Valkyria Revolution – Complete List of Elemental Ragnite Skills

Ragnite is a coveted resource with a wide variety of uses that again appear in Valkyria Revolution. A large quantity of skills in the game, namely those with elemental properties, are Ragnite-based. Various Ragnite correspond with different skills, and are collected as you progress through the game.

The comprehensive list of Ragnite-based skills and abilities are listed below. To equip Ragnite, do so via the Battle Palette before battle, or by visiting Basil’s Factory.

Fire Type

Name Description
Burn Field Attacks and burns enemies in a specified area with fire,
Fire Shot Attacks and burns enemies in a straight line with a bolt of fire.
Fire Bullet Attacks and burns enemies in a straight line with a bolt of fire.
Offensive Guard Ripostes with fire if struck by a melee attack, pushing back the enemy with possible knockdown,
Agni Attacks a single enemy with fire and burns them.
Braver Raises one ally’s attack and unfreezes them. Also prevents freeze for a set period of time.
Braver Circle Raises attack of allies in a specified area. Cures and prevents freeze while in effect.
Round Blaze Unleashes a slash that knocks back and burns surrounding enemies. (Shock Only)
Wheel Blaze Unleashes a slash that knocks back and burns surrounding enemies. (Shock Only)
Rush Blaze A basic attack that burns one enemy. (Shock Only)
Impact Blaze Attacks and burns enemies in front. Stronger vs. knocked-down targets. (Shock Only)
Spinning Blaze Slashes while moving forward, burning and pushing back surrounding enemies. (Scout Only)
Jumping Blaze Moves to an enemy and performs a basic attack that burns them (Scout Only)
Thrusting Blaze Charges through and burns enemies in a straight line. (Scout Only)
Leading Blaze Launches homing fire bullets at enemies in front and burns them. (Sapper Only)
Shield Blaze Attacks surrounding enemies. Causes Guard to burn enemies. (Shield Only)
Counter Blaze Draws enemy attention. Slashes and burns when effect ends or if X is pressed. (Shield Only)

Water Type

Name Description
Splash Attacks upfront with a wave of water and pushes back enemies in the area.
Spirit Veil Pushes back enemies in the area and creates a field that reduces alchemy damage.
Heal Field Creates a field in a specified area that heals allies’ HP.
Freezing Ray Emits a cold current in front, freezing enemies.
Cold Spike Forms a pillar of ice at a specified point that is more likely to freeze enemies in that area.
Smash Freeze Attacks and freezes enemies in front. Stronger vs knocked-down targets. (Shock Only)
Round Freeze Unleashes a slash that knocks back and freezes surrounding enemies. (Shock Only)
Icicle Shot Attacks a single enemy with ice bullets.
Spinning Squall Slashes while moving forward, pushing back enemies. Recovers HP after use. (Scout Only)
Jumping Squall Moves to an enemy and performs a basic attack. Recovers HP after uses. (Scout Only)
Thursting Squall Charges through enemies in a straight line. Recovers HP after use.. (Scout Only)
Spear Freeze Attacks enemies in front. Causes Guard to freeze enemies. (Shield Only)
Counter Freeze Draws enemy attention. Slashes and freezes when effect ends or if X is pressed. (Shield Only)
Reflect Freeze Draws enemy attention. Slashes and freezes when effect ends or if X is pressed. (Shield Only)
Ring Squall Knocks down surrounding enemies and recovers HP of surrounding allies. (Sapper Only)

Wind Type

Name Description
Storm Shot Attacks and wounds enemies in a straight line with wind bullets.
Rapid Room Creates a field around the caster that raises speed.
Haste Field Creates a field around the caster that raises speed and hasten action gauges.
Distraction Forms a wind explosion at a specified point that draws enemy attention away from allies.
Shock Area Shocks enemies in fron with lightning and makes them flinch.
Cyclone Attacks and wounds enemies in front with a tornado.
Thunder Attacks an enemy with lightning and shocks the area around the target.
Discharge Shocks enemies in front with lightning and makes them flinch.
Round Bolt A slash that knocks back and shock surrounding enemies. Stronger vs tanks. (Shock Only)
Spinning Wind Slashes while moving forward, pushing back enemies. Raises movement speed. (Scout Only)
Jumping Wind Moves to an enemy. and performs a basic attack. Hastens action gauge. (Scout Only)
Thrusting Wind Charges through enemies in a straight line. Hasten action gauge after use. (Scout Only)
Rush Bolt A basic attack that shocks one enemy. Stronger vs. tanks. (Shock Only)
Impact Bolt Attacks and shocks enemies in front. Stronger vs. knocked-down foes and tanks. (Shock Only)
Fall Bolt Attacks surrounding enemies. Causes Guard to shock enemies. (Shield Only)
Spear Bolt Attacks enemies in front, Causes Guard to shock enemies. (Shield Only)
Counter Bolt Draws enemy attention. Slashes and shocks when effect ends or if x is pressed. (Shield Only)
Reflect Bolt Draws enemy attention. Slashes and shocks when effect ends or if x is pressed. (Shield Only)
Ring Wind Knocks down surrounding enemies. Hasten nearby allies action gauges. (Sapper Only)
Halo Wind Knocks down surrounding enemies. Hasten nearby allies action gauges. (Sapper Only)
Sphere Wind Knocks down surrounding enemies. Hasten nearby allies action gauges. (Sapper Only)

Earth Type

Name Description
Gravity 10 Creates a gravity field that puts pressure on a specified area.
Rock Shot Attacks a single enemy with a rock bullet that explodes on impact and dealt damage in an area.
Stone Wall Forms a stone wall in front that blocks attacks and attracts lightning bolts.
Ground Wave Shakes a specified area, attacking enemies.
Attractor Pulls in enemies within the area.
Rock Body Raises the defense of one ally and negates damage under a certain element
Smash Earth Shakes the area, attacking enemies in front. Stronger vs. Knocked-down targets. (Shock Only)
Round Earth A slash that knocks back surrounding enemies and slows their action gauges. (Shock Only)
Spinning Earth Slashes while moving forward, pushing back enemies and slowing their action. (Scout Only)
Thursting Earth Charges through enemies in a straight line, shaking the area. (Scout Only)
Ring Earth Knocks down surrounding enemies and raises Def of surrounding allies. (Sapper Only)
Halo Earth Knocks down surrounding enemies and raises Def of surrounding allies (Sapper Only)
Fall Earth Attacks surrounding enemies. Causes Guard to slow enemies’ action gauge. (Shield Only)
Spear Earth Attacks enemies in front. Caues Guard to slow enemies’ action gauges. (Shield Only)
Counter Earth Draws enemy attention. Slows their action gauge when effect ends or X is pressed. (Shield Only)

[Source: Neoseeker]

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