Gacha games often employ mercy systems to maintain player engagement and prevent frustration, particularly for high-value items. By introducing a guaranteed chance of obtaining the desired item after a certain number of pulls with luck mitigation, a pity system makes players more likely to continue playing and investing time or resources in the game.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
