Far Cry 4 Review

A good cry.

Far Cry 4's Kyrat, the scenic destination of protagonist Ajay Ghale, is both a playground and a slanted microcosm of Tibetan culture, guerrilla warfare, and an authoritarian regime. It's a world where the capriciously sadistic Pagan Min has pushed the diminishing Golden Path resistance to the southern border, where the bounty of mountainous cliffsides come pre-installed with grappling…

  • Gorgeous open world of Kyrat
  • Solid shooting and sneaking mechanics
  • Fantastic cooperative experience
  • Ridiculous amount of activities
  • Auto-drive and new climbing mechanics
  • Riding elephants
  • Many collectibles, too many
  • Pagan Min is a strong personality, but don't see him often enough
  • Story-world has more style than substance
  • Kyrat culture feels too convenient
  • Iterative "Ubisoft" design

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Gorgeous open world of Kyrat Solid shooting and sneaking mechanics Fantastic cooperative experience Ridiculous amount of activities Auto-drive and new climbing mechanics Riding elephants Many collectibles, too many Pagan Min is a strong personality, but don't see him often enough Story-world has more style than substance Kyrat culture feels too convenient Iterative "Ubisoft" design
Gorgeous open world of Kyrat Solid shooting and sneaking mechanics Fantastic cooperative experience Ridiculous amount of activities Auto-drive and new climbing mechanics Riding elephants Many collectibles, too many Pagan Min is a strong personality, but don't see him often enough Story-world has more style than substance Kyrat culture feels too convenient Iterative "Ubisoft" design
Gorgeous open world of Kyrat Solid shooting and sneaking mechanics Fantastic cooperative experience Ridiculous amount of activities Auto-drive and new climbing mechanics Riding elephants Many collectibles, too many Pagan Min is a strong personality, but don't see him often enough Story-world has more style than substance Kyrat culture feels too convenient Iterative "Ubisoft" design
Gorgeous open world of Kyrat Solid shooting and sneaking mechanics Fantastic cooperative experience Ridiculous amount of activities Auto-drive and new climbing mechanics Riding elephants Many collectibles, too many Pagan Min is a strong personality, but don't see him often enough Story-world has more style than substance Kyrat culture feels too convenient Iterative "Ubisoft" design
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