Condemned : Criminal Origins ******************************************************************************* 1.1 Introduction: ******************************************************************************* Well hell, my first Faq/walkthrough/Game Guide. This one covers pretty much every important aspect of the Xbox 360 game "Condemned: Criminal Origins", including a detailed walkthrough, bird/metal pieces/TV locations and requirements for all Achievment Awards. Please note that this walkthrough is kept spoiler-free, thus I'm not going to explain story-sequences or the like. A detailed explanation on how to use the walkthrough can be found under point 2.1. Most recent versions of this Gameguide can be found on www.gamefaqs.com and www.achieve360points.com ******************************************************************************* 1.2 Table of Contents ******************************************************************************* ..1.1 Introduction ..1.2 Table of Contents ..1.3 Useful Techniques and Should-knows ..1.4 Enemy List ..1.5 Weapons Guide ..2.1 How to use this walkthrough ..2.2 Walkthrough ..3.1 Achievments ..4.1 Gameplay Bugs ..5.1 Legal stuff and Credits ******************************************************************************* 1.3 Useful Techniques and Should-knows ******************************************************************************* Flashlight: ~~~~~~~~~~~ Those of you who played DOOM3 will certainly feel like a fool when they finally realize that you can have the flashlight ALWAYS turned on. That's all there is to say: Keep it on all the time. Enemies won't notice you earlier and your batteries won't run dry, so no worries there. Running: ~~~~~~~~ By pressing the left analog stick you will be able to run for a short time. A yellow-colored Staminameter will appear and rapidly go down for the time you are running. And it takes like 2 eternities to replenish again. The Taser: ~~~~~~~~~~ In the course of the first chapter your taser will be unlocked. By pressing the LB button the Taser will go off and shot 2 wires out of the front. When you aimed, more or less, in the direction of an enemy, the wires will hit and stun your opponent for a short time. While he's stunned you can disarm your opponent of his weapon by closing in on him and pressing A. This is especially useful against foes with ranged weapons and guns. If you don't plan on disarming the opponent or simply don't have the time, tasering him is useful nonetheless, since it gives you a "free hit" on him. After you fired the taser, it will need some time to recharge, be aware of this fact when facing multiple opponents. Later on, you will acquire an upgraded version of the Taser which will have the enemy dropping to the ground stunned. In this condition, one hit with any weapon will finish him off. Even with a kick. Weapons: ~~~~~~~~ Weapons of all sorts are scattered throughout the chapters or can be grabbed off the enemies hands. Without a weapon you are as good as defenseless, the kick and the taser won't save lives. So keep out for any or a better weapon at any time. Personally I prefer long range Melee Weapons like the Large Pipe, the Fireplace Poker and the Fireaxe. They greatly support my Out-Of-Reach Technique , too. Choose from whatever category YOU like though. About Guns: First things first. You cannot reload guns. You find them or take them off the opponents hands and shoot till they're empty. A Shotgun with 2 Shells in it ain't of no good use, so try grabbing them from the enemy when he has just been reloading(yeah...the enemy CAN reload) or when he hasn't got the time to shoot yet. Hitting with Guns is quite difficult and the low ammount of Ammo does the rest. Be sure to set the Crosshair-setting to smart. Hitting the head isn't always lethal(except for the rifle) and the enemies are just to agile for you to get a lot of headshots, so don't waste your ammo and aim for the belly. I suggest picking up the Shotgun, the Rifle and the Submachinegun whenever you see them and check on the remaining ammunition. They rest ain't worth dropping your beloved fireaxe... Fatalities: ~~~~~~~~~~~ Sometimes close before death, your opponents will drop and come up again on their knees. When this happens, you will be able to use a fatality on them by approaching and pressing one of the directional buttons. Looks stylish, hasn't got any other use. The final boss needs to be "killed" in this manner though. Investigate: ~~~~~~~~~~~~ Since you are playing an FBI Investigator with a supernatural instinct for evidence you will be carrying around tools that help you collect the evidence. The Game will prompt you to press X when near evidence to ready your Finding Tool. When you are closing in on the EXACT location of the evidence the message will change and prompt you to ready your Collection Tool by pressing X again. When you focused the evidence you can pull the right trigger(RT) to finally collect it. Ususally the data is immediatly being transfered to Officer Rosa who will be analayzing the data and discuss the results with you over your mobile phone. Finding Metalpieces and Birds: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to find metalpieces you should look out for eyes drawn on walls and the like, since the pieces are SURROUNDED by these eyes. Birds come in different conditions: Living(thus flapping), dead, and rotten. The living ones you can usually hear flapping around. The rotten ones sometimes have flies surrounding them, so if you hear flies buzzing be sure to look around. Other rotten birds can be found by using the gasspectrometer. The Game will prompt you to use the tool though! You cannot select it. The plain dead ones are hardest to find, so look around carefully the place I described in the walkthrough. Block: ~~~~~~ By pressing the Left Trigger (LT) you can do a temporary block with the weapon you are actually carrying. In my opinion, blocking is not worth the effort: It takes up time, isn't 100% safe and is simply annoying. If you get hit to much try using my cycling/out of reach technique. Cycling/Out of reach technique: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Besides using your taser whenever possiple, efficient Meleeing goes like this: 1.Check out the enemies weapon 2.Stay out of range 3.Wait till his attack is over or nearly over 4.Start swinging 5.Close in and *BAM* 6.Get out of reach again With single, strong enemies you should also try cycling around them and hitting them from the side. This way the enemy will miss you and you can have a free go at him. This works especially fine versus the slower BigBoys. Turning enemies against each other: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In some situations the enemy will gang up on you. All you can do when this happens is having them hit one another. This shouldn't be a problem since they are swinging their melee weapons recklessly around. When a foe gets hit he will turn on the one who hit him. If you're lucky, they'll hit each other till one drops dead. Hitting the enemy off obstacles: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you hit an enemy while he's jumping or climbing over an obstacle(a fence or a bench etc...) he will die instantly. This comes in handy in Chapter06, where the Hobos will come in from every side. Please also note that when you taser an enemy while he is on a set of stairs he will most likely die instantly too. There aren't many places to test this but I thought you should know anyways. ******************************************************************************* 1.4 Enemy List ******************************************************************************* Hobos and Addicts: ~~~~~~~~~~~~~~~~~~ The most popular enemies in "Condemned". And probably the most dangerous. They come in many different colors, but have one thing in common: they wanna see you dead. They are quick and take up to 6(or more) hits with melee weapons to bring down, depending on what weapon you're swinging. With a fireaxe or equally massive weapon they drop dead after 2-3 hits. You should be extra careful when engaging hobos/addicts with guns and massive weapons. If you let them gang up on you, you're as good as dead. So be sure to use your Taser on those with guns. Take their weapon when they are stunned and fill 'em up with some lead. Crawler: ~~~~~~~~ These are thin, rotting and damn quick freaks that tend to jump out of nowhere. But easy as hell to kill. Usually a hit with the taser off's them. If not, it will take from 1 to 2 hits to bring them down. BigBoy: ~~~~~~~ The strongest of the regular enemies. They look like overweight Firemen and are almost always swinging around heavy stuff like Shovels or Sledgehammers. They are not so common though and usually don't come in pairs. Just taser and hit 'em and keep an eye out for a health-kit ;) In the last chapter of the game you will encounter another version of these, that seems to be even stronger and WILL gang up on you. Be sure to let them hit each other whenever possible or look out for a gun. Ninjas: ~~~~~~~ Pardon the designation: Filippino-stick swinging bastards. They have a lot of different moves and deal a lot of damage with their sticks. They also tend to block a lot, so stay out of range, circle them and grab a gun or a melee weapon with a good range. These guys are uncommon and till the last chapter of the game you will only encounter like 1 of them. However in the last chapter, they are sure to be giving you a good smack and even come along with a group of BigBoys. In that case let them have eachother, and try staying out of range till they're done. Special: ~~~~~~~~ There are 2 special opponents. The Butcher and the Hate. The first one is the most (and only) hilarious thing it this game. The second one is the final "boss" and a kick-ass version of a Ninja(allthough I found him easier than any ninja...). No special strategies here so I won't ruin any of this by going into the details. The Butcher however can be offed without taking any damage. Please read the walkthrough for this(Chapter 08). ******************************************************************************* 1.5 Weapons Guide: ******************************************************************************* The game holds many different melee weapons and guns ready for you. I regrouped them into a few classes (see Achievements and Useful Techniques for more details): Guns: ~~~~~ Available Weapons are: 0.45cal; Revolver; Shotgun; Sawed off(shotgun); Rifle; Submachinegun I'll say it again: I suggest picking up the Shotgun, the Rifle and the Submachinegun whenever you see them and check on the remaining ammunition. The Taser: ~~~~~~~~~~ Counts as a Melee Weapon towards statistics and Achievement Awards. 2*4: ~~~~ These are short pieces of wood with nails or bolts sticking out on one end. Not particularly good, but they are quite fast. You should only pick these up when you haven't got an alternative. Metal bars and Pipes: ~~~~~~~~~~~~~~~~~~~~~ Ranging from short to long these are allround weapons. The shorter ones are fast and the longer ones do some nice damage. Apart from the fireaxe the "Large Pipe" is my personal favourite. Massive Weapons: ~~~~~~~~~~~~~~~~ Sledgehammer, Shovel, Crowbar and Fireaxe. Slow but powerful. These weapons will be needed to open doors and boxes throughout the game. Crowbar ain't that common and Sledgehammer and Shovel are just too slow to be used regularly. If you get a hold of the Fireaxe though, try sticking to it for some time. It's a great weapon. Planks and Signs: ~~~~~~~~~~~~~~~~~ Do a lot of Damage but got crappy range. Not suggested. Others: ~~~~~~~ There are a few other melee weapons in the game like the Fireplace Poker or the Mannequin Arm. I'll enumerate them because of the "Melee Mayhem"-Award: See the Achievement Section for details. ******************************************************************************* 2.1 How to use this Walkthrough: ******************************************************************************* [[You will find birds, metal pieces and TV's throughout this game that will [[unlock extras and give you achievements for your Xbox360 Gamerscore. [[ [[Birds: [[~~~~~ [[There are 6 Birds in every one of the 10 Chapters, totaling 60 Birds for the [[entire game. I covered all the locations in this walkthrough and highlighted [[the locations like this: >>BIRD1206>METALPIECE1203>XYZTV>XYZDETECTIVEBADGE>INVESTIGATE>BIRD0101>INVESTIGATE>METALPIECE0101>BIRD0102>BIRD0103>METALPIECE0102>BIRD0104>BIRD0105>BRONZEDETECTIVEBADGE>BIRD0106>METALPIECE0103>INVESTIGATE>INVESTIGATE>BIRD0201>METALPIECE0201>BIRD0202>BIRD0203>INVESTIGATE>METALPIECE0202>RIPPLETV>BIRD0204>BIRD0205>METALPIECE0203>INVESTIGATE>INVESTIGATE>INVESTIGATE>BIRD0206>BIRD0301>BIRD0302>BIRD0303>METALPIECE0301>BIRD0304>BIRD0305>METALPIECE0302>BIRD0306>METALPIECE0303>BIRD0401>STATICTV>METALPIECE0401>INVESTIGATE>INVESTIGATE>BIRD0402>BIRD0403>BIRD0404>BIRD0405>METALPIECE0402>BIRD0406>INVESTIGATE>INVESTIGATE>INVESTIGATE>METALPIECE0403>BIRD0501>METALPIECE0501>BIRD0502>INVESTIGATE>METALPIECE0502>BIRD0503>INVESTIGATE>METALPIECE0503>BIRD0504>BIRD0505>BIRD0506>INVESTIGATE>BIRD0601>BIRD0602>BIRD0603>SILVERDETECTIVEBADGE>METALPIECE0601>BIRD0604>METALPIECE0602>BIRD0605>BIRD0606>METALPIECE0603>BIRD0701>BIRD0702>INVESTIGATE>METALPIECE0701>BIRD0703>BIRDBATHTV>BIRD0704>BIRD0705>METALPIECE0702>BIRD0706>METALPIECE0703>BIRD0801>METALPIECE0801>BIRD0802>INVESTIGATE>BIRD0803>INVESTIGATE>METALPIECE0802>TESTPATTERNTV>BIRD0804>INVESTIGATE>BIRD0805>INVESTIGATE>METALPIECE0803>BIRD0806>INVESTIGATE>BIRD0901>METALPIECE0901>BIRD0902>INVESTIGATE>METALPIECE0902>BIRD0903>INVESTIGATE>GOLDDETECTIVEBADGE>BIRD0904>INVESTIGATE>METALPIECE0903>BIRD0905>BIRD0906>INVESTIGATE>INVESTIGATE>INVESTIGATE>BIRD1001>METALPIECE1001>BIRD1002>BIRD1003>METALPIECE1002>BIRD1004>BIRD1005>METALPIECE1003>BIRD1006>INVESTIGATE
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.