Don't stop 'til you reach the top.
Some games have complicated, very complicated, concepts. Imagine a game where the entire game is a retelling of the first three games of the series, set in motion when a character telepathically contacts himself in the past telling him he must win a fighting tournament in order to prevent the Armageddon he himself is a part…
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Easy concept to learn while still retaining challenge.
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Bright, vibrant artwork and music.
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Off-screen play compatible.
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Though variations in the Pushmo exist, gameplay can still become a bit redundant.
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Hints are actually helpful without mollycoddling player.
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Ability to create and trade Pushmo with other players via the Miiverse...
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...unless you completely suck at art like I do.
