Like cereal on a Saturday morning.
When Square Enix announced their greater push into mobile game development earlier this year, I questioned if the Japanese publisher could effectively make inroads into both Western games (with a cadre of Eidos IPs) and the fluidly competitive iOS and Android markets. Now I feel like they've…
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Music, color, and a zany sensibility
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Go for broke with combo scores
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Challenging time restraints
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Slightly confusing
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Uneven balancing
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Free-to-play or pay to unlock more levels
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Marshmallows in cereal was so cool
