Resident Evil 7 Full Weapon List and Where To Find Them





Weapons and more specifically ammunition are scarce in Resident Evil 7. However, there will be times that you will need to rely on them to survive. Finding these weapons will be important to your success.



To help you find all the weapons, below we have listed every weapon along with their location.


Melee



Melee weapons require no ammunition or resources to use, making them great weapons to fall back on. It is recommended when using a melee weapon that you use guard (L1 on PS4) to stagger enemies as they attack before counter-attacking. Some attack types will penetrate the guard, so be cautious.



Axe



​Location: Guest House 1F. Acquired during mandatory encounter.



Survival Knife



Location: Tanker 2F, outside elevator.



Folding Knife



Location: Main House 1F, hallway next to kitchen.



Handguns



Handguns deal mild damage, but have the most commonly found ammunition. It is recommended that you aim for headshots only when using these weapons, as body shots are largely ineffective.



G17 Handgun



Magazine Size: 10 rounds



​Location: Main House 1F, Garage.



M19 Handgun



Magazine Size: 7 rounds



​​​Locations (2): Guest House 2F, hallway next to attic. Inside trailer in the Yard, repaired using Repair Kit.



MPM Handgun



Magazine Size: 10 rounds



Location: Tanker 1F, Save Room.



Long Guns



Long Guns deal incredible damage in short distance encounters. Though, ammunition is hard to come by. They are best saved for difficult battles.



M21 Shotgun



Magazine Size: 2 rounds



​Location: Main House 2F, Grandma's Room. Repaired using Repair Kit. It is recommended that you use this weapon to obtain the M37 Shotgun first until you acquire the Wooden Shotgun from the Children's Room (Main House 2F).



M37 Shotgun



Magazine Size: 4 rounds



Location: Main House 1F, Main Hall. Place Broken Shotgun from Grandma's Room (Main House 2F) on statue to trade.



P19 Sub-Machine Gun



Magazine Size: 64 rounds



Location: Tanker 4F, Captain's Cabin. A key is needed to open the locker.



Special



Special Weapons aren't found until later in the game. They have a very limited amount of ammunition, but deal more damage than any other weapon type in the game. Just be careful not to accidently hurt yourself when using them.



Burner



Magazine Size: 150 units



Location: Old House 1F. Two pieces of the weapon must be acquired and then assembled in the menu.



Grenade Launcher



Magazine Size: 1 round



Location: Main House 1F, Supplies Room. Accesed from a Crow Key room.








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