Capcom has a stable of retro franchises that helped set standards for their respective genres. High difficulty often played an instrumental part in those standards, which is something that doesn’t play as well now. This puts Capcom at a crossroads when making new entries as harder games might fit with the series but not as well with the times. It’s a tricky balancing…
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
