---------------------------------------------------- ------SPYRO THE DRAGON WALKTHROUGH------------------ ------Written By NickWhiz1 (NickWhiz1@aol.com)------ ------Version 2.3----------------------------------- ---------------------------------------------------- TOP TIMES! Sunny Flight: 1:31.83 (NickWhiz1@aol.com) Night Flight: 1:09.26 (NickWhiz1@aol.com) Crystal Flight: 1:18.16 (NickWhiz1@aol.com) Wild Flight: 1:05.03 (NickWhiz1@aol.com) Icy Flight: 1:18.73 (NickWhiz1@aol.com) NOTE: The rest of the walkthrough might take a while, as I might have to start a new file to get Terrace Village and Misty Bog. Lofty Castle will most likely be put up next update. The next update will have at least Lofty Castle, and will be v2.4! THE LATEST VERSION OF THIS AND ALL OF MY FAQS CAN ALWAYS BE FOUND AT: GameFAQs http://www.gamefaqs.com If you wish to use this FAQ on your website, you will not get any offical updates. 1. Introduction 1.1 Story 1.2 Controls 1.3 Items 1.4 The FAQ 1.5 History of FAQ 2. Artisans 2.1 Artisans: Home 2.2 Artisans: Stone Hill 2.3 Artisans: Dark Hollow 2.4 Artisans: Town Square 2.5 Artisans: Toasty 2.6 Artisans: Sunny Flight 3. Peace Keepers 3.1 Peace Keepers: Home 3.2 Peace Keepers: Dry Canyon 3.3 Peace Keepers: Cliff Town 3.4 Peace Keepers: Ice Cavern 3.5 Peace Keepers: Doctor Shemp 3.6 Peace Keepers: Night Flight 4. Magic Crafters 4.1 Magic Crafters: Home 4.2 Magic Crafters: Alpine Ridge 4.3 Magic Crafters: High Caves 4.4 Magic Crafters: Wizard Peak 4.5 Magic Crafters: Blowhard 4.6 Magic Crafters: Crystal Flight 5. Beast Makers* 5.1 Beast Makers: Home 5.2 Beast Makers: Terrace Village* 5.3 Beast Makers: Misty Bog* 5.4 Beast Makers: Tree Tops 5.5 Beast Makers: Metalhead 5.6 Beast Makers: Wild Flight 6. Dream Weavers* 6.1 Dream Weavers: Home 6.2 Dream Weavers: Dark Passage 6.3 Dream Weavers: Lofty Castle* 6.4 Dream Weavers: Haunted Towers 6.5 Dream Weavers: Jacques 6.6 Dream Weavers: Icy Flight 7. Gnasty's World 7.1 Gnasty's World: Gnorc Gnexus 7.2 Gnasty's World: Gnorc Cove 7.3 Gnasty's World: Twilight Harbor 7.4 Gnasty's World: Gnasty Gnorc 7.5 Gnasty's World Gnasty's Loot 8. Boss Strategies 8.1 Toasty 8.2 Doctor Shemp 8.3 Blowhard 8.4 Metalhead 8.5 Jacques 8.6 Gnasty Gnorc 9. Demo FAQ 10. Treasure/Dragon/Dragon Egg List 11. Best Times 12. Legal Stuff 13. Special Thanks * Not completed ---------------------------------------------------------------------- ########################### ######1. INTRODUCTION###### ########################### ********************* ******1.1 STORY****** ********************* When you start a new game, they show a video of some of the elder dragons being interviewed. After yakking about all of their treasure, they insult Gnasty Gnorc. After one too many insults, he uses his magical spell to crystallize all of the dragons. All of the dragons, that is, except for Spyro. Now, using his charge and flame attacks, he must travel through 6 Gnorc-infested worlds and collect treasure, dragons, and dragon eggs to get to Gnasty Gnorc and put an end to his reign of terror. ************************ ******1.2 CONTROLS****** ************************ Start Button: Pause, resume, select Select Button: Go to inventory screen X Button: Jump, select, press twice to glide [] Button: Charge O Button: Shoot fire ^ Button: Drop down when gliding, activate Spyro-cam L1 and R1 Buttons: Roll L2 and R2 Buttons: Limited Spyro-cam ********************* ******1.3 ITEMS****** ********************* GEMS *Red- 1 treasure *Green- 2 treasure *Blue- 5 treasure *Yellow- 10 treasure *Purple- 25 treasure BOXES *Normal Treasure Box- use anything *White Treasure Box- use Charge, Super Charge, or Love Fire *Locked Box- requires Key to open *Unbreakable Box- use Super Charge, Love Fire, rockets, cannons, or barrel launch *Black Box (w/eyes)- anything, contains a 1-UP *Gem Machine Box- use anything, then jump for the gem *Twirling Thing Box- use Flame or Super Charge until it breaks *********************** ******1.4 THE FAQ****** *********************** In this FAQ is: *A walkthrough of each stage *Locations of all rockets, dragons, and dragon eggs *Boss strategies ****************************** ******1.5 HISTORY OF FAQ****** ****************************** 2.3 OK, so this is the third update past my long v2.1 note. *Added Best Times section *Updated note near top of FAQ 2.22 Added note near top of FAQ 2.21 MY SECOND ALL-FAQ UPDATE *Redid my FAQ title 2.2 MY FIRST ALL-FAQ UPDATE *Made it look like my other FAQs *Added introduction section *Added Legal Stuff and Special Thanks sections *Gave my treasure/dragon/dragon egg list a facelift *Added Demo FAQ 2.1 If you have learned off this FAQ most of the moves and ways to find treasure, the last three levels I haven't covered should be easy to complete, so they won't be covered (Ok, so I'm taking the easy way out of completing it, but I don't write long FAQs, just a bunch of short ones.) 2.0 Dark Passage covered (just three levels to go!) 1.9 Dream Weavers Home covered (just four levels to go!) 1.81 Proofreading 1.8 Twilight Harbor covered (just five levels to go!) 1.7 Gnorc Cove covered (just six levels to go!) 1.6 Haunted Towers covered (just seven levels to go!) 1.5 Jacques covered 1.4 Items section added Added treasure/dragon/dragon egg list 1.3 Beast Makers Home and Gnasty's Loot covered 1.2 Gnasty Gnorc and Tree Tops covered Speed ramp links for Tree Tops in secrets section 1.1 Rest of flying stages covered Boss strategies in seperate section Gnorc Gnexus and Metalhead covered 1.0 Initial Release *Artisans to Magic Crafters ---------------------------------------------------------------------- ####################### ######2. ARTISANS###### ####################### ****************************** ******2.1 ARTISANS: HOME****** ****************************** You will start out in front of a dragon. Free it, and it will give you a clue on how to advance to Peace Keepers. A second dragon will be found near the big pond. This one yaps on and on about Sparx the Dragonfly. Work your way around the center area and collect all the treasure and flame each enemy. There are two tunnels, one leading to the area with Town Square, and one leading to the balloonist, plus there is a hedge maze leading to Dark Hollow and a seperate section leading to Toasty. In the area with Town Square, you will find the third dragon. This is a good spot to practice using your glide and drop-down method (X twice, then Triangle when you want to land). In the area with Toasty the fourth and final dragon can be found, along with the rest of the treasure. Remember the pond (near the second dragon)? Go back, and jump on all 5 stones to uncover the gate to Sunny Flight. Now that you have all the treasure and dragons, go to the gate out in the open to visit Stone Hill. ************************************ ******2.2 ARTISANS: STONE HILL****** ************************************ You will start in a wide open area, like the Home level. The treasure is pretty spread out in this large area, and there are two stories of level to explore. To get the first dragon and about 10-15 treasure boxes, go in the tunnel nearest the well. A dragon is in the well, but don't go there yet. To get the second dragon, go in the tan-tinted tunnel and to the Level Exit. Get the dragon, but don't exit the stage. Drop down below the exit to the beach. Go to the right and get the key and 14 treasure from the cave. Use the whirlwind to go back up. Now go back to the well, get the dragon, and unlock the Locked Box. At this point, enter the only tunnel that you haven't entered. Get all the treasure, then use the whirlwind to ascend the tower. The last dragon is right on top. Now step on the dragon pad, and glide to where the two red gems are. This is the "second floor" of this stage. Collect all the treasure, but there is still one order of business left. Find the thief, and chase him until you either charge him or flame him. He will cough up the first dragon egg. Go back to the top of the castle structure and drop down to where the exit is. On to Dark Hollow. ************************************* ******2.3 ARTISANS: DARK HOLLOW****** ************************************* This is certainly a different area. It may be only 100 treasure, but you must work for every last bit. Go forward, past the platforms, and veer off to the right, into a tunnel. Go to the end and get the dragon and a key. Remember to check this small enclosure to make sure you get everything, then go back. Now you can climb those platforms. Open the Locked Box, then glide over to where the big enemy is. Blast him with fire, then chrage through the smaller ones, and get the second dragon. Return back to the main area and continue onward. Once you climb the steps, glide to the left and right for some booty. Continue forward, and grab the third dragon and every last bit of treasure, then get out of this freaky area. ************************************* ******2.4 ARTISANS: TOWN SQUARE****** ************************************* Now this stage is interesting. A lot of gliding is required to complete this area. Flame works well on the bulls. Climb the steps to get the first dragon. Don't forget about the treasure below the dragon. Glide over, kill the bulls, jump up the steps, and glide to where the water is. The second dragon will be just another glide away. Continue on, up the steps, and to the goal. If you got everything from start to goal, you will now have 105 treasure and 3 dragons. Don't worry, you will find the rest. Backtrack to the flight of steps near the second dragon. Jump on the slightly raised platform along the wall, then glide along the right wall. If you did it right, you will be on the "second floor" of this area. Hunt that pesky thief down, then glide across to the next ledge. Collect the fourth dragon and all the treasure, then drop down to the goal. To break the mini windmill things, blow fire on it three times fast. Now you're ready for the first of six bosses. ******************************** ******2.5 ARTISANS: TOASTY****** ******************************** Those dogs on this stage get my vote for most annoying enemy in this game. The bad part, they're all over the level! Just flame them twice, while using a hit- and-run strategy. Before you hit the dragon, go through the window to a hidden area. Watch out, because a dog will try to pounce on you around the second corner. Just keep your eyes peeled. After beating Toasty, exit the stage and go flying! ************************************** ******2.6 ARTISANS: SUNNY FLIGHT****** ************************************** You have 30 seconds to destroy 8 chests, 8 planes, 8 barrels, and go through 8 arches. Each time you hit or go through one of those, the clock will add 3 seconds to your time. In other words, you have almost 1 minute and 30 seconds to get everything. Go into the the tunnel and destroy the 8 chests. Note: The first 3 and last 5 are on same altitude levels, which is a real help. Exit the tunnel, and take a sharp left and go through the first 6 arches. Now destroy the 8 planes, then pass through the last 2 arches. To destroy the barrels, go head-on with the trains. Not really that hard once you get the hang of it. As in all other flying stages, you get 60 treasure when you destroy or go through all 8 of one thing. You get another 60 if you can complete them all w/o crashing or running out of time. ############################ ######3. PEACE KEEPERS###### ############################ *********************************** ******3.1 PEACE KEEPERS: HOME****** *********************************** Well, here's a change of pace. Now we're in a desert. The worst part is, the world name means absolutely squat. The first dragon is in the building structure at the start of the board. Go out and get ready to rumble. Flame works on ALL enemies in this area. Yes, you can also control the cannons. That will come in handy later in this area. The second dragon is right near the balloonist. Oh, yeah, this one requires 1200 treasure to take you to Magic Crafters. Work your way to where the Doctor Shemp gate is located. Use that final cannon to break the two unbreakable boxes and the rock with the target on it. Jump on the new platform to access Night Flight and the second half of the area. Go over to the third dragon and get that, the key, and the thief. Run over to where an arch is that turns the level into a one-way circle. Grab the 6 treasure on the platform, then glide over to the cave and follow it to the locked box. At this point, you should now have everything in the Home level, if you checked every nook and cranny. Cross the arch, run over to the alcove ahead, and enter Dry Canyon. ***************************************** ******3.2 PEACE KEEPERS: DRY CANYON****** ***************************************** This area can be pretty confusing to complete, but there is a path that should get you to everything. Remember, if you fall anywhere, there will be quite a bit to backtrack through. Start by going into the alcove on the left. Start charging and you might end up with another dragon egg. Most of the treasure in the first part comes in blue and yellow gems. Follow the path forward and grab the first dragon. Do not go up that first staircase just yet. Keep following the path forward to the second dragon. Keep going forward and collect everything up to the goal. Backtrack to the second dragon and glide out to the platform a distance outwards. Run through the tunnel, then glide to the left along the wall to collect dragon 3 and a key. Now you can ascend the first staircase, and glide from there to the ledge to the left. Work your way out of the tunnel and go to the left. Get everything there, then enter the castle structure and get the last dragon inside. Now exit and turn left. Go up the next staircase, and glide out to the small platform dead ahead. Go back to the top, then glide to the next staircase. Flame the firework boxes, then RUN! When they explode, go back and collect the goodies. Now comes one of the longest glides in the game. Jump to the edge of the top step, then glide out to the platform. Use you key on the Locked Box, grab everything else, then return to the castle structure and glide over to the staircase again. This time, go through the crack in the wall to the right. What could be near where this passage ends? The exit! See, that was a good path to follow. Now go to Cliff Town, which is a tad easier. ***************************************** ******3.3 PEACE KEEPERS: CLIFF TOWN****** ***************************************** As mentioned before, this area is easier than Dry Canyon, but it's still challenging. Note that treasure can also be found by flaming those pots. One or two might contain a yellow gem. Use your charge on those little Mexican dudes. This is one stage that you really need to check everywhere for treasure. First, check to the left and right of the first building for a couple gems. Run across the two bridges, while collecting the treasure in each section, to the first dragon. Remember you can access some of the rooftops from the ground. Run through the mini building maze to find the thief and his pink reward. Now you can go through the main rooftop section up to the top and the second dragon. From there, glide down to find a rocket on a rooftop. Flame it and find out what's in that unbreakable box. Return to the top, then glide over the river to access a hidden area. Work your way up to the last dragon. From here, you can access the last of the rooftops. Remember to check behind the initial building to find some goods. Go back up to the goal and prepare for a slick trip. ***************************************** ******3.4 PEACE KEEPERS: ICE CAVERN****** ***************************************** As the name suggests, it's a giant cavern with, of all things, snow and ice, although it's not really slippery. This stage is actually pretty straightforward, so there will only be a few areas to explain. Follow the path until you reach the second dragon. Remember, you can charge the poles, which sometimes gives you a gem or two. Go up to the locked box, then glide to the ledge with the key. Jump onto the next ledge, then work your way up to the goal and the third dragon. Jump up the blocks with gems on them to reach a secret cave. Work your way around to reach the fourth dragon. Jump down to get some more treasure, then return to near the exit. Backtrack to a cave in the wall. Get the fifth dragon, and continue on to the second dragon's area. Go back to the locked box and collect the booty. At this point you should have 400 treasure. Glide across the middle again, and get to the exit. Boss time! ******************************************* ******3.5 PEACE KEEPERS: DOCTOR SHEMP****** ******************************************* Watch those guys that are thrown at you. Just let them go off the edge and get a free gem. Go to the first whirlwind, but pass it. Instead, go behind the pillar and use the second whirlwind. Glide out to the faraway rock to get a purple gem (25 treasure!) From there, go back to the main area, while gliding toward the key on a platform. Use the first whirlwind to jump into a tunnel. Glide to the left to get some more treasure, then return to where the dragon is. After Doctor Shemp, go to the goal and jump down to the Locked Box to get another purple gem. Go back to the goal and go flying again. ******************************************* ******3.6 PEACE KEEPERS: NIGHT FLIGHT****** ******************************************* This area is easier than the last one. Just complete it in this order: Rings, Chests, Arches, Lights. You should be able to get this in one time through. ############################# ######4. MAGIC CRAFTERS###### ############################# ************************************ ******4.1 MAGIC CRAFTERS: HOME****** ************************************ Magic Crafters is one of the tougher worlds in the game. The wizards that move stuff around are a pain in the Spyro butt. Just charge them and they'll go away. When you start, go forward, and meet yet another thief. Follow him as he runs to the left and charge or blast him. Go back and get the first dragon and kill those five weirdos by using your charge. At the next fork, turn left toward the Alpine Ridge gate, and continue up the hill. Take a wild guess on what you'll find up there. My best suggestion: Use the speed ramp near the High Caves gate. You'll also see another path going down. Use that path to kill that wizard and get his booty. Return to the speed ramp and charge through the wizard and the two weirdos. Continue on the super charge and veer to the right back outside, then ram into the unbreakable box. Don't forget the dragon atop the speed ramp, plus the third dragon close by. You now have two choices (another fork?!). You can either go up (Wizard Peak) or down (Blowhard and balloonist). When you go up, go to the box across the pond and jump into the alcove across the way to get the key. Now, return to where the speed ramp was. Go down to where you found the second thief. Look out and try to find an alcove in the wall. Glide over there and use your key to get the last of the 300 treasure. ******************************************** ******4.2 MAGIC CRAFTERS: ALPINE RIDGE****** ******************************************** Another straightforward area, this time with a very well hidden area near the end. Use your fire on those giant creatures. Other than that, it's the same enemies from the Home level. When you near the first dragon, beware the staircase, especially when it turns into a ramp of some sorts. From the first dragon, climb up onto the freaky arch thing, then glide to the left to a different section. With the 3 block moving stairs, start jumping as soon as the first one appears. Now you need to return to the normal path. In this section, the wizards can seriously mess up your jump/glide timing, so have patience when you make those hard jumps. The second and third dragons are pretty close to each other, with the third being next to the goal. From the exit, go to the edge and look for a tunnel far off in the distance. Glide over there and chase that stupid thief. The fourth dragon is right there. If you have everything up to this point, you'll have 480 treasure. The last 20 are in the three firework boxes. Now glide back to near where the second dragon is and climb up to the goal. ****************************************** ******4.3 MAGIC CRAFTERS: HIGH CAVES****** ****************************************** Bugs, Bugs, and MORE Bugs! Use the speed ramp to ram right into them. Or, you could find the fairy and acquire the love fire. Either will kill those annoyances. Start by scaling the mountain at the start. Note: The tornado wizards' attacks are hard to dodge. Stay along the left wall on your way up. At the top, you will find the first dragon. Jump across the two ledges (with the wizards) to the castle. Collect the treasure, then exit through the window. Go to the right, to one of the cave openings and the second dragon. Go forward and to the right to the speed ramp. From here you can either jump straight and slightly to the right or to the two tunnels in the right wall off the bridge. In the rightmost tunnel, you'll find a thief. You'll also find a thief next to a pond if you go straight and slightly to the right. Now use the speed ramp and go in the cave. At the first fork, head right. Work your way to the top and you'll find a fairy. It will give you the love fire. Use it quickly, because it wears out in 10-15 seconds. As soon as you take all the bugs out, go back to the speed ramp and charge so you glide straight ahead. The third dragon and the goal are all there. ******************************************* ******4.4 MAGIC CRAFTERS: WIZARD PEAK****** ******************************************* You will miss out on a bunch of treasure if you still haven't mastered the speed ramp. You'll find two jumps where you must gain speeds of two speed ramps to jump and make it. From the beginning, go straight left and jump on the ledge. Work your way around the mountain perimeter. When you reach the whirlwind, go up, forward, and stop about halfway down. Glide to the right and continue. Near the end of this path, glide down to another set of ledges. Work your way to the end and you'll end up in an alcove. Collect the treasure, and return to the start and back to the ledges. This time, go to the end of the ledge after the whirlwind and glide along the left wall. You'll end up in another alcove, later in the area. Remember to backtrack and get all the treasure, then go forward to the first dragon. Now it's the moment that seperates the experts from the amateurs. Charge down the first ramp, turn left and charge down the second ramp. Charge up the ramp straight ahead, and glide out into the distance. To get the second one, follow the same instructions, except turn right after the second ramp, then right into the tunnel, then turn left and jump out. Behind one of these walls is the 11th thief. When you come back, go down the third speed ramp and charge into the unbreakable box. Run forward and you'll run into the second dragon. Keep going up until you reach the third dragon. Veer left and the final thief is near a pond. Take that out, and hit the exit. Boss time again! **************************************** ******4.5 MAGIC CRAFTERS: BLOWHARD****** **************************************** Why are all these bosses so easy to beat? The stage is hard, but the boss is cake. The only real thing to worry about is those green wizards. This time, they're moving more platforms. Just have patience. The only dragon is between the two moving ledge sequences. ********************************************** ******4.6 MAGIC CRAFTERS: CRYSTAL FLIGHT****** ********************************************** Start by passing through the rings, then head for the arches. After 5 arches, start attacking the planes. While attacking the planes, you will probably pass through the last 3 arches. Now hurry up and snag all the chests and you're home free. ########################### ######5. BEAST MAKERS###### ########################### ********************************** ******5.1 BEAST MAKERS: HOME****** ********************************** From the start, start heading forward. To take out the first electric enemy, stand almost on the electric floor, and flame him. For the second one, charge him when the floor turns off. The first dragon is located right in front of the gate to Terrace Village. Cross the log bridge. Now you have three ways to go: Wild Flight, 2nd Dragon Go to the right and get the 2nd dragon and the treasure around that and the Wild Flight gate. Go back and head toward the rest of the area. When you reach the tree, check all the way around it, then continue forward, past the Tree Tops gate. Now, once across the bridge, jump onto the roofs and pass the electric guys to get to the temple. Go up the stairs, and right. You'll see a tree stump with a key on it. Get a good glide and glide out to the key, then jump across the rest of the stumps to get back on land. Unlock the locked box, then use the whirlwind to get up to Metalhead and the balloonist. Now you can go back and enter Terrace Village. ********************************************* ******5.2 BEAST MAKERS: TERRACE VILLAGE****** ********************************************* *************************************** ******5.3 BEAST MAKERS: MISTY BOG****** *************************************** *************************************** ******5.4 BEAST MAKERS: TREE TOPS****** *************************************** Like Dry Canyon, this can be a very confusing stage. This is the best path I know of. Start by going forward, until you reach two windows. Go out the right window and forward to the key. Go forward and to the right. At the fork, go right to get the treasure, then glide out to the left to get the first dragon.Charge down the speed ramp right next to it, then jump at the exact end of the ramp (while holding down charge). From here, launch off the left mini ramp to the next speed ramp. Near the top of this one, jump out to the right and charge UP this one. Jump to the right onto the last ramp and jump off to glide to the faraway platform. Chase the yellow thief to get a purple gem. When you return in the whirlwind, you'll be back at the first dragon. This time, stop your charge at the pillar ledge. Jump on the right mini-ramp to the speed ramp, then charge and go straight to the unbreakable box. From that section, jump on the mini-ramp, and glide toward the exit. From near the exit, go right and go in the whirlwind. Go up the speed ramp and through the passage. At the end, on the little wooden edge, glide to the left to a ramp circling a tree. Use the whirlwind to return to the start of the stage. This time, follow the normal route until the locked box. Go up from there, to the dragon, then charge down the speed ramp to the other unbreakable box, then use the same technique you did before to return to the start. Now, follow the normal path until you reach the dragon. Charge down the speed ramp, then jump to a ramp forward and to the right. Charge up this ramp, then jump out to the next speed ramp. Charge down that, and jump and glide to the ledge above the goal patform. Hunt down the thief for another easy 25. Now that you have gotten everything, drop down to the goal. It's boss time again! *************************************** ******5.5 BEAST MAKERS: METALHEAD****** *************************************** This stage isn't too bad. Nothing much I can say except there is a hidden key on the right extent of the river. Fly down there and get it, then use the whirlwind to scale the rooftops for treasure. After Metalhead, use the whirlwind near the exit to collect the rest of the treasure. Time for a real flying expedition. ***************************************** ******5.6 BEAST MAKERS: WILD FLIGHT****** ***************************************** This is a weird bonus stage. Start by taking out the first boat, then head right until the first tunnel on the left. Take out the next couple of boats, then pass through the first two arches while getting the rest of the boats. Continue through the arches to the chests. Take out the first three in the tunnel, then the 3 on the altars, then the planes. You will pass by the last two while chasing the planes. Really, really hard to complete. ############################ ######6. DREAM WEAVERS###### ############################ *********************************** ******6.1 DREAM WEAVERS: HOME****** *********************************** This is quite a weird Home area. This area is just a series of islands with two castles on the large ones. This is a straightforward home area. Start by going forward and to the right, towards the Dark Passage gate. Keep going, through the whirlwind, then into the side of the castle. Get the dragon, plus all the treasure. Come back here to go to Lofty Castle. You will see two guards guarding a staircase. I'll get to that later. For the next three weirdos, just wait until they're small, then charge them. Go into the last hole in the castle, and you'll find the Jacques gate and the balloonist. Go back and glide out to the next platform. Use the whirlwinds to go up to the ledge with the laser gun. Kill the enemy, then use the laser gun to miniaturize the last 4 enemies (including the two guards). Go to the next dragon, then jump down to the second castle. Go inside to find the Haunted Towers gate and the passage back to the start. Take the whirlwinds back to the start, then work your way up to the guards. Kill them, then go up and forward to the two tick-tock guys. Hit both of them to gain access to the next set of platforms, with the Icy Flight gate at the end. ******************************************* ******6.2 DREAM WEAVERS: DARK PASSAGE****** ******************************************* The first half of this stage is so straightforward it doesn't require a complete walkthrough. I'll start at the path to the second half. When you are on the exit platform, look down for a green tinted tunnel. Glide down there. Follow the path through this winding section until you reach the dragon atop the staircase. Glide into the small cave right ahead of you and work your way to the end of it. You'll see a rocket. Light it, and go back to the unbreakable box near the goal and hit the 500 treasure mark. Ok, so this isn't a total walkthrough. I just explained the main highlights, because this stage is so self-guided. ******************************************* ******6.3 DREAM WEAVERS: LOFTY CASTLE****** ******************************************* ********************************************* ******6.4 DREAM WEAVERS: HAUNTED TOWERS****** ********************************************* This stage requires you to be an expert of the Love Fire. You must use it a whole lot to survive this wild stage. Start by charging straight ahead until you reach the room with the fairy. Acquire the Love Fire, then double back and get evrything you missed. The Love Fire can be used to destroy the guards and the steel doors, as well as almost anything else. You might need to come back to the Fairy a few times to get everything. Once you take out the guard guarding the whirlwind, go back and get a new Love Fire, then take the whirlwind and knock out the next few guards. Rush forward until you reach another fairy. Use this to take out the new set of guards, plus you need to go back and take out the unbreakable box. Once you destroy the steel door one of the guards was guarding, go up and take the whirlwind. Go up the staircase and go inside. You don't need the speed ramp right now. The five doors in the circle room are as follows: A dragon Guard and 12 treausre boxes Unbreakable box and way to secret area Love Fire To Exit Go in the Dragon room, get the dragon, and go to the Love Fire room. Get the Love Fire, then go in the Guard room and take out the guard and all the boxes. Get more Love Fire, then head for the Unbrekable Box passage and take out the steel door and the unbreakable box. Now, go back to the speed ramp and charge down it. Go through the Unbrekable Box passage, and follow the left wall to the edge of the platform and jump down. Dash up the grey ramp (with whirlwind), and jump out to the next ledge. Use the whilrwind, then go inside and get the last Dragon. You need to be quick on this next part. Enter the next room and QUICKLY go up the steps to the door before all the Guards awaken. Get the eternal Love Fire and take out the guards. Go back, break the last Unbreakable Box, then go down the hole back in the stair room and you'll be back at the five doors. Go through the last door left, then just work your way forward, taking out all the guards, until you reach the exit. This stage may seem long, but that's because it takes a long description to make sure you get everything. ************************************** ******6.5 DREAM WEAVERS: JACQUES****** ************************************** This stage has two paths form the start. To get all the hidden items, head left. To go straight to Jacques, go right. To start, go right and collect everything until you are to where the next ledge will take you to a Locked Box. Return back to the beginning of the stage, and follow these directions. From the start, head to the right, and hit the first clock fool after the fork. Hurry to the other path and hit the next clock fool and go up. Hurry and jump on the next tick-tock platform before it rises. Glide over to the dragon. When you go ahead, go left and use the whirlwind to flame the four enemies on the platforms, then go back and hit the clock fool. Jump on the new platform, then jump into the whirlwind. Collect the gems here, then jump on the raised part and glide as far as you can, continuing forward to the last platform. Collect these, then use the whirlwind to return to the other ledge, then glide back to the fool. Now you can glide from the dragon to continue the stage. Glide onto the small platform over the pit, then continue. Hit both clock fools, then jump to the top of the mini-tower and into the cave in the wall for the key. Use that tower again to get up to the next ledge. Work your way up to the locked box. Use the key, then go down the stairs to the other dragon. You should now have 325/500 treasure. The last 175 comes ahead (100 from Jacques, and the other 75 on the exit platform). Finally, we can get out of this stinkin' volcano! ***************************************** ******6.6 DREAM WEAVERS: ICY FLIGHT****** ***************************************** Flame the first light, then the first chest, then flame the last 7 lights, then go back and take out the last 7 chests. Now go forward, turn left, and take out the 8 barrels. You'll end up in a room with a loop in the track. Take out the first 5 copters, then double back through the green tunnel and kill the last 3 copters. ############################# ######7. GNASTY'S WORLD###### ############################# ******************************************** ******7.1 GNASTY'S WORLD: GNORC GNEXUS****** ******************************************** This area can't be any easier. Collect 75 treasure and the first dragon, then enter Gnorc Cove. After beating Gnorc Cove, the door to Twilight Harbor will open. Get that treasure box to raise your total to 125. Beat Twilight Harbor and the gate to Gnasty Gnorc will open. Get that treasure box for the last 75 treasure. Come back after beating Gnasty Gnorc for the other dragon. If, at that point, you have a 100% completion rate, you can go to Gnasty's Loot. ****************************************** ******7.2 GNASTY'S WORLD: GNORC COVE****** ****************************************** Since the last two regular levels are so straightforward, I will only give hints on the major highlights of them. Use the Barrel Launch often to kill everybody. To kill the ones holding TNT barrels, activate the barrel, then hit him when the armor is gone. To break the first unbreakable box, flame the TNT barrel, then wait for it to detonate. For the second one (near the first dragon), use the barrel on a nearby ledge. You will pass up the third one. Use the barrel at the top of the next climb to blow that one away. For the last one, use the barrel right next to it. The three tunnels at the end are: Blue (the one with the guards): Key Green: Locked Box Purple: Exit Just go in this order: Blue, Green, Purple. If you searched well enough, you should have 400 treasure at the end. *********************************************** ******7.3 GNASTY'S WORLD: TWILIGHT HARBOR****** *********************************************** There are only two real secrets in this level to explain. Both involve using the speed ramp. When you reach the speed ramp, charge down it and go back to hit the unbreakable box you just passes up. Shoot the handle on the drawbridge (either one), then use the speed ramp and you can charge up the ramp to reach a hidden area. When you get everything in the room, go to the opposite window and glide out to the platform with three yellow gems. Other wise, just flame the Gnorc commandos VERY quickly so you don't take too much damage. ******************************************** ******7.4 GNASTY'S WORLD: GNASTY GNORC****** ******************************************** When you start this area, look for one of those annoying thieves. Chase him and get the first key. Now open the other door, and chase the second thief. When you get that key, use it to lower the platform Gnasty Gnorc is on. The boss strategy (below) covers the rest of the area. ********************************************* ******7.5 GNASTY'S WORLD: GNASTY'S LOOT****** ********************************************* This is a normal/flying combo stage. Use all the flying skills you learned to complete this treasure-littered level (2000 Treasure!) Remember, the highest point you've been is the highest altitude you can fly to. If you make it to the room past the fourth locked door with the single yellow gem, you are at the highest point. You must kill all four thieves to unlock all four doors. When you fly to the goal, you should have 950 treasure. Go through the tunnel to get the last 42 purple gems (1050 Treasure). Now, hit the goal, and see the second ending! ############################## ######8. BOSS STRATEGIES###### ############################## ********************** ******8.1 TOASTY****** ********************** No real strategy needed here. Just take out the dogs and hit the scarecrow guy. Piece of cake. **************************** ******8.2 DOCTOR SHEMP****** **************************** For the first hit, run when he tries to hit you, then singe him in the butt. For the second hit, wait until he turns around and whack him again. For the last hit, jump his staff, then give him a lasting burn for the third time. ************************ ******8.3 BLOWHARD****** ************************ Flame him, and flame him quickly or else Spyro will feel a slight sensation in the form of electricity. Wait until he comes down, then flame him. ************************* ******8.4 METALHEAD****** ************************* The strategy here is to aim for the poles. Take out both rooms of poles and you'll receive a hefty reward. Only hit the poles when they are green. When they turn red, they are electically charged. *********************** ******8.5 JACQUES****** *********************** You need to use your superb jumping and dodging techniques to make it through this interior volcano battle. When Jacques stops, flame him in the head. If you hit him 3 times, you get quite a reward in the form of a few purple gems. One more thing: AVOID THE BOXES! **************************** ******8.6 GNASTY GNORC****** **************************** As soon as you have the second key, go after him. The trick here is to keep charging so you will have enough time at the end to get in a hit. If it's your first time, collect all the treasure while memorizing the layout so you can get it right. Once you hit him, he'll open up another room. Jump across the ledges, but quickly. when you step on a ledge, it starts receding into the wall. Make it to the end of this jumping madness and finally take out the Gnorcster. ####################### ######9. DEMO FAQ###### ####################### As of my knowledge, there is only one version of the Spyro demo. The demo contains the following: *Artisans: Home *Artisans: Stone Hill *Artisans: Dark Hollow You cannot access Town Square, Toasty, Sunny Flight, or any other worlds in this demo, although it's one of the most complete demos I've played. There are only minor differences between this and the actual game. ############################################### ######10. TREASURE/DRAGON/DRAGON EGG LIST###### ############################################### ___________________________________________________________ |WORLD |LEVEL |TREASURE|DRAGONS|DRAGON EGGS| |ARTISANS |Home | 100| 4| 0| | |Stone Hill | 200| 4| 1| | |Dark Hollow | 100| 3| 0| | |Town Square | 200| 4| 1| | |Toasty | 100| 1| 0| | |Sunny Flight | 300| 0| 0| | |WORLD TOTAL | 1200| 12| 2| |===========================================================| |PEACE KEEPERS |Home | 200| 3| 1| | |Dry Canyon | 400| 4| 1| | |Cliff Town | 400| 3| 1| | |Ice Cavern | 400| 5| 0| | |Doctor Shemp | 300| 1| 0| | |Night Flight | 300| 0| 0| | |WORLD TOTAL | 2000| 16| 0| |===========================================================| |MAGIC CRAFTERS|Home | 300| 3| 2| | |Alpine Ridge | 500| 4| 1| | |High Caves | 500| 3| 2| | |Wizard Peak | 500| 3| 2| | |Blowhard | 400| 1| 0| | |Crystal Flight | 300| 0| 0| | |WORLD TOTAL | 2500| 14| 7| |===========================================================| |BEAST MAKERS |Home | 300| 2| 0| | |Terrace Village| 400| 2| 0| | |Misty Bog | 500| 4| 0| | |Tree Tops | 500| 3| 0| | |Metalhead | 500| 1| 0| | |Wild Flight | 300| 0| 0| | |WORLD TOTAL | 2500| 12| 0| |===========================================================| |DREAM WEAVERS |Home | 300| 3| 0| | |Dark Passage | 500| 5| 0| | |Lofty Castle | 400| 3| 0| | |Haunted Towers | 500| 3| 0| | |Jacques | 500| 2| 0| | |Icy Flight | 300| 0| 0| | |WORLD TOTAL | 2500| 16| 0| |===========================================================| |GNASTY'S WORLD|Gnorc Gnexus | 200| 2| 0| | |Gnorc Cove | 400| 2| 0| | |Twilight Harbor| 400| 2| 0| | |Gnasty Gnorc | 500| 0| 0| | |Gnasty's Loot | 2000| 0| 0| | |WORLD TOTAL | 3500| 6| 0| ########################## ######11. BEST TIMES###### ########################## If you like to play Spyro a lot, you've probably gone into the flying bonus stages many times. You've probably gotten some pretty good times, too. The problem is, where is there a spot where you can put them? With v2.3, I have made a spot to list them. The way the system works is simple: I'll list times from everybody who sends them in, but only the best one they send in. To put it easier: Let's say someone sends in a time of 1:32.00 for Sunny Flight (a very good time) I'll list it down, along with their e-mail address. If they send in another time for it, like 1:31.85 (a better time), I'll replace the 1:32.00 with the 1:31.85. Get it? Oh yeah, one more thing. The times will be listed from best to worst. I will accept ALL times, whether they are next to 0:00.00 or next to 9:59.99. All times may be sent to me via my e-mail address (see Legal Stuff). NOTE: My best times are also going to be listed on this list. NOTE2: Anyone who sends me times will be listed in the Special Thanks section. NOTE3: The top time for each level will be listed atop the FAQ, with proper credit, of course. NOTE4: Remember, you can send me ANY time you get, not only times that beat the ones listed. I want to give everybody credit for their times! NOTE5: Although not required, if you beat the best time on the list, you could send me your strategy. I will post it on this FAQ. SUNNY FLIGHT (ARTISANS) _________________________ |1:31.83|NickWhiz1@aol.com| NIGHT FLIGHT (PEACE KEEPERS) _________________________ |1:09.26|NickWhiz1@aol.com| CRYSTAL FLIGHT (MAGIC CRAFTERS) _________________________ |1:18.16|NickWhiz1@aol.com| WILD FLIGHT (BEAST MAKERS) _________________________ |1:05.03|NickWhiz1@aol.com| ICY FLIGHT (DREAM WEAVERS) _________________________ |1:18.73|NickWhiz1@aol.com| ########################### ######12. LEGAL STUFF###### ########################### This FAQ is (c)1999 NickWhiz1 (NickWhiz1@aol.com). You may use this FAQ on your site, but there are a few restrictions: 1. All updates are given ONLY to GameFAQS (www.gamefaqs.com). So if you wish to get the latest version, go there. 2. It must not be altered in any way. 3. It cannot be sold for ANYTHING. ############################## ######13. SPECIAL THANKS###### ############################## GameFAQs (www.gamefaqs.com or gamefaqs@gamefaqs.com) for letting me post this and my other FAQs. Thanks to Revolution readers NickWhiz1 and Franko Martinez!
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.