Many thanks to:



Yuji Horii/Armor Project, Koichi Sugiyama, Akira Toriyama/Bird Studio,

Level 5, and Square-Enix staff for making such a wondrous game to play.

Whoever it is that runs 'Dragon Quest 8 Crystal Complete'

(http://naoretta.s9.xrea.com/dq8.html) for the original Alchemy Pot

list, and a couple of place names that I could not find.

Whoever it is that runs http://gamekouryaku.com. Some new, quirky, alternate

mixes for some items were there, as well as a name for the 'Troll Maze'.

Kennethe Lee for providing info/locations on some scoutable monsters I did

not know about.

Storm Lord for his input and the link to http://gamekouryaku.com, which

finally led me to figure out where the last Mini Medal (#100) was.

Madrox for the tip about Gigaflash.

Whoever it was at Gamefaqs that made a post talking about the 'Troll Maze'

months ago. I wish I had kept that post when I saw it to ask and thank

the person who supplied that information.

Charles Martin for the tip about getting Highly-Strung Cheese from the guy

living above the Waterfall Cave.

Adam G. (HugDaddy) for info about the Lady's Ring/Seed of Wisdom, some of

the items that the woman at the wharf in Port Prospect can sell, and

about missing items from the Black Citadel showing up at Neos afterward.

The user 'mint' at Gaming-Age Forums for moral support, urging me on to

finish up writing my "retarded FAQ for a retarded game".





-----------------------------------------------------------------------------





/------------------------------Version History------------------------------/

| |

| Final Version 01/27/06-Finished to the best of my ability. |

| |

/------------------------------Version History------------------------------/





-----------------------------------------------------------------------------





That's it for now, unless I get enough emails about anything else or any

additions/changes. Thank you for reading my FAQ and email with any questions

(akaiscarlet_at_hotmail.com, or mockballqueen_at_hotmail.com) or if you just

want to talk to someone about any of the Dragon Quest games, or any other

games I have written FAQ's for.



Copyright 2004, 2005, 2006 Red Scarlet.

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