Vagrant Story Walkthrough

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*************************************************************
***   Vagrant Story Walkthrough, Secrets, Hints and Tips  ***
*************************************************************
*** Date Created:-  Sometime in the year 2000             ***
*** Version:-       2.0                                   ***
*** Created By:-    PhoenixFire                           ***
*** Edited By:-     Richard Carruthers                    ***
*** e-mail:-        phoenixfire@gamingdome.zzn.com        ***
***                 f300@ntlworld.com                     ***
*************************************************************
***       Copyright (c) PhoenixFire / Gaming Dome Y2K     ***
*************************************************************
***                  www.gamingdome.co.uk                 ***
***               http://gamingdome.zzn.com               ***
***       http://pub26.ezboard.com/bgamingdomesboard      ***
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*** DISCLAIMER ***

Unpublished work (c) PhoenixFire and Gaming Dome, 2000.
                                                                              
This file is for personal/private use only.  It can be reproduced
electronically as long as the file isn't changed, this disclaimer, the copyright
notice and my e-mail address appears along with whatever you have used from this
file.  This file can not be used to make money and that also means that I, 
PhoenixFire, can't make money from it either.  This means that it cannot be 
used in any magazines in any way or form, printed out and then sold, or used as
a prize etc.  This file was created and is owned by PhoenixFire 
(phoenixfire@gamingdome.zzn.com).  If I find out that anyone has used this file 
inappropriately you will be dealt with in my own special way - you have been 
warned! This file is owned by Phoenix Fire and Gaming Dome.

Vagrant Story is (c) Squaresoft

*** INTRODUCTION ***

Future versions of this file can be found at:-

www.gamingdome.co.uk
www.gamefaqs.com
www.gameadvice.com
www.psxcodez.com

This file was created using the European PAL version of the game.  Therefore 
there might be a few things that are slightly different to the NA versions (but
I doubt it).  If you need a question about VS answered and you cannot find the
answer here (PLEASE, check for your answer in the FAQ first), e-mail me with 
the problem as the subject heading.  I will then reply as soon as I can and add
that piece of info into the newer version of the FAQ (Yes.  There WILL be one,
as long as my GCSE work doesn't get in the way!).  Another way of getting me to
help you within about 24 hours of asking is by posting on the Gaming Dome forum.
If you add a post on either the consoles board or cheats board I will answer
your question straight away.  The address for the board is shown below.

               http://pub26.ezboard.com/bgamingdomesboard

VS is a complicated game and this FAQ might be also, but remember this:-

"Real programmers don't document.  If it was hard to write, it should be hard
 to understand."

*** Version History ***

Version 1.0
 Available ONLY at www.gamefaqs.com (in other words it wasn't even available at
 Gaming Dome) and contained a few errors.

Version 1.1
 Added Lilac Man's e-mail address, and the address for Gaming Dome e-mail and
 the Gaming Dome forums, as well as the address for some other sites the FAQ
 is available at.
 While I was at it I corrected some of my mistakes on the Snowfly Forest map.

Version 2.0
 This is it!  And this is what I did.....
 Added stuff about the Hand Of Light in the Ultimate Weapons section.
 Added the Sigil item list.
 Added in my review of Vagrant Story.
 Added more stuff to the credits section.
 Added the Author's Note and Editor's note sections.
 I began to write the walkthrough.

-= Gaming Dome Message =-

Gaming Dome - More Than Just Games
www.gamingdome.co.uk

Gaming Dome is a site made by gamers for gamers.

At GD you will find pages on music about bands from Semisonic to Iron Maiden.
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Go to http://pub26.ezboard.com/bgamingdomesboard and post a message on the
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*** ABOUT THE AUTHOR - PhoenixFire ***

All I am gonna say is that I am in the GCSE year of school, and I live in sunny
England.  While writing this FAQ I am listening to Semisonic and Iron Maiden
(Pleasure e.p., "Fine" and Brave New World respectively).  As I am in the GCSE
year I am about to have some VERY big tests (As in fail these and your life is
over type tests), this means that this FAQ might get out of date quite quickly,
but I will see what I can do.  I mean, two versions in less than a week?  That's
a miracle....



*** CONTENTS ***

01.0 The Game System
     - My Review
     - Background Info
     - Info needed to play
     - Menu Controls
     - Ingame Controls
     - The Battle System and Controls
02.0 The Maps
03.0 The Walkthrough
     - First Play
     - The Iron Maiden
     - Re-Play
04.0 Magic
     - Warlock
     - Shaman
     - Sorcery
     - Enchanter
     - Teleportation
05.0 Break Arts
06.0 Battle Abilities
07.0 Risk
08.0 Traps
09.0 Weapons
10.0 The Workshop
11.0 The Creative Process
     - Combining Weapons
     - Ultimate Weapon Combos
     - Creating Weapons
     - Finalising The Weapons
     - Combining Armour
     - Combining Shields
12.0 Items
     - Blades
     - Grips
     - Gems                        
     - Armour (Including Shields)
     - Accessories
     - Misc.
     - Sigils
13.0 The "Score" Option
     - The Titles / Ranks
     - Riskbreaker Rank
     - Encyclopaedia (The Monster List)
14.0 Other Areas Of The Game (i.e. secrets, extras, etc.) 
     - Evolve OR Die
     - The Wines
     - Training Dummies
     - Game Bugs
15.0 Frequently Asked Questions
AA.A That Bit At The End
    - Credits
    - Thankyous
    - Author's Note
    - Editor's Note


*** 01.0 The Game System ***

Vagrant Story is a complex game.  That is why there is this FAQ.  And this
section.  This section tells you all the controls, background info etc. that
you need to know to play VS.

-= 01.1. My Review =-

I though that as this review is on Gaming Dome it might as well be here in my
Vagrant Story FAQ also.

-= MY REVIEW =-

As you may have gathered we here at GD don't spend any money on the site, don't
gain money and most importantly of all have to buy our own games so we can make
this site.  This is why I was slightly annoyed when I walked into my locals 
games shop (Who will remain un-named) to find that I couldn't get a copy of 
Vagrant Story.  I was told, "Come back in a few days".  Fine, I thought.  A few
days is good.  The next day I was getting bored and decided to go and see if I 
could get VS.  They had a copy all right.  As soon as I had handed over the 
dummy case for the game they had to remove the only copy of VS in the store from
the Top 10 chart so I could by it.  I got home, sat down watched the intro and 
thought, "How do you fight?", as I was getting attacked,  "Better read the 
manual"

What IS Vagrant Story?  The simple explanation would be that it is the brand new
game from the creators of the Final Fantasy series. At this point you think of 
the other games that have been made by Square - Ehrgeiz and Chocobo Racing for
example. Does this mean that as it isn't Final Fantasy it is gonna be bad? Well,
for a change it doesn't. Anyway, back to the point. Vagrant Story is a cross 
between and RPG and an action game.  This new breed has created this wonderful 
game. Fans who just like RPG's might not like this as it involves lots of 
combat and bosses before you get a bit more of the story, but those who like 
action games might find that there is too much story in it for their liking.

The intro to this game is, to put it simply, amazing AND different.  No other 
game I have played has an intro like this.  This has the best intro of any game
I own.  You turn on your PlayStation and after the Square logo is some FMV. 
FMV you think, very nice.  There is, however, no more FMV after this point in 
the game. Instead the games graphics engine provides all the cut-scenes 
(like Metal Gear Solid).  Another reason why the intro stands out is that when 
you select New Game from the main screen you are taken to the cut-scene and 
then you are taken into two battles before the game even starts.

Vagrant Story is set in an imaginary world in the town of Lea Monde.  You 
control a Riskbreaker called Ashley Riot. Riskbreakers work alone and the 
chances of one coming out of a mission alive are slim.  So off Ashley goes into
Lea Monde, on his own, after a mad man with magical powers.  Not to forget 
Ashley's own mysterious past, which brings him help and hindrance throughout the
game.

The battle system.  Get used to it, you're gonna need it a lot when your playing
this game.  Unlike the Final Fantasy games it isn't turned based.  Instead you 
choose a weapon, whether it be sword, axe, dagger etc. and the type of that 
weapon, whether it be Blunt, Piercing or Edge.  Having giving yourself a weapon
you can open up the targeting sphere after entering the battle mode.  Once in 
the targeting sphere you can attack anything within the green sphere.  You can 
attack things like the enemies and crates to help you solve some of the puzzles
that are in your way.  When you have access to Chain Abilities you can have 
"chains" of attacks going on, in theory, forever.  To chain an attack you press
one of the attack buttons at the point the weapon hits the enemy.  You also have
available to you Defence Abilities that you can use when you are being attacked.
Apart from this you get the standard (ish) set of magic spells (Or should that 
be Magick?).  The individual weapons have their own special moves called Break 
Arts (Limit Breaks of sorts).

Inside the city of Lea Monde are workshops.  In the workshops you can create 
your own weapons and pieces of armour.  You do this by piecing together blades 
and grips (for weapons) and combining pieces or armour to create new armour.  
You can also create new blades by combining two blades.  When you do this, the 
characteristics of the two blades are combined creating one "Ultimate" blade.  
When you have finished making your weapons you can give them names (or more to 
the point you have to).  This means you could create weapons called...Masamune, 
Braver or Fire Saber (If you wanted).

After every boss there is an "End of level screen".  This screen displays your 
current score, how much of the map you have seen and your Riskbreaker rank.  
Apart from this you can improve your stats by pressing circle to be given a 
special bonus.  Oh, yeah.  Did I mention that when you finish the game you can 
start again with the same weapons and armour you finished with?  Yup, that's 
right.  One of Chrono Trigger's best features has been brought into Square's 
new masterpiece.

So, is this game any good?  Well, actually, yes it is.  The story is brilliant;
the graphics are perfect and run really smoothly, the music adds to the 
atmosphere of the game and makes it complete.  The only down side is, if you 
don't like both RPGs and action games your probably not going to like this too
much.

Graphics: -	10 out of 10
I don't believe this.  These graphics are amazing and better than FF8. The 
PlayStation cannot get better graphics.  I await to be proved wrong....

Gameplay: -	8 out of 10
A good game but the RPG/Action game could be improved here and there.

Lifespan: - 9 out of 10, Be careful.  
Rush it and you will lose all the depth and could get bored easily.  Take it 
step by step.  Then again, I'm addicted to it.

Overall: -	9 out of 10	
A brilliant game, with some very minor problems here and there.  Go and get this
today if you don't live in Canada.  If you do live in Canada complain to the 
government about the French/English thing and then buy the game.


-= 01.2. Background Info =-

The manor of Duke Bardorba of Valendia Kingdom was captured by a religious cult 
known as Mullenkamp.  A few innocent people were murdered, but the news of the
incident was kept quiet.  Sydney Losstarot, the leader of Mullenkamp, has not
been seen since the event, although there were several sightings of a Dragon 
as the manor went up in flames.

Luckily the Duke was away during the seizure of the manor, but one-week later
an unknown person took the Dukes life.  Suspected of this murder is Riskbreaker
Ashley Riot of the Valendia Knights of Peace (VKP).  He disappeared shortly 
after the Duke was murdered.

During the week between the capture of the manor and the murder of the Duke,
Ashley Riot made a peculiar visit to the town of Lea Monde.

What happened during his week in the mysterious city?
Did he kill the Duke?

You play as Ashley Riot...You play the crucial week and see for yourself
what happened.


-= 01.3. Info Needed To Play (And Understand the FAQ =-
-= Key =-

X = X Button          DP = Damage Points    EXP = Experience
T = Triangle Button   PP = Phantom Points   ORD = Original Stats of item
O = Circle Button     L1 = L1 Button        EQP = Current Stats of item
S = Square Button     L2 = L2 Button        STR = Strength
L = Left              R1 = R1 Button        AGL = Agility
R = Right             R2 = R2 Button        INT = Intelligence
U = Up                HP = Hit Points
D = Down              MP = Magic Points

-= Screen Displays =-

On the game screen you will see various different things.  These tell you
everything you need to know - where you are, what doors can be opened, and how
healthy you are.

In the top left corner of the screen you will see something like this:-

+----------------------------------
|
|   HP  250·250    MP    92·92      HP - Shows how many HP you can have and what
|  -------------  -------------          your health is currently like.
|  -------------                    MP - Shows how many MP you can have and what
|   RISK     100                         your MP is currently like.
|                                 RISK - What your concentration is like.  Bar
                                         is in percentages.

In the bottom right corner of the screen is the map of the room you are
currently in.  Red dots show where you have come from, blue dots show doors
leading to new areas, white dots show doors and a padlock shows locked doors.

In the bottom left of the screen in the limb gauge.  The shows how healthy
different parts of Ashley are.

-= Menu Options =-

Battle Abilities
   When you have selected his option from the menu you will be shown a number 
   with PT following it.  That is the amount of kills you have to get before you
   can attain the next ability.

Status
   From this screen you can see how healthy Ashley is, how much MP he has and
   what his RISK is.  You can also see this about the enemies and their
   affinities if you cast analyze on them.  If you don't you will 
   just see the enemy with ??? where the stats would normally go.

Options
    Timing Display - Turns the "!" visible when doing chains On or Off.
    Weapon Status  - Displays any change to weapon status in the bottom left
                     corner of the screen when turned on.
    Armour Status  - As above but for armour.

-= 1.4. Menu Controls =-

O = Execute commands
X = Cancel
S = Not Used
T = Exit Menu screen

L1 = Switch menu
     Switch characters
L2 = Not Used
R1 = Switch menu
     Switch characters
R2 = Not Used

-= 1.5. InGame Controls =-

U = Move and grip
    Climb
D = Change view in the Free-Look Mode
R = Go Right
L = Go Left

SELECT = Zoom In, Zoom Out.
START  = Enter Free-Look, Skip video or cut scene.

O = Execute command
    Enter battle mode
X = Cancel
    Open doors and chests
    Move cubes
    End free look
S = Jump
T = Enter Menu

L1 = Rotate map anticlockwise
L2 = Shortcut Menu
R1 = Rotate map clockwise
R2 = Walk, when using D-Pad or Analogue sticks

-= 01.6. The Battle System and Controls =-

U = Move
L = Select Target
R = Select Target
D = Change view in Free-Look

O = Execute command
    Open and close targeting sphere

X = Cancel
    Open doors and treasure chests
    Close targeting Sphere
    Switch to Normal Mode
    End Free-Look
S = Jump
T = Display main menu

L1 = Rotate anticlockwise
L2 = Shortcut Menu
R1 = Rotate map clockwise
R2 = Walk when using D-Pad or analogue stick.


*** 02.0  Maps ***

Below is a rough (and I do mean rough) map of the different areas in Vagrant
Story.  It is not yet finished as I have yet to go through a second time.  If 
you feel you are able to add to these maps please send me a scanned picture of
the areas you are wanting to add or send them to me in a zipped text file like
the maps below.  I have also missed off quite a few doors locked with Sigils,
latches, one way mechanisms and keys etc..  I am hoping to sort this out ASAP.
I would appreciate if someone would be able to tell me where these doors are so
I can add them to this file sooner than I would be able to otherwise.

-= Key =-

*       - Save Point
Cont    - Container
W/S     - Workshop
C OR C. - Chest
Latch   - Door is on a latch
1 Way   - It's a One Way Door
? Sigil - Locked with the specified sigil
? Key   - Locked with the Specified key
RI      - Locked with the Rood Inverse

-= The Map List =-

Here is a list of the maps in the order that they can be seen both in the game
and in the FAQ.

- Wine Cellar         - Great Cathedral L3  - City Walls West
- Catacombs           - Great Cathedral L4  - City Walls South
- Sanctum             - Forgotten Pathway   - City Walls East
- Abandoned Mines B1  - Escapeway           - City Walls North
- Abandoned Mines B2  - Iron Maiden B1      - Snowfly Forest
- Limestone Quarry    - Iron Maiden B2      - Snowfly Forest East
- Temple Of Kiltia    - Iron Maiden B3      - Town Centre West
- Great Cathedral B1  - Undercity West      - Town Centre South
- Great Cathedral L1  - Undercity East      - Town Centre East
- Great Cathedral L2  - The Keep


-= The Wine Cellar =-  
                                                                   _______
                                                                  |       |
START                           Chamomile Sigil                 __|       |__
 GAME                                 |                 _____  |    BOSS     |
 _____   __ ________ __   __ ________ | _____   _____  |     | |__  CHEST  __|
|     | |* |        |  | |  |        | |     | |     | |_____|    |       | EXIT
|_____| |__|   *    |__| |__|        | |_____| |_____|            |_______|  |
           |  Cont  |__|    |________|                            To Catacombs
  _______  |        |  ____                      W
 |       | |        | | C. |                   S + N
 |       | |        | |____|                     E                  ______
 |       | |________|   __                                         /      
 |       |  ______   __|  |__   ______   ______   ______   ___   /   BOSS   
 |       | |      | |        | |      | |      | |      | |*C | |     C.     |
 |_______| |______| |________| |______| |______| |______| |___| |            |
                                                               |           /
                                                 Later on locked   ______/
                                                 with Stock Sigil

-= Catacombs =-

                                                _______
To Wine Cellar           ____                  |     C |
EXIT                    | C. |                _|     __|
 __                     |____|               |      |
|   Cont                 ______             |______|
| *    ______   ______  |      |  ____       _____
    | |      | |      | |      | |    |_   _|     |
  __| |______| |______| |      | |     _| |_      |
                         |______| |____|     |_____|
                                   ___           __
         W                        /   |         |  |
       S + N                    /    /          |  |
         E                    /    /            |__|
                            /    /              
                          /    /                 __
                        /    /                  |  |
                        |   |       ___         |  |
 _______                |  C|      |   |        |__|
|                      |___|      |___|           
|                      ________     __          ______
|            _______  |        |   |          |      |  ___
|          | |       | |        |  _|   _____  |      | |W/S| Cont.
|          | |_______| |        | |           | |   *  | |_*_| "Work Of Art"
|         /            |________| |           | |______|
|        /                        |___________|   EXIT
|_______/                                      To Sanctum
                                               Lily Sigil


-= Sanctum =-
                                                                         ______
           E                                                            |      |
         N + S            _____________                                 | BOSS |
           W             |  |       |  |   ______     _____             |______|
                         |__|_______|__|  |      |   |CHEST|               ___
            ________      _____________   |______|   |_____|    ________  |   |
 ________  |        |  __|  |       |  |  ________   _Latch__  |        | |___|
|        | |        | |     |       |  | |        | |        | |        |_
EXIT     | |  BOSS  | |     | *Cont |  | |        | |        | |          |
|________| |        | |__   |       |  | |________| |________| |         _|
To Town    |________|    |__|_______|__|     __      ________  |        |
Centre West                                 |  |    |        | |________|
                                            |  |__  |________|
                                            |_____| EXIT
                                               To Catacombs


-= Abandoned Mines B1 =-

                                   ___    ____   __  | Fern Sigil
                                  |     |    | |   | _____
        To Town Centre West  EXIT |    | |BOSS| |   |||__   |
                                  |___/  |____| |__/     __|
                                                          __
                                      ___                |  |
                                     | C |               |__|
           E                         |___|                __
         N + S                         __      _____     |  |
           W                   ____   |* |__  |     |  __|  |
                              |   _| |_   __| |BOSS | |_____|
                              |  |     __   |_____|
                              |__|      __
                     Silver Key___     |  |
                        ____  |C. |    |__|
                       | C  | |___|     __
                       |____|         _|  |
                           _______   /    |
To City Wall West         |       | |_____|
|       ______   _______  |       |Hyacinth Sigil
|      |  ____| |       | |_______|
|      |_|      |_______|      Latch
 _      _                       | |
|    _/ /_   __   __   ____   _| |
EXIT |  *  | |  | |  | |    | |   |
|  / |_   _| |__| |__| |____| |___|
|_/     _       BOSS
        ___
       | C |
       |___|


-= Abandoned Mines B2 =-
                                    _____
                                   |   __| Undercity West
            N                      |__|
          W + E                 __________
            S                  |          |
                               |   BOSS   |
                               |__________|         ___
                                      ___________  |   |
                                     |           | |___| Chest
                ____   __            |     *     |Iron Key
               |  __| | C|     ____  |           |
 ____  ____    |_|    |__|    |  __| |___________|
|   _||_   |    _             | | 1 Way       ___1 Way
|__|    |__|   | |_  ____     |_|            /   
Town     __    |  _||__  |   ____           /_____
Centre  |  |   | |     | |  |BOSS|         Undercity
South   |__|   |_|     |_|  |____|           West
        ____    _       _      _
       |BOSS|  | |_   _| |_  _| |
        ____   |  _| |_   _||_  |
       |_*__|  |_|     |_|    |_|
 ____    __     _       _      _
|    | _|  |_  |_|_  __| |    _/
| C. ||______||____||____|     _
|____|         |_|            | |
                _             | |
        ____  _| |_  ____  ___| |
       | C. ||_____||____||_____|
       |____|


-= Limestone Quarry =-

              _____   ________   ___
Temple Of    |     | |        | |   |                   N
Kiltia       |_____| |__    __| |___| CHEST           W + E
            Silver Key  |__|                            S
                        __
                       |  |
                       |__|
     _____              __ Silver Key
    |     |  ______   _|  |_   _____   ___
    |CHEST| |_    _| |______| |_   _| |___| Chest
    |_____|   |__|              |_| Gold Key
             _____              _
            |     |            / 
To Temple   |_____|  ___      /___
Of Kiltia    __     |   |      ___
 ____       |  |_   |___|    _|   |_   _______
|EXIT|      | * _| |  __|   |_______| |____   |
|____|      |__|   |_|__|     _(EX)_       |__| (EX) - EXIT To Undercity West
 ____       ____   ______         /    _______
|BOSS|         / |      |       /    |       |
|____|      __/  |      |     _/     |       |
 __          __   |______|   _______   |_______|
|  |___   __|  |    ____    |       |    ____
|______| |_____|   /       | BOSS. |   /    
                  /______  |_______|  /______
                    __          __         __      _____
                   |  |___    _|* |_    __|  |__  |     |
                   |______|  |______|  |________| |Chest|
                                                  |_____|


-= Temple Of Kiltia =-

                 __________________                  ______
                |                  | Silver Key     |      |        Town Centre
                |___________       | |   __      ___|      |___         East
       _______   _____      |      | |__|  |__  |     BOSS     |  _________EXIT
 EXIT |* Cont.| |     |     |______| |        | |              | |         |
 |    |_______| |_____|              |__    __| |              | |_________|
 |               ___                    |__|    |___        ___|
Limestone       |   |             ________          |      |
Quarry          |   |__________  |  BOSS  |         |______|
                |              | | CHEST. |
                |______________| |        |                      W
                     EXIT        |________|                    S + N
                Limestone Quarry                                 E
                   Silver Key

-= Great Cathedral B1 (GCB1) =-
                                   _______
                                  | BOSS. |
                                  |_______|
      ___________        __        __
     |           |      |  |______|  |           W
     |   BOSS.   |      |    BOSS    |         S + N
     |           |      |   ______   |           E
     |___________|      |__|      |__|
 _______       _____________       _______
|       |     |             |     |       |
|_______|     |             |     |_______|
EXIT          |_____________|       EXIT
GCL1                   EXIT         GCL1
                       GCL1

-= Great Cathedral L1 (GCL1) =-

                   GCL2               _____
                   EXIT_____         |     |                W
                      |     |        |_____|              S + N
 ________             |_____|            ____   ____        E
| Cont * |  _____________      ____     |    | |    |
|        | |             |  __|    |__  |    | |    |____
|        | |             | |   BOSS   | |    | |         
|        | |             | |__      __| |    | |     ____/
|        | |_____________|    |____|    |    | |    |
|________| EXIT        _____            |____| |____|
           GCB1       |     |        _____EXIT  EXIT
             EXITS TO |_____|       |     | GCL2__|
             GCB1, GCL2         EXIT|_____|
             Town Centre East   GCB1


-= Great Cathedral L2 (GCL2) =-

            _____                 _____
      EXIT |     |  ___________  |     |                    W
      GCL1 |     | |           | |     |                  S + N
           |_____| |           | |_____|                    E
                   |___________|
   ___                            ____________________   ___
  /   |                _____     |                    | |   
 /    |  ________   __|     |__  |                    | |    
|     | |        | |           | |                    | |     |
| EXIT| |        | |           | |                    | |     |
| GCL3| |________| |__       __| |                    | |     |
     |               |_____|    |                    | |    /
  ___|     _____   ____________ |____________________| |___/
      EXIT |     | |            |  _____                EXIT
      GCL1 |     | |            | |     |               GCL1
           |_____| |____________| |     |
                                  |_____| EXITS TO :- GCL1, GCL3


-= Great Cathedral L3 (GCL3) =-

            _________
           |         |        W
           |         |      S + N
           |         |        E
           |_________|
    ____   _______________________________   ____
   /    | |                               | |EXIT
  / EXIT| |                               | |GCL4 
 /  GCL2| |                               | |      
|       | |                               | |       |
|       | |                               | |       |
|       | |                               | |       |
|       | |                               | |       |
       | |                               | |      /
       | |                               | |     /
   ____| |_______________________________| |____/
            _________
           |         |
           |         |
      EXIT |         |
      GCL1 |_________|


-= Great Cathedral L4 (GCL4) =-

 GCL3
 EXIT _____
     /                  W
   /                  S + N
 /                      E
|               |
|       *.      |
|               |
              /
            /
     _____/ EXIT
             Final Battle


-= Forgotten Pathway =-

 ____                 E
| C. |              N + S
|____|                W
  __     _________
 |  |_  |         |  _____  Gold Key
 |   _| |  BOSS   | |     | EXIT
 |__|   |         | |_____| The Keep
 ____   |_________|
| C. |
|____|


-= Escapeway =-
          
 ______
|      | EXIT
|    __| To Undercity West
|   |
|___|
 ___
|   |
|   |__   ______
|      | |      |            E
|______| |__    |          N + S
            |   |            W
            |___|
 Silver Key  ___      _______
         ___|   |__  |       |  ______
   EXIT |          | |       | |      |
    To  |___     __| |       | |__    |
 Undercity         |_______|    |   | 
   West      ____               |___|
             ______ Gold Key     ______
            |  C.  |            |  C.  |
            |      |            |      |
            |______|            |______|


-= Iron Maiden B1 =-

Right then.  My theory (It's probably wrong but I'm gonna tell you it anyway) is
that the team who worked on Vagrant Story are fans of Metal Music, and in
particular "Iron Maiden".  I mean the rooms have names that could only come from
Metal bands or songs, and there is a room in Iron Maiden B3 called "The Iron
Maiden".  Now unless I am very much mistaken (as I usually am) this is the name
of a song on Iron Maiden's Debut album "Iron Maiden".  Anyway, back to the maps.
Oh, you might find the maps a bit confusing but all will become clear when you
have left the Iron Maiden.

              N                 EXIT
            W + E               _____ To The Keep
              S                |     |
                                   /
                                 _/
                               _______
                              |       |
                              |       |
                              |_______| Mandrake Sigil
           ________   ______    _____            ________
          |        | |      |- |     | ---------|        |
          |    ____| |______|- |_____| ---------|____    |
          |   |                _______               |   |
          |___|               |       |              |___|
           | |                |       |               | |
         __|_|__              |_______|               | |
        | BOSS. |   ______       ___       ______     | |
        |       |  |  C.  |  ___|   |___  |  C.  |    | |
        |_______|  |      | |           | |      |    | |
           ___     |______| |___     ___| |______|    | |
          |   |                 |___|                 | |
          |   |                  ___       ______    _|_|_
          |   |_______       ___|   |___  |  C.  |  |     |
          |           |-----|           | |      |  |_____|
          |___________|-----|___________| |______|  _______
                       _________   ________        | BOSS. |
                      |         | |        |       |       |
                      |    _____| |_____   |       |_______|
                      |   |             |__|          ___
                      |___|              __          |   |
            Iron Key_______   _____   __|  |__   ____|   |
                     |     | |     | |        | |        |
                     |_____| |CHEST| |________| |________|
                   Steel Key |_____|
                     __|_|__
                    |       |
                    | BOSS. |
                    |_______|
                       EXIT
                  Iron Maiden B2


-= Iron Maiden B2 =-

Okay.  This is slightly complicated and you wish there was a save point
handy.  Why?  Hard enemies and .... warping.  That's right, the same type of
warping as found in the Snowfly Forests.  That is why I have labelled all the
rooms, and the exits.  The labels on the exits show which room you will be
taken to next.  I hope this helps.  At the Iron Maiden B2 section in the
walkthrough (when it's written) you will find a way of revealing ALL the rooms
in the Iron Maiden B2.  Anyway, Let the map commence!

 -= The Room Directory =-

   1 - The Eunic's Lot     9 - The Shin Vice   H - Strangulation
   2 - Ordeal By Fire      A - The Spider      I - Tablillas
   3 - The Oven at Neisse  B - Lead Sprinkler  J - Ordeal By Water
   4 - Pressing            C - Squassation     K - Tongue Slicer
   5 - The Mind Burns      D - The Strappado   L - Brank
   6 - The Rack            E - Thumbscrews     M - Tormentum Insomniae
   7 - The Saw             F - Pendulem        N - EXIT To Iron Maiden B3
   8 - The Cold's Bridle   G - Dragging        .  What you will see below is mostly Matt's FAQ
although I have added a few pieces in.  These can be identified by the [ ] that
I have typed in.

+-----------+
| FAQ START |
+-----------+
Introduction

*What is an Ultimate Weapon?*

An Ultimate Weapon is a weapon with 100 in all classes and affinities. Ideally
the weapon will also be made of Damascus.

*Why should I make an Ultimate Weapon?*

The first time I played through Vagrant Story I did okay. But the final battle
with Guildenstern was a bear. I did not use combos for most of the game which
was a mistake. So I spent a couple of hours nickel and diming him to no avail.
Then I hit upon using a Heavy Shot/Crimson Pain combo and that worked much
better. But I was still only doing about 15 points of damage on a critical
hit. I eventually beat him but it was a pain. [ Sounds like me.  Took the 
best part of 2 hours to kill him... ]

Fast-forward to my first replay game. After spending a lot of hours building an
ultimate weapon (Hagane Romphaia, Spiral Hilt, Tertia, Tertia, Braveheart) the
final battle with Guildenstern went much better. I killed his final form in one
5 chain combo (Heavy Shot/Crimson Pain). I was pleasantly surprised. I expected 
to do well but this was terrific. Some credit has to go to my increased stats, 
but most of the credit I think has to go to the weapon.

Before I continue I should say that my weapon isn't even quite as ultimate as it 
could be. It is not Damascus and I really would like to have Arturos gems. But 
after at least two dozen hours of spelunking in Iron Maiden B2/B3 I could not 
come up with one lousy Holy Win Blade. My girlfriend can attest to the hours I 
wasted on this quest. So I settled for Hagane and lower quality gems. But the 
results cannot be argued with. 

The GameFAQs Vagrant Story message board has a lot of info on ultimate weapon 
building. That's where I got the method I used, the method I'm writing about 
here. But to get to the info you have to wade through thousands of posts over 
2 or 3 months. So I decided to write this and put all it in one place.

Here it is.

===============================================================================
The Method 

The method I used is a four blade method. There are some three blade methods 
out there. I like the four blade method. It ensures that there will be no 
conflicting classes/affinities. And once you have the blades it doesn't take 
any longer that a three blade method. You still have to spend the same amount 
of time whacking away at training dummies no matter how many blades you are 
going to eventually combine. 

Blade 1 - Dragon / Beast / Physical

For the first blade head to The Boys Training Room in City Walls South. Attack 
the Dragon dummy there until your Dragon class and Physical affinity are up to 
100. Then travel to The Dark Tunnel in Abandoned Mines B1. Use the Beast dummy 
there until your Beast class is up to 100. Set that blade aside.

Blade 2 - Phantom / Human / Earth / Darkness / Water

For the second blade go to From Boy To Hero in City Walls North. Attack the 
Phantom dummy there until your Phantom class is up to 100. Then travel to the 
Worker's Breakroom in The Wine Cellar. Attack only the Right Arm, Left Arm, 
and head until your Human Class and Earth, Water, and Darkness affinities are 
up to 100. Set that blade aside.

Blade 3 - Human / Fire / Air

For the third blade stay in the Worker's Breakroom in The Wine Cellar. With the 
same dummy attack only the Body and Legs until your Human class and Fire and Air 
affinities are up to 100. Set that blade aside.

Blade 4 - Undead / Evil / Light

For the fourth blade go to the Hall Of Sworn Revenge in The Catacombs. Attack 
the Undead dummy until your Undead class is up to 100. From there go to Gharme's 
Walk in Town Centre East. Attack the Evil Dummy there until your Evil class and 
Light Affinity are up to 100.

===============================================================================
4. Assembly

The best place to assemble your weapon is the Godhands workshop. This workshop 
is only available on replay. If you want to build an ultimate weapon on first 
play I suggest Junction Point workshop. Just make sure none of the blades you 
will be combining are Silver or Damascus.

Combining these blades and assembling this weapon is similar to combining and 
assembling any other with just a couple of key differences.

I will now go into detail on how to combine and assemble the ultimate weapon of 
each weapon type.
-------------------------------------------------------------------------------
Ultimate Dagger

Blade 1 - Baselard
Blade 2 - Baselard
Blade 3 - Stiletto
Blade 4 - Holy Win


Hilt - Spiral Hilt

Gems - Arturos, Arturos, Arturos

First combine the two Baselards to get another Stiletto. Then combine the 
two Stilettos to get a Jamadhar. Then combine the Holy Win with the Jamadhar. 
This should create a Damascus Jamadhar with 100 in all classes/affinities. 
Assemble the blade with a spiral hilt, and 3 Arturos gems. 
-------------------------------------------------------------------------------
Ultimate One-Handed Sword

Blade 1 - Romphaia
Blade 2 - Romphaia
Blade 3 - Romphaia
Blade 4 - Holy Win

Hilt - Spiral Hilt

Gems - Arturos, Arturos, Arturos

Combine the three Romphaias. Then combine the Romphaia with the Holy Win. This 
should result in a Damascus Romphaia with 100 in all classes/affinities. 
Assemble the blade with a spiral hilt and 3 Arturos Gems.
-------------------------------------------------------------------------------
Ultimate Two-Handed Sword

Blade 1 - Holy Win
Blade 2 - Holy Win
Blade 3 - Holy Win
Blade 4 - Holy Win

Hilt - Spiral Hilt

Gems - Arturos, Arturos, Arturos

Combine all four Holy Wins. This results in a Damascus Holy Win with 100 
in all classes/affinities. Assemble the blade with a Spiral Hilt and affix 
3 Arturos Gems.
-------------------------------------------------------------------------------
Ultimate One-Handed Axe

Blade 1 - Tabar
Blade 2 - Tabar
Blade 3 - Bullova
Blade 4 - Holy Win

Hilt - Elephant

Gems - Arturos, Arturos, Arturos

Combine the two Tabars. This should result in another Bullova. Combine the 
two Bullovas. This results in a Crescent. Combine the Crescent with the Holy 
Win. This should result in a Damascus Crescent with 100 in all 
classes/affinities. Assemble the blade with an Elephant grip and 3 Arturos gems.
-------------------------------------------------------------------------------
Ultimate Two-Handed Axe

Blade 1 - Balbriggan
Blade 2 - Balbriggan
Blade 3 - Sabre Halberd
Blade 4 - Sabre Halberd

Hilt - Elephant

Gems - Arturos, Arturos, Arturos

Combine the first Balbriggan and Sabre Halberd. This results in a Double Blade. 
Combine the second Balbriggan and Sabre Halberd. This results in a Double Blade.
Combine the two Double Blades. This results in a Halberd with 100 in all 
classes/affinities. Assemble the blade with an Elephant grip and 3 Arturos gems. 
-------------------------------------------------------------------------------
Ultimate One-Handed Mace

Blade 1 - War Hammer
Blade 2 - War Hammer
Blade 3 - Bec De Corbin
Blade 4 - Holy Win

Hilt - Elephant or Grimoire Grip

Gems - Arturos, Arturos, Arturos or Arturos, Arturos

Combine the two War Hammers. This results in a Bec De Corbin. Combine the 
two Bec De Corbins. This should give you a War Maul. Combine the War Maul 
with the Holy Win. This should result in a Damascus War Maul with 100 in all 
classes/affinities. Assemble the blade with either an Elephant or a Grimoire 
Grip. Affix either 2 or 3 Arturos Gems.
-------------------------------------------------------------------------------
Ultimate Two-Handed Mace

Blade 1 - Hand Of Light
Blade 2 - Hand Of Light
Blade 3 - Hand Of Light
Blade 4 - Hand Of Light

Hilt - Elephant or Grimoire Grip

Gems - Arturos, Arturos, Arturos or Arturos, Arturos

Combine all four Hands Of Light. This should give you a Hand of Light with 
100 in all classes/affinities. Assemble the blade with either a Elephant grip 
or a Grimoire Grip. Affix either 2 or 3 Arturos gems.
-------------------------------------------------------------------------------
Ultimate Staff

Blade 1 - Shamanic Staff
Blade 2 - Summoner's Baton
Blade 3 - Bishop's Crossier
Blade 4 - Holy Win

Hilt - Elephant or Grimoire Grip

Gems - Arturos, Arturos, Arturos or Arturos, Arturos

Combine the Shamanic Staff with the Summoner's Baton. This gives a Bishop's 
Crossier. Combine the two Bishop's Crossiers. This results in a Sage's Cane. 
Combine the Sage's Cane with the Holy Win. This should result in a Damascus 
Sage's Cane with 100 in all classes/affinities. Assemble the blade with either 
an Elephant grip or a Grimoire Grip. Attach 3 or 2 Arturos Gems.
-------------------------------------------------------------------------------
Ultimate Polearm

Blade 1 - Pole Axe
Blade 2 - Pole Axe
Blade 3 - Pole Axe
Blade 4 - Pole Axe

Hilt - Spiral Pole

Gems - Arturos, Arturos, Arturos

Combine the two Pole Axes. This results in another Bardysh. Combine the other
two Pole Axes. This results in another Bardysh. Combine the two Bardysh. This
gives a Damascus with 100 in all classes/affinities. Assemble the blade with 
a spiral pole grip. Attach 3 Arturos gems.
-------------------------------------------------------------------------------
Ultimate Crossbow

Blade 1 - Lug Crossbow
Blade 2 - Lug Crossbow
Blade 3 - Seige Bow
Blade 4 - Holy Win

Hilt - Sonic Bullet

Gems - Arturos

Combine the two Lug Crossbows. This results in a Seige Bow. Combine your two 
Seige Bows. This results in an Arbalest. Combine the Arbalest with the Holy Win. 
This gives you a Damascus Arbalest with 100 in all classes/affinities. Assemble 
the blade with a Sonic Bullet Grip and attach 1 Arturos gem. 

===============================================================================
5. Notes

*Obtaining The Holy Win & Romphaia*

On second play or later the Iron Maiden B2 and Iron Maiden B3 are accessible. 
If you enter these areas with 150 or less hit points you encounter different 
enemies Normally there are shriekers, ogres, and liches. With less than 150 HP 
you run into Dark Crusaders and one Last Crusader. The Dark Crusaders are armed 
with Romphaias, the best one handed sword available. The Last Crusader carries 
the Holy Win blade, the best two handed sword. They will drop these swords 
rarely.  Very rarely. I spent at least 20 hours in the IMB2/3 and only had 6 
Romphaias and no Holy Wins to show for it. I've heard of others obtaining as 
many as 6 Holy Wins in only 2 hours of trying. As far as I tell there is no sure
way of getting them to drop what you want. With the rarer items, at least, it 
appears pretty random. 

*Obtaining The Hand Of Light*

The Hand Of Light is the best two handed mace in the game. It is obtained by 
battling the various Minotaur Bosses. They drop it rarely. About as rarely, I 
hear, as the Holy Win is dropped. I didn't spend as much time looking for one of 
these as I have little interest in two-handed weapons, I like using shields.

*Combining With The Holy Win Blade*

The most useful thing about the Holy Win blade is its use as a metal converter. 
When certain sufficiently powerful blades are combined with the Holy Win the 
result is that blade in the superior Damascus material. This is the best way to
make most weapon into Damascus. 

*Limitations Of The Holy Win*

You cannot make use a Holy Win to convert a Hand Of Light blade into Damascus.
The Holy Win also will not convert two-handed axes, two-handed maces, or 
polearms into Damascus. The best way to make ultimate weapons of these types 
Damascus is to start with Damascus components. I know this is not easy, but its
the best I can do within the scope of this document. I suggest Jay Tilton's 
Combination Guide. 

*How Many Holy Wins Do I Need?*

To make a complete set of ultimate weapons you will need 10 Holy Win blades. 
This is enough to convert all the weapons that you can to Damascus and to 
create an ultimate Holy Win blade.

*Alternate Ultimate Two-Handed Mace*

An alternate method of creating an ultimate two-handed mace is to use four 
Mjolnir blades. This gives you a Destroyer blade with 100 in all 
classes/affinities.  Not having a Hand Of Light or a Destroyer to compare I 
don't know which one has higher base stats. I suspect it will be the Hand Of 
Light, but if you really enjoy the ultimate weapon making process or are having
problems getting Hands of Light here's how to make a non Hand Of Light ultimate
two-handed mace.

*Elephant or Grimoire Grip*

When choosing a grip for your maces and staff you have a couple of choices. The 
Elephant grip is not the best for blunt weapons but it does have 3 gem slots. 
The Grimoire Grip is the best grip for blunt weapons but it only has 2 gem 
slots.  It's your call but I'd go for the Elephant.

*Arturos Gems*

Another reason to spend some time getting Holy Win blades is the gems they 
come with. Specifically the Arturos gem. This gem adds 30 to all 
classes/affinities and boosts STR, INT, and AGL as well. This is the 
preferred gem for ultimate weapon building.

===============================================================================
6. Tips

*Training Dummies*

When attacking training dummies to gain class/affinity bonuses do not use 
chains. The dummies give out the bonuses based on hits received and chains 
only count as one hit. Chaining will only make a long hard job harder. 
[ Also, if you chain or attack for a long time you can end up "killing" the 
dummy.  The only bonus you get for doing this is a few items which are rather 
pointless on second play. ]

===============================================================================
7. Alleviating The Boredom

This could be the most important section of this whole document [ His, NOT mine
that is! ]. Ultimate weapon building is a tedious process. Just the time with 
the training dummies takes hours, to say nothing of the time spent seeking the 
blades involved. 

I recommend setting a second TV up next to the set that the PSX is hooked up to. 
This way you can still use the controller and have something to pay attention to 
other than which part of the dummy you are hitting next.

+---------+
| FAQ END |
+---------+

And if you actually look at his FAQ it goes onto the credits section and he says
that he got most of his info from someone posting on a VS Forum, so it isn't 
exactly his work.  That means I am well within my right.  Twice.

-= 11.3. Creating Weapons =-

Once you have forged your blade you can create your weapon.  To do this you
need to have a grip for the weapon.  Try to get a grip with lots of Strength.
These will become common nearer the end of the game.  Grips determine how many
gems you can place on you weapon.  They can hold any amount from none all the
way up to 3.  This might not sound much but gems usually make or brake weapons.
Once you have chosen the blade and grip you make it.  Next you choose gems.  You
will collect gems on your journey and I will go into them in more detail.

Thanks to Revolution reader PhoenixFire!


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