High horse.
I’m notorious for starting and never finishing games in The Legend of Zelda series, mostly because either I get to a dungeon that frustrates me or I simply don’t know where to go, though recent entries have largely addressed this. A Link Between Worlds was fantastic and I like telling people that the first…
-
Action-packed gameplay
-
That eventually runs really shallow
-
Adventure Mode
-
Never stop button-mashing with Free Mode
-
The Bazaar's Smithy and Weapon Badges add layers
-
Killing the same character for the thousandth time in the same level
-
Tons of (for the first time ever) playable Zelda stars
-
Mind-numbing frustration on higher difficulties
