A FAQ / Walkthrough for... ****************************************************************** * * * ______ _ ___ * * / / (_) / / _ * * / D / ____ _____ _ __/ / ___ _ _ _/ /_ * * / -Cheat Code Central-GameSages -Vgstrategies.com http://vgstrategies.about.com If anyone finds it on any other site, please inform me ASAP. E-Mail Address: pimpmasterbrett@hotmail.com Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ==================================================================== 3. UPDATES/REVISION HISTORY ==================================================================== Version 0.1 (03/28/00) ------------------------ * FAQ started Version 0.3 (03/30/00) ------------------------ * Added some of Claire's walkthrough (Disc 1) * Added some more Controls * Added some more Q's in the FAQ section * Added some more Character Profiles Version 0.4 (03/31/00) ------------------------ * Added a bunch more to Claire's walkthrough * Added some more tips and strategies * Added a new section: Quick Guide. This guide shows what is in each and every room in the game. Version 0.45 (03/31/00) ------------------------- * Added even more of Claire's Walkthrough. Almost done with it. * Updated the Quick Guide Section * Updated FAQ section * Added some stuff to the Battle Mode Section, thanks to JL Lee Version 0.5 (04/01/00) -------------------------- * Finished up the Walkthrough: Disc One * Added the Boss Guide Section * Updated the Quick Guide Section * Updated the Enemies Section * Started the Disc Two Walkthrough * Updated the Herb Mixing Guide Version 0.55 (04/02/00) --------------------------- * Added some more of the Disc Two Walkthough * Added a new Section: Files. This section shows all of the Files. This section is not yet complete. * Updated Tips/Strategies Section * Updated Battle mode Section * Added my review of RE:CV. It's in Introduction Section * Updated the Enemies Section with a chart for each enemy telling how much ammo for each gun it takes to kill that enemy. * Updated the Quick Guide section * Updated the FAQ section Version 0.6 (04/04/00) ------------------------ * Finished up Claire's Walkthrough, started on Chris's Walkthrough * Updated Enemies section * Updated Boss Guide section * Updated the Quick Guide section Version 0.65 (04/05/00) ------------------------- * Added some more of Chris's Walkthrough, Disc 2 * Added a new section: Puzzle Guide. This section lists out all of the major puzzles in Code Veronica and tells you how to solve them. This section is not yet complete. * Updated the Quick Guide Section * Updated the Enemies Section * Updated the Boss Guide Section * Updated the Files Section Version 0.8 (04/07/00) --------------------------- * Finished up the ENTIRE Walkthrough for both Discs, including the Final Boss * Updated the Puzzle Guide Section * Updated the Files Section * Updated Enemies Section * Updated Boss Guide Section * Added the File Locations Section Version 0.9 (04/09/00) -------------------------- * Added Claire's Maps Section * Fixed some stuff * Next Big Update: Chris's Maps, the rest of the Files, and anything else I need Version 0.91 (04/09/00) --------------------------- * Added a ton of stuff in the Battle Mode Section Version 0.95 (04/11/00) ---------------------------- * Finished up the Files Section * Fixed some small stuff in the FAQ Version 0.96 (04/12/00) ------------------------- * Updated Battle Mode Section ==================================================================== 4. Controls ==================================================================== Run........This helps you go faster and avoid confrontation with baddies Shoot......This allows you to shoot enemies Action button...This allows you to perform an "action" like pushing something or opening a door. Aim........Allows you to aim your weapon -=-=-=-=- Controls: -=-=-=-=- Move Character..........Analog Stick Start...................Button Option menu/Skip movie/Cut-scene X.......................Action/Confirm selection Y.......................Map Screen B.......................Status Screen/Cancel A.......................Run (with D-pad UP)/Cancel selection L Trigger...............Aim/Change targets R Trigger...............Ready weapon (press and hold) ==================================================================== 5. Walkthrough - Disc 1 ==================================================================== +-----------------+ | P R O L O G U E | +-----------------+ The mid-western town of Raccoon City was completely decimated by the T-Virus outbreak, and incident instigated by the international corporation: Umbrella. Claire Redfield, who traveled to Raccoon City in search of her lost brother Chris, managed to escape from the city along with rookie police officer Leon S. Kennedy. But their ordeal is only a prelude of things to come. Now, 3 months later... +------------------------+ | E N D P R O L O G U E | +------------------------+ After viewing the AMAZING FMV sequences, you'll find yourself in a prison cell, along with a man who has captured you. You'll need to equip your lighter in order to activate the next real-time FMV scene. The man will tell you something about the prison being taken over, and that you're free to go. He then passes out because of blood loss. You will now take over as Claire. Once you have the lighter equipped, walk over to the corner of the room that's right across from the man. You'll find some handgun bullets. Once you've collected these, walk over to the desk and you should find a combat knife. This will be your first weapon, and you'll need it. After getting the combat knife, head back into your cell, and you should see a green herb towards the back of the cell. Pick this up then leave the room. In this hallway, you'll see a typewriter and an ink-ribbon. Collect the ink- ribbons, save your game (just to be sure), then head up the stairs at the other end of the hallway. Once you go up the stairs, you'll find yourself outside, in a graveyard in the rain. As you walk forward, there will be a short cut-scene involving a briefcase falling out of the burning plane or something. Then tons of zombies will emerge from the ground. Avoid these guys, then head over to the opposite door. In the courtyard, you'll encounter Steve Burnside. After a brief cut-scene, he'll leave, and you'll be all by yourself again. But by the end of the cut- scene, you'll have a handgun with 12 rounds. Head over to the dead zombie where you picked up the handgun to collect some more handgun bullets. Now exit through the unlocked door. Here, head over to the wooden walkway, go to the end, and grab the green herb. Now go through the wooden door near it. In this room, there will be three zombies. Kill them, then go up the wooden stairs and collect the green herb on the table. Now go back down, go around the table in the middle of the room, and collect the handgun bullets that are on the shelf. Now go towards the back of the room, and grab the Prison Map that's on the wall near the sink. Now go through the door that's to the right of the one that you entered. In this room, you'll pass by some bunk beds, and on one of them there is a Prisoner's diary. Collect it, then go to the end, then go right, and you'll see some handgun bullets on a shelf. Immediately after getting the bullets, a zombie will bust through the door, and he'll drop two MP-100s (automatic pistols). Kill him and the other two zombies, then collect the automatic pistols. Go into the shower area, and get the bullets in the end shower. Now exit the way you came, then go around the building, and go through that door. In here, you'll need to place any metallic items in the security box. Do this, then go to the other end. Go past the second security box, then grab the flame rounds to the right of it. Go a little bit further to find some BOW Gas Rounds. Now look on the table to find a first aid spray and a User's Manual for the 3-D duplicator. After getting these items, go into the next door that's to the left of the second security box. Right when you enter this room, you'll spot a piece of paper right in front of you. This is a Fax On The Faculty Access Application. Collect it, file it. Now walk a little bit farther into the room, and you'll encounter Steve again. After the short cut-scene involving Steve storming out of the room, turn around and search the desk with the computer. A drawer should open up, and you'll find the Hawk Emblem. Now collect the Ink Ribbon near the typewriter. Now go to the glowing blue switch on the wall, and turn it on. Go back to the previous room, the one with the 3-D duplicator, and place the Hawk emblem in it. Now place any metal items you have in the security box, then go back through the security hallway, grab some weapons from the first security box, the go back outside. Once outside, head over to the steel shutter that was previously locked. Zombies! Kill off the two in front of you, grab the fire extinguisher, then either run by or kill the othre zombies. Now go into the cage that the zombies broke out of. In here you'll find a gullotine. Grab the Padlock Key from the gullotine, and head all the way back to the graveyard. Once in the graveyard, use the Fire extinguisher to put out the fire where the briedcase was, then grab it. Now go to your inventory screen, then examine the briefcase by turning it so that you can see the top end of it (you know, where the handle is). Here you'll find a button. Push it, then you'll see that the TG- 01 was in it the whole time. Now go back to the route to the 3-D duplicator. Go past the graveyard, but when you enter the area with teh zombie dogs, immediatly go right and through the gate. It will be locked, but you have the key to open it. Now go through the door to the right of the open gate. You will now see that you are back in the area where the gullotine was. This route is a shortcut, and will help you avoid those pesky dogs. Go ahead, and go into the lab area again, and place all of your metallic items in the security box again, then head down to the 3-D duplicator. Go to the 3-D duplicator, then place the TG-01 into the maker to the right of the actual scanner, and it will create it. Now you have a 3-D duplicate of the Hawk emblem that won't set off the metal detector! After you have collected the duplicate Hawk Emblem, attempt to leave. Three zombies will break in! Now might be a good time to save your game in the office where you met Steve, but it's your choice. When you attempt to exit, you'll have to avoid the zombies, because you have no weapons. After avoiding the living dead, grab your stuff from the first security box, then head back out to the graveyard (the place where you first met Steve). Go to the large gate, and use your duplicated Hawk Emblem on it to unlock it. Go through it. Noticed that it stopped raining? Weird. Anyways, you are now on the Iron Bridge. As you walk forward, go down the stairs to the left of you, right before the jeep. Walk along the metal catwalk, and grab the two green herbs at the end. Run down the bridge and check the jeep for some handgun bullets. Now go back to where the fire is. See that white crate nearest to the bridge? Push it towards the fire, and when it can't go any farther, push it to the left, towards the other crates. When you have done this, climb on top of the crates, and use them to walk over to some stairs. Go up the stairs to escape from the prison. Go forward, past the zombies, and go up the stairs at the end of the path and through the gate. Avoid the dogs here, then go right up the stairs, grab the green herb, then go into the large door. You are now in the Palace. Once you are inside, go down the small flight of stairs, and take the large set of stairs to Claire's right. At the top of these stairs, go right again and up another small flight of stairs. Once at the top, go through to door. Here is a great stopping point. In this room there is an Item Box and a typewriter to save your game. But before you save your game, you should grab the Secretary's Note on the table, the green herb at the end of the hallway, then push the chest near the green herb out of the way to find an ID Card, grab the Ink Ribbons near the typewriter, and the handgun bullets on the shelf behind the typewriter, near the Item Box. After doing all this, deposit whatever you need to, then save your game at the nearby typewriter. Ok, now once you've saved your game and you're ready, leave the save room. Now go back downstairs to the main room where you first entered the Palace. Go over to the computer on the desk near the stairs. Grab the handgun bullets on the desk, then go to the computer. Go into your inventory screen and check the ID Card. It should have the code "NTC0 394" on the back of it. You must use this code in the computer to unlock a door in the main room. After entering this code, the security lock system will become deactivated. Discard the ID card, then go into the blue door thats to the left of where you first entered the Palace. In here, you'll find some bats. Use your lighter to keep them away, then grab the First Aid Spray on the sink, and the handgun bullets in the bathroom stall behind the sink. Towards the back of the bathroom is the duralumin case. Collect it, then go back to the main room. Once in the main room, go into the door that you just unlocked with the computer. In here there will some zombies, so be prepared. After you've killed the zombies, grab the handgun bullets near the door, next to a vase. Now run to the end of the hallway, grab the red herb, then go back to the save room to put away the duralumin case into the Item Box, because you won't be needing it until you get some lockpicks. Now go back to the hallway where you got the red herb, run to the end, and head into the door at the end. In this room, you'll need to grab the handgun bullets on the table. Now go over to the small display case with the ant in it, with the glowing blue button. Push the button, and you'll get to see a short FMV with the twin sisters pulling the wings off a dragon fly, and then feeding the dragon fly to some ants. Anyways, after this is over, the giant display case with the tank in it will move, revealing a hidden door. In this room you'll find a steering wheel right as you walk in. Take it, then go to the back and look at the two Golden Luggers. Ohhhhh. If you take them, the room locks up and it turns really hot in there. You can always put them back when you want to. After looking at the Golden Luggers, leave the hidden room, and head back to the main room. In the main room, try to leave through the main doors. But wait! You hear Steve yelling for help! Go back to the display room (the one with the Golden Luggers). You'll find that Steve has decided to take the Golden Luggers, and he's trapped. To help him, you'll have to solve a puzzle. Go to the control panel next to the Tank display case, and examine it. You need to match up two of the six items that are the same type of thing. Here's what it looks like: _______ _______ _______ |A | |B | |C * | |_______| |_______| |_______| _______ _______ _______ |D | |E * | |F | |_______| |_______| |_______| A- Ship B- Ant C- Gun
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.