Since May 1995 E3 has been where the biggest video game announcements become reality, and the future of virtual game experiences are demonstrated for all to see.
Thousands of games and devices have been revealed at E3 over the years. Some of these moments have been forgotten over time despite their impactful influence, though a few have forever etched themselves into the video game hall of fame, and our memories.
In this feature we will go over 20 of the biggest announcements in E3 history, sharing the points in time where the gaming industry was changed forever. Check out the gallery below.
20 Megaton E3 Announcements We'll Never Forget
The 20 Biggest E3 Announcements We'll Never Forget
E3 1995: Sega Saturn Is Available Now
E3 1995: Sony's PlayStation Beats Sega Saturn with $299 Price Tag
E3 1999: The PlayStation 2 Begins Next-Gen
E3 2000: Halo: Combat Evolved Shows the Future of FPS on Consoles
E3 2000: Metal Gear Solid 2 Has a Powerful Showing
E3 2001: Super Smash Bros. Melee Gets Wide Applause
E3 2003: Half-Life 2 Blows Minds Everywhere
E3 2003: Sony Enters the Handheld Space with the PSP
E3 2004: Halo 2 Gets Release Date and a Tattoo
E3 2004: The Nintendo DS Goes Where No Handheld Went Before
E3 2004: Zelda: Twilight Princess Makes Gamers
E3 2006: Gears of War REvolutionizes Third-Person Shooters
E3 2006: PS3 Is $599 U.S. Dollars
E3 2008: Final Fantasy Goes Multiplatform
E3 2008: Gran Turismo 5 Is Confirmed
E3 2010: Gabe Newell Brings Portal 2 to Sony's Conference
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.