Quest 64
N64
Warning: The following walkthrough will help you solve Quest 64. Please, DO NOT READ FROM START TO FINISIH. You'll spoil the game. On second thought, go ahead and cheat. This game sucks. :)
= = = = = = = = = = = = = = = = = = - Version 3.0 - Revision History: July 5th - The last time I updated this FAQ was...last year, this day, actually. Since this was my ever first FAQ, it had horrendous spelling, grammar, and gameplay mistakes. So I've decided to come back with my 30+ FAQ experience and give it a major make-over. Even if you've read this before, read it again, and bask in the glow of the crappy game we call Quest 64. Revisions Fixed a few typos fixed some problems in the Earth spell list finished the Walkthrough (sorry, I wrote it. It's not a reader's) Made some "CORRECTIONS!!!" notes along the Walkthrough Made this letter (below) To everyone, Now you can stop e-mailing me with info on how to beat Beigus and everything, I have beaten him. I thank all of you who helped, and I want to make a correction in the Walkthrough, don't even bother with Fire and Wind, Earth and Water are truly the best. Water because of the healing, the ice and water attacks, and because of some nice tricks with the escape spell. Earth because of Avalanche, Magic Barrier, and Spirit Armor. After you have maxed them both out Fire is ok. The only reason I couldn't beat Beigus is because I didn't have anything in Earth, but Water and Fire were maxed out...try killing him without Avalanche and Magic Barrier! = = = = = = = = = = = = = = = = = = Table of Contents - - - - - - - - - - - 1) Introduction 2) The Basics 3) Why Quest Sucks 4) Walkthrough 5) Spirit Gem List 6) Items 7) Magic Spells 8) Secrets and Tips 9) Baddies 10) FAQ 11) Credits 12) Legal Stuff 13) The End ----------------------------- 1) Introduction ----------------------------- Quest 64 is the first "RPG" to come to the Nintendo 64, which is pretty sad and pathetic when you think about it. Actually, I think the entire "RPG" concept it stupid. Think about it..."Role Playing Game." That means you are playing the role of a character, and are totally submersed in their world, and can interact with it. Using that definition, Mario 64 is an RPG. So is GoldenEye 007. The only genre that isn't an RPG is the puzzle genre...most of the time at least. RPG really means "Retarded Pretend Game." In other words, you go through large, generic worlds and fight in menu-based battles for hours and hours until you gain experience. Games that come to mind would be Chrono Trigger, Dragon Warrior, FF7, Pokemon, and Quest 64. Oh brother... The plot: CeltLand is a large island in a far away sea, it is also one of the most peaceful. For eons the residents of CeltLand have lived in peace with the spirits, each spirit is part of nature: Fire, Earth, Water, and Wind. The secrets to these mystical entities are inscribed in the Eletale Book, a book so secret that only the true spirits tamers can read. Spirit tamers hold the power of the spirits, and are one with nature. One day this all changed, an unknown stole the Eletale Book and has Read it's sacred volumes. The knowledge this unknown knows now is enough to destroy all of CeltLand. He has already used it's powerful magic to turn ordinary creatures into horrible monsters with black magic at their disposal. They are roaming the countryside and now only the cities are safe, for now. The citizens are frightened and fear for their lives. Who could stop this? You are Brian, an apprentice spirit tamer. Your father, Lord Bartholmy, was a respected spirit tamer himself. Over a month ago he left to find the Eletale Book. You (Brian) have promised everyone in CeltLand that you will go and find the book, rescue your father, and restore peace to CeltLand. This is just the main plot, there are many sub plots. Read about them in the Walkthrough. ---------------------------- 2) The Basics ---------------------------- You can control Brian in the huge 3D world that is CeltLand. Quest 64 is the first 100% 3D RPG, which is even more sad. Quest 64 is like an RPG in many ways, you control magic spells, follow Brian through his homeland, sleep in hotels, there are turn based battles etc...It is also NOT like an RPG, there is no money system, no other people that will join Brian on the Quest, and well...that's it. But Quest 64 is an RPG. Navigating the giant world is very simple, just move Brian around with the control stick. If you see a person you want to talk to, simply go up to her/him/it. A bubble with appear over it's head, like in comic books. Push the A button and they will talk to you. You may find out key information about the level, what's to come, tips, someone might be nice and give you an item, or they might just want to make small talk. Whatever the case, it's smart to talk to everyone you meet. Sometimes when looking around a city or elsewhere, you might find a red treasure chest. Go up to it, and a "!" will appear over Brian's head. Now you can open the chest by pushing the "A" button, you will get whatever is inside. To advance your magic spells you must collect the spirit gems that litter the landscape. You will see them as a small bubble like geyser that flashes on and off, you have to have a sharp eye to spot some of them. When you get over it you will see a "?" over Brian's head, push the "Z" button and you will see a C Button configuration. You may now raise the power for your magic spells. C up is Fire, C right is Wind, C down is Water, and C left is Earth. Learn these! Note: You may also win spirit gems from battle The battles in Quest are random, in another words if you're walking in an area outside a city every other few seconds you will be forced into a battle by the monsters that run around. Funny thing, you can't see them! During battle you will face off against the enemy in classic turn based combat (unfortunately for you). The fighting arena is represented by a large octagon. Your space is represented by the octagon that surrounds you. The enemy has their own space as well. You can not move outside your field, nor can the enemy. But you can move the octagon by getting close to what you want to move near and attacking or by pushing Z with nothing selected (this will forfeit your turn). Unlike most RPGs you can dodge your enemy's attacks, all you must do is move around in your field. Some attacks, however, are almost impossible to avoid. To defeat the enemy just attack them until their HP is used up. If an object is blocking the view, you can swivel the camera with the Left shoulder button (L). It is common to receive items after winning a battle. Normally you have a view much like Mario 64's, that is behind out hero. Hit the L button and it will zoom out for a more behind in the air perspective, much like Mario RPG. Note: This can not be done in enclosed spaces. To attack with a spell hit the corresponding C button and push the A button to attack with it. Some spells require you to face the enemy you wish to attack. You may also attack with your magic staff, just get up close to an enemy (don't worry, they can't attack when it's your turn) and when a staff icon appears then hit the A button, you will use the staff frequently in your quest. Arf, arf. Collecting spirit gems is an important task, as they will increase your power. Enemies are almost always more powerful than you so this can be important, you must decide what magic spells to increase and what not to. If you find that you need healing, and you happen to have the "heal spell" (see spells list and descriptions) then you can heal yourself without items. Try to make this your most powerful water attack, as in the heat of battle this is a must. You can also use the heal outside of battles, remember that. You can use it again and again, so replenishing yourself is easy. But breads (see items list) and other healing items are still needed, because it will be awhile before you can heal 50 HP in one spell. I only use them for bosses, because when you are defeated you will be taken to the last hotel you visited Remember that cities are safe. Explore the cities and castle very well, every nook and cranny. You will discover all kinds of items to help you. Remember, after you save a city to go back and talk to everyone, some might give you items (a good example of this is the king of Dondoran). When you pause the game, there are four screens... Status: The bars show your HP, MP, Defense, and Agility. To the right of the bar is the word "exp", which stands for experience, of course. The number behind it, being a percent, shows you how close to advancing that level you are. Environment: You can control two things here; the speed of the text when you talk to people, and the background noise. If you hate the sound of Brian's footsteps, turn it off here! Map: This is where you can see the current kingdom or area...everything is pretty obvious. The blinking red arrow is you. Elements: This shows all the elements, and how many gems of each you have collected. The useful part of this is the blue ball in the center, with the percentage under it. Everytime you fight a battle, the ball will fill with water, the amount depending on the strength of the creatures you fought. When it reaches 100%, you will automatically get a Spirit Gem. -------------------------------- 3) Why Quest 64 Sucks -------------------------------- A short list of why Quest 64 is one of the stupidest games I have ever had the misfortune of playing (and buying!). # 1 - No story. Wow, his dad is gone and a book is stolen. NO!!! # 2 - Enemies too powerful or too weak. Although the enemies are very original and look cool, they are almost always way too powerful, or way too weak. Example: enemies in the final level, or Dindom Dries # 3 - If you do not put all of your Spirit Gems in Earth and Water, it is practically impossible to get to the end. That is not right! # 4 - The bosses. Not only are they stupid looking and install no fear in you (Except for Mammon himself), they have only ONE OR TWO attacks in all. That is ridiculous! # 5 - It is impossible to get 50 Spirit Gems in each element. Well, if you kept on fighting until you had hair coming out of your ears it would be possible, but I mean in your lifetime. # 6 - The dungeons are pathetic. I'm not even sure if you can really call them dungeons! There are six altogether: Cull Hazard, Blue Cave, Baragoon Mines, Boil Hole, Baragoon Castle, and the World of Mammon. Now, I'll put this in terms that you can come to grips with...THERE ARE NO PUZZLES. Not a single freakin' puzzle. NOT IN THE ENTIRE GAME! What kind of lazy ass-designer thought of this brilliant idea? I mean, if you're not even going to put a little puzzle into a project that costs your company thousands, or even millions of dollars, why would you even ATTEMPT IT?! That's what really scares me about this game. Even scarier, the dungeons aren't even that interesting. You just keep walking and walking, until you get to the end. I fell asleep in the Baragoon Castle, and I wasn't even very tired! I've never fallen asleep while playing a video-game in my life, and I've played them since I was five years old! # 7 - No mini-games. Nuff' said. # 8 - Accessories, armor, shields, swords, staffs, capes, boots...does Quest 64 have any of those items? Let me try to remember...NO! NO! NO! You're stuck with everything you start out with. # 9 - What about currency? Hmmm...let me think...NO! You just magically get things from other people, for no good reason. Actually, the Japanese version (which came out much later than the American version) is going to feature some sort of cash. Where's a gun when you need it? # 10 - Spells. Yes, there are more than 40 in the game, but you only need about five in all. Avalanche, Earth Shield (or whatever), Water Pillar, Heal, and Escape. The others are useless. There are many others, but that covers pretty much all of it, Quest 64 is the most shallow game in existence. The only thing that I think they did well was the towns and cities, the monster design, and maybe the spell graphics (although, some are way too short). You may be wondering why I'm doing a FAQ for such a lowly game... It's because I got cheated into buying this, and I make FAQs for any game that I own. And besides, some people actually (snicker) like the game. OK, I admit that the towns are fun to explore, but that is IT! I know I could sell it, and I plan to do so when I need cash. -------------------------------- 4) The Walkthrough -------------------------------- I won't mind telling you the plot, since it is so generic and predictable, it would take a real idiot to be surprised. Also, this game is so crappy, it's amazing. Watch me as I make it look really complicated, like all those people who write FAQs for Playstation RPGs. This should be a riot! (No, I don't have anything against the PSX at all, but some of those authors make the games look way more complicated than it is.) ***************************** COLLECTING EARTH ORB ***************************** C O L L E C T I N G E A R T H O R B /////////////////////////-------------------------\\\\\ /////////////////////////THE KINGDOM OF KENNISHIRE\\\\\ /////////////////////////--------------------------\\\\\ (note how I just used nearly a page for graphics) - - - MELRODE MAJESTY - - - Items to find: Dew Drop x3, Fresh Bread, Honey Bread You start off your quest (pun) by talking to the Grand Abbott. What's an Abbott you ask? Well, I don't know, but he looks pretty cool. He tells you about the Eletale Book, the Day of Grief, your father, the next city, etc...then you get to leave after he's done blabbing. Exit through the nearby door. After a long series of stairs, you will reach a library with a maid, talk to her if you want to know about the Spirit Gems. Then, go through the next door to arrive in a long hallway of doors. They are all empty, except for the first one, which has a maid that explains some more. (this is a good way to make it seem complicated) ___ ? ?_____ ? b ? __a__b ? ? ? ? c 'c' is where you enter, 'b' is the large green door to the main hall, and 'a' is a brown door to the courtyard; take 'a.' In here you will find two maids who will teach you even more, but there is also a treasure chest in the back with a Dew Drop, which restores 10 MP points. Go through the next door, you will find a basement with two more chests, each containing another Dew Drop. Backtrack to the hall above. Now go through b, which leads to the main hall. Speak to the man, but don't go through the large doors yet, there's more to explore. If you go in the opposite direction of the large door, you will find a door that leads to a priest, but you will get nothing but some conversation. There's a door across from the door where you enter the main hall, the bakery is there. The maid will give you Fresh Bread, which will restore 50 HP points. A chest behind the bench has some Honey Bread, which restores 100 HP points. Save these for later! Now, exit through the big door. - - - MELRODE TRAIL - - - Items to find: None Go down the ramp and turn left, follow the long path until you get to a steeple. Talk to the horse if you want (I wish he said something coherent), and then go into the hay. In the hay there is your first spirit gem. Just be weary from now on, I won't tell you the location of any others. If you want those, look for them in the Spirit Gem List...Now go back to the ramp, now go down the ramp that is against the gate. Walk what seems forever until you get to a door. Enter it to get to a small village. - - - MELRODE TOWN - - - Items to find: White Wings, Fresh Bread Sarcasm aside, the best part of Quest 64 is the towns, which are lavishly detailed, has many neat people to talk to, and plenty of chests and areas to explore. This town is actually rather pathetic when compared to future ones, but being 3D and all, it might impress you (even in the post-Zelda era). Even jabbering, let's get down to business. After knowing where everything is, this town should be a cinch. First off, go to the Inn, which is a large building with a blue house hanging from the door. Inside you will meet Shannon, a rather pretty woman dressed in white and purple. You better get used to her, she will appear in every hotel in the game! Save at the desk (you need a Memory Pak, but everyone should have one by now...). The White Wings can be found in the shop, which has a yellow pot next to the door. The Wings will return you to this town when used, but can not be used in forests or caves. Have you noticed something funny? That's right, you don't need any money, they just hand over the items to you! What idiot of a game-designer thought of this?! Well...moving on...In the large field with the shepherd, there is a house, inside is a chest with some Fresh Bread. - - - KENNISHIRE ROAD - - - Items to find: None Enemies to fight: Hellhound, Werehare, Man Eater, Big Mouth, Parassult, Bumbershoot This is basically a very twisty road that leads to a fork, left going to Connor Forest, right going to Dondoran Town. But before this, I will enlighten you with my vast wealth of information, and if you don't want to be absolutely annihilated later in the game, you better listen up! Most people always seem to want to raise their HP as far as they can, up in the 100's even, before going to Connor Forest alone, but this will offer only small protection if your defense is lacking. Later in the game, enemies can make your 300 HP melt away like a man in a hooker's snatch, so you must get your defense very high to counteract this. How do you do this? Simple, get hit by attacks. Everytime you do, you get defensive experience. The more powerful the attacks inflicted on you the better! Keep doing this, even if you die, and you will return at the last inn with all of your exp. Do this over and over, then you can not be stopped! Other great defensive builders can be found in the Secrets section, and if you do them from the start of the game to the end, you will have more fun in the long-term. Here's even more you must read. As you get Spirit Gems, add them ALL to Water until it grows to seven, that is when you learn the Heal Spell, which is very useful. Throughout the game, there is only ONE OTHER ELEMENT you should add Gems to, and that is Earth, because of Avalanche (the best attack in the game) and Shield Barrier (offers invulnerability for five turns). After Earth and Water are maxed out at 50, you can do whatever you want with the others. - - - DONDORAN TOWN - - - Items to find: Yellow Wings, Dew Drops x infinity, Fresh Bread x infinity Talking to the locals, it seems that some robber with awesome black magic was able to steal a precious treasure from the castle, now he is in the Conner Forest and is blocking the road via an old fort that was abandoned long ago. You, of course, have to save him. In the pub, which has a barrel above the door, you can get a free Dew Drop from the lady if you do not have one, and Fresh Bread from the bartender. You can do this over and over, but if you have just one Dew Drop or Fresh Bread, they will not give you one...Also get the Yellow Wings from the shop. - - - DONDORAN CASTLE - - - Items to find: Mint Leaves, Dew Drop x3, Fresh Bread x2, This castle was rather nicely designed...too bad most of the rooms are empty. Before going up the staircase to see the king, go through one of the doors on the left of right, up the stairs, and explore the second floor. One of the door leads to Princess Flora, who says that if you get back the treasure her father will pay you back. In her room are some items, including the Mint Leaves, which will restore 20 MP points! Now backtrack to the staircase, get clearance from the guard, then go in. Talk to King Scottfort and he will explain everything, even naming the treasure –- the Earth Orb. The side door containing even more items, so be sure not to miss it! Exit the castle and return to the big field. - - - KENNISHIRE ROAD - - - Remember that cross in the road? This time go left, but before you do fight some baddies until you get a real high level of defense, maybe 10 or so. Remember the defense trick! Keep healing until you advance...you will also enhance your other categories, like HP and MP. When you're all set... - - - CONNOR FOREST - - - Items to find: Giants Shoe, Mint Leaves, Honey Bread, Earth Orb Enemies to fight: Kobold, Frog Knight, Marionasty, Bat, Man Trap Ever since the Zelda series began more than a decade ago, RPG/Adventure games have been notorious for having tons and tons of secrets in the forests. Quest 64, on the other hand...well, there are practically none. Turn left at the fork to find a small hut, inside is the Giant's Shoe, which will double the size of your octagon in battle, which is mainly useful during a boss fight. Most people get stuck right here because they take the right path and find the door to the next area, which is locked, and think their game is broken. WRONG. Your head is the only thing broken. Behind the hut is a path, which leads deep into the forest, where you will find many more enemies, and the old fort the robber is hiding in. Battle the nearby enemies until your defense is at about 15, then enter. ************************************************************************ BOSS: Solvaring HP: 210 A man covered in fur and dead animals, Solvaring is the hardest boss in the game in my opinion, because you do not have Avalanche, and if you run out of breads, you're kind of screwed. He used Lava Ray when you get far away (step to the side to avoid) and Earth Blast when close (can not avoid). The best way to take on this beast is to pummel him with your staff. This will make him use Earth Blast, which takes off about 10 HP, and you only have about 80 or so. When you get down to 10, use one of the breads you have. If you are on the brink of dying and have no breads, TURN THE GAME OFF. If you die and come back, he'll be close to impossible to kill since you won't have breads. Once killed you will receive 10 HP points and the Earth Orb!! Item: Earth Orb Attacks: Lava Ray, Earth Blast ************************************************************************ After he's gone get all the stuff from the chests, then head back into the forest. Go back to the large field, then use the Yellow Wings as a shortcut. *************************** COLLECTING WIND JADE *************************** C O L L E C T I N G W I N D J A D E - - - DONDORAN TOWN/CASTLE - - - Items to find: Hero's Drink, Healing Potion, and Replica Talk to everyone and they will thank you for what you've done. If you need some bread go to the tavern. Head into the castle. Go back to the throne room and talk to the king. He will let you into a secret back room. Hero's Drink recovered 40 MP, Healing Potion recovers 150 HP, and the Replica allows you to escape from battle. - - - CONNOR FOREST - - - Items to find: Dew Drops This time turn right, you will collect two spirit gems on this path so keep your eyes peeled. Battle your way through until you reach a brown door with a treasure box by it. Get the goods and go through the door. - - - KENNISHIRE WHARF ROAD - - - Items to find: None Enemies to fight: Death Hugger, Mad Doll, Apophis, Goblin, Cockatrice Try saying that three times fast! Continue forward, racking up major defense points, and keep an eye on your map. Do you see a "Glencoe Forest"? If you don't, get your eyes checked. There are two paths to it, but as you can make out on the map, one if blocked. You'll need to take the lower one up. It seems blocked as well, but if you use the camera with B, you can clearly see a log going down. Fight your way to the Forest! - - - GLENCOE FOREST - - - Items to find: Silent Flute Enemies to fight: Dark Goblin, Hot Lips, Ghost Stalker, Treant There are lots of Spirit gems to be found, which is the main reason for visiting. Another reason is for the tons of defensive power you can get from this place –- the enemies are quite powerful. The only ones you might want to stay away from would be a large group of Dark Goblins, unless your Water Pillar can cause a lot of damage to many, otherwise they will kick your puny butt quite a bit. On the other side of the forest is a cottage, inside that is a chest with the Silent Flute, which will halt all enemy magical attacks for five turns. You can also talk to Kelly, a woman who seems to know a lot about wind...but you can read about that in the Secrets section. - - - KENNISHIRE WHARF ROAD - - - Items to find: none Keep going and going, and you will eventually find an Inn, go inside and save. Coming back out, climb up the stairs to board a large wooden boat, go inside and wait a few seconds. It's time to check your stats...you should have at the minimum: 20 gems in both Earth and Water, 110 HP, 30 Defense. Now come back out. The boat has carried you across the lake and to...... ///////////////////////////////------------\\\\\\\ ///////////////////////////////WEST CARMAGH\\\\\\\ //////////////////////////////--------------\\\\\\\ - - - WEST CARMAGH WAY - - - Items to find: none Enemies to fight: Ork Junior, Were Hare, Ghosthound, Gremlin, Merrow, Wolf Goat, Skeleton Save in the hotel and head towards the city that is on top (looking at the map here). There are tons of spirit gems around here, so each around. There are also some easy baddies. Take advantage of this by building your stats, especially defense. - - - LARAPOOL - - - Items to find: Blue Wings, Mint Leaves x infinity Go into the hotel and gasp, as it has an upstairs, a downstairs, and a basement! The lady on the first floor will replenish any Mint Leaves for you, so come back if you run out. Talk to Shannon, and then save. Go upstairs and talk to Leila, the sorceress of all the wind. Does she look like barbie to you, or is just me? Well, she'll tell you how the Wind has ceased to stop, and demons can spread, the without the wind we will all die...for some reason she doesn't say WHY we will die. Also go to the shop and get the Blue Wings. - - - WEST CARMAGH WAY - - - Items to find: none Along the path you will see many easy baddies and a few more spirit gems, so get them. When you finally get to the cottage near Windward Forest (see map) go inside and you will learn that the unknown being used the Wind Jade to destroy the only bridge to Windward Forest! So now we must take to the longer route to go into the Cull Hazard Cave. Make a fast break for Cull Hazzard. Save at the hotel before entering the cave. This cave is going to be very, very long, so make sure you have plenty of supplies. - - - CULL HAZARD CAVE - - - Items to find: Healing Potion x2, Hero's Drink, Honey Bread, Silent Flute Enemies to fight: Skelebat, Blood Jell, Wyvern, Scarecrow Before this level, Quest was pretty much an average RPG, but now you enter the first "dungeon", of which there are six in the entire game. These make the value of the entire game plummet down to nearly zero (see the "Why Quest Sucks" section for more details). The only real experience I have in writing an explanation for dungeons come from my Zelda: Ocarina of Time FAQ. Now that is a real game...when I wrote the walkthroughs for the dungeons, it looked like I made it real complicated. You know why it seemed like that? THEY ARE COMPLICATED! Read anybody else's FAQs on Zelda and you'll see that writing all those steps takes quite a bit of space. For this dungeon, hold the analog stick forward. Fight the battles. Get defense. Pick up items in chests. Walk some more. 10 minutes later you are done! - - - NORMOON VILLAGE - - - Items to find: Honey Bread x infinity, Fresh Bread x3, Hero's Drink, Green Wings This town is pretty sleepy, not very much activity. Like all cities just talk to everyone and get the Wings and the Bread from the Tavern. Shannon is waiting for you in the Hotel, as usual. Before leaving the Inn, though, go upstairs and talk to Leonardo. Look at her! Remember how THQ said there would be multiple characters before the game was released? I am positive that this girl right here is one of them...or, would have been, if THQ wouldn't have been so stupid. Just look at her clothing, and her staff, crowned by a ruby... In the two mills there's treasure to be found. On the right side of the town is a large yellow patch of flowers, get through the holes and you will be gifted with two spirit gems. When you're ready go up the hill at the end and go through the door to enter Windward Forest. It seems that a man stole the Wind Jade, a precious stone that controls the wind, and he is nowusing it for evil purposes. - - - WINDWARD FOREST - - - Items to find: Healing Potion, Honey Bread, Wind Jade Enemies to fight: Arachnoid, Termant, Temptress, Thunder Jell, Ork, Jack-O'-Lantern, Lamia Fight until you get a lot of HP, MP, and items (you should have a ton of items by now!). Continue on the path until you get to a cottage, go inside. A treasure box with some fresh bread lie in wait for you in the second room. And a treasure box behind the house, it has a Healing Potion. Keep going along the path, fighting monsters and everything. Sooner or later you will get to Zelse. Before then, check your stats...You should have about 28 gems in both Earth and Water, your HP should be 150, and your defense should be around 50 as well. ************************************************************************ BOSS: Zelse HP: 655 Zelse is a man in blue with silver hair, but he's not old, not at all. He will throw large white diamonds at you, they each take off barely anything, but together they can be deadly. Get close and he will slice you with a green machete, so stay away from him. Every once and awhile he will make a huge blue ice field come up and out of the ground. This is your signal to get away from him! You should have Avalanche by now (required -– 24 gems in Earth), which means you can make minced meat pie out of him. Items would be a good idea to have, especially mint leaves. You now have the Wind Jade and a lot of exp!! Item: Wind Jade Attacks: Ice Wave, Diamond Dices, Machete ************************************************************************ Continue along the bridge and talk to the guys in the house, they'll thank you. You can either go to Larapool by foot, building up your power, or use the wings to get there. - - - LARAPOOL - - - Items to find: Silver Amulet If you did use the wings to get here (I never do) then get them replaced at the shop. Go to the hotel and talk to the sorceress on the top floor again, she will tell you about some girl who can see everything or something, she tells you to go to the basement. Go down there and go across the path, and into the door. There she is again! Talk to her, and she says that you must go to Blue Cave. Get the Silver Amulet from the chest too, they increase your defense in battle. Go back out and the water will have gone down, go down there and follow the path. Enter the door, and presto! - - - BLUE CAVE - - - Items to find: Mint Leaves Enemies to fight: Crawler, Scarecrow, Blood Jell, Skelebats, Mimic, Scorpion, Multi-Optics Turn right and follow the arrows, taking some battles and running from some. When you get to the end you will find a chest, open it up. Go back and you will notice some arrows and a cave, go through it. Follow the arrows, well, it's just a one way ticket so...then you follow the cave that never seems to end...ho hum...isn't this exciting? Then through another bridge, then after about 10 minutes of just walking you'll get to a room with a lot of different paths. Take the right one and always take a right if there's a turn, other than that follow the path. This place now uses left over baddies, so defeating them shouldn't be hard. After what seems like forever you'll come to a large open room with a house in it. Go inside it. Talk to the thing that's floating around to save, then talk to the other person, it is Epona, who Leila was talking about. She'll fill you in on some details, so go into the next room. Hop onto the platform and you will be warped to a purple boat - - - PIRATE BOAT - - - Items to find: Dragon's Potion Talk to the captain Then go into the cabin, and down the stairs. Then go over to the old man and talk to him to save your game. Go through the next door, get the spirit gem, and the chest. Talk to the guy, of course. Then go back up on the deck. Now go down the hard to spot ladder. - - - ISLE OF SKYE - - - Items to find: none Enemies to fight: Thunder Jell, Termant, Pixie, Gangrene When you go over the grass you may be attacked, so be ready for battle. Talk to the man, and the girl who looked like a prostitute, it seems as if someone has stolen the Water Jewel and has been turning up evil powers on the seas...for some reason this isn't a surprise. Don't mess with the door, it's locked. Go back and continue on the dirt path. Fight the Thunder Jells for MAJOR MAJOR points, in all areas. Now walk into the four pillars in the middle, they will transport you to a strange cave like place. Follow the skinny path until you see a girl in a Link/Zelda esque suit, this is Nepty. A quick status check, your HP should be 190, and there should be 37 gems in both Water and Earth, and your Defense should be around 65. ************************************************************************ BOSS: Nepty HP: 910 When you get close she used the Bubble Shield, which takes off more energy than the other attack, the Bubble Bop -– she uses that attack when you are far away. If you stand still, rather than running around, it will miss you almost completely. Use the Avalanche over and over, using any Amulets you may have found, plus Breads and Potions to keep your Health up. Actually, I almost never have to use any items, because I usually get into a spot where I can take off 300 at once! After she is dead, you have obtained 10 HP points and the Water Jewel!! Item: Water Jewel Attacks: Bubble Bop, Bubble Shield ************************************************************************ Go back to the cottage and talk to the people, then go back through the door. Get the spirit gem and step on the platform, it's a warp. Now you will warp to Epona's cottage in the Blue Cave - - - BLUE CAVE - - - Items to find: none Talk to her and she will tell you some stuff. Now then, save at the little...thing over there and you'll be all set. Go out there and stand between the pillars, you will warp to Larapool. Boy, this must be an important city, you come here often! - - - LARAPOOL - - - Items to find: none Exit this town and head towards the ship that brought you here. - - - SHIP - - - Talk to the captain, get in, get out! ************************ COLLECTING FIRE RUBY ************************ C O L L E C T I N G F I R E R U B Y ///////////////////////////------------\\\\\\\\ ///////////////////////////EAST LIMELIN\\\\\\\\ //////////////////////////--------------\\\\\\\\ - - - EAST LIMELIN LINE - - - Items to find: none Enemies to fight: Scarecrow, Fishman, Wyvern, Caterpillar, Cryshell Save at the hotel and shove off! Battle your way through until you get to Limelin. Be on the lookout for spirit gems along the way. Before entering Limelin city make sure your defense is near 75, those groups of Blood Jells are great targets for this. Simply don't attack them and when you're energy gets low use heal until it's all the way up, do this until your MP is nearly gone. Then kill them. Notice that you can get 5- 6 points every time you do this! - - - LIMELIN TOWN - - - Items to find: Mint Leaves, Healing Potion, Dew Drop, Honey Bread Talk to everyone in the town, which will take awhile. This is the biggest town yet, and most of the buildings have a second story. Get wings at the store, and learn of Fargo. Fargo was a killer who murdered many people, he was put away for good but just recently he escaped into the mines. You can find out this and more by talking to everyone. This is also one of the most treasurous cities as well. There are many, many chests to open. - - - LIMELIN CASTLE - - - Items to find: Honey Bread, Healing Potion x2, Mint Leaves, Celine's Bell, Silver Amulet Talk to everyone in the castle, including the Queen (go up to the wall behind her and it will open, revealing a secret room with some goodies). After that head back into the main hall and find the treasure room, it has so many chests and treasures, you'll spend most of your time opening them up! Go back into the city. - - - EAST LIMELIN LINE - - - Items to find: none Go straight forward and turn left, this place is great for battles because these enemies are old. Just follow the path and go down the trails that have arrows on them. Now head into the Baragoon Mines. - - - BARAGOON MINES - - - Items to find: Hero's Drink, Healing Potion x3, Replica, Dew Drop, Silver Amulet Enemies to fight: Ghost, Termant, Willow-O'-Wisp, Sprite When you enter the cave get the chests and the spirit gem. Follow the cave path, the baddies here are old so they shouldn't be hard. Keep going, then when you get a open place get the spirit gems and the chest. Follow the path for what seems forever, then go up all the ramps. Turn left and get the spirit gem. Go the other way and just follow the path, very straightforward. When you get to a large room grab the chests in the corners. Now, it's time for a Sub Boss! ************************************************************************ BOSS: Shilf HP: 1,100 A rather simple boss, Shilf is a rather nice-looking woman who has very low attack power when compared to some of the enemies that inhabit the mines. The Death Birds are used when far away, and the Green Ray when close. If you're too close to avoid the Green Ray (which you should be), then just STAND STILL, your chances of getting a "Miss!" are greatly improved. Use Avalanche until she dies (might take a couple of turns to get the angle right). An easy 20 HP bonus. Item: none Attacks: Death Birds, Green Ray ************************************************************************ After she's defeated continue on to the next room, don't worry, there aren't any baddies here. Get the two chests, the spirit gem, and go through the only exit. You will reach a light at the end of the tunnel...go into it. - - - DINDOM DRIES - - - Items to find: Giant's Shoe Enemies to fight: Were-cat, Nightmare, Sandman, Blueman, Magma Fish Go inside the tent by the pool of water to save, then check your map. You will see a very large, empty space in the south-east, go down there. Before going there you will find a house, inside is a chest with the Giant's Shoe. When you get to the very south-east corner on the map you will find a pyramid with a jewel floating above it. This will take quite a long time, and many hard battles, but believe me, it's worth it. When you step onto the pyramid you will be transported to... - - - SHAMWOOD - - - Items to find: Silent Flute, Dragon's Potion, Celine's Bell, Spirit Light, Replica, Healing Potion, Giant's Shoes, Dew Drop, Silver Amulet, Golden Amulet Shamwood is a big building with calm music, waterfalls, and a central room with all of the treasure you see above. Then, a little bit later, you see a man dressed in a big robe, wielding a huge scepter. Since this is a hidden town, and most people never see this place, I will quote him so you won't have to start an entire game over. Name: Lavaar "What have we here? No one has found this phantom city in a thousand years. I am Lavaar, I once held the "Eletale Book." But when I opened it to unleash its incredible powers, I was not worthy. The only powers I could control were those of famine and destruction. I could hate, but not love, I could terrify, but not inspire. Finally, the great magician Epona came to my rescue and freed me from the curse of the "Eletale Book". But my penance is that I have been exiled here, alone for eternity, or until the evil that we call Mammon is defeated. Only then will I find my final peace. You with the precious gems of untold power, are my only hope. The only who can free both myself and all of Celtland from evil." Ok, ok, so maybe the story isn't *that* bad. The Day of Grief is highly original, at least to my knowledge. Speaking of precious gems, Water and Earth should be both maxed out at 50, an you should be knee-deep in starting one of the other elements. Which one it does not matter, just as long as you still collect them, because with it your staff power increases (but soon that will become useless, as the enemies become too powerful for it). Exit and wander the desert, checking the map, to reach... - - - GREENOCH VILLAGE - - - Items to find: Replica, Healing Potion x infinity, Hmm...only two buildings and slabs of rocks? What's up? It appears as if an evil being was testing his powers and had a little accident on the city! Get the chest and save at the hotel. Talk to the survivors and keep on going, deeper into the desert. - - - DINDOM DRIES - - - Items to find: none Follow the path the best you can, when you get to a large red molten lava place go over it and to the left, you will see a spirit gem on some rocks. Go over the rocks and you will be at the entrance of Boil Hole, another "dungeon". - - - BOIL HOLE - - - Items to find: Dragon's Potion x2, Healing Potion, Giant's Shoes, Replica, Fire Ruby Enemies to fight: Magma Fish, Nightmare, Rocky, Flamed Mane, Red Wyvern Follow the path, no turns, no dead ends, just one long path. Very simple. Along the path will be a few chests and a spirit gem. After what seems hours of running and fighting you will come to a huge cavern with a man in it, this is the killer...Fargo. ************************************************************************ BOSS: Fargo HP: 1,600 Fargo is a man with red hair who has mastered the Fire Element...or so he says. Fire Toss is used when you are far away, it causes little damage. However, Flame Break, used up close, can cause your HP to go down faster than you want, so you'll probably want to use Magic Barrier (in Earth, after 36 gems. You should have 50.), which will stop all attacks from hurting you for five rounds. Then simply use Avalanche, using whatever items you need to heal yourself. Pretty simple, a nice easy 20 HP bonus, and the Fire Ruby!! Item: Fire Ruby Attacks: Fire Toss, Flame Break ************************************************************************ Go up the hill with the chest and exit (note: Get all the goods before leaving). If you are attacked then you are in the wrong tunnel, go to the end and exit to find Baragoon Moor. ************************************** REACHING THE DARK LORD OF MAMMON ************************************** R E A C H I N G T H E D A R K L O R D O F M A M M O N ////////////////////////////////-------------\\\\\\ ////////////////////////////////THE HIGHLANDS\\\\\\ ///////////////////////////////---------------\\\\\\ - - - BARAGOON MOOR - - - Items to find: Giant's Shoes, Silver Amulet, Spirit Light, Celine's Bell, Replica, Dragon's Potion Enemies to fight: Rocky, Red Rose Knight, White Rose Knight Basically, follow the path, and take the side route to find an Inn, where you can find tons of goodies upstairs. If you can't find the route to the house, check the map, you incompetent boob. Continue to the town! - - - BARGOON CASTLE TOWN - - - Items to find: Black Wings, Hero's Drink x infinity Enemies to fight: Red Rose Knight, White Rose Knight, Gloom Wing, Winged Sunfish Talk to everyone in town to learn of the king, he has gone insane ever since a wicked woman came to town just a few days ago with an evil book. He has changed from a nice king to an evil magician, and has imprisoned anyone who even dares pose him, for he wants to rule all of Celtland. Your father came here just a few days ago too...get the black wings, save at the hotel, and go into the castle. Follow the path until you get to the locked door. Walk to the left and you will see a thin path, follow it. Follow the path around the place and you will get a spirit gem. You will see a small blue door...enter it. - - - BRANNOCH CASTLE - - - Items to find: Dragon's Potion x2, Hero's Drink, Healing Potion x2, Mint Leaves, Spirit Light x2, Silver Amulet, Celine's Bell, Golden Amulet Enemies to fight: Red Rose Knight, White Rose Knight Follow the hall until you get to a blue door. Enter it. Go around the path until you get to another blue door, enter it. Along the path you will find a chest by a door, get the goods and go through the door. There's a spirit gem in here, now go down the hallway until the chest, Soon you will get to another door, go through it. Go through the ring room, and continue through the door. After hours of running you will come to a door. You guessed it, go through it. You will now do battle with Guilty, a sub boss. ************************************************************************ BOSS: Guilty HP: 1,900 Guilty is a large, red, heavily clawed ogre. You could hit him with your staff (it takes away nearly 100) but he would hit you with his explosion attack, which in turn would take 50 off you. This is where the importance of collecting 50 gems for Earth becomes crystal clear...first, use Magic Barrier to resist any and all attacks for five turns, then use Avalanche to take hundreds of points off in a single turn. His first attack involves two knives coming down onto you, the other is when he punches you, causing a huge explosion. Keep this up for awhile, using items when necessary, and you will get a nice 20 HP increase. Items: none Attacks: Gleaming Knife Cut, KO Punch ************************************************************************ After following the hall, you will be in a large room. Get the goods and enter the next door. Follow the hall and on the way get the treasure in the chest, then go in the nearby door to enter a treasure room, and in the center of it all is Leonardo, the girl from Windward Forest, she will serve as a save point for you, which is good, as the boss is up ahead.. Follow the path and then you'll come to a room with two people at the end. Get the two chests and walk up to them. It appears that Shannon is trying to help your father, but your dad says she is trying to hurt him. Hmmm...Follow the halls until you come to a large door...enter it. Follow the path and walk up to the man in blue. ************************************************************************ BOSS: King Beigus HP: 1,999 Ok, this guy is quite easy. Just use Magic Barrier and get right on his platform, before the barrier gives refresh it (every five turns I believe). In this case, it is better to use Water Pillar than Avalanche, due to the difficulty in hitting him. Besides, it takes off a nice 150! After he is dead you will receive 20 more HP points. Items: none Attacks: Green Ray, Bubble Blade ************************************************************************ After he's dead go up the blue platform that is behind it, follow the path. After a few seconds you will be on a platform with Shannon, talk to her and she will give you the Eletale Book, which makes absolutely no sense. 1) Why would a servant of Mammon give you a book with such awesome powers. 2) Why doesn't she keep it for herself, and leave Mammon out of this? 3) Now that you have the book that will allow you to do almost anything, why don't you simply shut off any portals to Mammon's world? Think about it. Continue and go up to the large platform with things sticking out of it. ///////////////////////////-------------------\\\\\\ ///////////////////////////THE WORLD OF MAMMON\\\\\\ //////////////////////////---------------------\\\\\\ - - - THE WORLD OF MAMMON - - - Items to find: Dark Gaol Key Enemies to fight: Judgement, Spriggan, Pin Head This place is messed up seriously, it's like the Twilight zone! Some doors go to empty rooms and when you exit you're in a new place, it's a very straightforward path. Along the way you will find Epona, who acts as the last save place in the game. When you exit you will be in a mock up of the first town in the game, go to the door that would lead to the monastery. All of the other doors are locked. Talk to Shannon and she will explain what her purpose was, and then will hand over the Dark Gaol Key, which will instantly transport you to King Mammon's chamber. After following the twisting path you will get to a 20 foot high, purple, demon. This is Mammon. ************************************************************************ FINAL BOSS: MAMMON!!! HP: 2,500 This guy is simple, just use Magic Barrier and go up the ramp so you can whack him with your staff. It will only take 80 or so off if you're powered up, but it will kill him sooner than you think. Every other time or so use Avalanche, I don't use it a lot because sometimes it just doesn't connect, but if you get into a good rhythm it can take off nearly 400 in one turn! Refresh the Barrier every so often and you'll be great. Although Mammon looks awesome in terms of design, he is rather easy with this stragedy, but I do like that music. Nuclear Fallout is where he shoots three vertical walls of flames at you, Fire Daggers is when he shoots out dozens of fire pellets at you, and the Sun-Explosion is where he holds up a huge white ball that then explodes. Neat. Items: Crap Attacks: Nuclear Fallout, Fire Daggers, Sun-Explosion ************************************************************************ Congratulations, you have beaten the game. Sorry for the sucky "ending"...it wasn't my fault, but I'm sorry anyways. ----------------------------------- 5) Spirit Gem List ----------------------------------- Melrode Majesty 1) Outside of the castle, in the steeple where the horse is...look in the hay. Melrode Town 1) In the sheep field, in the corner behind the house...it's way out there. Kennishire Road 1) From the start keep running, it'll be in a corner on the left 2) To the right will be a cottage, inside is a fortune teller, it's in there. 3) Outside of the house near the fork in the road, by the gates The Town of Dondoran 1) In the central area where the two girls are. The Castle of Dondoran 1) After you get the Earth orb go to the king and through the back door 2) After getting the Water Jewel, come back and go to the library, touch the bookcase in the background and you will find a secret tunnel to it. Conner Forest 1) There is one in the shack to the left of the beginning 2) Beginning: By the tree to the right, kinda 3) Beginning: go to the right and you look right, there it is 4) On the path behind the shack there is a treeroot that forms a tunnel, it's around here 5) Before the fight with Solvaris check around the trees in front of the door Kennishire Wharf Road 1) Beginning: to the left 2) When going to the Glencoe Forest, go in the other direction 3) Before the ship is a bridge, before the bridge, look to the right. Glecoa Forest (Note: There are a lot, just explore, I don't think these are 100% right..) 1) To the right 2) One near it 3) Another one over there too 4) Near the beginning and to the left 5) Near the lake on the other side 6) By a tree near the house 7) There's one before you get to the house 8) I do believe there's one in the house 9) Argh, search around for this one, it's hard to spot West Carmagh 1) one near the hotel, up the hill 2) Up another hill 3) up the hill near the cross in the road 4) before Cull Hazard, to the right Larapool 1) after the water is drained there is one on the path 2) after the water is drained look by the door besides the one you got to go to the sorceress to get the water down..phew! Cull Hazard there are gems along the path, easy to spot so I won't list them Normmon Village 1) see that flower patch? get in there for one! 2) and yet another 3) There is another patch besides it, there's one in there Windward Forest 1) outside of the house by the tree 2) a spirit gem is in the first room 3) Near the trees after defeating Zelse Blue Cave 1) at the end of a dead end 2) Another dead end 3) to the left of Epona's house There are an untold amount of gems in the maze area, I don't try to get them because I fear I might get lost. One of them is easy to get though, it's by a treasure box. Purple Ship 1) One in the very bottom room Isle of Skye 1) Behind the house 2) By the gates 3) On the docks, to the right 4) Before Nepty 5) Behind the locked door in the house East Limelin 1) To the left of one path 2) There's on in the flower patch to the right of the town 3) And a second one as well 4) To the left, by the port 5) The left tunnel, it leads to a gated house with a spirit gem 6) The right one takes you to a tower, one behind it 7) And one in the second story of it Limelin Castle 1) In the courtyard is one after the pillar 2) One under the staircase pillar at the beginning 3) And a second one as well 4) In the library, go up the little stairs Baragoon Mines 1) In the large room with a chest 2) After the large room with a lot of ramps, turn left 3) After defeating Shilf go forward 4) Before Shilf there is a large room with many pillars, to the left in this room Dindom Dries 1) In the tent at the beginning 2) In the desert to the southeast is one in the middle of no where 3) Before Boil Hole, in the rocks... ShamWood 1) Circle around the place to get one 2) In the chest room there are two...one 3) Two 4) Circle around to get this one 5) When you talk to that guy, there is one for each corner...one 6) Two 7) Three 8) Four 9) Before going to see the man, go around to the left Boil Hole 1) Along the path, after a treasure chest 2) After defeating Fargo Baragoon Moor 1) This one is to the left of the entrance 2) To the right 3) In the cave Bargoon Castle they are along the path...simple ----------------------------- 6) Items ----------------------------- Like any RPG Quest has a ton of items to use. Most are found in chests, others by winning battles, and even more by people. Here's a list and what they do. Mysterious Wings: These wings will take you to whatever city you picked them up in. They can't be used in jungles or caves. Bread: Restores HP by 50 Honey Bread: Restores HP by 100 Dew Drops: Restores 10 MP points Doll: Can be used to escape a battle Bell: Freezes one baddie Silent Flute: See Bell Dragon's Potion: Restores all MP points Hero's Drink: Restores MP by 40 Silver Amulet: Increases defense 1.5 times Mint Leaf: Restores 20 MP points Giant's Boot: Can take twice the number of steps in a battle Healing Potion: Restores HP by 150 Gold Amulet: Increases Defense 2 times. Earth Orb: This round metal ball contains the power of the Earth Spirit. Spirit Light: Refills all HP Wind Jade: This green jade holds the power of the wind spirit itself. Water Jewel: This beautiful jewel contains the water spirit. Fire Ruby: This large ruby holds the mighty power of the fire spirit. Eletale Book: Uh...it doesn't really do anything, I'm not even sure you need it to complete the game. -------------------------------- 7) Magic Spells -------------------------------- Below are a list of magic spells that Brian can access, in no particular order... Fire Spells Fire Ball: Brian will throw a large fireball at his oppents. Power: Medium Fire Bomb: Throws a near molten boulder, very powerful. Power: High!!! Fire Arrows: He will throw many arrows that are on fire Power: Medium Steam: Steam blasts around Brian Power: Above Average Compression: A monster will be engulfed in a red arrow and then shrunken down to size, his attacks are weakened. Power: None Power Staff: Make your staff attack more powerful, only lasts a short while. Power: High! Vampire's Touch: Everytime you hit someone with your staff your HP increases. Power: None Extinction: It misses often, but when it hits an enemy it will kill it instantly, regardless of HP. Doesn't work on bosses...of course! Power: HIGH!!! Fire Pillar: A huge pillar of fire raises from the ground and engulfs the enemy. Power: HIGH!!! Earth Spells Rock: Lift and throw a huge boulder Power: Medium Rolling Rock: A huge rock rolls over your enemies Power: Above Average Rock Shower: Rocks fly out from you like shrapenal Power: Above Average Magnet Rock: Rocks will close in on the enemy Power: Medium Spirit Armor Your defense goes up for a short while Power: None Weakeness: Weakens the enemy's defense Power: none Weak All: All the enemies are weakened Power: None Magic Barrier: Shield yourself from attack for a short while Power: None Avalanche: Each hit can either A) Kill a creature or B) Hurt it very badly if you aim it right you can get mutiple hits from one creature, on a boss you might see this a lot (100...100...100). Best attack in the game, PERIOD. Power: HIGH!! Confusion: When an enemy attacks the number of HP he takes away are given to you as MP Power: None Wind Spells Wind Cutter: A green, thin, and very sharp piece of wind rips through the creature Power: Weak Large Cutter: A larger version of the Wind Cutter Power: Medium Restriction: The baddie can not move Power: None Silence: It can not cast any spells Power: None Cyclone: A miniature tornado rips through all baddies Power: High! Evade: Slows the creatures down Power: None Slow Enemy: You become quicker Power: None Ultimate Wind: A large wind slams into everyone Power: HIGH! Wind Bomb: Shockwaves run away from the central blast Power: HIGH! Water Spells Soul Searcher: View the creature's stats Power: None Water Pillar: A huge pillar of water comes up from the ground Power: HIGH!! Walking Water: Larger than the Water Pillar, plus it moves away from you. Power: HIGH!! Ice Wall: A fog of frozen water droplets freeze attackers Power: Above Average Ice Knife: Huge icecles rain down on oppenets Power: High! Drain Magic: What do you think it does? Hmm... (enter sarcasm) Power: None Invalidty: Any ice attacks on you will be evaded Power: None Healing: With out a doubt the most used magic attack, Heal will restore hit points. Find many spirit gems to max out it's power. It can start with +5 and stop at +50! Well, it could go beyond that..???? Power: None Escape: Get up close to the attackers and hit them with this, the battle is over. Power: None Exit: Takes you back to the beginning of an area Power: None Return: Takes you back to the beginning of the level you're on. Power: None NEW!!! *How many Spirit gems you need for the spells list* NEW!!! Fire Spells - - - - - - Fire Ball Level one: 1 level two: 4 level three: 16 Power Staff Level one: 7 Level two: 22 Fire Arrows Level one: 10 Level two: 28 Hot Steam Level one: 13 Level two: 44 Compression: 19 Fire Pillar: 24 Fire Bomb: 30 Vampire's Touch: 32 Magma Ball: 36 Extinction: 44 Wind Spells - - - - - - Wind Cutter Level one: 1 Level two: 4 Level three: 12 Restriction Level one: 6 Level two: 16 Evade Level one: 8 Level two: 24 Silence Level one: 10 Level two: 42 Large Cutter: 13 Wind Bomb: 20 Cyclone: 28 Slow Enemy: 32 Wind Walk: 37 Ultimate Wind: 47 Earth Spells - - - - - - - - Rock Level one: 1 Level two: 4 Level three: 16 Spirit Armor Level one: 7 Level two: 21 Rolling Rock Level one: 10 Level two: 39 Weakness Level one: 13 Level two: 31 Magnet Rock: 19 Avalanche: 24 Confusion: 27 Rock Shower: 34 Magic Barrier: 36 Weaken all: 39 Water Spells - - - - - - Water Pillar Level one: 1 Level two: 4 Level three: 13 Healing Level one: 7 Level two: 25 Soul Searcher Level one: 10 Level two: 33 Ice Wall: 15 Ice Knife: 17 Exit: 19 Escape: 23 Return: 24 Walking Water: 35 Drain Magic: 40 Invalidity: 46 -------------------------------------- 8) Secrets and Tips -------------------------------------- I will enlighten you with my vast wealth of information, and if you don't want to be absolutely annhilated later in the game, you better listen up! Most people always seem to want to raise their HP as far as they can, up in the 100's even, before going to Connor Forest alone, but this will offer only small protection if your defense is lacking. Later in the game, enemies can make your 300 HP melt away like a man in a hooker's snatch, so you must get your defense very high to counteract this. How do you do this? Simple, get hit by attacks. Everytime you do, you get defensive experience. The more powerful the attacks inflicted on you the better! Keep doing this, even if you die, and you will return at the last
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.