The GameRevolution Hall of Fame | Every ‘Perfect’ Score

Dragon Age: Inquisition

Reviewer: Daniel Bischoff

Quote: “For a fantasy game presenting dozens of hours of gameplay, Dragon Age: Inquisition largely delivers on its promises, both mechanically and in gameplay that fans will want from the third title in the series. There’s loads of freedom, opportunities for adventure, and more gameplay than I could digest in a single week. I ran into a few system-locking bugs, but BioWare’s product is polished and presented with the player in mind.”

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SOMA

Reviewer: Jessica Vasquez

Quote: SOMA made me question everything from the possibility of needing to wear adult diapers while playing any future titles from Frictional Games to questioning my very own humanity. I have never loved being terrified more in my entire life.”

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Journey

Dumbest Gaming Controversies, Games You Can Beat in One Sitting

Reviewer: Peter Paras

Quote: “I played Journey a number of times when it was released on  PS3. I even watched others play. And it was no less engaging to see how such a seemingly straightforward adventure always felt different, with every playthrough. Playing again on the PS4 was, is, and continues to be just as remarkable as it was three years ago. Oh, and if you purchased it on the PS3, you now own it on the PS4. Hazaa!”

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Transistor

Reviewer: Nicholas Tan

Quote: “Taking its name from one of the greatest technological inventions of the 20th century, Transistor is unequivocally one of the greatest games this year.”

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This War of Mine

Reviewer: Gil Almogi

Quote: This War of Mine is a video game that makes you perform familiar video game actions at the expense of all the reasons most people play video games, even going so far as to be ironic at times. Frankly, for all the artistic encounters I’ve had and valued as a gamer, this crosses a major threshold, delivering a valuable experience that doesn’t seek to coddle a player’s fragile conceptions of purpose and fun. If the lasting impression you receive is unquestionably bleak, you’re doing it right. Nobody’s going to reward you for even doing that.”

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The Last of Us Remastered

Reviewer: Daniel Bischoff

Quote: “I like to think I’d go into a scenario as horrifying and gory as the vicious fungal outbreak that wipes most of civilization in THE LAST OF US with a sense of preparedness. I’d have a checklist for that kind of situation, so I’ll conclude this review with a checklist of my own for whether you should buy THE LAST OF US REMASTERED or not. People love scores, the score here isn’t changing. Enjoy this instead:

  • Do you have $60?
  • Do you have a little more than that? There’s tax.
  • Okay, get in the car let’s go.
  • HOLY SHIT, THERE ARE ZOMBIES EVERYWHERE.
  • What?! You don’t even have a PlayStation 4?”

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Entwined

Reviewer: Daniel Bischoff

Quote: This game makes you feel special by transporting you to a world where the score doesn’t matter and two souls align just long enough to breathe life into the scenery around them, not unlike classic love stories on paper or celluloid.

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Mario Kart 8

Reviewer: Daniel Bischoff

Quote: “I’ve played enough Mario Kart in my life to know that this is the best version of the venerable kart-racer since the Nintendo 64 era. While I never owned Mario Kart Double Dash, this game will prove even more fun for multiplayer-focused fans thanks to expanded online options. If you’ve fallen out of love with the series or you’ve gone without a Wii U this long, you should try for a photo finish at checkout.”

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Upcoming Releases
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
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