Can’t topple Mr. Madden.
Having been a faithful follower of 989 Sports’ Gameday franchise since
1995, I was hugely disappointed by Gameday
’99. The gameplay was just too unrealistic. Gameday 2000 offers several
enhancements to the previous installment, but in the end falls prey to the same
niggling faults.
After the opening FMV (it’s awesome, with footage by NFL Films), you are presented
with several game options. Players can play a Preseason game, compete in a full
Season, engage in Tournament play, or become a General Manager and control a
team for multiple seasons.
General manager mode is
a new feature in Gameday 2000 that gives you an opportunity to make every
important decision on a football team. Your responsibilities include replacing
retired players, resigning players with expired contracts, deciding which rookies
will make the team, drafting players (senior players saved to the memory card
from NCAA
GameBreaker 2000 can be drafted), and salary cap management. If your team
has underachieved, you will get fired. However, you may be offered another opportunity
with another team.
Other modes include the Practice field to practice a certain play or formation,
and a Play Editor which allows you to create your own plays to use during a
game. It’s too bad that after creating a few plays and starting a season with
my playbook, the plays I created were a jumbled mess in my custom play section.
Player symbols were scattered all over the place where the formation was displayed.
Close, but no cigar.
Besides the 31 NFL teams, you can use the single-game contests to replay past Super Bowls or the all-time All Stars. It even includes the old uniforms and stadiums!
One interesting feature is the post-play celebration button. Regardless of
what happened on the last play, your player will dance, do a flip, and just
go nuts. This begs the question: why would Steve Young want to, say, breakdance
after throwing an interception? Maybe next year, they can include an anger/frustration
button (if that’s included, you heard it here first!)…
Music in Gameday 2000 has changed dramatically. Before every kickoff, you get the “We will, we will rock you!” stomping and clapping sequence, while it’s not uncommon to hear “R-E-S-P-E-C-T”, or “That’s the way (uh huh, uh huh) I like it (uh huh, uh huh)” after scoring a touchdown. This is great and all, but the celebration music plays and the crowd cheers regardless of who scores. Takes that home field advantage element out of the game, doesn’t it?
As with last year, Dick
Enberg and Phil Simms form the two-man broadcast team. This time around, they
comment about the right teams/players that are actually playing in the game.
Now, for the gameplay. Earlier versions of Gameday had AI problems
and other drivel that belong in arcade games like NFL
Blitz instead. Thankfully, 989 Sports has fixed a few of them. Players actually
react to the ball instead of running away from the ball carrier. Add to that
some new animations, including wrap tackles, and you’ll see the overall improvement
you hoped for.
The CPU AI at the easier settings is pathetic. Bump it up to All-Pro or Hall
of Fame, and it’s more likely that the computer’s defense with completely smother
your offense. If you haven’t found any money plays by now, don’t expect to win
any games. This is probably my biggest complaint with Gameday 2000, as
this is the same kind of unrealistic gameplay that plagued Gameday ’99.
As a player, I want a game that makes me think about my playcalling and how
to execute those plays, not having to continuously search for indefensible plays
to survive. This is an AI element at which Madden
2000 excels.
Players who loved Gameday ’99 will like this game as well. It’s almost
the same game with new options, updated rosters, general manager mode, etc.
Gamers who didn’t like the past version will want to skip 2000. Sure,
there are new features, but the gameplay is essentially the same as last year
with a few fixes.