Go, skull racer! Go, skull racer, go!
Not so long ago here at the Game Revolution compound, we had ourselves a little morning visit from Halfbrick (No, we don’t know what the name means, either.) and what was supposed to be a nice, relaxed, low-pressure, multiplayer demo session for a forthcoming XBLA puzzle/platformer quickly devolved into an epithet-spitting, eye-gouging, shit-talking four-player furball for…
