Everything About Virtual Fighter 4 Version 1.0 By:Jonathan M. Mead Email: Boygohan12@aol.com ---------------------------------------------------------------- Table Of Contents 1: Legal Stuff 2: Introduction 3: Controls 4: Characters 4:A: Akira Yuki 4:B: Pai Chan 4:C: Lau Chan 4:D: Wolf Hawkfield 4:E: Jeffry McWild 4:F: Kage-Maru 4:G: Sarah Bryant 4:H: Jacky Bryant 4:I: Shun-Di 4:J: Lion Rafale 4:K: Aoi Umenokouji 4:L: Lei Fei 4:M: Vanessa Lewis 5: Modes 5:A: Arcade 5:B: Kumite 5:C: Versus 5:D: Training 5:D:1: Command 5:D:2: Free 5:D:3: Trial 5:E: A.I. System 5:E:1: SbN's Virtua Fighter 3 AI Training Tutorial 5:F: Data Files 5:G: Replay 5:H: Options 6: Faqs (Email Boygohan12@aol.com for questions) 7: Funny things you can do(not done yet) 8: Codes (not done yet still looking for more) 9: Updates 10: The Thank You's ---------------------------------------------------------------- This FAQ and all of its contents are Copyright (C) 2002 Jonathan M. Mead. This FAQ may not be sold, distributed, or reproduced without my concent. This FAQ can not be used on any website that is not outlined in the closing of this section. If this FAQ is used without my permission legal action may be taken. This FAQ can be used or printed by anyone for PERSONAL use. All contributions are used with permission and are Copyright (C) 2002 Jonathan M. Mead and their original owners. This FAQ can always be seen in its most current form at: GameFAQs (www.gamefaqs.com) ---------------------------------------------------------------- 2: Introduction I am going to try to do the best I can to tell you everything you can learn about Virtual Fighter 4. Also of course I'm only human, so come on. If you have questions email me at Boygohan12@aol.com and I'll see what I can do. ---------------------------------------------------------------- 3: Controls * = If has * after a move that means you hold it. & = means a combo of move and button like right and punch. U = Up D = Down L = Left R = Right UR = Diagonal Upright DR = Diagonal Downright UL = Diagonal Upleft DL = Diagonal Downleft P = Punch K = Kick G = Guard P+G = Punch and guard at same time P+K = Punch and kick at same time K+G = Kick and guard at same time P+K+G = All three at same time Throws = P+G (normal) Advanced ones require certain combos with it. Throw Excape = P+G (normal) Run = R, R* Dash = R, R or L, L Crouch Dash = DR, DR or DL, DL Jump = U&P or U&K (normal) Down Attack = U&P (normal) Evading = U or D (normal) Evade Attack = P+K+G (while evading)(normal) Recovery = P+K+G (when hit ground) Rising Attack = K or D&K (normal) Reversals = (high) L&P+K (mid) DL&P+K (low) D&P+K Charge Attack = If an attack can be charged the hold the last button you pressed. Breaking Walls = If by breakable wall you can break it, and put them through them. ---------------------------------------------------------------- 4: Characters For each character I will have their bio. if want your moves I recommend you look in your little book, if you have lost is or don't have one goto the command training. I will try to see what I can do for you though. ---------------------------------------------------------------- 4:A: Akira Yuki Profile: Country: Japan Sex: Male Blood Type: O Job: Kung-fu Teacher Hobby: Kung-Fu Height: 5 ft. 11 in. Weight: 174 lbs. B/W/H: 45/35/37 Fighting Style: Hakkyoku-Ken Akira failed to win the Third World Fighting Tournament. After he returned home to Japan and told his Grandfather about his loss, he isolated himself in a mountainside retreat to train rigorously to atone for his lack of ability. Whilst questioning himself, "What is true strength?", Akira was suprised to discover a number of devastating new moves. As he continued to inprove his style, Hakkyoku-Ken, Akira felt his soul strengthing, and immediately resolved to fight in the tournament once more to demonstrate his improved skill. ---------------------------------------------------------------- 4:B: Pai Chan Profile: Country: China Sex: Female Blood Type: O Job: Action Star Hobby: Dancing Height: 5 ft. 5 in. Weight: 108 lbs B/W/H/: 33/21/35 Fighting Style: Ensei-Ken Pai Chan left the Third World Tournament after being defeated by her father, Lau. Upon returning home, Pai realized that despite her loss, her fighting skills closely matched those of her father. While training to improve her Hisou-Ken, Pai learned that Lau had contracted an incurable disease and yet still planned to compete in the fourth tournament. Determined to prove a worthy successor to her father's legacy, Pai plans to enter the tournament to defeat him. ---------------------------------------------------------------- 4:C: Lau Chan Profile: Country: China Sex: Male Blood Type: B Job: Cook Hobby: Chinese Poetry Height: 5 ft. 8 in. Weight: 170 lbs. B/W/H: 39/35/37 Fighting Style: Koen-Ken After losing against Kage-Maru in the final round of third tournament, Lau found himself incurably ill. Fearing his individually developed style, Koen-Ken, may be forever lost upon his death, Lau began looking for a worthy successor. His main ambition in entering the fourth tournament is to find that successor and offer them the chance to master his powerful martial arts style. ---------------------------------------------------------------- 4:D: Wolf Hawkfield Profile: Country: Canada Sex: Male Blood Type: O Job: Wrestler Hobby: Karaoke Height: 5'11" Weight: 223lbs. B/W/H: 48/37/39 Fighting Style: Pro-Wrestling The reason Wolf took part in the Third World Tournament was a recurring nightmare of the apocalypse. These nightmares ceased when the tournament ended, and Wolf returned home. He spent his time traveling from one fighting arena to another, training riorously. Unfortunately, the nightmares soon returned. Wolf visited the shamen of his settlement once again and was told that the tournament organizers planned to turn Wolf's nightmare into a reality. Not wanting to witness such a terrible event, Wolf resolved to enter the next tournament and prevent such a thing from happening. ---------------------------------------------------------------- 4:E: Jeffery McWild Profile: Country : Australia Sex: Male Blood Type: A Job: Fisherman Hobby: Reggae Music Height: 6 feet even Weight: 245 pounds B/W/H: 48/37/38 Fighting Style: Pancratium After the 3rd World Fighting Tournament, Jeffry had received enough money to repair his boat to hunt the infamous "Satan Shark" in his homeland in Australia. Unfortunately, by the time he reached the sea, the Satan Shark had moved to new hunting grounds. Now Jeffry needs to purchase a sonar tracking device to track the Satan Shark down. This is a very costly purchase, so Jeffry once again signs up for the 4th World Fighting Tournament. ---------------------------------------------------------------- 4:F: Kage-Maru Profile: Country: Japan Sex: Male Blood Type: B Job: Ninja Hobby: Mahjong Height: 5 ft. 10 in. Weight: 146 lbs. B/W/H: 40/35/35 Fighting Style: Hagakure-ryu Ju-Jutsu Kage took part in the Third World Tournament in order to defeat Dural and obtain new parts which he assumed would help him save his mother, Tsuki-Kage. Sadly, the parts seemed to have no positive effect. Tsuki-Kage's condition worsened and she turned into Dural completely. After recovering from the attacks he suffered from Dural, Kage resolved to infiltrate the Organization and retrieve his mother. It was inside the Organization that Kage discovered a new more complete Dural was poised to compete in the Fourth Tournament to recieve a final adjustment. Kage also learned that this new Dural contained the secret to saving his mother. "I cannot let her suffer anymore," he thought. And with that, he pledged to enter the Fourth World Fighting Tournament and save his mother's life. ---------------------------------------------------------------- 4:G: Sarah Bryant Profile: Country: United States of America Sex: Female Blood Type: AB Job: College Student Hobby: Sky Diving Height: 5 Feet 8 Inches Weight: 121 Pounds B/W/H: 35/22/35 Fighting Style: Jeet Kune Do After regaining her memory and returning home to a normal life, Sarah still has lingering doubts. Although her brainwashing was incomplete, her desire to defeat her brother (Jacky) was overwhelming. Was there some part of her, then, that also wanted to fight her brother? Before long, she receives a call from her brother (Jacky) informing her that he plans to enter the fourth tournament. Hoping to regain her former life completely, Sarah enters the tournament as well, determined to defeat her brother and put the past behind her. ---------------------------------------------------------------- 4:H: Jacky Bryant Profile: Name: Jacky Bryant Country: United States of America Sex: Male Blood Type: A Job: Indy Car Racer Hobby: Training Height: 6 Feet Weight: 165 Pounds B/W/H: 43/34/36 Fighting Style: Jeet Kune Do With Sarah back in his life and the Third Tournament behind him, Jacky was anxious to return to racing and work on this driving abilities. But only three months prior to his first comeback race, Jacky's sponsors were mysteriously attacked. During the same week, Jacky received a letter ordering him to enter the Fourth Tournament if he wanted the attacks to stop. This threat was more than enough to convince Jacky to begin training and enter the tournament once again. ---------------------------------------------------------------- 4:I: Shun-Di Profile: Country: China Sex:Male Blood Type: O Job: Herbal Doctor Hobby: Collecting Herbs Height: 5 ft. 5 in. Weight: 136 lbs. B/W/H: 35/34/35 Fighting Style: Drunken King-Fu Although he joined the Tournament to look for his pupil, Shun failed to find him. Returning home, Shun found a letter from his pupal if he failed to excape the organization. After months passed and his pupil did not return, Shun resolved to train for the FOurth World Fighting Tournament, infiltrate the Organization, and rescue his pupil by force. ---------------------------------------------------------------- 4:J: Lion Rafale Profile: Country: France Sex: Male Blood Type: AB Job: College Student Hobby: Skateboarding, Collecting Knives Height: 5 ft. 7 in. Weight: 139 lbs. B/W/H: 35/33/35 Fighting Style: Tourou-Ken (Preying Mantis) After two defeats at previous Tournaments, Lion returned home doubting his own abilities. Proud of his son despite his losses, Lion's father encouraged him to return to training and helped him regain his pride. A few months later, the invitation for the Fourth World Fighting Tournament arrived. With renewed confidence, Lion left home, claiming, "I am the only one who will win the championship!" ---------------------------------------------------------------- 4:K: Aoi Umenokouji Profile: Country: Japan Sex: Female Blood Type: A Job:College Student Hobby: Ikebana Height: 5 ft. 4 in. Weight: 104 lbs B/W/H: 33/21/34 Fighting Style: Aiki ju-jutsu Aoi has realized what a small world she was in after losing the previous tournament. Returning home, she tried hard not only to learn Aikido and Kobujutsu, but also improve her knowledge of other martial arts. She is anxious to enter the Fourth World Tournament so she can demonstrate her enhanced repetoire of moves. ---------------------------------------------------------------- 4:L: Lei Fei Profile: Country: China Sex: Male Blood type: B Job: Monk Hobby: Prayer Height: 5 ft. 9 in. Weight: 139 lbs. B/W/H: 39/33/33 Fighting Style: Shaolin Style At times in Chinese history, there emerged martial arts styles that wielded power enough to threaten the ruling dynasty. The Emperors, fearing the danger these legendary arts posed, at times used their military might to ban and supress certain styles. For those arts too powerful even for the millitary, it fell to a little-knoen group of martial arts experts to eliminate the forbidden style and its practitioners. Even now, long after the last emperor, the group still stands vigilant. Lei Fei, a young monk with outstanding abilities even within the order, was charged with the elimination of "Koen-Ken", a forbidden style resurrected by Lau Chan. But as Lei Fei prepares for the tournament, his thoughts we not to destroy Koen-Ken, but to make the legendary powers his own... ---------------------------------------------------------------- 4:M: Vanessa Lewis Profile: Country: Unknown Sex: Female Blood type: AB Job: Security Officer Hobby: Singing Height: 5 ft. 9 in. Weight: 121 lbs. B/W/H: 37/22/37 Fighting Style: Vale Tudo Held by "J6" at a young age, Vanessa developed very powerful physical abilities. She was later rescued by a special forces officer named Lewis during his assault on "J6". Lewis adopted Vanessa, but was murdered by terrorists on her 20th birthday. Learning that the terrorists were targeting VIPs, Vanessa became a security officer and vowed to find her father's killer. Years later, Vanessa learned that a woman named "Sara Bryant" was being targeted by "J6". She immediately contacted the Bryants and entered the Fourth World Fighting Tournament to protect Sara from harm. ---------------------------------------------------------------- 5: Modes I am going to describe each mode with decent detail and tell you special stuff about it if I have the knowledge. ---------------------------------------------------------------- 5:A Arcade Arcade is like always done in a certain order of people here is the order: 1: Lion Rafale 8: Jacky Bryant 2: Lei Fei 9: Aoi Umenokouji 3: Pai Chan 10: Shun-Di 4: Kage-Maru 11: Wolf Hawkfield 5: Jeffry McWild 12: Sarah Bryant 6: Vanessa Lewis 13: Akira Yuki 7: Lau Chan 14: Dural (note 1) Note 1: You can fight her once if you lose, too bad. Not much to be said here. You can get items if you have a custom character, and train up a fresh AI. So Whatever. ---------------------------------------------------------------- 5:B: Kumite Here is when you go into a countless fights. Your main goal is to get your rank as high as possible. I don't want to quite spoil the special stuff so I'll just list the basic rankings. You start out at 10th Kyu. Then you goto 1st Kyu. From there you goto 1st don to 10th don. Then there are even higher ranks than that. I don't want to spoil it for anything. but for anyone who cares it is in the spoilers faqs at the bottom.(update) ---------------------------------------------------------------- 5:C: Versus Ok Vs. you know this mode, yu fight against another human or AI. Simple enough Eh? Well I heard that if you get dural, (hint hint) you can play her in versus mode. ---------------------------------------------------------------- 5:D: Training Now training, here you can do command training, (learning your moves) Free training (Practicing) and Trial(Getting through courses). These mode is for normal characters, and Human custom characters. You cannot use AI's here. Lets explore more. --------------------------------- 5:D:1: Command Here you can go through all of your characters moves. So this helps you learn and get used to your moves and commands. --------------------------------- 5:D:2: Free This mode is the one where you can practice stuff like juggles, moves, and other stuff. You can even change how the walls are set up. You can make the walls high fences (caged in) breakable, and an open place (no walls). Also you can edit how the computer acts. Here you can pretty much edit every feature of free training. Play this mode before you throw yourself into the wolves. --------------------------------- 5:D:3: Trials All of these modes are for beginners learning how to play or just how to do certain things. Here it teaches you how to do moves and also what these things do. Such as learning to evade, learning how to escape in a throw, etc. And I heard doing all the trials you can get something. (hint hint) It will be in the codes section. ---------------------------------------------------------------- 5:E: A.I. System I am going to use a faqs I found that was posted by SuicidalByNature420 and I had nothing to do with the editing of the faqs. This faqs below is copyrighted by SuicidalByNature420 So the same rules apply. ---------------------------------------------------------------- **~~ SbN's Virtua Fighter 3 AI Training Tutorial ~~** Alright, I've spent the past few days playing with the AI Mode and now that I think I've got a good amount down, I've decided to write a tutorial for those of you looking to train your own AI fighter. I am in no way a master of this and am just learning myself, but this should be good to get you started and get your AI on the winning road. This guide will have 3 parts, seperated into 3 posts. Feel free to add your own comments or tips, I will update this thread whenever I find something new. ------------------------------------------------------------ PART 1 Getting The Basics Down -------------------------------------- Before you start, go to the bathrom, grab some snacks, do anything you need to get done, and get comfortable - this is going to take a while. The initial training is the hardest hump to get over in this game. Remember what you're doing here - you're training this AI fighter to face Kumite opponents, yeah... those same guys that were just wiping the ring with YOU 5 minutes ago. Making matters worse... your new AI pet isn't as bright as you are, in fact right now she's dumb as dirt. She needs to learn her moves. So, go to Sparring mode and get comfortable, I usually start by going through the characters whole move list and teaching them EVERY move. Do each move, then stop and let your AI do it. If they do it right, that means they understood and can now do the move. If they do something different and a question mark pops up in the AI bubble, that means it's too hard for them. Skip it and move on, we'll come back to that later. Note that I said *ALL* moves, this includes reversals, throws, and stances. You also have to teach your AI moves for the stances or they'll get confused whenever they enter it. To teach your AI a reversal just have him perform an attack that can be reversed and reverse it. They'll start using the reversal in fights and get better at it. Once they know their whole move list(or at least all the ones you can perform, don't worry if there are some you can't do, you'll learn them eventually), go back to square one. Now it's time to show your AI the ropes, repeat the moves, reversals, and combos you want your fighter to be proficient at, and learn him/her some of those tougher strings. To get your AI to use a move more often, just do it repeatedly. They'll get better and use it more often. Reverals and defensive play can be reinforced the same way. To teach them longer strings you must break it down. Figure out where they're messing up, if it's a PPPD+K combo and they're getting 2 punches off, then you know the problem is the 3rd punch. Do PPP, let them do it, then try PPPD+K, keep doing that until they learn it. Same for throw strings, do one part, then let them go, then do the next, etc until they can do the wole string. This can be VERY time consuming, don't try to teach them any overly complicated things too early, they will pick these up easier after they have more experience. PART 2 The Amateurs --------------------- OK, so your AI knows almost their whole move list, you want them to really make use of a PPPK combo so you've trained that for a while. You also spent a good amount of time going over reverals and you've taught her a few throws. Your AI is ready to whup some AI booty in Kumite, right!? Wrong. You don't show a boxer how to jab and then throw him in the ring with Tyson, do you? Start your AI off in Arcade mode, let him/her learn the basics of fighting in here. A good way to prepare your fighter for Kumite is to keep them in arcade until they can beat it, or at least reach Dural. It's really up to you, the more time you spend in Arcade, the better your record will likely be. PART 3 Going Pro... ---------------- OK, your AI has won the tournament, their offense is top notch and they're really hitting a stride on defense. You are now confident enough to throw your virgin AI to the wolves. From this point, it's all you, use sparring, replays, and fights to improve your AI's technique. Teach them right and wrong, this mode goes as deep as you want it to. To help you along the way, here's some tips to get you started. PART 3.1 Being An Expert Corner Man ---------------------------------- When you're watching your AI duke it out with your finger on the X and O buttons, think of yourself as the corner man. You want to watch your fighter closely, watch their every movement, get them to maximize the advantages and minimize disadvantages. I think I've gotten the "?" and "PLAY" messages down as well as using X and O during a fight to reinforce what you want your student to do. You can check in any time and tell your student what you think of their performance so far or to show approval or disapproval of a move. The problem with this is, they will stop to look at you when you do it. It's about timing here, get your advice in while your AI is in the middle of a throw or long combo. That way you won't distract him/her, leaving an opening for attack. When "PLAY" pops up in the window, your student is looking for advice, s/he wants your approval. It usually appears after a long combo, fancy move, or a custom string that you taught them in Sparring. Press O if you like it and want them to use the move/combo more often(and thus get better at it), press X if you don't want him/her to use it as much. You can ignore the PLAY message(for example, if the fighters are in a staredown, pressing a button would make your bot turn towards you and at that point ant 5th Kyu+ is gonna go buck nasty on them) but I've noticed the bot has a higher chance of becoming confused("?") in the transition if you do, so try to get a response in there. When the "?" appears in the window, that means your fighter has become confused. You may notice that if you teach your fighter a complicated string in sparring, they sometimes get a different result an it will pop up. This means your fighter is trying to do something he's not good enough to do yet. It happens a lot while they are learning multi-part moves. During fights it can also mean that your AI just doesn't know what to do, perhaps just just got lit up by a long string or maybe Lei Fei or Shun Di just went into some bizarre stance( the AI will react to different stances). Whatever it is, it's always bad so hit X if you see it, that'll usually send your AI into a flurry. Keep the current situation in mind, if you like what your AI did when you pressed X then press O, if she reacted the wrong way for that situation press X. An example where this comes in handy - your AI is facing Lei Fei, he just switched into the U+P+K+G stance, you Bot has never seen it and gets confused. You press X, your bot leaps into action... with a punch combo, s/he gets snatched up and slammed on his/her face. You'd press "X" to tell them that punch combo is not a good reaction for that situation, next time s/he'll try something else. PART 3.2 Going Over Replays ------------------------ This is like the Amateurs, you don't NEED to do it but the more you do, the better off your fighter will be. Going over replays plays the same role it does in professional football. Use it to show your fighter what they are doing right and wrong, if they are being too aggressive hit X after a long combo string, if they are being too defensive, hit O at the end of strings. If they pull a nice reversal, hit O to say it was nice. Use replays to improve your AIs skills, like I said, it goes as deep as you want it to. You can replay every match if you'd like... Part 3.3 Don't Forget To Practice --------------------------------------- As your AI gets better you may start using Sparring mode less, DON'T - your fighter learns more in this mode than ANYWHERE else. Keep going back every now and then, teach some new techniques, teach your fighter a custom combo or juggle. There is no such thing as too much practice. OK, I've looked into those Data Files ratings a little more and I think I've finally got it all figured out. There are 2 windows of importance in there: AI Ability ---------------- This is a general rating of your AI's skill in certain aspects of fighting. There are 8 categories: ++ Trust - I'm not positive, but I think this is a rating of your general corner man skills. It's how much your AI trusts you, the better you do lead her on, the more she'll trust you, and the more she'll follow your advice. ++ Striking Attacks - Obvious, her striking skill. Every time you see +/-HIT during a fight, this is what is changing. The higher your AIs rating here(1-100), the better she will be at striking. ++ Throws - Just like above but for Throws, this changes whenever you see +/-THROWS. ++ Reversals - Your AI's Reversal skills, +/-REVERSE is the message for this. ++ Guard - Your AI's blocking ability, +/-GUARD affects this. ++ Escape - I'm not to clear on this, I know I never saw a +/-ESCAPE and can't remember if I've seen a +/-EVADE. Any help? ++ Recovery - I would assume this is your AI's ability to recover from stagger moves? ++ Recovery Speed - But then again this seems like it stagger recovery?? MOVE MASTERY ---------------- This is like your Skills/Abilities/Magic window in a roleplaying game, it lists every single move in your AIs arsenal as well as their skill-level with that move. It's also good for figuring out what moves your AI hasn't learned yet(they will be blacked out on the list). Each move has a seperate skill level, but I'm not quite sure how the numbers are figured. I'm betting each move belongs to a category from the AI Ability screen and these are figured out by a combination of your input and the +/-HIT, THROW, etc. messages. These windows also show(in parenthesis next to the overall rating) how much the number has gone up or down since you last checked. They're a pretty good window for watching your fighters general development. I'd recommend checking them whenever you check your items. (c) Copyright By SuicidalByNature420 ---------------------------------------------------------------- 5:F: Data Files This is where you look at your custom characters and look at diffrent stuff like if it is an A.I. you can look at what it has learned. Also if you have a custom charater period you can look and change his or her outfit. ---------------------------------------------------------------- 5:G: Replay If you have replays you have taken to see what you are doing wrong or just wanna be a show off, then this is where you go to see them. You can save replays where is says Winner OR Loser, it will say to save replay. This is for human players. ---------------------------------------------------------------- 5:H: Options Forgive me for saying this but "duh!!!" come on options what do you think this means. Unless your name is Homer J. Simpson (no coincidence) then I think you can this one down. But just for the "others". ---------------------------------------------------------------- 6: Faqs Since I haven't had this out long I need your help, ask (resonable) questions. If you repeatedly ask a stupid question I will block you from my email. You must make the subject, "VF4 Faqs Question" And I will Answer it. Any of you that ask, it's not a bad thing. ---------------------------------------------------------------- 7: Funny stories (not done yet) I found out two ways to get a ring out in high fence places. Sarah can use her UR&P over a fence. And Kage can do it with B&B&P+G Then U&P+G. This will make the enemies head hit out before you do. That is it for now. ---------------------------------------------------------------- 8: Codes I will list the codes then tell you where I got them from. Thanks to you's whos codes are up here. ------------------------------ Source: Mao2 Training mode1 selectable in vs. Mode: Have a created character reach shodan (Beginning Rank) and it will be selectable in Vs. Mode. ------------------------------Source: Mao2 Training Stage 2 selectable in Vs. Mode: Have a created character reach godan (Rank 5) and it will be selectable in Vs. Mode. ------------------------------Source: Mao2 Training Stage 3 selectable in Vs. Mode Have a created character reach haou (Monarch) and it will be selectable in Vs. Mode. ------------------------------Source: Mao2 Unlocking Dural In Kumite Mode, defeat the boss character Dural, and she will be selectable in Vs. Mode only. Dural's stage isn't selectable, but when you choose to fight as Dural, the stage you fight on will ALWAYS be on her stage. ---------------------------------------------------------------- 9: Updates None yet. ---------------------------------------------------------------- 10: The Thank You's This part is then is for all of you who needs to have me thank you dearly, for with out all of you it would not be possible. If you think your name should be up there, email me at boygohan12@aol.com And Subject is "Faqs Thank You's" You must remind me what you did. -Me (The creator) -SuicidalByNature420 (For the A.I. Faqs) -Mao2 (For the codes) -My Mom (for having me) ---------------------------------------------------------------- This Document Is Copyrighted By Jonathan M. Mead (Dueling Master) (c) All Rights Reserved (c) Many thanks to Revolution reader Jon Mead!
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