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Kentucky Route Zero: TV Edition Review | Sound and Fury

Kentucky Route Zero’s development has finally drawn to a close, almost eight years after its first act was released. The complete collection, Kentucky Route Zero: TV Edition, closes the curtain on its story of small town surrealism. As a Kentuckian I can agree that its rural setting has that sort of timeless quality about it. However, despite the ample praise heaped upon…

  • Graphics evoke the surrealistic tone.
  • Makes you think, for better or worse.
  • Lack of puzzles is odd for a game in the adventure genre.
  • Never explores the multitude of theses it proposes.
  • Wide-angle viewpoint can make it hard to see what you're doing.

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Graphics evoke the surrealistic tone. Makes you think, for better or worse. Lack of puzzles is odd for a game in the adventure genre. Never explores the multitude of theses it proposes. Wide-angle viewpoint can make it hard to see what you're doing.
Graphics evoke the surrealistic tone. Makes you think, for better or worse. Lack of puzzles is odd for a game in the adventure genre. Never explores the multitude of theses it proposes. Wide-angle viewpoint can make it hard to see what you're doing.
Graphics evoke the surrealistic tone. Makes you think, for better or worse. Lack of puzzles is odd for a game in the adventure genre. Never explores the multitude of theses it proposes. Wide-angle viewpoint can make it hard to see what you're doing.
Graphics evoke the surrealistic tone. Makes you think, for better or worse. Lack of puzzles is odd for a game in the adventure genre. Never explores the multitude of theses it proposes. Wide-angle viewpoint can make it hard to see what you're doing.
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