Ubisoft has been cribbing its own open-world formula for the past decade or so. Hardly any of those games were outright bad but they were undeniably a bit predictable. The Legend of Zelda: Breath of the Wild seemed like the anti-Ubisoft open-world game because of how it shifted the genre away from checklists and toward natural exploration and organic problem solving. Gods and…
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
