OPENING SCENE Talk to everyone at the murder scene. Click the eye icon on the slain police officer's body. In the close-up view, click your notebook on the body and the cigarette lying on the ground. Exit the close-up view of the body and click your notebook on the graffiti on the wall of the convenience store. Use your car keys to unlock your car's trunk. Pick up the homicide kit. Click the eye icon onthe body of Bob Hickman. Click the chalk from the homicide kit on the cigarette and the body. Exitthe close-up view. Open the dumpster and click your notebook onthe body inside. Talk to Nobles about the body. In the close-up view of the slain officer, make sure you have clicked the notebook and the chalk on the body and the cigarette. Also click the notebook on the graffiti on the wall and the body in thedumpster. After you have marked and notated everything, talk to Julie Chester until she photographs and collects all the evidence. MONDAY Parker Center: Talk to Hal Bottoms. Look at your desk. Click the hand icon on the memo in your in basket. Open the left-hand drawer and remove the photograph. Open the right-hand drawer and pick up a 3.14 Follow-Up form. In your inventory, click your notebook on the 3.14 Form. Still in the inventory, click the eye icon on the photograph. Remember the password written on the photograph. Give the 3.14 Form and the crime scene report to Hal. Click the hand icon on the computer in the back of the office. The ID number is the same as your badge number, 612. The password is GUNNER. Select "Gang Information" and then "Rude Boys Get Bail" from the computer screen. When you are finished reading about the gang, click on CANCEL and then LOGOUT to exit the computer. Leave the office and take the elevator to the first floor. Outside of Parker Center: There is no graceful way out of this situation. After you have heard enough, click the hand icon on the reporter. Morgue: Show Sherry your badge. Talk to Russ, the Coroner's assistant. Talk to Sam Nobles, the Coroner. Click your notebook on Bob Hickman's body. Before you leave, take the personal belongings of Bob Hickman and Bobby Washington from the counter in the room where you talked to Russ. Return the personal items to the grieving families. Hickman's House: Knock on the door. Talk to Valerie. Inside, give Katherine Bob Hickman's personal belongings. If you talk to Katherine about Bob's drug and alcohol problem, she will become upset. When she leaves the room, talk to Valerie again until she mentions the closet. Open the closet door and take the bottle of pills from the denim jacket. Target Range: Take the buff colored 13.5.1 form from the counter at the L.A. Police Academy Target Range. Give the form to Bert. Take the wallet from inventory and click it on Bert. Pick up the box of ammo that Bert places on the counter. Pick up the head gear. Exit this screen to the right. In the firing range screen, walk forward. Take the head gear from inventory and click it on John Carey. When your gun is set to low ready, wait for a target to appear, then quickly aim and fire. When it is time to reload, open your inventory and click the ammo on your gun. When you are finished, drop the head gear off at the front counter. South Central L.A.: From the scene of the previous night's murder, exit the screen to the left. Go inside the store and take an apple from the counter and some glue from the display rack on the right. Click your wallet on the proprietor to pay. Outside, walk 2 screens to the left. There are two kids standing in front of a burned-out building. Show your badge to the kid who is standing up. Talk to him until he repeats himself. Click the hand icon on the door of the burned-out building. Inside, click the hand icon on the bullet holes in the cinder block wall. Use the putty knife from the homicide kit to loosen the slugs in all 16 bullet holes. Click the plastic bags from the homicide kit on each bullet hole. Exit the close-up view of the wall. Leave this screen by exiting to the left. You should now be back at the scene of the previous night's murder. Exit this screen to the right. Show your badge to the little girl. Question her. Give her the apple you bought at the convenience store. Leave this screen to the right. Show Mrs. Washington your badge. Give her Bobby's personal possessions. Question her. Parker Center: Take the Parker Center ID from inventory and click it on John Carey. Take the elevator to the basement level by pressing the "B" button. Walk to the end of the hall and give Julie Chester the glue from the Lucky Mart store and the pills from Bob Hickman's closet. Take the elevator to the fourth floor. Walk to the end of the hall and talk to Teddy. Give him the bullets from the burned-out building. Tell him they are for "Shelf Storage". Take the elevator to the third floor. Return to your office. When the phone rings, answer it by clicking the hand icon first on your desk and then on the phone. Exit your office and go to the first floor. Save your game! South Central L.A.: When trouble starts, crouch down beside your car by clicking the walk icon next to the rear door. Click the Kevlar vest that Katherine Hickman gave you on John Carey. Click the walk icon near the trunk of the car twice. Take the car keys from inventory and click them on the trunk. When the trunk is open, click the keys on the shotgun. Click the hand icon on the shotgun to pick it up. Exit the view of the trunk. Once you have taken the shotgun from the car's trunk, open your inventory and select the shotgun. Click it on the burned-out building. Now you can aim the shotgun and click to fire. If you use all the shells, you have one chance to reload. You can reload by opening your inventory and clicking the shells on the shotgun. If you run out of shells, you can still load and use your Baretta. TUESDAY Parker Center: After talking to Lieutenant Block, talk to Hal Bottoms. Go to your desk, take a 3.14 form from the right-hand drawer and click your notebook on it in inventory. Take the elevator to the "B" level and pick up your gun from SIDS. Question Julie Chester. Yo Money's House: Click your notebook on the body outline on the lawn. Walk towards the house. Search the bushes in front of Yo Money's front door. You will find a red shoe. Pick it up. Knock on the front door and show your badge to the bodyguard. Talk to him. Inside, show the shoe to Yo Money's girlfriend. Talk to Yo Money about his enemies. Morgue: Talk to Sam Nobles about the body of the slain officer, Rene Garcia. Parker Center: Wear your Parker Center ID. Give the completed 3.14 form to Hal. Click the hand icon on the computer in the rear of the office. Enter serial number 612 and the password GUNNER. Select HATE CRIMES from the main menu. Type in the name that Yo Money mentioned: Walker. Click on CANCEL. Click on LOGOUT. South Central L.A.: Go to Mrs. Washington's house and question LaSondra about the lady she saw. Dennis Walker: Knock on the door and when Dennis Walker answers, show him your badge. Click the talk icon on him. Inside Dennis Walker's apartment, talk to him again. Before you touch his radio, be sure to save your game! Save your game. You must act quickly. Take the gun from your inventory and click it on Dennis Walker's girlfriend. Select the talk icon and click it on her twice, once to make her freeze, and once to drop the weapon. Once she is kneeling with her hands on her head, immediately take the handcuffs from inventory and click them on her. Parker Center: Return to Parker Center. Talk to Mrs. Garcia. Click the hand icon on your desk. Take the memo from your in-box. Inside your inventory, click the eye icon on the memo to read it. Go to the Hickman's house and talk to Katherine. When you leave the Hickman's house you will automatically go to the Short Stop bar. Short Stop Bar: Take some pretzels from the bowl on the table. Talk to Sam and Julie. WEDNESDAY City Hall: Save your game. Walk to the front. Respond to the questions. When Dennis Walker starts to attack you, quickly take the gun from your inventory and click it on him. Click the talk icon on Dennis Walker first to make him freeze and second to make him drop his weapon. When Dennis Walker is kneeling with his hands on his head, immediately take the handcuffs from your inventory and click them on him. Parker Center: Talk to Hal Bottoms. Take a 3.14 form from your desk and click the notebook on it. Give the 3.14 form to Hal. Target Range: Take a green form from the counter at the target range. Give it to the officer who works there. Pick up the box of ammo and the head gear. Exit the screen to the right. In the firing range screen, walk forward. Take the head gear from inventory and click it on John Carey. When you are ready to qualify, take the gun from inventory and click it on the view of the firing range.When your gun is set to low ready, wait for a target to appear. Quickly aim and fire at the targets. When it's time to reload, open your inventory and click the ammo on your gun. When you are finished give the head gear to Bert on the way out. Morgue: Visit Sam and question him. Impound Lot: Show your badge at the window to get the code for the day. Talk to the yardman to give him the code and question him about the patrol car. Click the hand icon on the patrol car. Take the newspaper clipping from the car seat. Click the eye icon on the newspaper clipping to read it. Griffith Park: Give the dog the pretzels you picked up at the Short Stop bar. If you don't have the pretzels, you can go back to the bar and get them by clicking the hand icon on one of the bowls on the tables. After the dog leave Griffith Park, walk to the tree with the yellow police banner around it. In the close-up view, click the hand icon on the disturbed dirt. Take the plastic bags from the homicide kit in inventory and click them on the bone that is revealed. Morgue: Question Sam about the bodies in the car. Give him the bone you unearthed at Griffith Park. Holly and Vine: Question the man in front of Ragin' Records and the Bitty Kitty Club. Enter the Bitty Kitty Club. If the club is not open yet, you need to look at the newspaper clipping from the patrol car at the Impound Lot. Inside the Bitty Kitty, show your badge to Electra and question her. Show her the shoe you found at Yo Money's house. Question her about Barbie. Light her cigarette with the lighter that is on the bar. Leave the Bitty Kitty, and pick up the mirror that is laying on the street next to your car. Enter Ragin' Records and question the proprietor. Return to the Bitty Kitty, show your badge to Barbie and question her. Show her the shoe. Morgue: Go to the L.A. County Morgue. You should see a news team questioning Sherry and the day will end. If this doesn't happen, you have missed something. Did you get the newspaper clipping from the patrol car at the Impound Lot? Did you look at the clipping in your inventory? Did you go to the Bitty Kitty and question Electra and Barbie after showing them your badge? Did you show them both the shoe from Yo Money's house? Did you question the proprietor of Ragin' Records about the patrol car and the abandoned car? Did you give the bone from Griffith Park to the coroner? THURSDAY Morgue: Question Sam about the Skeletal Remains and John and Jane Doe. Go to SIDS and question Julie Chester. In your office, fill out a 3.14 form and give it to Hal. Click on the door in the back of the office to talk to Lieutenant Block. Impound Lot: Click your badge on the Impound Lot window. Enter the lot through the gate on the right. Talk to the yardman to give him the code word and then again to question him about the car. Look at the car license plate and write down the number: E2BSY669. Parker Center: Back in your office at Parker Center log in to the computer. Select DMV. Enter the license plate number E2BSY669. Select CANCEL and then LOGOUT to exit the computer. Health Office: Show your badge to Nora. Question her. In Luella Parker's office, click the eye icon on the desk. Pick up the case files and the audio tape. Leave Luella's office and question Nora again. In inventory, click the eye icon on the case files and note the names. Holly and Vine: Enter Ragin' Records and give the audio tape to the proprietor. Click the eye icon on the counter. Click the hand icon on a drumstick. Take the drumstick from the counter. Leave therecord store and go next door to the Bitty Kitty Club. Question Barbie Cann about Luella Parker. Third Eye Theater: Click the hand icon on the ticket booth. Show your badge to the man in the booth. Talk to him. Click the hand icon on the theater doors on the left to enter the theater lobby. Question Mitchell Thurman about Luella Parker. Drink the tea he offers you. Enter the movie theater by clicking the hand icon on the doors to the right of the concession stand. After the dream sequence, leave the theater and go to South Central. South Central L.A.: Enter the burned-out building and take the piece of rope from the boxes. Griffith Park: Click the rope you got from the burned-out building on the dog. END OF THE GAME Mysterious Place: Click the hand icon on the homicide kit. Take the pry bar and click it on the double doors to the left. Take the flashlight from the homicide kit and click it on the screen. Move the flashlight beam around until you find a wooden door. Moving the flashlight beam near the edge of the screen will allow you to examine a different wall. Take the putty knife from the homicide kit and click it on the wooden door. Click the hand icon on the door to open it. Click the glue on the drumstick. Click the mirror from your car on the drumstick. You now have a makeshift periscope! Click this device on the crack in the door at the top of the stairs. When you see a "coast is clear" message, click the hand icon on the door to enter the kitchen. Open the refrigerator to make a shocking discovery. Give the dog the bottle of sedatives you got from Bob Hickman's closet. Open the closet. Click the hand icon on the rug in the closet. Click the hand icon on the secret trap-door. At the bottom of the ladder, exit towards the rear of the storage room. Note the woman in the theater seats. Exit to the theater lobby at the top of the screen. In the theater lobby, there are three soft drink cans on the display case. Take the one on the right. In inventory, click the hand icon on the can to reveal a skeleton key. Return to the movie theater and click the skeleton key on the door to the right of the movie screen. Use the flashlight from the homicide kit. There is no way to avoid being attacked by the psycho. Pick up the ball and throw it out the window. Take the can of hair spray from the medicine cabinet in the bathroom. Return to the refrigerator and take the cigarette lighter from the corpse's mouth. Save your game. Before you enter the room at the end of the hall, click the lighter on the hair spray to make a torch. Enter the room at the end of the hall and click the torch on the murderer. Thanks to Revolution reader Nam Nguyen Thanh!
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Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.