Caesar 3: Building Guide


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-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                    Caesar III Structure Guide
                    System: PC/Windows
                    Author: Jim Chamberlin
		    (red_phoenix_1@hotmail.com)

                    Version: FINAL (12/30/04)

  ===========================================================================

  >

  This document is Copyright í¯Â¿Â½ 2001 Jim Chamberlin.  All Rights Reserved.

  ===========================================================================

I would like all of the Caesar III fans to start sending in things so I 
can make some more guides for this wonderful game.  One of the things I 
would like is for people to start sending is some attached files with a 
city or city section drawing.  For example, use MS Paint and make some
drawings of what a good city or part of a city would look like.  Remember
to make all the same size buildings look the same.  For example, if the 
building's size is 4X4, make all 4X4 buildings the same size, please.  
You could color code each type of building if you'd like.  Make a key 
that is EASY to read and understand.  You could also just use Notebook 
or any other type of Word Processor and make a city blueprint too.  You
could use letters representing each block of the building and dashes or 
whatever for roads, be creative.  An example is below.

A Senate could look like this (5X5):
SSSSS
SSSSS
SSSSS
SSSSS
SSSSS

You should get the general idea.  Make sure all drawings are in an 
attached e- mail file.  I'd be nice if they were in a WinZip File.  If 
you'd like to know where to go to download this, go to 
http://www.download.com.  You should be able to find it without too much 
trouble.

I'm not going to write a single Strategy Guide or Walkthrough for Caesar 
III.  Instead, I'm going to write several smaller guides for the game.  
Each will be about a certain aspect of the game.  For example, this one 
is about the buildings and structures of the game.  Other guides to 
follow will contain, once again, different things.  They aren't 
available yet.  You may notice that I'm not containing any tips in the 
aspect- specific guides.  I am going to write a guide containing nothing 
but tips, with references to the guides, so you'll understand what I'm 
talking about.  There is already a great Walkthrough at GameFaqs, so you 
should check it out as well.  It's done by Adar.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               Table of Contents
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   I. Industry Buildings and Structures
  II. Water Structures
 III. Education Buildings
  IV. Entertainment Buildings
   V. Security Buildings and Structures
  VI. Engineering Buildings and Structures
 VII. Administration Buildings and Structures
VIII. Religion Structures
  IX. Health Buildings
   X. Residence Buildings
  XI. Credits

=====================================
I. Industry Buildings and Structures
=====================================

NAME OF STRUCTURE: VINE FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE WINE WORKSHOP

NAME OF STRUCTURE: FRUIT FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOD SOURCE

NAME OF STRUCTURE: OLIVE FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE OIL WORKSHOP

NAME OF STRUCTURE: PIG FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOR SOURCE

NAME OF STRUCTURE: VEGETABLE FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOD SOURCE

NAME OF STRUCTURE: WHEAT FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: THE MOST EFFICIENT FOOD SOURCE AVAILABLE

NAME OF BUILDING: GRANARY
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 6
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: STORES THE FOOD

NAME OF BUILDING: MARKET
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 5
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: DISTRIBUTES COMMODITIES AMONG THE HOUSING

NAME OF STRUCTURE: WAREHOUSE
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 6
ROAD ACCESS: YES
COST: 70 DN
OTHER INFORMATION: STORES AND ACCEPTS GOODS INVOLVING EXPORTS 

NAME OF STRUCTURE: CLAY PIT
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE POTTERY WORKSHOP

NAME OF STRUCTURE: IRON MINE
SIZE: 2X2
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: RAW MATERIALS FOR WEAPONS WORKSHOP

NAME OF BUILDING: FURNITURE WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40
OTHER INFORMATION: TURNS TIMBER INTO FURNITURE

NAME OF BUILDING: POTTERY WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: TURNS CLAY INTO POTTERY

NAME OF BUILDING: WINE WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 45 DN
OTHER INFORMATION: TURNS GRAPES FROM THE VINE FARM INTO WINE

NAME OF BUILDING: WEAPONS WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: TURNS IRON INTO WEAPONS

NAME OF BUILDING: OIL WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: TURNS OLIVES INTO OIL

NAME OF STRUCTURE: MARBLE QUARRY
SIZE: 2X2
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: DIGS FOR MARBLE (USED IN ORACLES AND LARGE TEMPLES)

NAME OF STRUCTURE: TIMBER YARD
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR FURNITURE WORKSHOP

===================================
II. Water Structures
===================================

NAME OF STRUCTURE: RESERVOIR
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 0
ROAD ACCESS: NO
COST: 80 DN
OTHER INFORMATION: CREATES PIPE NETWORK

NAME OF STRUCTURE: AQUEDUCT
SIZE: 1X1
DESIRABILITY EFFECT: NONE
LABOR: 0
ROAD ACCESS: NO
COST: 8 DN
OTHER INFORMATION: LINKS RESERVOIRS TOGETHER


NAME OF STRUCTURE: FOUNTAIN
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 4
ROAD ACCESS: NO
COST: 15 DN
OTHER INFORMATION: THE MORE DESIRABLE WATER FOR HOUSING

NAME OF STRUCTURE: WELL
SIZE: 1X1
DESIRABILITY EFFECT: -
LABOR: 0
ROAD ACCESS: NO
COST: 5 DN
OTHER INFORMATION: THE LESS DESIRABLE WATER FOR HOUSING

======================================
III. Education Buildings
======================================

NAME OF BUILDING: ACADEMY
SIZE: 3X3
DESIRABILITY EFFECT: ++
LABOR: 30
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: HELPS CULTURE RATING; 100 STUDENTS

NAME OF BUILDING: LIBRARY
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 20
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: HELPS CULTURE RATING; 800 PEOPLE

NAME OF BUILDING: SCHOOL
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: 75 CHILDREN

NAME OF BUILDING: MISSION POST
SIZE: 
DESIRABILITY EFFECT: --
LABOR: 20????
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: TEACHES NATIVES LATIN, THUS HOPEFULLY REMAINING 
PEACEFUL

====================================
IV. Entertainment Buildings 
====================================

NAME OF BUILDING: ACTOR COLONY
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 5
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: SUPPLIES THE THEATER AND AMPHITHEATER WITH ACTORS

NAME OF BUILDING: AMPHITHEATER
SIZE: 3X3
DESIRABILITY EFFECT: ++
LABOR: 12
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: NEEDS ACTORS AND GLADIATORS

NAME OF BUILDING: CHARIOT MAKER
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: SUPPLIES THE HIPPODRONE WITH CHARIOTEERS

NAME OF BUILDING: COLOSSEUM
SIZE: 6X6
DESIRABILITY EFFECT: --
LABOR: 25
ROAD ACCESS: YES
COST: 500 DN
OTHER INFORMATION: NEEDS GLADIATORS AND LION TAMERS

NAME OF BUILDING: GLADIATOR SCHOOL
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 8
ROAD ACCESS: YES
COST: 75
OTHER INFORMATION: SUPPLIES THE AMPHITHEATER AND COLOSSEUM WITH
GLADIATORS

NAME OF BUILDING: HIPPODROME
SIZE: 5X15
DESIRABILITY EFFECT: --
LABOR: 150
ROAD ACCESS: YES
COST: 2500 DN
OTHER INFORMATION: NEEDS CHARIOTEERS

NAME OF BUILDING: LION PIT
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 8
ROAD ACCESS: YES
COST: 75 
OTHER INFORMATION: SUPPLIES THE COLOSSEUM WITH LION TAMERS

NAME OF BUILDING: THEATER
SIZE: 2X2
DESIRABILITY EFFECT: +
LABOR: 8
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: NEEDS ACTORS; HELPS CULTURE RATING

======================================
V. Security Buildings and Structures
======================================

NAME OF BUILDING: BARRACKS
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: ALLOWS FORTS TO RECRUIT SOLDIERS

NAME OF BUILDING: FORT
SIZE: 
DESIRABILITY EFFECT: ----
LABOR: 16
ROAD ACCESS: NO
COST: 1000 DN
OTHER INFORMATION: BASE FOR COHORT

NAME OF STRUCTURE: GATEHOUSE
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 0
ROAD ACCESS: NO
COST: 100 DN
OTHER INFORMATION: PROVIDES PASSAGE THROUGH WALLS

NAME OF BUILDING: MILITARY ACADEMY
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 20
ROAD ACCESS: YES
COST: 1000 DN
OTHER INFORMATION: IMPROVES SOLDIER QUALITY

NAME OF BUILDING: PREFECTURE
SIZE: 1X1
DESIRABILITY EFFECT: -
LABOR: 6
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: POLICE AND FIREFIGHTING

NAME OF STRUCTURE: TOWER
SIZE: 
DESIRABILITY EFFECT: ----
LABOR: 6
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: SUPPLIES GUARDS AND BALLISTAS

NAME OF STRUCTURE: WALL
SIZE: 
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: NO
COST: 12 DN
OTHER INFORMATION: IMPEDES INVADERS

=========================================
VI. Engineering Buildings and Structures
=========================================

NAME OF STRUCTURE: LOW BRIDGE
SIZE: 
DESIRABILITY EFFECT: 
LABOR: 0
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: BLOCKS SHIP PASSAGE

NAME OF STRUCTURE: SHIP BRIDGE
SIZE:
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: ALLOWS SHIPS TO PASS

NAME OF BUILDING: ENGINEER'S POST
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 5
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: MAINTAINS BUILDINGS

NAME OF STRUCTURE: GARDEN
SIZE: 1X1
DESIRABILITY EFFECT: +++
LABOR: 0
ROAD ACCESS: NO
COST 12 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: PLAZA
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 0
ROAD ACCESS: IT'S BUILD ON THE ROAD!
COST: 15 DN
OTHER INFORMATION: IMPROVES LOCAL DESIRABILITY 

NAME OF BUILDING: WHARF
SIZE: 2X2
DESIRABILITY EFFECT: ----
LABOR: 6
ROAD ACCESS: YES
COST: 60 DN
OTHER INFORMATION: SERVICES FISHING BOATS

NAME OF BUILDING: SHIPYARD
SIZE: 2X2
DESIRABILITY EFFECT: ----
LABOR: 10
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: SUPPLIES WHARFS WITH FISHING BOATS

NAME OF STRUCTURE: DOCK
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 12
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: ALLOWS TRADE BY SEA

=============================================
VII. Administration Buildings and Structures
=============================================

NAME OF BUILDING: FORUM
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 6
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: COLLECTS TAXES

NAME OF BUILDING: GOVERNOR'S HOUSE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: GOVERNOR'S VILLA
SIZE: 4X4
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 400 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: GOVERNOR'S PALACE
SIZE: 5X5
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 700 DN 
OTHER INFORMATION: NONE

NAME OF BUILDING: SENATE
SIZE: 5X5
DESIRABILITY EFFECT: ++++
LABOR: 30
ROAD ACCESS: YES
COST: 400 DN
OTHER INFORMATION: NONE

NAME OF STRUCTURE: SMALL STATUE
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 0
ROAD ACCESS: NO
COST: 12 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: MEDIUM STATUE
SIZE: 2X2
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: NO
COST: 80 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: LARGE STATUE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: NO
COST: 150 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

====================================
VIII. Religion Structures
====================================

NAME OF STRUCTURE: ORACLE
SIZE: 2X2
DESIRABILITY EFFECT: +++
LABOR: 0
ROAD ACCESS: YES
COST: 200 DN + 2 CARTLOADS OF MARBLE
OTHER INFORMATON: HELPS CULTURE RATING; ALL GODS

NAME OF STRUCTURE: SMALL TEMPLE
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 2
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD

NAME OF STRUCTURE: LARGE TEMPLE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 5
ROAD ACCESS: YES
COST: 150 DN + 2 CARTLOADS OF MARBLE
OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD

======================================
IX. Health Buildings
======================================

NAME OF BUILDING: BARBER SHOP
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 2
ROAD ACCESS: YES
COST: 25 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: BATH- HOUSE
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: NEEDS PIPE ACCESS TO RESERVOIR

NAME OF BUILDING: DOCTOR'S CLINIC
SIZE: 1X1
DESIRABILITY EFFECT: 
LABOR: 5
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: HELPS PREVENT DISEASE

NAME OF BUILDING: HOSPITAL
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 30
ROAD ACCESS: YES
COST: 300 DN
OTHER INFORMATION: HELPS COMBAT DISEASE

========================================
X. RESIDENCE BUILDINGS
========================================

NAME OF BUILDING: FOR RENT SIGN
SIZE: 1X1
NUMBER OF PEOPLE: 0
RESIDENTS: NONE
NEED: ROAD ACCESS

NAME OF BUILDING: SMALL TENT
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 5
RESIDENTS: WORKERS
NEED: NOTHING

NAME OF BUILDING: LARGE TENT
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 7, 28
RESIDENTS: WORKERS
NEED: WATER SOURCE

NAME OF BUILDING: SMALL SHACK
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 9, 36
RESIDENTS: WORKERS
NEED: 1 FOOD TYPE

NAME OF BUILDING: LARGE SHACK
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 11, 44, 52
RESIDENTS: WORKERS
NEED: 1 GOD ACCESS

NAME OF BUILDING: SMALL HOVEL
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 11, 13
RESIDENTS: WORKERS
NEED: FOUNTAIN

NAME OF BUILDING: LARGE HOVEL
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 15, 52, 60, 70
RESIDENTS: WORKERS
NEED: 1 ENTERTAINMENT

NAME OF BUILDING: SMALL CASA
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 15, 17, 64, 68
RESIDENTS: WORKERS
NEED: BASIC EDUCATION

NAME OF BUILDING: LARGE CASA
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 19, 76
RESIDENTS: WORKERS
NEED: BATH- HOUSE, POTTERY

NAME OF BUILDING: SMALL INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 19, 76, 78
RESIDENTS: WORKERS
NEED: 2ND ENTERTAINMENT

NAME OF BUILDING: MEDIUM INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 20, 80
RESIDENTS: WORKERS
NEED: DOCTOR, FURNITURE

NAME OF BUILDING: LARGE INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 84
RESIDENTS: WORKERS
NEED: SCHOOL, LIBRARY

NAME OF BUILDING: GRAND INSULAE
SIZE: 2X2
NUMBER OF PEOPLE: 84
RESIDENTS: WORKERS
NEED: 3RD ENTERTAINMENT

NAME OF BUILDING: SMALL VILLA
SIZE: 2X2
NUMBER OF PEOPLE: 40
RESIDENTS: PATRICIANS
NEED: WINE, 2 GODS

NAME OF BUILDING: MEDIUM VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 42
RESIDENTS: PATRICIANS
NEED: BATH- HOUSE, DOCTOR, HOSPITAL

NAME OF BUILDING: LARGE VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 90
RESIDENTS: PATRICIANS
NEED: ACADEMY

NAME OF BUILDING: GRAND VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 90
RESIDENTS: PATRICIANS
NEED: 3 FOOD TYPES, 3 GODS

NAME OF BUILDING: SMALL PALACE
SIZE: 2X2
NUMBER OF PEOPLE: 106
RESIDENTS: PATRICIANS
NEED: 2ND WINE

NAME OF BUILDING: MEDIUM PALACE
SIZE: 3X3
NUMBER OF PEOPLE: 108
RESIDENTS: PATRICIANS
NEED: 4 GODS

NAME OF BUILDING: LARGE PALACE
SIZE: 4X4
NUMBER OF PEOPLE: 200
RESIDENTS: PATRICIANS
NEED: 4TH ENTERTAINMENT

NAME OF BUILDING: LUXURY PALACE
SIZE: 4X4
NUMBER OF PEOPLE: 200
RESIDENTS: PATRICIANS
NEED: MORE DESIRABILITY

======================================
XI. Credits
======================================

- Sierra Studios
- Impressions
- GameFaqs and CJayC
- Adar
- vgstrategies.about.com
- Cheat Code Central--http://www.cheatcc.com
- http://www.macledge.com/resources/caesar3/structureguide

  ===========================================================================

  ASCII Art created using SigZag by James Dill:   (freeware!)
   http://www.geocities.com/southbeach/marina/4942/sigzag.htm

  This FAQ was writen entirely using the GWD Text Editor:  (shareware)
    http://www.gwdsoft.com/

    - There are many, many text editors out there (even completely free), but
      this is certainly one of the absolute best editors out there.  Also,
      be sure to support the software developer(s); they did a lot of hard
      work on this.


  ===========================================================================

  >

         This Document is Copyright 2001 Jim Chamberlin.  All Rights Reserved.

	 This guide can be FREELY distributed as long as you agree to a few
         things:

          - You do not alter this guide, leaving it in the original .txt
            file format
          - You do not charge for viewing this guide.  This includes, but
            is not limited to websites, cds, dvds, magazines, etc.
          - You give me credit.
          - Visit GameFAQs (http://www.gamefaqs.com) on a regular basis and
            download any updates to the guide.  Authors hate responding to
            questions that were answered in newer versions of the guide.


                                                                ///,        ////
                                                                  /,      /  >.
                                                                   /,   _/  /.
                                       - (C)Jim Chamberlin        _  /_/   /.
    _____               _____                                      __/_   >_._ 
 /  /_/ /  _/_/ /_/ //  /_/ /  _~  /  /_/ /  _/_/     /  />   ____/_____//  ____/__//__/_____/_____/__//__/_//__/_      // ````
======/============_/========[red_phoenix_1@hotmail.com]============((`=======


Extra special thanks to Revolution reader Red Phoenix!
  
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