GENSO SUIKODEN 2 for Playstation WALKTHROUGH Version 2.2 BY JL LEE (jl98@Pacific.net.sg) updated 8-10-99 WARNING NUMBER 1!! This is a STORY-BASED walkthrough. You are supposed to clear out the puzzles (all VERY simple) by yourselves. If you are looking for steps to clear the game, don't bother to look further unless you can decipher all the hidden steps in here. ALSO, this was written based on the Japanese version, so do expect story differences. WARNING NUMBER 2!! If you want to add this walkthrough on your site, please feel free to do so, PROVIDED no alterations, censorship, yadda yadda blah blah, AND YOU DO NOT MAKE ANY MONEY ON THIS!! I have to make this clear, as the sick world we are living in needs regulations in order for people to sit up and look/listen. Although I think it won't have any effect. They'll probably delete these crap anyway. :( WARNING NUMBER 3!! ( that's a LOT of warnings for a simple walkthrough :P) If you want to flame, toss the burner elsewhere. Nobody's perfect. No walkthrough is either. I know I'm still missing out on things here and there, but I DON'T CARE!!! I'll update as long as I have the time to do so once the US release hits shelves. * Finally, finally, finally, FINALLY got the game!!! Expect more translations!!!!!!! IDIOTIC LINE OF THE DAY: "Don't waist you money okay?" -Item store, Merc. Camp "I haven't sharpened for very long time." -Blacksmith, Merc. Camp "Hoo hoo hoo ha ha ha!" -Asthmatic Luca Blight "Hoo hoo hoo" -Asthmatic Rina "It's a 'piss'" -Gloating Tai Ho/Shilo "...if I would please lend him your services." -Spineless Makai "...I can spend time with my husband Yoshino." -Yoshino UPDATES Version 2.2 (8-10-99) - Translated some of the Combination attacks - Added one new combination attack - More name changes - More location name changes - Rune name changes - Updated the Free Character List with more Non-stars, thanks to LimpBzkBob for the information regarding Chuchara - Added Idiotic Line of the Day segment (check above) - The very first entry in my Personal Favourite Characters' Secret Files: AYLE!! Ahem, I mean Eilie...... Version 2.1 (3-10-99) - Added the long awated part to the Others and Tips section: Converting data from Genso Suikoden 1. - Added more Runes, still not translated. - Can anyone be kind enough to tell me the changed names of the other locations? Version 2.0 (2-10-99) - Finally got the information on the Rivals Attack. Thanks Joey!! - Joey-dono, accept my bow of thanks. He has all the translated names in the character screens at the Suikoden 2 RPG page, and that has made my life hell. Gotta change names. - On a side note, the Others and Tips section has been updated to include the changes from Japanese to English. Granted that translating from Kata isn't very hard, but......*whaps Konami with Cid's (NOT Sid) Devil Spear* - Removed previous updates till ver 1.6 (to save your printer ink) Version 1.9 (26-9-99) - See the warnings on top? This was added all because of one stupid idiot who dared to sell my own walkthrough, edited in his name, to me. No, i didn't to lash out at him, cos he has others as well that he is selling, abielt at low prices. But really...... - Added more of Middletails' Rune list. - A little addition to the introduction of the Free Chracter List. Received a flame mail that said my character list had sooooo many missing names. I actually wanted to bite that person's head, but stopped short before biting through my modem line. Version 1.8c(19-9-99) - Even more drastic name changes. For those who have never played the Jap version, don't bother to read further: Ayle has been renamed as Eilie Kimisun has been renamed as Kinnisun Borgan has been renamed as Bolgan Version 1.8b(18-9-99) - removed previous updates till ver. 1.0 - added a tentative Rune List, courtesy of Middletails, subject to revision - heck, the ENTIRE document will be subject to revisions when the US version is released!! Version 1.8a(29-7-99) - almost all typos cleared up. - started making new sections in anticipation for the US release, mostly on Hai Yo and his cooking competition, and the Climb. Version 1.8 (8-7-99) - It's been five months since I started on this mammoth project, and it's still going strong. 160+K of words, 30+pages, and going!! - Cleaned up all typos in Chapter 1 after reading it for the first time in 3 months Version 1.75 (26-6-99) - added The Path to Rokkaku to the Others and Tips section in this super-quick update. I've gotten 15 mails to date just asking that question. - A minor change in the place to get Hoi. He is found in the bar, not the inn. Sorry for the mistake, and thanks to the people who pointed it out to me. Do note that it will only be changed here, and not on the separate Character List - Currently starting to write a simplified guide for Lunar 2: EB. Not sure if it will come out at all, given the constraints of a new school semester. Version 1.7 (24-6-99) - updated The Return of McDohl, many thanks to Andrew Au. Hell, he gave me a scan of the entire page on how to get him! - added a little to Flying Squirrels Mania, info given by Andrew Au as well Version 1.6 (15-6-99) - added Notes on Ridley to the Others and Tips section - redid the Credits section, because the list is starting to grow long..... - finally got the location of the final meeting between Clive and Elza thanks to Darja Jesse-AJD068 CONTENTS 1. Introduction 2. Main Characters 3. Information 4. Battle Modes 5. Walkthrough 6. Others & Tips 6.1 Name Changes 6.2 Converting Data from Genso Suikoden 1 6.3 The Castle 6.3.1 The Baths 6.3.2 The Library and its Books 6.3.3 The Dice Game 6.3.4 Tessei's Hammers 6.3.5 The Castle Mascot 6.3.6 Dance baby Dance! 6.3.7 Whack-A-Mole! 6.3.8 Animal Farming 6.3.9 Fishing 6.3.10 The Climb 6.3.11 Hai Yo's Menus 6.4 Unlimited Enemies 6.5 Battle Map Star Statistics 6.6 Flying Squirrels Mania 6.7 About Nanami...... 6.8 The Blocked Stairs 6.9 Clive's Story 6.10 Lv 99 Trick 6.11 The Return of McDohl 6.12 The Unicorn Quest 6.13 Notes on Ridley 6.14 The Path to Rokkaku 6.15 The Endings 7. Combination Attack List 8. Rune List 9. Free Character List 10. Favourite Characters' Secret Files *ULTRA BIG SPOILERS!!!* 11. Credits 1. INTRODUCTION Genso Suikoden 2 (GS2) was released in 1998 by Konami. The storyline is almost same as the part 1 with better graphics, improved gameplay with a completely different setting. For those who don't study Chinese literature Suikoden is the story of 108 Heroes coming together to fight against an oppressive government. For PC owners some may remember the game called Bandit King of Ancient China by KOEI which is the adaptation of the original story. GS2 takes after the original in the fact that there are 108 people possible to recruit in the game, and that they are fighting against an Empire bent on wiping out the population of the Jouston City-State Alliance. Those who have played the first episode may remember that Mathiu Silverburg made a reference to the Alliance in the game. There have been several improvements from part 1. Most significantly is that each character now can equip up to 3 Runes, and the party now has an inventory to hold up to 30 items. The minigames in this episode have also increased, as well as a mini-story within the main story. The music is fully ochrestated as well, very few times syntactic sound is added to the soundtrack. Graphicswise the faces of the characters have been given a new look much different from the previous version, and the battle graphics have seen new facelifts, though the main look of the game remains the same. 2. MAIN CHARACTERS The Hero in the story is a member of the Highland Empire military youth group known as The Unicorns. He and his good friend Jowy joined the group as part of the youth corps recruitment programme started by the Empire. Nanami, a free spirited, tomboyish and caring sibling, is the Hero's elder sister and only family. Both were orphans adopted and taught martial arts by their aged father Genkaku who had died a year prior to the beginning of the story. Filk and Viktor, members of the victorious Toran Republic that liberated the areas held by the former Scarlett Moon Empire and thought missing during the final battle, are currently leaders of a band of mercenaries stationed near the city of Muse. Anabelle is the mayor of the city of Muse, also by default the leader of the Alliance. It is she who kept up the goodwill between the quarrelling that erupts from time to time within the alliance, and the one who bears the burden of sticking to the Ceasefire Treaty between Jouston and Highland. Rugal Bright is the son of Agares Bright, King of the Highland Empire. Utterly ruthless and ambitious, he is the one instigating the war between the Empire and the Jouston City-State Alliance, all for an unknown agenda. 3. INFORMATION This is the status screen of every character: ____________ | | Character Name | | Level | Face | Strength Experience | | Skill Guard |____________| Magic M. Guard Speed Luck Head Rune R. Hand Rune L. Hand Rune Attack Defence Weapon Name Range Weapon Level Weapon Attack Weapon Rune Experience is measured in 1000 points per level The character's range is as follows: S (short) - can only fight in front row, attacks front row only M (medium)- can attack from front or back, attacks front row only L (long) - can attack from front or back, attacks both rows The rest are stats, and speak for themselves. 4. BATTLE MODES Like the first game GS2 has several modes of battle. They are explained in detail below. Note that all battles are turn based. a) Normal Battles This is the battle the player sees most of the time. The player's party consists of up to 6 members recruited or joined plus 2 slots for other followers, although the two slots are mainly story-based personnel. There are two selection screens for this mode. Those who have played GS1 will realize that there are new options in GS2. FIGHT control the party's actions for the next turn RUN escape from battle (may not work) BRIBE pay to escape (requires bits) AUTO AI chooses characters' targets (all will ATTACK) The following commands appear when the player selects FIGHT: +ATTACK uses weapon to fight opponent DEFEND 1/2 physical damage in the round RUNE selects usable runes *ITEM uses equipped items UNITE 2 or 3 person combo (must be chosen by 1st person) ROW change rows (front to back; vice versa) + The character may be able to do a second or third attack, although on different enemies. * Each character can equip only 3 Items, be it other armour or battle items. If battle items have been used up, the character can use a turn to draw from Inventory. b) 1 on 1 The classic 1 on 1 battle makes a return in the sequel, although the number has been cut to 5(6). Basically it pits the Hero in a scissors, paper, stone situation against another opponent, but the player can usually guess the next move from the opponents speech at the start of each turn. ATTACK x1 damage, gets countered unless op. DEFEND DEFEND 1/2 damage taken from ATTACK, counters DA DESPERATE ATTACK x2 damage, fails vs DEFEND(receives x2 dam.) c) Map Battles Much different (and much worse) than GS1 are the map battles. The player still controls groups of 3 (they can be edited manually or by Apple) but fighting becomes a random game of hit and miss. Each troop has 2 HP and if it gets hit there will be a sword sticking out (indicating it is injured) and the only way to restore HP is by resting a turn in specific town squares or by group runes. There are basically 3 types of units, either on horse or not. Foot troops move at a rate of 1 square per turn; Calvery at 2. SOLDIERS range 1, will be countered ARCHERS range 1-2, can be countered by archers or magic MAGIC range 1-3, can be countered by magic or archers(2) Why I'm unhappy about this mode because 1) the boss characters are insanely strong and the winning conditions are very vague, 2) the hit/miss percentage is very inaccurate in accordance with the unit's stats, 3) there is no save in the battle, very maddening if you make a mistake during the long, drawn out battles. But we have to grit our teeth and bear with this and fight out the battles. Winning conditions will be given in the walkthrough. 5. WALKTHROUGH Note: This walkthrough is story-based, meaning that it does not have the "go to so and so place" sequence. (although the choices are given) AND it does not include the process of recruiting the free characters. The free character list can be found in the next section. The story is divided into 8 chapters, by the definition of the writer. (Please bear with the grammatical mistakes/repetitions made in the walkthrough) Note 2: People recruited will be included between paragraphs. Note 3: This walkthrough chooses Kasumi as the ally from Toran, and Silkfried and Feather as the two L-sized monsters. Author's personal note: The prince of Highland can be read as Ruga Bright. I added the 'L' at the end to remind myself of a very cheap last boss of a certain SNK fighting game......(he's just as cheap as that Omega *****) You'll know what I mean when fighting him...... ============================ Chapter 1: Highland Attacks! ============================ [The Hero] 1/108 The story starts in a military camp near the Muse/Highland border. Jowy walks into the tent he is sharing with the Hero and two others. Jowy will talk about going back to their hometown of Kyaro the next morning, then asks what the Hero wishes to do. Choose 2 to sleep inside and start the action. In the middle of the night all are awoken by shouting sounds. When the Hero and Jowy go out of their tent they are met by their commander Rowd who tell them to run East to the forest as they are being attacked by the Jouston City-State Alliance. Before they enter the forest Jowy stops the Hero and suggest reporting to Rowd of a possible trap in the forest. Upon re-entering the camp they see Rowd talking to a man and about their plot to kill off the Unicorn corps as an excuse to attack the City- State Alliance . Choose 2 to report to Rowd and the two are introduced to Rugal, Prince of the Highland Empire. Immediately they are attacked by the soldiers by their side. Once the soldiers are down both will run West to the waterfall where they are accosted by Rowd and attacked by another group of soldiers. After the soldiers are defeated Rowd will run away. Jowy will tell the Hero the only way to escape is to jump into the waterfall. Choose 2 to accept the idea, then 1 to mark on the rock by the falls by himself. Then the two will jump into the waterfall. OPENING CREDITS The Hero will wake up at the edge of a river, saved by a man known as Viktor. Then a man called Filk appears as well, and the Hero will be brought to the Mercenary Camp, and kept in a cell. The next morning he is met by Pohl, who tells him that he will be doing menial work. Then he will be brought to a storeroom, and to push the crates in the room in a neat order, and pick up the rope on the floor. Once done Pohl will bring him back to his cell, and feeds him. The next day Pohl will ask the Hero to get a) 2 Shoes from Barbara, b) 3 Flints from the Forge, and c) Flour from the Item shop. Once a) and b) are done the Item shop will say that he is out of it and tells the Hero to get from Ryube. [Barbara recruited] ?? 2/108 [Leona recruited] ?? 3/108 Report to Pohl, who will bring the Hero to talk to Leona at the bar. She will ask GenGen to accompany the Hero to Ryube. Just then Tuta enters, overhears the conversation, and asks to go along. [GenGen recruited] 4/108 Proceed to the Ryube item shop, and the owner will give the flour to the party. Once done, return to the Mercenary Camp and report to Pohl, who is talking to Leona. GenGen and Tuta will leave the party, and the Hero will be brought back to his cell. The next day Pohl assigns the Hero to clean up oil patches within the building. Upon completion of the task Pohl lets the Hero to keep the oil rag, and leads him back to his cell. That night Jowy will come to rescue the Hero. Unfortunately upon coming out of the basement they will be stopped by Filk and Viktor. Both will be put back behind bars after being questioned by Viktor about the attack upon the Unicorn corps by the City-State Alliance. Inside the cell Jowy will explain that he was saved and hidden by a couple in Toto village, but does not go into detail. That night Jowy, using the items the Hero has amassed, manages to break out of the camp. Firstly he lights the oil rag using the flint, causing a distraction on the lower level, then using the rope to climb down from the balcony of the upper level. Before running out from the camp Jowy suggests going back to Kyaro by a mountain track North of the Camp. In Ryube, they will see a travelling band consisting of Rina, Eilie and Bolgan performing. Eilie will pick out the Hero for her next performance, throwing daggers. Choose 1 to not move and see all the things put on the Hero's head. They are (in order): a watermelon, a pumpkin, a bunch of bananas, and finally, an apple! (Note: If the Hero moves {choose 2 or 3} he will be hit and the performance will end) After the performance ends they will introduce themselves, and say that their next stop is Highland . Choose 1 to ask for their company and they will join the party. At the entrance to the mountain trail the party is stopped by the guards, despite pleas by Jowy, Eilie and Bolgan. Then Rina steps up and asks one of the guards to follow her, and after a brief talk the party is allowed to continue. When asked about her conversation she says that the words are not meant for minors. (let your imagination run wild!! ^_^) In the middle of the trail the party encounters the monster which caused the fog in the mountain, Mist Shade (MistFiend). After defeating it the party can move on to Jowy's and the Hero's hometown, Kyaro. At the entrance to Kyaro, Rina, Eilie and Bolgan leave the party to continue their travels, while Jowy goes off to look for his family, telling the Hero to look for his sister Nanami. The Hero's house is located in the West side of the town. [MukuMuku recruited] 5/108 At the back of the house The Hero sees Nanami at a grave. Nanami looks in shock at the appearance of the Hero, and knocks him down, asking where he had been, and if the rumors about them being spies of the Alliance are true, and why they returned. Just as they were leaving she knocks the Hero into the wall, remembering and pulling the Hero to their adopted father's grave to pay his respects. [Nanami recruited] 6/108 Just as they were leaving the house Empire soldiers arrive, led by Rowd. The siblings will be forced to fight, and by the time Rowd attacks Nanami would be out of breath, and they would be caught. Over at Jowy's house he would be betrayed by his father who would disown him and tell soldiers to take him away. In the jail the Hero and Nanami see Jowy brought in, followed by Rowd telling them the complete facts of the plot Rugal started. By killing the Unicorn corps and saying that it was done by the Alliance, Highland will have a good reason to start a war against the Alliance. Since the two of them managed to escape the massacre they were labelled as spies, and would be executed that evening. While the two are brought to the execution ground they meet Jillia, Princess of Highland, in a carriage. Seeing the two Jillia stops the carriage and asks if they are the spies as reported. Whatever the answer the carriage will move on and they will be brought to the execution ground. At the ground they are noosed up and beaten to get "confessions" out of them. As Rowd is admiring the sunset, Viktor and Filk appear and free the Hero and Jowy. Outnumbered, Rowd runs away, and Jowy asks them to save Nanami as well. When the party appear at the military ground they see Nanami break out of jail by herself. Without staying further the five (or six) of them run out of Kyaro, stopping for Nanami to have a last look at her hometown. Once the party returns back to the Mercenary Camp, Viktor and Filk leave to relax, giving the three free reign to move about as they pleased. [Rikimaru recruited] 7/108 [Kinnisun recruited] 8/108 [Shiro recruited] 9/108 [Millie recruited] 10/108 [Zamza recruited] 11/108 When the party arrives in Toto a young girl by the name of Pilika sees Jowy and rushes up to him. Upon questioning Jowy explains that she is the daughter of the couple who saved him when he jumped into the waterfall. She will ask the party to her house, where the couple ask after Jowy's health. Pilika then leads them to her bedroom, where she asks Jowy to buy her an amulet from Muse's Item shop. After agreeing, she gives Jowy her savings (70 bits) which she had accumulated (2 at a time). In Muse the Item shop owner will sell the charm to them, but at the price of 500 bits. Choose 1 to pay the 500 bits. Choosing 2 will lead to Jowy selling his ring and getting 1500 bits in balance. Either way the party will get the charm, and return to Toto. After crossing the bridge the party finds out that Toto has been burned down. Jowy finds Pilika crying in front of her house, and realizes that the entire village had been massacred, with Pilika's parents among the victims. [Hanna recruited] 12/108 Apple appears while Jowy is comforting Pilika, and informs the party that it had been done by Rugal and his troops to boost the morale of his army. Then she inquires about the whereabouts of Viktor. She and Pilika will follow the party as they return to the Mercenary Camp. [Apple recruited] 13/108 Upon entering the Camp, Apple will lead the party to the command room to meet Viktor and Filk. She explains that she is on a journey to collect material for a biography on her teacher Mathiu, and happened to be in the area. Curious, Pohl asks about their relationship, and Viktor replies that the three of them were comrades in the battle to liberate the Toran Republic from the Scarlett Moon Empire three years ago. Filk enquires about Mathiu, and Apple says that he died from wounds suffered before the final battle. Then Apple will report about the destruction of Toto by Rugal and their plot as said by the Hero. Viktor will ask the party to leave as he tries to think of a plan. The Hero and Jowy retire to their rooms, and Pilika is put to sleep. Jowy questions the need for the fighting, as Leona enters and tells them that Viktor is looking for them. Inside the command room Viktor shows the party the Fire Spears, and asks the party to recruit the help of Tsai, Apple saying that he lives in the mountains beyond Ryube. Filk will give the party 2000 bits as recruitment fee and wishes them good luck. The track in Ryube Forest leads to a single hut on top of a hill. They find nobody inside the hut, and as they are about to leave Tsai returns. The Hero requests for his help and he agrees, knowing what the Empire was up to. He rejects the recruitment fee however, and follows the party out. [Tsai recruited] 14/108 At the entrance to the forest the party sees Ryube being burned down and the villagers killed by Rugal and his soldiers. Knowing the danger involved, Tsai tells the party to stay behind until the Empire troops left the village. Once the place has burned down the party proceeds back to the Mercenary Camp. At the entrance the party is met by Pilika, who follows them to the command room, where Tsai is introduced to Viktor and Filk. Then Tsai will leave to prepare the Fire Spears, and Viktor tells the party to leave before the fighting begins. Choose 2 to join in the battle, and Filk will challenge the Hero to see if he is good enough to fight. {1 on 1 vs Filk} Once Filk is injured a little he will end the battle, and allows the Hero to join in the battle, despite Viktor's protests. Jowy will lead the Hero back to their room, and asks the Hero for the group's name. The next day, while they are resting, the Empire attacks. Viktor and Filk will give morale speeches, while Apple lines out the battle plan. Choose 2 when talking to Viktor to start battle. ------------------------{BATTLE MAP 1}-------------------------------------- WINNING CONDITION: Defeat the enemy commander Enemy retreats Enemy Turn 3-Highland retreats ---------------------------------------------------------------------------- ********************** US VERSION GLITCH!!!!! ********************** Apperantly the Battle Music DOES NOT START!!! Till now there is no known reason why. DAMN KONAMI!!!!!!!!!!!!!!!!!!!!!! *********** END OF RANT *********** After the battle, just as the party is going back to rest, the enemy attacks again, with a much larger force. -------------------------{BATTLE MAP 2}------------------------------------- WINNING CONDITION: ?? Enemy Turn 3-Highland reinforcements appear LOSING CONDITION: Enemy enters camp ---------------------------------------------------------------------------- Once the Empire enters the camp Viktor and Filk will ask the Hero and Jowy to run. (Note: Party now has Hero and Jowy only) Jowy remembers about Pilika and asks the Hero to help find her. After fighting to the second level of the building the two of them find Pilika and Pohl inside the command room, along with Rugal. They see Rugal killing Pohl and stepping up to kill Pilika as well. Choose 1 to rush up and stop Rugal, but the two of them are brushed aside. As he lifts his hand to make the killing blow the building explodes, and Filk and Viktor appear to save the three of them, telling them to meet at Muse, before running away from the burning camp as well. Outside the camp Jowy realizes that Pilika has lost her ability to speak, having been shocked beyond her limit. Then they make their way to Muse. (Note: Party will consist of the Hero, Nanami, Jowy, and 3 other random members that you have recruited) ============================= Chapter 2: Strings of Destiny ============================= As the party enters Toto, Pilika suddenly moves towards a formally sealed cave entrance, and enters. the party follows, and inside Jowy sees a plaque written by Genkaku, and asks the Hero to have a look. Suddenly the two are blinded by a flash of light, and find themselves teleported to a strange place within the cave. Lenkaat, Holder of the Gate Rune and Keeper of the Balance, appears to tell them that Destiny has brought them there. She disappears, and the two of them continue down the long corridor. FLASHBACK SCENES At the end of the tunnel Lenkaat appears again, saying that they have passed the requirement test to be able to control the 27 True Runes, and that they will each control one element of the "Beginning" Rune. Jowy picks the right entrance, with the Hero taking the left. Together they lift up their right hands, and receive their Runes. The Hero receives the Bright Shield (Shining Shield) Rune. Jowy receives the Black Sword (Dark Blade) Rune. Then both are teleported back to the cave where they are met by Pilika as well as the rest of the party, and carry on their journey. At the gates of Muse, the party are turned back by the guards, and although Nanami tries to charm the guard, she is rebuffed instead. Without any plan the party moves to an inn located East of Muse. Upon entering the inn, they are welcomed by the owner of the White Deer Inn, Hilda. As they were thinking of renting a room, Hilda's husband Alex returns, saying that he has found a way to open the gate to the ruins next to the Inn, and rushes out again. The party is then led to their rooms by Hilda to retire for the night. The next morning, as they are going out Alex returns, and during his exchange with Hilda Nanami overhears him saying that he has a pass to enter Muse. Alex agrees to give them the pass, provided they help him get the treasure inside the ruins. Pilika is left behind for Hilda to take care of, and Alex will follow the party into the ruins. At the end of the ruins the party sees a huge monster guarding the treasure, Double Head (Doublehead). After killing the monster Alex rushes up to open the chest, only to find a herb inside. Frustrated at finding a worthless treasure Alex throws away the herb at the entrance to the ruins. and returns to the Inn. Upon entering Pilika and Alex's son Pete rush up to him, and they find Hilda lying unconscious on the floor. Nanami takes charge and orders Jowy to find a doctor, the Hero to make hot water, Alex to move Hilda to a bed. Hilda's fever did not reduce despite Nanami's efforts, and while Alex reproaches himself, the Hero goes back to the ruins entrance and picks up the herb, and hands it to Nanami. Hilda recovers after taking the medicine, and only when the family is rejoicing in tears does Jowy return, saying that he failed to find a doctor... The next day Hilda had completely recovered, and thanks the party, offering to let the party to stay in the Inn for free. Alex honors his promise and gives the party his Muse pass. Back at the Muse gate, Nanami tells Hero that he is to be Alex, she acts as Hilda, and Jowy as Pete. The guard, after looking at them closely, summons more guards, and they are arrested and thrown into jail. The next morning Viktor and Filk will come and bring the party out, and tells them to look for Leona in the bar. Once the party talks with Leona Pilika and the others will leave party, leaving the Hero with Nanami and Jowy. She tells them that Viktor is waiting for them in the City Hall. Once they enter the town hall, Viktor will meet them and lead them to meet Anabelle, Mayor of Muse, leader of the Jouston City-State Alliance. He tells her of the attacks made by Highland Empire, and request her help in sheltering the four children. She looks at the three of them, recognizing Jowy, and asks if Nanami and the Hero are the adopted children of Genkaku, saying that she had heard that he had adopted two children by their names. Once the introductions were done, she asks her assistant Jess to take care of matters. Jess leads them out, and tells them to follow him to another room where he informs them of a plan to sneak into the Highland camp at the Muse/ Highland border north of the city. At Jowy's instance the Hero accepts, and the two of them are given a set of Highland uniforms each. [Tuta recruited] 15/108 When they return to the inn Leona meets them. Jowy tells them about Jess' plan. Leona then tells them to leave before Viktor returns to stop them. Encouraged the party leave for the border. [Anita recruited] 16/108 At the border the party reports to the guard there, who show them the alternative path to the Empire's camp. Near the camp entrance the Hero and Jowy change into the given uniforms, and sneak into the camp. They manage to bluff past the soldiers guarding the storage tent, and count up to two weeks worth of food for the entire army. Satisfied with their work the two leave the tent, only to meet Rowd who immediately calls for troops. With no way of running out of the camp they run into the biggest tent to hide, and find that Jillia inside the tent. Some time later Rowd comes into the tent, saying that there were spies within the compound, and asking if she needed any guards. Jillia refuses, and sends Rowd out. Once he left the tent she calls the two of them out, inviting them to tea, at the same time questioning their motives as well as thoughts about her brother Rugal. When Jillia thinks it is safe enough she lets the two out of her tent. However before they can run away Rowd stops them. He had guessed correctly that the two had been hiding in the Princess' tent, and sends a large force of soldiers to capture them. Jowy tells the Hero to run away first, and that he would catch up later after the Hero objects. Reluctantly the Hero runs off while Jowy tries to stop the advancing soldiers himself using the Dark Blade Rune. As the Hero rejoins the rest of the party, they are attacked by soldiers who had escaped Jowy's desperate attack. Although Nanami wants to wait for Jowy, the place was too dangerous to stay, and she has no choice but to run away and return to Muse with the rest of the party. Once the party returns to Muse they report to Jess, but find him in a meeting. Thus they return back to the Inn first, where they see Viktor and Filk drinking in the bar. Nanami then tells them about the mission, and Jowy's disappearance. Both take the party to the City Hall, where Viktor brushes aside the guard outside the meeting room, and goes in, confronting Jess, who defends his situation. In order to defuse the situation the Hero gives his report. Jess advises Anabelle to call a meeting with the Alliance leaders, saying that depending on defeated mercenaries was stupid, enraging Viktor further. After the event, the party returns to the Inn, and Nanami goes to the city gate to wait for Jowy. The Hero will follow her out to wait as well, and Pilika joins them some time later. After a long wait, during which Nanami recalls happier times, Jowy finally returns, triggering a tearful reunion for the four of them. Several days pass, and one morning Nanami wakes the two boys up, saying that Viktor asked them to meet him at Jouston Ridge. At the top of the Ridge Viktor tries to lead them into the conference room but is rebuffed as he was not a member of the Alliance. Filk appears then, and the guard, recognizing him, allows all of them to pass. The party sits at a row of benches watching the guests arrive, and the meeting begin. The other mayors were skeptical and unwilling to offer help at first, but in the middle of the meeting a courier arrives and reports that the border troops were wiped out. This got the attention of the other mayors, who agreed to help Muse. The party returns to the bar after the meeting, and are met by Apple and Anabelle who discuss their battle plan. Jowy requests for to join in the battle as well, and rope in the Hero and Nanami as well. Anabelle agrees readily. seeing no problems with the arrangement. The next morning, the three awake to see the rest of them preparing for the battle. Speak with Viktor to start the battle. ------------------------{BATTLE MAP 3}-------------------------------------- WINNING CONDITION: Enemy retreats Player Turn 2-Viktor and Filk recognizes Gilbert Viktor,Filk fights with Gilbert event happens [Gilbert recruited] 17/108 Player Turn 3-Machurina reinforcements appear Player Turn 8-Machurina retreats Enemy Turn 8-Highland retreats ---------------------------------------------------------------------------- Once the battle is over Viktor tells the party to rest. In their rooms the Hero talks to Nanami, while in his room Jowy talks to a shadowy figure who disappears before Pilika enters. The next morning Viktor meets with the three main characters and tell them that Anabelle is looking for them. When they enter the meeting room they see Gastuf, mayor of Tinto, quarrelling with Granmeyer, mayor of Southwindow. Gastuf leaves, and Anabelle tells the three to look for her that night. Back at the inn Jowy behaves strangely, and gets a promise from the Hero to look after Pilika. Then he goes out on his own. The Hero, after seeing Nanami and Pilika worried over Jowy, goes out to look for him, and finds him outside the City Hall talking to a shadowy figure. Even though questioned Jowy does not say who that figure was, nor explains his recent actions. Then he goes off on his own again. That night Viktor visits Anabelle, bringing a bottle of wine to talk to her. After he leaves Jowy enters by himself.... Over at the inn Nanami tells Pilika to go to sleep, and she follows the Hero to the City Hall for their appointment with Anabelle. Inside Anabelle's room Jowy flashes out a knife, intending to kill her. When she asks why, he tells her that he's doing it to protect Pilika. She questions his intent, and when he shows uncertainty she suddenly rushes at him.... By the time the Hero and Nanami enter the room they see Jowy standing over her, knife in hand. On seeing them he runs away, leaving her dying on the floor. Just then Jess enters, saying that Highland had just staged a night attack, when he sees her on the floor, with the Hero and Nanami over her. Almost immediately a soldier enters to inform that the city gates was open, and they were fighting in the city. Jess tells the soldier to run and find a doctor, while he leaves to take charge of the fighting. After Jess leaves, Anabelle tells the two of them to run away, also saying that Genkaku is her father, and her last wish is for them to live and save the Alliance from falling apart. When they run out of the Hall, Nanami remembers about Pilika and tells the Hero to pick her up. Back in the inn, Leona passes Pilika to them saying that the rest had gone by than. Then the three of them escape from Muse. Resting under a tree some distance from the fallen city, Nanami asks the Hero what has happened to Jowy to make him betray them. He does not know and does not wish to know, as Jowy is his best friend. Tired, the three fall asleep under the tree. Morning arrives, and Nanami suggests going to the port town of Coronet to hire a boat to get away from the fighting. When they enter Coronet, they realize that it has also fallen to the Empire. In the docks, they are refused a boat from a soldier, who says that nobody was allowed to leave by boat until further orders were given. Frustrated, the three of them retire to the inn to think up of another way when 3 familiar faces appear. The Travelling Group is then introduced to Nanami, and Rina suggests finding other unotherdox fishermen to gain passage across the lake. The two siblings searched till East of the docks, where they see a young man by the name of Sheena cursing the inhabitant of the solitary hut there, Tai Ho, for not bringing him across the lake. Interested, the two of them enter the hut, to see two men sitting and drinking. Tai Ho, thinking that Sheena had returned, was prepared to brush them off, but his brother Yam Khoo noticed that it was not Sheena. Tai Ho also rejects the Hero at first, but seeing that he was serious, agrees to ferry them across the lake if he manages to beat him in a game of dice. After the Hero wins, Tai Ho conforms to his promise, and the Hero and Nanami return to the bar to tell the good news to the others. Upon returning to the hut they see the boat ready, and Tai Ho ferries them across the lake to Kuskus, leaving Sheena behind...... [Rina recruited] 18/108 [Eilie recruited] 19/108 [Bolgan recruited] 20/108 ========================= Chapter 3: A New Alliance ========================= Upon reaching Kuskus, Tai Ho puts them down and they follow Viktor's instructions to go to Southwindow. They find Viktor near the entrance, who tells them to look for Filk in the inn. There Viktor and Filk accompany the Hero and Nanami to the City Hall to meet the mayor Granmeyer. [Viktor recruited] 21/108 [Filk recruited] 22/108 Inside the City Hall the mayor introduces Freed Y. to the party, who proceeds to report about missing females seen in the ruins of Northwindow, Viktor's hometown. Granmeyer then asks Viktor to investigate, and sends Freed Y. along. [Freed Y. recruited] 23/108 Upon returning to the inn, the party discusses who to go along for this mission. Bolgan offers to stay behind and look after Pilika, and Rina pulls Filk to have tea with her. Thus the Hero is joined by Viktor, Nanami, Freed Y. and Eilie for this trip. In Northwindow the party see a lot of graves on the ground. Viktor proceeds to explain that the townspeople were killed by a vampire named Neclord, who suddenly appears in front of the party. He tells the surprised Viktor that the Star Dragon Sword Viktor wielded in the past did not kill him. Instead only dispelling his body the last time round. He calls up a horde of zombies, and the party was overpowered by them. Neclord then calls off his attack, saying that he wants Viktor to bring the Star Dragon Sword to fight with him, then leaves. After Neclord leaves, Viktor says that the Star Dragon Sword is the only sword possible to dispel the magical shield around Neclord created by his True "Night Rune". And that the Star Dragon Sword is in the Wind Cave Southwest of Northwindow. In the middle of the cave they meet a man named Kahn, a third generation vampire hunter who is also seeking out Neclord for his grandfather's revenge. He also reveals that the it is not possible to kill Neclord using the Star Dragon Sword alone. Choose 2 to allow him to journey with the party. At the end of the cave the party find the Star Dragon Sword. It shocked everyone save Viktor and Kahn by talking to it's previous owner. Miffed at being sealed up once more, it attacks the party. When defeated, the Star Dragon Sword calmly goes back to Viktor's hand, and follows his orders once more. Back at Northwindow the party goes to the top floor where Neclord has made a chamber for himself. After failing to convince Viktor to hand over the Star Dragon Sword he disappears, leaving behind a huge 5-headed monster, Abomination. Once the Neclord menace is gone Freed Y. tells the party to report back to Southwindow, while Kahn leaves to chase after Neclord. But before they could leave they see the rest of the group left in Southwindow come up to them. Filk, leading the group reports that Highland has taken over Southwindow and Granmeyer killed. Inside the newly remade castle Filk explains in detail that Highland staged an attack on the city. Seeing that he had no chance to win Granmeyer surrendered to the enemy. His head was hanging from the city gates the next morning. Filk managed to escape before the city was sealed off, and met Leona and Tsai along the way. He also says that Highland is going to attack this place with a vastly superior force. While everyone is despairing over the matter, Apple comes up to say that there may be a way to defeat the Empire troops. Although she is not good enough, she knows a man named Shu, living in Radat. He was also under Mathiu's tutelage once, but left before he finished. She believes that in terms of ability he can be as good as Mathiu was, as he is an expert tactician. Seeing no choice, Viktor agrees and Apple follows the party to Radat, while he and Filk gather the soldiers that have escaped from Muse and Southwindow. In Radat the party find a large mansion belonging to Shu, and are brought inside to wait for him. After a while he comes out to see them, and Apple requests for his help in fighting Rugal and Highland. To her surprise he refuses. saying that it's not his business to interfere in politics, and as a businessman his main concern is trade, not the name nor ruler of the country, and asks them to leave. Undaunted, Apple leads the party to gather information, and meet him again as they were leaving the bar. This time Apple goes on her knees to plead to him, but he leaves without replying. When they are passing by the Appraisal shop they meet Richmond, a private inspector, who offers his help to give them information for the price of 1500 bits. Choose 1 to pay up, and he tells the party to wait for him in the inn. That night Richmond returns with news of his success. He says that Shu would be going to the river bridge the next evening for something important. Once he finishes his report, Richmond takes leave of the party, who return to sleep. The next day the party goes to the bridge to wait for Shu. Sure enough he appears near evening time. When Apple goes up to plead with him once more he takes out a silver coin, and throws it into the river, saying that he would aid them if they could find it again. Apple agrees, and after Shu leaves she says that to find the coin they must close off the river dam to lower the water level. On the west side of the bridge Apple speaks to the man in charge of the dam, explaining her purpose, but is refused. Just then Amada shows up and Apple explains again. The Hero also helps out, and Amada challenges the Hero to close the dam. {1 on 1 vs Amada} After the Hero defeats him, Amada agrees to close off the dam, but only for that night. That night Apple, along with Nanami and the Hero, start their search. and after a long time, just as the were about to give up, the Hero spots something shining in the bed. Picking it up, he sees the silver coin that they have been looking for. Shu, who has been watching from the side all the time, is convinced by their sincerity, and agrees to help them out. [Shu recruited] 24/108 The next day the party makes a move first, with Shu saying that he would be right behind them. Back in the new Castle meeting room, Apple reports her success to Filk and Viktor. Shu appears behind her, and starts laying out the battle plans. Freed Y. is to return to Southwindow to lead the original troops against them, but spread that there will be a need to change sides suddenly. He then outlines that if the enemy commander is attacked from behind the Southwindow troops will surely rally and fight against the Highland troops. He assigns this task to the Hero. The next day Nanami wakes the hero up, expressing reservations about Shu's plans, but will still follow the Hero into battle. As everyone is inside the meeting room waiting, a soldier enters to report that the enemy had surrounded the castle. Choose 2 to begin the battle. ------------------------{BATTLE MAP 4}-------------------------------------- WINNING CONDITION: Enemy retreats Player Turn 2-Hero + 1 group reinforcements appear Once Solon Jhee attacked from behind Southwindow troops will change sides. 3 Enemy Turns after Solon Jhee attacked-Highland retreats ---------------------------------------------------------------------------- As the Hero returns to the castle, he is welcomed as a hero. Tsai, Eilie, Bolgan and Pilika congratulate him and bring him to the meeting room to meet Shu. Shu says that with the Alliance in tatters they must be the ones to patch it up, and that requires a leader, whom the Hero is recommended. When Nanami objects, he explains that the son of Genkaku, with the Shining Shield Rune in his right hand, and the hero of the previous battle is the best choice for the post. Seeing that the siblings are confused over the importance placed on the name Genkaku, Viktor tells them to look for him in the bar that night, and he would tell the whole story. That night, the two of them find Viktor drinking alone in the bar. He tells them to sit down, as re relates the story of the 30 year feud between Jouston and Highland. 30 years ago, a series of border disputes escalated into a major war between the two factions. Anabelle's father, then Muse's mayor Darell, led the Alliance against the Empire's First Regiment, led by General Han. The Empire was about to win, but a brilliant plan by Genkaku led to the loss of the Empire's food supplies, giving the Alliance a chance to recover. After a series of fruitless battles Genkaku and Han somehow managed to become friends, and even found time to drink together in the middle of the war, forgetting momentarily the reason for the fighting. With their persuasive skills the two managed to draw out a Ceasefire Treaty, thus effectively ending the senseless war, so the people thought. However Darell was not happy. He refused to hand over Kyaro to the Empire, and the talks nearly ended into another battle. Agraes Blight, Emperor of Highland, then suggested a Knight's Battle, in which the loser would gain control of Kyaro. Darell agreed, thus setting up the two friends to fight against each other. Before the fight each leader gave his personal sword to their Champions, indicating that they were fighting for their country's glory. But Darell had secretly told Genkaku to kill Han, despite that there should be no killings in a contest. Genkaku did not want to stain his hands and in the course of the battle did not draw out his sword even once, losing eventually to Han, and Kyaro was ceded to Highland. After his defeat, Genkaku was labelled a traitor by Darell and hunted down, so he left the lands held by the Alliance, and went into retreat in Kyaro. It was only after Darell's death years later did the reason for his actions revealed. In accordance with Darell's plan, the sword given to him was coated with a layer of deadly poison, enough to kill Han. That's why Genkaku never touched a sword ever since, and though his name was cleared, he still refused to return to the Alliance, choosing instead to stay in Kyaro with his two foster children. By the time Viktor had finished his story, Nanami had fallen asleep. The next day, inside the meeting hall, Choose 1 to accept Shu's preposition and become the leader of the new Alliance. Everyone present pledges to follow until Highland is defeated, and are joined by Huan, the doctor from Muse. [Huan recruited] 25/108 The Hero is then asked to name the new castle. Then Leknaat appears to the rest of them, telling the Hero to gather the Stars of Destiny once again, and gives him the Tablet of Promise, as well as her disciple Luc, the Wind Rune master, and leaves. [Luc recruited] 26/108 After the introductions are finished, Viktor calls for a banquet to celebrate the forming of the new Alliance. [Richmond recruited] 27/108 [Alex recruited] 28/108 [Hilda recruited] 29/108 [Adlai recruited] 30/108 [Oulan recruited] 31/108 [Yoshino recruited] 32/108 [Templeton recruited] 33/108 =========================== Chapter 4: Return of Allies =========================== The next morning, Nanami wakes the Hero up, wanting him to go out with her. At the entrance to the castle they see Fitcher, who goes in after talking to them. In the meeting room, the Hero is introduced to Fitcher. He explains that TwoRiver wishes to ally with the Hero's army. Choose 2 to accept Fitcher's proposal to head there. Fitcher then says that all land bridges have been destroyed, and the only way there is by boat. Realizing that they need someone who could man a boat, Viktor asks the Hero to look for some. In Radat the party meets up with Amada again. After the Hero explains why his help is needed, he agrees on the condition that the Hero defeats him. {1 on 1 vs Amada} After being defeated, Amada joins willingly. [Amada recruited] 34/108 [Tai Ho recruited] 35/108 [Yam Koo recruited] 36/108 Upon returning to the castle the Hero introduces Amada to Shu, then Fitcher will follow on the boat to Lakewest, near TwoRiver. Once they land at Lakewest, Fitcher leaves the party to report back first, and gives the Hero a letter of recommendation. Amada leaves to take care of the boat. [Clive recruited] 37/108 [Taki recruited] 38/108 On entering TwoRiver Chaco will run up from behind and flinch off the party's money as well as the letter from Fitcher. Despite their explanations the guards to the city hall prevent them from entering. Then they see Chaco running off to the Winger area. Chasing after him the party is led a merry- go-round chase before Chaco flies off, without returning the letter or the money. [Hans recruited] 39/108 Upon returning to the Human area they see Fitcher about to be punished by Ridley, and pleading hard to say his side of the story. Seeing the situation going bad the Hero decides to step in and prevent any bloodshed. Ridley does not believe at first, but after seeing the Shining Shield rune, he accepts the Hero and tells him to enter the city hall and see Makai, overall leader of TwoRiver. After the introductions are made, Makai asks the Hero to rest in the inn. Inside his room the Hero sees Chaco once more, who flies off after introducing himself. The next morning, Fitcher tells them that they have caught a Highland spy, and were questioning him. Upon entering the city hall, they see no sign of the spy, but instead see Ridley fuming, saying that the Humans were betraying them, before going off. Makai calls upon the Hero to calm Ridley down. At the entrance to the Kobold area the party is turned back, the guards stating that it was under Ridley's orders. Without any other way they start to turn back, but not before Chaco comes up and steals off Fitcher's knife. Chasing him around the Winger camp once more, the party finally trap him in a corner. But to their surprise he lifts up a log and runs off into the sewers. At the end of the sewers they enter a dark storeroom, where they are met by a Pest Rat (Huge Rat). The ladder in the room beyond the storeroom leads them to the Kobold area, where they are caught by Ridley. The Hero explains that they are after a thief, which is accepted by Ridley, who then explains that a letter has been stolen from his house the night before. The letter's contents, carried by the 'spy' were of a meeting between Makai and the Highland general Kiba for a ceasefire. The reason Ridley was angry is because the treaty asked for the Kobold area of TwoRiver to be ceded to the Empire. Back in the Human area they chance upon Makai and Kiba talking. Klaus sees them and goes up to introduce himself as Kiba's son as well as Kiba's army strategist. After they left, Fitcher confronts Makai, and Chaco complaining to the humans, but they get rebutted by the commoners, who did not wish to have a war with Highland. Inside the city hall the Hero reports his meeting with Ridley, but Makai says that his mind is fixed on the ceasefire, and asks the Hero to leave. Outside the hall Chaco comes up and returns Fitcher's knife, and Fitcher thinks up of a plan to ask Shu for reinforcements, and asks the Hero to rest first. The next morning the party joins in the welcome party, but Kiba betrays Makai's trust and orders his troops to attack. After a skirmish Fitcher asks the Hero to inform Ridley. Choose 1 to carry on fighting, 2 to go to inform Ridley. In any case, the Birdmen will appear to help in repelling the Highland soldiers, joined by the Kobolds. After some time, Klaus will come up to report that the Hero's army could be seen, and asks Kiba to retreat first, then pulling out the remainder of the troops. In the Highland camp, Rugal executes Solon Jhee who was responsible for the failed attack on the Hero's castle, and asks his remaining generals to take up the next mission to take over Greenhill. Jowy volunteers for the task, requiring 5000 soldiers. The morning after the victory Fitcher wakes the Hero up, saying that Makai was looking for them. By the time the Hero enter Makai, Ridley, Shu and Viktor have finished their talks, and Makai says that Shu had explained the needs for a new Alliance, and that TwoRiver would gladly help to restore the Alliance, at the same time telling Fitcher to be his representative in the Hero's entourage. [Fitcher recruited] 40/108 [Ridley recruited] 41/108 [Chaco recruited] 42/108 [Sid recruited] 43/108 [Gaboucha recruited] 44/108 [Hai Yo recruited] 45/108 [Stallion recruited] 46/108 [Shilou recruited] 47/108 [Tetsu recruited] 48/108 [Hix recruited] 49/108 [Tengaar recruited] 50/108 [Meg recruited] 51/108 [Karakurimaru recruited] 52/108 [Wakaba recruited] 53/108 [Tony recruited] 54/108 Back at the castle everyone congratulates the Hero for getting a big ally in TwoRiver. Shu suggests for the Hero to rest. Next morning in the meeting hall Shu reports that Greenhill had fallen to Highland. He then outlines a plan to rescue the Mayor of Greenhill Teresa, and appointing Fitcher and Filk to lead the operation. Fitcher leaves first to check out the situation in the city, saying that he will meet them at the gates of the city. Outside the Greenhill gates Fitcher gives the party a false history as well as registration forms to the school, tells them to assume false names within the city, then leaves. Inside the city the party see Nina accosted by a soldier. She runs behind Filk and uses him as a body shield. After Filk has chased off the soldier, the party move on, leaving Nina staring after Filk's back...... In the school Filk hands over the registration forms to Emilia who than gives several instructions to the party, then proceeds to introduce the classes to them. Shin walks past them, and after he leaves Filk asks Emilia his identity. It seems that he is the bodyguard of Teresa, who has been missing since the Highland invasion. Then she tells the party to rest and prepare for the next day's lessons. [Emilia recruited] 55/108 Outside the school they see Nina, who spots Filk, calling him her 'destined person', and gets to know his name, then drags him to view the school compounds. The party then goes to the hostel located West of the school, where they are given further instructions, then they go up to retire for the day. That night, after dinner, they meet Nina once more, who befriends Nanami. The next morning, Filk tells the party to listen for information regarding Teresa or Shin, before running off in a hurry. Nina then appears from the other side, and asks Nanami where Filk has run off to, and runs after him once more. Outside the inn they see the innkeeper accused by Highland soldiers of hiding Teresa. Just as the Hero is about to step in Nanami stops him, seeing Rowd coming up. Shin then appears to stop Rowd from issuing any orders. After the innkeeper thanks Shin, he leaves. The party try to follow him, but lose his trail inside the school compounds. That night, Nina asks Nanami about Filk's likes and dislikes, and warns her of a ghost in the school after thanking Nanami for the information. The next morning, the party see no sign of Filk. They found Nina instead in front of the Appraisal class. Nanami questions her about the ghost. Nina says that it was a joke, but does say of strange noises in the night. She also issues a challenge to Nanami, thinking that she is her rival for Filk. Outside the school they meet Filk. Nanami explains the situation to him, and to her relief he assures her that he has no interest in children, then leads the party to the streets. In the streets they see Fitcher surrounded by a few people, accusing him of being a traitor. Filk steps in, acting the part of a person trying to kill Fitcher in the name of justice, scaring off the commoners. Later, Fitcher says that no signs of Teresa can be found, although the Highland soldiers were searching all over. Back in the school Nina sees Filk with the party, and accuses Nanami of hiding Filk, who runs off in the process. Nina chases after him, much to the confusion of Pilika. After dinner, Nina stops Nanami, wanting a showdown, but is neatly sidetracked by the Hero, who pulls the girls aside as Nina begins to fantasize about herself with Filk...... That night, the girls, having heard a strange noise, wakes the Hero up, and asks him to investigate the 'ghost'. They then spot a shadow going up. On the third floor they see the shadow running off again. On the ground floor they see the shadow run into the basement, but find no sight of it. On checking the unlighted lamp a doorway appears, and they follow the passageway to the basement of the school. They finally spot the shadow in a corner of the school. The six of them surround the shadow, and it turns out to be Filk, who was following Shin all the time. At the end of the corridor they reach a dead end, or so they thought, until the Hero checks the statue next to the wall, revealing a doorway leading out to a forest trail, at the end where they find a small hut. Shin appears then, and when the situation began to get ugly, Pilika cries out, stopping the potential fight. Teresa comes out of the hut, and Filk explains that they need her help in the fight against Highland. She says that she cannot help, explaining the situation that led up to this. After the fall of Muse, the Muse soldiers that had escaped put up refuge inside Greenhill. With the aid of the Muse soldiers the people in Greenhill began to be confident of repelling the Highland attack. Highland did come, but did not attack, instead barricading the city. The barricade soon took it's toll on the city's food supply, and infighting broke out between the soldiers and the civilians, thus effectively ending the resistance without spilling a drop of the Empire's soldiers' blood. Having lost confidence in herself and her leadership abilities, she retreated to hide in the hut, and thus refusing to help the Hero as she is not strong enough mentally. Before leaving Shin tells them to get out of Greenhill before the bulk of the Highland troops arrive. The final morning in the school Filk asks if they had forgotten anything, and then leads them out. In the streets they see Rowd making a proclamation that anybody who finds Teresa will be given 20,000bits reward. The citizens, thinking of the money, actually began thinking of supporting the Highland troops. Just then Jowy appears, and Pilika naturally goes toward him, the party with no choice but to follow. Seeing them Rowd orders the soldiers to attack, but Fitcher distracts the crowd, giving them time to run off and warn Teresa. Inside the hut, the party is surprised to find Nina with Teresa and Shin. He says that she had been the ione providing information and food for them. Despite their attempts to tell her to run away, Teresa says that she would not shun responsibility anymore and would surrender herself. The party heads back, to find Rowd trying to manhandle Teresa, but stopped by Shin. Angered, Rowd orders his soldiers to kill both of them, and the party runs up to assist Shin. After 2 fights, Nina leads several people up from behind, who runs away. The soldiers and civilians ask Teresa to run away so that she can return with an army to free the city. With heartfelt thanks she follows the party back to the forest trail where Shin shows the way out. Along the way Rowd shows up, and Shin steps up to stop him and his soldiers single-handedly, despite Teresa's attempts to stop him. Filk knocks her unconscious, and the party proceeds on, with Shin's blessing. At the exit, the party meets Jowy, who advises the Hero to stop the rebellion, saying that it is pointless to fight against Rugal. The party, seeing chasing soldiers, continue to run, Jowy not stopping them. [Jeane recruited] 56/108 [Yuzu recruited] 57/108 Back at the castle, the Hero brings a saddened Teresa to Shu. To their surprise Shin enters the meeting room, brought out by Fitcher. Nina also appears, and pulls Filk out. With the new allies, Shu tells the Hero to rest as he thinks out the next step. [Teresa recruited] 58/108 [Shin recruited] 59/108 [Nina recruited] 60/108 In the Highland camp, Rugal praises Jowy on his success and agrees to one thing. Jowy asks for Jillia's hand in marriage, much to Rugal's surprise , though he agrees to the promise. =========================== Chapter 5: A Knight's Honor =========================== The next morning, Nanami wakes the Hero up, saying that the rest are gathering in the meeting room. Shu than explains the current situation. With Muse and Greenhill taken, and Tinto is blocked by a mountain range, the next logical ally will have to come from Matilda. As informewd by Apple, the road to Matilda lies north of Greenhill. [Viki recruited] 61/108 At the end of the Greenhill/Matilda path the party is met by Miklotov, who brings them into Rockaxe and ushers them into the castle to meet Gorudo, the ruler of Rockaxe. Gorudo looks down on the Hero, and tells Camus to take them to their resting quarters and to bring them for a tour of the city later. After showing them to their bedrooms, Camus apologizes for his Lord's behavior. That night Lenkaat pays the Hero a visit, saying that his path will be bloody, but the turns of destiny was to be decided by the rune on his hand. The next morning, outside the throne room, they see Miklotov in a hurry. Entering the throne room, they hear Miklotov reporting that Highland troops have been seen at the Muse border, along with refugees from Muse. He requests for mobilization, which is accepted by Gorudo. Camus than asks the Hero if he wishes to go along. Choose 1 to accept the proposal. ------------------------{BATTLE MAP 5}-------------------------------------- WINNING CONDITION: ?? Enemy turn 1-Highland troops appear Muse Refugees killed-Highland retreats ---------------------------------------------------------------------------- To Miklotov's displeasure, Gorudo does not go in to help as his reason that none of the refugees or the Highland soldiers had entered his domain was valid. Outside the throne room Miklotov tells Camus that he is going to Muse to see why Highland troops were killing refugees. Camus enlists the help of the Hero in looking after Miklotov. [Humphrey recruited] 62/108 [Futch recruited] 63/108 At the Matilda/Muse border the party finally manage to catch up with Miklotov, and the guards, on Camus' order, allow him to pass. Outside Muse the party witness the collection of something, that changes into a vision of a two-headed wolf-like creature. On Jouston Ridge Rugal gloats about the hatred that releases the Beast Rune. Inside Muse the party does not find a single person, and going further in, see Highland soldiers killing civilians. They manage to repel off the initial attack, the civilian saying that he saw his family eaten by a silver monster before dying. With no further need to stay there, Miklotov leads the party back to Rockaxe, Empire soldiers chasing along the way. Back at Rockaxe castle, Miklotov requests to mobilize the knights to attack Muse, citing that Highland was killing innocent civilians. But Gorudo rebuts the request, and does not allow the movement of any troops. Angry and disappointed with his insensitive Lord, Miklotov throws away his Knight Badge, followed by Camus, as well as the soldiers under their command, deciding not to follow their Lord any further. [Miklotov recruited] 64/108 [Camus recruited] 65/108 Upon returning to the castle, Shu asks the Hero to rest, saying that he needs a plan, with the limited assistance from the former Alliance partners to fight the future battles. In Highland, Jowy and Rugal are introduced to their new strategist, who is none other than Leon Silverburg, older brother of Mathiu Silverburg, as well as Rugal's sworn brother. The next day inside the meeting room, Shu informs the Hero that Radat had fallen to Highland, led by Kiba and his son. Viktor tells him that he wishes to check out the situation, and goes along with the Hero. Upon entering Radat, choose 2 to go in and have a look. The party will find Klaus making a speech, putting Radat under Highland military law and giving them free reign in the village. As the party is about to leave, Klaus calls the Hero. Choose 2 to answer back, and he will tell the Hero of Jowy's impending marriage to Jillia, and that he would use full force in the upcoming battles. Back at the castle, Shu asks the Hero whether he wants to start the battle. Choose 2 to begin. ------------------------{BATTLE MAP 6}-------------------------------------- WINNING CONDITION: ?? Player Turn 2-Ridley complains about putting Kobolds too far in front. Player Turn 3-Ridley and Kobolds retreat. Rowd troops attack. Player Turn 4-Alliance retreat ---------------------------------------------------------------------------- Back at the castle, the other members of the Alliance berate Ridley's ruining away. Shu then tells everyone to rest as he thinks up of another plan. In Highland, Agares asks Jillia, who says that she would take Jowy as her husband. A soldier will then lead her away as not to see the Knight Proclamation. After she leaves, Jowy will recite that he would be the loyal subject of Agles, and show it with his blood, dripping some into the Wine of Loyalty, tasted beforehand by Rugal. He than passes it to Agles, who drinks it, and falls immediately, struck by the poison imbued into Jowy's blood. Rugal, enjoying the scene, curses his father for abandoning his mother for the sake of the country, and as a sinner, would get the just punishments for the sin. Jowy also collapse as a result of the poison. The next day, inside the meeting room, Shu and Apple explain the battle plan. Half the army, led by the Hero, will go out and lure the enemy, The rest, led by Viktor, Filk, Tsai and Camus will lie in wait and surround Kiba. Choose 2 to begin. ------------------------{BATTLE MAP 7}-------------------------------------- WINNING CONDITION: Defeat Kiba Kiba surrenders Enemy Turn 5-Alliance other groups reinforcements appear Player Turn 8-Ridley + Kobold reinforcements appear Enemy turn 11-Leon appears,Rowd troops and Leon retreat, Kiba surrenders ---------------------------------------------------------------------------- After the battle, Shu asks the Hero to keep both of them alive, as they are able generals. Choose 2 three times, and a messenger will come up, with a letter congratulating them, on behalf of Rugal Bright, Emperor of the Highland Empire, on the victory. Shu asks Klaus to explain the meanings of the letter, and he replies that Rugal had assinated Agles, to the surprise of Kiba. Klaus goes on to say that all the recent events have been cleverly orchestrated so as to distract attention from the main event, that is the complete takeover of the Jouston Alliance areas. Kiba finally sees the wrong in Rugal's ways, and agree to help the Hero, accompanied by Klaus. [Kiba recruited] 66/108 [Klaus recruited] 67/108 But Shu starts worrying, as the opposition has Leon Silverburg..... ==================== Chapter 6: To Toran! ==================== At the castle gates, the Hero sees a girl searching for 'that man' who turns out to be Sheena, and comes out from hiding, running off to look for Viktor. Inside the meeting room, Apple explains that with their current strength, it is only equal to one of Highland's four armies. A combined assault from Highland will not be defendable. With Greenhill taken, Matilda neutral, and Tinto too far away, they have very little chance against Highland. Sheena then enters, disrupting the meeting. Just as Ridley begins to pull him out, Apple stops him, saying that he is the son of the President of the Toran Republic. Ridley explains to the baffled that the Toran Republic replaced the Scarlett Moon Empire after a bloody revolution, and President Lepent took over the seat which had originally gone to McDohl, the leader of the liberation army. Despite objections, Shu asks the Hero if he is willing to ally with Toran, who have traditionally been at odds with the City-State Alliance. Choose 2 to accept. Freed Y. will join the party to lead them to Toran, and Sheena goes along as well. Outside the meeting room, Freed Y. asks the Hero to stop over at Southwindow first. At the Southwindow City Hall, Freed Y. explains his distrust for Toran. 3 years ago Granmeyer was forced out of Toran after the revolution, even though he was invited to take over some of the land during that 'War of the Gate', especially after Tinto allies returned back home. Than Granmeyer sacrificed himself just to protect the city from following the same path that he had taken, to protect it from occupation. Putting the past behind him Freed Y. tells the Hero that the only way to the Toran path is by boat, and says that Radat is the only place that provides a downstream route. [Lebrante recruited] 68/108 [Simone recruited] 69/108 In Radat, a boat is found at the east of the dam. Freed Y. asks the fisherman to ferry them to Banner, where he tells the Hero that the path to Toran can be found in the mountain. Along the path the party is stopped by a giant Worm. After defeating it, they continue on until they reach the Toran border, where they are stopped by the commander of the birder guards, Vargas. Sheena steps up to introduce him to the Hero. Vargas than asks the Hero to accompany them to Greigmeister, capital of the Toran Republic. The party is brought to Greigmeister Castle, where they are led to meet President Lepent. After the Hero asks for an alliance, Lepent recounts the number of skirmishes the two adversiries have fought since the last war. Freed Y. steps up and parlays for the help of Toran. Lepent then asks the Hero why he is fighting. Choose 2, and Lepent will consider his answer, then saying that once a young man with the same sparkle in his eyes led them forward and brought about the peace in the Republic. He then asks his advisor Tesla what they can so to help. Tesla answers that they can support up to 5000 soldiers, as well as a General. Alan suggests Valaria; Granseal suggests Kasumi. When both of them arrive, Lepent gives the Hero a choice on who to aid him in his fight. [Valaria/Kasumi recruited] 70/108 He also pulls his son Sheena to one side, and entrusts him to the Hero's care. [Sheena recruited] 71/108 And as a token of the alliance, he gives the Hero the Blinking Mirror, which gives the party instant teleportation back to the castle on the world map. After that the party will be brought back to the border, but now are able to enter Greigmeister freely. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ {{ SPECIAL NOTE }} Lotte has a new cat!! It's called Momo. And as usual, Mina is missing :( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ [Lorelai recruited] 72/108 [Mondo recruited] {only if Kasumi recruited} 73/108 [Sasuke recruited] {only if Kasumi recruited} 74/108 Upon returning to Banner the party will be met by Apple and Ridley, who will bring them back to the castle, and tell the hero to go the meeting room. [Hardo recruited] 75/108 [Feather recruited] 76/108 [Ayda recruited] 77/108 [Silkfried recruited] 78/108 [Gordan recruited] 79/108 In the meeting room, the Toran ally will report to Shu, and Apple will give an updated situation report. Highland is organizing an all-out attack, with Rugal leading the first army, Jowy leading the third, and the remnants of Kiba's army along with reinforcements from Harmonia Kingdom making up the fourth army, with a total of 50,000 troops. With the Torna allies their total strength number a little over 20,000. Shu begins to think up of a plan, telling the Hero to rest first. In the Highland camp, Leon spells out his plan: To capture the cities around the Hero's castle first, then launch a blockade against the castle. With Emperor Rugal leading the front, and magical aid from Sasarai of Harmonia, morale will be boosted highly, leading to a crushing victory. The next morning, inside the meeting room, Shu informs the Hero that Ridley had made a move first to check out enemy lines. Then a soldier arrives to report that Ridley's troops have been surrounded by an ambush and in danger of being captured. Choose 2 to go and help him. ------------------------{BATTLE MAP 8}--------------------------------------- WINNING CONDITION: ?? Player Turn 2-Alliance reinforcements appear Ridley defeated-Alliance retreats ----------------------------------------------------------------------------- Everyone debates Ridley's loss, then Luc teleports in, saying that he recognized Sasarai from Harmonia, and would take care of him, then teleports out, without giving further information. With the overwhelming number of soldiers sitting at Southwindow, Shu tells the commanders to let their troops rest as he puts his plan into motion. Outside the Hero's room, Tsai approaches and asks the Hero permission to go back and take a few possessions of his. [Tomo recruited] 80/108 In the Highland camp, Rugal asks Ridley to surrender to Highland. He does not, and Rugal tells several soldiers to take him away and await execution. Leon then starts to tell the next step of his battle plan...... The next morning, Shu describes his plan, that is to concentrate an attack on Rugal alone using an ambush. At the same time another group will go on directly to the highland camp and rescue Ridley. Choose 2 to begin. ------------------------{BATTLE MAP 9}--------------------------------------- WINNING CONDITION: Defeat Rugal Player Turn 5-Alliance reinforcements appear Enemy Turn 6-Highland reinforcements appear Player Turn 7-Luc appears:event with Sasarai.Sasarai retreats.Luc retreats. Rugal injured-Rugal teleports to safety, all Alliance troops injured. Alliance retreats Player Turn 10-Alliance retreats ----------------------------------------------------------------------------- After the battle, Shu remains silent as the others think of other alternatives to defeat Rugal. On the ground floor, the Hero sees Ridley, who was rescued successfully by the second group. Back in the meeting room, Ridley hands Shu whatever information he had gathered while he was imprisoned. After reading the note, Shu tells the people present in the room to prepare for a night attack, much to their surprise. Shu elaborates, saying that everyone will lie in ambush as Rugal is passing through the forest near the castle. After the initial attack, 3 groups of people will personally attack Rugal. The first group led by Filk, the second led by Viktor, and the final group led by the Hero. That night, as Rugal is advancing, reports from the front and back state that the army is under attack from both sides. Suddenly a barrage of arrows fly towards Rugal's party, killing most of the soldiers and wounding Rugal. Filk's party will then rush up to attack. ***************************************************************************** Author's personal note: This is the hardest battle in the game, so it deserves some elaboration. Basically it pits 18 men against one. The first fight with Rugal will consist of Filk's party against Rugal and 5 soldiers. The second fight will consist of Viktor's party against Rugal and 3 soldiers. The third fight will pit the Hero's party against Rugal alone. The final fight will be a 1 on 1 against Rugal. Rugal's a tough one. He has 3 attacks each turn, and has 3 kinds of attacks. The first is a 3 hit sword attack against 1 front row person. The second is a fire-based sword attack to the entire front row. The third is a fire-based sword attack to the center column. Since the attacks are completely random, it's very easy for someone to die in the very first round. The only way to prevent that (as far as I know) is to have, by this time, at least 18 people with levels above 35, and fully equipped with the strongest armour, and upgraded weapons till at least lv.8 This is my party choice, it's really up to you, but remember to have at least 2 people who can heal, and 3 who can do decent damage. (Filk is awesome with the Thunder rune!! Wait a minute...he's a compulsary character......) These are in party order: 1st PARTY Hero Humphrey Oulan Rina Clive Nanami 2nd PARTY Nina Filk Hix Millie Simone(yes!!) Tengaar 3rd PARTY Anita Viktor Mondo Meg Eilie Kasumi Note that the results are culminative, so the more damage you do to Rugal in the first two fights, the less you have to do in the third. Incidentally, the first two parties CAN be defeated, Rugal will just run to the next fight! BUT you CANNOT lose the third, nor the 1 on 1 for that matter. All experience will be earned in the third battle only. I guess that's about it. Good Luck!! ***************************************************************************** After several rounds of attacks, Rugal will manage to get away, only to be met by Viktor's party. Even after repeated attacks, Rugal still doesn't fall, and he moves off, and is confronted by the Hero's party. Finally Rugal is defeated, but he still manages to run off a little. Filk and Viktor follow the Hero in the chase, while Shu calls for archer reinforcements. Rugal eventually reaches a dead end, and while standing in front of a tree wiping a good-luck charm is shot by a lot of arrows. The party catches up with him, but so do Rugal's soldiers, who are mercilessly cut down by another hail of arrows. Rugal, knowing his time was up, launches a final desperate attack on the Hero. {1 on 1 vs Rugal Bright} Rugal finally dies, but not before saying that the Hero will soon fall prey to the demons that he himself have released. In the background, Leon and Jowy contemplate the fall of their leader and leave shortly after his death, the first step of their master plan complete. Back at the castle, everybody celebrated the fall of Rugal, but the Hero, exhausted by the fighting, falls unconscious to the ground. In Highland, the wedding ceremony between Jowy and Jillia is finalized, and Jowy is recognized as the new King of Highland. ============================== Chapter 7: Trouble from Within ============================== After being bedridden for a week, the Hero finally is able to get up. Nanami tells him that Apple said no Highland activities could be seen since their withdrawal, and that they were free to roam the area. [Maximillian recruited] 81/108 [Annallee recruited] 82/108 [Kelley recruited] 83/108 [Hoi recruited] 84/108 [Connell recruited] 85/108 [Bob recruited] 86/108 [Karen recruited] 87/108 In Kuskus, the people there tell the Hero that a Highland ship had been spotted. Rushing to the docks they meet Krugan, one of the Highland generals. He officially tells the Hero of Jowy's rise to the throne,and marriage to Jillia, and as a friend, is inviting the Hero over for the ceremony as well as truce talks between Highland and the City-State Alliance. Krugan also tells the Hero that he is the emissary from Highland for the truce talks, and asks to be taken to the Hero's castle. The Hero agrees, bringing him to the castle to hand over the official documents to start the process. In the meeting room, Krugan explains that he is acting on the orders of King Jowy, and asks for key members of the Alliance to be present for the talks, before taking his leave. While everyone has his own thoughts, Klaus sounds out that it could be a trap set up by Leon Silverburg, and agreed upon by Ridley. However Teresa and Nanami see it as a chance to end the fighting, and follow the Hero to Muse. Shu asks the Hero to take Chaco along, just in case. After the Hero has sailed off, Shu calls Viktor and Filk for a small mission...... In Muse, after they have reported their names, the party is told to go to Jouston Ridge. Chaco goes off by himself, wanting to have a look at the city. At Jouston Ridge, the party is led to the conference room, where they meet Jowy and Leon. Leon then says, to their surprise, that the truce they want is the complete surrender of the Hero's armies, reinforced by archers standing behind them. Jowy says that it is only for the sake of the country that the fighting cease, by forcing a complete surrender. Just as the Hero is about to agree, Viktor charges in, throwing Pilika to Jowy, and pulling the others to safety. Leon gives the order to shoot, but Jowy stops him, saying that he does not want Pilika to see any more bloodshed. Pilika, reunited with Jowy, finally manages to find her voice and speak. On the other hand, the fleeing party find themselves chased after by Highland soldiers. Chaco, ever alert to the situation, had opened the locked gates, and was busy fighting off some soldiers. On seeing the Hero, the soldiers run away, and the party menage to get to safety. Outside Muse, Viktor tells them that Shu had anticipated this, saying that the Hero is too kind-hearted to notice the scheme of Leon, and that Filk is leading a small army stationed at Toto to ward off any pursuit. Back at the castle, their work done, Filk and Viktor retire to the baths for a rest. Inside, Shu meets up with them. Nanami scolds him for using Pilika as a tool to achieve his ends, and runs off. Shu explains to the Hero that it was necessary to get him out alive, even if it meant playing an underhanded card. At the entrance to the castle, the Hero is approached by Koyu, who asks for his help. In the meeting room, Koyu explains that the area around Tinto has been infested by zombies, probably a tactic of Highland, leading Viktor to suspect the hand of Neclord. He asks Shu to help out, and Shu agree, although it was not feasible to lead an army to Tinto. Viktor then asks the Hero to accompany him, and Koyu follows, leading the way to Drakemouth Village, southwest of Kobold. The guard at the border barrier, recognizing Koyu, lets the party pass without a problem. Along the way, they meet Gijim, one of the mountain bandits, who is introduced to the Hero. He then tells Koyu to hurry to Tinto as things were going strangely wrong there. On the other side of the mountain range is TigerMouth Village, where Koyu tells the party to quicken their pace to Tinto. [Long Chan Chan recruited] 88/108 [Tenkou recruited] 89/108 [Raura recruited] 90/108 In Tinto, the party manage to find the mayor's house, and after a short wait, are allowed in. Inside, they are met by Gustav, mayor of Tinto. After a few preliminary exchanges, Viktor explains that they are here to investigate the reports of zombies in the area. Koyu takes his leave to rejoin the mountain bandits, and Gustav introduces the party to Marlowe, who takes the party to their restrooms. The next morning, Viktor wakes the Hero up, saying that Ridley and Klaus have arrived with a small number of troops. Nanami then enters, wanting to wake the Hero up, but find him already talking to Viktor. In Gustav's room, Ridley reports that he had brought a small number of soldiers as backup, as instructed from Shu. Just as they start to talk, Gustav's daughter Lily barges in and says that monsters were approaching. Gustav runs out, and Viktor smells a rat. At the entrance to Tinto, the party sees Neclord. Viktor asks him why he is helping Highland, and Neclord replies that his advance has nothing to do with their war, and before Viktor can approach him to question him further Neclord disappears, his zombie forces moving off as well. Back in his room, Gustav swears that he will not let hand Tinto over to Neclord. Jess enters, accompanied by Muse general Hauser. He says that he has managed to gather 5000 surviving members of the Muse army. Then he sees the Hero, and says that he does not need the help of a murderer. Despite the protests from the Hero and his friends, Jess states that he clearly saw the Hero bending over Anabelle's prone form in Muse in that fateful night, then leaves. Klaus tells the Hero to rest as they begin their preparations to move against Neclord. Outside the Hero's room they meet Jess, who tells them that the City State Alliance will be saved with people from the Alliance, not outsiders. That night Lenkaat visits the Hero, telling him not to be sad, and that the destined meeting between the Shining Shield and the Dark Blade is nearing once more. She reminds him that his battle will not be fought alone, but with the combined will and thoughts of many people, before leaving. The Hero then goes to Nanami's room, and finds her still awake. She wonders about the coming fights, as well as Jess' stubborn stance, as they were chased out to the Alliance, just as Genkaku was chased out to Kyaro. She asks the Hero his reason for fighting, as well as the reasons for everyone else. She reasons that there is no need for him to fight, especially that their main objective is to stop Jowy from doing anything foolish, and asks him to give up and go with her and look for Jowy. ***************************************************************************** Author's personal note 2: At this point of time, the player is given two choices, of which there are two major branches in the story. If you choose the second choice then the first, the Hero and Nanami will run off on their own,long with two random characters,leading to the eventual death of Ridley, and the Hero getting slapped by Shu. When this happens, at the end of the event a Kobold by the name of Boris will appear in the meeting room. He is Ridley's son, and will take over his father's position in the Tablet of Promise. Therefore the logical route will be to choose the first choice both times to go along the correct route, though I must agree that to follow Nanami is the more emotionally correct route :) ***************************************************************************** Nanami will be saddened by the Hero's answers, but says that as his sister she will stand by his side, then tells the Hero to go back and rest. The next morning, Nanami comes and wakes the Hero up. In Gustav's room a soldier comes in to report that Jess has begun to move out his army. Outside Jess says that one of his spies has managed to pass information on Neclord's location, so he is moving out his troops to crush Neclord's zombies in one strike. Ridley tries to stop Hauser, but he replies that he has to follow the orders of the acting Muse mayor, which is Jess, especially since they have lost their home. After they have left, Klaus reports that all 5000 soldiers have moved off, also remarking that if the army loses, Neclord will gain a total of 5000 zombies in his army. Therefore he will lead the Hero's troops behind Jess' army in order to prevent a disaster, leaving Viktor to wonder if the information passed to Jess is confirmed true. Outside the entrance to the mines the Hero overhears two miners saying that those that have entered the mines have not come out at all. Nanami tells the Hero to investigate, and the two of them enters the mines. Inside, they are surprised to see Neclord, who was making his base from under Tinto. He says that Jess' 'spy' was actually controlled by him, giving false information, leading them to their deaths, and now that they have seen him, they must be part of his undead army as well. After fighting for a while. Neclord says that he just need a few more people's blood to reach a total of 100 people in order to work his final magic, and attacks them once more, but is repulsed by the Shining Shield Rune. Nanami pulls the Hero out, with the zombies following behind. By the time the two of them have escaped from the mines, they realize that it is too late, as zombies are running around in the undefended city. Left with no choice, Nanami says that they have to escape, but suddenly the Hero falls, drained by the use of the Shining Shield during the fight with Neclord. Nanami then carries him on her back as she fights their way to safety. In Muse, Jowy begins to feel the effects of their linking, the pain of the Hero also affecting him...... When the Hero wakes up in Crom, two days have already passed. Tinto has completely fallen to Neclord, and Klaus' troops could not find a trace of Jess' army. Worse still, Gustav's daughter Lily has been missing since. At the entrance to Crom, the party meets Kahn, who has found a way to trap Neclord's soul, thus opening a way to destroying him forever. By creating a field that nullifies Neclord's power, and using Viktor's Star Dragon Sword, they will be able to kill off Neclord for good, and tells Viktor to meet someone in TigerMouth, following along as well. In TigerMouth Village, the party see a pale-faced woman surrounded by several villagers, who accuse her of being in the same league as Neclord. Viktor steps in to calm them down, but in doing so only manages to provoke the woman, who sends the villagers scurrying away with a magic blast. Kahn recognizes her as Sierra, and introduces himself and the party to her, wishing her to help them in chasing after Neclord. The Star Dragon Sword also recognizes her, identifying her as a vampire, as well as the founding member of the vampire tribe. She says that Neclord is the one who stole the Moon Rune from her village, and wants to see if the Hero is good enough to fight with her. When defeated, she changes back to her original form for a while, before resuming her human form, and follows the party along to take on Neclord. Back at the Hero's temporary lodging in Crom, Klaus comes up to greet him, and is hitched up by Sierra, and runs away from her. The next morning, the others report that Lily and Lo Wen, one of the bandits, have been caught by Neclord,as seen by Marlowe, who escaped last. Sierra, who just came down, says that they are necessary to Neclord as his instruments in his latest project, to the surprise of Klaus. She notices Klaus then, and asks him to get a drink for her. Gustav says that the only way to enter Tinto quietly is through the Crom mines, which has a passage leading to Tinto. That done, the party moves out. By the time Klaus comes back with a glass of water, nobody was there.... Inside the mines, in an open cavern, Sierra suddenly stops, telling Viktor to go ahead first. He does so with suspicion, when suddenly a violent earthquake shakes the entire mine, and a Stone Golem came out from the ground to attack the party. After defeating it, Viktor fumes about being used by her, but Kahn cools him down, using Neclord's close proximity to get his attention. When they finally get to Tinto, they find it full of zombies. After clearing out the zombies, Sierra feels the presence of the Moon Rune inside the church. Once inside, choose 1 to go in and confront Neclord. Upon entering the room, the party sees Neclord about to take Lily and Lo Wen as his latest wives. Seeing them standing in front of him, he is surprised that his Stone Golem did not finish them off. Viktor then shouts out a number of nonsessiscal lines, but gains the time needed for Kahn to cast his spell and bind Neclord within a field, and Sierra uses her powers to defuse the Moon Rune, forcing Neclord to fight the party on even terms. After he is defeated, Neclord tries to escape, but finds the field impassable. Trapped, he begs for forgiveness, giving back the Moon Rune to Sierra. Her purpose met, she tells Viktor to finish him off, and he and the Star Dragon Sword do so gratefully, removing the curse of Neclord from the world forever. At the entrance to Tinto, Lily is reunited with her father, and Lo Wen is greeted by Koyu and Gijim. Klaus says that whatever left of the Muse soldiers that haven't been turned into zombies have been found. Jess then confronts the Hero, asking why he bothered to save Tinto. Choose 1, and Jess tells Hauser that he is handing the reins of acting mayor to Fitcher, and since Fitcher is part of the Hero's army, tells Hauser to join up as well, while he stays behind. Hauser asks him to fight alongside with him, Choose 1, and Jess will apologize for his previous actions, and joins the Hero's army as well. [Jess recruited] 91/108 [Hauser recruited] 92/108 [Marlowe recruited] 93/108 [Kahn recruited] 94/108 [Sierra recruited] 95/108 [Koyu recruited] 96/108 [Gijim recruited] 97/108 [Lo Wen recruited] 98/108 [Georg recruited] 99/108 [Gantetsu recruited] 100/108 Back in the main lobby of the castle, Sheena meets up with the party, saying that Shu is looking for them, following the party to the meeting room. Inside, Shu says that Gustav has officially pledged his help in the fight against Highland, and Apple says that the total extra help has amounted to 7000. Shu says that it is time to move against Highland, with Apple reporting that the bulk of Highland's army is gathered in Muse. Shu then says that it is a good time to claim back Greenhill. However, Greenhill is guarded by Yuber, who is the newest addition to the Highland ranks, his previous data unknown, although he was also present during the Gate Rune War. Choose 1 to let Sheena to tag along to Greenhill as well, and Shu tells the Hero to rest first as he makes preparations. That night, while walking around the castle, the Hero sees several of his friends making their post-war plans. Upon returning to his room, he finds a female assassin waiting for him. After a few rounds of fighting, Filk, Viktor and Tsai come up to overpower her. Choose 1 then 2 to put her in jail, but by morning she had already escaped. Inside the meeting room the next day, Shu explains that the battle will be fought on two fronts. Filk, Viktor and Hauser will go to the Muse border to hold off any enemy reinforcements; Kiba and Klaus will head directly to Greenhill and capture it. Choose 2 to begin, then choose 1 to follow Viktor and company; choose 2 to help Kiba. ------------------------BATTLE MAP 10a--------------------------------------- WINNING CONDITION: Defeat Jowy Enemy turn 5-Highland retreats ----------------------------------------------------------------------------- ------------------------BATTLE MAP 10b--------------------------------------- WINNING CONDITION: Enter Greenhill Player reaches center of Greenhill-Highland retreats ----------------------------------------------------------------------------- At the Greenhill gates, the party find no way of breaking through the gates. Teresa then tells the Hero to use the forest track to enter the city, coming along to lead the way, also because as the acting mayor of the city it is her responsibility to get back the city by the side of the Hero. Shin offers to come along as well. Choose 1 to accept, choose 2 to reject. In the middle of the path the party sees the female assassin, along with a band of fighters, who has been waiting there for them. She introduces herself as Lucia, daughter of the chief of the Karaya Tribe, then attacks. Upon her defeat, Teresa asks her why she hates her. Lucia replies that her father went to a meeting with Gorudo and Teresa's father Alek, and was killed in that meeting, burdening her with the responsibilities of keeping the tribe together. After hearing the story, Teresa promises to check out the truth, once the was is over. If what Lucia said is true, she would gladly pay for her father's mistakes. Since she had lost, Lucia has no choice but to retreat for now. Upon reaching the city from the school, the party is set upon by Highland soldiers. After repulsing them, Yuber appears in front of the party and summons a Bone Dragon to fight for him. With the monster defeated, the Highland soldiers flee, while Yuber disappears. The townspeople celebrate as they see that Teresa has fulfilled her promise of returning to free Greenhill. Suddenly Fitcher runs in and says that Shu asks them to return to the castle as soon as possible. Back at the castle, Klaus tells the Hero that Matilda has surrendered to Highland while they were retaking Greenhill. Apple reports that two-thirds of Highland's army moved towards Matilda while they were on the offensive, and despite the fact that Highland's major generals were stationed at the Muse/ Greenhill border, the sheer number of soldiers, along with the presence of Leon Silverburg, which marched into Matilda was enough for Gorudo to ask for surrender terms. Currently Matilda has complete rule, but will provide troops whenever Highland needs them to fight against the Hero's army. Apple suggests that they should attack Muse now as most of the Highland troops are still in Matilda. Choose 2 to ask for Shu's advice. He tells those stationed at Greenhill to go and attack Muse, while he and Kiba stay behind in the castle, just in case. In Greenhill, due to the lack of facilities, the party uses the school lodging house to act as their temporary base of operations. Apple tells the Hero to relax first as she makes preparations for the coming battle. Outside the building, Nanami sees Lucia walking into the school. The party follows her into the forest trail, where Jowy is waiting for the Hero. A surprised Nanami pleads with Jowy to stop the fighting, but he refuses, the Shining Shield and the Dark Blade glowing in their enmity. He says that the next time the two of them meet will be the final battle between two opposing forces, and to see who should follow the path destiny has set for them. After Jowy and Lucia take their leave, the party returns to the lodge, where Apple asks if the Hero is ready. Choose 1 to begin. ------------------------BATTLE MAP 11---------------------------------------- WINNING CONDITION: Defeat Enemies Enemy Turn 3-Highland troops retreat Alliance troops enter Muse-Player win ----------------------------------------------------------------------------- When the party enters Muse, Viktor remarks that it is just as Miklotov said, completely devoid of life. Outside the City Hall, s soldier reports that a large shadow could be seen inside. Upon entering, the party sees Alliance soldiers fleeing from a golden wolf, which attacks the party. After defeating it, the party hears screams from outside. Rushing out, they see 3 other gold wolves inside the city, and that their wounds keep healing themselves. Seeing that there is no way to kill them, Viktor tells the Hero to run outside. Outside the city, Luc says that the golden wolves are a part of the Bsast Rune, a gift to Highland from Harmonia High Priest Sasarai. He also says that the massacre of Muse was to ensure that the Rune had plenty of blood to drink in order to awaken. Then Fitcher runs up, saying that Highland troops are fast approaching from East and North, and tells the party to escape West. Apple stops them, thinking that an ambush can be set up South and West, and tells Hauser to clear a path to the North for their escape. Back at the castle, a concerned Shu asks the Hero how it went. After giving Shu the necessary information, Viktor tells the Hero to rest as they have just came back from a long trek. [Pico recruited] 101/108 [Jude recruited] 102/108 [Alberto recruited] 103/108 [Tessei recruited] 104/108 [Vincent la Boule recruited] 105/108 [Pesmegera recruited] 106/108 [Genshu recruited] 107/108 [Mazus recruited] 108/108 Outside Shu's room, the Hero sees Kiba going in. He overhears Shu apologizing to Kiba for what he is going to do, asking him to take a small number of soldiers to Viktor's Mercenary Camp and cause trouble there, distracting Highland long enough for the rest of the army to conquer Rockaxe, hopefully drawing the attention of Leon Silverburg, and reduce the problems the main group will face. Kiba, after a moment's thought, agrees to the preposition, although he does not believe in miracles. Shu apologizes again, but Kiba stops him, telling him to teach Klaus well in the future, then leaves to make his final preparations. When the Hero enters Shu's room, he tells the Hero that there are only two ways to end the war now: to fight and win, or give up and lose. Choose 1, and Shu will call all the companions to the meeting room. There he explains the plan. With the joining of the Matilda Knights with Highland, the current strength of the enemy totals 55,000, and the Alliance strength totals 25,000. Thus he will split the army. One part will be led by Kiba to head East of Muse, therefore Highland will have to split its army as well. Then the rest of the army will attack the Matilda Knights, with a more even troop count, thus creating more chances for victory. The rest of the companions will voice their approval, and the Hero leads them ]into a cheer. Lenkaat then appears, congratulating the Hero in getting so many companions who are willing to fight with him. She tells him that the Shining Shield and the Dark Blade are the fragments of the Original Shield and Sword, and since he has managed to get all 108 Stars of Destiny, thus has the capability to fully utilize his rune, and disables the seal on the rune, opening the full magical abilities of the Shining Shield, then leaves. The next day, Nanami wakes the Hero up to send Kiba off as he begins his incursion into Highland territory. Klaus wishes his father good luck, and Kiba tells him to serve the Hero well, before leaving. After Kiba leaves, Klaus tells the Hero that Shu is waiting for them in the meeting room. Inside, Shu asks if the Hero is ready to move out. Choose 2 to begin. ------------------------BATTLE MAP 12---------------------------------------- WINNING CONDITION: Defeat all Enemies Enemy Turn 2-Krugan troops appear Player Turn 4-Alliance reinforcements appear, Highland, Matilda retreat ----------------------------------------------------------------------------- After the battle, Viktor asks where the reinforcements came from, as they had put all their forces into the battle. Barbara and Leona turn up, with their 'soldiers' who are actually the castle workers. Shu apologizes for their help, saying that the move would not work for a second time, and asks the irregulars to return to the castle first. He then tells the Hero to regroup at Greenhill. Inside their temporary base, Shu explains the plan for Rockaxe. Ridley, Hauser and Teresa are to lead their troops to attack Rockaxe, and move back when contacted, drawing the enemy troops away from the castle. The Hero will take that as a signal and move into the castle. Apple explains that some of their soldiers managed to mingle with the retreating Matilda Knights, and will open the castle gates for them. then Shu continues, saying that the Hero's task is to go to the top of the castle and burn down the flag, replacing it with theirs. That move will demoralize the Matilda troops, and the Highland army will be forced to pull back. If the plan fails, all would be lost. Nanami then asks the Hero to let her come along as well. Choose 1, and Shu will ask the Hero whether he is ready. Choose 1 to move out. At the castle, as expected, the combined army is drawn out by the others, and Apple whistles for the gates to be opened, then the party enters the castle. After they have entered, a messenger arrives, bringing sad news of Kiba's death while defending his hold in the Mercenary Camp against Leon Silverburg...... When the party is nearly to the top, the number of soldiers chasing them has increased. The others tell the Hero and Nanami to go on while they hold back the soldiers. Along the corridor to the balcony the two of them are stopped by Jowy. He pulls out his sword, and despite Nanami's pleas and the Hero's desire not to fight, he challenges the Hero, attributing their differing views on the use of their power to destiny. Just as the two of them are about to start, Gorudo appears from behind and tells his archers to shoot at the three of them. Nanami dives forward to block the arrows, but gets hit by the last arrow, shocking the Hero and Jowy, who team up one last time to fight Gorudo. After Gorudo's death, the Hero and Jowy close up to Nanami to access her condition. Jowy apologizes to her, then leaves, leaving her in the care of the Hero. Nanami's last wish is to hear the Hero call her his sister, as they have never called each other by family terms before. Choose 1, and a happy Nanami will fall unconscious. After a while Shu finds the Hero over Nanami's unconscious form, and tells several soldiers to pull down the Matilda flag, at the same time instructing others to call for the doctor. On the battlefield, the Highland troops, on Jowy's order, retreat. Back at the corridor, Huan says that she is still breathing, but must be brought back to the castle for emergency treatment. Outside the doctor's room, after a long wait, Huan comes out, apologizing to the Hero, saying that he has done his best, and calls Shu inside to talk...... =================================================================== Chapter 8: What was Two, will become One......Again................ =================================================================== When the Hero wakes up, he finds Shu waiting for him inside the meeting room. Shu says that the withdrawal of Highland from both Greenhill and Matilda puts them in a dangerous situation as there are now two fronts to defend, and Highland will strike sooner or later. Therefore the only way to end the war is to stop the source of the fighting, and that is to attack the Highland capital directly. He points out that Harmonia to the north, Toran in the south and the Grassland in the west have all fought major wars so as to change the survivors, and leave their names in history, then asks the Hero for the order to attack Highland. Choose 3 to do so, and Shu will leave to give the final orders, and the Hero will fall unconscious outside the room... In Highland's capital L'Renouille, in order to increase the morale of the troops, Jowy 'sacrifices' his wife Jillia to the Beast Rune in a ritual, stabbing his dummy wife filled with red liquid. After the ceremony, Jowy also falls... That night the Hero wakes up, to the relief of his friends, who then make their leave to return to their preparations. Outside Shu's room, he hears Apple asking Shu if he had confidence in her during the attack on Muse. He assures her that he was sure she could do it, and reminds her that as a strategist, he must make sure that the objective is met, even if it meant losing a battle, saying Klaus is an example of having to minimize the damage afterwards. Before she leaves he asks her to pick up a card from the three on his table. She picks up the right one, which reads 'Fire', and Shu asks her to go back to her room. She does so, and finds the Hero standing outside, and tells him to go back and rest. The next day, inside the meeting room, with the remaining members of the Alliance present, choose 2, and the Hero will make an order to march towards L'Renouille. On the way towards L'Renouille, a soldier comes up and reports that Filk has seen Leon Silverburg and several Highland generals ahead. Shu tells the Hero to take one group, and wait on the right, while Hauser leads another group to the left, and tells Apple to follow the Hero. After they leave, Shu tells Viktor to help him as they prepare to set his plan into motion...... ------------------------BATTLE MAP 13---------------------------------------- WINNING CONDITION: ?? Leon has already seen through Shu's plan to deploy ambushes on the left and right, but tells his army to charge at Shu anyway, as if he is brought down, he will not have the time to call the reinforcements. Player Turn 4-Shu sets the forest on fire, trapping most of the Highland soldiers inside the burning trees, then telling the reinforcements to clear out anyone who managed to escape the fire. ----------------------------------------------------------------------------- Inside the burning forest, Shu meets Leon Silverburg for the first time. The two of them argue about the point of change in history, but before Shu could question him further about his change of heart, a trees falls between them, cutting their conversation short...... Outside the forest, Apple despairs as the fires get stronger, engulfing the entire forest. Filk stops her from foolishly charging into the forest to save him, but as it turns out, he has been saved by Viktor, to her joy. At the Muse/Highland border, the Hero's army take a short break. Choose 2 when talking to Apple to start the final battle. ------------------------BATTLE MAP 14 (FINAL)-------------------------------- WINNING CONDITION: Enter L'Renouille Enemy Turn 3-Yuber retreats ----------------------------------------------------------------------------- Outside the castle, Viktor asks the Hero to choose the final party to attack the castle. The first opponent is Lucia, who is waiting just inside the entrance. After the victory, Teresa enters with Shin. She tells Lucia that as promised, she has found out the truth of the matter, and it was just as she had said, and is now willing to pay the price of her father's action, turning her back to Lucia. Confused, Lucia pulls out a knife, wanting to stab her, and asks her why she did not want to escape. Teresa says that as the acting mayor, it is her duty to be responsible for past actions of her father, and says that she believes that Lucia will not kill her as it is not in her to kill others for sins people have done. Her will to fight broken, Lucia drops the knife, and lets the party pass. Towards the end of the first floor the party is met by Han, Genkaku's friend. Now that his country is in danger, it is his job to defend the castle, even if it meant fighting against the child of his best friend. {1 on 1 vs Han} When defeated, he asks for the Hero's name, choose 1 to reply, and he will let the party carry on, but not before telling him that 25 years ago, he and Genkaku sealed the two Runes away, knowing the destructive change they would do to the world, as they are the two halves of the Beginning Rune. Outside the throne room, the party is stopped by the two Highland generals Krugan and Seed. After their defeat, the two of them, say that they followed Jowy because he was their last hope to restoring Highland back to its former glory, and asks the Hero to lead him away from the path of destruction he has chosen. Meanwhile, Jowy makes his final farewells with Jillia and Pilika, telling them to lead new lives in Harmonia after the fall of Highland, knowing full well that they will never see him again. He tells Pilika not to forget her experiences in this short period of time, and to tell everybody the true meaning of peace. Before Jillia leaves, she hugs Jowy for one last time...... In the throne room, the party does not see Jowy, but instead sees Leon Silverburg, who uses hie blood to awaken the Beast Rune implanted on the floor of the room. ***************************************************************************** Author's personal note 3: This then, is the final Boss battle of the game. And how! It has 5 parts to fight, and can do up to 3 attacks in a turn. Here then are the body parts of the Beast Rune: Rune: Basicially does not attack, but can use a combination attack with the two heads to do a devastating magic attack. Will automatically cast a magic barrier on the entire body. Left Head: Magic attacks, either on 1 or party. Right Head: Physical attacks, either on 1 or party. Left Leg: Status attacks on the entire party. Right Leg: Completely heals one part of body, including 'dead' parts. So the recommended order of attacks will be Rune, R Leg, L Leg, and finally the heads. Remember to heal only when needed, otherwise you will find the Hero healing every turn, which is definitely not the best way to utilize him. ***************************************************************************** With the defeat of the True Beast Rune, the castle begins to fall apart. Without even finding Jowy, the party has no choice but to escape to safety...... Back at the castle, the leaders of the City-State Alliance gather at the meeting room, each pledging loyalty and complete deference to the Hero, and all ask him to lead the Alliance. Choose 1 to accept, 3 to reject. If the Hero accepts, he will become the overall leader of the Alliance, and the game will end. If the Hero rejects, Filk and Viktor give their blessings, and tell him to return to his home and sort things out. The Hero then returns to Kyaro, and then goes northwest, back to where he and Jowy made their promise, where it all began. As expected Jowy is waiting there for him, and despite the Hero saying that there is no longer any need to fight, he engages the Hero...... 6. OTHERS AND TIPS 6.1 Name Changes I decided to add this in all because of Konami's habit of messing up the names of the characters. Therefore for all the US players who have just seen this for the first time, here's their original Jap names, translated by yours truly: CHARACTERS Japanese Names |English Names ------------------------------------------------- Adalie |Adlai (............) Agles Bright |Agares Blight Annabelle |Anabelle Albert |Alberto (WHY THE O!?) Amata |Amada Annelie |Annallee (sounds like an alien's name......) Ayle |Eilie (......) Borgan |Bolgan Charko |Chaco (He has been named after potato chips.......) Cid |Sid (*sob*) Cornel |Connell Domo |Tomo Eida |Ayda (dosen't sound right anymore......) Elisa |Elza (*ack*) Eugina |Yoshino (this was supposed to be correct, me bad :( ) Fisher |Fitcher Freid Y. |Freed Y. Gaboucher |Gaboucha Gante |Gantetsu (another syllable......) Goncha |Genshu Georku |Georg GonGon |Gengen Granmaiwa |Granmeyer (for once it sounds better) Gustuv |Gustav Hou An |Huan (*ack*,*cough*,*spits more blood*) Jamon |Simone (My fault again......) Jill Bright |Jillia Blight (I can't stand the name Blight) Joey |Jowy (!!!!!!) Judo |Jude (Now what does it mean?) Kamiyu |Camus 0_o Karakurimaru |Gadget (I REFUSE TO CHANGE TO THIS STUPID NAME!!) Karn |Kahn Kimisun |Kinnisun Kipa |Kiba Koukou |Koyu (!?!?!?) Krugan |Culagan (YUCKS!!) Kylie |Kelley L'Roldadia |Loradia Laura |Raura (ROOOOOOARa :P) Marlo |Marlowe (added another two uselsss letters......) Meisas |Mazus (another stupid name......) Mikrotov |Miklotov Markai |Makai Ouran |Oulan (I'd call her Mulan :P) Paul |Pohl (WHAT KIND OF NAME IS THAT!?) Peter |Pete Piriko |Pilika (well......it's cute enough) Rand |Rowd (??????) Reverand |Lebrante (still sounds bad >( ) Ron Chan Chan |Long Chan Chan (LONG!?) Rouen |Lo Wen (not much to say any more......) Rugal(Ruka) Bright |Luca Blight (ARGH!! The name of a dwarf princess!? NO CHANGE!!) Sheila |Sierra :) Shiro (human) |Shilo (err......) Shiu |Shu (okay....it's my bad translation......) Sin |Shin (as in "Real"? "New"?) Teleise |Teresa Teleru |Darell (another much better name :) ) Templeton |Templton (a character with two names >( ) Tesai |Tessei Touta |Tuta >( Yuz |Yuzu LOCATIONS Ryupun |Ryube Chiro |Kyaro Dodo |Toto (that's the name of a game!!) Koroni |Coronet Rataido |Radat Koskos |Kuskus (Ugh......) Tint |Tinto (TINTO!?) Northwind |Northwindow (huh!? Two names of the same place in two games!?) Street |Highway (hmm...) Saijin |Sajah (...) Rurunei |L'Renouille (*blinks* wha...FRENCH!?) DragonMouth |Drakemouth Crome |Crom 6.2 Converting Data from Genso Suikoden 1 If you have the LAST save data of Genso Suikoden 1 at Greigmeister, you can actually bring forward a couple of things, in addition to using McDohl: a) The name of Toran Castle will be changed to whatever you named it. b) Hero McDohl's name (duh......) c) All returning characters' data (i.e. Luc with higher speed) d) Extra Levels In other words, the starting level of characters change according to this equation (so far as accurate as it can be) - Base Starting Level + [Starting Level x {(GS1 Level- 50)/10}/10] or simplified to Base Starting Level + [Starting Level x (GS1 Level - 50)/100] If the character's level was below 50, then the GS1 Level is considered as 50. eg Viktor(20) is 20 + [20 x {(63- 50)/100] = 22.6 (round down to get 22) AND if you managed to jack up a returning character to Lv 99, that character will automaticially get a 5-Level bonus AFTER the above revisions. AND/OR if a returning character had the highest Level in GS1, that character will gain an extra 5-level bonus AFTER the LV 99 bonus!!! (where applicable) BUT if there are multiple characters with the same level, than only ONE of them, decided randomly, will gain the last bonus. e) Weapon Level Bonus As like the above, the starting levels of the returning characters' weapons are also subject to changes - Base Starting Level + (GS1 Level - 10)/2 If the weapon's level is below 10, then the GS1 Level is considered as 10. f) Carrying forward of Runes Not all Runes can be carried forward. Listed below are the known ones that a returning character will equip on his/her right hand IF the character has none to start with (eg Luc starts with the Wind Rune, so therefore whatever he had will NOT be brought forward) Fire Rune (Rage Rune will be downgraded to Fire) Water Rune (Flowing Rune will be downgraded to Water) Earth Rune (Mother Earth Rune will be downgraded to Earth) Wind Rune (Cyclone Rune will be downgraded to Wind) Lightning Rune (Thunder Rune will be downgraded to Lightning) Resurrection Rune Double Beat Rune Counter Rune Spark Rune All other Runes cannot be brought forward to GS2. PS Strangely enough, I couldn't get the Double-Beat Rune I placed on Viktor to carry forward...... 6.3 The Castle 6.3.1 The Baths The baths is the best guide for your HQ levels: Level 1 (30 characters & below): Drum Can (Drum) Baths Level 2 (31-60 characters) : Cypress (Wooden) Baths Level 3 (61-100 characters) : Marble Baths Level 4 (100+ characters) : Jungle Baths Okay, according to Genevií¨ve Pingot he says that there is a 5th Level of the baths. I for one, have not seen it before, through all my plays, so if anybody can confirm it for me, please do not hesitate to tell me. Fun in the Baths: Place 6 Hex Dolls and 2 Graffiti, and......(same as GS1) Place a Peeing Boy in the corner of the baths, and......(same as GS1) Place 6 Flower Vases and 2 Flower paintings, and...... Place 6 China Dishes, and Wakaba and LongChanChan must not be in party, and...... Place 6 Persian Lamps, and...... (thanks to Genevií¨ve Pingot) Viktor and Filk are in party, upon entering...... Viktor, Filk, and Nina are in party, upon entering...... Bolgan, LongChanChan and Gantetsu are in party, upon entering the Barrel Baths...... 6.3.2 The Library and its Books As in part 1, there is a library to hold the Old Books: Vol. 1 - In the shelf inside the Hero's house. Will appear as ?item. Vol. 2 - Inside one of the chests at the Ruins. Vol. 3 - Bought in Southwindow Item shop under Special. (3rd choice) Vol. 4 - In the topmost shelf inside the room where the uniforms are given. Will appear as ?item. Vol. 5 - On the RIGHT side of the shelf inside Greenhill school 1st Floor classroom. (the room with a book above the entrance) Vol. 6 - An old man inside the Trading center in Forest Village will give it to you. Vol. 7 - In the shelf behind Hero McDohl's statuette at Greigmeister Palace. Vol. 8 - In the shelf inside one of the houses at TigerMouth Village. Vol. 9 - Inside one of the chests at Crom Mines. Vol. 10- After Greenhill has been recaptured, an old man in the basement of the students' quarters will give it to you. Vol. 11- In the shelf in the cellar of the Item shop in Rockaxe. Possible only after Matilda has been annexed. Vol. 12- After Muse has been repopulated, the old man in the bar will give it to you. 6.3.3 The Dice Game The dice game returns in GS2, although it is much harder to win money. - The maximum amount that can be betted is 3000 bits. - The bowl is MUCH bigger. Chances of 1,2,3's 4,5,6's and storms very low. - Is there skill in this game? The AI sure gets 5 and 6 very easily. - And there is NO ACCUMULATION of winnings this time round, i.e. every round resets to 0. 6.3.4 Tessei's Hammers The Hammers are located in different locations, although by the time you get Tessei all you need is the Silver Hammer and the Gold Hammer. Iron Hammer(Lv 9) - A soldier inside Greigmeister Palace will give it to you. Copper Hammer(Lv 12) - A man inside the Armour shop in Forest Village will give it to you. Silver Hammer(Lv 15) - The boy inside the Forge classroom will give it to you. Possible only after Greenhill has been recaptured, Tessei has been recruited. Golden Hammer(Lv 16) - Sold under Specials in the Item shop in Sajin Village (near L'Renouille) 6.3.5 The Castle Mascot The Castle Mascot can be made once Jude is recruited. Just bring all the plans found to him, and if you have at least 1 of each kind (Head, Body, Legs, Tail) you can create a mascot. Different mascots give different Presents, and I think the presents are random, though around the level of the mascot. (Rabbit being the lowest, Dragon being the highest) You can combine the body parts to create an original mascot as well. (for laughs) 6.3.6 Dance baby Dance! Once you have recruited Karen, go to the stage, and dance with her. There are 5 levels of difficulty, but it is actually very easy. All you need to do is to remember the first 8 steps of the dance, and repeat them in ascending order, meaning 1 time for level 1, 2 times for level 2, and so on. Note that from level 3 onwards the steps are randomly given and it may get confusing so it's best to write down the first 8 steps each time. For the musically deaf, just press the buttons according to Karen's claps, and you should be fine. Be careful though, she will not clap for the very first beat, so gauge the first beat properly. Practice makes perfect. You'll get 3 cool Karen statuettes for completing the first 3 levels and 2 Karen paintings for completing the last two levels. Dance on! 6.3.7 Whack-A-Mole! Once Tony is recruited you can play Whack-A-Mole! Just go to the farm and talk to him, he will lead you into the game. There are 4 different levels of this game, each with different prizes. BEGINNER - All brown moles REGULAR - Brown, green and yellow moles HARD - Same as intermediate, except the screen will rotate. ULTIMATE - Same as hard, no green moles, no misses allowed -Brown moles are the standard: They pop out for a while, then pop in again. -Green moles are the faster version of the brown moles. Very frustrating. -Yellow moles are the "Don't hit me!" moles. 1 hit=1 miss. Be very careful! -3 misses before time's up and it's game over. -There's no time counter for Expert. The higher the score, the better the prize! -There are only three prizes in each of the first three modes, so don't think that the Beginner mode is a goldmine. 6.3.8 Animal Farming Who's the one that said that this is like Harvest Moon!? All you can do is to either pick up animals found strutting in the towns and villages, or buy them from people standing next to stationary ones,(dogs & cats not included) then pass them to Yuzu. That's all!! You can't rear them, you can't milk them all you can do with them is to eat them at Hai Yo's restaurant!! 6.3.9 Fishing Visit Yam Khoo to get into this minigame. Those who have played BOF3 will realize that this is a VERY POOR rip-off of the fishing game. All the player can do is to cast out the line and wait for a random fish/boot to get hooked and pull them out. No different baits, no casting techniques, nothing! Fortunately the fish caught can be either converted into cash or into food for Hai Yo's restaurant. 6.3.10 The Climb NOW PRINTING :) 6.3.11 Hai Yo's Menus The following is the places where you can get all 40 of Hai Yo's menus, as given by Game Players magazine. Menu 1 - Hai Yo has it Menu 2 - Win Hai Yo's first match Menu 3 - Bring Tuta to Huan's place Menu 4 - Hai Yo has it Menu 5 - Cook inside Coronet Bar Menu 6 - Hai Yo has it Menu 7 - Hai Yo has it Menu 8 - Win Hai Yo's second match Menu 9 - Kuskus, bookshelf...... Menu 10 - Hai Yo has it Menu 11 - Kuskus item shop Specials Menu 12 - Dropped from enemy inside Kobold Forest Menu 13 - Cook inside Kobold Vilage tent Menu 14 - Cook inside Radat Bar Menu 15 - Hai Yo has it Menu 16 - ?? Menu 17 - Win Hai Yo's third match Menu 18 - Radat item shop Specials Menu 19 - Win Hai Yo's fourth match Menu 20 - Cook inside Greenhill Inn Menu 21 - Dropped from enemy inside TwoRiver Sewers Menu 22 - Win Hai Yo's sixth match Menu 23 - TwoRiver item shop Specials Menu 24 - Win Hai Yo's fifth match Menu 25 - Greenhill item shop Specials Menu 26 - Highway item shop Specials Menu 27 - Win Hai Yo' eighth match Menu 28 - Greigmeister item shop Specials Menu 29 - Dropped from enemy inside Matilda Path Menu 30 - Win Hai Yo's seventh match Menu 31 - Kobold item shop Specials Menu 32 - Highway, possible only after Dragon Quest Menu 33 - Win Hai Yo's tenth match Menu 34 - Dropped from enemy inside Greenhill forest path Menu 35 - Muse item shop Specials, possible only after Muse has been retaken Menu 36 - Dropped from enemy inside Rockaxe Menu 37 - Rockaxe, possible only after Rockaxe has been annexed Menu 38 - Win Hai Yo's eleventh match Menu 39 - Gremio will give it to the Hero Menu 40 - Win Hai Yo's final match. 6.4 Unlimited Enemies There are 4 places where there are fixed unlimited enemies. They are: a)Opening, just before jumping into the waterfall. Hesitate 4 times and Rowd will bring in another group of soldiers to fight. (Choose 1,1,1,2) b)After Highland invades the Mercenary Camp. The guards at the entrance will always be replenished immediately after every fight. c)Tinto, after zombies have taken over the town. The zombies at the entrance are forever there, so you can fight as many battles as you like there. d)Muse, when you just retook it. The Gold Wolves regenerate every after win. a) and b) are basically for earning money and items, while c) can be used to train low level recruits, and d) is practically useless. 6.5 Battle Map Star Statistics On the battle map your characters are used differently than before. You can now edit your own teams, courtesy of Apple, although the Leader of each team is fixed. Here then is the complete list of the 45 usable characters on the Battle Map. Character List NAME AT DF AT+ DF+ SKILLS Direct Attack Leaders Hero 8 9 - - Bright Shield Viktor 8 7 - - - Ridley 10 7 - - Critical Valaria 8 8 - - Horseback Kiba 7 12 - - Heavy Armour, Horseback Hauser 9 7 - - Horseback Georg 11 8 - - Critical Maximillian 6 7 - - Horseback Gilbert 7 8 - - - Arrow Attack Leaders Filk 7 7 - - Horseback Teresa 5 6 - - Sniperx2 Ayda 6 5 - - Healx1, Forest Walk Kasumi 6 6 - - Check Boris 9 8 - - Avoid Magic Attack Leaders Luc 10 4 - - Wind Magicx3 Mazus 9 6 - - Fire Magicx1, Avoid Other Characters Shu - - +3 +1 Critical, Avoid Apple - - +1 +2 Avoid Klaus - - - +3 Avoid, Horseback Nanami - - +1 +1 Repair Selfx1 Tsai - - +1 - Fire Spearx2 Miklotov - - +1 - Horseback Camus - - - +1 Horseback Shin - - +1 - Critical Jess - - +2 - Avoid Freed Y. - - - +1 - Huan - - - - Treatx3 Tuta - - - - Repair Selfx3 Humphrey - - - +2 Heavy Armour Templeton - - - +1 Pass Through Jeane - - - - Lightning Magicx1 Tai Ho - - +2 +1 - Yam Koo - - +1 +1 - Oulan - - - - Bodyguard Annallee - - - - Againx2 Pesmegera - - +3 - Horseback Lorelai - - - +2 - Emilia - - - - Inspect Adlai - - - - Inventionx1 Hanna - - +2 - - Chaco - - - +1 Fly Gijim - - - +1 Wild Attack Lo Wen - - +1 - Repair Selfx1 Koyu - - +2 - Wild Attack And not forgetting Jowy - - +2 +1 Critical Skill List Horseback - Group changes to Calvery, movement 2 Sniper - Arrow attack to 1 enemy within 5 square range Fire Spear - Fire attack to all in a 3 square straight line Bright Shield - Heals all player troops in 2 square range of Hero's group Heavy Armour - Can take 1 extra hit i.e. 3 hits before unit retreats Critical - Does double damage Check - Will report the troop's and enemy's hit percentage Inspect - Will report the troop's and enemy's hit percentage Forest Walk - Able to move 3 squares in forest, will not work with Horseback Wind Magic - Wind magic attack to 1 enemy within 3 square range Lightning Magic - Lightning magic attack to 1 enemy within 3 square range Fire Magic - Fire magic attack to all in 2 square range within 3 square range Avoid - No damage taken from enemy attack Repair Self - Recovers 1 hit damage for group Treat - Recovers 1 hit damage for 1 player group within 3 square range Pass Through - No movement restrictions Bodyguard - Ensures that nobody in group will die Again - All player groups that have ended their turns in 1 square range of Annallee's group can move again Invention - Attack to all in 1 square range of Adlai's group Fly - Group can move 2 squares, no movement restrictions Wild Attack - 100% damage to enemy Archer, Magic groups, will not work with Archer, Magic groups 6.6 Flying Squirrels Mania There are 5 flying squirrels found in this game. Mukumuku is one of the 108 Stars, and can be found very easily. If you missed him in Kyaro, the only place to find it is on the road between Greenhill and the Muse border. In fact the squirrels are all found on the roads leading from Greenhill. The trouble starts from here. To be able to get them you must a) be walking alone, b) the battle must be on the road, and c) wait for the random chance that make them appear. You can earn your running away score (for recruiting Stallion) here. Happy searching! Added information from Andrew Au: It's not necessary for the Hero to be alone to find them. Instead, you can bring along the flying squirrels which had already joined you. 6.7 About Nanami...... By now everyone should know that Nanami can be saved. There are many conditions for it to happen. 1) You must gather all the 108 Stars of Destiny before the invasion of Rockaxe. 2) None of the Stars must die before or during that Battle map. 3) When Nanami is about to block the incoming arrows, the player must shout "Nanami!". Back in HQ, Huan will come out of his operation to report his failure, just as per normal, but if the above requirements are met, Huan will call Shu inside...... Nanami will still be blacked out, indicating that she is dead, but in the end...... 6.8 The Blocked Stairs... Once again there is a blocked staircase. This time the 2nd floor is in the Item shop in Radat. There is a woman who will stop you from going up the stairs. The solution: Viki!! She will teleport the party wrongly once in a blue moon. You can see it from her speech: she will say "Huh!?" and your party should be teleported to the second floor of the Item shop. Note that it doesn't always happen though, you may be teleported to another place. It seems the most common place people end up is in the Wind Cave. I wonder why...... 6.9 Clive's Story This is by far the hardest sub-plot to see, as the entire story is based on your speed of clearing the story. Basicially Clive has been chasing after Elza, the woman with the scar on her face, for several years. He joins the party after travel to Lakewest is possible, and his story begins...... Meeting in Muse - Before fall of Muse The Search Begins - After travel to Lakewest is possible, Clive joins Elza's Letter - The man left of the counter inside the inn has it (under 11 hours - Lakewest} The False Elza - Found standing at the clearing in the trees (under 13 hours - Forest) A Late Arrival - Upon entering the Rockaxe inn (under 14 hours) Round 2, ready, GO!- Clive loses to her inside the Radat bar (under 15 hours) Third Time Unlucky - The Jouston Bout revisited!! Only after recovery of Muse (??) The Final Showdown - Sajah Village (under 20 hours) 6.10 Lv 99 Trick Yes, it's possible to get a character to Level 99 without resorting to using a Gameshark! But beware, it's tough, VERY tough. Below are the conditions and steps to getting a character to the highest level. P.S. This trick WILL NOT WORK with the Hero!! 1. Have as few members as possible in your party. Best is 2, as the character and the Hero will have a long fight if you decide to bring 1 along. 2. The character should be below Lv 40, and equipped with the Fortune Rune (x2 experience) 3. In L'Renouille, the highest level enemies will be the Commander + 5 soldiers. Run away from all fights before meeting them, then try to get the Hero killed off without your character killed as well. The experience earned by killing off the group, plus earning it all by him/herself and with the help of the Fortune Rune will be enough to shoot the character from Lv 40 to Lv 99!! 6.11 The Return of McDohl Alright, this is one of the most important items in this walkthrough, so I'll make it a little precise. You will need to fulfil a few conditions first for it to happen: 1. You completed Gensou Suikoden, and have the final save data ready 2. You must have ALL 108 stars in GS1 3. You must have used the data when starting your GS2 game The event will happen only AFTER you have went to Greigmeister and met Lepent, so don't go shouting that nothing is happening. Anyway, upon reaching Banner, you will find McDohl fishing in the dead end that leads to the river after talking to Kou, the little boy who dresses like the Hero, but Gremio will block your path to McDohl. Talk to Kou again, and choose 1 when he asks whether he can help to draw Gremio away, and he will run off. Talk to Gremio again, and you will hear a shout of help, as agreed upon, and Gremio will rush to see what happened. Speak with McDohl next, choosing 1, then head back to the inn, where the Hero is told that Kou has been kidnapped by bandits. Choose 1 for the next two choices, and you will find your group on the path to Greigmeister again. You will find the 'bandits' after a little while, who tell the Hero that Kou has been taken by a monster. McDohl will help out the group, with Gremio only accompanying, and along the way, the group will meet a giant moth hovering over Kou. The fun begins after you kill the moth. Seeing that the boy has been severely poisoned, McDohl, decides to bring him to Greigmeister to see Liukan for healing. Inside the castle, Lepent speaks with McDohl, wanting to hand over the rulership to him, but is refused. McDohl then invites the Hero to his house for a meal. After that, head back to the castle to find Kou completely recovered, and choose 1 to bring him back to Banner. That done, McDohl and Gremio decide to return home. Follow them all the way back, and speak with Cleo in the McDohl residence. Upon re-entering the residence, you will find McDohl in his room. You will now be able to recruit him, but take note: unlike other characters, he will return here if you decide to remove him from your party, so if you cherish the long walk to and fro, by all means carry on. EXTRA!! If you recruited Kasumi as the ally from Toran, and bring along old characters (Filk, Viktor etc.) be prepared for a few touching lines...... 6.12 The Unicorn Quest The Unicorn Quest is activated once travel to Lakewest is possible. You will find Hix and a furious Tengaar quarreling in the Lakewest Inn. After the event they will go to Kobold. In Kobold you will find Hix and Tengaar in the Inn again, and after they have finished talking, head to the Chief's tent, where another event with the two of them takes place, after which Hix retires to a tent with the Hero. The next day, the Chief tells them that Tengaar has fallen to the 'Unicorn Curse', and needs 3 ingredients to cure her. Hix drags the Hero out with him despite the Hero's reservations. The first ingredient is found in the Southwindow item shop. You will see a Kobold go out of the shop first before you can enter, and Hix will buy the item at a ridiculously low price. Upon going back you will be told to search for the second ingredient in the Wind Cave. Despite the Hero's view that this is all a hoax, Hix still pulls him out...... You will see a kobold exiting the cave upon entering...... and just inside the cave you will find the second ingredient. (Hix is soooooo naive. sigh) Returning to Kobold, you will see Tengaar up and about before she runs to her bed again (and Hix misses it - as usual). The Chief will tell Hix to look for the final ingredient in the sewers of TwoRiver, where the Hero spots a Kobold dropping the crystal (....) and Hix goes to pick it up. In Kobold the Chief tells Hix that the Unicorn has abducted Tengaar, and only a warrior like him could save her. Thus 'Warrior' Hix drags the Hero to the Kobold forest to 'confront' the Unicorn...... At the end of the forest, a Unicorn actually appears, scaring off the Kobolds and finally acknowledging Hix as an accomplished warrior. After all the events, Tengaar will join the Hero's entourage, adding Hix's name as well...... 6.13 Notes on Ridley It has been proven that Ridley can be saved in Battle Map 8. If you are good enough (or lucky enough) to prevent Ridley from being surrounded and get rid of Sasarai, he will be present during the next battle, and you can skip the entire event in which he is caught. A letter from Leon will come, instead of Ridley providing the information, telling the Hero Rugal's next move. Also, during the Tinto event, if the Hero runs away during the night, it will lead to his death. However, after Neclord has been defeated, his son Boris will turn up at the castle, and take over his father's place in the Alliance, as well as in the Tablet. 6.14 The Path to Rokkaku This was meant for all players to find, but I guess many aren't able to find it, judging from the amount of mails asking me for the way, so I decided to add just these few lines for the lazybones. Anyway, the path to Rokkaku can be found on the screen just after the one with the ladders on the way to Greigmeister. Just keep pressing towards the lower right on your pad while walking/running and you will soon pass through a bush of trees which leads to a path that will eventually lead to Rokkaku. 6.15 The Endings...... And finally we reach the endings. As far as I know there are three endings to the game, and are as follows: Ending 1: Agree to lead the City-State Alliance when asked to. Fin screen will show a black/white Jowy sitting at the place where they made their promise. Ending 2: Go meet Jowy at the waterfall. Kill him when fighting him, or if you have not gotten all 108 Stars he will die even if you do not fight him. Fin screen will show a black/white picture of the three of them at the big tree. Ending 3: Go meet Jowy at the waterfall, defend all the way, and do not agree (Best to accept the Dark Blade Rune. Lenkaat will appear, and Jowy will ending) be healed. Shu will come up to meet the Hero, and tell him that Nanami is alive, and that she is waiting for him at his house. Fin screen will show a colored picture of the three of them at the big tree. 7. COMBINATION ATTACK LIST Most of the names are original (i.e. self-made) names. Translations are welcome. ATTACK NAME PEOPLE INVOLVED DAMAGE (What I called them) Buddy Attack Hero, Jowy x1 damage to all enemies (Friendship Attack) (Ver. 2 Jowy uses sword) -2 versions Circus Attack Rina, Eilie, Bolgan x2 damage to 1 enemy, (Travellers' Attack) Bolgan unbalanced Family Attack Hero, Nanami x2 damage to 1 enemy, (Sibling Attack) Nanami unbalanced -2 versions (Ver. 2 Nanami HP restored) Cross Attack Viktor, Filk x1.5 damage to 1 enemy, (Cross Attack) 30% knockdown Loyal Dog Attack Kinnisun, Shiro x1.5 damage to 1 enemy, (Partner Attack) x0.5 damage to enemy in same column Bow Wow Attack GenGen, Shiro x1.5 damage to 1 enemy (WonWon Attack) or Gaboucha, Shiro Manly Attack Rikimaru, Amada x2 damage to 1 column of (Musclemen Attack) enemies Warrior Village Attack Hix, Tengaar x2 damage to 1 enemy, Hix damage Kobold Attack GenGen, Gaboucha x1 damage(?) to 1 enemy, (Kobold Attack) Gaboucha unbalanced 100 Kobolds Attack GenGen, Gaboucha x3 damage to all enemies, (20% occurrence) GenGen, Gaboucha unbalanced LOVE Attack (?) Filk, Nina x2.5 damage to 1 enemy, Nina unbalanced Husband-Wife Attack Freed Y., Yoshino x2 damage to 1 enemy, (Couple Attack) Yoshino unbalanced Rivals Attack Anita, Valeria x4 damage to one enemy, Valeria unbalanced Ninja Attack Kasumi, Mondo x1.5 damage to 1 enemy, 30% knockdown Knights Attack Camus, Miklotov x2 damage to 1 enemy, 30% unbalanced Handsomes Attack Camus, Miklotov, Filk x1.5 damage to 1 enemy, 25% death Family Attack Tsai, Tomo x1 damage to enemy front row Copycat Attack Hero, Hoi x1 damage to 1 enemy Beautiful Girls Attack Tengaar, Meg, Millie x0.5 damage to all enemies Baldies Attack Bolgan, Gantetsu, x1.5 damage to all enemies, LongChanChan x0.5 damage to party Bandits Attack Koyu, Gijim, Lo Wen x1.5 damage to 1 enemy, 30% knockdown Winger Attack Sid, Chaco x1.5 damage to 1 enemy, (Wingbod Attack) 30% poison Roses(?) Attack Simone, Vincent x0.5 damage to all enemies (personally, I think this is just a goofed-up version of the Friendship Attack. Who uses these two clowns anyway?) Trick Attack (V!V! ^_^) Meg, Karakuri-maru Karakuri-maru damage(?) to all (Karakuri-maru Attack) enemies Bow Attack Kinnisun, Ayda x0.5 damage to all enemies (Wild Arrow Attack) or Kinnisun, Stallion or Ayda, Stallion Double Monster Attack Feather, Silkfried x3 damage to 1 enemy, Feather, Silkfried unbalanced Monster Breeder Attack Feather, Silkfried, x1.5 damage to 1 enemy, Hardo Feather, Silkfried Fury Tackle Attack Hanna, Oulan x0.75 damage to all enemies, Hanna, Oulan unbalanced Double Martial Artists Wakaba, LongChanChan x3 damage to 1 enemy, Attack (Just think Ryo and Robert together, and you can imagine this ^_^) Companion(?) Attack Bolgan, Bob, Sierra x4 damage to 1 enemy, Bolgan, Bob 1/2 of max HP drained, Sierra HP restored Double Kraken Attack Abizboah, Loradia Tentacle damage to front row (names from New Jack) of enemies Together---------- Viki, Loradia x2 damage to 1 enemy, Abizboah, or Viki, Abizboah Loradia unbalanced 5 Squirrel Attack Mukumuku, Makumaku, Makes one enemy dissappear (Flying Squirrel Attack)Mikumiku, Mekumeku, (may fail) Mokumoku 8. RUNE LIST This rune list was compiled by Middletails. I added in a few bits here and there, changed several mistakes, edited the look to fit this piece of work, and changed the text font. OK, enough official talk. Here's the belated, untranslated and unfinished list, in no particular order, without the spell names: Note: Some names are made up...translations are very very much welcome and appreciated! ======================== MAGIC RUNES - TRUE RUNES ======================== Bright Shield Rune Who comes with the Rune: Hero Spells: Lv 1 - Heals 70 HP to party while walking, factored by magic stat in battle. Also cures all atatus aliments (less unconscious) Lv 2 - 130 damage to all enemies Lv 3 - Heals 300 HP to party, 50% Fury status Lv 4 - Heals party completely, then deals 2300 less healing amount to all enemies Black Sword Rune Who comes with the Rune: Jowy Spells: Lv 1 - 120 damage to one enemy Lv 2 - 100 damage to all enemies, 30% death Lv 3 - 700 damage to one enemy Lv 4 - 1200 damage to all enemies Soul Eater (I wouldn't miss this for the world MT :=) ) Who comes with the Rune: Hero McDohl of GS1 fame Spells: Lv 1 - Death to one enemy Lv 2 - 500 damage to all enemies Lv 3 - Death to all enemies Lv 4 - 1500 damage to one enemy True Wind Rune Who comes with the Rune: Luc Spells: ?? Effects: Well......it can be used only once in the entire game, and you won't be controlling Luc when it happens, so let's just say it's there, but you can't use it :) ==================== MAGIC RUNES - OTHERS ==================== Fire Rune Who comes with the Rune: Rina, Kelley. Wakaba has one attached to her weapon. Spells: Lv 1 - 60 damage to all enemies Lv 2 - 150 damage to one row of enemies Lv 3 - 300 damage to all enemies Lv 4 - 700 damage to all enemies If attached: Does 1/4 extra damage (Fire) Rage Rune Who comes with the Rune: Meisas. Camus has one attached to his weapon Enemies with Rune: Rugal, Seed, Lucia Spells: Fire Lv 2-4 Lv 5 - 900 damage to all enemies If attached: Does 1/2 extra damage (Fire) Water Rune Who comes with the Rune: Lo Wen, Meg Spells: Lv 1 - Completely heals one party member Lv 2 - 20% magic block for party, lasts 3 turns Lv 3 - Heals 300HP to party Lv 4 - Silence to all, lasts 3 turns If attached: Heals 5HP at the end of every turn Flowing Rune Who comes with the Rune: Abizboah Enemies with the Rune: Krugan, Seed Spells: Water Lv 2-4 Lv 5 - Completely cures on party member (includes unconscious) If attached: Heals 15HP at the end of every turn Wind Rune Who comes with the Rune: Luc, Vincent. Miklotov has one attached to his weapon Spells: Lv 1 - Sleep on front row of enemies Lv 2 - Completely heals one party member Lv 3 - 450 damage to all enemies Lv 4 - Reflcets next magic cast on castor to opponant If attached: Magic block +5% Cyclone Rune Who comes with the Rune: Meisas Spells: Wind Lv 2-4 Lv 5 -Heals 500HP to party, 500 damage to all enemies If attached: Magic block +15% Earth Rune Who comes with the Rune: Tengaar, Sheena Spells: Lv 1 - Defense of one party member increased to 1.5 times of base Lv 2 - 100% counter (only counterable attacks), lasts 3 turns Lv 3 - 100% magic block, once per party member Lv 4 - 800 damage to all enemies If attached: Defense +5, heals 3HP at the end of every turn Mother Earth Rune Who comes with the Rune: - Enemies with the Rune: Gorudo Spells: Earth Lv 2-4 Lv 5 - Defense and Magic Defense of party increased by 30% If attached: Defense +15, heals 15HP at the end of every turn Lightning Rune Who comes with the Rune: Filk. Freed Y. and Sierra has one attached to their weapons Spells: Lv 1 - 100 damage to one enemy Lv 2 - 120 damage to one column of enemies Lv 3 - 600 damage to one enemy Lv 4 - 1000 damage to one enemy if attached: Does 1/4 extra damage (Electricity) Thunder Rune Who comes with the Rune: - Enemies with the Rune: Krugan Spells: Thunder Lv 2-4 Lv 5 - 1200 damage to one enemy If attached: Does 1/2 extra damage (Electricity) Resurrection Rune Who comes with the Rune: Kahn and Gantetsu Spells: Lv 1 - 30 damage to one enemy, double damage to undead Lv 2 - Revives one unconscious party member Lv 3 - 400 damage to all enemies, double damage to undead Lv 4 - Heals 300HP to party Vampiric (JL: Sublet of the Soul Eater) Rune Who comes with the Rune: Sierra Spells: Lv 1 - Death to one enemy Lv 2 - 300 damage to one enemy, caster absorbs HP Lv 3 - Death to one row of enemies, if fails then 500 damage Lv 4 - 500 damage to all enemies Blink Rune Who comes with the Rune: Viki Spells: Lv 1 - Makes one enemy disappear, if fails then one party member disappears Lv 2 - 150 damage to all enemies, if fails then party receives damage Lv 3 - Makes all enemies disappear, if fails then party less Viki disappears Blue Gate (JL: Sublet of the Gate Rune) Rune Who comes with the Rune: - Spells: Lv 1 - 50 damage to one enemy Lv 2 - 150 damage to all enemies Lv 3 - 500 damage to all enemies Lv 4 - 900 damage to all enemies, 90 damage to party White Saint (?) Rune Who comes with the Rune: Silkfried Spells: Lv 1 - 120 damage to one enemy Lv 2 - 200 damage to one column of enemies Lv 3 - 400 damage to all enemies =========================== PERSONAL RUNES - TRUE RUNES =========================== True Holy Rune Who comes with the Rune: Stallion Effect: Dash possible on World Map ======================= PERSONAL RUNES - BATTLE ======================= Trick (Karakuri) Rune Who comes with the Rune: Meg Effect: 3x damage to one enemy, usable once per battle Falcon Rune Who comes with the Rune: Anita, Valaria Effect: 2x damage to one enemy, hit -25% Shrike Rune Who comes with the Rune: Kasumi Effect: 2x damage to one enemy, hit -15% Warewolf (?) Rune Who comes with the Rune: Bob Effect: Turns into warewolf, attack and defense x2, speed x1.5, recovers 50HP at the end of every turn, cannot have other commands except attack, HP halved when over, lasts 3 turns Twin Wheel (?) Rune Who comes with the Rune: Karen Effect: 2x damage to one enemy, 35% unbalanced Groundhog Rune asWho comes with the Rune: Millie Effect: 2x damage to one enemy, usuable once per battle Angry Dragon Rune Who comes with the Rune: Oulan Effect: 2x damage to one enemy, unbalanced, usuable once per battle. Infinite uses as long as in Fury, no unbalance Fire Dragon Rune Who comes with the Rune: Zamza Effect: 2x damage to one enemy, receives 1/2 damage Fire Breath Rune Who comes with the Rune: Bolgan Effect: 2x damage, fire elemental, unbalanced White Tiger (literal translation) Rune Who comes with the Rune: Wakaba, LongChanChan Effect: 2x damage, Wakaba 50%, LongChanChan 20% unbalanced. When HP is critical, 3x damage Sun Flare (?) Rune Who comes with the Rune: Mondo Effect: Attacks front row, unbalanced Komokiri Rune Who comes with the Rune: Shin Effect: 3x damage, usuable once per battle ========================= WEAPON-BASED BATTLE RUNES ========================= Titan Rune Effect: x1.3 damage to enemy, attacks last Who can equip it: Two-handed sword owners (eg Viktor) Viper Rune Effect: Death to one enemy, hit 1/3 max Who can equip it: Single-handed sword owners (eg Filk) Eagle Rune Effect: x0.5 damage to all enemies Who can equip it: Bow owners (eg Stallion) Kite Rune Effect: x0.5 damage to all enemies Who can equip it: Shuriken Throwers (eg Meg) Lion Rune Effect: x1.5 damage to enemy, Magic and Magic Defence -50 Who can equip it: Claw owners (eg Sasuke) Unicorn Rune Effect: Attacks one column of enemies, Defence reduced to 0 for next round. Who cna equip it: Spear owners (eg Tsai) Ghost (?) Rune Effect: Attacks one row of enemies, unbalanced Who can equip it: Axe owners (eg Koyu) Pixie Rune Effect: Range changed to L, damage equals 1/5 of Magic Who can equip it: Staff owners (eg Viki) ================ ATTACHABLE RUNES ================ Fire Lizard Rune Effect: x1.5 damage to enemy, fire elemental, owner receives 1/2 damage Magic Drain Rune Effect: 20% chance restores 1 Lv 1 MP upon hitting, hit -15% Silence Rune Effect: 20% chance silence upon hitting Poison Rune Effect: 40% chance poison upon hitting Down Rune Effect: 30% chance knockdown upon hitting Sleep Rune Effect: 20% chance sleep upon hitting Hunter Rune Effect: Damage = 1, hit = 5%, but enemy will drop items upon hitting =========== OTHER RUNES =========== Fortune Rune Effect: Double experience to wielder Prosperity Rune Effect: Double amount of bits received Champion Rune Effect: No more weak enemies Slyph Rune Effect: Drains 1/3 of castor's HP, heals rest of party with drained amount Kamira Rune Effect: Passes on status effect to another party member Double Beat Rune Effect: Attacks twice per turn, NOT INCLUSIVE of second or third attacks. If counter-attacked receives x2 damage Spark Rune Effect: Always the first to attack Killer Rune Effect: Critical rate increases by 1.5 times Counter Rune Effcet: Counter rate increases by 1.5 times Sunbeam Rune Effect: Recovers 1 HP every 3 steps, 15 HP at the end of every round Knight Rune Effect: Will help block an attack on a critically injured member Drain Rune Effect: Drains 1/3 of enemy's HP per critical hit. Equippable only on Right Hand. Balance Rune Effect: No unbalance Medicine Rune Effect: Character will autmatically use Medicine on party member below 35% HP. Skunk Rune Effect: No enemies will attack unless only one standing. Barrier Rune Effect: Increases chances of Magic Block by [Magic/10]% Fury Rune Effect: Auto Fury, lasts forever Anger Rune Effect: Enters Fury condition when HP falls below 1/2 max. Next attack x3 damage to enemy. Waking Rune Effect: Starts battle in sleep condition, if awakened will be in Fury Wizard Rune Effect: Magic Defence 1/2, the halved amount added to Magic Strength Up Rune Effect: Defence 1/2, the halved amount added to Strength Fire Sealing Rune Effect: No damage from Fire, x2 damage from Water Friendship Rune Effect: Increases attack by [no. of recruits/2] 9. FREE CHARACTER LIST The following list is of the free characters that can be recruited in the game. What are free characters? They are the rest of the stars that have ZERO impact on the storyline, and aid you in one way or another. Which explains the "free", and you can recruit them if you want to. Then again, why won't you, if you want to get the Hero's level 4 spell. They are placed in chronological order, and does NOT include non-stars. Feel free to use this list at your own discretion. Note: MukuMuku and Anita can be found in two places, depending on the time of the story. Note 2: You must choose between Valaria and Kasumi. Tomo will appear in the spot of the one not chosen on Luc's tablet. Note 3: You must not clear the Unicorn quest first if you wish to get the Kraken (and two other non-stars), otherwise the Unicorn will appear in Richmond's list, which means that the Unicorn is the other L-sized star. Character Found in How to join (exact location) Mukumuku Kyaro Check the big tree behind the Hero's house {the one in the opening credits} 3 times, Hero will circle the tree once, it will appear. (Behind house, before meeting Nanami) or Greenhill/Muse border Wander alone back and forth along the road between Greenhill and the Greenhill/Muse border and it will appear randomly in one of the battles (world map) Rikimaru Ryube Pay 3000 bits for his meal (man lying down at entrance) Kinnisun Ryube Forest Put the birds back on the tree, he will appear after some time (forest) Shiro Ryube Forest Joins with Kinnisun (forest) Millie Ryube Before Ryube is burned down, agree to help her find her pet (before entrance to Ryube forest) Zamza Toto Before Toto is burned down, Nanami must be in party. (Inn) Hanna Toto After Toto is burned down (Toto) Tuta Muse (in front of Huan's house) Anita Muse Help her fill her glass, give her or Banner antidote, or answer 3 (?) when she asks the Hero's impression of her, and she can be asked to join after doing so several times. You must exit the city/town to have her ask you again (Inn) Gilbert Battle Map Injure him once(Battle Map 3) Templeton Toto Find him at Mercenery Camp first (Toto ruins) Richmond Radat Play Heads/Tails with him once,get coin in bar, look for him again (outside Appraisal shop) Alex Southwindow (Inn 2nd floor) Hilda Southwindow Joins with Alex(Inn 2nd floor) Adlai Southwindow Give him a Sacrifice, Wood Shield and throw him the Wind Crystal (inside one of the houses) Oulan Kuskus Only after Richmond has checked out. Bring a female only party (L of first bridge) Yoshino Radat Freed Y. must be in party (washing point) Tai Ho Kuskus Win 5000 bits {docks} Yam Koo Kuskus Joins with Tai Ho {docks} Clive Southwindow Talk to him after ship travel to Lakewest is possible (below entrance) Taki Lakewest Talk with her 4 times (inside one of the houses) Hans TwoRiver(Human) (inside Inn 2nd floor) Sid TwoRiver(Underground) Chaco must be in party(go L at falls) Gaboucha TwoRiver(Kobold) GenGen must be in party (inside one of the houses) Hai Yo HQ Castle must be Lv 2. On second floor balcony (R side) Stallion Radat Possible only after fall of Greenhill. Run from battle 50 times (running...) Shilo Lakewest Castle must be Lv 2. Win 5000 bits (Inn) Tetsu Lakewest Buy Tascofries from TwoRiver Kobold Item shop, use until smoke emerges from Hero, then talk to him (one of the houses) Hix Kobold Found in Lakewest inn first, then go to Kobold, and complete Unicorn Quest (Kobold) Tengaar Kobold Joins with Hix (Kobold) Meg Greenhill/Muse border Castle must be Lv 2 (border) Karakurimaru Greenhill/Muse border Joins with Meg (border) Wakaba Forest Castle must be Lv 2, Hero must be above Lv 30. (in front of Armor shop) Tony Forest Castle must be Lv 2 (inside village Chief's house) Emilia Greenhill Choose the first choice when talking to her (Greenhill school) Jeane TwoRiver(Human) Possible only after fall of Greenhill (inside Runeshop) Yuzu Kobold Possible only after Unicorn quest, agree to help him find his sheep (Kobold) Humphrey Highway Complete Dragon quest (Inn) Futch Highway Joins with Humphrey (Inn) Lebrante Radat Castle must be Lv 3. Asks for rare item which can be bought in Griegmeister trading house-last item or dropped from enemy in area near Radat (Appraisal) Simone Radat Castle must be Lv 3. Buy RoseBadge from Banner(at lower L of dam screen) Lorelai Greigmeister Castle must be Lv 3 (Greigmeister) Mondo Rokkaku Kasumi must be in party. If Valaria is recruited, Castle must be Lv 4 (Rokkaku) Sasuke Rokkaku Kasumi must be in party. (In front of trading house) If Valaria is recruited, Castle must be Lv 4 {Rokkaku} Hardo Greenhill/Matilda Path Castle must be Lv 3. Shiro and no other humans must be in party (2nd screen upon entering) Feather Forest After Hardo's Crystal obtained (in front of trading center) Ayda Forest Joins with Feather (in front of trading center) Silkfried Kobold Forest After Hardo's Crystal obtained, Possible only after Unicorn Quest. Must bring at least 1 "pure" female along eg. Nanami, Eilie (Unicorn area) Gordon Greigmeister Must make at least 50,000 bits profit from trading (inside Trading house) Tomo Ryube Forest Castle must be Lv 3. After Tsai asks to go home, Tsai must be in party (Tsai's house) Maximillian Southwindow Castle must be Lv 3. After Rugal has been killed (upon entering the city) Annallee Southwindow Castle must be Lv 3. After Rugal has been killed, she will be inside Inn, then on R side in front of town hall. Joins after singing a song. (Inn, outside Town Hall) Kelley Southwindow Castle must be Lv 3. Possible only if Alex has joined, after Rugal has been killed. After talking to him, go back to HQ, find him quarrelling with Alex, then look for him in Southwindow again (in front of trading house) Hoi Radat After Rugal has been killed (Bar) Connell Forest Castle must be Lv 3. Bring 1 sound set to him (inside one of the houses) Bob TwoRiver(Kobold) Possible only if there are 80 recruits (TwoRiver Kobold) Karen Kuskus Castle must be Lv 3. After Rugal has been killed, dance accordingly to her steps (Inn) Long Chan Chan Crom Wakaba must be in party. He will run out of Inn upon reaching door (behind house on R of inn) Tenkou Crom Bring 1 Window Set to him (inside one of the houses) Raura Tinto Possible only if Jeane has joined (in front of mayor's house) Georg Path to TigerMouth After defeating Neclord (go R from TigerMouth entrance) Gantetsu Southwindow After defeating Neclord. Party members' strength must be high enough to move him, >400 (below town hall) Pico Greenhill Possible only if Annallee has joined (inside Inn) Jude Greenhill Possible only after Greenhill has been recaptured. When he asks for some clay, go to Forest and get from a man there (inside Forge classroom, 1F, Greenhill school) Alberto Tinto Possible only if Annallee and Pico have joined (inside Armour shop) Vincent Radat Castle must be Lv 4, Simone must be in party {where Simone was} Tessei Kuskus Castle must be Lv 2. Possible only after Greenhill has been recaptured, Viktor must be in party (inside Forge) Pesmegera Wind Cave Castle must be Lv 4 (sword boss) Genshu Coronet Weapon must be LV 15, castle must be Lv 4 (dock) Mazus Crom Mines Castle must be Lv 4, no other people can be recruited {not confirmed} (place where there is a lot of sliding) Abizboah Crom Mines Castle must be Lv 3, after defeating Neclord, it will be found in the mines Must have at least one of Hardo's Crystals (??) Loradia Crom Mines Possible only after Abizboah has been recruited, (where Abizboah was) Chuchara HQ Possible only after Abizboah and Loradia have been recruited, chase it around the docks (docks) Makumaku Greenhill/TwoRiver Wander alone back and forth along the road between Greenhill and TwoRiver and it will appear randomly in one of the battles (world map) Mikumiku Greenhill/Forest Wander alone back and forth along the road between Greenhill and Forest and it will appear randomly in one of the battles (world map) Mekumeku Greenhill/Matilda Path Wander alone back and forth along the road between Greenhill and the Greenhill/Matilda border and it will appear randomly in one of the battles (world map) Mokumoku Forest Area "If someone walks around the Forest Village......" -Richmond (world map) 10. FAVOURITE CHARACTERS' SECRET FILES 1. Eilie (Ayle) Secret #1 Name: Eilie Age: 17 From: Grassland Position: Royal Guard Note: None Secret #2 She's been travelling ever since she left the Grasslands. As far as her knife-throwing goes, she's the real thing alright. Secret #3 She's got a big inferiority complex towards her big sister. Who can blame her? After all, Rina is so much sexier. Secret #4 She's got a thing for you (THAT'S the Hero, not YOU), all right. She's always worried about you when you head off into combat... 2. Luc (Luc) Secret #1 Name: Luc Age: 17 (!!! That means he was 14 in GS1!!) From: Unknown Position: Magic Unit Captain Note: None Secret #2 That sorceress, Leknaat, is the keeper of the 'Gate Rune', one of the 27 True Runes. (JL: Some secret......) Secret #3 Luc is pretty secretive about his past. I'm pretty sure something happened to him in the Holy Kingdom of Harmonia. Secret #4 10 years ago, he ran into some trouble at the shrine. I don't know the details, but someone told him to keep the mouth shut about it. 3. Sid (Cid) Secret #1 Name: Sid Age: 21 From: TwoRiver City Position: Infantry Note: None Secret #2 What's with this guy? When I peeked in on him, he was walking around on his hands upside-down. Is that some kinda training or what!? Secret #3 I saw him surrounded by a bunch of kids the other day. I thought he was playing with them, but it turns out he was telling them a super scary story. One of the kids even pooped in hes pants. Secret #4 What a weirdo. He makes graves for fish after he eats him (JL:!?). He's already got over 100 here. 11. CREDITS It's time to give credits where they are due. ******************** Heartfelt thanks to New Jack (newjack420@hotmail.com) for leading me into this project (my first) and posting this walkthrough on his website. (http://members.tripod.com/~suikoden2/main.html) Not to mention IcyBrian (icybrian@aol.com) and his Suikoden II webpage (http://www.icybrian.simplenet.com/suikoden2.html)for the use of some of the translated names of people and places. Special thanks to my ex-schoolmate and friend(...) JYC Boon for his help on some of the more difficult translations. Also to Masaki (msakai@siu.edu). I know you have not heard of me before, but thanks all the same for providing the information needed for the players to save Nanami, and see the best ending. Mention must also be given to Game Weekly magazine as well for the wealth of information provided which filled several of the gaps I encountered. And a BIG BIG thank you to Middletails for listing out the much needed Rune List that I have been too lazy to compile up. Check out her pages of crap at (www.middletails.com), and join in the online Suikoden 2 RPG!! Joey-dono, accept another bow from me. The latest revisions couldn't come earlier if not for your helpful name changes. Accept my third bow, and my fourth, and...... And to the following who have made their contributions to this walkthrough: stephen, for the extra information about recruiting Anita. Alexander Fader, for reminding me that I missed out one of the minigames you can find in the castle: The Climb. Genevií¨ve Pingot, for the Persian lamp thingy in the baths, as well as the yet as unconfirmed 5th Level Baths. Darja Jesse-AJD068, being the first person to tell me about the final showdown between Clive and Elza. Andrew Au, for the load of information (as well as the scan) on how to get McDohl and additional information on the flying squirrels. LimpBzkBob, for the information about the third Kraken Chuchara And to all who have read my maiden walkthrough. THANKS! Finally, many, many thanks to Konami for making such a great sequel to one of the better RPG games in the Playstation market. ******************** LAST WORDS... Anybody who has spotted mistakes or wishes to add on to this walkthrough are welcome to do so. Please e-mail me about it and your name will be added to the credits list if the information provided is useful. I know that this walkthrough isn't complete but I don't have the time to scratch out all the information. Any information pertaining these portions forwarded to me is greatly appreciated. Genso Suikoden 2 and all its characters are the copyright of Konami. This walkthrough is under sole copyright of Lee Jin Lai. No attempts should be made to use any of this information written in this walkthrough in another without the permission of the author. You may distribute this as you like, wherever you like, provided it is not modified in any way and that there is NO charge for the distribution. Under no circumstances should any new copy have anything added or removed except by the author. TKS Peace to All JL Thanks to Revolution reader JL!
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