Not playing this game would be the real original sin (I'm sorry).
When I think back on my first few days with Divinity: Original Sin, the first word that comes to mind is "daunting." I don't mean it in a negative sense, but rather as a description of its initial impression. It provides players with hours upon hours of content in…
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Challenging and tense turn-based combat
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May feel too challenging for some players
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Ridiculous amount of content
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Encourages player choice/freedom
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One of the year's best soundtracks
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Detailed world
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Clunky inventory system
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Quests don't give much direction
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Co-operative multiplayer
