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Blair Witch Game Review | Drag me to hell

If you were alive in 1999, you’ll almost undoubtedly remember The Blair Witch Project. It was a phenomenon, earning $250 million on a $60,000 budget, and spawned a whole genre of found footage horror movies. But, the franchise couldn’t quite find its footing. A sequel, Book of Shadows: Blair Witch 2, failed to find the popularity of its predecessor, and several video games, novels, and…

  • Deals with mental health issues.
  • Ellis's story was engaging enough.
  • Dog and camera mechanics are interesting but underutilized.
  • So much walking through boring environments.
  • Unnecessary stealth and mediocre combat.
  • Pacing is horrendous.

6

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Deals with mental health issues. Ellis's story was engaging enough. Dog and camera mechanics are interesting but underutilized. So much walking through boring environments. Unnecessary stealth and mediocre combat. Pacing is horrendous.
Deals with mental health issues. Ellis's story was engaging enough. Dog and camera mechanics are interesting but underutilized. So much walking through boring environments. Unnecessary stealth and mediocre combat. Pacing is horrendous.
Deals with mental health issues. Ellis's story was engaging enough. Dog and camera mechanics are interesting but underutilized. So much walking through boring environments. Unnecessary stealth and mediocre combat. Pacing is horrendous.
Deals with mental health issues. Ellis's story was engaging enough. Dog and camera mechanics are interesting but underutilized. So much walking through boring environments. Unnecessary stealth and mediocre combat. Pacing is horrendous.
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