Deus Ex: Invisible War
PC
Debug Menu:
This code will allow you to generate weapons, biomods, and all sorts of good stuff.
(1) Make a copy of the DX2UI.ini file in the game's System directory.
(2) Change the data in the file to the following:
[DebugMenu]
Active=ACTIVE
Type=Menu
Placement_X=RIGHT
Placement_Y=BOTTOM
PauseGame=False
AutoSizeWidth=True
AutoSizeHeight=True
TextColor_A=24
Color_Normal_A=0
TextShadowColor_A=0
SelectedColor_A=48
UnselectedColor_A=24
Font=font8
MenuDefinitionFile=DX2Menu.ini
ListenForMouseClicks=True
InputLayerName=DebugMenu
(3) Save this file and then load the game.
(4) In the lower-right corner of the in-game screen, there will be a menu. Start up a game, press ESC and bring down the HUD. You may now go through the menu items with your mouse.
(5) To get rid of the Debug Menu, save the game, exit out, and then revert to the old DX2UI.ini file you made before. You may then resume the game.
Invincibility and Damage Modifier:
For either code, go to the USER.INI file in the game's System directory. When you are saving the file after the edits, turn the Read-Only Attribute off, save the file, then turn the Read-Only Attribute back on.
(1) Make a backup copy of the USER.INI file, and open it up with a plain text editor, like NotePad.
(2) Go down the document until you hit the section which reads:
[Difficulty]
; AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=<B>1.25</B>
Difficulty_AI_Damage_Normal__d=<B>1.0</B>
Difficulty_AI_Damage_Hard__d=<B>0.75</B>
Difficulty_AI_Damage_Real__d=<B>1.5</B>
(3) Change the values between the HTML tags. The higher the number, the more damage you will do, like so:
[Difficulty]
; AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=<B>3.25</B>
Difficulty_AI_Damage_Normal__d=<B>3.0</B>
Difficulty_AI_Damage_Hard__d=<B>3.75</B>
Difficulty_AI_Damage_Real__d=<B>3.5</B>
(4) Save the file and then start the game if all you want is the Damage Modifer. For Invincibility, read on:
(5) Right after the above code, you will see:
; Player Damage multiplier - damage player takes from AIs
Difficulty_Player_Damage_Easy__d=<B>1.0</B>
Difficulty_Player_Damage_Normal__d=<B>1.0</B>
Difficulty_Player_Damage_Hard__d=<B>1.25</B>
Difficulty_Player_Damage_Real__d=<B>1.75</B>
(6) Simply change all the numbers to 0. Like so:
; Player Damage multiplier - damage player takes from AIs
Difficulty_Player_Damage_Easy__d=<B>0.0</B>
Difficulty_Player_Damage_Normal__d=<B>0.0</B>
Difficulty_Player_Damage_Hard__d=<B>0.0</B>
Difficulty_Player_Damage_Real__d=<B>0.0</B>
(7) Save the file, start the game, and you're done!Thanks to Revolution readers sinister_skillz, hawkeye, and Henry!
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.