It's safe to say that perhaps no one was a harsher critic of For Honor than I leading up to its release. While its peer-to-peer nature ate up the majority of negative press (as it should've), there were laundry list of warning signs that made me question whether or not Ubisoft's new fighter was going to be worth either the time or the money required.
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Rewarding difficulty curve
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Character varitey
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Well balanced
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In-depth hero choices
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Unique game modes
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Poor single-player campaign
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Subtle peer-to-peer issues
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Erratic matchmaking
