Steps forward, leaps back.
For as cumbersome and time-consuming as they are to review, I have a simple, primary question to answer when assessing MMOs: If you strip away the social trappings, is it a good game? Defiance really should have been, and it certainly tries to be, but it simply isn't. And it's a real shame…
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Well-thought-out quest delivery system...
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...but too many undercooked, monotonous quests
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Console performance issues
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Woefully plain-looking
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Broken AI completely robs the combat of any potential enjoyment
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Makes little to no use of the best parts of the show
