Call of Duty: United Offensive
PC
To enable cheats, you must edit the target line of the shortcut. Right-click on the game shortcut and choose 'Properties.' Now in the Target field, add the following at the end of the line:
+set developer 1 +set sv_cheats 1Now select 'Apply' and then start the game as usual. During play, press ~ to bring up the console and enter the following codes. Note: If you get the message "sv_cheats are read only" after entering a cheat, then try typing "setrandom sv_cheats 1" into the console, then retrying the cheat.
give (item name) | Spawn item |
give health | Full health |
give all | Get every item |
give ammo | Get ammo |
god | God mode |
notarget | Enemies will not attack |
noclip | No clipping mode |
debug (0 or 1) | Toggle debug mode |
developer (0 or 1) | Toggle developer mode |
ufo | Fly |
jumptonode | Teleport to a map node |
map (map name) | Play indicated map |
kill | Suicide |
cvarlist | List all cvars |
cvardump | Dump all cvars to console |
cvar_restart | Reset all cvars |
cmdlist | List console commands |
shaderlist | List shaders of current map |
imagelist | List images of current map |
snd_list | List sounds currently used |
entitylist | List entities currently used |
bindlist | List currently bound keys |
gfxinfo | View graphics info |
reset (variable name) | Reset variable to default |
cg_crosshairAlpha (number) | Set crosshair transparency |
g_gravity (number) | Set gravity value; default is 800 |
cg_hudAlpha (number) | Set HUD transparency |
cg_shellshock (number) | Set shellshock duration |
g_gameSkill (number) | Set skill level |
g_knockback (number) | Set weapon knockback power |
cg_showMiss (0 or 1) | Show miss distance |
testmodel (model name) | Spawn indicated model |
cl_paused 2 | Free movement while paused |
cl_paused 0 | Return to normal paused screen |
timescale (number) | Set game speed |
g_ai (0 or 1) | Toggle AI |
g_debugBullets (0 or 1) | Toggle bullet debug mode |
cg_marks (0 or 1) | Toggle bullet marks |
con_debug (0 or 1) | Toggle console debugging. |
cg_drawCrosshair (0 or 1) | Toggle crosshair |
cg_brass (0 or 1) | Toggle ejecting shells |
g_drawEntBBoxes v | Toggle entity bounding boxes |
r_fog (0 or 1) | Toggle fog |
cg_drawFPS (0 or 1) | Toggle framerate displae |
fx_draw (0 or 1) | Toggle FX |
fx_debug (0 or 1) | Toggle FX debugging. |
fx_freeze (0 or 1) | Toggle FX freezing |
fx_enable (0 or 1) | Toggle FX |
cg_drawTimer (0 or 1) | Toggle game timer |
g_debugShowHit (0 or 1) | Toggle hit debug mode |
cg_drawStatus (0 or 1) | Toggle HUD |
cg_draw2D (0 or 1) | Toggle HUD and crosshair |
cg_letterbox (0 or 1) | Toggle letterbox format |
g_debugDamage (0 or 1) | Toggle NPC health display |
r_drawWorld (0 or 1) | Toggle objects and backgrounds |
r_drawEntities (0 or 1) | Toggle objects and NPCs |
g_debugMove (0 or 1) | Toggle movement debug mode |
cl_debugMove (0 or 1) | Toggle movement debugging. |
cg_noRender (0 or 1) | Toggle rendring |
cg_shadows (0 or 1) | Toggle shadows. |
g_spawnai (0 or 1) | Toggle spawning |
cg_subtitles (0 or 1) | Toggle subtitles |
cg_thirdPerson (0 or 1) | Toggle third person view |
g_vehicleDebug (0 or 1) | Toggle vehicle debug mode |
r_showtris (0 or 1) | Toggle wireframe mode |
Thanks to Revolution readers dextrous dave, John-Paul, KK_SteelCoat, and Sniper Hunter!