Mega Man Legends Walkthru Version 1.0 Written by Anthony Hartley Note: E-mail Address will change SOON. ICQ: 5838229 Homepage: http://www.fortunecity.com/tattooine/mothership/240/ ============================================== ============================================== SYSTEM: Sony Playstation TITLE: Mega Man Legends GENRE: Action/Adventure/RPG DEVELOPER: Capcom AVAILABILITY: Japan & North America Quick Table (1). Introduction (2). Version Updates (3). Default Controls (4). Cast Of Characters (5). Locations (6). Beginning (7). KattleLox Island (8). 1st Corridor (9). Tron (10). Invasion of the Lego Men (11). Yass Plains (12). 2nd Corridor (13). Clozer Woods (14). 3rd Corridor (15). Cardon Forest (16). 1st Sub-Gate (17). 4th Corridor (18). Uptown (19). Lake Jyun (20). 2nd Sub-Gate (21). 3rd Sub-Gate (22). Battle of the Gesellschaft (23). Old City (24). Main Gate (25). Sub-Cities (26). Last Minute Sub-Quests (27). Diffuse The Bomb!! (28). Hot Pursuit (29). Helping Hand (30). Bag-O-Zenny (31). Jim's Clubhouse (32). Kids Collection (33). Sick Wife (34). Item Round-Up (35). Battle Of Eden (36). Normal Items (37). Special Items (38). Buster Parts (39). Weapons (40). GameShark Codes (41). Disclaimer/Thanx -------- (1) Introduction -------- Alright, first off I would like to thank anyone who reads this walkthru and uses it to the fullest. Second, this walkthru is NOT 100% complete, nor will it EVER be. However, it does cover almost everything that is in the game. Also note that this is for the set difficulty level not Hard or Easy. So you Rent/Buy Mega Man Legends and are enjoying it until a HUGE robot smashes you into a trillion little parts. So what do you do? Well if your like me, you look around for some help, namely a FAQ or walkthru of some sort. Then you cannot find a single one, instead you find a dozen Resident Evil 2 FAQS, so what now? Thats what I found myself doing, so I decided to make my own walkthru. This is my first walkthru, but I have read enough others to get the general idea. Please excuse my constant references to other games/movies/things, but this game reminds me of a ton of other... Things... Like how the enemies look like a cross between Ghost In The Shell and Mischief Makers, and how the towns look like they are from Earthbound and how the people in the towns look like they are from Quest 64 and how the Corridors look like Tomb Raider levels. Well on with the guide! --------- (2) Version Updates --------- Version 1.1 9/20/98 - Added Special Item "Helmet" - Added Newer Title - Added Subquest Area - Added numerous tricks - Added More Gameshark Codes - Added Character and Location section - Added Graphs of weapons, items and ratings - Jammed so much other stuff in it hurts Version 1.0 9/13/98 - First edition of Walkthru. - Contains full Walkthru, Controls & Disclaimer -------- (3) Default Controls -------- Analog ----------N/A Dual Shock ------N/A Triangle --------Selected Special Weapon Fire, Kick, Speed up talk, Cancel. Circle (Held Down) Dash (If Jet Skates are equipped) Open Doors, Check, Talk. X ---------------Jump, Accept Square ----------Fire Arm Buster D-Pad Up --------Upward Run D-Pad Down ------Downward Run D-Pad Left ------Left Strafe D-Pad Right -----Right Strafe Select ----------Overworld/Corridor Map Start -----------Item Menu L1 --------------Turn Camera Left L2 --------------N/A R1 --------------Turn Camera Right R2 --------------Auto Aim & Lock Start+Select ----Reset Game (Must be on Menu screen) -------- (4) Cast Of Characters -------- MegaMan "Blue Boy" Volnutt Hero of this game and many others. He was found by Barrel when he was just a baby. He is now 14 years old and an excellent Digger who works for the Casket Family. His past is unknown to him and his friends...Or so he thinks. In Japan, his name is Rock Walnut. Roll Casket MegaMan's childhood friend and companion. She lost her parents in a dig when she was a baby. She is now 14 years old and has followed in her parents footsteps by becoming MegaMan's Spotter. She helps him in his digs by scanning ruins and is the equipment operator. Barrel Casket Roll's grandfather. He was a well-known and successful Digger. He helps Roll and Mega Man maintain the Flutter. Data "Lord Of The Invisible Drum" MegaMan's little mechanical monkey friend. Data can save and replenish for MegaMan, as well as advising him on his next move. What secrets does he hold? Teasel Bonne Notorious leader of the Pirate family, the Bonnes, T. Bonne has never lost before. He has now set his sites on KattleLox island looking for the "MotherLode". Tron "Evil Gal" Bonne Mechanical wiz, she builds up many robots. She is the younger sister of T.Bonne and often cheers him up. And guess what? She's 14 years old too... Bomb "Baby" Bonne Youngest of the Bonnes, despite his big size, he's really just A baby. BaBu! Servebots "Lego Men" Built by Tron, these little robots are quite funny and clumsy. Mayor Amelia Former assistant of Barrel while she was in school, she is now in charge of Kattalox Island and the people living on it as well. Wily "Mad Genius turned Shrimp Boat Captain" Don't worry, he may look a lot like the evil Dr. Wily from previous Mega Man games, but he's a real nice guy! He rents out boats at the Lake Jyun port. The Inspector Chief of the Police, he sometimes has duties for MegaMan to take out. Reaverbots Robots living in the ruins. Who built them and why? They come in various forms and are considered deadly. MegaMan "MegaGirl" Juno His origin is unclear, but he thinks he can decide either life or death on the people of Kattelox Island. -------- (5) Locations -------- Kattelox Island Island where it is said a big, but dangerous treasure is buried... maybe the Mother Lode? Apple Market Place full of colorful shops. Hang out of Jim and Gang. South of Downtown. Important Places: Junk Shop. Downtown Central part of the city. Filled with many Residences. North to Apple Market. Important Places: Library, Sub-City Portal 2, Servebots Restaurant (??). City Hall Upper City where the Mayor, Ameila, resides along with the City Inspector. North of Downtown. Important places: City Hall, Police Station. Uptown Resort part of the city. Wily's Boat shop resides here. West of Downtown. Important places: Hospital, KTOX Studios, Art Gallery, Wily's Boats, Sub-City Portal 3. Lake Jyun Lake west of Uptown. Second Sub Gate resides here. Important places: 2nd Sub-Gate. Old Town Industrail part of the city, full of dangerous dogs. East of Downtown. Important places: South door, leading to the Main Gate, rear entrance of Main Gate, Sub-City Portal 1. Yass Plains Plains leading to Clozer woods. North of City Hall. Important places: 2nd Junk Shop, Club House. Clozer Woods West of Yass Fields. Site of Big Dig and 3rd Sub Gate. Important places: 3rd Sub Gate. Cardon Forest Landing spot for Flutter. South of Apple Market. Important places: Flutter, Corridor 1 & 3. Corridor 1 Small ruin at the entrance of Apple Market. This is where you rescue the Junk Shop man. Corridor 2 Ruin you can explore before attacking the Marlwolf. Parts for the useful Powered Buster can be found there! Corridor 3 Ruin you can explore before Roll rams the fence placed by the Pirates at the 1st Sub Gate. Corridor 4 Ruin inside 1st Sub Gate. Must have Jump Springs. Main Gate Mysterious ruin that has no door, where the "MotherLode" is said to be buried. You need to activate the Sub-Cities and visit them before entering the dark corridors of the Main Gate! Sub-Cities "Living" quarters of Reaverbots. Keys: Sleeper, Dreamer and Watcher that will open the three closed doors in the Main Gate. -------- (6) Beginning -------- After the familiar Capcom FMV you are introduced to the games backdrop story. Does the guy reading this sound just a little ummm... Anyways after a good explanation of the backdrop a cut scene appears and *gasp* Mega Man talks! No more Saturday mourning cartoon voice for you! Mega Mans voice reminds me of Ranma Saotome, but thats just me. After watching the Raiders of the Lost Arc cut scene you begin the game. Get use to your controls here because up ahead are some reaver bots (bad guys). Notice the map in the upper left corner, that will help you out later in the game for sure. Now continue forward, listen to Roll (You can speed up the talking by pressing triangle) and look out for the onion bots that come out of the wall to the right. Keep your distance and blow'em away one at a time. You can take a right or continue on to kill two more bots and get some more Zenny (the currency also used in Breath of Fire). Go right like Roll says and go through the door. If you don't then you may end up in a trap, easy trap, but still a trap. Now some bots will jump out from the pillars. Use the R2 command and take them out. Continue on until some bots pass you up. Take a right at the first open door and shoot the big box. Get the zenny and continue. Pass the force feild and use R2 around the corner. Blast away at the spider bot and go into the next room. Dispose of the two generators and open the two orange chest beyond the force field. Equip the helpful Power Raiser and go back to the first force field. Now prepare for a boss bot. ******** Boss: Spike Bot ******** The trick here is to keep the Bot from moving and turning. Try to keep him in place. Take him head on, shoot him 3 to 4 times, move to the right as his arm comes down. Once the explosions are over with, move back into postion, fire, move to the right and repeat till he is dead. Not to hard really. -------- (7) KattleLox Island -------- After the cut scene of the smokin boss (which is STILL active) and after the Back to the Future part 2 cut scene, Mega and friends (Roll seems to be getting her clothing tips from Claire Redfield of Resident Evil 2 and Barrel reminds me of an odd version of Dr. Light) crash land on KattleLox island, where the majority of the game takes place. Since Mega and friends don't seem to be insured, you are going to have to fix the ship yourself. After some talking, walk over to the pint sized monkey. Yikes. This guy needs a drum or somethin. Save and talk. Continue past the brown sign ahead and the watch the police car drive by. Talk to Barrel (Gramps) and watch him leave. Continue past the sign again, talk if you want to whoever and enter Apple Market. Check the garbage pails and plasma boxes for some Zenny and the broken cleaner. One simple way to get Zenny here is to kik the yellow can by the first gabage pail, into the back of (not on top of) the Jetlag Bakery counter, you will get a bonus 1000 Zenny! Talk, listen to some music and do what you feel like doing. Once you are ready to proceed go into the Parts Center (Junk store) and talk with the lady. Say yes and go outside again. Talk and save with Data (The monkey) if you would like and go into the small hut by the broken wall. -------- (8) 1st Corridor -------- Take a left and use R2 to take out the bots on the ledge. Continue down the ramp and kill ALL the snake bots. They should be easy if you equipped the power raiser. Now talk to the man and he will run off. You can leave now, but if you want to get the Rapid Fire, continue through the door. Watch out for the exploding bots and also destroy the beacon to deactivate the leg bots. The easiest way is just to run in and out. Don't bother with the other door at the entrance, it is a waste of time and power. Leave. ------- (9) Tron ------- Go out and save if you want to. Go back to the Junk Shop and talk to the lady. She gives you Mine Parts kit and asks for your name. Say whatever you like. That guy on the right sure does look like Ramza from Final Fantasy Tactics, but thats beside the point. Go outside and talk to Roll. She fixes the kit to make a special weapon. Learn how to use it and leave. Watch the cut scene of the unsure police officer. Go back into Apple market and Tip toe over to Jim and the gang using the D-pad and O button. You can now go into the N (North) door. Watch the strange cut scene of Tron and the Lego men. Now you are in downtown KattleLox. Go into the library and listen to that great music. Check the garbage pails for the broken motor. You can also go down into a sewer that leads to the 1st corridor. Watch out for all oncoming traffic. In this game, looking both ways pays off. Go into the next N door. Now this place has class. Talk to Tron and go anywhere if you would like. Then go to City Hall (you can't miss it). Talk with an officer to go inside. Once Barrel blast you ears off with a "HEY! MEGAMAN!", listen to Amelia, the mayor (who sounds like Ada from Resident Evil 2) and after the talk go out and watch Tron run from a little mean dog. Poor Tron. Go to downtown and talk to Tron on the pole. Then talk to the constipated doggie. After the interesting cut scene go outside watch the liftoff, then talk to Roll. Then things start to get ugly. ------- (10) Invasion of the Lego Men ------- After the cut scene of Roll running inside to Apple Market, follow her. Save here, because this next part is tough to say the least. Now go into the Junk shop and buy at least a Range Booster and some defense equipment. Go north and watch the cut scene (lots of those things seem to come up in this game). Those Mechs look like something out of Project A-ko if ya ask me. Here you will encounter your first mission start. ******* Boss: Tri Bots ******* Like it says the Bots have special abilities. Red is has firepower (it shoots double what the others can), Yellow has a high hit point endurance and Blue is just too fast! What it does not say is that there is two hover jets that also can kill you. Jump left and right while firing at a safe distance. After this they will begin to move. Go for Red first. Chase it down and fire. Easy, just watch out for the constant firing. Once it goes down, check it for a key, if it has the key then the mission is over, lucky you. If not then collect the power ups and Zenny it left behind. You can take out the jets using R2, it makes things less complicated. Now go for yellow. This guy will stop often and his aim is good. Run back and forth as much as you can. If the coast is clear, go up to the pop machine to the north to "refresh" yourself. Once yellow is gone check it for the Key. If the key is not with it, this is not your lucky day. Hunt down blue and try to lure him in-between the buildings to slow him down and shield you from the shots. You can also plant some explosives to do some serious damage to him. ******* Boss: Octo Bot ******* This is the challenging part. Get the key and watch the neat cut scene. Seems like mean girl has a soft spot for Mega. Your History! Your Toast! Just you wait! So true. Jump and fire when the bot turns round and round. Then use R2 when it is standing straight up. Keep your distance so that the flame waves will be avoidable. You may actually WANT the bot to blow up the buildings, you heard me right, it may help you later in the game. When the bot dashes just go under its legs. When it spouts out the bombs RUN! The machine gun is easy to avoid if you keep moving. After its defeat watch the toasted Tron getaway. Go up to Data to save and recharge. Now go north through the skull door. Watch a fun cut scene. Mega "The Lone Hero" now faces a new mission. You have to protect 3 buildings now and also yourself. Save City Hall first, thats your main priority. Take out the red ram bots first, they take alot of hits so work fast. Then work on the flying bots. The flying bots have around the same abilities as the earlier color coded mechs so concentrate your fire on the yellow at first if you can. Just use R2, they will miss you a lot so don't worry. You can use the bombs they drop to your advantage. Just make sure they are dropped by a ram bot and fireworks ensue. The flying bots will often go off screen to fetch more ram bots, try to avoid this. Once the flying bots are gone, the Ram bots cannot be dropped in. Ignore the news lady as much as you can, she can really make you tense up, when you should just remain cool. Take out the rest of the Ram bots and when the music ends, run over to whats left of the City Hall. ******* Boss: Bomb Bot ******* Now Bomb Bonne comes in. This is not too hard but damaging to say the least. Time your jumps and stay close to the bot. When it claps, jump and watch out for the black and yellow pole that comes out at times. This fight should go fairly quick. The missiles Bomb launches are also pretty harmless. After the fight watch a cool cut scene with Big Bro Teasel. Crack that neck Bro! Well, if you got through all of this trouble on your first try, I praise your gaming skills. You now get the license from the mayor so you can go beyond City Hall. You can tell how well you protected the city by the condition it is in. If you did not do a good job protecting the City Hall, the mayors office will be trashed! The car outside is fixed up and the police are out to "arrest" the pirates. You can buy more blaster parts now. If you go into the fixed up car, you can enhance your special weapons too. ------- (11) Yass Plains ------- Once you are done, go north of the City Hall. Once outside the N Door, you are greeted by a tank and a smoking police car. Put 2 and 2 together, plus some Servbots and you get the idea. The best tactic here is to run. Go,go,go,go,go,go. Shooting the tanks is worthless since they come back (unless you want the Zenny) and the turrets are hard to aim at. Going inside the huts are also a waste of time. Now goto the cave and to the other side of the plains. You now have 2 choices continue north and get some helpful items or go into the next cave. ------- (12) 2nd Corridor ------- Note: You can pass this part up if you like. If you continue upward on the 2nd Yass Plains screen, you will come across a hut. Go inside and straight ahead. Take a left and jump over the bumps in the ground to the orange chest for some Zenny. Continue through the next door and up the ramp ignoring the chest to the right (its a trap). Once through the next door take a left into a large room with exploding bots and flame throwing beacons. Make a right and go up the ramp to the side. Once on the bridge take out the beacons. To the right of the bridge is a ledge with a chest. Jump over and take the Cannon Kit. Now with luck, jump back onto the bridge and continue or go back. It is a dead end if you continue through the door. Leave. ------- (13) Clozer Woods ------- >From the second Yass Plains screen go to the cave. This leads to Clozer Woods and a BIG boss plus pleanty of tanks. You may want to save before attempting this. Pass up the tanks and you will transfer to a cut scene with Teasel. ****** Boss: Drill Bot (MarlWolf) ****** This can begin to get annoying but just hang in there. First shoot at the lower treads until they blow. Remember to hit the sides and not the back. The MarlWolf has a big energy blast that is hard to avoid so work fast. Also keep your distance because it turns fast. Once the treads are begin to smoke (which may take awhile) the tanks on the upper levels begin to fire fulltime. Find a good ledge to climb and take them out! Now once that is done find a high ledge and jump onto the top platform of MarlWolf. Begin to fire into the hatch like crazy and avoid the arms to the side. If you fire fast enough the Servbots that come out cannot detonate the bomb they carry. Boom. Teasel leaves on his fish ship, dazed and confused. Climb up out of the pit and Roll will give you a call. Say yes. Watch the funny cut scene of Teasel and gang. Talk with the mayor, say yes and get the class A license. Best of the Best. You can now make donations to the city. Its nice to see it being rebuilt but not vital to the game. Go outside and inside the car to talk to Roll. If you got the Cannon Kit, then she can upgrade it to Powered buster. Leave for Cardon Forest in the support car. ------- (14) 3rd Corridor ------- Note: You can pass this part up if you like. Once at Cardon Forest go into the valley and once out of it, go to the left to a small hut. Enter. Keep going forward until you meet up with some leg bots. Go left and past exploding and tissue bots until you come to the next door. Go forward and up the ramp. Avoid the twirling Dradle things (easy) and get ready for a mini-boss ****** Mini-Boss: Spike Bot 2 ****** Once you get past the dradle things you come to an intersection take the left. Blow up the boxes and get the goodies inside. Ahead is a copy of the first boss. You can run and forget about him or fight. If you fight, run from his pounding rampage and when he stops, avoid the flying spikes. Not much else to say except don't count on those boxes from stopping him! Now take the right door and dispose of the onion bots. Continue until you come to some more leg bots. Jump up on the platforms, take out the beacons and open the chest for some Zenny. Go on and down the next room's ramp. Weave through the room avoiding or disposing of exploding bots. Continue past 2 doors until you come out on a ledge. Do not open the chest (trap) but keep going down until you see two boxes in the wall. Bust through them and get go if you want to go back to the outside of Apple Market. If not jump down from the ledge with the trapped chest and exit. ------- (15) Cardon Forest ------- Once past the valley go up to the cave. The women will run off. Enter to see a familiar tank scene. The hippie mobile now backs you up, but you shouldn't need it. As a matter of fact if you get in the way, Roll will run you over! If you get in the back of the car, you will escape back to the Flutter (The crashed ship). In order for the car to advance, you must clear the road of tanks. Ignore the turrets and concentrate on the tanks. Once you get rid of all 4 tanks Roll will ram the gate. ------- (16) 1st Sub-gate ------- After a cut scene of the gate unlocking, Mega goes down on an elevator. Go to the right to see the first large refractor. It seems you need some starter keys to take out the shield. Go right through the big door to start the mission. Creepy place. The Jumper bots look like something straight out of Quake 2. Take out the Corps bots nest for lots of Zenny. Jump down, go up the ramp and shoot the bridge so it will fall. Jump across to the next ledge, use R2 on the nest on the other ledge and jump over once the corps bugs are gone to get the first starter key. Go to the next ledge, shoot the bridge, jump across blast the nest go into the doors. The sun bots here can also be taken out with R2. Next to the conveyor belt, pull the yellow switch on the wall to activate it. Jump across it, examine the hole in the wall to get a old doll and go forward and left to the chest with the Grenade kit. Go up the ramp and Roll will tell a quick story. Nice touch. Now run across the ice platforms. Ignore the chest for now and continue on. Get the spring set in the chest and go on. Check the hole in the wall next to the door for an old bone. Here is an easy puzzle room, just zig zag through the switches and run through the hallway to pass up the forcefield. At the end of the hallway is another starter key. Jump off the cliff and look around the pit for a hole in the wall for some Zenny. Work your way back to the ice platforms. Let you and the chest fall through the ice onto the conveyor belt. The spiked gear at the end will destroy the chest leaving only the last starter key. Check the hole in the wall by the conveyor for some Zenny and go back to use the control panel. Lower the shield and watch the funny cut scene (well I think its funny). Go back into the car and talk with Roll. You can get the Grenade arm from the Grenade kit and the spring set can give you jump springs (remember to equip!). ------- (17) 4th Corridor ------- Note: You can pass this part up if you like. Leave the car, equip the jump springs and go back into the sub gate. To the left of the elevator is a ledge you can jump up to. Walk over to the door and enter. Take out the tissue bots and go straight ahead for the rollerboard. Then go up the ramp and look in the holes in the walls for tons of Zenny, blow up the box at the end of hall and open the chest for Zenny. Leave. ------- (18) Uptown ------- Take the car to Cityhall. Time to get the helmet. Go to Yass plains through the N door and you will notice the tanks and turrets are gone. Jump up on a one of the small hills and you will notice a house with a vending machine beside it. Walk in and buy some better items from those nice folks from the junk store then go back out. Check the Plasma Box to get the safety helmet. Return to City Hall, Call Roll and have her turn the Safety helmet into the regular helmet. You now are truly !!!!! M E G A M A N !!!!! Now go to the Downtown area and open the W door. Once on the other side, you will be in Uptown. Whats so up about it? City Hall looks much better! If you go to KTOX TV you can play some neat mini games and make some serious zenny. Quick Mini Game Guide Just go up to the desk and talk to the lady to play the next two games. Beast Hunter With a name like that, it has to rock. What!?! Kik balls and stuffed doggies at another automated dog chasing some weird guy thats got a stick up his tail? FUN! This game is the easiest since the auto dog (woulda been funny if it were rush) doesn't go too fast even on the A ranking level. Just concentrate, grasshopper, and the Zetsabre will be yours after 16 points on A ranking. After this Roll can combine this with the pen-light to give you the Blade arm. Balloon Fantasy Here you have to shoot a large number of big bouncing rubber balls in a certin amount of time. Make sure to have your buster on good range, high rapid rate and descent energy, attack power does not matter. Once you get the A ranking, the Mysrtic orb is yours. Have roll take the orb and the Marlwolf shell to make the Shield arm. You will need the Dash ability to play the next three games. Straight Track This should just be to warm you up. Hold down Circle then when in Dash mode press up on the D-pad for increased speed. Hit as many yellow cones as you can. Just keep trying and you will get it. You will get the Music Box after getting a A ranking. Give the Box to Roll by choosing TALK in the support car and say I won it for you. Cute. Left Track Start off by holding Circle, once in dash mode press up on the D-Pad, then down and L1 on the turns and don't worry to much about any more hard turns till the very end. You get the Omni Unit, a desent Buster Part. Technical Track This course is hard to remember. Make lots of Hard turns and try to get lucky by hitting the yellow cones. You will get the Giant Horn which you will use later at the Art gallery. This one to say the least, is the hardest Mini game. Check the garbage pails for zenny and a broken propeller. If you go back to the car in downtown you can get the Vacuum Arm, which suks up much needed zenny! Talk to the woman painting up on the hill and say she needs some red. Now go to the "Dressmaker Hipbone" store in Apple market, talk to the clerk and say yes to get the lipstick. Give the lipstick to the painter and now the art museum in the middle of Uptown is open. Go in check some things out and go upstairs. Talk to the painter and give her the doll and bone... HEY!!! You quit your laughin you pervert! Alright now go to Wily's Boats. Yep thats right, old Wily made it into the game, and in an odd form too. Seems like all the boats are gone except one, but that one is broke down, talk to one of the maintenance guys twice. Never fear Roll is here! She will use the Yellow refractor on the boat (and boy did she get dirty while doing it), Wily will let you use the boat. ------- (19) Lake Jyun ------- Be sure to save with Data, because the next part is tough the first time through. Enter the boat and you take off for the next sub-gate. Watch the takeoff and get ready. When you get to the sub-gate, the place is swarming with enemy subs! The Red subs fire water based torpedoes (the ones you should look out for) and the yellow subs fire aerial missiles. This mission takes awhile but just keep up the defense and look around as much as you can. The jets don't pose to much of a threat but should still be shot down. After disposing of all of them somethin not so good happens. ****** Boss: Ness Bot ****** After all the boats are gone, a cut scene appears and reveals the big Ness bot. Tron still has that "funny feeling" and then the fight begins. I would be surprised if you survive this. Since your health is low already a good idea is just to give up, retreat, save and come back with full power. Once you do this or keep going, shoot down all the oncoming missiles. You cannot hurt this bot... Yet. Wait until you get past the canal then begin to fire at its arm then the back guns and finally the other arm. Continue to fire as much as possible. Blasters with hi rapid rates work well here. After the guns and arms are gone shoot the back cannon. Don't give it a chance to fire, if it does the energy ball much like the Marlwolf's will hit the boat causing big damage. Just fire as much as possible and on target. You should do alright. Abandon ship! The Bonnes get away yet again but remain in high spirits. ------- (20) 2nd Sub-gate ------- After the fight you appear directly in front of the 2nd sub-gate. Go in. Go forward, listen to Roll, fight the red onion bots and search the holes in the walls for zenny. Keep going down the hall until you reach the chest with the old hoverjets. Go back and jump up onto the upper ledge and go into the door. Here you will find the crab bots that can be shot with your special weapon to be turned over. Take a left keep going, open the chest for starter key, go back a little, look for a hole in the wall and get the gatling part (ooohhh baby!). Now take the right path and check the hole for a ring. Go beyond the doors, past the waterfall, into the other waterfall to a chest with the 2nd starter key. If you fall into the lower pit below, you will meet the stealth Jumper bots, one of the coolest enemies in the game, and most deadly. In the middle of the pit on a platform you can get the joint plug from the chest. Take out some random sun bots and go into the middle waterfall, turn right and go out the other waterfall, jump on the ledge, jump into the next waterfall and get the last starter key in the chest. Also check the hole beyond it. Now goto the other side of the middle waterfall and enter through the door. Some gator bots will jump out from the water tunnel, so be ready. Pass them up if you can and go left. This will lead to a small corridor place and if you keep going, you can get a Rapid striker from a chest. Leave and go forward instead of into the right path, which is a dead end. Go past the odd room with the circular thing in the middle to the refractor room. Roll gives you the good news that the refractor should be able to repair the flutter! Use the keys lower the shield and exit. Now for the expectable. Boss time. ****** Boss: Behemoth Bot ****** Now this is a boss! Use your most powerful weapons and remember to heal with canisters frequently. He will leap out at you so jump to the right or left then jump again to avoid the shockwave. You can only hit him in the head so use R2 when possible and the jump+fire tactic is the best. He does not do much else, but you can run around him to gain some space. Try not to get close, he will do a dumb looking soccer kik and you don't need that. Afterwards, exit the level to get your much deserved piece of apricot pie. The Bonnes come up with a smart plan in the next cut scene and then you come back to the port. Go out and into the car to talk to Roll. She and Mega fix the Flutter and you now get to see the inside of the craft. Talk to Gramps to find out about the main gate. Go into the last room and look around for the bomb schematic in the elegant chest. Then have Roll give you the Jet Skates from combining the hoverboard and old jet pack. The joint plug was used to make an adapter plug, which gives you a much needed third blaster part slot. She also makes the bomb schematic into the grand grenade weapon. Also TALK to her and say that she can have the ring (now wasn't that sweet). -------- (21) 3rd Sub-Gate -------- Pick the option on the flutter to go to the sub-gate. A simple cut scene later, you are there. Go forward and down into the pit. Go to your left and into the door. Listen to how bad Mega's reading skills are and continue out. Look out for the Jumper Bots! Go to the left and through the door. Take out the jumper bot and look in the holes in the walls for a tele-lens. Now go outside and take the right door. Open the chest for the guidance unit and then drop down to the shadow bots. Blast them when they are vulnerable and go to the other side, jump up to the ledge and get the I.D. card from the chest. Check the holes in the platforms for Zenny and the Antique Bell. Now go into the doors in the center. Go to the left and get the target sensor out of the chest. Go to the right path and take a left. Now go right and jump up to the ledge to get an Ancient book. Return to the right path and go right on the right path (confused yet?). You will come to a large corridor. Go left to get the second I.D. Card from the chest and turn on the generator (the machine in the middle of the room) by walking up and pressing it. Go back to the room where you first met the shadow bots and enter one of the side wall doors. Inside you will face/off against 3 spider bots. Move fast, keep your distance and use R2. The blow out a chunk of the ceiling (highlighted on the mini-map) with your special weapon. Enter the door, go down the elevator and prepare. ****** Bosses: Cerebus Breed Bot ****** 3 Hell hounds will come out of nowhere. Try to get them to circle you, it makes them easy target practice. Whatever you do, do not get in front of them. Also move as fast as you can when they start the flame-thrower thing. Be sure to have PLENTY of energy canisters for this one. After the fight go on to the next door. Twist around the ledge and get the last I.D. card. Now go back to the Control room and use the cards. Now watch the Main Gate open in all its glory, scaring everyone in AppleMarket, Uptown, City Hall and where ever else. Leave the 3rd Sub- Gate. Have Roll make the Sniper Scope from the tele-lens and the target sensor plus she makes the guidance unit into the Active buster, the best weapon in the game. Now go back to Cardon Forest. Watch the cool and llloooonnnngggggg cut scene of the 2 crafts. -------- (22) Battle of the Gesellschaft -------- ****** Boss: Jet Fleet Gesellshaft Red Bird Jet ****** If you have the Active Buster equipped this fight just got alot easier. First you have to take out the 5 or so jets. Blow them away while they are all in a line and then use R2 to target them. R2 is about the only way you are going to get a hit in on this mission. One by one they will drop out of the sky. Then the Fish craft will hover above you for awhile. Watch the cut scene of the hopeless Bonnes and then back to action. Fire upon the middle bottom of the craft by using R2 to look up as it passes by you. Try to take out the bombs that they shoot out at you the best you can, then fire downward toward the right wing. Take out as many side guns as you can, then wait for the craft to switch sides. After all the weak spots are gone they will fire at you with a huge blast. Fire toward the skull part to destroy the craft. After this, the Bonnes get away on a cool escape jet. Hopefully you still have some energy left for the ship because here comes another battle. Just use R2 and the most powerful weapons you have. The Red Bird will hit you with a volley of missiles and multiple blast from its guns. Take the hits and aim as good as you can. The Red Bird Blows up and Roll feels that they should have gone easy on the Bonnes. Afterwards, Barrel will talk of the main gate, and you can walk in on Roll while she is dressing.. Or something to that effect. -------- (23) Old City -------- Leave the flutter and head to the junk shop and stock up. Now go to the E door in the downtown area. You are now in Old City, an industrial place full of dogs that are serious pains in the rear. Dash and jump away from them, or kik them either way, they always come back. Go to the S door and then right. Well there it is, the main gate. R u ready? Good. If not, I suggest you enhance the active buster and your armor to the max. ------- (24) Main Gate ------- Enter the Main Gate. Inside you will be greeted with some great music (reminds me of Blaster Master for the NES) and a very bright area. Keep twisting down the descending tunnel until you come around to a door, you know you are there because Roll say "Its one big spiral!". Open the door and get the Buster Unit from the chest. Go into the next door when Roll becomes out of range. Go in and use the console on the wall to unlock the sub-cities. Keep going and blast the Cerebus away. Ignore the 2 doors and go down the corridor to the south. A Grey Cerebus awaits along with some onion bots. Keep going, check the hole in the wall for Autofire Barrel (!!) and the Bunted Drill in the chest. Go back and to the right side of the corridor, keep going right, check the hole in the wall for a shiny red stone then blast the Cerebus from behind! Fun! Go back and into one of the other doors to get to a corridor area. You will find a Generator part and a dead end. Go back and go into the final door. The Cerebus is back so be careful! Dash straight ahead to the next door. Go outside, you will be back in Old town. Head over to the door mark 88 (You CANNOT miss it) and enter. Now watch a very entertaining cut scene. ****** Boss: Big Bot Bruno ****** Whoa! Now that is BIG!!!! Alright start off by just jumping left and right, don't bother firing yet. Then when it turns around, bust through the fence and walks away, blow it to pieces! It won't know what hit it! Muhahahahahahahahaha...Sorry... Heal when needed avoid all blast and use the active buster in the thin stomach area. Hide behind the two black gates, theonly thing it cannot destroy. The Bonnes walk away in defeat (yeah right), anyways go down they opposite gate you came up from to go to the first sub-city. ------- (25) Sub-Cities ------- Sub-City #1 This has to be the coolest level next to Sub-Gate 2. Its like you walked on to the set of Terminator 3! Fire and kill ALL enemies, plus beacons on top of the roofs of the buildings. Look up and high, the door to the big tower will not open until everything is gone. Once all the Leg and big mouth bots are gone, the door will open allowing you to get the Watchers Key. Exit. Sub-City #2 Go to the Downtown area and look for another gate. Enter and prepare. This one is easy if you kill everything from a distance. Go to the Tower for the Sleeper Key. Exit. Sub-City #3 Now go to the Uptown area. You cannot miss this gate. Inside is the largest bot in the game, its harmless really, but it unleashes tons of other more dangerous bots so you will have to kill them and the caterpillar bot. Shoot its hatch at the back when its open and try to keep up with it. The third half will blow off, continue the same tactic until it is gone. Go to the central tower to get the Dreamer Key. Exit. Drop off the Red stone at the museum then call Roll on the Walkie-Talkie for her to make the Drill arm from the Blunted drill. The Autofire Barrel and Generator part can be used to make the buster part auto battery. With the drill arm, you can finally bust down all those dead ends in all 4 corridors! ------ (26) Last Minute Sub-Quests ------ Note: NONE of this has to be done to complete the game, but you are missing a big chunk of the game is you pass this all up! Mega Man Legends is filled with lots of sub-quests. You should get them out of the way now. I put them all in a good order, try to do them in this fashion. -------- (27) Difuse the Bombs!! -------- Before doing I recommend saving. Talk to inspector with fixed police department (if it was trashed, pay for the repairs). After talking with the inspector, go to the downtown area.This is a fast paced bomb hunt. Dash over to the woman in orange talk quickly to her and go for either a green house by the E door or W door. After this talk to the man in the construction hat by the Library. You have a 50/50 chance here and if you miss it, your chances of finding it go way down. One thing that helps is if all the Houses were mowed down by the Octo Bot. Then you don't have to climb or go around houses just jump up on the rubble and get the bomb! This may take some time, don't rush yourself. The first bomb will give you plastique, which Roll can turn into Power Blaster L. The second bomb can be turned into the Power Blaster R. After the race check the garbage pails for the BlureBear parts which can be made to make the Machine Buster. ------- (28) Hot Pursuit ------- Watch the T.V. in the Flutter and go to the Downtown area. Shoot the Red car in the trunk around ten or so times and the car will explode. I don't recommentd shooting the police car. Grab the case, toast the lego men and talk to the inspector. He will give you 20,000 zenny! Also talk to the officers outside for the real story. Whoops! My bad. ------- (29) Helping Hand ------- Talk to the nurse in room 305 at the hospital in Uptown. Then talk to the girl in the lobby. Like this supposed to *sniff* make you *sob* sad or something *Honk* excuse me.... Now goto the mayor and talk about the hospital equipment. Use the 20,000 Zenny on the equipment, go back and talk to the girl for the Flower Pearl. She sure does say Again weird. Use the Flower Pearl with the Gatling parts for the Gatling Gun Buster. -------- (30) Bag-O-Zenny -------- Talk with the inspector and talk with the man in the Police HQ lobby also. Go to Taple Electronic Goods store in apple market, now talk to the cashier. Run over to the Jetlag bakery and talk. Talk with the Librian at the Downtown library. Now talk with girl at the Northern soda pop machine in the Downtown area. Finally talk to kid in red near the library three times. Look in the garbage pail near him for the Bag. After you are done playing Mega Man P.I. go back to the Police HQ and talk with the Inspector for the Support Arm. ----- (31) Jim's Clubhouse ----- Go to Yass Plains and look for a house with Jim and gang inside. Talk with Jim, say yes and go to the City Hall area. Talk to the man in hard hat by bank. Get the pickax and return it to Jim. Play some mini games, enhance some special weapons, anyhting to kill time. Return. Not bad, not bad at all. They need a saw. Talk to same man that gave you a pick, then look around some garbage pails in the Downtown area. Return to Jim after you get the saw. Kill some more time. Hey hey! I like these guys style! Talk to Jim, then check the pile to the right for a Marlwolf Shell. ------ (32) Kids Collection ------ Go Cardon Ruins area, find a girl on the mound and look around the trees to find a icky beetle just squirming there. Pick it up (ew) and take it to the Jim. Give him the beetle, look in the pile for the heater. Now go to the second part of yass plains and check by a mound near the corridor entrance for another beetle. Take it back to Jim, get the broken circuit from the pile. Now go behind the Junk store in Yass Plains where you got the helmet and pick up the red flat object, the comic book. Why couldn't all the items spin like that? Take it to Jim, say yes, get the X buster out of the pile. --------- (33) Sick Wife -------- Talk to the Grocer man at Apple market. His wife is missing. Go out to the Cardon Forest and look around the 3rd corridor entrance (not inside, outside) for a women who looks like she is sobbing agains't the cliff. Choose to take her to the hospital. Watch the neat camera angle go out, go back in and talk to the guy in the orange cap for the sun-light. -------- (34) Item Round-Up -------- Time to round up all those loose items left in the corridors and sub gates. Bascally the only ones left should be in the 3rd Sub Gate. Equip the Drill Arm, you will need it. Once inside go to the center of the corridor (the place with the tall platforms, Shadow bots and doors on almost each side of the room). Once inside go into the middle door through the huge pillar. Take a right then a left to go to a very different corridor. Here you probley got the anchient book earlier. Drill through the big stone wall on the left and jump up on the small opening above to get the Blaster Unit R and Weapon plans from the hole in the wall and the chest. Now goto the right side and take out the wall. Jump up on the ledge and get the RapidFire Barrel from the chest. Continue on and up the ramp. Pass up the Jump bot, time yourself on the pendelums then take out the boxes from a distance. Check each side of the ledge for the holes in the walls for Zenny. Drop down off the ledge go up the next ramp and go left for the chest with more Zenny. Drop off that ledge and continue on. Avoid the exploding bots until you come to the last ledge. Jump up to it and open the chest for even MORE Zenny! Now turn 180 and go down the unexplored hall. Go through the door and turn the crab bot over. Keep going past the hall to your right, check the hole in the wall for a Shiny Object. Now go down the right hall avoiding the pendelums and keep going. Once through the next door go right. Pass up the shadow bot and go into the next room, open the chest for the Old Launcher (Finally). Turn around, go forward, left, left,right,right and right (Dis way, No dat way!) to get to a treasure filled room. Just open the middle one the other two are traps. Ignore the stone wall the other way when heading back, it just leads to the 2nd Sub gate. Go back to the left door you have not entered yet. Enter it and go right for a chest with the pen-light inside. Break open the first set of stone walls and check the hole in the real wall for some Zenny. Repeat this with the next two sets of stone walls, while avoiding the shadow bots, to get even more Zenny and the Main Core Shard. Sorry if this is confusing the place is big. Now that all this is done go back out the way you came and exit the 3rd Sub gate (one long trip). Once back outside and in the Flutter have Roll go to work. She will give you the Spread Buster for the Old Launcher, Arm Support and Anchient Book. She also takes the Broken Circuits, Main Core Shards and Sun-light to make the Omni-Unit Omega. The RapidFire Buster is used for the Machine Gun Buster plus she should put together anything else from the bonus games. Not to mention the Prism Crystal from the Gallery for getting all the items. The crystal is used with the Weapon plans and X-Buster to make the Shining Laser. Whew! ------ (35) Battle Of Eden ------ Well, this is it. Make yourself as powerful as possible and go back to the main gate. Once in the spiral section, go all the way down to the bottom. Open the door and enter. Use the 3 keys on the doors to the right. Go up to the door and watch the important cut scene. Afterwards, blow away the big mouth bot in front of you and turn over the crab bots. Open the chest for the power stream buster part, which makes your busters attack power MAX. Go on and check out the pretty refractor. Take a left, dispose of the Sun bots and then take a right. After the horde of sun bots are gone, enter the final room. Data is here. This is the Final save point and energy boost. Save here. You can go back up and to anywhere you want, don't worry. ****** Final Boss: Mega Man Juno ****** OK, this is it! Price boy (or girl as I like to call him) has some fast and powerful attacks, make sure you have full canisters and all that jazz. He will begin with a piledriver, fire and jump away. When he says "Ready?" he will execute a double arm laser, try to keep in the center when this happens. Fortunately his endurance is low so give'em all ya got from the start. After finally defeating him, he will go into a back armor machine ala sigma style. Dash around and run around him in circles nail him with a volley of active buster shots. The fight will go fast if you do it right. Watch and interact with the ending and stay after the credit to see a "Surprise". Timing in the game does not effect a thing, so take as long as you like. Some things may be missing from this Walkthru is so, please contact me (my e-mail address should change withen in the week so hold it until the newer version comes out with my new e-mail addy). You can change the diffculty from Normal to Hard. Once you beat it on Hard, you can change it to Easy. Easy gives you one amazing Blaster you will have to see for yourself. IT ROCKS!!! -------- (36) Normal Items -------- Name Location -------------------------------------------------------------------- Ancient Book 3rd Sub-Gate Spread Buster Special Weapon (With Old Launcher + Arm Supporter). Antique BellClozer 3rd Sub-Gate Gift to the Museum. Arm Supporter Police Station Spread Buster Special Weapon. (With Old Launcher and Anciant Book) Reward for finding the Bag. Autofire Barrel Main Gate Auto Battery Buster Part (With Generator Part). Bag Downtown Give it to the Inspector. Beetle Cardon Ruins Area Give it to the kid in the Club House. Blunted Drill Main Gate Drill Arm Special Weapon. Blurebear Parts Downtown Garbage Pail Machine Buster Special Weapon. Bomb Downtown Power Blaster R Buster Part. After finding one the the two bombs. Bomb Schematic Barrel's room in the Flutter Grand Grenade Special Weapon. Broken Circuit Club House Omni-Unit Omega Buster Part (With Sun-Light + Main Core Shard). In exchange of the Stag Beetle. Broken Cleaner Apple Market Garbage Pail Vaccuum Arm Special Weapon. (With Broken Motor + Broken Propeller) Broken Motor Downtown Garbage Pail Vaccuum Arm Special Weapon. (With Broken Cleaner + Broken Propeller) Broken Propeller Uptown Garbage Pail Vaccuum Arm Special Weapon. (With Broken Motor + Broken Cleaner) Camouflage Shield Junk Shop Makes you invisible for a time. Cannon Kit 2nd Corridor Powered Buster Special Weapon. Comic Book Lying behind the Junk Shop in Yass Plains Give it to the kid in the Club House. Defense Shield Junk Shop Makes you invincible for a time. Energy Canteen Junk Shop Tank used to store energy for later use. Energy Square In ruins Depending on the size, they refill your Life Bar energy. Extra Pack Junk Shop Adds one energy unit to your Energy Canteen. (Up to 99) Flak Jacket Junk Shop Absorbs 1/4 of your damage. FlowerClozer Woods Gift to Roll. Flower Pearl Hospital Gatling Gun Special Weapon. (With Gatling Part) Reward for helping Hospital girl. Gatling Part 2nd Sub-Gate Gatling Gun Special Weapon. (With Flower Pearl). Generator Part 2nd Corridor Auto Battery Buster Part (With Autofire Barrel). Giant Horn KTOX Studio Gift to the Museum. Technical Race Class A price. Grenade Kit 1st Sub-Gate Grenade Arm Special Weapon. Guidance Unit 3rd Sub-Gate Active Buster Special Weapon. Hyper Cartridge Junk Shop Refills your current Special Weapon. Joint Plug 2nd Sub-Gate Adapter Plug Special Item. Kevlar Jacket Junk Shop Absorbs 1/2 of your damage. Kevlar Jacket Omega Junk Shop Absorbs 3/4 of your damage. Life Gauge Junk Shop Add one bar to your Life Bar. Main Core Shard 3rd Sub-Gate Omni-Unit Omega Buster Part (With Sun-Light + Broken Circuit). Marlwolf Shell Club House Shield Arm Special Weapon. (With Mystic Orb) Reward for helping the kids. Music Box KTOX Studio Gift to Roll. Straigt Race Class A price. Mystic Orb KTOX Studio Shield Arm Special Weapon. (With Marlwolf Shell) Balloon Fantasy Class A price. Old Bone 1st Sub-Gate Gift to the Museum. Old Doll 1st Sub-Gate Gift to the Museum. Old Heater Club House Gift to the museum. In exchange of the Bettle. Old Hoverjets 2nd Sub-Gate Jet Skates Special Item (With Rollerboard). Old Launcher 3rd Sub-Gate Spread Buster Special Weapon (With Arm Supporter + Old Launcher). Old Shield Corridor ??? Gift to the Museum. Pen Light 3rd Sub-Gate Blade Arm Special Weapon (With Zetsabre). Pick Man near City Hall Help the kids Club House. Plastique Downtown Power Blaster L Buster Part. After finding on the the two bombs. Prizm Crystal Museum Shining Laser Special Weapon (With X Buster + Weapon Plans). Reward for giving the Giant Horn to the Museum. Rapid Fire Barrel 3rd Sub Gate Machine Gun Buster Part. Refractor Shard or Zenny Everywhere Used as money, the bigger they are, the more they worth! Ring 2nd Sub-Gate Gift to Roll. Rollerboard Corridor 4 Jet Skates Special Item (With Old Hoverjets). Safety Helmet Box in Yass Plains Helmet Special Item. Saw Man near City Hall, then Downtown Help the kids Club House. Shield Repair Junk Shop Repairs your Life Shield. Shiny Object 3rd Sub Gate Gift to the Museum. Shiny Red Stone Main Gate Gift to the Museum. Splash Mine Kit Junk Shop Reward for helping the Junk Shop Man. Spring Set 1st Sub-Gate Jump Springs Special Item. Stag Bettle Yass Plains second screen Give it to the kid in the Club House. Sun-Light Hospital Omni-Unit Omega Buster Part (With Broken Circuit + Main Core Shard). Reward for helping the Grocer's Wife. Target Sensor 3rd Sub-Gate Sniper Scope Buster Part (With Tele-Lens). Tele-Lens 3rd Sub-Gate Sniper Scope Buster Part (With Target Sensor). Trunk Downtown Taken from the Bank Robbers. Weapon Plans 3rd Sub Gate Shining Laser Special Weapon (With Prizm Crystal + X Buster). X Buster Club House Shining Laser Special Weapon (With Prizm Crystal + Weapon Plans). In exchange of the Comic Book. Zetsabre KTOX Studio Blade Arm Special Weapon. (With Pen Light) Beast Hunter Class A price. -------- (37) Special Items -------- Name Location (Combination)Description ---------------------------------------------------------------------- Energy Canteen Junk Shop Energy Tank you can refill at the Junk Shop. The more Extra Packs you'll buy, the more units of energy it will contain. (Up to 99) Helmet Yass Plains Protects your head better. Don't forget to equip it! Jet Skates (Rollerboard + Old Hoverjets)Allows you to dash, making you go faster. Don't forget to equip it! Jump Springs (Spring Set)Makes you jump higher. Don't forget to equip it! Armor Junk Shop Protects your body better. Don't forget to equip it! Adaptor Plug (Joint Plug)Allows you to equip three Buster Parts instead of two. Blue Refractor Prologue Corridor No use... Yellow Refractor 1st Sub-Gate Used for powering up the Lake Jyun Boat. Red Refractor 2nd Sub-Gate Used for powering up the Flutter. Class A Licence City Hall Given by the Mayor after you beat Bomb Bonne. Allows you access to the Portals 2 and 3. Class B Licence City Hall Given by the Mayor after you beat the Marlwolf. Allows you access to the three Sub-Gates. Citizen Card Cardon Woods Given by a police officer after Roll fix the Support Car. Allows access to the city. Walkie-Talkie Support Car Given by Roll in the Support Car after you got the Class B Licence. Key Downtown Taken from one of the three Servebots tanks. Allows access to the City Hall. Cardon Keys 1st Sub-Gate Three Starter keys allowing you to lower the shield around the Yellow Refractor. Lake Jyun Keys 2nd Sub-Gate Three Starter keys allowing you to lower the shield around the Red Refractor. ID Cards 3rd Sub-Gate Three access cards allowing you to activate the Main Gate. Sub-Cities Keys One in each three Sub-Cities Sleeper, Dreamer and Watcher keys allowing you to enter the deepest corridors of the Main Gate. --------- (38) Buster Parts --------- Name Location (Combination)Ratings ------------------------------------------------------------------- Auto Battery(Autofire Barrel + Generator Part) ENG MAX Blast Unit Junk Shop ATK+1, ENG+2 Blaster Unit Omega Junk Shop ATK+2, ENG+3 Blaster Unit R 3rd Sub-Gate ATK+2, RNG+2, RPD+2 Buster Max Given when you begin the Easy Mode ATK MAX, ENG MAX, RNG MAX, RPD MAX! Buster Unit Portal 2 ATK+1, RNG+2 Buster Unit Omega Junk Shop ATK+3, RNG+3 Gatling Gun(Gatling Part + Flower Pearl) ATK+1, ENG+4, RNG+1 Laser Junk Shop ATK+4 Machine Gun(Rapidfire Barrel) ENG+3, RPD+1 Omni-Unit Curve Race Class AATK+1, ENG+1, RNG+1, RPD+1 Omni-Unit Omega(Main Core Shard + Sun-Light + Broken Circuit) ATK+2, ENG+2, RNG+2, RPD+1 Power Blaster L(Plastique) ATK+2, RNG+1 Power Blaster R(Bomb) ATK+2, RPD+1 Power Raiser Prologue Ruin ATK+1 Power Raiser Alpha Junk Shop ATK+2 Power Raiser Omega Junk Shop ATK+3 Power Stream Main Gate ATK MAX Range Booster Junk Shop RNG+1 Range Booster Alpha Junk Shop RNG+2 Range Booster Omega Junk Shop RNG+3 Rapid Fire Corridor 1 RPD+1 Rapid Striker 2nd Gate RPD+2 Sniper Range Junk Shop RNG+4 Sniper Scope(Target Sensor + Tele-Lens) ATK +1, RGN+5 Sniper Unit Junk Shop ENG+1, RNG+2 Sniper Unit Omega Junk Shop ENG+2, RNG+3 Triple Access ???????? ENG+1, RNG+1, RPD+1 Turbo Battery Junk Shop ENG+4 Turbo Charger Junk Shop ENG+1 Turbo Charger Alpha Junk Shop ENG+2 Turbo Charger Omega Junk Shop ENG+3 --------- (39) Weapons --------- Left and Right Kick Basic attacks when outside a hostile area or when you don't equip a Special Weapon. Mega Buster Always equipped on the left arm, limitless ammo. You can equip it with two Buster Parts. (Three with the Adapter Plug). Normal Arm Right kick, when you don't equip a Special Weapon. Weak. Powered Buster Cannon Kit One of the best Special Weapon you'll use most of the game. Enhance it as soon as possible! Poor firing rate, tho... Grenade Arm Grenade Kit Throws one grenade at a time. Vacuum Arm Broken Motor + Broken Propeller + Broken Cleaner Used for sucking Refractor Shards and Energy Cubes without effort. Upgrade it to the max in the beginning and you'll be able to get items from really far away! Harmless. Blade Arm Zetsabre + Pen Light Slashes with an energy blade, poor range. Splash Mine Mine Parts Kit Drops mine in front of you. First Special Weapon. Machine Buster Blumebear Parts Weapon with a high rate of firing, but not powerful. Drill Arm Blunted Drill Close range weapon, can also be used to destroy walls! Spread Buster Old Launcher + Arm Supporter + Ancient Book Throws multiple bombs at a time. Active Buster Guidance Unit Homing missiles. When fully enhanced, it's the best weapon. But it's VERY expensive! Grand Grenade Bomb Schematic Throws bigger grenades than the Grenade Arm. Shield Arm Mystic Orb + Marlwolf Shell Creates an energy field in front of you. Harmless. *Shining Laser* Prizm Crytal + Weapon Plans + X Buster Shoots a continuous laser, very destructive! -------- (40) GameShark Codes -------- -------------------------------------------------------------------- And now for those intelligent people (cheaters) here are two codes that will insure your completion of the game. Codes Made & Tested on 2.00 Version Game Shark. Note: I have not varified all codes, so please do not e-mail about failed codes. 1J Joker Command D00C0C26 ???? 1 Infinite Zenny 800C1B2C 423F 800C1B2E 000F 2 Infinite Life 800B521E 00C4 Equipped Buster Parts Slot Position Modifier Codes 3 Slot 1 300B5600 00?? 4 Slot 2 300B5601 00?? 5 Slot 3 300B5602 00?? Buster Parts Slot Position Modifier Codes 6 Slot 1 800B5604 00?? 7 Slot 2 800B5606 00?? 8 Slot 3 800B5608 00?? 9 Slot 4 800B560A 00?? 10 Slot 5 800B560C 00?? 11 Slot 6 800B560E 00?? 12 Slot 7 800B5610 00?? 13 Slot 8 800B5612 00?? 14 Slot 9 800B5614 00?? 15 Slot 10 800B5616 00?? 16 Slot 11 800B5618 00?? 17 Slot 12 800B561A 00?? 18 Slot 13 800B561C 00?? 19 Slot 14 800B561E 00?? 20 Slot 15 800B5620 00?? 21 Slot 16 800B5622 00?? 22 Time 00:00 800C1B1C 0000 800C1B1E 0000 23 Have All Normal Items 800BE420 FFFF 800BE422 FFFF 800BE424 FFFF 800BE426 FFFF 24 Have All Special Items 800BE41C FFFF 800BE41E FFFF 25 Have All Special Weapons [Note 3] 800BE410 FFFF 26 Equipped Special Weapon Modifier [Note 1] 300B5322 000? 27 Equipped Special Weapon Always Active Modifier [Note 1] 300B5320 000? 28 None Event Based Special Items [Note 2] 800BE41C 03F7 800BE41E FFFF 29 Mega Buster Always Enabled 300BE321 0001 30 Infinite Special Weapon Power (BPC) 800357FC D623 800D895E 2400 800D8B5E 2400 800D8BBE 2400 31 Invincible MegaMan 300B52C0 0001 32 Invisible MegaMan 300B52C1 001F 33 Cameleon Net Always Active 800BBD96 06BB 34 Defense Shield Always Active 800BBD94 031E 35 Infinite Health Boat & Airship [Note 4] 80100E02 2400 36 Air Walker D00C0C26 4000 800B51B8 0001 37 Mega Jump D00B52CC 4000 800B51D2 FA00 Quantity Digits to Accompany Character & Stage Modifier Codes 00 - Nothing 01 - Blaster Unit Omega 02 - Sniper Unit Omega 03 - Laser 04 - Sniper Range 05 - Turbo Battery 06 - Power Raiser Omega 07 - Range Booster Omega 08 - Turbo Charger Omega 09 - Blast Unit 0A - Sniper Unit 0B - Power Raiser Alpha 0C - Range Booster Alpha 0D - Turbo Charger Alpha 0E - Power Raiser 0F - Range Booster 10 - Turbo Charger 11 - Buster Max 12 - Power Stream 13 - Blaster Unit R 14 - Buster Unit Omega 15 - Omni-Unit Omega 16 - Auto Battery 17 - Sniper Scope 18 - Rapid Striker 19 - Gatlin Gun 1A - Omni-Unit 1B - Power Blaster R 1C - Power Blaster L 1D - Machine Gun 1E - Triple Access 1F - Buster Unit 20 - Rapid Fire 21 - Helmet Quantity Digits to Accompany Equipped Special Weapons Modifier Codes 0 - Kick 1 - Mega Buster 2 - Machine Buster 3 - Powered Buster 4 - Drill Arm 5 - Grenade Arm 6 - Spread Buster 7 - Vacuum Arm 8 - Active Buster 9 - Blade Arm A - Grand Grenade B - Splash Mine C - Shield Arm D - Shining Laser (37 codes total) Note 1: These codes are to be used with have all Special Weapons code! Note 2: It seems to mess up when you give the red crystal to Roll early in the game....also the citizen cards still don't work nor does the other crystal...Use the code to give you the only special items that work early in the game! Just active code save it and turn the code off! Note 3: Since Roll is the one that has to equip the weapons before you can even use them...Use the Equipped Special Weapon Modifier code to remedy that problem! Note 4: Game did a funky thing for me on this. It may lock up at the Capcom FMV and start playing random sounds! ------- (41) Disclaimer/Thanx ------- Disclaimer Mega Man Legends is copyright 1997 by Capcom. This walkthru is not associated or indorsed by Capcom in any way. You may freely distribute this Walkthru for noncommercial purposes if it is not altered in anyway and I am credited. Please do not drink and read this WalkThru at the same time. Thank You. Thanx Capcom... I can't remember why though. Sony, for making the best CD Console system to date. And now for the important people, the players.... - CJayC For keeping this Walkthru at Gamefaqs.com - Stone For keeping this Walkthru at the Playstation Haven - Yuri Dieujuste For keeping this Walkthru at the Playstation Network - Anthony Newman (Genji) for giving the location of the Helmet. - Vic Jimenez for also giving the location of the Helmet and more shark codes. - Bio Ice for location of helmet and help on special sub quests. - Big Ol' Thanx to Tommy Boyer for numerous graphs, locations and character info. - Michael Klucher for more info on the Helmet. Thanx Everyone! Thank YOU for reading (and playing), I hope this walkthru helps in any way it can. Some (VERY few) items are still missing. If you would like to improve this walkthru in any way send suggestions, changes and comments to Antookis@worldnet.att.net: E-mail Address will Change SOON. Thanks to Revolution readers Me LoCo 12 and Anthony Hartley!
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.