Spider-Man: The Movie Review

The biggest thing on the Web.

After years of shoddy Batman sequels, moviemakers have finally produced

an exceptional classic superhero movie, one that rivals the seemingly unbeatable

Superman 2. It also rang in over $114 million dollars in its opening weekend.

I guess you could say they’re ice skating in Hell and the swine have taken flight.

The unthinkable is now a reality to be enjoyed on the big screen.

Activision

hopes to continue the Web-head’s hype with Spider-Man: The Movie, an

action game not unlike the movie in its impressive effects and technology. However,

it’s obvious that this game was made relatively simple in order to satisfy all

audiences. True, Spider-Man has become a trans-demographic icon. Still,

I had hoped the gameplay wouldn’t be as repetitious and straightforward.

The game is loosely based on the movie’s story. You’ve been bitten, Uncle

Ben is…well, you know (if you’re a Spidey fan or have seen the movie), and

you begin by searching for the baddies who were mean to your uncle. This results

in you realizing that great power calls for great responsibility. You criss-cross

a few threads of red, blue and black fabric and voila! The famous Underoos are

born.

In your new get-up, you’ll battle against several mainstay Spidey villains,

which incidentally were not in the movie. It’s another case of time versus authenticity.

You can’t very well have a game that parallels the movie’s two-hour running

time, not at $50 bucks a game. So Vulture, Shocker, Scorpion and others are

here to stretch things out and distract the Wall Crawler from his final confrontation

with the Green Goblin. The story is loose and kind of thrown together, but sufficient.

The basic gameplay is about the same as the previous PSX Spider-Man

games. You use your few punch and kick combos to lay waste to small groups of

like-modeled enemies. Find the gold spider icons to learn new combat techniques

(some of which are very Spidey & comical). Pick up keys and other items necessary

to advance to the next area, where you will do battle with the next small group

of assailants.

The blue and red Spidey icons make a return for replenishing your webbing and health. This is interesting because in the movie, the Web-slinger has organic webbing that doesn’t need to be artificially produced and seems to be unlimited. Having to refill your web cartridges is something carried over from the last games and the traditional comic book Spider-Man. Why this idea was retained is beyond me.

The main character moves like you would expect. He sticks to all surfaces

and can spin many different types webbing (shields, web covered fists, webs

for pulling and swinging enemies, etc.). When you see him swinging through the

city, high above all the buildings and you’re wondering what the heck that webbing

is sticking to, just remember (if you’re old enough) that this is very much

like watching the old

Marvel cartoon show
. It’s also less cheesy than the old

live-action show
. You gotta appreciate that!

The

best feature of Spider-Man: The Movie is the terrific feel of the game’s

outdoor areas. It’s great fun swinging from building to building while fighting

enemies at staggering heights. Conversely, indoor levels are less spectacular.

It’s back to fighting small groups of unintelligent foot soldiers with your

various punches and kicks.

Controlling Spidey can be a little tricky at first, but easily learned. The

biggest problem has always been the camera. The camera moves independently of

the character; you still can’t lock it to your back, classic third-person style.

You have the ability to turn it 360 degrees via the right analog stick, but

it can be incredibly annoying in the heat of battle. To help with this they

offer a lock-on button, which keeps one enemy in your sights at all times. This

is definitely helpful, though it’s not very smart and seems to lock onto enemies

randomly and not just your closest attacker.

The lock-on does provide some very cinematic aerial battles, since the camera

pans to follow the enemy. You get a lot of really dynamic and dramatic angles

that are simply too cool.

While all the versions pretty much play identically, the best looking has to

be the Xbox version. Compared to the others, Spidey’s world is very sharp, clean

and crystal clear. Colors are very vibrant and while the textures aren’t very

detailed, they work just fine. There is absolutely no slowdown from the numerous

onscreen NPCs like we find in the Playstation

2
version. Spidey himself seems to be a fuller, more complete model with

more polygons. The Xbox version also has the quickest load times of all the

platforms, with GC

coming in a close second and the PS2 rivaling global precession. This incarnation

really shows the power of the Xbox.

There are also plenty of goodies to unlock (costumes, movies, comic covers, etc.) to keep you coming back for more once the credits role.

Spider-Man: The Movie is a good game based on, at last, a good superhero

movie. Though the gameplay is contrived and the story is one you comic fans

have heard a million times, it all manages to be more fun than it should just

based on letting you romp around as the famous Web-Slinger.



  • Moves like Spider-Man
  • Good clean graphics
  • Minimal load times
  • Typical gameplay
  • Uninteresting opposition
  • Occasional camera flaws

7

Upcoming Releases
Moves like Spider-Man Good clean graphics Minimal load times Typical gameplay Uninteresting opposition Occasional camera flaws
Moves like Spider-Man Good clean graphics Minimal load times Typical gameplay Uninteresting opposition Occasional camera flaws
Moves like Spider-Man Good clean graphics Minimal load times Typical gameplay Uninteresting opposition Occasional camera flaws
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