Katamari Damacy Preview

Roll on, you crazy diamond.



If it cost money to have your mind blown, I would owe the country of Japan my entire life savings. Chu

Chu Rocket
, Ichi the Killer, dancing

robots
, Pocari Sweat, Yatta – the future people overseas keep giving me exactly what I need, even though I never knew I needed anything in the first place.

For example, they just gave me a giant ball of trash – which, it turns out, is precisely what was missing from my life. And soon, you can play with your very own wad of Japanese garbage when the brilliant, quirky gem Katamari

Damacy
rolls across the sea to overtake North America.

Some will say that Katamari

Damacy
has no discernable plot, and those prone to sobriety might well agree. I, however, do not. In the bizarre world of underground Japanese game design, the universe is governed by a gigantic, sassy man named the King of All Cosmos, who looks like the offspring of a three-way between Freddie Mercury, Ron Jeremy, and a doodle from Monty Python’s Flying Circus. One day, the King freaks out and careens across the heavens, effectively destroying the starry night sky. Overcome with guilt, he asks his child, the Prince of All Cosmos (you) to fix what daddy broke by rolling a ‘katamari’ (translation: large mass) all over the Earth in order to collect items and thereby harvest new stars to replace the old ones.

Did I mention how much I love Japan?

The plot might be insane, but the gameplay makes perfect sense. As the pint-sized Prince, you roll your katamari around enormous Earth environments with one purpose: to collect stuff by rolling it up. The particular stuff isn’t of great consequence. Rather, Katamari

Damacy
is all about size.

Objects stick to your katamari based on their relative size, so as you collect stuff, your ball slowly gets bigger and eventually lets you pick up even bigger things. It’s a gradual process; for instance, if a pencil is too large to snatch up, you can roll up some smaller bits and come back to it later when you’re larger. As your katamari grows and thus gains new edges, it rolls in odd ways. What was once a ball might suddenly behave like a square, or a triangle, or most likely just a monstrous polygon of doom.

What really makes it all work is the astonishing level design. If it’s in the

game, it can be part of your katamari. Everything you see is a fully rendered

3D object, and as you grow, you will suddenly be able to pick up things that

previously looked like environmental fixtures. You’ll start off as a 5cm midget

on a desk rolling up tacks, pushpins and erasers, only to get bigger and eventually

roll up the desk altogether. Keep rolling and you’ll pick up all sort of stuff

– toys, televisions, cats, dogs, bushes, shovels, fences, signs, children, businessmen

– until you start reaching truly terrifying proportions. Grab the house! Grab

the trees! Onward to the bridges, towers, sailboats! Your once adorable ball

of tchotchkes becomes

Godzilla, an unstoppable eating machine, a force of nature. A star!

Even if you have never suffered from obsessive-compulsive disorder, there is

a unique, indefinable pleasure found through rolling up absolutely everything

in sight. It’s a simple concept that turns out to be a wildly addictive yet

quite relaxing experience. Despite its peculiar premise and mescaline-fueled

story, Katamari

Damacy
seems geared towards casual gamers just as much as hardcore ones,

from its streamlined analog stick control to its playful attitude. It might be

weird, but it’s also simple enough that your mom and girlfriend will be as excited

to play as you are.

The only real pressure found in Katamari Damacy is in the time

limits your crazy dad imposes on you each time you’re sent to Earth to collect

stuff. No worries, though – if you don’t make a big enough ball by the time he

comes back to check up on you, you can just try it again. Just roll your stress

out the door!

And while you’re at it, crank up the stereo, because Katamari

Damacy
‘s soundtrack is awesome – provided you share my taste for Japanese

oddity. I woke up every day this week humming ridiculous J-pop lounge tunes.

Good times.

Japan has given us a lot of things, but this is the first time it’s given us

a way to pick ’em all up and roll ’em around. As a new fan of this sort of thing,

I advise keeping an eye peeled for a giant ball rolling up the horizon; whether

or not Katamari

Damacy
will bowl you over also won’t be clear until it storms our

shores this Fall.

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