Everyday Shooter Review

Lock, stock, and where’s the barrel?



Anyone that played games around the time analog stick-based controls were introduced probably remembers when a little game called Turok: Dinosaur Hunter came out. Obviously suited for two sticks, Turok was released on the Nintendo 64, a single analog stick video game system. Everyday Shooter makes the same mistake: awkward controls. It is the main…

  • Points as currency
  • Colorful and fun visual style
  • Too many objects on small screen
  • Annoying control scheme
  • Really annoying control scheme

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Upcoming Releases
Points as currency Colorful and fun visual style Too many objects on small screen Annoying control scheme Really annoying control scheme
Points as currency Colorful and fun visual style Too many objects on small screen Annoying control scheme Really annoying control scheme
Points as currency Colorful and fun visual style Too many objects on small screen Annoying control scheme Really annoying control scheme
Points as currency Colorful and fun visual style Too many objects on small screen Annoying control scheme Really annoying control scheme
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