Multiplayer Guide
Perks
Tier | Perk | Description |
1 | Danger Close | Explosive and scorestreak damage increased. |
1 | Flak Jacket | Take less damage from explosives. |
1 | Lightweight | Move faster. |
1 | Low Profile | Unaffected by UAVs and Exo Ping. |
1 | Overcharged | Battery life on Exo abilities increased, shock enemies with boost slam |
2 | Blind Eye | Can't be detected by drones or scorestreaks with the exception of the UAV |
2 | Cold-Blooded | Not affected by thermal or target enhancers, and your name doesn't show up when enemies aim at you |
2 | Fast Hands | Sprint and reload at the same time, and swap weapons faster |
2 | Gung-Ho | Sprint/slide and fire at the same time |
2 | Peripherals | Mini-map shows more of the environment |
3 | Blast Suppressor | Enemies don't see you on the map when using Exo abilities |
3 | Hard Wired | Not affected by EMPs, Nano Swarms, Stun Grenades, System Hacks, or scramblers. |
3 | Hardline | Scorestreak costs decreased by 100 |
3 | Scavenger | Begin with extra magazines and received ammo from dead enemies |
3 | Toughness | You don't react as much when shot |
Scorestreaks
Scorestreak | Score | Description |
Aerial Assault Drone | 450 | Blow up enemies with this drone |
Aerial Recon Drone | 350 | Tag enemies with this drone |
Bombing Run | 725 | An aerial bombing run with manual controls |
Missile Strike | 650 | Manually guide this missile and destroy enemies |
Orbital Care Package | 500 | A care package falls from the sky and contains a random Scorestreak |
Paladin | 950 | A paladin gunship that can be controlled manually |
Remote Turret | 550 | A powerful turret that can be controlled manually |
System Hack | 600 | Disrupt enemy HUDs and radars |
UAV | 400 | Show the locations of enemies on the map |
Warbird | 850 | This vehicle takes to the skies and attacks enemies remotely |
XS1 Goliath | 775 | A suit of armor with deadly weapons that can be controlled manually |
XS1 Vulcan | 600 | Energy from space that can be controlled manually |
Wildcards
Wildcard | Description |
Bombardier (Lvl 27) | Equip a second Exo Launcher in the Exo Ability slot |
Overkill (Lvl 1) | Equip a primary weapon in the secondary weapon slot |
Perk 1 Greed (Lvl 17) | Equip a second tier 1 Perk |
Perk 2 Greed (Lvl 17) | Equip a second tier 2 Perk |
Perk 3 Greed (Lvl 17) | Equip a second tier 3 Perk |
Primary Gunfighter (Lvl 5) | Equip a third attachment to your primary weapon |
Secondary Gunfighter (Lvl 5) | Equip a second attachment to your secondary weapon |
Streaker (Lvl 37) | Equip a fourth Scorestreak |
Tactician (Lvl 1) | Equip a second Exo Ability in the Exo Launcher slot |
Game Modes
The following list details regular multiplayer modes in Advanced Warfare, but there are also hardcore and classic variations of some modes. Those ones are denoted by an asterisk (*).
Competitive
- Atlas Gorge: A playlist that deals exclusively with the Atlas Gorge map. Includes the other game modes in it.
- Capture the Flag: A classic in which one team attempts to capture the opposing team's flag and bring it back to their own.
- Combat Readiness Program: A limited mode against bots, in which no XP is given. As the title indicates, it really is a readiness program more so than a full-fledged game mode.
- Domination*: Try to capture all control points on the map.
- Free-for-All: Regular deathmatch, with no teams.
- Ground War: A game type that accommodates more players. Includes the other game modes in it.
- Hardpoint: Go to the hardpoint on the map and fight off enemies to score points. The hardpoint will shift on the map multiple times in a single game.
- Infected: After a short amount of time one player becomes the "Infected," and the remaining players (the "Survivors") must survive a set amount of time or kill the Infected.
- Kill Confirmed: Just like Team Deathmatch, except the only way to score points is to pick up dogtags from dead enemies.
- Momentum: Attempt to capture the main flag and begin moving the capture point further into enemy territory. There are five flags in total and the goal is to capture all five points on the map. This is similar to the mode in World at War.
- Search and Destroy*: Try to detonate the bombs or prevent the other team from doing so, depending on which side you're on. This mode only allows one life per round.
- Search and Rescue: A combination of Search and Destroy and Kill Confirmed in which picking up an ally's dogtags revives them, while an opponent picking them up eliminates that player from the round.
- Team Deathmatch*: Kill the opposing team and try to have the most kills when all is said and done.
- Uplink
Cooperative
- Exo Survival: A cooperative mode in which up to four players fight off waves of enemies. The maximum number of rounds is 25 and the waves reset after that, but the difficulty increases. When all players die the mode ends. Exo Survival allows players to withstand a lot more damage and enemies move around frequently. Upgrades can be purchased at certain spots on the map with points earned from killing enemies.